U.S. patent number 3,904,207 [Application Number 05/435,316] was granted by the patent office on 1975-09-09 for word game.
Invention is credited to Edward Maurice Gold.
United States Patent |
3,904,207 |
Gold |
September 9, 1975 |
Word game
Abstract
A board game comprising a board subdivided laterally and
longitudinally into squares, each square being dimensioned to
accommodate one of a plurality of tiles thereon. The tiles are
classified into three sets of different color, the tiles of one set
each bearing a numeral designation from 0 to 9, the tiles of a
second set each bearing an arithmetrical operator designator
consisting of + (plus), - (minus), X (multiplication), .div.
(division), . (decimal) or / (fraction), the tiles of the third set
bearing the designation = (equals). Each tile further bears an
additional numeral designation indicating a numerical value
assigned to the respective tile. The tiles are arrangable on the
squares on the board to form arithmetrical equations, the game
commencing from a starting position on which one of the tiles of
the first equation placed on the board must be disposed. Five
classes of squares are provided on the board, one class having no
effect on the numerical value assigned to the tile placed thereon,
a second class representing a first multiplicand of the numerical
value assigned to a tile placed thereon, a third class representing
a second multiplicand of the numerical value assigned to a tile
placed thereon, a fourth class representing a first multiplicand of
the sum of the numerical values of the tiles in an equation one
tile of which is placed thereon, and a fifth class representing a
second multiplicand of the sum of the numerical values of the tiles
in an equation one tile of which is placed thereon.
Inventors: |
Gold; Edward Maurice
(Wellington, NZ) |
Family
ID: |
19916985 |
Appl.
No.: |
05/435,316 |
Filed: |
January 21, 1974 |
Foreign Application Priority Data
Current U.S.
Class: |
273/272;
434/191 |
Current CPC
Class: |
A63F
3/0415 (20130101) |
Current International
Class: |
A63F
3/04 (20060101); A63F 003/00 () |
Field of
Search: |
;273/13H,13E,134E,135R,135AA,135B,135D,135BC,135AC,135AB
;35/31R,31C,31F,31G,70,71 |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
Other References
Numble, Childcraft Education Corp. Catalog, 1971, pg. 43. .
Equations, Creative Playthings Catalog, 1965, pg. 35..
|
Primary Examiner: Pinkham; Richard C.
Assistant Examiner: Taylor; Joseph R.
Attorney, Agent or Firm: Haseltine, Lake & Waters
Claims
I claim:
1. A board game comprising a board subdivided laterally and
longitudinally into squares, and a plurality of tiles, each square
being dimensioned to accommodate one tile thereon, the tiles being
classified into three sets of different color, the tiles of one set
each bearing a numeral designation from 0 to 9, the tiles of a
second set each bearing an arithmetrical operator designator, said
designators consisting of + (plus), - (minus), .times.
(multiplication), .div. (division), . (decimal) and /(fraction),
the tiles of the third set bearing the designation = (equals), each
tile further bearing an additonal numeral designation indicating a
numerical value assigned to the respective tile, said tiles being
arrangable on the squares on said board to indicate an arithmetical
equation, means on one of said squares for indicating a starting
position on which one of the tiles of the first equation placed on
the board must be disposed, and means defining five classes of
squares on said board, one class having no effect on the numerical
value assigned to the tile placed thereon, a second class
representing a first multiplicand of the numerical value assigned
to a tile placed thereon, a third class representing a second
multiplicand of the numerical value assigned to a tile placed
thereon, a fourth class representing a first multiplicand of the
sum of the numerical values of the tiles in an equation one tile of
which is placed thereon, and a fifth class representing a second
multiplicand of the sum of the numerical values of the tiles in an
equation one tile of which is placed thereon.
2. A board game as claimed in claim 1 wherein said square at the
starting position is disposed in the upper left quadrant of the
board.
Description
This invention relates to games and more particularly to games
which are played with a basic playing board and tiles to be placed
upon the board whereby the skill of the players is effected in
playing the tiles to make arithmetic equations.
The object of the invention is to provide a game played with tiles
and to assist in an understanding and the gaining of knowledge of
the players in the use of numbers and contribute towards a good
understanding in the mental arithmetic of the players.
According to this invention the game consists of forming numerical
equations either across or down the playing board using numbered
tiles which have a score value allotted each tile.
In playing the game each player endeavors to acquire a high score
with his equation in combinations and situations to secure the best
score advantage available from number values and premium
squares.
Each tile for playing the game has a value number printed on the
tile such being the smaller number on the face of each tile. Thus
it is this small number on the face of each tile which is counted
when calculating the score value of an equation made by a
player.
The playing board is in the form of a square having equal sides
therefore, and in one form the playing board has 19 squares on each
side and the squares fill in across the playing board
longitudinally and laterally. Some of the squares are coloured and
these may be termed "premium number" squares. For instance a tile
that is placed on a square which might be coloured blue doubles the
value of the tile placed thereon.
A tile that is placed on say a red square triples the value of the
tile so placed thereon.
A tile that is placed on a square such as a green square doubles
the value of the equation so formed by a player.
A tile that is placed on a square such as a yellow square trebles
the value of the equation so made by a player.
If an equation made by a player covers say, two green squares then
the equation is doubled and then re-doubled in value.
If an equation made by a player covers say a green square and a
yellow square then the equation is doubled and then trebles in
value.
