U.S. patent application number 14/219452 was filed with the patent office on 2014-07-24 for dynamic information management system and method for content delivery and sharing in content-, metadata- & viewer-based, live social networking among users concurrently engaged in the same and/or similar content.
This patent application is currently assigned to ADDnCLICK, Inc.. The applicant listed for this patent is ADDnCLICK, Inc.. Invention is credited to Larry Fullerton, Wallace A. Glausi, Dusan Hamar, Teng Lew Lim, Peter Muller, Timothy Noke, Jack D. Robinson.
Application Number | 20140208235 14/219452 |
Document ID | / |
Family ID | 41114500 |
Filed Date | 2014-07-24 |
United States Patent
Application |
20140208235 |
Kind Code |
A1 |
Robinson; Jack D. ; et
al. |
July 24, 2014 |
DYNAMIC INFORMATION MANAGEMENT SYSTEM AND METHOD FOR CONTENT
DELIVERY AND SHARING IN CONTENT-, METADATA- & VIEWER-BASED,
LIVE SOCIAL NETWORKING AMONG USERS CONCURRENTLY ENGAGED IN THE SAME
AND/OR SIMILAR CONTENT
Abstract
Disclosed are tools, methods, and systems for establishing
generally live, Content-based social networks, and for concurrently
sharing Content and Content-relevant information within a social
network. A Service registers Viewers and/or n-Users, and provides
tools that enable a Viewer to identify n-Users concurrently viewing
the same or similar Content, or having an interest in the same or
similar Content. A Viewer can initiate or join a Content-based
social network, and can share their Content with others, or view
others' Content, and interact with n-Users via any of several
methods. Service tools also enable a Viewer to define and
selectively block or alter objectionable material so that it is no
longer perceivable in its objectionable form. The described tools,
methods, and systems also enable numerous innovative approaches to
generate revenue for a Service, for providers of product and/or
services, for Content providers, and others.
Inventors: |
Robinson; Jack D.;
(Vacaville, CA) ; Muller; Peter; (Woodside,
CA) ; Noke; Timothy; (Los Gatos, CA) ; Lim;
Teng Lew; (Toronto, CA) ; Glausi; Wallace A.;
(Portland, OR) ; Fullerton; Larry; (New Hope,
AL) ; Hamar; Dusan; (Bratislava, SK) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
ADDnCLICK, Inc. |
Vacaville |
CA |
US |
|
|
Assignee: |
ADDnCLICK, Inc.
Vacaville
CA
|
Family ID: |
41114500 |
Appl. No.: |
14/219452 |
Filed: |
March 19, 2014 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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12079730 |
Mar 27, 2008 |
8707185 |
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14219452 |
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11982707 |
Nov 2, 2007 |
8117281 |
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12079730 |
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09686206 |
Oct 10, 2000 |
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11982707 |
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14192273 |
Feb 27, 2014 |
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09686206 |
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13682442 |
Nov 20, 2012 |
8725826 |
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14192273 |
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13332835 |
Dec 21, 2011 |
8244830 |
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13682442 |
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11982707 |
Nov 2, 2007 |
8117281 |
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13332835 |
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60877891 |
Dec 28, 2006 |
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60918984 |
Mar 19, 2007 |
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60856404 |
Nov 2, 2006 |
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Current U.S.
Class: |
715/753 |
Current CPC
Class: |
G06F 3/04817 20130101;
G06F 3/0481 20130101; G06F 3/04842 20130101 |
Class at
Publication: |
715/753 |
International
Class: |
G06F 3/0481 20060101
G06F003/0481; G06F 3/0484 20060101 G06F003/0484 |
Claims
1. An article of manufacture comprising a non-transitory data
storage medium including coded instructions stored thereon, wherein
the coded instructions are configured, when executed by a data
processor of a computing device, to cause the computing device to:
recognize an interaction by a user device with content, wherein the
content is either or both of remotely-stored content accessed via a
data network and content stored locally at a non-transitory data
storage medium operably coupled with the user device; analyzing
metadata of the content; comparing the metadata of the content with
metadata of other content interacted with by a second user device;
identifying a level of similarity between the content and the other
content; and providing to each of the user device and the second
user device, in response to identifying the level of similarity,
information identifying a characteristic of the content interacted
with by the other of the user device and the second user device,
wherein: the providing includes displaying the information in each
of a Shared Window graphical user interface (GUI) operating on a
visual display device operably coupled with the user device and in
a Shared Window GUI operating on a visual display device operably
coupled with the second user device, and the respective Shared
Window GUIs of the user device and the second user device each
include a content viewing pane configured to display content
interacted with by a user at a content sharing pane of the other of
the user device and the second user device.
2. The article of manufacture of claim 1, wherein the computing
device is a server located remotely relative to, and operably
coupled via a data transmission network with, each of the user
device and the second user device.
3. The article of manufacture of claim 1, wherein the displaying
information identifying a characteristic of content includes
displaying a representation of the content as a thumbnail image in
a user interaction pane of a Shared Window GUI.
4. The article of manufacture of claim 1, wherein the coded
instructions are further configured, when executed, to provide
user-selectable controls enabling a user to prevent additional
users from joining an ongoing content-based social networking
interaction.
5. The article of manufacture of claim 1, wherein the coded
instructions are further configured, when executed, to provide
user-selectable controls enabling a user to share content with a
third user who is not concurrently engaged in an ongoing
content-based social networking interaction with the user and the
second user.
6. The article of manufacture of claim 1, wherein the coded
instructions are further configured, when executed, to provide
user-selectable controls enabling a user to conceal the user's
presence in a content-based social networking interaction from the
Shared Window GUIs of one or more other users that are engaged in
the social networking interaction.
7. The article of manufacture of claim 1, wherein the coded
instructions are further configured, when executed, to delineate
plural layers of users within a content-based social networking
interaction, wherein each layer of the plural layers corresponds to
either of a greater or a lesser degree of similar between the
content engaged in by the user and the content engaged in by users
within that layer relative to a corresponding degree of content
similarity for users in another layer.
8. The article of manufacture of claim 1, wherein the coded
instructions are further configured, when executed, to provide
user-selectable controls enabling a user to share content with a
specific one of plural other users in an ongoing content-based
social networking interaction without sharing the content with
others of the plural users in the ongoing content-based social
networking interaction.
9. The article of manufacture of claim 1, wherein the coded
instructions are further configured, when executed, to provide
within the Shared Window GUI one or more means for communicating
with the second user, wherein the means for communicating is
configured to enable communication via one or methods selected from
the group consisting of e-mail, text messaging, instant messaging,
voice communication, Voice-over-Internet Protocol (VoIP), and
videoconferencing.
Description
RELATED APPLICATIONS
[0001] The present application is a continuation of and claims the
benefit of priority to pending U.S. patent application Ser. No.
12/079,730 filed on 27 Mar. 2008, which in turn is a
continuation-in-part of and claims the benefit of priority to U.S.
patent application Ser. No. 11/982,707 filed on 2 Nov. 2007 and
issued as U.S. Pat. No. 8,117,281 on 14 Feb. 2012, which in turn is
a continuation-in-part of and claims benefit of priority to U.S.
patent application Ser. No. 09/686,206 filed 10 Oct. 2000 and now
abandoned, and U.S. patent application Ser. No. 11/982,707 also
claims benefit of priority to U.S. Provisional Patent Application
Ser. No. 60/856,404 filed Nov. 2, 2006 and now expired, the
disclosures of each of which are incorporated herein in their
entirety by this reference. The present application is also a
continuation-in-part of and claims the benefit of priority to
pending U.S. patent application Ser. No. 14/192,273 filed 27 Feb.
2014, and the present application is also a continuation-in-part of
and claims the benefit of priority to pending U.S. patent
application Ser. No. 13/682,442 filed 20 Nov. 2012, which in turn
is a continuation of and claims the benefit of priority to U.S.
patent application Ser. No. 13/332,835 filed 21 Dec. 2011 and
issued as U.S. Pat. No. 8,244,830 on 14 Aug. 2012, which in turn is
a continuation of and claims the benefit of priority to U.S. patent
application Ser. No. 11/982,707 filed on 2 Nov. 2007 and issued as
U.S. Pat. No. 8,117,281 on 14 Feb. 2012. Application Ser. No.
12/079,730 further claims the benefit of priority to U.S.
Provisional Patent Application Ser. No. 60/877,891 filed on 28 Dec.
2006 and now expired, and to U.S. Provisional Patent Application
Ser. No. 60/918,984 filed 19 Mar. 2007 and now expired, the
disclosures of each of which are incorporated herein in their
entirety by this reference. The contents and disclosures of the
following are also incorporated herein in their entirety by this
reference: U.S. patent application Ser. No. 09/745,257 filed 20
Dec. 2000; U.S. patent application Ser. No. 09/749,091 filed 26
Dec. 2000; U.S. patent application Ser. No. 11,477,162 filed 28
Jun. 2006; to U.S. Pat. No. 6,553,566 filed 27 Aug. 1999 and
granted 22 Apr. 2003; U.S. patent application Ser. No. 12/004,392
filed on 19 Dec. 2007; and U.S. patent application Ser. No.
12/004,622 entitled filed on 20 Dec. 2007.
FIELD OF THE INVENTION
[0002] This invention relates generally to the field of
electronically conveyable information. More particularly, it
concerns enhancing information acquisition processes through live
content sharing and content-centric social networking, as well as
the tools, methods, and systems for enabling the same.
BACKGROUND OF THE INVENTION
[0003] The internet provides users with access to a stunning
quantity and variety of information. However, the internet lacks an
efficient organizing framework to enable users to quickly and
logically gather information about specific topics or content
specifically of interest to the User.
[0004] Numerous available internet search engines enable keyword
searches for information, but these suffer from infirmities common
to nearly all of them. Most frequently, users must repeatedly
refine their searches to locate relevant information, and the
information returned from a search is typically voluminous, overly
broad, under-inclusive, out-of-date, or irrelevant. As a
consequence, users can expend a tremendous amount of time and
energy attempting to find highly relevant information regarding
specific topics of interest.
[0005] Alternatively, special interest groups and discussion groups
exist on the internet, where users can post messages and/or images,
interactively chat, and ask questions or provide information about
topics. However, such content posting is typically static and
passive, rather than dynamic and interactive, involving a User
uploading an image and waiting for other users to download, view,
and post responses to the Content. A posting User is frequently
dependent upon search engines to lead other users to the posted
Content; a slow and uncertain process. Additionally, the User must
expend time and energy to find such special interest and discussion
groups, and can ultimately partake in only one or a small number of
such groups concurrently. These limitations reduce a User's ability
to rapidly gather information and view Content that other Users
find relevant to a topic.
[0006] In another situation, a User may wish to gather information
about products, such as by viewing them, comparing them, discussing
their relative benefits and deficiencies with product users,
experts, and vendors, and then purchase a selected product on-line.
This sequence of activities typically involves visiting numerous
websites (e.g., Consumer Reports) for product reviews, vendor
websites for product options, product User-group websites for
ratings, and other resources. As described above, this process can
consume a great deal of time, and to some extent, stifles and
frustrates users, transactions, and the pace of e-commerce growth
generally.
[0007] Yet, over a decade into the internet revolution, no
consolidated solution has yet emerged to solve these
inefficiencies. Further, the amount of information available by the
internet continues to increase at a breakneck pace, compounding the
existing inefficiencies and frustrations for those searching for
Content-specific information.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008] FIG. 1 depicts methods to access Service tools and services
according to embodiments of the invention.
[0009] FIG. 2 depicts a Web Widget associated with Content
according to an embodiment of the invention.
[0010] FIG. 3 depicts numerous features of a Web Widget according
to an embodiment of the invention.
[0011] FIG. 4 depicts Service-branded links associated with Content
according to embodiments of the invention.
[0012] FIG. 5 depicts Service tools at a Service web page according
to an embodiment of the invention.
[0013] FIG. 6 depicts a Viewer-relevant information entry form
according to an embodiment of the invention.
[0014] FIG. 7 depicts accessing a Persistent Client Window
according to an embodiment of the invention.
[0015] FIGS. 8-11 depict features and tools of a Persistent Client
Window according to embodiments of the invention.
[0016] FIG. 12 depicts an icon on a device display, for activating
a Service-provided tool according to an embodiment of the
invention.
[0017] FIG. 13 depicts a method for enabling a Shared Window
Experience according to an embodiment of the invention.
[0018] FIG. 14 depicts a Shared Window according to an embodiment
of the invention.
[0019] FIG. 15-17 depict using a Shared Window to access Content
and identify Content-relevant n-Users according to an embodiment of
the invention.
[0020] FIG. 18 depicts a method for enabling Content sharing and
interaction in a Shared Window Experience according to an
embodiment of the invention.
[0021] FIGS. 19-22 depict Content sharing and interaction in a
Shared Window Experience according to an embodiment of the
invention.
[0022] FIG. 23 depicts a Persistent Client Window displaying
Content, following a Shared Window Experience according to an
embodiment of the invention.
[0023] FIG. 24 depicts Service-branded links associated with
Content according to embodiments of the invention.
[0024] FIG. 25 depicts a Shared Window according to an embodiment
of the invention.
[0025] FIG. 26 depicts a system for sharing Content using
Service-provided tools according to an embodiment of the
invention.
[0026] FIG. 27 depicts processing a Content analysis event via a
content analysis means according to an embodiment of the
invention
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0027] The invention in accordance with a preferred embodiment
involves tools, systems, and methods for promoting information
sharing and social networking through a Content-centric community
of users. Users of an electronic communications medium gain mutual
awareness and are linked together through their shared interest
and/or participation in the same and/or similar Content or subject
matter. Such sameness and/or similarity is determined by an
analysis of Content engaged in by the users, of metadata associated
with the Content, of a user-specified action relating to the
Content, and/or of a context associated with Content. Once aware of
their shared interests, users can then interact (e.g., live and
concurrently) through an electronic medium using text, voice,
videoconferencing, image sharing, and other methods. Through such
content-based interaction, users can rapidly acquire information,
knowledge, and additional valuable resources that can be shared
among each other or among specific users. All the while, tools and
capabilities largely shield a User from undesired exposure to
objectionable material.
[0028] For purposes of clarity, general definitions are provided
for some of the terms used throughout this description. These
definitions are not intended to limit the scope of each term, but
only to provide an initial understanding so that the reader can
readily recognize and understand the terms when used herein. Those
having ordinary skill in the art will recognize from the overall
specification that each term has a more expansive scope according
to alternate embodiments than is contained in these brief summary
definitions.
[0029] "Content" includes any viewable, readable, audible or
otherwise human- and/or machine-perceivable presentation that may
be perceived through the use of an internet-connected (or
connectable) electronic device. This includes images, whether
static (e.g., still photographs, artwork, etc.) or non-static
(e.g., video, animation, speech, instrument-generated
representations of human thought, etc.), whether original (e.g.,
user-created) or not (e.g., obtained by User from another source),
whether electronically transmittable to a Viewer (e.g., via
internet) or transferrable to a Viewer on an electronic storage
medium (e.g., a digital video disc (DVD), etc.), and/or interactive
Content, such as n-dimensional Virtual Environments and
n-dimensional Virtual Worlds.
[0030] Examples of Content also include webpages, websites,
advertisements, search engine results, results from software
program queries, video, video games, still images, any motion
content, including video conference calls, live video feeds,
instrument-generated representations of human thoughts, speech,
blogs, podcasts, vlogs, and other voice and/or text exchanges
between Viewers and n-Users or others. Content is considered such
herein, and is considered within the scope of the embodiments,
anytime the Content is presented to a Viewer in an n-dimensional
form, wherein "n" is equal to 2 or more (e.g., 2-dimensional,
3-dimensional, etc.). Therefore, all forms of Content that can be
presented in Virtual Environments and/or Virtual Worlds, as
described in the related applications listed above, can be analyzed
to determine similarity for linking Viewers with n-Users and/or
others in a live social network, such as to enable concurrent
Content sharing.
[0031] Nor should Content be considered limited to those types
specifically listed herein, but can encompass all presently
available and/or foreseeable forms of electronic media and/or
content that is or can be visually displayed, audibly produced,
represented in a tangible medium (e.g., printed, embossed,
impressed, punched) or otherwise affected by an electronic device
so as to be perceivable by a Viewer. Content including an
associated marker and/or data packet may be referred to as "Marked
Content", and can exist as a separate content layer overlying,
corresponding to, and dynamically responsive to a layer of viewable
content.
[0032] A "User" is generally a singular or collective entity (e.g.,
individual, company, organization, governmental body, etc.) that
provides Content that may be accessed and/or viewed by a Viewer or
others. A User is generally human, but may include electronic
systems or devices designed to perform all or some subset of the
operations that a User performs as described herein. For example, a
User can be a camera or video monitor coupled with pattern and/or
image recognition software for tracking, monitoring, cataloguing,
archiving, and/or reporting Content. Generally, a User so described
is indicated as a "User" herein to distinguish from a `user` in the
more general sense, although such distinctions are not absolute
herein.
[0033] An `n-User` is one or more entities also generally
registered with the Service, with whom a Viewer can interact in
embodiments of the invention. In some situations, a User or an
n-User will be and/or have some or all the attributes of a Viewer,
a User, a Service, a Promoter, a Host, and/or a third party. An
n-User is typically human, but may also be a device or system
configured to perform one or more actions relative to Content and
enabling use of Service tools and/or capabilities. An n-User can
also be and/or represent a collective entity, such as a system of
multiple nodes, an organization (e.g., a corporation, partnership,
union, collective, etc.), etc. An n-User may alternatively be
referred to as a `remote user` herein.
[0034] A "Viewer" achieves access to Content, typically but not
exclusively provided by a User, a Host, a Promoter, an n-User, a
Service, or others, and perceives the Content. A Viewer is
generally human, but may include electronic systems or devices
designed to perform all or some subset of the operations that a
Viewer performs as described herein. For example, a Viewer can be a
camera or video monitor coupled with pattern and/or image
recognition software for tracking, monitoring, cataloguing,
archiving, and/or reporting Content. A Viewer can also be and/or
represent a collective entity, such as a system of multiple nodes,
an organization (e.g., a corporation, partnership, union,
collective, etc.), etc. A Viewer may perceive Content other than
visually, but may access the Content nonetheless and be considered
a Viewer. Therefore, identification as a Viewer is not limited by
whether Content is partially or entirely visually viewable, or
rather may convey information primarily, partially, or entirely via
other sensory perceptions (e.g., auditory, tactile, etc.).
Generally, a Viewer so described is indicated as a "Viewer" to
distinguish from a `viewer` in the more general sense, although
such distinctions are not absolute herein. In some situations, a
Viewer will also have some or all the attributes of a User, an
n-User and/or a Host. Occasionally, a Viewer may occasionally be
referred to as `a user` herein, but will generally be
distinguishable as a Viewer based upon the nature of interaction
relative to Content performed by the Viewer/user entity.
