U.S. patent application number 16/195873 was filed with the patent office on 2019-05-23 for reality glasses headset device.
The applicant listed for this patent is Tetsuo TOYAMA. Invention is credited to Tetsuo TOYAMA.
Application Number | 20190155036 16/195873 |
Document ID | / |
Family ID | 66532898 |
Filed Date | 2019-05-23 |
United States Patent
Application |
20190155036 |
Kind Code |
A1 |
TOYAMA; Tetsuo |
May 23, 2019 |
REALITY GLASSES HEADSET DEVICE
Abstract
Disclosed is a reality glasses headset device for holding an
electronic device with no contact to the face of the user. The
reality glasses headset device includes a hollow headband, a first
arm, a second arm and a holding unit. The hollow headband worn by
the user around head. The hollow headband includes a first indent,
and a second indent. The first arm is attached to the first indent.
The second arm is attached to the second indent. The first arm and
the second arm is having a pivotal movement from the hollow
headband. The holding unit is configured to receive the electronic
device. The holding unit includes a frame, a lens frame unit,
plurality of aspherical lenses, and an electronic device mount
unit. The frame having a left wall attached to the first arm, a
right wall attached to the second arm, a top wall, a bottom wall.
The bottom wall is having a nose cut-out to move above nose of the
user. The lens frame unit is configured to align between the left
wall and the right wall. The plurality of aspherical lenses
disposed on the lens frame unit to allow the user to view digital
content displayed on the electronic device. The electronic device
mount unit is attached to the lens frame unit. The first arm and
the second arm are configured to maintain the position of the
holding unit away from the face of the user.
Inventors: |
TOYAMA; Tetsuo; (Umea,
SE) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
TOYAMA; Tetsuo |
Umea |
|
SE |
|
|
Family ID: |
66532898 |
Appl. No.: |
16/195873 |
Filed: |
November 20, 2018 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
62590049 |
Nov 22, 2017 |
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Current U.S.
Class: |
1/1 |
Current CPC
Class: |
G06F 1/163 20130101;
G02B 27/0176 20130101; G02B 2027/0185 20130101; G06F 3/011
20130101; G02B 2027/0181 20130101; G02B 27/0179 20130101; G02B
2027/0169 20130101 |
International
Class: |
G02B 27/01 20060101
G02B027/01; G06F 3/01 20060101 G06F003/01 |
Claims
1. A reality glasses headset device for holding an electronic
device with no contact to face of a user, the headset device
comprising: a hollow headband to be worn by the user around head,
the hollow headband having one or more first indents and one or
more second indents; a first arm attached to at least one of the
one or more first indents; a second arm attached to at least one of
the one or more second indents, wherein the first arm and the
second arm having a pivotal movement from the hollow headband; a
holding unit configured to cover eyes of the user with no contact
to the face of the user, the holding unit configured to receive the
electronic device, the holding unit comprising: a frame comprising:
a right wall attached to the first arm; a left wall attached to the
second arm; a top wall attached to the right wall and the left
wall; and a bottom wall, wherein the bottom wall having a nose
cut-out to move above nose of the user; a lens frame unit
configured within the frame to align between the left wall and the
right wall; plurality of aspherical lenses disposed on the lens
frame unit to allow the user to view digital content displayed on
the electronic device; and an electronic device mount attached to
the lens frame unit, wherein the electronic device disposed between
the lens frame unit and the electronic device mount, wherein the
user views the digital content displayed on the electronic device
through the aspherical lenses; wherein the electronic device mount
securely holds the electronic device on its position; wherein the
first arm and the second arm are configured to maintain the
position of the holding unit away from the face of the user.
2. The reality glasses headset device according to claim 1 further
comprising: a first angle adjustment knob detachably secures the
first arm in the one or more first indents; and a second angle
adjustment knob detachably secures the second arm in the one or
more second indents; wherein the first angle adjustment knob and
the second angle adjustment knob allows the user to pivotally move
the holding unit around the face of the user.
