U.S. patent number 3,672,674 [Application Number 05/018,513] was granted by the patent office on 1972-06-27 for remote controlled football game with pass play apparatus.
Invention is credited to Donald L. Reed.
United States Patent |
3,672,674 |
Reed |
June 27, 1972 |
REMOTE CONTROLLED FOOTBALL GAME WITH PASS PLAY APPARATUS
Abstract
A game board formed of a frame defining a playing surface with
means such as a pair of superimposed, diversely moving, flexible
sheets for remotely producing controlled diverse movements of
playing pieces resting on the playing surface. The lower sheet has
magnetic areas and the game pieces incorporate magnets or a
magnetic element movable between positions in which their magnetic
fields, respectively, may interlink with one or more of the
magnetic areas, thereby causing the pieces to stand or move with
the lower sheet, and other positions in which their fields clear
the magnetic areas whereby the game pieces will frictionally adhere
to the upper sheet for standing or moving therewith, irrespective
of the movement of the lower sheet. Controlled powering means is
provided whereby the players may produce selected diverse movements
of their respective game pieces in accordance with the game rules.
Related game ball action is simulated by the means of a bead on a
rod with variable directional settings from a bridge piece placed
over the playing surface.
Inventors: |
Reed; Donald L. (Houston,
TX) |
Family
ID: |
21788313 |
Appl.
No.: |
05/018,513 |
Filed: |
March 11, 1970 |
Current U.S.
Class: |
273/317.5;
273/108.41; 273/443; 446/135 |
Current CPC
Class: |
A63F
7/068 (20130101) |
Current International
Class: |
A63F
7/06 (20060101); A63F 7/00 (20060101); A63f
007/06 () |
Field of
Search: |
;273/94R,88,85G,85F,1M,85R ;46/240 |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Pinkham; Richard C.
Assistant Examiner: Shapiro; Paul E.
Claims
I claim:
1. Game apparatus comprising a plurality of sheets one superimposed
upon the other, said sheets being movable in different directions
relative to each other in their respective planes, a game piece
supported on the upper of such sheets, and means incorporated in
said piece and said movable sheets functioning to constrain said
piece selectively to follow the motion or absence of motion of
either of said sheets.
2. Game apparatus as described in claim 3 in which the underlying
one of said sheets includes magnetic material and said device
comprises a magnet or a magnetic element which is shiftable,
respectively, between positions in which its field, respectively,
effectively links with and clears said magnetic material.
3. Game apparatus as described in claim 2 in which said magnetic
material is disposed in separate areas on said latter sheet.
4. Game apparatus as described in claim 2 in which said game piece
has a base portion for resting on the upper of said sheets and
adapted to frictionally adhere to said upper sheet, when said
magnet is in said second position, irrespective of movement of said
magnetic material.
5. Game apparatus as described in claim 2 including a plurality of
said game pieces each constructed for movement with either of said
sheets in accordance with the positioning of its magnet.
6. Game apparatus as described in claim 2 in which said game piece
further incorporates magnet or magnetic element positioning means
including an element adapted to be manipulated to cause said magnet
or magnetic element alternately to assume and hold said respective
positions upon actuation of said element.
7. Game apparatus as described in claim 1 further including a
generally planar frame and pairs of spaced apart parallel spindles
mounted in said frame, said sheets being of flexible material and
each drivingly engaging one of said pairs of spindles.
8. Game apparatus as described in claim 7 further including motor
means for individually driving said pairs of spindles and said
sheets and manual controls for said motor means.
9. Ball game apparatus comprising a support frame, a playing
surface, a game piece for resting on said surface and movement
thereon, a slide for movable mounting on said frame, a pivoted rod
on said slide for selective disposition with respect to said frame,
a ball mounted on said rod and movable with said rod along said
slide in simulation of the path of a ball in flight and generally
parallel to said surface, and means for moving the game piece in a
manner to intercept said ball.
10. Ball game apparatus as described in claim 9 in which said
playing surface is formed by a first movable sheet and further
including a second movable sheet with magnetic areas underlying
said first sheet, and a magnet incorporated in said game piece and
movable between first and second positions in which its field,
respectively, interlinks with and clears at least one of said
magnetic areas whereby said piece, when resting on said first
sheet, will follow one or the other of said sheets in accordance
with the positioning of its magnet.
