U.S. patent number 3,909,002 [Application Number 05/447,782] was granted by the patent office on 1975-09-30 for data-processing system for determining gains and losses from bets.
Invention is credited to David Levy.
United States Patent |
3,909,002 |
Levy |
* September 30, 1975 |
Data-processing system for determining gains and losses from
bets
Abstract
In an establishment in which wagers are placed on the outcome of
a fortuitous event, such as the roll of a pair of dice, the spin of
a roulette wheel, the result of a horse race, or the like, a player
operates a remote selector panel on which a register displays a
previously established credit balance. Bets on the event are made
from the panel by wagering any amount up to the limit of the credit
balance. The amount wagered is automatically deducted from the
credit balance, and in the event of a win the amount wagered is
multiplied by a predetermined odds factor for the event and added
to the credit balance.
Inventors: |
Levy; David (New York, NY) |
[*] Notice: |
The portion of the term of this patent
subsequent to May 14, 1991 has been disclaimed. |
Family
ID: |
26699471 |
Appl.
No.: |
05/447,782 |
Filed: |
March 4, 1974 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
Issue Date |
|
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25227 |
Apr 2, 1970 |
3810627 |
|
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|
699509 |
Jan 22, 1968 |
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Current U.S.
Class: |
463/26; 463/28;
463/42 |
Current CPC
Class: |
G07F
17/3288 (20130101); G07F 17/32 (20130101); G07F
17/3213 (20130101); A63F 3/081 (20130101); G06Q
50/34 (20130101); A63F 5/04 (20130101); A63F
2009/2435 (20130101) |
Current International
Class: |
G07F
17/34 (20060101); G07F 17/32 (20060101); A63F
3/08 (20060101); G06Q 50/00 (20060101); A63F
5/04 (20060101); A63B 071/06 () |
Field of
Search: |
;235/92GA,92TA,92TS,92TP
;340/323,334,337,172.5
;273/138A,143R,143A,143B,143C,143D,143E,118A,119A,12A,121A,122A |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Pinkham; Richard C.
Assistant Examiner: Kramer; Arnold W.
Attorney, Agent or Firm: Ross; Karl F. Dubno; Herbert
Parent Case Text
This application is a division of my application Ser. No. 25,227,
now U.S. Pat. No. 3,810,627, filed 2 April 1970 as a
continuation-in-part of my prior application Ser. No. 699,509 filed
22 Jan. 1968 and now abandoned.
Claims
I claim:
1. A data-processing system for determining gains and losses from
bets on a fortuitous event, comprising:
a player's station remote from the site of said event;
first selector means at said player's station operable by a player
to indicate an amount wagered on the outcome thereof;
second selector means at said player's station operable by the
player to choose one of several types of wagers;
register means at said player's station inaccessible to the player
following operation thereof to display an initial credit balance,
said register means being responsive to said first selector means
for deducting the wagered amount from said balance;
calculating means coupled to said second selector means for
determining an odds factor from the chosen type of wager;
arithmetic means coupled to said register means and to said
calculating means, said arithmetic means being actuatable under the
control of said first selector means, upon an outcome of said event
in conformity with the wager, for additively introducing into said
register means said wagered amount multiplied by said odds factor
to increase the existing credit balance;
a control station at the site of said event;
actuating means for said arithmetic means at said control station;
and
transmission means linking said actuating means to said arithmetic
means.
2. A system as defined in claim 1 wherein said player's station is
one of a plurality of such stations each provided with individual
arithmetic means, said transmission means being common to the
arithmetic means of all player's stations.
3. A system as defined in claim 2 wherein said arithmetic means
form part of a computer common to all player's stations.
4. A system as defined in claim 1 wherein said player's station
comprises a panel carrying said first and second selector means and
said register means.
5. A system as defined in claim 4 wherein said calculating and
arithmetic means are located at said player's station.
6. A system as defined in claim 4, further comprising a
closed-circuit television channel linking said player's station
with the site of said event, said television channel including an
observation screen disposed adjacent said panel.
7. A system as defined in claim 4 wherein the site of the event is
a race track, said calculating means comprising a track computer,
said panel being provided with player-operable signaling means
responsive to said first and second selector means and connected to
said tract computer for supplying odds-determining data
thereto.
8. A system ad defined in claim 7 wherein said first and second
selector means are coupled to said signaling means for finalizing a
selection upon the transmission of said odds-determining data to
said track computer.
9. A system as defined in claim 7 wherein said player's station is
one of a plurality of such stations, said track computer being
common to all said player's stations.
10. A system as defined in claim 9 wherein the arithmetic means of
all said player's stations form part of another computer common to
all said player's stations and connected to said track computer.
Description
The present invention relates to a data-processing system for
placing wagers from a remote location on the outcome of a
fortuitous event, such as the rolling of dice, the spinning of a
roulette wheel, or the outcome of a horse race, in which means are
provided to automatically calculate the results of the wager based
on the outcome of the event.
In conventional gambling casinos, the players usually crowd around
the dealer, croupier or banker at a location such as a dice,
roulette or card table which shall be referred to hereinafter as a
banker's station. The number of participants in any such game of
chance is thus limited by the physical dimensions of the table and
the room in which it stands. Also, in a game in which the players
may place bets subject to widely differing odds, the presence of a
large number of participants complicates the proceedings and may
give rise to errors in paying off the winners.
Wagers on the outcome of horse races are placed at parimutuel
windows at race tracks. Prior to each race the player stands on
line at the appropriate seller's window at which tickets for
specified denominations of money and selected positions are sold
for each race. Thus to place a $10 bet on a horse to "win," the
player must stand on the $10 win line, and to make a different bet
as to amount and/or or position the player must then go to the end
of a different line. If the player is successful in his wager he
must eventually return to a different cashier's window to collect
his winnings. Each cashier only pays off for a specified amount and
finishing position so that a player successful on more than one bet
on a given race must stand at a corresponding number of cashier's
windows at the end of that race.
Tickets for wagers on a race are usually sold only after the
previous race on the track program has been completed and prior to
the running of the race on which the wagers are to be made. Except
for some tracks where wagers may be made in advance on the last two
races of the day's program, betting tickets may not be purchased
for any race on the program other than the immediately succeeding
race with the exception of certain special races, such as Exacta or
Quinella, in which the wagering is usually opened two races prior
to the special race. As a result the player is required to stand on
what is often a long line to place his bets on a race, and must
repeat this process for each race on which he wishes to place his
wager. If the player wishes to place wagers of different
denominations on different horses in a single race, or make a win
wager on one horse or a place and/or show wager on that horse or
another horse running in that race, he must stand on a number of
lines all before the race begins and the taking of wagers is
terminated.
The need for repeatedly standing on long lines is an annoying and
often frustrating experience for many players and needlessly
diminishes some of the pleasures to be obtained at the track, and
in fact may occasionally discourage some less dedicated players
from placing a wager on a race. The sophisticated player usually
prefers to wait until the last possible moment to place his wager,
as this additional time gives him the opportunity of noticing any
changes in odds (which occur continually until the betting is
closed), and allows the player to view the horses as they enter the
track. Thus as the time for the closing of bets nears, the waiting
lines at the betting windows often grow longer and many players are
often unable to reach the window in time to place their wagers.
Moreover, the sellers at the ticket windows often rush to complete
the taking of wagers before the start of the next race. This need
for haste may cause human error resulting in the possible loss of
revenue to the track, or in the issuing of an incorrect ticket to
the great annoyance and inconvenience to the player and an adverse
effect on the management of the track. Moreover, a player,
particularly one who has had a successful day at the track, often
carries large sums of money to and from the track each day that he
frequents the track. This presents the possibility of loss or theft
of the player's funds and thus further reduces the pleasureful
aspects of his attendance of the event.
It is, therefore, the general object of the present invention to
provide an improved wagering system as well as a method of
operating same, in which the aforestated disadvantages of the known
wagering operations are avoided by an automatic wagering-payoff and
credit-balance registration.
It is another object of this invention to provide a wagering system
and method allowing for the participation of any number of players
at locations remote from the site of an event on whose outcome
wagers are to be placed.
It is still another object of the invention to provide a wagering
system of the type described in which the need for the player to
carry large sums of money to and from the event is significantly
reduced, thereby decreasing the chances of loss or theft of those
funds.
It is a further object of the present invention to provide a
wagering system allowing for increased facility and enjoyment for
the player in making a wager, and a reduction in the possibility of
error in calculating payoff on the wager.
These objects are realized, pursuant to my invention, by the
provision of a selector panel or board individually assigned to
each player or groups of players and enabling the player or players
to place bets on the outcome of any fortuitous and recurrent event
then in progress, such as the aforedescribed gambling operations.
An open phase of operation is initially established during which
bets may be placed, followed by a closed phase during which a bet
just made or left standing is locked up while the event takes its
course. The amount of the wager is initially subtracted from the
player's previously established credit balance. After the event has
taken place, the outcome is signaled to all the panels for
automatic determination of the amounts won by the winning players
which are then added to their respective balances.
In order to qualify for the placement of a bet, a player must first
establish a credit balance on a display register disposed on or
next to his selector panel, this register being inaccessible to the
player (except, possibly, for the purpose of increasing his
balance) during the subsequent phases of operation in which the
amount displayed is augmented as a result of a winning wager. To
register the initial credit balance, the prospective player may
make a payment to a banker or to a teller who thereafter presets
the register, e.g. by the use of a tool or key or with the aid of a
control panel at his station or by communicating the amount of the
initial payment to a computer memory. In accordance with a more
particular feature of my invention, however, I prefer to allow each
player to register his own initial credit balance by purchasing
from the banker a token representing a predetermined cash value,
this token being then irretrievably inserted into a slot associated
with the register. It should be understood in this connection that
the term "token" is to be broadly construed as including not only
coin-like disks to be received by a collection box but also special
keys and identification credit cards and similar implements which,
once inserted and used to set the register, cannot be withdrawn for
re-use except by an authorized person; in principle, real coins
could also be used. The player, having bought one or more of these
tokens, may invest them all at once or may save some of them for
later insertion to restore a depleted balance. In any event, the
arithmetic unit of each panel will not accept a bet exceeding the
available credit balance and, advantageously, will turn on a light
or other alarm signal whenever a player attempts to overdraw. If
the player's credit balance is sufficient the amount of the wager
is reduced immediately upon the registering of the wager.
During the open phase, which may be indicated by a signal lamp on
the panel switched on by the banker, the player may operate his
selectors to choose both the amount of his stake and the outcome on
which he places his wager; if desired, he may annul his selection
by pressing a cancellation button. In the closed phase, also
indicated by a banker-controlled signal such as a sign reading "no
more bets," the selector position is locked up and cancellation of
the bet is inhibited so that the wager previously made cannot be
altered until the win or loss has been determined. In certain
instances, such as a line bet in a dice game, the outcome at a
particular stage may be indecisive and may require the bet to be
held over for one or more cycles of operation until a decision
occurs; in this case, the selection remains "frozen" even during
subsequent open phases until the arithmetic unit registers either a
win or a loss.
To register a win, an "add" channel is enabled by the arithmetic
unit or computer which should also include a multiplier to take
into account the odds governing the selected bet. Thus, if the
panel offers a choice between a variety of bets at different odds,
a signal may be sent to the multiplier stage of the computer to
indicate the odds factor whenever a particular selector is
actuated. This odds factor, of course, has no influence upon the
"substract" channel and the overdraft indicator. The cumulative
value of all the bets simultaneously placed may be shown on a
separate register for visual comparison with the available credit
balance.
In a resort hotel featuring a casino, the panels may be located in
the several hotel rooms in combination with closedcircuit
television to give each player a direct view of the roulette wheel,
dice table or other gambling facility used in the establishment.
Such a player, of course, will not directly participate in the game
but will place his bets on the outcome of an operation performed by
the croupier or by some other player at the banker's station.
According to another aspect of the invention a system is provided
for placing wagers on the outcome of a horse race or the like from
a betting panel conveniently located at the track. The system
comprises a plurality of betting panels tied into the main track
computer. The latter computer is of the type commonly provided at
race tracks for the purpose of calculating the odds based on the
amount of money wagered.
Each betting panel is used at the track by an individual player or
players. The player opens an account by depositing an amount of
money at a special teller's window provided at the track. The
teller transmits this information to a control computer to identify
the new player and the amount deposited. That amount is stored and
is reflected as the initial credit balance at the panel assigned to
that player.
A player may place a bet on the outcome of a race by operating the
appropriate members on the panel to transmit the wager data to the
control computer, which in turn transmits them to the track
computer. The placing of a bet of a selected amount reduces the
player's credit balance. When the results of the race have become
official, the track computer transmits the pay-off data (i.e. the
return on a unit wager multiplied by the odds factor) to credit the
account of a successful player by an amount corresponding to the
winnings, and transmits the pay-off information to the appropriate
panel.
Many race tracks allow the placing of bets on certain combinations
of races in which there is the possibility of winning larger
amounts of money on a wager. These combinations include the Daily
Double, Big Exacta, and Twin Double. The Exacta and Quinella are
special races which may be provided by the track to provide the
player with the opportunity for achieving a large payoff. The panel
and control computer of the invention contain suitable operating
members and logic circuitry to permit the making of such wagers
from the panel. According to another aspect of the horse-race
betting system of this invention, the bettor may at his choice
select all permutations and/or combinations of a given number of
horses in an Exacta or Quinella wager by a so-called "boxing"
technique by actuating suitable members of the panel, the actual
permutations or combinations being calculated and determined by
suitable circuitry or a computer program.
