U.S. patent number 3,877,703 [Application Number 05/413,882] was granted by the patent office on 1975-04-15 for word game.
Invention is credited to Donna J. Pierre.
United States Patent |
3,877,703 |
Pierre |
April 15, 1975 |
Word game
Abstract
A word game and method for playing a game are provided in which
a playing area is formed with a predetermined array of letter boxes
including at least one set of designated bonus score boxes. A
matrix, consisting of a predetermined number of alphabet letters
arrayed in a predetermined sequence, wherein each of the letters of
the alphabet being assigned a predetermined score value, is used to
form words on the play area with only one letter of each word in
any letter box. The matrix includes a first group consisting of a
predetermined number of letters from which letters are selected to
form a first word in the play area. The remainder or unselected
letters of this first group are then combined with succeeding
letters in the matrix to form a second group of letters equal in
number to the first group and from which letters are selected to
form a second word extending from and including a letter of the
first word. The game continues in this manner by forming additional
groups of letters with each group being the remainder of the next
prior group and successive letters in the matrix, and each forming
an additional word on the play area. A letter from each newly
formed word is connected to a previously formed word or words. The
player determines the score of each word by adding the score values
of the letters and the bonus score values of the word, and the word
scores are added to give a total score at the end of the game.
Inventors: |
Pierre; Donna J. (Bronx,
NY) |
Family
ID: |
23639059 |
Appl.
No.: |
05/413,882 |
Filed: |
November 8, 1973 |
Current U.S.
Class: |
273/153R;
273/240; 283/117; 273/272 |
Current CPC
Class: |
A63F
3/0423 (20130101) |
Current International
Class: |
A63F
3/04 (20060101); A63f 009/06 () |
Field of
Search: |
;273/153R,13E,135D
;283/1R |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
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|
|
|
|
747,598 |
|
Apr 1956 |
|
GB |
|
775,170 |
|
May 1957 |
|
GB |
|
Primary Examiner: Oechsle; Anton O.
Attorney, Agent or Firm: Curtis, Morris & Safford
Claims
What is claimed is:
1. A word game comprising a play area having a predetermined array
of letter boxes formed thereon, said boxes including a first
designated starting box and at least one set of boxes designated as
bonus boxes; a fixed matrix consisting of a predetermined number
and array of alphabet letters, arranged in a predetermined fixed
sequence established prior to the play of the game and exposed to
view throughout the game, with each of the letters of the alphabet
being assigned a predetermined score value; said predetermined
fixed sequence being selected to provide a predetermined solution
to the game having an optimum score value wherein substantially all
of the letters of the matrix are used; said matrix comprising a
plurality of rows and columns of alphabet letters arrayed in said
predetermined fixed sequence and including a first set of a
predetermined number of letters in a fixed sequence from which
letters are selected to form a first word in said play area, with
one letter of said first word being placed in said starting box;
said first set of letters comprising the first row of said matrix;
the unselected letters in said first set being combined with
immediately succeeding letters in the fixed sequence of letters in
said predetermined array of said fixed matrix to form a second set
of letters equal in number to said first set and from which letters
are selected to form a second word extending from and including a
letter of said first word; said matrix containing sufficient
letters in said predetermined array to form a plurality of
successive letter sets of fixed sequences of letters whereby a
player can form a plurality of interconnected words on said playing
area, with only one letter in any box, to obtain a score by
addition of the score values of letters used and the bonus scores
for letters being placed in bonus boxes.
2. The word game as defined in claim 1 including a plurality of
unvalued reserve letters available for addition to any of said sets
by the player for formation of a word.
3. The word game as defined in claim 2 including four sets of bonus
score boxes located in predetermined arrays in said play area, the
first of said bonus score box sets representing triple word scores
for any word including a letter located in one of the boxes of said
set, the second set representing double word scores, the third set
representing a triple letter score for any letter of a word placed
in one of the boxes of said third set and the fourth set
representing a double letter score.
4. The game as defined in claim 3 wherein said matrix comprises a
plurality of vertically aligned rows of letters arranged in a
predetermined sequence, with each of said rows including seven
letters therein.
5. The game as defined in claim 4 wherein the uppermost row in said
matrix defines said first set of letters and includes seven
letters.
6. The game as defined in claim 5 wherein said reserve letters
comprise one letter of each of the vowels a, e, i, o, u.
