U.S. patent number 3,563,551 [Application Number 04/721,353] was granted by the patent office on 1971-02-16 for preprogrammed solitaire board game apparatus.
Invention is credited to Joseph A. Weisbecker.
United States Patent |
3,563,551 |
Weisbecker |
February 16, 1971 |
PREPROGRAMMED SOLITAIRE BOARD GAME APPARATUS
Abstract
Disclosed herein is a game device including a board having
position indicators associated therewith and a carrier movable
along the board to positions indicated by the indicators. The
carrier is provided with windows exposing markings on the board,
and playing pieces are removably positionable over the windows for
determining a relationship between a marking covered by a playing
piece and carrier movement. The instant game device may be employed
in the play of tic-tac-toe, an individual playing against the
preprogrammed game.
Inventors: |
Weisbecker; Joseph A. (Erlton,
Cherry Hill, NJ) |
Family
ID: |
24897631 |
Appl.
No.: |
04/721,353 |
Filed: |
April 15, 1968 |
Current U.S.
Class: |
273/271;
273/284 |
Current CPC
Class: |
A63F
3/00 (20130101) |
Current International
Class: |
A63F
3/00 (20060101); A63f 003/00 () |
Field of
Search: |
;273/130,135 |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Lowe; Delbert B.
Claims
I claim:
1. A game device comprising a board adapted to rest on a generally
horizontal support and having its upper surface providing a playing
area, a carrier on said board movable along a path on said playing
area, there being a series of position indicators associated with
said board for indicating the position of said carrier along said
path, a specifically configured array of windows in said carrier
affording visual access therethrough to portions of said playing
area, said playing area being provided with markings for exposure
through said windows when said carrier is in said positions, said
markings corresponding to respective position indicators, and a
plurality of playing pieces each locatable on said carrier for
movement therewith in predetermined relation with a selected
window, carrier movement to positions along said path being
directed by the markings of selected windows to the carrier
positions indicated by the markings, said position indicators being
so related to said markings and said windows that the marking
exposed through a selected window in each carrier position
indicates the next successive carrier position and by placement of
a playing piece in said predetermined relation with each window
selected at the respective carrier position there is provided a
game pattern of decreasing nonselected windows for exposure of
markings therethrough.
2. A game device according to claim 1, said carrier comprising a
card slidable on said playing area, and said windows being defined
by openings through said card adapted to hold said playing pieces
in said predetermined relation.
3. A game device according to claim 2, said playing pieces
comprising marbles selectively engageable in closing relation with
respect to said window openings.
4. A game device according to claim 1, said windows being arranged
in a parallelogram configuration having one pair of sides generally
normal to said path of carrier movement.
5. A game device according to claim 1, said markings being arranged
in a plurality of rows extending in substantial parallelism with
said path of carrier movement for respective exposure through said
windows.
6. A game device according to claim 1, said windows being arranged
in three rows of three windows each to represent spaces in a game
of tick-tack-toe.
7. A game device according to claim 6, said windows being arranged
in a parallelogram configuration having one pair of sides generally
normal to said path of carrier movement.
Description
It is an important object of the present invention to provide a
game device for solitary play which is extremely simple in
structure and operation, wherein the user plays against the game
and the game may be programmed to permit the user to play the game,
and provide all variations in difficulty to the user.
It is another object of the present invention to provide a
solitaire tick-tack-toe game having the advantageous
characteristics mentioned in the preceding paragraph, which is
simple enough for young children and provides a challenge to mature
adults, being totally attention absorbing throughout long periods
of time, and capable of an infinite variety of game plays.
While the device of the present invention has been illustrated and
described hereinafter with particular reference to a solitaire
tick-tack-toe game, it is appreciated that the instant game device
may be employed in the play of other games, all of which are
intended to be comprehended herein.
Other objects of the present invention will become apparent upon
reading the following specification and referring to the
accompanying drawing, which forms a material part of this
disclosure.
The invention accordingly consists in the features of construction,
combinations of elements, and arrangements of parts, which will be
exemplified in the construction hereinafter described, and of which
the scope will be indicated by the appended claims.