[0035] A "Service" (e.g., ADDnCLICK.TM.) provides tools and/or
capabilities to a User enabling the User to discover and to be
linked to others (e.g., live and concurrently) having the same or
shared interest in Content or a topic, and have a shared,
interactive experience with others. (ADDnCLICK is a trademark owned
by ADDnCLICK, Inc., assignee of the present patent. All rights are
reserved world-wide.) Such linking is accomplished by the Service
performing an analysis of the metadata of Content in which Users
are engaged, for example, to determine the sameness and/or
similarity of the Content. When a Host or other third party is able
to perform activities according to embodiments of the invention,
perhaps using tools, capabilities, or authority provided by the
Service, the Host or third party so acting may also be considered
`the Service` with regard to those actions.
[0036] A "Host" is an internet-accessible repository for Content
(e.g., website) at or through which Viewers can access Content
provided by Users, by the Host, or by third parties. Examples of
Hosts could include GOOGLE.TM. Images, YOUTUBE.TM., CNN.COM.TM., or
virtually any other at which viewable Content may be made available
to a Viewer. The number of Hosts is virtually innumerable, and
increasing nearly every day.
[0037] A "Social Network" is a social structure comprising nodes
which are generally individuals or organizations, but can include
automated equipment in embodiments. Social networking can refer to
a category of Internet applications that help connect friends,
business partners, or other individuals together using a variety of
tools, as well as interactions which take place utilizing such
tools, and/or the participants in the interactions. Generally
herein, a Social Network is an interactive social network
construct, environment, session, etc., enabled at least in part by
the invented tools, methods, andior systems.
[0038] "Metadata" is information about data and/or other
information. Metadata are typically structured, encoded data that
describe characteristics of information-bearing entities to aid in
identifying, locating, discovering, assessing, and managing the
described entities. For example, metadata of Content can include
data indicating a title, subject matter, file size, author, owner,
source, context, location, or other data about the Content. Herein,
Content can be considered an `information-bearing entity` in and/or
associated with which metadata may be present. Metadata are
typically assigned to Content by human intervention, or by a
machine in response to a programmed function.
[0039] A "device" (e.g., `electronic device`, `internet connectable
device`, etc.) as described herein, can include any electronic
device configured to execute code or otherwise respond to executed
code, and to provide visual, audible, tactile (e.g., Braille dots,
etc.), or machine-readable output. A device may be capable of
providing executable instructions to or otherwise capable of acting
upon another device that is capable to provide such
user-perceivable output. A device is typically configured to
receive instructions provided in some form by a User, Viewer, or
other entity, either human or machine, and to either partially or
fully execute those instructions, or to convey those instructions
partially or fully to another device, user, system, service, or
other entity for execution thereby. Numerous devices described
herein are also configured to couple either directly or indirectly
with a network data transmission/receiving means (e.g., wire,
signal, port, receiver, transmitter, etc.) and to transmit data,
receive data, or both, via such means. Various embodiments of
devices are further and more specifically described below, but the
scope of the invention is not limited by or to the described
embodiments.
[0040] A User and/or a Viewer device will typically include some
type of software generated `desktop` comprising all or some portion
of the viewable display of the device. A desktop may be
functionally enabled by software resident on the device (e.g.,
MICROSOFT WINDOWS.TM. desktop, MAC.TM. OSX desktop, or others), or
on a peripheral connected device. Alternatively, it may be a web
desktop (a.k.a. `webtop` or `virtual desktop`) enabled at least in
part by a remotely located software source acting over the internet
and perhaps interacting with browser software (e.g., recognized by
such trade names as MICROSOFT INTERNET EXPLORER.TM., APPLE
SAFARI.TM., MOZILLA FIREFOX.TM., NETSCAPE NAVIGATOR.TM., or others)
on a device. In general, a `desktop` is a graphical user interface
(GUI) presented on a display device integrated with and/or
operatively coupled with an electronic device (e.g., a computer, a
video game system, etc.), and at least in part produced by
execution of device-executable code residing either on a storage
means integrated with and/or operatively coupled with the
electronic device, or accessed and/or operated across a portion of
a data-transmission network (e.g., a `webtop` accessible via the
internet, etc.).
[0041] Numerous references to `the internet` occur throughout this
description. While such references frequently refer to the World
Wide Web, as has become broadly understood and used by the general
public, the embodiments are not so limited. Embodiments of the
invention function and provide benefits equally or substantially as
well when implemented on or with various limited access and/or
entirely proprietary networks, or other systems of electronically
interconnected devices. In general, each reference to an `internet`
or `network` herein refers to a data transfer network including two
or more devices and interconnecting data transfer (e.g.,
transmission) means configured to convey a data-bearing signal from
at least one device to at least another.
[0042] Examples of networks according to alternative embodiments
and/or applications could include ARPANET, proprietary intranet
systems, heavily censored national networks (e.g., as in China),
and others. Reference to `the internet` herein indicates an
electronically-interconnected system of devices and Viewers,
whether expansive or quite limited in size, and is not limited to
the World Wide Web commonly used by the general public, (e.g., WWW,
WWW2, Arpanet). Therefore, references to `the internet` herein are
to be construed to include any network with which or within which a
Service can be interconnected, or into or from which Content is
published, downloaded, uploaded, or otherwise conveyed between a
Viewer and others. Likewise, reference to a `website` or a
`webpage` herein is not limited to websites and/or webpages
accessible through the World Wide Web, but may also include
virtually any displayable Content organized for viewing and
accessible via an internet as described above.
[0043] Although much of the Content referred to throughout is
described as Content transmittable via the internet. Content-based
technologies have and continue to rapidly converge. For example,
Content conveyed via television signals can be received by and
displayed on various devices (e.g., computers), or can be conveyed
over telephone networks via fiber optic systems, just to name a few
examples. Therefore, references to Content and systems throughout
this description are not limited to Content conveyed primarily or
wholly through internet or computer readable media, but may also
include Content conveyed at least in part via systems typically
associated with other purposes (e.g., broadcast, communications,
entertainment, data transfer, navigation). Therefore, virtually any
system by which Content can be conveyed between a Viewer and
others, and to, through, or with which a Service has either a
persistent or occasional connection, is also contemplated within
embodiments of the invention.
[0044] Use of the term `may` (e.g., `may include`, `may be`, `may
have`) within this description generally indicates that the
described operation, structure, or other innovative element is
present in one or more embodiments of the invention, but is not
necessarily present in all embodiments. Therefore, the term `may`
is not indefinite herein, but indicates a condition relevant to at
least a subset of the possible embodiments according to the
applicants' contemplation of the invention.
[0045] As one with ordinary skill in the art will recognize,
`sameness` of Content represents a condition at one end of a
spectrum including `similarity` of Content, as distinguished from
dissimilarity of Content at an opposite end of the spectrum.
Therefore, the phrase `similarity of Content` and similar terms,
when used herein, collectively represents `sameness` and
`similarity`, indicating that two examples of Content each include
one or more discernable characteristics that are the same, or that
closely resemble one another, such as context, metadata, subject
matter, and/or other characteristics. Such discernable
characteristics can also conveniently be referred to as `reference
characteristics`.
[0046] Additionally, Markers, Objects, hotspots, and/or visual
representations of code (e.g., icons, etc.), as described in the
related provisional and/or non-provisional patent applications
listed above, are also considered `discernable characteristics`
used in one or more embodiments to determine similarity of Content
for linking Viewers and n-Users in live, social networks, as
described herein. Thus, in all embodiments which refer to linking
Viewers and n-Users based on an analysis of the similarity of
Content, these characteristics (Markers, Objects, etc.), although
not expressly mentioned, are also contemplated as within the scope
of the embodiment(s).
[0047] Unless otherwise indicated herein, embodiments described as
involving or enabling linking a Viewer with n-Users (e.g., in a
social network, etc.) refer to a live link, where the Viewer and at
least one n-User interact with each other (and/or other n-Users) in
real-time across a data transmission network. As one having
ordinary skill in the art would recognize, such `live` interactions
may be subject to signal transmission latency due to limitations of
the hardware, software, and/or signal transmission means in a data
transmission network (e.g., the Internet). Despite these
limitations, whether substantial or approximately nil, the
interactions may still be considered `live`. Likewise, any
reference to `concurrent` viewing of Content is subject to similar
latency, but is still considered `concurrent` as described herein.
Likewise, reference to a Service, `n-User`, server and/or other
entity that is "remote" generally means remote relative to a
Viewer, wherein data conveyed from the Viewer to the other entity
must traverse at least a portion of a data transfer network.
Therefore, a `remote` entity may be geographically distant from the
Viewer, but may also be geographically quite close relative to the
Viewer (e.g., within the same room, etc.), and yet still be
considered `remote` according to an embodiment.
[0048] The tools and capabilities described herein are typically
enabled by, embodied in, and/or influenced by device-executable
code, executed at least in part by a Viewer and/or n-User's
internet-linked or linkable device. In at least one embodiment, a
portion of such code is executed by a device (e.g., server) located
remotely relative to a Viewer and/or n-User, but with a result of
such execution being perceivable at the Viewer's and/or n-User's
device. In embodiments, such remote execution can be initiated,
controlled, and/or terminated, in whole or in part, by the Viewer
and/or n-User, such as through a `webtop` arrangement described
above. Likewise, interactions in a system within the scope of the
described embodiments, to the extent they may be considered
extrinsic to the `tools and capabilities` referred to above, may
generally also be enabled by, embodied in, and/or influenced by
device executable code.
[0049] References to `software` and `device-executable code` herein
are used more or less interchangeably, and unless otherwise
indicated, generally carry their plain meaning as would be
understood to those having ordinary skill in the art (e.g.,
instructions configured to be executable by or on a hardware
device, and to make a hardware device perform work toward a useful
result).
[0050] Throughout this description, embodiments are described
wherein a Viewer has described capabilities, or takes described
actions, relative to tools and/or capabilities available from a
Service. It should be understood that, according to alternative
embodiments, rather than a Viewer, such actions and/or capabilities
may be present in or exercised by an entity other than a `Viewer`,
and that the embodiments are not so limited in scope. Likewise,
reference hereinafter to operations performed by and/or
interactions with a `Service` may rather, in embodiments, be
performed by and/or interacted with a third party provider
authorized by a Service to act in place of the Service for certain
specified ways, whether as an agent, contractor, or by some other
relationship.
[0051] The terms and definitions provided herein are further
supplemented by those presented in the related applications listed
above, as incorporated in their entirety herein. Where any
conflict, actual or apparent, is interpreted to exist between the
definitions presented herein and those presented in the related
applications, such conflict shall be resolved to provide the
broadest reasonable scope of embodiments described, enabled and/or
claimed herein, and/or understood by one having ordinary skill in
the art from the description, figures, and claims as presented
herein. Additional terms appear throughout this description, whose
meaning will be apparent based on their usage in context and by
reference to the figures. Where a term may have multiple meanings,
such as one or more plain meanings and; or a special meaning
provided herein, the correct meaning will generally be discernable
in Context, or with reference to the figures and/or claims as
presented herein.
[0052] Embodiments of the invention presuppose that a Viewer
possesses or has access to an internet-connected or connectable
electronic device. Alternatively, a Viewer may have or have access
to a device of an otherwise self-contained network of
electronically interactive devices, wherein at least one of the
devices in the network is internet-connected or connectable.
Therefore, an exemplary internet connected or connectable device
can be either directly connected or connectable with the internet,
or indirectly connected or connectable with the internet. Reference
to a `device` herein indicates any device as described above,
unless otherwise indicated.
[0053] Accessing Tools and Services for Content-Based
Interaction
[0054] By acquiring access to tools and capabilities provided by a
Service, a Viewer will obtain at least some of the numerous
capabilities and benefits available according to embodiments of the
invention. To this end, FIG. 1 depicts a number of operations.
Although the operations are depicted in series, some individual
operations may be omitted, transposed, repeated, or may occur in
parallel in alternative embodiments.
[0055] As shown at 2, a Service can provide Viewer access to a
Service website directly, such as by using internet browser
software. Alternatively, other software may be used that is capable
of accessing and displaying Content present at an internet location
designated by a Universal Resource Locator (URL), hosted or
otherwise provided by a Service, Host, Promoter, or other
third-party. In such situations, a Viewer is typically able to
navigate directly to a Service website rather than first accessing
another website, service, or exchange.
[0056] Of course, due to the nature of the internet as a highly
interconnected system of devices, `directly accessing` a Service
does not suggest that such access includes only the Viewer's device
and a device controlled by the Service. The vast majority of
internet activity almost necessarily passes through numerous
interconnected devices (e.g., servers, nodes) before a Viewer is
connected with a target website or Service. Therefore, `directly
accessing` indicates that the Viewer specifically targets a
connection request toward the Service controlled website, such as
by designating the URL of a Service controlled website and
initiating an internet navigation operation to that URL.
[0057] A Viewer may also designate a Service URL as the location of
their `Home Page`, to which their internet software (e.g., browser)
automatically and relatively immediately navigates upon startup.
Alternatively, a Viewer can establish an icon or other
representation on a device desktop, or designate a device button or
other control, so that selection and/or activation of the icon,
button or other control will cause the device to `navigate` to
(i.e., access) a Service web page, menu (e.g., graphic and/or
audio), operator, or other access portal. These embodiments also
may constitute `directly accessing` a Service, although the
embodiments are not so limited.
[0058] Alternatively, a Service can provide Viewers with access to
the Service through a `Web Widget` placed in, on, or otherwise
relative to and proximate to a webpage, as shown at 4 in FIG. 1. A
Web Widget, according to embodiments, typically comprises
device-executable code, which, when executed on a computing device,
causes presentation to a Viewer, by a device, of a graphical user
interface (GUI) and one or more specific, embedded functional
capabilities. FIG. 2, for example, depicts a Viewer 25 viewing a
Host webpage 22 on the `desktop` 24 of their internet connected
device 26. Associated with the host webpage, and graphically
positioned within, adjacent to, or otherwise relative to the Host
Content, is a Web Widget 28, according to an embodiment of the
invention.
[0059] FIG. 3 provides a more detailed view of the components of a
Web Widget according to an exemplary, although not exclusive,
embodiment. A Web Widget 30, can include one or more functionally
related but distinct portions. For example, Web Widget 30 includes
an n-User identification section 31, and an n-User interaction
section 35. Within the n-User identification section 31, a
graphical representation 32 and a textual identification 33 are
provided for each n-User who is available for interacting, such as
in a Social Network. A graphical representation 32 may be a
photograph, an avatar, an icon, or some other graphical
representation 32 that may be selected by the Viewer, the n-User, a
third party, a computer program, or by another method, to represent
the n-User. A textual identification 33 can be an n-User's name or
some derivative thereof, a pseudonym, or some other identification
including alphanumeric characters and/or symbols. The textual
identification 33 may be selected by any of the same methods by
which the graphical representation 32 may be selected, although the
graphical representation 32 and the textual identification 33 need
not be selected by the same method.
[0060] A graphic item 34 can also be displayed relative to each
n-User. An n-User, a Viewer, or another can designate and associate
a graphic item 34 with an n-User in the n-User identification
section 31. The graphic item 34 can represent Content being viewed
by the n-User, or is otherwise relevant to the Viewer and/or the
n-User. In alternate embodiments, a Web Widget 30 may omit a
graphical representation 32 of an n-User, or omit a textual
identification 33, or may omit both, and such omission may be
controllable by the Viewer. A Viewer may also select whether to
display or to not display the graphic items 34, for example to
prevent an n-User from displaying objectionable material.
[0061] As shown in FIG. 3, the n-User identification section 31 can
be a single pane, or can be subdivided into multiple panes to
increase the number of n-User's representations concurrently
viewable. A pane can be a delineated portion of a window, however
delineated (e.g., by lined borders, color differentiation, or other
methods), and can be a transparency, landscape, scene, room,
object, or any type of area in which information can be placed. A
pane can also be displayed, depicted, and/or perceived in an
n-dimensional GUI.
[0062] For example, USER 1, USER 2, and USER 3 are presented in one
pane of the n-User identification section 31 depicted in FIG. 3,
while USER 4, USER 5, and USER 6 are presented in a second pane.
For reasons of spatial economy, it may also be possible via a
Viewer selectable option, to increase or decrease the size of the
n-User graphical representation(s) and/or textual identification(s)
so that more of them are concurrently viewable within the provided
space.
[0063] It may be desirable, in an embodiment, for the Web Widget 30
to occupy a limited portion of the Viewer's device desktop 24. For
this reason, when a large number of n-Users are identified, not all
n-Users' graphical representations 32 and textual identifications
33 may be viewable concurrently in the n-User identification
section 31. Therefore, in situations when the number of n-Users
exceeds the available space of a viewable portion of the n-User
identification section 31, the Web Widget 30 may automatically
provide a scroll bar 39a. The graphical and textual identifications
of a subset of the total n-Users identified will reside in a
portion of the n-User identification section 31 that exists out of
view of a Viewer. The scroll bar 39a, however, allows a Viewer to
scroll throughout an extended listing of n-Users, so that those
n-User identifications residing out of view can be brought into
view by the Viewer. Therefore, nearly any number of n-Users can be
accommodated in an n-User identification section 31.
[0064] An n-User interaction section 35 of a Web Widget 30 may also
include a graphical representation 36 of an n-User that is or has
interacted with the Viewer, such as by sending a text message 37.
The graphical representation 36 may be the same image or form of
image as presented in the n-User identification section, or it may
be different. In embodiments, a graphical representation 36 of the
n-User may be omitted altogether from the n-User interaction
section, either as configured by the Web Widget provider, or as an
option designated by the Viewer. A text message 37 from an n-User
may be stylistically presented, such as by using speech `balloons`
shown at 37, or in some other manner. The presentation mode (e.g.,
font type, color, text size, etc.) of a text message 37 may be
Viewer customizable, or alternatively may be predetermined by the
Web Widget provider (e.g., a Service, a Host, a User), and
configured in a fully or relatively unalterable, default format. In
other embodiments, a message from an n-User may also be provided to
the Viewer in another Viewer-perceivable form, such as auditory,
tactile (e.g., Braille, etc.), visual (e.g., for messages conveyed
via sign language for the hearing impaired, etc.),
machine-readable, or another as known in the art.
[0065] Adjacent to the n-User interaction section 35, or positioned
somewhere else within the Web Widget 30 boundary, a text entry
space 38 can be provided for the Viewer to compose messages for
interaction with n-Users. The text entry space 38 may receive
direct text entry from a keyboard, but the embodiments are not so
limited. Alternatively, a Viewer may utilize alternative methods
and/or devices, as are known in the art, for entering text into the
text entry space 38. These alternative methods could include
touching a handheld stylus, the User's finger, or some other
pointing device to an array of displayed characters directly on a
touch-sensitive display screen or other device. Likewise, other
methods and/or devices can be used such as eye-gaze tracking
systems, sip-and-puff control devices, joystick control devices,
voice-recognition control systems, thought-driven control systems,
and others adapted for use by Viewers having affected physical
capabilities. Although message entry by the Viewer is not limited
to textual messages, but may in embodiments include voice-capture
means including a sound transducer (e.g., microphone, etc.), a
sound recording device and/or media, etc. (e.g., for an auditory
message, for voice-to-text conversion, etc.), a video capture means
(e.g., for sign language messages), and/or other methods as are
known in the art.
