U.S. patent number 6,632,141 [Application Number 09/945,082] was granted by the patent office on 2003-10-14 for gaming device having an offer an acceptance selection bonus scheme with a terminator and an anti-terminator.
This patent grant is currently assigned to IGT. Invention is credited to Anthony J. Baerlocher, Gregg J. Palmer, Bayard S. Webb.
United States Patent |
6,632,141 |
Webb , et al. |
October 14, 2003 |
**Please see images for:
( Certificate of Correction ) ** |
Gaming device having an offer an acceptance selection bonus scheme
with a terminator and an anti-terminator
Abstract
The present invention provides a gaming device having an
offer/acceptance type bonus game. One embodiment provides a
plurality player selectable selections wherein each selection has
an associated offer, anti-terminator or terminator. The gaming
device enables the player to pick the selections. If a terminator
is associated with the selection, the game ends unless the player
has previously picked an anti-terminator associated with a
selection. When the player picks an anti-terminator, the processor
retains or accumulates the anti-terminator until a terminator is
selected. The anti-terminator nullifies the effect of the
terminator and allows the game to continue. The present invention
accordingly provides a gaming device which includes the combination
of an offer acceptance bonus scheme having at least one terminator
and at least one anti-terminator.
Inventors: |
Webb; Bayard S. (Reno, NV),
Baerlocher; Anthony J. (Reno, NV), Palmer; Gregg J.
(Reno, NV) |
Assignee: |
IGT (Reno, NV)
|
Family
ID: |
25482593 |
Appl.
No.: |
09/945,082 |
Filed: |
August 31, 2001 |
Current U.S.
Class: |
463/25; 273/143R;
463/20 |
Current CPC
Class: |
G07F
17/32 (20130101); G07F 17/3267 (20130101) |
Current International
Class: |
G07F
17/32 (20060101); A63F 009/22 () |
Field of
Search: |
;463/1,25,9-13,16-21
;273/138.1,138.2,139,143R,269 ;283/903 |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
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0874337 |
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Oct 1998 |
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EP |
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0926645 |
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Jun 1999 |
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EP |
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0944030 |
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Sep 1999 |
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EP |
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0945837 |
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Sep 1999 |
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EP |
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0981119 |
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Feb 2000 |
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EP |
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0984408 |
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EP |
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0984409 |
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Mar 2000 |
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EP |
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WO 9732285 |
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Sep 1997 |
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WO |
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WO 00/12186 |
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Mar 2000 |
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Other References
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|
Primary Examiner: Sager; Mark
Assistant Examiner: Ashburn; Steven
Attorney, Agent or Firm: Bell, Boyd & Lloyd LLC
Parent Case Text
CROSS REFERENCE TO RELATED APPLICATIONS
This application is related to the following commonly-owned
co-pending patent applications: "GAMING DEVICE HAVING SEPARATELY
CHANGEABLE VALUE AND MODIFIER BONUS SCHEME," Ser. No. 09/626,045;
"GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD
GENERATION AND MULTIPLE RETURN/RISK SCENARIOS," Ser. No.
09/678,989; "GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND
METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES," Ser. No.
09/689,510; "GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE
SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL
QUALIFYING SEQUENCE," Ser. No. 09/680,601; "GAMING DEVICE HAVING A
DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK
CONDITIONS," Ser. No. 09/686,409, now U.S. Pat. No. 6,494,785;
"GAMING DEVICE HAVING VALUE SELECTION BONUS," Ser. No. 09/684,605,
now U.S. Pat. No. 6,514,141; "GAMING DEVICE HAVING RISK EVALUATION
BONUS ROUND," Ser. No. 09/688,434, "GAMING DEVICE HAVING AN
IMPROVED OFFER/ACCEPTANCE BONUS SCHEME," Ser. No. 09/966,884;
"GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,"
Ser. No. 09/680,630, now U.S. Pat. No. 6,373,137; "GAMING DEVICE
HAVING IMPROVED AWARD OFFER BONUS SCHEME," Ser. No. 09/682,368, now
U.S. Pat. No. 6,506,118; "GAMING DEVICE HAVING OFFER AND ACCEPTANCE
GAME WITH HIDDEN OFFER," Ser. No. 10/160,688; "GAMING DEVICE HAVING
OFFER ACCEPTANCE GAME WITH TERMINATION LIMIT," Ser. No. 09/822,711;
"GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT
BONUS SCHEME" Ser. No. 09/838,014; "GAMING DEVICE HAVING IMPROVED
OFFER AND ACCEPTANCE GAME WITH MASKED OFFERS," Ser. No. 10/086,014;
"GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME,"
Ser. No. 09/682,428; "GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE
GAME WITH A PLAYER SELECTION FEATURE," Ser. No. 10/086,078; and
"GAMING DEVICE HAVING
Claims
The invention is claimed as follows:
1. A gaming device comprising: a display device; a plurality of
player selectable selections displayed by the display device; a
plurality of offers associated with a plurality of said selections;
at least one terminator associated with one of said selections; at
least one anti-terminator associated with one of said selections; a
selector for enabling the player to pick the selections; an offer
acceptor for enabling the player to accept one of the offers
associated with the selections picked by the player and made to the
player; and a processor which communicates with the display device,
the selector and the offer acceptor, randomly associates said
offers with the selections, provides the player any offer
associated with player picked selections, retains each
anti-terminator associated with player picked selections, nullifies
any terminator associated with a player picked selection by
applying any retained anti-terminator to said terminator, causes
the selector to enable the player to pick selections to be picked
by the player until one of the selections having a terminator
associated with said selection is picked and the processor does not
have any retained anti-terminators or until the player accepts an
offer.
