U.S. patent application number 13/941259 was filed with the patent office on 2015-01-15 for system and method for player performance evaluation.
The applicant listed for this patent is SAMIR HANNA SAFAR. Invention is credited to SAMIR HANNA SAFAR.
Application Number | 20150018988 13/941259 |
Document ID | / |
Family ID | 46020493 |
Filed Date | 2015-01-15 |
United States Patent
Application |
20150018988 |
Kind Code |
A1 |
SAFAR; SAMIR HANNA |
January 15, 2015 |
SYSTEM AND METHOD FOR PLAYER PERFORMANCE EVALUATION
Abstract
The present invention relates to a computer implemented system
and method for evaluation of performance of an individual player or
team. The present invention considers the combined effect of
information pertaining to a plurality of attributes based on the
physical, mental, psychological, personal, sport environment to
determine a quantifiable and measurable player performance level
value that can be displayed in a visual format.
Inventors: |
SAFAR; SAMIR HANNA; (San
Diego, CA) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
SAFAR; SAMIR HANNA |
San Diego |
CA |
US |
|
|
Family ID: |
46020493 |
Appl. No.: |
13/941259 |
Filed: |
July 12, 2013 |
Current U.S.
Class: |
700/91 |
Current CPC
Class: |
A63B 71/0622 20130101;
G06Q 30/02 20130101; G06Q 10/06398 20130101 |
Class at
Publication: |
700/91 |
International
Class: |
A63B 71/06 20060101
A63B071/06 |
Claims
1. A system for using a computer for assessing a player's
performance level in a sport comprising of: a memory device
resident in the computer, and a processor disposed in communication
with the memory device, the processor configured to: (a) store in
the memory device a first dataset received from a registered expert
user, wherein the first dataset comprises data values pertaining to
a plurality of attributes for at least one top performing player;
(b) create a business rule using scientific and mathematical
operations to relate a plurality of attributes to a PPL value; (c)
store in the memory device the business rule; (d) store in the
memory device a second dataset received from a registered user,
wherein the second dataset comprises data values pertaining to a
plurality of attributes for the player whose performance is to be
evaluated; (e) apply the business rule to determine a PPL value for
the player whose performance is to be evaluated; (f) obtain the PPL
value for the player whose performance is to be evaluated; (g)
display the PPL value for the player whose performance is to be
evaluated as per preselected user choice of display.
2. A system according to claim 1, wherein the first dataset
comprises data values pertaining to a plurality of attributes for
at least two players mapping to a range of maximum and minimum
values.
3. A system according to claim 1, wherein the business rule created
varies as per the sport.
4. A system according to claim 1, wherein the plurality of
attributes is selected from the group consisting of physical,
mental, psychological, personal, social, and sport related
attributes.
5. A system according to claim 1, wherein the plurality of
attributes is selected from the group consisting of age, weight,
height, sex, physical injury, medical issues, personality trait,
moods, temper, relations with other individual players, relations
with fellow teammates, relations with coaches, media controversies,
family background, financial status, marital status, qualification,
drug issues, criminal issues, current playing position in the team,
activity in major tournament, performance in last game, performance
level of other team members, time spent in travel and touring,
legal issues, team changing frequency, current level in the game,
the no. of national tours, the no. of international tours, no. of
tournaments played, no. of injured team member, performance in last
game, total wins in the current season, total home wins, total road
wins, years of professional experience of coach, changes in the
head coach of the team, contract dispute issues.
6. A system according to claim 1, wherein the player is an
individual sportsperson.
7. A system according to claim 1, wherein the player is a team.
8. A system according to claim 1 wherein the player is an
individual sportsperson playing a team sport and the plurality of
attributes includes the current playing position of the player in a
team.
9. A system according to claim 1 wherein the player is an
individual sportsperson playing a team sport and the plurality of
attributes includes the performance level of other team
members.
