U.S. patent application number 14/492151 was filed with the patent office on 2015-03-26 for device, system, and method of enhancing user privacy and security within a location-based virtual social networking context.
The applicant listed for this patent is Jin Chul Kim, Dae Yong No, Tailim Song. Invention is credited to Jin Chul Kim, Dae Yong No, Tailim Song.
Application Number | 20150089660 14/492151 |
Document ID | / |
Family ID | 52691806 |
Filed Date | 2015-03-26 |
United States Patent
Application |
20150089660 |
Kind Code |
A1 |
Song; Tailim ; et
al. |
March 26, 2015 |
Device, System, and Method of Enhancing User Privacy and Security
Within a Location-Based Virtual Social Networking Context
Abstract
A first mobile computing device of a first user receives a
request to participate in a location-based virtual social network.
A radio component of the first mobile computing device detects
venues within proximity of the first mobile computing device. Each
venue includes a host of a respective virtual social network. One
of the venues is selected by the user for participation in the
virtual social network. A wireless connection with the virtual
social network is established at the selected venue. Electronic
communications with second users are conducted at the selected
venue. The second users are also participants of the virtual social
network. A departure of the first user from the selected venue is
detected. In response to the detected departure, electronic records
pertaining to the conducted electronic communications with the one
or more second users are erased from the first mobile computing
device.
Inventors: |
Song; Tailim; (Dallas,
TX) ; No; Dae Yong; (Plano, TX) ; Kim; Jin
Chul; (Flower Mound, TX) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Song; Tailim
No; Dae Yong
Kim; Jin Chul |
Dallas
Plano
Flower Mound |
TX
TX
TX |
US
US
US |
|
|
Family ID: |
52691806 |
Appl. No.: |
14/492151 |
Filed: |
September 22, 2014 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
61882616 |
Sep 25, 2013 |
|
|
|
Current U.S.
Class: |
726/26 ;
455/456.3; 705/15 |
Current CPC
Class: |
G06F 2221/2111 20130101;
G06F 3/0481 20130101; G06Q 20/042 20130101; G06Q 20/3274 20130101;
G06Q 20/384 20200501; G06Q 30/0619 20130101; H04L 65/403 20130101;
G06Q 20/40 20130101; H04W 4/021 20130101; A63F 13/323 20140902;
G06F 3/0482 20130101; H04W 4/21 20180201; G06Q 20/045 20130101;
H04L 12/1813 20130101; A63F 13/213 20140902; G06F 21/6236 20130101;
G06Q 20/123 20130101; H04L 51/32 20130101; G06Q 20/12 20130101;
G06Q 20/32 20130101; G06F 3/04842 20130101; G06Q 10/087 20130101;
G06Q 20/321 20200501; G06Q 50/01 20130101; G06Q 20/3224 20130101;
H04W 4/02 20130101; H04W 4/08 20130101; G06Q 30/0267 20130101; G06F
21/6245 20130101; H04L 67/10 20130101; H04W 4/30 20180201; G06F
3/0485 20130101; G06Q 50/12 20130101; A63F 13/71 20140902; G06K
9/00221 20130101 |
Class at
Publication: |
726/26 ;
455/456.3; 705/15 |
International
Class: |
G06F 21/62 20060101
G06F021/62; H04W 4/04 20060101 H04W004/04; G06Q 50/00 20060101
G06Q050/00; G06Q 20/12 20060101 G06Q020/12; G06Q 20/32 20060101
G06Q020/32; G06Q 30/06 20060101 G06Q030/06; H04L 12/18 20060101
H04L012/18; G06Q 50/12 20060101 G06Q050/12 |
Claims
1. A mobile computing device, comprising: a radio component
configured to conduct telecommunications with external devices; a
screen configured to display visual content; a computer memory
storage module configured to store executable computer programming
code; and a computer processor module operatively coupled to the
computer memory storage module, wherein the computer processor
module is configured to execute the computer programming code to
perform the following steps: receiving a request from a first user
of the mobile computing device to participate in a location-based
virtual social network; detecting, at least in part via the radio
component, one or more venues within proximity of the first user,
wherein each venue includes a host of a respective virtual social
network; selecting, in response to input from the first user, one
of the venues in which to participate in the virtual social
network; establishing, at least in part via the radio component, a
wireless connection with the virtual social network at the selected
venue; conducting electronic communications with one or more second
users at the selected venue who are also participants of the
virtual social network via their respective mobile computing
devices; thereafter detecting a departure of the first user from
the selected venue; and erasing from the first mobile computing
device, in response to the detected departure, electronic records
pertaining to the conducted electronic communications with the one
or more second users.
2. The mobile computing device of claim 1, wherein the conducting
of the electronic communications comprises one or more of the
following: making a digital profile of the first user available for
viewing on respective mobile computing devices of the one or more
second users; sending chat requests to the one or more second
users; receiving chat requests from the one or more second users;
electronically chatting with the one or more second users; sending,
to the one or more second users, a digital code that is redeemable
for a drink at the selected venue; receiving, from the one or more
second users, a digital code that is redeemable for a drink at the
selected venue; sending a virtual gift to the one or more second
users; and receiving a virtual gift from the one or more second
users.
3. The mobile computing device of claim 2, wherein the conducting
of the electronic communications further comprises: blacklisting a
selected one of the second users in response to a request from the
first user; and thereafter making the digital profile of the first
user unavailable for viewing on the mobile computing device of the
blacklisted second user.
4. The mobile computing device of claim 3, wherein the making of
the digital profile of the first user unavailable for viewing
comprises causing the digital profile of the first user to
disappear from the mobile computing device of the blacklisted
second user.
5. The mobile computing device of claim 2, wherein the conducting
of the electronic communications further comprises: reporting a
selected one of the second users to the host of the virtual social
network for harassment.
6. The mobile computing device of claim 5, wherein the reporting
comprises electronically sending, to the host, at least a portion
of a chat transcript between the first user and the reported second
user.
7. The mobile computing device of claim 1, further comprising, in
response to the detected departure: causing the mobile computing
devices of the one or more second users to erase electronic records
pertaining to the conducted electronic communications with the
first user.
8. The mobile computing device of claim 1, further comprising:
determining that the first mobile computing device has maintained
the wireless connection with the virtual social network at the
selected venue for a period of time exceeding a predefined
threshold; and erasing from the first mobile computing device, in
response to the determining, electronic records pertaining to the
conducted electronic communications with the one or more second
users.
9. A method, comprising: receiving, via a first mobile computing
device of a first user, a request from the first user to
participate in a location-based virtual social network; detecting,
at least in part via a radio component of the first mobile
computing device, one or more venues within proximity of the first
mobile computing device, wherein each venue includes a host of a
respective virtual social network; selecting, in response to input
from the first user, one of the venues in which to participate in
the virtual social network; establishing, at least in part via the
radio component of the first mobile computing device, a wireless
connection with the virtual social network at the selected venue;
conducting electronic communications with one or more second users
at the selected venue who are also participants of the virtual
social network via their respective mobile computing devices;
thereafter detecting a departure of the first user from the
selected venue; and erasing from the first mobile computing device,
in response to the detected departure, electronic records
pertaining to the conducted electronic communications with the one
or more second users.
10. The method of claim 9, wherein the conducting of the electronic
communications comprises one or more of the following: making a
digital profile of the first user available for viewing on
respective mobile computing devices of the one or more second
users; sending chat requests to the one or more second users;
receiving chat requests from the one or more second users;
electronically chatting with the one or more second users; sending,
to the one or more second users, a digital code that is redeemable
for a drink at the selected venue; receiving, from the one or more
second users, a digital code that is redeemable for a drink at the
selected venue; sending a virtual gift to the one or more second
users; and receiving a virtual gift from the one or more second
users.
11. The method of claim 10, wherein the conducting of the
electronic communications further comprises: blacklisting a
selected one of the second users in response to a request from the
first user; and thereafter making the digital profile of the first
user unavailable for viewing on the mobile computing device of the
blacklisted second user.
12. The method of claim 11, wherein the making of the digital
profile of the first user unavailable for viewing comprises causing
the digital profile of the first user to disappear from the mobile
computing device of the blacklisted second user.
13. The method of claim 10, wherein the conducting of the
electronic communications further comprises: reporting a selected
one of the second users to the host of the virtual social network
for harassment.
14. The method of claim 13, wherein the reporting comprises
electronically sending, to the host, at least a portion of a chat
transcript between the first user and the reported second user.
15. The method of claim 10, further comprising, in response to the
detected departure: causing the mobile computing devices of the one
or more second users to erase electronic records pertaining to the
conducted electronic communications with the first user.
16. The method of claim 10, further comprising: determining that
the first mobile computing device has maintained the wireless
connection with the virtual social network at the selected venue
for a period of time exceeding a predefined threshold; and erasing
from the first mobile computing device, in response to the
determining, electronic records pertaining to the conducted
electronic communications with the one or more second users.
17. A method, comprising: receiving, via a first mobile computing
device of a first user, a request from the first user to
participate in a location-based virtual social network; detecting,
at least in part via a radio component of the first mobile
computing device, one or more venues within proximity of the first
mobile computing device, wherein each venue includes a host of a
respective virtual social network; selecting, in response to input
from the first user, one of the venues in which to participate in
the virtual social network; wirelessly connecting, at least in part
via the radio component of the first mobile computing device, with
the virtual social network at the selected venue; conducting
electronic communications with a plurality of second users at the
selected venue who are also participants of the virtual social
network via their respective mobile computing devices, wherein the
electronic communication comprises: making a digital profile of the
first user available for viewing on respective mobile computing
devices of the second users; placing one of the second users in a
blacklist in response to a request from the first user; and
thereafter causing the digital profile of the first user to be
unviewable on the mobile computing device of the second user in the
blacklist; thereafter detecting one of the following: a departure
of the first user from the selected venue, or an excessive period
of time in which the first mobile computing device has maintained
the wireless connection with the virtual social network at the
selected venue; and erasing from the first mobile computing device,
in response to the detecting, electronic records pertaining to the
conducted electronic communications with the one or more second
users.
18. The method of claim 17, wherein the conducting of the
electronic communications further comprises one or more of the
following: sending chat requests to the one or more second users;
receiving chat requests from the one or more second users;
electronically chatting with the one or more second users; sending,
to the one or more second users, a digital code that is redeemable
for a drink at the selected venue; receiving, from the one or more
second users, a digital code that is redeemable for a drink at the
selected venue; sending a virtual gift to the one or more second
users; and receiving a virtual gift from the one or more second
users.
19. The method of claim 17, wherein the causing of the digital
profile of the first user to be unviewable comprises causing the
digital profile of the first user to disappear from the mobile
computing device of the second user in the blacklist.
20. The method of claim 17, wherein the conducting of the
electronic communications further comprises: reporting a selected
one of the second users to the host of the virtual social network
for harassment, wherein the reporting comprises electronically
sending, to the host, at least a portion of a chat transcript
between the first user and the reported second user.
Description
PRIORITY DATA
[0001] The present application is a utility patent application of
provisional U.S. patent application No. 61/882,616, filed on Sep.
