U.S. patent application number 13/800917 was filed with the patent office on 2013-08-01 for method and system for acquiring value from a portable electronic device for use in playing a game of chance.
The applicant listed for this patent is BINH T. NGUYEN. Invention is credited to BINH T. NGUYEN.
Application Number | 20130196747 13/800917 |
Document ID | / |
Family ID | 46048271 |
Filed Date | 2013-08-01 |
United States Patent
Application |
20130196747 |
Kind Code |
A1 |
NGUYEN; BINH T. |
August 1, 2013 |
METHOD AND SYSTEM FOR ACQUIRING VALUE FROM A PORTABLE ELECTRONIC
DEVICE FOR USE IN PLAYING A GAME OF CHANCE
Abstract
A system, apparatus, and method for electronically transferring
value using a portable electronic device. In one embodiment, a
method for transferring funds to or from play a portable electronic
device to facilitate playing a game of chance on a portable
electronic device.
Inventors: |
NGUYEN; BINH T.; (RENO,
NV) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
NGUYEN; BINH T. |
RENO |
NV |
US |
|
|
Family ID: |
46048271 |
Appl. No.: |
13/800917 |
Filed: |
March 13, 2013 |
Related U.S. Patent Documents
|
|
|
|
|
|
Application
Number |
Filing Date |
Patent Number |
|
|
13622702 |
Sep 19, 2012 |
|
|
|
13800917 |
|
|
|
|
12945888 |
Nov 14, 2010 |
|
|
|
13622702 |
|
|
|
|
Current U.S.
Class: |
463/25 |
Current CPC
Class: |
G07F 17/3209 20130101;
G07F 17/3223 20130101; A63F 13/21 20140901; G07F 17/3225 20130101;
A63F 13/235 20140902; A63F 13/00 20130101; G07F 17/3251 20130101;
G07F 17/3206 20130101 |
Class at
Publication: |
463/25 |
International
Class: |
A63F 13/00 20060101
A63F013/00 |
Claims
1. A method for transferring funds to play a game of chance on a
portable electronic device, comprising: detecting, by a value
transfer device, input of a monetary value; detecting the presence
of a portable electronic device; authenticating the portable
electronic device; receiving, at the value transfer device, a
request to transfer at least a portion of the monetary value to the
portable electronic device; transferring the at least a portion of
the monetary value to the portable electronic device; and playing a
game of chance on the portable electronic device, using at least a
portion of the monetary value transferred to the portable
electronic device as a wager to play the game of chance.
2. The method of claim 1, wherein the detecting further comprises
determining a monetary amount of the monetary value.
3. The method of claim 1, wherein the monetary value is a bill,
coin, or token.
4. The method of claim 1, wherein the authenticating the portable
electronic device further comprises associating the monetary value
with the portable electronic device.
5. The method of claim 1, wherein the detecting the presence of the
portable electronic device comprises: detecting the presence of the
value transfer device, wherein the value transfer device is a
predetermined distance from the value transfer device.
6. The method of claim 1, wherein the detecting the presence of the
portable electronic device further comprises detecting the portable
electronic device via a sensory input from the portable electronic
device.
7. The method of claim 6, wherein the sensory input is received
from at least one sensor device of the value transfer device.
8. The method of claim 7, wherein the sensor device is an
accelerometer.
9. The method of claim 1, wherein gaming information for the game
of chance is generated on a remote gaming device and wirelessly
provided to the portable electronic device.
10. A method for transferring funds to a portable electronic
device, comprising: detecting, by a first value transfer device,
presence of the portable electronic device via a sensory input from
the portable electronic device; receiving a fund amount at the
first value transfer device; transferring the fund amount to the
portable electronic device after detecting the presence of the
portable electronic device and receiving the fund amount; playing a
game of chance on the portable electronic device, using at least a
portion of the fund amount transferred to the portable electronic
device as a wager to play the game of chance; detecting, by a
second value transfer device, presence of the portable electronic
device via another sensory input; receiving, at the second value
transfer device, a fund amount transfer request including a
requested fund amount to be transferred to the second value
transfer device; and transferring the requested fund amount from
the portable electronic device to the second value transfer
device.
11. The method of claim 10, wherein gaming information for the game
of chance is generated on a remote gaming device and wirelessly
provided to the portable electronic device.
12. The method of claim 11, wherein at least a portion of the
gaming information is presented on a display of the portable
electronic device.
13. The method of claim 10, wherein the fund amount transfer
request at the second value transfer device is a cash out
request.
14. The method of claim 10, wherein the fund amount is a bill,
coin, or token.
15. The method of claim 10, wherein the detecting, by the first
value transfer device or the second value transfer device, presence
of the portable electronic device includes authenticating the
portable electronic device.
16. The method of claim 10, wherein the detecting, by the first
value transfer device or the second value transfer device, presence
of the portable electronic device includes detecting the presence
of the value transfer device when the value transfer device is a
predetermined distance from the first value transfer device or the
second value transfer device.
17. The method of claim 10, wherein the sensory input is received
from at least one sensor device of the value transfer device.
18. The method of claim 17, wherein the sensor device is an
accelerometer.
19. A program storage device readable by a machine tangibly
embodying a program of instructions executable by the machine to
perform a method for transferring funds to play a game of chance on
a portable electronic device, the method comprising: computer
program code for detecting, by a value transfer device, input of a
monetary value; computer program code for detecting the presence of
a portable electronic device; computer program code for
authenticating the portable electronic device; computer program
code for receiving, at the value transfer device, a request to
transfer at least a portion of the monetary value to the portable
electronic device; computer program code for transferring the at
least a portion of the monetary value to the portable electronic
device; and computer program code for playing a game of chance on
the portable electronic device, using at least a portion of the
monetary value transferred to the portable electronic device as a
wager to play the game of chance.
20. A program storage device readable by a machine tangibly
embodying a program of instructions executable by the machine to
perform a method for transferring funds to a portable electronic
device, the method comprising: computer program code for detecting,
by a first value transfer device, presence of the portable
electronic device via a sensory input from the portable electronic
device; computer program code for receiving a fund amount at the
first value transfer device; computer program code for transferring
the fund amount to the portable electronic device after detecting
the presence of the portable electronic device and receiving the
fund amount; computer program code for playing a game of chance on
the portable electronic device, using at least a portion of the
fund amount transferred to the portable electronic device as a
wager to play the game of chance; computer program code for
detecting, by a second value transfer device, presence of the
portable electronic device via another sensory input; computer
program code for receiving, at the second value transfer device, a
fund amount transfer request including a requested fund amount to
be transferred to the second value transfer device; and computer
program code for transferring the requested fund amount from the
portable electronic device to the second value transfer device.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is continuation of U.S. patent application
Ser. No. 13/622,702, filed Sep. 19, 2012, and entitled
"MULTI-FUNCTIONAL PERIPHERAL DEVICE", which is hereby incorporated
herein by reference for all purposes, which in turn is a
continuation-in-part of U.S. patent application Ser. No.
12/945,888, filed Nov. 14, 2010, and entitled "MULTI-FUNCTIONAL
PERIPHERAL DEVICE", which is hereby incorporated herein by
reference for all purposes.
FIELD OF INVENTION
[0002] The present disclosure relates generally to multi-functional
peripheral devices. More particularly, the present disclosure
relates generally to using the multi-functional peripheral devices
in a gaming environment. Even more particularly, the present
disclosure relates generally to using the multi-functional
peripheral devices in a gaming environment to transfer values such
as funds and credits.
BACKGROUND OF INVENTION
[0003] Portable electronic devices represent an alternative means
to desktop computers to allow users to more conveniently interact
with a variety of multimedia services. For example, many portable
electronic devices may be configured to allow for the user to
interact with multimedia services, messaging services, internet
browsing services, telephone services, and the like. Furthermore,
the software of portable electronic devices may be configured to be
updated so as to allow for the presentation of additional
multimedia services or applications. Portable electronic devices
may also be configured to have wireless transmission and receiving
capabilities so as to permit communication with one or more other
sources.
[0004] Gaming machines may comprise any number of peripheral
devices associated with the act of playing a game of chance. For
example, peripheral devices such as a display, bill acceptor,
keypad, ticket printer, and user input switches may be used to play
a game of chance. Gaming establishments are always looking for new
ways and/or gaming options to attract players to increase profits.
However, presenting new services on gaming machines may be costly,
time-consuming, and generally undesirable for many casinos owners
for numerous reasons such as regulatory requirements, maintenance,
and the like.
SUMMARY
[0005] The disclosure describes a system, apparatus, and method for
electronically transferring funds using a portable electronic
device. In one embodiment, a method for transferring funds to or
from play a portable electronic device to facilitate playing a game
of chance on a portable electronic device.
[0006] The disclosure also describes a system, apparatus, and
method for electronically transferring funds using a
multi-functional peripheral device. The multi-functional peripheral
device may include a housing, a bezel coupled to an exterior of the
housing, and at least one sensor device coupled to the bezel. The
at least one sensor device can be configured to detect at least one
sensory input.
[0007] In one embodiment, a multi-functional peripheral device for
use with a gaming device may have a housing, a bezel coupled to an
exterior of the housing, at least one sensor device coupled to the
bezel, a memory having at least one value transfer program
configured to wirelessly transfer funds, and a processor configured
to execute the at least one value transfer program in accordance
with the at least one sensory input. The at least one sensor device
can be configured to detect at least one sensory input. The at
least one value transfer program can be configured to wirelessly
transfer funds between a portable electronic device and the gaming
device.
[0008] In one embodiment, a gaming machine for playing a game of
chance can include a display configured to present a representation
of the game of chance, an input device configured to receive an
input used to play the game of chance, and a plurality of
peripheral devices configured to perform at least one peripheral
function associated with the game of chance. The plurality of
peripheral devices may include at least one proximity sensor
configured to detect at least one sensory input induced by a
portable electronic device.
[0009] In one embodiment, a method for transferring values may
include: detecting, by a value transfer device, presence of a
portable electronic device via a sensory input from the portable
electronic device; receiving a value amount; determining, after
detecting the sensory input, whether the value amount is to be
transferred to the portable electronic device; and transferring the
value amount to the portable electronic device if the determining
determines the fund amount is to be transferred to the portable
electronic device.
[0010] In one embodiment, a method for transferring funds to play a
game of chance on a portable electronic device may include:
detecting, by a first value transfer device, presence of the
portable electronic device via a sensory input from the portable
electronic device; receiving a fund amount at the first value
transfer device; transferring the fund amount to the portable
electronic device after detecting the presence of the portable
electronic device and receiving the fund amount; and playing a game
of chance on the portable electronic device, using at least a
portion of the fund amount transferred to the portable electronic
device as a wager to play the game of chance.
[0011] In one embodiment, a value transfer system can include at
least one portable electronic device configured to receive a value,
at least one value transfer device, and a gaming server configured
to transmit a plurality of gaming information to the at least one
portable electronic device. Each of the at least one value transfer
devices may include a multifunctional peripheral device having a
housing, a bezel coupled to an exterior of the housing, at least
one sensor device coupled to the bezel, a memory having at least
one value transfer program configured to wirelessly transfer
values, a wireless interface configured to communicate with the at
least one portable electronic device, and a processor configured to
execute the at least one value transfer program in accordance with
the at least one sensory input. The at least one sensor device can
be configured to detect at least one sensory input. The at least
one value transfer program is configured to wirelessly transfer
values between the at least one portable electronic device and a
gaming device.
[0012] In one embodiment, a method can transfer funds to play a
game of chance on a portable electronic device. The method, for
example, can include the operations of: detecting, by a value
transfer device, input of a monetary value; detecting the presence
of a portable electronic device; authenticating the portable
electronic device; receiving, at the value transfer device, a
request to transfer at least a portion of the monetary value to the
portable electronic device; transferring the at least a portion of
the monetary value to the portable electronic device; and playing a
game of chance on the portable electronic device, using at least a
portion of the monetary value transferred to the portable
electronic device as a wager to play the game of chance.
[0013] In one embodiment, a method can transfer funds to a portable
electronic device is disclosed. The method, for example, can
include the operations of: detecting, by a first value transfer
device, presence of the portable electronic device via a sensory
input from the portable electronic device; receiving a fund amount
at the first value transfer device; transferring the fund amount to
the portable electronic device after detecting the presence of the
portable electronic device and receiving the fund amount; playing a
game of chance on the portable electronic device, using at least a
portion of the fund amount transferred to the portable electronic
device as a wager to play the game of chance; detecting, by a
second value transfer device, presence of the portable electronic
device via another sensory input; receiving, at the second value
transfer device, a fund amount transfer request including a
requested fund amount to be transferred to the second value
transfer device; and transferring the requested fund amount from
the portable electronic device to the second value transfer
device.
[0014] In one embodiment, a program storage device readable by a
machine tangibly embodying a program of instructions executable by
the machine can perform a method for transferring funds to play a
game of chance on a portable electronic device. The method, for
example, can include the operations of: computer program code for
detecting, by a value transfer device, input of a monetary value;
computer program code for detecting the presence of a portable
electronic device; computer program code for authenticating the
portable electronic device; computer program code for receiving, at
the value transfer device, a request to transfer at least a portion
of the monetary value to the portable electronic device; computer
program code for transferring the at least a portion of the
monetary value to the portable electronic device; and computer
program code for playing a game of chance on the portable
electronic device, using at least a portion of the monetary value
transferred to the portable electronic device as a wager to play
the game of chance.
[0015] In one embodiment, a program storage device readable by a
machine tangibly embodying a program of instructions executable by
the machine can perform a method for transferring funds to a
portable electronic device. The method, for example, can include
the operations of: computer program code for detecting, by a first
value transfer device, presence of the portable electronic device
via a sensory input from the portable electronic device; computer
program code for receiving a fund amount at the first value
transfer device; computer program code for transferring the fund
amount to the portable electronic device after detecting the
presence of the portable electronic device and receiving the fund
amount; computer program code for playing a game of chance on the
portable electronic device, using at least a portion of the fund
amount transferred to the portable electronic device as a wager to
play the game of chance; computer program code for detecting, by a
second value transfer device, presence of the portable electronic
device via another sensory input; computer program code for
receiving, at the second value transfer device, a fund amount
transfer request including a requested fund amount to be
transferred to the second value transfer device; and computer
program code for transferring the requested fund amount from the
portable electronic device to the second value transfer device.
BRIEF DESCRIPTION OF THE DRAWINGS
[0016] The accompanying drawings, which are incorporated into and
constitute a part of this specification, illustrate one or more
example embodiments and, together with the description of example
embodiments, serve to explain the principles and
implementations.
[0017] In the drawings:
[0018] FIG. 1 illustrates an embodiment of a system for using a
multi-functional peripheral device in a gaming environment.
[0019] FIGS. 2A and 2B illustrate example gaming machines.
[0020] FIGS. 3A and 3B illustrate example block diagrams of a
multifunctional peripheral device.
[0021] FIGS. 4A-4B illustrate an embodiment of a multi-functional
peripheral device.
[0022] FIG. 4C illustrates a block diagram of an exemplary
multi-functional peripheral device for use with a value transfer
device.
[0023] FIG. 4D illustrates a side view of an example
multi-functional peripheral device.
[0024] FIG. 4E illustrates a side view of another example
multi-functional device.
[0025] FIG. 5 illustrates an example block diagram of a portable
electronic device.
[0026] FIGS. 6A-6G illustrate exemplary graphical user interfaces
of a portable electronic device for communicating with a gaming
machine.
[0027] FIG. 7A illustrates an example flow diagram of a method for
transferring funds between a portable electronic device and a
gaming device.