2. The gaming device of claim 1, which includes a plurality of
terminators associated with the selections, wherein each said
terminator is associated with one of said selections.
3. The gaming device of claim 2, which includes a plurality of
anti-terminators, wherein each said anti-terminator is associated
with one of said plurality of selections.
4. The gaming device of claim 1, wherein a number of terminators
associated with said selections is greater than a number of
anti-terminators associated with said selections.
5. The gaming device of claim 1, wherein said display device
displays a number of the anti-terminators which are associated with
selections picked by the player.
6. The gaming device of claim 1, wherein the processor provides the
player with a previous offer made to the player if the terminator
is associated with the selection picked and the processor does not
have a retained anti-terminator.
7. The gaming device of claim 1, wherein the processor provides the
player with a consolation award if a terminator is associated with
the selection picked and the processor does not have a retained
anti-terminator.
8. The gaming device of claim 1, wherein the processor randomly
selects said offers associated with the selection from a pool of
offers.
9. The gaming device of claim 1, wherein the processor randomly
selects said offers associated with the selections from a plurality
of pools of offers.
10. The gaming device of claim 1, wherein the processor randomly
selects said offers associated with the selections from a
predetermined range of offers.
11. The gaming device of claim 1, wherein the number of offers is
equal to the number of selections.
12. The gaming device of claim 1, wherein prior to revealing an
offer associated with at least one of the selections, the display
device displays a recommendation that the player accept a previous
offer.
13. The gaming device of claim 1, wherein if one of the selections
having a terminator associated with the selection is picked and the
processor does not have any retained anti-terminators, the
processor provides the player an award which is selected from the
group consisting of: a previous offer; a consolation award, and an
award associated with a subsequent selection.
14. The gaming device of claim 1, wherein if any anti-terminator is
retained by the processor when the player accepts an offer, the
processor applies a modifier associated with said terminator to the
accepted offer.
15. The gaming device of claim 14, wherein the modifier is a
multiplier of the accepted offer.
16. The gaming device of claim 1, wherein if any anti-terminator is
retained by the processor when the player accepts an offer, the
processor randomly determines whether to apply a modifier
associated with said terminator to the accepted offer.
17. The gaming device of claim 16, wherein the modifier is a
multiplier of the accepted offer.
18. A gaming device comprising: a display device; a plurality of
player selectable selections displayed by the display device; a
plurality of offers associated with a plurality of said selections;
a plurality of terminators associated with a plurality of said
selections; a plurality of anti-terminators associated with a
plurality of said selections; a selector for enabling the player to
pick the selections; an offer acceptor for enabling the player to
accept one of the offers associated with the selections picked by
the player and made to the player; and a processor which
communicates with the display device, the selector and the offer
acceptor, which randomly associates said offers with the
selections, provides the player any award associated with
selections picked by the player, retains each anti-terminator
associated with selections picked by the player until the player
picks one of the selections having the terminator, causes the
selector to enable the player to pick selections until the player
accepts an offer or until the player picks one of the selections
having a terminator associated with said selection and the
processor does not have any retained anti-terminators.
19. The gaming device of claim 18, wherein a number of terminators
associated with said selections is greater than a number of
anti-terminators associated with said selections.