25, 2013, entitled "Mobile Social Electronic Commerce Application",
the content of which is hereby incorporated by reference in its
entirety.
BACKGROUND
[0002] 1. Technical Field
[0003] The present disclosure generally relates to using mobile
computing devices to engage in social networking.
[0004] 2. Related Art
[0005] In recent years, the rapid advances in computer technology
and broadband telecommunications have enhanced the popularity of
mobile computing devices such as smartphones and tablet computers.
Among other things, these mobile computing devices can be used to
browse the web, play games, music, or videos, take pictures,
send/receive emails, etc. However, the capabilities of these mobile
computing devices have not been fully explored within a social
networking context. For example, users with these mobile computing
devices have not been fully able to take advantage of the abilities
of the mobile electronic devices' to conduct telecommunications
display visual objects, and make payments, within the social
networking context.
[0006] Therefore, while existing mobile computing devices have been
generally adequate for their intended purposes, they have not been
entirely satisfactory in every aspect.
SUMMARY
[0007] One aspect of the present disclosure is directed to a mobile
electronic device. The mobile electronic device includes: a screen
configured to display visual content; a computer memory storage
module configured to store executable computer programming code;
and a computer processor module operatively coupled to the computer
memory storage module, wherein the computer processor module is
configured to execute the computer programming code to perform the
following steps: receiving a request from a user to participate in
an electronic social network; prompting, in response to the
receiving of the request, a user to upload a digital picture that
is representative of the user; receiving an uploaded digital
picture in response to the prompting; scanning the uploaded digital
picture of the user for human faces; prompting the user to upload a
different digital picture that is representative of the user if the
scanning indicates that the uploaded digital picture contains no
human faces; and prompting the user to identify the human face
belonging to the user if the scanning indicates that the uploaded
digital picture contains a plurality of human faces.
[0008] Another aspect of the present disclosure is directed to a
method. The method includes: receiving a request from a user to
participate in an electronic social network; prompting, in response
to the receiving of the request, a user to upload a digital picture
that is representative of the user; receiving an uploaded digital
picture in response to the prompting; scanning the uploaded digital
picture of the user for human faces; prompting the user to upload a
different digital picture that is representative of the user if the
scanning indicates that the uploaded digital picture contains no
human faces; and prompting the user to identify the human face
belonging to the user if the scanning indicates that the uploaded
digital picture contains a plurality of human faces.
[0009] Another aspect of the present disclosure is directed to a
method. The method includes: receiving a request from a user to
participate in an electronic social network, wherein the request is
received from a mobile computing device of the user; prompting, via
the mobile computing device and in response to receiving of the
request, a user to upload a digital profile picture; receiving an
uploaded digital profile picture in response to the prompting,
wherein the receiving of the uploaded digital profile picture
comprises one of: receiving a user selection from an existing
digital picture album of the user or taking a digital picture of
the user via a camera module of the mobile computing device;
electronically examining the uploaded digital profile picture;
determining, based on the electronically examining, whether one or
more human faces are present in the digital profile picture;
prompting the user to upload a different digital profile picture if
it has been determined that the uploaded digital profile picture
contains no human faces; and prompting the user to identify the
human face belonging to the user if it has been determined that the
uploaded digital picture contains multiple human faces.
[0010] Another aspect of the present disclosure is directed to a
mobile electronic device. The mobile electronic device includes: a
screen configured to display visual content; a computer memory
storage module configured to store executable computer programming
code; and a computer processor module operatively coupled to the
computer memory storage module, wherein the computer processor
module is configured to execute the computer programming code to
perform the following steps: performing a digital check-in to a
venue that is within a predefined proximity of the mobile computing
device, wherein a plurality of users have already digitally checked
into the venue via their respective mobile computing devices;
displaying, on the screen of the mobile computing device,
respective digital profiles of a first subset of the users;
designating, in response to input from an operator of the mobile
computing device, one or more users who are within the first subset
of the users as favorite users; and displaying, on the screen of
the mobile computing device, respective digital profiles of a
second subset of the users, wherein the second subset of the users
includes the designated favorite user and users who are not within
the first subset.
[0011] Another aspect of the present disclosure is directed to a
method. The method includes: performing, via a mobile computing
device of a first user, a digital check-in to a venue that is
within a predefined proximity of the first user, wherein a
plurality of other users have already digitally checked into the
venue; displaying, on a screen of the mobile computing device of
the first user, respective digital profiles of a first subset of
the other users; designating, in response to input from the first
user, one or more second users who are within the first subset of
the other users as favorite users; and displaying, on the screen of
the mobile computing device of the first user, respective digital
profiles of a second subset of the other users, wherein the second
subset of the other users include the designated favorite user and
users who are not within the first subset.
[0012] Another aspect of the present disclosure is directed to a
method. The method includes: establishing, at least in part via a
radio component of a mobile computing device of a first user, a
wireless link with a venue that is within a predefined proximity of
the first user, wherein the venue has a plurality of wireless links
established with a plurality of second users; obtaining, from the
first user, a preferred gender for the second users for viewing on
the screen of the mobile computing device; displaying, on a screen
of the mobile computing device of the first user, respective
digital pictures of a first group of the second users belonging to
the preferred gender; selecting one or more favorite users from the
second users in response to input from the first user; displaying a
symbol on, or adjacent to, the digital picture of each of the one
or more favorite users; displaying, on the screen of the mobile
computing device of the first user, respective digital pictures of
the one or more favorite users and a second group of the second
users belonging to the preferred gender, wherein none of the second
users in the second group belong to the first group; and
displaying, on the screen of the mobile computing device of the
first user, the digital pictures of only the one or more favorite
users.
[0013] Another aspect of the present disclosure is directed to a
mobile electronic device. The mobile electronic device includes: a
screen configured to display visual content; a computer memory
storage module configured to store executable computer programming
code; and a computer processor module operatively coupled to the
computer memory storage module, wherein the computer processor
module is configured to execute the computer programming code to
perform the following steps: performing a digital check-in to a
venue that is within a physical proximity of a first user of the
mobile computing device; accessing, after the digital check-in, a
digital menu that contains a list of drinks available at the venue;
displaying the digital menu to the first user via the screen;
designating, in response to selection from the first user, one or
more drinks from the digital menu as preferred drinks of the first
user; and electronically communicating the first user's preference
of the one or more drinks to another electronic device.
[0014] Another aspect of the present disclosure is directed to a
method. The method includes: performing, via a mobile computing
device of a first user, a digital check-in to a venue that is
within a physical proximity of the first user; accessing, after the
digital check-in, a digital menu that contains a list of drinks
available at the venue; displaying the digital menu to the first
user via a screen of the mobile computing device; designating, in
response to selection from the first user, one or more drinks from
the digital menu as preferred drinks of the first user; and
electronically communicating the first user's preference of the one
or more drinks to another electronic device.
[0015] Another aspect of the present disclosure is directed to a
method. The method includes: detecting, from a first mobile
computing device of a first user, a digital check-in to a venue
that is within proximity of the first user, wherein the venue
offers a digital menu that includes a list of available drinks;
receiving, from the first mobile computing device, one or more
preferred drinks from the first user, the one or more preferred
drinks being a subset of the list of available drinks;
electronically associating the one or more preferred drinks with
the first user; detecting, from a second mobile computing device of
a second user, a request from the second user to electronically
communicate with the first user; and causing, in response to the
request, the one or more preferred drinks to be displayed with
graphical emphasis on a screen of the second mobile computing
device.
[0016] Another aspect of the present disclosure is directed to a
mobile electronic device. The mobile electronic device includes: a
radio component configured to conduct telecommunications with
external devices; a screen configured to display visual content; a
computer memory storage module configured to store executable
computer programming code; and a computer processor module
operatively coupled to the computer memory storage module, wherein
the computer processor module is configured to execute the computer
programming code to perform the following steps: receiving a
request from a first user of the mobile computing device to
participate in a location-based virtual social network; detecting,
at least in part via the radio component, one or more venues within
proximity of the first user, wherein each venue includes a host of
a respective virtual social network; selecting, in response to
input from the first user, one of the venues in which to
participate in the virtual social network; establishing, at least
in part via the radio component, a wireless connection with the
virtual social network at the selected venue; conducting electronic
communications with one or more second users at the selected venue
who are also participants of the virtual social network via their
respective mobile computing devices; thereafter detecting a
departure of the first user from the selected venue; and erasing
from the first mobile computing device, in response to the detected
departure, electronic records pertaining to the conducted
electronic communications with the one or more second users.
[0017] Another aspect of the present disclosure is directed to a
method. The method includes: receiving, via a first mobile
computing device of a first user, a request from the first user to
participate in a location-based virtual social network; detecting,
at least in part via a radio component of the first mobile
computing device, one or more venues within proximity of the first
mobile computing device, wherein each venue includes a host of a
respective virtual social network; selecting, in response to input
from the first user, one of the venues in which to participate in
the virtual social network; establishing, at least in part via the
radio component of the first mobile computing device, a wireless
connection with the virtual social network at the selected venue;
conducting electronic communications with one or more second users
at the selected venue who are also participants of the virtual
social network via their respective mobile computing devices;
thereafter detecting a departure of the first user from the
selected venue; and erasing from the first mobile computing device,
in response to the detected departure, electronic records
pertaining to the conducted electronic communications with the one
or more second users.
[0018] Another aspect of the present disclosure is directed to a
method. The method includes: receiving, via a first mobile
computing device of a first user, a request from the first user to
participate in a location-based virtual social network; detecting,
at least in part via a radio component of the first mobile
computing device, one or more venues within proximity of the first
mobile computing device, wherein each venue includes a host of a
respective virtual social network; selecting, in response to input
from the first user, one of the venues in which to participate in
the virtual social network; wirelessly connecting, at least in part
via the radio component of the first mobile computing device, with
the virtual social network at the selected venue; conducting
electronic communications with a plurality of second users at the
selected venue who are also participants of the virtual social
network via their respective mobile computing devices, wherein the
electronic communication comprises: making a digital profile of the
first user available for viewing on respective mobile computing
devices of the second users; placing one of the second users in a
blacklist in response to a request from the first user; and
thereafter causing the digital profile of the first user to be
unviewable on the mobile computing device of the second user in the
blacklist; thereafter detecting one of the following: a departure
of the first user from the selected venue, or an excessive period
of time in which the first mobile computing device has maintained
the wireless connection with the virtual social network at the
selected venue; and erasing from the first mobile computing device,
in response to the detecting, electronic records pertaining to the
conducted electronic communications with the one or more second
users.
BRIEF DESCRIPTION OF THE DRAWINGS
[0019] FIGS. 1-44 are diagrammatic views of one or more example
mobile computing devices at various stages of participation with an
electronic virtual social network according to various aspects of
the present disclosure.
[0020] FIGS. 45-49 are flowcharts illustrating various example
methods for using the mobile computing device to facilitate a
user's participation on the electronic virtual social network
according to various aspects of the present disclosure.
[0021] FIG. 50 is a simplified block diagram of an example mobile
computing device for performing one or more of the processes of
FIGS. 1-49 according to various aspects of the present
disclosure.
