U.S. patent application number 16/593752 was filed with the patent office on 2021-04-08 for gaming systems and methods using dynamic modifiers.
The applicant listed for this patent is Bally Gaming, Inc.. Invention is credited to Christopher GUERRERO, Jeremy HORNIK, Jamie KNIGHT.
Application Number | 20210104117 16/593752 |
Document ID | / |
Family ID | 1000005476204 |
Filed Date | 2021-04-08 |
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United States Patent
Application |
20210104117 |
Kind Code |
A1 |
KNIGHT; Jamie ; et
al. |
April 8, 2021 |
GAMING SYSTEMS AND METHODS USING DYNAMIC MODIFIERS
Abstract
A gaming system includes a gaming machine and game-logic
circuitry. The gaming machine includes a display device configured
to display (i) a symbol array comprising a plurality of symbols and
(ii) a modifier array comprising a plurality of modifiers. The
game-logic circuitry is configured to select, for a plurality of
rounds of populating the symbol array with symbols, a subarray of
the modifier array. The selected subarray is displayed by the
display device. The game-logic circuitry is further configured to
generate, using a random-number generator, one or more random
numbers to determine an outcome of a round of the plurality of
rounds, modify the subarray in response to the outcome of the round
including a selection symbol, and apply, in response to a trigger
round of the plurality of rounds, the modifiers of the subarray to
an outcome associated with the trigger round.
Inventors: |
KNIGHT; Jamie; (Henderson,
NV) ; GUERRERO; Christopher; (Las Vegas, NV) ;
HORNIK; Jeremy; (Chicago, IL) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Bally Gaming, Inc. |
Las Vegas |
NV |
US |
|
|
Family ID: |
1000005476204 |
Appl. No.: |
16/593752 |
Filed: |
October 4, 2019 |
Current U.S.
Class: |
1/1 |
Current CPC
Class: |
G07F 17/3225 20130101;
G07F 17/34 20130101; G07F 17/3213 20130101; G07F 17/3267
20130101 |
International
Class: |
G07F 17/32 20060101
G07F017/32 |
Claims
1. A gaming system comprising: a gaming machine comprising a
display device configured to display a symbol array comprising a
plurality of symbols and a modifier array comprising a plurality of
modifiers; and game-logic circuitry is configured to: select, for a
plurality of rounds of populating the symbol array with symbols, a
subarray of the modifier array, the selected subarray displayed by
the display device; generate, using a random-number generator of
the game-logic circuitry, one or more random numbers to determine
an outcome of a round of the plurality of rounds; in response to
the outcome of the round including a selection symbol, modify the
subarray; and in response to a trigger round of the plurality of
rounds, apply the modifiers of the subarray to an outcome
associated with the trigger round.
2. The gaming system of claim 1, wherein the selection symbol is a
shift symbol, and wherein modifying the subarray in response to the
outcome including the shift symbol comprises shifting the selected
subarray by at least one array position of the modifier array.
3. The gaming system of claim 1, wherein the selection symbol is an
expansion symbol, and wherein modifying the subarray in response to
the outcome including the expansion symbol comprises expanding the
subarray to include additional array positions of the modifier
array.
4. The gaming system of claim 3, wherein the symbol array expands
in response to the outcome including the expansion symbol.
5. The gaming system of claim 1, wherein the trigger round is a
final round of the plurality of rounds.
6. The gaming system of claim 5, wherein a new subarray is selected
from the modifier array in response to the outcome associated with
the trigger round.
7. The gaming system of claim 1, wherein the display device is
configured to display the modifier array as a symbol-bearing
reel.
8. A method of applying modifiers to a symbol game using a gaming
system comprising game-logic circuitry and a gaming machine with a
display device in communication with the game-logic circuitry, the
method comprising: displaying, via the display device, a symbol
array comprising a plurality of symbols and a modifier array
comprising a plurality of modifiers selecting, by the game-logic
circuitry and for a plurality of rounds of populating the symbol
array with symbols, a subarray of the modifier array, the selected
subarray displayed by the display device; generating, using a
random-number generator of the game-logic circuitry, one or more
random numbers to determine an outcome of a round of the plurality
of rounds; in response to the outcome of the round including a
selection symbol, modifying, by the game-logic circuitry, the
subarray; and in response to a trigger round of the plurality of
rounds, applying, by the game-logic circuitry, the modifiers of the
subarray to an outcome associated with the trigger round.
9. The method of claim 8, wherein the selection symbol is a shift
symbol, and wherein modifying the subarray in response to the
outcome including the shift symbol comprises shifting the selected
subarray by at least one array position of the modifier array.
10. The method of claim 8, wherein the selection symbol is an
expansion symbol, and wherein modifying the subarray in response to
the outcome including the expansion symbol comprises expanding the
subarray to include additional array positions of the modifier
array.
11. The method of claim 10, wherein the symbol array expands in
response to the outcome including the expansion symbol.
12. The method of claim 8, wherein the trigger round is a final
round of the plurality of rounds, and wherein a new subarray is
selected from the modifier array in response to the outcome
associated with the trigger round.
13. The method of claim 8, wherein the modifier array includes one
or more blank array position having no modifier, and wherein the
selection symbol is an elimination symbol that, in response to the
outcome including the elimination symbol, causes the game-logic
circuitry to remove at least one blank array position of the
modifier array.
14. The method of claim 8, wherein the plurality of rounds form a
bonus game feature, the plurality of rounds including a plurality
of trigger rounds.
15. A gaming machine comprising: a display device configured to
display a symbol array comprising a plurality of symbols and a
modifier array comprising a plurality of modifiers; and game-logic
circuitry configured to: select, for a plurality of rounds of
populating the symbol array with symbols, a subarray of the
modifier array, the selected subarray displayed by the display
device; generate, using a random-number generator of the game-logic
circuitry, one or more random numbers to determine an outcome of a
round of the plurality of rounds; in response to the outcome of the
round including a selection symbol, modify the subarray; and in
response to a trigger round of the plurality of rounds, apply the
modifiers of the subarray to an outcome associated with the trigger
round.
16. The gaming machine of claim 15, wherein the selection symbol is
a shift symbol, and wherein modifying the subarray in response to
the outcome including the shift symbol comprises shifting the
selected subarray by at least one array position of the modifier
array.
17. The gaming machine of claim 15, wherein the selection symbol is
an expansion symbol, and wherein modifying the subarray in response
to the outcome including the expansion symbol comprises expanding
the subarray to include additional array positions of the modifier
array.