10. A system according to claim 1 wherein the PPL value is
displayed in a visual form comprising of a graph and a numerical
value.
11. A computer-implemented method for using a computer for
assessing a player's performance level comprising of: (a) storing
in a memory device resident in the computer, a first dataset
received from a registered expert user, wherein the first dataset
comprises data values pertaining to a plurality of attributes for
at least one top performing player; (b) creating a business rule
using scientific and mathematical operations to relate a plurality
of attributes to a PPL value; (c) storing in the memory device the
business rule; (d) storing in the memory device a second dataset
received from a registered user, wherein the second dataset
comprises data values pertaining to a plurality of attributes for
the player whose performance is to be evaluated; (e) applying the
business rule to determine a PPL value for the player whose
performance is to be evaluated; (f) obtaining the PPL value for the
player whose performance is to be evaluated; (g) displaying the PPL
value for the player whose performance is to be evaluated as per
preselected user choice of display.
12. A computer implemented method according to claim 11 wherein the
first dataset comprises data values pertaining to a plurality of
attributes for at least two players mapping to a range of maximum
and minimum values.
13. A computer implemented method according to claim 11, wherein
the business rule created varies as per the sport.
14. A computer implemented method according to claim 11, wherein
the plurality of attributes is selected from the group consisting
of physical, mental, psychological, personal, social, and sport
related attributes.
15. A computer implemented method according to claim 11, wherein
the plurality of attributes is selected from the group consisting
of age, weight, height, sex, physical injury, medical issues,
personality trait, moods, temper, relations with other individual
players, relations with fellow teammates, relations with coaches,
media controversies, family background, financial status, marital
status, qualification, drug issues, criminal issues, current
playing position in the team, activity in major tournament,
performance in last game, performance level of other team members,
time spent in travel and touring, legal issues, team changing
frequency, current level in the game, the no. of national tours,
the no. of international tours, no. of tournaments played, no. of
injured team member, performance in last game, total wins in the
current season, total home wins, total road wins, years of
professional experience of coach, changes in the head coach of the
team, contract dispute issues.
16. A computer implemented method according to claim 11, wherein
the player is an individual sportsperson.
17. A computer implemented method according to claim 11, wherein
the player is a team.
18. A computer implemented method according to claim 11, wherein
the player is an individual sportsperson playing a team sport and
the plurality of attributes includes the current playing position
of the player in a team.
19. A computer implemented method according to claim 11, wherein
the player is an individual sportsperson playing a team sport and
the plurality of attributes includes the performance level of other
team members.
20. A computer implemented method according to claim 11, wherein
the PPL value is displayed in a visual form comprising of a graph
and a numerical value.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] The present application is a continuation-in-part of
currently pending U.S. patent application Ser. No. 12/942,150,
filed on Nov. 9, 2010, which is hereby incorporated by reference
herein.
STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
[0002] Not Applicable
THE NAMES OF THE PARTIES TO A JOINT RESEARCH AGREEMENT
[0003] Not Applicable
INCORPORATION-BY-REFERENCE OF MATERIAL SUBMITTED ON A COMPACT
DISC
[0004] Not Applicable
FIELD OF THE INVENTION
[0005] The present invention relates to a system and method for
performance evaluation in sports. More specifically it is directed
to a computer implemented system and method for evaluation of
performance of a player in an individual or team sport based on the
combined effect of a plurality of attributes comprising of
physical, mental, social and sport related information.
BACKGROUND OF THE INVENTION
[0006] It is vital for every player, whether engaged in an
individual or team sport to ameliorate his or her performance in a
highly competitive sport environment. Aspiring players continuously
endeavor to upgrade their performances by improving their sporting
skills through means such as rigorous workouts, proper nutritional
diet, physical fitness, training and coaching. Training modules are
often customized to the needs of individual players. In this
background, what is needed is to understand the current level of
performance of not only the individual player or the team, but also
different perspectives related to their physical and mental makeup
as well as various external factors related to the environment in
which they operate, since these have a crucial role in the design
of the overall training programme to help the players to excel in
their performance.