[0022] FIG. 51 is a simplified block diagram of an example system
for performing one or more of the processes of FIGS. 1-49 according
to various aspects of the present disclosure.
DETAILED DESCRIPTION
[0023] It is to be understood that the following disclosure
provides many different embodiments, or examples, for implementing
different features of the present disclosure. Specific examples of
components and arrangements are described below to simplify the
present disclosure. These are, of course, merely examples and are
not intended to be limiting. Various features may be arbitrarily
drawn in different scales for simplicity and clarity. In addition,
the present disclosure may repeat reference numerals and/or letters
in the various examples. This repetition is for the purpose of
simplicity and clarity and does not in itself dictate a
relationship between the various embodiments and/or configurations
discussed
[0024] As used herein, the term "about" refers to a +/-5% variation
from the nominal value. As used herein, the term "and/or" includes
any and all combinations of one or more of the associated listed
items. As used herein, the singular forms "a", "an", and "the" are
intended to include the plurality forms as well, unless the context
clearly and specifically indicates otherwise. In addition, unless
defined otherwise, all technical and scientific terms used herein
have the same meaning as commonly understood by one of ordinary
skill in the art to which this disclosure belongs.
[0025] In recent years, the rapid advances in computer technology
and broadband telecommunications have led the growing popularity of
mobile computing devices such as tablet computers and mobile
telephones. A user of these mobile computing devices can perform a
plurality of tasks on these mobile computing devices, for example
tasks that previously required a conventional desktop or laptop
computer. Among other things, a user can play movies/videos, browse
the web, play games, view photographs, listen to digital music,
read e-books, receive navigational instructions, send and receive
emails, conduct audio or video telephone calls, perform word
processing/spreadsheet calculation/presentation management tasks,
or take advantage of additional functionalities offered by
applications (apps) that can be downloaded from online app
stores.
[0026] However, the capabilities of these mobile computing devices
have not been fully explored within a social networking context.
For example, users with these mobile computing devices have not
been fully able to take advantage of the abilities of the mobile
electronic devices' to conduct telecommunications display visual
objects, and make payments, within the social networking
context.
[0027] To overcome the problems discussed above, the present
disclosure is directed to a mobile computing device with custom
software implemented thereon to facilitate social networking
electronically, as discussed in greater detail below.
[0028] Referring to FIG. 1, a simplified diagrammatic view of a
mobile computing device 100 is illustrated. In some embodiments,
the mobile computing device 100 may be a smartphone (for example,
APPLE's.RTM. IPHONE.RTM., an ANDROID.RTM. phone, a WINDOWS.RTM.
phone, or a BLACKBERRY.RTM.), a tablet computer (for example,
APPLE's.RTM. IPAD.RTM., an ANDROID.RTM. tablet, a WINDOWS.RTM.
powered tablet, or a BLACKBERRY.RTM. tablet), or a laptop-tablet
hybrid.
[0029] In some embodiments, the mobile computing device 100 may
include a screen 110 for displaying visual information. The screen
110 may be touch-sensitive. A user may interactively engage with
objects shown on the screen 110 by touching the objects with a
finger, a stylus, or by hovering over the object. In some
embodiments, the user may engage with the objects shown on the
screen 110 even while wearing gloves or other clothing.
[0030] Visual content may be displayed on the screen 110 once the
screen 110 is activated. The visual content may include a plurality
of icons, for examples icons 120 that are arranged into rows and
columns. Each of these icons 120 may represent an application (app)
that can be executed to perform a particular function. These apps
120 may be electronically downloaded from an apps store, as such
APPLE's.RTM. APP STORE.RTM. or GOOGLE's.RTM. GOOGLE PLAY.RTM.,
etc.
[0031] One of these apps 120A is the app that includes the custom
software that can be executed to facilitate social networking
electronically. An example name for the app 120A is "icebreaker,"
which signifies the app 120A's ability to help the user of the
mobile computing device 100 meet or "break the ice" with other
users. The user of the mobile computing device 100 may click on the
app 120A to launch it. For purposes of the present disclosure, the
application 120A may be interchangeably referred to as an
electronic (or virtual) social networking game/application or as
the icebreaker game/application.
[0032] Referring now to FIG. 2, the screen 110 shows the visual
content that is displayed to the user when the app 120A is
launched. An example logo 130 (e.g., I/B) may be displayed along
with text instructions "Would you like to play the Icebreaker
game?" The user may click a "yes" button to continue playing the
game, or a "no" button to exit the game and return to the previous
screen.
[0033] Referring now to FIG. 3, if the user clicked "yes" (on the
previous screen) to continue playing the game, existing users will
be prompted to enter a username and a password, and first time
users will be prompted to register before proceeding further.
[0034] FIG. 4 illustrates an example registration screen (also
referred to as a profile screen) for a first time user according to
one embodiment. As an example, the user herein is a male. He
selects a username "AverageJoe" and an appropriate password. He
also indicates that he is a "man" seeking a "woman." Optionally,
the user may also be allowed to specify one or more of his favorite
drinks (such as Scotch and beer) or to say anything else about
himself that he would like other users to know. The user may also
be allowed to upload one or more pictures of himself by clicking on
a link.
[0035] FIG. 5 illustrates an example registration screen according
to another embodiment. The embodiments shown in FIGS. 4 and 5 are
similar, except that the user may also be able to specify a
"handle." The handle may be different from the username and may be
changed dynamically each time the user plays the game (or even
during the game). The handle is what the user will be known as to
the other participants of the icebreaker game. Thus, allowing the
user to specify a handle that is different from the user name and
that can be dynamically changed offers the user more privacy and
security. For example, a changeable handle reduces the likelihood
of the user being stalked by other users.
[0036] FIG. 6 shows an example picture upload screen in response to
the user clicking on the link to upload a picture. The user can
select a picture from an existing photo gallery on his mobile
computing device 100, or he can take a picture of him using the
mobile computing device, which is equipped with a digital camera.
The user may be able to crop a digital picture, or add special
effects to it, such as turning a color picture into a black and
white picture, etc.
[0037] Referring now to FIG. 7, regardless of how the selection is
made (i.e., from an existing photo album or from a digital camera),
the user selects a digital picture representative of himself to
upload. The user will be reminded that this is the digital picture
that will appear as his profile picture when the game is
played.
[0038] Requiring users to upload one or more digital pictures to
represent the user is not uncommon in the electronic social
networking context. However, one problem for existing social
networking applications is that they do not actively monitor or
regulate the digital pictures uploaded by its participant users. As
a result, some users may choose to upload an inanimate object (such
as a building, a mountain, a lake, a car, etc.) to represent
themselves.
[0039] An example of this is illustrated in FIG. 8, where the user
has uploaded a building as his profile picture. Having an inanimate
object as one's profile picture may be acceptable in some social
network contexts, but within the context of the social networking
context described in the present application, it is important for
the user's digital profile picture be an accurate representation of
himself/herself. Using an inanimate object such as a building or a
landmark as a user's profile picture within the context of the
present application will cause confusion and likely dissatisfaction
for other users in the electronic social network.
[0040] To remedy this issue, the mobile computing device 100 will
perform an electronic scan or examination of the digital picture
uploaded by the user to detect whether or not the uploaded digital
picture contains a human face. In some embodiments, the detection
of a human face is performed by scanning the digital picture for
objects that resemble human eyes, for example a pair of closely
located objects that represent a pair of human eyes. Of course, the
electronic scan may also employ other algorithms to detect a human
face, for example algorithms that look for other human facial
features such as nose, mouth, ears, or hair. If the results of the
scan indicate that no human face is present in the uploaded digital
picture, the user will be notified that he/she has uploaded a
picture with no people in it, and he/she will be prompted to upload
a different picture.
[0041] In some embodiments, the user may be given the option of
identifying his/her face in the digital picture in case the face
detection scan incorrectly determines that no human face is
present, when a human face is in fact present. For example,
referring to FIG. 9, the user AverageJoe has uploaded a picture
with his face in it, but the electronic scan has incorrectly
determined that the uploaded picture does not contain a human face.
Thus, the user may use his finger or a stylus to touch or pinpoint
a region of the digital picture where he is located. This region
will be marked and remembered. When the profile picture is
eventually displayed on other mobile computing devices (belonging
to other users participating in the electronic social network), the
user AverageJoe's handle will be displayed alongside it. By doing
so, other users will have a clear idea of who the user AverageJoe
is and what he looks like, which will help other users decide on
whether or not to (or how to) engage with the user AverageJoe
within the context of the electronic social networking game.
[0042] FIG. 10 illustrates another similar example problem that
occurs frequently in existing electronic social networking
contexts, where a user uploads a profile picture that contains
multiple people. As a result, other participants of the electronic
social network may get confused as to which person the user
actually is. This may prevent other participants from proactively
engaging with the user, and even when they do, they may engage the
user under false assumptions (i.e., they may think that the user is
someone else in the uploaded digital profile picture).
[0043] To address this problem, the mobile computing device 100
will perform an electronic scan or examination of the digital
picture uploaded by the user to detect how many human faces the
uploaded digital picture actually contains. Again, the detection of
the human face may be accomplished by electronically scanning the
digital picture for objects that resemble human eyes, or other
easily recognized facial features on a human face. If the results
of the scan indicate that the uploaded digital profile picture
contains multiple people, for example three people as shown in the
embodiment of FIG. 10, the user will be prompted to either identify
himself or upload a different picture. Once again, the user may
identify himself by touching (e.g., via a finger or a stylus) the
region of the uploaded digital picture where the user is located.
This region will be marked accordingly, and the user's handle will
be displayed on or adjacent to this region when the digital profile
picture of the user is eventually displayed to other participants
of the electronic social network. Once again, this will help other
users understand who the user AverageJoe is and what he looks like,
thereby making it easier for these other participants to decide
whether or not to (or how to) engage with the user AverageJoe
within the context of the electronic social networking game.
[0044] In some embodiments, the user will not be allowed to proceed
further with the icebreaker game until he/she has supplied a
digital profile picture that contains one and only one human face,
presumably the face of the user himself/herself.
[0045] Referring now to FIG. 11, once the user has supplied a
satisfactory digital profile picture, he/she is allowed to proceed
as a participant on the virtual social network (i.e., icebreaker
herein). A tutorial may be optionally displayed to help the user
understand how the virtual social network operates.
[0046] Referring now to FIG. 12, after the user agrees to
participate on the virtual social network, the mobile computing
device 100 may conduct an electronic search for venues within range
of the mobile computing device 100 (and thus within range of the
user). For example, the mobile computing device 100 may be equipped
with a radio component that contains one or more transceivers, such
as a Wi-Fi transceiver. Thus, in some embodiments, the search may
be performed at least in part via the Wi-Fi transceiver, which is
used by the mobile computing device 100 to search for Wi-Fi
networks within range. Alternatively, the search may be done via a
global positioning system (GPS) device implemented on the mobile
computing device. The GPS device can triangulate the geographical
position/location of the mobile computing device 100. The mobile
computing device 100 may also have access to electronic map data
such as Google Maps or Apple Maps. Based on the triangulated
position of the mobile computing device 100, and based on the
electronic map data that includes which businesses are nearby the
triangulated position of the mobile computing device 100, the
mobile computing device 100 can display one or more of the venues
that are nearby.