Description
BACKGROUND OF THE INVENTION
Toy games which are intended to simulate action games are enjoying
increased popularity today. This relates to the preoccupation of
the American people with action sports and the increase of leisure
time and a standard of living that allows spending for leisure time
activities.
However, the toy games which are available at present involve
mostly luck, rather than skill, and are without remote directional
control of the action of selected individual players or selected
groups of players. Game ball movement is generally inadequately
treated and without realistic simulation of actual game
behavior.
Action toy games offering remote control of players and more
accurately rendered game ball action will allow simulation of game
playing very close to actual full size games and would have broad
appeal.
It is desirable in an action toy game concept that children be
intrigued with the movements, yet the movements be within their
control. Also desirable, however, are the full implications of
developed and executed strategy and action that will appeal to
adults.
SUMMARY OF THE INVENTION
Accordingly, it is an object of the present invention to provide
game apparatus whereby two players may simulate an action game and
which requires the application of substantial skill and foresight
in the manipulation of the game pieces. In accordance with the
invention there is provided in a preferred form a frame rotatably
mounting pairs of spindles at the ends and sides thereof about
which extend continuous loops of flexible material, at least the
upper portions of which are disposed in closely superposed
relationship. The spindles are driven by motors with remote
controls whereby the players may actuate the superposed sheets
oppositely and at ninety degrees to each other. The lowermost of
the superposed sheets has separated areas of magnetic material, for
instance, along the lines of magnetic recording tapes, while the
upper sheet is nonmagnetic. Game pieces rest on the upper sheet,
which forms the playing surface, each piece having a magnet which
is movable between a lower position, in which its field may
interlink with at least one of the mentioned magnetic areas for
causing the piece to follow the lower sheet, irrespective of
movement of the upper sheet, and an upper position in which the
piece will frictionally adhere to the upper sheet, irrespective of
the movement of the lower sheet. Related game ball action is
simulated by the means of a bead on a rod with variable directional
settings from a bridge piece placed over the playing surface. Thus,
the game pieces and game ball may be caused to move about somewhat
in the manner of the actual game players and ball, and, by adhering
to game rules, the players may engage in a challenging and pleasing
game simulating, for instance, American-style football.
BRIEF DESCRIPTION OF THE DRAWINGS
In the accompanying drawings,
FIG. 1 is an isometric view of the game board with game pieces
mounted thereon in six-man football array.
FIG. 2 is a vertical section through one of the game pieces
substantially enlarged.
FIG. 3 is a similar view of a game piece in a different operative
position.
FIG. 4 is a schematic representation of the apparatus, certain
framing pieces being omitted and the game pieces being
substantially enlarged for clearer illustration of the operative
principle.
FIG. 5 is a view similar to FIG. 4 and illustrating a different
manner of movement of the game pieces.
FIG. 6 is an isometric view showing a part of one of the looped
sheets which produce movement of the game pieces.
FIG. 7 is an isometric view of a modified arrangement of the game
board.
FIG. 8 is a section taken on line 8--8 of FIG. 7.
FIG. 9 is a wiring diagram of the powering and control means.
FIGS. 10A, 10B, 10C, 10D, and 10E are schematic representations
illustrating game moves.
DESCRIPTION OF THE PREFERRED EMBODIMENT
The game apparatus as illustrated in FIG. 1 consists of a basic
frame including hollow side pieces 12 and 13 and similar end pieces
14 and 15. Within these frame pieces (see FIGS. 4 and 5) are
rotatably mounted opposed pairs of rollers or spindles 16 and 17
and 18 and 19. About the pairs of spindles 16 and 17 there is
received a continuous loop 20 of flexible sheeting, while about the
other pair of rollers or spindles 18 and 19 there is received a
second continuous loop of flexible sheeting 21. Spindle 16 is
driven by a reversible motor 22, and spindle 19 is driven by a
reversible motor 23, both through suitable reduction gearing not
shown. Mounted at the other diametrically opposite corners of the
frame are motor control levers 24 and 25 (FIG. 1) projecting
through intersecting guide slots 26, 27 and 28, 29. Each motor is
provided with a timer 30, 31 (see FIG. 9) having an adjusting knob
as 32, 33. Goal posts 34 and 35 (FIG. 1) project from each end
frame member while yard markings extend along the side frame
members, as at 36.