18. The gaming machine of claim 17, wherein the symbol array
expands in response to the outcome including the expansion
symbol.
19. The gaming machine of claim 15, wherein the trigger round is a
final round of the plurality of rounds, and wherein a new subarray
is selected from the modifier array in response to the outcome
associated with the trigger round.
20. The gaming machine of claim 15, wherein the plurality of rounds
form a bonus game feature, the plurality of rounds including a
plurality of trigger rounds.
Description
COPYRIGHT
[0001] A portion of the disclosure of this patent document contains
material which is subject to copyright protection. The copyright
owner has no objection to the facsimile reproduction by anyone of
the patent disclosure, as it appears in the Patent and Trademark
Office patent files or records, but otherwise reserves all
copyright rights whatsoever.
FIELD OF THE INVENTION
[0002] The present disclosure relates generally to gaming systems,
apparatus, and methods and, more particularly, to dynamic selection
of modifiers for a set of game rounds.
BACKGROUND OF THE INVENTION
[0003] The gaming industry depends upon player participation.
Players are generally "hopeful" players who either think they are
lucky or at least think they can get lucky--for a relatively small
investment to play a game, they can get a disproportionately large
return. To create this feeling of luck, a gaming apparatus relies
upon an internal or external random element generator to generate
one or more random elements such as random numbers. The gaming
apparatus determines a game outcome based, at least in part, on the
one or more random elements.
[0004] A significant technical challenge is to improve the
operation of gaming apparatus and games played thereon, including
the manner in which they leverage the underlying random element
generator, by making them yield a negative return on investment in
the long run (via a high quantity and/or frequency of
player/apparatus interactions) and yet random and volatile enough
to make players feel they can get lucky and win in the short run.
Striking the right balance between yield versus randomness and
volatility to create a feeling of luck involves addressing many
technical problems, some of which can be at odds with one another.
This luck factor is what appeals to core players and encourages
prolonged and frequent player participation.
[0005] Another significant technical challenge is to improve the
operation of gaming apparatus and games played thereon by
increasing processing speed and efficiency of usage of processing
and/or memory resources. To make games more entertaining and
exciting, they often offer the complexities of advanced graphics
and special effects, multiple bonus features with different game
formats, and multiple random outcome determinations per feature.
The game formats may, for example, include picking games, reel
spins, wheel spins, and other arcade-style play mechanics.
Inefficiencies in processor execution of the game software can slow
down play of the game and prevent a player from playing the game at
their desired pace.
[0006] As the industry matures, the creativity and ingenuity
required to improve such operation of gaming apparatus and games
grows accordingly.
SUMMARY
[0007] According to one aspect of the present disclosure, a gaming
system includes a gaming machine and game-logic circuitry. The
gaming machine includes a display device configured to display (i)
a symbol array comprising a plurality of symbols and (ii) a
modifier array comprising a plurality of modifiers. The game-logic
circuitry is configured to select, for a plurality of rounds of
populating the symbol array with symbols, a subarray of the
modifier array. The selected subarray is displayed by the display
device. The game-logic circuitry is further configured to generate,
using a random-number generator, one or more random numbers to
determine an outcome of a round of the plurality of rounds, modify
the subarray in response to the outcome of the round including a
selection symbol, and apply, in response to a trigger round of the
plurality of rounds, the modifiers of the subarray to an outcome
associated with the trigger round. The gaming system may be
incorporated into a single, freestanding gaming machine.
[0008] According to another aspect of the present disclosure, a
method of applying modifiers to a symbol game using a gaming system
comprising game-logic circuitry and a gaming machine with a display
device in communication with the game-logic circuitry is provided.
The method includes displaying, via the display device, a symbol
array comprising a plurality of symbols and a modifier array
comprising a plurality of modifiers selecting, by the game-logic
circuitry and for a plurality of rounds of populating the symbol
array with symbols, a subarray of the modifier array that is
displayed by the display device, generating, using a random-number
generator of the game-logic circuitry, one or more random numbers
to determine an outcome of a round of the plurality of rounds,
modifying, by the game-logic circuitry in response to the outcome
of the round including a selection symbol, the subarray, and
applying, by the game-logic circuitry in response to a trigger
round of the plurality of rounds, the modifiers of the subarray to
an outcome associated with the trigger round.
[0009] According to yet another aspect of the present disclosure, a
gaming machine is provided. The gaming machine includes a display
device that displays a symbol array comprising a plurality of
symbols and a modifier array comprising a plurality of modifiers,
and game-logic circuitry. The game-logic circuitry selects, for a
plurality of rounds of populating the symbol array with symbols, a
subarray of the modifier array that is displayed by the display
device, generates, using a random-number generator of the
game-logic circuitry, one or more random numbers to determine an
outcome of a round of the plurality of rounds, modifies, in
response to the outcome of the round including a selection symbol,
the subarray, and applies, in response to a trigger round of the
plurality of rounds, the modifiers of the subarray to an outcome
associated with the trigger round.
[0010] Additional aspects of the invention will be apparent to
those of ordinary skill in the art in view of the detailed
description of various embodiments, which is made with reference to
the drawings, a brief description of which is provided below.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] FIG. 1 is a perspective view of a free-standing gaming
machine according to an embodiment of the present disclosure.
[0012] FIG. 2 is a schematic view of a gaming system according to
an embodiment of the present disclosure.
[0013] FIG. 3 is an image of an exemplary basic-game screen of a
wagering game displayed on a gaming machine, according to an
embodiment of the present disclosure.
[0014] FIG. 4 is an example graphical interface of a wagering game
including a modifier array in accord with at least some aspects of
the disclosed concepts.
[0015] FIG. 5 is an example graphical interface of the wagering
game shown in FIG. 4 with a reel expansion symbol present in a
symbol array in accord with at least some aspects of the disclosed
concepts.
[0016] FIG. 6 is an example graphical interface of the wagering
game shown in FIG. 4 after a reel expansion and with a selection
symbol present in the symbol array in accord with at least some
aspects of the disclosed concepts.
[0017] FIG. 7 is an example graphical interface of the wagering
game shown in FIG. 4 after selection symbol has been applied to the
modifier reel in accord with at least some aspects of the disclosed
concepts.
[0018] FIG. 8 is an example graphical interface of the wagering
game shown in FIG. 4 at an outcome of a trigger round in accord
with at least some aspects of the disclosed concepts.