[0047] In the context of the present disclosure, each of the venues
is a bar, a club, a restaurant, or another suitable place of
providing entertainment and/or serving food/drinks for its patrons.
In some embodiments, all venues fitting in the above description
may be displayed on the screen 110 as a result of the search by the
mobile computing device. In some other embodiments, only the venues
that are actually participating in the virtual social network (as a
host thereof) will be displayed as a result of the search by the
mobile computing device 100. For example, if and when a venue is
ready to participate in the virtual social network as a host, it
may send an electronic message to a remote server that, among other
things, keeps track of which venues are hosts of the virtual social
network. The mobile computing device 100 is also
telecommunicatively coupled to the remote server. When the mobile
computing device 100 performs the search, the remote server may
then help the user of the mobile computing device 100 narrow down
which venues are actually venues of interest (i.e., venues that are
actually participating in the virtual social network). Otherwise,
the user may become overwhelmed by a large list of venues returned
by the search, where many (if not most) of them are not actual
participants of the virtual social network and is therefore of no
interest to the user.
[0048] In any case, the list of venues discovered as a result of
the electronic search by the mobile computing device may be shown
on the screen in a map 150, or in a text box 160, or both. The map
150 may display a location 170 of the user relative to the
locations of the participating venues. This helps the user orient
himself/herself and understand how far he/she may be from any
particular venue. The text box 160 includes details regarding the
name of each venue. In some embodiments, the text box 160 also
displays, next to the name of each venue, the number of
participants of the virtual social network at each venue (i.e., the
number of "icebreaker" users herein). The number of participants of
the virtual social network at each venue may be supplied by each
venue to the mobile computing device 100 directly in response to
the search request issued by the mobile computing device 100.
Alternatively, each venue may supply this information to the remote
server discussed above. The remote server may then electronically
send the information (regarding number of participants at each
venue) to the mobile computing device 100.
[0049] Knowing the number of participants at each venue may be
helpful for the user. In more detail, in a social networking
context, the user experience is typically enhanced as the number of
participants on the social network increases, at least up to a
certain point. At the minimum, there needs to be a critical mass of
participants for the social network to be enjoyable. As such, if a
venue herein only has 4 or 5 participants, the user may not wish to
go to that venue, because a social network having only 4 or 5 users
may not be sufficient to provide a satisfactory user experience.
Thus, by listing the number of participants of the virtual social
network alongside each venue, the user may get a snapshot of the
venues around him/her and determine which venue is likely to be a
"hotspot" for the virtual social network. The user may then base
his/her decision on which venue to visit accordingly.
[0050] Once the user has decided on the venue to visit, he/she may
digitally "check-in" to the venue. In some embodiments, a digital
check-in at the venue means that the user (via the mobile computing
device 100) has agreed to log on to, or establish a wireless link
or telecommunications connection with the virtual social network at
the venue. In some embodiments, the wireless link may be
established between the mobile computing device 100 and a computer
(i.e., a desktop or a laptop computer) or a portable handheld
electronic device (e.g., a smartphone or a tablet computer) of the
venue. In other embodiments, the wireless link may be established
between the mobile computing device 100 and a network router at the
venue. For example, the mobile computing device 100 may simply log
on to the Wi-Fi network provided by the venue by digitally checking
into the venue. In the embodiment shown, the venue that is selected
for the digital check-in is highlighted.
[0051] Referring now to FIG. 13, once the user has digitally
checked into a venue (e.g., "Gingerman" in this embodiment, which
is a bar), he may be optionally prompted to view a digital menu of
items offered at the venue. Since the venue herein is a bar, the
digital menu is a drink menu. The user may decline and go straight
to the virtual social network game, or he/she may decide to view
the digital menu.
[0052] Referring now to FIG. 14, if the user decides to take a look
at the digital menu, he/she will be presented with a list of items
(e.g., drinks) offered by the venue. In some embodiments, the
entire list of available items may be shown in the form of a
scrollable list. In other embodiments, only a subset of the
available items may be shown, for example the top 10 or 20 most
popular items at the venue. The user may specify which items are
his favorite or preferred. In this example, the user chooses Jack
and Coke as his favorite drink.
[0053] After the user selects his/her favorite or preferred drink
(or if he/she never saw the digital menu and instead elected to
proceed to the virtual social network game right away in the first
place), the user may be presented with a list of digital profiles
of a subset of the participants of the virtual social network at
the venue. The subset of the participants is determined by the user
selection of which gender of participants he/she is interested in
interacting with at the user profile setup screen (FIG. 4 or 5).
For example, in this example, the user AverageJoe is a man seeking
a woman, so only digital profiles of women participants may be
displayed on the screen 110 of the mobile computing device 100 of
the user AverageJoe.
[0054] In the embodiment shown in FIG. 15, the digital profiles of
the women participants are displayed as a scrollable grid on the
screen 110 of the mobile computing device 100. Again, these women
are all physically located at (or at least near) the venue that is
hosting the virtual social network (the venue being Gingerman in
this example). These women have previously digitally checked into
the venue using a process similar to the user AverageJoe's digital
check-in process discussed above. Again, by checking in to the
venue, each participant agrees to have their digital profiles
discoverable or viewable by other participants of the virtual
social network at the venue.
[0055] Using the grid shown in FIG. 15, the user herein may
determine which one of the other participants (females for the user
AverageJoe) he would like to interact with. A click or tap on the
digital profile of any of the other participants will trigger the
display of a more detailed profile of such participant, as shown in
FIG. 16. For example, as shown in FIG. 16, the detailed profile of
a participant may include the participant's favorite or preferred
drinks, food items, what she does for a living, her likes and
dislikes, etc. In addition, the detailed profile of the participant
also allows the user (e.g., user AverageJoe) to send her a chat
request, buy her a drink, or send her virtual or physical gifts,
designate her as a favorite participant, or blacklist her, as
discussed in more detail below.
[0056] Meanwhile, a long press of on the digital profile of the
participant shown in FIG. 15 (or in FIG. 16) may trigger the
display of a menu 200 containing a plurality of options, such as
"Invite to chat", "Send a drink", "Send a gift", "Add to favorite",
and "Blacklist." These options are also available in the detailed
profile of a participant, for example as shown in FIG. 16.
Generally, an invitation for a chat means that the user sending the
chat would like to electronically chat with the recipient of the
chat request.
[0057] An offer to buy a drink means that the user would like to
buy a drink for the recipient, where the drink is in the form of a
digital voucher/coupon (such as a QR code or a barcode discussed
below).
[0058] An offer to send a gift means that the user would like to
send a virtual or a physical gift to the recipient. The virtual
gifts may be animations or pictures, or digital currency such as
virtual coins, or store credit such as ITUNEs credit. The physical
gift may be a coupon for a physical merchandise item.
[0059] Adding a participant as a favorite participant means that
the favorited participant is someone whom the user is interested in
and may desire further interaction therewith. In some embodiments,
if the user decides to add another participant (participant with
the handle "Flirt" in the embodiment shown herein) as a favorite, a
symbol such as a heart may be displayed on or adjacent to the
digital profile picture of the favorited participant.
[0060] Blacklisting a participant means that the user is
uninterested in the participant and does not wish to be contacted
by, or even seen by the blacklisted participant. In some
embodiments, once a user has blacklisted a participant, the user's
digital profile will no longer be accessible by the mobile
computing device of the blacklisted participant. For example, the
user's digital profile may disappear from the list of available
participants on the mobile computing device of the blacklisted
participant. The blacklisted participant may not be aware that
he/she has been blacklisted, and he/she may or may not even know
that the user who has blacklisted him/her is in the same venue
participating in the same virtual social network.
[0061] It is understood that alternative mechanisms may be employed
to trigger the display of a detailed participant profile, or to
trigger the display of the menu 200 containing options. For
example, the single click and long press may be reversed (i.e.,
single click will trigger the display of the menu 200 containing a
plurality of options, whereas a long press will trigger the display
of a detailed participant profile), or a double click may be used
to replace or supplement the functionalities of the single click or
long press.
[0062] Referring now to FIG. 17, a new picture grid is displayed on
the screen 110 of the mobile computing device 100 in response to
user engagement. For example, the user may "swipe" up or down on
the screen 110 to bring up a new grid of digital profiles of women
participants. Alternatively, the user may "swipe" left or right on
the screen 110 to bring up the new grid of digital profiles of
women participants. In addition to, or instead of "swiping"
up/down/left/right, the user may also click and drag on a portion
of the screen toward a given direction in order to get new digital
profile pictures displayed.
[0063] FIGS. 15-17 illustrate an example embodiment in which a user
may browse through the digital profiles of the other participants
of the virtual social network at the venue. FIGS. 18-19 illustrate
an alternative embodiment of visually providing a list of
participants of the virtual social network that can be browsed
through. In more detail, the embodiment shown in FIGS. 18-19 is
similar to the embodiment discussed above with reference to FIGS.
15-17 but with an added functionality.
[0064] Referring to FIG. 18, supposed the user AverageJoe has
designated the participant with the handle "Flirt" as a favorite
participant. A symbol such as a heart may be displayed on the
digital profile of Flirt's profile picture. Referring now to FIG.
19, as the user scrolls through the list of available women
participants, the digital profiles of the rest of the participants
are replaced by digital profiles of other participants not shown in
FIG. 18, with the exception of Flirt's digital profile.
Alternatively stated, as the user brings up the display of a new
grid of digital profiles of participants, the new grid shown in
FIG. 19 and the previous grid shown in FIG. 18 overlap or share the
digital profile of the favorited participant Flirt. In some
embodiments, the digital profile of the favorited user occupies
substantially the same position in both the new grid and in the
previous grid. In the embodiment shown herein, Flirt's digital
profile picture is located at the middle left position in both the
previous grid shown in FIG. 18 and in the new grid shown in FIG.
19.
[0065] For reasons of simplicity, additional grids are not shown,
but it is understood that the digital profile of Flirt will remain
fixed in the additional new grids as the user AverageJoe continues
with the browsing of digital profiles of other participants.
Keeping the digital profile of the favorited participant in the new
grid while the user browses through the digital profiles of other
participants is helpful for the user. For example, in the
embodiment shown in FIGS. 15-17, suppose the user AverageJoe has
designated Flirt as a favorite participant in a first grid. As he
scrolls through the rest of the participants in new grids, the
digital profile picture of Flirt is not displayed in these new
grids, and he may have forgotten what Flirt looks like. Therefore,
the user AverageJoe would have to scroll back up to the initial
grid where Flirt's digital profile picture was displayed to remind
himself of what she looks like. This process may be time consuming
and is inefficient for the user's browsing of other participants.
This problem is exacerbated if the user has designated multiple
favorite participants in different grids, which may entail the user
having to scroll back and forth multiple times to see who the
favorited participants are.
[0066] In comparison, the embodiment shown in FIGS. 18-19 obviates
this problem because the digital profiles of the favorited
participants will always remain in the current grid of digital
profiles. In this manner, the user need not scroll back and forth
to find the favorited users, since they are all currently displayed
on the screen 110 even as the user browses through the list of
participants.
