U.S. patent application number 14/739169 was filed with the patent office on 2016-03-03 for hunting board game.
The applicant listed for this patent is Anne Caldwell, Chris Caldwell. Invention is credited to Anne Caldwell, Chris Caldwell.
Application Number | 20160059113 14/739169 |
Document ID | / |
Family ID | 55401360 |
Filed Date | 2016-03-03 |
United States Patent
Application |
20160059113 |
Kind Code |
A1 |
Caldwell; Chris ; et
al. |
March 3, 2016 |
Hunting Board Game
Abstract
A hunting board game that includes: 12-sided die, a plurality of
playing tokens, a deck of Supply cards, a deck of Hunt cards, a
box, a tray, and a substantial supply of play money in various
denominations comprises a hunting board game. Users roll the die
(once per player per turn), draw cards, and move their tokens
around the playing board according to rules provided in the
rulebook. The first player or team to complete a predetermined
number of hunts is the winner.
Inventors: |
Caldwell; Chris; (Albany,
OH) ; Caldwell; Anne; (Albany, OH) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Caldwell; Chris
Caldwell; Anne |
Albany
Albany |
OH
OH |
US
US |
|
|
Family ID: |
55401360 |
Appl. No.: |
14/739169 |
Filed: |
June 15, 2015 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
62045103 |
Sep 3, 2014 |
|
|
|
Current U.S.
Class: |
273/244 |
Current CPC
Class: |
A63F 2003/00182
20130101; A63F 3/00063 20130101; A63F 3/00072 20130101; A63F
2003/00839 20130101; A63F 2003/00233 20130101; A63F 3/00145
20130101; A63F 2003/00943 20130101; A63F 2003/00009 20130101; A63F
2003/00066 20130101 |
International
Class: |
A63F 3/00 20060101
A63F003/00 |
Claims
1. A hunting board game comprising: a. a game board, where the game
board includes a plurality of spaces and each space is one of an
event space or a rest space; b. game pieces, where the game pieces
are used by game players; c. a first path of spaces around the
perimeter of the game board; d. a series of branching paths, where
the branching paths extend from the first path and intersect within
an interior of the game board; e. a die, where the die is used by
game players to determine movement over the game board; f. a
plurality of tokens, where the game players select and use a single
token for movement around the game board; g. a deck of hunt cards,
where each hunt card describes a unique hunt associated with the
game; h. a deck of supply cards, where each supply card describes a
particular supply for use by a game player; and i. play money,
where the play money includes a plurality of denominations.
2. The hunting board game according to claim 1, where the plurality
of denominations includes $500 dollar bills, $100 dollar bills, $20
dollar bills, $10 dollar bills and $5 dollar bills.
3. The hunting board game according to claim 1, where the game
board includes a first square for the supply cards and a second
square for the hunt cards.
4. The hunting board game according to claim 1, where each hunt
card designates an animal to be hunted, supplies required for the
hunt, tags needed for the animal and costs of tags.
5. The hunting board game according to claim 1 further including a
found money space on the game board.
6. The hunting board game according to claim 1, where each supply
card includes at least one of rifle, bow, knife, air rifle, pistol,
shotgun, muzzle loader, flashlight, binoculars, backpack, tree
stands, tent, 4-wheeler, squirrel call, turkey call, pig call, and
deer call.
7. The hunting board game according to claim 1, further including
an auction square on the interior of the game board.
Description
CROSS REFERENCE TO OTHER APPLICATIONS
[0001] This application claims priority to U.S. Provisional
Application Ser. No. 62/045,103 filed on Sep. 3, 2014.
BACKGROUND OF THE INVENTION
[0002] Board games are a common pastime activity enjoyed by many
individuals. Board gaming involves use of pieces or counters that
are moved across the surface of a board. The surface of the board
usually includes a number of squares and consequences that are
related to the movement of the pieces around the board. All board
games include a given set of rules, strategy and objectives. The
board game may involve both a certain skill or strategy along with
luck in order to achieve a goal according to the rules associated
with the board games. Individuals may compete in board games on
teams or individually. Further the number of players may vary from
two to up to seven or eight players. Board games continue to be an
excellent avenue for leisure activity, fun and competitive
gaming.
[0003] As such it would be advantageous to have a board game
available that addresses a particular interest of the players. One
particular area of interest is hunting another interesting past
time enjoyed by many individuals. As a consequence, it would be
advantageous to have a board game that was played on a board with
pieces that incorporated various types of hunting strategies.