[0028] FIG. 7B illustrates a flow diagram of an example method for
transferring funds to and from a portable electronic device.
[0029] FIG. 7C illustrates a flow diagram of an example method for
transferring funds from a portable electronic device.
[0030] FIG. 7D illustrates a flow diagram of an example method for
transferring funds to a value transfer device.
[0031] FIG. 8 illustrates an exemplary flow diagram of a method for
transferring funds from or to a gaming device.
[0032] FIG. 9 illustrates an exemplary flow diagram of a method for
transferring funds to a gaming device from a portable electronic
device.
[0033] FIG. 10 illustrates a block diagram of example states of
operation for the transfer of funds.
[0034] FIG. 11 illustrates an example fund transfer system.
[0035] FIG. 12 illustrates an example gaming environment.
DESCRIPTION
[0036] Embodiments are described herein in the context of a
multi-functional peripheral device. The following detailed
description is illustrative only and is not intended to be in any
way limiting. Other embodiments will readily suggest themselves to
such skilled persons having the benefit of this disclosure.
Reference will now be made in detail to implementations as
illustrated in the accompanying drawings. The same reference
indicators will be used throughout the drawings and the following
detailed description to refer to the same or like parts.
[0037] In the interest of clarity, not all of the routine features
of the implementations described herein are shown and described. It
will, of course, be appreciated that in the development of any such
actual implementation, numerous implementation-specific decisions
must be made in order to achieve the developer's specific goals,
such as compliance with application- and business-related
constraints, and that these specific goals will vary from one
implementation to another and from one developer to another.
Moreover, it will be appreciated that such a development effort
might be complex and time-consuming, but would nevertheless be a
routine undertaking of engineering for those of ordinary skill in
the art having the benefit of this disclosure.
[0038] In accordance with one or more embodiments, the components,
process steps, and/or data structures may be implemented using
various types of operating systems, computing platforms, computer
programs, and/or general purpose machines. In addition, those of
ordinary skill in the art will recognize that devices of a less
general purpose nature, such as hardwired devices, field
programmable gate arrays (FPGAs), application specific integrated
circuits (ASICs), or the like, may also be used without departing
from the scope and spirit of the inventive concepts disclosed
herein.
[0039] The disclosure describes a system, apparatus, and method for
communicating information between a gaming device and a portable
electronic device using a multi-functional peripheral device
associated with the gaming device. The multi-functional peripheral
device may include a sensor to detect sensory input from the user
and/or the portable electronic device associated with the user to
play a game of chance on the gaming device.
[0040] FIG. 1 illustrates an embodiment of a system for using a
multi-functional peripheral device in a gaming environment.
Although described with use in a gaming environment, this is not
intended to be limiting as the multi-functional peripheral device
may be used in other environments such as in grocery stores, banks,
merchant stores, and the like. The system 100 may include a
multi-functional peripheral device 102 associated with a gaming
device 106. The multi-functional peripheral device 102 may have a
multi-functional peripheral device processor 104 and at least one
sensor device 116. The multi-functional peripheral device 102 may
be configured to communicate with at least one portable electronic
device 110 via wireless interface 108. The gaming device 106 may be
configured to communicate with a gaming server 112 via network 114.
Although illustrated with one gaming device 106 and one portable
electronic device 110, this is not intended to be limiting as any
number of gaming machines and portable electronic devices may be
used.
[0041] Typically, the multi-functional peripheral device 102 serves
as a peripheral device for gaming machine or device 106. The
multi-functional peripheral device 102 can include a
multi-functional peripheral device controller or processor 104 that
is configured to control operation of the multi-functional
peripheral device 102. In one embodiment, the multi-functional
peripheral device 102 supports not only a base peripheral function
but also one or more additional peripheral functions. The
multi-functional peripheral device 102 can thus be used to replace
an existing peripheral device and can serve to provide additional
capabilities beyond that available in the existing peripheral
device, as further described with reference to FIGS. 3A and 3B.
[0042] The multi-functional device 102 may have at least one sensor
device 116 configured to receive and/or detect at least one sensory
input by the at least one portable electronic device 110. The at
least one sensory device 116 may be any known device configured to
detect and/or receive a sensory input. For example, the at least
one sensor device 116 may be an accelerometer, camera, touch screen
display, microphone, touchpad, retina scanner, radio frequency
identification reader, near-field magnetic reader, proximity
sensor, infrared sensor, thermal sensor, switch, magnetic sensor,
RF sensor, or any other device capable of receiving and detecting
sensory input such as a vibration, displacement, or any other
sensory input.
[0043] The sensory input may be any type of known sensory input
such as an audio, visual, and/or physical contact received from a
user. The type of sensory input received or detected may be based
on the sensory device. For example, a user may physically contact
the sensor device 116 via a tap, touch, or any other physical
contact on a touchpad. The physical contact may initiated by the
user (e.g. using a finger to tap the sensor device 116), physical
object (e.g. pen, coin, and the like), and/or a remote device
associated with the user. The remote device may, for example, be
any portable computing device such as a cellular phone, portable
media player, personal digital assistant (PDA), and the like. In
another embodiment, the sensory input may be an audio input
received by a microphone associated with the multi-functional
peripheral device 102.
[0044] In general, the sensory input may need to be in close
proximity to the sensory device for transmission. For example, a
user's voice may be in close to the microphone in order for the
sensory input (i.e. user's voice) to be received by the microphone.
In another example, a user's touch may need to physically contact
the touchpad, a tap may need to vibrate an accelerometer, a player
gesture may need to be in the camera's focus in order to be
received by the camera, and the like. This type of proximity
sensing may be desired for secured transactions (e.g., pairing a
portable electronic device to the gaming device, logging in to a
player's account, fund or value transfer, authentication, and the
like).
[0045] The sensor device 116 may detect the sensory input and
transmit a notification of the sensory input to the
multi-functional peripheral device processor 104. In one
embodiment, multi-functional peripheral device 102 may also receive
a transmission from the at least one portable electronic device 110
via wireless interface 108. Wireless interface 108 may be any known
wireless methods or device such as a 3G wireless technology, 4G
wireless technology, Bluetooth, Wireless USB, Near-field magnetic,
Fire Wire, WiMax, IEEE 802.11x technology, radio frequency, and the
like.
[0046] The transmission may be contextual based and associated with
or correspond to the sensory input received by the multi-functional
peripheral device 102. For example, if the sensory input was
received in the context of playing a game of chance on the gaming
machine, the transmission may correspond to an action to play the
gamine of chance, such as cashing out, dealing, playing a maximum
bet, redeeming a game promotional voucher, and the like. In another
example, if the sensory input was received in the context of
transferring fund or value, the transmission may be a confirmation
to transfer the funds to the gaming machine. In still another
embodiment, if the sensory input was received in the context of
gaming establishment services, the transmission may be a
reservation request for a table in a restaurant, a seat in a
tournament, or a request to buy tickets to watch a movie. The value
in this case may be the fund transferred (e.g., cash or credit), a
redemption of a promotional coupon for a discount, and the like. In
general, value can be defined as funds, credits, player points,
discounts, upgrade of services, digital merchandise (e.g., a song,
a movie ticket, an entry into a lottery game, a game virtual asset,
a free spin on a slot machine, and the like), promotional credits,
or anything of benefit to the player.
[0047] Gaming server may 112 may be configured to communicate with
player tracking server 124, location server 132, and authentication
server 130. In one embodiment, player tracking server 124 may be
configured to collect player data as well as determine a location
of a customer within a gaming environment. Player tracking sever
124 may have a database configured to store player tracking
information such as name, games the player likes to play,
accumulated and used points, number of wins and losses, and the
like. Player tracking server 124 may also be configured to store
the location of all gaming machines within the gaming environment
such that if a player inputs their player tracking card in a gaming
machine, the player's gaming activities as well as the location of
the player may be tracked.
[0048] In another embodiment, if the player is an anonymous player,
location server 132, may be used to locate the location of the
player in the gaming environment and assign an arbitrary
identification (ID) to the anonymous player. Whether the player is
an anonymous player or a player having a player tracking account,
the location server 132 may include a database containing the
location of all gaming devices (stationary and mobile gaming
devices) in the gaming environment. Location server 132 may locate
players within the gaming environment using any known wireless
location methods such as global positioning systems (GPS), indoor
Wi-Fi triangulations, and the like. In one embodiment, location
server 132 may be configured to locate the position of the player
using a portable electronic device of the player 110 and the
location of the nearest gaming device 106. In another embodiment,
the location server 132 may be configured to locate the player in
the gaming environment using only the portable electronic device of
the player 110.
[0049] Authentication server 130 may be used to authenticate and/or
verify the player, gaming device 106, the digital content being
transferred, and/or the at least one portable electronic device
110. Any known authentication methods may be used, such as
public-private key authentication algorithms, random number
generators, authentication keys, and the like, as further discussed
below.
[0050] In one embodiment, authentication server 130 may have a
memory (not shown) having a location verification program
configured to conduct verification and/or authorization for gaming
and non-gaming activities, such as to authorize a fund or value
transfer request based upon the location of the gaming devices.
Memory may also have a rules database configured to store a
plurality of local jurisdictional gaming rules. Authentication
server 132 may be configured to communicate with location server
132 to obtain the location of all gaming devices (stationary and
mobile gaming devices) in the gaming environment. Based upon the
location of the gaming devices, authentication server 132 may
determine if the tracked location of the portable electronic device
and the multi-functional peripheral device conflict with at least
one of the plurality of jurisdictional gaming rules. If
authentication server 132 determines that the tracked location of
the portable electronic device and the multi-functional peripheral
device conflicts with at least one of the plurality of
jurisdictional gaming rules, the fund or value transfer request (or
any other request) may be disallowed. If authentication server 132
determines that the tracked location of the portable electronic
device and the multi-functional peripheral device do not conflict
with at least one of the plurality of jurisdictional gaming rules,
the funds transfer request (or any other request) may be allowed.
For example, some local state rules may only allow the maximum
transfer of $100.00 to a gaming machine. Authentication server 132
may receive a fund or value transfer request for $150.00. Since the
funds transfer request is greater than the $100 maximum transfer
limit, authentication server 132 may disallow the funds transfer
request.
[0051] Gaming device 106, gaming server 112, and/or
multi-functional peripheral device 102 may also be configured to
communicate with a third party server 120. Third party server 120
may be any server necessary to carry out, assist, or perform the at
least one request received by the portable electronic device such
as a banking server, merchant server, credit card server,
advertisement server, and the like. For example, if the request
received by the multi-functional peripheral device 102 is a request
to transfer funds from the player's bank account to the gaming
device 106, the third party server 120 may be the player's banking
server. In another example, if the request received by the
multi-functional peripheral device 102 is a request to charge $100
to the a credit card of the player, the third party server 120 may
be a credit card server. In still another example, if the request
received by the multi-functional peripheral device 102 is a request
to debit a merchant card, such as a gift card, the third party
server 120 may be a merchant server.
[0052] FIG. 2A illustrates a perspective view of an example gaming
machine. The gaming machine 200 may include a main cabinet 202. The
main cabinet 202 may include a main door 204, which may be
configured to open to provide access to an interior of the gaming
machine. The main door 204 may have a plurality of peripheral
devices. The plurality of peripheral devices may include at least
one button or switch 206 configured to receive player input or
command, a display 208, a secondary display 212, a speaker 214, a
ticket printer 216, a keypad 218 for entering player tracking
information, a player tracking device 220, a coin acceptor 226, and
a multi-functional peripheral device 228 including at least one
sensor device 213. The gaming machine 200 may be configured to
display a game of chance on the display 208 and/or the secondary
display 212. The game of chance may be any game of chance,
including but not limited to, video poker, video blackjack, video
keno, video slot games, and any other theme. Although illustrated
as a stationary physical slot machine, a gaming device can also be
a portable electronic device such as a smart phone, a tablet
computer, PDA, a laptop computer, a handheld media player, a table
game, and the like.
[0053] Player inputs may be detected from the at least one button
or switch 206. When selected, the gaming machine may detect the
input and transmit the input to the gaming machine processor. For
example, the button 206 may be used to increase or decrease a
betting amount. In another embodiment, the display 208 may be a
touch screen display such that the user may input selections via
the display 208. The display 208 may be, for example, one of a
cathode ray tube, high resolution flat-panel liquid crystal display
("LCD"), a plasma display, a light-emitting diode ("LED") display,
or any other monitor and/or display configured to present
information and/or allow the user to play a game of chance. The
display 208 may include one or more display windows to allow for
multiple games or multiple services to be provided simultaneously
to a user.
[0054] A top box 210 may be designed to house a plurality of
peripheral devices, including but not limited to the secondary
display 212 and the speakers 214. During certain gaming events, the
gaming machine 200 may be configured to display a plurality of
visual and auditory effects that are perceivable by the user. Such
visual effects may be displayed via the display 208 and the
secondary display 212. The plurality of auditory and visual effects
may serve to enhance user experience during game play. The
secondary display 212 may be, for example, a cathode ray tube, high
resolution flat-panel LCD, a plasma display, an LED display, or any
other monitor and/or display configured to present information
and/or allow the user to play a game of chance. The secondary
display 212 may be configured to present a bonus game, services,
video player, tournaments, move times, or any other information.
Audio effects may be presented via the speakers 214.
[0055] The main cabinet 202 may include the ticket printer 216
configured to print an electronically-readable ticket 224, the
keypad 218 for entering player tracking information, the player
tracking device 220, the coin tray 222, the coin acceptor 226, and
the multi-functional peripheral device 228. Following a completion
of a gaming session, the ticket printer 216 may be configured to
print an electronically-readable ticket 224. The
electronically-readable ticket 224 provides one means of dispensing
currency to the player when they are ready to "cash out". The
electronically-readable ticket 224 may also include information
relating to the gaming session, including a cash-out amount, a
validation number, a gaming venue, a print date and time, gaming
machine identification (ID) number, or any other relevant
content.
[0056] The surface of the electronically-readable ticket 224 may
also include a bar code. When the electronically-readable ticket
224 is inserted into a gaming machine, the bar code may be read and
processed by another gaming machine so as to derive relevant
content related to a prior gaming session. The
electronically-readable ticket 224 may be either accepted by the
multi-functional peripheral device 228 so as to add previously
accumulated credits of another gaming machine to the existing
credits or the electronically-readable ticket 224 may be exchanged
for cash.
[0057] The multi-functional peripheral device 228 may be configured
to perform a plurality of gaming and non-gaming functions. In one
embodiment, the multi-functional peripheral device 228 may be
configured to control and command and/or request the printer to
print the electronically-readable ticket 224. In one example, the
multi-functional device 228 may include a printer to print the
electrically-readable ticket. In another embodiment, the
multi-functional peripheral device 228 may be configured to accept
cash of a variety of currency or denomination as well as the
electronically-readable ticket 224 having a cash value. In another
example, the multi-functional device may be used to authenticate
the user, conduct social networking functions, act as a wireless
communication gateway with portable electronic devices, transfer
funds, redeeming a voucher, and other gaming or non-gaming
activities or functions.
[0058] The multi-functional peripheral device 228 may have at least
one sensor device 213. The at least one sensor device 213 can be
any device that can detect a sensory input from a user. The at
least one sensor device may be an accelerometer, a camera, a
microphone, a touchpad, a switch, a touch screen, radio frequency
identification reader, a thermal sensor, an IR detector, near-field
magnetic reader, and the like. The at least one sensor device 213
may be configured to communicate with a processor of the
multi-functional peripheral device 228. In one example, the sensory
input may be a predefined user action that may be associated with a
gaming or non-gaming function. For example, a sensory input for one
tap on a touch pad may be associated with a request to transfer
funds. In another example, a sensory input for two taps on a touch
pad may be associated with a "Hit" request while playing a video
black jack game of chance. In still another example, a sensory
input of one tap detected by an accelerometer may be associated
with a confirmation to cash out of the gaming machine. It will now
be known that many other combinations and/or predefined actions may
be possible and are contemplated.