3. The reality glasses headset device according to claim 1 further
comprising a grip adjustment unit configured to allow adjustment of
width of the hollow headband around the user's head.
4. The reality glasses headset device according to claim 1 wherein
the grip adjustment unit having a ratchet mechanism to adjust width
of the hollow headband around the user's head.
5. The reality glasses headset device according to claim 2 wherein
the first angle adjustment knob allows the first arm to attach to
any of the one or more first indents depending upon the requirement
of distance between the face and the holding unit.
6. The reality glasses headset device according to claim 2 wherein
the second angle adjustment knob allows the second arm to attach to
any of the one or more second indents depending upon the
requirement of distance between the face and the holding unit.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to U.S. Provisional Patent
Application No. 62/590,049, filed on Nov. 22, 2017 on behalf of
Tetsuo Toyama, the disclosure of which is incorporated herein by
reference in its entirety.
BACKGROUND OF THE INVENTION
1. Field of the Invention
[0002] The present invention generally relates to a reality glasses
headset device, and more particularly relates to a reality glasses
headset device for holding an electronic device with limited
contact to the face of the user.
2. Description of Related Art
[0003] Virtual reality (VR) and augmented reality (AR) systems are
gaining in popularity and proving useful for many applications
including gaming, entertainment, advertising, architecture and
design, medical, sports, aviation, tactical, engineering, and
military applications.
[0004] Virtual Reality (VR) systems have become commonplace in
computer graphics research labs. This technology, however, has yet
to achieve widespread consumer use. Most virtual reality systems
employ specialized display systems such as "VR goggles", "VR
helmets" and "heads-up displays" to achieve a greater sense of
immersion into the virtual surroundings. Such a display system may
be implemented as a helmet to continuously place a high-resolution
display directly in front of a user's eyes.
[0005] Currently available VR headsets go all over the face of the
user, and thus get really uncomfortable for the user. These VR
headsets touch the face of the user and thus cannot be worn for
pro-longed use. Therefore, there is a need of a reality glasses
headset device for holding an electronic device with limited
contact to the face of the user. Further, the reality glasses
headset device should be comfortable to wear while having a space
between the face of the user and the VR headset.
SUMMARY OF THE INVENTION
[0006] In accordance with teachings of the present invention, a
reality glasses headset device for holding an electronic device
with no contact to the face of the user is provided.
[0007] An object of the preset invention is to provide a reality
glasses headset device for holding an electronic device with no
contact to the face of the user. The reality glasses headset device
includes a hollow headband, a first arm, a second arm and a holding
unit. The hollow headband worn by the user around head. The hollow
headband includes a first indent, and a second indent.
[0008] The first arm is attached to the first indent. The second
arm is attached to the second indent. The first arm and the second
arm is having a pivotal movement from the hollow headband. The
holding unit is configured to cover eyes of the user with no
contact to the face of the user. The holding unit is configured to
receive the electronic device.
[0009] The holding unit includes a frame, a lens frame unit,
plurality of aspherical lenses, and an electronic device mount
unit. The frame having a left wall attached to the first arm, a
right wall attached to the second arm, a top wall, a bottom wall.
The bottom wall is having a nose cut-out to move above nose of the
user.
[0010] The lens frame unit is configured to align between the left
wall and the right wall. The plurality of aspherical lenses
disposed on the lens frame unit to allow the user to view digital
content displayed on the electronic device. The electronic device
mount unit is attached to the lens frame unit.
[0011] The electronic device is disposed between the lens frame
unit and the electronic device mount unit. The user views the
digital content displayed on the electronic device through the
aspherical lenses. The electronic device mount unit securely holds
the electronic device on its position. The first arm and the second
arm are configured to maintain the position of the holding unit
away from the face of the user.