The tiles are divided into two sets, the number and designations of
the tiles being as follows:
The set having numbers: 8 of 0 Score value I 8 of I Score value I 8
of 2 Score value 2 8 of 3 Score value 3 8 of 4 Score value 3 8 of 5
Score value 4 8 of 6 Score value 4 8 of 7 Score value 5 8 of 8
Score value 5 8 of 9 Score value 8
The set being arthmetical operators:
20 of = (equals sign) score value 1 8 of + (plus sign) score value
2 8 of .times. (multiplication sign) score value 4 5 of - (minus
sign) score value 3 5 of .div. (division sign) score value 5 4 of .
(decimal point) score value 10 3 of / (fractions sign) score value
15
In addition to the playing board there also may be provided tile
racks say four in number, for four players each playing adjacent a
side of the playing board.
Where the two sets of tiles are coloured white and grey
respectively then in the beginning of the play, the white and grey
tiles are turned face down on the playing board or table and are
shuffled well. Then the players draw for first place from the white
tiles and the player who draws the highest number (not value
number) plays first. The tiles that are exposed are placed back
with the others and all are re-shuffled.
Each player then draws out from the tiles seven white tiles and two
grey tiles and these are placed on a rack in front of the
player.
Note: for more advanced players playing the game then an increase
in the number of say white tiles to nine and grey tiles to three,
making 12 tiles to start the game which can be undertaken by the
players.
Note: the fawn covered tiles (equals sign) are placed face up and
are drawn upon as each player needs one such equal sign to complete
an equation in playing the game which is preferably played
clockwise around the board.
Rules for playing the game.
1. The first player makes an equation with his tiles but one of the
tiles in the equation must be placed on the square which has the
star on it, this square with the star on it, is preferably the
square which is seven squares in from the top left-hand corner and
four squares down of the playing board. After the first move the
next player must include in his equation one number of the
previously formed equation (see example 2) and succeeding players
can move either across or down the playing board by so adding on to
previously made equations.
2. After making an equation a player completes his turn by counting
the total value of the small number on each tile in his equation
including the value of the premium tiles as previously stated. His
score is put on a scoring pad and the player then replaces from the
pool the number of tiles used in playing in making his equation so
that he still has nine tiles on his rack. The player on the left
then takes his turn and the play continues in such clockwise
direction.
3. If a player cannot make an equation then such player can either
pass or replace all his tiles from the pool; but by so doing loses
his turn to make an equation and therefore to score.
4. A player may remove from the playing board tiles in front of an
equals (=) sign and replace such tiles with other tiles from his
rack, but the answer to the equations so altered must be the same
(see example 5 ), all tiles so removed are returned to the
pool.
5. No tile can be moved after a player has completed his equation
except that as is provided by rule 4, that is no tile can be moved
on the playing board after a player has completed his equation
except that as is provided by rule 4.
6. A player can in his turn add to or subtract from any equation on
the playing board with his tiles and scores the total value of the
amended equation.
7. The game terminates or finishes when all tiles have been used
from the pool and the playing racks. If no further moves can be
made and there are still tiles in the pool and on the racks then
the last player to have moved is the winner. The winning player
calls the value of the tiles left on the other players racks but
any tiles left in the pool are not counted.
8. It is necessary to keep a record of each player's score on a
scoring pad entering the score after each turn has been
completed.
9. If an equation is varied then the player scores the total of the
amended equation plus 20 extra points (see rule 4).
10. If a player uses all his nine tiles in an equation then he
scores an additional 50 points to the total value of his
equation.
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a plan view of the board according to the invention,
and
FIG. 2 shows an arrangement of tiles which make up an equation and
can be placed on the board.
The board for playing the game as illustrated in FIG. 1 of the
accompanying drawing, shows the squares identified as follows:
Double Tile Score (Blue) designated by 2ts Double Equation Score
(Green) designated by 2es Triple Tile Score (Red) designated by 3ts
Triple Equation Score (Yellow) designated by 3es
Examples for playing the game are as follows:
Example 1 showing a score of 24 Example 2 showing a score of 19
Example 3 showing a score of 28 Example 4 showing a score of 39
Example 5 showing scores of 24 and 29
Example 1 2.sub.2 1.sub.2 .times..sub.4 7.sub.5 =.sub.1 1.sub.2
4.sub.3 7.sub.5 Score 24
This example is illustrated in FIG. 2 of the drawing.
Example 2 2.sub.2 2.sub.2 1.sub.2 .times..sub.4 7.sub.5 =.sub.1
1.sub.2 4.sub.3 7.sub.5 Score 19 .div.5 8.sub.5 =.sub.1 3.sub.3
Example 3 Use of decimal point 1.sub.2 0.sub.1 .div..sub.5 4.sub.3
=.sub.1 2.sub.2 ..sub.10 5.sub.4 Score 28
Example 4 Use of fraction operator 8.sub.5 .div..sub.5 5.sub.4
=.sub.1 1.sub.2 3.sub.3 /.sub.15 5.sub.4 Score 39
Example 5 (These tiles moved) 2.sub.2 1.sub.2 .times..sub.4 7.sub.5
=.sub.1 1.sub.2 4.sub.3 7.sub.5 Score 24 (Amend equation) 4.sub.3
9.sub.8 .times..sub.4 3.sub.3 =.sub.1 1.sub.2 4.sub.3 7.sub.5 Score
29 Plus 20 premium points (see Rule 4)
No allowance has been made in the above examples for premium
squares.
* * * * *