U.S. patent number 3,834,712 [Application Number 05/217,022] was granted by the patent office on 1974-09-10 for gaming machine with comparison of randomly determined and player preselected symbols.
This patent grant is currently assigned to Bell-Fruit Manufacturing Company Limited. Invention is credited to Calvin Howard Cox.
United States Patent |
3,834,712 |
Cox |
September 10, 1974 |
GAMING MACHINE WITH COMPARISON OF RANDOMLY DETERMINED AND PLAYER
PRESELECTED SYMBOLS
Abstract
A gaming machine which is operated by a player when he manually
actuates one of a plurality of switches each bearing a different
symbol to activate the machine. The machine presents a display of
various symbols, inclusive of those of the switches, which on each
play of the machine changes the displayed symbols in a random
manner to give a new display. Correspondence between the symbol of
the manually activated switch and the same randomly displayed
symbol results in a win signal in a win decoder with the win signal
increasing depending upon the total number of correspondences
therebetween. In addition, there is a different win signal if all
the displayed symbols are the same, even though they do not
correspond to the symbol of the pushed switch. Prize awarding means
responsive to the win decoder awards numerical totals corresponding
to the win signals. While normally only one switch is actuated and
each switch controls its own triggering of a different stage of a
shift register, a clock mechanism connected to the shift register
will trigger all the stages thereof which is equivalent to pressing
all of the switches if any one of the switches is manually pushed
at the exact time as that corresponding to a predetermined stage of
the counting state of the clock mechanism.
Inventors: |
Cox; Calvin Howard (Pudsey,
EN) |
Assignee: |
Bell-Fruit Manufacturing Company
Limited (Nottingham, EN)
|
Family
ID: |
27510229 |
Appl.
No.: |
05/217,022 |
Filed: |
January 11, 1972 |
Current U.S.
Class: |
273/143R |
Current CPC
Class: |
G07F
17/3262 (20130101); G07F 17/34 (20130101) |
Current International
Class: |
G07F
17/34 (20060101); G07F 17/32 (20060101); A43f
005/04 () |
Field of
Search: |
;273/138A,141A,143R,143A,143B,143C,143D,143E,143IE |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
|
|
|
|
|
|
|
1,107,552 |
|
Mar 1968 |
|
GB |
|
1,120,269 |
|
Jul 1968 |
|
GB |
|
1,178,302 |
|
Jan 1970 |
|
GB |
|
Primary Examiner: Oechsle; Anton O.
Assistant Examiner: Kramer; Arnold W.
Attorney, Agent or Firm: Scrivener Parker Scrivener &
Clarke
Claims
I claim:
1. A gaming machine comprising display means which displays a
combination of symbols to a player and which operates to change the
displayed combination in a random manner and to produce a final
randomly selected combination during each game; sensing means
operatively associated with said display means; a plurality of
signalling circuits through which the sensing means are connected
to prize signalling circuits; pre-selection means comprising a
plurality of manually operable devices each corresponding to a
respective one of said symbols and operation of which activates
said display means; circuit means associated with said manually
operated devices and said prize signalling circuits so that
correspondence between a manually operated device and displayed
symbols creates win signals which increase dependent upon the
number of correspondences therebetween, the win signal being
further increased when all of the displayed symbols correspond to
the manually operated device, and prize awarding means responsive
to corresponding win signals.
2. The machine of claim 1 including one of said prize signalling
circuits connected to said sensing means producing a different win
signal when the final combination of symbols produced by said
display means have correspondence to each other but not to said
manually operated device.
3. A gaming machine as claimed in claim 1 in which said display
means comprises reels which carry said symbols around their
periphery and which are spun to change the display, and in which
said sensing means comprises separate rotary switches which rotate
with each reel and which have output switch contacts connected
individually to said signalling circuits.
4. A gaming machine as claimed in claim 3 in which said
prize-signalling circuits are logic gating circuits which include
first logic gates with input connections from said signalling
circuits.
