U.S. patent application number 15/718495 was filed with the patent office on 2018-01-18 for method and system for representing and interacting with augmented reality content.
The applicant listed for this patent is Upskill Inc.. Invention is credited to James Leighton ATHEY, Brian Adams BALLARD, Edward Robert ENGLISH, Jeff JENKINS, Todd Richard REILY.
Application Number | 20180018792 15/718495 |
Document ID | / |
Family ID | 51525485 |
Filed Date | 2018-01-18 |
United States Patent
Application |
20180018792 |
Kind Code |
A1 |
BALLARD; Brian Adams ; et
al. |
January 18, 2018 |
METHOD AND SYSTEM FOR REPRESENTING AND INTERACTING WITH AUGMENTED
REALITY CONTENT
Abstract
Systems and methods for displaying augmented reality (AR)
content are disclosed. The AR device may include a display
configured to display real-world content overlaid with AR content
and at least one sensor configured to provide an output indicative
of an orientation, location, or motion of the AR device. The system
may also include a processor device configured to: cause the AR
content to be shown on the display at an initial location on the
display; determine a change in orientation of the AR device based
on the output of the at least one sensor; and change a position of
the AR content on the display to a second location on the display,
wherein the change in position of the AR content from the initial
location to the second location is related to the determined change
in orientation of the AR device.
Inventors: |
BALLARD; Brian Adams;
(Herndon, VA) ; JENKINS; Jeff; (Clarksburg,
MD) ; ENGLISH; Edward Robert; (Falls Church, VA)
; REILY; Todd Richard; (Stoneham, MA) ; ATHEY;
James Leighton; (Washington, DC) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Upskill Inc. |
Vienna |
VA |
US |
|
|
Family ID: |
51525485 |
Appl. No.: |
15/718495 |
Filed: |
September 28, 2017 |
Related U.S. Patent Documents
|
|
|
|
|
|
Application
Number |
Filing Date |
Patent Number |
|
|
14212525 |
Mar 14, 2014 |
9779517 |
|
|
15718495 |
|
|
|
|
61798846 |
Mar 15, 2013 |
|
|
|
Current U.S.
Class: |
1/1 |
Current CPC
Class: |
G06T 11/00 20130101 |
International
Class: |
G06T 11/00 20060101
G06T011/00 |
Claims
1. An augmented reality (AR) device, comprising: a display
configured to display real-world content overlayed with AR content;
at least one sensor configured to provide an output indicative of
an orientation, location, or motion of the AR device; and a
processor device configured to: cause the AR content to be shown on
the display at a user-selectable initial location on the display;
determine a change in orientation of the AR device based on the
output of the at least one sensor; and change a position of the AR
content on the display to a second location on the display, wherein
the change in position of the AR content from the initial location
to the second location is related to the determined change in
orientation of the AR device.
2. The device of claim 1, wherein the change in position of the AR
content on the display is configured to cause a user to perceive
the AR content as residing in a fixed location relative to the
real-world content.
3. The device of claim 1, wherein the initial location on the
display is located away from a center of a field of view of the AR
device, the second location is closer to the center of the field of
view of the AR device than the initial location, and the change in
position of the AR content from the initial location to the second
location is caused by rotation of the AR device in the direction of
a perceived location of the AR content.
4. The device of claim 1, wherein the processor device is
configured receive information relating to a user selection of the
initial location of the AR content.
5. The device of claim 4, where selection of the initial location
is facilitated by a user input device.
6. The device of claim 5, wherein the user input device includes
one or more of a mouse, pointer device, gesture recognition unit,
push button device, touch sensitive surface, or voice recognition
unit.
7. The device of claim 1, wherein the processor device is
configured to change the position of the AR content on the display
in response to a rotational orientation change of the AR
device.
8. The device of claim 1, wherein the processor device is
configured to change the perceived position of the AR content as
presented on the display in response to both a rotational and a
translational orientation change of the AR device.
9. The device of claim 1, wherein causing the AR content to be
shown is in response to a recognized glyph.
10. The device of claim 9, wherein the AR content s shown on the
display such that the AR content resides at a predetermined
perceived location relative to the recognized glyph.
11. The device of claim 1, further including a data interface
configured to receive information associated with the AR content
from a location remote from the AR device.
12. The device of claim 11, wherein the data interface includes a
data connection to the Internet.
13. The device of claim 11, wherein the data interface includes a
wireless transceiver device.
14. The device of claim 1, wherein the processor device is further
configured to snap the AR content to a location in physical space
to make the AR content accessible to other users in proximity to
the location in physical space.
15. A method of displaying augmented reality (AR) content
comprising: causing the AR content to be shown at a user-selectable
initial location on a display device associated with an AR device;
determining a change in orientation of the AR device based on an
output of at least one sensor associated with the AR device; and
changing a position of the AR content on the display to a second
location on the display, wherein the change in position of the AR
content from the initial location to the second location is related
to the determined change in orientation of the AR device.
Description
PRIORITY
[0001] This application is based on and claims priority to U.S.
Provisional Application No. 61/798,846, filed on Mar. 15, 2013,
which is incorporated herein by reference in its entirety.
TECHNICAL FIELD
[0002] The present disclosure relates generally to augmented
reality content and more particularly, to methods and systems for
representing and interacting with augmented reality content.
BACKGROUND
[0003] Technology advances have enabled mobile personal computing
devices to become more capable and ubiquitous. In many cases these
devices will have both a display as well as a combination of
sensors, for example, GPS, accelerometers, gyroscopes, cameras,
light meters, and compasses or some combination thereof. These
devices may include mobile computing devices as well as head
mounted displays.
[0004] These mobile personal computing devices are increasingly
capable of both displaying information for the user as well as
supplying contextual information to other systems and applications
on the device. Such contextual information can be used to determine
the location, orientation and movement of the user interface
display of the device.