The invention will be described in greater detail with reference to
the accompanying drawing in which:
FIG. 1 is a diagrammatic view of a player's selector panel as used
in an automated dice game embodying features of my invention;
FIG. 2 is a circuit diagram of an associated banker's station;
FIGS. 3A and 3B, when vertically juxtaposed, show elements of the
panel of FIG. 1 together with associated logic circuitry;
FIG. 4 is a partly diagrammatic cross-sectional view of a roulette
wheel and associated circuitry forming part of another system in
accordance with the invention;
FIG. 5 is a diagrammatic view of the layout of a selector panel and
associated circuitry co-operating with the arrangement of FIG.
4;
FIG. 6 is a block diagram of an automatic horse-race wagering
system according to a further embodiment of the invention;
FIG. 7 is an elevation view of a betting panel for use in the
system of FIG. 6;
FIGS. 8a, 8b and 8c illustrate in schematic block-diagram form the
logic circuitry of the betting panel of FIG. 7;
FIGS. 9a - 9d are program flow-charts illustrating the steps in the
operation of the computer of the system of FIG. 6; and
FIGS. 10a - 10b are similar program flow-charts illustrating the
operating steps in the computer to perform Quinella, Exacta and
boxing operations.
Reference will first be made to FIG. 1 which illustrates a somewhat
simplified selector panel 100 together with a receiver 101 of a
closed-circuit television system whose camera (not shown) is
trained upon a dice table 102 at a remote banker's station. The two
dice visible on the receiving screen have been designated D' and
D". The assembly shown in FIG. 1 is assumed to be disposed in a
hotel room for use by an occupant during times when a dice game is
in progress at an associated casino. Since the occupant of the room
has no immediate access to the game itself, he will wager on points
rolled by a direct participant while actually betting against the
house or the bank; thus, the person rolling the dice is
disinterested in the stake of the remote player and, like the
banker, does not know what bets have been made by him so that the
possibilities of a rigged game are minimized. Generally, the player
at the board 100 may make his bets during a succession of different
dice throwers; however, if no direct participants are available,
the game could also be played with the banker rolling the dice
himself.
At the top of panel 100 I have shown several slots 103a, 103b, 103c
for the insertion of tokens to be purchased in advance, e.g. in
denominations of $10, $100 and $500, respectively. A register 104,
suitably protected against tampering, displays the crdit balance
established by the deposited token or tokens as modified by
subsequent wins or losses. Another register 105 indicates the total
amount wagered at any one time. Two alternately illuminated signs
106, 107, respectively labeled "BETTING OPEN" and "NO MORE BETS,"
indicate the two phases of operation together constituting a
betting cycle. A further sign 108, reading "OVERDRAFT," lights up
whenever a player attempts to place a bet for an amount exceeding
the credit balance displayed at the register 104. The elements so
far described could be present on any selector panel according to
the invention, regardless of the type of recurrent event on whose
outcome bets are to be placed.
With the specific game of chance known as "bank craps" for which
the panel 100 is particularly designed, a player may wager on a
succession of rolls or on a single roll. The first type of wager is
known as a "line bet" and is made with the aid of several digit
wheels (only two shown) for the selection of the stake, i.e. a
wheel 109 for the units digit and a wheel 110 for the tens digit of
the dollar amount to be wagered; these digits appear on display
wheels 111 and 112 in respective windows adjoining the
corresponding selector wheel 109, 110.
Apart from choosing the amount of his bet, the player may press
either a "DO" button 113 or a "DON'T" button 114 to choose either a
"PASS" or a "DON'T PASS" sequence as more fully explained
hereinafter. A "CANCEL" button 115 may be depressed to annul this
selection as long as the sign 106 is lit. Actuation of button 113
or 114 lights a sign 116 reading "PASS" or a sign 117 reading
"DON'T PASS," respectively, and also locks the selector 109 - 112
in the position last imparted thereto.
As an example of a one-shot selection, panel 100 offers the choice
of a "field bet" which calls for the appearance of any one of
several points at the next roll, specifically the point 2, 3, 4, 9,
10, 11 or 12. The corresponding stake selector again includes a
units wheel 109a, coupled with a display wheel 111a, and a tens
wheel 110a, coupled with a display wheel 112a. To make this kind of
bet, the user depresses a button 113a labeled "FIELD"; an
associated cancellation button is shown at 115a. A sign 116a lights
up when the selection button 113a is depressed.
After any roll, the field bet is canceled and may be renewed by
reoperation of button 113a; whenever the sign 106 is lit, button
115a may be depressed to cancel a field bet registered during the
same open phase. Upon such cancellation, the stake selector 109a,
110a may be reset after having been previously locked upon the
actuation of button 113a. As long as button 113a is not depressed,
selector wheels 109a, 110a may also be shifted during the closed
phase (sign 107 lit) but this will have no effect upon the
betting.
On the other hand, a player depressing either of the two buttons
113 and 114 commits himself to a full sequence of throws from the
moment the sign 107 lights up for the first time. This sequence of
operations, in the arrangement here shown, is independent of the
sequence of rolls entered into by the actual dice thrower and may
be started at any time by the player using the panel 100. As with
ordinary bank craps, however, the player at the panel wins if the
next roll is a 7 or 11 but loses if that throw is "craps," i.e. a
2, 3 or 12; in all other instances, i.e. if a 4, 5, 6, 8, 9 or 10
is rolled, the point is registered by the lighting of a
corresponding lamp 118 and the player wins if the same point is
subsequently rolled again before the next 7 comes up. This mode of
operation requires actuation of "DO" button 113; if, instead
"DON'T" button 114 is depressed, the situation is reversed, i.e.
the player wins on "craps" during the first roll and on 7 during
subsequent rolls while losing on 7 or 11 during the first roll or
on a recurring point during subsequent rolls.
Another possibility of playing the game with the board 100 of FIG.
1 is the player's own choice of a point to be made by actuation of
any one of ten pushbuttons 119 along with button 113, the wager
then being that the point will recur before a 7 is rolled. Again,
operation of button 114 in lieu of button 113 reverses the outcome
as well as the corresponding odds. These odds have been listed in
FIG. 1 alongside the corresponding pushbutton 119 and range from
6:1 for point 2 or 12 to 6:5 for point 6 or 8. It is to be
understood that these odds, as well as others shown in the drawing,
are subject to some modification by the house rules, depending also
on whether or not the bank adds a markup or "vigorish" to the
purchase price of the tokens.
If a betting sequence is initiated by the actuation of one of the
buttons 119 in addition to button 113 or 114, the corresponding
lamp 118 also lights up and the further operation will be the same
as with a "PASS" or "DON'T PASS" bet except that the first roll of
a 7 will cause either a loss or a win whether occurring immediately
afterwards or at some subsequent cycle and the roll of an 11 will
be ineffectual unless this happens to be the selected point. This
mode of operation is characterized by the lighting of a sign 120,
reading "COME," or a sign 121, reading "DON'T COME," in lieu of
signs 116 and 117. The player may also choose to increase his odds
on a "COME" or "PASS" bet by pressing a button 122 marked "HARDWAY"
whenever the point to be made is 4, 6, 8 or 10, signifying that the
roll is to be a "double" in order to win; in that case the player
loses when the point comes up in any different combination of eyes.
A sign 123 is lit in response to this choice.
A set of further lamps 124 are controlled by the banker to indicate
the point actually rolled during each closed phase, as monitored on
television receiver 101; another lamp 125, also labeled "HARDWAY,"
shows that a double has been rolled on any of the four even numbers
mentioned above.
In the system particularly described hereinafter, actuation of any
pushbutton 119 will be ineffectual if a line bet has already been
irrevocably placed, i.e. if any of the signs 116, 117, 120, 121 is
lit and the time for cancellation has passed. The player, however,
may switch during any open phase from "DO" to "DON'T" by depressing
button 114, or vice versa by depressing button 115a; similarly, the
"HARDWAY" choice can be made during any cycle in the open phase
thereof (if a proper even-numbered point is indicated by the lamp
118) and revoked by operation of button 115a. These shifts are thus
representative of further one-shot selections, it being understood
that the system may be expanded to include other point combinations
so selectable and that the panel 100 could also be modified to make
the "COME" or "DON'T COME" selection through buttons 119 a one-shot
proposition. Also, a negative or "wrong" field bet could be added,
i.e. a wager that none of the 7 points listed adjacent button 113a
will come out on the next roll. As specifically illustrated, a pass
bet and a field bet both pay even money; thus, a shift from "PASS"
to "DON'T PASS" does not alter the odds any more than would a
reversal of a field bet.
FIG. 2 shows the circuitry of the banker's station partly visible
on the television screen of FIG. 1. Two sets of switches S.sub.1 '
- S.sub.6 ' and S.sub.1 " - S.sub.6 " are concurrently operable by
the banker, e.g. with the aid of pushbuttons, to indicate the point
thrown, the subscripts denoting the number of eyes of a respective
die; naturally, it is immaterial which die D', D" happens to be
associated at any time with either set of switches. A starting
switch S serves to indicate the closing of the betting phase and is
momentarily depressed by the banker before the dice are thrown.
Switches S.sub.1 ' - S.sub.6 ' control respective line conductors
whereas switches S.sub.1 " - S.sub.6 " control respective column
conductors of an orthogonal conductor array having a matrix of 36
AND gates 126 disposed at their respective junctions. After the
roll, simultaneous closure of two switches -- one from each set --
unlocks one of these AND gates 126 whose outputs energize
respective numerical leads L.sub.1 - L.sub.12 ; each of these
leads, with the exception of the first and the last, also includes
an OR gate 127 to combine the outputs of several AND gates 126 in
accordance with the multiple possibilities of rolling any of points
3 through 11. Certain of these AND gates, located at the junction
of a line and a column from two switches with identical subscripts
(i.e. S.sub.2 ', S.sub.2 "; S.sub.3 ', S.sub.3 "; S.sub.4 ',
S.sub.4 "; S.sub.5 ', S.sub.5 "), respectively energize a group of
further leads L.sub.22, L.sub.33, L.sub.44 and L.sub.55 all
terminating at an OR gate 128. Another OR gate 129, also acting as
a delay network, has 11 inputs respectively connected to lines
L.sub.2 -L.sub.12 and works into a reset terminal of a flip-flop
130 which can be set by the phasing switch S and has an output line
A energized in its reset condition. Other flip-flops, collectively
designated 131, are individually settable by signals from
respective leads L.sub.2 - L.sub.12 and are resettable by voltage
on line A. An additional flip-flop 132 is settable by the output of
OR gate 128 and is also resettable by flip-flop 130 at the end of
an operating cycle. The outputs of flip-flops 131, respectively
energized in their set conditions, are 11 lines A.sub.2 - A.sub.12
; a similar line A.sub.xx emanates from flip-flop 132. Signal lamps
forming part of a set of luminous signs 133 are individually
connected to lines A.sub.2 - A.sub.12 to light up when any of these
lines is energized, displaying the value of the point rolled; a
similar lamp lights a sign 134 reading "HARDWAY" whenever a
"double" is rolled to energize OR gate 128. Finally, a lamp
connected to line A illuminates a sign 135 reading "NO MORE BETS"
to apprise players near the dice table that the closed phase has
been started.
The 13 output lines A, A.sub.xx and A.sub.2 - A.sub.12 originating
at the banker's station branch out, as diagrammatically illustrated
in FIG. 2, to the several remote players' stations, briefly
described above, one of which has been shown in detail in FIGS. 3A
and 3B. It will be noted that FIG. 3B contains a number of elements
already discussed in conjunction with FIG. 1 and designated in the
same manner.
I shall first describe the construction of the two selectors 109 -
112 and 109a - 112a; since the selectors are identical, this
description will be limited to the wheels 109 - 112. The wheels
109, 110 have knurled rims projecting slightly from slots in the
panel; each wheel pair 109, 111 and 110, 112, rotatable
independently of the other pair, is rigid with a notched disk 136,
only the one associated with the units pair being visible; disk 136
has ten marginal indentations 137 engageable by a detent 138 under
the control of a solenoid which has been designated 139 in the case
of the units wheels and 140 in the case of the tens wheels. A
signal generator 141, shown diagrammatically as an arcuate
resistor, produces a voltage whose magnitude depends on the rotary
position of the respective digit wheel, this voltage appearing on a
lead 142 for the units position and on a lead 143 for the tens
position. Leads 142, 143 include front contacts and armatures of a
relay 144 and terminate at respective inputs of a multiplier 145.
In the de-energized condition of solenoids 139 and 140, detents 138
lock the disks 136 and thereby the respective digit wheels against
rotation. These solenoids are jointly energizable over a back
contact and armature of a locking relay 147, an associated front
contact serving to operate the relay 144 when the relay 147 is
energized. Such energization takes place under the control of
either switch 113 ("DO") or switch 114 ("DON'T") which completes a
circuit to the line A extending from the banker's station. Since
this line carries current only during the open phase, relays 147
and 144 cannot be operated at any other time so that a rotation of
selector wheels 109, 110 during the closed phase has no effect upon
the multiplier 145. If, on the other hand, relays 144 and 147 are
energized, solenoids 139 and 140 are deactivated so that these
selector wheels are locked by their detents 138.
