U.S. patent number 3,770,269 [Application Number 05/107,281] was granted by the patent office on 1973-11-06 for random unit generator amusement device.
Invention is credited to Clarence L. Elder.
United States Patent |
3,770,269 |
Elder |
November 6, 1973 |
RANDOM UNIT GENERATOR AMUSEMENT DEVICE
Abstract
A game which may be disk operated in which the player observes a
displayed rapidly flashing random series of indicia units and is
given an opportunity to stop the machine so that one unit of the
random series is displayed to hopefully match a player preselected
and displayed unit of the random series. The machine, if not
stopped by the player, continues for a predetermined time and then
automatically stops to display one unit of the random series. The
player may make succeeding selections at the same time his initial
selection is made increasing his return if matched while at the
same time decreasing the possibilities of his making a match of the
total selection. One or more disks or a printed ticket is issued to
the successful player. In a modification of the basic game in
addition to a multiple selection from the random series the player
also selects a horse from the horses of a simulated horse race in
which the finished position of the horses is randomly determined.
The players selection is then determined from the finish position
of the selected horse.
Inventors: |
Elder; Clarence L. (Baltimore,
MD) |
Family
ID: |
27544169 |
Appl.
No.: |
05/107,281 |
Filed: |
January 18, 1971 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
Issue Date |
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737466 |
Jun 17, 1968 |
3556531 |
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Current U.S.
Class: |
463/18;
463/22 |
Current CPC
Class: |
G07F
17/32 (20130101); G07F 17/34 (20130101); G07F
17/3248 (20130101); G07F 17/3262 (20130101) |
Current International
Class: |
G07F
17/34 (20060101); G07F 17/32 (20060101); A63b
071/06 () |
Field of
Search: |
;273/138A,139,143R,143A,143B,143C,143D,143E,1E,13AB,134A,135A |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
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1,048,454 |
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Nov 1966 |
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GB |
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1,107,552 |
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Mar 1968 |
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GB |
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1,178,302 |
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Jan 1970 |
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GB |
|
Primary Examiner: Oechsle; Anton O.
Assistant Examiner: Kramer; Arnold W.
Parent Case Text
CROSS REFERENCE TO RELATED APPLICATION
The present application is a continuation in part of my co-pending
application Ser. No. 737,466 filed June 17, 1968, entitled
"Sweepstake Programmer" and now U.S. Pat. No. 3,556,531.
Claims
What is claimed is:
1. A game apparatus comprising first player control means for
pre-selecting and indicating the selection of at least one unit,
random unit generator means for rapidly and momentarily displaying
in random sequence units of a class including the unit or units
selected by the player, second player controlled means for causing
the continuous display of a given unit of those displayed by said
random unit generator if the second player controlled means is
actuated simultaneously with the display of said given unit by said
random unit generator, said second player control means being
repeatedly operable to continuously display up to the number of
pre-selected units, the player in operating said second player
control means attempting to cause the continuous display of at
least one unit corresponding to at least one pre-selected unit to
thus achieve a match, and means operable by a matching of said unit
or units displayed by operation of the said second player
controlled means with the unit or units displayed by operation of
said first player controlled means for indicating such
matching.
2. A game apparatus as claimed in claim 1 having a memory means for
storing at least one pre-selected unit to be compared with a
subsequently selected unit or units designated by the random unit
generator.
3. A game apparatus as claimed in claim 2 where at least one
pre-selected unit is stored and is comparable with a subsequent
unit selected by the random generator means.
4. A game apparatus as claimed in claim 1 wherein the random unit
generator means to rapidly and momentarily display a plurality of
units in random sequence is automatically operated after a given
period of time to cause the random generator to select at least one
unit for matching the same with a pre-selected unit in absence of
the second player controlled means being operated.
5. A game as claimed in claim 1 wherein the random unit generator
contains units other than those pre-selectable by the player.
6. A game as claimed in claim 1 including means for recording a
printed record of the units selected by the player and the random
unit generator.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a game of chance and skill in
which a player attempts to match a machine selected unit by a
player preselected unit.
