U.S. patent number 3,843,129 [Application Number 05/200,117] was granted by the patent office on 1974-10-22 for board game with gravity projector and projectile therefor.
Invention is credited to Wilson G. Dietrich.
United States Patent |
3,843,129 |
Dietrich |
October 22, 1974 |
BOARD GAME WITH GRAVITY PROJECTOR AND PROJECTILE THEREFOR
Abstract
A flat, horizontal game board has a plurality of indicia
displayed thereon. A plurality of discrete objects are positioned
on the board. In one form of the invention, an elongated upwardly
opening trough is supported in an inclined position on the board
and being independent therefrom for movement to various positions
thereon. A roller element, preferably in a hemispherical shape, has
a flat circular side and gradually diminishing in diameter
therefrom in a uniform manner. The trough has one elongated wall
extending therealong in a vertical upright position and a second
elongated wall extending longitudinally parallel to said one wall
and extending laterally outwardly and upwardly to one side and from
the bottom of said one wall. The roller is placed in the trough
with its flat side flush along said vertical wall and with its
diminishing diameter surface along the second wall and allowed to
roll down the trough onto the game board.
Inventors: |
Dietrich; Wilson G. (Faribault,
MN) |
Family
ID: |
22740408 |
Appl.
No.: |
05/200,117 |
Filed: |
November 18, 1971 |
Current U.S.
Class: |
273/120R;
473/595; 273/126R |
Current CPC
Class: |
A63F
7/2409 (20130101); A63F 9/02 (20130101) |
Current International
Class: |
A63F
9/02 (20060101); A63f 007/02 (); A63f 007/10 () |
Field of
Search: |
;273/88-90,118-127,109-113,128A,129F ;46/43 |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
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126,855 |
|
May 1919 |
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GB |
|
75,058 |
|
Oct 1917 |
|
CH |
|
17,247 |
|
Dec 1928 |
|
AU |
|
106,026 |
|
Nov 1938 |
|
AU |
|
4,614 |
|
Feb 1902 |
|
GB |
|
224,710 |
|
Nov 1924 |
|
GB |
|
Primary Examiner: Oechsle; Anton O.
Assistant Examiner: Apley; Richard J.
Attorney, Agent or Firm: Carlsen; Douglas L. Carlsen; Andrew
E.
Claims
The embodiments of the invention in which an exclusive property or
privilege is claimed are defined as follows:
1. In a board game,
a. a board providing a flat horizontal upper surface having indicia
thereon defining various target areas,
b. an elongated upwardly opening trough supported in inclined
position on the surface and being independent of the board for
movement to various positions thereon,
c. a roller having a flat circular side and gradually diminishing
in diameter therefrom in a uniform manner,
d. said trough having one elongated wall extending therealong in
vertical upright position and a second elongated wall extending
longitudinally parallel to said one wall and extending laterally
outwardly and upwardly to one side and from the bottom of said one
wall whereby the roller may be rolled down the trough about the
center axis of its flat side with said side moving flush along said
one wall and with the roller portion having the gradually
diminishing diameter rolling along the second wall until the roller
departs from the lower end of the trough onto the board upper
surface.
2. The subject matter of claim 1 wherein said roller has a
hemispherical shape.
3. The subject matter of claim 1 wherein the trough has a third
elongated wall extending longitudinally parallel to said one wall
and extending laterally outwardly and upwardly to the other side
and from the bottom of said one wall and at the same angle as said
second wall.
4. The subject matter of claim 1 wherein various starting marks are
spaced along the top surface of the second wall.
Description
BACKGROUND OF THE INVENTION
Many games have been devised which utilize the positioning of
markers on a game board to indicate the situation of the players
during the course of the game. Customarily, as is also the case in
this present game, the players take turns in determining the
sequence of events which affect their progression toward
accomplishing the objects of the game. Before the present
invention, however, this determination was usually done by a random
selection means such as the rolling of dice or the spinning of a
pointer. Thus the element of player skill was lacking, and the
performance of this random selection operation by one of the
players was often attended by a loss of interest on the part of the
other players.
At this point or at some other point in the playing of the game one
or more of the players will often become restless and inadvertently
bump into the game board causing the markers or counters thereon to
be dislodged, thus effectively disrupting or terminating the series
of events leading to the orderly completion of the game. This is
particularly so in the case of younger players, which many board
games are designed primarily to serve.