SUMMARY
[0005] In some embodiments, an augmented reality (AR) device is
provided. The AR device may include a see-through or
semi-transparent display (e.g., a display that allows transmission
of at least some visible light that impinges upon the AR device)
that allows the user to see the real-world environment and to
display generated images superimposed over or provided in
conjunction with a real-world view as perceived by the wearer
through the lens elements. The AR device may also include
electronic or analog sensors that can be used to establish and/or
track the physical context of the display. By way of example and
without limitation, the sensors could include any one or more of a
motion detector (e.g., a gyroscope and/or an accelerometer), a
camera, a location determination device (e.g., a GPS device, an NFC
reader), a magnetometer, and/or an orientation sensor (e.g., a
theodolite, infra-red sensor).
[0006] In some embodiments, the display on the AR device may
provide a visual representation of some number of virtual objects
in two-dimensional or three-dimensional space that are visible in
the user's current field of view. These virtual objects make up the
virtual content displayed on the AR device. The virtual content may
overlay the real world content visible to the user, creating an
Augmented Reality (AR) environment for the user. Additionally, the
display may include a visual representation of a reticle with a
fixed point of reference to the user, or other virtual selection
objects or pointers that allow the user to select specific virtual
objects.
[0007] A user wishing to move an AR object within or out of the
field of view may use the reticle or other selection device to
select the AR content. After selecting the AR content, the user can
then designate a position in which to place the AR content. The
position can be anywhere inside the field of view or anywhere
outside of the field of view of the AR device. If the AR content is
placed outside of the field of view of the user, then the content
will not be visible to the user until the field of view of the AR
device is moved so that it overlaps with the user-designated
position of the AR content. When the AR content is returned to the
field of view of the AR device, the display of the AR content may
then track the movement of the field of view of the AR device
according to user input.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008] FIG. 1 illustrates an exemplary system for implementing
embodiments consistent with the disclosure;
[0009] FIG. 2 illustrates an exemplary AR device;
[0010] FIG. 3 is a block diagram illustrating a configuration of a
software-driven system consistent with the exemplary disclosed
embodiments;
[0011] FIG. 4 illustrates an initial position of the AR device and
a perceived location of AR content in the respective coordinate
systems consistent with the exemplary disclosed embodiments;
[0012] FIG. 5 illustrates an example of snapped AR content in a
coordinate system consistent with the exemplary disclosed
embodiments;
[0013] FIG. 6 illustrates an example of AR content movement
consistent with the exemplary disclosed embodiments;
[0014] FIG. 7 illustrates another example of AR content movement
consistent with the exemplary disclosed embodiments;
[0015] FIG. 8 illustrates an example of updating a display of AR
content consistent with the exemplary disclosed embodiments;
and
[0016] FIG. 9 illustrates another example of updating a display of
AR content consistent with the exemplary disclosed embodiments.
DETAILED DESCRIPTION
[0017] Mobile personal computing devices may include one or more
portable displays used to overlay virtual objects with real world
objects. Virtual content that relates to one or more real world
objects (e.g., places, things, people, etc.) and that may be
provided on a display may be referred to as Augmented Reality (AR)
content. Such AR content may be provided on a display together with
the real world objects to which the AR content relates. Further,
the views of the real world objects on a display may correspond to
computer-generated representations of those objects or, in some
embodiments (e.g., where at least a portion of the display passes
or channels light), may correspond to actual,
non-computer-generated views of the objects.
[0018] In many instances, displaying the AR content can interfere
with the view of the real world. For example, displayed AR content
may overlap with an object of interest in the real world and may
obscure either partially or fully a user's view of the real world
object of interest. This can be inconvenient, distracting, or
dangerous to the user. In other instances, an amount of available
AR content may exceed the display capabilities of the device or may
require more space on the display than is available within a
designated or predetermined virtual content display area on the
display. Some disclosed embodiments may address these issues by
enabling a user to reposition AR content on a display such that it
does not interfere with (or at least interferes with less of) the
user's view of real world objects. The disclosed embodiments may
also facilitate subsequent and repeated accessing of repositioned
AR content.
[0019] A method and system for enabling users to select, position,
store and reference virtual content within an augmented reality
context will in many cases be more efficient, more intuitive, and
safer than using algorithms to scale or move content within the
view, or other similar techniques.
[0020] Exemplary methods and systems are described herein. It
should be understood that the word "exemplary" is used herein to
mean "serving as an example, instance, or illustration." Any
embodiment or feature described herein as "exemplary" is not
necessarily to be construed as preferred or advantageous over other
embodiments or features. The exemplary embodiments described herein
are not meant to be limiting. It will be readily understood that
certain aspects of the disclosed systems and methods can be
arranged and combined in a wide variety of different
configurations, all of which are contemplated herein.
[0021] FIG. 1 illustrates an exemplary system 100 for implementing
embodiments consistent with disclosed embodiments. In one aspect,
system 100 may include a server system 110, a user system 120, and
network 130. It should be noted that although a single user system
120 is shown in FIG. 1, more than one user system 120 may exist in
system 100. Furthermore, although a single server system 110 is
shown in FIG. 1, more than one server system 110 may exist in
system 100.
[0022] Server system 110 may be a system configured to provide
and/or manage services associated with providing AR content to
users. Consistent with the disclosure, server system 110 may
provide AR content to user system 120 based on information received
from user system 120. For example, server system 110 may provide AR
content to user system 120 based on a detected position, detected
position change, or detected/determined context of user system 120.
Such AR content may also be provided to user system 120 based upon
requests received from user system 120 or based on a detected
and/or recognized object within a field of view of an imaging
device associated with user system 120. In general, any type of AR
content, including any desired form of information, can be provided
from server system 110 to user system 120 based on the requirements
of a particular application. Further, any suitable trigger may be
used to initiate transfer and/or updating of AR content provided to
user system 120 by server system 110.
[0023] Server system 110 may include one or more components that
perform processes consistent with the disclosed embodiments. For
example, server system 110 may include one or more computers, e.g.,
processor device 111, a CPU, and/or other hardware-based
applications processing devices, configured to execute software
instructions programmed to perform aspects of the disclosed
embodiments. Such software instructions may be stored, for example,
in database 113 and when implemented may create and/or maintain a
global coordinate system, provide AR objects to user systems for
display, transmit information associated with the AR objects to
user system 120, or any other relevant function. In one aspect,
database 113 may be co-located with server system 110.