20. The gaming device of claim 18, wherein said display device
displays a number of the anti-terminators which are associated with
selections picked by the player.
21. The gaming device of claim 18, wherein the processor provides
the player with the offer if the terminator is associated with the
selection picked by the player and the processor does not have a
retained anti-terminator.
22. The gaming device of claim 18, wherein the processor provides
the player with a consolation award if a terminator is associated
with the selection picked by the player and the processor does not
have a retained anti-terminator.
23. The gaming device of claim 18, wherein the processor randomly
selects said offers associated with the selection from a pool of
offers.
24. The gaming device of claim 18, wherein the processor randomly
selects said offers associated with the selections from a plurality
of pools of offers.
25. The gaming device of claim 18, wherein the processor randomly
selects said offers associated with the selections from a
predetermined range of offers.
26. The gaming device of claim 18, wherein the number of offers is
equal to the number of selections.
27. The gaming device of claim 18, wherein prior to revealing an
offer associated with at least one of the selections, the display
device displays a recommendation that the player accept a previous
offer.
28. A gaming device comprising: a display device; a plurality of
selections displayed by the display device; a plurality of offers
associated with said selections; a number of player picks of said
selections; at least one terminator associated with one of said
selections; at least one anti-terminator associated with one of
said selections; a selector for enabling the player to pick the
selections; an offer acceptor for enabling the player to accept one
of the offers associated with the selections picked by the player
and made to the player; and a processor which communicates with the
display device, the selector and the offer acceptor, which randomly
associates said offers with the selections, provides the player any
award associated with selections picked by the player, retains the
anti-terminators associated with selections picked by the player
until the player picks one of the selections having the terminator,
causes the selector to enable the player to pick selections until
the player accepts an offer, uses all of the players picks of
selections or until the player picks one of the selections having a
terminator associated with said selection and the processor does
not have any retained anti-terminators.
29. The gaming device of claim 28, wherein the plurality of player
picks is increased by at least one if the player picks a selection
having an anti-terminator associated with said selection.
30. The gaming device of claim 28, wherein said number of player
picks of said plurality of selections is at least in part randomly
determined.
31. The gaming device of claim 28, wherein said number of player
picks of said plurality of selections is predetermined.
32. The gaming device of claim 28, wherein said display device
displays the number of player picks.
33. A gaming device having a bonus game comprising: a plurality of
selections; a plurality of offers associated with said plurality of
selections; a plurality of player picks of said selections; at
least one terminator associated with one of said plurality of
selections; at least one anti-terminator associated with one of
said plurality of selections; a display device; and a processor
which communicates with said display device, wherein said processor
and said display device are adapted to: (a) enable a player to pick
one of said selections; (b) reveal the offer, anti-terminator or
terminator associated with the picked selection to the player; (c)
accumulate any revealed anti-terminators; (d) perform a terminating
event if a terminator is revealed and the processor does not have
any accumulated anti-terminators; (e) apply an accumulated
anti-terminator to continue the bonus game if a terminator is
revealed; (f) enable the player to accept the revealed offer or
select another selection if there are unpicked selections and the
terminating event is not performed; (g) repeat steps (b) to (f) at
least once if said player does not accept said revealed offer or if
the terminating event is not performed.
34. The gaming device of claim 33, which includes a plurality of
terminators associated with said selections.
35. The gaming device of claim 33, which includes an award modifier
associated with said anti-terminator, wherein the processor applies
the award modifier to an offer accepted by the player if the player
accepts an award when the processor has an accumulated
anti-terminator.
36. The gaming device of claim 35, wherein the award modifier
includes a multiplier of the accepted offer.
Description
COPYRIGHT NOTICE
A portion of the disclosure of this patent document contains or may
contain material which is subject to copyright protection. The
copyright owner has no objection to the photocopy reproduction by
anyone of the patent document or the patent disclosure in exactly
the form it appears in the Patent and Trademark Office patent file
or records, but otherwise reserves all copyright rights
whatsoever.
DESCRIPTION
The present invention relates in general to a gaming device, and
more particularly to a gaming device having an offer and acceptance
selection bonus scheme with a terminator and a multi-functional
anti-terminator.
BACKGROUND OF THE INVENTION
Gaming devices, such as slot machines, having primary and secondary
or bonus games or schemes are well known. One well known bonus game
provides a player with a series of award offers consisting of
credits or dollars. The player may either accept each award offer
or reject each award offer; however, the player must accept the
final award offer. If the player accepts an award offer, the player
keeps the award offered. If the player rejects the award offer, the
gaming device provides another award offer to the player except if
the award offer is the final award offer. The award offers are
randomly determined from a series of award offers of differing
values.