5. A gaming machine as claimed in claim 4 in which each of said
manually operable devices controls application of an output signal
to one or more of the inputs of said first logic gates of
corresponding prize-signalling circuits.
6. A gaming machine as claimed in claim 5 in which said
preselection means includes a shift register and each of said
manually operable devices controls operation of different stages of
the shift register and when operated triggers this stage to produce
said output signal therefrom to the first logic gates.
7. A gaming machine as claimed in claim 6 which further includes
clock means which is connected to said shift register and which
triggers all of the stages thereof to make all of the corresponding
prize-signalling circuits operative if a manually operable device
is operated at a preset time as determined by said clock means.
8. A gaming machine as claimed in claim 1 which includes an
electronic control unit comprising a pulse generator and a digital
counter which counts pulses from the pulse generator and which in
predetermined counting states produces control pulses to control
operation of said display means, said sensing means and said prize
awarding means.
9. A gaming machine as claimed in claim 8 further comprising
starter means which is operated by a player to begin a game on the
machine and which controls said digital counter so that it is
restricted to count over only a limited first part of its range
when the starter means is in its inoperative state and does so in a
cyclic manner by reverting to zero each time that it reaches the
end of its limited range, and is free to count over the whole of
its range when the starter means is operated by a player; and a
number of output gates which are connected to the counter so that
they each pass a control signal to said display means, said sensing
means and said prize awarding means when the counter is in a
respective counting state outside the said limited range.
10. A gaming machine as claimed in claim 9 in which the digital
counter is a binary counter comprising a series of bistable
circuits which are divided into first and second groups, the first
group corresponding to the said limited range, and the second group
being controlled by stop means which is in turn controlled by the
starter means.
11. A gaming machine as claimed in claim 10 in which the stop means
comprises means which serves to apply an inhibit voltage to the
second group of bistable circuits so that they are held in their
zero counting state.
12. A gaming machine comprising display means which displays a
combination of symbols to a player and which operates to change the
displayed combination in a random manner and to produce a final
randomly selected combination during each game; sensing means
including switch means which is operatively associated with said
display means and a plurality of prize signalling circuits to which
the switch means is connected so that when the display means
displays each of a predetermined number of final combinations of
symbols the switch means causes a corresponding prize signalling
circuit to produce a corresponding signal; prize awarding means
which responds to said signals and awards corresponding prizes;
pre-selection means comprising a plurality of manually operable
devices each corresponding to a respective one of said symbols and
operable by a player before the display means operates to activate
the same, two of said prize signalling circuits associated with
each symbol being such as to produce a win signal in response to
the same final winning combination of that symbol means responsive
to the win signal of one of the two circuits for operating said
prize awarding means to the exclusion of the win signal of the
other of the two circuits to award a prize of one value when said
same final combination includes the symbol of the device which has
been operated; means responsive to the win signal of the other of
the two circuits for operating said prize awarding means to the
exclusion of the win signal of the first of the two circuits to
award a prize of another value when said same final winning
combination does not include the symbol of the device which has
been operated, each of the other signalling circuits associated
with each symbol producing a win signal in response to a final
combination of symbols different from said winning combination but
which includes the symbol of the device which has been operated;
and means which allows only a set number of said manually operated
devices to be operated.
13. A gaming machine comprising display means which displays a
combination of symbols to a player and which operates to change the
displayed combinaton in a random manner and to produce a final
randomly selected combination during each game; sensing means
including switch means which is operatively associated with said
display means; a plurality of pairs of prize-signalling circuits
each pair being associated with a respective symbol, to which the
switch means is connected so that when the display means displays
each of a predetermined number of final combinations of similar
symbols the switch means causes the associated pair of prize
signalling circuits to produce a pair of corresponding win signals
pre-selection means comprising a plurality of manually operable
devices each corresponding to a respective one of said symbols and
operable by a player before said display means operates to activate
the same and to render effective the win signal of one of the
circuits of a pair while rendering ineffective the win signal of
the other circuit of said pair when said win signals correspond to
the symbol of the device which has been operated; means for
rendering the win signal of said other circuit effective while
rendering the win signal of said one circuit ineffective when the
win signal does not correspond to the symbol of the device which
has been operated; prize awarding means which responds to an
effective win signal from said one prize signalling circuit of each
pair by awarding a corresponding prize, and which responds to an
effective win signal from the other prize signalling circuit of
each pair by awarding a corresponding prize lower than the first
mentioned prize; and means which allow only a set number of said
manually operable devices to be operated before said display means
operates.