Alternatively, database 113 may be located remotely from the server
system 110. Database 113 may include computing components (e.g.,
database management system, database server, etc.) configured to
receive and process requests for data stored in memory devices of
database(s) 113 and to provide data from database 113.
[0024] User system 120 may include a system associated with a user
(e.g., a consumer, field technician, equipment operator, or any
other individual that may benefit from received AR content) that is
configured to perform one or more operations consistent with the
disclosed embodiments. In one embodiment, a user may operate user
system 120 to perform one or more such operations. User system 120
may include a communication interface 121, a processor device 123,
a memory 124, a sensor array 125, a display 122, and/or any other
components that may facilitate the display of AR content to the
user. The processor device 123 may be configured to execute
software instructions to perform aspects of the disclosed
embodiments. User system 120 may be configured in the form of an AR
device, such as a head mounted display (HMD). Although in the
present disclosure user system 120 is described in connection with
a HMD, user system 120 may include tablet devices, mobile phone(s),
laptop computers, and any other computing device(s) known to those
skilled in the art.
[0025] Communication interface 121 may include one or more
communication components, such as cellular, WIFI, Bluetooth
transceivers, or any other wireless transceivers or communication
equipment. Communication interface 121 may package and send user
commands or input across network 130 to server system 110. Based on
these commands and/or input, server system may return additional or
updated AR content to be displayed to the user by user system 120.
This additional or updated AR content, or instructions for
providing the additional or updated AR content, may be received
from server system 110 via communication interface 121. Processor
device 123 may access and use information received via
communication interface 121.
[0026] The display 122 may include any suitable display for
providing AR content to a user. For example, in some embodiments,
display 122 may include one or more translucent, transparent, or
semi-transparent components configured to pass at least some light
from a scene to the eyes of a user. The display 122 may also
include opaque lenses or components, e.g., where the images seen by
the user are computer-generated, constitute light-guided
projections of real world objects, or include images captured by
one or more cameras (or other image acquisition devices) associated
with user system 120. In such embodiments, generated, captured,
and/or light-guided images of real world objects may be projected
onto opaque or semi-opaque components associated with display 122.
Display 122 may also project information using holographic
images.
[0027] The sensor array 125 may include any type of sensor
configured to provide an output signal useful in providing AR
content to a user. In some embodiments, sensor array 125 may
include one or more GPS sensors, cameras, barometric sensors,
proximity sensors, physiological monitoring sensors, chemical
sensors, magnetometers, gyroscopes, accelerometers, bar code
scanners, motion detectors, etc.
[0028] Processor devices 111 and 123 may include one or more
suitable hardware-based processing devices, such as a
microprocessor, controller, central processing unit, etc. that can
execute software-based instructions. In some embodiments, processor
devices 111 and/or 123 may include a microprocessor from the OMAP
family manufactured by Texas Instruments, the Snapdragon.TM. family
manufactured by Qualcomm.TM., or any of various types of processor
devices manufactured by other microprocessor manufacturers.
[0029] Consistent with disclosed embodiments, one or more
components of system 100, including server system 110 and user
system 120, may also include one or more memory devices (such as
memories 112 and 124) as shown in exemplary form in FIG. 1. The
memory devices may include magnetic storage units, optical storage
units, RAM, ROM, hard drives, flash memory, etc. Such memory units
may be located together with server system 110 and/or user system
120 or may be located remotely with respect to either or both
systems. Memory 112 and or 124 may store software instructions that
are executed by processor devices 111 and 123, such as one or more
applications, network communication processes, operating system
software, software instructions relating to the disclosed
embodiments, and any other type of application or software known to
be executable by processing devices. The memory devices may be a
volatile or non-volatile, magnetic, semiconductor, tape, optical,
removable, non-removable, or other type of storage device or
non-transitory computer-readable medium. The memory devices may be
two or more memory devices distributed over a local or wide area
network, or may be a single memory device. In certain embodiments,
the memory devices may include database systems, such as database
storage devices, including one or more database processing devices
configured to receive instructions to access, process, and send
information stored in the storage devices. By way of example,
database systems may including Oracle.TM. databases, Sybase.TM.
databases, or other relational databases or non-relational
databases, such as Hadoop sequence files, HBase, or Cassandra.
[0030] In some embodiments, server system 110 and user system 120
may also include one or more additional components (not shown) that
provide communications with other components of system environment
100, such as through network 130, or any other suitable
communications infrastructure.
[0031] Network 130 may be any type of network that facilitates
communications and data transfer between components of system
environment 100, such as, for example, server system 110 and user
system 120. Network 130 may be a Local Area Network (LAN), a Wide
Area Network (WAN), such as the Internet, and may include a single
network or a combination of networks. Further, network 130 may
include a single type of network or a combination of different
types of networks, such as the Internet and public exchange
networks for wireline and/or wireless communications. Network 130
may utilize cloud computing technologies that are familiar in the
marketplace. Network 130 is not limited to the above examples, and
system 100 may implement any type of network that allows the
entities (and others not shown) included in FIG. 1 to exchange data
and/or information.
[0032] FIG. 2 illustrates an exemplary AR device 200, which may
correspond to and include any of the components and features of
user system 120. At present, augmented reality glasses are the most
common type of AR device. It is also possible to use a smart phone
as an AR device. Therefore, it will be understood that the present
invention is not limited to augmented reality glasses or any one
type of AR device. For example, a relatively simple AR device might
involve a projector with a camera interacting with the surrounding
environment, where the projection could be on a glass surface or on
top of other objects.
[0033] As shown in FIG. 2, the AR glasses 200 may include features
relating to navigation, orientation, location, sensory input,
sensory output, communication and computing. For example, the AR
glasses 200 may include an inertial measurement unit (IMU) 201. IMU
201 may include axial accelerometers or gyroscopes for measuring
position, velocity and orientation. IMUs may enable determination
of the position, velocity and/or orientation of the AR glasses
within the surrounding real world environment and/or its position,
velocity and orientation relative to real world objects within that
environment in order to perform its various functions.