[0007] The need to assess the performance of sports persons is felt
by sports coaches, exercise instructors, sports management
professionals who wish to select upcoming players for their
marketing and branding campaigns and people interested in fantasy
sports. Additionally, aspiring sportspersons as well as numerous
fans also feel the need to assess and compare the performance of a
sports person with respect to his peers, contemporaries and
sometimes even with non-contemporaries.
[0008] The performance of a player depends on numerous attributes
including present physical fitness, mental and psychological
condition, events in personal and public life, relations with
peers, teammates and coaches and the sports environment. While
every player or team wants to improve his or their current
performance level and predict future prospects, there is currently
a lack of performance evaluation methods, which entail a
comprehensive performance evaluation by taking into account
different parameters and providing a quantifiable value that can
help in benchmarking and analysis.
[0009] There are different types of method and systems for
evaluation of the athlete performance present in prior art, but
these distinctly differ from the invention described in this patent
application. The existing performance evaluation methods are solely
based on past historical performances, and do not disclose true
performance potential of an individual player or a team. Further
these methods cannot be used by ordinary persons who would like to
realistically assess the present and future performance level of
his or her favorite player or team in quantifiable terms.
[0010] The methods known in prior art for evaluating player
performance in a team sport also fail to account for attributes
related to the performance of other players in a team which have a
bearing on the performance of an individual player.
[0011] Most of today's methods make use of adapted technologies to
measure an athlete's different activities using sensing devices.
Such devices need to be physically attached or mounted to the
athlete while performing the sport and indicates only a measure of
the physical activity without assessing any other parameter that
has the potential to affect a player's performance.
[0012] Below are given some prior art references, U.S. Pat. No.
5,479,592, issued on 26 Dec. 1995, titled, "METHOD OF
SIMULTANEOUSLY ANALYZING A PLURALITY OF PERFORMANCE STATISTICS OF
AN ATHLETE" describes performance characteristics of an athlete by
defining a two-dimensional graph as a rectangular performance
grid.
[0013] US patent application no. 2008/0015819 filed on 13 Jun.,
2007, titled "ATHLETIC PERFORMANCE DATA SYSTEM AND METHOD"
describes an athletic field data collection system for obtaining
athletic performance data by taking into consideration only the on
field activity of athletes and overlooking other factors.
[0014] US patent application no. 2010/0184564, filed on 22 Jul.,
2010, titled "ATHLETIC PERFORMANCE MONITORING SYSTEMS AND METHODS
IN A TEAM SPORTS ENVIRONMENT" describes systems and methods for
monitoring player performance during athletic activities (e.g.,
during a game, a practice session, a workout, etc.), including team
oriented athletic activities by taking into consideration only
athlete's activity during a game, practice sessions, workout.
[0015] US patent application no. 2010/0129780, filed on 14 Sep.,
2009, titled "ATHLETIC PERFORMANCE RATING SYSTEM" invention relates
to athletic ratings and related performance measuring systems for
use primarily with athletic activities such as training and
evaluating athletes by comparing activity of two athletes.
[0016] Since the purpose and methodology of all the above
inventions that are part of prior art do not provide for a system
and method for comprehensively evaluating the player performance in
a detailed manner using a wide range spectrum of information and
their combined effect in quantifiable terms; accordingly,
improvements are needed in the existing methods and structures to
fulfill the above need. The present invention strives to address
this need.
[0017] The present invention offers a computer-implemented
performance evaluation system and method considering the present
state of an individual sportsperson or his or her team, and by
taking into account the combined effect of different attributes
such as those related to physical, mental, personal, social, sports
factors on the performance of a player.