[0066] Throughout this description, these and/or any other data
entry methods, devices, or systems, existing or reasonably
anticipated by those having ordinary skill in the art, can be used
by a Viewer to accomplish data entry andfor selection of GUI
represented commands according to alternative embodiments of the
invention. Therefore, to avoid prolix and repetition, such
capabilities, devices, or systems will not be separately indicated
in the description of each embodiment and/or instance, but should
be recognized as within the scope of the invented embodiments.
[0067] The text entry space 38 will generally also include a method
for sending the text entered therein to specific n-Users, to a
subset of n-Users, or to all n-Users. In a common embodiment, the
Viewer may simply tap an `Enter` or similarly labeled key on their
keyboard. Alternatively, the Web Widget 30 can include a graphical
representation of a button which, when selected by the Viewer,
sends the text message to one or more n-Users.
[0068] The Viewer may select the n-User recipient(s) for a message
directly, such as by clicking on their graphical representation(s)
with a mouse or other selection device, or by selecting their
name(s) from a drop down list that appears when sending a message.
Alternatively, a Viewer may be able to select their message and
drag it to the graphical and/or textual representation of an n-User
to send the message. The Viewer's messages may also appear in the
n-User interaction section 35 to help the Viewer keep track of the
content and context of interactions, and this could be an optional
setting that the Viewer can select or not, as preferred by the
Viewer.
[0069] As with the n-User identification section 31, the n-User
graphical representations 36 and/or text messages 37 of an extended
exchange of messages with n-Users may not fit within a limited
viewable space of the n-User interaction section 35. Therefore, a
scroll bar 39b may likewise be provided for this section, to allow
the Viewer to scroll throughout an extended listing of n-User
messages.
[0070] One of the key benefits of a Web Widget 30 described herein,
is that it provides a means to link the Viewer with one or more
n-Users based at least in part on the sameness and/or similarity
between their respective Content-relative actions, enabling live
(e.g. concurrent), multi-party interaction. The Viewer can interact
with n-Users, and n-Users can interact with other n-Users, so that
each is both a participant in and a spectator to a continuously
developing community dialogue. Unlike such forums as YOUTUBE.TM.,
FACEBOOK.TM., MYSPACE.TM., etc., the Content viewed by either a
Viewer or n-User, which provides the basis for linking, does not
have to be uploaded to the Service (e.g., for example, as a video
is uploaded to YOUTUBE.TM.) before it can be shared with others, or
can be used to establish a link. Rather, a Content that a Viewer
and/or n-User views, whether from a website, a data storage medium
(e.g., DVD, hard drive, etc.), or otherwise, can be analyzed by a
content analysis means as described herein, with the results of
such analysis being utilized by the described tools to link a
Viewer with others in a live social network. Likewise, that same
Content can be shared with and concurrently viewed by others
without those others having to search for and download the Content
from a central service.
[0071] Therefore, one having ordinary skill in the art will
understand from the description therein that underlying the graphic
form of a Web Widget 30 are a multitude of functional capabilities,
enabled by software encoded tools or otherwise, providing for the
interactive capabilities of the Web Widget 30. Examples of these
tools include e-mail, internet and/or text messaging, voice
messaging, n-User recognition, and others. Such tools can be
resident at a Viewer's device, or resident at a Service and running
(e.g., accessed, selected, executed, etc.) remotely via a
persistent connection between the Viewer's device and a Service,
for example. These tools and/or capabilities are, in embodiments,
also considered part of the Web Widget 30.
[0072] Also included within the boundary of a Web Widget 30 may be
a linking device (e.g., button, hypertext, etc.) providing access
to other tools and/or services provided by the Service for use by
Viewers. FIG. 3 depicts an embodiment of a link 301 to the
"ADDnCLICK Full Shared Window Experience" (described in more detail
below). A Viewer can, by selecting a provided link, gain access to
tools and capabilities enabling a much richer, broader,
Content-based, interactive experience with individual n-Users or
communities of n-Users. A Web Widget 30 can be placed in, on, or
otherwise relative to any webpage, website, or other visual
interface (e.g., GUI) of an internet connected or connectable
device. Therefore, a Viewer can experience the benefits conveyed by
a Web Widget 30 using such devices, including obtaining extended
tools and capabilities such as Shared Windows and others.
[0073] As described with regard to the link 301 in FIG. 3, and
shown at 6 in FIG. 1, another approach by which a Service can
provide Viewers with access to Service tools andfor capabilities is
via a Service-branded link placed in, on, or otherwise associated
relative to Content, other than in a Web Widget 30. A
Service-branded link can be associated with any website on the
internet, and/or with nearly any type of visual Content that can be
displayed using an internet connected or connectable device.
[0074] FIG. 4 depicts an embodiment of a web page 40 dedicated to
delivery of news-related Content. A graphic image 41 (e.g.,
photograph, etc.) displayed in one portion of the webpage serves
the dual purposes of delivering visual Content to Viewers regarding
a news story of interest, and also serves as a clickable link
(e.g., hyperlink) to the news story itself and/or to additional
multimedia Content, for example. Located at a lower corner of the
photograph 41 is a Service-branded link 42. The link 42, when
selected by a Viewer, causes the User's device to connect with a
Service server. The Viewer's device then displays a Service webpage
in either the window previously displaying the news webpage, or in
a separate window opened by the browser. The link 42 could
alternatively be placed anywhere else within the border of the
photograph or adjacent to it. Similarly, image 43 also includes an
associated Service-branded link 44, although the image 43 itself is
not also an active hyperlink to additional Content. Images
including Service-branded links are not limited to photographs, but
may include nearly an type of graphic image that can be presented
as some portion of a viewable display of an internet connected or
connectable device.
[0075] Visual Content 45 is a still image taken from and
representing the presence of, or a link to, a full motion video. A
User can choose to play the video either as located in the web
page, or in a separate window that opens when the Viewer selects
the Content 45. A Service-branded link 46 is associated with the
Content 45, and is visible and selectable by the Viewer whether the
Content 45 remains as simply an unselected still image or is played
in full motion. When the video plays in full motion, the
Service-branded link will appear to hover over a portion of the
video image in some embodiments. Further, when a window or image
including a Service-branded link is increased or decreased in size,
such as by enlarging or shrinking the window containing an image,
the Service-branded link will either remain the same size, or
change size corresponding to the change in size of the image and/or
window, according to alternative embodiments or alternative
selections w/in an embodiment.
[0076] Images comprising portions of web pages, for example,
frequently include embedded hyperlinks that navigate a browser to
additional Content when selected, or that enlarge when selected to
provide a more detailed view of the image. Numerous other controls
may be embedded into an image, or be activated by selecting an
image (e.g., clicking on the image using a computer mouse
peripheral). Associating a Service-branded link with the Content,
such as shown by links 42, 44, and 46 in FIG. 4, generally does not
interfere with or otherwise alter the way an image responds when
selected. The primary tangible impact is that selecting any portion
of the image within the boundaries of the Service-branded link will
navigate the Viewer to a Service server, rather than activating
whatever other function(s) or effect(s) would otherwise be
initiated by selecting another portion of the image. As with the
previously described Service-branded links 42 and 44, link 46 will
also generally cause the User's browser software to connect with a
Service server.
[0077] As shown at 8 of FIG. 1, a Service can also provide Viewer
access to a Service through the use of a referral link. A referral
link constitutes any link to a Service provided to the Viewer by a
third party, such as by including a URL for a Service within an
e-mail message, generally for the purpose of encouraging Viewers to
utilize the Service. A referral link could be part of an
advertisement placed with a search engine (e.g., GOOGLE.TM.
search-relevant advertising) or can be obtained as the result of a
search using the search engine. A Host that sells products, such as
AMAZON.COM.TM., in a section that provides product reviews or
recommends other products potentially of interest to a purchaser,
could also include a referral link to a Service. Therefore, a
Viewer could access Service tools and/or capabilities, and interact
with others to gain information, and join or form a social network
or community relative to products and/or Content. Alternatively, a
referral link can be provided in a menu selection within a video
game or within digital media (e.g., a DVD movie), or otherwise
associated with viewable Content. A referral link is provided
within the attention and/or range of access of a Viewer when
viewing or when navigating to and/or from Content, in a manner
allowing the Viewer to select the link and connect with a Service
server.
[0078] In general, accessing, navigating to, or connecting with a
Service server by one of the above described embodiments will
constitute accessing, navigating to, or connecting with a web page
from which, either directly or indirectly, the Viewer can obtain a
license to, and/or download for use, Service software tools and/or
capabilities. As shown in an embodiment depicted in FIG. 5, an
internet browser window 50 displays for the Viewer a Service web
page 51, (e.g., ADDnCLICK.TM.). In the depicted embodiment, two
software tools and/or capabilities available for downloading are
also presented to the Viewer; a `Persistent Client Window` 52 (PCW,
or when used for the delivery of channels of content, is also known
as a Unified Media Center (UMC)) and a `Shared Window Experience`
54 (or `Shared Browser Experience`). Of course, a Service can also
provide other software tools or capabilities to Viewers, or present
them to Viewers in ways other than the graphic images and text
labels depicted in FIG. 5. FIG. 5 simply depicts one embodiment for
illustrative and descriptive purposes. Likewise, rather than
accessing a Service server, a Viewer may instead access a Host or
third party server, or even a node within a relatively
self-contained network, and gain access to Service-provided tools
and capabilities. In still other embodiments, Service-provided
tools and capabilities can be accessed from computer readable media
readable by a Viewer's device.
[0079] A Service webpage or other source may also, according to
embodiments, provide information about the use, features,
capabilities, history, characteristics, compatibility, or other
information regarding each of the available tools, including
instructions for how to select and access (e.g., download, run
directly from a Service server) a tool. The Service, therefore,
allows tool selection by Viewers, as shown at 10 in FIG. 1. For
example, to download the Persistent Client Window in an embodiment,
the Viewer can simply select the Persistent Client Window graphic
image or text label by clicking on it with a computer mouse.
Whichever is the provided or preferred method according to a
particular Service and/or Viewer, the Viewer will, in an
embodiment, select a tool and/or capability for access.
[0080] Frequently, but not always, before providing a Viewer with a
license to use tools, or providing access to the tools and/or
capabilities themselves, a Service will first collect basic
information about the Viewer. Such infomnnation, at a minimum,
enables a Service to identify the Viewer during subsequent
interactions. Additionally, collecting Viewer-relevant information,
and the ability to identify Viewers and their various
Service-related activities, enables numerous revenue generation
activities according to embodiments of the invention, and aids a
Service in establishing communities of Viewers and n-Users.
Therefore, as shown in an embodiment in FIG. 6, after a Viewer
selects a tool and/or capability, a Service will frequently (but
not always) request the Viewer to provide Viewer-relevant
information.
[0081] The request may include providing a form 62 with one or more
data-entry fields 64 into which the Viewer can directly type or
otherwise enter information (e.g., metadata descriptions of the
Content, viewer/subscriber information, etc.). Each data entry
field 64 will generally have an associated label to ensure the
Viewer enters the proper information into the proper field.
Consistent data entry is beneficial. It allows a Service to
automate construction, organization, and search of databases of
Viewer information, enabling and facilitating numerous other
automated operations. Data entry fields 64 can also be configured
with defined limits on the type, arrangement, number, or form of
characters that can be entered and/or submitted via the form, to
promote submission of accurate and useful data to a Service.
[0082] Alternatively, numerous other methods may be used for
collecting Viewer-relevant information according to alternative
embodiments. The Service may be able to harvest Viewer-relevant
information directly from the Viewer's computer, or from a third
party (e.g., a Host) to whom the Viewer has provided relevant
information. In such situations, the Viewer may provide express
consent to the Service for collecting data, or consent may be
implied or express according to a pre-existing agreement between
the Viewer and a third party. According to other embodiments, the
Service may initiate an interactive inquiry dialogue with the
Viewer wherein the Service asks questions of the Viewer, and the
nature of each subsequent question depends at least in part upon
the answers provided by the Viewer to at least one earlier
question. For example, the Service may ask the Viewer, "Is the tool
to be used by a commercial corporation?". If the Viewer answers in
the affirmative, the Service may then ask, "What is the primary
service and/or product of the corporation?". However, if the Viewer
answers in the negative, the Service may ask, "Is the tool to be
used in a private household?". Therefore, a Viewer' answer to at
least one question affects the nature of at least one subsequently
(e.g., later) question. By using this approach, a Service may be
able to recognize specific or general needs of the Viewer, and
provide an appropriate type of licensing and/or access to Viewers
(as from a plurality of available licensing and/or access variants
according to embodiments) based upon their responses.
[0083] Once the Service (or a third party provider) has
successfully collected from a Viewer at least a minimum amount of
Viewer-relevant information specified by the Service (in
embodiments where a Service so requires) at 12 in FIG. 1, the
Service will then, at 14, provide the Viewer with access to tools
and/or capabilities. Providing access may include providing an
authorization code, license, receipt, confirmation number, or other
indication that the Viewer is authorized to receive and/or use the
Service tools, services and/or capabilities (hereinafter,
collectively `tools`). For example, although a Viewer may have
obtained Service-provided software tools from another Viewer, the
Viewer may be prevented from using the tools by special security
provisions build into the tools. The security provisions may
operate based on the Viewer's identity (determined, for example, by
biometric identification tools), based on a unique device
identifier (so that the tools only run on a licensed device), or
based on a network node identifier (e.g., an IP address), although
the embodiments are not so limited. Alternatively, security
provisions can include any of a vast number of other associations
with which access permission may be affirmatively conditioned.
[0084] A Service may require the entry of an authorization code by
a Viewer at the time of, and as a condition of, downloading the
tools from the Service or a third-party provider, or as described
above, may require a code at a later time to install and/or
activate the tools after downloading or otherwise delivering the
tools to a compatible device.
[0085] In an embodiment depicted in FIG. 7, a Viewer selects a link
74 at a Service web page 72 to access a Service-provided
`Persistent Client Window` 76. The Persistent Client Window 76 then
becomes available to the Viewer on the Viewer's device desktop 78.
At the same time, and in the same operation, a Service-linking icon
may also be delivered onto the Viewer's device desktop (see 1201 in
FIG. 12). As presented to the Viewer, all or at least a subset of
the Persistent Client Window's functional options are available for
selection by the Viewer, according to their pre-configured modes of
operation. Alternatively, the Viewer can choose to access, and the
Service could grant access to not only the Persistent Client
Window, but also any or all of the other Service tools that are
available to the Viewer, based on the license and/or access level
granted to the Viewer by the Service. In embodiments, this could
include the full suite of services and/or capabilities available
from the Service.
[0086] Persistent Client Window
[0087] In a sense, a Persistent Client Window can be considered a
`Unified Media Center` desktop or webtop widget. As such, a
Persistent Client Window is a scaleable presence that may, and
generally will once accessed, remain open on the Viewer's device
desktop or webtop while the device (e.g., power and operating
system) remains active. A Persistent Client Window, like other
`windows` commonly used in graphical user interfaces (GUI), can be
repositioned on a desktop or webtop, increased or decreased in size
(or made to disappear), superimposed by or over other windows, or
otherwise arranged relative to the desktop or webtop for the
Viewer's convenience. Further, in embodiments, there can be more
than one Unified Media Center or other such Persistent Client
Window on the desktop or webtop, and a Viewer can have more than
one Persistent Client Window open and active concurrently.
[0088] A Persistent Client Window generally may or may not be an
operating system-dependent or platform/device-dependent software
application. Therefore, it is generally not an application which
functions, for example, only with MS Windows or only with APPLE
MAC.TM. operating systems, although it may be according to some
embodiments. Nor does it function only on, for example, personal
computers. Rather, a Persistent Client Window is, in embodiments, a
combined suite including a GUI and numerous GUI-influenced and/or
influencing capabilities, as well as the software code underlying,
influencing, and responding to a Viewer (or other's) interaction
with the GUI. Various capabilities of the Persistent Client Window
are selectable and/or activated by selection means (e.g., icons,
hyperlinks, `buttons`, etc.) presented to a Viewer in the GUI.
[0089] A Persistent Client Window can be used on computers, video
game systems, handheld electronic devices having displays, mobile
telephones, entertainment systems (e.g., digital video disc
systems, video cassette systems, digital video recording systems),
and virtually any other electronic systems and/or devices including
or coupled with a display on which a Persistent Client Window can
be displayed to a Viewer. Nor is a Persistent Client Window limited
to use on or with consumer systems, but can likewise or similarly
be used in conjunction with commercial, industrial, analytical,
educational, military, and/or other systems.
[0090] Indeed, mixed uses by various user groups or communities of
Persistent Client Windows, such as those described above and
others, are contemplated as being within the spirit and scope of
the invention. For example, but not to limit the invention in any
way, a user group or community might develop based upon a
particular source of goods or services, wherein at least part of
the focus of the shared-interests of the users invited into and
sharing a Persistent Client Window is commercial. Say a user who
prefers CRAFTSMAN.TM. tools or KENMORET.TM. appliances is
meta-discovered by another user, and the two or more build a
SEARS.TM.-based community. Now, others who also enjoy what Sears
has to offer might join the SEARS.TM. community and share content
and other benefits. SEARS.TM. itself might build an e-commerce
presence around and within such a community as part of the shared
experience, (e.g., SEARS.TM. might join the community as another
user). Ultimately, then, a community can enjoy in a Persistent
Client Window the full SEARS.TM. experience including the
commercial part of that experience.
[0091] Thus, the GUI and capabilities enabled by a Persistent
Client Window provide benefits to a wide variety of Viewers, and
the embodiments described herein should be understood as
illustrative of only a subset of the potential, conceived
capabilities and applications of a Persistent Client Window.
[0092] In addition to providing a convenient and intuitive GUI for
the Viewer, a Persistent Client Window also includes numerous
background functions. These functions operate at least in part
based upon the Viewer's interaction with the Persistent Client
Window GUI, and/or other Viewer activities using the device. A
Persistent Client Window GUI is described in more detail below.
[0093] Persistent Client Window tools, access, or other
capabilities can be run directly from, or obtained by directly
downloading them from, a Service server, a host service, or from
another third party provider. Persistent Client Window tools can
also be preloaded on a device prior to purchasing the device, or
may be obtained from a provider on a device (e.g., computer)
readable medium (e.g., optical, magnetic, or solid state data
storage media). A Viewer or n-User for example, can also, according
to alternative embodiments, obtain Persistent Client Window tools
that are packaged with and/or embedded within other software tools,
delivered as a device capability upgrade via either a wired or
wireless network connection, or otherwise provided or obtained so
as to be operational on or through the use of a Viewer's
device.
[0094] Referring first to an embodiment depicted in FIG. 8, the GUI
of a Persistent Client Window 80 includes numerous elements--some
which are preconfigured by the Service, and others which, although
preconfigured in some respects, may be altered by the Viewer in
other important respects. The elements listed and described herein,
however, are for illustrative purposes only, and are not intended
as an exclusive list of all visual and/or functional elements that
are or may be present as part of a Persistent Client Window.
[0095] As shown according to the embodiment in FIG. 8, a Persistent
Client Window 80 includes an integral Content display 81 where
static (e.g., still photographs), active (e.g., full-motion video),
or other Content images are displayable. The integral Content
display, where beneficial and/or necessary, also includes controls
82 to facilitate, for example, video playback, slide show
navigation, video game playing, image manipulation, and/or other
actions taken with respect to Content viewable via the integral
Content display 81. Such controls may also include status
indicators which provide the Viewer with information related to the
status of the viewable Content. For example, a status indicated can
display how long a video has been playing, or a Viewer's score in a
video game, the number of slides in a slide show and the slide
number being viewed, or other relevant and typically, but not
exclusively, variable parameters.
