U.S. patent application number 15/089685 was filed with the patent office on 2016-07-28 for system and method for simulated physical interactions with haptic effects.
The applicant listed for this patent is Immersion Corporation. Invention is credited to David Birnbaum, Juan Manuel Cruz-Hernandez, Vincent Levesque, Amaya Weddle.
Application Number | 20160216765 15/089685 |
Document ID | / |
Family ID | 49584603 |
Filed Date | 2016-07-28 |
United States Patent
Application |
20160216765 |
Kind Code |
A1 |
Levesque; Vincent ; et
al. |
July 28, 2016 |
System And Method For Simulated Physical Interactions With Haptic
Effects
Abstract
A system of the present disclosure may include a sensor
configured to detect user interaction with a touch surface and
transmit a sensor signal associated with the user interaction; a
processor in communication with the sensor, the processor
configured to: determine a position of the user interaction based
on the sensor signal, determine a feature associated with the
position of the user interaction, control a device associated with
the feature, modify a display signal based in part on the user
interaction, select a haptic effect to generate based at least in
part on user interaction and the position, the haptic effect
selected to simulate the feature, and transmit a haptic signal to
generate the haptic effect, and a haptic output device in
communication with the processor and coupled to the touch surface,
the haptic output device configured to receive a haptic signal and
output a haptic effect.
Inventors: |
Levesque; Vincent;
(Montreal, CA) ; Cruz-Hernandez; Juan Manuel;
(Montreal, CA) ; Weddle; Amaya; (San Jose, CA)
; Birnbaum; David; (Oakland, CA) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Immersion Corporation |
San Jose |
CA |
US |
|
|
Family ID: |
49584603 |
Appl. No.: |
15/089685 |
Filed: |
April 4, 2016 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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13830087 |
Mar 14, 2013 |
9330544 |
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15089685 |
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61728665 |
Nov 20, 2012 |
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61728661 |
Nov 20, 2012 |
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61728727 |
Nov 20, 2012 |
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Current U.S.
Class: |
1/1 |
Current CPC
Class: |
A63F 13/214 20140902;
G06F 2203/014 20130101; G06F 3/016 20130101; G06F 1/1692 20130101;
H01L 41/09 20130101; G06F 3/03547 20130101; G06F 3/0484 20130101;
G06F 3/0488 20130101; G06F 3/0416 20130101; A63F 13/285
20140902 |
International
Class: |
G06F 3/01 20060101
G06F003/01; G06F 3/0484 20060101 G06F003/0484; G06F 3/041 20060101
G06F003/041 |
Claims
1-20. (canceled)
21. A system comprising: a sensor configured to detect a position
of a user interaction with a touch surface; a processor in
communication with the sensor, the processor configured to:
determine a feature associated with the position of the user
interaction; control at least one device based on a movement of the
feature; modify a position of the feature in a display based on the
movement of the feature; determine a first haptic effect configured
to simulate contact with the feature; determine a second haptic
effect configured to simulate movement of the feature, the second
haptic effect different from the first haptic effect; and apply a
drive signal to a haptic output device in communication with the
processor the drive signal configured to cause the haptic output
device to output the first haptic effect and the second haptic
effect.
22. The system of claim 21, wherein at least one of the first or
second haptic effects comprises a simulated texture or an effect
configured to vary a coefficient of friction on the touch
surface.
23. The system of claim 21, wherein the haptic output device
comprises a device configured to generate an electrostatic
field.
24. The system of claim 21, wherein the sensor comprises a
touchscreen display.
25. The system of claim 21, wherein the feature is associated with
one or more of: a file in a virtual desktop, an object in a game,
or a simulated input device.
26. The system of claim 25, wherein the simulated input device
comprises one or more of: a virtual switch, a virtual slider, a
virtual button, a virtual joystick, a virtual mouse, or a virtual
dial.
27. The system of claim 25, wherein the simulated input device is
configured to control a function of the system.
28. The system of claim 27, wherein the second haptic effect is
further configured to identify a type of system controlled by the
feature.
29. A method comprising: detecting a position of a user interaction
with a touch surface; determining a feature associated with the
position of the user interaction; controlling at least one device
based on a movement of the feature; modifying a position of the
feature in a display based on the movement of the feature;
determining a first haptic effect configured to simulate contact
with the feature; determining a second haptic effect configured to
simulate movement of the feature, the second haptic effect
different from the first haptic effect; and applying a drive signal
to a haptic output device, the drive signal configured to cause the
haptic output device to output the first haptic effect and the
second haptic effect.
30. The method of claim 29, wherein the haptic output device
comprises a device configured to generate an electrostatic
field.
31. The method of claim 29, wherein the sensor comprises a
touchscreen display.
32. The method of claim 29, wherein at least one of the first or
second haptic effects comprises one of a simulated texture or an
effect configured to vary a coefficient of friction on the touch
surface.
33. The method of claim 29, wherein the feature is associated with
one or more of: a file in a virtual desktop, a character in a game,
or a simulated input device.
34. The method of claim 33, wherein the simulated input device
comprises one or more of: a virtual switch, a virtual slider, a
virtual button, a virtual joystick, a virtual mouse, or a virtual
dial.
35. A non-transitory computer readable medium comprising program
code, which when executed by one or more processors is configured
to cause the one or more processors to: detect a position of a user
interaction with a touch surface; determine a feature associated
with the position of the user interaction; control at least one
device based on a movement of the feature; modify a position of the
feature in a display based on the movement of the feature;
determine a first haptic effect configured to simulate contact with
the feature; determine a second haptic effect configured to
simulate movement of the feature, the second haptic effect
different from the first haptic effect; and apply a drive signal to
a haptic output device, the drive signal configured to cause the
haptic output device to output the first haptic effect and the
second haptic effect.
36. The non-transient computer readable medium claim 35, wherein
the haptic output device comprises a device configured to generate
an electrostatic field.
37. The non-transient computer readable medium claim 35, wherein
the sensor comprises a touchscreen display.
38. The non-transient computer readable medium claim 35, wherein at
least one of the first or second haptic effects comprises one of a
simulated texture or an effect configured to vary a coefficient of
friction on the touch surface.
39. The non-transient computer readable medium claim 35, wherein
the feature is associated with one or more of: a file in a virtual
desktop, a character in a game, or a simulated input device.
40. The non-transient computer readable medium claim 39, wherein
the simulated input device comprises one or more of: a virtual
switch, a virtual slider, a virtual button, a virtual joystick, a
virtual mouse, or a virtual dial.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is a continuation of and claims priority to
application Ser. No. 13/830,087, filed on Mar. 14, 2013, and
entitled "System and Method for Simulated Physical Interactions
With Haptic Effects," which claims priority to Provisional
Application No. 61/728,665, filed on Nov. 20, 2012, and entitled
"Systems and Methods for Providing Mode or State Awareness with
Programmable Surface Texture;" Provisional Application No.
61/728,661, filed on Nov. 20, 2012, and entitled "System and Method
for Feedforward and Feedback with Electrostatic Friction;" and
Provisional Application No. 61/728,727, filed on Nov. 20, 2012, and
entitled "System and Method for Simulated Physical Interactions
with Electrostatic Friction," the entirety of each of which is
incorporated by reference herein.
BACKGROUND
[0002] Touch enabled devices have become increasingly popular. For
instance, mobile and other devices may be configured with
touch-sensitive displays so that a user can provide input by
touching portions of the touch-sensitive display. As another
example, a touch enabled surface separate from a display may be
used for input, such as a trackpad, mouse, or other device.
Furthermore, some touch enabled devices make use of haptic effects,
for example, haptic effects that change the coefficient of friction
a user feels on a touch-surface. This type of haptic effect can be
used to provide various information to the user. Thus, there is a
need for simulated physical interactions with haptic effects.
SUMMARY
[0003] Embodiments of the present disclosure include devices
featuring surface-based haptic effects that simulate one or more
features in a touch area. Features may comprise, for example,
changes in texture, coefficient of friction, and/or simulation of
boundaries, obstacles, or other discontinuities in the touch
surface that can be perceived through use of an object in contact
with the surface. Devices including surface-based haptic effects
may be more user friendly and may provide a more compelling user
experience.
[0004] In one embodiment, a system of the present disclosure may
comprise a sensor configured to detect an interaction with a touch
surface and transmit a sensor signal associated with the
interaction; a processor in communication with the sensor, the
processor configured to: determine an operation available on a
device, the operation associated with a first user interaction;
determine a simulated texture associated with the operation; output
a haptic signal associated with the simulated texture; determine
whether to perform the operation based on a second user
interaction; and a haptic output device in communication with the
processor and coupled to the touch surface, the haptic output
device configured to receive a haptic signal and output a haptic
effect on the touch surface based in part on the haptic signal.
[0005] This illustrative embodiment is mentioned not to limit or
define the limits of the present subject matter, but to provide an
example to aid understanding thereof. Illustrative embodiments are
discussed in the Detailed Description, and further description is
provided there. Advantages offered by various embodiments may be
further understood by examining this specification and/or by
practicing one or more embodiments of the claimed subject
matter.
BRIEF DESCRIPTION OF THE DRAWINGS
[0006] A full and enabling disclosure is set forth more
particularly in the remainder of the specification. The
specification makes reference to the following appended
figures.
[0007] FIG. 1A shows an illustrative system for simulated physical
interactions with haptic effects;
[0008] FIG. 1B shows an external view of one embodiment of the
system shown in FIG. 1A;
[0009] FIG. 1C illustrates an external view of another embodiment
of the system shown in FIG. 1A;
[0010] FIGS. 2A-2B illustrate an example embodiment for simulated
physical interactions with haptic effects;
[0011] FIG. 3A depicts an illustrative system for simulated
physical interactions with haptic effects;
[0012] FIG. 3B depicts an illustrative system for simulated
physical interactions with haptic effects;
[0013] FIG. 3C depicts an illustrative system for simulated
physical interactions with haptic effects;
[0014] FIG. 4A depicts an illustrative system for simulated
physical interactions with haptic effects;
[0015] FIG. 4B depicts an illustrative system for simulated
physical interactions with haptic effects;
[0016] FIG. 5 is an illustration of a system for simulated physical
interactions with haptic effects;
[0017] FIG. 6 is flow chart of steps for performing a method for
simulated physical interactions with haptic effects;
[0018] FIG. 7 is an illustration of a system for simulated physical
interactions with haptic effects;
[0019] FIG. 8 is another illustration of a system for simulated
physical interactions with haptic effects;
[0020] FIG. 9 is yet another illustration of a system for simulated
physical interactions with haptic effects;
[0021] FIGS. 10A-10B are yet another illustration of a system for
simulated physical interactions with haptic effects;
[0022] FIGS. 11A-11C are yet another illustration of a system for
simulated physical interactions with haptic effects;
[0023] FIGS. 12A-12B are yet another illustration of a system for
simulated physical interactions with haptic effects; and
[0024] FIGS. 13A-13B are yet another illustration of a system for
simulated physical interactions with haptic effects.
DETAILED DESCRIPTION
[0025] Reference will now be made in detail to various and
alternative illustrative embodiments and to the accompanying
drawings. Each example is provided by way of explanation, and not
as a limitation. It will be apparent to those skilled in the art
that modifications and variations can be made. For instance,
features illustrated or described as part of one embodiment may be
used in another embodiment to yield a still further embodiment.
Thus, it is intended that this disclosure include modifications and
variations as come within the scope of the appended claims and
their equivalents.
Illustrative Example of a Device for Providing Simulated Physical
Interactions with Haptic Effects
[0026] Designers often leverage user experience with physical
interactions to make digital interfaces more efficient and pleasant
to use. This is generally done by reproducing some aspects of
interactions with the physical world through visual and/or audio
feedback. These types of interactions can be particularly powerful
on touchscreens and can be similarly applied to flexible surfaces,
such as flexible touchscreen devices. In some embodiments,
Electrostatic Friction (ESF) feedback can be used to increase the
realism and usability of simulated physical interactions in
flexible touch-sensitive systems. For example, in some embodiments
of the present disclosure ESF or actuators can be used to output
realistic tactile feedback to partially reproduce the sensations
associated with a physical interaction. Further, in some
embodiments, abstract tactile feedback is also possible with ESF or
actuators.
[0027] One illustrative embodiment of the present disclosure
comprises a computing system such as a smartphone, tablet, or
portable music device. The computing system can include and/or may
be in communication with one or more sensors, such as an
accelerometer, as well as sensors (e.g., optical, resistive, or
capacitive) for determining a location of a touch relative to a
display area corresponding in this example to the screen of the
device.
