U.S. patent application number 13/571680 was filed with the patent office on 2014-02-13 for friendly fantasy game challenge.
The applicant listed for this patent is Robert Joseph Baschnagel, III. Invention is credited to Robert Joseph Baschnagel, III.
Application Number | 20140045595 13/571680 |
Document ID | / |
Family ID | 50066603 |
Filed Date | 2014-02-13 |
United States Patent
Application |
20140045595 |
Kind Code |
A1 |
Baschnagel, III; Robert
Joseph |
February 13, 2014 |
FRIENDLY FANTASY GAME CHALLENGE
Abstract
The present invention differs in that owners predict and rank
players for each position and each player depending on the matchup
have a point multiplier. This present fantasy sports system further
expand the fantasy sports game play to incorporate real time moves
such as live substitution and predicting play calls. Furthermore,
owners may draft their fantasy team to include players of the past
or retain the same fantasy team to develop players you drafted in
previous fantasy league years.
Inventors: |
Baschnagel, III; Robert Joseph;
(Garden City, NY) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Baschnagel, III; Robert Joseph |
Garden City |
NY |
US |
|
|
Family ID: |
50066603 |
Appl. No.: |
13/571680 |
Filed: |
August 10, 2012 |
Current U.S.
Class: |
463/40 |
Current CPC
Class: |
A63F 13/10 20130101;
A63F 13/79 20140902; A63F 13/12 20130101; A63F 2300/8011 20130101;
A63F 13/828 20140902 |
Class at
Publication: |
463/40 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method of playing a fantasy sport comprising: providing means
for fantasy owners to form a fantasy sports league which has a
plurality of fantasy owners, each owning a fantasy team with one or
more fantasy players corresponding to one or more real-life
players; assigning a point value for each fantasy player according
to individual player's trending statistics; assigning a point
multiplier for each fantasy player depending on the match up, if
the player's trending statistics is much worse than the opponent
the player is given higher multiplier, if the player's trending
statistics is much better than the opponent the player is given
lower multiplier; determining an equation for calculating a total
points based on the prediction of the order of players' performance
for each position; providing a means to fantasy owners for picking
and ranking positional players before the real-life game commences;
recording and calculating fantasy points of the fantasy player
according to the actual statistical performance of the real-life
player within a predetermined period and determining the positional
player's rank; and calculating the total points based on the
prediction of the order of players' performance for each position
according to the predetermined equation.
2. The method of playing a fantasy game of claim 1 wherein
different point multipliers are assigned for fantasy players in
each statistical category depending on the match up, if the
player's trending statistics in a certain statistical category is
much worse than an opponent the player is given higher multiplier
in that category, if the player's trending statistics is much
better than an opponent in a certain statistical category, the
player is given lower multiplier for that category.
3. The method of playing a fantasy game of claim 1, wherein the
fantasy owners can predict the order of players' performance for
each position, a fantasy player from his own team or other teams,
the fantasy owner gets points for making the correct prediction and
extra bonus points if the fantasy player belongs to his/her team
when players from other teams are also ranked.
4. The method of playing a fantasy game of claim 1 further
comprising: providing timestamping so the fantasy game play can
incorporate real time moves; and providing means for fantasy owners
to substitute fantasy players into active roster to score fantasy
points for a possession and substitute them out during another
play. providing means for fantasy owners to substitute in players
from their bench or drop and pick up available players from the
waiver wire if fantasy players on their starting lineup are kept
off the field due to injury or other reasons.
5. The method of playing a fantasy game of claim 1 further
comprising: providing timestamping so the fantasy game play can
incorporate real time moves; providing means for the fantasy owners
to enter their predicted play call; assigning a point value for
correct prediction; and recording and determining whether the
prediction is correct and calculating total points.
6. The method of playing a fantasy game of claim 5 further
comprising providing means for fantasy owners to substitute in
players from their bench or drop and pick up available players from
the waiver wire if fantasy players on their starting lineup are
kept off the field due to injury or other reasons.
7. The method of playing a fantasy game of claim 1 further
comprising providing an algorithm that automatically cancels out
matching predetermined rankings by owners and awards the top
drafted player to the next available fantasy owner who puts the
player as the next ranking.
8. The method of playing a fantasy game of claim 1 further
comprising providing means allowing fantasy players to be picked by
multiple teams.