[0096] An integral Content display 81 can be increased or decreased
in size relative to or dependent upon the size of the Persistent
Client Window 80. If the former, the integral Content display 81
can be caused to occupy a larger portion of the area within the
Persistent Client Window 80, or to occupy a smaller portion, as
compared to some `default` size. If the latter, the integral
Content display 81 changes in size relative to and consonant with
changes in the size of the Persistent Client Window 80.
Alternatively, the size of the Persistent Client Window 80 and/or
the integral Content display 81 may automatically adjust in
response to another action with regard to the device. For example,
and according to one embodiment, a Viewer may provide, by a Viewer
selectable option, for the Persistent Client Window 80 to shrink in
size (e.g., minimize) on the desktop when another software program
is activated for use. Thereafter, and until such setting is again
changed by the Viewer, the Persistent Client Window 80 and integral
Content display 81 may automatically shrink or disappear when the
other software program opens on the desktop.
[0097] The Content viewed in the integral Content display 81 will
frequently be related to a particular `Community` a Viewer has
selected from a Community selection portion 83 of the Persistent
Client Window 80. As shown in FIG. 8, a Community selection portion
83 of the Persistent Client Window 80 can, in embodiments, display
graphic representations 84 (e.g. icons) and/or textual labels 85 of
numerous `Communities` of n-Users related to topics selected by the
Viewer and/or otherwise. For example, the internet website and
presence YOUTUBE.TM. can serve as a Content-basis for a
Service-centered Community of n-Users, of which the Viewer can be a
part. A Viewer, therefore, may choose, as in the embodiment
depicted in FIG. 8, to place a graphic representation and/or
textual label representing a YOUTUBE.TM.-based Community, or
another Community, into the Community selection portion 83 of the
Viewer's Persistent Client Window 80.
[0098] A Viewer can choose to connect to a Content-based Community
by any of several operations. According to one embodiment, a Viewer
can simply place a mouse cursor over the graphic representation or
textual label of, for example, the YOUTUBEm-based Community, and
click, double-click, or otherwise affect selection thereof. In an
alternative embodiment, the Persistent Client Window 80 includes a
`drop-down` selection menu 87 listing all or some portion of the
total Communities designated and/or otherwise available to a
Viewer. The Viewer then selects, for example, YOUTUBE.TM. 88 from
the list of available Communities, by using a mouse, or arrow keys
on a keyboard, or some other method. By whichever method the Viewer
chooses to use, the selected Community becomes active within the
Persistent Client Window 80, and the integral Content display 81
will display Content relevant to the selected Community (e.g.,
YOUTUBE.TM.).
[0099] Alternatively, the Content viewable within the integral
Content display 81 may change dependent upon what Content is
currently, or has been recently, viewed by the Viewer in another
window on the device desktop or on another interconnected device.
For example, the Viewer may, in an embodiment, connect to the
NATIONAL GEOGRAPHIC.TM. website using an internet browser software
program (e.g., MS INTERNET EXPLORER.TM., APPLE SAFARI.TM., MOZILLA
FIREFOX.TM., NETSCAPE NAVIGATOR.TM., etc.). The Service tools
functionally underlying the Persistent Client Window 80 will detect
the Content displayed by the Viewer's browser software, and may
likewise display the Content or related Content in the integral
Content display 81 of the Persistent Client Window 80.
Alternatively, the Viewer can view Content using another device
that is connected by wire, or wirelessly, with the device upon
which the Persistent Client Window and other Service software
resides. Thus, when the Viewer views Content on the other device,
for example a video game (e.g., Doom), the Service software will
detect the Content displayed by the other device, and may display
the same or related Content at the integral Content display 81 of
the Persistent Client Window 80.
[0100] A Viewer may occasionally place more Community
representations into the Community selection portion 83 of the
Persistent Client Window 80, or on the drop-down menu 87 than can
be concurrently displayed within the available visible space.
Therefore, both the selection portion 83 and the menu 87 can, in
embodiments, include a scroll bar 85a, scroll arrows 85b, or some
other similarly functioning feature to allow a Viewer to move
selectable Community representations 84/88 into and out of visible
range.
[0101] While the Persistent Client Window 80 provides a Viewer with
a convenient and intuitive GUI for selecting and connecting to
Communities, and viewing, to some extent, Content related to
Communities, the GUI of the Persistent Client Window is only a
small part of the overall functionality and value provided to the
Viewer (and others) by Service tools. A Service, through the use by
Viewers of its tools, monitors the Content viewed by the Viewer,
and links the Viewer to live social networks based at least in part
on the Content (e.g., linking users to other users who are
concurrently engaged in the same or similar content on a
network-connected or connectable device), and/or at least in part
on the Communities selected by a Viewer. In a broad embodiment, a
Service can link a Viewer into a live social network with other
Service-registered n-Users relative to any Content, any
internet-based application, and/or any Content-based Community
(e.g., internet web site), wherein those n-Users are engaged in
Content having the same or similar metadata, subject matter,
context, or other characteristics as the Content engaged in by the
Viewer. A large variety of powerful features, functions, and
capabilities underlie and supplement the Persistent Client Window,
and the Persistent Client Window may be understood in large part,
according to some embodiments of the invention, as a control panel
for the broader capabilities of a Service and its tools. Therefore,
a description of many of the features, functions and capabilities
(`content-based social networking controls`) of the Persistent
Client Window will serve to illustrate some of the numerous
embodiments of the invention.
[0102] With reference to an embodiment depicted in FIG. 9, a
Persistent Client Window 80 includes features, tools, and functions
for conducting searches for Content, Communities, or other
information or items. For example, a search bar 91 in FIG. 9
includes a text entry field 93 for a Viewer to type or otherwise
enter one or more keywords to guide a search for information,
Content, Communities, n-Users, or web presences (collectively
`Materials`) related to the keyword(s). Alternatively, a Viewer can
use a natural language inquiry, for example, "I'm interested in
landscape photography", and Service tools will be able to interpret
and process the natural language inquiry to direct a search. In
still another embodiment, the Viewer can specify search keywords or
natural language questions by audible speech, interpreted by a
speech recognition system. After entering text into the text entry
field 93, the Viewer can initiate a search by either selecting the
`Search` `button` 92, by pressing the `Enter` key on a connected
keyboard, or by appropriately activating a generally analogous
command entry device, control, or feature.
[0103] Alternatively, or additionally, a search bar 91 of a
Persistent Client Window 80 will have a drop-down menu 94 listing
numerous options for conducting searches for materials. As shown
according to the embodiment in FIG. 10, selecting a menu control
1001 causes a drop-down menu to open and display numerous search
options 1002-1007, although other embodiments can include fewer,
more, or different search options. For example, a Viewer can search
for relevant Rooms 1002 within a Community. Communities (e.g.,
YOUTUBE.TM., MYSPACE.TM.) can have Rooms established either by the
I-lost, or by n-Users when the Host has provided the capability for
n-Users to establish rooms. A Room can be Content-based,
event-based (e.g., Smith family reunion), or based on a specific or
general category of Users (e.g., ABC University alumni), although
the embodiments are not so limited. Or, for instance, a Viewer
could enter specific Metadata terms in the search to be connected
to other users who are engaged in the same or similar content, or
Content having the same or similar Metadata as entered by the
Viewer.
[0104] By specifying a Room search and a keyword, the Persistent
Client Window 80 will generally only search for and return results
indicating Rooms within a Community having relevance to the
keyword. For example, searching in the YOUTUBE.TM. Community for
Rooms relevant to the keyword "Smith" could return a result
including a Room for members of the Smith family relative to a
family reunion. Likewise, the numerous other search options in a
drop-down list function similarly.
[0105] Discussions 1003 can also be specified in a search. Many
Host sites sponsor discussion groups, which are typically but not
exclusively topic-focused. For example, WWW.CRAIGSLIST.ORG includes
discussions, also referred to as `discussion groups`, on such
topics as films, gardening, jokes, pets, and wine, as just a few
examples. Discussions could include moderated internet discussions,
discussions conducted by text or by voice, or discussions as part
of a virtual classroom, as just a few examples among many
embodiments.
[0106] A Viewer can also search for Products 1004 relevant to a
specified keyword, whether the products are offered for sale (e.g.,
commercial seller, private seller, on-line auction), for trade, for
free, or even `Products wanted`. A Product search could locate
relevant products from nearly anywhere products are advertised or
otherwise depicted on an internet-linked network, device (e.g.,
server), webpage, or other `location` searchable by an
internet-linked search utility. A product located via a Product
search can then be purchased, in embodiments, as described
below.
[0107] A History search 1005 could locate rooms, discussions,
products, profiles or other such materials that the Viewer has
visited, searched for, and/or located by a search in the past. A
Profile search 1006 can be used to search for one or more n-Users
based on information in a profile established by or relative to
each n-User. A profile could be a Service profile established based
at least in part upon registration information, or could be a
profile established for another purpose, such as a social
networking profile (e.g., MYSPACE.TM.), a job applicant profile
(e.g., MONSTER.COM.TM.), or a student profile (e.g., UNIVERSITY OF
PHOENIX.TM.), just to list a few of the many searchable profile
types.
[0108] Additionally, a Viewer can specify a Web search 1007 from a
drop-down menu. Web search engines such as GOOGLE.TM., YAHOO.TM.,
or others could pay for placement in the Persistent Client Window.
Specifying a search in the Persistent Client Window activates a
search by a contractually associated, commercial search engine for
example, although contractual association is not required in all
embodiments. Generally, any search that a Viewer initiates
according to the embodiments listed above will include a search
within Communities connected to or by a Service, each of which may
be considered `Service Communities` (e.g., ADDnCLICKT.TM.
communities).
[0109] Another capability available in a Persistent Client Window,
as shown with regard to the embodiment in FIG. 9, includes a `To Do
List` 95. A To Do List 95 could provide a means for a Viewer to
list and/or organize tasks that the Viewer considers important.
Alternatively, a Viewer may be able to allow/authorize Hosts,
n-Users, a Service, or others to place tasks on the Viewer's
Persistent Client Window To Do List 95, such as to inform the
Viewer of the nature of a task, a required completion deadline for
a task, interdependencies between tasks, or other useful
information. A To Do List 95 could be used for listing tasks
relevant only to use of a Service, as an all-in-one task list, or
for some other scope or categories of tasks that a Viewer may wish
to designate.
[0110] A television or other such "audio or audio-video content"
listing can be provided in a Persistent Client Window, analogous to
and herein called a television guide (`TV Guide`) command button
(`tool`) 96. A Viewer can use the TV Guide 96 to search for
television Content, whether broadcast through the airwaves locally
or at a distance, via satellite or by electrical or fiber optic
cable systems, and whether open access or available only by
subscription. A TV Guide can also provide programming information
about television programs broadcast within a limited-access
distribution (e.g., military, corporate, educational, governmental,
or other), such as training videos, meetings, legal proceedings,
sporting events, movies, or other such Content. The TV Guide tool
96 could link to a commercial broadcast guide service (e.g., TV
GUIDE.COM.TM.), which could pay a Service for placement within the
Persistent Client Window.
[0111] It is not necessary that a device be able to receive and
translate transmitted television signals, and display television
Content to a Viewer. The TV Guide (the listing of all available
content channels which may include titles or names of their
specific content) may, in embodiments, be simply an information
tool regarding the time, duration, title, content type, and other
such information relative to television broadcasting. However, in
some embodiments, a Viewer can search a TV Guide 95 for interesting
television Content, and then select the Content for viewing and
thereby access the Content. In such embodiments, it will generally
be necessary for the Viewer's device to have, or be connected with
and provide instructions to another device which has the capability
to, receive, record and/or display television Content. Similarly, a
Persistent Client Window could include an Internet TV Guide 97 to
provide a Viewer with information on Content broadcast via the
internet.
[0112] An embodiment of a Persistent Client Window is also
configured to include a Universal Instant Message (IM) 98
capability, enabling a Viewer to know when friends or other n-Users
are online and available for exchanging messages and/or sharing
Content. Using a Universal IM, a Viewer can send and received
instant messages, whether text, graphics, audio, or mixed-media
messages. Conversely, a Universal IM 98 can allow n-Users and/or
others to know when the Viewer is on-line and available. A Viewer
will generally be able to modify settings to control the functions
of a Universal IM 98, such as for enhanced privacy and/or security,
to scan incoming messages for malware (e.g., Trojan horse code,
viruses, spyware, adware, keystroke recorders, and others).
Similarly, a Viewer could configure a Universal IM 98 to enable
communication from and/or with commercial parties as well as
private parties, enabling a merchant-initiated dialogue regarding a
product that is or will soon be placed on sale, and in which the
Viewer has indicated an interest. The examples provided herein are
merely illustrative, and in no way limit the numerous types of
interactions possible and contemplated with regard to a Persistent
Client Window with IM capabilities, according to embodiments of the
invention.
[0113] FIG. 11 depicts a number of further tools and their
associated functions present in embodiments of the invention. At
1101, one or more control devices are provided to enable
substantial control over, for example, playback of video Content.
Such controls can complement and/or supersede controls embedded in
Content (e.g., a triangular `play` button frequently provided with
YOUTUBE.TM. and other video Content), or provide control not
otherwise provided with Content or by a Content Host. Further, the
displayed control options depicted at 1101 or the functions thereof
may change, relative to the type of Content being displayed (or
played, or otherwise presented) to the Viewer by the Persistent
Client Window. In an embodiment, the Viewer is able to modify, for
example, the location, type, appearance, or function of control
options provided in a set of comntrols 1101, modify their location
within the GUI of the Persistent Client Window, or alter the order
of the provided Controls to suit the convenience of the Viewer.
[0114] A message sending and/or receiving capability is also
provided in embodiments, as shown at 1102. Unlike the Universal IM,
which typically, but not necessarily, operates similarly to a
real-time internet chat utility, a messaging utility operates more
similarly to an e-mail utility for sending and receiving e-mail
messages. Messages can be sent to, and received from other Service
`members` (e.g., n-Users), although the embodiments are not so
limited. In an embodiment, a Viewer can exchange messages with
Service non-members, and with other e-mail utilities (e.g., MS
OUTLOOK.TM.). A Viewer can, in embodiments, attach files (e.g.,
Content) to messages, or view Content received in messages from
others using the integral Content display 81 of the Persistent
Client Window. Activating a `Messages` 1102 type utility in a
Persistent Client Window will provide the Viewer with numerous
options, enabling any of a number of actions according to alternate
embodiments, including but not limited to actions and capabilities
normally associated with e-mail messaging applications.
Alternatively, a Viewer can configure a `Messages` tool, when
selected, to activate a third-party message sending application
selected by the Viewer, either resident on their device (e.g., MS
Outlook, etc.) or accessible via the internet (e.g., YAHOO.TM.
Mail, etc.).
[0115] A Viewer will, in embodiments, also have the capability to
`Save` Content for future retrieval, or bookmark Content for future
access, as shown at 1103. Content saved by a Viewer may be saved on
the device, on another device connected to the device, or at a
Service server, although the embodiments are not so limited.
Alternatively, by `book-marking` Content, the Persistent Client
Window can retain a navigational pathway in memory to access the
Content simply and directly at a future time. Therefore, although
the Content may not be copied to a directly or peripherally (e.g.,
Service server) Viewer-controlled location, the Persistent Client
Window can later access the same Content where it continues to
reside at a remote location (e.g., a Hlost server), or where it has
been moved but a location indicator remains to point the way, and
display the Content to the Viewer. Activating a `Save` 1103 utility
in a Persistent Client Window will provide the Viewer with numerous
options, enabling any of a number of actions according to alternate
embodiments.
[0116] At 1104, a Viewer is able to `Send` Content to n-Users
and/or others directly, rather than composing an e-mail message in
a messaging system and attaching the Content as a separate file.
Sending, as at 1104, can be provided instead of a Message 1102
utility, or can be provided to supplement a Message 1102 utility,
wherein the features of the Send 1104 and Message 1102 utilities
are substantially complementary, with little or no functional
overlap. Generally, a Persistent Client Window will recognize the
currently displayed Content as that to be sent using the Send 1104
utility, and will query the Viewer as to the intended recipient(s)
of the Content. In alternate embodiments, a Viewer will be able to
schedule the sending of Content, designate Content other than the
currently displayed Content to be sent, and/or send multiple items
of Content concurrently, although the embodiments are not so
limited. Activating a `Send` 1104 type utility in a Persistent
Client Window will provide the Viewer with numerous options,
enabling any of a number of actions according to alternate
embodiments.
[0117] Occasionally, Content will include more information than
just the viewable information. Such additional information can be
related to the Content itself, or to other related topics or
Content. Alternatively, Content may include links to additional
information, wherein the information itself is located at, for
example, a remote server. Therefore, if a Viewer wishes to
ascertain whether or not Content has additional information
included, and/or wishes to access that information, the Viewer can
use a "More Info" utility provided with the Persistent Client
Window, as in the embodiment shown at 1105. Therefore, hidden
supplementary information related to the Content or otherwise
associated with the Content becomes available to the Viewer.
[0118] In embodiments where the additional information provides a
link to remote information, the Viewer can choose either to
Save/Bookmark 1103 the link, to navigate to the location of the
remote information, to Send 1104 the information to an n-User or
other, or take numerous other actions according to alternative
embodiments. Where the information is additional viewable (whether
visual, audible, or otherwise) Content, the Viewer can choose to
view the additional Content rather than the original Content (with
which the additional Content was associated). Activating a `More
Information` 1105 type utility in a Persistent Client Window will
provide the Viewer with numerous options, enabling any of a number
of actions according to alternate embodiments.
[0119] To a large extent, a Persistent Client Window can function
as a means for a Viewer to locate and access Content within the
Viewer's area(s) of interest. Therefore, in embodiments, a
Persistent Client Window includes a utility (e.g., `My Interests`),
1106, enabling a Viewer to define and/or select the types of
Content (e.g., advertisements, e-commerce items, games, videos,
music) that the Viewer wants delivered by and/or through the
Persistent Client Window. Activating a `My Interests` 1106 type
utility in a Persistent Client Window will provide the Viewer with
numerous options to enable any of a number of actions according to
alternate embodiments.
[0120] For example, options can be selected by checkboxes, `radio`
buttons, or otherwise from a menu of lists, identifiers, or Viewer
created templates. A Viewer can select topics, categories, or other
Content-distinguishing identifiers from one or more lists, can
create their own lists and or identifiers, or obtain lists and/or
identifiers from n-Users, the Service, Hosts, Content promoters, or
others. Conversely, a Viewer can select lists and/or identifiers
describing Content that the Viewer does not want delivered by or
through the Persistent Client Window, providing a Content filtering
capability. A Viewer can, in embodiments, create templates, each
template including a plurality of desirable and/or undesirable
Content identifiers, lists, or even other templates, and can save
templates for repeated use.
