U.S. patent application number 15/805017 was filed with the patent office on 2018-03-08 for method and system for providing interactivity based on sensor measurements.
This patent application is currently assigned to Disney Enterprises, Inc.. The applicant listed for this patent is Disney Enterprises, Inc.. Invention is credited to David Crawford, David Durham, Jonathan Georges.
Application Number | 20180065051 15/805017 |
Document ID | / |
Family ID | 41057557 |
Filed Date | 2018-03-08 |
United States Patent
Application |
20180065051 |
Kind Code |
A1 |
Crawford; David ; et
al. |
March 8, 2018 |
Method and System for Providing Interactivity Based on Sensor
Measurements
Abstract
There is provided a system for providing interactivity to a
guest of an experiential venue, based on sensor measurement of the
guest. The system comprises a sensor configured to sense a guest
variable of the guest, where the sensor may be a biometric sensor,
a facial recognition sensor, a voice stress analysis sensor, a
gesture recognition sensor, a motion tracking sensor, or an eye
tracking sensor, and may sense heart rate or another guest
variable. The system also comprises a control system, which may be
implemented as a computer, in communication with the sensor. The
control system is configured to determine a guest state from the
guest variable, and to modify a venue variable, for example by
selecting a path a theme park ride follows. The control system
modifies the venue variable according to the guest state to provide
increased satisfaction to the guest of the experiential venue.
Inventors: |
Crawford; David; (Long
Beach, CA) ; Durham; David; (Northridge, CA) ;
Georges; Jonathan; (Los Angeles, CA) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Disney Enterprises, Inc. |
Burbank |
CA |
US |
|
|
Assignee: |
Disney Enterprises, Inc.
|
Family ID: |
41057557 |
Appl. No.: |
15/805017 |
Filed: |
November 6, 2017 |
Related U.S. Patent Documents
|
|
|
|
|
|
Application
Number |
Filing Date |
Patent Number |
|
|
12075478 |
Mar 11, 2008 |
9839856 |
|
|
15805017 |
|
|
|
|
Current U.S.
Class: |
1/1 |
Current CPC
Class: |
A63G 11/00 20130101;
A63G 27/00 20130101; G06Q 10/103 20130101; A63G 23/00 20130101;
A63G 31/02 20130101; A63G 9/00 20130101; A63G 15/00 20130101; A63G
17/00 20130101; A63G 1/00 20130101; G05B 13/00 20130101; A63G 3/00
20130101; A63G 25/00 20130101; A63J 25/00 20130101; A63G 31/00
20130101; A63G 19/00 20130101; A63G 7/00 20130101; A63G 21/00
20130101; A63G 4/00 20130101; A63G 5/00 20130101; A63G 13/00
20130101 |
International
Class: |
A63G 31/02 20060101
A63G031/02; G05B 13/00 20060101 G05B013/00; A63G 1/00 20060101
A63G001/00; A63G 4/00 20060101 A63G004/00; G06Q 10/10 20060101
G06Q010/10; A63J 25/00 20060101 A63J025/00; A63G 31/00 20060101
A63G031/00; A63G 27/00 20060101 A63G027/00; A63G 25/00 20060101
A63G025/00; A63G 23/00 20060101 A63G023/00; A63G 21/00 20060101
A63G021/00; A63G 19/00 20060101 A63G019/00; A63G 17/00 20060101
A63G017/00; A63G 15/00 20060101 A63G015/00; A63G 13/00 20060101
A63G013/00; A63G 11/00 20060101 A63G011/00; A63G 9/00 20060101
A63G009/00; A63G 7/00 20060101 A63G007/00; A63G 5/00 20060101
A63G005/00; A63G 3/00 20060101 A63G003/00 |
Claims
1-20. (canceled)
21. A method comprising: sensing, using a sensor, a variable
characteristic of a person located in an environment, wherein the
variable characteristic is indicative of an emotional state of the
person and includes at least one or more of variable biometric and
non-biometric characteristics of the person; transmitting, from the
sensor to a control system, the variable characteristic of the
person indicative of the emotional state of the person; and
modifying, by the control system, one or more venue variables of
the environment according to the emotional state of the person,
wherein the modifying of the one or more venue variables of the
environment is in response to the emotional state of the person,
and wherein the modifying of the one or more venue variables of the
environment includes at least one of activating a special effect in
the environment and modifying lighting in the environment.
