U.S. patent application number 13/666666 was filed with the patent office on 2013-07-25 for real-time remote-controlled combat gaming device.
This patent application is currently assigned to GLOVAST TECHNOLOGY LTD. The applicant listed for this patent is Glovast Technology Ltd. Invention is credited to Chih-Sheng LIN.
Application Number | 20130190090 13/666666 |
Document ID | / |
Family ID | 47719702 |
Filed Date | 2013-07-25 |
United States Patent
Application |
20130190090 |
Kind Code |
A1 |
LIN; Chih-Sheng |
July 25, 2013 |
REAL-TIME REMOTE-CONTROLLED COMBAT GAMING DEVICE
Abstract
A real-time remote-controlled combat gaming device includes at
least one controller, one controlled device, and one bridge. The
bridge can be set in an independent hardware. A basic remote
controlled set is established by connecting at least one controller
and at least one controlled device together via the bridge, so as
to proceed the group gaming or single practice. By means of the
group gaming or single practice, the player can accumulate the
credits, and then achieve the conditions of promotion and/or
upgrading. The upgrading includes virtual parameters and real
parameter. By credit accumulation and item upgrading, the players
can enjoy the fun of raising their own electronic pets, and also
they can experience the exciting of variable audio and visual
effect from game to game, so as to not only sublimate the essence
of traditional remote-controlled toys, but also improve the
"virtual-only" problem of nowadays' on-line games.
Inventors: |
LIN; Chih-Sheng; (Taipei
City, TW) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Glovast Technology Ltd; |
Taipei City |
|
TW |
|
|
Assignee: |
GLOVAST TECHNOLOGY LTD
Taipei City
TW
|
Family ID: |
47719702 |
Appl. No.: |
13/666666 |
Filed: |
November 1, 2012 |
Current U.S.
Class: |
463/36 |
Current CPC
Class: |
A63H 17/045 20130101;
A63H 17/006 20130101; A63H 30/04 20130101 |
Class at
Publication: |
463/36 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Jan 20, 2012 |
TW |
101201547 |
Claims
1. A real-time remote-controlled combat gaming device comprising:
at least a controller, each controller including a control unit, a
controlling network unit, a memory unit, an indication unit, a
display unit and a sound receiving and playing unit, the control
unit being electrically connected to the controlling network unit,
the memory unit, the indication unit, the display unit and the
sound receiving and playing unit; at least a controlled device
controlled by a corresponding controller, each controlled device
including a control module, a controlled network module, a memory
module, an infrared receiver module, an image capturing module, a
sound receiving and playing module, an infrared transmitter module
and a light emitting module, the control module being electrically
connected to the controlled network module, the memory module, the
infrared receiver module, the image capturing module, the sound
receiving and playing module, the infrared transmitter module, and
the light emitting module; and a bridge electrically connected to
the at least a controller and the at least a controlled device,
wherein the memory unit of each controller is stored with a combat
parameter value capable of changing performance of the
corresponding controlled device, such that, when the combat
parameter value satisfies a condition of upgrading, the performance
of the corresponding controlled device is promoted, so as to
present an updated sound-and-light effect.
2. The real-time remote-controlled combat gaming device as claimed
in claim 1, wherein each controlled device further includes a power
module.
3. The real-time remote-controlled combat gaming device as claimed
in claim 2, wherein the memory module of each controlled device is
stored with a controlled performance data representative of
operation of the image capturing module, the sound receiving and
playing module, the infrared transmitter module, the light emitting
module and the power module.
4. The real-time remote-controlled combat gaming device as claimed
in claim 3, wherein the memory unit of each controller is stored
with a controlling performance data representative of operation of
the indication unit, the display unit and the sound receiving and
playing unit.
5. The real-time remote-controlled combat gaming device as claimed
in claim 4, wherein the bridge is disposed on a target.
