U.S. patent number 3,791,649 [Application Number 05/232,849] was granted by the patent office on 1974-02-12 for three-dimensional board game apparatus.
Invention is credited to Nicholas Gold.
United States Patent |
3,791,649 |
Gold |
February 12, 1974 |
THREE-DIMENSIONAL BOARD GAME APPARATUS
Abstract
A game of skill including a three-dimensional playing board and
opposing playing pieces adapted to be moved according to
predetermined rules on said playing board to achieve a winning
objective. The board is generally diamond shaped and includes three
groups of square playing spaces, the playing spaces of each group
having surfaces located in parallel planes perpendicular to the
planes of the playing spaces of the other two groups. Each playing
space is joined to at least a playing space of each of the other
groups at two of its edges to form a multiplicity of cube corners.
The game pieces and game board cooperate to hold the game pieces in
playing spaces regardless of the orientation thereof.
Inventors: |
Gold; Nicholas (Arlington,
MA) |
Family
ID: |
22874864 |
Appl.
No.: |
05/232,849 |
Filed: |
March 8, 1972 |
Current U.S.
Class: |
273/239; 273/258;
273/261; 273/285; 273/241; 273/282.2 |
Current CPC
Class: |
A63F
3/00214 (20130101); A63F 2003/00223 (20130101); A63F
2003/00403 (20130101); A63F 2003/0063 (20130101) |
Current International
Class: |
A63F
3/02 (20060101); A63f 003/00 () |
Field of
Search: |
;273/130,131,132,133,134,135,136 ;350/103 |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Lowe; Delbert B.
Attorney, Agent or Firm: Corrigan; Alfred E. Corb; Robert
E.
Claims
What is claimed is:
1. A three-dimensional game comprising, in combination:
two sets of game pieces each including a plurality of pieces
individually distinguishable from one another and said pieces of
said other set;
a game board having a three-dimensional playing surface including
three groups of substantially square playing spaces, each group of
said playing spaces comprising a plurality of sub-groups, each of
said sub-groups lying in one of a plurality of substantially
parallel planes, each of said plurality of parallel planes of each
group being substantially perpendicular to each of the pluralities
of parallel planes of the other two groups, said playing spaces of
each of said sub-groups each having at least a marginal surface
portion located substantially in a common plane so that each of
said playing spaces includes at least two linear edges joined to
the linear edges of adjacent playing spaces belonging to the other
two groups to form said playing surface; and
means for retaining each of said game pieces within a playing space
regardless of the orientation of said plane thereof.
2. A three-dimensional game as described in claim 1 wherein the
surfaces of said playing spaces are generally planar and at least
two of said surfaces of each of said groups are disposed in spaced
substantially parallel planes.
3. A three-dimensional game as described in claim 2 wherein said
surface of each of said playing spaces of one of said groups joins
said surfaces of said playing spaces of said other groups at at
least two edges to form a plurality of cube corners.
4. A three-dimensional game as described in claim 3 wherein said
game board is formed of a sheet material.
5. A three-dimensional game as described in claim 1 wherein said
game board includes means adapted to support said game board on a
substantially horizontal surface with all of said surfaces of said
playing spaces disposed at an acute angle with respect to said
horizontal supporting surface.
6. A three-dimensional game comprising, in combination:
two sets of game pieces each including a plurality of pieces
individually distinguishable from one another and said pieces of
said other set;
a game board having a three-dimensional playing surface including
three groups of substantially square playing spaces each having at
least a marginal surface portion located substantially in a plane,
said planes of each of said groups of spaces being substantially
perpendicular to said planes of the other two groups so that each
of said playing spaces includes at least two linear edges joined to
the linear edges of adjacent playing spaces belonging to the other
two groups to form said playing surface, said playing surface being
generally diamond shaped and including a playing space of one of
said groups at each of the four corners thereof; and
means for retaining each of said game pieces within a playing space
regardless of the orientation of said plane thereof.
7. A three-dimensional game as defined in claim 6 wherein said game
board is divided into two sections along a plane through the
corners of said playing spaces of said one group including said
spaces at opposite corners of said playing surface.