[0012] Another object of the present invention is to provide a
first angle adjustment knob to secure the first arm in the first
indent and a second angle adjustment knob to secure the second arm
in the second indent. The first angle adjustment knob and the
second angle adjustment knob allows the user to pivotally move the
holding unit around the face of the user. Another object of the
present invention is to provide a grip adjustment unit configured
to allow adjustment of width of the hollow headband around the
user's head.
[0013] Further features and advantages of the present invention, as
well as the structure and operation of various embodiments of the
present invention, are described in detail below with reference to
the accompanying drawings.
BRIEF DESCRIPTION OF DRAWINGS
[0014] FIG. 1 illustrates an exploded view of a reality glasses
headset device to hold reality glasses in accordance with a
preferred embodiment of the present invention;
[0015] FIG. 2 illustrates a rear perspective view of the reality
glasses headset device to show a grip adjustment knob in accordance
with another preferred embodiment of the present invention; and
[0016] FIG. 3 illustrates a side perspective view of the reality
glasses headset device worn by the user in accordance with another
preferred embodiment of the present invention.
DETAILED DESCRIPTION OF DRAWINGS
[0017] While this technology is illustrated and described in a
preferred embodiment, a reality glasses headset device for holding
an electronic device with no contact to face of a user may be
produced in many different configurations forms, and materials.
There is depicted in the drawings, and will herein be described in
detail, as a preferred embodiment of the invention, with the
understanding that the present disclosure is to be considered as an
exemplification of the principles of the invention and the
associated functional specifications for its construction and is
not intended to limit the invention to the embodiment illustrated.
Those skilled in the art will envision many other possible
variations within the scope of the technology described herein.
[0018] FIG. 1 illustrates an exploded view of a reality glasses
headset device 100 to hold reality glasses in accordance with a
preferred embodiment of the present invention. The headset device
100 includes a hollow headband 102, a first arm 104, a second arm
106 and a holding unit 108.
[0019] The hollow headband 102 to be worn by the user around head.
The hollow headband 102 is having one or more first indents 110,
and one or more second indents 112. The first arm 104 is attached
to the first indent 110. The second arm 106 is attached to the
second indent 112. The first arm 104 and the second arm 106 is
having a pivotal movement from the hollow headband 102.
[0020] It would be readily apparent to those skilled in the art
that the first arm 104 and the second arm 106 may be attached to
any of the first indents 110 and the second indents 112,
respectively to adjust the distance between face and the holding
unit 108 without deviating from the scope of the present
invention.
[0021] The holding unit 108 is configured to cover eyes of the user
with no contact to the face of the user. The holding unit 108 is
configured to receive the electronic device. The holding unit 108
is explained in detail in conjunction with FIG. 2 and FIG. 3 of the
present invention.
[0022] In another preferred embodiment of the present invention,
the reality glasses headset device 100 further includes a first
angle adjustment knob 114, a second angle adjustment knob 116, and
a grip adjustment unit 118. The first angle adjustment knob 114,
the second angle adjustment knob 116 and the grip adjustment unit
118 is explained in detail in conjunction with FIG. 2 and FIG. 3 of
the present invention.
[0023] The first angle adjustment knob 114 is to secure the first
arm 104 in the first indent 110. The second angle adjustment knob
116 is to secure the second arm 106 in the second indent 112. The
first angle adjustment knob 114 and the second angle adjustment
knob 116 allows the user to pivotally move the holding unit 108
around the face of the user.
[0024] FIG. 2 illustrates a rear perspective view of the reality
glasses headset device 100 to show a grip adjustment unit 118 in
accordance with another preferred embodiment of the present
invention. The grip adjustment unit 118 is configured to allow
adjustment of width of the hollow headband 102 around the user's
head.
[0025] In a preferred embodiment of the present invention, the grip
adjustment unit 118 having a ratchet mechanism to adjust width of
the hollow headband 102 around the user's head. Generally, the
ratchet mechanism includes a strap 202 where the ends of the strap
are connected. The ratchet mechanism operates on a gear and teeth
arrangement on the strap 202.