Description
This invention relates to gaming machines of the kind commonly
referred to as fruit machines in which a display of symbols is made
to change in a random fashion so as to give any one of a plurality
of possible final combinations of symbols during each play of the
machine, a prize being awarded for certain final combinations (i.e.
prize-winning combinations) of symbols resulting from each such
play.
In most of the known gaming machines of the aforementioned kind the
prize winning combinations and the corresponding prizes are all
fixed and the player simply operates the machine to change the
display.
According to the present invention we propose a gaming machine of
the aforementioned kind comprising preselect means which allows the
player before operating the machine, to increase the prize
corresponding to at least one of the possible prize-winning
combinations which can arise in the subsequent play of the
machine.
Most simply, preselection involves Choosing one of the symbols and
registering this choice so that the machine is set to award
appropriately increased prizes for a certain combination or certain
combinations containing this symbol. Preferably, preselection also
introduces prize-winning combinations which would not otherwise
exist and which contain the selected symbol.
This preselect feature according to the invention allows a player
to increase his winnings by correctly predicting the subsequent
occurrence of a combination of symbols and thereby makes the
machine more interesting for the player.
According to a further feature of the invention we propose a gaming
machine including reels which spin to produce an array of symbols
and an electronic win decoder unit comprising sensing means
associated with the reels which produces signals dependently on the
positions of the reels, and logical gating circuity which receives
the signals from the sensing means and which responds to those
signals corresponding to a prize-winning combination of positions
of the reels by producing an output signal indicative of the size
of a corresponding prize. Preferably, the sensing means comprise a
wiper contact fast with each reel which co-operates with relatively
fixed contacts adjacent each reel, the wiper contacts engaging a
different fixed contact for at least each of the prize-winning
positions of the reels and producing a corresponding separate and
distinct output signal from the fixed contact which it engages.
According to yet a further feature of the invention we propose a
gaming machine having an electronic control unit comprising a
binary counter which produces a predetermined sequence of control
pulses to control a sequence of operations in the machine, each
pulse corresponding to a predetermined counting state and each
occurring at a random time after a start operation has been
effected. Preferably, the counter counts continuously over a first
part of its counting range prior to the start operation and the
start operation frees the counter so that the count can proceed
from whatever point has been reached in this first part of the
range over the whole counting range, the control pulses being
produced at counting states outside said first part of the
range.
According to yet a further feature of the invention we propose a
gaming machine including a payout unit comprising an electronic
digital counter which is adapted to be set in a counting state
corresponding to any prize, and which is adapted so that it
controls the dispensing of tokens one at a time and counts up one
in response to each dispensed token until it reaches the end of its
counting range.
The invention is now described by way of example with reference to
the accompanying drawings in which:
FIG. 1 is a schematic diagram of the principal members and control
circuitry of a fruit machine according to the invention,
FIG. 2 is a schematic diagram of part of the win decoder unit of
the fruit machine of FIG. 1, and
FIG. 3 is a schematic diagram of the payout unit of the fruit
machine of FIG. 1.