The locking relay 147 has a holding circuit which extends over an
armature and back contact of an overdraft relay 148 to a normally
closed switch controlled by cancellation button 115 and thence via
an armature and back contact of a relay 149 to potential on a bus
bar 151. Another armature and back contact of relay 149 connect bus
bar 151 to an auxiliary bus bar 152 by way of pair of armatures and
back contacts of a signaling relay 153 whose winding is directly
connected to lead A; the holding circuit of relay 147 extends to
this auxiliary bus bar through the aforementioned armature and back
contact of relay 148 so that this circuit cannot be broken by
actuation of cancellation button 115 as long as none of the relays
148, 149 and 153 is energized. An armature of relay 153 also
controls the illumination of signs 106 and 107 in the operated and
unoperated condition, respectively, of that relay.
Another shunt circuit across the contacts of cancellation button
115 extends over an armature and front contact of a relay 154 which
is energizable from an AND gate 155 having one input connected, in
parallel with the lamp of sign 107, to the lower back contact of
relay 153 by way of a delay network 167. The other input of AND
gate 155 is connected to a front contact of a switching relay 156
(FIG. 3A) which is operable by the output of an AND gate 157 having
one input connected through an OR gate 184 to the aforementioned
lower back contact of relay 153, the other input of AND gate 157
being joined to the "set" output of a flip-flop 158 whose setting
input is energizable under the control of the contacts of any of
the pushbuttons 110 via an OR gate 159. These pushbutton contacts
are interconnected in a chain so that only one pushbutton at a time
(the first in a series if several are depressed simultaneously) is
effective to energize the OR gate 159 as well as an associated
flip-flop 160, the setting inputs of all the flip-flops 160 being
connected to the respective pushbutton switches 119 through back
contacts and armatures of a relay 161. The energizing circuit of
the latter relay includes another AND gate 162 with a first input
connected to the lower front contact of relay 153, in parallel with
the lamp of sign 106, and a second input tied to the output of
flip-flop 158 in parallel with one of the inputs of AND gate 157. A
lead also extends from this flip-flop output through a delay
network 163 and another armature and back contact of relay 156 to
the resetting input of a flip-flop 164 having an output lead tied
to another input of OR gate 184; the last-mentioned output lead
also serves to energize a relay 150. Flip-flop 164 has its setting
input connected to the output of an OR gate 165 with 11 inputs
respectively connected to the front contacts of pushbutton switches
119 in parallel with corresponding inputs of OR gate 159. The
connections between this OR gate and the pushbutton switches
119(4), 119(5), 119(6), 119(8), 119(9) and 119(10) include
respective OR gates 166 with alternate inputs tied to lines
A.sub.4, A.sub.5, A.sub.6, A.sub.8, A.sub.9 and A.sub.10.
Flip-flops 160 have "set" outputs terminating at the lamps of
respective signs 124 whose numbering is identical with that of the
corresponding pushbuttons 119. Flip-flops 160, 158 and 164 are
resettable by the delayed output of flip-flop 158 traversing
network 163 in the unoperated condition of relay 156.
Lines A.sub.2, A.sub.3 and A.sub.12 (energized when "craps" is
rolled) are connected to respective inputs of an OR gate 168 whose
output lead extends through armatures and back contacts of relays
156 and 148 to an input of an AND gate 169 whose other input is
energizable, in parallel with a corresponding input of a companion
AND gate 170, from bus bar 151 via the armature and front contact
of relay 147 included in the operating circuit of relay 144. The
second input of AND gate 170 is tied, again over armatures and back
contacts of relays 156 and 148, to the output of an OR gate 171
whose inputs are joined to lines A.sub.7 and A.sub.11, i.e. the
winning lines in the first roll of a "pass" bet. The outputs of AND
gates 169, 170 alternatively energize the relay 149 through an OR
gate 193. Still another OR gate 172 has input connections to the
three "craps" lines A.sub.2, A.sub.3, A.sub.12 (by way of OR gate
168) and to lines A.sub.4, A.sub.9, A.sub.10 and A.sub.11, a signal
on any one of these lines indicating a win in the case of a "right"
field bet; OR gate 172 works into an input of an AND gate 169a
whose companion gate 170a has an input energizable from an OR gate
173 receiving the signals of the nonwinning lines A.sub.5, A.sub.6,
A.sub.7 and A.sub.8. (For purposes of a "wrong" field bet, these
connections would have to be interchanged.) The other inputs of AND
gates 169a and 170a are energizable via a front contact and
armature of a locking relay 147a which, in a manner analogous to
that of relay 147, controls the energization of solenoids 139a,
140a associated with selector 109a - 112a and is operable by means
of pushbutton 113a in a circuit including the line A. Relay 147a
has its holding circuit connected to bus bar 151 through armatures
and back contacts of relay 148 and a relay 149a, in series with the
contacts of cancellation button 115a, these contacts being shunted
by a connection to auxiliary bus bar 152; relay 149a is operated
from either AND gate 169a, 170a through an OR gate 193a. The upper
armature and front contact of relay 147a also serves to energize,
in parallel with AND gates 169a and 170a, a relay 144a which
controls the operation of a multiplier 145a in response to the
setting of selector 109a - 112a. Multiplier 145a also has an input
connected directly to the energizing lead of relay 144a, in
parallel with the lamp of sign 116a, to receive information on the
odds factor (here unity) assigned to this particular bet; this is
necessary only if the multiplier is also used, as diagrammatically
illustrated by additional input leads, to calculate other types of
bets not further described. If all the bets handled by this
multiplier have the same odds of 1:1, the multiplier degenerates to
a simple analogue or digital register delivering the same signal to
either of the two inputs of an associated totalizer 174 which also
receives the output of multiplier 145 and of any other multiplier
included in the system. It will be noted that the multiplier 145
has different odds-setting inputs connected in parallel with the
lamps of signs 116, 117, 120 and 121, respectively. The signals fed
to multipliers 145 and 145a over contacts of relays 144 and 144a
are also delivered to register 105 which is biased to show a count
of zero whenever all its inputs are de-energized. The output of
register 105 goes to one input of a subtractor 175 which also
receives a numerical signal from the totalizer 174, this numerical
value corresponding to the information concurrently supplied by the
totalizer to register 104 for the display of the instantaneous
credit balance. Subtractor 175, on determining an excess of the
amount stored in register 105 over that accumulated in totalizer
174, energizes the overdraft relay 148 in parallel with sign
108.
The connections between each multiplier 145, 145a and totalizer 174
consists of respective "add" channels including a win gate 176 or
176a and a loss gate 177 or 177a. The control electrodes of gates
176 and 177 are connected to the outputs of AND gates 169 and 170
by way of respective contacts and armatures of a reversing relay
178; the control electrodes of gates 176a and 177a are connected to
the outputs of AND gates 169a and 170a. The illustrated circuits
are so arranged, as more fully described hereinafter, that, if a
bet with the aid of selector 109 - 112 is properly registered and
locked up, such bet will not be canceled in the event of an
overdraft by means of selector 109a - 112a which affects only the
field bet attempted to be placed by means of selector 109a -
112a.
Since the various "come" bets made with the aid of pushbuttons 119
have different odds, conductors 179 are branched off the output
leads of flip-flops 160 and terminate at other inputs of multiplier
145; for the sake of simplicity, all these branch conductors have
been shown combined in a cable illustrated in dot-dash lines.
Certain of these output leads, i.e. those from the No. 4, No. 6,
No. 8 and No. 10 flip-flops 160, are also connected to respective
inputs of an OR gate 180 (FIG. 3A) working into an input and an AND
gate 181 (FIG. 3B) whose other input is energized from line
A.sub.xx. The output of AND gate 181 leads to a contact of
"hardway" switch 122 which, on being actuated in the conducting
condition of this AND gate, operates an associated relay 182 which
thereupon energizes a lead 183 to multiplier 145 and locks to
auxiliary bus bar 152, as well as to main bus bar 151 in series
with cancellation switch 115a, through an armature and back contact
of reversing relay 178. Relay 182, which like relays 147 and 147a
is operable only during the open phase in which line A carries
current, can thus be locked only when the reversing relay 178 is
released, i.e. when either the sign 116 ("PASS") or the sign 120
("COME") is lit. Lead 183 also extends to the winding of a relay
185 whose single armature, connected to the output of an OR gate
186, has a back contact tied to an input of an OR gate 187 and a
front contact tied to an input of an AND gate 188 whose output is
joined to the other input of OR gate 187. This input of AND gate
188 is connected in parallel with an input of a companion AND gate
189; line A.sub.xx is connected directly to the second input of AND
gate 188 and through an inverter 190 to the second input of AND
gate 189. The output of AND gate 189 is fed to one input of an OR
gate 191 whose other input is connected to line A.sub.7 and whose
output is applied to a front contact of relay 156 for delivery, in
the energized condition of that relay, to AND gate 169 via one of
the armatures and back contacts of relay 148.
OR gate 186 has ten inputs emanating from respective AND gates 192
each having one input tied to the output lead of a respective
flip-flop 160 and another input connected to a front contact of a
respective armature of relay 161 for energization by one of the
lines A.sub.2 - A.sub.6 and A.sub.8 - A.sub.12, OR gate 186 being
thus operated upon the recurrence of a line signal which previously
had set one of the flip-flops 160.
I shall now describe several typical betting operations adapted to
be performed with the system of FIGS. 1, 2 and 3A, 3B.
I. PASS BETS
With sign 106 lit, the player adjusts the knurled digit wheels 109,
110 on panel 100 to select an amount to be placed on the line. He
then depresses pushbutton 113 which energizes relays 147 and 144,
locking the selector 109 - 112 and applying its output voltages to
multiplier 145 as well as to register 105 to display the amount of
the bet. If the player changes his mind as to either the amount or
the type of bet, he may depress the cancellation button 115 before
the light 106 goes out; this releases the relays 144 and 147,
thereby restoring the original condition and unblocking the
selector wheels.
If the bet just described is allowed to stand until the banker
closes the switch S (FIG. 2), the player's choice is locked up as
sign 107 is lit to indicate that the dice are about to be rolled,
an event which the player can observe on the screen of his
television set 101. Three possibilities may now occur:
a. The roll is a 7 or an 11, representing a win for the player. Let
us assume, for example, that a 3 and a 4 are rolled, the banker
therefore closing switches S.sub.3 ' and S.sub.4 " to set the No. 7
flip-flop 131 which energizes the line A.sub.7. The line voltage
(here taken as positive) then passes through OR gate 117 and
through back contacts and armatures of the unoperated relays 156,
148 and AND gate 170 which is concurrently energized by the upper
armature of relay 147. With relay 178 likewise unoperated, the
output of AND gate 170 unblocks the win gate 176 so that the
numerical value computed by multiplier 145 is fed into one of the
"add" inputs of totalizer 174 to increase the credit balance
exhibited by register 105. Relay 149, operating simultaneously with
the unblocking of gate 176, opens the holding circuit of relay 147
which, however, is shown to be of the slow-releasing type so as to
give the multiplier 145 enough time to step the totalizer 174.
b. The roll is "craps" (2, 3 or 12), representing a loss. Suppose
that a double-6 has come up. The banker depresses switches S.sub.6
' and S.sub.6 " to set the No. 12 flip-flop 131 with resulting
energization of line A.sub.12 ; the signal is conveyed through OR
gate 168 via back contacts and armatures of relays 156, 148 to AND
gate 169 whose output unblocks the loss gate 177, thereby feeding
the information from multiplier 145 to a "subtract" terminal of
totalizer 174 whereby the balance displayed on register 106 is
reduced to the extent of the stake selected by means of wheels 109
- 112. Again, relay 149 is operated to deactivate the
slow-releasing relay 147.
c. The roll is a "point" (4, 5, 6, 8, 9 or 10), continuing the
wager. Let us assume that a double-4 has been rolled. Actuation of
switches S.sub.4 ', S.sub.4 " by the banker energizes lead L.sub.8
as well as lead L.sub.44, thereby setting the No. 8 flip-flop 131
along with flip-flop 132 and placing voltage on lines A.sub.8 and
A.sub.xx. At the banker's station (FIG. 2), the sign 134 is
illuminated but this is without significance for the player at
board 100 since the "hardway" relay 182 there has not been
operated. The signal from line A.sub.8 passes ineffectually through
OR gate 173 (inasmuch as relay 174a is unoperated) and also clears
the OR gate 159 to set the flip-flop 158. Since this occurs at a
time when relay 153 is released so as to energize OR gate 184
concurrently with sign 107, AND gate 157 conducts in response to
the output of flip-flop 158 and operates the relay 156 which
thereupon locks by way of its right-hand armature and front contact
to auxiliary bus bar 152 via the outermost left-hand armature and
back contact of relay 148. The pulse energizing the relay 156 is
also applied to delay network 163 whose output, however, is
interrupted at the end of the delay interval by the operation of
that relay. The circuits remain in this condition until relay 153
again attracts its armatures at the beginning of the next open
phase, thereby extinguishing sign 107 and relighting sign 106; at
that instant, however, voltage from the back contact of relay 153
is still applied by the delay network 167 to the AND gate 183 so
that the latter is opened immediately after the switchover, i.e. as
soon as this AND gate also receives a signal from line A by way of
the outermost left-hand armature and front contact of the now
energized relay 156. Since the operation of relay 154 establishes a
connection from auxiliary bus bar 152 to main bus bar 151 via
contacts of relays 148 and 149 only, actuation of the cancellation
button 115 continues to be ineffectual during this open phase.
Thus, relays 144, 147 and 156 continue operating, sign 116 remains
lit over contacts of unoperated relays 150 and 178, and No. 8
flip-flop 160 stays in its set condition in which it had been
placed upon energization of line A.sub.8. Sign 124(8) has lit up in
response to an output voltage from this flip-flop which is also
applied to one of the inputs of the corresponding AND gate 192.