9. The method of playing a fantasy game of claim 1 further
comprising providing means allowing the fantasy owners to keep a
favorite team they drafted from previous seasons for years and drop
players they do not want to keep and add rookies from the current
fantasy draft.
10. The method of playing a fantasy game of claim 1 further
comprising providing means where past players and past games can be
played by the fantasy owners; wherein the past players and games
can be selected in different ways, the past game can be selected
randomly by the method/system or by the league or by fantasy owner
as a bonus reward for being the closest in predicting the order of
players' performance for each position.
11. The method of playing a fantasy game of claim 10 wherein the
fantasy team may be made up of past players and contemporary
players, the fantasy game can be played using an ongoing real-life
game for the contemporary players and a selected past game for the
past players.
12. The method of playing a fantasy game of claim 1 further
comprising sending invitation challenge from one friend to another
and the invitation stays unexpired on their phones until they are
ready to respond or the game have already started.
13. A system for playing a fantasy game comprising: means for
selecting a type of fantasy sport game; means for forming a fantasy
sport league; means for selecting team fantasy players
corresponding to one or more real-life players to form a fantasy
team; means for assigning point multiplier for each fantasy player
depending on the match up, if the player's trending statistics is
much worse than the opponent the player is given higher multiplier,
if the player's trending statistics is much better than the
opponent the player is given lower multiplier; means for
determining an equation for calculating a total points for the
right pick fantasy owner picking a right rank;
14. The system for playing a fantasy game of claim 13 further
comprising: means for assigning point value for each fantasy player
according to individual player's trending statistics means for
allowing the fantasy owners for picking and ranking positional
players before the real-life game commences; means for recording
and calculating fantasy points of the fantasy player according to
the actual statistical performance of the real-life player within a
predetermined period and determining the positional player's rank;
and means for calculating the total points bonus for the right pick
correct positional ranking according to the predetermined
equation.
15. The system for playing a fantasy game of claim 14 further
comprising: timestamping so the fantasy game play can incorporate
real time moves; and means for fantasy owners to substitute fantasy
players into active roster to score fantasy points for a possession
and substitute them out during another play.
16. The system for playing a fantasy game of claim 15 further
comprising: means for the fantasy owners to enter their predicted
play call; means for assigning a point value for correct
prediction; and means for recording and determining whether the
prediction is correct and calculating total points.
17. The system for playing a fantasy game of claim 14 wherein past
players and past games can be played by the fantasy owners, the
past players and games can be selected in different ways, the past
game can be selected randomly by the method/system or by the league
or by the fantasy owner as a bonus reward for being the closest in
predicting the order of players' performance for each position.
18. The system for playing a fantasy game of claim 17 wherein the
fantasy team may be made up of past players and contemporary
players, the fantasy game can be played using an ongoing real-life
game for the contemporary players and a selected past game for the
past players.
19. The system for playing a fantasy game of claim 14 wherein the
system automatically selecting fantasy players to form a team for
the fantasy owner based on a predetermined total value point limit
and numbers of fantasy players, the fantasy owner has right to ask
for a new team assigned to him as many times as he wants until the
team owner gets a team with players he likes.
20. The system for playing a fantasy game of claim 14 further
comprising providing means for fantasy owners to substitute in
players from their bench or drop and pick up available players from
the waiver wire if fantasy players on their starting lineup are
kept off the field due to injury or other reasons.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to methods of and systems for
playing fantasy games, and more particularly to methods and systems
that include new elements to the fantasy game play.
[0003] 2. Description of Related Art
[0004] A fantasy sport is a game where participants act as owners
to build a team that competes against teams of other fantasy sport
owners based on the statistics generated by the real individual
players or teams of a professional sport. In fantasy sports there
is the ability to trade, cut, and sign players like a real sports
owner.
[0005] Typical/existing fantasy sports involves fantasy sport team
owners drafting a team that they believe will accumulate the most
positive statistics in a set of categories based on real-life
statistics generated by the real players of a professional sport.
An example would be in basketball, the categories are points,
assists, rebounds, steals, blocks, etc. The league decides on the
game type which is usually head-to-head or league play. In
head-to-head format, an owner is matched up with another owner for
a time period (usually a week) utilizing the statistics generated
by the real players of the teams within the week. In league play,
the statistics in each category are accumulated throughout the
season and compared with the rest of the league.