The fruit machine comprises three reels R1, R2 and R3 which, as is
conventional in fruit machines, are provided with symbols around
their periphery and are mounted co-axially to be driven by a reel
motor M. An electronic control unit comprises a clock pulse
generator E, and a binary counter F which counts pulses from the
generator E, and which in the counting states 28, 40, 52 and 60
produces control pulses from NAND gates G1, G2, G3 and G4 which act
through bistable circuits H1, H1; H2, H2; H3, H3; H4, H4 to control
solenoid-operated stops S1, S2, S3 and an electronic switch S4
associated with the reels R1, R2, R3 and the reel motor M. When the
fruit machine is switched on but not being played pulse, inhibit
signal derived from the output of the conducting portion H3 of the
bistable circuit H3, H3 is applied to the conducting portions C and
D of the bistable circuits C, C and D, D of the binary counter F
which holds these bistable circuits in their zero state and thus
limits the counting range of the counter to 16. The clock pulse
generator E operates all the time that the fruit machine is
switched on and while the fruit machine is not being played
repeatedly causes the counter F to count up to 15 and to reset to
zero on what would otherwise be the 16 count. During this time none
of the NAND gates G1 to G4 passes a control pulse, as this can only
occur on the counts of 28, 40, 52 and 60 which are outside the
limited counting range up to 16.
The electronic control unit comprises a clock pulse generator E
which delivers a pulse signal to the input of a binary counter F.
The generator E comprises two Schmitt trigger circuits E1 and E2
with a common input each with an output connection to the input of
a NAND gate E3 as shown in FIG. 1. The two circuits E1 and E2
oscillate at different frequencies and cause the NAND gate E3 to
pass a pulse signal comprising a train of pulses at irregular
intervals. The binary counter F comprises six bistable circuits P,
P; Q, Q; A, A; B, B; C, C; and D, D interconnected as shown in FIG.
1 in which the two portions such as P, P of each bistable circuit
represent the two alternately conducting portions or stable states
thereof. The input connection from the generator E is connected to
the first bistable circuit P, P, and output connections from the
conducting portions A, A; B, B; C, C; and D, D are connected to the
inputs of six four-input NAND gates G1, G2, G3, G4, G5 and G8.
These connections are not shown fully in FIG. 1 but those inputs of
the NAND gates which are connected to the binary counter F are
labelled with the reference letters of the conducting portions to
which they are connected. These connections are such that the gates
G1, G2, G3 and G4 each pass an output signal when the binary
counter F is in the counting state 28, 40, 52 and 60 respectively,
the highest counting state of the counter being 64. These outputs
act through the bistable circuits H1, H1; H2, H2; H3, H3; and H4,
H4 to control the stops S1, S2, S3 and the switch S4.
Playing of the fruit machine is initiated by the insertion of a
token into a token insert mechanism (not shown) which action
operates a switch T which in turn acts through the NAND gate G5 to
set the bistable circuit H4, H4 in a state to start the reel motor
M, and to reset a shift register J. This shift register J together
with a series of selector switches K1 to K5 comprise preselection
means (which will be more fully described below) which on operation
of one of the switches K1 to K5 acts through a bistable circuit H5,
H5 to set the bistable circuits H1, H1; H2, H2 and H3, H3 in states
to release all three reels R1, R2 and R3 and simultaneously remove
the inhibit signal from the counter F so that all of the reels may
rotate and the count progress from whatever count it has reached to
include its whole counting range. On the count of 28 the NAND gate
G1 passes a control pulse which sets the bistable H1, H1 to a state
to cause the stop S1 to stop the reel R1, and similarly at later
times on the counts of 40, 52 and 60 the NAND gates G2, G3 and G4
pass control pulses which act through the associated bistable
circuits and stops to stop the reels R2, R3 and the reel motor M,
the counter F finally resetting to zero automatically on the count
of 64. Operation of the control unit to stop the reel motor M also
triggers a win decoder unit through a connection Z4 and a payout
unit through a connection Y2 whereupon the win decoder unit
responds to a final position of the reels and passes information of
any corresponding prizes to the payout unit which then pays out the
corresponding prize in tokens.