[0121] The ability to obtain lists and/or identifiers provides
Viewers with a method to improve the efficiency of a Persistent
Client Window at delivering and/or excluding Content. As Viewers
and n-Users gain experience with the relative efficiencies and/or
failures of specific Content identifiers to gather and/or exclude
Content, it is possible that informal standards may evolve among
Content creators and Viewers with regard to Content-identifying
metadata placed in Content, and the identifiers which most
efficiently segregate content based on those metadata.
[0122] A Persistent Client Window also possesses tremendous
capabilities and potential as an e-commerce generating tool,
linking product promoters (e.g., retail and/or private sellers,
service providers) with interested Viewers/consumers. Enabling
commercial interactions through Content delivery, a Persistent
Client Window can include a utility for making Purchases, as shown
at 1107. For example, a Viewer can search for a product using the
Search utility 92, by specifying Products 1004 in the drop-down box
94, and/or identifying the type of product using the text entry
field 93. The Persistent Client Window then locates and displays
search-relevant Content (e.g., products available for purchase) to
the Viewer at the integral graphic display 81. If the Viewer wishes
to purchase a displayed product, the Viewer can select `Purchase`
1107, and the Persistent Client Window will initiate a purchase
transaction, and may use metadata associated with the Content to
affect the purchasing transaction.
[0123] Alternatively, selecting the `Purchase` 1107 option can
cause the Viewer's Persistent Client Window, internet browser
application, or similar internet-navigation capable software on a
device to navigate to an e-commerce website where the Viewer can
initiate a purchase.
[0124] In overall appearance, a Persistent Client Window can be
n-dimensional (wherein `n` is equal to or greater than 2), and can
be displayed on any selected area or object presented at a
Viewer/n-User's display device. Where a displayed object possesses
an apparent visual depth (e.g., n-dimensionality where `n` is
greater than 2), a Persistent Client Window can be presented in
such a way as to convey the appearance of being `wrapped` around
(e.g., conforming with an apparent contour of) a portion of the
object. A Persistent Client Window can also be presented separately
from any other displayed objects, and yet present an appearance of
n-dimensionality (where `n` is greater than 2), whether presented
at a desktop or webtop, or presented within an n-dimensional
environment or world.
[0125] As indicated above, the various described features, options,
and/or capabilities do not comprise an exhaustive or complete list.
In alternative embodiments, a Persistent Client Window will include
fewer or more capabilities than those described herein, or will
include at least one different feature, option, and/or capability
from those describe herein. Therefore, the described embodiments
are not to be construed as limiting either the types or number of
conceived and intended embodiments of the invention.
[0126] Shared Window Experience
[0127] Two important concepts will be apparent throughout the
following description, both of which related to each other, to a
Persistent Client Window, and to an entire range of services,
tools, and capabilities provided by a Service. One of these
concepts, called a `Shared Window`, entails a GUI that enables a
Viewer to interact with and realize the benefits of a broad array
of interactive services, tools, and capabilities (hereinafter,
collectively `tools`), both Service-provided and/or those provided
by others. The other concept, called a `Shared Window Experience`,
include a substantial number of capabilities and activities enabled
by a `Shared Window` in association with a broad array of other
tools. The description that follows sets out numerous details
regarding each of these concepts, include their inter-relationships
and/or interoperability with other services, tools, and
capabilities. However, the descriptions provided herein only
include a small subset of the conceived and intended embodiments,
and is therefore not intended to limit the scope of the
invention.
[0128] In a general sense, a Service enhances each Viewer's
internet experience by enabling a shared social network, typically
but not exclusively including Content-based interaction.
[0129] For example, when a Viewer engages in viewing, reading, or
listening to Content on the internet or via a Persistent Client
Window, Service-provided tools will analyze coded Content-relevant
information/characteristics (e.g., metadata, form, structural
elements and/or sequence, context, inserted and/or overlaid
objects, etc.) that are embedded into, associated with, or
otherwise derivable from the Content. For example, when, according
to an embodiment, a Viewer conducts a search for Content relating
to the keywords (metadata) "APPLE" and "mobile phone",
Service-provided tools will monitor the search results and
determine the nature of the Content metadata related with the
search results.
[0130] Service-provided tools will search the Service database to
identify n-users who are concurrently on-line and are also
concurrently engaged in Content that has the same or similar
discernable characteristics as the Content viewed and/or being
searched by the Viewer. Once the Service-provided tools identify at
least a single match, the tools will open a separate `Shared
Window`, viewable by the Viewer and the identified n-User(s) on
each of their respective devices. The Shared Window is so called
because, in embodiments, it provides a focal, interactive GUI that
each Viewer and/or n-User will have and share on his and/or her
device display, and which is based at least in part on commonly
experienced Content related at least in part by metadata. The
Shared Window connects diverse and/or geographically dispersed
Viewers and n-Users together into a relatively live (subject to
data transfer latency relative to equipment, network and/or other
limitations) Shared Window Experience by which they can communicate
(e.g., via text messages, voice, video), share information, compare
and contrast personal knowledge and experiences, share files, share
websites, share additional Content, and engage in other interactive
activities. In a sense, a Shared Window Experience establishes a
new method andor means for social networking to enrich the internet
experience of its various Viewers and/or n-Users.
[0131] The Shared Window tools (e.g., software application, access)
can be obtained by any of the methods described above relative to a
Persistent Client Window, and can be obtained concurrently with or
separately from a Persistent Client Window. Once available on or
through a Viewer's device, elements of Shared Window tools may
become visible to a Viewer at a display of the device. For example,
with reference to an embodiment shown in FIG. 12, an icon 1201 is
provided on a Viewer's computer desktop 1200 which can be selected
by the Viewer to activate a Shared Window and its related tools. On
the other hand, numerous Shared Window tools and activities will
not be visible at a Viewer's device display, and will reside and
operate `in the background`. In still other cases, some Shared
Window tools will be visible when operating, but remain invisible
to a Viewer when not operating, and/or the converse situation could
also be true in embodiments.
[0132] FIG. 13 depicts a method for providing a Shared Window
Experience according to an embodiment 1300 of the invention. At
1302, a Service provides a multi-pane GUI (e.g., Shared Window)
that can be opened and viewed on a display of, or a display
connected with, a Viewer's or n-User's device. As described, a
Shared Window can be opened by a Viewer by selecting an icon or
other visual representation on the Viewer's screen. Alternatively,
a Shared Window can open upon the commencement of or completion of,
or concurrent with, another operation involving Service tools, such
as upon the return of the results of a Content search using a
Persistent Client Window. In still another embodiment, a Shared
Window can open as directed by the Service or an n-User other than
the Viewer, if the Viewer has provided such permission to the
Service or an n-User. Such permission can be one of the numerous
preferences or settings available to a Viewer to modify their
Shared Window Experience according to their preferences and/or
needs.
[0133] The multi-pane GUI of a Shared Window can include a
virtually unlimited variety of configurations, according to
alternative embodiments, to serve numerous purposes, and provide a
variety of benefits. FIG. 14 provides an exemplary embodiment of a
Shared Window 1400 for descriptive purposes. As shown, a multi-pane
Shared Window 1400 includes a Browser Pane 1402 that can be used to
search the internet for Content, and to display internet Content at
the Viewer's device display. The size of a Browser Pane 1402 can be
adjustable within a Shared Window 1400 providing a Viewer with the
ability to view more material in the Browser Pane 1402, or
conversely, to minimize the Browser Pane 1402 to allow a Viewer to
see more material in another of the panes of the Shared Window.
Likewise, a Viewer can change the location of the Browser Pane 1402
within the Shared Window 1400 to suit individual preferences.
[0134] A Browser Pane 1402, in the embodiments such as that shown
in FIG. 14, may also include a number of internet browser controls
1403. The controls 1403 may provide a Viewer with control of
browser activities relative to only the Browser Pane 1402,
independently from any other panes of the Shared Window 1400 or
other windows presently active at the device display.
[0135] A Shared Window 1400, in embodiments, also includes a
Presentation Pane 1404 in and/or with which the Viewer can share
Content with n-Users. For example, a Viewer searches for Content
using a Browser Pane 1402, and the Browser Pane 1402 presents to
the Viewer some interesting Content found at a webpage, according
to operation 1304 of FIG. 13. The Viewer wishes to get n-Users'
opinion(s) on the Content, so the Viewer transfers the Content to
the Presentation Pane 1404, and the Presentation Pane 1404 presents
the Content to all Viewers involved in the Shared Window, according
to 1306 of FIG. 13.
[0136] A Viewer can select any of numerous tools and/or methods to
transfer Content from a Browser Pane 1402 to a Presentation Pane
1404. For example, with reference to FIG. 15, Content 1502
presented in the Browser Pane 1402 is uniquely associated with a
URL of a webpage, and the URL appears in an address field 1504 of
the Browser Pane 1402. Using a mouse or a device with a similar
capability, or using another input device (e.g., keyboard,
touch-screen, stylus, etc.), the Viewer can select and drag (or
copy and paste, or directly type in, or otherwise duplicate and/or
place) the webpage URL from the address field 1504 of the Browser
Pane 1402 to the Presentation Pane 1404. In FIG. 16, the
Presentation Pane 1404 recognizes the relevance of the webpage URL
(that is, recognizes the URL as representing a specific internet
location), navigates to that location, and presents to the Viewer,
in the Presentation Pane 1404, a copy 1602 of all or some portion
of the same Content 1502 that is also displayed in the Browser Pane
1402.
[0137] According to other embodiments, a Viewer can directly select
the Content 1502 in the Browser Pane 1402, copy the Content 1502,
and then paste the Content into the Presentation Pane 1402 so that
it appears substantially as shown at 1602. Alternatively, the
Shared Window 1400 can include a tool, for example, a toolbar
`button`, which when selected, causes whatever Content 1502 is
currently displayed in the Browser Pane 1402 to also be presented
in the Presentation Pane 1404. Those having ordinary skill in the
art will recognize that numerous other methods could be employed in
alternative embodiments of the invention, for the purpose and
effect of causing Content 1502 presented in the Browser Pane 1402
to also be presented in the Presentation Pane 1404. For example,
commands in a Menu bar of a Window, shortcut commands, drop-down
menus activated by an alternate command button of a mouse or
similar pointing device, or others can also be used according to
alternative embodiments. Once Content is placed into and visible at
the Presentation Pane 1404, that Content generally is no longer
dependent upon the Content in the Browser Pane 1402. That is, the
Viewer can then view entirely different Content in the Browser Pane
1402 without affecting the Content in the Presentation Pane
1404.
[0138] Further, Content other than internet Content can also be
presented in at least one of a Presentation Pane 1404 and/or a
Browser Pane 1402, such as Content obtained from computer readable
media, Content present in or developed using various software
applications, Content received from a remote sender (e.g., phone,
facsimile, e-mail, instant messaging etc.), infra-red transmission,
scanned Content, direct and/or live feed Content from an
information capture device (e.g., video camera, still camera,
metrological instrument, audio recorder, etc.), and/or virtually
any other type of Content presentable by a device. Likewise, the
presented Content can include transformed Content, wherein
information received in one perceivable form is presented in a
different perceivable form. One such example includes automated
stenographic and/or audio signal analysis tools that receive audio
input (e.g., spoken voice), then convert the audio information into
a visual form (e.g., text, graphic display, waveform), and either
concurrently or subsequently display a visual form of the converted
audio information. The examples listed here, however, by no means
constitute an exclusive or complete list of Content presentable in
panes of a Shared Window 1400 according to the conceived and/or
intended embodiments of the invention.
[0139] With reference to FIG. 16, once Content 1602 is transferred
to and/or presented in a Presentation Pane 1404, additional Service
tools can be automatically activated, or activated by command of a
Viewer or another. As shown at 1308 of FIG. 13, Service tools will
attempt to identify n-Users also concurrently viewing Content 1602
similar to that presented in the Presentation Pane of the Viewer's
Shared Window, and to link all or some portion of the discovered
n-Users into a live (e.g., concurrent) social network with the
Viewer. Similarity of Content can be determined, as described,
based upon the metadata of the Content, as well as, or
alternatively by, using keywords that the Viewer associates with
the Content to help define relevance and guide a search for similar
Content.
[0140] Although one or more of the operations involved in searching
for similar Content viewed by n-Users occurs in the background
(e.g., electronically, outside of the Viewer's conscious
perception), the Viewer can also, in embodiments, direct, guide,
resubmit, redefine, and otherwise intervene to alter various
parameters of a search for similar Content. Such intervention can
narrow and/or broaden the scope of potential Content, as well as
narrow and/or broaden the scope of n-Users searched, such as by
including and/or excluding certain types or classes of Content
and/or n-Users in the search scope (by the analysis of the
metadata, form, structural elements and/or sequence, context,
subject matter, or other discernable characteristics that are
provided in the intervention).
[0141] Alternatively, rather than searching only for n-Users
concurrently viewing similar Content, Service tools can also search
for n-Users who have expressed an interest in Content of the same
or similar nature to the Content presented by the Viewer's Shared
Window 1400. For example, an n-User may have indicated Content of
interest to the n-User by using a `My Interests` tool 1106 of a
Persistent Client Window 80, and the Service tools will recognize
the n-User's selection(s). Therefore, the Service tools can return
the n-User's identity as a result of the search, even though the
n-User is not concurrently viewing similar Content. At least in
part, this capability is enabled by the Service maintaining and
updated Viewer and/or n-User preferences in a Service database,
thus aiding linking even when such Viewers and/or n-Users are
off-line. When subsequently online and reconnected with a Service,
the Viewer and/or n-User can then be linked, live and concurrently
with others sharing the same and/or similar Content interests
and/or interactions.
[0142] Once Service tools identify n-Users viewing or otherwise
interested in the same or similar Content (based for example on an
analysis of the metadata of the Content), as shown at 1310 of FIG.
13, a Shared Window 1400 will display representations of the
n-Users in an n-User Pane 1606 of the Shared Window 1400. As FIG.
17 indicates, n-Users can be represented in an n-User Pane 1606 in
a very similar manner as in an n-User identification section 31 of
a Web Widget 30. That is, an n-User Pane 1606 of a Shared Window
1400 can include, according to embodiments, a graphic
representation 1702 of an n-User and/or a textual identification
1704 of an n-User. As with a Web Widget 30, a textual
identification 1704 need not actually identify the n-User, but can
be a pseudonym, a slogan, web moniker, or even a relatively
randomly generated label for the n-User (e.g., within the abilities
of an electronic device or system to randomly generate), such as
when an n-User wishes to specify an alternate identity or to remain
anonymous. And as discussed relative to the n-User graphic
representation 32 in a Web Widget 30, the graphic representation
1702 need not be a true image (e.g., photograph) of the n-User, but
can be nearly any other image designated and/or provided by the
n-User, Service, and/or Viewer. Small graphic representations, such
as those shown at 32 and 1702 are also sometimes referred to as
`thumbnails`.
[0143] Additionally, an n-User Identification Pane 1606 of a Shared
Window 1400 can also display near each n-User's graphic
representation 1702 and/or textual identification 1704, a miniature
image 1706 of or representing the related Content concurrently or
recently displayed by each n-User's device. Using the miniature
images 1706, a Viewer can quickly assess which n-Users' currently
viewed Content is of interest to the Viewer, and the Viewer can
then interact directly with that n-User, or can choose to interact
with all or a defined subset of the n-Users displayed in the n-User
Identification Pane 1606.
[0144] To this end, a Service provides an n-User interaction pane
1902, as shown in FIG. 19 and with reference to 1802 of FIG. 18, as
part of a Shared Window 1400 GUI. Again, similarly to an n-User
interaction section 35 of a Web Widget 30, the n-User interaction
pane 1902 of a Shared Window 1400 may also include a graphical
representation 1904 of an n-User that is or has interacted with the
Viewer, and text 1906 of an interaction (e.g., message) between the
Viewer and the n-User. Much of the description above regarding
options available to a Viewer relative to a graphical
representation 36 and/or a text 37 in a Web Widget 30 also apply to
the graphical representation 1904 and/or text 1906 of a Shared
Window 1400 n-User interaction pane 1902.
[0145] It should be noted that, as the name `Shared Window`
implies, the concurrent interaction between a Viewer and one or
more n-Users is a Shared Window Experience.
[0146] Therefore, at the same time that the Viewer sees Content and
n-Users by using a Shared Window 1400, each n-User also views a
Shared Window in which the Viewer appears as an n-User. That is,
from the perspective of an n-User, the n-User is a Viewer, and all
others (e.g., including the `primary` Viewer) are n-Users. Further,
when the Viewer searches for and the Service tools identify n-Users
concurrently viewing similar Content, the identified n-Users may
already be involved in an ongoing Content-based social interaction
(Shared Window Experience) into which the Viewer enters as a
late-corner. In this circumstance, the Viewer, upon joining the
Shared Window Experience, will appear as a new n-User in the n-User
Identification Pane 1606 of each n-User's Shared Window 1400.
[0147] Alternatively, the Viewer can be an initiator of a Shared
Window Experience, rather than joining an already existing Shared
Window Experience. In this situation, a Viewer can enter into an
ad-hoc Shared Window Experience with one, some, or all identified
n-Users by identifying an intended recipient, and/or designating a
distribution list, from among the n-Users in the n-User
Identification Pane 1606, and interacting with the designated
n-Users. Alternatively, a Viewer can initiate a Shared Window
Experience with n-Users by extending invitations to one, some, or
all identified n-Users to join into a Shared Window Experience
based at least in part on the commonly viewed Content. Tools for
extending and/or accepting such invitations are provided as part of
a Shared Window 1400 tool in embodiments.
[0148] As shown at 1804 of FIG. 18, a Service enables a Viewer to
exchange messages with the Service and/or n-Users. Messages can be
textual, as shown at 1906, or can be audio messages, or both.
Messages can also be conveyed and/or presented in another form
transmittable by a Viewer (e.g., audio-video communications such as
videoconferencing), and receivable and/or perceivable by an n-User,
or can also be conveyed in the converse direction in similar and/or
equivalent form. Further, a Shared Window 1400 can include tools
enabling a Viewer to block messages from all or from selected
n-Users, providing a means for an n-User to avoid unwanted messages
if, for example, an n-User uses offensive and/or abusive language,
or in some other situation.
[0149] While engaged in a Shared Window Experience, a Viewer can
choose to only see messages directed toward them (either
individually or as part of a distribution list), or to see all
messages conveyed between any other n-Users, or a subset of all the
Users, in the Shared Window Experience. Therefore, the Viewer can
benefit from all information exchanged, either passively or
actively, or can filter out information not directly intended for
and conveyed to the Viewer's attention by an n-User. Of course, a
Viewer will also be able to switch back and forth between these
modes, and/or any other more or less inclusive levels of
interaction as the Viewer chooses. For example, a Viewer may have a
preferred group of n-Users that the Viewer designates using Shared
Window tools, and the Viewer can select to receive and/or view only
messages from that preferred group, or from whatever members of the
preferred group are represented among the n-Users in the n-User
Identification Pane 1606.