The game pieces, as best shown in FIGS. 2 and 3, are identical
except for team designations, such as coloring. Each has a body 40
with pivoted arms 41 and 42. A small magnet 43 is slidably received
in the countersink 44 at the bottom of an axial orifice extending
through the body. The orifice has an intermediate portion 45
separated from countersink 44 by an angular shoulder 46, which, in
practice, may be formed by a split ring or otherwise, and
terminated at the top by means of an annular shoulder 47 through
which extends a pin or neck 48 having a bulbous upper extremity 49
simulating the helmeted head of a football player. Formed
intermediately on pin or neck 48 is a collar 50 which is normally
urged against shoulder 47 by means of a coiled spring 51 seating at
its lower end against vertical ribs 59 forming annular shoulders 52
in the wall of orifice portion 45. Detent fingers 53 depend from
the bottom end of pin 48 on both sides thereof.
A pin 54 projects upwardly from magnet 43 through shoulder 46 and
terminates in a toothed cup 55 having deep recesses 56 and
shallower teeth 57 in the wall thereof. A light spring 58 urges the
magnet and cup unit upwardly. These aligned parts within orifice
44, 45 form a more-or-less conventional propel and repel mechanism
of the well-known ballpoint pen type. When downward pressure is
applied to the helmeted end 49 of the pin 48, detent fingers 53 are
urged downwardly against registering teeth 57 to depress cup 55
sufficiently to clear orifice wall ribs 59 so that the cup unit
will rotate one step. Upon release of end 49, cup 55 is urged
upwardly by its coiled spring 58, ribs 59 alternately seating
against teeth 57 and slots 56. Following alternate indexing of cup
55 in this manner, magnet 43 will be alternately positioned at the
bottom of countersink 44, as in FIG. 2, and upwardly in the
vicinity of shoulder 46, as in FIG. 3.
FIG. 6 illustrates a portion of the flexible loop 20, the upper
portion of which underlies the corresponding portion of loop 21. In
order to cooperate with magnets 43 in the playing pieces, loop 20
is provided with separated areas 61 of magnetic material, the
intervening areas being nonmagnetic. This arrangement of magnetic
areas is such that when a magnet 43 of a playing piece is in its
lowered position, as in FIG. 2, its magnetic field will interlink
with the nearest magnetic area or areas 61 of loop 20 causing the
corresponding playing piece to remain stationary or move with loop
20 irrespective of the movement of upper loop 21 upon which the
playing piece rests. On the other hand, when a magnet 43 is in its
upper position, as in FIG. 3, its field will substantially clear
magnetic areas 61 so that the playing piece will frictionally
adhere to upper loop 21 irrespective of the condition of movement
of lower loop 20. In FIGS. 2 and 3, the lower loop 20 is
illustrated as consisting of separately formed magnetic and
nonmagnetic areas. However, this is merely illustrative, and it
would be preferable to form the magnetic areas by some process
which will merely impregnate the isolated areas to be rendered
magnetic. Also, it would be possible to reverse the magnetic
effects by magnetizing areas 61 and having element 43 in the
playing pieces of magnetic material to serve as the armature
portions of the system. The degree of magnetism and the arrangement
in relationship of areas 61 will be empirically determined in order
to achieve the desired selective movements of the playing pieces
that will be described.