[0028] As the user interacts with the device, one or more haptic
output devices, for example, actuators are used to provide tactile
effects. For example, a haptic effect may be configured to change
the coefficient of friction perceived by the user when moving his
or her finger across the surface of the device. In one such
embodiment, as the user's finger moves across the surface, a
vibration, electric field, or other effect may be output to change
the coefficient of friction felt by the user. Depending on how the
friction is varied, the user may perceive a feature in the touch
surface that would not otherwise be perceived in the same manner
(or at all) if the surface friction were not varied. As a
particular example, the friction may be varied so that the user
perceives a bump, border, or other obstacle corresponding to an
edge of a feature, for example, an on-screen widget such as a
virtual button, slider, knob, or other interface. In some
embodiments, this widget may be configured to control a system
associated with the widget. For example, in one embodiment, the
widget may comprise a virtual knob configured to control a
temperature. Thus, by interacting with the virtual knob, a user may
be able to adjust temperature settings.
[0029] In other embodiments, a haptic effect of the type described
above may be output to simulate one of many potential effects. For
example, in one embodiment, a device may display a virtual desktop.
In such an embodiment, as the user interacts with various features
of the virtual desktop, the user may feel effects associated with
the items on the desktop. For example, in such an embodiment, as
the user interacts with a stack of papers on the virtual desktop,
the user may feel a haptic effect, such as a variance in the
texture or friction. For example, in one such embodiment, as the
user interacts with a virtual stack of papers, the device may
output a haptic effect that increases the friction the user feels
as the papers rub against each other. Similarly, in such an
embodiment, the display may show a visual effect that corresponds
to the haptic effect, e.g., the display may show the stack of
papers moving as the user interacts with it. In a further
embodiment, as the user pushes the stack of papers, the device may
output a haptic effect associated with the stack of papers falling
over. Similarly, in such an embodiment, the display may show images
associated with the stack of papers falling over.
[0030] Haptic effects of the type described above may be used in
further embodiments as well. For example, in one embodiment, the
user may be playing a video game on a device. In such an
embodiment, the device may output a haptic effect associated with
the action the user takes. For example, in one such embodiment, the
user may move a character in a video game across the screen. In
such an embodiment, the device may output a haptic effect
configured to simulate a variance in the texture the character in
the game may be passing over. Similarly, in such an embodiment, the
device may vary the friction the user feels as he or she moves the
character across different surfaces in the character's virtual
world. For example, in one embodiment, as the user moves a
character over a rough surface, the device may output a haptic
effect configured to increase the coefficient of friction the user
feels moving his or her finger across the surface of the display.
In another embodiment, the user may play a game associated with a
virtual slingshot. In such an embodiment, as the user tightens the
virtual slingshot the device may output a haptic effect configured
to simulate the increased tension. In one such embodiment, this
haptic effect may comprise an effect configured to increase the
coefficient of friction the user feels as the user moves his or her
finger across the surface of the screen to tighten the
slingshot.
[0031] Further, in some embodiments, the device may vary the
coefficient of friction, or output an effect configured to simulate
a texture, to provide the user with confirmation that a gesture is
available. For example, in one embodiment as the user moves a
finger across the surface of the touch screen the user may pass
over a button, slider, or other input device on the surface of the
touch screen. As the user's finger passes over this input device
the device may output a haptic effect configured to vary the
coefficient of friction or simulate a texture to let the user know
that his or her finger has passed over an input device. For
example, in one embodiment, as the user's finger moves over top of
a button, the device may output a haptic effect configured to
increase the coefficient of friction to let the user know that his
or her finger has passed over a button.
[0032] Further, in some embodiments, the device may increase the
coefficient of friction, or output an effect configured to simulate
a texture, to provide the user with confirmation that different
types of interaction can be used to control a simulated input
device (e.g., a button, switch, slider, or other input device on
the touch screen display). For example, in one embodiment, as a
user moves his or her finger across the surface of the touch
screen, the user may feel a button as discussed above. And further,
the device may output a haptic effect configured to identify that a
certain operation is available. For example, in one embodiment, the
device may output a texture that indicates lifting the finger off
the button will activate it. In another embodiment, as the user
moves a finger across the surface of the touch screen he or she
feels and edge of a slider. In such an embodiment, as the user
moves a finger over the slider, the device may output an effect
configured to vary the perceived coefficient of friction, or
simulating a texture, to indicate that the slider can be activating
by swiping. In still other embodiments, a haptic effect may be used
to identify a certain interaction is not available. For example, in
one embodiment, when the user moves his or her finger over a
section of the touch screen associated with a button that is not
currently active, the device may output a haptic effect (e.g., an
effect configured to simulate a dull texture) to let the user know
that the button is not currently active.
[0033] Similarly, in some embodiments, an item on the touch screen
may have an associated haptic effect to identify its importance.
For example, in one embodiment, a virtual input device such as a
button may have a more important operation than other virtual input
devices. For example, in one embodiment, the button may be
associated with turning off the device or placing the device in an
"airplane mode." In other embodiments, the device may use other
indicators of importance. For example, in one embodiment, the user
may be viewing a news application on the device. In such an
embodiment, the device may be configured to apply a simulated
texture or varied coefficient of friction associated with
headlines. Similarly, if the user receives a message that has been
marked with "high importance" the device may be configured to
associate a simulated texture or coefficient of friction with this
message.
[0034] In other embodiments, a simulated texture or variance in the
coefficient of friction may be used to provide confirmation of an
action or activation of a mode. For example, as the user makes
various gestures on a touch pad or touch screen, the device may
vary the coefficient of friction or simulate a texture to indicate
that the gesture has been received. For example, in one embodiment,
a simulated texture or variance in the coefficient of friction may
be associated with a pinch to zoom gesture. In such an embodiment,
when the device detects a pinch to zoom gesture, it may output an
effect configured to simulate a texture or variance in the
coefficient of friction to confirm that the gesture has been
received. In another embodiment, a simulated texture or variance in
the coefficient of friction may be output to confirm receipt of a
four finger gesture to return to the home screen. In still other
embodiments, a simulated texture or variance in the coefficient of
friction may be associated with gestures such as scrolling
left/right, or up/down. In some embodiments, this may enable the
user to use multiple gestural interactions with the device in rapid
succession, as the simulated texture or variance in the coefficient
of friction will identify that the interaction has been received so
the user can immediately move on to the next interaction.
[0035] Further, in some embodiments, a simulated texture or
variance in the coefficient of friction may be associated with
specific device operations, for example, sending a call to voice
mail, sending a text message, sending an email, downloading an
update, some operation associated with a game or application, or
some other operation. Similarly, in some embodiments, a simulated
texture or variance in the coefficient of friction may be
associated with a system under the control of the device. For
example, in one embodiment, the device may be configured to control
a climate control system. In such an embodiment, when the user
interacts with a widget in the user interface, the user may be able
to control, for example, a temperature setting or a fan setting.
Similarly, in such an embodiment, when the user interacts with the
widget, the device may output a simulated texture or variance in
the coefficient of friction to confirm the user input has been
received or that the system is being controlled.
[0036] As will be discussed in further detail below, simulating a
texture on a surface or varying the coefficient of friction can be
used in any number of ways to provide information to a user.
Additionally, the presence of a feature in the touch surface can be
simulated using effects in addition to or instead of simulating a
texture or varying the coefficient of friction. Similarly, a haptic
effect can be output to simulate the feeling of a texture on a
surface of the device other than the display.
Illustrative Systems for Providing Simulated Physical Interactions
with Haptic Effects
[0037] FIG. 1A shows an illustrative system 100 for providing
simulated physical interactions with haptic effects. In this
example, system 100 comprises a computing device 101 having a
processor 102 interfaced with other hardware via bus 106. A memory
104, which can comprise any suitable tangible (and non-transitory)
computer-readable medium such as RAM, ROM, EEPROM, or the like,
embodies program components that configure operation of the
computing device. In this example, computing device 101 further
includes one or more network interface devices 110, input/output
(I/O) interface components 112, and additional storage 114.
[0038] Network device 110 can represent one or more of any
components that facilitate a network connection. Examples include,
but are not limited to, wired interfaces such as Ethernet, USB,
IEEE 1394, and/or wireless interfaces such as IEEE 802.11,
Bluetooth, or radio interfaces for accessing cellular telephone
networks (e.g., transceiver/antenna for accessing a CDMA, GSM,
UMTS, or other mobile communications network).
[0039] I/O components 112 may be used to facilitate connection to
devices such as one or more displays, keyboards, mice, speakers,
microphones, and/or other hardware used to input data or output
data. Storage 114 represents nonvolatile storage such as magnetic,
optical, or other storage media included in device 101.
[0040] System 100 further includes a touch surface 116, which, in
this example, is integrated into device 101. Touch surface 116
represents any surface that is configured to sense tactile input of
a user. One or more sensors 108 are configured to detect a touch in
a touch area when an object contacts a touch surface and provide
appropriate data for use by processor 102. Any suitable number,
type, or arrangement of sensors can be used. For example, resistive
and/or capacitive sensors may be embedded in touch surface 116 and
used to determine the location of a touch and other information,
such as pressure. As another example, optical sensors with a view
of the touch surface may be used to determine the touch position.
In some embodiments, sensor 108 and touch surface 116 may comprise
a touch-screen or a touch-pad. For example, in some embodiments,
touch surface 116 and sensor 108 may comprise a touch-screen
mounted overtop of a display configured to receive a display signal
and output an image to the user. In other embodiments, the sensor
108 may comprise an LED detector. For example, in one embodiment,
touch surface 116 may comprise an LED finger detector mounted on
the side of a display. In some embodiments, the processor is in
communication with a single sensor 108, in other embodiments, the
processor is in communication with a plurality of sensors 108, for
example, a first touch-screen and a second touch screen. The sensor
108 is configured to detect user interaction, and based on the user
interaction, transmit signals to processor 102. In some
embodiments, sensor 108 may be configured to detect multiple
aspects of the user interaction. For example, sensor 108 may detect
the speed and pressure of a user interaction, and incorporate this
information into the interface signal.
[0041] In this example, a haptic output device 118 in communication
with processor 102 is coupled to touch surface 116. In some
embodiments, haptic output device 118 is configured to output a
haptic effect simulating a texture on the touch surface in response
to a haptic signal. Additionally or alternatively, haptic output
device 118 may provide vibrotactile haptic effects that move the
touch surface in a controlled manner. Some haptic effects may
utilize an actuator coupled to a housing of the device, and some
haptic effects may use multiple actuators in sequence and/or in
concert. For example, in some embodiments, a surface texture may be
simulated or the perceived coefficient of friction may be varied
(e.g., reduced or increased) by vibrating the surface at different
frequencies. In such an embodiment haptic output device 118 may
comprise one or more of, for example, a piezoelectric actuator, an
electric motor, an electromagnetic actuator, a voice coil, a shape
memory alloy, an electro-active polymer, a solenoid, an eccentric
rotating mass motor (ERM), or a linear resonant actuator (LRA). In
some embodiments, haptic output device 118 may comprise a plurality
of actuators, for example, an ERM and an LRA.
[0042] Although a single haptic output device 118 is shown here,
embodiments may use multiple haptic output devices of the same or
different type to simulate surface textures on the touch surface.
For example, in one embodiment, a piezoelectric actuator may be
used to displace some or all of touch surface 116 vertically and/or
horizontally at ultrasonic frequencies, such as by using an
actuator moving at frequencies greater than 20 kHz in some
embodiments. In some embodiments, multiple actuators such as
eccentric rotating mass motors and linear resonant actuators can be
used alone or in concert to provide different textures and other
haptic effects.
[0043] In still other embodiments, haptic output device 118 may use
electrostatic attraction, for example by use of an electrostatic
surface actuator, to simulate a texture on the surface of touch
surface 116 or to vary the coefficient of friction the user feels
when moving his or her finger across touch surface 116. For
example, in one embodiment, haptic output device 118 may comprise
an electrovibrotactile display or any other device that applies
voltages and currents instead of mechanical motion to generate a
haptic effect. In such an embodiment, the electrostatic actuator
may comprise a conducting layer and an insulating layer. In such an
embodiment, the conducting layer may be any semiconductor or other
conductive material, such as copper, aluminum, gold, or silver. And
the insulating layer may be glass, plastic, polymer, or any other
insulating material. Furthermore, the processor 102 may operate the
electrostatic actuator by applying an electric signal to the
conducting layer. The electric signal may be an AC signal that, in
some embodiments, capacitively couples the conducting layer with an
object near or touching touch surface 116. In some embodiments, the
AC signal may be generated by a high-voltage amplifier. In other
embodiments the capacitive coupling may simulate a friction
coefficient or texture on the surface of the touch surface 116. For
example, in one embodiment, the surface of touch surface 116 may be
smooth, but the capacitive coupling may produce an attractive force
between an object near the surface of touch surface 116. In some
embodiments, varying the levels of attraction between the object
and the conducting layer can vary the simulated texture on an
object moving across the surface of touch surface 116. Furthermore,
in some embodiments, an electrostatic actuator may be used in
conjunction with traditional actuators to vary the simulated
texture on the surface of touch surface 116. For example, the
actuators may vibrate to simulate a change in the texture of the
surface of touch surface 116, while at the same time; an
electrostatic actuator may simulate a different texture on the
surface of touch surface 116.
