U.S. patent number 3,675,926 [Application Number 05/081,258] was granted by the patent office on 1972-07-11 for sheet target with attachable stabilizing wings.
This patent grant is currently assigned to Remington Arms Company, Inc.. Invention is credited to Kenneth W. Misevich.
United States Patent |
3,675,926 |
Misevich |
July 11, 1972 |
SHEET TARGET WITH ATTACHABLE STABILIZING WINGS
Abstract
The new form of aerial target which is disclosed consists of a
frangible body portion, which may conveniently be a standard trap
and skeet target, to which there has been attached a tail like
appendage which controls the flight of the target when it is thrown
without spin. The new target is capable of generally following a
predictable trajectory with unexpected dives, climbs and even skips
which more nearly simulate bird flight than the relatively straight
trajectory of the usual clay target.
Inventors: |
Misevich; Kenneth W.
(Fairfield, CT) |
Assignee: |
Remington Arms Company, Inc.
(Bridgeport, CT)
|
Family
ID: |
22163068 |
Appl.
No.: |
05/081,258 |
Filed: |
October 16, 1970 |
Current U.S.
Class: |
273/362; 273/365;
446/36 |
Current CPC
Class: |
F41J
9/16 (20130101) |
Current International
Class: |
F41J
9/00 (20060101); F41J 9/16 (20060101); F41j
009/16 () |
Field of
Search: |
;273/105.4,16R,16B
;46/51,53,54,74R,74D,79,80 ;340/6.5P |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Pinkham; Richard C.
Assistant Examiner: Siskind; Marvin
Claims
What is claimed is:
1. An aerial target adapted to be projected without spin or tumble
comprising a main non-rotating frangible body having a shape
substantially that of a disk and a tail-like appendage attached to
said body and projecting from one edge thereof at an angle within
about 4.degree. of parallelism with the longest dimension of the
disk-like body, to stabilize the same and provide for a skipping
flight path.
2. An aerial target as defined in claim 1 wherein said tail-like
appendage comprises a generally planar body protruding from the
rear of the target.
3. An aerial target as defined in claim 2 wherein said tail-like
appendage is a thin flat body of a frangible material.
4. An aerial target as defined in claim 3 wherein said tail-like
appendage is formed of material selected from the group consisting
of low molecular weight polystyrene and low molecular weight linear
crystalline polyethylene.
5. An aerial target as defined in claim 4 wherein said tail-like
appendage is formed with attaching tabs which are secured to the
main body.
6. An aerial target as defined in claim 1 wherein said tail-like
appendage has adequate tensile and shear strength to endure the
launch and provide the torque control but sufficiently weak in
shear so as to be substantially fragile when hit by a shot.
7. An aerial target as defined in claim 2 wherein said tail-like
appendage is formed to define paths of weakness to assist in
controlled fragmentation of the appendage on the impact of shot
therewith.
8. An aerial target as defined in claim 2 wherein said tail-like
appendage is formed of a substantially energy absorbing material
and the means of attachment to the target exerts less retaining
force than the force imparted to the appendage by shot impact
therewith, with the tail breaking away for a visible "hit."
9. An aerial target as defined in claim 1 wherein the main body is
a substantially standard frangible target of the type usually
employed for trap and skeet shooting.
10. An aerial target as defined in claim 1 wherein the main body is
of a saucer-like configuration formed of a frangible composition of
thermoplastic pitch and an inert filler.
11. An aerial shooting game wherein there is provided a frangible
main target body provided with a tail-like appendage as defined in
claim 1 and a launching device designed to launch the target in a
substantially straight line without imparting spin or tumble
thereto, the tail-like appendage controlling the flight of the
target to soar above and dip beneath a generally predictable path
within predetermined limits.
Description
RELATED APPLICATIONS
A copending application of Paul J. Donoski and Henry G. Tucker,
Ser. No. 85,022, Filed Oct. 29, 1970 relates to a preferred form of
target launching device for throwing the targets to which this
application relates. Another copending application of Robert J.
Tryon, Ser. No. 84,966, Filed Oct. 29, 1970, relates to a preferred
method of attaching the preferred form of tail to such targets.
BACKGROUND OF THE INVENTION
Inanimate aerial targets have existed since the first shooter threw
a bottle or soared a plate into the air. The brittle disk-shaped
target or clay pigeon was documented in the 1880's by the earliest
of United States Patents and has enjoyed popularity ever since.