Board games that rely on the buying and selling of property have
enjoyed outstanding popularity, but their use is necessarily
limited to those players who care to take the time to concentrate
and/or have at least some substantial knowledge of business,
finance and monopoly practices. Thus such games tend to be useful
to an older set of players and so necessarily excludes some of the
younger members of a household, for example, who would most enjoy
participating in a game on an equal footing with the older members
of the household.
In games of this buy and sell type, the property purchased is
typically indicated by the placement of markers at specific
locations on the game board, so disruption of the game due to
accidental jarring of the game board is an important and disturbing
factor.
BRIEF SUMMARY OF THE INVENTION
In a first form of game of the present invention, use is made of
the events relating to the business of cattle ranching and rustling
as popularly depicted in writings, movies, television and on radio,
thus allowing even the youngest players to rely on a common fund of
knowledge available to all of a particular family group, for
example.
The random and entirely chance selection of events is replaced by
the rolling of two symmetrical rollers down an inclined chute which
holds the rollers together until they reach the bottom of the
chute. They then roll in mutually divergent spiral patterns before
coming to rest. Indicia on the game board related to cattle
ranching, in the game as shown herein, and the positioning of the
rollers with respect to this indicia determine the sequence of
events for each player as he takes his turn. In this form of the
invention as shown, the rollers are hemispheres which, together,
form a ball.
In playing the game, the chute can be positioned at a preferred
location on the game board within certain preset limits, and the
ball can be released at any desired place along the chute. Thus the
players can use skill and judgment in affecting the rolling of the
hemispheres and in attempting to affect the sequence of events. It
has been found through the testing of the game, that the age of the
players has little to do with their skill in affecting the roll of
the hemispheres, so the players of all ages stand on substantially
the same basis as to this phase of the game.
In the forms of the invention as shown, discrete objects are so
placed on the game board that they will occasionally be contacted
by a rolling hemisphere, thus adding an element of random selection
or chance as to the final positioning of that hemisphere.
The positioning of the hemispheres with respect to the game board
results in a determination as to which one of a plurality of types
of cards shall be determinative of the events happening relative to
the player rolling the ball down the chute. In the first form of
the game as shown, these events relate to the sale or control of
real property and of personal property and the conferring of
intangible rights and responsibilities and the assessment of
tangible and intangible penalities, responsibilities and duties.
Cards are kept under the control of the various players, however,
and are not placed in particular positions on the game board to
keep track of these factors, so inadvertent movement of the game
board will not affect the orderly progress of the game or the
temper of the players.
In a second form of the invention as shown, a roller such as a
hemisphere is initially positioned in an inclined trough against a
vertical plank or partition, and is released. It will roll down the
trough in an upright position and in a straight line until it
reaches the bottom of the trough, at which time it will perform the
spiral pattern above mentioned, and will come to rest on indicia on
a game board.
IN THE DRAWINGS
FIG. 1 is a plan view of a game board made according to a first
form of the invention and showing the relative positioning of an
inclined chute or trough relative thereto;
FIG. 2 is an enlarged fragmentary vertical sectional view taken on
the line 2--2 in FIG. 1;
FIG. 3 is an enlarged perspective view of the chute or trough of
FIGS. 1 and 2 and showing the relative positioning of two
hemispheres thereon as they roll down the chute and just before
they leave it to roll on the game board;
FIG. 4 is a vertical sectional view taken on the line 4-4 in FIG.
3;
FIG. 5 is a perspective view of the hemispheres of FIGS. 1 through
4 as they would appear from a position in front of the chute
immediately after they have left the chute;
FIG. 6 is a plan view of a game board made according to a second
form of the invention and showing the relative positioning of an
inclined chute or trough relative thereto;
FIG. 7 is an enlarged vertical sectional view taken on the line
7--7 in FIG. 6;
FIG. 8 is an enlarged vertical sectional view taken on the line
8--8 in FIG. 6;
FIG. 9 is a plan view of a "monster's" head showing the positioning
thereon of some of the facial features which have been awarded to a
player as a result of the positioning of his hemisphere on the game
board; and
FIG. 10 is representative of a quantity of illustrations of facial
features from which the player draws to attempt to complete the
assembly of features on the monster's head as seen in FIG. 9.