[0067] It is understood that although a grid is used herein to
illustrate an example approach of displaying the digital profiles
of participants of the virtual social network, a scrollable list
may be used instead of the grid. For example, referring to FIG. 20,
a scrollable list may be displayed on the screen 110 of the mobile
computing device 100. Each list entry corresponds to a particular
participant of the virtual social network. Each list entry includes
the participant's profile picture and a text box displayed
alongside the profile picture. Among other things, text box may
specify which drinks the participant prefers. Optionally, the text
box may also include information regarding the participant's likes
and dislikes, hobbies, or what she is looking for in a man, etc.
Again, the user may be able to designate any of the participants as
a favorite, or interact with her by sending her a drink, a gift, a
chat request, or put her on the blacklist, as discussed in greater
detail below. Furthermore, the favorited users may also remain
displayed (for example in the same position on the list) in the
scrollable list as the user continues to scroll through the
list.
[0068] FIGS. 21-23 illustrate yet another embodiment of allowing
the user to browse through available participants at a target
venue. Referring to FIG. 21, rather than being presented with a
scrollable grid of digital profiles of participants, the digital
profiles of two of the available participants are randomly selected
and displayed on the screen 110 of the mobile computing device 100.
Based on the two digital profiles, the user is prompted to select
the participant with whom he would be more interested in
interacting. The user may be able to swipe away the digital profile
of the participant with whom he is less interested in interacting.
For example, the user is less interested in the participant shown
at the bottom, so he may swipe her digital profile to the left or
right.
[0069] Referring now to FIG. 22, as the digital profile of the
participant on the bottom is swiped away, it is replaced by a
digital profile of another randomly selected participant. Again,
the user may select the participant that he is more interested in,
and swipe away the digital profile of the participant with whom he
has less interest. For the sake of continuing with the example, the
user is less interested in the participant shown at the top this
time, so he may swipe her digital profile to the left or right.
[0070] Referring now to FIG. 23, as the digital profile of the
participant on the top is swiped away, it is replaced by a digital
profile of yet another randomly selected participant. This
comparison and selection process may continue for as long as the
user wishes. During the comparison and selection process, the user
may also be able to click or tap on a digital profile of any of the
participants to view a more detailed profile (e.g., as shown in
FIG. 16), and the user may also be able to long press on a digital
profile of any of the participants to bring up the same menu 200
discussed above with reference to FIG. 15. For example, the user
may decide to designate either of the two (or both) participants
shown on the screen 110 as a favorite participant.
[0071] Once the user has selected one or more favorite
participants, he may click on a favorite button 210 to display, on
the screen 110, the digital profiles of the participants who have
been designated as favorite participants of the user, for example
as shown in FIG. 24. From this list of favorite participants, the
user may also choose to view their detailed profile or to trigger
the menu 200 in a similar manner as discussed above.
[0072] Alongside the button 210, a plurality of a profile button
220, a message button 230, a home 240, and a blacklist button 250
are displayed. The list of buttons 210-250 are displayed throughout
the application and allows the user to navigate through the
application as desired. The profile button 220 allows the user to
return to his/her own profile screen, for example the profile
screen as shown in FIG. 4 or 5, so that the user can dynamically
change his/her handle, specify the different types of drinks he/she
prefers, or just edit things he/she would like to share with the
other participants when the view the profile of the user. The
message button 230 allows the user to view a list of incoming and
outgoing messages within the context of the virtual social network,
as discussed below in more detail with reference to FIG. 37. The
home button 240 allows the user to return back to the "grid" style
display of the digital profiles of other participants, such as
shown in FIGS. 15-19, or the "list" style display of the digital
profiles of other participants, such as shown in FIG. 20, or the
side-by-side style display of the digital profiles of other
participants, such as shown in FIGS. 21-23.
[0073] The blacklist button 250 displays a list of the participants
who have been blacklisted by the user, for example as shown in FIG.
25. The blacklist option is particularly helpful for female users,
who may occasionally be harassed by one or more male participants
on the virtual social network. For example, if participants with
the handles "DaBomb" and "RoofyMagic" have made user "Flirt" feel
uncomfortable, she may blacklist "DaBomb" and "RoofyMagic."
Alternatively, if Flirt has no interest in engaging them or wanting
to be engaged by them, she may blacklist DaBomb and RoofyMagic as
well. Once the DaBomb and RoofyMagic are blacklisted by Flirt,
Flirt's digital profile will no longer be accessible by either
DaBomb or RoofyMagic via their respective mobile computing devices.
In some embodiments, the digital profile of Flirt will disappear
from the screen of the mobile computing devices of DaBomb and
RoofyMagic. Thus, from DaBomb and RoofyMagic's point of view, the
participant Flirt may have left the venue, or decided to exit the
virtual social network, or they may never even know she existed or
was at the venue in the first place. In other words, the
blacklisted users are not specifically notified of their
blacklisting by other participants, and as such they may not be
aware of them being put on anyone's blacklist.
[0074] Once in the blacklisted participants screen as shown in FIG.
25, the user may unblacklist a particular participant (thereby
returning him to "normal" status), or report the participant to the
venue, which will be discussed in more detail later. Similarly, the
user may also unfavorite a participant who has been previously
favorited, thereby also returning said participant to normal
status. Additionally, the user may also exit the virtual social
network via the click of a logout button 260.
[0075] Suppose that the user AverageJoe would like to send a drink
to one of his favorited participants. This may be done either by
triggering the menu 200 (e.g., shown in FIG. 15, 23, or 24) or
going to the detailed digital profile of the participant (i.e., the
target drink recipient) such as the profile shown in FIG. 16. When
the user clicks on the corresponding button to send/buy a drink for
the target recipient, a digital menu of the venue may be displayed
on the screen 110 of the mobile computing device 100 of the user
(i.e., the sender of the drink), as shown in FIG. 26. Again, a
drink menu is provided in the example provided herein, but it is
understood that food or other merchandise items may also apply in
other embodiments. The user may browse through the digital drink
menu and select one or more drinks to send to the target recipient,
for example Flirt. This is advantageous over conventional social
settings where the buyer of the drink usually does not know what
drinks are preferred by the target recipient. As such, the buyer
may end up buying a drink that the recipient does not like at all,
thereby diminishing chances of using the drink as an icebreaker
between the buyer and the recipient. In comparison, the present
disclosure allows users such as Flirt to indicated her
favorite/preferred drinks (e.g., cosmopolitan) and make that
information available for other participants of the virtual social
network. Consequently, the user AverageJoe may buy and send a drink
such as cosmopolitan to Flirt with more confidence knowing that she
will like the drink.
[0076] FIG. 27 illustrates another embodiment of the digital drink
menu displayed to the user when he is ready to buy a drink for a
target recipient. Suppose the target recipient Flirt has already
selected cosmopolitan and screwdriver as her favorite drinks at
some point from the digital menu (for example when she registered
to participate with the virtual social network) as shown in FIG.
14. The selection of Flirt's favorite drinks may be displayed with
graphical emphasis on the screen 110 of AverageJoe's mobile
computing device 100 when the user AverageJoe is ready to buy Flirt
a drink. For example, Flirt's favorite drinks cosmopolitan and
screwdriver may be highlighted so that they stand out from the rest
of the drinks on the menu. The display of the target recipient's
favorite drinks with graphical emphasis helps the buyer remember
what drinks he needs to buy. This is especially true when the drink
menu is fairly extensive, and even if the buyer remembers what the
target recipient's favorite drinks are, he will have to comb
through the entire menu to identify the drinks of interest. This is
a time consuming process and may frustrate the buyer. However, if
the drinks of interest are displayed with graphical emphasis, the
buyer may be able to easily find them and complete the transaction,
which saves time and provides a more pleasant user experience.
[0077] FIG. 28 illustrates yet another embodiment of the digital
drink menu displayed to the user when he is ready to buy a drink
for a target recipient. In this embodiment, the only drinks
displayed are the drinks that have been specified as favorite
drinks by the target recipient. In other words, the graphical
emphasis of the target recipient's favorite drinks is manifested as
the only drinks being displayed, while the rest of the drinks on
the menu are hidden. This may make it even easier for the buyer to
choose the drink to send to the recipient.
[0078] It is understood that in both the embodiments shown in FIGS.
27-28, the drinks displayed with graphical emphasis or by
themselves may vary depending on the target recipient. In other
words, Flirt may prefer cosmopolitan and screw driver, and as such
these drinks are displayed with graphical emphasis in the
embodiment of FIG. 27 and FIG. 28. However, had the user been
trying to send a drink to another participant Barfly, then the
drink displayed with graphical emphasis would have been mojito,
since Barfly has selected mojito as her preferred drink.
[0079] In some embodiments, each participant's selection of
preferred drinks is transmitted to, and stored on, a remote server
via the mobile computing device of said participant. When another
user tries to send a drink to said participant, the remote server
sends the recipient's selection of preferred drinks to the mobile
computing device of the buyer's mobile computing device, so that
the buyer's mobile computing device may be able to display the
target recipient's preferred drinks with graphical emphasis.
Alternatively, such preferred drink selection for all the
participants of the virtual social network may be automatically
downloaded to each participant's mobile computing device, for
example when the participant initially checks-in or joins the
virtual social network. This information may also be periodically
updated as new participants check-in to the virtual social network
and as existing participants leave. When any user is ready to send
a drink to another, the mobile computing device of the buyer user
may already have the preferred drink information for the target
recipient available. In yet another alternative embodiment, the
preferred drink information for the target recipient is
automatically sent to the mobile computing device of the buyer in
response to the buyer initiating a "send drink" request to the
target recipient.
[0080] Referring now to FIG. 29, the user may send a gift to a
target recipient instead of, or in addition to, one or more drinks.
Such gifts may include, as examples, virtual stuffed animals,
virtual flowers, or an animation sequence, etc. The purchase of
these gifts cost virtual coins, which the user may purchase.
Alternatively, the user may also send an actual gift such as a
digital gift card to the recipient.
[0081] Referring now to FIG. 30, regardless of how the user decides
to initiate an "icebreaker" request (e.g., just a chat request, or
a chat request accompanied by an offer to buy a drink, or a chat
request accompanied by a gift), once the request is sent, a timer
starts. Initially, the user may be given a certain number of
icebreaker requests, for example 3. Once he sends a request to
someone, he now has only two requests left. The timer counts down
from a predefined number (e.g., 10 minutes). When the timer counts
down to 0 (i.e., 10 minutes have passed), then a new request is
made available. Thus, the user may be given a new icebreaker
request every 10 minutes, though he cannot go above the initial
number (e.g., 3) of requests initially assigned to him. In this
example, if the user has used up all 3 requests within a 10-minute
span, then he may not be able to send another icebreaker request to
a target recipient until the timer has finished counting down to
zero.
[0082] Limiting each user to a certain number of icebreaker request
may be beneficial in at least two aspects. One, this prevents the
user from indiscriminately sending icebreaker requests to all
participants at the venue, which would overwhelm and annoy them.
