U.S. patent application number 14/042911 was filed with the patent office on 2014-01-30 for using pressure differences with a touch-sensitive display screen.
This patent application is currently assigned to MOTOROLA MOBILITY LLC. Invention is credited to Stephen C. Moore.
Application Number | 20140028601 14/042911 |
Document ID | / |
Family ID | 46172907 |
Filed Date | 2014-01-30 |
United States Patent
Application |
20140028601 |
Kind Code |
A1 |
Moore; Stephen C. |
January 30, 2014 |
USING PRESSURE DIFFERENCES WITH A TOUCH-SENSITIVE DISPLAY
SCREEN
Abstract
Disclosed is a user interface that responds to differences in
pressure detected by a touch-sensitive screen. The user selects one
type of user-interface action by "lightly" touching the screen and
selects another type of action by exerting more pressure.
Embodiments can respond to single touches, to gestural touches that
extend across the face of the touch-sensitive screen, and to
touches in which the user-exerted pressure varies during the course
of the touch. Some embodiments respond to how quickly the user
changes the amount of pressure applied. In some embodiments, the
location and pressure of the user's input are compared against a
stored gesture profile. Action is taken only if the input matches
"closely enough" to the stored gesture profile. In some
embodiments, a notification is sent to the user when the pressure
exceeds a threshold between a light and a heavy press.
Inventors: |
Moore; Stephen C.; (Austin,
TX) |
Assignee: |
MOTOROLA MOBILITY LLC
Libertyville
IL
|
Family ID: |
46172907 |
Appl. No.: |
14/042911 |
Filed: |
October 1, 2013 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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13150727 |
Jun 1, 2011 |
8587542 |
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14042911 |
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Current U.S.
Class: |
345/173 |
Current CPC
Class: |
G06F 3/0414 20130101;
G06F 2203/04105 20130101; G06F 3/04883 20130101 |
Class at
Publication: |
345/173 |
International
Class: |
G06F 3/041 20060101
G06F003/041 |
Claims
1. On a personal electronic device with a touch-sensitive screen, a
method for responding to user input, the method comprising:
receiving a touch on the touch-sensitive screen; associating a
pressure with the touch; comparing the associated pressure with a
first non-zero threshold; and if the associated pressure is less
than the first threshold, then performing a first user-interface
action, else performing a second user-interface action distinct
from the first user-interface action, wherein performing the second
user-interface action is based, at least in part, on a magnitude of
a difference between the associated pressure and the first
threshold.
2. The method of claim 1 wherein the personal electronic device is
selected from the group consisting of: mobile telephone, personal
communications device, personal computer, tablet computer, kiosk,
digital sign, and gaming console.
3. The method of claim 1 wherein receiving a touch comprises
associating a location on the touch-sensitive screen with the
touch.
4. The method of claim 1 wherein receiving a touch comprises
associating a spatial path across the touch-sensitive screen with
the touch.
5. The method of claim 1 wherein associating a pressure comprises
receiving a pressure value from the touch-sensitive screen.
6. The method of claim 1 wherein associating a pressure comprises
receiving a pressure value from a component of the personal
electronic device distinct from the touch-sensitive screen, the
distinct component selected from the group consisting of: a
pressure sensor and an active stylus.
7. The method of claim 1 wherein associating a pressure comprises
receiving from the touch-sensitive screen an element selected from
the group consisting of: an area measurement, a number of affected
channels, and a signal strength.
8. The method of claim 7 wherein associating a pressure comprises
comparing a signal strength received from the touch-sensitive
screen with a number of affected channels.
9. The method of claim 1 wherein the first and second
user-interface actions are selected from the group consisting of:
selecting an icon displayed on the screen, opening a file
associated with an icon displayed on the screen, executing a
program associated with an icon displayed on the screen, modifying
a value of a control parameter, opening a context menu, and picking
up an icon displayed on the screen.