DESCRIPTION OF PREFERRED EMBODIMENTS
First form
referring to the first form of the invention as shown in FIGS. 1
through 5, a square game board 10 has four symmetrically placed
circular and pie-shaped indicia thereon representing geographic
areas such as "rustler's gulch" ring 11, "red mesa" first segment
12, "green valley" second segment 14, "amnesty" third segment 16,
"gila monster flats" fourth segment 18 and "lost canyon trail"
fifth segment 20. Situated along central portions of each of the
four sides of the game board 10 are chute or trough positioning
guide lines 22. A circular area on the center of the board is
designated "lost canyon" circle 24. All areas outside of "lost
canyon" circle and outside of each of the "rustler's gulch" ring
11, including those areas off of the board, are designated as "far
country" area 26.
A chute or trough 28 is made of plastic, wood or other suitable
material. As best seen in FIGS. 3 and 4, the inclined portion of
the trough is made up of two planks 30, 30 situated to provide a
track 32 defined by two plank planes intersecting at an obtuse
angle. A plank support 34 is provided at the rear of the trough,
and the front end of the planks 30 are flared as at 36 to provide a
smooth path down to the game board.
A pair of hemispheres 38, 38 of rubber or other suitable material
can be held together manually when positioned on the trough 28 to
momentarily form the composite ball 40.
As best seen in FIG. 4, the upwardly and outwardly extending planks
30, 30 impinge on the periphery of the hemispheres at position
spaced from the plane of their flat circular faces. Any tendency of
the hemispheres to fall is resisted by the planks and the pieces
rotate as a ball until the end of the chute is reached.
While hemispheres are shown and described throughout this
specification, it is to be understood that other rollers could be
used. For example, a pair of conic sections, having identical
matching and facing circular bases could be rolled down a chute
designed to hold the bases into contact with each other until the
end of the chute is reached. Cylinders having spherical ends would
be effective as would less than hemispheric portions of
spheres.
Four discrete "steer head" objects 42 are situated, one at the
center of each of the "rustler's gulch" rings 11.
Operation of first form of the invention
while the first embodiment of the game is described in terms of
cattle ranching and the historic roles of ranchers, cow hands,
trail bosses, rustlers and law men of the "Old West," it is to be
understood that many principles of the game, and specifically the
rolling hemisphere method of determining the happening of events,
could be adapted for use in connection with other games and themes.
For example, the game could be adapted to the historical setting of
the "Old Plantation" or it could be adapted to the modern political
scene with such characters as a president, senators, congressmen,
winning candidates, losing candidates, etc. In this first form, the
game will leave each player in the game with the chance of winning
right up until the end of the game. It will satisfy the desire to
gather and hold both tangibles and intangibles and it will
generally last in the neighborhood of one hour if each player takes
his turn with reasonable promptness.
In the first form of the game as shown, two or more players take
turns positioning the chute 28 in alignment with one of the chute
or trough positioning guidelines 22, putting the two hemispheres
together to form the ball 40, setting the ball somewhere along the
chute in contact with the track 32 in such manner that the plane of
separation of the hemispheres passes through the line of
intersection of the planks 30, 30 which form the chute 28. The ball
is then released and it will proceed down the track 32 until it no
longer has the confinement of the planks 30, 30, at which time each
hemisphere will tend to fall toward its own center of gravity and
patterns such as illustrated in broken lines 44 will be followed by
the hemispheres 38. For the purposes of illustration, hemispheres
38 are shown in full lines at rest on the game board 26 and also
shown in full lines on the chute 28 at the moment of release. The
same hemispheres are illustrated in dotted lines to suggest the
typical patterns which they may follow. The four objects 42 are so
situated that the hemispheres will strike one or more of them a
substantial number of times during a given number of player's
turns, even through the suggested object of the game is to get the
hemispheres to encircle or "lasso" the steer heads. Once a
hemisphere strikes such an object, of course, the pattern of the
hemisphere cannot be reliably anticipated, and an additional
element of chance or luck is added to the game.
Except for this, however, a skillful player can become quite adept
at determining in advance the pattern of the hemispheres he
releases by the positioning of the chute 28, and the positioning of
the ball 40 along the chute 28 before the ball is released.