[0059] The secondary display 212, the keypad 218, and the player
tracking device 220 may, in conjunction, comprise a player tracking
service to provide for the accurate recording of information
obtained during the gaming session. The player tracking service may
display information relevant to the player's preferences as based
on the recorded information on the secondary display 212. The
player tracking service may be initiated when a magnetic striped
card containing player tracking information is inserted into the
player tracking device 220 and a personal identification number
(PIN) is entered using the keypad 218. During the player tracking
session, commands made by the player may be recorded such as in a
memory (e.g. non-volatile random access memory (NVRAM), flash
memory, dynamic random access memory ("DRAM")) on the gaming
machine, a player tracking server, or in any other data storage
device. For example, during the player tracking session, the player
tracking software may monitor the amount of time and activity that
the player spends at a particular gaming machine, derive timely and
accurate marketing information, and subsequently present
commercialization opportunities based on that player's gaming
preferences.
[0060] FIG. 2B illustrates an example block diagram of a gaming
device. The gaming device 240 can have a processor 242 configured
to communicate with a multi-functional peripheral device 244, a
memory 250, a printer 252, and a display 256. Although illustrated
with specific components, this is not intended to be limiting as
any other components may be used, such as an informational display,
secondary display, progressive meters, human interface devices,
camera, microphone, player tracking device, bill acceptor, and the
like.
[0061] The multi-functional peripheral device 244 may have at least
one sensor device 254. The at least one sensor device 254 can be
any device that can detect a sensory input from a user. The at
least one sensor device may be an accelerometer, a camera, a
microphone, a touchpad, a touch screen, radio frequency
identification reader, near-field magnetic reader, fingerprint
reader, and the like. The at least one sensor device 254 may be
configured to communicate with a processor of the multi-functional
peripheral device 244. In one example, the sensory input may be a
predefined user action that may be associated with a gaming or
non-gaming function. For example, a sensory input for one tap on a
touch pad may be associated with a request to transfer funds. In
another example, a sensory input for two taps on a touch pad may be
associated with a "Hit" request while playing a video black jack
game of chance. In still another example, a sensory input of one
tap detected by an accelerometer may be associated with a
confirmation to cash out of the gaming machine. It will now be
known that many other combinations and/or predefined actions may be
possible and are contemplated.
[0062] Display 256 may be a touch screen display such that the user
may input selections via display 256. Display 256 may be display
212 or 208 as illustrated in FIG. 2A. Display 256 may be any type
of display configured to present or display information, data, a
game of chance, or the like. For example, display 256 may be one of
a cathode ray tube, high resolution flat-panel liquid crystal
display ("LCD"), a plasma display, a light-emitting diode ("LED")
display, or any other monitor and/or display configured to present
information and/or allow the user to play a game of chance. The
display 256 may include one or more display windows to allow for
multiple games or multiple services to be provided simultaneously
to a user.
[0063] Memory 250 may be type of memory capable of storing data
such as game data, game play information, paytables, and the like.
Memory 250 may be any type of memory such as dynamic random access
memory (DRAM), flash memory, non-volatile random access memory
(NVRAM), and the like. Printer 252 may be any type of printer
capable of providing receipts, electronically-readable tickets, and
the like.
[0064] FIGS. 3A and 3B illustrate example block diagrams of a
multifunctional peripheral device. Referring to FIG. 3A, typically,
the multi-functional peripheral device 300 serves as a peripheral
device for a gaming machine. The multi-functional peripheral device
300 can include a peripheral controller 302 that is configured to
control operation of the multi-functional peripheral device 300.
The peripheral controller 302 can be coupled to a peripheral
hardware A 304 and a peripheral function A 306. The peripheral
controller 302 can also be coupled to a peripheral hardware B 308
and a peripheral function B 310. In one implementation, the
multi-functional peripheral device 300 supports two primary
functions, such as a first primary function and a second primary
function. The peripheral hardware A 304 and the peripheral function
A 306 can be used by the first primary function, while the
peripheral hardware B 308 and the peripheral function B 310 can be
used by the second primary function.
[0065] The gaming machine can include one or more integrated single
function peripherals, such as a bill acceptor, a player tracking
peripheral, a voucher printer, camera, touch screen, sensory input
device (e.g., motion sensor, accelerometer, and the like), user
input devices (e.g., buttons and switches), and any other single
function peripheral devices. In the multi-functional peripheral
device 300, the multiple functions can be consolidated in a single
peripheral device. In the multi-functional peripheral device 300,
the peripheral device is able to include functionality to operate
as two or more function peripherals. As one example, the
multi-functional peripheral 300 can provide player tracking and a
camera (e.g., for user detection, user authentication, user input,
such as gesture recognition, and other gaming or non-gaming
functions). As another example, the multi-functional peripheral 300
can provide bill acceptance capabilities and a sensory input device
(e.g., accelerometer, camera, touchpad, and the like). In yet
another embodiment, the multi-functional peripheral 300 can provide
credit/debit/cash card reading and electronic signature capability.
In still another embodiment, the multi-functional peripheral device
300 can provide bill acceptance capabilities and voucher
printing.
[0066] In one embodiment, the multi-functional peripheral device
300 can serve as a peripheral that is added to the gaming machine.
The multi-function peripheral device 300 can also replace a legacy
peripheral device such as the prevalent single-function bill
acceptor, player tracking unit, printer, and any other peripheral
device. The multi-functional peripheral device 300 can be
integrated with the gaming machine or can be external but connected
to the gaming machine via any wired or wireless methods such as
such as universal serial bus, Ethernet, Serial Advanced Technology
Attachment (SATA), 3rd Generation ("3G") wireless technology, 4th
Generation ("4G") wireless technology, Fire Wire, Worldwide
Interoperability for Microwave Access ("WiMax"), IEEE 802.11x
technology, Near-Field Magnetic Network, radio frequency, and the
like.
[0067] As previously noted, the multi-functional peripheral device
300 can be a peripheral for the gaming machine. The
multi-functional peripheral device 300 can be either a new
peripheral device or a replacement peripheral device. When the
multi-functional peripheral device 300 is a replacement peripheral
device, the multi-functional peripheral device 300 typically
includes not only the peripheral function of a peripheral device
being replaced but also a least one new peripheral function.
Although discussed with use in the gaming machine, this is not
intended to be limiting as the multi-functional peripheral device
300 may be used in other technologies and fields such as a banking
machine, drink and snack machines, and the like.
[0068] FIG. 3B is a block diagram of a multi-functional peripheral
device 320 according to another embodiment. Typically, the
multi-functional peripheral device 320 serves as a peripheral
device for a gaming machine. The multi-functional peripheral device
320 can include a peripheral controller 322 that is configured to
control operation of the multi-functional peripheral device 320.
The peripheral controller 322 can be coupled to a base peripheral
hardware 324 and 326, and a base peripheral function(s) 328. In one
implementation, the multi-functional peripheral device 320 supports
not only a base peripheral function but also one or more additional
peripheral functions. To support at least one additional function,
the multi-functional peripheral device 320 can also include an
additional peripheral hardware 330 and 332, and an additional
peripheral function(s) 334. The peripheral controller 322 can also
be coupled to the additional peripheral hardware 330, the
additional peripheral hardware 332, and to the additional
peripheral function(s) 334.
[0069] The multi-functional peripheral device 320 can thus be used
to replace an existing peripheral device. Here, the base peripheral
hardware 324 and 326 and the base peripheral function(s) 328 can
serve to enable the multi-functional peripheral device 320 to in
effect provide (at least) the same capabilities as the existing
peripheral device. Moreover, the additional peripheral hardware 330
and 332 and the additional peripheral function(s) 334 can serve to
provide the multi-functional peripheral device 320 with additional
capabilities beyond that available in the existing peripheral
device. In one implementation, the multi-functional peripheral
device 320 can have the same form factor as the existing peripheral
device so that the multi-functional peripheral device 320 is
conveniently able to be swapped for the existing peripheral
device.
[0070] FIGS. 4A-4B illustrate an embodiment of a multi-functional
peripheral device. FIG. 4A illustrates a perspective view of an
example multi-functional peripheral device. In one embodiment, as
illustrated, the multi-functional peripheral device 400 may be a
bill acceptor. The multi-functional peripheral device 400 may be
encased in a housing 406 to encase at least one sensory device such
as an accelerometer 414, a camera 412, and a value receiving device
404. The multi-functional peripheral device 400 may also have at
least one display 408 to display information and data to the user.
Although illustrated with three sensor devices, this is not
intended to be limiting as any number and/or types of sensor device
may be used such as a microphone, touchpad, retina scanner, radio
frequency identification reader, thermal sensor, near-field
magnetic reader, or any other device capable of receiving and
detecting sensory input. For instance, the touchpad could be
integrated to give the bill acceptor electronic signature capturing
capability.
[0071] The at least one display 408 may be any type of display
configured to present or display information, data, instructions,
successful or error notifications, transferred fund amounts, and
the like. The at least one display 408 may be one of a cathode ray
tube, high resolution flat-panel LCD, a plasma display, an LED
display, touch screen, or any other similar type of display. In one
example, the at least one display 408 may present gaming and
non-gaming related events and promotions offered by a gaming
establishment such as future contests, tournaments, restaurant
specials, discounts at stores, and the like. The at least one
display 408 may further include a touch screen to capture player
inputs.
[0072] Value receiving device 404 may be configured to accept
multiple forms of credit and values. For example, value receiving
device 404 may be configured to accept monetary bills of varying
currency, types, and denominations, credit cards, cash cards,
electronically-readable tickets, paper vouchers, digital vouchers
(e.g., digital version of the paper voucher presented on a portable
electronic device's display, a digital file, a script, and the
like), an RFID tag, and the like. In one embodiment, value
receiving device 404 may include a scanner (e.g. scanner 434 as
illustrated in FIG. 4B) to detect the currency, credit card, and/or
tickets. In another embodiment, value receiving device 404 may
include a card reader to read smartcards, magnetic stripe cards,
RFID cards, near-field magnetic cards, and the like. In yet another
embodiment, value receiving device 404 may include one or more RF
transceivers to receive digital transmissions that represent
digital vouchers that contain all the data needed to complete the
transaction (e.g., transaction identification (ID), casino ID,
amount of credit, time, expiration date, value of voucher, player
ID, and the like).
[0073] The camera 412 may be any device capable of capture images
and video. In one embodiment, the camera 412 may allow the
multi-functional device 400 to authenticate a user or portable
electronic device, scan the barcode of a paper voucher, scan a
barcode displayed on the portable electronic device, assist a
player to play a game of chance on the gaming device, conduct video
conferencing, and perform other gaming or non-gaming functions. For
example, the camera 412 may be a smart camera configured to conduct
facial recognition of the player for authentication and/or
verification purposes. For example, the camera 412 may take a
picture of the player, which is transmitted to authentication
server (e.g. authentication server 130 as illustrated in FIG. 1)
from multi-functional peripheral device 400. Authentication server
may then compare the picture with other pictures in its database
for a match.
[0074] In another example, the camera 412 may be used to assist the
user to play a gaming of chance on the gaming machine. Camera 412
may detect user gestures which represent and/or are associated with
at least one gaming function to play the game of chance. In one
example, in a video black jack game, the user may move his hands
horizontally to "Stand" or move his hands vertically to "Hit". The
camera 412 may detect such sensory inputs and transmit them to the
multi-functional peripheral device 400 for processing.
[0075] An accelerometer 414 may be configured to detect sensory
input. The accelerometer 414 may be any device used to detect
movement, displacement, and the like such as a piezoelectric
accelerometer, shear mode accelerometer, thermal accelerometer,
bulk micro-machined capacitive accelerometer, capacitive spring
mass base accelerometer, and the like. The accelerometer 414 may be
configured to detect the sensory input and transmit notification of
the input to the multi-functional peripheral device 400 for
processing. In one example, the accelerometer 414 may be configured
to assist the user with a transfer of funds to or from the gaming
machine as further described in detail with reference to FIGS.
6-9.
[0076] In another example, accelerometer 414 may be configured to
assist the user in playing a gaming of chance on the gaming
machine. For example, accelerometer 414 may detect user gestures
which represent and/or are associated with at least one gaming
function to play the game of chance. In one example, in a video
black jack game, the user may tap the accelerometer once to "Hit",
twice to "Stand", and three times to "Double Down". The
accelerometer 414 may detect such sensory inputs and transmit them
to the multi-functional peripheral device for processing.
[0077] FIG. 4B Illustrates a block diagram of the multi-functional
peripheral device illustrated in FIG. 4A. The multi-functional
peripheral device 420 may have a processor 422 configured to
communicate with at least one sensory device such as an
accelerometer 414, a camera 412, and a scanner 434. Scanner 434 may
be used in conjunction with value receiving device 404 illustrated
in FIG. 4A.
[0078] The multi-functional peripheral device 420 may also have a
wireless interface 430 configured to communicate with remote
computing devices such as a portable electronic device (e.g.
portable electronic device 110 illustrated in FIG. 1 and portable
electronic device 500 illustrated in FIG. 5). Wireless interface
430 may be any known wireless methods or device such as a 3G
wireless technology, 4G wireless technology, Bluetooth, Wireless
USB, Near-field magnetic, Fire Wire, WiMax, IEEE 802.11x
technology, radio frequency, and the like.
[0079] Multi-functional peripheral device 420 may also have a
memory 424 storing a database 432. Memory 324 may be any memory
configured to store information or data such as non-volatile random
access memory (NVRAM), dynamic random access memory (DRAM),
Ferroelectric Random Access Memory (FRAM), Electrically Erasable
Programmable Read-Only Memory (E2PROM), flash memory, a disk drive,
and the like.
[0080] Database 432 may be configured to store data and software
programs such as a funds transfer program 450, a sensory
association program 452, and the like. Funds transfer program 450
may be configured to assist with the transfer of funds from or to
the gaming machine by a portable electronic device as further
described with reference to FIGS. 6-9. Sensory association program
452 may be configured to associate sensory input received by the at
least one sensor device to a gaming or non-gaming function based on
the context in which the sensory input is detected. For example,
the multi-functional peripheral device may, simultaneously or in
conjunction with the detection of the sensory input, receive a
funds transfer request from the portable electronic device. Thus, a
sensory input detection of one tap (e.g. an accelerometer
associated with the multi-functional peripheral device may detect
movement of one tap) may be associated with an initiation to
transfer funds to a gaming machine in the context of a transfer of
funds. In another example, a sensory input detection of two taps
(e.g. a touch pad associated with the multi-functional peripheral
device may detect movement of two taps) may be associated with an
initiation to transfer funds from a gaming machine in the context
of a transfer of funds--in other words, the player has completed
playing the game of chance and would like to cash out his credits
from the gaming machine. In another example, the multi-functional
peripheral device 420 may detect that the portable electronic
device is being used as a remote device to play a game of video
black jack on a gaming machine. If the processor 422 receives
notification of a sensory input for two taps (e.g. the
accelerometer 414 associated with the portable electronic device
420 may detect movement of two taps), the two taps may be
associated with a "Hit" request in the context of playing a game of
video black jack. Processor 422 may then prepare and transmit a hit
request to the gaming machine.