Over 50 patents have been issued to describe materials, design and
novel ideas to make the launching and pronounced hitting of these
targets cheap, reliable and entertaining. The standard trap and
skeet target is thrown some 50 yards and is gyroscopically
stabilized by the spin imparted to it at launching. It certainly is
a simple flying target which has a predictable path to aid in
shooter tracking.
Also from the earliest times, it has been recognized that the clay
pigeon does not fly like many birds; therefore, there have been
numerous solutions of bird-targets offered. However, none has
endured in any popular shooting game. For examples, reference may
be made to the U.S. Pats. to Barker, No. 312,604, Feb. 24, 1885; to
Heikes and Clippinger, U.S. Pat. No. 801,867, Oct. 17, 1905; to
Schmitt, U.S. Pat. No. 802,329, Oct. 17, 1905 and to Warren, U.S.
Pat. No. 2,004,543, June 11, 1935.
SUMMARY OF THE INVENTION
Whereas a standard trap and skeet target cannot be thrown without
spin to produce any bird-like flight, this invention proposes that
a minimum of aerodynamic stability be added to the target by
affixing a tail on the rear of the target. This tail overcomes a
natural tendency of the spinless standard target to tumble end over
end and further provides a simple repeatable means of controlling
the general flight trajectory of the target so as to produce
swooping, soaring and skipping type flights which resemble bird
flight. Further, the size, shape, and angle of attachment of the
tail coupled with control over launch direction, initial velocity
and sidewise roll angle permit variation in the "difficulty" of the
target from the easy to the impossible shot. This appendage allows
almost any type of flight to be selected and maintained with
reasonable repeatability and therefore allows fundamental design of
new shooting games.
The dimensional requirements of the tail are minimum. Once the
sufficient stabilizing torque is provided any further geometrical
specification will simply add an aerodynamic force which influences
the flight trajectory. The possibilities are innumerable.
The composition of the tail also is largely unrestricted. However,
the new flights will in general require more versatility in
tracking by the shooter than the skeet or trap games and therefore
it may be advantageous to effectively increase total target area by
making the tail exhibit a hit in a pronounced way. The degree and
kind of effect is arbitrary and can be produced in a number of
ways. For example, brittleness coupled with surface geometry can
result in disintegration. Sectionalized weaknesses cause large
piece break off and an impenetrable tail will likely be separated
from the clay target proper.
The only constraint on the method of affixing the tail to the
target is that the unit remain intact throughout the launching and
flight until struck by shot pellets. Of course, ease of attachment
enhances the practical utilization of this invention.
In summary, the tail appendage for a standard trap and skeet target
offers the possibility of a simple low cost means of creating new
shooting games that can simulate the flights of various birds. Only
small alterations in the basic design need be made.
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a plan view of a preferred embodiment of the target;
FIG. 2 is a side view of the target shown in FIG. 1;
FIG. 3 is plan view of the tail section for the target shown in
FIG. 1 to a somewhat larger scale;
FIG. 4 is a plan view of another embodiment of the target;
FIG. 5 is a side view of the embodiment shown in FIG. 4;
FIG. 6 is a plan view of another embodiment of the target;
FIG. 7 is a side view of the embodiment shown in FIG. 6;
FIG. 8 is a plan view of another embodiment of the target;
FIG. 9 is a side view of the embodiment shown in FIG. 8;
FIG. 10 is a diagrammatic representation of torque on a disk with
and without tail as a function of angle of attack;
FIG. 11 is a diagrammatic representation of the flight path of an
exemplary target on which the tail is mounted at 0.degree.
inclination to the plane of the target;
FIG. 12 is a graph of the typical torque acting to turn the target
in the art as a function of the angle of attack for the case in
FIG. 11;
FIG. 13 is a plot corresponding to FIG. 12 for a target
corresponding to that shown in FIGS. 1 and 2 with the tail inclined
at an angle of 4.degree. to the plane of the targets.
DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring to the drawing by characters of reference it will be seen
that the target illustrated in FIGS. 1 and 2 comprises a standard
trap and skeet target 1 which is the usual frangible saucer shaped
body which has been hot molded from coal tar pitch or petroleum
base pitch with a filler of either ground clay or ground limestone.