Two, psychologically, people tend to treasure things that are of
limited quantity. Since a user only has a certain number of
icebreaker requests available, he is likely to take each request
more seriously and therefore become more vested in his
participation of the virtual social network, which would likely
enhance his and everyone else's user experience.
[0083] FIG. 31 illustrates a screen 310 of a mobile computing
device 300 of the target recipient of user AverageJoe's chat
request, in this case the participant with the handle "Flirt." The
screen 310 displays an incoming message from user AverageJoe who
initiated the chat request. The incoming message includes a digital
profile picture 320 of AverageJoe. Flirt has an option to either
accept the chat request or decline it by clicking on the "Accept"
or "Decline" buttons.
[0084] FIG. 32 illustrates an example of what is displayed on the
screen 310 when the user AverageJoe had sent the chat request along
with an offer to buy Flirt a drink. In this case, along with the
digital profile picture 320 of the sender--AverageJoe--the
recipient Flirt may also see a graphical icon 330 representing a
drink being displayed on the screen 310. The graphical icon 330,
along with the text of the message, informs the recipient that a
drink has been sent her way. The recipient Flirt may "Accept chat
with drink", "Accept chat but decline drink", or "Decline chat and
drink" by clicking on the corresponding buttons.
[0085] FIG. 33 illustrates an example of a digital voucher or codes
displayed on the screen 310 if Flirt decides to accept the chat
request with the drink. In more detail, the drink that is purchased
for the recipient Flirt is in the form of a digital voucher/coupon
that can be redeemed at the venue for the corresponding drink. In
the embodiment illustrated, the digital voucher may be either a
quick response (QR) code 340, a bar code 350, or both. The QR code
340 or the bar code 350 may be scanned or electronically read by a
scanner (for example a smartphone or a tablet computer) to redeem
the corresponding drink. In some embodiments, the QR code 340 or
the bar code 350 are each generated dynamically in response to a
drink request being sent. Each drink for a target recipient has a
uniquely generated QR code 340 or barcode 350 associated therewith,
so as to prevent using the same QR code 340 or bar code 350 to
redeem multiple drinks.
[0086] Here, AverageJoe has sent a cosmopolitan to Flirt in the
form of the QR code 340 or the bar code 350, and thus Flirt may go
to the bar and have the bartender scan either of these codes
340/350 with his/her smartphone or tablet computer to redeem an
order of cosmopolitan. This whole drink ordering process is
convenient because AverageJoe knows exactly what Flirt prefers to
drink and thus sends her the drink of her choice. Flirt may get the
drink without having to talk to AverageJoe in person (i.e., she
merely has agreed to chat with him via their mobile computing
devices). This is also safe because Flirt gets the drink herself,
and she can make sure that no one has put any drugs in her
drink.
[0087] FIG. 34 illustrates an example of what is displayed on the
screen 310 when the user AverageJoe had sent the chat request along
with a gift. In this case, along with the digital profile picture
320 of the sender--AverageJoe--the recipient Flirt may also see a
graphical icon 360 representing a gift displayed on the screen 310.
The graphical icon 360, along with the text of the message, informs
the recipient that a gift has been sent her way. The recipient
Flirt may "Accept chat with gift", "Accept chat but decline gift",
or "Decline chat and gift" by clicking on the corresponding
buttons.
[0088] In some embodiments, the gift may be a virtual gift, such as
a virtual hug, a virtual teddy bear, a virtual kiss, or a suitable
image or animation sequence. In other embodiments, the gift may be
of real value, for example a code that can be used to redeem
purchases at physical stores such as Starbucks or online stores
such as ITUNES.
[0089] FIG. 35 illustrates an example of what is being displayed on
the screens 110 and 310 of both of the users AverageJoe and Flirt,
respectively, once a chat request has been accepted. In addition to
having the profile pictures of Flirt and AverageJoe displayed on
the other person's mobile computing device's screen, a chat window
400 is displayed, where AverageJoe and Flirt may send electronic
messages back and forth.
[0090] FIG. 36 illustrates an example of what each chat participant
may send to the other party during the chat. For example, the user
AverageJoe may click on the "+" button, which will trigger the
display of a list of items available for sending to Flirt, such as
a drink, a virtual teddy bear, a virtual flower, etc.
[0091] FIG. 37 illustrates an example message inbox on the screen
110 of AverageJoe's mobile computing device 100. He may get to this
message inbox by clicking on the message button 230 at any time.
The message inbox shows a list of active or inactive chats with
various other participants. In the example shown herein, AverageJoe
has established active chats with the participants Flirt and
Barfly, but TalkToMe has not accepted AverageJoe's invitation to
chat. In some embodiments, the inactive chats (e.g., the chat with
TalkToMe herein) may be visually distinguished from the active
chats (e.g., the chats with Flirt and Barfly), for example the
inactive chat may be grayed out.
[0092] Flirt may also decline AverageJoe's chat request. And if
AverageJoe (or any other user) consistently harasses Flirt and
makes her feel uncomfortable, she may report that user to a manager
or other personnel (hereinafter collectively referred to as the
manager) at the venue. This is illustrated in FIG. 38, where the
user Flirt is asked to confirm whether or not she wishes to proceed
with the reporting. She is also given the option of continuing with
the reporting with or without a copy of the chat transcript (or at
least a portion thereof, for example the most recent messages
within the last 30 minutes or the last 20 messages). If she chooses
to send the report, the digital profile picture (and optionally the
handle) of the offending user may be sent to an electronic device
of the manager at the venue. In some embodiments, the user Flirt
may report another offensive user anonymously. She can also elect
to simply put the offending user on the blacklist instead of
reporting him.
[0093] Referring now to FIG. 39, in some embodiments, if Flirt
elects to not include a copy of the chat transcript, she will be
prompted to specify the issue in a text box. The more specific she
can describe the issue, the better equipped the manager at the
venue may be to deal with the offending user.
[0094] FIG. 40 displays a screen 410 of an example mobile computing
device 400 of the manager at the venue after a report regarding an
offensive user has been received. In this embodiment, the reporting
user has chosen not to include a copy of the chat transcript, and
therefore the manager of the venue may only receive an alert saying
that the user AverageJoe has been reported, along with a picture
and/or a handle of the reported user. In embodiments where the
reporting is done anonymously, the reporting user's identity is not
revealed to the manager. In response to the report, the manager may
elect to send the reported user a warning message, or to kick him
out of the virtual social network.
[0095] FIG. 41 displays a screen 410 of another example mobile
computing device 400 of the manager at the venue after a report
regarding an offensive user has been received. In this embodiment,
the reporting user has chosen to include a copy of the chat
transcript 430, as well as an explanation 440 of why the reported
user made her feel uncomfortable. Again, the manager may elect to
send the reported user a warning message, or to kick him out of the
virtual social network in response to the report. In some severe
situations, the manager may have the bouncer at the venue
physically locate and remove the offending user from the venue. It
is understood that although FIGS. 40-41 illustrate mobile computing
devices such as smartphones or tablet computers as example
electronic devices used by the manager at the venue to receive the
report, the electronic devices may also be desktop or laptop
computers in alternative embodiments.
[0096] FIG. 42 displays the screen 110 of the user who has been
reported now receiving a warning message from the venue in response
to the reporting. He may receive a pop-up message 450 saying that
he has been reported as being abusive and that he needs to behave.
The user may then be given an option to respond to tell his side of
the story if he wishes.
[0097] FIG. 43 displays the screen 110 of the user who has been
reported now being kicked out of the virtual social network. He may
receive a notification 460 from the venue that his icebreaker
session has been terminated due to uncivilized behavior, and that
he needs to wait a certain period of time before being allowed to
rejoin. This will take him back to the home screen on the mobile
computing device 100.
[0098] It is understood that although the embodiments discussed
above use the manager at the venue as an example of receiving the
reports/complaints from the alleged harassment victims and warning
or disciplining the alleged offensive users, these tasks may be
alternatively performed by a remote server as well.
[0099] The ability to electronically report offensive and creepy
users is beneficially for participants of the social network,
especially for female participants. Often times, a woman may be
offended by the behavior of another person (typically a male) who
is attempting to engage with her. In a real world physical setting,
though she may find such behavior offensive, she may not feel
comfortable enough to actually alert the bar manager or bouncer,
because she does not want to "make a big deal out of it." Also,
without any witnesses or hard evidence, it may be a "he said" "she
said" issue. In other words, the bar manager may not take her
complaint seriously because he may feel that her story may is one
sided.
[0100] In comparison, the electronic reporting or complaint of
another offensive user in the context of the present disclosure is
convenient and does not require the reporting user to actually
explain in person to the bar manager what is bothering her. Thus,
she may feel more comfortable reporting offensive behavior.
Furthermore, with the ability to include a digital picture of the
offending user and the chat transcript, she can show the manager
exactly who and what made her feel uncomfortable. This also lends
more credence to her story, and the bar manager may be able to take
corrective actions with more confidence. As a result, the overall
social environment at the bar may be improved.
[0101] FIG. 44 illustrates an example logout screen when the user
chooses to exit the virtual social network. To protect the user's
privacy, the user will be alerted that the electronic chat records
produced as a result of the user's participation in the virtual
social network will be erased by default. In this manner, the user
may be saved from being reminded with embarrassing messages later
on, particularly if his/her mobile computing device gets into the
wrong hands.
[0102] In some embodiments, even if the user forgot to logout of
the virtual social network, the mobile computing device 100 may
still erase the electronic records related to the user's
participation on the virtual social network by automatically
detecting that the user has departed from the venue that was
hosting the virtual social network. For example, the mobile
computing device 100 may detect, via a GPS sensor implemented
thereon, that the user has moved from the venue by a distance
exceeding a predetermined threshold, for instance more than half a
mile or a quarter of a mile from the geographical location of the
venue.
[0103] Alternatively, the mobile computing device 100 may detect a
break with the Wi-Fi signal at the venue. Based on the occurrence
of these events, the mobile computing device 100 may determine that
the user has moved on from the venue, and thus the mobile computing
device 100 will force an exit from the virtual social network and
wipe out the electronic records pertaining to the session from the
mobile computing device 100 itself, even though he/she did not
specifically choose to exit the virtual social network.
[0104] In yet another embodiment, the mobile computing device 100
may detect that it has physically remained at the venue for a
period of time exceeding a predetermined threshold (e.g., longer
than 12 hours). This may be done either by the GPS sensor on the
mobile computing device 100 detecting no movement or very little
movement of the mobile computing device 100 within the past number
of hours, or by the mobile computing device 100 detecting a
continuous connection with the wireless network at the venue. In
response to this detection, the mobile computing device 100 may
force an exit from the virtual social network automatically and
again erase all the electronic records from itself. This is because
this situation likely indicates that the user has forgotten or lost
his/her mobile computing device 100 at the venue. Thus, to prevent
authorized access thereto, the mobile computing device 100 will
erase the electronic records pertaining to the user's involvement
on the virtual social network.