22. The method of claim 21, wherein the modifying of the one or
more venue variables of the environment further includes activating
an animated character in the environment.
23. The method of claim 21, wherein the modifying of the lighting
includes activating a light source.
24. The method of claim 21, wherein the emotional state of the
person includes a state of fear of the person.
25. The method of claim 21, wherein the variable characteristic
includes a facial expression of the person.
26. The method of claim 21, wherein the variable characteristic
includes an eye of the person.
27. The method of claim 21, wherein the variable characteristic
includes heart rate of the person.
28. The method of claim 21, wherein the environment is a shopping
mall.
29. The method of claim 21, wherein the environment is a theme
park.
30. The method of claim 21, wherein the emotional state of the
person includes a state of laughter of the person.
31. A system comprising: a sensor configured to sense a variable
characteristic of a person located in an environment, wherein the
variable characteristic is indicative of an emotional state of the
person and includes at least one or more of variable biometric and
non-biometric characteristics of the person; a transmitter
configured to transmit the variable characteristic of the person
indicative of the emotional state of the person from the sensor to
a control system; the control system configured to modify one or
more venue variables of the environment according to the emotional
state of the person, wherein the modifying of the one or more venue
variables of the environment is in response to the emotional state
of the person, and wherein the modifying of the one or more venue
variables of the environment includes at least one of activating a
special effect in the environment and modifying lighting in the
environment.
32. The system of claim 31, wherein the modifying of the one or
more venue variables of the environment further includes activating
an animated character in the environment.
33. The system of claim 31, wherein the modifying of the lighting
includes activating a light source.
34. The system of claim 31, wherein the emotional state of the
person includes a state of fear of the person.
35. The system of claim 31, wherein the variable characteristic
includes a facial expression of the person.
36. The system of claim 31, wherein the variable characteristic
includes an eye of the person.
37. The system of claim 31, wherein the variable characteristic
includes heart rate of the person.
38. The system of claim 31, wherein the environment is a shopping
mall.
39. The system of claim 31, wherein the environment is a theme
park.
40. The system of claim 31, wherein the emotional state of the
person includes a state of laughter of the person.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
[0001] The present invention relates generally to sensors and
control systems. More particularly, the present invention relates
to providing interactivity with sensors and control systems.
2. Background Art
[0002] People seek out entertainment at a wide variety of different
experiential venues. For example, some people take pleasure in
watching a movie in a movie theater, other people enjoy walking
through a museum, while still other people attend theme parks to go
on theme park rides. These experiential venues all share the
characteristic of being well suited for entertaining large groups
of people. Movie theaters can seat groups of hundreds of people
every several hours, museums can accommodate thousands of people
each day, and theme parks can handle tens of thousands of people
each weekend. While entertaining large numbers of people is a
laudable achievement, conventional entertainment techniques
utilized in these experiential venues provide very little
interactivity or personalization.
[0003] The lack of interactivity or personalization leads to
dissimilar personal experiences among experiential venue guests.
For example, guests at a movie theater who each see the same movie
may have different levels of enjoyment because of their varying
tastes. Guests walking through a particular circuit of an art
museum each experience the exhibits in a similar order and from a
similar perspective, when they might instead enjoy the artwork more
in different orders and from different perspectives. Guests on a
theme park ride may experience fear or boredom according to their
relative sensitivities, but must all take the same ride. In each
example, the experiential venue fails to interact with or provide
personalization for its guests, and thus some guests' personal
experiences are poorer than they could have otherwise been.
[0004] Several solutions to this failure of interactivity or
personalization have been advanced. Such solutions often begin by
acquiring guest feedback. For example, one solution equips theme
park ride cars with buttons or joystick controls so that guests can
control a ride factor, such as which path a ride takes among
several alternative paths. This solution has several drawbacks. For
instance, such controls are obtrusive, and require the guest to be
distracted from the experience of the ride in order to operate the
controls. Another disadvantage of using such controls that measure
intentional inputs from the guest is that the guest has an
opportunity to misrepresent his own feelings or make an error,
thereby reducing the satisfaction he receives from the ride.
[0005] Accordingly, there is a need to overcome the drawbacks and
deficiencies in the art by offering an improved method or system
for providing the guests with interactive and personalized
entertainment experiences.
SUMMARY OF THE INVENTION
[0006] There are provided methods and systems for providing
interactivity based on sensor measurements, substantially as shown
in and/or described in connection with at least one of the figures,
as set forth more completely in the claims.