The time for which each reel spins is equal to the time the counter
takes in counting from its initial counting state when all of the
reels start to spin to the counting state at which each reel is
stopped. The initial counting state can be anywhere within the
limited counting range 0 to 16, and for this reason alone the time
for which each reel spins will generally vary from one play of the
fruit machine to another. In the illustrated example assuming that
the counter F counted at a regular rate, the uncertainty or
randomness in the time for which the reels spin due to variation in
the initial counting state is of the order of .+-.8/20 or .+-.30
percent of the time for which the reel R1 spins. However, the
counter does not in fact count at a regular rate due to the
irregularity in timing of the pulses from the generator E, and
because of this the time taken by the counter to count over any
counting range will vary and introduce an additional randomness in
the time for which each reel spins.
The above description indicates the general sequence of operations
in the control unit by which spinning of the reels and operation of
the win decoder unit and payout unit are controlled.
The principal feature of the illustrated fruit machine as far as
the present invention is concerned is the preselection means
comprising the five stage shift register J and the five selector
switches K1 to K5. Each of these selector switches K1 to K5 is
connected in an individual input connection to a separate one of
the stages J1 to J5, respectively, of the shift register and serves
to make the corresponding stage conducting when operated, and each
stage J1 to J5 of the shift register has an output connection
through individual diodes L to the input of an INVERTER gate G7 and
has an individual output connection X1 to X5, respectively, to the
win decoder unit. As already described above, insertion of a token
into the token insert mechanism by a player closes the switch T and
causes the NAND gate G5 to pass a signal to the shift register J
which resets all of the stages J1 to J5 to the non-conducting
state. The player then has to select and operate just one of the
selector switches K1 to K5, which action triggers the corresponding
stage of the shift register and causes it to deliver a position
output signal to the INVERTER gate G7. The gate G7 then passes a
zero signal to the shift register which serves to prevent operation
of another selector switch energising a stage of the register, and
passes a similar signal to the bistable circuit H5, H5 which causes
release of the three reels and freeing of the counter F.
Operation of a selector switch also produces an output signal to
the win decoder unit through the corresponding connection X1 to X5,
and unless an enriched condition exists as described below, this is
the only such signal and it sets up corresponding prize-winning
combinations in the win decoder unit. Preferably, each of the
selector buttons K1 to K5 is labelled with a different symbol and
the corresponding prize-winning combinations set up in the win
decoder unit by operation of that selector button involve this
symbol. For the purposes of the description hereinafter we shall
consider that the selector switch K1 is labelled with a plum symbol
and that operation of this switch sets up prize-winning
combinations in the win decoder unit comprising a plum symbol
displayed on reel R1 only, plum symbols displayed on the reels R1
and R2 only, and plum symbols displayed on all three reels.
The logical gating circuitry shown in FIG. 2 is that part of the
win decoder unit which responds to prize-winning combinations
involving a plum symbol, these combinations being set up in
response to a signal on the input connection X1 in response to
operation of the selector key K1. Position information of the reels
is supplied through connections Z1, Z2 and Z3 from position sensing
means comprising wiper contacts W1, W2 and W3 which are connected
to rotate with the reels R1, R2 and R3, respectively, and which
co-operate with electrical studs on stud boards V1, V2 and V3,
respectively, each stud board being provided with a pair of studs
for each position of the respective reel and these pairs of studs
being arranged so that a corresponding pair is bridged by the
respective wiper arm and produces a positive output signal in an
associated output connection for each position of each reel. The
connections Z1, Z2 and Z3 are associated with pairs of studs on the
stud boards V1, V2 and V3, respectively, which are bridged and
deliver positive output signals when the respective reels are in
positions in which they display a plum symbol.
The input connection Z1, Z2, Z3 and X1 are all connected to the
inputs of four NAND gates G11, G12, G13 and G14, as shown in FIG.