Other known gaming devices, such as the gaming device disclosed in
European Patent No. EP 09454837A2 utilize terminators. In the
gaming device disclosed therein, the gaming device provides a
plurality of selections in a bonus game. The selections include
masked or hidden awards and terminators. The player receives an
award for each selection picked by the player that is not a
terminator. The player continues to pick selections until the
player obtains a terminator. The terminator ends the bonus game and
the player receives the total of all the awards they obtained
during the bonus game.
Other known gaming devices, such as the gaming device disclosed in
U.S. Pat. No. 6,190,255 B1 utilize an anti-terminator. In the
gaming device disclosed therein, upon a specific symbol combination
in the basic mode, the gaming device generates an anti-terminator
which is subsequently exercisable in a bonus game of the gaming
device. Until the gaming device activates the bonus mode, the
player may continue obtaining anti-terminators in the basic mode.
In the bonus mode, a player may use an anti-terminator to override
an otherwise undesired outcome of the bonus game. For example, if
in the bonus mode the player obtained an outcome that would end the
bonus mode, an anti-terminator, if available, may be used to
override the end bonus mode outcome and thereby continue play of
the bonus mode.
While this type of gaming device has achieved significant
popularity in the gaming industry, after playing the game
repeatedly, players may lose interest in the game. Furthermore,
gaming devices having offer and acceptance games have not included
a plurality of selections including terminators and
anti-terminators in a bonus scheme. Accordingly, there is a need
for a new gaming device having an offer and acceptance selection
bonus scheme with a terminator and an anti-terminator.
SUMMARY OF THE INVENTION
The present invention provides a gaming device having an improved
offer and acceptance bonus scheme. In one embodiment of the present
invention, the gaming device provides a player a plurality of
opportunities to pick from a plurality of selections. Each
selection has an offer or symbol randomly associated with it. The
offers may be randomly determined or arranged prior to or during
the selection process from a pool of offers. The player picks one
of the selections and the gaming device reveals the offer or symbol
associated with that selection. If the player accepts the revealed
offer, the player obtains the revealed offer and the bonus game
ends. If the player does not accept the revealed offer, and the
offer is not the final offer, the player may make another selection
from the plurality of selections. If the player has not accepted
any of the offers prior to the last possible offer, the gaming
device provides the player with the last offer, which the player
cannot reject.
A terminator or termination symbol is associated with at least one
selection and an anti-terminator or anti-termination symbol is
associated with at least one selection. If the player picks a
selection that has a termination symbol associated with it, the
bonus scheme ends. If a player obtains the termination symbol, the
game will provide no award, provide the player the last rejected
award, provide the player a consolation award or select another
award to provide the player. If the player picks a selection that
has an anti-termination symbol associated with it, the player
retains the anti-termination symbol and picks another selection. If
the player subsequently picks a selection that has a termination
symbol associated with it, the retained anti-termination symbol
nullifies the bonus scheme ending effect of the termination symbol.
It should be appreciated that alternative embodiments can include
multiple termination symbols, multiple anti-termination symbols and
combinations thereof.
It is therefore an advantage of the present invention to provide a
gaming device having an offer and acceptance selection bonus scheme
with a terminator and an anti-terminator.
Other objects, features and advantages of the invention will be
apparent from the following detailed disclosure, taken in
conjunction with the accompanying sheets of drawings, wherein like
numerals refer to like parts, elements, components, steps and
processes.
BRIEF DESCRIPTION OF THE DRAWINGS
FIGS. 1A and 1B are perspective views of alternative embodiments of
the gaming device of the present invention;
FIG. 2 is a schematic block diagram of the electronic configuration
of one embodiment of the gaming device of the present
invention;
FIG. 3A is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a plurality
of selections which the player can select to obtain an offer;
FIG. 3B is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a player
picked offer revealed;
FIG. 3C is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a player
picked anti-termination symbol revealed and retained;
FIG. 3D is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a player
picked termination symbol being nullified by a retained
anti-termination symbol;
FIG. 3E is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a
previously revealed offer remaining revealed and a subsequent
player picked offer revealed;
FIG. 3F is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating the gaming
device recommending that the player accept a previous offer prior
to revealing an offer associated with another picked selection;
FIG. 3G is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a player
picked terminator symbol terminating the bonus game;
FIG. 3H is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a player
provided a consolation award when a player picked terminator symbol
terminates the bonus game;
FIG. 3I is a front elevational view of the offer selection screen
of one embodiment of the present invention illustrating a player
provided a consolation award when a player picked terminator symbol
terminates the bonus game; and
FIGS. 4A to 4C are tables which illustrate the gaming device
selecting the offers to be associated with the player selectable
selections of the present invention.