[0081] FIG. 4C illustrates a block diagram of another exemplary
multi-functional peripheral device. The multi-functional peripheral
device 460 may be used with another device, such as a value
transfer device. The value transfer device may be a gaming machine,
an automatic teller machine, a kiosk, a portable electronic device,
or the like. The multi-functional peripheral device 460 can be any
device that performs two or more peripheral functions. Examples of
peripheral functions may include currency acceptance, ticket
printing, player tracking functions, and the like. The
multi-functional peripheral device can have a processor 462
configured to communicate with a wireless interface 470, a sensor
device 464, and a memory 466. In one embodiment, the processor 462
may be configured to communicate with the value transfer device. In
another embodiment, the processor 462 may be configured to
communicate with a server, such as a gaming server, an
authentication server, a TITO server, a player tracking server or
any other server external to the multi-functional peripheral device
and the value transfer device.
[0082] The wireless interface 470 can be configured to wirelessly
communicate with other devices such as portable electronic devices,
portable game playing devices, gaming devices, and the like. In one
embodiment, the wireless interface 470 may be configured to
wirelessly communicate with the value transfer device. In another
embodiment, the wireless interface 462 may be configured to
wirelessly communicate with the server. The wireless interface 470
can use any wireless communication technology such as IEEE 802.11x,
Bluetooth, cellular technology such as 3G and 4G, radio frequency,
near-field magnetics, and the like.
[0083] The sensor device 464 may be configured to monitor for a
sensory input and transmit a signal. The sensor device 464 may
include a sensor and a circuit mounted to a carrier. The carrier
can pertain to a substrate such as a circuit board. The sensor can
be configured to detect a sensory input. In one embodiment, the
sensor may be an accelerometer configured to detect sensory inputs,
such as vibrations, accelerations and other movement. The circuit
may consist of electronic components such as resistors, capacitors,
microchips and the like. The circuit may be configured to
communicate with the sensor and be configured to process and
generate a signal following detection of the sensory input by the
sensor. The circuit can also be configured to transmit the signal
to the processor 462.
[0084] The memory 466 may be any type of memory configured to store
information or data such as non-volatile random access memory
(NVRAM), dynamic random access memory (DRAM), ferroelectric random
access memory (FRAM), electrically erasable programmable read-only
memory (E2PROM), flash memory, hard disk, and the like. The memory
466 can store at least one software module 468. The software module
468 may include a value transfer program configured to assist with
the transfer of funds between a portable electronic device and the
value transfer device.
[0085] In one embodiment, the value transfer program may be
configured to authenticate the portable electronic device, a
physical voucher (e.g., paper voucher), or a digital voucher (e.g.,
a file) being transferred to/from the portable electronic device.
However, the authentication may be conducted by any other device
such as the value transfer device, the gaming machine, a third
party server, or any other device or server. The value transfer
program may be configured to initiate a fund transfer, direct funds
to be transferred to at least one final destination, and perform
other such actions in the transfer of funds.
[0086] FIG. 4D illustrates a side view of an example
multi-functional peripheral device. The multi-functional peripheral
device 472 is illustrated as a bill acceptor, but this is not
intended to be limiting as the multi-functional peripheral 472
device can be any device that performs two or more peripheral
functions. For example, the multi-functional peripheral device 472
may accept currency, print tickets and receipts, perform player
tracking functions, and the like. The multi-functional peripheral
device 472 can operate as an external or internal peripheral device
to a value transfer device, such as a gaming machine, an automatic
teller machine, a kiosk, a portable electronic device, or the like.
The multi-functional peripheral device 472 may include a housing
474, a display 476 and a bezel 478. Processor 490, memory 488, and
wireless interface 494, may be contained or housed within housing
474.
[0087] In one embodiment, bezel 478 may have a visual or audio
element configured to draw attention to the multi-functional
peripheral device 472. In one embodiment, the visual element can be
graphics, text, or other similar indicia to draw the player's
attention to the multi-functional peripheral device 472. In another
embodiment, the visual element can be a light source. For example,
the bezel 478 can contain blinking light emitting diodes that
attract casino visitors to a slot machine. If the multi-functional
peripheral device 472 has bill acceptor functionality, the bezel
478 may control and guide entry of bills, coins, cards, tickets and
the like into the multi-functional peripheral device 472. In
another embodiment, the audio element may be speakers configured to
emit music, advertisements, random sounds, and the like.
[0088] The bezel 478 can be coupled to a front side of the housing
474 with adhesive, bonding agent, screws, bolts, nails or any other
attachment means. The bezel 478 may be formed or made from plastic,
metal, or other materials.
[0089] The sensor device 480 may be configured to monitor and
receive a sensory input and transmit a signal associated with the
sensory input. The sensor device 480 can be coupled to the bezel
478 with adhesive, bonding agent, screws, bolts, nails or any other
materials commonly used for attachment. Although the sensor device
480 is illustrated as being coupled to the bottom surface 491 of
the bezel 478, this is not intended to be limiting as the sensor
device 480 can be coupled to any surface of the bezel 478 or other
surfaces of the housing 474.
[0090] The sensor device 480 may include a carrier 484, a sensor
482, and a circuit 486. The carrier 484 can be a circuit board or
any similar medium upon which the sensor 482 and the circuit 486
can be mounted to. The sensor 482 may be in communication with the
circuit 486. The sensor 482 may be configured to detect or receive
the sensory input from, for example, a portable electronic device.
The sensor 482 can include one or more accelerometers, cameras,
microphones, touchpads, retina scanners, radio frequency
identification readers, near-field magnetic readers, or any other
type of sensors. In one embodiment, the sensor 482 may be an
accelerometer and the sensory input may be accelerations or
vibrations. The circuit 486 may consist of electronic components
such as resistors, capacitors, microchips and the like. The circuit
486 may be configured to generate a signal following detection of
the sensory input by the sensor 482. The circuit 486 can also be
configured to transmit the signal to the processor 490.
[0091] The memory 488 can store at least one software module. The
memory 488 may be any type of memory configured to store
information or data such as an NVRAM, DRAM, FRAM, E2PROM, flash
memory, hard disk, and the like. In one embodiment, the software
module may include a fund transfer program configured to assist
with the transfer of funds between the portable electronic device
and any device housing the multi-functional peripheral device 472
such as a gaming machine, an automatic teller machine, another
portable electronic device, or a kiosk.
[0092] In one embodiment, the fund transfer program may be
configured to authenticate the portable electronic device. However,
the authentication may be conducted by any other device such as the
value transfer device, a gaming machine, a third party server, or
any other device or server. The fund transfer program may be
configured to initiate a fund transfer, direct funds to be
transferred to at least one final destination, and perform other
such actions in the transfer of funds.
[0093] The wireless interface 494 can be configured to wirelessly
communicate with other devices such as portable electronic devices,
portable game playing devices, value transfer devices, gaming
devices, and the like. The wireless interface 494 can use any
wireless communication technology such as IEEE 802.11x, Bluetooth,
cellular technology such as 3G and 4G, radio frequency, near-field
magnetics, and the like. In one embodiment, the wireless interface
494 can be disposed within the housing 474 and configured for
direct communication with the processor 490. In another embodiment,
the wireless interface 494' may be disposed within the sensor
device 480.
[0094] The multi-functional peripheral device 472 can have an
input/output interface 492 configured to facilitate communication
with other devices.
[0095] FIG. 4E illustrates a side view of another example
multi-functional device. The multi-functional peripheral device 494
is illustrated as a bill acceptor, but this is not intended to be
limiting as the multi-functional peripheral 472 device can be any
device that performs two or more peripheral functions. The
multi-functional peripheral device 494 may include a housing 474, a
display 476, a bezel 478, a sensor device 481, a memory 488, a
processor 490, and an input/output interface 492 s.
[0096] In this embodiment, similar to FIG. 4D, sensor device 481
can be positioned or housed within the bezel 478. In one
embodiment, the bezel 478 can include a cavity within which the
sensor device 480 resides. In another embodiment, the sensor device
480 may be integrated into the bezel 478. For example, the sensor
device 480 can be placed within a mold. Liquid plastic or metal
material may then be poured into the mold to encase the sensor
device 480. The liquid plastic material can then harden to form the
bezel 478 around the sensor device 480. In yet another embodiment,
various components of the sensor device 480, such as the sensor
482, the circuit 486, and the carrier 484, may be separately
disposed within the bezel 478.
[0097] FIG. 5 illustrates an example block diagram of a portable
electronic device. The portable electronic device 500 may be any
type of portable computing device. For example, portable electronic
device 500 may be a cellular phone, portable media player, PDA,
netbook, portable computer, electronic reader, and the like.
Portable electronic device 500 may have a processor 504, display
502, memory 508, at least one user button or switch 506, sensor
device 510 configured to receive any type of sensory input, a
wireless communication module 514. Although illustrated with
specific components, this is not intended to be limiting as
portable electronic device 500 may have other components such as an
antenna, power source, speaker, camera, and the like.
[0098] Display 502 may be any type of display such as a touch
screen display, LCD, plasma display, LED display, or any other
monitor and/or display configured to present information and/or
allow the user to play a game of chance. For example, display 502
may be configured to display a plurality of indicators (as
discussed and illustrated in FIGS. 6A-6G). Each indicator may be
associated with or correspond to one or more applications stored in
the memory 508. Selection of one of the plurality of indicators may
initiate the one or more applications. In one embodiment, display
502 may include a touch screen sensor such that the processor may
be configured to detect a user selection of at least one of the
indicators. In another embodiment, selection of one of the
plurality of indicators may be made using switches 506.
[0099] Wireless communication module 514 may be configured to
transmit and receive information or data from multi-functional
peripheral device. Wireless communication module 514 may be any
module capable of wireless transmission such as 3G wireless
technology, 4G wireless technology, Bluetooth, wireless USB,
wireless UWB), WiMAX, near field communication, radio frequency,
and the like. In one embodiment, wireless communication module 514
may be configured to transmit gaming and non-gaming requests to the
multi-functional peripheral device (e.g. multi-functional
peripheral device 102 illustrated in FIG. 1 or multi-functional
peripheral device 244 illustrated in FIG. 2B). For example, the
portable electronic device may transmit a funds transfer request to
transfer funds to the gaming machine to allow the player to play a
game of chance on the gaming machine. In another embodiment, the
portable electronic device may transmit a cash-out request to print
an electronically-readable ticket on the printer of the gaming
machine. In still another embodiment, the portable electronic
device may transmit a reservation request to reserve a table at a
restaurant at the gaming establishment.
[0100] The sensor device 510 can be any device that can detect a
sensory input from a user. The at least one sensor device may be an
accelerometer, a camera, a microphone, a touchpad, a touch screen,
radio frequency identification reader, near-field magnetic reader,
and the like. The sensor device 510 may be configured to
communicate with the portable electronic device processor 504. In
one example, the sensory input may be a predefined user action that
may be associated with a gaming or non-gaming function. For
example, a sensory input for one tap on a touch pad may be
associated with a request to transfer funds. In another example, a
sensory input for two taps on a touch pad may be associated with a
"Hit" request while playing a video black jack game of chance. In
still another example, a sensory input of one tap detected by an
accelerometer may be associated with a confirmation to cash out of
the gaming machine. It will now be known that many other
combinations and/or predefined actions may be possible and are
contemplated.
[0101] Portable electronic device 500 may have a memory 508
configured to store any type of information, data, and/or software
to play a game of chance on a gaming machine and/or perform any
other gaming functions such as checking a player tracking account,
transferring funds to play the game of chance, and the like. Memory
508 may be any type of memory such as DRAM, NVRAM, Ferro-electric
Random Access Memory (FRAM), Flash memory, Electrically Erasable
Programmable Read-Only Memory (E2PROM), and the like.
[0102] In use, when processor 504 receives a notification of a
sensory input from sensory device 510, processor 504 may determine
what the user is requesting based on the associated function of the
sensory input received. The sensory input may be a predefined user
action that may be associated with a gaming or non-gaming function
and may be context based. In one embodiment, processor 504 may be
configured to communicate with memory 508, which may include a
sensory database 512, to determine the function of the sensory
input. In another embodiment, processor 504 may be configured to
communicate directly with sensory database 512. Sensory database
512 may be configured to store information such as the type of
sensory input detected, the function associated with the sensory
input, and the context for which the sensory input was provided.
For example, the user may have selected a "Transfer Funds"
indicator on the portable electronic device. Thus, if the processor
receives notification of a sensory input for one tap (e.g. the
accelerometer associated with the portable electronic device 500
may detect movement of one tap), the one tap may be associated with
an initiation to transfer funds to a gaming machine in the context
of a transfer of funds. Processor 504 may then prepare and transmit
a funds transfer request to the multi-functional peripheral device.
The funds transfer request may include any information necessary to
facilitate a transfer of funds such as a portable electronic device
identifier, destination address (e.g. which gaming machine to
transfer the funds to), amount of funds to be transferred, and the
like.
[0103] In another example, portable electronic device 500 may be
used as a remote device to play a game of video black jack on a
gaming machine. If the processor receives notification of a sensory
input for two taps (e.g. the accelerometer associated with the
portable electronic device 500 may detect movement of two taps),
the two taps may be associated with a "Hit" request in the context
of playing a game of video black jack. Processor 504 may then
prepare and transmit a hit request to the multi-functional
peripheral device.
[0104] FIGS. 6A-6G illustrate exemplary graphical user interfaces
of a portable electronic device for communicating with a gaming
machine. FIG. 6A illustrates an exemplary user selectable menu
displaying a plurality of indicators 604 on a display 602 of the
portable electronic device 600. Each of the plurality of indicators
604 may correspond to an associated software application stored in
a database (e.g. database 512 as illustrated in FIG. 5) of the
portable electronic device 600. The portable electronic device 600
may initiate a software application when a user selection of a
corresponding indicator 604 is detected. For example, a user may
select the "Casino Money Transfer" indicator 606, which may be
detected by the portable electronic device processor. The portable
electronic device processor may associate the selection of the
"Casino Money Transfer" indicator 606 to a funds transfer program
on the portable electronic program and initiate the funds transfer
program.
[0105] FIG. 6B illustrates an exemplary initial graphical user
interface for a funds transfer program. The user of the portable
electronic device may be prompted to select whether to transfer
funds from the portable electronic device to the gaming device or
to transfer funds from the gaming device to the portable electronic
device. In one embodiment, a "Transfer Money To Gaming Device"
indicator 614 and a "Transfer Money From Gaming Device" indicator
616 may be presented on the display 602 of the portable electronic
device 600. In another embodiment, the portable electronic device
may simply present a question, such as, "Transfer Funds To Gaming
Machine?" and display a "Yes" or "No" indicator.
[0106] Upon selection of the "Transfer Money To Gaming Device"
indicator 614, the user may be prompted to input a fund amount, as
illustrated in FIG. 6C. The portable electronic device 600 may
display a user-enterable field 624 on display 602. The
user-enterable field 624 may prompt the user to enter a fund
amount, credit amount, or any other information necessary to
complete a transfer of funds to the gaming machine. For example,
the fund amount may be a specific monetary amount, such as
1100.00'' as illustrated in FIG. 6C. In another example, the user
may enter a credit amount, such as credit accumulated in his player
tracking account. The user-enterable field 624 may be populated
using a numerical keypad 628, joystick, or any other user-input
buttons or switches. In another embodiment, the fund amount may be
a predefined or preset amount. For example, the preset amount maybe
$20 and is the default value for each user action. Thus, the use
may use one tap for a $20.00 transfer request to the gaming device,
two taps for a $40 transfer request, and so on.
[0107] In one example, the user may confirm the amount inputted in
the user-enterable field 624 by selecting a "Confirm" indicator
630. In another example, the user may cancel the selection by
selecting the "Cancel" indicator 632. Selecting the "Cancel"
indicator 632 may result in removal of the amounts entered in the
user-selectable field 624. On the other hand, selection of the
"Confirm" indicator 630 may result in the generation of a funds
transfer request by the portable electronic device.