10. The method of claim 1: wherein the first user-interface action
is a drawing action; and wherein the second user-interface action
is an erasing action.
11. (canceled)
12. The method of claim 1: wherein the second user-interface action
comprises changing a value; and wherein a speed of change of the
value is based, at least in part, on the magnitude of the
difference between the associated pressure and the first
threshold.
13. The method of claim 1: wherein the associated pressure is equal
to or greater than the first threshold; the method further
comprising comparing the associated pressure with a second non-zero
threshold greater than the first non-zero threshold; and wherein
performing the second user-interface action comprises performing a
third user-interface action if the associated pressure is less than
the second threshold, else performing a fourth user-interface
action distinct from the third user-interface action.
14. The method of claim 1: wherein the associated pressure is equal
to or greater than the first threshold; the method further
comprising sending a notification to a user of the personal
electronic device; and wherein the notification comprises an
element selected from the group consisting of: a visual
notification, an audio notification, and a haptic notification.
15. A personal electronic device comprising: a touch-sensitive
screen; and a processor operatively connected to the
touch-sensitive screen and configured for: receiving a touch on the
touch-sensitive screen; associating a pressure with the touch;
comparing the associated pressure with a first non-zero threshold;
and if the associated pressure is less than the first threshold,
then performing a first user-interface action, else performing a
second user-interface action distinct from the first user-interface
action, wherein performing the second user-interface action is
based, at least in part, on a magnitude of a difference between the
associated pressure and the first threshold.
16. The personal electronic device of claim 15 wherein the personal
electronic device is selected from the group consisting of: mobile
telephone, personal communications device, personal computer,
tablet computer, kiosk, digital sign, and gaming console.
17. The personal electronic device of claim 15 wherein receiving a
touch comprises associating a location on the touch-sensitive
screen with the touch.
18. The personal electronic device of claim 15 wherein receiving a
touch comprises associating a spatial path across the
touch-sensitive screen with the touch.
19. The personal electronic device of claim 15 wherein associating
a pressure comprises receiving a pressure value from the
touch-sensitive screen.
20. The personal electronic device of claim 15: further comprising
a component distinct from the touch-sensitive screen, the distinct
component selected from the group consisting of: a pressure sensor
and an active stylus; wherein associating a pressure comprises
receiving a pressure value from the distinct component.
21. The personal electronic device of claim 15 wherein associating
a pressure comprises receiving from the touch-sensitive screen an
element selected from the group consisting of: an area measurement,
a number of affected channels, and a signal strength.
22. The personal electronic device of claim 21 wherein associating
a pressure comprises comparing a signal strength received from the
touch-sensitive screen with a number of affected channels.
23. The personal electronic device of claim 15 wherein the first
and second user-interface actions are selected from the group
consisting of: selecting an icon displayed on the screen, opening a
file associated with an icon displayed on the screen, executing a
program associated with an icon displayed on the screen, modifying
a value of a control parameter, opening a context menu, and picking
up an icon displayed on the screen.
24. The personal electronic device of claim 15: wherein the first
user-interface action is a drawing action; and wherein the second
user-interface action is an erasing action.
25. (canceled)
26. The personal electronic device of claim 15: wherein the second
user-interface action comprises changing a value; and wherein a
speed of change of the value is based, at least in part, on the
magnitude of the difference between the associated pressure and the
first threshold.
27. The personal electronic device of claim 15: wherein the
associated pressure is equal to or greater than the first
threshold; wherein the processor is further configured for
comparing the associated pressure with a second non-zero threshold
greater than the first non-zero threshold; and wherein performing
the second user-interface action comprises performing a third
user-interface action if the associated pressure is less than the
second threshold, else performing a fourth user-interface action
distinct from the third user-interface action.
28. The personal electronic device of claim 15: wherein the
associated pressure is equal to or greater than the first
threshold; wherein the processor is further configured for sending
a notification to a user of the personal electronic device; and
wherein the notification comprises an element selected from the
group consisting of: a visual notification, an audio notification,
and a haptic notification.