7. The game as defined in claim 6 including a plurality of
independent letter matrices each including a plurality of
independent letter matrices each including a predetermined number
of alphabet letters differently arrayed in fixed predetermined
sequences, whereby a plurality of different games may be played on
said play area.
8. A solitaire word game comprising a fixed matrix of a plurality
of alphabet letters arrayed in a fixed predetermined sequence,
established prior to the play of the game and exposed to view
throughout the game, said alphabet letters each being assigned a
predetermined score value, and a game board having a plurality of
letter boxes formed thereon, said letter boxes including a
plurality of sets of bonus score boxes, at least one of said sets
representing a multiple of the score of a letter placed in a box of
the set and another of said sets representing a multiple of the sum
of the letter scores of a word formed on said game board and having
a letter thereof in one of its boxes, said matrix comprising a
plurality of rows and columns of alphabet letters arrayed in said
predetermined fixed sequence and having a plurality of sets of
letters arranged in a predetermined sequence with each set of
letters having the same number of letters therein, at least some of
the letters in the first set in said matrix being used to form a
first word on same game board with only one letter placed in any
letter box and the unused letters in said first set being added to
immediately succeeding letters in the fixed sequence of letters in
the fixed matrix to form a group of letters equal in number to the
letters of said first set and from which a second word is formed on
said game board extending from and including a letter of said first
word; said first set of letters comprising the first row of said
matrix; the unused letters in said group being added to immediately
succeeding letters in the fixed sequence of letters in said matrix
to form another group of letters equal in number of the letters of
said first set and from which a third word is formed extending from
and including a letter of at least one of the previously formed
words; the successive matrix letters in the fixed predetermined
sequence of letters in said matrix being used for form successive
letter groups in this manner from which group words are formed on
said game board until no further words can be formed from the
letters in the matrix, whereby a player of the game may calculate a
total score by the addition of the score of the values of letters
used and the bonus scores for letters placed in bonus boxes.
9. The solitaire word game as defined in claim 8 wherein said game
board is square and said letter boxes are formed as a square grid
on said board.
10. The solitaire word game as defined in claim 9 wherein said grid
includes a letter square located at the center of the game board,
which square is designated as the starting square on which at least
one letter of said first word must be placed.
11. The solitaire word game as defined in claim 10 including four
sets of bonus score boxes located in predetermined arrays in said
play area, the first of said bonus score box sets representing
triple word scores for any word including a letter located in one
of the boxes of said set, the second set representing double word
scores, the third set representing a triple letter score for any
letter of a word placed in one of the boxes of said third set and
the fourth set representing a double letter score.
12. The solitaire word game as defined in claim 11 including a
plurality of unvalued reserve letters available for addition to any
of said sets by the player for formation of a word.
13. The solitaire word game as defined in claim 12 wherein said
reserve letters comprise one letter of each of the vowels, a, e, i,
o, u.
14. The solitaire word game as defined in claim 11 wherein said
matrix comprises a plurality of vertically aligned rows of letters
arranged in a predetermined sequence, each of said rows including
seven letters therein.
15. The solitaire word game as defined in claim 14 including a
plurality of independent letter matrices each including a
predetermined number of alphabet letters differently arrayed in
fixed predetermined sequences, whereby a plurality of different
games may be played on said play area.
16. The solitaire word game as defined in claim 8 wherein the score
of any letters remaining in said matrix after no further word can
be formed from the letters in the last group of letters formed from
said matrix is deducted from said total score.
Description
The present invention relates to word games, and in particular to a
solitaire type word game in which letters selected from a
predetermined matrix are used to form words on a play area.
Numerous word games have previously been proposed for play by
individuals or groups of people. Such games include, for example,
the well known Scrabble game and the newspaper games of Scramble
and, of course, crossword puzzles. However, crossword puzzles are
usually somewhat difficult for the average individual to comlete,
while a game such as Scrabble requires two and preferably more
people. The Scramble game, on the other hand, is quite short and
its object is simply to form a predetermined word from the
scrambled letters of the word. Thus, such games have only one
solution and are not particularly challenging.
In accordance with the present invention a word game is provided
which is adapted to be played as a solitaire game, but which can
have a variety of solutions. More specifically, the game permits
the player to form a variety of words on a play area in order to
obtain a total end score based upon letter score values and bonus
score values. In forming words from a particular array of letters
the player can obtain high values of a variety of scores with the
proper selection of the words. As a result, the game is
substantially more challenging than such games as crossword puzzles
and Scramble, wherein only a single solution is available, which
solution, in the case of the crossword puzzle are extremely
difficult, or in the case of Scramble, are exceedingly easy. In
addition, the game is played by an individual, so that the need for
additional players as in Scrabble is avoided.
