U.S. patent application number 14/734787 was filed with the patent office on 2015-12-10 for quaternity chess.
The applicant listed for this patent is Andrey L. Vorobiev. Invention is credited to Andrey L. Vorobiev.
Application Number | 20150352433 14/734787 |
Document ID | / |
Family ID | 54768774 |
Filed Date | 2015-12-10 |
United States Patent
Application |
20150352433 |
Kind Code |
A1 |
Vorobiev; Andrey L. |
December 10, 2015 |
Quaternity Chess
Abstract
A method for playing of the game of chess for two and more
players played on a playing area (chess board) which has 144
playing squares arranged in a 12 by 12 matrix with four complete
sets of traditional chess pieces, each set of a different colour
played with modified rules including said four players sequentially
taking turns in a clockwise or in a counterclockwise direction
moving their said chess pieces; the advanced central pawns may, for
their first move, take a direction either left or right, and
thereafter are committed' to move in the initially adopted
direction; before the advanced pawns are committed, they may defend
or capture in any of the three directions forward, left or right;
and the game proceeds until only one player remains with a king
that has not been checkmated.
Inventors: |
Vorobiev; Andrey L.;
(Moscow, RU) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Vorobiev; Andrey L. |
Moscow |
|
RU |
|
|
Family ID: |
54768774 |
Appl. No.: |
14/734787 |
Filed: |
June 9, 2015 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
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62009556 |
Jun 9, 2014 |
|
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Current U.S.
Class: |
273/261 |
Current CPC
Class: |
A63F 3/02 20130101 |
International
Class: |
A63F 3/02 20060101
A63F003/02 |
Claims
1. A method for four players to play a modified game of chess,
comprising: (1) providing a playing area, said playing area having
144 playing stations arranged in a 12 by 12 matrix, said playing
stations being of two alternating colours, said playing are a
having four sides, each said side having 12 said playing stations;
(2) providing four sets of chess pieces, each set in a different
colour; (3) placing each said set of chess pieces in a starting
arrangement in a respective corner of the playing area whereby the
two rooks of each colour are in respective positions a4, d1; a9,
d12; i12, l9; i1, l4; the two knights of each colour are in
respective positions b4, c4; d10, d11; j9, k9; i2, i3; the two
bishops of each colour are in respective positions d2, d3; b9, c9;
i10, i11; j4, k4; the queen of each colour is in respective
position b2; b11; k11; k2 the king of each colour is in respective
position a1; a12; l12; l1; the two advanced central pawns of each
colour are in respective positions d4, e5; d9, e8; i9, h8 and i4,
h5 and the remaining six pawns of each colour are in respective
positions a5, b5, c5, e3, e2, e1; e8, b8, c8, e10, e11, e12; h10,
h11, h12, j8, k8, l8; h1, h2, h3, j5, k5, l5; (4) one said player
disposed adjacent to each said side of said playing area, wherein
said set of chess pieces disposed on a particular corner of said
playing area belong to said player who is also disposed on said
particular corner, and (5) providing rules of play, said rules of
play including; conventional rules of chess play; and additional
rules of play which modify said conventional rules of chess play,
said additional rules of play including: said four players
sequentially taking turns in a clockwise or in a counterclockwise
direction moving their said chess pieces; the advanced central
pawns may, for their first move, take a direction either left or
right, and thereafter they are said to be committed' and must only
move in the initially adopted direction; before the advanced pawns
are committed, they may defend or capture in any of the three
directions forward, left or right; and the game proceeds until only
one player remains with a king that has not been checkmated.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to provisional application
62/009,556, filed Jun. 9, 2014.
FIELD OF THE INVENTION
[0002] This invention--Quaternity Chess--relates generally to a
chess game, more specifically to a method for playing a modified
game of Chess for two, four or even more players and utilizing
traditional chess pieces and a special playing board.
DESCRIPTION OF THE RELATED ART
[0003] The present invention is connected with the traditional game
of Chess. Chess is one of the oldest games in the world and it is a
direct reflection of medieval times. The Chess pieces range from
the king and queen, to the lower level which is represented by
pawns. The traditional game of Chess follows standard rules for
chessboard set-up, move ent of the various game pieces, and manner
for winning the match.
[0004] Chess players and inventors have introduced means of adding
additional players and means of introducing changes into the
traditional game.
[0005] U.S. Pat. No 4,708,349 issued to Dan Shomer discloses a
chess game which provides for play by two, three or four persons
and played according to the conventional rules of chess as to
movement and capturing of pieces, castling, check and checkmate. As
in conventional chess, each player possesses an initial force of a
king, a queen, two bishops, two knights, two rooks and eight pawns.
