U.S. patent application number 13/546981 was filed with the patent office on 2013-02-14 for method and apparatus for testing stability of game server.
This patent application is currently assigned to Electronics and Telecommunications Research Institute. The applicant listed for this patent is Hang Kee Kim, Dong Chun Lee, Chang Joon Park. Invention is credited to Hang Kee Kim, Dong Chun Lee, Chang Joon Park.
Application Number | 20130040740 13/546981 |
Document ID | / |
Family ID | 47677871 |
Filed Date | 2013-02-14 |
United States Patent
Application |
20130040740 |
Kind Code |
A1 |
Lee; Dong Chun ; et
al. |
February 14, 2013 |
METHOD AND APPARATUS FOR TESTING STABILITY OF GAME SERVER
Abstract
Disclosed is a method for testing stability of a game server.
The method for testing stability of a game server according to an
exemplary embodiment of the present invention includes: executing,
by at least one virtual user, actions or scenarios that are a list
of actions; generating at least one game packets required to
execute the executed actions or the actions included in the
executed scenarios according to game protocols of specific game
contents; and transmitting the generated game packets to a game
server.
Inventors: |
Lee; Dong Chun; (Daejeon,
KR) ; Kim; Hang Kee; (Daejeon, KR) ; Park;
Chang Joon; (Daejeon, KR) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Lee; Dong Chun
Kim; Hang Kee
Park; Chang Joon |
Daejeon
Daejeon
Daejeon |
|
KR
KR
KR |
|
|
Assignee: |
Electronics and Telecommunications
Research Institute
Daejeon
KR
|
Family ID: |
47677871 |
Appl. No.: |
13/546981 |
Filed: |
July 11, 2012 |
Current U.S.
Class: |
463/42 |
Current CPC
Class: |
A63F 2300/534 20130101;
A63F 13/358 20140902 |
Class at
Publication: |
463/42 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Aug 10, 2011 |
KR |
10-2011-0079776 |
Claims
1. A method for testing stability of a game server, comprising:
executing, by at least one virtual user, actions or scenarios that
are a list of actions; generating at least one game packets
required to execute the actions or the actions included in the
scenarios according to game protocols of specific game contents;
and transmitting the generated game packets to a game server.
2. The method of claim 1, further comprising: generating the game
packets required to execute the given actions according to the game
protocols of the specific game contents and loading another plug-in
according to the game contents, wherein the generating of the game
packets is performed through the plug-in.
3. The method of claim 2, wherein the plug-in is implemented by a
DLL type.
4. The method of claim 1, further comprising: analyzing the game
packets received from the game server according to the game
protocols of the specific game contents.
5. The method of claim 1, further comprising: reconfiguring the
game packets received from the game server in a protocol unit
according to the game protocols.
6. The method of claim 1, further comprising: encrypting the
generated game packets.
7. A computer readable recording medium recording programs for
executing the method for testing stability of a game server of
claim 1.
8. An apparatus for testing stability of a game server, comprising:
a scenario scheduler executing scenarios that are a list of
actions; an action scheduler executing actions; and a game packet
processor generating at least one game packet required to execute
the actions and the actions included in the scenarios according to
game protocols of specific game contents and transmitting the
generated game packets to a game server.
9. The apparatus of claim 8, wherein the game packet processor is
implemented by another plug-in type according to the game
contents.
10. The apparatus of claim 9, wherein the game packet processor is
implemented by a DLL type.
11. The apparatus of claim 8, wherein the game packet processor
analyzes the game packets received from the game server according
to the game protocols of the specific game contents.
12. The apparatus of claim 8, wherein the game packet processor
includes: a game packet generator generating the at least one game
packet according to the game protocols of the specific game
contents; and a game packet analyzer analyzing the game packets
received from the game server according to the game protocols of
the specific game contents.
13. The apparatus of claim 8, wherein the game packet processor
further includes an MTU processor reconfiguring the game packets
received from the game server in a protocol unit according to the
game protocols.