[0108] Referring now to FIG. 6D, an exemplary illustration of a
graphical user interface to initiate money transfer. The portable
electronic device 600 may display instructions on the display 602
to instruct the user how to initiate the transfer of funds to the
gaming device. In one embodiment, the portable electronic device
600 may instruct the user to tap the portable electronic device on
a sensor device (e.g. sensor device 116 as illustrated in FIG. 1
and sensor device 254 as illustrated in FIG. 2B). For example, the
instructions may be to "Please Tap To Sensor Device To Initiate
Money Transfer". In another embodiment, portable electronic device
600 may instruct the user to orally confirm transfer of funds to a
microphone of the multi-functional peripheral device. For example,
the instructions 644 may be to "Please Confirm Transfer By Saying
`Initiate Money Transfer` Into The Microphone".
[0109] FIG. 6E illustrates an example transfer of funds by
contacting, with a portable electronic device, a sensor device
associated with the multi-functional peripheral device. As
illustrated, the portable electronic device 600 may physically
contact a sensor device 654 proximate to the bill acceptor 622. The
sensor device 654 may be any known device configured to detect
and/or receive a sensory input. For example, the sensor device 654
may be an accelerometer, camera, microphone, touchpad, retina
scanner, radio frequency identification reader, near-field magnetic
reader, or any other device capable of receiving and detecting
sensory input.
[0110] As illustrated, in another embodiment, the sensor device may
be a touchpad 652 located on the gaming machine 612. Thus, to
initiate the transfer of funds, the user may physically tap or
contact the touchpad 652 with the portable electronic device
600.
[0111] Subsequent to physically contacting the sensor device 654,
the portable electronic device may transmit a transfer funds
request to the multi-functional peripheral device. The funds
transfer request may include any information and requests to
facilitate transfer of funds to the gaming machine. For example,
the funds transfer request may include a unique user identification
(ID), password, fund amount, funding source such as bank routing
and checking account number and/or player tracking account number,
and any other information or data necessary to facilitate the
transfer of funds. In another embodiment, the funds transfer
request may include location information of the portable electronic
device, location information of the gaming device, time stamp data,
and any other data or information that may be used to authenticate
and/or verify the portable electronic device and the gaming device
to ensure that the funds are transferred to the proper gaming
device as further discussed with reference to FIG. 8.
[0112] FIG. 6F illustrates an example graphical user interface
indicating that contact with the sensor device as successful. In
one embodiment, successful contact with the sensor device may be
based upon receipt of a successful message by the portable
electronic device 600 from the multi-functional peripheral device.
In another embodiment, successful contact with the sensor device
may be based upon successful transmission of the funds transfer
request from the portable electronic device 600 to the
multi-functional peripheral device. In one example, the message 664
may inform the user that the user action was successfully
performed, the sensor device detected the sensory input, and that
the multi-functional peripheral device is processing the funds
transfer request.
[0113] If contact was not successful (e.g. the sensor device did
not detect a sensory input), the portable electronic device 600 may
display an unsuccessful message (not shown). For example, a "Please
Try Again" message may be displayed on the display 602 of the
portable electronic device 600. In another embodiment, if the
sensor device associated with the multi-functional peripheral
device does not detect a sensory input within a predetermined
amount of time (e.g. after 30 seconds, 1 minute, or any other
predetermined time period), the portable electronic device 600 may
display an unsuccessful message.
[0114] FIG. 6G illustrates an exemplary graphical user interface
representing the completion of the funds transfer. Upon receipt of
the funds transfer request received from the portable electronic,
the multi-functional peripheral device may process the funds
transfer request. In other words, the multi-functional peripheral
device may parse the funds transfer request to determine at least
one of (i) the fund amount; (ii) the source of the funds; (iii)
unique user ID and password; (iv) sufficient funds to transfer the
fund amount; (v) location of the transaction, and any other
necessary information to facilitate the transfer of funds from or
to the gaming machine. For example, the multi-functional peripheral
device may determine that the user would like to debit $100 from
his Credit Union checking account. The multi-functional peripheral
device may transmit a debit request to the Credit Union server
(e.g. third-party server 120 as illustrated in FIG. 1). The debit
request may include the fund amount, user ID and password, bank
routing and checking account number, and any other necessary
information or data. If there are sufficient funds in the user's
checking account, the Credit Union may debit the user's checking
account by the fund amount and transmit the fund amount to the
multi-functional peripheral device.
[0115] In another embodiment, the multi-functional peripheral
device may determine that the user would like to charge $100 to his
credit card. The multi-functional peripheral device may transmit a
charge request to the credit card server (e.g. third-party server
120 as illustrated in FIG. 1). The charge request may include the
fund amount, user ID and password, credit card number, security
code, zip code, and any other necessary information or data. If the
user's credit limit is not exceeded, the user's account may be
charged the fund amount and the fund amount may be transmitted to
the multi-functional peripheral device.
[0116] In still another embodiment, the multi-functional peripheral
device may determine that the user would like to debit player
credits from the user's player tracking account. The
multi-functional peripheral device may transmit a debit credit
request to the player tracking server (e.g. player tracking server
124 as illustrated in FIG. 1). The debit credit request may include
the fund amount, user ID and password, player tracking number, and
any other necessary information or data. If the user has sufficient
credit in his player tracking account, the user's account may be
debited the credit amount and the credit amount may be transmitted
to the multi-functional peripheral device.
[0117] If the multi-functional peripheral device receives a fund
amount from a third-party server, a successful acknowledgement may
be transmitted to the portable electronic device as illustrated in
FIG. 6G. In one example, the portable electronic device 600 may
present a message 674 such as "Congratulations: You have
successfully transferred $100.00.". Optionally, the user may be
able to print a receipt recoding the transfer of funds. For
example, the user may select the "Print Receipt" indicator 680 to
create a virtual receipt. The portable electronic device 600 may
then display the virtual receipt (not shown) on the display 602 and
digitally store the virtual receipt in a memory of the portable
electronic device 600.
[0118] According to one embodiment, the amount of funds or credits
received by the multi-functional peripheral device may also be
displayed on a display of the gaming device as credits for use in
playing a game of chance on the gaming machine. The
multi-functional peripheral device may transmit a funds
notification to the gaming machine processor to notify the gaming
machine that the user has transferred funds to the gaming machine.
The gaming machine processor may then display the credit amount on
the display of the gaming device.
[0119] FIG. 7A illustrates an example flow diagram of a method for
transferring funds between a portable electronic device and a
gaming device. The method 700 initially begins with determining
whether a sensory input is detected or received by the
multi-functional peripheral device at 702. If no sensory input is
detected or received, then the multi-functional peripheral device
may continue to wait for the sensory input.
[0120] The sensory input may be detected or received by at least
one sensor device associated with the multi-functional peripheral
device. The sensory device may be any known device configured to
detect and/or receive a sensory input. For example, the at least
one sensor device may be an accelerometer, camera, microphone,
touchpad, retina scanner, radio frequency identification reader,
near-field magnetic reader, or any other device capable of
receiving and detecting sensory input. The type of sensory input
received or detected may be based on the sensory device. For
example, a user may physically contact the sensor device via a tap,
touch, or any other physical contact on a touchpad. The physical
contact may initiated by the user (e.g. using a finger to tap the
sensor device), physical object (e.g. pen, coin, and the like),
and/or a remote device associated with the user. The remote device
may, for example, be any portable computing device such as a
cellular phone, portable media player, PDA, and the like. In
another embodiment, the sensory input may be an audio input
received by a microphone associated with the multi-functional
peripheral device.
[0121] Based upon the sensory input received as well as the context
in which the sensory input is detected, a function may be
associated with the sensory input. For example, as illustrated in
FIG. 7, a determination is made as to whether funds should be
transferred to or from a gaming machine at 704. This determination
may, in part, be made based upon the context. For example, the
multi-functional peripheral device may, simultaneously or in
conjunction with the detection of the sensory input, receive a
funds transfer request from the portable electronic device. Thus, a
sensory input detection of one tap (e.g. an accelerometer
associated with the multi-functional peripheral device may detect
movement of one tap) may be associated with an initiation to
transfer funds to a gaming machine in the context of a transfer of
funds. In another example, a sensory input detection of two taps
(e.g. a touch pad associated with the multi-functional peripheral
device may detect movement of two taps) may be associated with an
initiation to transfer funds from a gaming machine in the context
of a transfer of funds--in other words, the player has completed
playing the game of chance and would like to cash out his credits
from the gaming machine.
[0122] If it is determined that funds are to be transferred at 704,
the multi-functional peripheral device may activate a funds
transfer program at 706. The funds transfer program may be any
program configured to facilitate a transfer of funds to or from a
gaming machine. In one embodiment, the program stored in a memory
of the multi-functional peripheral device (e.g. memory 424 as
illustrated in FIG. 4B). When activated, the multi-functional
peripheral device may parse or process a funds transfer request
from the portable electronic device to determine at least one of
(i) the fund amount; (ii) the source of the funds; (iii) unique
user ID and password; (iv) sufficient funds to transfer the fund
amount; (v) location of the transaction, and any other necessary
information to facilitate the transfer of funds from or to the
gaming device. For example, the multi-functional peripheral device
may determine that the user would like to debit $100 from his
Credit Union checking account. The multi-functional peripheral
device may transmit a debit request to the Credit Union server
(e.g. third-party server 120 as illustrated in FIG. 1). The debit
request may include the fund amount, user ID and password, bank
routing and checking account number, and any other necessary
information or data. If there are sufficient funds in the user's
checking account, the Credit Union may debit the user's checking
account by the fund amount and transmit the fund amount to the
multi-functional peripheral device.
[0123] In another embodiment, the multi-functional peripheral
device may determine that the user would like to charge $100 to his
credit card. The multi-functional peripheral device may transmit a
charge request to the credit card server (e.g. third-party server
120 as illustrated in FIG. 1). The charge request may include the
fund amount, user ID and password, credit card number, security
code, zip code, and any other necessary information or data. If the
user's credit limit is not exceeded, the user's account may be
charged the fund amount and the fund amount may be transmitted to
the multi-functional peripheral device.
[0124] In still another embodiment, the multi-functional peripheral
device may determine that the user would like to debit player
credits from the user's player tracking account. The
multi-functional peripheral device may transmit a debit credit
request to the player tracking server (e.g. player tracking server
124 as illustrated in FIG. 1). The debit credit request may include
the fund amount, user ID and password, player tracking number, and
any other necessary information or data. If the user has sufficient
credit in his player tracking account, the user's account may be
debited the credit amount and the credit amount may be transmitted
to the multi-functional peripheral device.
[0125] Although the communication to the external fund source was
described above as being initiated by the multi-functional
peripheral device, in another embodiment, the fund transfer request
can also be made by the portable electronic device directly to the
fund source via its own communication link. For example, the
portable electronic device can directly contact a bank (e.g.
third-party server 120 as illustrated in FIG. 1) to request a
secured virtual check to be transferred to the gaming device 200 or
transferred from the gaming device 200 for deposit to the bank
account.
[0126] FIG. 7B illustrates a flow diagram of an example method for
transferring funds or other values to and from a portable
electronic device. The portable electronic device can be a cellular
phone, smartphone, portable media player, tablet computer, laptop
computer, PDA, and the like. The method 720 may be performed by any
machine configured to communicate with a multi-functional
peripheral device. In one example, the machine may be a value
transfer device.
[0127] The method 720 may begin by determining whether a sensory
input is detected at 722. The sensory input may be detected by a
sensor of a sensor device of the multi-functional peripheral
device. In one embodiment, the sensory input may be generated
through physical contact using a portable electronic device (PED).
For example, the sensory input can be vibrations, accelerations, or
other movements detected by the sensor. The physical contact may be
performed at a variety of locations on the machine. For example,
the user may directly bump, tap, touch, or otherwise physically
contact the sensor device. In another embodiment, a bezel coupled
to the multi-functional peripheral device, the multi-functional
peripheral device, or the value transfer device may be configured
to detect a physical contact from, for example, a portable
electronic device. In another embodiment, the sensory input may be
generated by the PED and detected by the sensor without physical
contact. Example technologies for contactless or wireless sensory
input detection include: near field communication (NFC), radio
frequency identification (RFID), Bluetooth, barcode, and the like.
In one embodiment, determining whether a sensory input is detected
may include detecting whether a PED is located proximate the
sensor. This may include receiving a request to authenticate the
PED if it is detected that the PED is within a satisfactory
distance to trigger the transaction. In another embodiment,
determining whether a sensory input is detected may include
establishing communication between the multi-functional peripheral
device and the PED manually by the player. In this example, the
player may wish to transfer money or other values stored on a PED
to a casino kiosk. The player can press a touch screen of the PED,
then press a touch screen on the casino kiosk, to initiate a money
or value transfer function on an electronic fund management
application running on the PED. The sequential selection between
the touch screen of the PED and the casino kiosk signifies the
player's intent to pair the two chosen devices. The time window
between the selections implies the proximity of the two devices
thereby minimizing ambiguities with other nearby devices. This
manual approach is equivalent to detecting a sensory input and can
be used to trigger the next action in the process. The electronic
fund management application may assist the user with transferring
funds, storing funds, print a paper voucher, viewing a balance and
other functions associated with electronic fund management. If no
sensory input is detected at 722, the value transfer device may
continue to wait for the sensory input.
[0128] If a sensory input is detected at 722, transfer parameters
are determined at 724. In one embodiment, the determination may be
performed by the multi-functional peripheral device. Transfer
parameters may include data such as the fund or value quantity or
amount to be transferred, location of the sensory input or funds, a
transfer destination (e.g. such as to transfer to a PED or another
device such as a gaming machine), type or classification of fund or
value (e.g. money, credits, tokens, ticket vouchers, promotional
game credits, digital assets, player points, or any other form of
currency or value), and any other desired information. The location
can indicate a machine or device where the funds reside.
[0129] In one example, a player playing a slot machine in a casino
may decide to cash out. The player may push the "cash out" button
on the slot machine. A processor of the multi-functional peripheral
device can receive the request to cash out which may also include
the cash out amount remaining in the gaming machine, location or
identification of the gaming machine, and/or location or
identification of the PED to transfer the funds to.
[0130] In one embodiment, the transfer quantity or amount can be
all or a portion of the funds. The processor can determine the
transfer quantity from a transfer quantity input. The transfer
quantity input may be a percentage or fractional amount of the
funds, such as 100%, 50%, 3/4, 1/10, or any other percentage or
fractional determination. For example, the player may want to
allocate 1/4 of the funds for slot play. They player can make a
transfer quantity input of "1/4" using the electronic fund
management application. Thus, 1/4 of the total funds can be
transferred. In one embodiment, the electronic fund management
application may present a plurality of buttons configured to
represent different proportions. For example, the electronic fund
management application can display buttons configured to represent
1/4, 1/2, 3/4, and all. In another embodiment, the electronic fund
management application may present a dropdown menu having options
for different proportions. In yet another embodiment, the
electronic fund management application may have a slider. For
example, the player can use the touch screen and slide an indicator
of the slider to the appropriate proportion to be transferred.
[0131] The transfer quantity input can also be a numerical value,
such as $105.24, 3 credits, 21,954 tokens, 500 loyalty points, or
any specific amount or quantity. The user can perform the transfer
quantity input on the portable electronic device or the value
transfer device. For example, the player may want to transfer
$300.50 from a tablet computer to a video poker machine. The player
may use a touch screen input mechanism of the tablet computer to
enter "$300.50" into the electronic fund management application of
the tablet computer. The electronic fund management application can
transmit a fund transfer request of "$300.50" to the processor of
the multi-functional peripheral device of the video poker
machine.
