U.S. patent number 3,902,723 [Application Number 05/432,459] was granted by the patent office on 1975-09-02 for board game apparatus.
This patent grant is currently assigned to Dacoll Engineering Services Limited. Invention is credited to Brian Colling, Raymond Duncan Fillingham.
United States Patent |
3,902,723 |
Colling , et al. |
September 2, 1975 |
Board game apparatus
Abstract
Means for playing a board game in which the players move
counters over a board, the means including an electronic device
automatically indicating a number of different instructions one at
a time in rapid succession, a stop-go switch being provided to
enable a player to stop the device with a desired instruction being
indicated so that by exercising his skill the player can be
successful in the game by obtaining a series of desired
instructions. Means may be provided for a competing player to
interfere by changing the instruction indication at random.
Inventors: |
Colling; Brian (Bathgate,
SC), Fillingham; Raymond Duncan (Milton of Campsie,
SC) |
Assignee: |
Dacoll Engineering Services
Limited (Bathgate, SC)
|
Family
ID: |
23716256 |
Appl.
No.: |
05/432,459 |
Filed: |
January 11, 1974 |
Current U.S.
Class: |
273/237; 273/249;
273/263; 273/138.2 |
Current CPC
Class: |
A63F
3/00643 (20130101); A63F 9/0096 (20130101) |
Current International
Class: |
A63F
3/00 (20060101); A63F 9/00 (20060101); A63f
003/00 () |
Field of
Search: |
;273/131,134 |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
Other References
Popular Electronics, September 1967, pp. 29-34..
|
Primary Examiner: Lowe; Delbert B.
Claims
What we claim is:
1. Means for playing a board game in which the players move
counters over a board, said means including a device having
electronic circuitry, an array of indicators and a stop-go switch
connected to the electronic circuitry which is in turn connected to
said array and arranged to control the array so that the array
indicates respective instructions one at a time in automatic
succession during operation of the device, said stop-go switch
being operable by a player exercising his skill to halt said
automatic instruction indication by said array so that the array
will hold indicated an instruction dependent upon when the player
operates the stop-go switch, said means further including a board
on which is illustrated a plurality of stations so interconnected
as to form a series of routes whereby at least one counter can be
moved in at least one step from a first station to a second station
and successive steps can be shown by successive instructions
indicated by said device to the player so that the latter can move
his counter over the board along a route dependent on the player's
skill in operating the stop-go switch.
2. The means of claim 1 wherein said indicators are light-emitting
diodes.
3. The means of claim 1 wherein said electronic circuitry includes
a multivibrator and automatic switching means connected to the
array, the multivibrator being connected so as to control the
switching means and said stop-go switch being connected so as to
control the multivibrator.
4. The means of claim 3 wherein the array of indicators comprises
two separate and associated groups, the multivibrator having two
outputs and the automatic switching means comprising two logic
circuits having respective inputs and sets of outputs, the inputs
being respectively connected to the two outputs of the
multivibrator, the sets of outputs of the logic circuits being
respectively connected to the two groups of indicators, the logic
circuits being interconnected so that each of them produces a
cyclically recurring sequence of combinations of logic outputs, the
associated group of indicators being arranged so that any one of
the sequence of combinations activates only one of the
indicators.
5. The means of claim 4 wherein two outputs of the multivibrator
are arranged to provide respective alternating logic signals which
are substantially 180 degrees out of phase so that said switching
logic circuits operate substantially alternately.
6. The means of claim 5 wherein means are provided for presetting
the mark-space ratio of the two output signals of the multivibrator
and an interference switch and associated circuit are connected
into the multivibrator circuit and are operable to change the
preset mark-space ratio in a predetermined manner, whereby
operation of the interference switch by one player can disturb the
timing of the occurrence of an instruction required by a player
operating said stop-go switch.
7. The means of claim 1 wherein some of said stations are marked
"TRAP" from which the counter cannot be moved and some of the
possible routes terminate in said "TRAP" stations.