[0044] One of ordinary skill in the art will recognize that, in
addition to varying the coefficient of friction, other techniques
or methods can be used to simulate a texture on a surface. For
example, in some embodiments, a texture may be simulated or output
using a flexible surface layer configured to vary its texture based
upon contact from a surface reconfigurable haptic substrate
(including, but not limited to, e.g., fibers, nanotubes,
electroactive polymers, piezoelectric elements, or shape memory
allows) or a magnetorheological fluid. In another embodiment,
surface texture may be varied by raising or lowering one or more
surface features, for example, with a deforming mechanism, air or
fluid pockets, local deformation of materials, resonant mechanical
elements, piezoelectric materials, micro-electromechanical systems
("MEMS") elements, thermal fluid pockets, MEMS pumps, variable
porosity membranes, or laminar flow modulation.
[0045] In some embodiments, an electrostatic actuator may be used
to generate a haptic effect by stimulating parts of the body or
objects near or touching touch surface 116. For example, in some
embodiments, an electrostatic actuator may stimulate the nerve
endings in the skin of a user's finger or components in a stylus
that can respond to the electrostatic actuator. The nerve endings
in the skin, for example, may be stimulated and sense the
electrostatic actuator (e.g., the capacitive coupling) as a
vibration or some more specific sensation. For example, in one
embodiment, a conducting layer of an electrostatic actuator may
receive an AC voltage signal that couples with conductive parts of
a user's finger. As the user touches the touch surface 116 and
moves his or her finger on the touch surface, the user may sense a
texture of prickliness, graininess, bumpiness, roughness,
stickiness, or some other texture.
[0046] Turning to memory 104, illustrative program components 124,
126, and 128 are depicted to illustrate how a device can be
configured in some embodiments to provide simulated physical
interactions with haptic effects. In this example, a detection
module 124 configures processor 102 to monitor touch surface 116
via sensor 108 to determine a position of a touch. For example,
module 124 may sample sensor 108 in order to track the presence or
absence of a touch and, if a touch is present, to track one or more
of the location, path, velocity, acceleration, pressure and/or
other characteristics of the touch over time.
[0047] Haptic effect determination module 126 represents a program
component that analyzes data regarding touch characteristics to
select a haptic effect to generate. Particularly, module 126 may
comprises code that determines, based on the location of the touch,
a haptic effect to output to the surface of the touch surface and
code that selects one or more haptic effects to provide in order to
simulate the effect. For example, some or all of the area of touch
surface 116 may be mapped to a graphical user interface. Different
haptic effects may be selected based on the location of a touch in
order to simulate the presence of a feature by simulating a texture
on a surface of touch surface 116 so that the feature is felt when
a corresponding representation of the feature is seen in the
interface. However, haptic effects may be provided via touch
surface 116 even if a corresponding element is not displayed in the
interface (e.g., a haptic effect may be provided if a boundary in
the interface is crossed, even if the boundary is not
displayed).
[0048] Haptic effect generation module 128 represents programming
that causes processor 102 to generate and transmit a haptic signal
to actuator 118 to generate the selected haptic effect at least
when a touch is occurring. For example, generation module 128 may
access stored waveforms or commands to send to haptic output device
118. As another example, haptic effect generation module 128 may
receive a desired type of texture and utilize signal processing
algorithms to generate an appropriate signal to send to haptic
output device 118. As a further example, a desired texture may be
indicated along with target coordinates for the texture and an
appropriate waveform sent to one or more actuators to generate
appropriate displacement of the surface (and/or other device
components) to provide the texture. Some embodiments may utilize
multiple haptic output devices in concert to simulate a feature.
For instance, a variation in texture may be used to simulate
crossing a boundary between a button on an interface while a
vibrotactile effect simulates the response when the button is
pressed.
[0049] A touch surface may or may not overlay (or otherwise
correspond to) a display, depending on the particular configuration
of a computing system. In FIG. 1B, an external view of a computing
system 100B is shown. Computing device 101 includes a touch enabled
display 116 that combines a touch surface and a display of the
device. The touch surface may correspond to the display exterior or
one or more layers of material above the actual display
components.
[0050] FIG. 1C illustrates another example of a touch enabled
computing system 100C in which the touch surface does not overlay a
display. In this example, a computing device 101 comprises a touch
surface 116 which may be mapped to a graphical user interface
provided in a display 122 that is included in computing system 120
interfaced to device 101. For example, computing device 101 may
comprise a mouse, trackpad, or other device, while computing system
120 may comprise a desktop or laptop computer, set-top box (e.g.,
DVD player, DVR, cable television box), or another computing
system. As another example, touch surface 116 and display 122 may
be disposed in the same device, such as a touch enabled trackpad in
a laptop computer comprising display 122. Whether integrated with a
display or otherwise, the depiction of planar touch surfaces in the
examples herein is not meant to be limiting. Other embodiments
include curved or irregular touch enabled surfaces that are further
configured to provide surface-based haptic effects.
[0051] FIGS. 2A-2B illustrate an example embodiment of systems and
methods for simulated physical interactions with haptic effects.
FIG. 2A is a diagram illustrating an external view of a system 200
comprising a computing device 201 that comprises a touch enabled
display 202. FIG. 2B shows a cross-sectional view of device 201.
Device 201 may be configured similarly to device 101 of FIG. 1A,
though components such as the processor, memory, sensors, and the
like are not shown in this view for purposes of clarity.
[0052] As can be seen in FIG. 2B, device 201 comprises a plurality
of haptic output devices 218 and an additional haptic output device
222. Haptic output device 218-1 may comprise an actuator configured
to impart vertical force to display 202, while 218-2 may move
display 202 laterally. In this example, the haptic output devices
218, 222 are coupled directly to the display, but it should be
understood that the haptic output devices 218, 222 could be coupled
to another touch surface, such as a layer of material on top of
display 202. Furthermore it should be understood that one or more
of haptic output devices 218 or 222 may comprise an electrostatic
actuator, as discussed above. Furthermore, haptic output device 222
may be coupled to a housing containing the components of device
201. In the examples of FIGS. 2A-2B, the area of display 202
corresponds to the touch area, though the principles could be
applied to a touch surface completely separate from the
display.
[0053] In one embodiment, haptic output devices 218 each comprise a
piezoelectric actuator, while additional haptic output device 222
comprises an eccentric rotating mass motor, a linear resonant
actuator, or another piezoelectric actuator. Haptic output device
222 can be configured to provide a vibrotactile haptic effect in
response to a haptic signal from the processor. The vibrotactile
haptic effect can be utilized in conjunction with surface-based
haptic effects and/or for other purposes. For example, each
actuator may be used in conjunction to simulate a texture on the
surface of display 202.
[0054] In some embodiments, either or both haptic output devices
218-1 and 218-2 can comprise an actuator other than a piezoelectric
actuator. For example, haptic output devices 218-1 and 218-2 may
comprise a piezoelectric actuator, an electromagnetic actuator, an
electroactive polymer, a shape memory alloy, a flexible composite
piezo actuator (e.g., an actuator comprising a flexible material),
electrostatic, and/or magnetostrictive actuators, for example.
Additionally, haptic output device 222 is shown, although multiple
other haptic output devices can be coupled to the housing of device
201 and/or haptic output devices 222 may be coupled elsewhere.
Device 201 may feature multiple haptic output devices 218-1/218-2
coupled to the touch surface at different locations, as well.
[0055] Turning to FIG. 3A, system 300 is an illustrative example of
simulated physical interactions with haptic effects. FIG. 3A is a
diagram illustrating an external view of a system 300 comprising a
computing device 301 that comprises a touch enabled display 302. In
one embodiment, computing device 301 may comprise a multifunction
controller. For example, a controller for use in a kiosk, ATM,
automobile, airplane, thermostat, or other type of computing
device. In another embodiment, the computing device may comprise a
smartphone, tablet, or other type of computer. In one embodiment,
computing device 301 may be configured to control a music player.
In such an embodiment, computing device 301 may comprise one or
more virtual controllers on display 302. These controllers may be
associated with functions of a music player, thus the user may
interact with the controllers to control functions of the music
player. For example, in the embodiment shown in FIG. 3A, the
computing device 301 comprises one or more widgets or virtual
interfaces, shown in FIG. 3A as controller 304 and controller 306.
In such an embodiment, controller 304 may comprise an image of a
knob configured to control settings of the music player, eg., a
knob to tune to a radio station, select a new song, or adjust the
volume. Similarly, controller 306 may comprise an image of a slider
configured to adjust another feature of the music player. In other
embodiments, computing device 301 may comprise a plurality of other
virtual controllers on touch enabled display, each of the virtual
controllers configured to control other aspects of a system, for
example, a music player or other system.
[0056] In the embodiment described above, computing device 301 may
be used to output music from a music player application to a car
stereo, or be a component of the stereo itself. In such an
embodiment, the user may be a driver who does not want to take his
or her eyes off the road in order to adjust settings on the music
player application. In such an embodiment, computing device 301 may
implement a haptic effect to allow the user to identify the
available functions without having to visually focus on touch
enabled display 302. For example, in one embodiment, device 301 may
use a haptic output device to simulate a texture on the surface of
touch enabled display 302. In such an embodiment, the haptic output
device may output a haptic effect configured to simulate the
texture of, for example, gravel, sand, sandpaper, felt, leather,
metal, ice, water, grass, or another object. Based on this texture,
the user may be able to determine what type of system or device the
computing device 301 is currently controlling. For example, in one
embodiment, the user may know that one texture, e.g., the texture
of gravel, is associated with music player controls. In such an
embodiment, when the user feels the texture of gravel on the
surface of touch enabled display, the user knows that computing
device 301 is currently controlling the volume of the music player,
without having to look at the controls. In a further embodiment,
the user may be able to assign a texture to various modes that
computing device 301 may control. Thus, for example, the user may
be able to select a particular texture that will be associated with
various functions that computing device 301 may control.
[0057] In a further embodiment, computing device 301 may further
output another haptic effect when the user touches or moves each of
controllers 304 and 306. For example, in one embodiment, controller
304 may comprise a knob 304. In such an embodiment, when the user
interacts with the knob 304, the user may feel a certain haptic
effect configured to let the user know that he or she is touching
knob 304. For example, in one embodiment, knob 304 may have a
texture that differs from the texture of the background on
touch-enabled display 302. Thus, the user may run his or her finger
over touch enabled display, and know by the change in texture that
he or she is touching knob 304. In still another embodiment,
computing device 301 may output a different texture as the user
adjusts knob 304. For example, in one embodiment, knob 304 may
control the volume of an audio output system. In such an
embodiment, computing device 301 may adjust the simulated texture
on the surface of touch enabled display 302 as the user adjusts the
volume. Thus, for example, as the user increases the volume, the
computing device 301 may output a haptic effect configured to
simulate a texture on the surface of touch enabled display 302,
which becomes coarser. In some embodiments, such a haptic effect
may serve as a confirmation that the computing device 301 has
received the user input.
[0058] Similarly, in some embodiments, haptic effects of the type
described above may be used to simulate toggle switches. For
example, in one embodiment, controller 306 may comprise a toggle
switch rather than a slider. In such an embodiment, the toggle
switch may toggle between two states as a finger slides against the
touch enabled display 302. In some embodiments, a haptic effect
associated with the state transition may be output, for example, by
outputting a pulse of electrostatic feedback during the state
transition. In another embodiment, the gradual rocking of the
switch may also simulated by outputting a haptic effect configured
to simulate a texture of increasing intensity that drops abruptly
once the state changes.
[0059] In some embodiments, a toggle switch may be represented in
touch enabled display 302 as a button that slides horizontally
against a track. In some embodiments, such a button may be
configured to be dragged horizontally such that it moves to the
alternate position. In some embodiments, the button may be
configured to move or "snap" into the closest rest position when
released. In some embodiments, the button may be captured by either
interacting with an area of touch enabled display 302, for example,
by touching the area directly associated with the button, or by
touching within a larger area around the button. In such an
embodiment, the button may then move by an amount corresponding to
the horizontal movement of the finger until the button has reached
its maximum travel. A sliding toggle could similarly be implemented
in the vertical direction.