6. The real-time remote-controlled combat gaming device as claimed
in claim 5, wherein the target includes a control element, a memory
element, an infrared receiver element and a sound playing element,
the control element being electrically connected to the controlled
network element, the memory element, the infrared receiver element,
the sound playing element and the bridge.
7. The real-time remote-controlled combat gaming device as claimed
in claim 6, wherein the memory element of the target is stored with
the combat parameter value stored by the memory unit of each
controller.
8. The real-time remote-controlled combat gaming device as claimed
in claim 6, wherein the target further includes a knock-down and
position-reset element.
9. The real-time remote-controlled combat gaming device as claimed
in claim 1, wherein each controlled device further includes a
rotatable gun turret capable of adjusting a horizontal viewing
angle of the image capturing module, and the infrared receiver
module is circularly arranged on a periphery of the rotatable gun
turret.
10. The real-time remote-controlled combat gaming device as claimed
in claim 9, wherein each controlled device further includes a gun
tube capable of adjusting a vertical viewing angle of the image
capturing module, and the infrared transmitted module is embedded
in the gun tube and the light emitting module is installed on top
of the gun tube.
11. The real-time remote-controlled combat gaming device as claimed
in claim 1, wherein the memory module of each controlled device is
stored with the combat parameter value.
12. The real-time remote-controlled combat gaming device as claimed
in claim 1, wherein the sound receiving and playing unit
communicates with the sound receiving and playing module via the
controlling network unit and the controlled network module.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to a gaming device and, more
particularly, to a real-time remote-controlled combat gaming
device.
[0003] 2. Description of Related Art
[0004] Generally, the remote-controlled toys, such as tanks,
airplanes, boats or robots, make use of the theory of radio,
infrared or sound-controlled device to control the toys to move
forward and backward, rotate, accelerate, decelerate, or move up
and down, so as to achieve the enjoyment in the physical
interaction between the user and the toy. However, most of the toys
only allow a single user to play the game, but not providing any
element that enables the user to upgrade after accumulating the
number of playing games for a certain times. As a result, the toy
may no longer be new to the user and the user may not play the toy
anymore.
[0005] Furthermore, for the on-line game, users make use the
keyboard, push buttons, mouse, joystick or touch screen to have
virtual interaction with the on-line game so as to achieve the
game-playing effect. Because the on-line game allows multiple users
to play the game at the same time, in comparison with the
conventional toy that generates a certain result in response to one
command for driving one action, the uncertainty caused by multiple
users playing the game at the same time further allows the users to
gain more enjoyment therefrom. However, the on-line game only
simulates various gaming situation, and thus users are unable to
experience the reality and interactive enjoyment in manipulating
the physical toys.
[0006] Therefore, it is desired to provide an improved real-time
remote-controlled combat gaming device for tucking the concept of
multiple users playing a game at the same time into a physical toy
with a remote-control function, so that multiple users can play
combat game at the same time when the users are manipulating
physical toys thereby increasing the playable character of the
gaming devices, so as to not only maintain the reality of
manipulating physical toys but also introduce the sound-and-light
effect and upgradable architecture well-known in the on-line game
and thus combine the real toy and virtual pet, thereby increasing
the value of the gaming device.
SUMMARY OF THE INVENTION
[0007] In view of the prior art that the physical remote-controlled
toy allows only one user to play and the on-line game only
simulates the gaming situation, the present invention is provided
to add the feature of allowing multiple users to play a game at the
same time into the physical remote-controlled toy. In comparison
with the conventional remote-controlled toy, the real-time
remote-controlled combat gaming device of the present invention
allows multiple users to play a group combat game in which each
user is able to control a physical gaming device thereby increasing
the uncertainty of playing game and increasing the sense of reality
of playing game. Furthermore, because of introducing the feature of
upgrading and the new sound-and-light effect exhibited after
upgrading, the playable character of playing game can be
significantly increased. In addition, the gaming device can also be
manipulated by a single user for the purpose of practicing, so as
to facilitate the combating capability in a group combat played by
multiple users after upgrading.