29-30. (canceled)
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] The present application is related to the patent application
with attorney docket number CS38862, filed on an even date
herewith.
FIELD OF THE INVENTION
[0002] The present invention is related generally to personal
electronic devices and, more particularly, to user interfaces for
touch-sensitive display screens.
BACKGROUND OF THE INVENTION
[0003] Touch-sensitive display screens are a well known component
of many personal electronic devices. By noting and responding to a
user's touch (usually with a finger or a stylus), these screens
both gather user input and present the device's output in a unified
way that is very appealing for many applications.
[0004] The first popular touch-sensitive display screens could only
reliably note one touch location at a time. In the presence of
multiple simultaneous touches, these display screens would become
confused and unpredictable. Now, however, many devices incorporate
screens that reliably track several simultaneous touches and can
measure the total pressure exerted by the user.
[0005] One of the appealing aspects of touch-sensitive display
screens is that they can, in some instances at least, replace both
the keyboard and the pointing device (e.g., a mouse or trackball)
found on the more traditional personal computer. This makes these
screens especially useful for very small devices such as smart
phones where a keyboard, if present at all, is too small to be
optimal for ten-finger typing.
[0006] Naturally, the development of user-interface modalities for
touch-sensitive screens has followed the uses pioneered by the
fixed keyboard and mouse. People very easily transition from using
a mouse to control a cursor on the display screen to simply
touching the screen and dragging the cursor where it is needed.
BRIEF SUMMARY
[0007] The above considerations, and others, are addressed by the
present invention, which can be understood by referring to the
specification, drawings, and claims. According to aspects of the
present invention, the ability of some modern touch-sensitive
screens to respond to differences in pressure is used to enhance a
device's user interface. The user selects one type of
user-interface action by "lightly" touching the screen and selects
another type of action by exerting more pressure. For example, a
light touch can be interpreted as a traditional "single click" from
a mouse button, while a firmer touch can act as a "double click."
In another example, within a drawing application, the user draws
with a light touch and erases with a heavier touch.
[0008] Some touch-screens reliably report on a range of user
pressures. Embodiments of the present invention can take advantage
of this range by allowing the user to select three or even more
distinct actions depending upon exactly how firmly he presses
against the screen. For example, if the user is fast-forwarding
through a media presentation, the speed of the fast-forwarding can
vary directly with the amount of pressure exerted.
[0009] Aspects of the present invention are not limited to
single-touch modalities. Instead, embodiments can respond to single
touches, to gestural touches that extend across the face of the
touch-sensitive screen, and to touches in which the user-exerted
pressure varies during the course of the touch. Some embodiments
respond to how quickly the user changes the amount of pressure
applied.
[0010] In some embodiments, the location and pressure of the user's
input are compared against a stored gesture profile. Action is
taken only if the input matches "closely enough" to the stored
gesture profile. For example, a user signs his name, and the
signature is then compared against a stored signature profile. The
user is given access to controlled information if the signatures
match.
[0011] In some embodiments, a notification is sent to the user when
the pressure exceeds a threshold between a light and a heavy press.
For example, an icon can be shown on the screen when the pressure
is heavy. (This is similar to the "CAPS LOCK" icon sometimes shown
in conjunction with a traditional keyboard.) A sound could also be
played, or haptic feedback (a "buzz" felt by the user) given.
[0012] Various touch-sensitive screens embody various technologies,
and thus they differ in how they measure and report different
pressures. Aspects of the present invention work with any
pressure-sensing screen.