2, each of which is associated with a corresponding two-input NAND
gate G21, G22, G23 and G24, having output connections 2, 4, 12 and
8, respectively, to the payout unit, and the input connection Z4 is
connected through an INVERTER gate G20 to one input of each of the
NAND gates G21, G22, G23 and G24. The input connections X1 and Z4
supply control signals to the two groups of NAND gates G11, G12,
G13 and G21, G22, G23, G24 respectively. The control signal on X1
is dependent on the selector switch K1 and comprises a zero input
signal which inhibits the gates G11, G12 and G13 when the selector
switch K1 has not been operated, and a positive input signal which
allows operation of these gates when the selector switch K1 has
been operated. The control signal on Z4 is dependent on the reel
motor M and comprises a zero input signal which inhibits the gates
G21, G22, G23 and G24 when the reel motor is operating, and a
positive input signal which allows these gates to operate when the
reel motor has stopped. We will now consider operation of the
circuitry of FIG. 2 once the selector switch K1 has been operated
and the reel motor stopped with the three reels displaying each of
the three prize-winning combinations involving plum symbols.
If just the first reel R1 is in a position in which it displays a
plum symbol, the connection Z1 applied a positive input signal to
the NAND gate G11, which causes it to pass a zero output signal to
one input of a two-input NOR gate G15. The other input of the NOR
gate G15 has a zero input signal applied to it already through an
INVERTER gate G16 from the output of the NAND gate G12 and thus the
NOR gate G15 passes a positive input signal to one input of the
two-input NAND gate G21 which causes it to pass a zero output
signal through the connection 2 to the payout unit.
If just the first two reels R1 and R2 are in positions in which
they display plum symbols the connections Z and Z2 apply positive
input signals to the NAND gate G12 which causes it to pass a zero
output signal to the input of the INVERTER gate G16 and one input
of a two-input NOR gate G17. The INVERTER gate G16 responds by
passing a positive output signal to one input of the NOR gate G15,
which signal acts as an inhibit signal which prevents this gate
from passing a positive output signal to the NAND gate G21 to set
the payout unit through the connection 2. The NOR gate G17 is
similar to the NOR gate G15, its other input having a zero input
signal applied to it through an INVERTER gate G18 from the output
of the NAND gate G13 and thus it responds to the zero output signal
from the NAND gate G12 by passing a positive output signal to one
input of the two-input NAND gate G22 which causes it to pass a zero
output signal to the payout unit through the connection 4.
If all three reels are in positions in which they display plum
symbols, the connections Z1, Z2 and Z3 apply positive input signals
to the NAND gate G13 which cause it to pass a zero output signal to
the input of the INVERTER gate G18 which in turn passes a positive
output signal. This positive output signal passes to the NOR gate
G17 and acts as an inhibit signal which prevents this gate from
passing a positive output signal to the NAND gate G22 to set the
payout unit through the connection 4. A similar inhibit signal is
also applied through the INVERTER gate G16 on the NOR gate G15, as
already described above, which prevents setting of the payout unit
through the connection 2. The positive output signal from the
INVERTER gate G18 also passes to one input of a two-input NOR gate
G19 which is connected between the NAND gate G14 and a NAND gate
G24 and acts as an inhibit signal which stops the positive output
signal from the NAND gate G14 passing to the NAND gate G24. Lastly,
the same positive output signal from the INVERTER gate G18 also
passes to one input of a two-input NAND gate G23 which causes it to
pass a zero output signal to the payout unit through the connection
12.
If a selector switch other than K1 is operated and a combination of
three plum symbols is displayed once the reels and reel motor stop,
the inhibit signal applied to the NAND gate G13 by the input
connection X1 prevents it from passing a zero output pulse to set
the payout unit. However, this inhibit signal does not control the
NAND gate G14 which also has inputs connected to the connections
Z1, Z2 and Z3 and thus it passes a zero output signal which passes
to the NOR gate G19. The other input of the gate G19 no longer has
an inhibit signal applied to it by the gate G18 and thus it passes
a positive output signal to the NAND gate G24 causing it to pass a
zero output signal through the output connection 8 to the payout
unit.