DETAILED DESCRIPTION OF THE INVENTION
Referring now to the drawings, two embodiments of the gaming device
of the present invention are illustrated in FIGS. 1A and 1B as
gaming device 10a and gaming device 10b, respectively. Gaming
device 10a and/or gaming device 10b are generally referred to
herein as gaming device 10. Gaming device 10 is preferably a slot
machine having the controls, displays and features of a
conventional slot machine. It is constructed so that a player can
operate it while standing or sitting, and gaming device 10 is
preferably mounted on a console. However, it should be appreciated
that gaming device 10 can be constructed as a pub-style table-top
game (not shown) which a player can operate preferably while
sitting. Furthermore, gaming device 10 can be constructed with
varying cabinet and display designs, as illustrated by the designs
shown in FIGS. 1A and 1B. Gaming device 10 can also be implemented
as a program code stored in a detachable cartridge for operating a
hand-held video game device. Also, gaming device 10 can be
implemented as a program code stored on a disk or other memory
device which a player can use in a desktop or laptop personal
computer or other computerized platform.
Gaming device 10 can incorporate any primary game such as slot,
poker or keno, any of their bonus triggering events and any of
their bonus round games. The symbols and indicia used on and in
gaming device 10 may be in mechanical, electrical or video
form.
As illustrated in FIGS. 1A and 1B, gaming device 10 includes a coin
slot 12 and bill acceptor 14 where the player inserts money, coins
or tokens. The player can place coins in the coin slot 12 or paper
money in the bill acceptor 14. Other devices could be used for
accepting payment such as readers or validators for credit cards or
debit cards. When a player inserts money in gaming device 10, a
number of credits corresponding to the amount deposited is shown in
a credit display 16. After depositing the appropriate amount of
money, a player can begin the game by pulling arm 18 or pushing
play button 20. Play button 20 can be any play activator used by
the player which starts any game or sequence of events in the
gaming device.
As shown in FIGS. 1A and 1B, gaming device 10 also includes a bet
display 22 and a bet one button 24. The player places a bet by
pushing the bet one button 24. The player can increase the bet by
one credit each time the player pushes the bet one button 24. When
the player pushes the bet one button 24, the number of credits
shown in the credit display 16 decreases by one, and the number of
credits shown in the bet display 22 increases by one.
At any time during the game, a player may "cash out" and thereby
receive a number of coins corresponding to the number of remaining
credits by pushing a cash out button 26. When the player "cashes
out," the player receives the coins in a coin payout tray 28. The
gaming device 10 may employ other payout mechanisms such as credit
slips redeemable by a cashier or electronically recordable cards
which keep track of the player's credits.
Gaming device 10 also includes one or more display devices. The
embodiment shown in FIG. 1A includes a central display device 30,
and the alternative embodiment shown in FIG. 1B includes a central
display device 30 as well as an upper display device 32. Gaming
device 10 preferably displays a plurality of reels 34, preferably
three to five reels 34 in mechanical or video form at one or more
of the display devices. However, it should be appreciated that the
display devices can display any visual representation or
exhibition, including but not limited to movement of physical
objects such as mechanical reels and wheels, dynamic lighting and
video images. A display device can be any viewing surface such as
glass, a video monitor or screen, a liquid crystal display or any
other display mechanism. If the reels 34 are in video form, the
display device for the video reels 34 is preferably a video
monitor.
Each reel 34 displays a plurality of indicia such as bells, hearts,
fruits, numbers, letters, bars or other images which preferably
correspond to a theme associated with the gaming device 10.
Furthermore, gaming device 10 preferably includes speakers 36 for
making sounds or playing music.
As illustrated in FIG. 2, the general electronic configuration of
gaming device 10 preferably includes: a processor 38; a memory
device 40 for storing program code or other data; a central display
device 30; an upper display device 32; a sound card 42; a plurality
of speakers 36; and one or more input devices 44. The processor 38
is preferably a microprocessor or microcontroller-based platform
which is capable of displaying images, symbols and other indicia
such as images of people, characters, places, things and faces of
cards. The memory device 40 can include random access memory (RAM)
46 for storing event data or other data generated or used during a
particular game. The memory device 40 can also include read only
memory (ROM) 48 for storing program code which controls the gaming
device 10 so that it plays a particular game in accordance with
applicable game rules and pay tables.