[0132] To determine a location to transfer the funds, in one
embodiment, the transfer destination may be the multi-functional
peripheral device. For example, the player may want to transfer
virtual tokens from a portable media player to an electronic
horseracing themed gaming machine. Upon detecting a sensory input,
a transfer signal may be transmitted from the portable media player
to the multi-functional peripheral device of the electronic
horseracing themed gaming machine. The multi-functional peripheral
device may receive the transfer signal and determine that the user
would like to transfer the virtual tokens to play a game of chance
on the electronic horseracing machine.
[0133] In another embodiment, a plurality of transfer destinations
may be displayed on a menu presented on a display of the machine or
value transfer device. A graphical user interface can prompt the
player to select at least one transfer destination, which may
include a portable electronic device, portable media player,
laptop, cellular phone, bank, or any other location or device.
[0134] In yet another embodiment, the processor may automatically
determine the transfer destination. For example, the player may
want to transfer tokens from a portable media player to the
electronic horseracing machine. Upon detecting a sensory input
(i.e. physical contact), such as a bump from the portable media
player, the processor of the multi-functional peripheral device may
establish a communication session with the portable media player
and the electronic horseracing machine. If the location of the fund
amount to be transferred has been determined to be the portable
media player, the processor of the multi-functional peripheral
device may automatically determine the electronic horseracing
machine as the transfer destination.
[0135] A determination of whether to initiate transfer of the fund
amount may be made at 726. For example, the processor of the
multi-functional peripheral device can determine whether to
initiate transfer of the fund amount. In one embodiment, the
multi-functional peripheral device may initiate transfer of the
fund amount upon receipt of a confirmation request from the user
using the PED or the value transfer device. For example, a
confirmation dialogue may appear in a graphical user interface of
the portable electronic device such as: "Please Confirm Transfer Of
Funds". A "YES" and "NO" indicator may also be displayed on the
display for the user to select. Upon detection of selection of the
"YES" indicator, receipt of the confirmation request is received
and the multi-functional peripheral device may transfer the fund
amount at 728.
[0136] In another embodiment, initiation of the transfer of the
fund amount can be based upon verification of at least one transfer
parameter. For example, one transfer parameter may be a
determination of whether there are funds to be transferred at the
fund location (e.g. funds in a gaming machine, funds in a bank
account, or funds from another device). If it is determined that
there are no funds at the fund location, the transfer of funds will
not be initiated. In another example, if the fund amount at the
fund location is less than the transfer amount requested to be
transferred, the transfer of funds will not be initiated. In still
another example, no funds will be transferred if it is determined
that the destination machine or device is unavailable (e.g. outside
of communications range, powered down, not accepting fund
transfers, or the like).
[0137] If it is determined the transfer of the fund amount is to be
initiated at 726, the fund amount can be transferred from or to the
portable electronic device at 728. If it is determined that the
transfer destination is the portable electronic device (e.g. based
on the transfer parameters determined at 724), the transfer amount
can be transmitted to the portable electronic device. If it is
determined that the transfer destination is a value transfer device
(e.g. based on the transfer parameters determined at 724), the
transfer amount can be transmitted to the value transfer
device.
[0138] FIG. 7C illustrates a flow diagram of an example method for
transferring funds from a portable electronic device. A method 740
for transferring funds from a portable electronic device can be
performed by a portable electronic device, such as a cellular
phone, smartphone, portable media player, tablet computer, laptop
computer, PDA, or any other PED configured to play a game of
chance.
[0139] The method 740 may begin by determining whether to transfer
funds out of a portable electronic device at 742. In one
embodiment, the determination can be based upon a user transfer out
request. For example, a user may generate and initiate the transfer
out request using an electronic fund management application on the
portable electronic device. In another embodiment, the
determination may be based on a value transfer device detecting the
presence of the portable electronic device. For example, the value
transfer device may be configured to detect the presence of
portable electronic devices proximate its vicinity. Once detected,
the value transfer device may transmit a response signal (i.e. an
initiation signal) to the portable electronic device. A processor
of the portable electronic device may automatically determine, from
the response signal, that funds are to be transferred out of the
portable electronic device.
[0140] If it is determined that funds are to be transferred out of
the portable electronic device at 742, a fund transfer amount may
be identified at 744. Identifying the fund transfer amount may
include selecting a source, determining what the fund or value type
is (e.g. cash or voucher), and the like. Selecting the source can
include, but is not limited to, selecting a source fund type and/or
a source account as the portable electronic device may store more
than one fund type and include more than one account of funds. The
fund or value types may include money of different currencies,
credits, tokens, ticket vouchers, promotional game credits, digital
assets, player points and the like. In one embodiment, the account
of funds can be accounts for different gaming environments (as
illustrated further in FIG. 12), such as casinos, shopping centers,
cruise boats, and the like. For example, the portable electronic
device may have a casino 1 account, a casino 2 account, and a
riverboat casino A account. In another embodiment, the account of
funds can be accounts for different transaction types. For example,
the portable electronic device may have a gaming account and a
shopping account. In yet another embodiment, the account of funds
may be accounts for different transaction types from different
gaming environments. For example, the user may have a casino A slot
machine account, a casino A food and drink account, and a casino B
gaming account.
[0141] In one embodiment, the user may select the source of the
funds. For example, the portable electronic device may have a
graphical user interface configured to present at least one source
option. The at least one source option representing, but not
limited to, any source fund types and any source accounts stored on
the portable electronic device. The user can select the source
using any input mechanism of the portable electronic device, such
as a button, key, touch screen, microphone, or the like.
[0142] In another embodiment, a default source may be used. For
example, the value transfer device may only accept funds from
certain accounts or sources with certain characteristics. For
example, the value transfer device may only accept credits, such as
in a casino gaming environment.
[0143] Identifying the fund transfer amount at 744 may also include
determining or authenticating a quantity. The quantity can be all
or a portion of the plurality of funds. In one embodiment, the
quantity can be determined from a quantity input. In one
embodiment, the transfer quantity or amount can be all or a portion
of the funds. The processor can determine the transfer quantity
from a transfer quantity input. The transfer quantity input may be
a percentage or fractional amount of the funds, such as 100%, 50%,
3/4, 1/10, or any other percentage or fractional determination. For
example, the player may want to allocate 1/4 of the funds for slot
play. The player can make a transfer quantity input of "1/4" using
the electronic fund management application. Thus, 1/4 of the total
funds can be transferred. In one embodiment, the electronic fund
management application may present a plurality of buttons
configured to represent different proportions. For example, the
electronic fund management application can display buttons
configured to represent 1/4, 1/2, 3/4, and all. In another
embodiment, the electronic fund management application may present
a dropdown menu having options for different proportions. In yet
another embodiment, the electronic fund management application may
have a slider. For example, the player can use the touch screen and
slide an indicator of the slider to the appropriate proportion to
be transferred.
[0144] A determination of whether the portable electronic device is
authenticated with the value transfer device may be made at 746. In
other words, a determination is made as to whether the portable
electronic device was previously authenticated by the value
transfer device. In one embodiment, the value transfer device may
authenticate or validate the portable electronic device by
confirmation of a password, biometric identifier, personal
identification number(s), user names, or any other authentication
or validation methods. Once authenticated, the value transfer
device may transmit an authentication signal to the portable
electronic device. In another embodiment, the value transfer device
may be configured to automatically authenticate the portable
electronic device based upon an identifier, such as a MAC address,
confirming validity of a key file (which may or may not be
encrypted) stored on the user device, hashing and comparing
contents of the key file to a record maintained by the value
transfer device or any server configured to communicate with the
value transfer device, or any other commonly used methods of
verifying the validity of a data file. In yet another embodiment,
the value transfer device may authenticate the portable electronic
device using a unique address, such as a short code or a web
link.
[0145] In one embodiment, either in lieu of or in addition to the
portable electronic device authentication at 746, the
authentication of the information being transferred may be
authenticated. Authentication of documents, messages and data
normally involves technologies related to digital signatures,
digital certificates, digital watermarking, and cryptography to
ensure privacy of the transaction, to verify that the data or
message being sent has not been altered or corrupted, and that it
did come from the claimed sender. For example, a casino promotional
voucher for $20 of free play on of a new video poker game being
redeemed may be authenticated to ensure it was issued by the
casino, is for $20, is being redeemed by the intended player, being
applied to the allowed game type, and it has not been previously
redeemed or expired.
[0146] If it is not determined that the portable electronic device
was authenticated with the value transfer device at 746, a
determination of whether the method for transferring funds should
time out at 754. In one embodiment, the method 740 can time out if
the portable electronic device is not authenticated with the value
transfer device before a predetermined time. The predetermined time
may begin counting down upon identification of the fund transfer
amount, determining funds are to be transferred out of the portable
electronic device, and/or detection of the presence of the portable
electronic device by the value transfer device. If it is determined
that the method 740 for transferring funds should not time out at
754, the determination of whether the portable electronic device
has been authenticated with the value transfer device at 746
continues.
[0147] If it is determined that the method 740 should time out at
754, an error message may be displayed at 756. The error message
may include any combination of text, graphics, or other indicia
indicating an error has occurred. For example, the error message
can be a large red stop sign accompanied by text stating,
"Authentication has time out." The error message may also include
text, graphics, or other indicia indicating at least one option for
addressing the error. In one embodiment, the error message can be
displayed on a display of the portable electronic device. In
another embodiment, the error message can be displayed on a display
of the value transfer device. The method 740 may end upon display
of the error message.
[0148] If it is determined that the portable electronic device is
authenticated with the value transfer device at 746, a fund
transfer request may be transmitted to the value transfer device at
748. The fund transfer request may be a request to transfer funds
to the value transfer device and based upon at least one fund
transfer parameter. In one embodiment, the fund transfer request
can be transmitted using any wireless communication technology such
as IEEE 802.11x, Bluetooth, cellular technology such as 3G and 4G,
radio frequency, near-field magnetics, and other similar methods.
In another embodiment, the fund transfer request can be transmitted
using wired communication technology, such as Ethernet cables, USB,
Firewire, serial cables, and other similar methods. The at least
one fund transfer parameter may have a plurality of criteria such
as which communications device to use to transfer the fund, the
location or account to which the funds are to be transferred, which
type of encryption to use to protect the fund transfer, any
information from the fund transfer amount identified at 744, or any
other criteria necessary to facilitate the fund transfer.
[0149] The portable electronic device may receive a confirmation
message from the value transfer device at 749 to confirm that the
user would like to transfer the funds out of the portable
electronic device. The confirmation message may be displayed on a
display of the portable electronic device, valued transfer device,
or any other device. In one example, the message displayed may be a
"Please confirm transfer of funds" with a "YES" and "NO"
indicator.
[0150] A determination of whether the confirmation is accepted is
made at 750. If the user, does not want to transfer the funs, the
"NO" indicator may be selected and method 740 may end. If the user
would like to confirm the fund transfer, the user may select the
"YES" indicator" and the funds may then be transferred based upon
at least one of the fund transfer parameters. The value transfer
device may prepare and/or initiate the fund transfer.
[0151] A transfer success message may be transmitted to and
displayed on a display at 752. Once the transfer of funds is
completed, the value transfer device may transmit the success
message to the portable electronic device to inform the user that
the transfer was successful and completed. The message may include
any combination of text, graphics, or other indicia indicating the
fund transfer was successful. For example, the transfer success
message can be a "thumbs up" graphic accompanied by text stating,
"Transfer Successful." In one embodiment, the transfer success
message can be displayed on a display of the portable electronic
device. In another embodiment, the transfer success message can be
displayed on a display of the value transfer device. The method 740
may end upon display of the confirmation message.
[0152] FIG. 7D illustrates a flow diagram of an example method for
transferring funds to a value transfer device. A method 760 for
transferring funds to a value transfer device may be performed in a
gaming environment. The method 760 for transferring funds to a
value transfer device may begin by detecting a presence of a
portable electronic device at 762. If the presence of the portable
electronic device is not detected at 762, the method 260 may await
detection of the presence of the portable electronic device.
[0153] The value transfer device may detect the presence of the
portable electronic device in various ways. In one embodiment, the
value transfer device may detect the presence of the portable
electronic device through physical contact. For example, the value
transfer device may have a sensor configured to detect physical
contact from the portable electronic device. The physical contact
may be any contact such as a bump, tap, touch, slide, or any other
physical contact that may be detected by the value transfer
device.
[0154] In another example, the value transfer device may have a
multi-functional peripheral device (as illustrated in FIG. 4C, 4D,
4E) with a sensor configured to detect physical contact. The sensor
can be an accelerometer configured to detect vibrations,
accelerations, or other movements. The vibrations, accelerations,
or other movements can occur when a user bumps, taps, touches, or
otherwise physically contacts the portable electronic device to any
portion of the value transfer device.
[0155] In another embodiment, the value transfer device may detect
the presence of the portable electronic device using contactless
communications technology when the portable electronic device is in
close proximity to the value transfer device. Example contactless
communications technologies include NFC, RFID, Bluetooth, wireless
Ethernet and the like. In an embodiment, close proximity may depend
upon industry and/or technology standards for the particular
contactless communications technology utilized by the value
transfer device. In another embodiment, close proximity may be
determined by a proximity setting of the value transfer device. For
example, a slot machine or the value transfer device may have a
memory storing a proximity setting of three (3) inches. The slot
machine or value transfer device may detect any portable electronic
device within three (3) inches of any portion of the slot
machine.
[0156] In yet another embodiment, detection may be performed by a
gaming environment device. The gaming environment device may detect
the presence of the portable electronic device through physical
contact or contactless communications technology. The gaming
environment device can be any machine or device capable of
detecting the presence of the portable electronic device. For
example, the portable electronic device can be a server configured
to detect the presence of the portable electronic device through
IEEE 802.11x Ethernet technology using at least one wireless access
point. In an example, the gaming environment device can be an
information terminal, having an accelerometer, in a wall of a
casino.
[0157] If the presence of the portable electronic device is
detected at 762, a determination of whether the portable electronic
device is authenticated is made at 764. If the portable electronic
device is not authenticated at 764, the method 760 may end. In one
embodiment, the processor of the value transfer device may
determine whether the portable electronic device has been
authenticated. Authentication may authorize and establish
communication between the value transfer device and the portable
electronic device. In one embodiment, the value transfer device may
authenticate the portable electronic device by confirming validity
of a password, biometric identifier, personal identification
number(s), or the like. In another embodiment, the value transfer
device may be configured to authenticate the portable electronic
device based upon an identifier, such as a MAC address, confirming
validity of a key file (which may or may not be encrypted) stored
on the user device, hashing and comparing contents of the key file
to a record maintained by the value transfer device or any server
configured to communicate with the value transfer device, or any
other commonly used methods of verifying the validity of a data
file. In yet another embodiment, the value transfer device may
authenticate the portable electronic device using a unique address,
such as a short code or a web link.
[0158] In another embodiment, the gaming environment device may
determine whether the portable electronic device has been
authenticated. The gaming environment device may authenticate the
portable electronic device using an identifier, data file, unique
address, or any other common methods for authentication.
Authentication may authorize and establish communication between
the portable electronic device and a gaming environment network.
The gaming environment network may be configured to allow
communication between the gaming environment device, the portable
electronic device, and at least one value transfer device.
[0159] If the portable electronic device is authenticated at 764, a
fund transfer request can be received at 766. The fund transfer
request can be received at the value transfer device to which the
funds are to be transferred to or at the gaming environment device.
