U.S. patent number 3,841,628 [Application Number 05/222,123] was granted by the patent office on 1974-10-15 for game apparatus and method.
Invention is credited to Adolph E. Goldfarb.
United States Patent |
3,841,628 |
Goldfarb |
October 15, 1974 |
GAME APPARATUS AND METHOD
Abstract
A game comprising a board having a plurality of differing
indicia thereon; and indicating cards or other chance device
bearing the same indicia as appear on the board for randomly
indicating the indicia on the board, and a plurality of striking
members comprising planar members at the end of a handle, with
suction cups on one face which can be held by each player, and
utilized to strike an indicia on the board when same is indicated,
the striking members being capable of being stuck to the board and
to each other when rapidly applied in successive layers on top of
an indicia on the board.
Inventors: |
Goldfarb; Adolph E. (Tarzana,
CA) |
Family
ID: |
22830934 |
Appl.
No.: |
05/222,123 |
Filed: |
January 31, 1972 |
Current U.S.
Class: |
273/445;
273/DIG.25; 273/273; 273/282.2; 273/287 |
Current CPC
Class: |
A63F
3/00 (20130101); A63F 3/00533 (20130101); A63F
1/00 (20130101); A63F 2003/00539 (20130101); Y10S
273/25 (20130101) |
Current International
Class: |
A63F
1/00 (20060101); A63F 3/00 (20060101); A63f
009/00 () |
Field of
Search: |
;273/1R,1E,1M,16.5A,94R,37RB ;294/64 |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Shapiro; Paul E.
Attorney, Agent or Firm: Ashen; Robert M.
Claims
I claim:
1. A game comprising:
playing board means comprised of a plurality of differing playing
areas,
at least two playing elements each having a first portion capable
of being held by a player and a second portion adjacent said first
portion capable of removably adhering to said board means when a
player strikes said board means with said second portion of said
element, said second portion of said element having a configuration
such that, when said second portion of one of said playing elements
adheres to said board means, a second portion of another of said
playing elements is capable of removably adhering to said second
portion of said one playing element,
and separate means for randomly indicating the playing areas of
said board means.
2. The game of claim 1 wherein each playing area of said board has
a different indicia thereon from the other playing areas,
and said separate indicating means have indicia thereon
corresponding to the indicia of said board, with each indicia of
said board corresponding to two different indicia of said
indicating means.
3. A game comprising:
playing board means,
and at least one playing element having a first portion capable of
being held by a player and a second portion adjacent said first
portion and having at least one suction cup thereon capable of
removably adhering to said board means when a player strikes said
board means with said second portion of said element, said second
portion of said element having a configuration such that, when said
second portion of said playing element adheres to said board means,
a second portion of another playing element is capable of removably
adhering to said second portion of said at least one playing
element.
4. The game of claim 3 wherein there are at least two playing
elements and said board means is comprised of a plurality of
differing playing areas.
5. The game of claim 4 further comprising:
separate means for randomly indicating the playing areas of said
board means.
6. The game of claim 3 wherein said playing element has a plurality
of suction cups thereon.
7. The game of claim 3 wherein the second portion of said playing
element is flexible relative to said first portion thereof.
8. The game of claim 3 wherein:
the second portion of said playing element is in the shape of a
hand.
9. The game of claim 3 wherein there are at least two elements and
said second portions of said playing elements have a generally
smooth upper surface.
Description
Most board games involve the movement of playing pieces about the
surface of the board to achieve a desired objective. Though these
games are generally interesting and fun for children, and adults as
well, they lack the excitement of rapid movement and fast response
by the players. There are additional games that do involve
coordination on behalf of the players, such as in building items or
achieving delicate balance, and the like. These games, however,
often are not suitable for younger children who lack coordination
abilities. Further, such games are generally not board type games
but rather usually involve varying structures utilized individually
and not readily susceptible to group participation. In order to
make a game particularly interesting for a child, it would be
desirable to combine features of a board game with physical
participation by the players which would rely on the responses of
the players through active participation in utilizing the game
board surface.
Briefly, a preferred form of the herein invention comprises a game
board having a generally smooth top surface having differing
indicia imprinted thereon. Each player of the game is dealt a
number of playing cards from a set of cards. The cards have a
different indicia thereon corresponding to each of the different
indicia on the playing surface of the board. There are two
identical cards in the deck for each indicia. Further, each player
of the game is provided with a playing element which generally
comprises an arm member terminating in a means which is capable of
adhering to the surface of the board when struck upon the surface
of the board. In playing the game, each player places the stack of
dealt cards in front of him and turns over one card at a time. When
any two cards turned over correspond to each other or show the same
indicia the players utilize their playing element and attempt to
strike the corresponding indicia on the surface of the board. The
fact that the playing element will detachably adhere to the surface
of the board enables the players to readily determine the order in
which each player struck the given indicia since the elements will
pile up one on top of another, sticking to each other in the order
which the players reacted. Thus, the results of the game are
dependent upon the reaction time of the players. It does not
require such coordination that it cannot be readily played by
smaller children, as well as being fascinating to adults.