[0019] FIG. 9 is an example graphical interface of the wagering
shown in FIG. 4 after selected modifiers have been applied to the
outcome shown in FIG. 8 in accord with at least some aspects of the
disclosed concepts.
[0020] FIG. 10 is a flow diagram of an example method for
administering a wagering game in accord with at least some aspects
of the disclosed concepts.
[0021] While the invention is susceptible to various modifications
and alternative forms, specific embodiments have been shown by way
of example in the drawings and will be described in detail herein.
It should be understood, however, that the invention is not
intended to be limited to the particular forms disclosed. Rather,
the invention is to cover all modifications, equivalents, and
alternatives falling within the spirit and scope of the invention
as defined by the appended claims.
DETAILED DESCRIPTION
[0022] While this invention is susceptible of embodiment in many
different forms, there is shown in the drawings and will herein be
described in detail preferred embodiments of the invention with the
understanding that the present disclosure is to be considered as an
exemplification of the principles of the invention and is not
intended to limit the broad aspect of the invention to the
embodiments illustrated. For purposes of the present detailed
description, the singular includes the plural and vice versa
(unless specifically disclaimed); the words "and" and "or" shall be
both conjunctive and disjunctive; the word "all" means "any and
all"; the word "any" means "any and all"; and the word "including"
means "including without limitation."
[0023] For purposes of the present detailed description, the terms
"wagering game," "casino wagering game," "gambling," "slot game,"
"casino game," and the like include games in which a player places
at risk a sum of money or other representation of value, whether or
not redeemable for cash, on an event with an uncertain outcome,
including without limitation those having some element of skill. In
some embodiments, the wagering game involves wagers of real money,
as found with typical land-based or online casino games. In other
embodiments, the wagering game additionally, or alternatively,
involves wagers of non-cash values, such as virtual currency, and
therefore may be considered a social or casual game, such as would
be typically available on a social networking web site, other web
sites, across computer networks, or applications on mobile devices
(e.g., phones, tablets, etc.). When provided in a social or casual
game format, the wagering game may closely resemble a traditional
casino game, or it may take another form that more closely
resembles other types of social/casual games.
[0024] Systems and methods described herein are related to wagering
games having a dynamic modifier array from which one or more
modifiers are chosen at a periodic interval to the wagering games.
That is, a subset of modifiers from the modifier array may be in a
"selected" state during play of a game. The selected modifiers may
change in response to trigger conditions, such as particular
symbols in present in outcomes of the wagering games, until a
trigger event (e.g., a trigger spin, a trigger outcome, expiration
of a period of time, etc.) occurs. In response to the trigger
event, the selected modifiers are applied to the current outcome of
the wagering game. The anticipation of collecting desirable
modifiers and the dynamic nature of the modifier selection may
enhance the excitement of the underlying wagering games.
[0025] Referring to FIG. 1, there is shown a gaming machine 10
similar to those operated in gaming establishments, such as
casinos. With regard to the present invention, the gaming machine
10 may be any type of gaming terminal or machine and may have
varying structures and methods of operation. For example, in some
aspects, the gaming machine 10 is an electromechanical gaming
terminal configured to play mechanical slots, whereas in other
aspects, the gaming machine is an electronic gaming terminal
configured to play a video casino game, such as slots, keno, poker,
blackjack, roulette, craps, etc. The gaming machine 10 may take any
suitable form, such as floor-standing models as shown, handheld
mobile units, bartop models, workstation-type console models, etc.
Further, the gaming machine 10 may be primarily dedicated for use
in playing wagering games, or may include non-dedicated devices,
such as mobile phones, personal digital assistants, personal
computers, etc. Exemplary types of gaming machines are disclosed in
U.S. Pat. Nos. 6,517,433, 8,057,303, and 8,226,459, which are
incorporated herein by reference in their entireties.
[0026] The gaming machine 10 illustrated in FIG. 1 comprises a
gaming cabinet 12 that securely houses various input devices,
output devices, input/output devices, internal
electronic/electromechanical components, and wiring. The cabinet 12
includes exterior walls, interior walls and shelves for mounting
the internal components and managing the wiring, and one or more
front doors that are locked and require a physical or electronic
key to gain access to the interior compartment of the cabinet 12
behind the locked door. The cabinet 12 forms an alcove 14
configured to store one or more beverages or personal items of a
player. A notification mechanism 16, such as a candle or tower
light, is mounted to the top of the cabinet 12. It flashes to alert
an attendant that change is needed, a hand pay is requested, or
there is a potential problem with the gaming machine 10.
[0027] The input devices, output devices, and input/output devices
are disposed on, and securely coupled to, the cabinet 12. By way of
example, the output devices include a primary display 18, a
secondary display 20, and one or more audio speakers 22. The
primary display 18 or the secondary display 20 may be a
mechanical-reel display device, a video display device, or a
combination thereof in which a transmissive video display is
disposed in front of the mechanical-reel display to portray a video
image superimposed upon the mechanical-reel display. The displays
variously display information associated with wagering games,
non-wagering games, community games, progressives, advertisements,
services, premium entertainment, text messaging, emails, alerts,
announcements, broadcast information, subscription information,
etc. appropriate to the particular mode(s) of operation of the
gaming machine 10. The gaming machine 10 includes a touch screen(s)
24 mounted over the primary or secondary displays, buttons 26 on a
button panel, a bill/ticket acceptor 28, a card reader/writer 30, a
ticket dispenser 32, and player-accessible ports (e.g., audio
output jack for headphones, video headset jack, USB port, wireless
transmitter/receiver, etc.). It should be understood that numerous
other peripheral devices and other elements exist and are readily
utilizable in any number of combinations to create various forms of
a gaming machine in accord with the present concepts.
[0028] The player input devices, such as the touch screen 24,
buttons 26, a mouse, a joystick, a gesture-sensing device, a
voice-recognition device, and a virtual-input device, accept player
inputs and transform the player inputs to electronic data signals
indicative of the player inputs, which correspond to an enabled
feature for such inputs at a time of activation (e.g., pressing a
"Max Bet" button or soft key to indicate a player's desire to place
a maximum wager to play the wagering game). The inputs, once
transformed into electronic data signals, are output to game-logic
circuitry for processing. The electronic data signals are selected
from a group consisting essentially of an electrical current, an
electrical voltage, an electrical charge, an optical signal, an
optical element, a magnetic signal, and a magnetic element.