[0105] In some embodiments, the exiting of a user's session from
the virtual social network not only erases the electronic records
produced by the session from his/her mobile computing device also
causes the electronic records to be erased from the mobile
computing devices of other users who have been interacting with the
user. For example, when user A logs out of the virtual network (or
if her physical departure was detected, etc.), her mobile computing
device will erase, from itself, all the electronic records
pertaining to her most recent session at the virtual social
network. In addition, if she had been chatting with a user B, then
such chat records will also be erased from user B's mobile
computing device. This may be accomplished, for example, by having
the mobile computing device of user A send an electronic signal
upon the detected exit of user A. The signal is received by the
mobile computing device of user B and is interpreted as a request
to erase the appropriate electronic records (e.g., chats) involving
user A. Thus, if user B had been chatting with users A and C, then
only the chat records involving user A will be erased, but user B
may still carry on a chat with user C, that is, until user B or C
exits the virtual social network.
[0106] The automatic erasure of the electronic records affords the
users another level of privacy and security. Conventional text
messages have produced many embarrassing stories and tales,
especially after a night of drinking/partying at a bar or club.
Here, since the chat history and other electronic exchanges between
the users are automatically erased, the users may feel more at ease
interacting with one another, as they have less fear or being
haunted by an embarrassing message later.
[0107] FIG. 45 is a simplified flowchart illustrating a method 2100
for electronically identifying users via a mobile computing device
within an electronic social networking context discussed above
according to some embodiments. In some embodiments, the mobile
computing device includes a mobile telephone, a tablet computer, a
laptop computer, or a smart watch or glass.
[0108] The method 2100 includes a step 2110 of receiving a request
from a user to participate in an electronic social network. The
request is received from a mobile computing device of the user.
[0109] The method 2100 includes a step 2120 of prompting, via the
mobile computing device and in response to receiving of the
request, a user to upload a digital profile picture.
[0110] The method 2100 includes a step 2130 of receiving an
uploaded digital profile picture in response to the prompting. The
receiving of the uploaded digital profile picture comprises one of:
receiving a user selection from an existing digital picture album
of the user or taking a digital picture of the user via a camera
module of the mobile computing device.
[0111] The method 2100 includes a step 2140 of electronically
examining the uploaded digital profile picture. In some
embodiments, the electronically examining comprises detecting, in
the uploaded digital picture, objects that resemble human eyes.
[0112] The method 2100 includes a step 2150 of determining, based
on the electronically examining, whether one or more human faces
are present in the digital profile picture. In some embodiments,
the determining comprises determining that no human faces are
present in the digital profile picture if no objects resembling
human eyes are detected. In some embodiments, the determining
comprises determining that multiple human faces are present in the
digital profile picture if objects resembling multiple pairs of
human eyes are detected.
[0113] The method 2100 includes a step 2160 of prompting the user
to upload a different digital profile picture if it has been
determined that the uploaded digital profile picture contains no
human faces.
[0114] The method 2100 includes a step 2170 of prompting the user
to identify the human face belonging to the user if it has been
determined that the uploaded digital picture contains multiple
human faces.
[0115] It is understood that, unless otherwise specified, the steps
2110-2170 of the method 2100 are not necessarily performed in
numerical order. It is also understood that addition steps may be
performed before, during, or after the steps 2110-2170. For
example, the method 2100 may include a step of making the digital
profile picture of the user available for viewing on a plurality of
other mobile computing devices whose users are participants of the
electronic social network. The method 2100 may further include a
step of: before the making of the digital profile picture of the
user available for viewing: preventing the user from participating
in the electronic social network until it has been determined that:
the uploaded digital picture contains only one human face; or the
user has identified the human face belonging to the user if the
uploaded digital picture contains multiple human faces. For reasons
of simplicity, these additional steps are not discussed in detail
herein.
[0116] FIG. 46 is a simplified flowchart illustrating a method 2200
for viewing and selecting users via a mobile computing device
within an electronic social networking context discussed above
according to some embodiments. In some embodiments, the mobile
computing device includes a mobile telephone, a tablet computer, a
laptop computer, or a smart watch or glass.
[0117] The method 2200 includes a step 2210 of performing, via a
mobile computing device of a first user, a digital check-in to a
venue that is within a predefined proximity of the first user. A
plurality of other users have already digitally checked into the
venue. In some embodiments, the venue includes a bar, a club, or a
restaurant. In some embodiments, the step 2210 of performing the
digital check-in comprises establishing a wireless
telecommunications connection with a network at the venue.
[0118] The method 2200 includes a step 2220 of displaying, on a
screen of the mobile computing device of the first user, respective
digital profiles of a first subset of the other users.
[0119] The method 2200 includes a step 2230 of designating, in
response to input from the first user, one or more second users who
are within the first subset of the other users as favorite users.
In some embodiments, the step 2230 of designating comprises
displaying a symbol on, or adjacent to, the digital profile of each
of the one or more favorite users
[0120] The method 2200 includes a step 2240 of displaying, on the
screen of the mobile computing device of the first user, respective
digital profiles of a second subset of the other users. The second
subset of the other users includes the designated favorite user and
users who are not within the first subset. In some embodiments, the
first and second subsets of the plurality of other users have a
different gender than the first user. In some embodiments, the
users in the first and second subsets each have a gender that is
one that is selected by the first user.
[0121] In some embodiments, the respective digital profiles of the
first subset of the other users are displayed as a first grid, the
respective digital profiles of the second subset of the other users
are displayed as a second grid, and the digital profiles of the one
or more favorite users occupy the same positions in both the first
and second grids.
[0122] In some embodiments, the digital profiles of the first and
second subsets of the users are displayed as a scrollable list, and
the digital profiles of the one or more favorite users remain
displayed on the screen as the list is being scrolled through.
[0123] The method 2200 includes a step 2250 of displaying
respective digital profiles of a group of users consisting of users
who have been designated as the favorite users.
[0124] The method 2200 includes a step 2260 of sending, via the
mobile computing device of the first user, a request to communicate
with one of the other users. The request includes a digital chat
request and at least one of: a virtual gift or a Quick Response
(QR) code or a Bar code to redeem a drink at the venue.
[0125] It is understood that, unless otherwise specified, the steps
2210-2260 of the method 2200 are not necessarily performed in
numerical order. It is also understood that addition steps may be
performed before, during, or after the steps 2210-2260. For reasons
of simplicity, these additional steps are not discussed in detail
herein.
[0126] FIG. 47 is a simplified flowchart illustrating a method 2300
for selecting, displaying and purchasing favorite drinks for users
via a mobile computing device within an electronic social
networking context discussed above according to some embodiments.
In some embodiments, the mobile computing device includes a mobile
telephone, a tablet computer, a laptop computer, or a smart watch
or glass.
[0127] The method 2300 includes a step 2310 of performing, via a
mobile computing device of a first user, a digital check-in to a
venue that is within a physical proximity of the first user.
[0128] The method 2300 includes a step 2320 of accessing, after the
digital check-in, a digital menu that contains a list of drinks
available at the venue.
[0129] The method 2300 includes a step 2330 of displaying the
digital menu to the first user via a screen of the mobile computing
device.
[0130] The method 2300 includes a step 2340 of designating, in
response to selection from the first user, one or more drinks from
the digital menu as preferred drinks of the first user.
[0131] The method 2300 includes a step 2350 of electronically
communicating the first user's preference of the one or more drinks
to another electronic device. In some embodiments, the step 2350 of
electronically communicating comprises sending the first user's
preference of the one or more drinks to a remote computer server.
In some embodiments, the step 2360 of electronically communicating
comprises sending the first user's preference of the one or more
drinks to a mobile computing device of a second user
[0132] The method 2300 includes a step 2360 of causing the first
user's preference of the one or more drinks to be displayed with
graphical emphasis on a screen of a mobile computing device of a
second user who has also digitally checked into the venue. In some
embodiments, the causing of the first user's preference of the one
or more drinks to be displayed is performed in response to a
request from the second user to electronically communicate with the
first user via their respective mobile computing devices. In some
embodiments, the request from the second user comprises a request
from the second user to electronically order a drink from the
digital menu and send the drink to the first user in a form of a
digital coupon that can be used to redeem the drink. In some
embodiments, the graphical emphasis includes one of: highlighting
the one or more drinks on the digital menu; or showing the one or
more drinks while hiding the rest of the drinks on the digital
menu.
[0133] In some embodiments, the mobile computing device further
includes a radio component. The step 2310 of performing of the
digital check-in comprises establishing, via the radio component, a
wireless connection with a network at the venue. The step 2350 of
electronically communicating comprises sending the first user's
preference of the one or more drinks to an electronic device on the
network.
[0134] It is understood that, unless otherwise specified, the steps
2310-2360 of the method 2300 are not necessarily performed in
numerical order. It is also understood that addition steps may be
performed before, during, or after the steps 2310-2360. For reasons
of simplicity, these additional steps are not discussed in detail
herein.
[0135] FIG. 48 is a simplified flowchart illustrating a method 2400
for selecting, displaying and purchasing favorite drinks for users
via a mobile computing device within an electronic social
networking context discussed above according to some embodiments.
In some embodiments, the mobile computing device includes a mobile
telephone, a tablet computer, a laptop computer, or a smart watch
or glass.
[0136] The method 2400 includes a step 2410 of detecting, from a
first mobile computing device of a first user, a digital check-in
to a venue that is within proximity of the first user, wherein the
venue offers a digital menu that includes a list of available
drinks. In some embodiments, the step 2410 of detecting of the
request comprises detecting a request from the second user to
electronically order a drink from the digital menu and send a
digital coupon to the first mobile computing device. The digital
coupon is redeemable for at least one of the one or more preferred
drinks of the first user.
[0137] The method 2400 includes a step 2420 of receiving, from the
first mobile computing device, one or more preferred drinks from
the first user, the one or more preferred drinks being a subset of
the list of available drinks.
[0138] The method 2400 includes a step 2430 of electronically
associating the one or more preferred drinks with the first
user.
[0139] The method 2400 includes a step 2440 of detecting, from a
second mobile computing device of a second user, a request from the
second user to electronically communicate with the first user.
[0140] The method 2400 includes a step 2450 of causing, in response
to the request, the one or more preferred drinks to be displayed
with graphical emphasis on a screen of the second mobile computing
device. In some embodiments, the graphical emphasis includes
highlighting the one or more preferred drinks on the digital menu.
In some embodiments, the graphical emphasis include displaying only
the one or more preferred drinks but not the rest of the drinks on
the digital menu.
[0141] It is understood that, unless otherwise specified, the steps
2410-2450 of the method 2400 are not necessarily performed in
numerical order. It is also understood that addition steps may be
performed before, during, or after the steps 2410-2450. For reasons
of simplicity, these additional steps are not discussed in detail
herein.
[0142] FIG. 49 is a simplified flowchart illustrating a method 2500
enhancing user privacy and security within a location-based virtual
social networking context via a mobile computing device. In some
embodiments, the mobile computing device includes a mobile
telephone, a tablet computer, a laptop computer, or a smart watch
or glass.
[0143] The method 2500 includes a step 2510 of receiving, via a
first mobile computing device of a first user, a request from the
first user to participate in a location-based virtual social
network.