[0008] To achieve the object, the real-time remote-controlled
combat gaming device of the present invention includes: at least a
controller, at least a controlled device, a bridge and a target,
wherein each controller includes a control unit, a controlling
network unit, a memory unit, an indication unit, a display unit and
a sound receiving and playing unit, and the control unit is
electrically connected to the controlling network unit, the memory
unit, the indication unit, the display unit and the sound receiving
and playing unit.
[0009] Each controlled device is controlled by a corresponding
controller, and each controlled device includes a control module, a
controlled network module, a memory module, an infrared receiver
module, an image capturing module, a sound receiving and playing
module, an infrared transmitter module and a light emitting module.
The control module is electrically connected to the controlled
network module, the memory module, the infrared receiver module,
the image capturing module, the sound receiving and playing module,
the infrared transmitter module, and the light emitting module;
and
[0010] The bridge is electrically connected to the at least a
controller and the at least a controlled device, so as to establish
basic control set for a specific gaming group or a single-user
practice. The memory unit of each controller is stored with a
combat parameter value capable of changing performance of the
corresponding controlled device.
[0011] In addition, the bridge of the present invention is disposed
on a target for implementing the function of the bridge on the
target. Alternatively, the bridge of the present invention can be
disposed on a controller or a controlled device for implementing
the function of the bridge on the controller or the controlled
device.
[0012] Moreover, each controlled device of the present invention
further includes a power module.
[0013] Moreover, the memory module of each controlled device of the
present invention is stored with a controlled performance data
representative of operation of the image capturing module, the
sound receiving and playing module, the infrared transmitter
module, the light emitting module and the power module for driving
the modules and gaming sound-effect data of each controlled
device.
[0014] Moreover, the memory unit of each controller of the present
invention is stored with a controlling performance data
representative of operation of the indication unit, the display
unit and the sound receiving and playing unit for driving the
units, gaming sound-effect data and gaming figure file data of each
controller.
[0015] Moreover, the target of the present invention includes a
control element, a memory element, an infrared receiver element and
a sound playing element, and the control element is electrically
connected to the controlled network element, the memory element,
the infrared receiver element, the sound playing element and the
bridge.
[0016] Moreover, the memory element of the target of the present
invention is stored with the combat parameter value stored by the
memory unit of each controller.
[0017] Moreover, each controlled device of the present invention
further includes a rotatable gun turret capable of adjusting a
horizontal viewing angle of the image capturing module, and the
infrared receiver module is circularly arranged on a periphery of
the rotatable gun turret.
[0018] Moreover, each controlled device of the present invention
further includes a gun tube capable of adjusting a vertical viewing
angle of the image capturing module, and the infrared transmitted
module is embedded in the gun tube and the light emitting module is
installed on top of the gun tube.
[0019] In addition, the memory module of each controlled device of
the present invention is stored with the combat parameter
value.
[0020] The basic control set for specific gaming group or
single-user practice includes multiple communication functions as
follows:
[0021] (1) Video communication: The image photographed by the image
capturing module of the controlled device is compressed with image
compression technique to reduce the data amount. The compressed
data is transferred to the controlling network unit of the
controller via the controlled network module, and the controller
uses image decompression technique to decompress the data, which is
then displayed on the display unit of the controller. Therefore,
the player is able to view the real-time image observed by the
controlled device, and thus feel like a driver sitting in the
navigation bridge of the controlled device. In addition, the
viewing angle of the image capturing module of the controlled
device is orientated toward a direction same as the infrared
transmitter module.
[0022] (2) Audio communication: Both the controller and the
controlled device have a sound receiving and playing member.