2. Summary of the Invention
In the present invention a player selects, by using a keyboard, a
series of units and then starts a machine having a random unit
selection device which will select one or more units either
automatically or when stopped by the player which may or may not
match the units selected directly by the player. When one or more
of the player selected units match the machine selected units the
player is successful.
In a modified form of the invention the player is also enabled to
select a horse to run in a simulated horse race and if his
preselected units match the machine selected units the player is
advanced to the horse race and his winning is determined by the
finish position of the horse he preselected.
The primary object of the invention is to provide a game in which a
player matches his skills against machine selected elements both of
which are displayed in side by side relation. Another object of the
invention is to provide a device of the character above in which a
sweepstakes involving a simulated horse race may be combined with
the player selected unit matching system.
Other objects and advantages will become apparent in the following
specification when considered in the light of the attached
drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is a perspective view of the invention;
FIG. 2 is a perspective phantom view of the device illustrated in
FIG. 1;
FIG. 3 is a perspective view of the number projection device
forming a part of the apparatus illustrated in FIG. 1;
FIG. 4 is a block diagram of the apparatus illustrated in FIG.
1;
FIG. 5 is a wiring diagram of the random number generator;
FIG. 6 is a perspective view of a modified form of the invention;
and
FIG. 7 is a block diagram of the device illustrated in FIG. 6.
DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring now to the drawings in detail wherein like reference
characters indicate like parts throughout the several figures the
reference numeral 10 indicates generally a game machine constructed
in accordance with the invention.
The game 10 is housed in a console 11 having a control panel 12, a
display panel 13, and a comparison panel 14.
The control panel 12 has a 0-9 keyboard 15, a start button 16, and
a stop button 17. A disk slot 18 is provided for receiving the
players disk to start the game. The dropping of one disk permits
the player to play one round and to select one unit which is then
displayed in the player selection portion 19 of the comparison
panel 14.
Displayed on the display panel 13 is indicia 20 having instructions
for the player in playing the game as well as giving the odds for
each round of play. A group of number units 21 from 0-9 and
including two additional units is arranged on the display panel 13
with each unit thereof being separately lit in a rapidly changing
random fashion during each round of play. In FIG. 3 there is
illustrated the display of an individual one of the group of number
units 21 and consists of a screen 22, pattern 23, and diffusion
screen 24 mounted in front of a light 25. When the light 25 is lit
the pattern of the unit on the pattern 23 is projected onto the
screen 22 so as to become fully illuminated. The screen 22 may be
softly illuminated by general background light passing through the
pattern 23 when the light 25 is not energized.
In FIG. 2 there is illustrated the general makeup of the game 10 in
which a random generator 26 is provided for selecting the unit to
be displayed on the display panel 13. A comparison memory bank 27,
calculator 28, and a ticket printing mechanism 29 are all provided
for the operation of the game 10. In the comparison panel 14 a
machine selection portion 30 is provided for displaying the machine
selection for comparison with the player selection displayed at
19.
Referring now to FIG. 4 a block diagram is provided for
illustrating the construction and operation of the game 10. An
oscillator 31 is provided for supplying the electrical input to the
random number generator 26. The oscillator 31 may provide a
constant signal to the random generator 26 or it may fluctuate if
this be desired. The random generator 26 operates constantly as
long as the oscillator 31 is energized which may be either
continuously when ever the game 10 is plugged in or may be
controlled by an off-on switch (not shown). The random generator 26
feeds a signal through a temporary storage computor 32 and then to
the display panel 13 so that each of the units displayed on the
display panel 13 are lit in a random manner for a very brief period
of time in quick succession. Actuation of the stop button 17 causes
the unit then in the temporary storage computor 32 to be
temporarily locked and its display on the display panel 13
continues for a longer period of time.
The signal from the random generator 26 is also simultaneously
conveyed to a 1st unit storage computer 33 through which it is
connected to the 1st unit display portion 30. When the stop button
17 is pressed to temporarily store in the computer 32 and display
on panel 13 the 1st unit, the same unit will be displayed in the
1st unit display 30 under control of the computor 33. Upon release
of the stop button 17 the temporary storage computer 32 is released
and the signal from the random generator 26 again is passing
through the computor 32 onto the display panel 13.