[0034] The AR glasses 200 may also include a Global Positioning
System (GPS) unit 202. GPS units receive signals transmitted by a
plurality of geosynchronous earth orbiting satellites in order to
triangulate the location of the GPS unit. In more sophisticated
systems, the GPS unit may repeatedly forward a location signal to
an IMU to supplement the IMUs ability to compute position and
velocity, thereby improving the accuracy of the IMU. In the present
case, the AR glasses 200 may employ GPS to identify a location of
the AR glasses.
[0035] As mentioned above, the AR glasses 200 may include a number
of features relating to sensory input and sensory output. AR
glasses 200 may include at least a front facing camera 203 to
provide visual (e.g., video) input, a display (e.g., a translucent
or a stereoscopic translucent display) 204 to provide a medium for
displaying computer-generated information to the user, a microphone
205 to provide sound input and audio buds/speakers 206 to provide
sound output. In some embodiments, the visually conveyed digital
data may be received by the AR glasses 200 through the front facing
camera 203.
[0036] The AR glasses 200 may also have communication capabilities,
similar to other mobile devices, through the use of a cellular,
WiFi, Bluetooth or tethered Ethernet connection. The AR glasses 200
may also include an on-board microprocessor 208. The on-board
microprocessor 208 may control the aforementioned and other
features associated with the AR glasses 200.
[0037] In one exemplary embodiment, the AR glasses 200 may include
a see-through display and sensor systems that provide the device's
location, orientation, and bearing (for example, latitude,
longitude, altitude, pitch, roll or degree tilt from horizontal and
vertical axes, and compass heading). The AR glasses 200 could be
configured as glasses that can be worn by a person. Further, one or
more elements of the sensor system may be located on peripheral
devices physically separate from the display.
[0038] Additionally, in this embodiment, the AR glasses 200 may
rely on a computer software application to instruct the glasses to
render virtual objects on the display field of view. Virtual
objects include, but are not limited to, text, images, models,
icons. The user may view or interact with virtual objects using the
hardware and software application associated with the AR glasses
200.
[0039] FIG. 3 is a system block diagram 300 illustrating a
software-driven system associated with an AR device, in accordance
with exemplary embodiments of the present invention. As
illustrated, the software system may be configured into three
layers. At the lowest layer is the augmented reality device
operating system 60. The operating system 60 may, for example, be
an Android based operating system, an iPhone based operating
system, a Windows Mobile operating system or the like. At the
highest layer may reside a third party applications layer 62.
Applications that are designed to work with the operating system 60
that either came with the AR device or were loaded by the user may
reside in this third layer.
[0040] The middle layer is referred to as the augmented reality
shell 64. The augmented reality shell 64, as shown, includes a
number of components including a command processor 66, an
environmental processor 68, a rendering services module 70, and a
network interaction services module 72. It should be understood
that each of the functional modules and/or components may be
hardware, software, firmware or a combination thereof.
[0041] The environmental processor 68, in general, monitors the
surrounding, real world environment of the AR device based on input
signals received and processed by the AR device (e.g., from sensor
array 125). The environmental processor 68 may be implemented, as
shown in FIG. 3, similar to the other processing components, or it
may be implemented separately, for example, in the form of an
application specific integrated chip (ASIC). In one embodiment, the
environmental processor 68 may be configured to operate whenever
the AR device is powered on.
[0042] The environmental processor 68, in turn, may also include
several processing modules: a visual processing module 74, a
geolocational processing module 76, and a positional processing
module 78. The visual processing module 74 is primarily responsible
for processing the received video, detecting and decoding the
frames and processing the digital data included with the video that
was visually conveyed to the AR device.
[0043] The geolocational module 76 receives and processes signals
relating to the location of the AR device. The signals may, for
example, relate to GPS coordinates, the location of a WiFi hotspot,
or the proximity to one or more local cell towers.
[0044] The positional module 78 receives and processes signals
relating to the position, velocity, acceleration, direction and
orientation of the AR device. The positional module 78 may receive
these signals from an IMU (e.g., IMU 201). The positional
processing module 78 may, alternatively or additionally, receive
signals from a GPS receiver, where it is understood that the GPS
receiver can only approximate position (and therefore velocity and
acceleration) and where the positional processing module 78 can
then provide a level of detail or accuracy based on the GPS
approximated position. Thus, for example, the GPS receiver may be
able to provide the general GPS coordinates of a movie theater, but
the positional processing module 78 may be able to provide the
user's orientation within the movie theater. The positional
processing module 80 may be employed in conjunction with the visual
processing module 74 to synchronize user head movements with
viewing experiences (e.g., what the rendering services module 70
will render on the display and, therefore, what the user sees).
[0045] In addition to the environmental processor 68, the augmented
reality shell 64 includes a command processor 66 and a rendering
services module 70. The command processor 66 processes messaging
between the modules and/or components. For example, after the
visual processing module 74 processes the digital data that was
visually received through the video, the visual processing module
74 communicates with the command processor 66 which, in turn,
generates one or more commands to the rendering services module 70
to produce the computer generated data (e.g., text, graphics,
additional video, sound) that will be used to supplement the video
and enhance the user's viewing experience.
[0046] The rendering services module 70 may process the content of
the digital data that was visually received and, based on
instructions provided through the command processor 66, generate
and present (e.g., display) data in the form of sound,
graphics/animation, text, additional video and the like. The user
can thus view the video and, in addition, experience the
computer-generated information to supplement the video and enhance
the viewing experience.
[0047] In some embodiments, the software applications associated
with the AR device may create and maintain coordinate systems that
correspond to the position and orientation of the AR device, the
field of view of the AR device, and the virtual content. These
coordinate systems may correspond to locations in the real physical
world or may be referenced with respect to the AR device or to any
other suitable reference. The maintained coordinate systems may
include a two dimensional Cartesian coordinate system, a three
dimensional Cartesian coordinate system, a two dimensional
Spherical coordinate system, a three dimensional Spherical
coordinate system, or any other suitable coordinate system.