8. A three-dimensional game as defined in claim 7 wherein said
sections are connected for pivotal movement into a folded position
in which the two sections of said playing surface are in
superposed, face-to-face relation.
9. A three-dimensional game as defined in claim 6 wherein said one
group is composed of n.sup.2 playing spaces and each of said other
groups is composed of n(n-1) playing spaces.
10. A three-dimensional game as defined in claim 9 wherein n equals
at least four.
11. A three-dimensional game as defined in claim 6 wherein said
playing spaces have substantially planar surfaces and said surfaces
of each of said groups are disposed in substantially parallel
planes perpendicular to said planes of said playing spaces of the
other two groups.
12. A three-dimensional game as defined in claim 6 wherein said
game board is formed of a sheet material.
13. A three-dimensional game board as defined in claim 6 wherein
said retaining means includes at least a portion of said game board
formed of a ferromagnetic material and each of said game pieces
including a magnet.
14. A three-dimensional game as defined in claim 12 wherein each of
said playing spaces has a substantially planar surface intersecting
the surfaces of adjoining playing spaces at substantially right
angles thereto.
15. A three-dimensional game as defined in claim 14 wherein said
game board includes means for supporting said board on a
substantially horizontal surface with all of said surfaces of said
playing spaces disposed at an angle with respect to said horizontal
supporting surface.
16. A three-dimensional game as defined in claim 15 wherein the
last-mentioned means include a border surrounding said playing
surface and having a dependent skirt for supporting said board.
17. A three-dimensional game as defined in claim 16 wherein said
border is rectangular.
18. A three-dimensional game as defined in claim 17 wherein said
border includes corner portions formed with recesses for holding
said game pieces.
19. A three-dimensional game as defined in claim 18 wherein said
board is divided into two sections along a plane through corners of
said playing spaces of said one group including said spaces at
opposite corners of said playing surface, and said sections are
pivotally connected to one another for movement into a folded
position in which the two sections of said playing surface and the
surface of said border are in face-to-face relation and said
recessed corner portions cooperate to form at least one container
for said game pieces.
20. A three-dimensional game board adapted for use with a plurality
of game pieces, said game board having a generally diamond shape
and comprising three groups of substantially square playing spaces,
said playing spaces of each of said groups having surfaces arranged
in substantially parallel planes perpendicular to said planes of
said playing spaces of the other two groups; each of said playing
spaces being joined along at least two edges to said playing spaces
of said other two groups to form a multiplicity of cube corners;
and each of said playing spaces including means adapted to
cooperate with a game piece for retaining it within the playing
space.
21. A three-dimensional game board as defined in claim 20 wherein
playing spaces of one of said groups are located near the
extremities of said board.
22. A three-dimensional game board as defined in claim 21 wherein
said one group is composed of n.sup.2 playing spaces and the other
two groups are each composed of n(n-1) playing spaces.
23. A three-dimensional game board as defined in claim 22 wherein n
equals at least four.
Description
BACKGROUND OF THE INVENTION
The present invention is concerned with a game of skill such as
checkers or chess, in which opposing game pieces are moved
according to predetermined rules with respect to playing spaces on
a "game board." The complexity, skill, challenge and variations in
strategy of such games depend upon the number of game pieces and
the rules governing their movements relative to the "board" on
which the game is played as well as the relationship of each piece
to every other piece. The complexity, challenge and strategy
considerations of such games are considerably increased by adding a
third dimensional relationship or consideration to a game involving
sets of game pieces each movable into two dimensions, e.g.,
three-dimensional tic-tac-toe, checkers, chess, etc. in which the
"game board" or structure on which the game pieces are played
comprises a plurality of two-dimensional areas having playing
spaces and in each of which each player controls the movement of a
separate set of game pieces.