14. The apparatus of claim 12, wherein the game packet processor
further includes an encryptor encrypting the generated game packets
or decrypting the received game packets.
15. An apparatus for testing stability of a game server,
comprising: a plurality of virtual users generating game packets
and transmitting the generated game packets to a game server; and a
virtual user controller issuing an action execution command or a
scenario execution command in which actions are listed to the
virtual users, wherein each virtual user configuring the plurality
of virtual users includes: a scenario scheduler executing the
scenarios; an action scheduler executing the actions; and a game
packet processor generating at least one game packet required to
execute the actions or the actions included in the scenarios
according to game protocols of specific game contents and
transmitting the generated game packets to the game server.
16. The apparatus of claim 15, wherein the game packet processor is
implemented by another plug-in type according to the game
contents.
17. The apparatus of claim 16, wherein the game packet processor is
implemented by a DLL type.
18. The apparatus of claim 15, wherein the game packet processor
analyzes the game packets received from the game server according
to the game protocols of the specific game contents.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to and the benefit of
Korean Patent Application No. 10-2011-0079776 filed in the Korean
Intellectual Property Office on Aug. 10, 2011, the entire contents
of which are incorporated herein by reference.
TECHNICAL FIELD
[0002] The present invention relates to a method and an apparatus
for testing stability of a game server, and more particularly, to
an apparatus and a method for testing stability of a game server by
generating loads to the game server using virtual users.
BACKGROUND ART
[0003] As known, when client/server based online games are
developed, a stability test of online game server applications is
very important. A field of automatically testing stability and
performance of server applications for multi users belongs to a
software test field. Research on testing stability of a server by
generating any loads and effecting the generated loads on the
server is a load test in terms of software engineering and is
included in a category of a stress test observing an abnormal
phenomenon appearing in a server in a high load state.
[0004] Enhancing stability of the game server and the game client
using the test of the game server corresponds to a field of game
quality assurance.
[0005] For testing the stability of the virtual client based game
server used in the related art, a method for capturing game packets
and simply regenerating the captured game packets or a method for
capturing game packets, understanding change rules of the game
packets by analyzing the captured game packets, and representing
the change rules as scripts or self-packet grammars has been
used.
[0006] However, the method for simply regenerating the game packets
uses the captured data as they are without recognizing the state of
the game server, which makes it difficult to be applied to places
where large-scale loads are generated. Further, the method for
using scripts or packet grammars has problems in that a user needs
to learn separate scripts or packet grammars and cannot easily find
out errors of the scripts or the packet grammars.
SUMMARY OF THE INVENTION
[0007] The present invention has been made in an effort to provide
an apparatus and a method for testing stability of a game server
that may more effectively and simply test stability of a game
server by generating loads to the game server using virtual
users.
[0008] An exemplary embodiment of the present invention provides a
method for testing stability of a game server, including:
executing, by at least one virtual user, actions or scenarios that
are a list of actions; generating at least one game packets
required to execute the executed actions or the actions included in
the executed scenarios according to game protocols of specific game
contents; and transmitting the generated game packets to a game
server.
[0009] The method for testing stability of a game server may
further include: generating the game packets required to execute
the given actions according to the game protocols of the specific
game contents and loading another plug-in according to the game
contents, wherein the generating of the game packets is performed
through the plug-in.
[0010] The plug-in may be implemented by a DLL type.
[0011] The method for testing stability of a game server may
further include: analyzing the game packets received from the game
server according to the game protocols of the specific game
contents.
[0012] The method for testing stability of a game server may
further include: reconfiguring the game packets received from the
game server in a protocol unit according to the game protocols.
[0013] The method for testing stability of a game server may
further include: encrypting the generated game packets.
[0014] Another exemplary embodiment of the present invention
provides a computer readable recording medium recording programs
for executing the method for testing stability of a game server
according to the exemplary embodiment of the present invention is
provided.