8. The means according to claim 1 wherein some of said stations are
marked "RISK" and some of the possible routes pass through said
"RISK" stations.
Description
This invention relates to board games and in particular to a board
game where the success of a player in that game is dependent on the
speed of the player's reactions.
According to the present invention there is provided means for
playing a board game in which the players move counters over a
board, said means including a device having electronic circuitry,
an array of indicators and a stop-go switch connected to the
electronic circuitry which is, in turn, connected to said array and
arranged to control the array so that the array indicates
respective instructions one at a time in automatic succession
during operation of the device, said stop-go switch being operable
by a player to halt the automatic instruction indication by said
array so that the array will hold indicated an instruction
dependent upon when the player operates the stop-go switch.
Preferably there is provided with the device a board having
depicted on it a number of stations or areas including at least one
start position and one finish position, the other areas or stations
providing a plurality of combinations forming routes by which a
counter may be moved in steps from the start position to the finish
position, the successive instructions indicated by the device to a
player determining successive steps of a route for a counter
starting from the start position.
An embodiment of the present invention will now be described, by
way of example only, with reference to the accompanying drawings in
which:
FIG. 1a is a circuit diagram of the electronic means for
controlling an array of lights forming indicators of a device
according to this invention;
FIGS. 1b and 1c are respective circuit diagrams illustrating the
connections of two sets of lights forming the array to the
electronic means shown in FIG. 1a; and
FIG. 2 is a plan view of a board used in playing one form of game
in which the device shown in FIG. 1 can be used.
Referring to the drawings means for playing a game comprise a
device having electronic means for controlling an array 2 of lights
3 in the form of light emitting diodes, and a board 4 having a
start position 5 and a finish position 6 between which are
distributed areas or stations 7 and a plurality of lines 8
indicating possible paths of travel between stations. Each station
has an associated number corresponding to one of the lights 3 so
that a player whose counter is upon one of the stations and who
obtains an instruction from the array 2 in the form of a number
between 1 and 8 must move his counter to another station having the
number corresponding to his instruction if this is possible by
travelling along only one of the lines radiating from his present
station. If no such route is possible, the player keeps his counter
where it is for that turn.
In the illustrated example the start position 5 represents a
"prison" from which some players are to escape and the finish
position 6 represents "freedom" from which the other players,
acting as "policemen" , start and proceed to move into stations 7
in such a way as to intercept the escaping "prisoners". Capture of
a prisoner takes place when the counter representing the prisoner
is on the same station as one of the "police" counters. Various
"TRAP" stations 9 are provided which serve to "capture" prisoner
counters which land on them. Various scoring systems may be adopted
to determine a winner. Also various "RISK" stations 10 are provided
where a player may land and then has to take a risk, for example,
by having to operate the instruction indicating device when the
array 2 is covered to conceal the lights 3 from him.
Referring to FIG. 1a the electronic means include a multivibrator
comprising four interconnected NAND gates formed as a conventional
integrated circuit ICI to which are connected two delay circuits
each comprising a capacitor C having one plate connected to earth,
a presetable resistor R and a diode D1. One of the delay circuits
is additionally provided with a series arrangement of a resistor R1
and a push button switch E connected in parallel with the resistor
R of the delay circuit. It has to be noted that the multivibrator
is so arranged that it can stop with its outputs in either of the
two possible combinations of states.
The integrated circuit ICI has two outputs connected via respective
resistors R2 and R3 to respective bases of transistors T1 and T2.
Each of these transistors has its emitter connected via a common
resistor R4 to the positive terminal of a 6 volt supply.
The collectors of the transistor T1 and T2 are connected to
respective conventional integrated circuits IC2 and IC3 each
containing four NAND gates. The NAND gates of each of the circuits
IC2 and IC3 are arranged as two bistables each comprising a pair of
interconnected NAND gates. The signals received from the collectors
of the transistor T1 and T2 provide effective clock pulses for the
circuits IC2 and IC3 respectively. The circuits IC2 and IC3 provide
eight output signals A, A, B, B, C, C, D, D, which are connected to
the array of lights 3 in the manner illustrated in FIGS. 1b and
1c.