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a plan view showing a game device of the present
invention in an early position of game play, a carrier being
illustrated in phantom for clarity.
FIG. 2 is a transverse sectional view taken generally along the
line 2-2 of FIG. 1.
FIG. 3 is a partial plan view similar to FIG. 1, but showing a
later stage in play of the instant game.
FIG. 4 is a partial plan view similar to FIGS. 1 and 3, showing
still a later stage in play of the game.
FIG. 5 is a partial plan view showing a final stage in game
play.
DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring now more particularly to the drawing, and specifically to
FIGS. 1 and 2 thereof, a holder or body is there generally
designated 10, and may be formed of a generally flat boardlike
member or plate of generally rectangular outline configuration,
having on one face a longitudinally extending relatively large
recess 11. The body 10 may be additionally provided with a
relatively small longitudinally extending recess 12, disposed
parallel to and on the same body side as the recess 11.
Resting in the relatively small elongate recess 12 may be a
plurality of playing pieces, spheres or marbles 13, advantageously
of different colors, say certain marbles being white and the
remainder being black. The differently colored playing pieces 13
represent different teams in play of the game, and may be otherwise
characteristically indicated, if desired.
Resting in the relatively large recess 11, conformably seated on
the lower wall thereof, is a generally rectangular board 15. The
board 15 has its underside resting on the bottom surface of the
recess 11, and the upper surface 16 of the board 15 provides a
playing area, as will appear presently.
Arranged along the board 15, as by imprinting along the left-hand
margin thereof, is a series of position indicators designated 17.
The position indicators 17 in the illustrated embodiment are
numerical indicia progressing upward from the numeral 10 in the
lower left-hand corner, to the numeral 38 adjacent to the upper
left-hand corner. Certain of the numerical indicators 17 are
further marked, as with colored circles 18, or other suitable
characterizing indicia. As will appear by example hereinafter, the
the colored circles 18 indicate the final carrier position or end
of a game.
In addition, the playing area 16 of board 15 is further provided
with a plurality of rows of markings, the rows being respectively
designated from left to right as rows 20, 21, 22, 23, 24, 25, 26,
and 27. Thus, there are eight rows of markings 20--27. Each row of
markings 20--27 includes numerical markings, as indicated, and
additional markings, as at 28, say in the form of a black dot.
Thus, the position indicators 17 are arranged in a series or row
extending longitudinally of the board 15, and the rows of markings
20--27 are arranged in parallelism with each other and with the row
of position indicators 17.
An additional row 30 of markings is provided along the right-hand
margin of playing area 16, just rightward of the rightmost
previously described row 27. The markings of row 30 may be
alphabetical, as illustrated, or otherwise to indicate, say by
abbreviation, the conclusion of a game, the abbreviation LS
indicating LOSE, the abbreviation DR indicating DRAW, and the
abbreviation WN indicating WIN. In addition, the rows of markings
21 and 22 are spaced apart slightly more than the remaining rows of
markings 20--27, and a single marking 31 may be provided between
the rows 21 and 22 at the lowermost region thereof.
Resting on the playing surface 16 of board 15 is a carrier 33,
which may be a generally rectangular card loosely received in the
recess 11 and resting on the playing surface 16, for free sliding
movement longitudinally along the recess on the playing surface.
The carrier or card 33 is thus of generally rectangular
configuration for its free sliding movement longitudinally along
the playing area 16, and may be formed with a plurality of through
openings or windows. In particular, the carrier 33 may be formed
with three rows of windows each row having three windows each.
There may be windows 34, 35 and 36 in one row, windows 37, 38 and
39 in another row, and windows 40, 41 and 42 in another row. The
several rows are parallel to each other, and advantageously formed
in a generally parallelogramlike array, the window 38 being
positioned centrally of the parallelogram.
In addition, the carrier 33 may be formed with a start indicator
window 43 in the lower left-hand corner thereof, and a result
window 44 in the upper right-hand corner of the carrier. The
windows 34--44 may be defined by through openings or holes formed
in the carrier 33, or otherwise suitably formed, as desired.