[0015] Yet another exemplary embodiment of the present invention
provides an apparatus for testing stability of a game server,
including: a scenario scheduler executing scenarios that are a list
of actions; an action scheduler executing actions; and a game
packet processor generating at least one game packet required to
execute the executed actions or the actions included in the
executed scenarios according to game protocols of specific game
contents and transmitting the generated game packets to a game
server.
[0016] The game packet processor may be implemented by another
plug-in type according to the game contents.
[0017] The game packet processor may be implemented by a DLL
type.
[0018] The game packet processor may analyze the game packets
received from the game server according to the game protocols of
the specific game contents.
[0019] The game packet processor may include: a game packet
generator generating the at least one game packet according to the
game protocols of the specific game contents; and a game packet
analyzer analyzing the game packets received from the game server
according to the game protocols of the specific game contents.
[0020] The game packet processor may further include an MTU
processor reconfiguring the game packets received from the game
server in a protocol unit according to the game protocols.
[0021] The game packet processor may further include an encryptor
encrypting the generated game packets or decrypting the received
game packets.
[0022] Still another exemplary embodiment of the present invention
provides an apparatus for testing stability of a game server,
including: a plurality of virtual users generating game packets and
transmitting the generated game packets to a game server; and a
virtual user controller issuing an action execution command or a
scenario execution command in which actions are listed to the
virtual users, wherein each virtual user configuring the plurality
of virtual users includes: a scenario scheduler executing the
scenarios; an action scheduler executing the actions; and a game
packet processor generating at least one game packet required to
execute the executed actions or the actions included in the
executed scenarios according to game protocols of specific game
contents and transmitting the generated game packets to a game
server.
[0023] The foregoing summary is illustrative only and is not
intended to be in any way limiting. In addition to the illustrative
aspects, embodiments, and features described above, further
aspects, embodiments, and features will become apparent by
reference to the drawings and the following detailed
description.
BRIEF DESCRIPTION OF THE DRAWINGS
[0024] FIG. 1 shows a diagram showing a configuration of an
apparatus for testing stability of a game server according to an
exemplary embodiment of the present invention.
[0025] FIG. 2 is a diagram showing a configuration of the apparatus
for testing stability of a game server according to the exemplary
embodiment of the present invention that is configured by being
divided into three modules.
[0026] FIG. 3 shows a flow chart of a method for testing stability
of a game server according to an exemplary embodiment of the
present invention.
[0027] It should be understood that the appended drawings are not
necessarily to scale, presenting a somewhat simplified
representation of various features illustrative of the basic
principles of the invention. The specific design features of the
present invention as disclosed herein, including, for example,
specific dimensions, orientations, locations, and shapes will be
determined in part by the particular intended application and use
environment.
[0028] In the figures, reference numbers refer to the same or
equivalent parts of the present invention throughout the several
figures of the drawing.
DETAILED DESCRIPTION
[0029] Hereinafter, exemplary embodiments of the present invention
will be described in detail with reference to the accompanying
drawings. First of all, we should note that in giving reference
numerals to elements of each drawing, like reference numerals refer
to like elements even though like elements are shown in different
drawings. In describing the present invention, well-known functions
or constructions will not be described in detail since they may
unnecessarily obscure the understanding of the present
invention.
[0030] FIG. 1 shows a configuration of an apparatus for testing
stability of a game server according to an exemplary embodiment of
the present invention. An apparatus 100 for testing stability of a
game server transmits game packets generated by a plurality of
virtual users 150 to a game server 200 and receives game packets
from the game server 200, thereby testing the stability of the game
server 200. As shown in FIG. 1, the apparatus 100 for testing
stability of a game server is configured to include a virtual user
controller 110, a virtual user manager 120, a game data manager
130, a game object visualizer 140, and a plurality of virtual users
150. As shown in FIG. 1, the virtual user 150 is configured to
include a scenario scheduler 151, an action scheduler 152, and a
game packet processor 153. The configuration of the virtual user
150 is similarly applied to other virtual users 150, and therefore
only a single virtual user 150 is shown for convenience of
explanation.