It is an object of the present invention to provide a solitaire
type word game which is challenging to the player and which may
have a variety of solutions.
Another object of the invention is to provide a word gam for play
by an individual in which the player can form a variety of words to
achieve a maximum score.
Yet another object of the present invention is to provide a word
game which is relatively simple to play and manufacture.
The above, and other objects, features and advantages of this
invention will be apparent in the following detailed description of
illustrative embodiments thereof which are to be read in connection
with the accompanying drawings wherein:
FIG. 1 is an illustration of a word game board of the present
invention, after the first word has been formed in the game;
FIGS. 2 and 3 are illustrations of the game board in the game of
FIG. 1 showing the successive formation of words on the game board
in accordance with the present invention;
FIG. 4 is a partial illustration of the game board shown in FIG. 1,
showing the arrangement of words on the game board at the
completion of the game;
FIG. 5 is a partial illustration, similar to FIG. 1, of anotherword
game board in accordance with the present invention showing the
location of the words on the game board at the completion of the
game;
FIG. 6 is an illustration of another game board for use with the
game of the present invention; and
FIGS. 7 and 8 are perspective views of letter blocks for use in
another embodiment of the present invention.
Referring now to the drawing in detail, and initially to FIG. 1
thereof, word game 10 constructed in accordance with the present
invention is seen wherein the game board or grid 14 having a
plurality of boxes formed thereon by horizontal and vertical lines
16, 18 respectively, in a predetermined array. In accordance with
the preferred embodiment of the invention the game board 14 is
square and has an equal number of boxes 20 formed along each side
thereof.
Game 10 also includes a matrix 22 of alphabet letters arranged in a
predetermined sequence. The matrix can include a plurality of each
alphabet letter in a predetermined distribution for use in forming
letters on the game board as described hereinafter.
Each of the letters of the alphabet is assigned a point value in
accordance with a predetermined distribution, for example, as
illustrated by the point value legend 24 on sheet 12. The values of
the respective letters can be assigned in accordance with their
relative frequency of use in the formation of English words, or the
values can be assigned in any other desired manner. In the
illustrative embodiment of the invention the point values of the
various letters, illustrated in the legend 24, are assigned
substantially in accordance with their frequency of use.
In the illustrative embodiment of FIG. 1, game board 14 has a
plurality of sets of bonus score boxes formed or otherwise printed
thereon. Each of the sets of bonus score boxes have a distinctive
formation, as illustrated in the upper legend 26 at the upper left
hand corner of the sheet 12. The first set of bonus boxes or
squares 28 represent a triple letter score, whereby, as described
hereinafter, when a word is formed in the game board 14 with a
letter in one of the boxes of the set 28 the sum of the point
values of the letters of that word is tripled for purposes of
calculating the final score in the game. Similarly, the set 30 of
bonus squares represents a double word score whereby the sum of the
letter values of a word having a letter in one of the double word
score boxes is doubled.
The other two bonus sets of boxes 32, 34 respectively represent
triple and double letter scores wherein a letter of a word placed
in one of these boxes has its value tripled or doubled in
determining the point score awarded for the formation of a
word.
The game of the present invention is intended for play as a
solitaire game by one player using the game board 14 and matrix 22
of alphabet letters arranged in a predetermined array. Matrix 22,
as seen in FIG. 1, has a series of rows 36 of letters arranged in
vertical columns. Each row of letters, in the preferred embodiment
of the invention, has seven letters therein arranged in a
predetermined sequence. (It is noted that any other number of
letters in a row can be provided as desired, but seven letters has
been found to be most practical in use.)
In the play of the game, the player must first make a word from the
first seven letters in the first row or group of letters in matrix
22. Thus, in the game illustrated in FIG. 1, the player must make a
word from the letters h, a, s, u, d, e, or l. The player can use or
select any or all of the letters in this first group to make a
first word on the game board. For example, in the illustrated game,
the player can make the word "shade" from this first group of
letters in the matrix 22. Having determined that the word "shade"
is the one the player desires to make with this group of letters,
he places the word on the game board by writing the same in the
boxes 20 of the board.