FIGS. 4 and 5 schematically represent the types of individual
playing piece movements which can be remotely produced in
connection with a planned system of play action moves. In FIG. 4, a
playing piece generally designated 65 has its magnet 43 lowered so
as to respond to movements of lower band loop 20, while the other
playing piece 66 has its magnet 43a raised so that the playing
piece frictionally adheres to upper band loop 21. Assuming a
movement of upper band loop 21 in the direction indicated by arrow
67, while lower band loop 20 remains stationary, playing piece 65
also will remain stationary while playing piece 66 will follow
upper band loop 61 to the dotted line position 66a, as indicated by
arrow 68. In FIG. 5, it is assumed that upper band loop 21 remains
stationary while lower band loop 20 is moved in the direction
indicated by arrow 69. Now, helmeted head 49 of piece 65 has been
tapped downwardly, which has the effect of lifting magnet 43, while
head 49a of piece 66 has also been tapped downwardly which lowers
its magnet 43a. Thus, piece 65 will frictionally adhere to
stationary upper band loop 21 and piece 66 will move laterally, as
indicated by arrow 70, following band loop 20, to position 66b
shown in dotted line.
FIGS. 7 and 8 show additional equipment for simulating passing or
kicking action. A bridge 74 is placed on side frames 12 and 13
spanning the playing surface. A rod 75 is secured in a sleeve 76 as
by means of a set screw 77. A pintle 78 projecting sidewardly from
sleeve 76 is rotatably received in a bearing cup 79 projecting
above a bracket 80 which slidably embraces bridge 74. A set screw
81 provides for locking rod 75 in a desired position. A bead 82 is
slidably received on rod 75. A balance weight 75a may be provided
at the short end of rod 75 which, preferably, may extend about half
the length of the playing field. FIG. 7 also shows offensive and
defensive playing pieces 83 and 84 with their arms extended
upwardly and in pass play receiving positions and quarterback 85 in
pass throwing position.
FIG. 9 illustrates an exemplary wiring diagram for actuating the
band-operating motors and the remote motor controls. A source of
electrical power is shown at 86, for instance, ordinary 120-volt
house current, and this is connected to a transformer 87. (A
rectifier, not shown, also may be provided if DC motors are used.)
The secondary of the transformer is connected through pairs of
wires 88 and 89 to timers 30 and 31 having adjusting knobs 32 and
33, as previously mentioned. One side of the timed current is led
through wires 90 and 91 to movable contacts 92 and 93 of
four-position switches generally designated A and B. Contacts 94
and 95 of switch A are connected by wires 96 and 97 to forward and
reverse leads 98 and 99 of motor 23 which drives spindle or roller
19 and longitudinally moving (upper) band loop 21. Common lead 100
of motor 23 returns to the secondary of transformer 87. Motor leads
98 and 99 also may be energized from contacts 101 and 102 of switch
B.
The other contacts 104 and 105 of switch A and 106 and 107 of
switch B are connected, respectively, by wires 108 and 109 and 110
and 111 to the forward and reverse leads 112 and 113 of a motor 22
which drives spindle or roller 18 and belt 20. Four-way switches A
and B are actuated, respectively, by levers 24 and 25 so that the
motors can be selectively actuated by manipulation of either of the
levers by either of two players, for instance, in turn.
FIGS. 10A--10E illustrate a series of moves constituting one rather
elemental action play utilizing six men (playing pieces) on each
side which may be initially aligned, as in FIG. 10A, wherein the
offensive team players are shown with dark helmets and defensive
players with unshaded helmets. The offensive team utilizes three
linemen 115, 116, and 117 and three backfielders 118, 119, and 120
arranged stepwise to the right. Four defensive players 121-124,
inclusive, are arranged on the line and the other two defensive
players 125 and 126 are positioned as linebackers. It is assumed
that the rules will provide for alternate moves by the two players
lasting for prearranged time periods to be set with the use of
timing knobs 32 and 33. The timer therefore establishes the
distance of a move.
Prior to the first move, the offensive player designates piece 119
as the ball carrier and taps the helmets of selected players
causing the magnets of linemen 115 and 117 to be raised so that
these men will remain stationary for a lateral move, and causes the
magnets of center 116 and backs 118, 119, and 120 to be in a
lowered position for a lateral move. The defensive player is
allowed to tap the helmets of his players in anticipation of the
offensive player's move. In this example, he anticipates a lateral
move and raises the magnets of the four linemen and lowers the
magnets of the two defensive backs. The offensive player then makes
his move, positioning lever 24 in the direction to cause magnetic
undersheet to move to the right. All players with magnets in down
position now move the distance allowed by the timer. Offensive men,
center 116 and backs 118, 119, and 120, move to the right.