The outputs of the bistables in the integrated circuit IC2 or IC3
are connected to the inputs of respective associated ones of the
bistables in the circuit IC3 or IC2, respectively, to form a series
connected loop of bistables. The outputs A A, B B, and C C, are all
connected in the same way to their associated succeeding bistables
in the series but the outputs D D are connected the opposite way
around to the NAND gates forming the A A bistable. Thus, as will be
clear to one skilled in the art, it will be require a total of
eight clock pulses from transistors T1 and T2 to produce the eight
different combinations of outputs from the integrated circuits IC2
and IC3.
The electronic means are powered by a battery connected via an
ON-OFF switch S and the multivibrator is set into operation by
means of a push button stop-go switch P which connects the positive
terminal of the battery to an input terminal T of the
multivibrator. When the switch P is open the terminal T is earthed
via a resistor R7.
In operation, after the switch S has been closed to connect the
power supply to the electronic means the stop-go switch P is closed
to set the device in cyclic operation. The multivibrator starts to
cycle to produce two pulsed outputs having an even mark-space ratio
and being almost 180 degrees out of phase, with the small overlap
determined by the reaction time of the integrated circuit IC1.
The outputs from the multivibrator trigger the transistors T1 and
T2 which deliver their respective clock pulse signals to the
circuits IC2 and IC3. Thus the circuits IC2 and IC3 are switched ON
and OFF alternately so that one of the lights 3 is lit in the
arrangements shown in FIGS. 1b and 1c alternately. When the switch
P is then opened the cyclic operation ceases and a light 3 is left
in its lit condition. Which of the lights is so left depends on
when the switch P is opened.
Which of the lights 3 is lit depends on the Boolean values that can
be ascribed to the outputs A, A, B, B, C, C, D, D, at any one time,
i.e. if (using positive logic)the output A has Boolean value 1 and
the output C the value 0 then the diode between the outputs A and C
will light. In this latter situation it is clear that the outputs A
and C have values 0 and 1 respectively so that none of the other
light-emitting diodes shown in FIG. 1b can light because of their
diode properties, i.e., all the other, unlit diodes are reverse
biased. None of the diodes shown in FIG. 1c is lit at the same time
as the diode between the outputs A and C because the integrated
circuit IC3 is switched OFF for almost the entire time that the
circuit IC2 is ON since, as mentioned above, there is an almost 180
degree phase shift between the signals from the transistors T1 and
T2. The small overlap, also mentioned above, is sufficient for the
cyclic operation of the integrated circuits but is too small to be
apparent in the lighting up of the diodes.
It will be clear to one skilled in the art that the cyclic
operation is such that all the lights 3 will light in predetermined
succession during one cycle. Thus it will be possible for a player
to memorize the lighting order of the lights and if his reactions
are quick enough he can obtain a favourable instruction using his
skill in operating the switch P to stop the cyclic operation at an
instant when a selected light 3 will remain lit.
A further element of skill is exercisable by the player's opponent
since, by operation of the switch E, he can vary the mark-space
ratio of the outputs from the circuit ICI. When the switch E is
closed the delay characteristics of the multivibrator circuit
arrangement are altered since one of the delay circuits then has
resistor R1 connected into its circuit. The rules of the game can
provide for permission for the opponent to operate the switch E
only in particular circumstances.
If the players find that the cyclic operation is too slow they can
speed it up by suitable adjustment of the resistors R. By suitable
adjustment of resistors R the mark-space ratio can be biased to
give uneven lighting periods of the two sets of lights 3.
Clearly the electronic means shown in FIG. 1a can be modified. One
example of such modification is to replace the circuit IC1 by a
similar circuit capable of greater power output so that the
transistors T1 and T2 can be omitted and the outputs of the first
integrated circuit can be connected directly to the circuits IC2
and IC3. Also the lights 3 may be incandescent bulbs but this would
use considerably more power than the light-emitting diodes.
* * * * *