It is believed that the invention will be further understood from
the following detailed description and drawings in which:
FIG. 1 is a perspective view of the game which is a preferred form
of the invention, including the playing board.
FIG. 2 is an enlarged plan view of the top of the surface of one
playing element of the game, with a portion of the arm of the
playing element broken away.
FIG. 3 is a plan view of a portion of the bottom surface of a
playing element of the game.
FIG. 4 is a further enlarged cross sectional view taken generally
along line 4--4 of FIG. 3.
FIG. 5 is an enlarged cross sectioned view taken generally along
line 5--5 of FIG. 3.
FIG. 6 is an alternate form of game.
Turning now to FIG. 1, there is seen the overall game 10 which is a
presently preferred form or embodiment of the invention. Game 10
comprises a playing board 11, which can for example, be
rectangularly shaped as shown, to aid in the positioning of the
players about its periphery. Further, it has been found that four
players are the preferred maximum number for playing the herein
game and the rectangularly shaped board assures their proper
positioning thereabout. The board 11 has an upper surface 13 which
is divided into a plurality of separate playing areas 15 which can
be squares or other geometric areas. Each separate playing area 15
on the board surface has a different indicia 17 imprinted thereon.
The indicia 17 can be differing comic faces to aid in the overall
fun of playing the game, as will be further explained. It is
preferred that the board have a relatively shiny, smooth upper
surface which can be accomplished by the utilization of vinyl
coating or the like.
Each player of the game is provided with his own stack 21 of cards
19 which are dealt from a provided deck. The front side of the
cards have indicia 23 thereon corresponding to the indicia 17 on
the playing surface. There are two cards in the deck for each
indicia 23 thereon. Thus, the deck has twice as many cards as the
number of playing areas 15. For example, such a deck would be
comprised of 32 cards having 16 pairs of different pairs of
characters or indicia 23 thereon corresponding to the 16 differing
indicia 17 on the playing board. The cards would be shuffled and
eight dealt to each player placed face down in front of him.
In addition to the playing cards, each player in the game is
furnished with a playing element 25. The details of the playing
element are particularly seen in FIGS. 2-5. The playing element 25
comprises an elongated arm 27 having an end 29 (FIG. 2) with which
the player can hold the arm. The arm 27 can be formed of a rigid
plastic or similar material so as to be relatively inflexible. Arm
27 may be in the nature of a foot long. Attached to an end 31
opposite end 29 is a flexible element 33 which can stick to the
surface of the playing board. As shown in the illustrated
embodiment of this invention, the element 33 affixed to end 31 of
the arm 27 can be shaped like a hand. The element 33 may be made of
a flexible material, such as vinyl, rubber or the like. The
flexible element 33, as seen in FIG. 5, can be comprised of a slab
or layer 35 of the flexible material, having a flat upper surface
37, and a plurality of suction cups 39 integrally formed on the
opposite lower surface 41. The entire element 33 can thus be cast
in a mold, with the suction cups 39 being integrally formed
therewith. This is possible since the suction cups are formed of
the flexible material and have relatively thin walls 43 which
enable the suction cups to be easily withdrawn from forming molds.
The upper surface 37 of the hand-shaped element 33 can have lines
45 painted thereon so as to delineate individual fingers 47,
although in fact the unit is integrally formed and there are no
separate fingers, as can be seen from the bottom view of FIG. 3.
Further, to make the flexible hand element 33 more realistic,
fingernails 49 may be provided at the end of each finger 47 in the
form of a raised portion integrally formed on the top surface 37 as
particularly seen in FIG. 5.
The hand element 33 is affixed to the arm 27 at a flexible wrist
portion 51 thereof. The end portion 31 of the arm 27 simulates the
appearance of the cuff of a shirt having a decorative cuff link
appearing element 53 formed on a portion thereof. A rear end
portion 55 of the hand element 33 adjacent the wrist portion 51 is
inserted within the cuff or end portion 31 of the arm 27. The cuff
or end portion 31 has a recess 57 therein in which is seated the
portion 55 of the hand element 33. The portion 55 has a cylindrical
aperture 59 therethrough in which is seated a plug portion 61 of
the cuff or end portion 31. In other words, the plug portion 61
engages the aperture 59 and serves to retain the hand element 33
relative to the arm. Further, a separate plate 63 is disposed
adjacent the recess 57, sandwiching the portion 55 between it and
the end portion 31. A rivet 65 secures the plate 63 to the arm 27,
the rivet passing through through an aperture 66 through the plate
63 and through the center of the plug portion 61. The aforegoing
arrangement thus serves to adequately and fixedly secure the hand
element 33 relative to the arm 27. Thus, as can be appreciated, the
hand element 33 is rigidly held at the end portion 31 and can pivot
or bend at wrist portion 51 adjacent thereto.