Therefore, the player can generate sound at the side of the
controller, which is compressed with audio compression technique
and then transmitted the controlled network module of the
controlled device via the controlling network unit, and the
compressed data is decompressed with audio decompression technique
at the side of the controlled device for playing sound. On the
contrary, the controlled device can receive sound, which is
compressed with audio compression technique and then transmitted
the controlling network unit of the controller via the controlled
network module, and the compressed data is decompressed with audio
decompression technique at the side of the controller for playing
sound. In addition, a pre-recorded sound file can be stored in the
memory module of the controlled device, and the following control
communication is employed to indicate the controlled device to play
an assigned pre-recorded sound file.
[0023] (3) Control communication: The control communication is an
operation performed by the player on the indication unit, which is
transmitted to the controlled network module of the controlled
device via the controlling network unit, so as to give related
operation commands to the controlled device, including, but not
limited to, the power module of the controlled device being driven
to move forward and backward, turn, accelerate, decelerate, rotate
the gun turret, and move the gun tube up and down, infrared
transmitting designated data, playing designated sound file,
exciting the light emitting module, etc.
[0024] (4) Sensing communication: The sensing communication refers
to the infrared data received by the controlled device or the
sensed state being transmitted to the controlling network unit of
the controller via the controlled network module, wherein the
sensed state includes, but not limited to, infrared receiving data,
battery capacity of the controlled device, the angles of the gun
turret and gun tube of the controlled device, etc. After receiving
these data and state, the controller displays them on the display
unit in a suitable displaying manner for being viewed by the
player.
[0025] Other objects, advantages, and novel features of the
invention will become more apparent from the following detailed
description when taken in conjunction with the accompanying
drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0026] FIG. 1 shows a real-time remote-controlled combat gaming
device in accordance with a preferred embodiment of the present
invention;
[0027] FIG. 2 shows the architecture of a controlled device in
accordance with a preferred embodiment of the present
invention;
[0028] FIG. 3 shows the architecture of a controller in accordance
with a preferred embodiment of the present invention;
[0029] FIG. 4 shows the architecture of a target in accordance with
a preferred embodiment of the present invention;
[0030] FIG. 5 is a flowchart of multi-user combat in accordance
with a preferred embodiment of the present invention; and
[0031] FIG. 6 is a flowchart of single-user practice in accordance
with a preferred embodiment of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0032] With reference to FIG. 1, there is shown a real-time
remote-controlled combat gaming device in accordance with a
preferred embodiment of the present invention. As shown, the gaming
device includes a bridge 390, a plurality of controllers 100, 100a,
100b, 100c, and a plurality of controlled devices 200, 200a, 200b,
200c corresponding to the controllers 100, 100a, 100b, 100c,
respectively. In this embodiment, the bridge 390 is electrically
connected to the plurality of controllers 100, 100a, 100b, 100c and
the corresponding controlled devices 200, 200a, 200b, 200c. In this
embodiment, the bridge 390 is arranged on a target 300.
Alternatively, the bridge 390 can also be arranged on a specific
controller or a specific controlled device for connecting to other
controllers and controlled devices. The controllers 100, 100a,
100b, 100c are, for example, portable electronic devices, such as
smart phones or tablet computers, which are employed to remotely
control corresponding remote-controlled tanks or other toys that
are used as the controlled devices 200, 200a, 200b, 200c, so as to
proceed with a multi-user combat. In addition, a single controller
100 can be connected to a single controlled device via the bridge
390 to proceed with a single-user practice.
[0033] With reference to FIG. 2, there is shown the architecture of
the controlled device in accordance with a preferred embodiment of
the present invention. The controlled device 200 is controlled by
the corresponding controller 100. In addition, the controlled
device 200 includes a control module 202, a controlled network
module 204, a memory module 206, an infrared receiver module 208,
an image capturing module 210, a sound receiving and playing module
212, an infrared transmitter module 214, a light emitting module
216 and a power module 218.
[0034] The control module 202 is electrically connected to the
controlled network module 204, the memory module 206, the infrared
receiver module 208, the image capturing module 210, the sound
receiving and playing module 212, the infrared transmitter module
214, the light emitting module 216 and the power module 218. The
communication between the control module 202 and the controller 100
is achieved by using the controlled network module 204 to
electrically connect to the controller 100 via the bridge 390.