In one embodiment, the fund transfer request can be received using
any wireless communication technology such as IEEE 802.11x,
Bluetooth, cellular technology such as 3G and 4G, radio frequency,
near-field magnetics, and the like. In another embodiment, the fund
transfer request can be received using wired communication
technology, such as Ethernet cables, USB, Firewire, serial cables,
and the like. The fund transfer request may include at least one
fund transfer parameter to configure a fund transfer. In one
example, the at least one fund transfer parameter may indicate
which communications device to use for the fund transfer if the
value transfer device has more than one communications device. In
another example, the at least one fund transfer parameter may
indicate which type of encryption to use to protect the fund
transfer.
[0160] The fund transfer from the portable electronic device to the
value transfer device may be initiated at 768. Initiation of the
fund transfer can start the movement of funds from the portable
electronic device to the value transfer device. The fund transfer
can use any wireless communication technology such as IEEE 802.11x,
Bluetooth, cellular technology such as 3G and 4G, radio frequency,
near-field magnetics, and the like. Initiation may include
preparing the fund transfer, entirely or in part, based upon the at
least one fund transfer parameter from the fund transfer request.
In one embodiment, initiation of the fund transfer may be performed
by the processor of the value transfer device. In another
embodiment, initiation of the fund transfer may be performed by the
gaming environment device. The gaming environment device can be
configured to direct the transfer from the portable electronic
device to the value transfer device.
[0161] A determination of whether the fund transfer is completed
may be made at 770. The determination of whether the fund transfer
has completed may be performed by the value transfer device or the
gaming environment device. In one example, it may be determined the
fund transfer is not complete because funds are still moving from
the portable electronic device to the value transfer device. In
another example, it may be determined the fund transfer is not
complete because of an error. Examples of errors may include, but
are not limited to, hardware communication failure, the portable
electronic device moving out of range, insufficient funds, and the
like.
[0162] If the fund transfer is not complete at 770, a determination
of whether a predetermined transfer time has elapsed may be made at
776. The predetermined transfer time may be any time limit
necessary to transfer the funds. In one example, the transfer time
may be approximately between one to five minutes. If the transfer
time has elapsed at 776, a fund transfer cancellation notification
may be transmitted to the portable electronic device at 778. The
fund transfer cancellation notification may include any combination
of text, graphics, or other indicia indicating to the user that the
fund transfer was not successful.
[0163] Once the fund transfer is complete at 770, a confirmation
message may be transmitted or sent to the portable electronic
device at 772. The confirmation message can confirm that the fund
transfer is completed. In one embodiment, the value transfer device
may generate and transmit the confirmation message to the portable
electronic device. In another embodiment, the gaming environment
device may generate and transmit the confirmation message to the
portable electronic device. Upon receiving the confirmation
message, the portable electronic device may display a transfer
success message. The transfer success message may include any
combination of text, graphics, or other indicia indicating to the
user that the fund transfer was successful.
[0164] The funds may be transmitted to the final destination at
774. The user may direct the transferred funds to the final
destination using a destination input. The user may perform the
destination input on the portable electronic device, the value
transfer device, or the gaming environment device. In one
embodiment, the final destination may be a tangible representation,
such as a voucher, ticket, or currency. For example, the value
transfer device may have a printer. The user may perform the
destination input directing the value transfer device to print a
voucher for the transferred funds. In another embodiment, the final
destination may be an account with the gaming environment, a
financial institution, or the like.
[0165] FIG. 8 illustrates an exemplary flow diagram of a method for
transferring funds from or to a gaming device. The method 800 may
begin with initiating, at a portable electronic device, a user
request to transfer funds at 802. In one embodiment, the user
request to transfer funds may be initiated by detecting a user
selection of an associated indicator. For example, the portable
electronic device may detect user selection of a "Cash Out"
indicator, "Money Transfer" indicator (e.g., "Money Transfer"
indicator 606 as illustrated in FIG. 6A) or any other similar
indicator. In another embodiment, the user request to transfer
funds may be an audio command. The audio command may be any audio
command received and recognizable by the portable electronic device
as an instruction or command to transfer funds. For example, the
audio command may include words such as "cash out", "transfer
funds", and the like.
[0166] The portable electronic device may receive funds transfer
data for the requested funds transfer at 804. The funds transfer
data may include any information, requests, and data to facilitate
the transfer of funds. For example, the funds transfer data may
include: (i) a request to transfer funds to the gaming machine;
(ii) request to cash out and transfer funds from the gaming
machine; (iii) fund amount to transfer to the gaming machine; (iv)
source of the funds to transfer to the gaming machine; (v) unique
user ID and password; (vi) whether to transfer receipt of the funds
to the gaming machine or the portable electronic device; (vii)
location of the transaction, and any other necessary information to
facilitate the transfer of funds from or to the gaming machine.
[0167] In one embodiment, a message to "Tap" a sensor device (e.g.
sensor device 116 as illustrated in FIG. 1 and sensor device 254 as
illustrated in FIG. 2B) associated with the multi-functional
peripheral device may be displayed on a display of the portable
electronic device at 806. The portable electronic device may
display instructions on the display to instruct the user how to
initiate the transfer of funds to the gaming device. For example,
the instructions may be to "Please Tap To Sensor Device To Initiate
Money Transfer". In another embodiment, portable electronic device
may instruct the user to orally confirm transfer of funds to a
microphone of the multi-functional peripheral device rather than
tap a sensor device. For example, the instructions 644 may be to
"Please Confirm Transfer By Saying `Initiate Money Transfer` Into
The Microphone".
[0168] The multi-functional peripheral device may determine whether
to request associated data from the portable electronic device at
808. In one embodiment, the associated data may be encrypted using
any known encryption method such as Advanced Encryption Standard
(AES), Message Authentication Code (MAC), Hash based Message
Authentication Code (HMAC), SHA-2, and the like. The associated
data may be any information or data necessary to complete a
transfer of funds to the gaming machine such as: (i) the fund
amount; (ii) the source of the funds; (iii) unique user ID and
password; (iv) account information (e.g. bank routing number,
checking account number, credit card number, and the like); (v)
destination address (e.g. gaming machine identification to ensure
funds are transferred to the proper gaming machine); (vi) location
of the transaction, and any other necessary information to
facilitate the transfer of funds to the gaming device. The gaming
machine may be identified by any known methods such as MAC address,
IP address, unique gaming machine identification, bar code on the
gaming machine, location information for the gaming machine, and
the like. For example, the user may manually input the unique
gaming machine identification in the portable electronic device. In
another embodiment, the user may scan a bar code on the gaming
machine into the portable electronic device.
[0169] Thus, the determination may be based on whether the funds
transfer request is requested from the gaming machine or to the
gaming machine. In other words, if the funds transfer request is to
transfer funds to the portable electronic device (i.e. the player
would like to cash out of the gaming machine), then the
multi-functional peripheral device need not obtain associated data.
However, if the funds transfer request is to transfer funds to the
gaming machine (i.e. the player would like to play a game of chance
on the gaming machine), then the multi-functional peripheral device
will need associated data to facilitate the transfer of funds.
[0170] If the multi-functional peripheral device receives
associated data at 808, the multi-functional peripheral device may
authenticate the user at 810. In one embodiment, the
multi-functional peripheral device may authenticate the user by
transmitting the username and password to the authentication server
(e.g. authentication server 130 illustrated in FIG. 1). In another
embodiment, an authentication request may be transmitted to the
gaming machine to transmit the username and password to the
authentication server. It will now be known that any server
configured to authenticate and/or verify a user may be used, such
as the player tracking server (e.g. player tracking server 124
illustrated in FIG. 1). Additionally, although username and
password credentials are illustrated in the authentication process,
any other type of credentials or criteria maybe used. For example,
biometrics such as facial features, fingerprints, voice prints, and
the like, may be used.
[0171] In one embodiment, verification the location of the gaming
device and/or the location of the user's portable electronic device
may be required as additional parameters for a complete
authorization of the transaction. Location data may be obtained
automatically without user interaction or input using various
location determining technology such as global positioning systems
(GPS), triangulation and trilateration with cellular towers, Wi-Fi
access points locationing, radio frequency (RF) fingerprinting, and
the like. For instance, Wi-Fi based location appliances, such as
the Cisco Wireless Location Appliance.TM. manufactured by Cisco
Systems, Inc. (San Jose, Calif., US), may be used as a location
tracking system to determine the location of the portable
electronic device and the gaming devices inside a casino.
[0172] It is common for the local gaming control jurisdiction to
have rules regarding where gaming can take place and the maximum
funds that can be transferred in a transaction. Location data of
the gaming device, inferred by the location of the multi-functional
peripheral device housed inside its cabinet, is desirable to verify
that the gaming device is in a location where gaming is allowed,
such as a casino. Similarly, location data of the portable
electronic device is desirable to verify that the user initiating
the funds transfer request is indeed near the verified location of
an approved gaming device. Other transaction requirements such as
fund transfer amount can also be verified as not to exceed
allowable amount.
[0173] The authentication server may compare the received username
and password to a previously submitted and/or saved username and
password stored in a database of the authentication server. If
there is no match, the authentication server may transmit an error
message to the gaming machine and/or the multi-functional
peripheral device, which in turn may transmit an error notification
to the portable electronic device for display on a display of the
portable electronic device at 818.
[0174] If there is a match, the authentication server may transmit
a successful message to the gaming machine and/or multi-functional
peripheral device. In one embodiment, the multi-functional
peripheral device may then transmit the associated data to the
gaming machine at 812 to process the funds transfer request. In
another embodiment, the multi-functional device may process the
funds transfer request and transmit the associated data to a third
party server (e.g. third-party server 120 as illustrated in FIG. 1)
or the gaming server (e.g. gaming server 112 as illustrated in FIG.
1). The multi-functional device may parse the funds transfer
request to determine at least one of (i) the fund amount; (ii) the
source of the funds; (iii) unique user ID and password; (iv)
sufficient funds to transfer the fund amount, (v) location of the
transaction, and any other necessary information to facilitate the
transfer of funds from or to the gaming machine. For example, the
multi-functional peripheral device may determine that the user
would like to debit $100 from his Credit Union checking account.
The multi-functional peripheral device may transmit a debit request
to the Credit Union server (e.g. third-party server 120 as
illustrated in FIG. 1). The debit request may include the fund
amount, user ID and password, bank routing and checking account
number, and any other necessary information or data. If there are
sufficient funds in the user's checking account, the Credit Union
may debit the user's checking account by the fund amount and
transmit the fund amount to the multi-functional peripheral
device.
[0175] In another embodiment, the multi-functional peripheral
device may determine that the user would like to charge $100 to his
credit card. The multi-functional peripheral device may transmit a
charge request to the credit card server (e.g. third-party server
120 as illustrated in FIG. 1). The charge request may include the
fund amount, user ID and password, credit card number, security
code, zip code, and any other necessary information or data. If the
user's credit limit is not exceeded, the user's account may be
charged the fund amount and the fund amount may be transmitted to
the multi-functional peripheral device.
[0176] In still another embodiment, the multi-functional peripheral
device may determine that the user would like to debit player
credits from the user's player tracking account. The
multi-functional peripheral device may transmit a debit credit
request to the player tracking server (e.g. player tracking server
124 as illustrated in FIG. 1). The debit credit request may include
the fund amount, user ID and password, player tracking number, and
any other necessary information or data. If the user has sufficient
credit in his player tracking account, the user's account may be
debited the credit amount and the credit amount may be transmitted
to the multi-functional peripheral device.
[0177] If the multi-functional peripheral device receives a fund
amount acknowledgement at 814 from the third-party server or the
gaming server, a successful acknowledgement may be transmitted to
the portable electronic device for display on a display of the
portable electronic device at 816. In one example, the portable
electronic device 600 may present a message such as
"Congratulations: You have successfully transferred $100.00".
Additionally, the multi-functional peripheral device may also send
a digital receipt of the transaction record to the portable
electronic device as well as storing a copy in its own memory for
accounting, auditing, dispute resolution, and verification
purposes. In one embodiment, the amount of funds or credits
received by the multi-functional peripheral device may also be
displayed on a display of the gaming device as credits for use in
playing a game of chance on the gaming machine. The
multi-functional peripheral device may transmit a funds
notification to the gaming machine processor to notify the gaming
machine that the user has transferred funds to the gaming machine.
The gaming machine processor may then display the credit amount on
the display of the gaming device.
[0178] If the multi-functional peripheral device does not receive
associated data at 808, in one embodiment, the multi-functional
peripheral device may transmit a cash out request to the gaming
machine and wait for a cash out acknowledgement and/or confirmation
from the gaming machine at 814. If the multi-functional peripheral
device does not receive a cash out acknowledgement at 814, an error
notification may be transmitted to the portable electronic device
for display on a display of the electronic device at 818.
[0179] If the multi-functional peripheral device receives a cash
out acknowledgement at 814, in one embodiment, the multi-functional
peripheral device may inform the portable electronic device of the
successful transfer of funds to the portable electronic device at
816 and print an electronically-readable ticket on a printer
associated with the multi-functional peripheral device. In another
embodiment, the multi-functional peripheral device may inform the
portable electronic device of the successful transfer of funds to
the portable electronic device at 816 and transmit a digital ticket
to the portable electronic device. The virtual digital ticket may
be presented on the display and/or saved in a memory associated
with the portable electronic device. In one embodiment, the virtual
digital ticket may be encrypted using any known encryption method
such as AES, MAC, HMAC, SHA-2, and the like.
[0180] FIG. 9 illustrates an exemplary flow diagram of a method for
transferring funds to a gaming device from a portable electronic
device. The method 900 may begin with determining whether a sensory
input is detected or received by a multi-functional peripheral
device at 830. If no sensory input is detected or received, then
the multi-functional peripheral device may continue to wait for a
sensory input.
[0181] The sensory input may be detected or received by a sensor
device associated with the multi-functional peripheral device. The
sensory device may be any known device configured to detect and/or
receive a sensory input. For example, the sensor device may be an
accelerometer, camera, microphone, touchpad, retina scanner, radio
frequency identification reader, near-field magnetic reader, or any
other device capable of receiving and detecting sensory input.
[0182] The sensory input may be any type of known sensory input
such as an audio, visual, and/or physical contact received from a
user. The type of sensory input received or detected may be based
on the sensory device. For example, a user may physically contact
the sensor device via a tap, touch, or any other physical contact
on a touchpad. The physical contact may initiated by the user (e.g.
using a finger to tap the sensor device), physical object (e.g.
pen, coin, and the like), and/or a remote device associated with
the user. The remote device may, for example, be any portable
computing device such as a cellular phone, portable media player,
PDA, and the like. In another embodiment, the sensory input may be
an audio input received by a microphone associated with the
multi-functional peripheral device.
[0183] If the multi-functional peripheral device detects a sensory
input at 830, the multi-functional peripheral device may request
associated data from the portable electronic device at 832. The
associated data may be any information or data necessary to
complete a transfer of funds to the gaming machine such as: (i) the
fund amount; (ii) the source of the funds; (iii) unique user ID and
password; (iv) account information (e.g. bank routing number,
checking account number, credit card number, and the like); (v)
destination address (e.g. gaming machine identification to ensure
funds are transferred to the proper gaming machine); (vi) location
of the transaction, and any other necessary information to
facilitate the transfer of funds to the gaming device. The gaming
machine may be identified by any known methods such as MAC address,
IP address, unique gaming machine identification, bar code on the
gaming machine, location information for the gaming machine, and
the like. For example, the user may manually input the unique
gaming machine identification in the portable electronic device. In
another embodiment, the user may scan a bar code on the gaming
machine into the portable electronic device.