SUMMARY OF THE INVENTION
[0018] The present invention is a computer implemented system and
method of performance evaluation of an individual player a team in
an individual or team sport or athletic activity. The present
invention considers the combined effect of information pertaining
to a plurality of attributes based on the physical, mental,
psychological, personal, sport environment to determine a
quantifiable and measurable performance level.
[0019] The primary object of the present invention is to provide a
system and method for measuring and evaluating the performance of
an individual or team in a sport in quantifiable terms based on the
combined effect of a plurality of attributes including but not
limited to physical, mental, psychological, personal, social and
sport related to factors.
[0020] Another object of the present invention is to consider the
performance of other players in a team which can affect the
performance of an individual player in a team sport.
[0021] Another object of the present invention is to compare the
performance of an individual or a team's performance in a sport
with other peers, competitors, contemporaries and
non-contemporaries.
[0022] A further object of the present invention is to
realistically predict the future prospects and performance of an
individual athlete or a team in the respective sport.
[0023] A still further object of the present invention is to
determine the areas which need to be specially focused on to
improve the performance of an individual athlete or a team in the
respective sport.
[0024] Again another object of the present invention is to assess
if changing any of the attributes, such as different playing
positions, is likely to have an impact on the performance level of
a player. Also an object is to compare the effect of the player's
current playing position with different playing positions, in the
context of performance and position of other team members, to
thereby developing useful sport strategies.
[0025] These objects are achieved by providing a system in
accordance with the present invention for evaluating the
performance of an individual player or team. A system for using a
computer for assessing a player's performance level comprises
of:
a memory device resident in the computer, and a processor disposed
in communication with the memory device, the processor configured
to: [0026] (a) store in the memory device a first dataset received
from a registered expert user, wherein the first dataset comprises
data values pertaining to a plurality of attributes for at least
one top performing player; [0027] (b) create a business rule using
scientific and mathematical operations to relate a plurality of
attributes to a PPL value; [0028] (c) store in the memory device
the business rule; [0029] (d) store in the memory device a second
dataset received from a registered user, wherein the second dataset
comprises data values pertaining to a plurality of attributes for
the player whose performance is to be evaluated; [0030] (e) apply
the business rule to determine a PPL value for the player whose
performance is to be evaluated; [0031] (f) obtain the PPL value for
the player whose performance is to be evaluated; [0032] (g) display
the PPL value for the player whose performance is to be evaluated
as per preselected user choice of display.
[0033] In accordance with the present invention, a method for using
a computer for assessing a player's performance level comprises of:
[0034] (a) storing in a memory device resident in the computer, a
first dataset received from a registered expert user, [0035]
wherein the first dataset comprises data values pertaining to a
plurality of attributes for at least one top performing player;
[0036] (b) creating a business rule using scientific and
mathematical operations to relate a plurality of attributes to a
PPL value; [0037] (c) storing in the memory device the business
rule; [0038] (d) storing in the memory device a second dataset
received from a registered user, [0039] wherein the second dataset
comprises data values pertaining to a plurality of attributes for
the player whose performance is to be evaluated; [0040] (e)
applying the business rule to determine a PPL value for the player
whose performance is to be evaluated; [0041] (f) obtaining the PPL
value for the player whose performance is to be evaluated; [0042]
(g) displaying the PPL value for the player whose performance is to
be evaluated as per preselected user choice of display.
[0043] These and other objects of the present invention are further
elaborated in the detailed description of the invention. These
objects should be construed to be merely illustrative of some of
the more prominent features and applications of the invention and
not as to limit the scope of the invention. Applying or modifying
the disclosed invention in a different manner can attain many other
beneficial results or modifying the invention as will be described.
Accordingly, referring to the following drawings and detailed
description may have a complete understanding of the invention.
BRIEF DESCRIPTION OF THE DRAWING
[0044] Various examples will now be described, by way of example
only, with reference to the following drawings, in which:
[0045] FIG. 1 is a schematic diagram of a system for evaluating the
performance level of a player in accordance with some embodiments
of the present invention;
[0046] FIG. 2 is a schematic diagram illustrating various modules
provided by the system in FIG. 1;
[0047] FIG. 3 is a flowchart illustrating steps of a method for
evaluating performance of a player according to some embodiments of
the present invention.