[0144] The method 2500 includes a step 2520 of detecting, at least
in part via a radio component of the first mobile computing device,
one or more venues within proximity of the first mobile computing
device. Each venue includes a host of a respective virtual social
network.
[0145] The method 2500 includes a step 2530 of selecting, in
response to input from the first user, one of the venues in which
to participate in the virtual social network.
[0146] The method 2500 includes a step 2540 of establishing, at
least in part via the radio component of the first mobile computing
device, a wireless connection with the virtual social network at
the selected venue.
[0147] The method 2500 includes a step 2550 of conducting
electronic communications with one or more second users at the
selected venue who are also participants of the virtual social
network via their respective mobile computing devices. In some
embodiments, the step 2550 of conducting the electronic
communications comprises one or more of the following: making a
digital profile of the first user available for viewing on
respective mobile computing devices of the one or more second
users; sending chat requests to the one or more second users;
receiving chat requests from the one or more second users;
electronically chatting with the one or more second users; sending,
to the one or more second users, a digital code that is redeemable
for a drink at the selected venue; receiving, from the one or more
second users, a digital code that is redeemable for a drink at the
selected venue; sending a virtual gift to the one or more second
users; and receiving a virtual gift from the one or more second
users. In some embodiments, the step 2550 of conducting the
electronic communications further comprises: blacklisting a
selected one of the second users in response to a request from the
first user; and thereafter making the digital profile of the first
user unavailable for viewing on the mobile computing device of the
blacklisted second user. In some embodiments, the making of the
digital profile of the first user unavailable for viewing comprises
causing the digital profile of the first user to disappear from the
mobile computing device of the blacklisted second user. In some
embodiments, the step 2550 of conducting the electronic
communications further comprises: reporting a selected one of the
second users to the host of the virtual social network for
harassment. The reporting comprises electronically sending, to the
host, at least a portion of a chat transcript between the first
user and the reported second user.
[0148] The method 2500 includes a step 2560 of thereafter detecting
a departure of the first user from the selected venue.
[0149] The method 2500 includes a step 2570 of erasing from the
first mobile computing device, in response to the detected
departure, electronic records pertaining to the conducted
electronic communications with the one or more second users.
[0150] It is understood that, unless otherwise specified, the steps
2510-2570 of the method 2500 are not necessarily performed in
numerical order. It is also understood that addition steps may be
performed before, during, or after the steps 2510-2570. For
example, the method 2500 may include a step of in response to the
detected departure: causing the mobile computing devices of the one
or more second users to erase electronic records pertaining to the
conducted electronic communications with the first user. As another
example, the method 2500 may include a step of determining that the
first mobile computing device has maintained the wireless
connection with the virtual social network at the selected venue
for a period of time exceeding a predefined threshold; and erasing
from the first mobile computing device, in response to the
determining, electronic records pertaining to the conducted
electronic communications with the one or more second users. For
reasons of simplicity, additional steps are not discussed in detail
herein.
[0151] FIG. 50 is a simplified block diagram of an electronic
device 3300 according to the various aspects of the present
disclosure. The electronic device 3300 may be implemented as an
embodiment of the mobile computing device 100 discussed above.
[0152] The electronic device 3300 includes a telecommunications
module 3310, which may also be referred to as a radio component.
The telecommunications module 3310 contains various electronic
circuitry components configured to conduct telecommunications with
one or more external devices. The electronic circuitry components
allow the telecommunications module 3310 to conduct
telecommunications in one or more of the wired or wireless
telecommunications protocols, including communications protocols
such as IEEE 802.11 (WiFi), IEEE 802.15 (Bluetooth), GSM, CDMA,
LTE, WIMAX, DLNA, HDMI, etc. In some embodiments, the
telecommunications module 3310 includes antennas, filters,
low-noise amplifiers, digital-to-analog (DAC) converters,
analog-to-digital (ADC) converters, and transceivers. The
transceivers may further include circuitry components such as
mixers, amplifiers, oscillators, phase-locked loops (PLLs), and/or
filters. Some of these electronic circuitry components may be
integrated into a single discrete device or an integrated circuit
(IC) chip. By way of these transceivers, the telecommunications
module 3310 may be used to establish connections to the venues
hosting the electronic virtual social networks, or establish
connections with other devices on the electronic virtual social
network, or establish connections with a remote server.
[0153] The telecommunications module 3310 may also include a GPS
module 3315. As discussed above, the GPS module 3315 may be used to
determine the location of the electronic device 3300, or the
departure of the electronic device 3300 from a certain venue,
etc.
[0154] The electronic device 3300 may include a computer memory
storage module 3320. The memory storage module 3320 may contain
various forms of digital memory, such as hard disks, FLASH, SRAM,
DRAM, ROM, EPROM, memory chips or cartridges, etc. Computer
programming code may be permanently or temporarily stored in the
memory storage module 3320, for example. In some embodiments, the
computer memory storage module 3320 may include a cache memory
where files can be temporarily stored.
[0155] The electronic device 3300 may also include a computer
processing module 3330. The computer processing module 3330 may
contain one or more central processing units (CPUs), graphics
processing units (GPUs), or digital signal processors (DSPs), which
may each be implemented using various digital circuit blocks
(including logic gates such as AND, OR, NAND, NOR, XOR gates, etc)
along with certain software code. The computer processing module
3330 may be used to execute the computer programming code stored in
the memory storage module 3320.
[0156] The electronic device 3300 may also include an input/output
module 3340, which may serve as a communications interface for the
electronic device 3300. In some embodiments, the input/output
module 3340 may include one or more touch-sensitive screens,
physical and/or virtual buttons (such as power and volume buttons)
on or off the touch-sensitive screen, physical and/or virtual
keyboards, mouse, track balls, speakers, microphones,
light-sensors, light-emitting diodes (LEDs), communications ports
(such as USB or HDMI ports), joy-sticks, image-capture devices (for
example cameras), etc. In some embodiments, the touch-sensitive
screen may be used to display visual objects discussed above, for
example the profile pictures of the users of the virtual social
network, or the virtual gifts and digital vouchers. In alternative
embodiments, a non-touch screen display may be implemented as a
part of the input/output module 3340.
[0157] According to the various aspects of the present disclosure,
the virtual social network software application may reside in the
memory storage module 3320. It can be retrieved by the computer
processing module 3330 for execution. During its execution, it may
take command of the telecommunications module (e.g., the Wi-Fi
transceiver or GPS module 3315 implemented therein) and/or the
input/output module 3340 (e.g., to display objects on a screen and
receive input from the screen), so as to facilitate the user's
participation of the electronic virtual social network via the
electronic device 3300. In some embodiments, the electronic device
3300 is equipped to execute the methods 2100-2500 described above
with reference to FIGS. 45-49, respectively.
[0158] FIG. 51 is a simplified diagrammatic view of a system 3400
that may be used to carry out certain aspects of the electronic
virtual social network of the present disclosure discussed above.
In some embodiments, the system 3400 may include an electronic
device 3410. The electronic device 3410 may be implemented as an
embodiment of the electronic device 3300 of FIG. 50 (and therefore
as an embodiment of the mobile computing device 100 discussed
above). In some embodiments, the electronic device 3410 includes a
tablet computer, a mobile telephone, a laptop, a smart watch, or a
smart glass.
[0159] The system 3400 also includes a remote server 3420. The
remote server 3420 may be implemented in a "cloud" computing
environment and may include one or more databases that store files,
for example the various files that can also be stored locally in
the electronic device 3410 as discussed above. The remote server
3420 may also collect data from the electronic device 3410 to
facilitate the user of the electronic device 3410's participation
on the electronic virtual social network.
[0160] The electronic device 3410 and the remote server 3420 may be
communicatively coupled together through a network 3430. The
network 3430 may include cellular towers, routers, switches, hubs,
repeaters, storage units, cabling (such as fiber-optic cabling or
telephone cabling), and other suitable devices. The network 3430
may be implemented using any of the suitable wired or wireless
networking protocols. The electronic device 3410 and the remote
server 3420 may also be able to communicate with other devices on
the network 3430 and either carry out instructions received from
the network, or send instructions through the network to these
external devices to be carried out.
[0161] To facilitate user's interaction with the electronic virtual
social network, a service provider (that hosts or operates the
remote server 3420) may provide a user interface module 3440. The
user interface module 3440 may include software programming code
and may be installed on the electronic device 3410 (for example in
a memory storage module). In some embodiments, the user interface
module 440 may include a downloadable "app", for example an app
that is downloadable through a suitable service such as
APPLE's.RTM. ITUNES.RTM., THE APP STORE.RTM. from APPLE.RTM.,
ANDROID's.RTM. PLAY STORE.RTM., AMAZON's.RTM. INSTANT VIDEO.RTM.,
MICROSOFT's.RTM. WINDOWS STORE.RTM., RESEARCH IN MOTION's.RTM.
BLACKBERRY APP WORLD.RTM., etc. In the embodiment shown, the user
interface module 3440 includes an instance of the "app" that has
been downloaded and installed on the electronic device 3410. The
app may also be used to perform the various aspects of the present
disclosure discussed above, such as registering and participating
on the virtual social network, detecting human faces in digital
profile photos, browsing through the participants on the virtual
social network, selecting favorite participants, buying and sending
drinks and gifts to other participants, and reporting offensive
participants, etc.
[0162] A user 3450 may interact with the system 3400 by sending
instructions to the electronic device 3410 through the user
interface module 3440. For example, the user 3450 may be a
subscriber of the services offered by the service provider
running/hosting/operating the remote server 3420. The user 3450 may
attempt to log in to the remote server 3420 by launching the "app"
of the user interface 3440. The user's login credentials are
electrically sent to the remote server 3420 through the network
3430. After verifying the user login credentials, the remote server
3420 may instruct the user interface module 3440 to display a
suitable interface to interact with the user in a suitable
manner.
[0163] In some embodiments, the system 3400 further includes an
electronic device 3500 that resides at a venue that is hosting the
virtual social network. The electronic device 3500 may include a
smartphone, a tablet computer, a desktop computer, a laptop
computer, a wireless router, etc. The electronic device 3500 is
communicatively coupled to the remote server 3420 and to the
electronic device 3410 through the network 3430. As such, it may be
used to host the virtual social network for participant users via
their respective mobile computing devices. The electronic device
3500 may also be used to receive complaints (such as user reports)
from the users on its virtual social network, as well as send
messages to other users, or to discipline other users, for example
by removing them from the virtual social network.
[0164] It should be appreciated that like reference numerals in the
present disclosure are used to identify like elements illustrated
in one or more of the figures, wherein these labeled figures are
for purposes of illustrating embodiments of the present disclosure
and not for purposes of limiting the same.
[0165] The foregoing disclosure is not intended to limit the
present disclosure to the precise forms or particular fields of use
disclosed. As such, it is contemplated that various alternate
embodiments and/or modifications to the present disclosure, whether
explicitly described or implied herein, are possible in light of
the disclosure. Having thus described embodiments of the present
disclosure, persons of ordinary skill in the art will recognize
that changes may be made in form and detail without departing from
the scope of the present disclosure. Thus, the present disclosure
is limited only by the claims.
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