[0029] The gaming machine 10 includes one or more value
input/payment devices and value output/payout devices. In order to
deposit cash or credits onto the gaming machine 10, the value input
devices are configured to detect a physical item associated with a
monetary value that establishes a credit balance on a credit meter
such as the "credits" meter 84 (see FIG. 3). The physical item may,
for example, be currency bills, coins, tickets, vouchers, coupons,
cards, and/or computer-readable storage mediums. The deposited cash
or credits are used to fund wagers placed on the wagering game
played via the gaming machine 10. Examples of value input devices
include, but are not limited to, a coin acceptor, the bill/ticket
acceptor 28, the card reader/writer 30, a wireless communication
interface for reading cash or credit data from a nearby mobile
device, and a network interface for withdrawing cash or credits
from a remote account via an electronic funds transfer. In response
to a cashout input that initiates a payout from the credit balance
on the "credits" meter 84 (see FIG. 3), the value output devices
are used to dispense cash or credits from the gaming machine 10.
The credits may be exchanged for cash at, for example, a cashier or
redemption station. Examples of value output devices include, but
are not limited to, a coin hopper for dispensing coins or tokens, a
bill dispenser, the card reader/writer 30, the ticket dispenser 32
for printing tickets redeemable for cash or credits, a wireless
communication interface for transmitting cash or credit data to a
nearby mobile device, and a network interface for depositing cash
or credits to a remote account via an electronic funds
transfer.
[0030] Turning now to FIG. 2, there is shown a block diagram of the
gaming-machine architecture. The gaming machine 10 includes
game-logic circuitry 40 securely housed within a locked box inside
the gaming cabinet 12 (see FIG. 1). The game-logic circuitry 40
includes a central processing unit (CPU) 42 connected to a main
memory 44 that comprises one or more memory devices. The CPU 42
includes any suitable processor(s), such as those made by Intel and
AMID. By way of example, the CPU 42 includes a plurality of
microprocessors including a master processor, a slave processor,
and a secondary or parallel processor. Game-logic circuitry 40, as
used herein, comprises any combination of hardware, software, or
firmware disposed in or outside of the gaming machine 10 that is
configured to communicate with or control the transfer of data
between the gaming machine 10 and a bus, another computer,
processor, device, service, or network. The game-logic circuitry
40, and more specifically the CPU 42, comprises one or more
controllers or processors and such one or more controllers or
processors need not be disposed proximal to one another and may be
located in different devices or in different locations. The
game-logic circuitry 40, and more specifically the main memory 44,
comprises one or more memory devices which need not be disposed
proximal to one another and may be located in different devices or
in different locations. The game-logic circuitry 40 is operable to
execute all of the various gaming methods and other processes
disclosed herein. The main memory 44 includes a wagering-game unit
46. In one embodiment, the wagering-game unit 46 causes wagering
games to be presented, such as video poker, video blackjack, video
slots, video lottery, etc., in whole or part.
[0031] The game-logic circuitry 40 is also connected to an
input/output (I/O) bus 48, which can include any suitable bus
technologies, such as an AGTL+ frontside bus and a PCI backside
bus. The I/O bus 48 is connected to various input devices 50,
output devices 52, and input/output devices 54 such as those
discussed above in connection with FIG. 1. The I/O bus 48 is also
connected to a storage unit 56 and an external-system interface 58,
which is connected to external system(s) 60 (e.g., wagering-game
networks).
[0032] The external system 60 includes, in various aspects, a
gaming network, other gaming machines or terminals, a gaming
server, a remote controller, communications hardware, or a variety
of other interfaced systems or components, in any combination. In
yet other aspects, the external system 60 comprises a player's
portable electronic device (e.g., cellular phone, electronic
wallet, etc.) and the external-system interface 58 is configured to
facilitate wireless communication and data transfer between the
portable electronic device and the gaming machine 10, such as by a
near-field communication path operating via magnetic-field
induction or a frequency-hopping spread spectrum RF signals (e.g.,
Bluetooth, etc.).
[0033] The gaming machine 10 optionally communicates with the
external system 60 such that the gaming machine 10 operates as a
thin, thick, or intermediate client. The game-logic circuitry
40--whether located within ("thick client"), external to ("thin
client"), or distributed both within and external to ("intermediate
client") the gaming machine 10--is utilized to provide a wagering
game on the gaming machine 10. In general, the main memory 44
stores programming for a random number generator (RNG),
game-outcome logic, and game assets (e.g., art, sound, etc.)--all
of which obtained regulatory approval from a gaming control board
or commission and are verified by a trusted authentication program
in the main memory 44 prior to game execution. The authentication
program generates a live authentication code (e.g., digital
signature or hash) from the memory contents and compare it to a
trusted code stored in the main memory 44. If the codes match,
authentication is deemed a success and the game is permitted to
execute. If, however, the codes do not match, authentication is
deemed a failure that must be corrected prior to game execution.
Without this predictable and repeatable authentication, the gaming
machine 10, external system 60, or both are not allowed to perform
or execute the RNG programming or game-outcome logic in a
regulatory-approved manner and are therefore unacceptable for
commercial use. In other words, through the use of the
authentication program, the game-logic circuitry facilitates
operation of the game in a way that a person making calculations or
computations could not.
[0034] When a wagering-game instance is executed, the CPU 42
(comprising one or more processors or controllers) executes the RNG
programming to generate one or more pseudo-random numbers. The
pseudo-random numbers are divided into different ranges, and each
range is associated with a respective game outcome. Accordingly,
the pseudo-random numbers are utilized by the CPU 42 when executing
the game-outcome logic to determine a resultant outcome for that
instance of the wagering game. The resultant outcome is then
presented to a player of the gaming machine 10 by accessing the
associated game assets, required for the resultant outcome, from
the main memory 44. The CPU 42 causes the game assets to be
presented to the player as outputs from the gaming machine 10
(e.g., audio and video presentations). Instead of a pseudo-RNG, the
game outcome may be derived from random numbers generated by a
physical RNG that measures some physical phenomenon that is
expected to be random and then compensates for possible biases in
the measurement process. Whether the RNG is a pseudo-RNG or
physical RNG, the RNG uses a seeding process that relies upon an
unpredictable factor (e.g., human interaction of turning a key) and
cycles continuously in the background between games and during game
play at a speed that cannot be timed by the player, for example, at
a minimum of 100 Hz (100 calls per second) as set forth in Nevada's
New Gaming Device Submission Package. Accordingly, the RNG cannot
be carried out manually by a human and is integral to operating the
game.
[0035] The gaming machine 10 may be used to play central
determination games, such as electronic pull-tab and bingo games.