BRIEF DESCRIPTION OF THE DRAWINGS
[0007] The features and advantages of the present invention will
become more readily apparent to those ordinarily skilled in the art
after reviewing the following detailed description and accompanying
drawings, wherein:
[0008] FIG. 1 shows a diagram of an exemplary system for providing
interactivity based on sensor measurements, according to one
embodiment of the present invention; and
[0009] FIG. 2 is a flowchart presenting a method for providing
interactivity based on sensor measurements, according to one
embodiment of the present invention.
DETAILED DESCRIPTION OF THE INVENTION
[0010] The present application is directed to methods and systems
for providing interactivity based on sensor measurements. The
following description contains specific information pertaining to
the implementation of the present invention. One skilled in the art
will recognize that the present invention may be implemented in a
manner different from that specifically discussed in the present
application. Moreover, some of the specific details of the
invention are not discussed in order not to obscure the invention.
The specific details not described in the present application are
within the knowledge of a person of ordinary skill in the art. The
drawings in the present application and their accompanying detailed
description are directed to merely exemplary embodiments of the
invention. To maintain brevity, other embodiments of the invention,
which use the principles of the present invention, are not
specifically described in the present application and are not
specifically illustrated by the present drawings. It should be
borne in mind that, unless noted otherwise, like or corresponding
elements among the figures may be indicated by like or
corresponding reference numerals.
[0011] FIG. 1 shows system 100 for providing interactivity based on
sensor measurements, according to one embodiment of the present
invention. System 100 comprises an experiential venue including car
132, ride beginning 120, and ride end 130. Car 132 carries guests
including guest 134 between ride beginning 120 and ride end 130,
respectively, on ride segments 122, 124, 126, and 128, which are
theme park ride paths. Ride segments 124 and 126, labeled in FIG. 1
as Paths A and B, respectively, are alternate segments that car 132
may follow. System 100 also includes sensor 110, control system
114, and actuator (or selector) 118 that communicate via links 112
and 116.
[0012] In this embodiment, system 100 is an experiential venue in
the form of a haunted house theme park ride designed to put guests
such as guest 134 in a state of fear. System 100 puts guests in a
state of fear by exposing guests to various haunted house features.
Car 132 is a car on the haunted house theme park ride. Car 132 is
configured to seat several guests including guest 134. In other
embodiments, car 132 could be configured to seat only one person,
be configured to carry people standing up, or be configured as more
than one car. Guest 134 can board car 132 at ride beginning 120 and
disembark from car 132 at ride end 130.
[0013] As car 132 moves from ride beginning 120 to ride end 130,
guest 134 is exposed to haunted house features (not shown) that are
designed to alter the guest state of guest 134 to a state of fear.
For example, on ride segment 122 guest 134 is exposed to animated
figures, such as haunted house skeletons and zombies. In other
embodiments, the haunted house features may be played by live
actors wearing costumes, or may be shown on television screens. As
guest 134 is exposed to the animated figures, guest 134 will
experience an amount of fear proportional to guest 134 factors such
as, for example, age and ability to suspend disbelief.
[0014] Sensor 110 is configured to measure a guest variable of
guest 134 as car 132 follows ride segment 122. In this embodiment,
sensor 110 is a biometric sensor that can measure the heart rate of
guest 134 from a distance without being in physical contact with
guest 134. Thus, sensor 110 does not need to be attached to car 132
on, for example, the seat guest 134 is sitting in, but in some
embodiments sensor 110 may be attached car 132 or the seat. Sensor
110 is wall-mounted in a fixed location and oriented to observe
guest 134 as car 132 passes by.
[0015] In the present embodiment, sensor 110 is a biometric sensor
for measuring a heart rate, but in other embodiments sensor 110
could be implemented to measure different guest variable biometric
characteristics, such as skin temperature or perspiration.
Additionally, instead of being implemented to measure a biometric
guest variable, sensor 110 could be implemented as a nonbiometric
facial recognition sensor, voice stress analysis sensor, gesture
recognition sensor, motion tracking sensor, or eye tracking
sensor.
[0016] Sensor 110 sends the measured heart rate guest variable of
guest 134 to control system 114 via link 112. In this embodiment,
link 112 directly couples sensor 110 to control system 114, but in
other embodiments sensor 110 may be in communication with control
system 114 via a wireless connection or a connection made over a
computer network. In embodiments like system 100 in which car 132
is configured to carry more than one guest, sensor 110 can be
configured to send the individual heart rate of each guest, the
average heart rate of all guests, or another function of the heart
rates of the guests in car 132.