In playing the game, the playing element 25 is held in one hand by
a player with the suction cups 39 facing downwardly, the hand
portion 33 pointing toward the board as shown in FIG. 1. The
playing cards 19 in each pile 21 are turned over one card at a
time, simultaneously by the players. The cards that are turned over
are placed with the face or indicia 23 upward in a second pile 67,
next to the first pile 21. If two of the indicia 23 on the top of
the piles match, the players all bring down their playing elements
25 on top of the corresponding indicia 17 on the playing board.
Thus, the suction cups 39 of the first hand to reach an indicia on
the board will adhere thereto. As indicated, the first hand 33 down
on the board will stick to the given indicia and the remaining of
the hands will stick to each other since the top surface 37 of each
hand is generally flat and smooth, so as to allow the suction cups
of the adjacent hand immediately on top to stick thereto. The
player whose hand is first down on top of the indicia on the board
will be the winner of the round. He may then collect the two
matching cards 69 and place them on his side of the table (FIG. 1)
or he may get a certain number of points. This will count toward
his score. Points may also be given for second place, etc. The
first player that slaps a specified number of indicia first with
his hand or slap stick and wins cards, or accumulates a required
number of points wins the game. If after a turn-over of cards no
cards match, it should be apparent that the players will do
nothing. They will continue to turn over cards until there is a
match. If for any reason a player makes a mistake by, for example,
bringing the playing hand 33 down on the wrong character, or slaps
a character when the cards do not match, he may be penalized. For
example, he may have to give up one pair of character cards, if he
has won any.
In view of the manner in which the game is played, the significance
of the hand shape 33 and comic faces in the form of indicia on the
playing surface can be better appreciated, since the players are in
effect slapping the comic faces with the playing hand 33. Without
the ability for the hands to stick, one on top of another, or to
the actual playing surface, it should be appreciated that players
could struggle or move their playing elements to try to force their
hand onto the surface of the playing board or to move another
players hand off of a surface. The use of the sticking hand
prohibits such an action and avoids any question as to the winner
or winners of a round. It also indicates who was second, who was
third, etc. Not only can suction cups be utilized, but any suitable
means provided which will allow the end of a playing element to
stick to a surface. For example, the playing element can have a
vinyl coating thereon of material, which is commonly known as a
vinyl hold-down material, which will releasibly stick to the
surface of the playing board merely upon slapping the hand on it.
An even further possibility relates to the surfaces of the board
and of associated playing elements having a "Velcro" material
thereon. In this instance, the board surface would have the faces
provided onto the "Velcro" material. Once again, the objective of
the invention could still be readily achieved wherein the portion
of the playing element will stick to a surface when it strikes the
board or another element.
Though the play of the game is illustrated with cards for randomly
selecting indicia, it should be appreciated that other means for
indicating the indicia on the playing board can be utilized. For
example, individual spinner units may be provided with the players
spinning points of the unit simultaneously such that if two
pointers simultaneously end up pointing to the same indicia, an
attempt would be made to strike the corresponding portion of the
board surface. Individual dice could be used in the same way. As
can be appreciated, the cards, on the other hand, provide for a
virtual simultaneous revealing of corresponding indicia during the
game and would promote a faster response then most other forms of
indicating the indicia. A single random selection indicator could
also be used, such as a single deck of cards or a single spinner or
die. Multiple, individual indicator are preferred however since
they permit all players to participate further and since they
increase the amount of eye and hand coordination required. On the
other hand, for very young children, a more simplified version of
the game may be preferred.
The board may be provided by a sheet or layer of material such as
plastic or paper, it may be flexible, it may be of any desired
shape or configuration, and it may be comprised of a plurality of
separate sections. A single indicia such as one comic face or a
bulls eye may also be used, especially for younger children where
they would have difficulty selecting from a variety of targets.
FIG. 6 illustrates a thin sheet of plastic 11a having a bulls-eye
17a on its upper surface. The playing element 25a is comprised of a
flexible sheet portion of plastic formed in the shape of an
airplane and adapted to adhere to the surface of the sheet 11a when
it strikes that surface.
As indicated, the playing board can be comprised of a plurality of
separate sections. In such an instance, a plurality of small boards
are used each having a differing indicia thereon. The small boards
can be randomly distributed so as to increase the difficulty of
racing to strike a particular indicia. In other words, the game can
be played where the single board shown and described herein is
divided into individual pieces corresponding to each playing area
thereon.
* * * * *