As illustrated in FIG. 2, the player preferably uses the input
devices 44, such as pull arm 18, play button 20, the bet one button
24 and the cash out button 26 to input signals into gaming device
10. In certain instances it is preferable to use a touch screen 50
and an associated touch screen controller 52 instead of a
conventional video monitor display device. Touch screen 50 and
touch screen controller 52 are connected to a video controller 54
and processor 38. A player can make decisions and input signals
into the gaming device 10 by touching touch screen 50 at the
appropriate places. As farther illustrated in FIG. 2, the processor
38 can be connected to coin slot 12 or bill acceptor 14. The
processor 38 can be programmed to require a player to deposit a
certain amount of money in order to start the game.
It should be appreciated that although a processor 38 and memory
device 40 are preferable implementations of the present invention,
the present invention can also be implemented using one or more
application-specific integrated circuits (ASIC's) or other
hard-wired devices, or using mechanical devices (collectively
referred to herein as a "processor"). Furthermore, although the
processor 38 and memory device 40 preferably reside on each gaming
device 10 unit, it is possible to provide some or all of their
functions at a central location such as a network server for
communication to a playing station such as over a local area
network (LAN), wide area network (WAN), Internet connection,
microwave link, and the like. The processor 38 and memory device 40
is generally referred to herein as the computer or controller.
With reference to FIGS. 1A, 1B and 2, to operate the gaming device
10 in one embodiment the player must insert the appropriate amount
of money or tokens at coin slot 12 or bill acceptor 14 and then
pull the arm 18 or push the play button 20. The reels 34 will then
begin to spin. Eventually, the reels 34 will come to a stop. As
long as the player has credits remaining, the player can spin the
reels 34 again. Depending upon where the reels 34 stop, the player
may or may not win additional credits.
In addition to winning credits in this manner, preferably gaming
device 10 also gives players the opportunity to win credits in a
bonus round. This type of gaming device 10 will include a program
which will automatically begin a bonus round when the player has
achieved a qualifying condition in the game. This qualifying
condition can be a particular arrangement of indicia on a display
device. The gaming device 10 preferably uses a video-based central
display device 30 to enable the player to play the bonus round.
Preferably, the qualifying condition is a predetermined combination
of indicia appearing on a plurality of reels 34. As illustrated in
the five reel slot game shown in FIGS. 1A and 1B, the qualifying
condition could be the number seven appearing on three adjacent
reels 34 along a payline 56. It should be appreciated that the
present invention can include one or more paylines displayed in a
horizontal and/or diagonal fashion.
Bonus Scheme
Referring now to FIG. 3A, one embodiment of the offer and
acceptance selection bonus scheme of the present invention provides
a screen or display 100 which is preferably a touch screen, which
enables the player to make selections to obtain or to be offered
the offers. The game preferably provides a plurality of selections
on the screen or display which the player may choose from. The
touch screen functions as a selector which enables the player to
pick the selections. It should be appreciated that any other
suitable device could be employed as a selector for enabling the
player to select the selections. An offer, a termination symbol, or
an anti-termination symbol is associated with each selection. The
gaming device does not initially display the offer (such as a
credit or dollar amount) or symbol associated with each
selection.
In one embodiment, the offer or symbol associated with each
selection is randomly determined each time the bonus scheme is
triggered. In this embodiment, after an offer or symbol is
associated with a selection, that association remains fixed for the
duration of the bonus scheme. In an alternative embodiment, the
offer or symbol associated with each selection is randomly
determined prior to each time the player is allowed to pick a
selection.
In one embodiment, the gaming device randomly selects the offers
from a pre-determined pool of offers. For example, as illustrated
in FIG. 4A upon the initiation of the bonus scheme, the gaming
device selects a plurality of offers 202 from a predetermined pool
of offers 200. In an alternative embodiment, the gaming device
selects the offers from multiple pre-determined pools of offers.
For example, as illustrated in FIGS. 4B and 4C, there are four
pre-determined pools of offers 210, 212, 214 and 216. Upon the
initiation of the bonus game, the gaming device selected the
pre-determined pool of offers 214 with the award values of fifteen,
twenty-five, fifty, seventy-five and eighty-five. In another
alternative embodiment, the gaming device randomly selects offers
from a pre-determined range of offer amounts. For example, as
illustrated in FIG. 4A, the pre-determined range of offer amounts
is from one to two-hundred.