[0060] In some embodiments, the toggle produces tactile feedback as
the button is dragged by the user interaction. In some embodiments,
when the toggle is sliding a processor may output a signal to a
haptic output device, the signal comprising a 50-Hz square wave at
100% intensity when active and a 200-Hz sinusoidal at 50% intensity
when inactive. In some embodiments, these variations in signals may
be felt by the user as a variation in texture. Further, in some
embodiments these signals may comprise a higher or lower frequency
and another shape wave, e.g., a saw tooth wave, a random wave, a
white noise wave, or a pink noise wave. In some embodiments, the
signal changes halfway through the operating as the widget is
toggled to the left or right. In some embodiments, this signal
change may be associated with a transition effect, as the widget
moves from one state (e.g., on) to another (e.g., off). In some
embodiments, the signal may be disabled once the widget has reached
its maximum travel. In some embodiments, at the point of maximum
travel of the widget, the computing device may output an effect
associated with an impact.
[0061] In some embodiments, the haptic effect could be implemented
in several ways. For example, in one embodiment, computing device
301 may output ESF in brief pulses as a widget reaches the middle
of its travel range. In some embodiments, this may serve as an
indication that the widget has toggled to the alternate state. In
some embodiments, computing device 301 may also be configured to
output a uniform temporal texture that it may briefly interrupt at
the point of toggle.
[0062] Further, in some embodiments, the visual appearance of a
virtual toggle switch may vary, for example, in some embodiments; a
virtual toggle switch may comprise an appearance similar to that of
physical switches used in car dashboards and other interfaces. In
some embodiments, computing device 301 may be configured to output
haptic effects that are tuned to match the physical model and
visual appearance of the switch. For example, in one embodiment,
the bi-stable nature of a switch could be reinforced by displaying
the moving parts of the switch as moving slower than the finger
pressing the touch enabled display 302 at the location of the
switch. In such an embodiment, the switch could then visually
abruptly catch up as the toggle point is reached. Further, in such
an embodiment, the intensity of the haptic effect may be configured
to match this slow build-up of force against the moving part.
[0063] In some embodiments, another haptic rendering may be used to
indicate toggles between two states. In such an embodiment, the
amplitude or frequency of a periodic driving signal may be
modulated as a function of the position of a sliding gesture or
current switch state. Further, in some embodiments, a selected
parameter (e.g., the frequency, amplitude, pulse width, or pulse
shape) of the periodic driving signal may be increased gradually as
the switch or slider is progressively activated. In one embodiment
the selected parameter may reach its maximum as the switch or
slider reaches its toggling threshold. In some embodiments, the
parameter may then drop abruptly to a lower value as the threshold
is crossed and the toggle takes place. In another embodiment, the
parameter may remain at the lower value as the switch or slider
activation continues to increase. In some embodiments, if the
activation reverses course, the parameter may increase linearly
with a slope such that the maximum may be reached at the same time
the switch or slider reaches a threshold in reverse direction. In
some embodiments, the parameter may then drop again to a minimal
value as the threshold is crossed. Further, in such an embodiment,
the same process may be repeated until the gesture ends, e.g., when
the user lifts his or her finger off the surface.
[0064] Further, in some embodiments systems and methods for
simulated physical interactions with haptic effects may be used to
simulate spring loaded buttons. For example, in one embodiment,
controller 306, shown in FIG. 3A, may comprise a virtual spring
loaded button. In such an embodiment, the virtual spring loaded
button 306 may be used as a fast-forward button, for example, in a
video or audio player application. Further, in some embodiments,
although visually similar to a sliding toggle, a spring-loaded
button 306 may return to its rest position when released,
simulating the operation of a switch attached to, for example, a
spring.
[0065] In some embodiments, a virtual spring loaded button 306 is
operated by dragging a sliding button vertically (in some
embodiments, not shown in FIG. 3A, a virtual spring loaded button
may be moved in another direction, e.g., horizontal, diagonal, or
in a non-linear direction, e.g., away from center). In some
embodiments, the spring loaded button 306 stops moving once the
travel limit has been reached. In some embodiments engaging the
button reveals a background color, suggesting activation of the
button. In another embodiment, a spring-like mechanism could
instead be displayed and animated. In some embodiments, this could
for example take the form of an accordion-like structure, a coiled
spring or a textured material that extends as the button is
engaged.
[0066] In some embodiments, as the user interacts with the spring
loaded button 306, the tactile feedback simulates the presence of a
spring and its resistance. In one such embodiment, a 50-ms pulse
signal may be output to a haptic output device when the user first
interacts with the spring loaded button to simulate a contact.
Further, in such an embodiment, this may be followed by a weighted
superposition of a 100 Hz and 200 Hz square wave to a haptic output
device. In some embodiments, this may simulate a low frequency
texture decreasing in magnitude and a high frequency texture
increasing in magnitude as the button is engaged. In some
embodiments, this may simulate a sensation throughout the spring's
extension. Further, in some embodiments, the sensation may be
interpreted as an increase in resistance the user feels when moving
the virtual spring loaded button 306. In some embodiments, this
resistance is produced only while moving the virtual spring loaded
button 306 in one direction, e.g., moving the button upward in the
embodiment shown in FIG. 3A (or in embodiments not shown in FIG.
3A, to the left or right). In such an embodiment, the user may feel
no effect when moving the virtual spring loaded button in the
opposite direction, e.g., down in the embodiment shown in FIG. 3A
(or in embodiments not shown in FIG. 3A, to the left or right or
other directions). Further, in some embodiments, other variations
of this tactile feedback may be used, for example, in one
embodiment, as the user interacts with the virtual spring loaded
button 306, the user may feel a single temporal texture of
increasing intensity.
[0067] In other embodiments, effects of the type discussed above
could be applied to other buttons or widgets. For example, in some
embodiments, controller 304 may comprise a jog dial 304. In such an
embodiment, the jog dial 304 could comprise a combination of the
effects found in regular dials (e.g., detents) as well a resistance
as found in spring-loaded buttons. Similarly, effects of the type
discussed above could be applied to push buttons, for example for
texture and edge effects for discovery. In still other embodiments,
effects of the type discussed above could be applied to header
tabs. For example, tabs to change between modes of operation
(header tabs are discussed in further detail below with regard to
FIG. 4B).
[0068] In another embodiment, haptic feedback such as electrostatic
feedback or high frequency vibrations may be used to replicate the
resistance of physical sliders as well as detents and stops.
Similarly, in one embodiment, a joystick may be simulated by using
haptic feedback to simulate the presence of centering force. In
some embodiments, this force may be simulated by outputting haptic
signals that may oscillate at an increasing intensity.
[0069] Turning now to FIG. 3B, FIG. 3B shows an illustrative system
for simulated physical interactions with haptic effects. As shown
in FIG. 3B illustrating an external view of a system 320 comprising
a computing device 321 that comprises a touch enabled display 322.
In the embodiment shown in FIG. 3B, computing device 321 may
comprise an embodiment of computing device 301 described with
regard to FIG. 3A. As shown in FIG. 3B System 320 comprises a
virtual linear slider 325. A virtual linear slider 325 may allow
adjustments to a continuous parameter through linear motion. In
some embodiments, a slider may be configured to control one or more
device. For example, in some embodiments, a virtual linear slider
325 may be configured to control the airflow from a car's
ventilation system, an audio system (e.g., volume, track selection,
location within a track, or features associated with the audio
output, etc.), or a video system (e.g., video selection, location
within the video, playback speed, etc.)
[0070] In some embodiments instead of responding to angular motion
the linear slider 325 responds to linear motion. In such an
embodiment, the linear slider 325 therefore operates based on
distance travelled instead of degrees travelled. In some
embodiments, the linear slider 325 may be operated by interacting
with a predefined area of a touch enabled display. In some
embodiments, this area may be a rectangle extending slightly past
the linear slider 325. A user may interact with the linear slider,
by dragging an object associated with the linear slider (e.g., a
wheel) horizontally to the left or right. In some embodiments, the
wheel can optionally keep moving based on horizontal travel even
after the user is no longer interacting with the object. In some
embodiments, this movement may simulate the momentum of the virtual
linear slider 325.
[0071] In some embodiments, as shown in FIG. 3B, turning the object
(a wheel displayed on touch enabled display 322 in the embodiment
shown in FIG. 3B) causes sets of indicator lights to turn on. For
example, in the embodiment shown in FIG. 3B, linear slider 325 is
shown in three positions 326, 328, and 330. In the embodiment shown
in FIG. 3B, each of these positions comprises a different
configuration of indicator lights. In some embodiments, these
indicator lights may be associated with a measurement associated
with the movement of linear slider, e.g., a level of airflow, audio
volume, or a location in the playback of a movie, depending on what
type of device is associated with virtual linear slider 325.
[0072] In some embodiments, a wheel associated with a linear slider
of the type shown in FIG. 3B may further comprise a plurality of
tick marks. In some embodiments, as the user interacts with the
wheel, the user may feel a haptic effect configured to simulate the
movement of the wheel or interaction with these tick marks. For
example, in one embodiment, a virtual linear slider 325 may produce
haptic feedback similar to that of controllers 304 and 306
described above with regard to FIG. 3A. In other embodiments, a
haptic output device may output effects configured to simulate
detents as the user interacts with virtual linear slider 325. In
such an embodiment, these detents may be associated with 45-pixel
pulses that depend on the linear displacement. Further, in some
embodiments the detents can be designed so as to match visual
detents in density and location as the virtual linear slider 325 is
moved.
[0073] Turning to FIG. 3C, FIG. 3C shows system 350, which
comprises a computing device 351 that comprises a touch enabled
display 352. In the embodiment shown in FIG. 3C, computing device
301 may comprise one embodiment of computing device 301 described
with regard to FIGS. 3A and 3B.
[0074] In some embodiments, haptic effects of the type described
herein may be used to simulate haptic effects associated with a
"continuous widget." A continuous widget may be, for example, a
dial, which in some embodiments may be similar to the virtual
interfaces described above with regard to FIGS. 3A and 3B.
[0075] The system 350 shown in FIG. 3B comprises virtual dial 354.
In some embodiments, a user may use a circular gesture on the
surface of touch enabled display 352 to control a parameter
associated with virtual dial 354. In some embodiments, this
parameter may comprise, for example, a temperature parameter on a
thermostat controlled by a computing device (e.g., the thermostat
on a car's climate control), a volume parameter, a brightness
parameter, a speed parameter (e.g., the speed of playback of an
audio or video file), or some other parameter that may be
controlled by a dial.
[0076] In one embodiment, a user may interact with virtual dial
354. In such an embodiment, based on the user's interaction, the
virtual dial 354 may turn as the user's finger makes a circular
gesture around virtual dial 354's center. In some embodiments, the
angular displacement of virtual dial 354, e.g., a touch input
rotation of .theta. around the virtual dial 354's center, results
in an equivalent rotation of .theta. of virtual dial 354. In
another embodiment, the rotation of virtual dial 354 may track the
rotation of the user's finger around a dynamic center such that the
gesture can drift away from the virtual dial 354, as might happen,
for example, if the user becomes distracted and looks away from
touch enabled display 352. In some embodiments this may involve,
for example, continuously estimating the center of the circular
gesture based on an estimate of the current gesture curvature.
Similarly, the direction of rotation may be estimated based on
curvature and detection of reversals.
[0077] In some embodiments, virtual dial 354 may be visually
represented as a disc rising out of a surface of touch enabled
display 352. In some embodiments, the outer rim of a virtual dial
354 may be covered with tick marks, and its center may comprise
indicators associated with the turning of virtual dial 354. For
example, in one embodiment, the center of virtual dial 354 may
comprise red and blue arcs that vary in color as virtual dial 354
is turned. In such an embodiment, virtual dial 354 may gradually
change color from bright blue to gray as the dial is rotated in one
direction, and then gradually become red as the dial continues to
be rotated. In such an embodiment, the dial may be associated with
a thermostat for temperature control, and the color indication may
be associated with the temperature setting. In other embodiments,
this visual representation could be substituted by other depictions
of dials, either based on physical controls or abstractions.
[0078] In some embodiments, virtual dial 354 may comprise a limited
range of travel, e.g., a limited number of rotations (e.g., four
turns). In such an embodiment, when the range of travel is
exceeded, the system may no longer be controlled by the virtual
dial 354 (e.g., the temperature, volume, etc., no longer changes).
Further, in some embodiments, when the range of travel is exceeded
the virtual dial 354 may stop tracking the rotation of the finger.
In some embodiments, this type of stop may be visually represented
in different ways. For example, in one embodiment, the virtual dial
354 can be programmed to either completely stop moving, or to
slightly jiggle as the finger continues to rotate past the limit.
In one embodiment, the latter may be accomplished by moving the
virtual dial 354 by an angular amount that may oscillate as a
function of excess finger rotation. For example, in one embodiment,
the amount of "jiggle" could be computed as .DELTA.=.theta. modulo
5 such that it repeatedly increases from 0.degree. to 5.degree.
before dropping again to 0.degree. as the finger continues to
turn.