SUMMARY OF INVENTION
[0004] The present invention relates to a board game, and in
particular to a hunting board game. Hunting games have proven be
popular as arcade games and as home video games for consoles and
computer. Unfortunately, these are generally solitary games that
accept a maximum of two players. A board game may enable a whole
family, or a group of friends, to participate. The hunting board
game according to the present invention includes a playing board
with cards, die, and play money.
BRIEF DESCRIPTION OF THE DRAWINGS
[0005] FIG. 1 depicts a game board for a hunting board game in
accordance with the present invention.
[0006] FIG. 2 depicts components used in the hunting board game in
accordance with the present invention.
[0007] FIG. 3 depicts tokens used with the hunting board game in
accordance with the present invention.
DETAILED DESCRIPTION OF THE INVENTION
[0008] Referring now to the invention in more detail, the invention
is directed to a hunting board game. The game may be played by one
to six players individually, or a maximum of four teams, each of
which may be compromised by two players. Accordingly, the invention
is directed to a hunting board game. The game comprises a playing,
one 12-sided die, a plurality of playing tokens, a deck of Supply
cards, a deck of Hunt cards, a box, a tray, and a substantial
supply of play money in various denominations. Users roll the die
(once per player per turn), draw cards, and move their tokens
around the playing board according to rules provided in the rule
book. The first player or team to complete a predetermined number
of hunts is the winner.
[0009] The first exemplary embodiment comprises a square playing
board 100, one 12-sided die 50, a plurality of playing tokens 40, a
deck of one-hundred and fourteen Supply cards 32, a deck of
thirty-six Hunt cards 34 and a substantial supply of play money 30
in dominations of $50, $100, $50, $20, $10 and $5 as shown in FIGS.
1 and 2. The playing board 100 includes a Start space and several
paths 22, 23, 24, 25, 26, 27 comprised of event spaces and rest
spaces. The event spaces include text and the rest spaces are
blank. One path 21 follows the perimeter of the playing board 100
around the Start space 20. Other paths 22, 23, 24, 25, 26, 27
branch off, wind back and forth in the same manner as game trails,
and cross each other in the interior area of the playing board 10.
Users roll the die 50 and move their tokens 40 around the playing
board 10 according to the rules of the game that may be provided in
a rulebook. Wherever any path intersect, one or more arrows are
printed on the playing board 10, which indicate the directions
users may choose to move their tokens 40.
[0010] An optional tray may provide a separate indentation for each
denomination of play money and separate, appropriately sized
indentations for the die 50, a Hunt deck 34, and a Supply deck 32.
The playing board 100, which folds in half, the rulebook, and the
tray with all other game components may be stored in a game box,
not shown.
[0011] Users roll the die 50, draw cards, and move their tokens 40
around the playing board 100 according to rules provided in the
rulebook. Play may proceed in an individual mode or in a team mode.
In the individual mode, 1-6 individual players are given one game
token and starting money. In the team mode, 2-4 teams of two
players each are given two tokens and starting money for one
preferred embodiment. The starting play money is given as follows:
2.times.$500 bills; 3.times.$100 bills; 5.times.$20 bills;
3.times.$10 bills; 4.times.$5, totaling $1600. Each player or team
begins with a hunting license. The hunting license may be imaginary
(e.g. described in introductory text in the rulebook) or a printed
certificate or card may be provided. Before beginning, players
decide on the length of the game in number of hunts, which is
preferably a number between one and six, with more hunts taking
longer to complete than fewer. The first player to complete the
designated number of hunts is the winner. Second and subsequent
places may be determined by comparing the total weight or mass of
the hunted animals that players have completed; the weight or mass
(for example, in pounds or kilograms) of each animal is given on
the corresponding hunt card 16. Players may resign at any time
without affecting the rest of the game. Notably, players do not
know initially what type of animal they will hunt or what equipment
will be needed.
[0012] The supply cards 32 and the hunt cards 34 are separated into
their respective decks and randomized, and the hunt cards 34 are
placed on the hunt deck square. A player is designated to handle
the supply cards 32. The supply cards 32 are sorted into separate
piles of the same supply (6 copies of each supply card are
provided), and each pile is kept face down. A player is designated
the banker: to monitor play money 30 not distributed to players.
$50 dollars of 30 may be placed in the found money space 13. Play
order is determined by each player rolling the die 50 once; the
player with the highest roll goes first. Further play order may be
determined according to any rule, for example in order of lesser
rolls, by player age, or in order around the board clockwise or
counterclockwise.
[0013] Play proceeds by the players taking turns rolling the die 50
and move a designated number of spaces. Players begin on the start
space 20 and proceed in the direction indicated on the printed
arrows. Upon reaching a junction with two or more arrows, players
may choose a path, but may only proceed in one of the directions
indicated. The paths in the center of the board 100 are distinct
from the perimeter 21 of the board 100 may be designated as
"trials", 22, 23, 24, 25, 26, 27.