Furthermore, the reoperation of relay 153 energizes the second
input of AND gate 162 whose first input still carries voltage from
the output of flip-flop 158; this results in the operation of relay
161 which locks over its uppermost armature and front contact to
the same holding circuit as relay 156.
Let us suppose that the player now takes no further action until a
decision is reached, i.e. until either a 7 or an 8 is rolled. In
the first instance, voltage on line A.sub.7 passes through OR gate
191 to a front contact and armature of operated relay 156 and
thence through an armature and back contact of relay 148 to AND
gate 169 which thereupon unblocks the loss gate 177 and operates
the relay 149 with the results previously described. In the second
instance voltage from line A.sub.8 passes through one of the OR
gates 166 and thence via an armature and front contact of relay 161
to the other input of the No. 8 AND gate 192 which thereupon opens
up and transmits a signal through OR gate 186, armature and back
contact of relay 185, OR gate 187, an armature and front contact of
relay 156, and an armature and back contact of relay 148 to AND
gate 170, thereby initiating the aforedescribed registration of a
win. Upon the release of relay 156 (along with relay 161) by the
operation of decision relay 149, the delayed output of flip-flop
158 is applied through network 163 to the reset terminals of this
flip-flop and to the operated No. 8 flip-flop 160, restoring them
to normal. Relay 154 is also released. As long as neither a 7 nor
an 8 comes up, the player has some additional choices available to
him during subsequent open phases, i.e.:
II. HARDWAY BETS
If the point registered on sign 124 is one of the even numbers
other than 2 and 12, the player may increase his odds (and
comensurably reduce his chance of winning) by pressing the button
122. With one input of AND gate 181 energized from the output of OR
gate 180, this step operates the relay 182 wich lights the
"HARDWAY" sign 123 and locks over the back contact and armature of
relay 178 to bus bar 151 by way of the contacts of switch 115a;
when the relay 153 is de-energized in the closed phase, this
locking circuit also extends to auxiliary bus bar 152. This wager
is therefore a cancelable bet in the sense that it may be revoked
during any open phase by depression of button 115a, leaving
undisturbed the existing "pass" condition.
Relay 182 also operates the relay 185 which reverses its contacts
to direct the output of OR gate 186 to one of the inputs of each
AND gate 188, 189. If, as in the example previously given, the
point to be made is 8, and if the roll is a double-4, closure of
switches S.sub.4 ' and S.sub.4 " at the banker's station energizes
the line A.sub.xx so that AND gate 188 conducts in response to a
pulse from the No. 8 AND gate 192 and registers a win through
corresponding contacts of relays 156 and 148 as well as AND gate
170. If the roll was not a double but, say, the combination 3 + 5,
line A.sub.xx does not carry current when the No. 8 AND gate 192
responds so that AND gate 189 is opened, in lieu of AND gate 188,
through inverter 190, thereby registering a loss via contacts of
relays 156, 148 and AND gate 169.
Relay 182, like relays 147 and 147a, is shown to be slow-releasing
in order to let the multiplier 145 and the totalizer 174 operate
properly after the decision relay 149 has attracted its
armatures.
III. REVERSAL OF PASS BETS
During any open phase, the player may shift from "pass" to "don't
pass" by pressing the "DON'T" button 114. This operation energizes
the relay 178 which locks to bus bar 151 via cancellation button
115a while reversing, on the one hand, the connections to gates
176, 177 and lighting, on the other hand, the sign 117 in lieu of
sign 116. The input connections to multiplier 145 are also switched
though this is without significance where, as in the situation here
assumed, the odds are the same (1:1) in both cases.
The operation of relay 176 further opens the holding circuit of
relay 182 since, with that kind of negative line bet, a "hardway"
wager cannot be made.
Whereas in the closed phase the holding circuit of relay 178 is
extended over contacts of relay 153 to auxiliary bus bar 152 and
cannot be broken except upon the operation of decision relay 149,
the player may release the relay 178 during any open phase by
depressing the cancellation button 115a. This restores the circuits
to the previous "pass" condition so that the player may, at his
option, alternate between betting for and against the recurrence of
the point before the appearance of a 7.
If the player had initially actuated the "DON'T" button 114 instead
of the "DO" button 113, relay 178 would have been energized from
the start so that, on the first roll, a 7 would have opened the
loss gate 177 whereas a "craps" would have opened the win gate 176.
Subsequently, again, the player would have had the choice of
maintaining his "wrong" bet or changing it to a "right" bet by
pressing the cancellation button 115a.
IV. COME BETS
This type of wager uses the same type of circuitry as the
aforedescribed "pass" bets and differs from it only in that the
player selects the point to be made instead of leaving this choice
to the accident of the next roll. In fact, with the arrangement
shown, he may extend this selection to any point other than a 7,
thus including the numbers 2, 3, 4, 11 and 12, always betting that
the selected point may come up before a 7 is rolled. As with a
"pass" bet, the wager is noncancelable after the beginning of the
first closed phase. It may, however, be modified from one cycle to
the other by the cancelable "hardway" bet (with depression of
button 122 if the selected point is 4, 6, 8 or 10) or by reversal
through actuation of the "DON'T" button 114. As before, a "wrong"
bet may be converted into a "right" bet by depression of button
115a which also controls the cancellation of a "hardway" bet.
To place either a "come" bet or a "don't come" bet, the player
actuates either the "DO" button 113 or the "DON'T" button 114 as
well as one of the pushbuttons 119 which, via OR gate 165, sets the
flip-flop 164 provided that line A is energized and relay 156 has
not been operated. It will be noted that only one pushbutton 119
will be operative in this manner, namely the first one (e.g. No. 3)
if several (e.g. Nos. 3, 5 and 6) are depressed simultaneously.
This pushbutton also sets the corresponding flip-flop 160 in the
unoperated condition of relay 161, either directly (in the case of
number 2, 3, 4, 11, 12) or through one of the OR gates 166.
Flip-flop 164 applies voltage to one input of AND gates 157 and 162
which are rendered conductive by the concurrent setting of
flip-flop 158 via OR gate 159. Relay 156 then operates and prevents
further effective actuation of pushbuttons 119; with one of the
signs 124 lit to indicate the chosen point, the operation is now
the same as with a "pass" bet after the first roll.
The set flip-flop 164 also operates the relay 150 which causes
illumination of "COME" sign 120 or "DON'T COME" sign 121 in lieu of
"PASS" sign 116 or "DON'T PASS" sign 117, respectively, depending
on whether button 113 or 114 had been depressed.
Naturally, a more elaborate system according to the invention may
use separate logic circuits for the "pass" and the "come" bets in
lieu of the common circuit arrangement here shown. In such case the
two types of bets could be placed simultaneously and the "come" bet
could also be made a one-shot proposition, similar to the "hardway"
bet discussed above or the "field" bet described hereinafter.
Again, as in the aforedescribed case, the player may exercise at
the very outset his option for betting against rather than for the
come-out of a selected point before a 7 is rolled. However, the
"hardway" button 133 will function only in the event of a positive
or "right" bet.
It should be noted that, in the case of a "come" or "don't come"
bet, the setting of flip-flop 158 by the operation of any
pushbutton 119 immediately operates the relay 161 since this step
takes place during the open phase, i.e. with relay 153 energized
whereby voltage from the bus bar 151 is applied to the other input
of AND gate 162. If the player wishes to cancel his selection
before this phase is terminated, he may do so by depressing button
115 which thereupon breaks the holding circuit of relay 156, and,
in the aforedescribed manner, resets flip-flop 158 together with
the flip-flop 118 previously set.
V. FIELD BETS
With this type of bet the player wagers that a point from a
specified group will appear on the next roll. In the arrangement
here shown, the "field" group consists of the numbers 2, 3, 4, 9,
10, 11, and 12, with the odds rated as even.
After having set the selector wheels 109a - 112a to register his
stake, the player depresses the button 113a which, in the energized
state of line A, operates the relay 147a, the latter locking over
armatures and back contacts of the associated decision relay 149a
and the overdraft relay 148 to bus bar 151 via cancellation switch
115a, a shunt path again extending to auxiliary bus bar 152 in the
unoperated condition of relay 153 to prevent cancellation during
the closed phase.
If one of the aforementioned field numbers comes up during the
cycle in which the bet was made, OR gate 172 conducts and energizes
the AND gate 169a to which voltage is also applied by the operated
relay 147a. This results in the opening of win gate 176a and the
operation of decision relay 149a which releases relay 147a.
If the point rolled is not included in the field group, i.e. if it
is one of the numbers 5 - 8, OR gate 173 conducts and opens the AND
gate 170a which also has voltage applied to its other input by
relay 147a. In that case, loss gate 177a responds while relay 149a
is likewise operated to open the holding circuit of relay 147a.
If the "field" bet coincides with a pre-existing "pass" or "come"
bet and if the total displayed on register 105 is so close to the
credit balance exhibited by register 104 that the operation of
selector 109a - 112a overdraws the totalizer as soon as relay 147a
actuates the relay 144a, relay 148 responds to prevent the locking
of relay 147a and to inhibit the registering of a win or a loss by
means of gate 176 or 177 without, however, releasing the previously
operated relays 147 and 154 of the pass/come section. The bets in
the latter section, therefore, remain locked up and can be
consummated as soon as the overdraft condition has been cured by
cancellation of the field bet or suitable reduction of the amount
wagered thereon.
Naturally, the system shown in FIGS. 3A and 3B could be extended to
include a reversing relay, similar to relay 150, and a "DON'T"
button, similar to button 114, associated with selector 109a - 112a
to provide for a "wrong" field bet. Other, analogous circuits may
be included to facilitate one-shot bets for different point
combinations or single points.
In FIGS. 4 and 5, I have illustrated the adaptation of my invention
to a game of roulette. FIG. 4 shows a conventional roulette wheel
200 whose bowl 201, however, is equipped with a set of
microsensitive switches 202 underneath the wheel for the closure of
contacts whenever the ball 203 lands in one of its pockets, the
latter having bottom holes somewhat smaller than the ball which
register with these switches and are disposed near the inner end of
each pocket so that, when the wheel comes to rest, the ball
actuates the switch underneath the pocket it occupies. These
switches may be slightly slow-operating (or connected to
slow-operating relays) so as not to close their circuits until the
ball stays put. The two pairs of contacts particularly illustrated
in FIG. 4 have been designated P.sub.16 and P.sub.29, respectively
associated with pocket No. 16 (red) and pocket No. 29 (black). A
television camera 204 is trained upon the wheel 200 to let distant
players observe its operation.
Switch contacts P.sub.16 are connected to an individual outgoing
numerical line M.sub.16 and to "red" line M.sub.r, "even" line
M.sub.e and "low" line M.sub.l by way of respective OR gates 205,
206, 207 having other inputs connected to switch contacts from
similarly identified locations along the bowl 201. On the other
hand, contacts P.sub.29 are connected to an individual outgoing
line M.sub.29 and to "black" line M.sub.b, "odd" line M.sub.o and
"high" line M.sub.h through respective OR gates 208, 209, 210. A
master switch P is operable by the croupier, before the ball 203
comes to rest in any pocket, to indicate the termination of betting
by energizing an outgoing line M which corresponds to line A of the
preceding embodiment. The master line M, the numerical lines such
as M.sub.16 and M.sub.29 as well as the evenchance lines M.sub.b,
M.sub.r, M.sub.o, M.sub.e, M.sub.h and M.sub.l all include
respective flip-flops, not shown, in the manner illustrated for the
various outgoing lines A etc. in FIG. 2.
At each player's station (FIG. 5), a panel 211 carries a simulated
roulette layout 212 together with a variety of selector means,
including slectors 213, 213', 213" for individual numbers or small
groups (up to six), rotatable knobs 214, 214', 214" for the "even"
chances red/black, odd/even and low/high, and pushbuttons 215,
215', 215" for the three columns. The associated stake selectors
have been designated 216, 216', 216" for the individual numbers,
217, 217', 217" for the even chances and 218, 218', 218" for the
columns; for simplicity's sake, each of these selectors is
represented by a single digit wheel with associated display wheel
even though, for larger bets, two or more decades may be used as in
the system previously described.