[0048] FIG. 4 represents the various attributes comprised in a
dataset needed to compute a PPL value.
[0049] FIGS. 5-8 are exemplary visual displays in different
embodiments of the present invention.
[0050] FIG. 9 is an exemplary visual display depicting the
evaluated PPL value in a graph.
DETAILED DESCRIPTION
[0051] As required, detailed embodiments of the present invention
are disclosed herein. However, it is to be understood that the
disclosed embodiments are merely exemplary of an invention that may
be embodied in various and alternative forms. Therefore, specific
functional details disclosed herein are not to be interpreted as
limiting, but merely as a representative basis for the claims
and/or as a representative basis for teaching one skilled in the
art to variously employ the present invention.
[0052] In describing and claiming present invention the following
terminologies will be used and should construed to have the meaning
described as follows:
User: A person interested in assessing the performance level of a
player. Expert user: A qualified professional in a given sport or
game, possessing a credible knowledge, experience or expertise in
the sport or game, or having access to information related to the
sport or game based on historic data. Player: An individual or team
engaged in a sport, game, physical, mental or athletic activity,
whose performance level is to be assessed. The terms "player",
"athlete", "sportsperson", "team" are used interchangeably and
synonymously in the present context and should be construed to have
the same meaning. Sport: Any sport, game, physical, mental or
athletic activity that can be played by an individual or a team.
Player Performance Level: Also referred to as PPL, this denotes the
degree of skills or achievement by a player in a given sport. PPL
value: PPL value is a quantifiable and measurable value or score
computed on the basis of the combined effect of a plurality of
attributes that govern the player performance level. Business rule:
Business rule is a mathematical and/or logical expression
representing the relation between the combined the effect of a
plurality of attributes, the weightage accorded to the plurality of
attributes and the PPL value of a player. Physical Attributes:
Physical attributes represent the physical characteristics of a
player, including but not limited to height, weight, age, injuries,
medical history, specialized skills. Mental Attributes: Mental
attributes represent the mental characteristics of a player,
including but not limited to discipline, personality traits,
optimism, perseverance, ambition, training focus and goal
orientation. Social Attributes: Social attributes represent various
social factors, including but not limited to personal factors,
family issues, financial status, news, publicity, controversies,
drug or crime related issues. Sport Attributes: Sport attributes
represent various sport related factors, including but not limited
to the level of the player, past records, playing position,
relationship shared with coach and/or teammates, PPL value of other
teammates, time spent in travel and touring, training Top
Performing Player: A top performing player is a player initially
identified by the expert user based on his domain knowledge and/or
experience and whose values for the plurality of attributes
comprise the first dataset (subsequently described). The PPL values
corresponding to a top performing player may change over time. Also
it is possible that a better performing player or a player with
higher PPL values replaces a previous `top performing player`
periodically. First Dataset: The values corresponding to a
plurality of attributes for at least one top performing player, and
the weightage to be assigned to said plurality of attributes as
provided by the expert user. This is also referred to as "Base
Value". Second dataset: The values corresponding to a plurality of
attributes for the player, as provided by the user. PPL System: A
system comprising of several input and output hardware components
connected through a public communication network such as the
internet, or other network architectures such as a wireless network
or a private network to connect and facilitate data transfer
between the input hardware components, output hardware components
and the system in accordance with present invention.
[0053] In accordance with the present invention, the embodiments of
the system and method described may be implemented in either
hardware or software, or a combination of both. In some situations,
embodiments may be implemented in one or more computer programs
executing on one or more programmable computing devices that
comprise of at least one processor, a memory device (including in
some cases volatile and non-volatile memory and/or data storage
elements), at least one input device and at least one output
device.