[0006] The current invention introduces new game play to current
existing fantasy games.
SUMMARY OF THE INVENTION
[0007] In an exemplary embodiment of the present invention, there
is disclosed a method of and system for increasing excitement of
the fantasy game and keeping the fantasy game fresh and allowing it
to flow much better than any fantasy game that is currently out on
the market.
[0008] The present invention of playing a fantasy game challenge
including but not limited to baseball, football, basketball,
soccer, volleyball, tennis, car race, horse racing, and poker. The
fantasy game challenge according to the present invention is
compatible with but different from fantasy sports/games currently
available in the market.
[0009] The present invention differs in that owners predict the
order of players' performance for each position to earn points and
depending on the matchup has a point multiplier. The present
invention further expands the fantasy sports game play to
incorporate real time moves such as live substitution and
predicting play calls. Furthermore, owners may draft their fantasy
team to include players of the past or retain the same fantasy team
to develop players they drafted in previous fantasy league
years.
[0010] The present invention allows owners to predict the order of
players' performance for each position. In one embodiment, each
player is given a point value which is set by an algorithm based on
each player's performance trending statistics. A point multiplier
will also be given to each player based on the play matchup. The
point multiplier will affect the total points gained by the fantasy
owner. The fantasy game owners will be rewarded points if their
prediction is right. The fantasy game owner can get additional
bonus points if the number one player or top performers of each
performer (option adjustable in settings) belongs to their team. If
the league agrees, the owner can predict and pick the order/rank of
players in his own team and/or from both teams in play.
[0011] This present invention further expands the fantasy sports
game play to incorporate digital time stamping to record real time
moves such as live substitution for gaining more fantasy scores and
predicting play calls. The fantasy game owners will also be awarded
by correctly predicting the play call in real-life games.
[0012] Unlike other fantasy sports that are played based on the
actual entire season, the fantasy game of the present invention can
be played anytime for one or more single actual live sporting or
game event. If a challenge is sent from one friend to another it
could just sit on their phone until they are ready to respond.
[0013] The owners can draft players one by one or can use the
jumble draft provided by the present method/system which would
automatically pick players for the team based on the total point
limits set for the team.
[0014] Furthermore, owners may draft their fantasy team to include
players of the past or retain the same fantasy team/or some players
to develop players they drafted in previous fantasy league
years.
[0015] The more important features of the invention have thus been
outlined in order that the more detailed description that follows
may be better understood and in order that the present contribution
to the art may better be appreciated. Additional features of the
invention will be described hereinafter and will form the subject
matter of the claims that follow.
[0016] Before explaining at least one embodiment of the invention
in detail, it is to be understood that the invention is not limited
in its application to the details of construction and the
arrangements of the components set forth in the following
description or illustrated in the drawings. The invention is
capable of other embodiments and of being practiced and carried out
in various ways. Also it is to be understood that the phraseology
and terminology employed herein are for the purpose of description
and should not be regarded as limiting.
[0017] As such, those skilled in the art will appreciate that the
conception, upon which this disclosure is based, may readily be
utilized as a basis for the designing of other structures, methods
and systems for carrying out the several purposes of the present
invention. It is important, therefore, that the claims be regarded
as including such equivalent constructions insofar as they do not
depart from the spirit and scope of the present invention.
[0018] The foregoing has outlined, rather broadly, the preferred
feature of the present invention so that those skilled in the art
may better understand the detailed description of the invention
that follows. Additional features of the invention will be
described hereinafter that form the subject of the claims of the
invention. Those skilled in the art should appreciate that they can
readily use the disclosed conception and specific embodiment as a
basis for designing or modifying other structures for carrying out
the same purposes of the present invention and that such other
structures do not depart from the spirit and scope of the invention
in its broadest form.
BRIEF DESCRIPTION OF THE DRAWINGS
[0019] Other aspects, features, and advantages of the present
invention will become more fully apparent from the following
detailed description, the appended claim, and the accompanying
drawings in which similar elements are given similar reference
numerals.
[0020] FIG. 1 shows the combo fantasy challenge App on a smart
phone.
[0021] FIG. 2 is a flowchart illustrating the method and system
according to an embodiment of the present invention.
[0022] FIG. 3 is a flowchart illustrating the method and system
according to an embodiment of the present invention that supports
live substitution to score fantasy points.