Preferably, the game board 14 is provided with a square of a
predetermined configuration or having a predetermined indicia
thereon, indicating that it is the start square. This square, in
the preferred embodiment of the invention, is located at the exact
center of the board, as illustrated in FIG. 1 at square 38. In
placing the word formed from this first group of letters, the
player must place one of the letters of the word in the center or
start square. Preferably, the word is placed in a position so that
one or more of its letters is located in one of the bonus squares
so as to increase the point value awarded for the formation of the
word. The words, however must be formed either in a horizontal row
or vertical column of the squares 20. In accordance with the game,
no word can be formed on a diagonal or irregular line or
arrangement of rows.
After the word is formed, the player determines the point value of
the word and records the same. Thus, for example, with the word
"shade" the point value is determined by totaling the values of the
various letters as follows:
s = 1 h = 5 a = 1 d = 2 e = 1 Total Word Score 11
Since the letter e was placed in a triple word bonus square, as
represented by the indicia on the game board representative of the
triple word bonus square shown in the legend 26, the total value of
the word is tripled, so that the formation of the word "shade" in
this manner results in a total score of 33, which score can be
recorded along the margin of sheet 12 as seen in FIG. 1.
It is noted that by the arrangement of letters in matrix 22, the
player is not limited, as is usually the case in Scramble, to
forming a certain word. Thus, for example, the player of the game
in FIG. 1 could have formed in lieu of the word "shade," the words
"has," "duel," "had," "lash," etc. However, since the object of the
game is to obtain a maximum final score, the player preferably
forms a word which will give him an optimum score. Thus, the word
"shade" was selected because it has a higher word value and, more
importantly, since it is large enough to permit the player to place
one of its letters in an adjacent bonus score box.
In any case, after the first word is formed the player cancels from
the matrix 22 the letters in the first group or row of letters
which he used to form the word. This leaves, in the illustrative
embodiment of the invention where the word "shade" was formed, two
letters: u, l, from the first group which are unused. These letters
are carried to the next row of letters (i.e., the row having
letters n, v, b, i, r, g, t) and are available for use in forming
the next word. However the player, in accordance with the present
invention, must first form a new group of letters, limited in
number to the same number as the first group. In this embodiment of
the invention, since the first group of letters contained seven
letters, the second group of letters using the extra letters u and
l from the first group, are added only to the first five letters of
the second row so as to form a second group of letters containing
seven letters. Accordingly, the next group of letters from which
the player must form a word in the illustrative embodiment of the
invention are the letters u, l, n, b, v, i, r. In FIG. 1, the
formation of this group, and the cancellation of previously used
letters are illustrated by slash marks through the letters used to
form the word "shade" and by a bracket at the right of the letter r
in the second row to indicate the end of the second group formed.
The letters u and l shown in dotted lines at the left of the matrix
are the letters which have been carried down from the first
group.
The player then forms a second word from this second group of
letters, u, l, n, v, b, i, r in conjunction with one or more
letters from the word which was previously formed, i.e., the word
"shade." In accordance with the present game, each word formed must
be connected to one of the previously formed words by incorporating
therein one of the letters of a previously formed word. Thus, in
the illustrative embodiment of the invention, the player, with the
letters available in this second group of letters, can form with
the originally formed word "shade" the word "rival" in the manner
illustrated in FIG. 2. All additional words, in accordance with the
game, must be connected in some manner to a previously formed word
and must extend in a vertical or horizontal row.
After formation of the second word in this manner the player
calculates his score by totaling the values of the letters used
including the letters used from the previously formed word. Thus,
for the word "rival," the score is calculated as follows:
r = 1 i = 1 v = 4 a = 1 l = 2 Total Word Score 9
In addition to the total word score, it is noted that the letter i
was placed in a triple letter box 32, so the value of the letter i
is tripled in the above summation. Thus, the total value of the
word "rival," as formed on the game board shown in FIG. 2, is 11.
The player, after totaling the score for the word, records the word
for later use in summing the total score achieved in the game.
Again, the player has attempted to select the word formed from the
second group which will give him a maximum score.