[0054] In some embodiments, each program may be implemented in a
high level procedural or object oriented programming and/or
scripting language to communicate with a computer system. However
the programs may be implemented in assembly or machine language, if
desired. In any case, the language may be a compiled or interpreted
language.
[0055] In some embodiments, the systems and methods as described
herein may also be implemented as non-transitory computer-readable
storage medium configured with a computer program, wherein the
storage medium so configured causes a computer to operate in a
specific and predefined manner to perform at least some of the
functions described herein.
[0056] The following description is presented to enable any person
skilled in the art to make and use the invention, and is provided
in the context of particular applications of the invention and
their requirements. The present invention can be configured as
follows.
[0057] Referring to FIG. 1, which is a schematic diagram of the PPL
system for evaluating the performance level of a player in
accordance with some embodiments of the present invention. 12
denotes a user of the PPL system who is interested in knowing the
PPL value of a given player. 26 denotes an expert user of the PPL
system. User 12 and expert user 26 can register in the PPL system,
which may be hosted on the internet by one or more servers 20, 22.
A user 12 or an expert user 26 may transact using networked
computing devices including but not limited to an internet enabled
laptop computing device 16, mobile telephone 18, a personal digital
assistant, a hand-held computing device, a desk top computer 14.
The network 28 which connects the user 12, expert user 26, may be a
public network (such as the internet), a private network, a
wireless network, a satellite network, a PSTN.
[0058] Referring to FIG. 2, which is a schematic diagram
illustrating various operating modules computer programs residing
in the computer's memory for achieving the objects of the present
invention. These include: [0059] User Registration Module 210: This
comprises of one or more computer programs used to register a user
for using the services of the PPL system. [0060] Expert User
Registration Module 212: This comprises of one or more computer
programs used to register an expert user for using the services of
the PPL system. [0061] First Dataset Registration Module 214: This
comprises of one or more computer programs used to input and store
the values corresponding to plurality of attributes of at least one
top performing player by an expert user and the weightage to be
assigned to said plurality of attributes. [0062] Business Rule
Creation Module 216: This comprises of one or more computer
programs used to create and store a relationship between the
plurality of attributes and PPL value using mathematical and/or
logical operations. [0063] Second Dataset Registration Module 218:
This comprises of one or more computer programs used to input and
store the values corresponding to plurality of attributes for the
player whose PPL value is to be determined by the user. [0064] PPL
Value Computation Module 220: This comprises of one or more
computer programs used to compute the PPL value for the player
using the second data set input by the user and the business rule.
[0065] PPL Value Display Module 222: This comprises of one or more
computer programs used to display the computed PPL value for the
player as per preselected user display choice, such as a graphical
display.
[0066] Referring to FIG. 3 which depicts a flowchart illustrating
steps of a method for evaluating performance of a player according
to some embodiments of the present invention. At step 301, an
expert user registers in the PPL system. One or more expert users
may input data pertaining to a first dataset for at least one top
performing player at step 303. First dataset for a plurality of top
performing players may also be provided by expert users. An expert
user also inputs weightage to be accorded to plurality of
attributes, which may vary from one sport to another. A top
performing player is assigned a PPL value based on the first
dataset values input by the expert user. This serves as a benchmark
for comparison with other players.
[0067] In an alternate embodiment, at least two or more first
dataset values for a plurality of top performing players is
provided, such that a range of PPL values or an average PPL value
may be generated.
[0068] In another alternate embodiment, the first dataset values
corresponding to a minimum threshold performance by a player is
also input by the expert user. At step 305, a business rule is
created by the expert user. This business rule varies from one
sport to another. Further the business rule represents a
mathematical and/or logical expression associating the plurality of
attributes with a PPL value. At step 307, a user registers in the
PPL system. At step 309, the user inputs second dataset
corresponding to a player. At step 311, a PPL value is computed for
the second dataset for the player based on the business rule. At
step 313, the PPL value is displayed as per preselected user
choice.