[0079] In some embodiments, the virtual dial 354 may produce
distinct feedback as the limit of the range of motion is reached.
In some embodiments, this haptic effect may be associated with a
50-Hz periodic temporal signal that is either square or sinusoidal.
In other embodiments, other temporal or spatial textures may be
output at the end of the range of motion. For example, in some
embodiments, the end of the range of motion may be associated with
a dense array of detents or a more complex temporal pattern. In
some embodiments, this effect may be tuned to simulate the feeling
of the user's finger brushing against the visual tick marks of the
virtual dial 354. In another embodiment, this type of effect may be
tuned to simulate the feeling that the virtual dial 354 is clicking
as it reaches its limit.
[0080] In some embodiments, other haptic effects may be associated
with the movement of a virtual dial 354. For example, in one
embodiment, the haptic effect may be associated with a non-linear
mapping so that virtual dial 354 appears to resist rotation as if
spring-loaded. In some embodiments, the virtual dial 354 can
optionally snap to discrete tick locations when released. In some
embodiments, the mapping from angular motion to dial displacement
may be non-linear such that the virtual dial 354 visually appears
to release motion. In some embodiments, these types of effects may
reinforce the illusion of a physical effect in the dial's internal
mechanism.
[0081] In some embodiments, the user may feel haptic effects while
interacting with virtual dial 354. For example, while virtual dial
354 is within its travel range, the computing device 351 may be
configured to output detent effects in the form of brief pulses of
electrostatic feedback. In one embodiment, these pulses may be
produced as a function of the angular displacement, resulting in
spatial ESF patterns. For example, in one embodiment, a pulse
extending over 7.2.degree. can be produced as the virtual dial 354
rotates over a tick. More precisely, a waveform producing such a
spatial mapping can be produced at each sampling interval based on
the current and previous angular displacement. In some embodiments,
this type of signal may result in a slight rendering delay.
[0082] Further, in some embodiments, the computing device 351 may
produce haptic effects configured to simulate distinct detents as
the virtual dial 354 is rotated. For example, in one embodiment,
the computing device 351 may produce haptic effects configured to
simulate 10 detents per turn of the virtual dial 354. In some
embodiments, the number of detents may be tuned to match the visual
representation of the virtual dial 354. For example, this number
can be equal to the number of visual tick marks or a fraction
thereof, so as to establish a clear physical model.
[0083] In other embodiments, different areas within the virtual
dial's range of motion, which may be continuous, may be associated
with different effects. For example, in one embodiment, square
pulses of ESF may be associated with one area in the virtual dial
354's range of motion. Similarly, in such an embodiment, sinusoidal
pulses may be associated with another area in the virtual dial
354's range of motion. In some embodiments, the square pulses may
feel sharper to the user than the sinusoidal pulses. Thus, for
example, in one embodiment, the virtual dial 354 may be associated
with a temperature control. In such an embodiment, warm
temperatures may be associated with the square pulses, and
sinusoidal pulses may be associated with cold temperatures. In
other embodiments, other pulse types may be used to output haptic
effects, e.g., pulses of varying intensity, width, shape, etc.
[0084] In other embodiments, computing device 351 may be configured
to output different types of haptic effects associated with virtual
dial 354. For example, in one embodiment, the haptic effect may be
output by gradually increasing the ESF output as the virtual dial
354 moves from one tick mark to the next in the rotation. Further
in such an embodiment, the output may be abruptly decreased when
the tick is reached. Such an embodiment may simulate an abrupt
change at each tick. Further, in some embodiments, the magnitude of
tactile effects such as a temporal texture (periodic signal) or
series of pulses can also be modulated based on the virtual dial
354's position. For example, in an embodiment wherein the virtual
dial 354 is configured to control a temperature function the
computing device 351 may be configured to increase the modulation
or intensity of the pulses as temperature increases or decreases
from the neutral point.
[0085] Turning now to FIG. 4A, which illustrates one embodiment of
the use of haptic feedback for a sliding toggle switch that
alternates between ON and OFF states, with a transition effect
occurring at 50% of the switch's travel. In some embodiments, this
algorithm can also be applied to transition effects as a carrousel
of images is scrolled through horizontally, indicating the switch
from one picture to the next (described in further detail below
with regard to FIG. 5). Further, in some embodiments, this
algorithm can also be applied to page swapping in an e-book reader,
or the swapping of home pages in a smartphone operating system.
[0086] As shown in FIG. 4A, the amplitude of a periodic driving
signal is modulated based on the current position of the toggle
switch and past history of the toggle switch. As shown at (a) the
toggle begins in the OFF state and the haptic output is set to the
minimal amplitude. Next as shown at (b), the toggle slides towards
the right and the amplitude of the haptic output increases
linearly. Then at (c), the toggle reaches its threshold x.sub.T as
the amplitude of the haptic output reaches its maximum. Next at
(d), the haptic output then drops abruptly to the minimum. Then at
(e), the haptic output remains at the minimum as the toggle switch
continues sliding toward the right. In some embodiments, if the
toggle switch is slid back toward the left before it reaches its
maximum travel, the haptic output begins increasing linearly again
using the maximum x value reached as a reference. Then at (f), the
amplitude decreases again following the same amplitude-position
curve if the toggle is moved toward the right again. If the toggle
moves below the threshold x.sub.T, the toggle switches back to the
OFF state and the haptic output drops back to the minimum. In some
embodiments, a similar process may be repeated if the toggle
changes direction.
[0087] Turning now to FIG. 4B, FIG. 4B shows three sets of virtual
header tabs, 410, 420, and 430. In some embodiments, virtual header
tabs 410, 420, and 430 may comprise navigation widgets that replace
navigation headers so as to enable the use sliding gestures.
Further, in some embodiments, the virtual header tabs shown in FIG.
4B may control the display of the different functional panels of a
user interface. In the embodiment shown in FIG. 4B, the virtual
header tabs are represented as if folded, with a gripping bar at
the bottom. In some embodiments, virtual header tabs of this type
may be activated by user interaction anywhere on the header. For
example, in one embodiment, the virtual header tabs may be
activated by a user interaction sliding horizontally to the
intended tab, and sliding down to unfold and activate the tab. In
some embodiments, the currently active virtual header tab may fold
gradually as the newly selected virtual header tab unfolds. This is
demonstrated as the climate tab unfolds slowly from its position in
410, through the position in 420, to the position in 430, while at
the same time, the media tab folds slowly from its position in 410,
through the position in 420, to the position in 430. In other
embodiments, a tab may snap to the opposite position when
released.
[0088] Further, in some embodiments, when the user interacts with
one or more of the virtual header tabs shown in FIG. 4B, a
computing device may output a haptic effect. In one embodiment,
this haptic effect may comprise a temporal texture. In one
embodiment this effect may be output by transmitting a haptic
signal comprising a 200-Hz square wave with 50% intensity for
inactive tabs, and a 50-Hz square wave at 100% intensity for the
active tab. In some embodiments, this type of haptic signal may be
output to a haptic output device configured to simulate a texture
or variation in the perceived coefficient of friction. In some
embodiments, this simulated texture may be interrupted as the
user's finger passes between tabs, and thus simulate a transition
effect. Further, in some embodiments, the haptic effect may be
produced by linearly reducing the intensity of the texture and
increasing it again over a distance of 100 pixels. In some
embodiments, interacting with a tab may trigger a linear transition
of the amplitude and frequency, transforming an inactive texture
into an active texture. Further, in some embodiments, the haptic
output may be terminated abruptly once the tab has been completely
extended, triggering an edge effect.
[0089] In some embodiments, the widgets described above with regard
to FIGS. 3A-4B may be implemented in such a way that they can be
discovered while sliding against the screen, without activating
them. In some embodiments, the user may be able to enter an
exploration mode when touching down on the screen at a location
where there is no widget. In such an embodiment, the widgets may
then become unresponsive, but the computing device 301 may produce
a haptic effect that indicates the position of the widgets.
Further, in some embodiments, this haptic effect may be associated
with the state of each of these widgets. For example, in some
embodiments, a pulse may be emitted when the user's finger enters
or leaves the bounding area of a widget. In one embodiment, this
haptic effect may comprise a 50-ms square signal. Further, in some
embodiments, this signal could be output when the user's finger is
near the boundary of a widget. In such an embodiment, the boundary
of a widget may be simplified for computational efficiency (e.g.,
placing the widget in a bounding box or circle).
[0090] Similarly, in some embodiments, the computing device 301 may
also output a texture or effect configured to vary the perceived
coefficient of friction when the user's finger is sliding inside of
the widget. In some embodiments, this effect may comprise a
temporal texture, which may be associated with a haptic signal
comprising a 100-Hz sinusoid as the user's finger is sliding over
the widget. Furthermore, in some embodiments, this haptic effect
may vary depending on the state of the widget: e.g., whether it is
ON or OFF, whether it is sensitive or insensitive, etc.
[0091] Turning now to FIG. 5, FIG. 5 illustrates an example
embodiment of mode or state awareness with programmable surface
texture. FIG. 5 is a diagram illustrating an external view of a
system 500 comprising a computing device 501 that comprises a touch
enabled display 502. In some embodiments, computing device 501 may
comprise a handheld device, such as a smartphone, tablet, pocket
organizer, GPS receiver, or other handheld device known in the
art.
[0092] FIG. 5 further depicts three different gestural interactions
504, 506, and 508. Each of gestural interactions 504, 506, and 508
comprises a user interaction with touch enabled display 502. For
example scroll left/right 504 comprises an interaction wherein the
user, swipes his or her finger to the left or the right across the
surface of touch enabled display 502. As known in the art, such a
gesture may cause the screen shown on touch enabled display 502 to
scroll to the left or the right. Similarly, scroll up/down 506
comprises a gesture wherein the user swipes his or her finger up or
down across the surface of touch enabled display 502. Such a
gesture may cause computing device 501 to change the screen shown
on touch enabled display 502 to scroll up or down. Finally, four
finger pinch 508 may occur when using four or five fingers, the
user makes a pinching gesture on the surface of touch enabled
display 502. Such a gesture may cause computing device 501 to
display a "home" screen on touch enabled display 502. In other
embodiments, other gestures detected by touch enabled surface 502
may control computing device 501. For example, some known gestures
may be gestures to zoom, gestures to change programs, or gestures
to go back.
[0093] Further, in the embodiment shown in FIG. 5, computing device
501 may output a haptic effect to confirm receipt of a gesture. For
example when a user makes a gesture to scroll left/right, computing
device 501 may output a haptic effect to confirm receipt of this
gesture. In some embodiments, this haptic effect may comprise a
haptic effect configured to simulate a texture on the surface of
touch enabled display 502. In other embodiments, this haptic effect
may comprise a haptic effect configured to change the coefficient
of friction the user feels when moving his or her finger over the
surface of touch enabled display 502. For example, in one
embodiment, the haptic effect may be associated with a haptic
signal comprising a 200-Hz sinusoid. Further, in such an
embodiment, the magnitude of the haptic signal may be varied at or
near the point where the screen changes to a new page. In some
embodiments the user may scroll through, for example, a photo
album. In such an embodiment, as the user scrolls through each
picture the computing device 501 may output a simulated texture of
increasing intensity as the user swipes each picture to the left or
right. Further, the computing device 501 may output a sharp detent
as the next picture swaps into the previous picture's place on
touch enabled display 502.
[0094] Similarly, in some embodiments, additional haptic effects
may be output to confirm receipt of gestures such as scroll up/down
506 or four finger pinch 508. In some embodiments, these haptic
effects may comprise different haptic effects. In such an
embodiment, the haptic effect may allow the user to know the device
has received the gesture. Thus, the user may be able to quickly
move on to another gesture, and therefore be able control computing
device 501 more quickly. For example, as the user engages in one
gesture to scroll to a new page, a haptic confirmation may allow
the user to quickly determine that the interaction has been
received, and move on to a new gesture, for example, a gesture
associated with opening a program. Further, a haptic effect may
provide a confirmation that the program is open, allowing the user
to quickly move on to a gesture associated with an operation in
that program.
[0095] In some embodiments, the gestures described above with
regard to FIG. 5, may be used to simulate a carrousel on a display.
For example, in one embodiment, an album display allows the
selection of an album cover through a sequence of transitions. In
some embodiments, this principle can more generally be applied to
carrousels of content such as images.
[0096] In some embodiments, the album display is an interactive
widget that visually scrolls through a set of album covers with
horizontal swiping gestures. In some embodiments, the user
interacts with or "captures" the object by placing a finger on its
surface horizontally dragging album covers. In some embodiments,
the size and shading of album covers is modified as they slide into
focus, and albums snap into the nearest position on release.