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
[0013] While the appended claims set forth the features of the
present invention with particularity, the invention, together with
its objects and advantages, may be best understood from the
following detailed description taken in conjunction with the
accompanying drawings of which:
[0014] FIG. 1 is a schematic of an exemplary personal electronic
device usable with the present invention;
[0015] FIGS. 2a and 2b are stylized representations of a
touch-sensitive screen responding to different pressures;
[0016] FIGS. 3a and 3b together form a flowchart of a first
exemplary user interface that takes advantages of pressure
reporting by a touch-sensitive screen;
[0017] FIGS. 4a and 4b together form a flowchart of a particular
embodiment of the user-interface method of FIGS. 3a and 3b;
[0018] FIG. 5 is a flowchart of an exemplary user interface that
responds to a rate of change of the touch pressure; and
[0019] FIG. 6 is a flowchart of an exemplary user interface that
uses the teachings of the present invention to compare a user's
touch input with a stored gesture profile.
DETAILED DESCRIPTION
[0020] Turning to the drawings, wherein like reference numerals
refer to like elements, the invention is illustrated as being
implemented in a suitable environment. The following description is
based on embodiments of the invention and should not be taken as
limiting the invention with regard to alternative embodiments that
are not explicitly described herein.
[0021] FIG. 1 shows a representative personal electronic device 100
(e.g., a cellular telephone, personal digital assistant, or
personal computer) that incorporates an embodiment of the present
invention. FIG. 1 shows the device 100 as a cellular telephone
presenting its main screen 102 to its user. Typically, the main
screen 102 is used for most high-fidelity interactions with the
user. For example, the main screen 102 is used to show video or
still images, is part of a user interface for changing
configuration settings, and is used for viewing call logs and
contact lists. To support these interactions, the main screen 102
is of high resolution and is as large as can be comfortably
accommodated in the device 100. In some situations, it would be
useful for the user to have access to a screen even larger than the
main screen 102. For these situations, a larger external display
can be connected to, and controlled by, the electronic device 100
(e.g., through a docking station). The device 100 may have a second
and possibly a third screen for presenting status messages. These
screens are generally smaller than the main screen 102. They can be
safely ignored for the remainder of the present discussion.
[0022] The screen 102 is a touch-sensitive screen. When the user of
the device applies pressure to the screen 102 at one point or at
multiple points, the screen 102 reports the locations of the
touches. The pressure associated with a touch is also reported. In
some devices, the screen 102 itself includes pressure sensors and
can measure the pressure applied at each point. In other devices,
separate pressure sensors (not shown) report either localized
pressure measurements or the total amount of pressure applied to
the screen 102 as a whole. To cover all of these cases without
using excessive language, the present discussion uses the shorthand
phrase "the screen 102 reports the pressure" regardless of which
components on the device 100 actually measure and report the
pressure.
[0023] Note that the present invention also applies to
touch-sensitive screens that are not touch-sensitive display
screens, such as touch-pads that do not have a display function.
These are becoming less common today, and the present discussion
focuses on examples that are touch-sensitive display screens.
[0024] Today, various technologies are being used to implement
touch-sensitive screens 102. The present invention is intended to
work with all existing, and any future-developed, touch-sensitive
technologies.
[0025] The typical user interface of the personal electronic device
100 includes, in addition to the touch-sensitive screen 102, a
keypad and other user-input devices. The keypad may be physical or
virtual, involving virtual keys displayed on the touch-sensitive
screen 102. Some devices 100 include an audio output and a haptic
device for notifying the device's user.
[0026] FIG. 1 illustrates some of the more important internal
components of the personal electronic device 100. The network
interface 104 sends and receives media presentations, related
information, and download requests. The processor 106 controls the
operations of the device 100 and, in particular, supports aspects
of the present invention as illustrated in FIGS. 3 through 6,
discussed below. The processor 106 uses the memory 108 in its
operations. Specific uses of these components by specific devices
are discussed as appropriate below.