To the body 1 there is secured a flat tail member 2 which gives the
composite target the capability of soaring and erratic flights.
Conveniently the tail is formed by injection molding a frangible
polystyrene plastic which has been colored with a red fluorescent
pigment. The tail may be about one-sixteenth inch in thickness and
in an exemplary version may be about 11/2 inch in a direction
radial to the target and spans roughly 60.degree. of the
circumference of the standard trap and skeet target. The tail 2 is
formed with one or more attaching tabs 3 which are secured to the
target as by embedding them in locally melted spots in the rim of
the target by the use of a method and apparatus disclosed in a
copending application of Robert J. Tryon, above referred to. The
tail may be secured in a plane parallel to the base of the target
or at a slight inclination thereto as indicated by the 4.degree.
angle shown in FIG. 2.
Other functionally similar tail units are shown in FIGS. 4 through
9. In FIGS. 4 and 5 a tail unit 4 formed of pleated paper, plastic
or thin sheet metal or foil is squeezed together as at 5 and
cemented or otherwise secured to the body of the target.
In FIGS. 6 and 7 a tail unit is formed of heavy paper, fiber board
or metal conforming to the first inner periphery of clay target 1
and resting or secured on the target rim 7, or cemented or
otherwise secured to the sides through tabs 6a for extra rigidity.
The tail may be bent upwardly to a slight degree as shown at 8 to
give the target a tendency to climb in flight.
In FIGS. 8 and 9 a tail unit 9 is formed of a rigid board of bonded
fiber, expanded foamed plastic or other light weight material. To
provide built in lines of weakness predisposing the tail unit to
break from shot impact, it may be scored in a waffle like pattern
as indicated at 10. An edge 11 of the tail conforms generally to
the outer periphery of the target rim and may be secured thereto as
by the use of a double faced adhesive tape 12. If the tail unit is
cut off at an angle as indicated by the bevel 13 the target will
climb. Variations in the bevel produce other flight patterns.
Obviously, targets with tails of various designs may be intermixed
or tails of the same design but of varying degrees of
predisposition to climb, etc. may be intermixed in a pattern
unknown to the shooter to provide a game of even more
unpredictability.
The aerodynamic forces on relatively thin disks and similar bodies
are strongly dependent on the angle between the body plane and the
direction of gross motion, the angle of attack. A simple disk
experiences only a small drag force when the angle of attack is
zero but this is a point of unstable equilibrium. Any perturbation
causes some angle of attack, positive (above) or negative (below)
with respect to the velocity vector and then a torque will work to
increase the angle. FIG. 10 shows how torque typically varies with
angle of attack for a flat symmetrical body. Depending on the
velocity, moment of inertia and strength of the initial
perturbation the plane of the body will end perpendicular to the
velocity or continue rotational motion by tumbling. Both situations
result in large drag forces which slow and drop the body
quickly.
Experiments with carefully launched 4 inch diameter wood disks
prove that it is practically impossible to have flights without
tumble. At velocities to 120 fps, almost twice as fast as skeet and
trap targets, 25 yards is the approximate maximum range attainable.
A torque exists in standard trap and skeet targets even at zero
angle of attack so they are still more prone to tumble.
Since there are many reasons to stay with the established target,
it was thought that the tendency to tumble might be eliminated by
just affixing a tail appendage on the target to create a restoring
torque. A collapsible tail (shown in FIGS. 4 and 5) was made of
folded paper and tested. The results, though unpredictable, were
dramatic--steep climbs, sharp turns, corkscrews.
Repeatability and control of flight was greatly enhanced by making
the tail more uniform in geometry (e.g. cardboard tail of FIGS. 6
and 7). Literal "cut and try" experimentation in a wind tunnel
defined a flat tail of the same breadth of the target (about 4
inches) and a minimum 11/2 inch extension behind the target to
insure the target would not tumble. But flight repeatability needed
improvement by making the tail rigid. An example is shown in FIGS.
8 and 9 where a 1/2 inch thick piece of foam plastic is custom cut
and affixed to the target by double faced adhesive tape. It was
further found that appropriate shaping of the end of the tail would
cause the target to climb, dive or bank.