[0031] The virtual user controller 110 issues an action execution
command or a scenario execution command in which actions are listed
to a specific virtual user 150 or a group of the virtual users
150.
[0032] The virtual user manager 120 manages the virtual users
within the apparatus 100 for testing stability of a game server or
the group of the virtual users.
[0033] The virtual user 150 generates the game packets according to
the action execution command or the scenario execution command of
the virtual user controller 100 and transmits the generated game
packets to the game server 200. Further, the virtual user 150
receives the game packets from the game server 200 and analyzes the
received game packets to extract information about game objects. An
example of the game object information extracted from the game
packets may include positional information or status information
(money, hit point (HP), magic point (MP), level, or the like) of
the game objects (for example, a player, a monster, a non player
character (NPC), or the like).
[0034] The game data manager 130 collects the game object
information extracted from the virtual users 150, for example, the
position information or the status information of the game objects
and manages the collected game object information.
[0035] The game object visualizer 140 collects the game object
information extracted from the virtual users 150, converts the
collected game object information into virtualization data, and
outputs the virtualized data to a 2D or 3D screen.
[0036] The virtual user controller 110, the virtual user manager
120, the game data manager 130, and the game object visualizer 140
may be implemented by a processor for comparing and operating data
under the typical computing environments and a memory that may load
and process data required to perform works and may include a
recording medium that stores data if necessary.
[0037] The scenario scheduler 151 executes scenarios according to
the commands of the virtual user controller 110. The scenarios
correspond to a list of consecutive actions as described above. An
example of the actions may include log-in, forward movement,
backward movement, rotation, attack, transaction, or the like. The
scenario scheduler 151 transmits the consecutive action commands
corresponding to the actions belonging to the scenarios to the
action scheduler 152.
[0038] The action scheduler 152 executes the corresponding actions
according to the consecutive action commands from the scenario
scheduler 151. In some cases, when the action commands are directly
transmitted from the virtual user controller 110, the action
scheduler 152 may execute the corresponding action according to the
action commands. When the action scheduler 152 executes the
actions, the game packet processor 153 generates at least one game
packet required to execute the corresponding actions and transmits
the generated game packets to the game server 200. In this case,
the game packet processor 153 generates game packets according to
game protocols of specific game contents. Further, when the game
packet processor 153 receives the game packets from the game server
200, the game packet processor 153 analyzes the received game
packets to extract the information about game objects. In this
case, the game packet processor 153 analyzes the game packets
according to the game protocols of the specific game contents.
[0039] The action defines a sequence of transmitting and receiving
at least one game protocol. Types of actions are generally
different for each game, but the examples of the actions commonly
include log-in, world access, forward movement, backward movement,
left turn, right turn, backward movement, chatting transaction,
room generation, room entrance, and the like. For example, in the
log-in action, the sequence of the game protocols is different for
each game, but the protocol sequence of the log-in action may be
defined by simple scripts as follows. An example of the log-in
action scripts is as follows.
TABLE-US-00001 TABLE 1 SENDWAIT 5 6: Transmit game packet No. 5 and
waits until game packet No. 6 is received SENDWAIT 8 9: Transmit
game packet No. 8 and waits until game packet No. 9 is received
DELAY 3: Wait without doing anything for three seconds SEND 55:
Transmit game packet No. 55.
[0040] The scenarios correspond to a list of the actions. The
scenarios are generally different for each game, but may be simply
re-defined for each game by the following scripts. The example of
the scenario scripts is as follows.
TABLE-US-00002 TABLE 2 doAction 0: Execute log-in action doAction
2: Execute forward movement action doAction 2: Execute forward
movement action doAction 2: Execute forward movement action
doAction 2: Execute forward movement action doAction 3: Execute
left turn action doAction 3: Execute left turn action MoveTo 50,
20, 30: Generate actions of forward movement, left turn, and right
turn so as to move to positions 50, 20, and 30 from a current
position. doAction 7: Execute chatting action
[0041] In the above description, a number subsequent to `doAction`
represents an index number of an action. However, the scenario
scripts may be prepared as a name of an action instead of the index
number (for example, doAction left turn).