[0027] FIG. 2a shows how the touch-sensitive screen 102 responds to
a number of touches of moderate pressure. The black areas 200a,
202a, and 204a represent where the user has pressed hard enough to
register on the screen 102. (There is no requirement that these
areas 200a, 202a, and 204a are displayed to the user of the screen
102 in any way.) The circular area 200a may be the result of a
stylus tip or the user's finger tip. Area 202a is more elongated,
possibly the result of the stylus or finger pushing down at an
angle. 204a is a trace that extends through time. This could be
interpreted as a "drag" motion or a gesture, depending upon the
software that responds to the output of the screen 102.
[0028] In some embodiments, the screen 102 reports on the actual
spatial extent of each of the touches 200a, 202a, and 204a. In
these embodiments, FIG. 2a is a literal display of what is reported
by the screen 102. In other embodiments, the screen 102 reports the
pressure exerted, but does not report the actual area of the touch.
For example, the touch 200a may be reported as a single point on
the screen 102 associated with a specific amount of pressure. In
these embodiments, FIG. 2a should be taken as a suggestive, rather
than as a literal, representation of what the screen 102
reports.
[0029] In FIG. 2b, the touches of FIG. 2a are repeated but at
higher pressures. The circular touch 200a has expanded with greater
pressure to the circular area 200b. With greater pressure, the
elongated touch 202b is not only larger in area, but has changed
its shape, becoming somewhat less elongated with the greater
pressure. The trace 204b has the same starting and ending points as
the trace 204a, but the width of the trace 204b is much larger
because of the greater pressure. In the screen embodiments that do
not actually report on the area of the touch, trace 204b is
reported with the same location (through time) as trace 204a, but
with larger associated pressure values.
[0030] FIGS. 3a and 3b present a first exemplary method for using
the pressure information provided by the touch-sensitive screen 102
in a user interface. In step 300 of FIG. 3a, the processor 106 of
the personal electronic device 100 receives information about a
touch on the screen 102. The present discussion naturally focuses
on pressure information associated with the touch, but, as is
traditional, information about the touch generally includes at
least one location of the touch (step 302). For a gestural touch
such as the trace 204a in FIG. 2a, the touch information includes
the spatial path across the screen (step 304). (The spatial path is
generally reported as a series of touched locations.)
[0031] Mention of the trace 204a of FIG. 2a makes this a good point
to discuss what can be meant by a "touch." The trace 204a can be
considered to be one touch that extends through space and time.
Alternatively, the trace 204a can be thought of as a long series of
touches, one right after the other, each touch associated with
particular point on the touch-sensitive screen 102 and associated
with one particular moment in time. The distinction can be
important in the present discussion when the user begins by
pressing down with one pressure value and then, without releasing
the pressure entirely, changes to a different pressure value. Some
user interfaces consider this to be a single touch whose pressure
changes with time, while other user interfaces consider this to be
at least two touches temporally adjacent, each with a constant
pressure value. Different definitions that divide a user's gesture
into one or more "touches" can be significant in understanding what
signals the user is sending, but the present invention works with
any such definition.
[0032] In step 306, a pressure value is associated with the
received touch information. There are many ways this can be
accomplished, and the differences between them are usually based on
the different technologies that can be used in embodying the
touch-sensitive screen 102.
[0033] Step 306a covers those cases where the screen 102 itself
reports the pressure value. When a touch covers more than a single
point on the screen 102, then some screens 102 report on the
pressure value of each point in the touch. Other screens 102 may
simply give a total, or an average, pressure value for the touch. A
trace like 204a in FIG. 2a could include a long list of individual
pressure values, one for each point along the trace.
[0034] Step 306a also covers the cases where a component (e.g., a
pressure sensor) associated with the touch-sensitive screen 102
reports a pressure value. In a very simple case, the entire screen
102 can rest on a piezoelectric pressure sensor. When the screen
102 is touched, the pressure sensor reports the total amount of
pressure exerted. This very simple system could not, of course,
report the pressure exerted at each point of a touch that extends
in space. In another example, a "smart" stylus measures the
pressure that the user is exerting and reports that information to
the personal electronic device 100. In general, the stylus only
reports total pressure.