[0023] FIG. 4 is a flowchart illustrating the method and system
according to an embodiment of the present invention that supports
prediction of play call in real-life games.
[0024] FIG. 5 is a flowchart illustrating the method and system
according to an embodiment of the present invention that forms a
fantasy team using jumble draft.
[0025] FIG. 6 shows a concept view of a smart phone App according
to an embodiment "old school fantasy" of the present invention.
DESCRIPTION OF THE PREFERRED EMBODIMENT
[0026] Typical/existing fantasy sports/games provide means allowing
fantasy sports owners to form a fantasy sports league having a
plurality of fantasy owners, each owning a fantasy team with one or
more players, corresponding to one or more real-life player. The
fantasy team owners, are allowed to trade players at the time
agreed by the league. The fantasy owners compete with each other
either in the head-to-head format or league format. In the
head-to-head game, the fantasy team owners compete with another
team owner within a time period based on statistics data generated
by the fantasy players who play within that time period in
real-life sports games. In the league format, the fantasy owners
compare with the rest of the owners in the league for the entire
season. Typically, before the season starts, the fantasy owners
draft their fantasy players from the players on real sports teams
based on their knowledge and statistical data about the players to
form their own fantasy team. Normally, they will be allowed to
trade their players before the trade deadline or drop their players
so they can modify their team, getting rid of fantasy players who
do not perform as expected, trade away players that provide
statistics in categories the team is already strong at for players
that will provide statistics in categories the team is weak at
(this may benefit both parties of the trade), or who are injured,
drop or trade players to free up salary cap (for salary cap
leagues), and draft new fantasy players who are expected to make
more contributions to the team.
[0027] The present invention is directed to a system for and method
of playing fantasy games that adds new elements to the gameplay and
can be accessed using Apps on smart phones, tablets or internet
websites. The present invention may be a "combo fantasy challenge"
which includes multiple fantasy games for users to choose. As shown
in FIG. 1, the combo fantasy challenge includes but is not limited
to baseball, football, basketball, NASCAR, etc. The method of and
system for playing fantasy sports game according to the present
invention is compatible with the fantasy sports games available in
the market place but differs from the current fantasy sports games
in that owners can earn points by correctly predicting the order of
players' performance for each position. The fantasy owner gets
rewarded for the right prediction of the positional ranking. The
method/system assigns a point value to each player based on their
performance trending statistics. For each game, each player will
also be assigned a point multiplier depending on the matchup. In
one embodiment, the method assigns a value point to each fantasy
player. The numbers are easily determined based on their trending
statistics. A player who has great trending statistics will receive
a higher point value while a player who has poor trending
statistics will receive a lower point value. If the New York
Yankees are playing the Boston Red Sox the owner can break down all
the positional players and assign their picks in the order of their
production. Fantasy owners predict the order of production of the
players in their respective positions and positionally rank them.
For example, if the New York Yankees are playing the Boston Red
sox, the owner may think that Teixeira will be the most productive
first baseman so they assign him number 1 and Adrian Gonzalez
number 2. Now if the matchup has a bigger disparity between
positional players there should be a bigger bonus applied to the
pick of the player whose performance trending statistics is worse.
For example, if the Yankees were playing the Seattle Mariners and
Teixeira was against a player like Smoak who doesn't put up
anywhere close to the numbers that Teixeira does on a nightly
basis, Smoak should get a bigger bonus/point multiplier if he is
correctly predicted to be the number one first baseman even against
a player like Texeira due to the higher risk that he won't perform
as well. So when a player like Smoak who is worth 10 points playing
up against a better hitting player like Teixeira, he should be
assigned a bigger point multiplier. The fantasy game owners who
rank Smoak as number 1 for a predetermined time period or a game
when Smoak's real-life performance is ranked number one for the
predetermined time period or game, the fantasy owner can get extra
bonus due to the bigger point multiplier. This same concept could
be used for almost all fantasy sports. In another embodiment,
instead of simplifying the game so that each player is worth a
certain amount of points that fluctuate due to their performance,
ranking predictions can be made for each statistical category. For
example in basketball, if the Orlando Magic is playing against the
Philadelphia 76ers, if an owner correctly predicts that Spencer
Hawes will have more blocks then Dwight Howard then he gets the
matchup multiplier. A betting scheme may also be introduced. Owners
can bet on the differential in statistical categories between
players. Bets may be opened up to everyone. They may bet on the
order of players' performance for each position and on the
differential in statistical categories between players. The bets
will be set based on the odds. Depending on the option chosen, the
league can allow for the ranking of only the players on the owner's
own team in one embodiment and/or ranking of all players in the
league in another embodiment. So if an owner has a number one
ranked receiver and the owner ranks him as the number one receiver
for the predetermine period (e.g. a week), they should get points
for the correct positional ranking and extra points for their
player being number one. In other words, if their top numbered
positional player scores highest the team owner can get additional
scoring bonuses. This also applies to owners owning the number two
player and correctly predicted their performance for the time
period will be number two and so forth. If the league chose the
ranking of all players in the league option then owners can pick
players from the opposing team as the number one receiver and
receive points for the correct positional ranking but they don't
receive extra points (or additional bonus) because they don't own
the number one player.
