U.S. patent number 3,913,919 [Application Number 05/476,844] was granted by the patent office on 1975-10-21 for combination card and dice game utilized with player mats.
Invention is credited to Rufus F. Carpenter.
United States Patent |
3,913,919 |
Carpenter |
October 21, 1975 |
Combination card and dice game utilized with player mats
Abstract
A game of chance played with dice and cards, the dice bearing
symbols corresponding to those appearing on the cylinders of a
gambling device known as a slot machine and color indicia as a
coded indication of their required reading sequence. The dice are
especially shaped to afford a maximum number of winning play
combinations without unduly interfering with their rolling
capabilities. Cards are provided bearing the same symbols as appear
on the facets of the dice being thus adapted to provide additional
opportunities for making winning plays. The game also provides play
mats for each player having three designated card placement areas,
each area being color coded in the identical manner as said
dice.
Inventors: |
Carpenter; Rufus F.
(Jacksonville, FL) |
Family
ID: |
23893481 |
Appl.
No.: |
05/476,844 |
Filed: |
June 6, 1974 |
Current U.S.
Class: |
273/274;
273/146 |
Current CPC
Class: |
A63F
9/04 (20130101); A63F 1/04 (20130101); A63F
3/00157 (20130101) |
Current International
Class: |
A63F
9/04 (20060101); A63F 1/00 (20060101); A63F
1/04 (20060101); A63F 3/00 (20060101); A63F
001/04 (); A63F 009/04 () |
Field of
Search: |
;273/146,13H,134AD,134C,134CB,134D,134DB,135E,135AA,135AC,137R,152R |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
Primary Examiner: Pinkham; Richard C.
Assistant Examiner: Kramer; Arnold W.
Attorney, Agent or Firm: Borst; Alan W.
Claims
What is claimed is:
1. A combination card and dice game utilized with player mats
comprising three similarly-shaped dice each die being color coded
with the color coding of each die being different from the color
coding of each of the other dice, a series of markings on each die,
each marking of the series being different with the number of
markings in the series being less than the number of faces on a die
and with each face of a die having one of the markings thereon so
as to repeat some of the markings on each die, the repeated
markings on the faces of two of the dice being identical and
differing from the repeated markings on the third die, a plurality
of series of cards, all of said cards having identical backs, the
number of cards in each series being equal, each card of a series
having the same markings on the face thereof as the other cards of
the series, the marking of each series being a respective different
one of the different markings of each die, and a plurality of play
mats, one for each player, with each play mat having three
designated areas for the play of cards thereon with each of the
designated areas of each play mat being color coded differently
from the color coding on the other designated areas of the play
mat, each play mat having its designated areas color coded
identical to those areas of the other play mats, and the color
coding on the play mat areas being the same as the color coding on
the dice.
Description
The invention relates to dice games and, in particular, to such
games which are played generally according to rules which govern
the play of chance apparatus of the kind commonly known as a slot
machine.
Dice games are known which attempt to simulate the play of gaming
devices including slot machines. See, for example, British Pat. No.
964,296. However, the desired simulative effect resulting from the
play of such games is somewhat limited due to the fact that the
markings on the game dice are numerically limited as a consequence
of their conventional cubic shape and also because the throw of
winning combinations cannot be made to imitate the sequential order
of appearance of such markings which occurs in actual slot machine
operation. As a result, popular interest in such games is
diminished, their play being not truly simulative of the operation
of the devices on which they are based.
According to the present invention there is provided a set of dice
for playing a game which simulates a gambling device known as a
slot machine comprising three dice each having twelve plane faces
and bearing on their faces a selection of five different markings
representing symbols which correspond to those appearing on the
cylinders of the slot machine, the dice being individually
distinguishable from each other by additional coding indicia,
preferably colors, which serve to establish a reading sequence in
true simulation of the slot machine read out.
There are also provided cards bearing the same symbols as appear on
the facets of the dice and being preselected by all the players on
each turn in an effort to anticipate the roll of the dice and thus
provide further prize winning possibilities.
One object of the invention is to provide an improved dice game the
play of which bears a simulative relation to the operation and play
of a gaming device known as a slot machine.
Another object of the invention is to provide a combined dice and
card game the play of which affords prize winning opportunities in
addition to those afforded by the simulation play and operation of
a slot machine.
Other objects and advantages of the invention may be appreciated on
reading the following description of one embodiment thereof which
is taken in conjunction with the accompanying drawings, in
which:
FIG. 1 is a top view of a first die;
FIG. 2 is a bottom view of the die in FIG. 1;
FIG. 3 is a top view of a second die;
FIG. 4 is a bottom view of the die in FIG. 3;
FIG. 5 is a top view of the third die;
FIG. 6 is a bottom view of the die in FIG. 5;
FIGS. 7a-7e are views of the various playing cards associated with
the game;
FIG. 8 shows the back view of the several cards; and
FIG. 9 illustrates a mat for use as an individual playing
surface.
Referring to the drawings, the set of dice for playing a game
comprises three dice, each 12 faceted or dodecahedronal in shape,
dice of this shape being well known in the prior art, see, for
example, U.S. Pat. No. 645,112. The dice are made of any suitable
material such as plastic, wood, ivory or celluloid. Each die is
provided on its surfaces with indicia representing five different
objects, for example, bars, bells, and fruit such as lemons,
oranges and cherries.
As shown in FIGS. 1 and 2 die A has one bar, two bells, two lemons,
three oranges and four cherries. The die is drawn to show that it
is colored blue by accepted patent drafting convention.
Die B is shown in FIGS. 2 and 3, being drawn for the color yellow.
This die bears the same symbol indicia on its twelve faces as does
the die A.
Die C is shown in FIGS. 3 and 4 and is drawn for the color white.