[0035] Step 306b covers those cases where the pressure associated
with the touch is not directly reported, but enough information is
given that the pressure can be calculated. Some touch-sensitive
screens 102 report the number of "points" that are included in the
touch. This is the area of the screen 102 that has received enough
pressure to register a touch. For these screens 102, the light
touch 200a of FIG. 2a and the heavy touch 200b of FIG. 2b are
distinguished by the fact that the area affected by the heavy touch
200b is larger. In some screens 102, the area is reported as the
number of channels (or points) affected by the touch. Some screens
102 report a stronger signal that is in some manner proportional to
the pressure of a touch. If a screen 102 reports both the area of
the touch (or the number of channels affected) and a signal
proportional to the total pressure, then the average pressure can
be calculated by comparing these two values. Thus, a very light
touch over a large area of the screen 102 is distinguished from a
heavy touch concentrated in a small area, although the total
pressure received by the entire screen 102 could be the same in
these two cases.
[0036] It should be noted that, for many technologies, the pressure
reported is a relative value rather than an actual value of newtons
per square meter. The present invention works perfectly well with
either actual or relative pressure measurements. Indeed, the
pressure value associated with the touch in step 306 could be
selected from the group: "above a threshold" and "below a
threshold." Of course, a touch-sensitive screen 102 can also report
on a zero pressure value if queried (i.e., "no detected touch at
the moment"), but in that case the method of FIGS. 3a and 3b would
not be invoked.
[0037] In step 308, the pressure associated with the touch is
compared against a non-zero threshold. (The threshold is non-zero
because the present invention distinguishes between light and heavy
touches, and a zero threshold would simply distinguish between a
touch and a no-touch.) Note that the actual threshold value can
vary with the application that will process the touch (in steps 310
and 312 of FIG. 3b). However, the use of a consistent threshold is
recommended so that users can acquire a "feel" for how much
pressure to exert to cross the threshold.
[0038] The simplest embodiment of a user interface includes only
steps 310 and 312 of FIG. 3b. In short, if the pressure is below
the threshold, then one action is performed (step 310), otherwise a
different action is performed (step 312). The user-interface
actions could include, for example, selecting an icon displayed on
the touch-sensitive screen 102, opening a file associated with an
icon displayed on the screen 102, executing a program associated
with an icon displayed on the screen 102, and modifying a value of
a control parameter. As a specific example, if a drawing
application is currently responding to the touch, then the drawing
application could respond to a touch below the threshold by drawing
on the screen 102, while a heavier touch could erase what was
already drawn.
[0039] As another example, the touch could be sent to a
media-playback application. A light touch on a fast-forward icon
would fast-forward through a media presentation at a first speed,
while a heavy touch would fast-forward through the presentation at
a faster speed. If the pressure associated with the touch in step
306 of FIG. 3a is more informative than simply "above the
threshold" or "below the threshold," then this two-speed
fast-forward control could be refined, in step 312a by making its
response proportional to the difference between the associated
pressure and the threshold. That is to say, rather than simply
switching between two speeds, the speed could keep increasing as
the user presses harder and harder. Of course, this type of
pressure-sensitive control could easily be combined with known
techniques for increasing the speed as the user keeps the control
pushed down. This example begins to show the real advantages of the
present invention as user-interface designers are given
possibilities beyond those traditionally associated with
touch-sensitive screens.
[0040] Some embodiments, rather than linearly increasing the
response with increased pressure, may simply include at least one
more non-zero threshold (step 312b). This would turn the two-speed
fast-forward control in the example above into a three-speed
control, etc.
[0041] In any embodiment, the user-interface designer may choose to
implement step 312c where a notification is given to the user that
his pressure has crossed the threshold. For example, an icon could
be shown on the touch-sensitive screen that the pressure is greater
than the threshold, a sound could be played, or, possibly most
usefully, a haptic response could be given that mimics the feedback
encountered when a physical button is pressed down harder and
harder against its spring. Different user interfaces will likely
implement different notifications.