[0042] In detail, the game packet processor 153 is configured to
include a game packet generator 154, a game packet analyzer 155, a
maximum transfer unit (MTU) processor 156, and an encryptor
157.
[0043] The game packet generator 154 generates the game packets
according to the game protocols of the specific game contents.
[0044] The game packet analyzer 155 analyzes the game packets
received from the game server 200 according to the game protocols
of the specific game contents to extract the information about the
game objects. In addition, the game packet analyzer 155 analyzes
the game packets received from the game server 200 when the scripts
waiting for the reception of the game packets from the game server
200 are present in the actions executed by the action scheduler 152
to check whether the waiting game packets are received and serves
to inform the game packet generator 154 or the action scheduler 152
of the case where the corresponding game packets are received. For
example, the game packet analyzer 155 checks whether game packet
No. 6 is received and whether game packet No. 9 is received in the
action scripts described in the above example and informs the game
packet generator 154 and the action scheduler 152 of the checked
results. Then, the game packet generator 154 or the action
scheduler 152 confirms the reception of the corresponding game
packets and performs the transmission of next game packets or the
execution operation of the next action.
[0045] Meanwhile, the game packets received from the game server
200 are not generally received by being divided in each protocol
unit but the game packets received at a time may be configured by
several protocols and the game packets received several times may
also be configured by a single protocol. The MTU processor 155
serves to reconfigure the game packets received from the game
server 200 in a protocol unit. In this case, the MTU processor 155
reconfigures the received game packets in a protocol unit according
to the game protocols of the specific game contents.
[0046] In some case, when the game packets are transmitted to the
game server 200, the corresponding game packets need to be
encrypted. In addition, the game packets received from the game
server 200 may be the encrypted game packet. The encryptor 157
encrypts the game packets generated by the game packet generator
154 and serves to release the encryption by decrypting the game
packets received from the game server 200.
[0047] As described above, the game protocols are differently
configured according to the game contents, but the scenarios and
the actions may be common for each game. Therefore, in the
exemplary embodiment of the present invention, the game packet
processor 153 is implemented by another plug-in type according to
the game contents and the scenario scheduler 151, the action
scheduler 152, or the like, that are the remaining configuration,
are implemented by the same type independently of the game
contents. In other words, when the game contents, that are an
object of the stability test of the game server, are different from
each other, the game packets are generated according to the game
protocols of the game contents that become different by replacing
the game packet processor 153, analyzed, and reconfigured in a
protocol unit.
[0048] The game object visualizer 140, the scenario scheduler 151,
the action scheduler 152, and the game packet processor 153 may be
implemented by the processor for comparing and operating data under
the typical computing environments and a memory that may load and
process data required to perform works and may include a recording
medium that stores data if necessary.
[0049] FIG. 2 is a diagram showing a configuration of the apparatus
for testing stability of the game server according to the exemplary
embodiment of the present invention that is configured by being
divided into three modules. The apparatus for testing stability of
a game server is configured to include a virtual user control
common module 300, a virtual user control execution module 400, and
a plug-in 500.
[0050] The virtual user control common module 300 includes the
scenario scheduler 151, the action scheduler 152, the virtual user
manager 120, and the game data manager 130 and is implemented by a
dynamic linking library (DLL) type. The virtual user control common
module 300 is not limited to the specific game contents, but may be
commonly applied to various game contents.
[0051] The virtual user control execution module 400 includes the
virtual user controller 110 and the game object visualizer 140 and
is implemented by an EXE type. The virtual user control common
module 400 is not also limited to the specific game contents, but
may be commonly applied to various game contents.