[0150] In addition to interacting with n-Users, a Service enables
selection and viewing of an n-User's Content in a browser pane of
the GUI, as at 1806 in FIG. 18. By using a Shared Window, Viewers
gain the ability and opportunity to share Content with n-Users,
and/or to view Content shared with the Viewer by n-Users. Content
sharing can be initiated through various approaches. In general, as
mentioned previously, whatever Content is displayed in a
Presentation Pane 1404 of an n-User's Shared Window is also
viewable as a small image (e.g., thumbnail image) in the n-User
Identification Pane 1606. To view an n-User's Content, a Viewer can
indicate, at 2002 of FIG. 20, and select the n-User's miniature
Content image 1706 (or, in embodiments, the n-User's graphic
representation 1702 or textual identification 1704) in the n-User
Identification Pane 1606 by any of the several selection methods
previously described and/or usable by the Viewer according their
preference and/or capabilities (e.g., mouse click, drag and drop,
menu selection, shortcut keyboard keys, sip and puff device,
eye-gaze tracking systems, voice control, thought control via an
instrumental response to detected brain-originated signals,
etc.).
[0151] Upon selecting the n-User's Content for viewing, the
n-User's Content will become viewable (or otherwise visually
represented) in the Viewer's Browser pane 1402. The n-Users Content
will either replace the Viewer's previously viewed Content in the
Browser Pane 1402, or in alternative embodiments, will simply
overlay the Viewer's previously viewed Content as a new `tab` or
`sub-Window` of the Shared Window 1400. Thereafter, the n-User's
Content can either remain relatively unchanging in the Viewer's
Browser Pane 1402 even while the n-User changes the Content within
their own Presentation Pane 1404, or, alternatively, the Content in
the Viewer's Browser Pane 1402 can change in response to, and
generally to match changing Content in the n-User's Presentation
Pane 1404. Further, when an n-User's Content displayed in a
Viewer's Browser Pane 1402 is, for example, video Content, the
Viewer will, in embodiments, also have the ability to control the
video (and/or audio) playback of the Content, independently from
how the n-User may concurrently control playback of the same
Content as displayed in the n-User's Presentation Pane 1404.
Alternatively, either the n-User or the Viewer can Control video
playback of the Content in both the Viewer's and the User's Shared
Window panes displaying the shared Content.
[0152] In another embodiment, as substantially depicted in FIG. 21,
all or a subset of all the Viewers and n-Users partaking in a
Shared Window Experience can concurrently View the Content 2102 in
either their Browser Pane(s) 1402 (e.g., n-Users) or Presentation
Pane 1404 (e.g., Viewer). This can be accomplished either by the
Viewer as an option selected when setting up a Shared Window
Experience prior to inviting n-Users to participate, or by n-Users
opting to allow the Viewer to control the Content displayed in the
n-User's Browser Panes 1402 during the course of a Shared Window
Experience. In either case, throughout the course of a Shared
Window Experience, the Brower Pane 1402 display settings can either
be locked (so that the Viewer's Content remains in n-Users' Browser
Panes 1402), or can remain variable. This means an n-User can
independently choose to stop viewing the Viewer's Content in his
Browser Pane 1402 and view other Content instead, or that an n-User
can choose to stop viewing the Viewer's Content, and instead view
another n-User's Content. An example of when it might be useful to
lock the Content in an n-User's Browser, according to an
embodiment, is during a training session delivered from a distant
Viewer/Instructor, so that all n-Viewers will concurrently view the
Content indicated and described by the Viewer/instructor.
[0153] While in a Shared Window Experience, a Viewer can lock the
Shared Window Experience so that no additional n-Users can enter,
and/or view the Content displayed in Browser Panes 1402 or
Presentation Panes 1404 of the Shared Window Experience
participants. This capability allows sharing of confidential
Content within the confines of a secure Shared Window Experience.
Additionally, when a Viewer initiates a Shared Window Experience,
or when by a third party arranges or otherwise instigates a Shared
Window Experience, the Viewer will, in embodiments, have Shared
Window Experience control tools available to him that all or a
subset of the n-Users in the Shared Window Experience will not have
available to them. Shared Window Experience control tools can
either be part of the Shared Window tool obtained from the Service,
or could be retained by the Service, and accessed and run directly
from the Service server during a Shared Window Experience.
[0154] As described, a Viewer can invite others in a Shared Window
Experience to share the Viewer's Content. Likewise, while sharing
and viewing Content, the Viewer and n-Users can interact with each
other using the n-User Interaction Pane 1902. As shown in FIG. 22,
the Viewer and/or n-Users can exchange text messages 2202
discussing commonly viewed Content, to express opinions, ask
questions, recommend other Content, or otherwise request and/or
share information. However, sending text messages is only one
method of interacting in a Shared Window Experience. Viewers and
n-Users can also communicate via voice (e.g. as audio files or
streams), videoconferencing, thought analysis, by using a separate
communication output device (e.g., Braille printer), or in other
ways according to alternative embodiments.
[0155] When a Viewer wishes to conclude a Shared Window Experience,
the Viewer can simply close the Shared Window. Alternatively, if
the Viewer expects to use the Shared Window again or otherwise
wishes to keep the Shared Window active, the Viewer can choose to
either passively ignore the Shared Window, can shrink (e.g.
minimize) the Shared Window on the device display, can select a
control configured to drop the User from that SWE, can open another
window over the top of the Shared Window, or can otherwise move the
Shared Window out of the Viewer's immediate device display working
area. In another embodiment, the Viewer has the option to make
himself invisible to n-Users so that they cannot see the Viewer's
Content, or even that the Viewer is concurrently online and/or
using a Shared Window. By this last embodiment, a Viewer can avoid
the situation where an n-User, seeing that a Viewer is on-line,
sends a message or otherwise attempts to interact with the Viewer,
and perceives the Viewer as being rude after receiving no response
from the Viewer. Therefore, the Viewer, while leaving a Shared
Window open and viewable on a device display, can concurrently
maintain a sociable, receptive image within an interactive, live
social network.
[0156] With reference to FIG. 23, after leaving a social network
and/or closing a Shared Window, a Viewer's Persistent Client Window
2302 can remain open and viewable on the Viewer's device display
2308, or can be resized, closed, or otherwise made to disappear
altogether. Further, the Content 2306 last presented in one of the
Shared Window's Browser Pane and/or Presentation Pane may continue
to be displayed in the integral graphic display 2304 of a
Persistent Client Window 2302 in embodiments. Additionally, graphic
images 2310 of Content related to the Content 2306 displayed in the
integral graphic display 2304, may be displayed in the Community
selection portion of the Persistent Client Window 2302. The graphic
images 2310 could be of Content that the Viewer viewed in a Browser
Pane and/or Presentation Pane of the Shared Window, or Content
viewed by n-Users during a Shared Window Experience, or Content
located at a Viewer's `favorite` Community and related to the
Content in the integral graphic display, although the embodiments
are not so limited.
[0157] Referring to FIG. 24, Content viewable by a Viewer can
include Service-branded links 2402, either as part of a webpage, or
displayable at or via another source or Content type. As described
above, if a Viewer selects a Service-branded link 2402 and is not
already registered with a Service and/or does not have Service
tools available on or by their device, the Service (or a Host, or
third party) will recognize the selection and may navigate the
Viewer to a registration page for the Service. However, if the
Viewer already has Service tools available and/or is already
registered with a Service, or if the Service provides such tools at
that time, selecting a Service-branded link will instead, in
embodiments, cause a Shared Window to open upon the display of the
Viewer's device.
[0158] With regard to FIG. 25, the Shared Window, upon opening,
will display in the Presentation Pane 1404 the Content 2502 with
which the selected Service-branded link was associated.
Additionally, Service tools will search for n-Users concurrently
viewing the same or similar Content (e.g., as determined by an
analysis of the metadata, form, structural elements and/or
sequence, context, subject matter, or other characteristics of the
Content), and will subsequently display any identified n-Users 2504
in the n-User Identification Pane of the Shared Window. The Browser
Pane 2506 remains available for either displaying n-User's shared
Content, or for the Viewer to continue to search for additional
Content, browse the internet, or carry on other activities, without
disturbing the Content available for sharing with n-Users in the
Presentation Pane.
[0159] It should be noted that, in embodiments, when a Viewer
transfers Content from the Browser Pane to the Presentation Pane,
therefore replacing Content previously displayed in the
Presentation Pane, the Service tools can search for n-Users
concurrently viewing Content related to the new Content in the
Presentation Pane either automatically or when directed by some
means by the n-User. When such `new` n-Users are identified, they
can either replace the n-Users previously displayed in the n-User
Identification Pane, or, alternatively, can be added to those
already present. In the former situation, the Viewer will, in
embodiments, cease to participate in the first Shared Window
Experience (or social network), and instead will join or initiate a
second Shared Window Experience. In the latter situation, the
Viewer will continue to participate in the first Shared Window
Experience, and the number of n-Users in that Shared Window
Experience are increased.
[0160] There is, however, the potential for the number of n-Users
in a Shared Window Experience to increase nearly exponentially as
each n-User places Content in their Presentation Pane for sharing
with others, thus causing additional n-Users to be added to the
Shared Window Experience. Therefore, the Shared Window tools can
provide options allowing a Viewer to control the number of n-Users
in the Viewer's Shared Window Experience at any particular time.
For example, the Viewer can set a maximum number of n-Users, and
when that maximum number is reached, any additional n-Users are not
added, or new n-Users are added but other n-Users are `bumped` out
of the Shared Window Experience, or be bumped into a separate
`layer` of a plurality of layers of a Shared Window, for
example.
[0161] Alternatively, the Viewer can select specific n-Users and/or
lists of n-Users that will persist in the Viewer's Shared Window
Experience, while any other n-Users are subject to being added or
bumped out as described. In another embodiment, the n-User can
individually select n-Users for removal from the Viewer's Shared
Window Experience, with all other n-Users persisting in the Shared
Window Experience. According to still another embodiment, a Viewer
can opt to allow only those n-Users identified relative to the
Content in the Viewer's Presentation Pane into the Viewer's Shared
Window Experience, while n-Users identified relative to Content in
n-Users Presentation Panes will not be added to the Viewer's Shared
Window Experience.
[0162] Of course, although these and other embodiments for
controlling the proliferation of n-Users concurrently in a Viewer's
Shared Window Experience exist, a Viewer can opt to allow the
number of n-Users in a Shared Window Experience to continue to
increase or decrease freely. Although a Shared Window can
accommodate any number of n-Users, different `layers` of a Shared
Window can also be defined and established according to either
Viewer-selected parameters, pre-defined parameters (e.g., built
into the code of the Shared Window tool), parameters selected
and/or defined by a service (e.g., corresponding to a Viewer's
subscription level) or by some other method or combination of
methods. Different Shared Window layers can reflect different
degrees of similarity between a Viewer's Content and that of
n-Users, for example, or can be established based on an
chronological basis related to when each n-User joins a Shared
Window, or based upon virtually any distinguishable characteristic
related to an n-User's participation in a Shared Window. In
general, different layer of a Shared Window serve as an organizing
structure within a Shared Window. Thus, layers can correspond to a
presented range of results of a search (e.g., Results 1-10, or
Results n.sup.1-n.sup.2, etc.), and a Viewer can selected from
among one or more layers to interact with n-Users organized and/or
presented therein.
[0163] According to embodiments, n-Users can also transition
between layers of a Shared Window by altering one or more of such
characteristics. For example, an n-User can change the nature of
the Content they're viewing, and transition to a different Shared
Window layer based upon a higher or lower degree of
Content-relevance. Alternatively, an n-User can transition to a
different layer based not upon their own actions, but upon the
actions of other n-Users. In a chronologically-based example as
described above, an n-User may transition to a different layer due
to one or more n-Users in `higher` layers existing the Shared
Window, elevating the n-User's chronological ranking (e.g., from
the 100.sup.th n-User to join the Shared Window to the 50.sup.th,
based upon 50 more highly-ranked n-Users exiting the Shared
Window).
[0164] In alternative embodiments, the Viewer can adjust the
ranking of one or more n-Users for layer placement, either
spontaneously or as part of a pre-set definition (e.g., favorite
n-Users, friends, group members, etc.). It is also conceived that
n-Users may experience different capabilities and/or differentially
perceive the Shared Window based at least in part upon their
existence within a particular layer of a Shared Window, such as the
ability or inability to perceive and/or interact with n-Users in
other layers of the Shared Window, for example. Therefore, from the
descriptions provided herein regarding characteristics,
capabilities, and effects of a Shared Window according to
embodiments, one having ordinary skill in the art will understand
that the scope of the invention extends to numerous embodiments not
specifically described here. For example, different organizational
schemes, arrangements of elements, methods for specifying
parameters and/or characteristics, etc, are anticipated by this
description and considered within the expansive scope thereof.
[0165] Content Control in and by Use of Service Tools
[0166] Both a Persistent Client Window and a Shared Window
represent tools and methods by which a Viewer can receive and view
Content (e.g., perceived visually, aurally, tactually, and/or
otherwise) conveyed to the Viewer from and/or through sources
otherwise outside of the Viewer's control. A large amount of
Content available and conveyable to a Viewer can include Content
that the Viewer would subjectively find objectionable, as well as
Content that would be considered objectively objectionable to a
reasonable person in the community of the Viewer (e.g., such as
from designated sources). Therefore, embodiments of the invention
include tools and methods (objectionable content obstructing means)
for altering the presentation of objectionable Content, subject to
the individual control of a Viewer, so that the Viewer need not
view (or hear, or read, or otherwise perceive) objectionable
Content that might otherwise be brought within the Viewer's
perception.
[0167] Numerous tools and methods exist for altering and/or
eliminating objectionable material from conveyed and/or conveyable
Content. Some examples are described in U.S. Pat. No. 6,553,566,
entitled VIEWER CONTROLLED MULTI-FUNCTION SYSTEM FOR PROCESSING
TELEVISION SIGNALS, filed on 27 Aug. 1999 and granted on 22 Apr.
2003, the disclosures of which are incorporated herein in their
entirety by this reference. Other examples are described in U.S.
Provisional patent application entitled INSERTING/OVERLAYING
OBJECTS RELATIVE TO VIEWABLE CONTENT AND INCREASING THE
INFORMATIONAL, SOCIAL, COMMERCIAL, COMMUNICATIONS AND/OR OTHER
VALUE DERIVABLE FROM THE CONTENT, filed on 28 Dec. 2006, and U.S.
patent application Ser. Nos. 12/004,392 and 12/004,622 filed
thereupon on 19 Dec. 2007 and 20 Dec. 2007, respectively, the
disclosures of which are incorporated herein in their entirety by
this reference. U.S. Pat. No. 6,553,566 discloses (a) scrambling
selected frames of video content prior to display on the screen of
a target device (e.g. television monitor), which are deemed to
contain objectionable materials, (b) converts speech and mutes
spoken words, word combinations and phrases which are deemed to be
objectionable, (c) deletes words, word combinations and phrases
contained in a closed-captioned text strip accompanying video
programming, and (d) stores compressed video packets for display in
`Picture-in-picture` windows on the screen of a targeted device or
to be stored for later retrieval and display and/or processing.
[0168] The present invention substantially extends and improves
upon the capabilities disclosed in U.S. Pat. No. 6,553,566. For
instance, the present invention increases the scope of devices with
which a Viewer can control the presentation of objectionable
material to include any device which can convey objectionable
material to a Viewer in nearly any perceivable form, received from
nearly any source. This includes computer devices (e.g., desktop,
portable, server), handheld computing and/or communications devices
(e.g., personal digital assistants (PDA), mobile phones),
entertainment media devices (e.g., video game systems, DVD and CD
recorders and/or players, digital video recorder/players, video
cassette recorder/players), and audio and/or video remote broadcast
receivers (e.g., such as for satellite, cable, `terrestrial`
television, internet protocol television, and/or fiber optic
transmission).
[0169] More generally, the present invention includes all devices
which can present Content to a Viewer, either directly or through
another device (e.g., visual display, audio speaker, printing
device). Nearly any device related to presenting video, audio,
thought, and/or tactile Content to a Viewer can be a device for, or
be connected with a device which can, access and/or execute Service
tools for controlling the presentation of objectionable Content,
and is included in embodiments of the invention.
[0170] Further, embodiments of the invention include Content
conveyed by wire, or wirelessly (e.g., by a carrier wave, etc.), or
by optical transmission, by computer readable media (e.g., magnetic
media, optical media, physical media, solid state memory devices),
thought, or by any combination of these methods, including the
results of an analysis of thoughts, figures, graphs,
audio/video/photo/film, etc. Examples of physical media can include
etchings, impressions, dimples, holes, patterns of ink or other
color contrasting materials, or other features readable by a
device. Solid state media can include either or both of read only
and random access memory devices (e.g., EPROM, DRAM, SRAM, `flash`
memory devices), and others. Magnetic media can include both
entertainment and data tapes (including VHS, Beta, `reel-to-reel`
formats and others), hard disk drives, `floppy` disks, and other
magnetic storage media. Optical media includes digital video disks,
compact disks, and other optically written and/or optically
readable media.
[0171] Embodiments of the current invention extend control of
objectionable material to both compressed and/or uncompressed
audio, video, textual, and/or instructional data. A Service andor
Service-provided tools can provide control of objectionable Content
either prior to conveying Content to a Viewer, when a Viewer
accesses Content for viewing, during viewing of Content, while
and/or prior to storing Content to a computer readable medium (or a
medium readable by any device described, referred to, or reasonably
implied herein), or during another operation related to providing
Content to a Viewer and/or a Viewer accessing, viewing, or storing
Content.
[0172] Control of objectionable material can include scrambling,
blocking, deleting, overlaying, replacing, skipping over, and/or
reducing the volume and/or resolution of the objectionable Content.
With regard to replacing objectionable Content, a Viewer's control
can include excising objectionable portions of the Content and
replacing each portion with Content that is more acceptable to the
Viewer. In a general sense, controlling objectionable material
includes any and/or all methods for altering objectionable material
from its original form and/or nature. Control can be achieved using
a digital signal processor, as described in U.S. Pat. No.
6,553,566, or using other electronic circuitry and/or software.
Objectionable material can also be controlled when being sent by a
Viewer to an n-User, or shared with an n-User, such as via a
Persistent Client Window and/or Shared Window.
[0173] With regard to U.S. Provisional Patent Application Ser. No.
60/877,891, entitled INSERTING/OVERLAYING OBJECTS RELATIVE TO
VIEWABLE CONTENT AND INCREASING THE INFORMATIONAL, SOCIAL,
COMMERCIAL, COMMUNICATIONS AND/OR OTHER VALUE DERIVABLE FROM THE
CONTENT (hereinafter `INSERTING/OVERLAYING`), and U.S. patent
application Ser. Nos. 12/004,392 and 12/004,622 filed thereupon (on
19 Dec. 2007 and 20 Dec. 2007, respectively), embodiments of the
invention allow control, by a Viewer, of objectionable material
associated with Markers (e.g., Objects) and/or Data Packets
associated with Content. Likewise, a Viewer can control
objectionable material included within the Content underlying the
Objects and/or Packets. Generally, the Viewer controls all
objectionable Content arriving within his or her range of
perception, prior to actually perceiving the objectionable material
or at a later point once the objectionable material is
detected.
[0174] Viewer control of objectionable material, according to
embodiments of the invention, can augment, supersede, and/or
co-operate with other tools having Content monitoring and/or
editing capabilities, for example, the objectionable material
control tools in the related U.S. Provisional Patent Application
Ser. No. 60/877,891 and U.S. patent application Ser. Nos.