SUMMARY OF THE INVENTION
Objects of the present invention are: to provide a game of the type
described in which each player has a single set of game pieces and
each game piece is movable in three dimensions; to provide a
three-dimensional game board that is simple, easy and inexpensive
to construct, yet, in combination with a very few game pieces,
provides a game of skill having numerous variations and degrees of
complexity of strategy limited only by the imagination and
innovativeness of the players in devising the rules of play; and to
provide a three-dimensional game in which the playing "board" or
structure can be formed of sheet material; in which the number of
playing spaces can be varied; in which the number of playing pieces
per player is as few as two or three depending upon the rules and
number of players; and which can be played by two, three or four
players simultaneously depending upon the number of sets of game
pieces and the rules governing play.
These and other objects of the invention are realized in a game
utilizing a novel game board similar to a chess board in that it is
composed of square, contiguous playing spaces, but differing in a
novel and unobvious way which adds to the complexity and interest
of the game, by virtue of the fact that each playing space is
adjoined by two mutually perpendicular playing spaces cooperating
therewith to form a cube corner. Thus the playing "board" or
surface is composed of a multiplicity of cube corners combined to
form a generally diamond-shaped structure adapted to be formed of
sheet material and supported on a horizontal surface with the
playing spaces nominally disposed in three mutually perpendicular
planes each at an angle relative to the horizontal playing surface.
The game base formed, for example, of a ferromagnetic material
(sheet steel) is designed to cooperate with the game pieces, which
in the same example include magnets for retaining the game pieces
in the playing spaces regardless of the orientation of the surfaces
of the playing spaces.
Other objects of the invention will in part be obvious and will in
part appear hereinafter.
The invention accordingly comprises the apparatus possessing the
construction, combination of elements and arangement of parts which
are exemplified in the following detailed disclosure, and the scope
of the application of which will be indicated in the claims.
For a fuller understanding of the nature and objects of the
invention, reference should be had to the following detailed
description taken in connection with the accompanying drawing
wherein:
FIG. 1 is a perspective view illustrating the form and development
of the game board of the invention;
FIG. 2 is a plan view of a game board embodying the invention;
FIG. 3 is a sectional view taken substantially along the line 3--3
of FIG. 2; and
FIG. 4 is a plan view, similar to FIG. 2, showing another
embodiment of the game board of the invention.
Reference is now made to FIG. 1 of the drawing wherein there is
shown an assembly of three-dimensional parallelepipedons
illustrating the configuration of the three-dimensional playing
surface of the game board of the invention. While the structure
shown in FIG. 1 can be employed as a component of and in playing
the game of the invention, it is shown for the primary purpose of
facilitating understanding of the development and shape of the
three-dimensional playing "surface" rather than the preferred
structure which is illustrated in FIGS. 2 and 3. The playing
surface illustrated in FIG. 1 is composed of a multiplicity of
square surfaces termed "playing spaces" divided into three groups
with the surfaces of the playing spaces of each group located in a
plurality of sub-groups disposed in parallel planes perpendicular
to the planes of the surfaces of the other two groups. Nominally,
the planes may be horizontal and vertical with each square playing
space of any group being joined at at least two edges by playing
spaces of the other two groups to form a multiplicity of cube
corners, i.e., three sides of a cube. For the purpose of
description and to facilitate understanding, the surfaces of one
group are shown as horizontal and the surfaces of the other two
groups vertical, one facing left and the other right.
As will be seen from FIG. 1, the playing surface is generally
diamond shaped having a horizontal playing space at each corner
with the maximum number of horizontal playing spaces in the two
longest (corner-to-corner) rows being equal. Thus, the playing
board shown for purposes of illustration may be described as a 4
.times. 4 board containing 16 4 .times. 4 playing spaces of one
group and 12 (3 .times. 4) playing spaces of each of the other two
groups. Although the 4 .times. 4 board is preferred for one version
of the game contemplated to be played on the board, a 3 .times. 3
board could be employed and would contain about the minimum number
of playing spaces, i.e., 21, that would provide an interesting and
challenging game for two players. Of course, th board size, in
terms of playing spaces, can be increased substantially and this
may prove necessary when more than two persons are to play. The
minimum size will depend upon the number of playing pieces and the
rules governing their movement as will appear hereinafter.