In an electronic pull-tab game, the RNG is used to randomize the
distribution of outcomes in a pool and/or to select which outcome
is drawn from the pool of outcomes when the player requests to play
the game. In an electronic bingo game, the RNG is used to randomly
draw numbers that players match against numbers printed on their
electronic bingo card.
[0036] The gaming machine 10 may include additional peripheral
devices or more than one of each component shown in FIG. 2. Any
component of the gaming-machine architecture includes hardware,
firmware, or tangible machine-readable storage media including
instructions for performing the operations described herein.
Machine-readable storage media includes any mechanism that stores
information and provides the information in a form readable by a
machine (e.g., gaming terminal, computer, etc.). For example,
machine-readable storage media includes read only memory (ROM),
random access memory (RAM), magnetic-disk storage media, optical
storage media, flash memory, etc.
[0037] Referring now to FIG. 3, there is illustrated an image of a
basic-game screen 80 adapted to be displayed on the primary display
18 or the secondary display 20. The basic-game screen 80 portrays a
plurality of simulated symbol-bearing reels 82. Alternatively or
additionally, the basic-game screen 80 portrays a plurality of
mechanical reels or other video or mechanical presentation
consistent with the game format and theme. The basic-game screen 80
also advantageously displays one or more game-session credit meters
84 and various touch screen buttons 86 adapted to be actuated by a
player. A player can operate or interact with the wagering game
using these touch screen buttons or other input devices such as the
buttons 26 shown in FIG. 1. The game-logic circuitry 40 operates to
execute a wagering-game program causing the primary display 18 or
the secondary display 20 to display the wagering game.
[0038] In response to receiving an input indicative of a wager
covered by or deducted from the credit balance on the "credits"
meter 84, the reels 82 are rotated and stopped to place symbols on
the reels in visual association with paylines such as paylines 88.
The wagering game evaluates the displayed array of symbols on the
stopped reels and provides immediate awards and bonus features in
accordance with a pay table. The pay table may, for example,
include "line pays" or "scatter pays." Line pays occur when a
predetermined type and number of symbols appear along an activated
payline, typically in a particular order such as left to right,
right to left, top to bottom, bottom to top, etc. Scatter pays
occur when a predetermined type and number of symbols appear
anywhere in the displayed array without regard to position or
paylines. Similarly, the wagering game may trigger bonus features
based on one or more bonus triggering symbols appearing along an
activated payline (i.e., "line trigger") or anywhere in the
displayed array (i.e., "scatter trigger"). The wagering game may
also provide mystery awards and features independent of the symbols
appearing in the displayed array.
[0039] In accord with various methods of conducting a wagering game
on a gaming system in accord with the present concepts, the
wagering game includes a game sequence in which a player makes a
wager and a wagering-game outcome is provided or displayed in
response to the wager being received or detected. The wagering-game
outcome, for that particular wagering-game instance, is then
revealed to the player in due course following initiation of the
wagering game. The method comprises the acts of conducting the
wagering game using a gaming apparatus, such as the gaming machine
10 depicted in FIG. 1, following receipt of an input from the
player to initiate a wagering-game instance. The gaming machine 10
then communicates the wagering-game outcome to the player via one
or more output devices (e.g., primary display 18 or secondary
display 20) through the display of information such as, but not
limited to, text, graphics, static images, moving images, etc., or
any combination thereof. In accord with the method of conducting
the wagering game, the game-logic circuitry 40 transforms a
physical player input, such as a player's pressing of a "Spin
Reels" touch key, into an electronic data signal indicative of an
instruction relating to the wagering game (e.g., an electronic data
signal bearing data on a wager amount).
[0040] In the aforementioned method, for each data signal, the
game-logic circuitry 40 is configured to process the electronic
data signal, to interpret the data signal (e.g., data signals
corresponding to a wager input), and to cause further actions
associated with the interpretation of the signal in accord with
stored instructions relating to such further actions executed by
the controller. As one example, the CPU 42 causes the recording of
a digital representation of the wager in one or more storage media
(e.g., storage unit 56), the CPU 42, in accord with associated
stored instructions, causes the changing of a state of the storage
media from a first state to a second state. This change in state
is, for example, effected by changing a magnetization pattern on a
magnetically coated surface of a magnetic storage media or changing
a magnetic state of a ferromagnetic surface of a magneto-optical
disc storage media, a change in state of transistors or capacitors
in a volatile or a non-volatile semiconductor memory (e.g., DRAM,
etc.). The noted second state of the data storage media comprises
storage in the storage media of data representing the electronic
data signal from the CPU 42 (e.g., the wager in the present
example). As another example, the CPU 42 further, in accord with
the execution of the stored instructions relating to the wagering
game, causes the primary display 18, other display device, or other
output device (e.g., speakers, lights, communication device, etc.)
to change from a first state to at least a second state, wherein
the second state of the primary display comprises a visual
representation of the physical player input (e.g., an
acknowledgement to a player), information relating to the physical
player input (e.g., an indication of the wager amount), a game
sequence, an outcome of the game sequence, or any combination
thereof, wherein the game sequence in accord with the present
concepts comprises acts described herein. The aforementioned
executing of the stored instructions relating to the wagering game
is further conducted in accord with a random outcome (e.g.,
determined by the RNG) that is used by the game-logic circuitry 40
to determine the outcome of the wagering-game instance. In at least
some aspects, the game-logic circuitry 40 is configured to
determine an outcome of the wagering-game instance at least
partially in response to the random parameter.
[0041] In one embodiment, the gaming machine 10 and, additionally
or alternatively, the external system 60 (e.g., a gaming server),
means gaming equipment that meets the hardware and software
requirements for fairness, security, and predictability as
established by at least one state's gaming control board or
commission. Prior to commercial deployment, the gaming machine 10,
the external system 60, or both and the casino wagering game played
thereon may need to satisfy minimum technical standards and require
regulatory approval from a gaming control board or commission
(e.g., the Nevada Gaming Commission, Alderney Gambling Control
Commission, National Indian Gaming Commission, etc.) charged with
regulating casino and other types of gaming in a defined
geographical area, such as a state. By way of non-limiting example,
a gaming machine in Nevada means a device as set forth in NRS
463.0155, 463.0191, and all other relevant provisions of the Nevada
Gaming Control Act, and the gaming machine cannot be deployed for
play in Nevada unless it meets the minimum standards set forth in,
for example, Technical Standards 1 and 2 and Regulations 5 and 14
issued pursuant to the Nevada Gaming Control Act. Additionally, the
gaming machine and the casino wagering game must be approved by the
commission pursuant to various provisions in Regulation 14.