12/004,392 and 12/004,622.
[0175] Objectionable material can be recognized in Content by
numerous methods. For example, a tool can include pattern
recognition capabilities with regard to visible Content, and can
alter objectionable material at least until the Content is no
longer detected as objectionable by the pattern recognition
capabilities, or further. A tool could recognize objectionable
spoken works in audio Content, or text strings related to
objectionable material in written Content. A tool could recognize
that data represents or will represent objectionable material when
interpreted into a perceivable form according to the data format
and/or instructions contained in the data, even before the data is
read out into a form perceivable to a Viewer. Embodiments of the
invention can control objectionable Content even in Content having
Digital Rights Management or anti-copying/anti-piracy software
codes (such as `Broadcast Flags`) to prevent the audio, video, or
other Content from being `pirated`.
[0176] Objectionable material can include any of the materials
listed in U.S. Provisional Patent Application Ser. No. 60/877,891,
as well as other material that an individual Viewer deems
objectionable based on individual, subjective preferences. As will
be inherently understood from Provisional Patent Application Ser.
Nos. 60/877,891 and 60/918,984, and U.S. patent application Ser.
Nos. 12/004,392 and 12/004,622, copyrighted Content can be marked
with uniquely identifiable Markers, Objects, and/or data packets.
To prevent copyrighted Content from being improperly copied,
distributed, saved, etc., embodiments of the invention described
herein can recognize copyrighted Content so marked as a form of
objectionable material, blocking unauthorized uses of such Content
according to data carried by the Markers, Objects, etc., according
to User-defined parameters, and/or according to Service-defined
parameters. Therefore, uses of copyrighted Content can be
controlled through embodiments described herein by any or all of a
Content creator (e.g., User, copyright holder), a Viewer, a
Service, and/or others, providing multilayered protection for
copyright holders.
[0177] Content can also be controlled by or through Service tools
and/or capabilities in other ways as well. For example, a Service,
or a Content provider (User, Promoter, or other) can designate
certain Content to be associated with and/or provided to only
Viewers and/or n-Users whose profile information or other
demographic information meets parameters specified by the Content
provider. For example, profile information specified by a Content
provider could include age, geographic location, security clearance
level, password awareness, prior purchase information, or virtually
any other information parameter that can be recognized by a
Service.
[0178] When so specified, any search for n-Users interested in or
concurrently viewing similar Content will only identify and allow
entry into a Shared Window Experience of those n-Users whose
information parameters match those specified (e.g., at least an
appropriate age, etc.). This allows, for instance, an advertiser to
initiate a Shared Window Experience with only a targeted
demographic, excluding all others. Likewise, an information service
organization can initiate a Shared Window Experience with only
those n-Users who have been provided with a password after paying
for services, and/or for whom authorization has been communicated
to a Service. As implied by the descriptions herein, a Service can
maintain databases including information parameters related to
registered Viewer/n-Users, to Content, and to Content providers, as
well as related to other entities and/or characteristics.
[0179] System for Creating, Distributing, Hosting, and/or Viewing
Marked Content
[0180] With reference to FIG. 26, a system is described herein by
which Content can be shared by a Viewer with n-Users, within a
Content-based, live, interactive social network. Embodiments of a
system need not include all features or elements depicted according
to FIG. 26, and can include other features or elements as would be
understood to those having ordinary skill in the art.
[0181] An embodiment of a system can include between one and `n`
servers, where `n` can represent either a fixed or variable number
of servers in a system. A Service server 2602 can retain Viewer
registration data, as well as other data useful to facilitate
Content sharing and social interaction. For example, the Service
server could store the internet address of the user's personal
website/webpage or URIJURI (Uniform Resource Locator/Uniform
Resource Identifier) (even from another social network such as
MYSPACE), or the User's personal content broadcast service (e.g.,
an Internet Protocol Television or podcast or vodcast broadcast)
that would appear next to the user's ID once that user is in the
Shared Window, and could be shared with others in the Shared Window
by the means described herein. Additionally, a User could drag and
drop or by some other means or method cause another User's
broadcast channels in the Shared Window to be brought into the
User's Persistent Client Window, to add to the other User's Content
for viewing the combined Content in the User's Persistent Client
Window. At least one Host server 2604 is typically present in
embodiments to provide access to Content. An example of a host
server would be a server maintained by a website provider (e.g.,
YOUTUBE.TM., GOOGLE.TM. Images, KODAK.TM. Photo Gallery). A third
party server 2606 may also be present, and may provide data
retention, transfer, processing or other functions or services on
behalf of a Host, Service, n-User, or Viewer.
[0182] Any and/or all servers in a system according to embodiments
will generally, but not necessarily, be connected in some form to
the internet 2600. Connection to the internet 2600 may be provided
through a third party internet service provider (ISP), or through a
proprietary internet service provided and/or controlled at least in
part by a Host, Service, n-User, and/or Viewer. Connections may be
wired or wireless, and may utilize any of the numerous wireless
technologies (e.g., 802.111a, 802.11g, WiFi, WAN, etc.) and/or
wired technologies (e.g., high speed electrically conductive cable,
telephone modem, fiber optic cable, LAN, etc.) currently available
and/ior known to those having skill in the art. Various routers,
repeaters, modems, relays, switch boxes, and other devices may also
be utilized to facilitate and/or enable data communication between
servers (and/or devices) and the internet 2600, and with other
servers (and/or devices) through the internet 2600, as are known in
the art.
[0183] In addition to servers, a system according to various
embodiments also includes devices for creating, storing, viewing,
editing, transmitting, receiving, and/or utilizing Content,
although the use of devices is not so limited. A Viewer device 2608
and/or an n-User device 2610 can be used for viewing, editing,
and/or storing Content, among other uses and activities. A Viewer
device 2608 can also provide for communicating with an n-User
device 2610, for example via e-mail, text messaging, instant
messaging, voice messaging. VoIP, videoconferencing, thought
analysis, or other communications technologies and/or methods
currently in use or known to those having ordinary skill in the
art.
[0184] Viewer devices 2608 may transfer data with and/or via the
internet by any of the devices, technologies and/or methods listed
above regarding servers, as well as by any other technologies
and/or methods currently in use (such as peer-to-peer networking)
or known to those having ordinary skill in the art. However, viewer
devices 2608 may also operate temporarily or for extended periods
of time without having an active connection with the internet,
either wired or wireless. Thereafter, such devices can be connected
with the internet, and data can be transferred with and/or via the
internet.
[0185] It should be clear therefore, that any device and/or server
listed or implied to exist in the embodiments described herein may
be connected, directly or indirectly, with any other device and/or
server listed or implied to exist herein via permanent, lasting,
temporary, and/or intermittent or occasional connection with and/or
through the internet.
[0186] Viewer and/or n-User devices, 2608 and 2610 respectively,
may be any electronic device capable of and/or aiding in viewing,
processing, storing, editing, manipulating (e.g., altering frame
rate, image contrast, tone quality), transferring, or otherwise
using Content. Examples include, but are not limited to, computers
(e.g., desktop, mobile, palmtop, server), personal data assistants
(PDA), electronic game systems (e.g., PLAYSTATION.TM. III,
X-BOX.TM. 360.TM., NINTENDO.TM. WII.TM.), mobile telephones,
televisions, digital video recorders (DVR), thought analyzers,
satellite enabled devices (e.g., navigation, radio, communication)
and other devices or instruments. This includes such devices and/or
instruments whether they are generally considered consumer,
commercial, enterprise, military, scientific or industrial in
nature. As earlier described, the term `viewing` as used herein,
can collectively or alternatively include perceiving Content other
than visually, such as a `Viewer` aurally, tactually, or otherwise
perceiving Content (such as through thought control or analysis),
and/or alternate/substitute perception devices designed to
compensate for functional impairment of other senses.
[0187] Devices and/or servers according to embodiments of a system
described herein also generally include peripheral input and/or
output devices. Examples of such I/O devices may include a
keyboard, mouse, display (`monitor`), wireless card, antenna,
printer, facsimile, scanner, enabling device (such as a may be used
to aid visually, physically, and/or hearing impaired Viewers),
thought analyzer, port replicator, and docking station (e.g., for
media players including IPOD, mobile phones, mobile personal
computer), although the embodiments are not so limited.
[0188] Likewise, devices and/or systems described herein may be
capable of operation utilizing various operating systems, including
but not limited to those provided by or based upon MICROSOFT.TM.,
APPLE.TM., NOVELL.TM., LINUX, UNIX, NINTENDO.TM., SONY.TM., or
other commercial, open source, and/or proprietary technologies, and
whether 32-bit, 64-bit, or some other architecture currently
available or known to those having ordinary skill in the art.
[0189] Further, a substantial amount of research is dedicated to,
and has achieved demonstrable progress in, directly interpreting
human thoughts as electrical impulses capable of causing responses
in electrical and mechanical systems. Systems so designed and/or
adapted could reasonably be applied according to embodiments to
enable Content sharing and interaction. For example, a Viewer with
Amyotrophic Lateral Sclerosis (i.e., ALS, or `Lou Gehrig's Disease)
who has lost speech and motor function, can use a
thought-controlled device according to an embodiment. Thereby, the
Viewer could communicate his needs or perceptions to others, and
other various monitoring systems for the Viewer's vital functions
(e.g., heart rate, oxygen saturation, blood pressure) could be
shared as Content with medical professionals.
[0190] Therefore, as described herein, the embodiments of a system
for creating, distributing, sharing, hosting, and/or viewing
Content, among other activities and/or operations described herein,
may be quite broad and inclusive.
[0191] Determining Content `Sameness or Similarity`
[0192] References to "same and/or similar Content" appear
throughout this description. Sameness and/or similarity is
determined in an embodiment through the use of a content analysis
means. In an exemplary but non-exclusive embodiment, a content
analysis means is embodied at least partially in device executable
code using, for example, HTML Matching Language (HML). The HML may
be written in Javascript and/or C++, although the embodiments are
not so limited. The HML may be included within a `plug-in` provided
by the service provider as part of the content analysis means, and
either specially configured for a particular Content source or
source type, or may be configured more generally, providing utility
across a plurality of different content sources, content types,
and/or source types.
[0193] A portion of the content analysis means includes a simple
HML framework for matching elements of Content obtained from a
Content source, for example, a webpage or web presence (e.g.,
FACEBOOK.TM., YAHOO.TM., etc.) that also includes Content. A
portion of the HML framework may include a small script identifying
where information related to Content presented by that web presence
can be located. In part, such information can identify important
parts of a webpage so that a service icon, for example, is not
inadvertently placed (as described above regarding FIG. 4, etc.)
over important portions of the Content (e.g., fully or partially
obscuring perception of important parts of the Content).
Additionally, however, a script can also indicate a location of
metadata, keywords, and other information useful for assessing the
sameness and/or similarity of Content. Such information may be
incorporated within the Content (for example, in a data packet
according to a listed related patent application), in an associated
file, or elsewhere (e.g., located in a directory, database, remote
server, etc.).
[0194] Providing HML scripts obviates the need to write complicated
code in Javascript or C++ for each and every webpage (for example)
for which you wish to compare Content characteristics, saving time
and effort, and improving flexibility. For example, relatively
simple scripts can be edited and/or added to a database at a
Service provider, providing new content analysis means capabilities
without requiring a formal revision and release of an entirely new
plug-in.
[0195] A content source can also elect to be a `supported` content
source, and either provide plug-ins for accessing information about
provided content (e.g., such as where information is located and
accessible to the service provider), by granting a service provider
access to such information, or by attaching the information to
provided Content in a form and/or manner which facilitates access
to the information by the service provider. In general, a
`supported` Content source provides a service provider with access
to information in one form or another, facilitating analysis of the
data (and therefore, of the related Content) by the content
analysis means. Further, once an HML script for a supported Content
source is added to a content analysis means, it is possible in
embodiments for all or substantially all subscribers (e.g., Viewer,
n-Users, etc.) to access and enjoy the Content-based linking
enabled by the new script.
[0196] A Content source may also be `unsupported`, yet a script
similar to the sample described above can be written to instruct a
content analysis means where to obtain information relevant to the
Content. As with supported Content sources, each Content source may
require an individualized scrip including instructions particular
to that Content source, or a general script may work for two or
more unsupported Content sources. Of course, if some or all
information is rendered unavailable to a service provider, or if no
such information exists or can be derived, the Content may not be
available for analysis by the content analysis means. In such
cases, the Content may likewise be unavailable for establishing
linking between Users. However, according to another embodiment, a
content analysis means includes capabilities to analyze Content and
extract information from the Content itself, even if extrinsic
information or metadata are not available.
[0197] For example, a content analysis means can be configured to
determine key words in textual Content, or configured to recognize
shapes, symbols, or other indicia in visual Content (e.g., still or
video images), or to analyze musical Content elements such as tone,
rhythm, etc. One tool providing capability for analyzing video
images of a human subject performing American sign language and
extracting linguistic data, is known by the trade name
SIGNSTREAM.TM., developed as part of the American Sign Language
Linguistic Research Project. SIGNSTREAM.TM. is just one example of
a content analysis means which can be included in an embodiment of
the invention. A tool known by the trade name CATPAC II.TM. (from
the GALILEO.TM. Company) is configured to read text and summarize
its main ideas, proving a basis for Content matching and linking
based on textual Content. Likewise, CONCORDANCE.TM. (from the
CONCORDANCE SOFTWARE COMPANY) can analyze text and produce
therefrom indexes, word lists, and other indicia of the textual
Content. GRACENOTE.TM., Inc. provides a service and software
enabling identification of musical works, and can either be
incorporated within, or accessed by an embodiment of the invention,
providing a content analysis means directed toward audio Content
and/or files containing audio Content (e.g., MP3 files, etc.).
These examples of tools and services do not, however, constitute an
exclusive or exhaustive list of capabilities or elements of a
content analysis means according to the contemplated
embodiments.
[0198] However, in a typical embodiment wherein information about
Content is available, an example of the structure and function of a
content analysis means may perhaps further illustrated by utilizing
a sample event 2700, substantially depicted in FIG. 27.
[0199] At 2701, a Viewer types a webpage or other Content locator
(e.g., URL, etc.) into a navigational feature of web browser
application, and the browser loads the page onto the Viewer's
device at 2702. At 2703, the service plug-in checks the URL and
decides whether or not a HML description/script is available in
cache memory for parsing the content. If the HML description/script
is present, the plug-in will load the HML code from cache, at 2704.
However, if the HML description/script is not present in cache, as
at 2705, the plug-in will send a request to the webpage content
host server, the request including the URL.
[0200] At 2706, the server checks the URL and searches its database
for the information (HML description) needed to parse the web page
Content. If the webpage (e.g., the Content source) is supported,
the server will send a positive response, at 2707, including
embedded information needed for parsing the page Content. At 2708,
if the page is not supported, the server will send a negative
response, or may send no response at all. At 2709, the content
analysis means utilizes the available information, and parses and
analyzes the Content of the web page (or other Content source) to
identify characteristics of the Content.
[0201] At this point, the plug-in typically has sufficient
information needed to determine whether the Content can be used for
matching and linking or not. Inasmuch as the described activities
take place across an entire network each time a subscriber's web
browser loads a webpage, the content analysis means also has
sufficient information to match the Content concurrently engaged in
by a plurality of subscribers at any given moment, and link the
subscribers based on the sameness and/or similarity of the
Content.
[0202] As described above, a content analysis means similarly
functions when any of a large number of activities take place
relative to Content, not only upon the loading of a webpage. When a
subscriber loads service tools onto a device, those tools include
Content analysis means also configured to recognize those other
activities (e.g., storing, searching, playing, clicking on content,
etc.), and to analyze the Content toward which said activities are
directed.
[0203] The potential for a large number of service subscribers each
performing a plurality of Content related activities means that the
events described above can occur a large number of times
substantially concurrently. Further, with information being
collected and rendered useable by a service and/or by
service-provided tools relative to each activity by each subscriber
(e.g., Viewer and/or n-User), the content analysis means described
herein enable formation of one or more Content-based live social
networks. Once two or more subscribers are identified with
commonalities identified in their Content, the content analysis
means can either establish a link, or can propose linking the two
or more subscribers, who can then choose to accept or reject the
linkage (e.g., choose to interact with others in a live social
network, or choose to not interact, etc.).
[0204] It should be clear from the examples and descriptions
provided above that a content analysis means can constitute a
software program complete within itself, or can include software
tools which also access and utilize external tools or services
(e.g., GRACENOTE.TM., SIGNSTREAM.TM., etc.) as part of an
integrated content analysis function. In embodiments, a Viewer can
specify which type of Content they are engaged in, activating an
appropriate portion of the content analysis means, while in other
embodiments, the content analysis means can identify the form of
Content relatively or completely automatically. In still another
embodiment, the content analysis means can utilize multiple
analysis tools, services, or approaches, in parallel or serial,
until one or more of them yield usable information about the
Content to enable linking based thereupon.
[0205] According to an embodiment, once a content analysis means
has identified characteristics from two or more instances of
Content, the content analysis means is further configured to
compare such characteristics to identify commonalities. If
commonalities are detected, a content analysis means can designate
the two or more instances of Content as being the same or similar,
one with another. Additionally, as earlier indicated and as is
known in the art (e.g., as in a search result from an internet
search engine), an assessment of a degree of similarity may also
result in the content analysis means providing a numerical,
graphical, or other representation of an assessed degree (e.g.,
level) of similarity, which might be useful to a Viewer when
selecting n-Users with whom to interact, of for other purposes. For
example, if two subscribers concurrently access instances of
identical Content, all or nearly all identified characteristics
will match therebetween. Thus, the content analysis means will
identify the two instances of Content as being the same. However,
if the n-Users access what would otherwise be the same Content, but
one of them accesses a newer revision of the Content including one
or more changes, the content analysis means will identify that one
or more characteristics of the Content vary one from the other, and
the content analysis means will identify the two instances as being
very similar, but not the same.
[0206] The above embodiments are for illustrative purposes, and do
not constitute an exclusive listing of the features, capabilities,
configurations, or purposes of a content analysis means. Rather, a
content analysis means can vary in any embodiment specifically
mentioned, contemplated, or reasonably understood from the
descriptions provided herein. Likewise, although embodiments above
are described relative to webpage Content, the invented concepts
apply to other forms of Content described herein, or described in a
listed related patent, and/or reasonably understood therefrom.
Exemplary and Alternative Embodiments of the Invention
[0207] Embodiments of the invention lend themselves to a great
number of beneficial applications. For example, a Viewer using the
auction website eBay can be connected (e.g., live and concurrently)
to n-Users (on eBay or another auction site or any other web
application or web community) that are online and interested in the
same and/or similar Content that the Viewer is viewing on eBay
(e.g., as determined by an analysis of the metadata, subject
matter, context, or other discernable characteristics of the
Content). The Viewer and n-Users can exchange information and
increase traffic to the auction items being viewed, which could
help to support greater sales at the eBay auction website.