[0017] Control system 114 is a computer that receives and processes
guest variable measurements from sensor 110. In this embodiment,
control system 114 is configured to process heart rate measurements
to determine if they indicate a guest state of fear. Typically, a
guest in a state of repose has a low heart rate, while a guest in
an elevated emotional state such as fear has a high heart rate.
Thus, if guest 134 has a high heart rate, guest 134 has probably
been frightened by viewing, for example, the haunted house features
designed to produce fear. In contrast, if guest 134 has a low heart
rate, guest 134 probably found the haunted house features
boring.
[0018] In embodiments of the invention in which sensor 110 is not
configured as a biometric sensor, control system 114 can still be
configured to determine if guest 134 has experienced fright. For
example, in an embodiment in which sensor 110 is configured as a
facial recognition sensor, control system 114 may analyze the
facial expression guest variable of guest 134. A facial expression
exhibiting wide-open eyes or persistently closed eyes may indicate
a guest state of fright, while a facial expression exhibiting eyes
opened an ordinary amount may indicate a guest state of repose.
Thus, control system 114 can determine the guest state of guest 134
utilizing a variety of sensor 110 types.
[0019] After determining the guest state of guest 134 by analyzing
the guest variable measured by sensor 110, control system 114 may
modify a venue variable by reconfiguring actuator 118. Control
system 114 is in communication with actuator 118 via link 116,
which may be, in various embodiments, a wired connection, a
wireless connection, or a computer network connection. Actuator 118
is an electrically activated ride track selector, and may be
configured in a first configuration to route car 132 to ride
segment 124, and in a second configuration to route car 132 to ride
segment 126. Ride segments 124 and 126 are physically distinct, and
guest 134 in car 132 will be exposed to different haunted house
features on ride segments 124 and 126. In this embodiment, ride
segment 124 has less-frightening animated figures, while ride
segment 126 has more-frightening animated figures.
[0020] Control system 114 configures actuator 118 to route car 132
to ride segment 124 or 126 based on how frightened guest 134 is. If
the heart rate measurements from sensor 110 indicate that guest 134
is frightened, control system 114 will route car 132 to
less-frightening ride segment 124. In contrast, if the heart rate
measurements indicate that guest 134 is bored, control system 114
will route car 132 to more-frightening ride segment 126. In this
fashion, control system 114 either maintains an appropriate level
of fear if guest 134 is already frightened, or exposes guest 134 to
more-frightening haunted house features if guest 134 is bored. By
thus controlling the guest state of guest 134 state, system 100
provides increased satisfaction to guest 134.
[0021] In the present embodiment, actuator 118 is an electrically
activated ride track selector for routing car 132 to ride segment
124 or 126, but in other embodiments actuator 118 could be
implemented to control a different venue variable. For example, if
implemented with an appropriate sensor 110 and control system 114,
actuator 118 can extend or shorten the length of the ride by
controlling the speed of car 132. Actuator 118 could also activate
or deactivate a specific ride element, such as a special effect,
animated character, ride scene, or ride environmental control.
Actuator 118 could also be implemented to control various onboard
aspects of car 132, such as audio, video, or lighting devices
installed on car 132, or motion base or rotation devices installed
on car 132. Actuator 118 may additionally be implemented as a
hardware or software control that tracks an interactive score based
on ride participation by guest 134. In yet other embodiments,
actuator 118 may be implemented to control still other venue
variables.
[0022] Ride segments 124 and 126 rejoin at ride segment 128. Thus,
after following ride segment 124 or 126, car 132 follows ride
segment 128 to ride end 130. Ride segment 128 is the final portion
of the haunted house ride, which in this embodiment does not
include additional haunted house features. After disembarking at
ride end 130, guest 134 may leave, or may return to ride beginning
120 to take the ride again.
[0023] FIG. 2 shows flowchart 200 of an exemplary method for
providing interactivity based on sensor measurements, according to
one embodiment of the present invention. Certain details and
features have been left out of flowchart 200 that are apparent to a
person of ordinary skill in the art. For example, a step may
comprise one or more substeps or may involve specialized equipment
or materials, as known in the art. While steps 210 through 232
indicated in flowchart 200 are sufficient to describe one
embodiment of the present invention, other embodiments of the
invention may utilize steps different from those shown in flowchart
200.