For the purposes of description, the horizontal-appearing playing
spaces are designated 10, the left-facing vertical appearing
playing spaces are designated 20 and the right-facing spaces are
designated 30. In FIG. 2, the playing spaces corresponding to
spaces 10 are shown as being white, spaces 20 as grey and spaces 30
as black. The number of playing spaces 10 is equal to n.sup.2 where
n is an integer, e.g., 4, as shown, while there are n(n-1) of each
of playing spaces 20 and 30 so that the total number of playing
spaces is equal to 3n.sup.2 -2n.
The game surface illustrated in FIG. 1 can be formed in a number of
ways, for example, of a multiplicity of parallelepipedons each
having a square cross section and a length which is a multiple of a
side of the square. Thus horizontal playing space designated 10a is
the upper surface of a cube while spaces 10b are upper surfaces of
parallelepipedons two squares high and spaces 20b and 30b are each
a square portion of a side of the last mentioned parallelepipedons.
Similarly, for example, playing spaces 10c, 20c and 30c are the
upper surface and square portions of two side vertical surfaces,
respectively, of a parallelepipedon seven squares (or cubes)
high.
The preferred form of playing board is adapted, for the sake of
convenience, to be supported on a horizontal surface such as a
table and is illustrated in FIGS. 2 and 3. The playing board,
designated 40, is designed to be fabricated of sheet material by
conventional processes such as pressed sheet metal or an artificial
plastic formed, for example, by conventional vacuum forming or
molding techniques. The actual playing surface of board 40 is
substantially the same as that shown in FIG. 1 and comprises three
sets of square playing areas shown as white, grey and black, with
planar surfaces lying in parallel planes, each adjoined at two
edges by mutually perpendicular playing surfaces of two other sets.
As previously noted, the playing spaces combine to form a game
surface comprising a multiplicity of internal and external,
contiguous cube corners. Board 40 is generally diamond shaped with
the playing surfaces or areas surrounded by a skirt 42 terminating
in an edge 44 lying in a plane and adapted to support the
individual playing space surfaces disposed at an angle with respect
to the plane of edge 44.
Another embodiment of the game board of the invention is
illustrated in FIG. 4 which shows one half of the board, the
playing surface of which is substantially the same as that shown in
FIG. 2. The board is divided along a line or plane intersecting the
playing surface at the corners of cube faces 82, 83, 85 and 84 so
that the two halves of the playing surface can be pivoted about the
dividing line into superposed, face-to-face relation. The board is
rectangular and includes a peripheral section generally designated
90 having a dependent skirt (not shown) with a lower edge or
surface similar to edge 44 located substantially in a plane for
supporting the board on a plane surface. The peripheral section
includes four corner portions designated 92 formed with triangular
recesses 94 for holding game pieces.
The two halves of the board are preferably pivotally connected to
one another by conventional hinge means, e.g., a flexible strip of
material 96, permitting the halves to be pivoted into a closed or
folded position in which the playing surfaces as well as the upper
surfaces of the peripheral sections of the two halves are disposed
in face-to-face, contiguous relation. In this closed or folded
position, the board is not only substantially smaller and compact,
but the recesses 94 cooperate to form containers or compartments
for holding and carrying the playing pieces. Suitable latch means
(not shown) of a conventional type may be provided for retaining
the two halves in the folded position.
In the form shown, the game includes and is adapted to be played
with at least two sets of playing pieces by two opposing players.
Each set includes three playing pieces, the pieces of one set being
shown as circular discs designated 50, 52 and 54 and the pieces of
the other set being shown as square discs designated 60, 62 and 64.
Of course, the playing pieces of each set may be distinguished from
one another and from the pieces of another set by any number of
conventional means in addition to shape, such as size, color,
and/or indicia, etc; or by other means which will be described
hereinafter. Distinguishing the individual pieces of a set enables
the players to prescribe rules for the movement of each piece as
well as its relationship to all other pieces.
The board and playing pieces include mutually cooperative means of
a conventional type for retaining the playing pieces in place
within playing spaces. For example, the board may be formed of a
ferromagnetic material (i.e. steel) and each playing piece may
incorporate a magnet. In the case of a plastic or nonferrous board,
each playing space may be formed with a hole or recess for
receiving a projection on the underside of each playing piece.