This die bears on its faces illustrations of one bar, one bell,
three lemons, three oranges and four cherries.
In order to play the game there is provided a variety of play money
bills which are valued in the following denominations and with the
quantity of each indicated: 1 million dollars, 90; 5 million
dollars, 60; 10 million dollars, 30; 20 million dollars, 18; 50
million dollars, 12; hundred million dollars, 6; and a billion
dollar bill, 1.
As shown in FIG. 7 the game components include cards, which are
preferably 75 in number so that as many as five persons can play
with each receiving 15 cards including three cards for each of the
five slot machine symbols. That is, there are provided fifteen
cards bearing an illustration of a bar on one face, 15 cards
bearing bells, 15 cards bearing lemons, 15 cards bearing oranges
and 15 cards bearing cherries.
As will be later understood the game apparatus also includes a play
mat 10, trapazoidal in shape and having imprinted thereon three
rectangularly delineated areas, the area 12 on the left being
colored blue, the middle area 14 colored yellow and the righthand
area 16 white. If desired the mats may be placed edge-to-edge to
form a continuous playing surface and a central bank area which
together constitutes the game board for the players.
A principal object of the game is to throw the dice to secure one
of a series of pre-arranged winning combinations which may be as
follows:
BLUE DIE YELLOW DIE WHITE DIE A B C
______________________________________ 1. bar bar bar 2. bell bell
bell 3. lemon lemon lemon 4. orange orange orange 5. cherries
cherries cherries 6. bar bar bell 7. bar bar lemon 8. bar bar
orange 9. bar bar cherries 10. bell bell bar 11. bell bell lemon
12. bell bell orange 13. bell bell cherries 14. lemon lemon bar 15.
orange orange bar 16. cherries cherries bar 17. cherries cherries
bell 18. cherries cherries lemon 19. cherries cherries orange
______________________________________
If desired, game equipment may include a single cardboard cylinder
for rolling the colored coded dice.
The game is played with from two to five players. One of these
players can be selected as the banker. Each player receives 15
playing cards -- three of each symbol. He chooses the three cards
he wishes to try and match with his throw of the three colored
dice. He places these cards in the area provided for him face down
in the sequence he desires to provide a winning combination. If he
chooses two bars and one cherry -- then he would put them in the
proper sequence -- one bar on blue, one bar on yellow and one
cherry on white. The cards are placed in the same order as the dice
are read, i.e. blue is first, yellow is second and white is
third.
Each player receives equal amounts of play money as does the banker
with the exception that the banker gets the one billion dollar bill
as his reserve. The first player to start the game would be decided
by rolling the blue die for high roll. The bar may be highest, bell
second, lemon is third, orange is fourth and cherry is last. In
case of ties a roll off would continue between those players who
tied until a player is selected to start the game. Then the play
would continue clockwise.
The first player to roll would decide upon his bet and place the
amount in the wager spot in front of him. His bet would receive
odds which have been established by the bank prior to starting the
game. Now the player cups the dice and rolls them in the rolling
area of the playing surface. If he or she rolls a winning
combination, then the bank must pay this player those odds for his
bet, i.e. if the player rolled three cherries and the odds were 5
to 1 and he bet 5 million dollars he would receive 25 million from
the bank plus keep his original 5 million wager. If he lost by not
throwing one of the winning combinations then the bank would take
his 5 million dollar wager and proceed to the next player. However,
if he wins as explained above, he has an opportunity to play "match
cards" on his winning combination still showing on the dice.
He can now bet any sum that he desires or can afford, that he has
matched his winning roll of the dice with his match cards shown on
his play mat 10 which are face down and arranged in the proper
order on the blue area 12, next on the yellow area 14 and finally
on the white area 16 for a winning combination. The player
naturally knows if he has matched his cards before he chooses to
wager. If he has not matched his cards, he may still wish to bet
and try to run a bluff, which has some advantages. He can, of
course, decline to bet and the next player would roll the dice.
However, if he chooses to bet that he has the perfect match, e.g. a
10 million dollar bet, then each player can challenge or agree as
to whether he has a match. If a player agrees he has a match then
he must pay the match card bettor the amount of his wager, i.e., 10
million dollars, and drop out of this game without seeing his match
cards on the board. If a player challenges then each player that
challenges stays in the game. Now the original bettor must turn
over his match cards and if he has matched his dice roll, then each
of the challengers must pay him the same odds paid him by the bank
on his original win, i.e. in this instance he would collect fifty
million from each challenger. If he is bluffing and does not
produce a perfect match then he must pay each challenger the amount
of his bet. Now if a player either has or does not have a match
between his three turned down cards and the originally rolled dice,
he can declare a double challenge providing the original bettor was
bluffing. A double challenge means that a player has the
opportunity of placing a bet of any amount he chooses that he has a
perfect match between the rolled dice and his turned down cards.
All the players left in the game can accept the double challenge in
anticipation of a possible bluff or decline the double challenge.
If a player declines the double challenge he must pay the double
challenger the amount of his bet without seeing his match cards and
drop from the game.
If a player accepts the double challenge, then the double
challenger must show his match cards to him. If he produces a
perfect match then he collects double the amount of his bet from
each player still in the game. If he was bluffing and couldn't
produce a perfect match he must pay all the players still in the
game who accepted the double challenge double the amount of his
bet. The rest of the players then in turn may declare a double
challenge. Each double challenger can do this until he has exposed
his cards. Once a player's cards have been exposed then all he can
do is stay in the game or get out by agreeing with the double
challenger and paying the bet.
The object of the game is to have one player break all the other
players and with this done he attempts to break the bank by
wagering any desired amount on the roll of the dice at the
established odds for the various winning combinations.
Various modifications of the invention may be effected by persons
skilled in the art without departing from the scope and principle
thereof as defined in the appended claims.
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