[0028] In another embodiment, the invention further expands fantasy
sports game play to incorporate real time moves such as live
substitution and predicting play calls. The system is capable of
timestamping which means that the system will record the time at
which an event occurs (timestamps) in a consistent manner along
with the actual data. So the system will link live game cast,
record real moves, such as live substitution of players into the
active roster to score fantasy points, as well as predicting play
calls. An example provided for live substitution to score fantasy
points is given on football offense. If the owner envisions that a
formation might yield fantasy points for 2 Tight Ends (TEs) and 3
Running Backs (RBs), the owner can put 2 TEs and 3 RBs onto their
active roster for that possession and substitute them out during
another play. The present invention provides means for the fantasy
owners to enter substitutes in real time.
[0029] The method of the present invention also allows fantasy
owners to predict play calls for real-life games. The present
invention provides means for the fantasy owners to enter prediction
in real time. Each correct prediction gets a bonus point
multiplier. Using football as an example, the method and system
will provide an interface that allows owners to choose programmable
routes to call routes before each play. The most accurate
prediction wins. Using baseball as an example, the method allows
fantasy game player to predict the pitch and/or hit performed by
the fantasy player in real-life games. Using Mixed Martial Arts
(MMA) fights as an example, the fantasy game player may pick a
fighter and predict when and how a fighter will win. For horse
racing, the fantasy game player may pick a horse and predict which
horse will win and what the time will be. Another example is world
series of poker app. The app will allow users of the fantasy app to
bet winners of each table. Different betting schemes such as money
parlays may be included to increase winnings of people who advance.
The fantasy sports system and method may track all predictions and
include information from sporting media that provides news and
analysis on players allowing owners to get updated information on
players. Furthermore, allowing owners to compete with real life
sports analysts.
[0030] As illustrated in the flowchart 200 depicted in FIG. 2, the
method/system of the present invention provides means for fantasy
owners to form a fantasy sports league which has a plurality of
fantasy owners, each owning a fantasy team with one or more fantasy
players corresponding to one or more real-life players (steps
201-202). It will have algorithm to determine the value points for
each player according to individual player's performance trending
statistics and assign point multiplier for each fantasy player
based on the match up winning/losing chances. If the player's
trending statistics is much worse than the opponent the player is
given a higher multiplier; if the player's trending statistics is
much better than the opponent the player is given a lower
multiplier (steps 203-204). The system/method has an equation based
on the fantasy player's point value and multiplier to calculate
total points (or bonus) for the fantasy owner who picks the right
player for the positional player rank/order (step 205). The
method/system provides means for fantasy owners to enter their
pick/rank for positional player (step 206). After the real-life
game is completed, the system/method calculates fantasy points of
the fantasy player according to the actual statistical performance
of the real-life player within a predetermined period and
determines the positional player's rank, and calculates the bonus
for the correct positional ranking according to predetermined
equation (steps 207-208).
[0031] The system can utilize a non limiting algorithm to achieve
this process. Therein, an example of a non limiting algorithm for
the trending multiplier would be as follows:
[0032] Out of 100 people 81 pick Texiera to outperform Smoak. As a
result, Texiera would have a 1.9 trending multiplier whereas Smoak
would have an 8.1 trending multiplier. This would allow for one to
total out the fantasy points accumulated then add the multipliers
to balance the playing field and reward the underdog picks who
outperform the favorites.