[0052] The plug-in 500 includes the game packet processor 153 that
processes the game packets according to the game protocols of the
specific game contents and is implemented by the DLL type. The
plug-in 500 is replaced with a new type of DLL according to the
change in the game contents.
[0053] In FIG. 2, an arrow represents a reference relationship. The
virtual user control common module 300 is referenced by the virtual
user control execution module 400 and the plug-in 500. The plug-in
500 is referenced by the virtual user control execution module
400.
[0054] FIG. 2 shows an example of a function that is performed by
each module configuring the apparatus for testing stability of a
game server according to the exemplary embodiment of the present
invention, in which each function performed by the virtual user
control common module 300 and the virtual user control execution
module 40 can be rearranged as needed. For example, in FIG. 2, the
virtual user controller 110 cannot be referenced by the plug-in 500
in the virtual user control execution module 400, but the function
of the virtual user controller 110 is arranged in the virtual user
control common module 300 and thus, can be modified so as to be
referenced by the plug-in 500. On the other hand, in FIG. 2, the
game data manager 130 is included in the virtual user control
common module 300, but the function of the game data manager 130
may also be arranged in the virtual user control execution module
400 when the plug-in 500 need not refer to the game data manager
300.
[0055] FIG. 3 shows a flow chart of a method for testing stability
of a game server according to an exemplary embodiment of the
present invention. The method for testing stability of a game
server according to the exemplary embodiment of the present
invention is configured to include steps processed in the apparatus
100 for testing stability of a game server as described above.
Therefore, even though the contents are not described below, the
contents described above regarding the apparatus 100 for testing
stability of a game server may also be applied to the method for
testing stability of a game server according to the exemplary
embodiment of the present invention.
[0056] At S600, the virtual user controller 110 loads the DLL type
of plug-in that generates the game packets required to execute the
given actions according to the game protocols of the specific game
contents. As described above, the game protocols are differently
configured according to the game contents. Here, the DLL type of
plug-in is differently implemented according to the game contents
and may be previously prepared for each game contents.
[0057] At S605, the virtual user controller 110 loads the actions
for testing the game server 200. In other words, the virtual user
controller 110 loads the action scripts previously prepared. The
action scripts may be previously stored in the memory of the
apparatus 100 for testing stability of a game server or may be
arbitrarily defined by the user.
[0058] At S610, the virtual user controller 110 loads the scenarios
for testing the game server 200. In other words, the virtual user
controller 110 loads the scenario scripts previously prepared. The
scenario scripts may also be previously stored in the memory of the
apparatus 100 for testing stability of a game server or may be
arbitrarily defined by the user.
[0059] At S615, the virtual user controller 110 generates the
virtual user 150 or a group of several virtual users 150. When the
virtual user or the group of the virtual users is generated, the
function of the DLL type of plug-in loaded at S600 is allocated to
each of the generated virtual users.
[0060] At S620, the virtual user controller 110 issues the
execution commands of the specific scenarios to the virtual user
150 or the group of the virtual users. The scenario scheduler 151
of the virtual user 150 receiving the scenario execution command
executes the corresponding scenarios. The scenarios to be executed
are executed by being arbitrarily selected from the loaded
scenarios by the user and the scenario scheduler 151 sequentially
performs the scripts of the selected scenarios. The scenario
scheduler 151 transmits the consecutive action commands
corresponding to the actions belonging to the scenario to the
action scheduler 152.
[0061] At S625, the action scheduler 152 executes the corresponding
actions according to the consecutive action commands from the
scenario scheduler 151.
[0062] In some cases, the virtual user controller 110 does not
issue the scenario execution command, but may directly issue the
action execution command to the virtual user 150. In this case,
S620 is omitted and at S625, the virtual user controller 110 issues
the execution commands of the specific actions to the virtual user
150 or the group of the virtual users. The action scheduler 152 of
the virtual user 150 receiving the action execution command
executes the corresponding actions according to the action
execution command. The actions to be executed are executed by being
arbitrarily selected from the loaded actions by the user and the
action scheduler 152 sequentially performs the scripts of the
selected actions.