[0035] The memory module 206 of each controlled device 200 is
stored with a controlled performance data representative of the
operation performance of the image capturing module 210, the sound
receiving and playing module 212, the infrared transmitter module
214, the light emitting module 216 and the power module 218, such
as data for driving the aforementioned modules and game
sound-effect data, so that the control module 202 is able to drive
the controlled device 200 according to the parameter of the
controlled performance data.
[0036] The image capturing module 210 is provided to observe
information of surrounding environment, and transmit the observed
information to the corresponding controller 100 for allowing the
controller to be aware of the information of surrounding
environment. The sound receiving and playing module 212 is provided
to play the sound transmitted from the corresponding controller 100
or to play the game sound-effect data stored in the memory module
206. The sound receiving and playing module 212 is also able to
transmit the sound of surrounding environment back to the
corresponding controller 100. In this embodiment, the image
capturing module is a video camera which faces to a direction same
as the gun tube 209 of the tank and is moved together with the gun
tube 209 of the tank, wherein the gun tube 209 is capable of
adjusting the vertical viewing angle of the image capturing module
210. The sound receiving and playing module 212 is provided with
the functions of microphone for receiving sound and speaker for
playing sound.
[0037] The infrared transmitter module 214 is provided to transmit
an infrared signal, which is used to attack the other controlled
devices 200a, 200b, 200c. The direction of attack is determined by
using the power module 218 to adjust the position of the controlled
device 200 and rotate the gun turret 207, or to adjust the gun tube
209 to move up and down, wherein the rotatable gun turret 207 is
capable of adjusting the horizontal viewing angle of the image
capturing module 210.
[0038] The light emitting module 216 is operated in cooperation
with the infrared transmitted module 214 for exhibiting the firing
operation of the controlled device 200. The infrared receiver
module 208 is provided for receiving the infrared signal
transmitted from the other controlled device 200a, 200b, 200c and,
if there is infrared signal received, it indicates that the
controlled device 200 is under attack. In this embodiment, the
infrared receiver module 208 is a ring-shaped structure having a
plurality of infrared receivers circularly arranged on the
periphery of the rotatable gun turret 207.
[0039] Therefore, by using the control module 202 to determine
which infrared receiver receives signal, it is able to be aware of
the angles of the other controlled devices 200a, 200b, 200c with
respect to the controlled device 200. Such information is
transmitted to the controller 100 for enabling the display unit 110
of the controller 100 to exhibit more realistic 3D combat animation
effect. In this embodiment, the infrared transmitted module 214 is
embedded in the gun tube 209 and the light emitting module 216 is
installed on top of the gun tube 209. The power module 218 is of a
power motor transmission structure.
[0040] With reference to FIG. 3, there is shown the architecture of
the controller in accordance with a preferred embodiment of the
present invention. The controller 100 includes a control unit 102,
a controlling network unit 104, a memory unit 106, an indication
unit 108, a display unit 110 and a sound receiving and playing unit
112.
[0041] The control unit 102 is electrically connected to the
controlling network unit 104, the memory unit 106, the indication
unit 108, the display unit 110 and the sound receiving and playing
unit 112. The communication between the control unit 102 and the
controlled device 200 is achieved by using the controlling network
unit 104 to electrically connect to the controlled device 200 via
the bridge 390.
[0042] The memory unit 106 of each controller 100 is stored with a
controlling performance data representative of the operation
performance of the indication unit 108, the display unit 110 and
the sound receiving and playing unit 112, such as data for driving
the aforementioned units, game sound-effect data and game figure
file data. In addition, the memory unit 106 is also stored with a
combat parameter value capable of setting the controlled
performance data, such as level experience value, armed forces
skill upgrading state, life force, etc., based on which group
combat or single-user practice game is performed. Furthermore, a
backup copy of the combat parameter value is stored into the memory
module 206 of the controlled device 200. Therefore, the combat
parameter value does not disappear when the game is over.