[0033] In the cases where the multipliers would seem too high an
additional divider could be added such as follows--out of 100
people 81 pick Texiera to outperform Smoak then Texiera would have
a 1.9 trending multiplier whereas Smoak would have an 8.1 divided
by 0.5=x (x for 1.9=0.95, x for 8.1=4.05)
[0034] In another embodiment, the method/system further comprises
means allowing for fantasy owners to substitute fantasy players
into active roster to score as disclosed in flowchart 300 in FIG.
3. First at step 301, the system/method provides timestamping to
record the timestamps of events so the fantasy game play can
incorporate real time moves; and providing means at step 302 for
fantasy owners to substitute fantasy players into active roster to
score fantasy points for a possession and substitute them out
during another play.
[0035] In another embodiment, the method may further comprise
following steps illustrated in flowchart 400 in FIG. 4 to allow the
fantasy owners to predict play calls in real-life games: providing
timestamping so that the fantasy game play can incorporate real
time moves (step 401); providing means for the fantasy owners to
enter their predicted play call (step 402); assigning a point value
for correct prediction (step 403); and recording and determining
whether the prediction is correct and calculating total points
(step 404).
[0036] These predicting, picking, ranking, points and multipliers
(extra bonus) provides a new fantasy game play. Moreover, even when
a team owner has lost the game competition to other team owners
he/she still has chance to win interest staying on the fantasy
games because they can by predicting and ranking players belonging
to other team owners and predicting the moves of each player in the
leagues and get bonus for their correct prediction. The
timestamping for the fantasy game play enables the fantasy owners
to interact with the real-life sport games thus keeping the fantasy
owners refreshed and excited.
[0037] Most fantasy sports are played based on the actual entire
season. The friendly fantasy challenge of the present invention can
be played daily and invite friends to play anytime for one or more
single actual live sporting or game event. This fantasy game may be
an app in any smart phones or web server on the internet. An
invitation challenge may be sent from one friend to another and the
invitation stays unexpired on their phones until the friend is
ready to respond or the game have already started. In this way,
friends can have social interaction with other friends when all of
them are free without having the pressure that they need to follow
up and track their team players' performance on a daily basis and
trade them as needed throughout the entire sport season.
Furthermore, this type of gameplay is suitable for single games
e.g. superbowl or single elimination games e.g. games in NCAA March
Madness bracket.
[0038] The method of the present invention also includes a jumble
draft for the fantasy game players (owners) who are not familiar
with all the players. The flow chart 500 disclosed in FIG. 5
briefly describes the steps for drafting a team using a "jumble
draft" tool provided by the methods/systems. First, the method
determines the point value for each fantasy player based on their
real game performance trending statistics as discussed earlier at
step 501. Then, the league members will decide what the total point
limit for each team and how many fantasy players in each team
(steps 502-503). The method automatically picks team players based
on the players' point value, their roles in sports and the total
points limit set for the teams (step 504). So if the league decides
that each team has a 50 point limit (adjustable) the method would
assign to the team owner a team with about the same number of total
points and number of players. If the team owners don't like the
fantasy players assigned to them, they could hit a scrambler button
(there could be an adjustable time limit for the owner to change
the grouping) that would assign a new team to them as many times as
they like (also adjustable) until the team owner get a team with
players they like (steps 504-506).
[0039] For the fantasy owners who are knowledgeable of real-game
players' performance trending statistics and like to select (draft)
their fantasy players to form the team, the method of the present
invention allows the fantasy owner to predetermine player rankings
and let a draft algorithm that provided by the present invention
automatically draft the fantasy players according to the
predetermined player ranking. also provides means which is similar
to current fantasy sports where there is a player ranking and a
pre-draft ranking that allows the fantasy owner to rank players
according to their liking for the owners to prepare for the
drafting.
[0040] In addition, the method add new component to rules about
drafting fantasy players different from the rules of the existing
fantasy sports in the market place. If it was a head to head if a
player is selected the player will be taken off of the available
player list so they can no longer be drafted. However, in a league
of three fantasy owners, if the first person picked fantasy player
Y as his first pick and so did the second fantasy owner and the
third fantasy owner picked him as the second/third etc then the
third owner would be awarded the pick. This would create a reverse
psychology effect on the drafting rules and would allow leagues to
be set up daily without coordinating a time to have to meet. The
present invention has algorithm that automatically cancels out
matching seeds and awards the fantasy player to the next available
picker. top drafted players to the individual top drafting
teams.