The game is played on a checkerboard having two hundred eight
playing squares arranged in a central playing array of twelve
bilaterally arranged rows having twelve squares per row and
bordered by four smaller staging arrays, each of the staging arrays
having eight bilaterally arranged rows of two squares per row,
[0006] U.S. Pat. No. 5,125,666 issued to Timothy J. Adams shows a
four-player chess game includes a plurality of distinguishable sets
of playing pieces including pieces equivalent to pawns, rooks,
knights, bishops, queens and kings, It also includes a board having
a main playing area made from a square matrix of eight-by-eight
alternately coloured playing spaces with two additional rows of
eight alternately coloured playing spaces adjacent each side of the
main playing area, The game is played by placing each player's set
of playing pieces on the game board so that each different set
occupies two rows adjacent one side of the main playing area in
conventional chess arrangements.
[0007] U.S. Pat. No 5,275,414 issued to Ryan K. Stephens et at
discloses a method for playing team chess has been devised by using
a modified chess board and using conventional chess rules. The game
board has a square matrix of fourteen squares by fourteen squares.
Four sets of conventional chess pieces are used each set containing
one king, one queen, two bishops, two knights, two rooks and eight
pawns. Each set of chess pieces differ in colour, with two sets of
pieces having light colours representing one team and two sets of
Chess pieces having dark colours representing the other team. The
chess pieces move according to the conventional rules of chess.
Each player's king must be checkmated two times by the opposing
players before the player is removed from the game.
[0008] U.S. Pat. No. 5,690,334 issued to George William Duke in
1997 discloses an eight by ten board with two new "falcon" pieces.
While the falcon pieces cannot jump over other pieces, in other
manners tend to exhibit considerable freedom of movement.
[0009] U.S. Pat. No 6,481,716 issued to Edward A. Trice, shows a
variant of chess that provides a rectangular chessboard having 80
contiguous playing squares disposed thereon. A plurality of
conventional chess pieces that include two rooks, two bishops, two
knights, a king, a queen, and eight pawns are provided for each
player. A plurality of non-conventional chess pieces that include a
chancellor, an archbishop, and two additional pawns are provided
for each player.
[0010] U.S. Pat. No 6,416,056 issued to Alan J. Knieriemen
discloses a chess board and game that use the standard pieces of
king, queen, bishop, knight, rook and pawn as the first formation
played on a board made up of triangular spaces. Three board
variations are disclosed, each having a six-sided playing field
divided to define a pattern of contiguous triangular spaces, such
that each space is defined by three flats interconnected at three
points. Each side of the playing field is defined entirely by one
or more of the flats, and the entire playing field within the six
sides is occupied by the spaces.
[0011] U.S. Pat. No 6,702,287 issued to Lee Pendexter, provides a
board having alternating dark and light squares arrayed in a
ten-row by eleven-column configuration. The sixteen pieces of the
orthodox chess are all provided in each colour with the exception
of the king being replaced by a super king and the addition of a
ninth, tenth, and eleventh pawn and fifteen new super pieces.
BRIEF SUMMARY OF THE INVENTION
[0012] The present invention--Quaternity Chess--is connected with
the method for playing of the game of chess for two and more
players. All of the variants of Quaternity Chess are played on a
playing area (chess board) which has 144 playing squares arranged
in a 12 by 12 matrix with four complete sets of traditional chess
pieces, each containing eight pawns, two rooks, two knights, two
bishops, one queen and one king. Each set is to be of a different
colour for example: the first set in white, the second set in red,
the third set in green and the fourth set in black.
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] In order to understand the disclosure and to see how it may
be carried out in practice, embodiments will now be described, by
way of non-limiting example only, with reference to the
accompanying drawings, in which:
[0014] FIG. 1 shows a scheme of a playing board with 144 playing
squares.
[0015] FIG. 2 shows a scheme of the initial position of all pieces
on the playing board.
[0016] FIGS. 3, 3a, and 3b shows schemes for two advanced Central
pawns of different colours of which:
[0017] FIG. 3 shows a position for Committed pawns after the first
moves of REDS e8-f8 and GREENS h5-g8,
[0018] FIG. 3a shows a position for Committed pawns after the first
moves of WHITES e5-e6 and REDS e8-f8; and
[0019] FIG. 3b shows a position after the first moves of WHITES
e6-e6 and REDS e8-f8.
[0020] FIGS. 4, and 4a show schemes for both "non-committed"
advanced pawns of different colours of which:
[0021] FIG. 4 shows a position for non-committed pawns e5 and e8
and the same for pawns h8 and h5; and
[0022] FIG. 4a shows a position for non-committed pawns d4 and d9
and the same for pawns i4 and i9.