After formation of the second word, the player again eliminates
from the group of letters in the second group with which he was
working the letters which were used to form the last word. Thus, in
the illustrative embodiment, from the second group of letters the
player eliminates the letters l, v, i and r; leaving unused from
that group the letters u, n and b. These letters are then combined
with successive letters in the matrix in order to form yet another
group of seven letters. Thus, the letters u, n, b are combined with
the letters, g, t, o and a to form a third group of letters from
which the next word must be formed. This next word, as discussed
above, must be formed in conjunction with one or more letters of a
previously formed word so that this next word is connected to a
previously formed word. Thus, in the illustrative embodiment of the
invention, out of the group of letters u, n, e, g, t, o the player
can form the word "stung" in connection with one of the previously
formed words "shade." This is illustrated in FIG. 3. Again, the
selection of the word which is to be formed from the available
group of letters, and from the letters of previously formed words,
is determined by the player in order to give him the maximum point
value for the formation of the word. Thus, by selecting the
formation of the word "stung" from the available group of letters
the player can place a letter g in a triple word bonus square 28,
as illustrated in FIG. 3.
After the word is formed and placed on the game board, for example,
by writing the letters in the appropriate squares, the total of the
score for that word is calculated in the manner described above.
Thus, it will be seen that for the word "stung," including the
triple word bonus, the score achieved for that word is 24 points
and this score is recorded on the sheet 12 as indicated in FIG.
1.
The game continues in this manner by the player forming groups of
words from the unused letters of a previously formed group and the
next successive letters in the matrix, with each group containing
seven letters, i.e., the same number of letters used in the first
group of the matrix. Each new word must be placed at right angles
to one already on the board, using one of the letters of a
previously formed word, or by adding letters to a word, at either
end thereof to form a new word. For example, in FIG. 4 wherein the
game board 14 is illustrated with all of the words formed from the
matrix 22 placed thereon, it can be seen that the word "rival" has
been expanded in a subsequent play to form the word "rivalry,"
thereby giving the player 18 points as illustrated in the right
hand margin of the sheet 12. In addition to positioning the newly
formed words in this manner, a complete word can be placed parallel
to an existing word, if all of the adjacent letters in the two
words form words of the English language.
It is contemplated that game 10 of the present invention be played
in accordance with rule which limit the formation of words to words
of the English language which are not proper nouns, abbreviations,
or contractions. Moreover, once a word is written on the game board
it cannot be moved. Another rule of the game is contemplated that
an additional 30 bonus points will be awarded to the player when
all seven letters of a group are used to form one word.
In order to assist the player in the game, in the event that a
particular group of letters formed during the course of the game
contains no vowels or contains letters from which it is not
possible to form a word in conjunction with previously formed
words, the game 10 is provided with a plurality of reserve letters
which are available for addition to a group by the player. Thus,
for example, as illustrated in FIG. 1, in the game 10 shown therein
a series of reserve letters a, e, i, o, u are provided which a
player may use. These letters, however, have no point value and
would not be included in determining the point value of a word
formed therewith. The letters may be used at any point in the game,
in addition to the seven letters of a group available to the
player, for formation of a word.
The use of reserve letters with no point value can be expanded to
include a number of each of the most frequently used letters. It is
contemplated that the player can have a choice as to the number of
reserve letters which can be used, thus permitting the player to
make it easier or harder to play the game. In other words, the
player can reduce the number of reserve letters and thereby create
a "handicap" or can increase the number of reserve letters and make
the game easier, i.e., reduce the handicap. This can be understood
by considering that an increase in the number of reserve letters
can increase materially the number of words which can be formed.
The compensating factor is that the reserve letters have no point
value so that the use of a large number of them will reduce the
total score. However, a person new at the game or with a desire to
complete the game rapidly can select a large number of reserve
letters, recognizing that the total score will be low.
In accordance with the game, once a letter or word is placed on a
bonus square it will remain at that bonus score each time it is
added to or used. Thus, for example, in the illustrated game in
FIGS. 1 and 4, the word "rival" formed as the second word of the
game has been expanded later on in the game, at the sixth word
formed, to be the word "rivalry," by the addition of the letters r
and y. Accordingly, in totaling the game the letter i retains its
triple letter value and the value of the total score for the new
word "rivalry" is 18 points, calculated as described above.
It is contemplated that the game would be played by the player
forming a new group of letters after each word has been formed, and
continuing the word and letter group formation process in the
manner described above until it is no longer possible to form a
word from any of the letters left in the matrix, or until all of
the letters in the matrix are utilized. In the event that letters
remain at the end of the matrix which are not utilized in the
formation of any words, and no further words are possible to be
formed with those remaining words, then it is contemplated that, in
accordance with the game, the value of those remaining letters will
be deducted from the total score value at the completion of the
game. That is, at the completion of the game, the player totals all
of the score values for each of the words formed, to achieve a
total score and from that total score deducts the value of any
letters remaining in the matrix.