[0041] The method of the present invention may also allow players
to be picked by multiple teams. It allows the owners the option to
play with their favorite players if the league members choose to.
The league can have options to decide whether the number of players
per team is or is not limited to a specific number.
[0042] Sometimes, a fantasy player may no longer make contributions
to the scores due to injury that happens in real game or other
reasons that keep a player off the field. In existing fantasy
sports, the fantasy owner would suffer from the loss. The method of
the present invention allows the option of putting in a new player
if there was an injury or event that keeps a player off the field.
This would be an in app upgrade.
[0043] In one embodiment, the fantasy system can have an option for
fantasy owners to keep a favorite team they drafted from previous
seasons for years (henceforth, called legacy team) and drop players
they do not want to keep and add rookies from the current fantasy
draft. They may compete with only other legacy teams or may play
with teams comprised of newly drafted players.
[0044] E.g. if an owner has a favorite team like the Jets he could
use a fantasy draft to add rookies and after a few years of
playing, the whole team could be people that he drafted as rookies
and have patiently waiting for their development.
[0045] Another style of game provided by this method is the "old
school fantasy game" where past players and past games can be
played by fantasy owners. What year and which player can be
determined/chosen in different ways. The year of career can be
randomly generated/jumbled daily by the computer while the day in
the league is the actual day in real life. Also, if using an iphone
you can shake the phone and it will randomly generate the year or
you can work with a spinning wheel on the phone screen and use your
finger to spin the random wheel. In any of these feature functions,
when applied, the day and year in the league can be randomly
generated/jumbled daily. A fantasy owner can pick a year to start
off then the selection of the next owner to pick a year is chosen
randomly but evenly. Or the year may be a bonus reward given to the
owner who predicted the correct order of players' performance for
each position. So if an owner predicted Ruth as their number 1 pick
then the fantasy system automatically chooses the best year and
date of Babe Ruth's career and automatically set all players to
that best year and date. There is an instant substitution option
for depth chart in case people didn't play on those days in those
years. FIG. 5 shows an exemplary "old school fantasy App" 600 which
provides a means for jumbling a date (including year, month, and
date) 601, a means for jumbling a year of the players' career 602,
and means for picking players 603. This embodiment is equipped with
statistical archives to determine validity. Both of these are
different selected settings on how the year is chosen.
[0046] An alternate jumbler style for the old school fantasy app
that would allow daily interaction by each user would be allowing
each player to pick a number from one to how ever many years of the
body of work you decide to play. So if you are playing with three
FANTASY players and you decide to play the 10 best years of each of
your chosen players (BABE RUTH, MANTLE ETC) then you would then
pick a number from one to ten and if they all added up to seven
then you would play year seven of those player's careers on the day
of the jumbler pick. If the numbers were larger than ten then the
system would take the last number.
[0047] For example if player A picked a 7, Player B picked an 8 and
Player C picked a 9 then it would be A+B+C=24.fwdarw.7+8+9=24. So
then one would take the last number of the 24 which would be the
4th year.
[0048] The method also allows a team to be made up of past players
and contemporary players. The fantasy game can be played using an
ongoing real-life game for the contemporary players and a selected
past game for the past players. Another embodiment may be that each
time when drafting a past player, the statistics for the player is
from a randomly generated date and/or randomly generated year of
player's career. This way, there is an uncertainty on what type of
statistics the past player will provide for the owner that drafted
him. Similar to how owners are uncertain how the current players on
their team will perform. The system and method for the fantasy game
may implement adding rosters of previous years as in game
purchases.
[0049] The methods/systems of the present invention for playing
fantasy games may be an App on any smart phones or provided by web
server on internet.
[0050] While there have been shown and described and pointed out
the fundamental novel features of the invention as applied to the
preferred embodiments, it will be understood that the foregoing is
considered as illustrative only of the principles of the invention
and not intended to be exhaustive or to limit the invention to the
precise forms disclosed. Obvious modifications or variations are
possible in light of the above teachings. The embodiments discussed
were chosen and described to provide the best illustration of the
principles of the invention and its practical application to enable
one of ordinary skill in the art to utilize the invention in
various embodiments and with various modifications as are suited to
the particular use contemplated All such modifications and
variations are within the scope of the invention as determined by
the appended claims when interpreted in accordance with the breadth
to which they are entitled.
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