[0097] In some embodiments, computing device 501 may produce a
gradual transition effect as albums are swapped, as well as a
grating texture when a limit has been reached. In some embodiments,
the transition effect may be produced by linearly increasing the
intensity of a 200-Hz square wave output to a haptic output device
configured to simulate a texture until a transition occurs, at
which point the intensity suddenly drops. In such an embodiment,
the intensity may increase again if reversing course or sliding the
next album into focus. In some embodiments, a limit effect may be
produced by outputting an effect comprising a velocity-based
grating texture with a pitch of 50 pixels. For example, in some
embodiments this effect may be produced by periodically increasing
or decreasing the frequency of a square wave output to a haptic
output device based on the velocity of an object (e.g., a finger or
a stylus) on the surface of a touch screen. In some embodiments,
the measurement of velocity may be based in part on the number of
pixels over which the user's finger passes in a given length of
time.
[0098] In some embodiments, this type of interaction could be
augmented with other types of haptic effects. For example, in one
embodiment, simple pulses could for example be felt when switching
from one album cover to the next. Furthermore, in some embodiments,
the haptic feedback may be tuned to match the physical model of a
mechanism allowing the albums to be moved. For example, in one
embodiment, the album carousel may comprise haptic effects
configured to simulate the feeling that the carousel is operated by
gears. In some embodiments, this may be simulated by outputting
detents as the content in the carousel scrolls.
Illustrative Methods for Providing Simulated Physical Interactions
with Haptic Effects
[0099] FIG. 6 is a flowchart showing an illustrative method 600 for
providing simulated physical interactions with haptic effects. In
some embodiments, the steps in FIG. 6 may be implemented in program
code that is executed by a processor, for example, the processor in
a general purpose computer, a mobile device, or a server. In some
embodiments, these steps may be implemented by a group of
processors. The steps below are described with reference to
components described above with regard to system 100 shown in FIG.
1.
[0100] The method 600 begins at step 602 when sensor 108 detects a
user interaction with touch surface 116. Sensor 108 may comprise
one or more of a plurality of sensors known in the art, for
example, resistive and/or capacitive sensors may be embedded in
touch surface 116 and used to determine the location of a touch and
other information, such as pressure. As another example, optical
sensors with a view of the touch surface may be used to determine
the touch position. In still other embodiments, sensors 108 and
touch surface 116 may comprise a touch screen display. Further,
upon detecting a first interaction, sensors 108 may send a signal
associated with that interaction to processor 102.
[0101] The method 600 continues when processor 102 transmits a
sensor signal associated with the user interaction. In some
embodiments, the sensor signal may comprise the location of the
user interaction. For example a location on the surface of a touch
surface 116. Furthermore, in some embodiments, this location may be
associated with a virtual interface or "widget" of the type
described above. Similarly, in some embodiments, the sensor signal
may comprise data associated with the speed or force of the user
interaction. For example, the sensor signal may indicate how fast
the user's finger is moving, or whether the user is pressing with
force onto touch surface 116.
[0102] The method continues when processor 102 determines a feature
associated with the user interaction 606. In some embodiments, the
processor 102 may determine the position of the user interaction
based in part on the sensor signal. Further, in some embodiments,
the processor may determine that the user interaction is associated
with a feature, which may, for example, comprise a widget of the
type described in the preceding paragraphs. For example, the
processor 102 may determine that the user interaction is over top
of the widget. In some embodiments, the widget may comprise a
button, switch, knob, virtual desktop, or other type of virtual
interface described herein. Further, the processor 102 may
determine based on the location of the user interaction that the
user is interacting with the widget. For example, the processor 102
may determine that the user interaction is within the bounds of the
widget on a display, or within certain proximity of the bounds of
the widget, and based on this determination, determine that the
user is interacting with the widget.
[0103] The method continues when processor 102 controls a device
associated with the feature 608. In some embodiments, this device
may comprise one or more of a computing device, a mobile device, an
application on a device, a function on an automobile, a function on
a bus, a function on an airplane, or some other function that may
be controlled by a traditional interface, such as a button, switch,
knob, dial, slider, etc. As the user interacts with the widget, the
processor 102 may modify the operation of the system controlled by
the widget. For example, in one embodiment, as the user turns a
knob associated with a fan, the processor 102 may send a signal
configured to modify the speed of the fan. Similarly, in another
embodiment, as the user interacts with a widget associated with a
music player application, the processor 102 may modify the volume
output by the music player, or some other function associated with
the music player (e.g., track selection, location in track, or
audio output settings).
[0104] The method continues when processor 102 modifies a display
signal 610. The display signal may be output to an I/O component
112 and be displayed to the user. For example, in some embodiments,
I/O components 112 may comprise a display or touch screen display.
In such an embodiment, the display may show an image associated
with the mode. For example, in one embodiment, the display may
comprise an image associated with one of the systems shown in FIGS.
3A-5. Processor 102 may modify one or more features of the display
signal. For example, in one embodiment the user may interact with a
widget such as a virtual switch or a virtual knob. In such an
embodiment, the processor 102 may change a display signal at a
location associated with the virtual switch or the virtual knob
based in part on the user interaction. This display signal may then
be output to I/O component 112, which displays the modified virtual
switch or virtual knob to the user.
[0105] The method continues when processor 102 selects a haptic
effect to generate 612. The processor may rely on programming
contained in haptic effect determination module 126 to select or
determine the haptic effect. For example, the processor 102 may
access drive signals stored in memory 104 and associated with
particular haptic effects. As another example, a signal may be
generated by accessing a stored algorithm and inputting parameters
associated with an effect. For example, an algorithm may output
data for use in generating a drive signal based on amplitude and
frequency parameters. As another example, a haptic signal may
comprise data sent to an actuator to be decoded by the actuator.
For instance, the actuator may itself respond to commands
specifying parameters such as amplitude and frequency. In some
embodiments, the haptic effect may be one of a plurality of
available textures. For example, the plurality of textures may
comprise one or more of the textures of: water, grass, ice, metal,
sand, gravel, brick, fur, leather, skin, fabric, rubber, leaves, or
any other available texture, for example, a texture associated with
explosions or fire. In some embodiments, the texture may be
associated with a feature of a user interface, such as a widget
displayed to the user. For example, in one embodiment, a specific
texture may be associated with virtual dial, for example, the
texture of sand. Further, in such an embodiment, as the user
interacts with the virtual dial, for example, by modifying the
angular rotation of the virtual dial, the processor 102 may output
a different texture. For example, as the user turns the virtual
dial, the haptic effect may be configured to simulate a change in
the coarseness of the sand. Thus, as the user turns the virtual
dial in one direction, the user may feel a haptic effect that
simulates gravel, and as the user turns the virtual dial the other
direction the user may feel a haptic effect that simulates the
feeling of a powder.
[0106] The method continues, at step 614 when processor 102
transmits a haptic signal associated with the haptic effect to
haptic output device 118, which outputs the haptic effect. In some
embodiments, processor 102 outputs a haptic signal configured to
cause haptic output device 118 to generate the haptic effect. In
some embodiments haptic output device 118 may comprise traditional
actuators such as piezoelectric actuators or electric motors
coupled to touch surface 116 or other components within computing
device 101. In other embodiments haptic output device 118 may
comprise one or more electrostatic actuators configured to simulate
textures or vary the perceived coefficient of friction on touch
surface 116 using electrostatic fields.
[0107] Next, processor 102 determines a second haptic effect 618.
In some embodiments the second haptic effect may comprise a
confirmation that the operation discussed with regard to step 608
has been completed. In other embodiments, the haptic effect may
comprise a warning that the operation discussed above with regard
to step 608 was not completed. The processor may rely on
programming contained in haptic effect determination module 126 to
determine the second haptic effect. For example, the processor 102
may access drive signals stored in memory 104 and associated with
particular haptic effects. As another example, a signal may be
generated by accessing a stored algorithm and inputting parameters
associated with an effect. For example, an algorithm may output
data for use in generating a drive signal based on amplitude and
frequency parameters. As another example, a haptic signal may
comprise data sent to an actuator to be decoded by the actuator.
For instance, the actuator may itself respond to commands
specifying parameters such as amplitude and frequency. In some
embodiments, the haptic effect may be one of a plurality of
available textures. For example, the plurality of textures may
comprise one or more of the textures of: water, grass, ice, metal,
sand, gravel, brick, fur, leather, skin, fabric, rubber, leaves, or
any other available texture. In some embodiments, the texture may
be associated with the widget or features within the widget. For
example, in one embodiment, a specific texture may be associated
with a widget when it is configured to control a music player,
e.g., the texture of sand. Further, in such an embodiment,
different types of music may each comprise separate textures that
may be output to the widget. For example, when a blue grass song is
played, the texture may comprise a texture associated with grass
and when heavy metal is played, the texture may comprise the
texture of metal.
[0108] The method 600 continues, when processor 102 transmits a
second haptic signal associated with the second haptic effect to
haptic output device 118, which outputs the second haptic effect
618. In some embodiments, processor 102 outputs a haptic signal
configured to cause haptic output device 118 to generate the haptic
effect. In some embodiments haptic output device 118 may comprise
traditional actuators such as piezoelectric actuators or electric
motors coupled to touch surface 116 or other components within
computing device 101. In other embodiments haptic output device 118
may comprise one or more electrostatic actuators configured to
simulate textures using electrostatic fields.
Additional Embodiments of Systems for Simulated Physical
Interactions with Haptic Effects
[0109] In some embodiments of the present disclosure, physical
interactions may be used on a device without any particular purpose
other than to entertain, distract, or calm down a user. For
example, in one embodiment, wallpaper, for example a "Live
Wallpaper" may react to a user's touch. In some embodiments of the
present disclosure, physical interactions can be augmented with
matching haptic effects, for example, electrostatic friction
effects. In some embodiments, these haptic effects can entirely
replace other effects to generate a tactile-only experience.
Further, in some embodiments, similar interactions can be used in
touchscreen applications. For example, in one embodiment a
touchscreen application may be comprise effects that keep users
occupied or distracted.
[0110] Turning now to FIG. 7, which illustrates one embodiment of
simulated physical interactions with haptic effects. The embodiment
shown in FIG. 7 comprises an array of tiles 704 on a touch enabled
display 702 of computing device 701. In some embodiments, as the
user moves his or her finger across the surface of touch enabled
display 702, the user may interact with one or more of the tiles.
As the user interacts with the tiles 704, the tiles 704 may be
disturbed by the motion of a finger, getting pushed into the screen
or tilting. In some embodiments, the computing device 701 may
output a haptic effect associated with this interaction. For
example, in one embodiment, computing device 701 may output an
electrostatic effect configured to simulate a texture or vary the
perceived coefficient of friction on the surface of the touch
enabled display as the user's finger interacts with one or more of
the tiles. For example, in such an embodiment, the simulated
texture could drop when a tile is pushed in, or another brief
effect could be output as the user's finger brushes across each
tile. In another embodiment, a dynamic effect may be output as a
tile tilts, haptically communicating the instability of the tile to
the user.
[0111] Turning now to FIG. 8, which illustrates one embodiment of
simulated physical interactions with haptic effects. In some
embodiments of the present disclosure, simulated physical
interactions with haptic effects may be used to extend the popular
desktop metaphor with simulated three-dimensional effects and
physical interactions. The embodiment shown in FIG. 8 comprises an
image of a virtual desktop 804 on a touch enabled display 802 of
computing device 801. In some embodiments, as the user interacts
with various features of the virtual desktop 804, such as icon 806,
documents 808, pencil 810, or ball 812, the user may feel a
corresponding haptic effect on the surface of touch enabled display
802.
[0112] For example, in one embodiment of the present disclosure,
the virtual desktop 804 may comprise documents 808, which may be
associated with one or more documents (e.g., emails, text files,
spreadsheets, presentations, etc.). In such an embodiment, the
documents 808 may be positioned in a pile that can be toppled by a
finger on touch enabled display 802 swiping horizontally against
the pile. In some embodiments, this interaction could be augmented
with haptic feedback, such as electrostatic feedback, that matches
the physical effect. For example, in such an embodiment, an impact
could be felt through a brief increase in electrostatic output as
the finger impacts the documents 808. Similarly, in some
embodiments, brushing textures and detents could then be output to
simulate the feeling of items in the documents 808 sliding against
one another and falling over. In some embodiments, similar or
additional effects could also be produced by vibration-based
feedback.
[0113] In another embodiment of the present disclosure, a user may
throw a document 808 across the screen of touch enabled display 802
by making a flicking gesture against it. In some embodiments, the
impact with the document may be simulated by an increase in
electrostatic output. In some embodiments, these effects or other
effects could also be produced by vibration-based feedback.