Whereas an elaborate roulette system according to my invention may
include an individual numbers and stake selector for each of the 36
to 38 numbered squares of the layout (the number of such squares
depending on the presence or absence of an 0 and/or 00), the
simplified arrangement shown in FIG. 5 has but one selector for any
six-number group which, as particularly described for selector 213,
offers a choice of six "straights" (i.e. any one of the six
adjoining numbers 19 - 24), any "split" (combination of two) either
longitudinally or transversely, either of two "streets" (transverse
three-number combination), either of two "quarters" (four-number
combination) and a "line" (six-number combination). For this
purpose, the selector 213 comprises a rotatable knob 213a and a
slider 213b, knob 213a having three positions for energizing a
first contact 213c (left), a second contact 213d (right) or both
these contacts together (center). An arm 213e rigid with knob 213a
closes one of three switches 213f, 213g, 213h in its various
positions to transmit respective odds factors to the associated
multiplier, not shown, the odds factor being the same for the two
outer positions (switch 213f or 213h closed) and lower for the
middle position (switch 213i closed). Slider 213b has an arm 213h
for the alternate closure of six multiplier-controlling switches
213j, 213k, 2131, 213m and 213o in corresponding positions in
which, as best seen for selectors 213' and 213" , the slider may be
indexed by being dropped into a notch 225 of a track 226 after
being raised from another notch in which it has been seated. A set
of contacts 213p on the left and 213q on the right serve for the
selective energization of different combinations of leads 219 in
the six operative slider positions, the slider also having a
seventh or inoperative position in which none of these leads is
energized. Leads 219 terminate at the setting inputs of respective
flip-flops 220 which are part of a circuit arrangement analogous to
that shown in FIG. 3A with reference to flip-flops 160, these
flip-flops being automatically reset at the end of the closed phase
of each betting cycle. A set of signals 221, comparable to lamps
124 of FIG. 3A, are connected to respective output conductors
N.sub.19 - N.sub.24 of flip-flops 220 so as to be individually lit
whenever these flip-flops are set, these output conductors also
extending by way of respective AND gates Q.sub.19 - Q.sub.24, whose
other inputs are tied to numerical lines M.sub.19 - M.sub.24 from
the banker's station, to an OR gate 225 working directly into an
output of an AND gate 222 and through an inverter 223 into an input
of a triple-coincidence AND gate 224. A relay 227, connected across
line M, has the back contact of its single armature multipled to
other inputs of AND gates 222, 224, the third input of AND gate 224
being connected directly to line M. Two signs 228 and 229, reading
"BETTING OPEN" and "NO MORE BETS," are respectively lit in the
energized and the de-energized condition of relay 227 which is the
counterpart of line relay 153 in FIG. 3B. When energized, the
armature and front contact of relay 227 also apply working
potential to a wiper of knob 213a and through it to either or both
bank contacts 213c, 213d associated therewith. The outputs of AND
gates 222 and 224 are connected to control electrodes of a win gate
230 and a loss gate 231.
In its lowermost position, the wipers of slider 213a engage two of
the contacts 213p, 213q, respectively associated with numbers 19
and 25. Since these wipers are respectively connected to contacts
213c and 213d of knob 213a, only contact 213p will be energized in
the left-hand position of this knob and will set the corresponding
flip-flop 220 with resulting energization of line N.sub.19 and lamp
221(19). In this position, switch 213o will be closed to transmit
to the multiplier a signal which, together with that transmitted
concurrently by switch 213f, establishes the odds applicable to a
single number selection or "straight," generally 35:1. If knob 213a
had been in its right-hand position, contact 213d would have
energized the wiper engaging contact 213q so that the setting of
the No. 22 flip-flop 220 would have applied voltage to lead
N.sub.22 with resulting illumination of sign 221(22); the same odds
would have been established in that case by the joint closure of
switches 213h and 213o . When knob 213c and 213d simultaneously
energizes the contacts 213p and 213q associated with numbers 19 and
22 to register a "split," with a setting of the two corresponding
flip-flops 220, lighting of signs 221(19) and 221(22), and
application of voltage to one input each of AND gates Q19 and Q22,
the odds, as determined by the joint operation of switches 213j and
213o, are then much lower, generally 17:1.
In the second-lowest position of 213b213 , the combination of lines
N.sub.19 and N.sub.20 (associated with the left-hand numbers 19 and
20) and/or N.sub.22 and N.sub.23 (associated with the right-hand
numbers 22 and 23) is registered according to the position of knob
213a; this results either in a "split" (odds 17:1) or in a
"quarter" (odds 8:1), with the lighting of signs 222(19), 221(20)
and/or 221(22), 221(23). The third slider position, similarly,
gives a choice between numbers 20 and/or 23; the fourth position
registers either of the two "splits" 20, 21 and 23, 24 or the
"quarter:" 20, 21, 23, 24. The fifth position deals with numbers 21
and 24, again giving the choice among two "straights" and a
"split." Finally, the top working position offers a selection of
the left-hand "street" 19 - 21, the right-hand "street" 2d - 24 or
the "line" 19 - 24, with odds of 11:1 or 5:1.
If any one or more of line N.sub.19 - N.sub.24 are energized and a
corresponding line M.sub.19 - M.sub.24 receives a signal from the
banker's station, the associated AND gate Q.sub.19 - Q.sub.23
conducts and energizes the AND gate 222 to open the win gate 230
for operation of the totalizer in an additive sense, taking into
account the odds registered by the selector-actuated switches.
Naturally, he selector elements 213a, 213b may be provided with
mechanical or electrical locking means to prevent their untimely
actuation, e.g. with the aid of solenoid-operated detents as
illustrated at 138 - 140 in FIG. 3B; such solenoids or other
electromechanical means may also be used to reset the sliders 213,
213', 213" to their uppermost or inactive positions at the end of
each closed phase, either automatically or in response to a special
signal from the banker's station.
If none of the numbers chosen by selector 213 is spun, all the AND
gates Q.sub.19 - Q.sub.24 remain blocked and a true signal is
applied by inverter 223 to one of the three inputs of AND gate 224.
At the beginning of the next open phase, the second input of this
AND gate is also energized from line M while relay 227, shown to be
of the slow-operating type, still applies voltage to the third
input to open the loss gate 231, thereby causing the totalizer to
perform a subtracting operation.
It will be understood that the connections between leads 219 and
flip-flops 220 may include circuitry for the cancellation of
selections before betting is closed, as described above with
reference to flip-flop 158 and relays 156, 161. Other circuitry
from FIGS. 3A and 3B (e.g. an overdraft relay) may likewise be used
insofar as it applies to one-shot propositions.
The operation of the even-chance selectors will now be described
with reference to knob 214 controlling the choice between "red" and
"black;" the wiper of this knob, connected to the front contact of
relay 227, is engageable with either of the two bank contacts 213R,
214B, being disengaged from both in an intermediate position. One
of the two flip-flops 232R, 232B is settable by this wiper, again
through the intermediary of circuitry previously described but not
shown in detail in FIG. 5, to condition either of two pairs of AND
gates 233, 234 or 235, 236 for conduction in the event that their
other inputs are subsequently energized by voltage on one of the
two lines M.sub.b, M.sub.r. AND gates 233 and 235 work through an
OR gate 237 into the control electrode of a win gate 238; AND gates
234 and 236 similarly work through one OR gate 239 into a control
electrode of a loss gate 240. Thus, gate 238 is opened when line
M.sub.r receives a signal in the set condition of flip-flop 232R or
when line M.sub.b is energized upon the setting of flip-flop 232B;
conversely, loss gate 240 is activated when energization of line
M.sub.r coincides with a setting of flip-flop 232B or when line
M.sub.b carries current upon the setting of flip-flop 232R.
The resetting of flip-flops 232R, 232B after each cycle is carried
out by circuitry of the type previously described. If, under the
house rules, the appearance of a 0 (or 00) is to leave the even
chances standing, then such flip-flop will not be reset in that
event; naturally, neither line M.sub.r nor line M.sub.b would then
receive a signal upon the spin of a 0 (or 00).
Knob 214 may also be associated with an odds selector similar to
wiper arm 213e, the odds factor here having the value of unity.
The operation of selectors 215, 215' and 215", being analogous to
that of selector 214 (as well as that of field selector 113a in
FIG. 3B) except for a different combination of winning numbers,
need not be described in detail. This also applies to other
multiple-choice selections usually provided on a roulette layout,
such as first, second and third dozen.
Naturally, the credit-balance register 104 at each player's station
should be accessible to an authorized representative of the banker
or the house for resetting to zero, with payment of the indicated
amount to the player upon his request or at the end of a gambling
session.
VI. HORSE-RACE WAGERING
A further embodiment of the present invention is illustrated in
FIGS. 6 - 10b in which a player is permitted to place wagers on the
outcome of a horse race or a series of horse races from a remote
panel generally designated 300. Preferably, as shown in FIG. 6, a
number of such panels are located in a suitable area in the race
track at which the player may sit comfortably while viewing the
track from an optimum vantage position such as in a lounge or
restaurant at the track. In a typical track installation a
plurality of betting panels 300a - 300n are tied into a control
computer 302. The player opens an account by making a payment at a
teller's station 304, specially provided for this purpose.
The teller transmits the information, e.g. over teletype lines 309
and 311, to computer 302 to cause the latter to store information
respectively relating to the identification and code number of the
player, and the amount of money given in payment to the teller. A
receipt may be issued at this time to the player containing the
relevant information. The computer 302 then establishes in its
memory an initial credit balance for the player. Computer 302 is
tied into a track computer 303 commonly provided at parimutuel
tracks for the purpose of computing the odds on the horses running
in each race.
Wagers can be placed on the races without the need for the player
going to the betting windows to purchase his wagering tickets, thus
saving him the burden of spending time waiting on lines. As shown
in FIG. 7 the operating panel 300 for the horse-race wagering
operation comprises a window 306 in which an initial credit balance
may be displayed reflecting the data stored in computer 302 for the
player. That credit balance is updated periodically depending on
the outcome, to wit, the success or lack of success, of a wager
made by that player on a horse race or a series of horse races. As
herein shown that initial credit is displayed at window 306 by the
player placing an identification card or badge (which he has
obtained at teller's station 304, and which carries his
identification number) into a slot 308 which is scanned or read by
suitable equipment located in the panel to identify the player to
the control computer 302.
For additional security the player may also be provided at teller's
station 304 with a code number which may be conveniently made up of
three or more digits. That code number is inserted into the panel
by the proper activation of several numbered code buttons 310. The
code number along with the identification number on the player's
card provide a unique identification of the player to computer 302.
Both the badge and the identification code must be fed into the
panel to enable the player to make a wager from the panel.
The horses running in a particular race are identified by numbers 1
- 12 and a linear array of twelve select buttons 312 is arranged in
the central region of the panel. In the event that more than twelve
horses are running in a given race, the additional horses may be
grouped as "field" and identified by number 12. The odds for each
horse running as "field" are the same, and if the player selects
the field to win, place or show by operating button No. 12, he will
be successful if any horse in the field wins, places or shows. A
window 314 is located to the left of buttons 312 and provides an
indication of the number of the race for which betting is at that
time permitted. The number appearing in window 314 is displayed
before the commencement of betting on that race under the direction
of track computer 303 and is changed in each panel 300 when track
computer 303 transmits an appropriate signal to the central
computer 302 at the proper time. The wagering period prior to the
running of the race is controlled by the track computer 303 which
causes an "open" light 315 to be lit at each panel 300 during the
period in which a wager may be placed on the outcome of the race
identified by the number appearing in window 314. At a
predetermined time prior to the beginning of the race the wagering
period is closed, light 315 is de-energized, and a "closed" light
317 is caused to be lit. Thereupon no wagers made from panel 300
will be accepted by computers 302 and 303. This fact is indicated
at panel 300 by the lighting of a "rejected" light 319 which may be
red in color. Under normal conditions the wager made at panel 300
is accepted by the track computer and an indication of this is
given to the player by the energization of an accepted light 321
which may be green in color.
Once the player has made his selection of a horse by the operation
of one of horse-select buttons 312, he selects the amount of the
wager and the selected desired position for the selected horse,
i.e. win, place or show. To this end three sets of money-select
buttons 320, 322 and 324 are respectively provided in win, place
and show sections 320a, 322a, and 324a. Each set of buttons 320-324
includes individual buttons for making wagers in the amount of $2,
$5, $10, $50 and $100. Thus to make a wager for a horse to win, one
or more of buttons 320 are operated, and for making a place wager,
one or more of buttons 322 are operated. The amount of the wager
made is determined by which of the buttons in the selected set is
operated.
In some race tracks a player is allowed to place wagers on the
final two, e.g. the eighth and ninth races, on the day's racing
program at any time after the completion of the second race, as
opposed to the other seven races for which wagers may be placed
only after the results of the preceeding race have become
final.
An advance wager may be made on the panel 300 by operating a button
323 to bet on the eighth race and/or a button 325 to place a wager
on the ninth race. The selection of the horse and amount of wager
is then made as in an ordinary single race wager.
After the player has activated the desired horse select button 312,
and the wager-amount and position-select buttons, the wager is
placed by operating a transmit member 330. Once transit member 330
is operated the wager cannot be recalled or canceled by the player.
The data for the wager (i.e. the number of the selected horse, the
amount wagered, and the type of wager made) are transmitted in
suitable binary form along with the player's identification to
control computer 302, and from there to track computer 303. The
amount wagered is immediately subtracted from the player's stored
credit balance in the balance storage section of computer 302, and
a slip of paper on which the information for that wager is printed
is issued to the player from a slot 328. Computer 303 uses the
wager data to update its betting-pool data from which the odds for
that race are calculated in a known manner. When the wagering
period is over, the odds become final.
Upon the completion of the horse race, control computer 302
receives the payoff data for the win, place and show horses as well
as combination, and the special races, such as the Daily Double,
Exacta etc., from the track computer. The wagers made earlier for
that race from the betting panels are all stored in computer 302
and these stored data are scanned and compared to the race results
to locate all successful wagers. If the player is successful in
picking the winning horse, or in selecting the second horse for
place, or in making any other winning wager, the credit-balance
register for that player in computer 302 is updated by an amount
equal to the payoff for the successful wager multiplied by the
number of units wagered, since the payoff in most tracks is
calculated for a basic $2 wager. For example, if a player has
successfully wagered $10 (five units) on the outcome of a race, the
payoff figure is added five times (i.e., multiplied by five) and
then added to his previous balance.
To protect the player's privacy, his current credit balance is
preferably not continuously displayed in window 306. If the player
should desire to learn his credit balance, so that he may know how
much of his initial investment is available for future wagering,
the player operates a credit balance button 336 which causes his
credit-balance to be viewed at window 306. The player may also have
his credit balance printed on a memo strip by a balance operation
of the receipt button 338 which causes a printed slip, prepared by
a printer unit housed in panel 300 and controlled by the data
stored in computer 302, to be passed out of the panel through slot
328.