[0048] AR content, including virtual objects or information, may be
rendered at positions on the display of the AR device defined by
the software application. These positions may be relative to the
user. For example, the initial position for display may be in the
center of the user's field of view or at any other desired location
with the user's field of view. The AR content may also be rendered
such that the user perceives the AR content as associated with a
particular location or object in the real world. For example, the
virtual content may be rendered on the display to appear to the
user as located at coordinate positions corresponding to a location
in the real-world, for example, referring to a specific geographic
coordinate, or to the current coordinate location of another person
or object. User movements relative to the specific geographic
coordinate, person, object, etc. may prompt the system to update
the display of the AR content such that it appears snapped to the
specific geographic coordinate, person, object, etc.
[0049] If the user desires to move or "snap" the virtual content to
a new position, the user may select a virtual object, or group of
objects, using an input method supported by the hardware and
software application associated with the AR device. For
illustration purposes, one method could be to move a selection
device, such as a mouse or pointer device. Another method would be
to use gesture inputs (pointing of a finger, etc.), a push button
device, touch sensitive surface, or voice commands to augment
selection. Another exemplary method would be to use a reticle
rendered on the display that would allow head-movements made by the
user to indicate the direction or location of the virtual object to
be selected. Following the selection, the user may define a new
position for the virtual object relative to the display of the AR
device.
[0050] For example, in an exemplary embodiment, a user may of user
system 120/AR glasses 200 may include a field technician, and the
AR content to be displayed may include a service manual for a
particular type of equipment. Initially, and by operation of a
voice command, input device, etc., the technician may request
display of AR content in the form of the service manual. In some
embodiments, this information may be retrieved from server system
110 or may be retrieved from a local memory 124 and may be
displayed in display 122. Initially, the AR content may be
displayed in the center of the user's field of view. Such
positioning would enable natural access and viewing of the desired
content. AR content in the center of the user's field of view,
however, may be distracting or may impede the view of the real
world objects with which the technician needs to interact.
Therefore, system 120 may be configured to re-position the AR
content to another location on display 122 or even to another
location in virtual space (maintained in memory) relative to the
user (e.g., relative to the user's head position). As will be
described in detail below, the repositioned AR content can be
accessed by the user. For example, the user may turn his head in
the direction of the repositioned AR content and, based on the
sensed motion of the head, the rendering of the AR content may be
updated relative to the motion of the user's head. In some
embodiments, the rendered AR content may appear to the user as
fixed at the repositioned location, and the user may turn his head
in the direction of the repositioned location in order to bring the
AR content toward and into the center of the field of view of
display 122. Subsequent turning of the head away from the
repositioned location will cause the rendered AR content on the
display to move away from the center of the field of view. In this
way, the user (e.g., the technician) may move the desired AR
content to a virtual location that does not impede viewing of
objects in the center of the field of view, but that still allows
access to the desired AR content, for example, by turning toward
the virtual position of that content.
[0051] The user may define the new position of the virtual object
by using an input device or method supported by the hardware and
software associated with AR device. For example, one method would
be to "drag and drop" by first selecting the content to be moved,
moving it by dragging it to the desired new location and
deselecting it to drop it in the new, repositioned location.
Establishing a new position of the virtual object may create a new
coordinate or change an existing coordinate associated with the
virtual object in the software application of the AR device.
[0052] The user (or routines in the software) may define additional
snapping properties or rules associated with the virtual objects or
new coordinates. These properties may include parameters, tags, or
instructions for the software application of the AR device. For
example, a property of the "snapped" virtual AR content may be to
share the new coordinates for the object with other users of the
system 100 Another example may be to delete the new coordinates of
the virtual objects after a period of time and then revert to the
previous position. Yet another example would be to lock the virtual
object from being moved to another coordinate by a different user
of the AR device.
[0053] When the user initiates the steps to "snap" a virtual object
to a new position, the software application of the AR device may
use information from sensor systems to define a first coordinate
system for the AR device and a second coordinate system for the
virtual object that is selected by the user, which may be referred
to as cardinal snapping herein.
[0054] FIG. 4 is a diagrammatic representation of a coordinate
space 400 consistent with the exemplary disclosed embodiments. As
shown in FIG. 4, the orientation of the AR device 401 may be
defined according to a first coordinate system (x, y, z), and the
position (or perceived position) of the AR content 402 may be
defined according to a second coordinate system (x', y', z'). In
some embodiments, the origin of the second coordinate system may be
defined by user input, such as through a menu function, speech
command, and so on. In some embodiments, the first and the second
coordinate systems may have the same origin when they are defined.
For example, in FIG. 4, the first and the second coordinate systems
have the same origin defined as (0, 0, 0) and (0', 0', 0')
respectively.
[0055] In some embodiments, the origin of the first coordinate
system may be centered at the AR device, and the field of view of
the user may be tracked in the first coordinate system. In one
embodiment, the field of view may be associated with a vector
having an origin at the position of the AR device in the first
coordinate system and extending along a line normal to the display
of the AR device at the center of the field of view of the AR
device. For example, in FIG. 4, the user's field of view may be
associated and tracked with a vector, v, having origin at (0, 0, 5)
and proceeding along the y-axis. Alternatively, the field of view
can be defined as a two-dimensional shape (e.g. an arc), or a
three-dimensional shape (e.g. a conic section). The virtual object
may be given coordinates in the second coordinate system that
associate its location relative to the current field of view of the
user. For example, in FIG. 4, the coordinates of the AR content 402
are defined to be (0', 5', 5') in the second coordinate system.
While the AR content may be displayed on a display associated with
AR device 401, the user may perceive the location of the AR content
as residing at (0', 5', 5') in the second coordinate system.
[0056] When the user of the AR device moves, the AR device moves in
a corresponding fashion with the user. For example, if the user
translates in space, the AR device will similarly translate, and if
the user's head rotates, the AR device and the associated field of
view vector will similarly change direction along with the head
rotation. The sensors in the AR device provide data to the
application of AR device which may prompt or enable the application
to monitor information associated with the display including, for
example, the current location, orientation and/or bearing of the
display unit. This information, in turn, may be used to update or
change aspects of images or information presented to the user
within the user's field of view on the display unit,
[0057] The field of view of the user may intersect the virtual
object. The user may select the virtual object using input methods
supported by the hardware and software of the AR device. The user
may take action to define a new position for the virtual object in
the second coordinate system. The new position of the virtual
object may be outside of the field of view of the user. For
example, the user may choose to move the AR content 90 degrees (or
more) to the right of the user. In another example, the software
application of the AR device may have pre-defined locations within
which the user can position virtual objects, or automatic or
default locations where virtual objects may be positioned by the
user.