After the game is set up as shown in FIG. 1, one of the players is
chosen as the cattle foreman. He takes charge of numerous cards
which represent either 10, 50 or 100 cattle. He also has cards
representative of land deeds to various tracts such as "red mesa",
and "green valley." The cards which indicate the events which are
to happen to a player are called "maverick cards" and these are
also entrusted to the care of a player known as the cattle
foreman.
Another player is elected sheriff and he watches for "cattle
rustling" from the bank and from other players. He is to see that
all cattle owed to the cattle bank or to "lost canyon" are paid. He
takes charge of the cards indicated as "rustler" cards and as
"amnesty" cards.
The land deeds are valued at 1,000 head of cattle, and any player
can purchase a land deed from the foreman when his turn comes and
before he rolls his hemispheres. Of course, players wanting to
purchase deeds from other players must pay whatever the other
player will agree to.
When a player's hemispheres stop on "red mesa," the bank will give
him 150 cattle. On "green valley," the bank awards 200 cattle. When
the hemisphere stops on "far country," the player must give 100
cattle to the bank. If the land deed for "red mesa" or "green
valley" are held by another player, in place of getting cattle from
the bank, the same number of cattle must be given to the owner. An
owner whose hemisphere comes to rest on his own property still
collects his cattle from the bank.
When a hemisphere stops on "gila monster flats", the banker hands
that player a maverick card and the instructions on the card are
read out loud by the player who will then follow them. These events
range from: decreeing that the player hang if he has been rustling
cattle and if he does not have an amnesty card; to announcing that
the player has lost at poker and must give the deed to "green
valley," if he owns it, to the player to his right; to collecting
100 cattle from each player; to putting all of the cattle he owns
up to 100 cattle in "lost canyon;" etc.
When a hemisphere stops on "lost canyon trail" the player gets all
of the cattle that have been collected in "lost canyon."
When a hemisphere stops on "rustler's gulch," the player has a
right to rustle cattle from all players, but if he does so he
receives a rustler card.
When a hemisphere stops on "amnesty," an amnesty certificate is
awarded from the sheriff.
In order to maintain interest in the game amongst all the players,
a player continues to take his turn even if he has lost all of his
cattle, thus he can perhaps work his way back into the game
depending upon the maverick cards he may get, the locations on
which he may find his hemisphere, and the judgment he uses in
trading, for example.
When one player gets all of the cattle and all of the property, he
is declared the winner or the CATTLE KING.
Second Form
Referring now to the second form of the invention, as shown in
FIGS. 6 through 10, a game board 50 has indicia thereon as does
game board 10 but also includes a discrete object in the form of a
mound 82 permanently affixed to the center of the game board. A
plurality of sticks are also permanently affixed to the game board
and extend radially outwardly from the mound 82 to form radial
ridges 84. A chute or trough 68 is of the same or similar
construction as the chute or trough 28, with the exception that a
vertically upstanding third plank 69 is permanently affixed to the
planks 70, 70 which make up the chute 68, this plank 69 being
defined by a vertical surface lying in a plane passing through the
intersection of planks 70, 70. A single hemisphere 78 in this
second form of the invention as shown is positioned against the
upright vertical plank 69, the chute 68 positioned substantially as
shown in FIG. 6 to have the discharge end thereof anywhere within
the numbered indicia, and the hemisphere is gently released to
allow it to follow a pattern such as suggested at broken lines 80.
As the hemisphere encounters the radial ridges 84, it rapidly loses
its momentum and comes to a stop. The hemisphere will not stop on
top of one of these ridges 84 so it is easy to determine, in this
form of the invention, in which of the segments 86, between the
ridges 84, the hemisphere 78 has come to rest.
In this form of the game, the players taken turns releasing the
hemisphere and, each time the hemisphere comes to rest in one of
the segments of the game board, the player follows the instructions
in that segment. For example, each player is assigned a monster's
head such as the monster's head 88, and should the hemisphere come
to rest in the segment as illustrated in FIG. 6, that player will
choose one of the symbols made to look like "monster hair" 90 from
a collection of all of the features indicated at 92 in FIG. 10. The
next player will move the slide to a location to his left, and will
roll his hemisphere and follow the instructions in the segment
indicated by the position of the hemisphere at the end of his
roll.
If the hemisphere comes to rest outside of the segments and the
radial ridges 84, that player takes another turn and continues to
take a turn until the hemisphere does rest in one of the segments
86.
The first person to complete his "monster" wins this game.
* * * * *