The words formed by the letters provided in the matrix 22 are not
limited to specific words, as is the case with the crossword or
Scramble puzzles, but rather are a function of the extent of the
vocabulary of the player. Moreover, the word selected to be made
from the letters in a group is a function not only of the available
letters in the group but also of the location of the bonus squares
with respect to previously formed words. That is, the player
selects the word to be formed from a group of letters not only in
accordance with the letters available but also so that the word
formed will have a maximum value by placement of one of the letters
in a bonus square. Thus, the optimum word would be one with one or
more of its letters in a bonus square. For example, in the game of
FIG. 1, the word "fiber" has two letters in triple word bonus
squares so that the score value of that word is maximized.
As mentioned FIG. 4 illustrates the completed word game of FIG. 1,
showing at the right each of the words formed in their respective
score values, and also showing the matrix 22 as it is used in
forming the respective groups. The letters shown in dotted lines at
the left of the matrix are the letters carried over from a previous
group to the next lower line of letters in the matrix.
The game of the present invention can be formed in a number of
various configurations by varying the number of squares 20 provided
on the game board 14, by varying their their arrangement from a
square form to other forms, such as crosses, diamonds, and the
like, and in particular by varying the array and number of bonus
squares on the game board. Thus, for example, in FIGS. 5 and 6, two
additional game boards having different arrays of bonus squares
formed thereon are illustrated.
The game of FIG. 5 is shown with the game board filled in with all
of the words formed from the matrix associated with that game. In
this connection, the matrix 22 can be provided with any desired
sequence of letters in the array in any predetermined order. Thus,
there are a substantially infinite number of game variations which
can be formed with the game of the present invention. Moreover,
with any one matrix a variety of different end solutions are
available. Accordingly, a player may play the same game several
times, to determine which solution gives him the highest score.
In one embodiment of the present invention the game 10 may be
provided in a pad, for example, consisting of a plurality of sheets
of paper each having a different game printed thereon. The sheets
may have the same game board and different matrices. It also is
contemplated that in lieu of such a pad of games, game boards may
be provided in individual sheets in the game, or may for example be
printed in a magazine or newspaper in the manner of a conventional
crossword puzzle. In a newspaper a different game would appear each
day, with the same or different game boards and different
matrices.
In accordance with another embodiment of the present invention the
game may be provided as a parlor game with a hard backed game board
having an array of boxes formed thereon and, in one embodiment,
with the bonus squares printed in a predetermined array on the game
board. In this embodiment of the invention, the letters could be
provided as a plurality of blocks, adapted to fit within the
confines of letter squares printed on the board, such as for
example, blocks of the type illustrated in FIG. 7 wherein a letter
block 40 bearing the letter A is shown. Each of the letter blocks
could have printed thereon the point value assigned to that letter.
It is contemplated that in this embodiment of the invention, the
matrix 22 would be formed initially by the player by randomly
selecting the letters 40 and placing them in an array of rows of
letters, in a manner similar to the array illustrated in FIGS. 1
and 4. The game would thence be played in the same manner as
described above with respect to the game of FIG. 1.
In yet another embodiment of the present invention, for use as a
parlor game, the game board may be provided simply with a grid of
squares formed thereon with no bonus squares printed on the board.
In this embodiment of the invention certain of the letter blocks 40
would be provided with indicia thereon indicating that that letter
represents a bonus score block. These bonus score letter blocks
would be arranged in the matrix with the other letter blocks in the
manner described above and when used to form a letter in accordance
with the play of the game would represent a bonus score for the
letter or a word formed with the letter, depending upon the bonus
score designation printed thereon. This designation could be of the
type of designation illustrated in the legend 26 in FIG. 1. Thus,
for example, as shown in FIG. 8, the letter block could have a
triangular designation indicating a double word score for a word
formed with the letter A shown therein.
Although illustrative embodiments of the present invention have
been described herein with reference to the accompanying drawings,
it is to be understood that the invention is not limited to those
precise embodiments and that various changes and modifications may
be effected therein by one skilled in the art without departing
from the scope or spirit of this invention.
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