[0069] Referring to FIG. 4 which represents the various attributes
comprised in a dataset needed to compute a PPL value. It is to be
understood that the plurality of attributes listed are exemplary in
nature. More attributes may be added or deleted considering their
importance in computing PPL value of a player in a given sport.
Values for these attributes are entered by the expert user or the
user in the form of data fields. Specific data fields may be
configured such that their values need to be mandatorily filled in,
and the user is required to input a value. 400 denotes the
plurality of attributes comprising of: physical attributes 401,
mental attributes 403, social attributes 405, and sport attributes
407. For attributes which are difficult to quantify, such as
personality type, drug issues, the user is provided with a
questionnaire type of dropdown list comprising of predetermined
choices or boolean operators such as yes or no, wherein the expert
user/user can easily select the values corresponding to the top
performing player/player respectively. Based on the weightages
accorded to different attributes and a mathematical and/or logical
expression combining the plurality of attributes in the business
rule, a PPL value is computed.
[0070] FIGS. 5 to 7 represent exemplary visual displays wherein a
user is required to input values for second dataset. It is
mandatory for the user to input values for some data fields. FIG. 8
represents an exemplary visual display wherein a business rule is
created by combining various attributes using mathematical or
logical operations. FIG. 9 represents an illustrative visual
display of the evaluated PPL value for a player in a team
sport.
[0071] In accordance with a preferred embodiment of the present
invention, a system for using a computer for assessing a player's
performance level comprises of:
a memory device resident in the computer, and a processor disposed
in communication with the memory device, the processor configured
to: [0072] (a) store in the memory device a first dataset received
from a registered expert user, wherein the first dataset comprises
data values pertaining to a plurality of attributes for at least
one top performing player; [0073] (b) create a business rule using
scientific and mathematical operations to relate a plurality of
attributes to a PPL value; [0074] (c) store in the memory device
the business rule; [0075] (d) store in the memory device a second
dataset received from a registered user, wherein the second dataset
comprises data values pertaining to a plurality of attributes for
the player whose performance is to be evaluated; [0076] (e) apply
the business rule to determine a PPL value for the player whose
performance is to be evaluated; [0077] (f) obtain the PPL value for
the player whose performance is to be evaluated; [0078] (g) display
the PPL value for the player whose performance is to be evaluated
as per preselected user choice of display.
[0079] In accordance with the present invention, a method for using
a computer for assessing a player's performance level comprises of:
[0080] (a) storing in a memory device resident in the computer, a
first dataset received from a registered expert user, [0081]
wherein the first dataset comprises data values pertaining to a
plurality of attributes for at least one top performing player;
[0082] (b) creating a business rule using scientific and
mathematical operations to relate a plurality of attributes to a
PPL value; [0083] (c) storing in the memory device the business
rule; [0084] (d) storing in the memory device a second dataset
received from a registered user, [0085] wherein the second dataset
comprises data values pertaining to a plurality of attributes for
the player whose performance is to be evaluated; [0086] (e)
applying the business rule to determine a PPL value for the player
whose performance is to be evaluated; [0087] (f) obtaining the PPL
value for the player whose performance is to be evaluated; [0088]
(g) displaying the PPL value for the player whose performance is to
be evaluated as per preselected user choice of display.
[0089] In one embodiment of the present invention, the player whose
PPL value is to be computed is an individual player playing an
individual sport. In another embodiment, the player whose PPL value
is to be computed is an individual player playing a team sport. In
yet another embodiment, the player whose PPL value is to be
computed is a team playing a team sport. Thus the present invention
can be used to determine the PPL value for an individual player or
a team.
[0090] In another embodiment of the present invention the first
dataset filled by an expert user is based on historic data of top
performing players from a preselected duration, such as last ten
years, or last one year or last six months. The values for first
dataset are periodically updated in the PPL system by expert
users.