[0114] In another embodiment of the present disclosure, a user may
group documents into a pile by bringing them together with a
5-finger gesture. In such an embodiment, computing device 801 may
output electrostatic haptic effects to simulate the impact and
brushing of documents as they bump and slide against one another
into a pile. In some embodiments, these effects or other effects
could also be produced by vibration-based feedback.
[0115] In another embodiment of the present disclosure, a user may
translate multiple documents 808 by pressing the long side of his
or her finger against the touch enabled display 802 and pushing
against the documents 808. In such an embodiment, electrostatic
feedback could be used to simulate impacts with the different
documents. Similarly, electrostatic feedback could be used to
simulate the documents 808 brushing against the surface of the
virtual desktop 804. In still other embodiments, the computing
device 802 may modulate the intensity of the effect based on the
number and type of documents. In some embodiments, these effects or
other effects could also be produced by vibration-based
feedback.
[0116] Further, in some embodiments, similar haptic effects could
be output when the user interacts with icon 806, pencil 810, or
ball 812. For example, computing device 801 may be configured to
output a haptic effect associated with a variance in the perceived
coefficient of friction as the user draws or writes using pencil
810. Similarly, computing device 801 may be configured to output
haptic effects simulating impacts as the user pushes ball 812
across touch enabled display 802. In some embodiments, ball 812 may
impact other objects within the virtual desktop 804, and computing
device 801 may be configured to output haptic effects associated
with these impacts.
[0117] In other embodiments, simulated physical interactions with
haptic effects could be incorporated into other applications. For
example, in some embodiments, simulated physical interactions with
haptic effects could be incorporated into electronic books, e.g.,
into text or graphics in electronic books.
[0118] Turning now to FIG. 9, which comprises a computing device
901 comprising a touch enabled display 902. As shown in FIG. 9, the
touch enabled display 902 comprises four graphics, which in the
embodiment shown in FIG. 9 are four animals, a sheep 904, a wolf
906, a fish 908, and an armadillo 910. Further, in some
embodiments, as the user moves his or her finger across the surface
of the touch enabled display 902, the computing device 901 may be
configured to output a haptic effect associated with each of the
animals. In some embodiments, this haptic effect may comprise a
haptic effect configured to vary (e.g., increase or decrease) the
perceived coefficient of friction. In other embodiments, this
haptic effect may comprise a texture output to the surface of touch
enabled display 902.
[0119] In some embodiments, each of the four animals may comprise a
different haptic effect. Further, in some embodiments, the user may
feel the haptic effect associated with each animal only when
sliding his or her finger over that animal on touch enabled display
902. Further, in some embodiments, the user may feel a haptic
effect only when sliding his or her finger over a part of the
animal that has a non-zero value. For example, in some embodiments,
the alpha channel of a graphic may comprise the transparency of
that graphic. In such an embodiment, a haptic effect may be output
only when the graphic has an alpha value of greater than zero.
Further, in some embodiments, a bitmap may specify if and at what
location within a graphic a haptic effect should be output.
Similarly, in some embodiments, this bitmap may comprise data
associated with the amplitude and frequency of the haptic effect.
In some embodiments, this bitmap may comprise haptic data
associated with the graphic. For example, in some embodiments, the
amplitude and frequency of the haptic effect may be associated with
one or more of the color, contrast, brightness, clarity,
definition, pattern, or some other component associated with the
graphic or components of the graphic. Further, in some embodiments,
haptic information may be embedded into a graphic. Thus, for
example, haptic effects, e.g., textures, may be output when the
user interacts with locations within a graphic. In some
embodiments, these haptic effects may not be associated with the
appearance of the graphic. For example, in some embodiments, a grid
or array of cells comprising haptic values associated with haptic
effects could be included within the area of a graphic. Thus, when
the user interacts with the location associated with these cells,
the computing device may output a haptic effect associated with the
haptic values. In some embodiments, this may give a haptic designer
more control over what haptic effect may be specified in a region
associated with a graphic.
[0120] In some embodiments, the body of fish 908 may comprise a
texture, but the fins of fish 908 may comprise a zero value, and
thus not be associated with a texture. Further, in some
embodiments, each of the animals may comprise a haptic effect
associated with the texture of that animal. For example, in one
embodiment, when a user interacts with sheep 904 computing device
901 may output a soft haptic effect. In some embodiments, this
haptic effect may be output by a haptic signal comprising a 75 Hz
sinusoid wave. Further, in such an embodiment, the wolf 906 may
comprise a different, and more coarse haptic effect. In some
embodiments, this haptic effect may be output by a haptic signal
comprising a 300 Hz square periodic wave at 50% magnitude and
stochastic waveform with 200 Hz rate at 50% magnitude. Further, in
some embodiments, fish 908 may comprise a haptic effect associated
with scales. Thus, the user may feel a different haptic effect when
moving his or her finger in different directions across the surface
of fish 908. In some embodiments, this haptic effect may be output
by a haptic signal comprising spatial grating (e.g., varying the
frequency and or amplitude of the haptic effect based on user
movement) with pitch of 25 pixels when moving to the right across
the surface of the fish 908 and a 500-Hz square periodic wave at
75% amplitude when moving to the left across the surface of the
fish 908. Further, in such an embodiment, armadillo 910 may
comprise a haptic effect associated with its shell. In some
embodiments, this haptic effect may be output by a haptic signal
comprising spatial grating with a pitch of 50 pixels.
[0121] The animals and haptic effects described above with regard
to FIG. 9 are examples. A person of skill in the art would
recognize that any of a plurality of objects (such as animals,
humans, or other types of objects) could be shown on a touch
enabled display. And further that any of a plurality of haptic
effects may be output when a user interacts with an area of the
touch enabled display associated with each of these objects.
[0122] Turning now to FIGS. 10A-10B, which each comprise a
computing device 1001 comprising a touch enabled display 1002. As
shown in FIG. 10A, the touch enabled display further displays an
area of frost 1004. As the user interacts with the area of frost
1004, the user may be able to brush away the frost 1004. In some
embodiments, as the user interacts with touch enabled display 1002,
an amount of frost 1004 may be gradually reduced. Further, in some
embodiments, as the user increases the speed of the interaction,
the rate of removal of frost may increase. For example, in one
embodiment, the amount of frost removed for each user interaction
(e.g., each swipe of the user's finger) varies linearly from 10% to
30% depending on the time since the last touch event. For example,
in one embodiment, when the user first touches the frost 1004, a
disc with a 50-pixel radius and 10% intensity may be removed from
the area of frost 1004 the user touches. Further, in such an
embodiment, as the user subsequently touches the frost 1004, a disc
may similarly be removed at the touch location as well as a band
between the current and previous position of the touch. In some
embodiments, the intensity of frost 1004 removed varies from 10% to
30%. In some embodiments, this may ensure that there is no gap in
the cleared path when the user moves quickly.
[0123] Turning to FIG. 10B, once the user has brushed away enough
of the frost, the user may expose another object. In the embodiment
shown in FIG. 10B, the user has brushed away frost to expose a
monster 1006. In some embodiments, computing device 1001 may be
configured to output one or more haptic effects as the user
interacts with the frost 1004 and the monster 1006. In some
embodiments, this haptic effect may comprise a haptic effect
configured to vary (e.g., increase or decrease) the perceived
coefficient of friction. In other embodiments, this haptic effect
may comprise a texture output to the surface of touch enabled
display 1002. In some embodiments, the haptic effect associated
with the frost may be a haptic effect associated with a 200-Hz
square periodic wave with a magnitude that varies linearly with the
current level of frost (e.g., how much frost the user has removed).
Similarly, after brushing away the frost 1004, the user may feel a
haptic effect associated with monster 1006. In some embodiments,
this haptic effect may be output by a haptic signal comprising a
300 Hz square periodic wave at 50% magnitude and stochastic
waveform with 200 Hz rate at 50% magnitude.
[0124] Turning now to FIGS. 11A-11C, which each comprise a
computing device 1101 comprising a touch enabled display 1102. FIG.
11A further comprises a car suspended by two ropes 1104. In the
embodiment shown in FIG. 11A, the rope on the left side is thin,
while the rope on the right side is thick. In such an embodiment,
the thin rope on the left side may be cut by a swiping gesture. In
contrast, the rope on the right is thick and cutting the rope may
require repeated back and forth gestures with a saw icon. In some
embodiments, the saw icon may be selected by touching an area of
touch enabled display 1102 associated with the saw icon.
[0125] In the embodiment shown in FIG. 11A, the user is in the
process of cutting the thick rope with the saw icon. In some
embodiments, the thick rope may have a thickness associated with
the number of pixels of motion required to cut the rope. In one
embodiment, the thick rope may comprise an initial strength of
1700. In some embodiments, this means that to break the rope the
user must make 1700 pixels of motion over the rope with the saw. In
some embodiments, this may be 10 full strokes with the saw.
Further, in such an embodiment, whenever the saw moves, the
distance travelled by the saw is subtracted from the rope's
strength. In such an embodiment, when the strength reaches zero,
the saw disappears and the rope gradually fades away. In some
embodiments, this gradual fade away may comprise a fade time of 0.3
seconds to an initial drop to 60% intensity.
[0126] As shown in FIG. 11B, once the user has cut the thick rope,
the right side of the car 1104, which was associated with the thick
rope falls. Further, in such an embodiment, the thin rope may be
cut by a single swipe of the user's finger over the section of
touch enabled display 1102 associated with the thin rope. In some
embodiments, when the thin rope is cut, it then fades away and
releases the car in the same manner as the thick rope.
[0127] As shown in FIG. 11C, once both ropes have been cut, car
1104 falls to the ground. In some embodiments, once the car 1104
has fallen to the ground, it may remain displayed on touch enabled
display 1102 for a period of time. In some embodiments, once the
period of time elapses, the car 1104 may move off of the screen to
the right or left. For example, in one embodiment, when both ropes
are cut the car may stay on the screen 0.5 seconds before moving
away at a speed of, for example, 2000 pixels/second.
[0128] In some embodiments each of the ropes comprises an
associated haptic effect that computing device 1101 outputs when
the user interacts with the section of touch enabled display 1102
associated with the rope. Further, in some embodiments, a separate
haptic effect may be output when the ropes are cut or when the car
1104 hits the ground. For example, in some embodiments, when the
user interacts with the thick rope, computing device 1101 may
output a haptic effect associated with a spatial grating with a
pitch of 30 pixels when the saw is used. Further, in some
embodiments, the intensity of the spatial grating may linearly drop
from 100% to 40% as each swipe of the saw passes over the rope.
Further, in some embodiments, when each rope is cut, computing
device 1101 may output a separate effect. For example, in one
embodiment, when cut both ropes may be associated with a 50-ms
temporal pulse.
[0129] Turning now to FIGS. 12A-12B, which each comprise a
computing device 1201 comprising a touch enabled display 1202. FIG.
12A comprises an interactive virtual paper book comprising tab
1204. As shown in FIGS. 12A-12B the user may interact with tab 1204
to move an object (shown in FIGS. 12A-12B as a surfing dog). In
some embodiments, the tab 1204 may comprise an appearance similar
to a virtual popsicle stick. In other embodiments, the tab 124 may
comprise a different appearance (e.g., paper, metal, a knob, or
some other object).
[0130] In some embodiments computing device 1201 may be configured
to output a haptic effect each time the user interacts with tab
1204. For example, in one embodiment, computing device 1201 may be
configured to output a haptic effect associated with a haptic
signal comprising a 50 ms pulse whenever the user interacts with
the tab 1204. Similarly, in some embodiments, another haptic effect
is output whenever the object is moving. In some embodiments, this
haptic effect may comprise a haptic effect associated with varying
(e.g., increasing or decreasing) the perceived coefficient of
friction. Similarly, in some embodiments, the haptic effect may
comprise a haptic effect associated with a texture. In one
embodiment, the haptic effect may comprise an effect associated
with a haptic signal comprising 100-Hz sinusoid at 50% magnitude
and a 100-Hz stochastic effect at 50% magnitude.
[0131] Turning now to FIGS. 13A-13B, which each comprise a
computing device 1301 comprising a touch enabled display 1302. FIG.
13A comprises an interactive virtual safe 1304. In the embodiment
shown in FIG. 13A, the user may be able to unlock the virtual safe
1304 by interacting with the virtual safe 1304. In some
embodiments, this interaction may comprise turning a dial of the
virtual safe 1304. For example, in one embodiment, the user may
enter a combination in the virtual safe 1304 as with a standard
dial based lock (e.g., by rotating a dial to the left and right to
various preset coordinates). In some embodiments, computing device
1301 may be configured to display arrows to provide hints regarding
the combination of the virtual safe 1304. For example, in one
embodiment, arrows may gradually fade in and out to give hints
whenever the user is moving the dial in the wrong direction to
unlock the virtual safe 1304. In one embodiment, these arrows may
increase in opacity at a rate of 5% per second when moving in the
wrong direction, and fade away at a rate of 20% per second when
moving in the right direction.