The computer 302 comprises means to compare the amount wagered by a
player against that player's current credit balance, to sense the
making of a wager of an amount greater than the player's credit
balance and upon that occurrence to prevent the completion of that
wager. This condition is reflected at the player's panel by an
energization of an overdraft indicator 340 visible through window
306, and computer 302 will thereupon, in a manner described below,
prevent the making of that wager and cause the reject light 319 to
be energized.
To increase the amount of his wager, the player may either make a
number of single bets during the wager-open period by repeated
operations of the horse-select, wager-amount and transmit members
or operate the wager-amount-select buttons 320, 322 and 324 a
desired number of times until the amount of the desired wager is
accumulated and appears in a window 326. The wager is then
effected, that is, the pertinent wager data are communicated to
control computer 302 by the operation of transmit member 330. A
player who may wish to place a single wager on a single horse to
win, place and show may make such a combination wager by actuating
the desired horse-select member and either of two buttons 332 (e.g.
for a $6 or $15 wager) on a combination panel 334, and then
operating the transmit member 330. The combination wager is
transmitted to the computer 303 in the form of a single wager.
Computer 303 operates on that wager information to translate it
into three separate wagers, one each for win, place and show. The
amount of each component wager in the combination wager is
one-third of the amount wagered by the operation of combination
button 332.
If a horse is "scratched" from the race, this information is
transmitted from track computer 303 to computer 302. To prevent the
making of a wager on a scratched horse, a scratch light 342 may be
caused to light when the select button 312 corresponding to the
scratched horse is operated by the player. After a player has
operated some or all of the buttons for the purpose of
communicating a wager to computer 302, but has not yet operated the
transmit member 330, he may cancel his yet uncompleted wager by
operating a cancel-wager button 343 to reset all the previously
actuated buttons and thereby clear the panel for the making of a
new wager. Computer 303 also prevents the making of a wager on a
scratched horse if one is made, and causes reject light 319 to be
energized at that time. Alternately, the indication of a scratch
may be reflected through computer 302 to each of the panels 300 to
inhibit the operation of the corresponding select button 312 at the
panel.
Upon the completion of the player's wagering activities for a given
day, the player generally desires to receive his remaining balance
at teller's station 304. He may, of course, first view that balance
at display 306 or have it printed out by the operation of button
338.
When requested by the player, the teller determines the player's
remaining balance by making an inquiry over a teletype line 343 of
the stored balance for that player in computer 302. The latter
transmits that information to the teller over a status line 345.
When the teller has paid the corresponding amount of cash, the
player's balance is reduced by that amount or canceled by the
teller transmitting balance-withdrawal data over a line 342. If
there is any question of the player's true balance, the teller,
upon the presentation by the player of his receipt, which contains
his badge number, code for the day, and the amount deposited by
that player, may request an audit of that player's wagering
activities for the day, as prepared in computer 302, over a line
344. The teller then receives a printed record of all wagers,
refunds and payoffs made by or for that player that were recorded
and processed in computer 302.
Upon the completion of the day's activities, the player may elect
to leave his credit balance with the track by not collecting his
money at the teller's station. To this end, at the end of a day,
after all collections have been made, the credit storage portions
of computer 302 are scanned to discover all remaining credit
balances. This information is conveyed to the teller's station from
computer 302 and records of those remaining balances are maintained
at the teller's station. A player may then at any subsequent time,
by displaying to the teller his identifying receipt, either collect
his credit balance, or establish a new credit balance in computer
302 for the purpose of wagering.
In this manner, the player need not carry large sums of money to
and from the track, thereby reducing the possibility that that
money may be lost or stolen. In addition the track may make use of
the funds left in its custody for any proper purpose until they are
collected by the proper player.
In many race tracks the player has the opportunity to place wagers
on specified combinations of races in which the return to the
player, if he is successful, may be considerable. The most popular
of these is the so-called Daily Double in which the player, to be
successful, must select the winners of both races or halves
(usually the first and second races on the program) of the Daily
Double. A Daily Double wager can be made only before the running of
the first race of the Daily Double.
That open period is indicated to the player by the actuation of a
"Daily Double open" light 344 under the control of computer 303.
When the Daily Double wagering period ends at a predetermined time
prior to the first half of the Daily Double, light 344 is turned
off and a "Daily Double closed" light 346 is activated. To make a
wager on a Daily Double the player operates one of the select
buttons in each of two rows 348 and 350 located at the upper
portion of panel 300. Windows 352 and 354 are respectively located
to the left of horse select rows 348 and 350 and indicate the
number of the race on which the wager is to be placed. The select
buttons in rows 348 and 350 each carry a unique number for each
horse in the race. To make a wager on the Daily Double the player
first activates Daily Double button 356, passes one button in row
348 to select the winner in the first race of the Daily Double, and
then operates a button in row 350 to select the winning horse in
the second race of the Daily Double. The player then marks the
amount of his wager by actuating one of two buttons 358 (the $2 or
$10 button) located in a Daily Double panel 360. To complete the
wager the player operates the transmit member 330 to communicate
the wagering information to computer 302 and thence to track
computer 303. The amount of the wager is presented to the player in
window 326. To increase the amount of the wager, the player may
operate a money-hold button 331 and then operate either
wager-amount-select button 358 a desired number of times until the
desired wager amount appears in window 326. The money-hold button
331 may be released by the operation of a release button 333, by
the operation of cancellation member 343, or by the removel of the
player's identification badge from slot 308.
The player may make wagers on different combinations in the Daily
Double to increase his possibility of success, as by combining one
or two key horses running in the first half of the Daily Double
with several horses running in the second half of the Daily Double.
In the system herein disclosed this may be accomplished by
operation of money hold button 331 and by a repeated selection of
horses in each race by the actuation of one of buttons 348, 350,
followed by the operation of the transmit member 330 for each such
combination.
The operation of computer 302 with respect to a Daily Double wager
in the manner in which it is recorded and updated upon a successful
payoff is substantially the same as described above for a single
race-wager. The amount of money wagered on the Daily Double is
subtracted from the player's credit balance and a successful payoff
to the player is reflected in the augmentation of the credit
balance by an amount corresponding to the money wagered multiplied
by the odds factor for the winning Daily Double provided to
computer 302 from track computer 303. The payoff for a successful
Daily Double wager is, of course, usually higher than for a
single-race wager.
In some states other special wagering arrangements are provided in
which the player has the opportunity to even further increase his
winnings by correctly predicting the results of a combination of
races, rather than just the outcome of a single race. A Twin Double
may be considered as being a pair of Daily Doubles, that is the
player to win the Twin Double must select the winners of four
specified races designated by the track for that purpose. The
Exacta requires the player to select the win and place horses in a
single race in the correct order of their finish. The Quinella is
similar to the Exacta but permits the player to select the first
two horses in a given race in either order of finish. The Big
Exacta requires the player to pick the first two horses in the
correct order of finish in two specially designated races. The
difficulty and thus the potential payoff of these special wagering
combinations is greatest on the Big Exacta and Twin Double
combinations. To increase the scope of possibilities in placing
wagers on the Exacta and Quinella the player may "box" his bets by
placing wagers on all permutations or combinations of two or more
horses running in the race on which those wagers are permitted.
To place a Twin Double wager, a button 362 is operated and select
buttons 348 and 350 in the Daily Double section of the panel are
actuated to select the winners in the first half, to wit, the first
two races in the Twin Double. The winning of the first half of the
Twin Double provides the player with units that he can then wager
on the second half of the Twin Double. In order to continue to make
a desired number of wagers on the second half of the Twin Double,
he must place a sufficient amount of wagers in the first half of
the Twin Double. Assume that the player has decided to wager on
three combinations in the first half and four combinations in the
second half (e.g. the No. 5 and No. 7 horses in the third Twin
Double race combined with the No. 6 and No. 8 horses in the fourth
race). Since only one of the wagered combinations in the first-half
combination can be successful, the player must thus wager each of
the three first-half combinations four times so that he will have
at least one unit or ticket to wager on each of his proposed
second-half combinations. If the player is successful in the first
half of the Twin Double his credit balance is not augmented since
the Twin Double is not completed. Instead the number of units
available for wagering on the second half of the Twin Double are
computed in computer 302 and visually presented in a Twin Double
units window 364. The player may then make his wagers on the second
half of the Twin Double by again operating buttons 348 and 350, the
appropriate wager button 358, and transmit member 330 the desired
number of times. Each wagering operation is reflected by a decrease
in the indication of the remaining available wagering units in
window 364. If desired, the panel printer may print out the number
of wagering units remaining on a slip of paper which is passed to
the player from slot 328. The player may continue to wager until
the reading in window 364 is zero at which time the wagering is
completed. That zero count is sensed in computer 302 which then
prevents the acceptance of any further wagers on the Twin
Double.
Of course, if the player is unsuccessful in the first half of the
Twin Double, that is if none of his first-half selected
combinations is the correct one, no units appear in window 364 (its
count remains at zero), and the computer 302 than inhibits all
wagers on the second half of the Twin Double.
To make an Exacta wager, a button 366 is operated, two or more of
buttons 312 are actuated, an "up only" button 370, a "down only"
button 372, or a box button 369 is operated. That is if the player
is wagering that horse No. 7 will win, and horse No. 3 will come in
second, he will depress buttons No. 3 and No. 7, and then box in
the "down only" direction by the operation of button 370.
Ordinarily in a straight race only one of buttons 312 may be
depressed at a single time, that is an operation of a horse select
button releases any previously operated select button pressed prior
to a cancel or transmit operation. However, button 366, when
operated, overrides the button control mechanism to allow the
simultaneous operation of two or more of buttons 312. The Exacta
wager is completed by first operating one of buttons 358 and then
operating transmit member 330.
A Quinella wager is made by operating a button 368 and depressing
two of buttons 312 corresponding to the first two horses picked to
finish the race in either order. Button 368, like button 366,
permits the simultaneous depression of two or more of buttons 312.
One of buttons 358 and transmit member 330 are then operated to
complete the Quinella wager.
In the Quinella (or Exacta) wager it may be desired to make wagers
on the combinations (or permutations) of two, three or more
selected horses. Since in a Quinella the order of finish is
irrelevant, it is the combination that is desired; in an Exacta, in
which the order is significant, it is the permutation that is
desired. To place a plurality of Quinella (or Exacta) wagers, the
player selects two, three or more horses and these numbers are then
"boxed" by the programming of computer 302 in combination with
appropriate circuitry in panel 300 by the operation of boxing
button 369 to create wagers on all the combinations (permutations)
of the selected horses. The instruction to box follows from an
actuation of the Quinella (or Exacta) button 368 (366) the
operation of button 369, and the selection of two, three or more
select buttons 312.
Thus, for example, if the player wishes to box horses 1, 2 and 4 in
an Exacta wager, the boxing system will place wagers on the 1-2,
1-4, 2-4, 2-1, 4-1, and 4-2 permutations. If it is desired to box
in only one direction, that is to place an Exacta wager on either
the first three or the second three of these permutations, the
player, in addition to operating the Exacta button 366 and the box
button 369, must also operate the "up only" button 370 or the "down
only" button 372. Thus, if buttons 366, 369 and 370 were operated,
the player would have Exacta wagers on only the 1-2, 1-4 and 2-4
finishing sequences.
For a Quinella wager the operation of buttons 368 and 369, and of
the 1, 2 and 4 select buttons 312, causes the boxing of these
horses to place wagers on the 1-2, 1-4 and 2-4 horses in either
order of finish.
The Big Exacta is similar to a Twin Double in that the player is
required to correctly predict the first two horses in their exact
order of finish in two races. Since the Big Exacta races are
usually different from the race assigned to an Exacta wager, the
operation of button 366 at the first race of the Big Exacta
indicates to the computer 302 that a Big Exacta wager is being
made, and that a successful outcome of the first race should not be
credited to the player's credit balance, but rather should be
registered in winning units in window 364 indicating to the player
the number of units available for wagering on the second race in
the Big Exacta. As in the Twin Double, wagers made on the second
race of the Big Exacta, by the operation of two or more buttons
312, may continue until the number of units in window 364 is
decreased to zero at which time the computer 302 will accept no
further wagers. As in a regular Exacta, the player in a Big Exacta
wager may wager all or only selected up or down permutations of two
or more horses, in each race, by the boxing technique outlined
above.
BETTING PANEL 300
The Betting Panel 300 is illustrated in FIG. 8a-8c in block-diagram
form. The player identifies himself to control computer 302 by
inserting his badge into an optical badge reader 375, which scans
the configurations of holes in that badge to store an
identification word in the initial bit positions of a
player-identification register 374. The badge reader 375 senses the
presence or absence of the badge. Whenever the badge is removed,
reader 375 resets player-identification register 374, thereby
clearing its contents.
The player's identification number is completed by sequentially
operating code buttons 310 to enter the remaining digits in
register 374. Upon the insertion of the final code digit in
register 374, the stored player-identification word is transmitted
through a multiplexer 376 to computer 302. The stored player
identification word is continuously available to computer 302
through multiplexer 376.
When computer 302 has received and verified the player's
identification code number, it transmits over a line 378 (FIG. 6)
the player's credit balance which was fed into its memory at the
time the player established his credit at teller's station 304.