In alternative embodiments of the present invention, the number of
possible offers may be greater than, less than or equal to the
number of possible selections for the player to select. In one
embodiment, once an offer or symbol is associated with a selection,
that offer or selection is not associated with another selection
during a particular bonus round. In another embodiment, the same
offer or symbol is associated with a plurality of selections in a
particular bonus round.
In another embodiment, all of the associated offers and symbols are
revealed on a separate display. In this embodiment, the current
offer may be highlighted on the separate display. In an alternative
embodiment, the maximum associated offer is separately displayed.
In another embodiment, the minimum associated offer is separately
displayed. In an alternative embodiment, an average of all the
associated offers is separately displayed. In another embodiment, a
plurality of random associated offers are separately displayed.
In one embodiment, upon triggering the bonus scheme the gaming
device provides the player with a plurality of opportunities to
select an offer. Each time the player chooses from the plurality of
selections, the number of opportunities remaining to select an
offer is reduced by one. The number of opportunities for the player
to select an offer is preset or may be randomly determined. For
increased entertainment, in another embodiment, the number of
remaining opportunities in the bonus scheme may not be revealed to
the player. In an alternative embodiment, the player does not have
a plurality of opportunities to select an offer. In this
embodiment, the bonus scheme ends when the player has either
accepted an offer or a termination symbol is associated with a
picked selection.
At least one terminator or termination symbol is associated with at
least one selection. Alternatively, a plurality of termination
symbols may be respectively associated with a plurality of
selections. If a termination symbol is associated with the player
selected selection, then the bonus scheme terminates and the game
will provide the player no award, provide the player the last
rejected award, provide the player a consolation award or provide
the player with the award associated with the next selection. In
another embodiment, if a termination symbol is associated with the
player selected selection, then the bonus scheme ends and the game
will provide the player a randomly selected award. In an
alternative embodiment, if a termination symbol is associated with
the player selected selection, the number of opportunities
remaining to select an offer may be reduced by a preset or randomly
determined amount.
In the primary embodiment of the present invention, at least one
anti-terminator or anti-termination symbol is associated with at
least one selection. If the player picks a selection that has an
anti-termination symbol associated with it, the player retains the
anti-termination symbol. In the event that in subsequent selections
the player picks a selection that has a termination symbol
associated with it, the retained anti-termination symbol is used to
nullify the bonus scheme ending effect of the termination symbol.
In an alternative embodiment, a plurality of anti-termination
symbols may be respectively associated with a plurality of
selections. In another embodiment, an anti-termination symbol may
be used as a multiplier of the players next selected potential
offer. In yet another embodiment, if an anti-termination symbol is
associated with the player selected selection, then the player may
be granted additional opportunities to obtain offers. It should be
appreciated that the present invention's anti-terminator is player
selectable from a plurality of selections. It should further be
appreciated that the present invention's anti-terminator is
preferably obtained during the bonus scheme of the present
invention.
In one alternative embodiment of the present invention, one or more
anti-terminators or anti-termination symbols may be obtained in the
base game of the gaming device. These anti-terminators are retained
by the processor of the gaming device. When a bonus game is
initiated, the anti-terminators become available for use by the
player in the bonus game. In one embodiment of the present
invention, the anti-terminators are obtained in the base game and
retained by the processor when, an anti-terminator symbol is
displayed to the player, appears on a payline, appears on a winning
payline, appears in combination with a winning combination, or
appears in combination with a bonus triggering symbol or
combination of symbols.
In another embodiment of the present invention, every time an offer
associated with a player selected selection is at least a preset
amount, the gaming device may recommend the player to accept said
potential offer. For increased entertainment, the gaming device
could recommend the player to accept an offer associated with a
player selected selection before the offer has been revealed to the
player.
In one embodiment of the present invention, as further illustrated
in FIG. 3B, the gaming device provides the player with an offer and
acceptance display, which is preferably a touch screen which
provides the player with the offer 162, the number of
anti-terminators 168 the player has obtained and the number of
remaining opportunities 164 the player has remaining in the bonus
scheme. If the player has zero remaining opportunities to select a
selection, then the player is awarded the last revealed offer. If
the player has at least one remaining opportunities to select a
selection, then the player may accept the revealed offer using an
accept indicator 166 or select another selection. If the player
accepts the revealed offer, the gaming device provides the player
with the revealed offer, the player cannot obtain any more offers
and the bonus scheme terminates. If the player selects another
selection, then the previously revealed offer remains revealed and
the player may not reselect that selection.