[0024] In step 210 of flowchart 200, initial conditions for the
method for personalizing a guest experience based on sensor
measurements are established. For example, a guest corresponding to
guest 134 boards a car corresponding to car 132. The car begins
moving from the boarding location, which corresponds to ride
beginning 120, to an end location corresponding to ride end 130. As
the car moves, the guest is exposed to various haunted house
features, corresponding to the animated figures of system 100. A
sensor corresponding to sensor 110 is oriented to observe a ride
segment corresponding to ride segment 122, a control system
corresponding to control system 114 receives the sensor
measurements, and an actuator corresponding to actuator 118 is
controlled by the control system.
[0025] In steps 212 and 214 of flowchart 200, the control system
waits for the car to come into range of the sensor. So long as the
car has not come into range, the control system waits, as
illustrated in the loop back from step 214 to 212. After the car
comes into range, the sensor transmits guest variable measurements
to the control system, as illustrated in the transition from step
214 to 216.
[0026] In step 216 of flowchart 200, the car has arrived on the
ride segment in range of the sensor, and the sensor begins
measuring a guest variable. In this embodiment of the invention,
the sensor is a biometric sensor that measures a heart rate, but
like sensor 110, in other embodiments the sensor could measure
biometrics such as skin temperature or perspiration. Additionally,
the sensor could be configured as a facial recognition sensor, a
voice stress analysis sensor, a gesture recognition sensor, a
motion tracking sensor, or as an eye tracking sensor. In this
embodiment, the sensor measures the guest heart rate and transmits
the heart rate to the control system via a link corresponding to
link 116.
[0027] In step 218 of flowchart 200, the control system has
received a heart rate measurement from the sensor, and proceeds to
process the heart rate measurement to determine whether it
indicates, for example, a guest state of fear or boredom. As in
system 100, a person in a state of repose typically has a low heart
rate, while a person in a state of fear typically has a high heart
rate. Thus, based on the heart rate of the guest, the control
system can determine whether the guest is experiencing a guest
state of fear after being exposed to the haunted house features. If
the guest is experiencing fear, as suggested by a high heart rate,
flowchart 200 proceeds to step 220, but if the guest is not,
flowchart 200 proceeds to step 222.
[0028] In step 220 of flowchart 200, the control system has
determined that the guest is experiencing fear, and has
consequently modified a venue variable by configuring the actuator
to route the car to path A, corresponding to ride segment 124 in
system 100. Like ride segments 124 and 126, paths A and B are
physically distinct and expose guests to different haunted house
features. On path A, an already-frightened guest will be exposed to
less-frightening figures that are calculated to maintain the guest
state of fear already determined by the control system. After step
220, flowchart 200 loops back to step 212 to wait for another
car.
[0029] In step 222 of flowchart 200, the control system has been
unable to determine that the guest is experiencing fear, and next
attempts to determine if the guest is experiencing boredom. If the
guest has a low heart rate indicating a guest state of boredom, the
control system modifies a venue variable by configuring the
actuator to route the car to path B in step 224. Instead, if the
guest has an intermediate heart rate that is higher than a heart
rate indicating boredom, but still lower than a heart rate
indicating fear, the flowchart proceeds to step 226.
[0030] In step 224 of flowchart 200, the control system has
determined that the guest is experiencing a guest state of boredom,
and has configured the actuator to route the car to path B,
corresponding to ride segment 126 in system 100. In contrast with
path A, where an already-frightened guest is exposed to
less-frightening figures, on path B the bored guest is exposed to
more-frightening figures. By doing so, the bored guest may
experience more fear, and thus ultimately be provided increased
satisfaction from the haunted house experiential venue. After step
224, flowchart 200 loops back to step 212 to wait for another
car.
[0031] In step 226 of flowchart 200, the control system is unable
to determine the guest state based on the measured guest variable
heart rate, because the heart rate is in an intermediate range. In
this situation, the control system can implement one of several
ride policies. The control system might, for example, modify a
venue variable by configuring the actuator to direct the car onto
either path A or B at random. By selecting a path at random, the
theme park ride ensures a varied experience for guests in an
indeterminate guest state. Alternatively, the control system may be
implemented to select the path that has experienced less overall
ride traffic, in order to equalize path wear. In this embodiment,
the control system defaults to path B when the heart rate is in an
intermediate range, to make the ride more frightening for every
guest. When defaulting to path B for an intermediate heart rate,
flowchart 200 proceeds to step 228, and then loops back to step 212
to wait for another car. If there is no heart rate reading at all,
the flowchart proceeds to step 230.