Comparable statutes, regulations, and technical standards exist in
other gaming jurisdictions. As can be seen from the description
herein, the gaming machine 10 may be implemented with hardware and
software architectures, circuitry, and other special features that
differentiate it from general-purpose computers (e.g., desktop PCs,
laptops, and tablets).
[0042] Referring now to FIG. 4, an example gaming interface 400 of
a wagering game is provided. The interface 400 includes a symbol
array 402 and a modifier array 404. In other embodiments, the
interface 400 may include additional, fewer, or alternative
elements in a suitable configuration, including those described
elsewhere herein.
[0043] The symbol array 402 is configured to be populated by a
plurality of symbols 403 at a plurality of symbol positions of the
symbol array 402. In the example embodiment, the symbol array 402
is populated by symbols 403 from a plurality of symbol-bearing
reels. The symbol-bearing reels may be associated with one or more
symbol positions of the symbol array 402. During each round or
spin, symbols from the reels move through the symbol array 403 as
the reels spin, either mechanically or graphically depending on the
type of reels (mechanical or graphical). As used herein, a "spin"
or "round" refers to a set of collective actions, animations,
functions, and the like associated with an outcome of the game.
That is, a round may include a wager, user input initiating the
wager and the round, a graphical or mechanical animation populating
the symbol array 402, and/or awarding the player for a winning
outcome. In other embodiments, the symbol array 402 may not be
populated by symbols from reels, but rather is populated using
another suitable form of symbol population. For example, the symbol
array 402 may be populated with random symbols 403.
[0044] The modifier array 404 is a data structure configured to
include one or more modifiers that may be applied to an outcome of
the wagering game using the symbol array 402. The modifier array
404, unlike the symbol array 402 in which each symbol position is
visible at all times during the wagering game, may be partially
blocked from sight by the player at a given time. That is, the
modifier array 404 may be akin to a symbol-bearing reel in which
only a portion of the reel is visible to the player. In other
embodiments, the modifier array 404 may be fully visible, or the
modifier array 404 may be obscured in a different suitable form.
For example, the modifier array 404 may be a wheel as described
herein.
[0045] In the example embodiment, the modifier array 404 includes
modifiers 406. One or more types of modifiers (e.g., Wild Stack,
Multipliers, Upgrade Symbol, Add Wilds, etc.) may be included
within the modifier array 404. When applied, these modifiers may
change the symbols shown in the symbol array 402 for one or more
outcomes. In certain embodiments, the modifiers may make changes to
the reels themselves (e.g., changing a symbol on the reel), and/or
the modifiers may affect one or more elements external to the
wagering game. In certain embodiments, the modifier array 404 may
also include blanks. The blanks do not apply any modifier or change
to the wagering game but still occupy array positions within the
modifier array 404. In other embodiments, additional, fewer, or
alternative elements may be included within the modifier array 404.
In one example, the modifier array 404 may include bonus symbols
(not shown) that award a bonus award.
[0046] The modifier array 404 may include a predetermined number
and/or sequence of modifiers 406, such as to form a reel strip or
wheel. In other embodiments, particularly embodiments in which the
modifier array 404 is partially hidden from sight of the player or
the modifier array 404 receives modifiers 406 from a source hidden
from the player, the structure of the modifier array 404 may be
randomly determined over time. That is, array positions and/or
modifiers 406 within the array positions may be added, removed,
and/or replaced during play of the wagering game. The modifiers 406
added to the modifier array 404 may be randomly determined or
retrieved from one or more predefined sequences of modifiers 406
stored in memory.
[0047] In the example embodiment, modifiers 406 from the modifier
array 404 are not applied for each round, but rather are applied to
the symbol array 402 once for a plurality of rounds. More
specifically, a portion of the modifier array 404, in response to
one or more trigger conditions of a plurality of rounds, is applied
to the symbol array 402 such that modifiers 406 within the portion
are applied to the symbol array 402. In the example embodiment, the
portion of the modifier array 404 is referred to herein as the
"selected subarray" or "subarray". The selected subarray includes
encapsulates one or more array positions of the modifier array 404
and the modifiers 406 within the encapsulated array positions. In
some embodiments, the selected subarray may be restricted to an
array size less than an array size of the modifier array 404. That
is, the modifier array 404 includes at least one array position
that is not within the selected subarray. In other embodiments, the
selected subarray may encompass the modifier array 404 as a whole.
The selected subarray may be stored separate from the modifier
array 404 (i.e., the array positions encompassed by the selected
subarray are stored separately for the subarray and the modifier
array 404) or as one or more pointers that reference the modifier
array 404.
[0048] The game-logic circuitry 40 (shown in FIG. 2) is configured
to select the subarray from the modifier array 404 and detect one
or more trigger conditions during play of a casino wagering game
that are associated with the selected subarray. If the trigger
conditions are detected, the modifiers 406 within the array
positions of the selected subarray are applied to the symbol array
402. In the example embodiment, the modifiers 406 are applied to an
outcome of the symbol array 402. In other embodiments, such as
embodiments including symbol-bearing reels, the modifiers 406 may
be applied prior to a spin of the reels, and the resulting outcome
of the symbol array 402 may or may not include the modifiers 406
from the selected subarray. The selected subarray may then be reset
or changed to select a new set of array positions from the modifier
array 404 (which may include some of the array positions from the
previous subarray). In one example, the subarray "shifts" over a
number of array positions to a new selection.
[0049] In the example embodiment, the trigger condition to apply
the selected subarray is a trigger round or spin of the symbol
array 402. That is, in response a predetermined round of populating
the symbol array 402 with symbols, the modifiers of the selected
subarray are applied to the symbol array 402. In some embodiments,
the trigger round may be the final round within a plurality of
rounds. For example, if the plurality of rounds is ten rounds, the
trigger round is the tenth round. In other embodiments, the trigger
round may be a different round within the plurality of rounds. The
game-logic circuitry 40 may randomly determine which round is a
trigger round.
[0050] In the example embodiment, the selected subarray remains
visible to the player throughout the plurality of rounds. More
specifically, the selected subarray is identifiable by boundary box
408 that encompasses the modifiers 406 within the selected
subarray. In the example embodiment, the boundary box 408 also
encompasses the symbol array 402. In some embodiments, the boundary
box 408 may only encompass the selected subarray. In other
embodiments, other suitable indicators may be used to identifier
the selected subarray. For example, for a modifier array 404
presented as a wheel, a pointer or radial selector may indicate the
selected subarray. In the example embodiment, one or more
unselected modifiers 410 from the modifier array 404 may also be
visible outside of the boundary box 408 to the player. The
unselected modifiers 410 may be visible to the player to facilitate
excitement regarding changes to the selected subarray, which may
change to include the unselected modifiers 410.