[0014] When a user's token ends a move on a Hunt space 11, the
player draws the topmost Hunt card 32. The player draws a hunt card
only once per turn, and subsequent landings on the hunt space 11
enables the player to collect additional hunt cards 32 up to a
total of six uncompleted hunts. The hunt card 32 specifies the
animal to be hunted and the supplies required. The hunt card 32
specifies the tags needed for the animal specified and the cost
thereof. The player must pay the cost of the tags, the player may
be required to put the hunt card back. The tags are not physically
represented in the game parts.
[0015] When the player lands on an animal for which he or she has
the relevant hunt card 32, the user may attempt to shoot the game
animal shown on the Hunt card 32 if a Weapon card, all required
tags, and all required supplies are possessed by the player. If the
player lacks a hunt card for the specified animal or does not meet
all of the requirements stated, then nothing happens; in this
circumstance, the play may be said to be "scouting" as opposed to
"hunting" the animal in question. When playing in a team mode,
either play may obtain a hunt card 32 on behalf of the team, which
shares a single hunt card 32.
[0016] When a user's token ends a move on a blank space, the user
does nothing and the player's turn has ended. When a player's token
ends a move on an Event space, the player performs the action
described by one or more words printed or received. Money to be
paid (e.g. the event space 12 labeled "Game Warden") is taken from
the player and added to be found money space 13. Money received
from competitions is paid from the bank to the player, however if a
weapon is specified (e.g. "air rifle competition") the weapon is
understood to be supplied at the competition and the money is paid
to the player regardless of the player's supply cards.
[0017] Words describing a supply item designate a supply card
space. The specific designations may include any of the group of:
rifle, bow, knife, air rifle, pistol, shotgun, muzzle loader,
flashlight, binoculars, backpack, tree stands, tent, 4-wheeler,
squirrel call, turkey call, pig call, and deer call; the
designations correspond to the supply cards 32 of which six are
provided for each supply. Landing on a supply card space enables
the player to buy the corresponding supply card. If the player
chooses to buy the supply, then the listed price is paid from the
player to the bank, and the player designated to distribute supply
cards hands the corresponding supply card to the player by taking
the topmost card from the pile corresponding to the particular
supply. Supply card 32 from the deck of Supply cards 32. The player
may retain any number of supply cards, but may not keep more than
one of each type. When playing in team mode, the team shares one
pool of supply cards 3C, and each player on the team may obtain
supply cards 15. During a player's turn, the player may offer to
sell, buy, or trade supply cards with other players, however only
one supply card may be bought, sold, or traded per turn and players
may only enter these transactions with other players. Supply cards
15 may be kept after successful hunts for further hunts, until the
game ends, however at the end of a successful hunt, the player may
offer to sell all supplies that were required for that hunt to
other players, or auction them according to the procedure below; if
supplies go unsold, they may be sold to the bank for half their
face value (when dividing prices, the results are rounded up to the
nearest $5).
[0018] If the player lands on a space supply card 32 that he or she
cannot keep (because they it already) or does not want to buy
(players may buy supplies that they do not presently need for
resale to other players), then the supply card 32 is placed in
auction square 13A. Auctions may also be elected by the player
after a successful hunt as described above. When a supply card 15
is placed on the auction square 13A, players begin bidding,
starting with the user whose turn is next. The minimum bid is the
face value purchase price. Players may take turns bidding until a
high price is reached and no one chooses to bid higher. If the
Supply card 15 is not purchased at auction, it is shuffled back
into the Supply deck. Proceeds from all purchases of Supply cards
15, including auctions, are paid to the player whose supply is
auctioned.
[0019] The playing board 100 and storage box are preferably
manufactured from a rigid, durable material with a printed surface,
such as coated cardboard. The play money 30 and rulebook are
preferably manufactured from a flexible, durable material with a
printed surface, such as paper. The Supply cards 32 and the Hunt
cards 34 are preferably manufactured from a semi-rigid, durable
material with a printed surface such a plastic. The tokens 40 are
alloy, or plastic. Components, component sizes, and materials
listed above are preferable, but artisans will recognize that
alternate components and materials could be selected without
altering the scope of the invention.
[0020] While the foregoing written description of the invention
enables one of ordinary skill to make and use what is presently
considered to be the best mode thereof, those of ordinary skill in
the art will understand and appreciate the existence of variations,
combinations, and equivalents of the specific embodiment, method,
and examples herein. The invention should, therefore, not be
limited by the above described embodiment, method, and examples,
but by all embodiments and methods within the scope and spirit of
the invention.
* * * * *