Prior to the operation of the random generator and the selection of
a unit thereby combined with the stop button 17 the player drops
his disk in the disk slot 18 and presses one of the keys on the
keyboard 15 to select a unit for display in the 1st unit position
of the player selection portion 19. Under control of an input
programmer 34 this unit is stored in the 1st unit storage computer
35 and is simultaneously displayed in the 1st unit position of the
player selection portion 19.
If a second disk is dropped into the disk slot 18 the player
actuates a unit on the keyboard 15 and this is directed by the
input programmer 34 to the 2nd unit storage computor 36 for display
at the 2nd unit position of the player selection portion 19.
Similarly a third disk permits the selection of a unit from a
keyboard 15 which is directed to the 3rd unit storage computer 37
and from there to the 3rd unit display position of the player
selection portion 19. After the player has finished the dropping of
disks and selection of units whether it be one unit, two units or
three or more, he presses the start button 16 to operate the
start-stop programmer and timer 38 to make the 1st unit machine
selection as described above. In the event that the player has
dropped only one disk and selected only one unit displayed in the
first position of the player selection portion 19 the programmer
and timer 38 will permit a comparison to be made in the comparison
memory bank 27 and if the first unit of the player selection and
the first unit of the machine selection are identical the
calculator 28 will cause one or more disks or a printed ticket to
be delivered to the player.
In the event that the player selects additional units for display
in the 2nd and 3rd positions the programmer and timer 38 will
maintain the operation of the machine until a 1st unit, 2nd unit
and 3rd unit have been selected, displayed and comparied with the
1st unit, 2nd unit and 3rd unit respectively of the player
selection. In the event that the player fails to press the stop
button 17 in a reasonable period of time the start-stop programmer
and timer 38 will automatically stop the operation long enough to
produce a 1st unit selection, then a 2nd unit selection and finally
a 3rd unit selection and so on.
The calculator 28 will determine the correct odds from the
selection made. Obviously as the degree of difficulty increases by
selecting 2nd and 3rd units the odds will be increased to the
player. As the 2nd unit is selected by pressing the stop button 17
or by operation of the timer 38 it will be stored in the 2nd unit
storage computer 39 and finally as the 3rd unit is selected it will
be stored in the 3rd unit storage computor 40.
Referring now to FIG. 5 the random generator 26 is illustrated in
detail. The random generator 26 is fed by the oscillator 31 and
includes 8 type "D" flip-flops 41a, 41b, 41c, 41d, 41e, 41f, 41g
and 41h. The flip-flops 41 each have five lettered terminals with
the letter S indicating direct set input, the letter Q output, the
letter R direct reset input and the letter O oscillator input and
the letter D data input. The oscillator 31 is wired to the
oscillator input of each of the flip-flops 41 in parallel while the
direct reset input terminal R of each of the flip-flops 41 are
wired together in parallel. The direct set input S terminal of each
of the flip-flops 41 are wired in parallel and the output terminal
Q of the flip-flop 41a is wired to the data input terminal D of the
flip-flop 41b. The output terminals Q of each of the flip-flops are
wired to the next adjacent data input terminal D. A half adder 42a
has its output terminal O wired to the data input terminal D of the
flip-flop 41a. A second half adder 42b has its output terminal O
wired to one of the input terminals of the half adder 42a. A third
half adder 42c has its output terminal O wired to the other input
terminal of the half adder 42a. One of the input terminals of the
half adder 42b is wired to the connection between the output
terminal Q of the flip-flop 41a and the data input D of the
flip-flop 41b. The other input terminal of the half adder 42b is
wired to the connection between the output terminal Q of the
flip-flop 41b and the data input terminal D of the flip-flop 41c.
The half adder 42c has one input terminal thereof wired to the
connection between the output terminal Q of the flip-flop 41g and
the data input terminal D of the flip-flop 41h. The other input
terminal of the half adder 42c is wired to the output terminal Q of
the half adder 41h.
An 8 bit binary-to-12 line decoder 43 is wired to each of the
output terminals Q of the flip-flops 41.
The circuit of the random generator 26 comprises an 8 bit
serial-input, parallel output shift register with closed-loop feed
back through a series of three half adders 42 to complete the log.