[0132] FIG. 13B shows an embodiment in which the user has opened
the virtual safe 1306. In such an embodiment, the user may be able
to close the virtual safe 1306 by an interaction that pushes the
door, which then slams shut. Further, in some embodiments, the user
may be able to further lock the safe by spinning the dial.
[0133] In some embodiments, the computing device 1301 may output
different effects when the user interacts with different components
of the safe 1304. For example, in one embodiment, when the user
interacts with the door, the computing device may output a haptic
effect associated with a haptic signal comprising 75 Hz sinusoid.
Similarly, computing device 1301 may output a different haptic
effect associated with opening or closing the safe. Further, when
the user interacts with the dial of the safe, computing device 1301
may be configured to output a haptic effect similar to those
discussed above with regard to FIGS. 3A-3C.
[0134] In some embodiments, the touch enabled display may comprise
an icon that may be configured to control whether or not haptic
effects will be output. In some embodiments, this icon may comprise
a widget, such as a button, flag, or icon that the user may
interact with to turn haptic effects on or off. Further, in some
embodiments, the user may be able to vary the strength of the
haptic effects by setting the icon in a particular location (e.g.,
by pushing a virtual switch to a certain point or pulling/pushing a
virtual flag to a particular location). In some embodiments, the
computing device may be configured to output haptic effects when
the user interacts with this widget.
[0135] In still other embodiments, simulated physical interactions
with haptic effects could be incorporated into games. For example,
games often involve physical interactions that may be augmented
with matching electrostatic based effects. For example, in one
embodiment, as the user pulls back on a virtual slingshot, for
example, the sling shot in a game that shoots one object at another
group of objects, the computing device may output an effect
associated with an increase in resistance. Similarly, if the user
does not release the virtual slingshot, and instead gradually
reduces the tension on the slingshot, the computing device may
instead output a haptic effect configured to simulate the reduced
tension. In one embodiment, this effect may comprise an effect
configured to simulate a reduced texture or a reduced coefficient
of friction. For example, such a haptic effect could be output by
an electrostatic actuator or an actuator configured to vibrate at
an ultrasonic frequency (e.g., greater than 20 kHz).
[0136] In other embodiments, haptic effects may be output to
simulate the feeling of cutting. For example, in a touch screen
game in which the user may slice objects using a swiping gesture of
the user's finger. In some embodiments of the present disclosure,
these interactions may be augmented with electrostatic or
vibration-based effects that output an effect associated with the
user's impact with an object. Further, in some embodiments, a
second effect may be output to simulate the objects texture during
slicing.
[0137] In still other embodiments, haptic effects may be output to
simulate the feeling of sliding. For example, in a game that
involves objects that slide against the screen or against one
another, haptic effects could be output to simulate this
interaction. For example, in one embodiment, as logs are moved
along their long axis an electrostatic effect could be output to
simulate a texture configured to simulate the brushing of logs
against one another. Similarly, an electrostatic pulse could be
used to replicate the impact of one log hitting another log or a
barrier. In other embodiments, an electrostatic effect may be
output to vary the user's perceived coefficient of friction when
dragging his or her finger across the surface of the touch screen.
In other embodiments, similar effects may be output using high
frequency vibrations.
[0138] In still other embodiments, haptic effects may be output to
simulate terminating at a specific location, or "docking." For
example, in a flight simulator game, a user trace path for an
incoming flight may further comprise a haptic effect to identify to
the user that the airplane is on the correct approach. In such an
embodiment, the electrostatic effects may produce a simulated
texture or vary the coefficient of friction felt by the user.
Similarly, haptic effects may replicate impacts as the plane lands
on an airstrip.
[0139] Computing device of the present disclosure may be configured
to output one or more of a plurality of haptic effects. In some
embodiments, these haptic effects may be associated with textures.
In some embodiments, this texture may comprise the texture of a
liquid, e.g., water, oil, paint, or some other type of liquid. In
such an embodiment, as the user's finger moves over top of a touch
enabled display, the movement may disturb the liquid. In one
embodiment, this may create ripples or other perturbations that are
visible on the surface of touch enabled display. Further, in such
an embodiment, the computing device may output a haptic effect
configured to simulate the ripples or perturbations. For example,
in one embodiment the ripples can be felt through a smooth
electrostatic friction grating. In another embodiment, a haptic
effect configured to simulate a texture or vary the coefficient of
friction on the surface of the touch enabled display may be output.
This haptic effect may simulate the presence of ripples or other
types of perturbations in the liquid.
[0140] In another embodiment, the texture may comprise a texture
associated with heat or fire. In such an embodiment, as the user's
finger moves over top of the touch enabled display, the movement
may disturb the flames. Further, in some embodiments, a haptic
effect may simulate the intensity of the flames. For example, a
haptic effect configured to simulate a texture or vary the
coefficient of friction may be output to simulate the presence of
the flames. In some embodiments, this haptic effect may be output
by an electrostatic actuator. In other embodiments, it may be
output by an actuator vibrating at an ultrasonic frequency.
[0141] In another embodiment, the texture may comprise a texture
associated with a granular material, e.g., sand, pebbles, or a
powder on a touch enabled display of computing a device. In such an
embodiment, as the user's finger moves across the surface of touch
enabled display the finger interacts with a pile of granular
material. As the user interacts with the granular material, the
computing device may output a haptic effect configured to simulate
the interactions. For example, in one embodiment, the sliding of
the granular material is accompanied by matching electrostatic
feedback, such as a simulated texture generated by granular
synthesis. In other embodiments, a haptic effect may be output by
an actuator vibrating at an ultrasonic frequency. In some
embodiments, the haptic effect is configured to simulate a texture
on the surface of the touch enabled display. In other embodiments,
the haptic effect is configured to vary the coefficient of friction
the user feels on the surface of touch enabled display.
[0142] In another embodiment, the texture may be associated with a
deposit, for example, water or powder on a touch enabled display of
the computing device. In such an embodiment, as the user's finger
moves across the surface of touch enabled display, the finger
interacts with the deposit. In one embodiment, as the finger rubs
across the surface, an electrostatic effect may be used to modulate
friction, for example, to increase it as an underlying glass
surface is revealed. In other embodiments, another type of actuator
may be used. In still other embodiments, the haptic effect may be
configured to simulate an associated texture on the surface of
touch enabled display.
[0143] The embodiments above are examples of embodiments of
simulated physical interactions with haptic effects. In other
embodiments additional effects could be output. For example,
embodiments of the present disclosure could be used to simulate
worry beads on the surface of a touch enabled display. In such an
embodiment, electrostatic friction may be used to simulate the
sliding of the beads against the background as well as the beads'
impact with one another. In another embodiment, bubble wrap may be
shown on a display, and the user may be able to pop the bubbles by
interacting with them. In such an embodiment, a haptic effect may
be output as the user's finger slides against each bubble.
Advantages of Simulated Physical Interactions with Haptic
Effects
[0144] There are numerous advantages of simulated physical
interactions with haptic effects. Simulated physical interactions
with haptic effects may allow the user to make a state
determination (e.g., determine the mode a device is in) without
having to look at the device. Thus, the user may be able to
maintain focus on other tasks. For example, a user may be able to
make determinations with regard to available operations on a user
interface, without having to visually focus on the display.
Similarly, a haptic effect may serve as a confirmation that an
operation is available, has been completed, or is of a certain
level of importance.
[0145] In other embodiments, simulated physical interactions with
haptic effects may enable a user to use software and user
interfaces more effectively. For example, a user may be able to
make determinations regarding available operations in a program
without having to visually focus on a display. Further, simulated
physical interactions with haptic effects may allow touch screen
devices to replace conventional switches. This may allow touch
screen based devices to operate as multifunction controllers. It
may further allow touch screen based devices to be used in
previously unused places. This may reduce costs, and increase
overall user satisfaction.
GENERAL CONSIDERATIONS
[0146] The methods, systems, and devices discussed above are
examples. Various configurations may omit, substitute, or add
various procedures or components as appropriate. For instance, in
alternative configurations, the methods may be performed in an
order different from that described, and/or various stages may be
added, omitted, and/or combined. Also, features described with
respect to certain configurations may be combined in various other
configurations. Different aspects and elements of the
configurations may be combined in a similar manner. Also,
technology evolves and, thus, many of the elements are examples and
do not limit the scope of the disclosure or claims.
[0147] Specific details are given in the description to provide a
thorough understanding of example configurations (including
implementations). However, configurations may be practiced without
these specific details. For example, well-known circuits,
processes, algorithms, structures, and techniques have been shown
without unnecessary detail in order to avoid obscuring the
configurations. This description provides example configurations
only, and does not limit the scope, applicability, or
configurations of the claims. Rather, the preceding description of
the configurations will provide those skilled in the art with an
enabling description for implementing described techniques. Various
changes may be made in the function and arrangement of elements
without departing from the spirit or scope of the disclosure.
[0148] Also, configurations may be described as a process that is
depicted as a flow diagram or block diagram. Although each may
describe the operations as a sequential process, many of the
operations can be performed in parallel or concurrently. In
addition, the order of the operations may be rearranged. A process
may have additional steps not included in the figure. Furthermore,
examples of the methods may be implemented by hardware, software,
firmware, middleware, microcode, hardware description languages, or
any combination thereof. When implemented in software, firmware,
middleware, or microcode, the program code or code segments to
perform the necessary tasks may be stored in a non-transitory
computer-readable medium such as a storage medium. Processors may
perform the described tasks.
[0149] Having described several example configurations, various
modifications, alternative constructions, and equivalents may be
used without departing from the spirit of the disclosure. For
example, the above elements may be components of a larger system,
wherein other rules may take precedence over or otherwise modify
the application of the invention. Also, a number of steps may be
undertaken before, during, or after the above elements are
considered. Accordingly, the above description does not bound the
scope of the claims.
[0150] The use of "adapted to" or "configured to" herein is meant
as open and inclusive language that does not foreclose devices
adapted to or configured to perform additional tasks or steps.
Additionally, the use of "based on" is meant to be open and
inclusive, in that a process, step, calculation, or other action
"based on" one or more recited conditions or values may, in
practice, be based on additional conditions or values beyond those
recited. Headings, lists, and numbering included herein are for
ease of explanation only and are not meant to be limiting.
[0151] Embodiments in accordance with aspects of the present
subject matter can be implemented in digital electronic circuitry,
in computer hardware, firmware, software, or in combinations of the
preceding. In one embodiment, a computer may comprise a processor
or processors. The processor comprises or has access to a
computer-readable medium, such as a random access memory (RAM)
coupled to the processor. The processor executes
computer-executable program instructions stored in memory, such as
executing one or more computer programs including a sensor sampling
routine, selection routines, and other routines to perform the
methods described above.
[0152] Such processors may comprise a microprocessor, a digital
signal processor (DSP), an application-specific integrated circuit
(ASIC), field programmable gate arrays (FPGAs), and state machines.
Such processors may further comprise programmable electronic
devices such as PLCs, programmable interrupt controllers (PICs),
programmable logic devices (PLDs), programmable read-only memories
(PROMs), electronically programmable read-only memories (EPROMs or
EEPROMs), or other similar devices.
[0153] Such processors may comprise, or may be in communication
with, media, for example tangible computer-readable media, that may
store instructions that, when executed by the processor, can cause
the processor to perform the steps described herein as carried out,
or assisted, by a processor. Embodiments of computer-readable media
may comprise, but are not limited to, all electronic, optical,
magnetic, or other storage devices capable of providing a
processor, such as the processor in a web server, with
computer-readable instructions. Other examples of media comprise,
but are not limited to, a floppy disk, CD-ROM, magnetic disk,
memory chip, ROM, RAM, ASIC, configured processor, all optical
media, all magnetic tape or other magnetic media, or any other
medium from which a computer processor can read. Also, various
other devices may include computer-readable media, such as a
router, private or public network, or other transmission device.
The processor, and the processing, described may be in one or more
structures, and may be dispersed through one or more structures.
The processor may comprise code for carrying out one or more of the
methods (or parts of methods) described herein.
[0154] While the present subject matter has been described in
detail with respect to specific embodiments thereof, it will be
appreciated that those skilled in the art, upon attaining an
understanding of the foregoing may readily produce alterations to,
variations of, and equivalents to such embodiments. Accordingly, it
should be understood that the present disclosure has been presented
for purposes of example rather than limitation, and does not
preclude inclusion of such modifications, variations and/or
additions to the present subject matter as would be readily
apparent to one of ordinary skill in the art.
* * * * *