Alternatively, the combat parameter value can be backed up to a
personal computer or a cloud server for storage.
[0043] The indication unit 108 is provided to generate control
commands representative of movement, attack, etc. for controlling
the action of the corresponding controlled device 200. The display
unit 110 is provided to display the information of surrounding
environment transmitted from the controlled device 200, the virtual
animation effect in attacking or under attack, the usable state of
virtual supplies/reinforcements item, electricity capacity state of
the controlled device 200, and the state of friendly army and
enemy. In this embodiment, the indication unit 108 and the display
unit 110 are the touch screen of a smart phone. Alternatively, the
indication unit 108 is physically operable keypad, and the display
unit 110 can be a non-touchable liquid crystal display screen.
[0044] The sound receiving and playing unit 112 is able to transmit
the sound, applied to the controller 100 from a player, to the
sound receiving and playing module 212 of the controlled device 200
or the sound receiving and playing units of the other controller
100a, 100b, 100c, or to play the sound of surrounding environment
received by the controlled device 200 or the sound applied to the
controller 100 from the other controllers 100a, 100b, 100c, which
is similar to the sound received by a microphone being transmitted
over a network to another site for being played by a speaker.
[0045] Next, with reference to FIG. 4, there is shown the
architecture of the target in accordance with a preferred
embodiment of the present invention. As shown, the target 300
includes a control element 302, a memory element 306, an infrared
receiver element 308, a sound playing element 312 and a knock-down
and position-reset element 316. The control element 302 is
electrically connected to the bridge 390, the memory element 306,
the infrared receiver element 308, the sound playing element 312
and the knock-down and position-reset element 316. In this
embodiment, the bridge 309 can be arranged on the target 300 and is
electrically connected to the control element 302, so that the
target 300 becomes a communication center in a combat executed by
multiple users. Such a communication architecture has the advantage
that the game will not be terminated due to the personal factor of
a game operator, for example, the operator having to leave because
of personal affair or a gaming device being out of power.
[0046] The following description gives the flowchart design of
multi-user combat. Please refer to FIGS. 1-5. FIG. 5 is a flowchart
of multi-user combat in accordance with a preferred embodiment of
the present invention. As shown in FIG. 1, the gaming device has
four controllers 100, 100a, 100b, 100c which respectively
correspond to four controlled devices 200, 200a, 200b, 200c, so as
to proceed with 2-to-2 multi-user combats. At first, each player
electrically couples his/her controlled device (200x) and
controller (100x) to the bridge 390 so as to form a local area
network with the target 300 (step S500). Each player operates the
controller for connecting to the controlled device associated with
the player, so that the player is able to control his/her
controlled device (step S501). Next, a player is taken as a battle
establisher who selects and establishes a battle in his/her
controller, for example controller 100, and configures related
battle parameters, such as battle name, battle time,
war-participating password, number of persons participated in war
and number of teams participated in war, and then the other players
can join this battle (step S502). When the other players select to
participate in the battle on their controllers, they can search and
find this established battle and thus join the battle. Then, the
memory element 306 of the target 300 is provided to store the
combat parameter value of each controller 100, 100a, 100b, 100c in
this battle (step S503). When related players have joined into the
battle, the battle establisher presses to start the battle (step
S504). At this moment, the control element 302 records various
parameters of the players and computes the damage value of a player
under attack for being broadcasted to each of the controllers 100,
100a, 100b, 100c, so as to arbitrate the winners and losers in the
gaming battle (step S505). During the gaming battle, the player
operates the controller to control controlled device for attacking
the enemy. When a team defeats all controlled devices that are not
belonged to the team or when the battling time is over and the
averaged remaining life power of each team is compared with each
other, the winner and loser of the game can be determined (step
S506). Then, the control element 302 gives a combat experience
value to the corresponding controller 100, 100a, 100b, 100c based
on the behavior of the player in the battle, and the memory unit
thereof stores and accumulates this combat experience value for use
as a condition to upgrade the armed forces skill and determine
whether the player satisfies the condition of upgrading. When the
upgrading condition is achieved, with the display unit of the
controller, the player can operate the indication unit to upgrade
items of armed forces skill and so on, so as to increase the player
level and configure a better combat parameter value, for example
increased life power (step S507).