[0184] In one embodiment, verification the location of the gaming
device and/or the location of the user's portable electronic device
maybe required as additional parameters for a complete
authorization of the transaction. Location data may be obtained
automatically without needing the user inputs by various
locationing technology such as GPS, triangulation and trilateration
with cellular towers, Wi-Fi access points locationing, RF
fingerprinting, and the like. For instance, Wi-Fi based location
appliances, such as the Cisco Wireless Location Appliance.TM.
manufactured by Cisco Systems, Inc. (San Jose, Calif., US), may be
used as a location tracking system to determine the location of the
portable electronic device and the gaming devices inside a
casino.
[0185] It is common for the local gaming control jurisdiction to
have rules regarding where gaming can take place and the maximum
funds that can be transferred in a transaction. Location data of
the gaming device, inferred by the location of the multi-functional
peripheral device housed inside its cabinet, is desirable to verify
that the gaming device is in a location where gaming is allowed,
such as a casino. Similarly, location data of the portable
electronic device is desirable to verify that the user initiating
the funds transfer request is indeed near the verified location of
an approved gaming device. Other transaction requirements such as
fund transfer amount can also be verified as not to exceed
allowable amount.
[0186] Once the multi-functional peripheral device receives the
associated data at 834, the multi-functional peripheral device may
process the associated data to determine whether funds are to be
transferred at 836. In one embodiment, the associated data may be
encrypted using any known encryption method such as AES, MAC, HMAC,
SHA-2, and the like. The multi-functional peripheral device may
parse the associated data for a unique user ID, password, fund
amount, funding source (e.g. a bank routing and checking account
number, player tracking account number, credit card number, and the
like), transaction location, and any other information or data
necessary to facilitate the transfer of funds.
[0187] If the multi-functional peripheral device determines that
funds are to be transferred to the gaming device at 836, the
multi-functional peripheral device may initiate a funds transfer at
838. On the other hand, if the multi-functional peripheral device
determines that funds are not to be transferred to the gaming
device 836, the multi-functional peripheral device may perform
other processing functions at 846. Other processing functions may,
for example, be determining whether the received sensory input is
associated with playing a game of chance, social networking, or any
other non-gaming functions. For example, a visual sensory input
received by a camera may be used to play a game of chance. The
camera may detect user gestures to represent user actions such as
hit, stand, double down, and the like. In another example, a visual
sensory input may be received by the camera to allow the player to
video conference with friends within this social network.
[0188] If the funds transfer is completed at 840, the gaming device
may display a funds transfer result on a display (e.g., display 208
as illustrated in FIG. 2A, display 256 as illustrated in FIG. 2B)
of the gaming device at 842. The gaming device may display the
additional funds transferred to the gaming machine as credits to
allow the player to play the game of chance.
[0189] A funds transfer notification may be transmitted to the
portable electronic device at 844 to inform the user of the
successful transfer of funds. In one embodiment, the portable
electronic device may display a successful funds transfer
notification informing the user of the completion of the transfer
of funds as well as the total amount of credits that are on the
gaming machine. Additionally, the multi-function peripheral device
may also send a digital receipt of the transaction record to the
portable electronic device as well as storing a copy in its own
memory for accounting, auditing, dispute resolution, and
verification purposes.
[0190] FIG. 10 illustrates a block diagram of example states of
operation for the transfer of funds. States of operation for fund
transfer may occur in a gaming environment (e.g. as illustrated in
FIG. 12) and may be performed using a fund transfer system (e.g. as
illustrated in FIG. 11).
[0191] During a transfer of funds to a portable electronic device
state 1002, a user may transfer funds from a value transfer device
to a portable electronic device, as described, for example in
detail with reference to FIG. 7D. The portable electronic device
can be any portable electronic device configured to play a game of
chance, such as a cellular phone, smartphone, portable media
player, tablet computer, laptop computer, PDA, or the like. During
the transfer of funds to a portable electronic device state 1002,
the value transfer device may detect a sensory input from the
portable electronic device. A fund amount to be transferred can be
determined as well as any other transfer criteria. The fund amount
can be transferred to the portable electronic device.
[0192] In one embodiment, the value transfer device can be a gaming
machine, such as a slot machine, video poker machine, and any other
machine configured to play a game of chance. The gaming machine may
have a multi-functional peripheral device. If the value transfer
device is a gaming machine, the transfer of funds to a portable
electronic device state 1002 may occur in a gaming section of the
gaming environment. The gaming section may be a portion of the
gaming environment authorized for gaming machines configured to
play a game of chance.
[0193] In another embodiment, the value transfer device can be a
non-gaming machine, such as a kiosk, a portable electronic device,
information terminal, automatic teller machine, or the like. The
non-gaming machine can have the multi-functional peripheral device.
If the value transfer device is a non-gaming machine, the transfer
of funds to a portable electronic device state 1002 can occur in
the gaming section or a non-gaming section of the gaming
environment. For example, on a cruise ship, a plurality of slot
machines may reside in a casino, while a plurality of kiosks may
reside both within the cruise ship and other non-gaming areas of
the cruise ship.
[0194] The transferred fund amount may be used to play a game of
chance at state 1004. The user may play a game of chance with the
funds transferred to the portable electronic device. In one
embodiment, the user can play the game of chance on the portable
electronic device via a representation on the portable electronic
device. The representation can be a game terminal application
configured to receive a plurality of game data generated by the
gaming machine. In another example, the representation may be
configured to receive the plurality of game data generated by a
gaming server.
[0195] The user may perform at least one gaming input using an
input mechanism (e.g. buttons, joystick, keyboard, and the like) of
the portable electronic device. The portable electronic device may
transmit the input to the gaming machine or the gaming server for
execution. In another embodiment, the user can play the game of
chance on the portable electronic device using a game of chance
program. The game of chance program may be configured to generate
the plurality of game data and execute the at least one gaming
input on the portable electronic device. If the user plays the game
of chance on the portable electronic device, game of chance using
the transfer fund amount at state 1004 may occur in the gaming
section or the non-gaming section.
[0196] In yet another embodiment, the user can play the game of
chance on a gaming machine. For example, after transferring funds
to the portable electronic device, the user may walk around the
gaming environment to locate a gaming machine of interest. Upon
locating the gaming machine of interest, the user may transfer the
funds to the gaming machine of interest during a transfer of funds
out the portable electronic device at state 1006. The user may
transfer the funds from the portable electronic device to the
gaming machine of interest.
[0197] During the transfer the funds out of the portable electronic
device at state 1006, the funds may be transferred to a value
transfer device. The value transfer device may detect a presence of
the portable electronic device and authenticate the portable
electronic device. The value transfer device can then receive a
fund transfer request. The value transfer device may initiate
transfer of the funds to the value transfer device to play a game
of chance on the gaming machine.
[0198] FIG. 11 illustrates an example fund transfer system 1100.
The fund transfer system 1100 can be used in a gaming environment
(e.g., the gaming environment described and illustrated in FIG.
12). States of operation for a fund transfer (e.g., as described
and illustrated in FIG. 10) may be performed via the fund transfer
system 1100. The fund transfer system 1100 may include a gaming
server 1102, at least one value transfer device 1104a-b, a
multi-functional peripheral device 1106, a portable electronic
device 1108, and a network 1110. Although FIG. 11 is illustrated
with one portable electronic device, one multi-functional
peripheral device, and one gaming server, this is not intended to
be limiting as there may be any number of portable electronic
devices, multi-functional peripheral devices, and servers. For
example, value transfer device 1104b may also have a
multi-functional peripheral device.
[0199] Network 1110 can be configured to provide and allow
communication between the gaming server 1102, the at least one
value transfer device 1104a-b, the multi-functional peripheral
device 1106 (as illustrated in FIGS. 4C, 4D, 4E), and the portable
electronic device 1108. The network 1110 can use any combination of
wireless and wired communications technology such as IEEE 802.11x,
cellular technology such as 3G and 4G, radio frequency, Ethernet
cabling, and the like.
[0200] The gaming server 1102 can be configured to communicate with
other servers, such as a player tracking server, authentication
server, TITO server, social networking server, and the like. In one
embodiment, if the at least one value transfer device 1104a-b is a
gaming machine, the gaming server 1102 may transmit game of chance
software to the at least one value transfer device 1104a-b for
execution by the at least one value transfer device 1104a-b.
[0201] In one embodiment, the gaming server 1102 may facilitate
playing a game of chance on the portable electronic device 1108.
The gaming server 1102 may facilitate playing the game of chance on
the portable electronic device 1108 by generating a plurality of
game data for the game of chance. The plurality of game data can be
presented to a player using a graphical user interface of the
portable electronic device 1108. In an embodiment, the gaming
server 1102 may transmit the plurality of game data to the portable
electronic device 1108 via the network 1110. In another embodiment,
the gaming server 1102 can transmit the plurality of game data to
one of the at least one value transfer devices 1104a. The one of
the at least one value transfer devices 1104a may be operative with
the multi-functional peripheral device 1106. The multi-functional
peripheral devices 1106 can wireless transmit the plurality of game
data to the portable electronic device 1108.
[0202] The at least one value transfer device 1104a-b can transfer
funds to and from the portable electronic device 1108. The at least
one value transfer device 1104a-b can transfer funds by detecting a
sensory input from the portable electronic device 1108, identifying
a fund amount to be transferred, and initiating transfer of funds.
The at least one value transfer device 1104a-b can be a gaming
machine, automatic teller machine, kiosk, another portable
electronic device, information terminal, or any other primary
machine from which funds can be transferred to and from the
portable electronic device 1108. If the at least one value transfer
device 1104a-b is a gaming machine, the game of chance can be
played on the gaming machine. In one embodiment, the at least one
value transfer device 1104a may be operative with the
multi-functional peripheral device 1106. In another embodiment, the
multi-functional peripheral device 1106 can be integrated into the
at least one value transfer device 1104b. The multi-functional
peripheral device 1106 may be the multi-functional peripheral
device as described and illustrated in FIGS. 4C, 4D, and 4E.
[0203] The portable electronic device 110 can be a cellular phone,
smartphone, portable media player, tablet computer, laptop
computer, PDA, or the like. The portable electronic device 1108 can
have a processor, a display, an input device and a PED memory. The
processor may be configured to communicate with the
multi-functional peripheral device 1106, the at least one value
transfer device 1104a-b, and the gaming server 1102. The display
can be any display technology commonly used in portable electronic
devices, such as LCD, OLED, AMOLED, and the like. The input device
may be any mechanism commonly used to make inputs, such as a
button, key, touch screen, microphone, and the like.
[0204] The PED memory may be configured to store a PED software
module. The PED software module may include a fund management
application configured to facilitate transfer of funds. The PED
software module can include a game application. In one embodiment,
the game application may generate the plurality of game data for
the game of chance. In another embodiment, the game application may
present the plurality of game data received from the gaming server
1102. Any programs or application of the PED software module,
including the fund management application and the game application,
may be presented on the display of the portable electronic device
1108 using a graphical user interface.
[0205] In one embodiment, where the gaming server 1102 generates
the plurality of game data, the player may play the game of chance
by performing at least one game input using the input device of the
portable electronic device which can be transmitted to the gaming
server 1102, for execution, over the network 1110. In another
embodiment, where the portable electronic device 1108 generates the
plurality of game data, the at least one game input can be
processed and executed by the processor of the portable electronic
device.
[0206] FIG. 12 illustrates an example gaming environment. Although
the gaming environment 1200 is illustrated as a ship, this is not
intended to be limiting as the gaming environment 1200 can be any
environment where a game of chance may be played, such as a casino,
race track, restaurant, shopping center, airport, fair ground, and
the like.
[0207] The gaming environment 1200 may have at least one gaming
section 1204 and at least one non-gaming section 1202. The gaming
section 1204 may be a portion of the gaming environment 1200
authorized to house gaming machines configured to play a game of
chance. The non-gaming section 1202 can be any portion of the
gaming environment where no gaming machines are housed.
[0208] As illustrated, the gaming environment may be a cruise ship.
The gaming section 1204 may be a specific area whereby a plurality
of gaming machines is housed. The non-gaming section 1202 may be
the remaining areas of the cruise ship such as a dining area (e.g.,
such as a restaurant, a bar 1214, a cafeteria, and the like); the
cabins or rooms; an entertainment area; or recreation areas (e.g.,
pool 1212, gym, basketball court, and the like).
[0209] The gaming environment 1200 may have a plurality of value
transfer devices 1206a-c. The value transfer device 1206a-c may be
a gaming machine, automatic teller machine, kiosk, another portable
electronic device, information terminal, and the like. The value
transfer devices 1206a-c may be configured to transfer funds to and
from of the gaming machines and/or portable electronic devices as
described above.
[0210] The at least one gaming machines may be located in the
gaming section 1204 and configured to transfer funds to and from
the portable electronic device as well as allow the user to play a
game of chance. The at least one automatic teller machine, the at
least one kiosk, the at least one other portable electronic device,
and the at least one information terminal can be located in the
gaming section 1204 and the non-gaming section 1202 and configured
to transfer funds to and from the portable electronic device.
[0211] Users of the gaming environment 1200 can transfer funds to
and from the portable electronic device. In one embodiment, the
users can transfer funds to and from the portable electronic device
using a value transfer device 1206a-b of the gaming section 1204.
For example, a user 1208a can transfer funds to or from a
smartphone using an information terminal 1206b of the cruise
casino. In another example, a user 1208c may transfer funds to or
from a netbook computer of the user 1208c using a slot machine
1206a of the cruise casino. In another embodiment, the plurality of
users can transfer funds to and from the portable electronic device
us a value transfer device 1206c of the non-gaming section 1202.
For example, a user 1208b can transfer funds to or from a personal
digital assistant using an automatic teller machine 1206c
positioned at or near the bar 1214, the non-gaming section 1202 of
the cruise ship gaming environment.
[0212] Users of the gaming environment 1200 can play a game of
chance. In one embodiment, the plurality of users can play the game
of chance on the at least one gaming machine 1206a. If the game of
chance is played on the at least one gaming machine, the game of
chance can be played in the gaming section 1204. For example, a
user 1210a can be playing video poker with funds transferred to a
laptop of the user 12010a at a video poker machine in the cruise
casino. In another embodiment, the plurality of users can play the
game of chance on the portable electronic device. If the game of
chance is played on the portable electronic device, the game of
chance can be played in the gaming section 1204 or the non-gaming
section 1202. For example, a user 1210b can play a Wheel of Fortune
game of chance on a portable media player while on the cruise
casino. Gaming data for the Wheel of Fortune game of chance may be
generated on the portable electronic device of the user 1210b.
Gaming data for the Wheel of fortune game of chance may also be
generated on a Wheel of Fortune gaming machine and streamed to the
portable electronic device of user 1210b. In another example, user
1210c can play a blackjack game of chance on a tablet computer
while the user 1210c is sitting in the pool 1212, the non-gaming
section 1202 of the cruise boat gaming environment.
[0213] Additional details on peripheral devices for gaming machines
are provided in U.S. patent application Ser. No. 12/945,889,
entitled "PERIPHERAL MANAGEMENT DEVICE FOR VIRTUAL GAME
INTERACTION," filed Nov. 14, 2010, and hereby incorporated herein
by reference.
[0214] While embodiments and applications of this invention have
been shown and described, it would be apparent to those skilled in
the art having the benefit of this disclosure that many more
modifications than mentioned above are possible without departing
from the inventive concepts herein. For example, although
illustrated with use in a gaming environment, this is not intended
to be limiting as other uses are contemplated, such as in a banking
machine, snack or drink machine at an educational environment,
grocery store, gas station and the like.
* * * * *