[0023] FIG. 5 shows a scheme of the situation when the opposing
pieces are protected by another players pieces--the white pawn e7
defends the green pawn g6 from the red bishop b9.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT OF THE
INVENTION
Method of Playing:
[0024] In the preferred embodiment of the invention--Quaternity
Chess--it is a method for playing a modified game of Chess for four
players. Quaternity Chess uses four complete sets of traditional
Chess pieces and a board of 12 by 12 squares of alternating colours
black and white, it is shown on FIG. 1. The squares are identified
in twelve rows (called ranks and denoted with numbers 1 to 12) and
twelve columns (called files and denoted with letters a to l).
[0025] Each player sets up his pieces in a different corner of the
board, using the formation shown on FIG. 2. Each set of chess
pieces includes eight pawns P, two rocks R, two knights Kn. two
bishops B, a queen Q, and a king K. The chess pieces are placed in
starting arrangement whereby the two rooks of each colour are in
respective positions a4, d1; a9, d12; i12, l9; i1, l4; the two
knights of each colour are in respective positions b4, c4; d10,
d11; j9, k9; i2, i3; the two bishops of each colour are in
respective positions d2, d3; b9, c9; i10, i11; j4, k4; the queen of
each colour is in respective position b2; b11; k11; k2; the king of
each colour is in respective position a1; a12; l12; l1; the two
advanced central pawns of each colour are in respective positions
d4, e5; d9, e8; i9, h8 and i4, h5 and the remaining six pawns of
each colour are in respective positions a5, b5, c5, e3, e2, e1; a8,
b8, c8, e10, e11, e12; h10, h12, j8, k8, l8; h1, h2, h3, k5,
l5.
[0026] The movement of the pieces is identical to those of
traditional Chess, adopted by FIDE (World Chess Federation) with
some slight differences:
[0027] The initial double (two square) pawn move is not
permissible.
[0028] The Castling move is not permissible.
[0029] The two advanced central pawns of each colour, positions on
FIG. 2 d4,e5 (white); d9.e8 (red); i9,h8 (green) and i4, h5 (black)
may, for their first move, take a direction either left or right
(FIGS. 3, 3a, 3b). Thereafter they are said to be "committed" and
must only move in the initially adopted direction. On FIG. 3b the
different possible moves for the white pawns e1, d4, e6, b5 and for
the red pawn f8 are shown.
[0030] Until the advanced pawns are "committed", they may defend or
capture three directions (see FIG. 4, 4a).
[0031] The player with the white pieces usually moves first.
[0032] Each player then takes his turn in a clockwise direction
(white-red-green-black in our example, FIG. 2), or if agreed
between players--counterclockwise (white-black-green-red, FIG.
2).
[0033] Each player may only make one move per turn.
[0034] The game then develops as the opponents develop their pieces
and come into direct or indirect conflict as in traditional
chess.
[0035] The game proceeds until only one player remains alive (that
is his King remains uncheck mated).
[0036] A draw can be offered by a player who has the turn to play
at any time in the game. To be effective, a draw must be agreed by
all the live players, If any one of the live players declines the
draw, then play continues.
[0037] It is not permitted to resign.
[0038] When a player is checkmated, his king is removed from the
board and his remaining pieces become the property of the player
that checkmated him.
[0039] Players have only one move per turn, regardless of how many
sets of pieces they have captured.
[0040] In the case of a combined checkmate involving the pieces of
one or more players, the pieces become the property of the last
player to complete the mate.
Advantages of Invention Quaternity Chess:
[0041] Two, four and more players can be involved:
[0042] With two players each player plays with two opposite sets of
pieces.
[0043] With four players--the preferred embodiment, as described
above.
[0044] With eight players--the players form four teams, two players
in a teat in this example.
[0045] The traditional chess is a silent individual play, which
often puts off people who otherwise might be interested. Quaternity
Chess provides for a possibility of a team play.
[0046] Quaternity Chess contains widely known traditional pieces
and moves of the pieces, so no learning of new moves, new pieces or
complex theoretical ideas is necessary to play.
[0047] The invention, while being complex, is less daunting than
traditional chess because there is no "opening theory" as yet
known. This means that a relative beginner can immediately be
competitive and enjoy the game. Also the team element allows for
beginners to join teams and participate.
[0048] Quaternity Chess contains a strong human psychological
element. This means that very often opposing pieces are protected
by other players' pieces (see FIG. 5). This lends the invention one
of its most important features -the players must try to evaluate
the intention of their opponents not only towards him, as in the
traditional chess, but also towards two other players.
[0049] The strong psychological element of Quaternity Chess places
it outside of the range of computer technologies. Traditional chess
is now dominated by computers. Many nowadays computer programs can
easily defeat most players of traditional chess. The invention,
with its so strong human element cannot be played by computers--or
at most a computer would be a very one dimensional primitive
player.
* * * * *