Thus, that portion of the win decoder unit shown in FIG. 2 is
adapted to respond to prize - winning combinations comprising one,
two and three plum symbols, it being controlled so that, if the
selector key K1 labelled with a plum has not been operated, it only
responds to the three plum combination and passes a corresponding
payout signal to the payout unit through the output connection 8,
and if the selector key K1 has been operated it responds to the
one, two and three plum connections and passes corresponding payout
signals to the payout unit through the output connections 2, 4 and
12, respectively. The lebelling 2, 4, 12 and 8 used for output
connections to the payout unit indicate the number of tokens which
the payout unit delivers in response to an output signal on these
connections. Operation of the selector key K1, therefore, serves to
increase the prize corresponding to the three plum prize-winning
combinations and also adds two new prize-winning combinations, each
having a corresponding lower prize associated with it.
The complete win decoder unit comprises logical gating circuitry
similar to that of FIG. 2 for each of the selector keys K1 to K5,
each selector key being labelled with a different symbol and the
input connections corresponding to Z1, Z2 and Z3 being
appropriately connected to the reel position sensing means. The win
decoder unit may also comprise other logical gating circuitry
providing other prize-winning combinations which are always set up
no matter which selector switch has been operated. Such
prize-winning combinations may involve symbols not used to label
the selector switches. The prizes corresponding to any combination
is simply determined by the output connection to the payout unit
and can be selected as required.
The payout unit itself may comprise any form of unit which can be
selectively triggered to dispense any number of tokens. Preferably,
however, the payout unit comprises a digital counter which is set
in a corresponding state by each of the different output signals
from the win decoder unit, and which thereafter counts up from this
state to its maximum capacity, dispensing a token for each such
count.
An example of a suitable payout unit of this kind is illustrated in
FIG. 3. This payout unit comprises a token dispenser unit driven by
a motor N which is controlled by a binary counter E' so as to
dispense the number of tokens corresponding to wins indicated by
zero input signals through any of the connections 2, 4, 6, 8, 10 or
12 from the win decoder unit. The binary counter E' comprises four
bistable circuits A, A; B, B; C, C and D, D which are
interconnected to form a counter with a counting capacity of 16.
Each of the conducting portions A, B, C and D has an output
connection with a positive bias voltage of 5 volts applied to it
which normally holds the counter E' in its 0 or 16 counting state,
and all of these output connections are connected through one or
more of the diodes L' to the connections 2, 4, 6, 8, 10, 12 and 5,
as shown in FIG. 3, so that application of a zero input signal to
each of the latter connections in turn triggers the counter to the
14, 12, 10, 8, 6, 4 and 11 counting states respectively.
Each of the conducting portions A, B, C and D has an output
connection to the input of a four input NAND gate G25, and these
connections are such as to deliver positive output signals
simultaneously only when the counter is in the 0 or 16 counting
state, whereupon the NAND gate G25 passes a zero signal to the
input of a two input NAND gate G26. Thus, if the counter has been
set to any counting state other than 16 by a zero input signal on
any of the connections 2, 4, 6, 8, 10, 12 and 5, then the NAND gate
25 delivers a positive output signal to the input of the NAND gate
G26. The other input of the NAND gate G26 is connected to the
connections Y2 from the control unit (FIG. 1) which delivers a
positive output signal only when the reel motor M is not operating.
Thus, if the counter E' is in any state other than 0 or 16 and the
reel motor M is not operating the NAND gate G26 passes a zero
output signal which is inverted by an INVERTER gate G27 and starts
the motor N. While the motor N operates it causes the token
dispenser unit to dispenser tokens one at a time and operates a
switch T' so as to generate an output pulse from a bistable circuit
H7, H7 each time that a token is dispensed, these pulses being fed
to the input of the binary counter E' and causing it to count up
towards the 0 or 16 counting state. When the counter reaches the 0
or 16 counting state, four positive outputs signals are delivered
to the NAND gate G25 which as a result passes a zero output signal
to the NAND gate G26 thus stopping the motor N so that no more
tokens are dispensed.