[0042] Note that in the examples given above, there is no a priori
logical connection between the pressure exerted and the
user-interface action chosen. To illustrate this point by a counter
example, in a drawing application, the user's touch is graphically
represented on the touch-sensitive screen 102: A line is displayed
on the screen 102 when the user creates a trace, such as the trace
204a of FIG. 2a. Because a physical brush paints a broader line
when pressed harder, it would be logical for the drawing
application to display a wider line when the pressure is heavy, as
in trace 204b of FIG. 2b. In this example, therefore, there exists
in the user's mind an a priori logical connection between the
pressure exerted and the width of the trace shown on the screen
102. However, as previous examples show, the present invention is
in no way limited to these a priori logical implementations.
[0043] The discussion above is meant to be very general and to
cover many possible embodiments. For a concrete example, consider
the method illustrated in FIGS. 4a and 4b. The method begins with
step 400 of FIG. 4a. This step 400 emphasizes that a real-world
touch may extend through time and space (on the touch-sensitive
display screen 102). In this case, the screen 102 sends periodic
messages (or is periodically queried by the processor 106), and the
result is a string of location values and associated pressures.
That is, step 400 introduces a processing loop (through step 408)
that continues as long as the touch continues. Generally, the touch
is considered to be complete, and the loop exits to step 410, when
the pressure value reported from the screen 102 falls to zero.
[0044] As information about the touch is received, the processor
106 evaluates that information beginning in step 402. Here, a
pressure value is associated with the touch at the current moment.
The discussion above of step 306 of FIG. 3a applies here as well.
The current pressure value is compared against a pressure threshold
in step 404.
[0045] The processor 106 keeps track of the distance covered by the
touch. In general, the processor 106 calculates this distance from
the periodic touch-location reports. In step 406, the total
distance currently associated with the touch is compared against a
distance threshold. If the distance threshold is exceeded, and if
this touch has not already been classified as a "hard press" (see
step 408), then this touch is classified as a "swipe."
[0046] Similarly, in step 408, the current pressure is compared
against a pressure threshold (as in step 308 of FIG. 3a, discussed
above). If the pressure threshold is exceeded, and if this touch
has not already been classified as a "swipe" (see step 406), then
this touch is classified as a "hard press."
[0047] The processing loop (steps 400 through 408) continues for
the duration of the touch. When the touch is complete, if the touch
has not been otherwise classified, the touch is classified as a
"tap" in step 410.
[0048] The result of steps 406 through 410 is that every touch is
classified as exactly one of "hard press," "swipe," and "tap." Of
"hard press" and "swipe," the first one triggered (by exceeding the
appropriate threshold) trumps the other one. For example, once a
touch is classified as a "hard press," it cannot become a "swipe."
If neither threshold is exceeded, the default classification is
"tap." Clearly, other implementation choices using these three
classifications are possible.
[0049] Finally, in step 412 of FIG. 4b, a user-interface action is
triggered by the touch, and the specific action is based on the
classification of the touch. Note that in many cases, the action of
step 412 does not have to wait until the touch is completed. Once a
touch is classified as a "hard press," for example, it cannot be
reclassified as either a "swipe" or a "tap," so the user interface
can take the appropriate action even before the touch is
completed.
[0050] As an example of this point, consider the trace 204b of FIG.
2b. Assume that the user begins the trace 204b by pressing down
hard enough to exceed the pressure threshold. Then, this trace 204b
is classified as a "hard press" (step 408 of FIG. 4a). In one
embodiment, the triggered user action (step 412 of FIG. 4b) is a
"drag and drop." A screen icon located at the beginning of the
trace 204b is "grabbed" as soon as this trace is classified (step
408), is moved along the path of the trace 204b, and is then set
down when the trace 204b ends.