[0063] When the action scheduler 152 executes the actions, at S630,
the game packet processor 153 generates at least one game packet
required to execute the corresponding actions. The game packet
processor 153 belongs to the DLL type of plug-in loaded at S600
described above and generates the game packets according to the
game protocols of the specific game contents.
[0064] At S640, the game packet processor 153 transmits the
generated game packets to the game server 200. During the
transmission, the game packets may be encrypted by the encryptor
157.
[0065] When the game server 200 receives the game packets from the
virtual user 150 of the apparatus 100 for testing stability of a
game server, the game packets responding thereto is transmitted to
the corresponding virtual user 150. At S640, the virtual user 150
receives the game packets from the game server 200. During the
reception, the game packets may be decrypted by the encryptor 157.
In addition, the game packets may be reconfigured in a protocol
unit according to the game protocols of the specific game contents
by the MTU processor 156.
[0066] At 645, the game packet processor 153 of the virtual user
150 analyzes the received game packets. The game packet processor
153 belongs to the DLL type of plug-in loaded at S600 described
above and analyzes the game packets according to the game protocols
of the specific game contents. The game object information
extracted according to the analysis result of the game packets is
transmitted to the game data manager 130 and the game object
visualizer 140. In some cases, when the scripts waiting for
receiving the game packets from the game server 200 are present in
the actions which are being executed, the game packet processor 153
checks whether the waiting game packets are received by analyzing
the received game packets and informs the action scheduler 152 of
the case where the corresponding game packets are received. In this
case, returning back to S625, the next scripts of the actions are
executed.
[0067] At S650, the game object visualizer 140 converts the game
object information transferred from the game packet processor 153
of the virtual user 150 into the visualization data and outputs the
visualization data to the 2D or 3D screen.
[0068] According to the exemplary embodiments of the present
invention as described above, it is possible to easily perform the
stability test of the game server on new game contents by replacing
only the game packet processing unit implemented by the DLL type of
plug-in at the time of changing the game contents. That is, when
performing the stability test of the game server on the new game
contents, the time and costs consumed to build the test
environments can be remarkably reduced. Therefore, the stability of
the system can be improved and the users can receive higher quality
of online game services, by performing the game server test on
various types of game contents with a little effort.
[0069] Meanwhile, the exemplary embodiments of the present
invention as described above can be performed by programs
executable by a computer and can be implemented by a
general-purpose digital computer operating the programs using a
computer readable recording medium. The computer readable recording
medium includes storage media such as a magnetic storage medium
(for example, an ROM, a floppy disc, a hard disc, and the like), an
optical reading medium (for example, a CDROM, a DVD, and the like),
and the like.
[0070] According to the exemplary embodiments of the present
invention, it is possible to easily perform the stability test of
the game server on new game contents by replacing only the game
packet processing unit at the time of changing the game contents.
That is, when performing the stability test of the game server on
the new game contents, the time and costs consumed to build the
test environments can be remarkably reduced.
[0071] As described above, the exemplary embodiments have been
described and illustrated in the drawings and the specification.
The exemplary embodiments were chosen and described in order to
explain certain principles of the invention and their practical
application, to thereby enable others skilled in the art to make
and utilize various exemplary embodiments of the present invention,
as well as various alternatives and modifications thereof. As is
evident from the foregoing description, certain aspects of the
present invention are not limited by the particular details of the
examples illustrated herein, and it is therefore contemplated that
other modifications and applications, or equivalents thereof, will
occur to those skilled in the art. Many changes, modifications,
variations and other uses and applications of the present
construction will, however, become apparent to those skilled in the
art after considering the specification and the accompanying
drawings. All such changes, modifications, variations and other
uses and applications which do not depart from the spirit and scope
of the invention are deemed to be covered by the invention which is
limited only by the claims which follow.
* * * * *