Other well known attachment or fastening means may also be employed
and are considered to fall within the scope of the invention.
In a typical two player game illustrated, each player has three
playing pieces initially arranged as shown, with pieces 50 and 60,
each designated with the letter "S," disposed in playing spaces 56
and 66, respectively, located at opposite ends of the board. The
object of the game is to move pieces 50 and 60 to the space (56 or
66) initially occupied by the opponent's piece at the opposite end
of the board, the player first to arrive being the winner. It will
be noted that pieces 52 and 54 are located in spaces 58 and 59
adjoining space 56 on two sides and pieces 62 and 64 are similarly
located in spaces 68 and 69 adjoining space 66.
The rules for movement of the playing pieces and their relationship
to one another may be similar to checkers or chess. For example,
pieces 50 and 60 can be moved in any direction, one space at a
time, and can "take" or capture an opponent's piece by moving into
the playing space occupied by the latter, but should not be moved
into or remain in a playing space where it may be "taken" or
captured. According to a typical set of rules, pieces 52 and 62 may
be moved in any direction, one space at a time, around an edge or
corner to any adjoining space; and pieces 54 and 64 can be moved in
the same manner as pieces 52 and 62, or as far as desired in any
single plane. For example, piece 54 can be shifted or moved in a
plane from space 59 to any of spaces 70, 72 or 74 in a single move.
Similarly, piece 64 can be moved in the same manner, for example,
from space 69 to any of spaces 76, 78 or 80 in a single move.
Pieces 54 and 64 can also be shifted in one direction as far as
desired in the planes which run from left to right (as viewed in
FIG. 2), e.g., if piece 54 or 64 were located in space 82, it could
be moved to either of spaces 83, 85 and 84. The number of spaces
that pieces 54 or 64 can be moved at one time in the
above-described planes is limited when an opponent's piece occupies
one of the spaces in the plane in which piece 54 or 64 is located.
For example, if an opponent's piece were located in playing space
72, piece 54, as shown in FIG. 2, could only move two spaces in the
plane containing playing spaces 59, 70, 72 and 74 and then would
have to stop in playing space 72 to capture the opponent's
piece.
It will be apparent that the rules governing the movement of each
piece, such as whether it can be advanced in only one direction,
e.g., toward the goal, or moved in any direction or plane, the
number of spaces it can be advanced during each move, etc.; and the
relationship between pieces, such as whether they can take
opponent's pieces, block or jump over other pieces, etc., are
almost infinitely variable and can vastly affect the strategy and
complexity of the game. Additional pieces may be added to each set
with particular rules governing their moves and relationships. For
example, a game similar to so-called "Chinese Checkers" may be
played in which the object is to move all of one's pieces into the
playing spaces originally occupied by the opponent's pieces. Here
again, the three-dimensional configuration of the playing surface
heightens the complexity of the game as well as the skill required
and the interest generated.
As previously noted, if the board includes a sufficient number of
playing spaces, e.g., 96 spaces for a 6 .times. 6 board,
essentially the same game can be played by three persons, the third
set of pieces being arranged at a third corner in spaces 74, 80 and
82, for example, with the winning objective being to be the first
to move the piece initially occupying each of spaces 56, 66 and 82
into the fourth corner space 84. When a fourth person is playing,
his pieces are similarly arranged in spaces 84, 86 and 88 and the
object of the game may be for each player to be first to move his
corner piece (designated "S") into another corner space.
It will be seen that, with the novel, yet relatively simple,
three-dimensional playing board of the invention and a relatively
few playing pieces, it is possible to create a complex and
challenging game involving an almost infinite variety and number of
strategies and game objectives. The variations and complexities of
the games which can be played are limited only by the imaginations
of the players insofar as they determine the rules of the play. Not
only are the game variations almost literally boundless, but more
than two persons can play at the same time, further adding to the
game complexity and interest and challenge to the players.
Since certain changes may be made in the above apparatus without
departing from the scope of the invention herein involved, it is
intended that all matter contained in the above description or
shown in the accompanying drawing shall be interpreted as
illustrative and not in a limiting sense.
* * * * *