[0051] FIG. 5 presents a refinement that can be used along with the
previous examples. Those previous examples all monitor touch
pressure; the method of FIG. 5 also monitors the time rate of
change of the pressure value. The method begins in step 500 where
"datapoints" are received from the touch-sensitive screen 102.
(Datapoints are not a departure from the previous methods: They are
simply another way of explaining the relationship between the
screen 102 and the user interface.) Just as with the extended touch
of FIGS. 4a and 4b, the method of FIG. 5 begins with a loop that
continues for the duration of the touch. In step 500, the screen
102 periodically reports on the touch location.
[0052] In step 502, pressure values are associated with at least
some of the datapoints. This step is similar to step 306 of FIG. 3a
and step 402 of FIG. 4a.
[0053] Step 504 is new with the present method. A rate of change of
the pressure is associated with the set of received datapoints.
Generally, the processor 102 calculates the rate of change by
mapping the associated pressures of step 502 with the timestamps of
the datapoints (from step 500). This rate of change is then used in
step 506 as input to the user interface. As just one example, a
certain user-interface action could be triggered only if the user
very quickly increases the pressure of the touch.
[0054] Optional step 508 notifies the user of the rate of change of
pressure. This is similar to notifying the user that the pressure
has exceeded a threshold (step 312c of FIG. 3b), but, to be honest,
it is believed that a notification is of less value for indicating
the rate-of-change than it would be for indicating the switch
between light and heavy pressure.
[0055] A final concrete example suffices to complete the present
discussion. FIG. 6 presents a user-interface method that builds on
the capabilities discussed above. This method analyzes an extended
touch, as do some of the previously discussed methods. The
processing loop begins with step 600 where datapoints are received
from the touch-sensitive screen 102. Pressure values are associated
with the datapoints in step 602. These two steps mirror steps 300
and 306 of FIGS. 3a, 400 and 402 of FIG. 4a, and steps 500 and 502
of FIG. 5.
[0056] Then in step 604, the datapoint information is compared
against a stored gesture profile. For example, the pressure and
location of each datapoint (or, more likely, of representative
datapoints) are compared against analogous datapoints in the stored
gesture profile.
[0057] The stored gesture profile could, for example, be created
from having the user sign his name on the touch-sensitive screen
102 a number of times. A profile is generated that characterizes
his signature, using both location and pressure information. In one
embodiment, the signatures are compared, and only the most stable
parts are represented in the profile. The profile could include
very specific threshold information that shows exactly how much
this user varies the positioning and pressure information when
signing his name. The techniques of FIG. 5 could also be applied to
the stored gesture profile by storing rate of change of pressure
along with the location and pressure value information.
[0058] In step 606, if each of the comparisons is within a
threshold (or if a pre-defined percentage of the comparisons are
within the threshold), then the set of received datapoints is taken
as a match of the stored gesture profile. Continuing with the
example of the signature, the user could be prompted to sign his
name. His signature is the touch received and analyzed in steps 600
through 606. If his current signature matches the stored gesture
profile, then he is authenticated and could be given access to
controlled information. The method of FIG. 6 thus provides a level
of password security that is much more difficult to compromise than
the standard text-entry mechanisms and that is even better than
standard signature-based (that is, purely location-based) security
mechanisms.
[0059] The method of FIG. 6 can be used to recognize and verify any
gestures made by the user. This method can, for instance, improve
the reliability of a handwriting-recognition program.
[0060] The examples given above illustrate that the actual actions
performed are chosen by the designer of the user interface, and the
pressure value is simply a signal sent by the user of the personal
electronic device 100 to the user interface.
[0061] In view of the many possible embodiments to which the
principles of the present invention may be applied, it should be
recognized that the embodiments described herein with respect to
the drawing figures are meant to be illustrative only and should
not be taken as limiting the scope of the invention. For example,
widely different uses of the present invention are contemplated for
different user interfaces and in different contexts. Therefore, the
invention as described herein contemplates all such embodiments as
may come within the scope of the following claims and equivalents
thereof.
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