Referring now to FIGS. 3A to 3G, in one embodiment of the present
invention, there are twenty-five selections 102 through 150, each
with an offer or symbol associated with it. The player chooses one
of the selections to obtain an offer or symbol. As illustrated in
FIG. 3B, when the player makes a selection, the gaming device
reveals the offer or symbol associated with the selected selection
160. In FIG. 3B, the player picks selection 132 which has an
associated offer of fifteen credits. Appropriate messages such as
"PICK A SELECTION TO OBTAIN AN OFFER" and "YOUR SELECTION HAS AN
OFFER OF 15 CREDITS" are preferably provided to the player
visually, or through suitable audio or audiovisual displays.
As illustrated in FIG. 3C, the player chooses not to accept the
offer of fifteen, and to pick another selection. The player's
second pick is selection 108, which has an anti-termination symbol
174 associated with it. When an anti-termination symbol is
revealed, in one embodiment the number of opportunities 164 to
select a selection is not reduced. In an alternative embodiment,
the number of opportunities to select a selection 164 may be
reduced by one (or more) when an anti-termination symbol is
revealed. Furthermore the offer 162 remains the last revealed
offer.
After obtaining an anti-termination symbol the player proceeds
picking selections to reveal associated offers. As illustrated in
FIG. 3D, the player's third pick is selection 112, which has a
termination symbol 176 associated with it. In this case, the
player's previously obtained anti-termination symbol is
automatically used to nullify the termination symbol. In one
embodiment, the number of opportunities to select a selection is
not reduced when an anti-termination symbol nullifies a termination
symbol. In an alternative embodiment, the number of opportunities
to select a selection 164 may be reduced by one (or more) when an
anti-termination symbol is used to nullify the effect of a
termination symbol. The player's number of anti-terminators 168 is
reduced by one each time an anti-termination symbol is used to
nullify a termination symbol.
As illustrated in FIG. 3E, the players fourth pick is selection 146
which has an offer of fifty credits associated with it. In this
case, the previously picked selection and its revealed associated
offer of fifteen remains revealed 160, and as indicated in phantom
may not be selected by the player. Additionally, once the bonus
scheme terminates, the gaming device may reveal all of the offers
or symbols associated with the plurality of selections.
As illustrated in FIG. 3F, if the player's fifth pick is
highlighted selection 140, the gaming device recommends that the
player accept the previous offer of fifty. Appropriate messages
such as "ARE YOU SURE YOU DO NOT WANT TO ACCEPT THE OFFER?" are
preferably provided to the player visually, or through suitable
audio or audiovisual displays. As illustrated in FIG. 3G, if the
player does not accept the previous offer, the gaming device
reveals an associated termination symbol 180. As the player does
not have a previously obtained anti-termination symbol, the bonus
scheme ends. In this embodiment, the player would be awarded fifty
credits (the player's last unaccepted offer) as their bonus award.
In an alternative embodiment illustrated in FIG. 3H, the player is
provided a consolation award of two credits. As seen in FIG. 3I, in
another embodiment, the player is provided an award of ten credits
182 which is the offer associated with subsequent non-picked
selection 120.
In one alternative embodiment of the present invention, if a
retained anti-terminator is not employed to nullify a terminator or
termination symbol before a player accepts an offer, the processor
increases the award based on the number of anti-terminates retained
by the processor when the player accepts an offer. The
anti-terminator could provide a predetermined or randomly
determined modification of the accepted offer for each retained
anti-terminator. For instance, a multiplier or an additional award,
value or number of credits could be associated with the
anti-terminator or with each anti-terminator. The value or modifier
associated with the anti-terminator could be applied by the
processor in all instances or applied randomly. This increases the
award offered to the player and cause the player to consider
accepting each award if the player has obtained an
anti-terminator.
While the present invention is described in connection with what is
presently considered to be the most practical and preferred
embodiments, it should be appreciated that the invention is not
limited to the disclosed embodiments, and is intended to cover
various modifications and equivalent arrangements included within
the spirit and scope of the claims. Modifications and variations in
the present invention may be made without departing from the novel
aspects of the invention as defined in the claims, and this
application is limited only by the scope of the claims.
* * * * *
References