That balance word is stored in a balance register 380 and is
transferred to a decoder driver 382 which processes that
information into a form to operate balance-credit display 306. To
view his balance when desired, the player operates balance button
336 which enables a timer 384 to actuate the credit display 306 for
a brief period determined by the enabling period of timer 384.
Decoder driver 382 also transmits the credit balance information to
a printer/decoder/converter 389. In order to obtain a printout of
his balance, when desired, the player operates the balance receipt
button 338 which applies an enabling signal to one input of a
selector 386, another input of which receives the balance-credit
data via printer/decoder/converter 389. Selector 386 in turn causes
a printer 390 located in panel 300 to print out the player's
current credit balance. The date is inserted daily into printer 390
and is printed with each line.
The track computer 303 transmits race-number data to control
computer 302 over a line 392 (FIG. 6), and suitable corresponding
data are transmitted from computer 302 to panel 300 over a line 394
where they are stored in a race-number register 396. The race
number is transmitted each time a form of betting is opened or
closed. These data, which also include betting open and
betting-closed information, are transferred to a decoder driver 398
which produces therefrom signals to operate either the betting-open
or betting-closed indicators 315, 344 or 317, 346, whichever is
appropriate, and the race-number displays 314, or 352 and 354. When
betting is closed, a signal to that effect may be used to disable
the race-number display 314, or displays 352 and 354.
As described above, the making of a wager is carried out at panel
300 during the open period by actuating suitable buttons on the
panel which reflect all the pertinent information for that wager,
such as horse selection, position, and the amount of the wager. For
a simple race, one of the buttons 312 is operated to introduce the
desired horse number into a horse-select register 399.
The operation of one of the win, place, show or combination buttons
320, 322, 324 or 332 is effective to feed a corresponding input to
accumulator 401 and to a position register 402. That is, a
two-dollar win button operation inserts a two-dollar amount into
accumulator 401 and a win word into register 402. The combination
of the information inserted in this manner into registers 399, 401
and 402 thus constitutes the significant information necessary to
identify the nature of the bet. For a simple race bet such as this,
a bet-identification register 400 is left unused, i.e., its
contents are zero. The combined word from registers 399 through 402
is applied to the input of a selector 404 and from that selector to
one input of an AND gate 406. When transmit member 330 is operated,
gate 406 is enabled and the combined bet data are transmitted
through multiplexer 376 to computer 302 over line 408 (FIG. 6). The
player-identification word is also transmitted through multiplexer
376 to computer 302.
The accumulator 401 is also connected to a decoder and display 326
to provide a visual indication of the amount wagered. Repeated
operation of one of the win, place, show or combination buttons
320, 322, 324 or 332 allows the player to accumulate a wager amount
which is the sum of the amounts indicated by his repeated operation
of the amount buttons. In this way, the player may designate a
wager of almost any value before operating the transmit member
330.
The control computer 302 compares the amount of the bet with the
player's current credit balance and if it finds that the player's
balance is sufficient to cover the wager it transmits the bet data
over line 412 to track computer 303. If, for example, the wager is
timely placed (i.e., if betting is open), and if the selected horse
is not scratched from the race, track computer 303 accepts the bet
and transmits a signal over a line 414 to computer 302. If the bet
is unacceptable for any reason, such as a scratched horse or the
late placement of the bet, or if the selected betting pool is
closed as when no show betting is permitted in the race, track
computer 303 will send a reject signal to computer 302 over line
414.
The appropriate accept or reject signal is transmitted from
computer 302 to panel 300 over a line 416 and is fed into a decoder
driver 418. If the signal is a bet-accept signal, accept indicator
321 is operated and printer 390 is enabled through selector 386 to
print out a memo containing the pertinent wager received via a
decoder/converter 388 from multiplexer 376.
The accept signal is also applied to one input of an AND gate 335.
If hold-money member 331 is not actuated, a reset signal from gate
335 clears registers 400-402, preparing the registers for a
completely new bet. If, as explained above, hold-money member 331
is actuated, gate 335 will not transmit the reset signal to
registers 400-402. The player may now select another horse at
buttons 312 and place the same type of bet by operating transmit
member 330.
To reset the money-hold circuit to normal operation, the player
operates release member 333. This resets money-hold actuator 331
and also transmits a clearing signal to registers 399-402. The
clearing signal to register 399 is transmitted directly from
release member 333. The clearing signal for registers 400-402 is
transmitted through a gate 337 which is present to isolate the
clearing signal of gate 335 from horse-select register 399.
Operation of cancel member 343 at any time clears registers
399-402, as does the release member, except that money-hold member
331 is not affected.
If the wager is rejected for the reason that the player's balance
is insufficient to cover the amount of the wager, decoder driver
418 produces an overdraft signal which enables the overdraft
indicator 340 directly and the reject indicator 319 through gate
341. A scratch signal is transmitted from computer 302 through an
OR decoder driver 418 to enable the scratch indicator 342 directly
and the reject indicator 319 through gate 341. Any other reject
signal is transmitted from decoder driver 418 through gate 341 to
actuate the reject indicator 319.
A wager on the Daily Double is made, as described above, by
operating daily-double button 356, operating certain horse-select
buttons 348 and 350, and then operating one of buttons 358. As
shown in FIG. 8a, the operation of button 350 inserts data for the
second race into horse-select register 399 and the operation of the
horse-select button 348 for the first race in the Daily Double
stores these data in a second horse select register 420 whose
output is applied to another input of selector 404. The making of a
Daily Double wager by the operation of daily-double member 356
supplies a control signal to selector 404, causing the latter not
to transmit the position data to gate 406, but instead to transmit
data from the first and second horse-select registers 399 and 420
to gate 406 and, upon the operation of transmit member 330, to
computer 302.
Betting on the first half of the Twin Double proceeds in the same
fashion as with the Daily Double just described except that
twin-double member 362 is used in place of daily double member
356.
After both races in the first half of the Twin Double have been run
and their results made official, track computer 303 notifies
control computer 302 of the results. Computer 302, in turn, scans
its memory for all winning combination bets on the first half of
the Twin Double. For each such winning combination it credits units
to the player as described above. The credit units are made
available to betting panel 300 via register 410 and an AND gate
424. When twin double member 362 is actuated it transmits an
enabling signal to gate 424 allowing register 410 to transmit the
number of units to decoder driver 426 and thence to units indicator
364. The player may then proceed to place wagers on the second half
of the Twin Double in a manner similar to that for the first half
of the Twin Double. That is, twin-double member 362 and
horse-select buttons 348 and 350 are actuated followed, by the
operation of transmit member 330. Computer 302, instead of
comparing the wager amount to the credit balance, compares the
wager unit made on the second half of the Twin Double to the units
balance. If there are sufficient units to cover the wager, computer
302 processes the wager to track computer 303 in the same manner as
before. The new units balance, less the units just wagered, is made
available to register 410. In this way, several successive Twin
Double second-half wagers may be placed until the units balance is
exhausted. Any further attempts by the player to place second-half
Twin Double wagers will be rejected by computer 302 actuating the
reject indicator 319 as previously described.
To place a wager in advance on races 8 or 9, at tracks permitting
such advance sales, the player actuates either advance-sale-8
member 323 or advance-sale-9 member 325. Actuation of either of
members 323, 325 places an identification code word in
bet-identification register 400. The player proceeds to make a
horse selection and to actuate the win, place, show, or combination
buttons as before in the case of a simple race wager. Upon the
actuation of transmit member 330 the entire contents of registers
399-402 including the advance-sale code from register 400 are
transmitted to computer 302.
Similarly the player may place a wager on the Quinella by actuating
Quinella member 368, or the Exacta by actuating Exacta member 366.
Either operation places an appropriate code in bet-identification
register 400. In the case of a Quinella or Exacta wager, the player
makes more than one selection on buttons 312, thereby placing more
than one horse number in horse-select register 399. For a simple
Quinella bet, the player then actuates transmit member 330.
However, for an Exacta wager the player also actuates either "up
only" member 370 or "down only" member 372 in order to transmit the
essential information as to the predicted sequence of the finish.
The actuation of members 366 and 370 or 372 loads appropriate codes
into register 400 for transmission to computer 302.
As described above, the player may elect to box two or more horse
selections in the case of an Exacta wager, or three or more horse
selections in the case of a Quinella wager. To do so he also
actuates box member 369 adding an appropriate code to bet
identification register 400. He may also, in the case of the
Exacta, select "up only" boxing or "down only" boxing by actuating
either member 370 or member 372 as appropriate. Whichever options
are selected by the player, appropriate codes are loaded into
register 400 and upon the subsequent actuation of transmit member
330 the entire contents of register 399-402 are transferred to
computer 302 as previously described.
A player may place wagers, at tracks and in states permitting same,
on the Big Exacta. To do so member 366 is used in the same fashion
that twin-double member 362 was used. That is, for the first half
of a Big Exacta the player actuates member 366 and then proceeds to
make Exacta selections as previously described. When the second
half of the Big Exacta is opened, computer 302 loads the register
410 for the units indicator 364 as previously described for a Twin
Double wager operation. Actuation of Big Exacta member 366
activates units indicator 364, informing the player of the number
of wagering units he is entitled to wager, if any. The player then
proceeds to place his second-half Big Exacta wagers in the same
fashion as for the Twin Double previously described except, of
course, Big Exacta member 366 is operated instead of Twin Double
member 362.
The operation of computer 302 may be understood by reference to the
simplified program flow charts shown in FIGS. 9a-9b. It will be
appreciated that computer 302 may be a general-purpose digital
computer programmed to perform the required operations from data
derived from the panels 300 and from the track computer 303, or a
special purpose computer designed to perform the required
functions. It is believed to be well within the skill of those
skilled in the programming art to implement the complete program
for whatever type of computer is selected, so that only the basic
steps in that program are described herein. The program routine
illustrated by the flow chart of FIG. 9a is the background-program
routine, that is the program under which computer 302 operates when
it is not receiving wagering data from any of the betting panels
300 or from track computer 303. Thus, computer 302 first senses at
430 if data are being received from the teller's station. If the
answer is yes, these data are read at 432. If the answer is
negative, the computer keeps on repeating the step until it obtains
an affirmative response at which time a decision is made at
decision step 434 to determine whether the teller's data include an
instruction to open a new account for a player.
If the answer at step 434 is affirmative, a storage area in the
memory of computer 302 is designated for the player at 436, the
amount deposited is added to the player's credit balance at 438,
and a memo confirming the new account is sent to the teller's
station as indicated at 440 after which the cycle is repeated.
If the answer to decision step 434 is negative, the decision is
then made at 442 as to whether the new data reflect a new deposit
made by a player into his previously established account. Upon an
affirmative response the new amount is added to that credit balance
at 438, and a suitable memo is sent to the teller as described.
Upon a negative response at step 442, the decision is made at step
444 as to whether the newly received data are for closing a
previously established wagering account.
Upon an affirmative reply at step 444, the computer is then
instructed to search its wager storage area to determine at 446
whether that player has any outstanding or "live" wagers at that
time. For any such live wagers, the information for that wager and
the player's credit balance are written to the teller at 448 and
450, the storage area in the control-computer memory for that
player is closed at 452, and a zero credit balance for that player
is established at 454, after which the program is returned to its
initial idling condition at step 430.
Upon a negative response to decision step 444, a determination is
then made at step 456 if the new data constitute a withdrawal by
the player from his credit balance. If the response is affirmative,
the player's credit balance is compared to the amount of the
withdrawal at 458. If the latter exceeds the former a
withdrawal-reject memo is written to the teller as indicated at 460
to prevent the completion of the withdrawal at the teller's
station, and the cycle is repeated. If the player's balance is
sufficient to cover the amount of the withdrawal, his balance is
reduced by that amount as indicated at 462, and the player's new
reduced balance is sent to the teller as indicated at 464.
Upon a negative response at decision step 456, a decision is then
made at 466 as to whether the new panel data are indicative of the
closing of wagering for the day. Upon an affirmative response to
that step the program is terminated. A negative reply at step 466
indicates an error in the received data and the program is caused
to be repeated, commencing once again at step 430.
When computer 302 receives wager data from one of the panels or
data from track computer 303, the background program of FIG. 9a is
temporarily halted to allow for the processing of the wager in
accord with the foreground program for which the flow chart is
illustrated in FIG. 9b. The first step of that program is to decide
at step 468 if the data are obtained from a betting panel. Upon an
affirmative response, the data are read into computer 302 at 470,
and a security match is made at 472 to confirm that the
player-identification code received from the panel matches with the
code word stored in computer 302 for that player. If the security
match is not successfully made, the wager data are rejected, and a
reject signal is sent to the panel as indicated at 474.
Upon a positive outcome of the security match, the credit balance
for the identified player is sent to the panel as indicated at 476,
and a determination is made at 478 if the data received from the
panel are wager data. If it is not, an error is indicated, the
program is terminated, and the background program of FIG. 9a is
reinstituted.
Upon an affirmative response at decision step 478, a decision is
then made at decision step 480 to determine if the wager is a
Quinella wager. If the wager is a Quinella wager a decision is then
made at decision step 482 to see whether the wager data contain a
boxing command. If such a command is sensed the computer is
instructed to perform an up-combination subroutine at 484, which
will be more completely described below with reference to FIG. 10a.
Upon a negative response to decision step 482 the computer is then
instructed to perform the make-bet subroutine 486, which will also
be described below in greater detail with respect to FIG. 9c, after
which the foreground program of FIG. 9b is terminated and the
background program of FIG. 9a is resumed.