[0051] During play of the game including the symbol array 402, one
or more symbols may be used to modify the selected subarray. As
used herein, "modifying" the selected subarray may include several
forms of modification including, but not limited to, adding or
removing array positions from the modifier array 404 to be included
within the subarray, shifting the subarray a number of array
positions, reorganizing the array positions or modifiers 406 within
the subarray, and/or changing the modifiers 406 in the subarray.
Modifications to the selected subarray may be indicated to the
player via visible changes to the modifiers 406 within the selected
subarray and/or changes to the boundary box 408 (e.g., the boundary
box increases in size).
[0052] In the example embodiment, the symbol array 402 may include
one or more selection symbols as described herein. The selection
symbols may cause a particular modification to the subarray if the
selection symbol is present within an outcome of a round. The
selection symbols may be additive to each other such that each
modification to the selected subarray is applied for outcomes
having multiple selection symbols, or the selection symbols may
have a priority ranking such that the selection symbol with the
highest priority is applied by the game-logic circuitry 40 to
modify the subarray. The modifications from at least some of the
selection symbols may be unrestricted (e.g., shifting the subarray
can occur without restriction), while other selection symbols may
be limited in the number of modifications that may occur. For
example, expanding the selected subarray may be limited by the
array size of the modifier array 404 and/or the number of array
positions that may be displayed at a given time. In at least some
embodiments, the modifications from the selection symbols may be
reset in response to the modifiers 406 within the selected subarray
being applied. In other embodiments, in addition to or in place of
selection symbols, the modification of the selected subarray may be
in response to predetermined combinations of symbols (with or
without selection symbols included) occurring within the outcomes
of the symbol array 402. In further embodiments, other suitable
triggers may be used to modify the selected subarray, such as
modifications purchased directly by the player.
[0053] FIG. 5 is a gaming interface 500 similar to the interface
400 shown in FIG. 4. The gaming interface 500 depicts an outcome of
a round of the symbol array 402 being populated by symbols that
include a selection symbol. More specifically, the selection symbol
is an expansion symbol 502. The expansion symbol 502 increases the
number of array positions of the modifier array 404 that are
encompassed by the selected subarray. In the example embodiment,
each expansion symbol 502 within an outcome increases the array
size of the selected subarray by one array position up to a maximum
limit (e.g., the array size of the modifier array and/or the number
of array positions visible on the interface 500). In other
embodiments, each expansion symbol may cause the selected subarray
to increase in array size by a different number of array positions.
In one example, the game-logic circuitry 40 may randomly determine
how many array positions are added to the selected subarray for
each expansion symbol 502.
[0054] FIG. 6 depicts an example gaming interface 600 of an outcome
following the outcome displayed in FIG. 5. More specifically, the
boundary box 408 has increased in size to include an additional
modifier 602 within the modifier array 404, and the symbol array
402 has likewise increased in size to include another row of
symbols.
[0055] The additional modifier 602 was not previously in the
boundary box 408 as shown in FIG. 5. The expansion symbol 502
causes game-logic circuitry 40 to modify the selected subarray to
include the additional modifier 602 and cause the interface 600 to
be updated to include the additional modifier 602 within the
boundary box 408. In the example embodiment, the additional
modifier 602 occupied (in a data-structure sense) an array position
adjacent to the selected subarray, which was increased in array
size to include the array position of the additional modifier 602.
The increased array size of the selected subarray may persist until
the modifiers 406 within the subarray are applied to the symbol
array 402 or until another expansion symbol 502 is included in an
outcome of the symbol array 402. In response to the modifiers 406
of the subarray being applied, the expanded boundary box and array
size of the selected subarray may be reset to a default size (e.g.,
three array positions).
[0056] In the example embodiment, the symbol array 402 may also be
increased to include more symbol positions in response to the
expansion symbol 502. As shown in the interface 600, the symbol
array 402 includes an additional row of symbol positions to be
populated by symbols. As the boundary box 408 changes, the number
of symbol positions within the symbol array 402 may change. In
other embodiments, particularly embodiments in which the boundary
box 408 is not shared between the symbol array 402 and the selected
subarray, the symbol array 402 may have a fixed number of symbol
positions or be unaffected by the expansion symbol 502.
[0057] The interface 600 also includes another example selection
symbol. More specifically, the interface 600 includes a shift
symbol 604 within the symbol array 402. The shift symbol 604, when
present in an outcome of a round, causes the game-logic circuitry
40 to shift the array positions within the selected subarray. That
is, the array size of the selected subarray does not change, but
the array positions of the modifier array 404 that are encompassed
by the selected subarray change. For example, if the modifier array
404 includes five array positions and a selected subarray
encompasses the first three array positions of the modifier array
404, an example shift would cause the selected subarray to
encompass the second, third, and fourth array positions of the
modifier array 404.
[0058] FIG. 7 is an example gaming interface 700 depicted an
outcome of a round after the outcome in the interface 600. More
specifically, the interface 700 depicts the result of a single
position shift caused by the shift symbol 604. The selected
subarray has been shifted by a single array position such that one
array position is gained and another array position is removed from
the selected subarray. With reference to FIGS. 6 and 7, a first
modifier 702 present in the interface 600 as part of the selected
subarray has been hidden from sight in the interface 700, while a
second modifier 704 has moved from outside the boundary box 408 in
the interface 600 to inside the boundary box 408 in the interface
700. The other remaining modifiers 406 have similarly moved one
position downward from the gaming interface 600 to the interface
700, and a third modifier 706 has become visible in the interface
700. The transition between the two interfaces 600, 700 may be
animated by scrolling the modifier array 404 downward by a single
position. From a data structure viewpoint, the visible changes
correspond to the first modifier 702 being removed from the
selected subarray and the second modifier 704 being added to the
selected subarray.
[0059] In the example embodiment, each shift symbol 604 within an
outcome causes the selected subarray to shift by one array
position. In other embodiments, each shift symbol may cause the
selected subarray to shift by a different number of array
positions. In certain embodiments, game-logic circuitry 40 randomly
determines the number of array positions shifted by the selected
subarray in response to each shift symbol 604.