[0032] In step 230 of flowchart 200, the sensor can detect no heart
rate from a guest in the car. This situation might occur, for
example, when an empty car is sent into the haunted house. An empty
car should pass through the haunted house to the ride end quickly
for reuse, and this can be accomplished by routing the empty car to
the shorter path. Thus, if path A is shorter, in this embodiment
the control system routes empty cars to path A in step 232, and
then loops back to step 212 to wait for another car.
[0033] In embodiments different than those depicted in systems 100
and 200, the invention's experiential venue may take the form of,
for example, a walk-through experience such as a shopping mall.
Storefront displays in the shopping mall can be equipped with
motion tracking sensors that measure a guest variable of which
storefront display the guest is moving towards. A control system
can then determine a guest state of which storefront display the
guest finds appealing, and can modify a venue variable embodied by
a lighting control, thereby activating a light source in the
appealing storefront display.
[0034] In another embodiment, the invention's experiential venue
may take the form of a location-based entertainment venue, such as
a high-end arcade. In a high-end arcade, groups of guests may
participate together in an emotion-based video game experience. The
video game can be equipped with a voice stress analysis sensor to
measure a guest variable of the amount of stress in the guests'
voices. A control system can then determine a guest state of, for
example, group excitement, and can modify a venue variable embodied
as a video game intensity control, in order to increase or decrease
game intensity and thereby provide increased satisfaction to the
group of guests.
[0035] In another embodiment, the invention's experiential venue
may take the form of an in-home movie-watching venue, such as a
home entertainment center. A guest of the home entertainment center
may use it to watch, for example, a movie incorporating multiple
plot lines. The home entertainment center can be equipped with a
gesture recognition sensor to measure a guest variable in the form
of a gesture indicating a home entertainment center playback
command. A control system can then determine a guest state of, for
example, a desire to fast forward or pause the movie playback based
on the gesture, and can modify a venue variable embodied as a home
entertainment center playback control in order to give effect to
the playback command. In yet another embodiment, the home
entertainment center may include a sensor for monitoring the heart
rate of the viewer, an eye of the viewer or a facial expression of
the viewer to determine whether the viewer is in the state of fear,
laughter, etc., and modify the plot line of the movie, accordingly.
For example, if the viewer is viewing a horror movie, and the
viewer is not in the state of fear, when multiple plot lines exist
at a segment of the movie, a plot line may be selected to place the
viewer in the state of fear. On the other hand, if it is determined
that the viewer is already in a high state of fear, a less scary
plot line may be selected, as the movie proceeds from that
segment.
[0036] The home entertainment center can also be equipped with an
eye tracking sensor to measure a guest variable of which movie
character the guest watches. For example, during movie playback,
the guest may visually focus on different movie characters,
depending on which characters the guest finds most interesting. A
control system can then determine a character interest guest state,
and can modify a venue variable embodied as a home entertainment
center control to select a movie plot line that includes more
scenes featuring the interesting character.
[0037] Thus, the present application discloses a system and method
for providing interactivity based on sensor measurements. One
embodiment of the system utilizes a biometric sensor for sensing a
guest variable, a computer control system for determining a guest
state based on the guest variable, and an electrically activated
actuator for modifying a venue variable by routing a theme park
ride car and guest to a path appropriate for the guest state of the
guest. The sensor measures the heart rate of the guest from a
distance, and the control system uses the heart rate measurement to
determine whether the guest is frightened or bored. After making
this determination, the control system can configure the actuator
to guide the guest in his car to a more or less-frightening path,
in order to personalize his experience and provide him increased
satisfaction from the ride.
[0038] From the above description of the invention it is manifest
that various techniques can be used for implementing the concepts
of the present invention without departing from its scope.
Moreover, while the invention has been described with specific
reference to certain embodiments, a person of ordinary skill in the
art would recognize that changes can be made in form and detail
without departing from the spirit and the scope of the invention.
It should also be understood that the invention is not limited to
the particular embodiments described herein, but is capable of many
rearrangements, modifications, and substitutions without departing
from the scope of the invention.
* * * * *