[0091] In another embodiment of the present invention the plurality
of attributes pertain to but are not limited to physical, mental,
psychological, personal, social, or sport related attributes such
as: age, weight, height, sex, physical injury, medical issues,
personality trait, moods, temper, relations with other individual
players or relations with fellow teammates, relations with coaches,
or media controversies, family background, financial status,
marital status, qualification, drug or criminal issues, current
playing position in the team, retired or active in major
tournament, performance in last game, performance level of other
team members, time spent in travel and touring, legal issues, team
changing frequency, current level in the game e.g. whether it is
high school level or college level or professional level, the no.
of national or international tours, no. of tournaments played, no.
of injured team member, performance in last game, total wins in the
current season, total home wins, or total road wins, years of
professional experience of coach, changes in the head coach of the
team or contract dispute issues.
[0092] In another embodiment of the present invention, values for
first dataset vary as per different playing positions of the
players in the team.
[0093] The present invention can be used for evaluating the PPL
value of an individual sportsperson or a team of players. Further
thus invention can be used for any type of sport, game, physical or
athletic activity played at any level, i.e. professional,
recreational, amateur, school level.
[0094] The invention can be used by an individual player or team
interested in its own performance evaluation or other teams'
performance evaluation or individual player's performance
evaluation.
[0095] The user may be any ordinary person who is interested in
tracking his or her favorite athletes' or teams' performance level,
or wants to play virtual game choosing best performing player or
best performing team or wants to compare performances of two
players who are not contemporaries.
[0096] The user may also be sport recruiter or sport agent who is
interested in to sign up a player for future contracts based on his
future performance potential.
[0097] In an embodiment of the present invention the values for
first dataset may correspond to two datasets, determined by taking
into consideration performances of top player in that sport for a
predetermined duration in the past, and the worst performances of a
player in that sport for a predetermined duration in the past. Thus
the first dataset comprises data values pertaining to a plurality
of attributes for at least two players mapping to a range of
maximum and minimum values. The maximum and minimum values may
correspond to the best and worst performance of one or more
players.
[0098] In an embodiment of the present invention, the calculated
PPL values are displayed in a visual display format such as a graph
or chart for representation on World Wide Web document, or a
numerical value, along with the PPL values of other players.
[0099] In a preferred embodiment of the invention, the plurality of
attributes includes the current playing position of the player in a
team. In an alternate embodiment of the invention, the plurality of
attributes includes the performance level of other team
members.
[0100] In an embodiment of the invention, wherein the player is an
individual sportsperson playing a team sport, the plurality of
attributes necessarily includes the current playing position of the
player in a team.
[0101] In an embodiment of the invention, wherein the player is an
individual sportsperson playing a team sport, the plurality of
attributes necessarily includes the performance level of other team
members.
[0102] In another embodiment of the present invention, an expert
user pre-decides a range of values for the plurality of attributes.
When a user enters values corresponding to the second dataset, and
if the value for a particular data field is within the set range of
values, then the PPL value score will be high. For e.g. in
basketball the ideal height range today is 7'' to 7' 6'', and
anything outside this range will negatively affect the PPL
value.
[0103] The present invention can be used to determine the PPL value
of a player in an individual or team sport such as, for example,
baseball, soccer, rugby, cricket, athletics, badminton, basketball,
football, American football, tennis, squash, golf, chess, hockey,
water skiing, baseball, bowling, volleyball, billiards, skiing,
sailing, fencing, swimming, track, darts. This list serves as an
illustrative example and should not be construed as limiting the
scope of the invention.
[0104] Although the present invention has been particularly shown
and described with reference to exemplary embodiments thereof, it
will be understood by those of ordinary skill in the art that
various changes in form and details may be made therein without
departing from the spirit and scope of the present invention as
defined by the appended claims. Therefore, the present embodiments
are to be considered as illustrative and not restrictive and the
invention is not to be limited to the written description.
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