Initial shooting tests showed quickly that the most dramatic
flights with fast random turns or climbs were very difficult to hit
consistently. These were foam tail targets with a 11/2 inch length
and square ends. By increasing the length slightly and tapering the
back end to have 45.degree. between the top and back face of the
tail, the targets then climbed nicely in still air. Head or tail
winds will accent or diminish the effect respectively.
If a tail is added to some disklike or similar body such that the
torque is zero at zero angle of attack and as shown in FIG. 10 acts
symmetrically to keep the angle of attack at zero then there exists
a condition of stable equilibrium. A perturbation caused by the
launching or wind then results in a skipping action typified in
FIG. 11. A large tail or moment of inertia will allow only small
amplitudes of oscillation. As the tail is reduced in size the
amplitude increases with less and less restoring torque. Of course,
the flight of a tailless body is then approached with the inception
of tumbling.
The preferred embodiment in the consideration of a new shooting
game is the familiar and widely available clay target stabilized by
a rigid flat tail (shown in FIGS. 1 and 2). With the tail mounted
in the middle of the outer rim of the target and parallel to its
plane FIG. 12 shows that the preferred 11/2 inch tail length has
only a weak restoring torque near zero angle of attack. Skipping is
predominant. A shorter tail clearly begins to exhibit the same
torque characteristics as the tailless disk; a longer tail produces
a straighter flight. The preferred length not only skips, it often
makes large erratic turns if wind gusts are present. It is a very
difficult target for the shooter to hit.
Giving the preferred form of tail a slight inclination of about
4.degree. to the plane of the target creates stable equilibrium
points near +30.degree. and -10.degree. angle of attack with the
former being stronger and therefore predominant. This torque is
shown in FIG. 13. The +30.degree. condition produces a lifting
force which soars the target and the -10.degree. position causes a
slight dive. The target might stay in one or the other position or
jump between them to produce a wide variety of motions about some
mean flight path. Again the 11/2 inch length is preferred and as
the tail is made longer the positive angle of attack becomes
predominant and the negative equilibrium angle ceases to exist. The
target simply soars, moves less dramatically and is easier to hit.
In this case also the shorter tail approaches the flight pattern of
a tailless body.
A suitable launching device for such targets should be capable of
throwing the target in a straight line without imparting spin
thereto. The launching device should not disturb the linearity of
flight beyond the restoring ability of the stabilizing tail and
should be capable of practically universal adjustment in azimuth
and elevation. A suitable launcher is disclosed in the copending
application of Donoski and Tucker referred to above.
The variables which influence the target flight are the launcher
elevation, the tail angle, the velocity and the wind. The launcher
direction may be changed either in a regular pattern, randomly or
left constant to obtain whatever results are desired. The four
major parameters affect the flight as follows:
LAUNCHER ELEVATION
The highest 40.degree. setting will produce the easiest target to
hit. Generally, the target will climb to a near stall and then
circle or sail down in a direction whose randomness will be
influenced by the wind. As the elevation is dropped, they will fly
faster and, of course, lower with the possibility of some rather
quick turns, climbs or dives. The lowest elevation is a very fast
and difficult shot.
The elevation can be used to somewhat compensate for the variations
in height between the shooter and trap and also compensate for
strong winds.
TAIL ANGLE
A four degree setting has been found to be satisfactory in
producing the good flights under widely varying wind conditions.
The main adjustment would be to go to smaller angles to make the
target fly faster and with more chance for quick and completely
random jumps and turns. A greater angle may produce incidents of
tail breakage by the carrier during launching.
VELOCITY
Generally, a velocity setting on the launcher to produce a velocity
of about 70 fps is most satisfactory for the more desirable climbs
and wide turns. We may even want to go slower in some cases. A
higher velocity may be desirable if there is a strong head wind but
generally even a relatively small increase in velocity up to 85 fps
will produce a substantially harder target to hit. To the shooter
who must already be very quick to hit the low flying "low velocity"
targets, this increase in velocity drastically reduces the number
of good hits.
WIND
A strong head wind will slow the target perceptibly and cause a
larger number of high climbers and sharper turns. A tail wind, on
the other hand, produces a faster and longer flight.
Elevation, velocity and launching direction can be changed to
compensate for or utilize wind effects to the best advantages. The
"best" settings must necessarily evolve with field experience.
Although the preferred embodiments have been specifically
described, it will be realized that many variations are possible
within the limits defined by the appended claims.
* * * * *