[0058] In some embodiments, the AR device may present a menu option
for the user to move the virtual object to a pre-defined position
relative to the user, for example, 90 degrees to the right of the
user's current field of view. The hardware and software application
of the AR device may also be configured to allow the user to move
the virtual object to a new position by changing the orientation
and/or position of the AR device. For example, the AR device may be
configured to enter a "position virtual content" mode to allow the
user to select a new position of the virtual object by movements.
In the "position virtual content" mode, the AR device may track the
orientation and/or position of the AR device for new placement of
the virtual object. In this mode, AR device 401 may interpret
motions of the head, for example, as providing a desired relative
change in perceived location of the AR content and may move the AR
content accordingly. In such a mode, the AR content may appear to
the user as locked in the center of the field of view while the
head rotates and "moves" the AR content to its new, desired
location. For example, in FIG. 4, if the user wishes to reposition
the AR content 90 degrees to the right, the user could select the
AR content (e.g., by menu option, voice command, reticle
positioning, activation of a selection tag associated with the AR
content, input through a hardware-based input device, etc.) for
repositioning. Once selected, the AR device 401 could lock the AR
content at its current location on the display associated with the
AR device (e.g., in the center of the display). Then, the user
could rotate his head 90 degrees to the right to position the AR
content at the new location of (5', 0', 5'). After repositioning,
the AR device can exit the repositioning mode and drop the AR
content in its new, snapped location. As noted previously, this
repositioning of AR content can also be accomplished using
predetermined presets rather than movements of the user's head.
[0059] After snapping the AR content in the repositioned location,
the AR device may return to a "viewing mode" in which the AR
content appears to remain fixed in coordinate system x', y', z'. In
viewing mode, rotations of the user's head will result in a
changing direction of field of view vector, v, which may result in
a changing real world view. The location of the AR content,
however, will appear to remain fixed in its repositioned location.
Therefore, rotation of the user's head in viewing mode will, in
most embodiments, not result in a corresponding motion of the AR
content. Instead, this content will appear to reside at its
repositioned location, and the user may access it by looking in the
direction of the repositioned location.
[0060] FIG. 5 is a diagrammatic representation of snapped AR
content 500 consistent with the exemplary disclosed embodiments. In
this example, AR content 502 is snapped 90 degrees to the right of
the user's field of view, from the initial position of (0', 5', 5')
shown in FIG. 4, to coordinates of (5',0', 5') according to the
second coordinate system. Here the user's field of view again may
be defined by a vector v. As shown in FIG. 5, the vector v has an
origin at the position of the AR device 501 which is defined to be
(0, 0, 5) in the first coordinate system, and proceeds along the
y-axis. As a result of the AR content snapping, the AR content 502
may be moved outside of the user's field of view in this example.
Whether the AR content is within or outside of the user's field of
view, however, may depend on the capabilities of the particular
display device and the viewing angle associated with the field of
view of the display. It should be understood that the AR content
may be snapped to be within the user's field of view consistent
with the disclosed embodiments.
[0061] As shown in FIG. 5, the snapped AR content 502 is moved 90
degrees (in this exemplary embodiment) to the right of the user's
field of view by user input. In some embodiments, the snapped AR
content 502 may be redisplayed in the user's field of view when the
user changes the orientation of the AR device during viewing mode,
for example, by moving the AR device 90 degree right such that
vector v intersects AR content 502. In other words, the snapped AR
content may be redisplayed within the user's field of view in
response to the movement of the orientation and/or position of the
AR device.
[0062] In some embodiments, the software application of the AR
device may present an option to the user to enter an AR content
"locked mode" where the AR content will appear to remain at its
repositioned location relative to a certain reference user view
vector, v. In locked mode, movements affecting the position of AR
device 501 relative to coordinate system x, y, z may be duplicated
in rendering the AR content 502. That is, the software application
of the AR device may associate the two coordinate systems in such a
way that any translations, rotations, or changes to the position of
the AR device or the field of view in the first coordinate system
are duplicated by similar translations, rotations, or changes to
the position of the virtual object in the second coordinate system.
This locked mode may allow the user to move freely within an
environment without modifying or losing the relative position of
the snapped AR object. For example, if the user positions an AR
object at a location 45 degrees to the left of the user's field of
view center (e.g., to enable access to the AR content with a 45
degree leftward rotation of the head during viewing mode), then the
user may wish to retain that 45 degree relative relationship
between the field of view vector, v, and the position of the AR
content even if the user moves to an entirely different working
area where the user's field of view vector points in a direction
than the vector used as a reference to establish the relative
position of the AR content. In some respects, "locked mode" allows
the user to "carry" the AR content to a new user location while
maintaining the desired relative positioning of the AR content.
Upon reaching the new location, the user can exit lock mode, and
the new direction of user view vector, v, may be used as the
reference for the relative position of the AR content. In this way,
the selected position of the AR content may be maintained in a
desired location despite translation or rotational movements
associated with a change in user position.
[0063] In some embodiments, the software application of the AR
device may enable entry into the locked mode through selection of a
menu item (e.g., "Lock Snapped Content") to the user. The user may
toggle the option of "Lock Snapped Content" to be in an on or off
state. When the "View Snapped Content" option is selected to be on,
the position of the AR content may track the position of the AR
device, and any translations, rotations, or changes to the position
of the AR device or the field of view in the first coordinate
system may be duplicated as identical translations, rotations, or
changes to the perceived position of the virtual AR content in the
second coordinate system. On the other hand, when the "Lock Snapped
Content" option is turned off, the position of the AR content may
be independent from the movement of the AR device, and may not
track the position of the AR device.