[0047] The following description gives the flowchart design of
single-user practice. Please refer to FIGS. 1-4 and 6. FIG. 6 is a
flowchart of single-user practice in accordance with a preferred
embodiment of the present invention. In the single-user practice,
the player electrically couples his/her controlled device 200 and
controller 100 to the bridge 390 and the target 300 so as to form a
local area network (step S600). The player operates the controller
100 for connecting to the controlled device associated with the
player, so that the player is able to control his/her controlled
device 200 (step S601). Then, the player selects to proceed with
single-user target practice on the controller 100 (step S602). At
this moment, the control element 302 is responsible for recording
various parameters of the player and calculating the damage value
of the side under attack for being broadcasted to the controller
100, so as to arbitrate the winner and loser of the game (step
S603). On the target 300, there is no element with the function of
infrared transmitter that can transmit attack data to the
controlled device 200. Therefore, when the target 300 is attacked
by the controlled device 200, the control unit 102 will capture the
gaming figure file data stored in the memory unit 106 after a
period of time for simulating the counterattacking of the target
300, so as to realize the purpose of combating. The sound playing
element 312 on the target 300 is able to play predetermined
sound-effect when it is under attack or attacking. In addition, the
knock-down and position-reset element 316 will automatically fall
down when the target 300 is attacked to a predefined extent, such
as the state value of the target 300 lowering to zero, and can
resume to the original position manually or automatically for
proceeding with a next single-user practice, in which the state
value of the target 300 is also resumed. When the target 300 falls
down or the player is defected due to the counterattacking of the
target 300, the winner and loser of the game can be determined
(step S604). Then, the control element 302 gives a combat
experience value to the controller 100 based on the behavior of the
player in the practice. The memory unit 106 stores and accumulates
this combat experience value, which is used as a condition for
upgrading the armed forces skill, etc., and determining whether the
player can rise in rank. When the upgrading condition is achieved,
the player is able to use the display unit of the controller 100 to
operate the indication unit 108 to upgrade the items of armed
forces skill, etc., so as to raise the rank of the player and
configure a better combat parameter value, such as increased life
power (step S605).
[0048] On the next practice/multi-user combat, the upgraded items
implemented for the player can present an updated sound-and-light
effect on the display unit 110 and sound receiving and playing unit
112 of the player's controller 100, and the sound receiving and
playing module 212, light emitting module 216 and power module 218
of the corresponding controlled device 200. For example, if a
player upgrades an attacking weapon, the player can observe
different firing effect on the display unit 110 of the controller
100, and the change of damage value to the enemy on the next
practice/battle, and hear different firing sound-effect of weapon
from the sound receiving and playing unit 112 of the controller 100
and the sound receiving and playing module 212 of the controlled
device 200. Furthermore, if a player upgrades the engine of combat
carrier, the power module 218 of the controlled device 200 is able
to promote its movement speed afterwards.
[0049] In view of the foregoing, it is known that the real-time
remote-controlled combat gaming device of the present invention is
provided to add the on-line game element of multiple users playing
a game into a physical toy, so as to not only increasing the
playable character of the physical remote-controlled toy but also
improve the reality of the on-line game. Furthermore, in the gaming
device of the present invention, a target for single-user practice
is further provided so that a single player can also proceed with
combat practice to bring up the actual combat strength against
other players.
[0050] Although the present invention has been explained in
relation to its preferred embodiment, it is to be understood that
many other possible modifications and variations can be made
without departing from the spirit and scope of the invention as
hereinafter claimed.
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