Four stages must be tapped to achieve a full length binary
pseudo-random code from the shift register. The resistor-capacitor
network is used to preset the stages to a logical "one" during
power supply turn-on to prevent the register from initially
starting in an "all-zeroes" condition, for this state is forbidden
in a pseudo-random code sequence. A conventional oscillator is used
to keep all stages of the register in parallel. The eight bit
binary-to-12 line decoder is used to decode the pseudo-random
binary sequence into 12 characters displayed on the display panel
13.
Playing instructions required for the player on the present
apparatus are as follows. Play single, double, or triple round
games. Single round game (insert one disk and select one unit),
double round game (insert two disks and select two units), triple
round game (insert three disks and select three units).
After you have finished selecting start the machine by pushing the
button marked "start," and then try to stop the machine on your
selection by pushing the button marked "stop" when you see your
selection flash on the screen. Note: start and stop once for a
single round, twice for a double round and three times for a triple
round game.
SEQUENCE OF OPERATION
Single Round Game
Insert one disk in the disk insert slot. Select one unit from the
keyboard by pushing a selected key. The selected unit is displayed
above the keyboard in the player selection portion 19. Push the
start button to activate the round. Place your hand on or near the
stop button and watch display screen for your selection to appear
and push the stop button to try to stop the machine on your
selection. If the preselected unit and the machine derived unit
match the player wins.
In a double round game the player drops two disks, selects two
units and the machine is operated twice before the player wins.
In a triple round game the machine is operated three times after
three disks have been inserted and three units selected, the
machine is operated three times before the player wins provided the
player matches the three units set up by the machine.
It should be noted that while the disclosure illustrates separate
computer units 32, 33, 35, 36, 37, 39, 40, 27 and 28 it would be
relatively simple to combine these units into a single
multi-purpose computer to accomplish the result. In FIGS. 6 and 7 a
modified form of the invention is illustrated wherein the mechanism
of the basic game 10 is utilized but includes an added event
selection.
In FIG. 6 the modified game is illustrated generally at 44 and is
particularly designed for remote operation. The game 44 includes a
plurality of control boxes 45 which are arranged in remote
locations for operation by individual players. Each control box 45
includes a 0-9 keyboard 46, a 1-12 selector button group 47, a
display panel 48, disk slot 49 and a start button 50.
A cabinet 51 has a random unit display area 52 and a machine
selected unit display 53.
A stop button 54 and a start button 55 are mounted on the side of
the cabinet 51 for use as described.
A second cabinet 56 is provided having a simulated horse race
display in the upper portion thereof and a winners position display
58 therebelow. A stakes display 59 is positioned below the winners
display to show the winning odds.
In FIG. 7 a block diagram illustrates the additions to the block
diagram of FIG. 4 to add the sweepstakes feature to the basic game
10. A horse selection memory bank 60 is used in conjunction with
the 12 position elimination memory bank of FIG. 4 and is connected
to the display 57, 58 through the 12 position elimination memory
bank 27. A payout memory bank 61 is connected to the horse
selection memory bank and to a mechanism for calculating the
winnings (not shown).
SEQUENCE OF OPERATION
In the modified game 44 illustrated in FIGS. 6 and 7 the game is
played exactly the same manner as in the game 10 illustrated in
FIGS. 1 through 5 with the expection that following the selection
of the third unit a number from 1 to 12 is selected in the selector
button group 47 and depressed to be displayed on the display 48.
This number corresponds to one of twelve horses to take part in a
simulated race displayed on the display panel 57. Presuming that
the player matches the three units with the three units posted on
the display 53 he is then a part of the sweepstakes and a ticket 62
issues from the control box 45 showing that he has the winning
combination of units 472 and the horse 12 for the horse race.
The horse race is then run by operating the control box 63 and the
finish position of the horses and the stakes are displayed on the
panels 58, 59. The player by observation determines his
winnings.
It should be understood that the oscillator, storage computors,
display units, input programmer, keyboard, start-stop programmer
and timer, payout calculator, and the various computors are each
conventional constructions which have been incorporated into
applicants games.
It should be understood that the principals of the game described
above maybe applied to other games and similar devices without
departing from the spirit of the invention claimed below.
* * * * *