[0064] FIG. 6 illustrates an example 600 of AR content movement
consistent with the exemplary disclosed embodiments. As shown in
FIG. 6, the AR device 601 is initially oriented toward the
direction of the y-axis, and the center of the user's field of view
may be defined as a vector v.sub.1. The vector v.sub.1 has an
origin at coordinates of (0, 0, 5) in the first coordinate system,
and proceeds along the y-axis. The initial coordinates of the AR
content 602 may be defined to be (0', 5', 5') in the second
coordinate system. To reposition the AR content, the user may place
AR device 601 in locked mode such that movements of AR device 601
cause similar apparent movements in the virtual location of AR
content 602. For example, to reposition AR content 90 degrees to
the right, the user may select locked mode and then rotate the AR
device 90 degree to the right of the original field of view vector.
Correspondingly, the user's field of view is changed to a new
vector v.sub.2. The vector v.sub.2 has an origin at coordinates of
(0, 0, 5) in the first coordinate system, and proceeds along the
x-axis. In locked mode, the changes to the position of the AR
device 601 or the field of view in the first coordinate system may
be duplicated by similar changes to the position of the AR content
602 in the second coordinate system. As a result, the AR content
602 also appears to be rotated 90 degrees to the right of vector
v.sub.1 in the second coordinate system, and the perceived position
of the AR content 602 may change to (5', 0', 5') relative to the
second coordinate system. In doing so, the AR content 602 is locked
to be within the user's current field of view regardless of the
movement of AR device.
[0065] Once the AR content has been located to a desired position,
the user may exit locked mode and re-enter viewing mode. In viewing
mode, movements of AR device 601 may not affect the perceived
location of AR content 602. Rather, in the example above, the AR
content would appear to remain at position (5', 0', 5') regardless
of rotation of the AR device 601. Such a viewing mode enables a
user to look along vector v.sub.1 until the user desires to access
the AR content. To access the AR content in its new location, the
user would rotate his head thereby turning AR device 601 such that
the field of view vector would correspond with vector v.sub.2 shown
in FIG. 6. At this point, vector v.sub.2 would intersect with the
perceived location of AR content 602 and the software executed by
the processor device of system 120/AR device 601 would render the
AR content in the center of the user's field of view to create the
perceived effect that the user is looking at the AR content as a
position of (5', 0', 5') relative the second coordinate system.
[0066] It should be noted that the described viewing mode may
include a translation lock component. In translation-locked viewing
mode, the perceived location of AR content 602 may remain unchanged
as the AR device 601 rotates (which enables the user to "look"
toward and away from the AR content). Translation of the AR device,
however, may result in similar translation of the perceived
location of the AR content. For example, if the AR content is
positioned 90 degrees to the right of a reference field of view
vector, then in translation-locked mode, walking with AR device 601
may result in a perception that AR content similarly translating
through space while hovering at a position 90 degrees to the right
of the user's current center of field of view vector.
[0067] FIG. 7 illustrates an example 700 of AR content movement
consistent with the exemplary disclosed embodiments. Specifically,
FIG. 7 provides an example of translation-locked viewing mode. In
this example, AR device 701 may be initially oriented around a
vector v.sub.1 facing in the negative y direction and having an
origin at coordinates (0, 10, 5). AR content 702 may be positioned
at a perceived location of (0', 0', 5'). In the translation-locked
viewing mode, if the user moves toward the origin along the
negative y direction (e.g., such that the field of view vector
v.sub.1 having an origin at (0, 10, 5) translates to a field of
view vector v.sub.2 having an origin at (0, 5, 5)), then the
display of device 701 will be correspondingly updated such that AR
content 702 appears to translate along with the user's movements.
Thus, in this mode, rotations of the user's head and corresponding
rotations of the AR device 701 may result in corresponding motion
of the displayed AR content within the user's field of view (e.g.,
the user may be able to freely look at and away from the AR content
by rotating the head), but no apparent movement in the perceived
location of the AR content relative to coordinate system x, y, z.
On the other hand, in translation-locked viewing mode, translations
of AR device 701 may result in changes in the perceived location of
AR content 702 relative to coordinate system x, y, z.
[0068] FIG. 8 illustrates an example 800 of updating a display of
AR content consistent with the exemplary disclosed embodiments.
Particularly, FIG. 8 provides an example of normal viewing mode
where a user can access AR content located at a perceived location
relative to coordinate system x', y', z' by looking in the
direction of that perceived location. As shown in FIG. 8, the AR
device 801 is initially oriented toward the direction of the
y-axis, and the user's field of view is centered about a vector The
vector v.sub.1 has an origin at coordinates of (0, 0, 5) in the
first coordinate system, and proceeds along the positive y-axis.
The initial coordinates of the AR content 802 are defined to be
(5', 0', 5') in the second coordinate system. The user then rotates
the AR device 90 degrees to the right. Correspondingly, the user's
field of view is changed to be centered about a vector v.sub.2. The
vector v.sub.2 has an origin at coordinates of (0, 0, 5) in the
first coordinate system, and proceeds along the positive x-axis. In
this viewing mode, the position of the AR content 802 in the second
coordinate system does not track the rotational changes of the
position of the AR device 801 relative to the first coordinate
system. Accordingly, the AR content 802 appears in the display of
device 801 to remain at the perceived position of (5', 0', 5') in
the second coordinate system
[0069] In some implementations, the user may select an option in
the AR device software application that disassociates the two
coordinate systems from each other such that any translations,
rotations, or changes to the position of the AR device or the field
of view in the first coordinate system are performed independently
of the second coordinate system. For example, in some embodiments,
the user may choose to snap the AR content at a particular location
relative to the second coordinate system (x, y, z) and effectively
"leave it" in that location. This embodiment may be described as a
real-world locked viewing mode. For example, when presented with AR
content, the user may wish to snap that content at a fixed position
in the second coordinate system, for example, at a desired
perceived location relative to a real world object. Then, the user
may move away from the real world object to a new location. Looking
back toward the AR content, the AR content will be rendered on the
user's display such that the user perceives the AR content as
remaining in the selected position. That is, the AR content will
appear farther away if the user moves away from the selected
location.