Defensive backs 125 and 126 also move to the right as the offensive
players move.
It is now the turn of the defensive operator who moves his linemen
122 and 124 forwardly as indicated by the arrows II. All offensive
playing pieces have remained stationary during this defensive
movement. Now the offensive operator, in his turn, elects to move
his three backfielders forwardly, as symbolized by the arrow
portions III, while all defensive men have remained stationary, it
being understood that the helmets of linemen 122 and 124 have been
again tapped to achieve this result.
Now with reference to FIG. 10B, defensive operator decides to move
his right end 121 and right tackle 122 leftwardly, as symbolized by
the broken arrows IV, while offensive playing pieces remain
stationary. Offensive player now moves his linemen 116 and 117
leftwardly, as indicated by the arrows V, while defensive men
remain stationary. This has the effect of shifting defensive right
tackle 122 back to his play IV position (see FIG. 10C). The sixth
move (defensive) involves shifting of left end 124 rightwardly as
symbolized by the broken arrow VI, while all other men remain
stationary. In his move number seven, offensive player shifts his
two linemen 116 and 117 and all three backfielders 118-120
forwardly (arrows VII). In move eight, FIG. 10D, defense lineman
122 moves to his left, as symbolized by the dashed arrow VIII, no
other men moving at this time. Also shown on FIG. 10D is offensive
player's move nine in which his three backfielders 118-120 and his
right end 117 all move forwardly, as symbolized by the arrows IX.
In the final movement of this play (FIG. 10E), defense moves his
right tackle 122 to his left to contact previously designated ball
carrier 119, which constitutes a tackle.
If the offensive play is to be a forward pass, the offensive player
during his turn sends potential receivers with arms extended
overhead down-field. The defensive player will be responsive by
moving his defensive backs with arms extended to cover the
potential receivers. Meanwhile, the defensive player can rush the
quarterback. At the moment the offensive player wishes to throw the
ball, the bridge 74 is mounted on the game framing and the bead 82
is placed over the quarterback's head and passing rod 75 oriented
down-field in the direction desired. The offensive player with a
flick of his finger drives the bead down-field as nearly as
possible to where he wants the bead to stop on the rod. First the
offensive player, then the defensive player, has a move to attempt
to touch the ball (bead) moving a selected game piece either
laterally or longitudinally. If the offensive player's piece
touches the bead in one move, the pass is completed and the normal
sequence of defensive and offensive moves continues. If the
offensive player's piece does not complete the pass and the
defensive player's piece touches the ball on his move, the pass is
intercepted and the normal sequence of offensive and defensive
moves continues. If neither the offensive nor defensive player's
piece touches the ball in its respective single moves, the pass is
considered incomplete.
Punts are executed by placing the bridge on the game framing with
the bead over the kicker'head. The rod 75 is aimed for the desired
direction of the kick and the bead flicked down-field with the
distance on the rod establishing the distance of the kick. A hard
bead and a hard tip on the rod will allow the bead to rebound, so
that if the bead is flicked too hard the final rebounded location
of the bead will establish the length of the kick.
Kickoffs will be the same general procedure as punts, but with the
playing pieces in required game positions for kickoff plays.
Field goals are simulated by utilizing frame 74 and orienting rod
75 between the goal posts. The bead is placed over the kicker's
head and the bead flicked toward the goal post. If the bead stops
over zone 130, the field goal attempt is considered good.
Extra points would be executed the same as field goals from the
proper field location after a touchdown.
The rules of the game may be modified as needed to increase the
enjoyment of the game, and the rules and corresponding play actions
as set forth above are intended to be merely exemplary. The
spindles 18 and 19 may be driven and controlled manually. The game
action described herein uses six-man football as an example for the
remote controlled player action and related ball movement concepts.
The game principles can be similarly applied to all action team
sports such as eleven-man football, basketball, soccer, hockey, and
volley ball, also individual action games such as golf, tennis, and
handball, also racing games such as auto, motorcycle, horse and dog
racing, and to track and field events. Various modifications may be
made in the structure shown and described as will occur to those
skilled in the art, and the exclusive use of all modifications as
come within the scope of the appended claims is contemplated.
* * * * *