More specifically, the window 36 is located in alignment with the
row of markings 20, the window 35 being located in alignment with
the row of markings 21, the window 34 being located in alignment
with the marking 31, the window 39 being located in alignment with
the row of markings 22, the window 38 being located in alignment
with the row of markings 23, the window 37 being located in
alignment with the row of markings 24, the window 42 being located
in alignment with the row of markings 25, the window 41 being
located in alignment with the row of markings 26, and the window 40
being located in alignment with the row of markings 27. In
addition, the window 43 is located in alignment with the row of
position indicators 17, and the window 44 is located in alignment
with the row of result indicators 30.
Thus, the markings of the several rows 20--27, and indicators 17
and 30, are respectively visually accessible through the several
carrier windows upon shifting movement of the carrier to different
positions along a path of movement longitudinally of the board 15.
The parallelogramlike arrangement of windows 34--42 is such that
the lowermost line of windows 34, 37 and 40 is in a row extending
generally normal to the several rows of markings and the direction
or path of carrier movement. The row of windows 35, 38 and 41 is
parallel to the row of windows 34, 37 and 40, and the row of
windows 36, 39 and 42 is similarly parallel to the row of windows
34, 37 and 40. The several windows 34--42 may be connected by lines
imprinted on the carrier 33, in the manner illustrated in FIGS.
3--5, if desired.
In play of the game, the white playing pieces 13 may be considered
as those of the player, and the black playing pieces 13 may be
considered as those of the game. In the instant embodiment, the
object is to place three white playing pieces 13 in a row on the
carrier 33, as in tick-tack-toe.
The game is started by placement of the carrier 33 in the lowermost
position illustrated in phantom in FIG. 1 on the playing area 16 of
board 15. Of course, a multitude of boards 15 may accompany the
instant game device, only one being employed at a time, and each
utilizing different programming, as provided by the position
indicators 17, rows of markings 20--27, and result indicators
30.
The initial position is that where the position indicator 10
appears through the position-indicator opening or window 43. The
user initially places a black or game piece 13 over the indicated
opening or window, that being window 34 in the illustrated
embodiment of FIG. 1. It is now the player's turn and he may place
his white playing piece over any desired opening or window
remaining uncovered. The numeral exposed through the window which
is covered by the palyer's white marble directs the player to move
the carrier 33 to that position indicated by the numeral. In the
illustrated embodiment, the player selected the upper right-hand
window 42 to be covered by a white marble 13, which window exposes
marking 17. Therefore, the carrier 33 is shifted to position 17, as
indicated through window 43, the condition of FIG. 3. Again, the
window exposing a black spot 28 is closed or covered with a black
playing piece, being window 40 in FIG. 3, and it is again the
player-- s turn to cover or close a selected window.
In this illustration the player selects the window 37 to be closed,
which exposes marking 25, so that the carrier 33 is moved to
position 25, as indicated through window 43 in FIG. 4. In this
condition, the window 36 exposes a black dot 28 to be covered by a
black marble 13, and the player then elected to cover window 35
with a white marble, which window directs carrier movement to
position 30, see FIG. 5. It will there be apparent that a black
marble 13 must be placed over the central window 38, so that the
player loses. This result is indicated through window 44 in FIG. 5,
being an appropriate one of the markings 30.
In addition, the colored spots 18 on certain position indicators 17
also indicate the game to be over when presented through window
43.
The play of the game may be repeated by removing all of the playing
pieces 13, and returning the carrier 33 to its lowermost position
on the playing area 16. If desired, the same board 15 may be
employed, or the board may be changed and a different board placed
in the recess 11, either on the board 15 or after removing the
latter board.
From the foregoing, it is seen that the present invention provides
a game device which fully accomplishes its intended objects and is
well adapted to meet practical conditions of manufacture,
distribution and use.
Although the present invention has been described in some detail by
way of illustration and example for purposes of clarity of
understanding, it is understood that certain changes and
modifications may be made within the spirit of the invention and
scope of the appended claims.
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