[0070] Such AR content may also be made available to other users of
system 100. For example, if AR content is provided to one or more
users, and any of those users snaps the content in a selected
position relative to coordinate system x', y', z', then other users
of system 100 may perceive the same AR content in the position
designated by the position-selecting user.
[0071] FIG. 9 illustrates another example 900 of updating display
of AR content consistent with the exemplary disclosed embodiments.
Specifically, FIG. 9 provides an example of real-world locked
viewing mode. In this example, AR device 901 is initially oriented
along the negative y-axis direction, and the user's field of view
is centered about a vector v.sub.1. The vector v.sub.1 has an
origin at coordinates of (0, 10, 5) in the first coordinate system.
The initial coordinates of the perceived location of AR content 902
are defined to be (0', 0', 5') relative to the second coordinate
system. The user then moves toward the origin in the negative y
direction such that the user's field of view vector translates to
vector v.sub.2, which has an origin at coordinates of (0, 5, 5) in
the first coordinate system and proceeds along the negative y
direction. Because in this mode the AR content is snapped to a real
world location, the perceived relationship between the perceived
location of the AR content and the location of the AR device 901 is
not maintained. Rather, as AR device 901 translates through space,
the perceived location of AR content 902 will appear to remain at
the position of (0', 0', 5') in the second coordinate system. In
doing so, the perceived relative position between the AR content
902 and the AR device 901 changes, and the AR content 902 is
displayed on the display of AR device 901 such that it appears
nearer to the AR device in the current user's field of view.
[0072] When the user initiates the steps to "snap" a virtual object
to a new position, the AR device may set up a first coordinate
system for the AR device that includes the field of view. The AR
content to be snapped may be stored in memory until it is assigned
a location in a second coordinate system. The second coordinate
system has an origin that may be defined by the software
application of the AR device. The virtual object may then be
snapped to a location, position, orientation defined in the second
coordinate system.
[0073] In one embodiment, the second coordinate system may be
associated with external coordinate data that corresponds to
locations in the real physical world (e.g., latitude, longitude and
altitude, or indoor locations defined by a model, map or other
means). In another embodiment, the first coordinate system may be
associated with external coordinate data. In yet another
embodiment, both coordinate systems may be associated with external
coordinate data.
[0074] The sensors in the AR device may provide output signals
and/or data to the software application of the AR device indicative
of the current location, orientation and/or bearing of the display
unit (and therefore the user). This information, in turn, may be
used to update or change aspects of images or information presented
to the user within the user's field of view on the display
unit.
[0075] In some embodiments, perceived locations of AR content
(e.g., relative to the second coordinate system) may be defined
based on recognized glyphs. Such glyphs may include any object or
thing appearing in the real world that may be recognized within a
scene and with which AR content may be associated. For example,
glyphs may include but are not limited to images, markers, physical
objects, one dimensional or two dimensional codes (e.g., a QR
code), people, places, buildings, etc. which may be captured by the
AR device (e.g., through an image acquisition device such as a
camera) and recognized by the software application of the AR device
(e.g., through computer vision algorithms). As a result of
recognition of a glyph, AR content may be recalled from memory
(either local or from a server system, etc.) and provided to the
user. For example, in some embodiments, the AR content may be
rendered on the display of the AR device such that it appears to
the user as located at a predetermined position relative to the
glyph. For example, if the glyph is a QR code on an object, the AR
content may be provided such that it appears to the user as
hovering 6 inches above the object. Of course, and suitable
relative location may be used for providing the AR content with
respect to the recognized object/glyph. This process may be
referred to as glyph snapping. Notably, glyph-snapped AR content
may be made available to multiple users of system 100 and to all
users, no matter their location, may appear in the same
predetermined location relative to the recognized glyph.
[0076] The second coordinate system may be defined by software
application of the AR device when a glyph is identified by the
hardware and software application of the AR device. The origin of
the second coordinate system may correspond to a point rendered on
the display of the AR device in recognition of the glyph. For
example, the origin point rendered on the display may be an overlay
on top of the glyph, offset from the glyph or in some other
location on the user's current field of view.
[0077] In some embodiments, the user may select a virtual object,
using input methods supported by the hardware and software
application of the AR device. The user may take action to define a
new position for the virtual object in the second coordinate
system. The virtual object may be associated with glyph. As the
user and the AR device move and the glyph moves in real-world
physical space, the virtual object may be rendered on the display
in the user's field of view when the glyph is recognized by the
hardware and software applications of the AR device.
[0078] In some embodiments, the AR device may be configured to be
capable of perform cardinal snapping, glyph snapping, or a
combination of them, for AR content. The AR device may be
configured to switch from one snapping mode, such as global
snapping, to another snapping mode, such as cardinal snapping, by
user input such as menu options, speech command, etc.
[0079] It should be further understood that arrangements described
herein are for purposes of example only. As such, those skilled in
the art will appreciate that other arrangements and other elements
(e.g. machines, interfaces, functions, orders, and groupings of
functions, etc.) can be used instead, and some elements may be
omitted altogether according to the desired results. Further, many
of the elements that are described are functional entities that may
be implemented as discrete or distributed components or in
conjunction with other components, in any suitable combination and
location.
[0080] The present disclosure is not to be limited in terms of the
particular embodiments described in this application, which are
intended as illustrations of various aspects. Many modifications
and variations can be made without departing from its spirit and
scope, as will be apparent to those skilled in the art.
Functionally equivalent methods and apparatuses within the scope of
the disclosure, in addition to those enumerated herein, will be
apparent to those skilled in the art from the foregoing
descriptions. Such modifications and variations are intended to
fall within the scope of the appended claims.
[0081] While various aspects and embodiments have been disclosed
herein, other aspects and embodiments will be apparent to those
skilled in the art. The various aspects and embodiments disclosed
herein are for purposes of illustration and are not intended to be
limiting, with the true scope being indicated by the following
claims, along with the full scope of equivalents to which such
claims are entitled. It is also to be understood that the
terminology used herein is for the purpose of describing particular
embodiments only, and is not intended to be limiting.
* * * * *