It should be clear from the above description that a zero signal
applied to the connection 2 from the win decoder unit will set the
counter to the 14 counting state, the motor N will be started, and
the token dispenser unit will dispense two tokens before the
corresponding pulses form the bistable circuits H7, H7 will cause
the counter E' to count back up to the 0 or 16 counting state at
which it stops the motor N. Similarly, a zero signal applied to the
connection 4 will set the counter in the 12 counting state, and
four tokens will be dispensed before the counter E' returns to the
0 or 16 counting state and the motor N is stopped. Zero signals
applied to the 6, 8, 10 and 12 connections will similarly cause
six, eight, 10 and 12 tokens to be dispensed. For the logical
gating circuitry of the win decoder unit shown in FIG. 2 the
connections 2, 4, 8 and 12 are used but it will be appreciated that
these connections could be changed so that one, two and three plums
paid out any other prizes.
The preselection means is also adapted so as to provide an enrich
feature whereby under certain conditions all of the prize-winning
combinations corresponding to the selector switches K1 to K5 are
set-up simultaneously. This occurs if a selector switch is operated
when the counter F of the control unit is in the fifteen counting
state, this state being detected by coincidence of a pulse derived
from a four input NAND gate G8 which is connected to the counter F
and passes a zero output pulse on the count of 15, and a pulse
derived from the INVERTER gate G7 which passes a zero output pulse
when a selector switch is operated. The pulse from the NAND gate G8
is supplied through an INVERTER gate G9 to one input of a two input
NAND gate G10, and the pulse from the INVERTER gate G7 is supplied
through an a.c. coupled Schmitt trigger circuit E4 to the other
input of the NAND gate G10. If the counter F is in its 15 counting
state when a selector switch is operated positive input signals are
applied to both inputs of the NAND gate G10 which responds by
passing a zero output signal to a bistable circuit H6, H6 to set it
so that it delivers a positive output signal to the serial input of
the shift register J and to one input of a two input NAND gate G11.
The other input of the gate G11 is connected to the output of the
clock pulse generator E so that the positive input from the
bistable circuit causes the gate G11 to pass pulses corresponding
to the clock pulses from the generator E to the shift register J,
which pulses serve to energise all of the stages J1 to J5 of the
register. Thus output signals are delivered through all of the
connections X1 to X5 to set-up the corresponding prize-winning
combinations in the win decoder unit. The bistable circuit H6, H6
is subsequently reset by a signal from the output of the gate G1 on
the count of 28 and the shift register itself is reset by a pulse
from the NAND gate G5 when the next player inserts a token.
In the control unit as illustrated in FIG. 1, the counting range of
the binary counter F is limited before insertion of a token by an
inhibit voltage which is applied to the last two bistable circuits,
C, C and D, D of the counter. In an alternative embodiment of the
invention a logic gate might be connected between the bistable
circuits B, B and C, C which is controlled by a signal
corresponding to the inhibit signal so that no pulse could pass
between these bistable circuits before a token is inserted.
In another alternative embodiment the control unit may comprise a
clock pulse generator which produces pulses at irregular intervals,
a digital counter which is fed these pulses from the clock pulse
generator, and stop means which stops the supply of pulses to the
counter when the fruit machine is not being played but which allows
the supply of pulses to the counter when the fruit machine is
played so that the counter counts up from zero at an irregular rate
determined by the interval between successive pulses and produces
successive output signals to control operations in the fruit
machine at predetermined counts above zero.
It will be appreciated that the control unit is not restricted to
use in fruit machines but is of general application in gaming
machines which require a predetermined sequence of control pulses
to control a sequence of operations at a random time after a start
operation has been effected.
Further, although the invention consists primarily in the
preselection feature, the control unit, the win decoder unit
comprising logic gating circuitry which is fed electrical signals
indicative of the positions of the reels and which produces
corresponding output signals indicative of prizes which have been
won, and the payout unit comprising a counter which counts up to
its maximum capacity and which dispenses a token for each such
count, are each considered inventive per se.
* * * * *