[0026] The grip adjustment unit 118 further includes a ratchet
adjustment knob 204 that is attached to the strap 202 at one end a
set of cog teeth. The size of the strap 202 may be adjusted by
turning the ratchet adjustment knob 204 in one direction to pull
the strap ends closer together or turning the ratchet adjustment
knob 204 the other direction to force the ends apart. It would be
readily apparent to those skilled in the art that various other
ways may be envisioned to create the grip adjustment unit 118
without deviating from the scope of the present invention.
[0027] The holding unit 108 includes a frame 206, a lens frame unit
208, plurality of aspherical lenses 210, and an electronic device
mount (explained in FIG. 3). The frame 206 includes a right wall
206a which is attached to the first arm 104, a left wall 206b which
is attached to the second arm 106, a top wall 206c which is
attached to the right wall 206a and the left wall 206b; and a
bottom wall 206d. The bottom wall 206d is having a nose cut-out 212
to move above nose of the user
[0028] The lens frame unit 208 is configured within the frame 206
to align between the left wall 206b and the right wall 206a. The
plurality of aspherical lenses 210 is disposed on the lens frame
unit 208 to allow the user to view digital content displayed on the
electronic device. It may be envisioned to those skilled in the art
that various shapes and sizes of the lens frame unit 208 and the
aspherical lenses 210 may be configured without deviating from the
scope of the present invention.
[0029] FIG. 3 illustrates a side perspective view of the reality
glasses headset device 100 worn by the user 300 in accordance with
another preferred embodiment of the present invention. The reality
glasses headset device 100 includes an electronic device mount 302
attached to the bottom wall 206d and acts as a rear wall of the
holding unit 108 to cover the lens frame unit (208, shown in FIG.
2).
[0030] The electronic device mount 302 has an opening 304 to
receive the electronic device. The electronic device display screen
faces the lens frame unit (208, shown in FIG. 2) such that the user
looks through the aspherical lenses (210, as shown in FIG. 2). As
shown in FIG. 3, the user is able to move the holding unit 108 by
adjusting the first angle adjustment knob 114a in a preferred
embodiment of the present invention.
[0031] Double sided Arrow 306 shows the movement of the holding
unit 108. The first angle adjustment knob 114 is able to move up
and down the holding unit 108. It would be readily apparent to
those skilled in the art that the holding unit 108 may be moved up
and down using the second angle adjustment knob (116, shown in FIG.
1).
[0032] Further, the FIG. 3 shows the distance between face of the
user 300 and the holding unit 108. The headband 102 is tied around
head of the user 300. The first arm 104 extends out from the
headband 102 and thus the holding unit 108 has no direct contact
with the face. It is comfortable for the user 300 to watch the
digital content on the display screen of the electronic device
without having direct contact with the face.
[0033] It would be recommended to use a hair cover or hair band to
absorb sweat of the user. Thus, in case the reality glasses headset
device requires to be shared, the other person should not be
affected by the sweat of first user.
[0034] The present invention offers various advantages such as
providing a VR headset for pro-longed use even while exercising or
sweating. The reality glasses headset device is able to provide VR
experience with less pressure on the face. The reality glasses
headset device has designed to maintain a significant distance
between the face and the VR headset, thus making it easier to be
used for longer duration.
[0035] Embodiments of the present invention have been described in
relation to particular embodiments which are intended in all
respects to be illustrative rather than restrictive. Alternative
embodiments will become apparent to those of ordinary skill in the
art to which the present invention pertains without departing from
its scope.
[0036] From the foregoing, it will be seen that this invention in
one well adapted to attain all the ends and objects hereinabove set
forth together with other advantages which are obvious and which
are inherent to the structure. It will be understood that certain
features and sub-combinations are of utility and may be employed
without reference to other features or sub-combinations. This is
contemplated by and is within the scope of the claims.
* * * * *