[0208] In another exemplary embodiment, a MYSPACE.TM. member could
be viewing Content and could be linked to n-Users (from anywhere in
the world) who are also concurrently perceiving the same and/or
similar Content (e.g., based on a Service's analysis of their
Content's metadata, form, structural elements and/or sequence,
context, etc.). Therefore, links are created allowing a Viewer to
meet others who have the same or similar interests, and to interact
within a live social network. Further, when MYSPACE.TM. members
meet other n-Users through a Service Shared Window, they can invite
others and expand the membership of MYSPACE.TM. to others in any
and/or all countries concurrently. Service tools can link n-Users
of one social network to n-Users in any other social network (e.g.,
LINKEDIN.TM., FACEBOOK.TM., or others).
[0209] Likewise, just as it is common and expected to have
salespersons present when visiting a store to shop for items, real
salespersons or representatives of e-commerce items can be online
and actively linked with a Viewer and/or n-Users in a live Shared
Window Experience. Through such interaction, salespersons and/or
e-commerce representatives can assist and influence Viewers and/or
n-Users when making sales decisions.
[0210] In an embodiment where a Viewer is playing a videogame,
Service tools recognize the videogame by scenes or other aspects of
the game Content (determined for example by an analysis of the
metadata of the Viewer's Content), and links the Viewer to n-Users
also playing or interested in the same or similar games or who are
concurrently engaged in the same or similar scenes. Therefore, the
Viewer and the n-User(s) can then play the game together, or
n-Users and the Viewer can offer each other tips to help the Viewer
play the game successfully. N-Users can be a virtual audience
cheering on the Viewer during game play, turning an otherwise
solitary activity into an interactive, social event. N-Users can
also recommend similar games, offer reviews of games or features of
a game to the Viewer, and otherwise provide the Viewer with an
enhanced knowledge and access to information related to the
Viewer's preferred entertainment activity. The same is true with
regard to other forms of entertainment media, such as movies,
books, television shows and others, whereby n-Users and Viewers who
are linked together by the Service can make recommendations and
guide each other to preferred and enjoyable Content.
[0211] A Persistent Client Window (that may or may not always stay
open, visible, and active on a Viewer's device display) can serve
as a `set-top box` and `entertainment area` (like a TV set) on the
Viewer's desktop. Films, videos and other Content can be pushed (as
in the case of IPTV Channel distribution) to a Viewer through a
Persistent Client Window. Web communities, such as YOUTUBE.TM.,
DAVE.TV.TM., AOL.TM. Video, and others, or Content distributors,
such as SKYPETV.TM. (JOOST.TM.), NETFLIX.TM., or BLOCKBUSTER.TM.
Videos, could also target and deliver Content to Viewers through
the Persistent Client Window (also known as a `Unified Media
Center`). As a `Unified Media Center`, a Persistent Client Window
can remain broadcasting visual Content on a Viewer's desktop. A
Viewer could tune into channels providing different Content, or can
specify a particular genre of Content (e.g., comedy, politics).
When the Viewer sees some interesting Content displayed by the
Persistent Client Window (Unified Media Center), the Viewer could
convert the Persistent Client Window to a `full screen view`, could
record the Content for later playback, or could direct the Content
into a Service Shared Window to share the Content with n-Users.
[0212] As suggested above, a Shared Window Experience provides a
particularly effective, useful, and rich method for delivering
training to Viewers located at a distance from the trainer(s), for
linking business people together in live meetings, for sharing
Content with widely dispersed family members, and numerous other
uses. In embodiments, a Viewer can share Content with n-Users (who
are linked together based on concurrently perceiving Content
determined to have the same or similar metadata, subject matter,
context, etc.), the n-Users can affect changes in the Content, and
share the changed Content back with the Viewer. This could be
useful, for example, to deliver testing to n-Users, to solicit and
receive job applications, or to survey n-Users on some topic.
Further, by using objectionable material filtering tools as
described above, and in the referenced patents and/or provisional
patent applications, parents can allow children more independence
when using the internet, without the worry that children will be
exposed to material the parent(s) deem objectionable.
[0213] In alternate embodiments, a Viewer need not have Service
tools downloaded to and/or resident on a device in order to use and
benefit from said tools and/or capabilities. For example, a Viewer
may use an internet connected device on which the Viewer has no
authorization or ability to install Service tools, in a library,
and internet cafe, at a school, or in some other setting or
situation. Likewise, a Viewer may use a device on which, for some
reason, Service tools are unable to properly operate, such as may
be due to software incompatibilities, memory limitations, or some
other reason. Nonetheless, as long as the device can connect to the
internet and access the Service, the Viewer can utilize and benefit
from Service tools and capabilities.
[0214] This is true in some embodiments, because Service tools and
capabilities can be run directly at and/or from the Service
servers, with the User's device serving only as a visual, aural,
tactual or other interface. A Viewer can access Content through a
Service-resident browser or other means, can input relevant
information through a device-enabled means (e.g., keyboard,
microphone, mouse), and otherwise enjoy all or most of the same
capabilities and perceptual experiences as if the device did have
Service tools directly installed on it.
[0215] Alternatively, a Service can provide each Viewer with a
personalized webpage, at and/or from which the Viewer can access
all of the Service tools and/or capabilities that the Viewer is
authorized to use, based on the Viewer's subscription level,
security clearance, or other level of access. Additionally, a
Viewer can access other Viewer specific information, such as
previously saved bookmarks to Content, prior search or
Content-viewer information, communication links, IM contacts, and
other information.
[0216] In such embodiments, the Service can recognize registered
Viewers by, for example, a Service-provided Viewer identification
number or code word, or by providing answers which match those
previously provided to specified queries, and can provide Viewer
access to the Service from virtually any internet-connected or
connectable device.
[0217] In still another embodiment, rather than separately
accessing Service tools and/or capabilities, such as a Persistent
Client Window or a Shared Window, the Viewer can obtain and use a
device which has as its sole and/or primary purpose, execution of
Service-related capabilities. Therefore, the device can include all
the capabilities described relative to a Persistent Client Window,
a Shared Window, or other Service tools, and can link to and share
Content with n-Users' devices through a communication conveyance
means (e.g. electrically conductive wire or cable, wireless carrier
wave, optical signal conveying medium) wherein the n-Users have
been linked together by embodiments of the invention into a live
social network based on the sameness and/or similarity of Content
in which the n-Users are concurrently engaged. A Viewer, upon
specifying a Content type, or metadata words and/or phrases, or by
clicking onto or using the cursor to roll-over Content, is
connected with other Users concurrently viewing similar Content, or
who have specified the same or similar metadata. Further, such a
device can also include a means for acquiring Content for sharing,
such as a digital camera, a handheld scanner, a business card
reader, a barcode reader, an audio recorder, or other such Content
capture devices. Devices could include separate channels, so that
Viewers can switch between different groups of n-Users on different
networks, or select `all users` and/or `all networks`.
[0218] One application for an embodiment as described above could
include `blind date` gatherings, where each of a large number of
Viewers seeking to meet and/or date eligible n-Users are each
issued a device. The Viewers and n-Users can enter specified Contem
(e.g., photographs), metadata, or other information (e.g., personal
characteristics, hobbies, interests, pets) into the devices, and
can then be linked to n-Users at the gathering with whom they share
common information characteristics based on having a commonality of
the same or similar metadata, subject matter, context, and/or other
characteristics as describe(s) the Content that is provided. So
linked, they can then communicate with each other, share Content,
and ultimately find each other in a large crowd for a face-to-face
meeting.
[0219] In the same way, vendors and purchasers could share Content
and information at a commercial convention, and fans could share
Content and interact across and amid the noise and confusion of a
stadium during an athletic event. Viewers could also receive an
alert or an invitation by some visual, audio, or other indication
by a device, indicating that an n-User is viewing Content (e.g., in
a Service community, room, website) in which the Viewer has
previously indicated an interest, or has visited and/or viewed
recently that have the same or similar metadata in the Content that
the n-users are engaged in.
[0220] In embodiments, a search for n-Users viewing or expressing
an interest in the same or similar Content as a Viewer is not
limited to Service-registered n-Users, but can include Users,
n-Users, and Viewers elsewhere viewing Content while connected to
the internet. Tools and capabilities can mine the internet, such as
by querying non-service servers and monitoring activity passing
though Service servers, to identify others viewing or having an
expressed or implied interest in the same or similar Content having
the same or similar metadata. A Viewer using such a broad search
can substantially narrow the search by providing further
information or metadata to the Service to narrow the scope of the
search, and to increase the relevance of search results.
[0221] One exemplary use of a system and/or method of a Persistent
Client Window and Shared Window can include obtaining
viewing/listening information from Viewers/n-Users for market
research services (e.g., Nielsen Ratings, etc.), based on analysis
of Content similar to that used to link Viewers and/or n-Users into
Social Networks, etc.
[0222] Unless otherwise expressly stated herein, embodiments of the
invention may be used in association with, and/or fully integrate
with the features and capabilities described in each of the related
applications listed above. Of particular note, live/concurrent
social networks described herein can occur within or via Virtual
Environments and/or Virtual Worlds (collectively herein, Virtual
Environments). A Viewer can join n-Users in a Virtual Environment
via embodiments of the invention, can invite n-Users into a Virtual
Environment, or can reside within a Virtual Environment and
interact in a live social network with others who are not
concurrently `within` the same Virtual Environment.
[0223] Similarly, a Viewer can define and select one or more
`targeted` n-Users, and share Content directly with those selected
either while or without sharing the Content with others currently
linked in a Shared Window. The selected n-User can be one of those
within the Shared Window, but according to an embodiment, the
Viewer can also `reach out` of the Shared Window to share the
Content presented in a Shared Window with one or more n-Users not
presently participating in the Shared Window. The Viewer could
invite the `targeted` n-User(s) to join into the Shared Window, and
could enable them to do so. In such embodiments, rather than a
Shared Window formed based upon analysis of Content similarity
between the Viewer and the targeted n-User(s), the Viewer can
alternatively initiate an `ad-hoc` Shared Window and social
interaction, and therein share Content with the external n-User(s).
Such `ad-hoc` Shared Windows can include any one of or combination
of the capabilities and/or features of a Shared Window as described
herein, limited only by, for example, a Viewer's preferences or
subscription level through a provider Service.
[0224] Likewise, the recipient n-User(s) can elect to accept the
shared Content, to join the `ad hoc` Shared Window, and/or to enter
into a live social interaction with the sharing Viewer, but can
likewise decline any or all of the above. Such declination can be
determined by the n-User at that time, or can be determined by the
n-User according to a preset parameter (such as a parameter
configured to block sharing by a particular Viewer, or of a
particular type of Content, etc.). However, if the n-User(s) accept
the sharing offered by the Viewer, the n-User(s) will be able to
concurrently view the Content presented in the Viewer's Shared
Window in a live, interactive social network. This duality of
function, between Shared Windows based on Content similarity
analysis, and those based on ad-hoc initiation by a Viewer, extend
the functionality of the described embodiments considerably.
[0225] Alternatively, rather than establishing an `ad-hoc` Shared
Window, the Viewer could stream Content presented in a Shared
Window to one or more targeted n-Users who are not within the same
Shared Window as the Viewer. The streamed Content could be the same
as that presented in the Shared Window, providing a live and
relatively concurrent viewing experience to the n-User(s). Any of a
number of existing Content streaming technologies (e.g.,
SLINGBOX.TM., QUICK TIME.TM., etc.) or protocols (e.g. Real-time
Streaming Protocol (RTSP), Real-time Transport Protocol (RTP),
Real-time Transport Control Protocol (RTCP), etc.) could be
utilized according to embodiments. Whether in an ad-hoc Shared
Window with the viewer or simply receiving streamed Content, the
n-User's could receive and perceive the Content on any of a
multitude of network-connected and/or connectable devices (e.g.,
mobile phone, PDA, gaming system, etc.).
[0226] Additionally, although engaged in a live, Shared
Window-enabled social network, a Viewer could receive and respond
to e-mail, text messages, IM messages, etc. from others who are not
likewise engaged in the same Shared Window social network.
[0227] The examples listed above by no means constitute an
exhaustive, complete, exclusive list of the potential and/or
contemplated uses according to alternative embodiments. One of
ordinary skill in the art will recognize additional beneficial uses
based on the description and figures provided herein.
[0228] Generating and Distributing Revenue Gained Through Service
Tools Such as a Persistent Client Window, Web Widget, and/or Shared
Window
[0229] There are numerous ways by which a Service can generate
revenue through the embodiments described and/or reasonably
contemplated herein. For example, a Service can charge
registration/subscription fees for Viewers and others to establish
and/or join public Rooms (described in part above). Private Rooms
may be established and/or joined for a fee, and hosting fees could
also be charged for public Rooms.
[0230] A Service could also collect referral fees from sales of
products and/or services to Viewers and/or n-Users, for example
when a Viewer uses the `Products` feature of a Persistent Client
Window to make a purchase. A referral fee can be collected by the
Service from the e-commerce website benefiting from the Viewer's
purchase, including from e-commerce transactions taking place
within a Room of a Service Community. A Service can sell `virtual
objects` for Viewers and/or n-Users to place or use in virtual
Rooms where Viewers interact with n-Users.
[0231] With reference to U.S. Provisional patent application
entitled INSERTING/OVERLAYING OBJECTS RELATIVE TO VIEWABLE CONTENT
AND INCREASING THE INFORMATIONAL, SOCIAL, COMMERCIAL,
COMMUNICATIONS AND/OR OTHER VALUE DERIVABLE FROM THE CONTENT, filed
on 28 Dec. 2006, and U.S. patent application Ser. Nos. 12/004,392
and 12/004,622 filed thereupon (on 19 Dec. 2007 and 20 Dec. 2007,
respectively), a User registered with a Service can make Content
`clickable` using Markers or "hotspots". Promoters of products,
Content, or otherwise, can then place Objects or links at those
Markers. When a purchase results from a Viewer or n-User clicking
on Objects or links in Content, both the User and the Service can
receive a referral fee. Further, additional Service tools enable
the sharing of `clickable` Content through, for example a Shared
Window Experience, making the Content traceable for Service
recognition of any resulting sale.
[0232] For example, when used for local sales, an embodiment of the
invention could enable a network of users to take videos and turn
them into their own hot-spotted Content containing e-commerce links
to the content that is documented/noted in the videos. In so doing,
a user could create her own shopping channel wherein that user
could hotspot (i.e., attach links to) the specific items of
interest in the video and then post that Content in such a way that
it is delivered through a Persistent Client Window or through a
Shared Window to other people who have expressed an interest in
having access to goods in their locality via the hotspots. Other
users could be linked (via analysis of the Content) together into
this social network to add their contributions to the hot-spotted
Content, or benefit from the use of it and socialize among other
users around that Content.
[0233] Linked goods that are focused on in these hotspots in the
Content could link together users into a live social network to
engage in sales or co-browse sites such as eBay, web catalogs, and
other e-commerce sites. The Service may then be able to keep track
of hotspot social links and register any sales based on this
feature of the Service.
[0234] Additionally, with regard to the above described `ad-hoc`
Shared Window interactions with n-Users not already in a live
social network, perhaps not possessing a same service subscription
level as an sharing Viewer, or perhaps not even possessing a
service subscription and/or tools, a Viewer could be billed a
nominal fee for each such `ad-hoc` Shared Window activity initiated
by the Viewer. Likewise, a Viewer could receive a credit, refund,
discount, or other incentive for each non-subscriber the Viewer is
able to convert into a service subscriber as a result of an ad-hoc
Shared Window activity.
[0235] It will be understood that the present invention is not
limited to the method or detail of construction, fabrication,
material, application or use described and illustrated herein.
[0236] Indeed, any suitable variation of fabrication, use, or
application is contemplated as an alternative embodiment, and thus
is within the spirit and scope, of the invention. This can include
altering the sequence of operations depicted in the figures
according to various embodiments, as well as the sequence of
various figures should not be interpreted as limiting the scope,
character, operability or utility of alternative embodiments of the
invention.
[0237] From the foregoing, those of skill in the art will
appreciate that several advantages of the present invention include
the following:
[0238] Embodiments of the present invention enable rapid
acquisition and/or sharing of information related to Content,
including linking Viewers with otherwise unrelated and anonymous
n-Users for live, Content-based social interaction. Using Service
tools, Viewers can readily expand (and/or disseminate) their
knowledge resources within Content-based social networks, which can
spring into being virtually instantaneously based upon an analysis
of Content in which Viewers and/or n-Users are engaged revealing a
level of similarity and/or sameness therebetween, for example.
[0239] Embodiments of the present invention allow Viewers to filter
out or otherwise block objectionable material, and provide numerous
methods to define objectionable material and to accomplish blocking
(e.g., deletion, overlay, image alteration, substitution, etc.).
Filtering is defined by the Viewer, not by the government or a
ratings board. Therefore, the Viewer can view Content in
substantial its entirety, minus only objectionable material,
whereas technology such as a `V-chip` might have blocked the entire
Content due only to a small amount of objectionable material
therein.
[0240] Embodiments of the present invention provide Content Viewers
with ready access to highly relevant, interesting, fresh, and
helpful information, and keep Content interesting. In essence,
information sharing becomes a Content-based social experience, and
Service tools provide an access point to generate interactive
Content-based Communities and/or Rooms populated by others sharing
similar interests.
[0241] In addition to providing tools to spontaneously create live
Content-based social networks among users engaged in the same
and/or similar Content, a Service also provides numerous methods
for a Viewer and n-Users to communicate with each other within a
social network into which they have been linked, and to
concurrently view shared Content.
[0242] Embodiments of the present invention also provide a system
and a method for enabling the above-mentioned advantages, including
a Service (e.g., ADDnCLICK.TM.) that provides the enabling tools
and services. Thus, the Service provides the ability to reshape the
way people interact with each other, with providers of goods,
services, and information, and with the Content that so strongly
influences social culture.
[0243] The advantages listed here do not constitute an exclusive
list, nor should they be interpreted, either individually or
collectively, as a statement of the complete intents, scope, and/or
purposes of the present invention.
[0244] It will be understood that the present invention is not
limited to the method or detail of construction, fabrication,
material, application or use described and illustrated herein.
Indeed, any suitable variation of fabrication, use, or application
is contemplated as an alternative embodiment, and thus is within
the spirit and scope, of the invention. It is further intended that
any other embodiments of the present invention that result from any
changes in application or method of use or operation, method of
manufacture, shape, size, or material which are not specified
within the detailed written description or illustrations contained
herein, yet are considered apparent or obvious to one skilled in
the art, are within the scope of the present invention.
[0245] Finally, those of skill in the art will appreciate that
portions of the invented method, system and tools described and
illustrated herein may generally be implemented in software,
firmware or hardware, or any suitable combination thereof.
Preferably, the method, system and tools are implemented in a
combination of the three, for purposes of low cost and flexibility.
Thus, those ofskill in the art will appreciate that the method,
system and tools of the invention may be implemented by a computer
or microprocessor process in which instructions are executed, the
instructions being stored for execution on a computer-readable
medium and being executed by any suitable instruction
processor.
[0246] Accordingly, while the present invention has been shown and
described with reference to the foregoing embodiments of the
invented apparatus, it will be apparent to those skilled in the art
that other changes in form and detail may be made therein without
departing from the spirit and scope of the invention as defined in
the appended claims.
* * * * *