For a negative response to decision step 480, a decision is made at
step 488 to determine if the wager made is an Exacta wager. If it
is not, indicating a non-special race, computer 302 is instructed
to perform the make-bet subroutine 486. If the wager is an Exacta,
a decision is made at step 490 to determine if an up-only Exacta
wager is desired. If the reply at step 490 is negative, the
computer is instructed to perform a down-combination subroutine 492
which is more completely described below with reference to FIG.
10b. After the completion of subroutine 492, a decision is made at
step 494 to determine if a down-only Exacta is desired. If the
answer to step 494 is affirmative, the foreground program
terminates. If the response at step 494 is negative, indicating
that an Exacta in both the up and down directions is desired,
computer 302 is instructed to perform up-combination subroutine
484, after which the foreground program is terminated.
If the response to decision step 468 is negative, a determination
is made at step 496 to determine if the input data come from track
computer 303. If they do not, an error is indicated, the program is
terminated, and the background program of FIG. 9a is reinstituted.
Upon a positive response at decision step 496, the data from
computer 303 are read at 498 and a decision is made at step 500 to
determine if these data contain race-number information. If the
reply at step 500 is affirmative the race-number information is
sent to panel 300 as indicated at 502 and the program is
terminated.
Upon a negative response at decision step 500, the decision is then
made at step 504 to determine if the data from track computer 303
contain scratch information. Upon a positive reply the identity of
the scratched horse is stored in computer 302 as indicated at 506,
so that a subsequent wager made from panel 300 on a scratched horse
will be rejected in a manner described below. Upon the completion
of step 506 the program proceeds to perform a make-payoff
subroutine 510 illustrated in greater detail in FIG. 9d, in which
the credit balance of all players who had wagered on the scratched
horse will be augmented by an amount corresponding to the amount
wagered.
Upon a negative response at step 504, computer 302 then makes a
decision at step 508 to determine if the data from track computer
303 constitute payoff information for a unit or two-dollar wager
once the results of a race are official. If the response to
decision step 508 is also negative, an error is indicated and the
program is terminated. Upon an affirmative response at decision
step 508, the computer is instructed to perform a make-payoff
subroutine 510 in which the credit balances of all successful
players are augmented by an amount corresponding to the amount
wagered by the successful player and the winning payoff for his
wager.
FIG. 9c illustrates the make-bet subroutine 486 which is initiated
after a negative decision is made at either of decision steps 482
and 488 as described previously. The first step in this subroutine
is to decide at step 512 whether the wager made is for the second
half of a Twin Double wager. If the response is negative a similar
decision is then made at step 514 to determine if the wager is for
the second half of a Big Exacta wager.
For an affirmative response to either of decision steps 512 or 514
the wagering units credited to the player for a successful wager on
the first half of these wagering combinations, as described above,
is compared at step 516 with the amount of the wager. If the amount
of the wager exceeds the number of available wagering units, an
overdraft signal is sent to the player's panel as shown at 518. For
a negative response at decision step 514, the amount of the wager
is compared at step 520 with the player's credit balance. If the
former exceeds the latter, step 518 is performed to provide an
overdraft indication at the player's panel and the make-bet
subroutine is terminated.
For a positive comparison at either of steps 516 or 520, depending
on the nature of the wager, the make-bet subroutine then determines
at step 522 whether the selected horse has been scratched from the
race. If that determination is positive, a scratch signal is sent
as indicated at 524 to the player's panel and the make-bet
subroutine is terminated. If the player's balance is sufficient,
the bet information is transmitted from control computer 302 to
track computer 303 as indicated at step 525.
Computer 302 awaits a response from computer 303, as indicated at
decision step 526, and continues to recycle until that answer is
received. That answer is analyzed at decision step 528 to determine
if the track computer has confirmed or rejected the wager. For a
rejected wager, for any of the reasons described above, a reject
signal is transmitted to the player's panel as indicated at step
530 and the make-bet subroutine is terminated.
If the player's wager is confirmed, the wager data are logged or
inserted into memory at the wager storage area in computer 302
previously assigned to the player as indicated at 532, after which
the player's account is debited or reduced by the amount of the
wager as indicated at 534. The make-bet subroutine is then
completed by sending an accept signal to the player's panel as
shown at 536.
FIG. 9d illustrates the make-payoff subroutine 510 that is
initiated, as shown in FIG. 9b, upon the official certification of
a successful wager on the part of the player. The subroutine is
initiated at step 538 in which the accounts of each player are
searched for a current or "live" wager made on any winning horse,
which includes successful place or show wagers made on horses that
finish in their predicted position or better.
A determination is made at each player's stored account at decision
step 540 whether a successful wager has been made. If there is no
such "hit," a decision is then made at step 542 to determine
whether all live wagers have been searched. If the answer to step
542 is affirmative, the indication is that no successful wagers
were placed for that race, no payoffs need thus be made, and
make-payoff subroutine 510 is terminated. If the decision at step
542 is that not all live wagers have been searched, step 538 is
repeated until step 540 locates a successful wager.
When that occurs, the wager is examined at steps 544 and 546 to
respectively determine 17 the successful wager is for the first
half of a Twin-Double or Big Exacta combination. If the wager is
for either of these combinations, the amount of the wager is
divided by two at step 548, and the player's units balance is
updated by an appropriate amount at step 550.
If the successful wager is for neither of these combinations the
payoff price as computed at track computer 303 for a basic
two-dollar wager is multiplied by one-half the amount of the wager
at step 552, and the product derived at step 552 is added to the
successful player's credit balance at step 554, that balance having
been previously adjusted by subtracting the amount of the wager at
the time the wager was made at step 534.
Upon the completion of steps 550 or 554, the now processed live
wager is closed by being converted to a "dead" wager at step 556,
after which the search for remaining live wagers is reinitiated at
decision step 542.
BOXING
The program for a Quinella or an Exacta operation is illustrated
schematically in FIGS. 10a and 10b. As noted above, boxing is
performed whenever a player electing to wager on the Quinella (or
Exacta) combinations, selects three (or two) or more horses and
operates one of buttons 369, 370 or 372 on panel 300.
When it is determined at decision step 482 in FIG. 9b from the
nature of the wager, that a boxing operation is required, an
appropriate input signal is generated to trigger to a decision step
at 484 which determines whether the wager is a Quinella or an
Exacta. If the wager is a Quinella, computer 302 is instructed to
perform an up-boxing operation according to the subroutine
illustrated in FIG. 10b. Since the boxing operation for a Quinella
is the same as that for an Exacta in which boxing is performed only
in the up direction, the results of that operation are a series of
wagers placed on the proper Quinella combinations which are then
processed in the manner of regular wagers as described above.
The flow chart of the down-only subroutine 492 is illustrated in
FIG. 10a. Upon instructions to perform a down boxing operation a
counter in computer 302, here designated CTR1, is set to a count of
13 as indicated at 558. The horse selections, to be boxed, are
inserted in a work area 1 located in the computer memory at 560.
The count in counter CTR1 is then diminished by one at 562. The
count in index counter CTR1 is used to examine the corresponding
slot in Work Area 1 at 564 in which the horse-select data are
stored, and a decision is then made at step 566 to determine
whether the initial count in counter CTR1, that is horse 12,
corresponds to one of the selected horses. If the response is
negative, the stored count in counter CTR1 is compared to zero at
568. If that count is greater than zero, the count in counter CTR1
is once again decreased by one at 562. The above-described steps
are repeated until the reduced count in counter CTR1 corresponds to
the number of the selected horse having the highest number.
At that time an instruction is given at 570 to transfer the count
in counter CTR1 to a memory cell here designated as first-half. The
data in Work Area 1 are then stored in a second memory portion here
designated as Work Area 2, as indicated at 572, and the data from
counter CTR1 are transferred to a counter CTR2, at 574. The count
in the latter counter is then decreased by one at 576. The
decreased count in counter CTR2 is used to examine the
correspondingly numbered slot in Work Area 2 at 578. A
determination is made at 580 to see whether or not that slot
contains a selected horse; if that decision is negative, the count
in counter CTR2 is again compared to zero at 582, and if it is
found to be greater than zero, counter CTR2 is again decreased by
one at 576. This process is repeated until the decision at 580 is
affirmative, at which time the count in that counter is transferred
at 584 to a second memory cell here designated as second-half. At
this time the counts in the first-half and second-half cells
reflecting the highest and next-highest numbered of the selected
horses, is presented as a single wager to the make-wager subroutine
486 illustrated in FIG. 9c. This wager is the first down-only
Exacta Combination wager.
At this time the comparision at 582 is repeated and the count in
counter CTR2 is again incrementally decreased by one, one or more
times, until the count in that counter corresponds to the number of
the next-lowest-numbered selected horse, at which time a second
combination wager is performed consisting of the latter selected
horse and the highest-numbered horse stored in the first-half
memory cell. This procedure is then repeated until the count in
counter CTR2 reaches zero at which time the decreasing number
combinations of the highest-numbered horse and all other selected
horses is made, all at subroutine 486.
When counter CTR2 reaches zero, decision step 582 then causes step
562 to be repeated which again causes the count in counter CTR1 to
be decreased by one until the next-lowest-numbered selected horse
is located in Work Area 1. At that time steps 570-584 are repeated
until all two-horse, down only combinations of that next-lowest
numbered selected horse and all lower-numbered selected horses are
derived and wagers made thereon at 486. This process is repeated
until the count in counter CTR1 reaches zero. The down-only
subroutine of FIG. 10a is then terminated when the outcome of
decision step 568 is that the count in counter CTR1 is equal to
zero, which indicates that all the down-only, two-horse
combinations of the selected horses have been formed and wagers
placed thereon.
The operation of an up-only subroutine 484 is illustrated in FIG.
10b, and is substantially similar to the down-only subroutine 492
of FIG. 10a. When an instruction to perform the latter subroutine
is present, counter CTR1 is set to zero at 586 and as before, the
horse select data are stored in Work Area 1 at 588. The count in
counter CTR1 is increased by one at 590 and that increased count is
used to index and examine the corresponding slot in Work Area 1 at
592 whereupon a decision as to whether or not that indexed slot
contains a selected horse is made at 592. Upon a negative response
to that decision, the count in counter CTR1 is compared to twelve
at 596.
If the count in counter CTR1 is less than twelve, step 590 is
repeated to again increase the count in that counter by one. This
process is repeated until the count in counter CTR1 causes a slot
in Work Area 1 having the lowest-numbered-horse select bit therein
to be examined, resulting in an affirmative decision at step
594.
The count in counter CTR1 containing the lowest-numbered selected
horse is transferred at 598 to a first-half memory cell.
Thereafter, the horse-select data in Work Area 1 are transferred at
600 to Work Area 2 and the count in counter CTR1 is transferred to
counter CTR2 at 602. The count in the latter counter is then
increased by one at 604, and that increased count is used to
examine a correspondingly numbered slot in Work Area 2 at 606. A
decision is then made at step 608 to determine whether a selected
horse bit is stored in that slot.
If the decision is negative, the count in counter CTR2 is compared
to twelve at step 610. If the count is less than twelve, step 604
is repeated to further increment the count in counter CTR2 until
the answer to decision step 608 is affirmative. That count, which
represents the next-highest selected horse, is transferred to Work
Area 2 at 612, and the combined wager representing a combination of
the lowest-numbered and next-lowest-numbered selected horses is
then made at subroutine 486. Step 610 is then repeated one or more
times to continue to update counter CTR2 until all combinations of
the lowest-numbered horse (the count in counter CTR1) and the other
higher-numbered selected horses are derived and wagers placed
thereon. At that time the count in counter CTR2 reaches 12
whereupon the decision at step 610 causes step 590 to be repeated,
thereby causing the count in counter CTR1 to be increased by one.
The latter operation is then repeated until the count in counter
CTR1 corresponds to the number of the next-highest selected horse,
after which steps 598-612 are repeated to bring about all
combinations of the next-highest-numbered selected horse and all
higher-numbered selected horses. After the completion of each
succeeding series of up-only, two-horse combinations, counter CTR1
is further updated by one until all up-only combinations are
derived and wagers placed thereon at which time its count will be
12. When the count in counter CTR1 reaches 12, the subroutine of
the up-only Exacta wager is completed.
It will thus be apparent that my invention can be applied to a
variety of games of chance, with manual or automatic generation of
result signals to be transmitted to remote players' stations, and
that many details of circuitry of structure may be modified; thus,
for example, the token-operated credit-balance register (shown at
106 in FIG. 3B and not illustrated in FIG. 5) may be set by a
signal from the banker upon the payment of a corresponding cash
amount or may be operated by a special key the player may buy in
lieu of a token. Similarly, credit balance may be established in
the horse-race betting system of FIG. 6 by inserting tokens into
the panel as in the dice system. The specific wagering combinations
described herein for use with the horse race system are not
limiting in nature, and it will be understood that the system could
be readily adapted for the processing of other wagers or
combinations of wagers. While the racing wagering system has been
specifically described for facilitating the making of wagers on
horse racing, it could be used to equal advantage at dog tracks or
jai-alai games in states permitting wagering on those events.
The system of the invention is thus highly advantageous in that it
permits a player to participate in the prediction of the outcome of
a fortuitous event in a far more convenient manner which greatly
adds to the pleasure of that participation.
Moreover, by facilitating the making of wagers at locations such as
race tracks, more people will take advantage of the opportunity to
enjoy a day at the track, with the resulting increase in revenue by
the track and thus by the state which receives a share of track
revenues.
These and other variations, readily apparent to persons skilled in
the art, are intended to be embraced within the spirit and scope of
my invention as defined in the appended claims.
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