[0060] The interface 700, in addition to the effect of the shift
symbol 604, illustrates a persistence to the selection symbols.
More specifically, the effect of the expansion symbol 502 shown in
FIG. 5 remains despite an intermediate outcome between the outcome
depicted by the interface 500 and the outcome depicted by the
interface 700. The effects of the selection symbols may persist
until subsequent selection symbols change the effect and/or a
trigger round (and its corresponding outcome) occurs. The
persistence is used because the modifiers 406 may not be applied to
every outcome, and the selection symbols change the subarray to
create heightened player anticipation of receiving a "good"
combination of modifiers for the trigger round. In addition, to
increase the player anticipation, for outcomes including multiple
selection symbols (e.g., one expansion symbol 502 and one shift
symbol 604), every modification from the selection symbols may be
applied to the selected subarray.
[0061] The expansion symbol 502 and the shift symbol 604 are two
examples of selection symbols, and other selection symbols may be
included. For example, if the modifier array 404 includes blanks in
addition to the modifiers 406, the available selection symbols may
include an elimination symbol that removes blanks from the selected
subarray to add additional modifiers 406 from the modifier array
404 in place of the removed blanks. The selection symbols may
include an upgrade symbol that upgrades one or more modifiers 406
within the modifier array 404. In other example, the selection
symbols may include a swap symbol that swaps modifiers between two
or more array positions. In certain embodiments, the selection
symbols may include symbols that counteract the effects of other
selection symbols. For example, the selection symbols may include a
reduction symbol that counteracts the expansion symbol 502, and/or
an opposite shift symbol that causes the selected subarray to be
shifted in a direction opposite the direction caused by the shift
symbol 604. In addition, although the expansion symbol 502 and the
shift symbol 604 are depicted only on the central column of the
symbol array 402, it is to be understood that the selection symbols
may occur at any suitable symbol position within the symbol array
402.
[0062] FIG. 8 is an example gaming interface 800 depicting an
outcome of a trigger round, and FIG. 9 is an example gaming
interface 900 depicting the application of the modifiers 406 within
the selected subarray to the outcome shown in FIG. 8. More
specifically, the trigger round in this example occurs after the
outcome shown in FIG. 7. The selected subarray includes two types
of modifiers 406 that add wild symbols to the outcome and a
multiplier that multiplies the award for any winning combination of
symbols in the symbol array 402. In the example embodiment, six
wild symbols are added to the symbol array 402 to replace other
symbols in the outcome shown in the interface 800. The placement of
the wild symbols may be randomly determined or at least partially
predetermined. For example, some restrictions may be applied to the
random placement of the wild symbols to avoid particular
combinations of wild symbols (e.g., a central payline comprised of
the wild symbols). In addition, the multiplier modifier doubles the
award amount for each winning combination or symbol (i.e., +1x is
added to a base payout of 1x). The game-logic circuitry 40 may
apply the modifiers from the selected subarray and then determine
if any awards should be provided to the player.
[0063] In the example embodiment, after modifiers 406 have been
applied and the awards have been determined, the game-logic
circuitry 40 resets the selected subarray. That is, the array size
of the selected subarray is set back to a default size (in the
depicted example, the default array size is three), and shifted to
include new array positions from the modifier array 404. In other
embodiments, other suitable functions may be performed to reset the
selected subarray. For example, and without limitation, instead of
shifting the subarray, a new modifier array 404 may be generated to
replace the current modifier array 404, the selected subarray may
"jump" to new array positions, or the modifier array 404 may be
reorganized such that the modifiers 406 move to different symbol
positions.
[0064] In at least some embodiments, the plurality of rounds may
include a plurality of trigger rounds. For example, a bonus game
feature may include a plurality of free rounds that include a
plurality of trigger rounds, where the modifiers 406 of the
selected subarray are applied in response to each trigger round. In
certain embodiments, the selected subarray may not be reset in
response to the trigger round during the plurality of free rounds,
but rather is reset at the conclusion of the bonus game feature.
The number and/or location of the trigger rounds may be randomly
determined such that the bonus game feature may include different
trigger rounds in each instance of the bonus game feature.
[0065] FIG. 10 is a flow diagram of an example method 1000 for
conducting a wagering game according to one or more aspects of the
foregoing disclosure. More specifically, the method 1000 may be at
least partially performed by the game-logic circuitry 40 (shown in
FIG. 2). In other embodiments, the method 1000 may be at least
partially performed by a different device, and the method 1000 may
include addition, fewer, or alternative steps, including those
described elsewhere herein.
[0066] With respect to FIGS. 4 and 10, the game-logic circuitry 40
selects 1002, for a plurality of rounds of populating the symbol
array 402, a subarray of the modifier array 404. The game-logic
circuitry 40 generates 1004, using a random-number generator, one
or more random numbers to determine an outcome of a round of the
plurality of rounds. The random numbers may be used, for example,
to compare an outcome list, where the outcome matching the random
number or numbers (either via direct comparison or as a function of
the random numbers) is selected as the outcome of the round. In
response to the outcome of the round including a selection symbol,
the game-logic circuitry 40 modifies 1006 the selected subarray.
Play of the game continues for the plurality of rounds, and further
modification of the selected subarray may occur in response to
round outcomes including additional selection symbols. The player
may be awarded for winning outcomes occurring in the rounds outside
of the trigger round, but the modifiers in the selected subarray
are not yet applied.
[0067] In response to the trigger round (e.g., the final round in a
predetermined number of rounds), the game-logic circuitry 40
applies 1008 the modifiers of the current selected subarray to the
outcome associated with the trigger round. After the modifiers have
been applied, the game-logic circuitry 40 determines whether or not
any winning combinations are present. If winning combinations are
detected, an associated award is provided to the player (which may
be affected by one or more modifiers, such as the multiplier
modifier shown in FIG. 9). The selected subarray may then be reset
for the method 1000 to be repeated for a new plurality of rounds.
The method 1000 may be repeated until the player initiates a
cashout process by providing a cashout input. The game-logic
circuitry 40 then may credit the player with any remaining credits
within a credit balance associated with the player, either
digitally (e.g., by applying the credit balance to a digital
wallet) or physically (e.g., printing a ticket, dispensing bills
and/or coins, etc.).
[0068] Each of these embodiments and obvious variations thereof is
contemplated as falling within the spirit and scope of the claimed
invention, which is set forth in the following claims. Moreover,
the present concepts expressly include any and all combinations and
subcombinations of the preceding elements and aspects.
* * * * *