U.S. patent application number 13/591797 was filed with the patent office on 2013-04-11 for initiating and conducting a competitive social game using a server connected to a plurality of user terminals via a computer network.
The applicant listed for this patent is Brian A. Holton, Gregory W. HOLTON. Invention is credited to Brian A. Holton, Gregory W. HOLTON.
Application Number | 20130090171 13/591797 |
Document ID | / |
Family ID | 48042424 |
Filed Date | 2013-04-11 |
United States Patent
Application |
20130090171 |
Kind Code |
A1 |
HOLTON; Gregory W. ; et
al. |
April 11, 2013 |
INITIATING AND CONDUCTING A COMPETITIVE SOCIAL GAME USING A SERVER
CONNECTED TO A PLURALITY OF USER TERMINALS VIA A COMPUTER
NETWORK
Abstract
A system and method for initiating and conducting a competitive
social game using a server connected to a plurality of user
terminals via a computer network. The method includes receiving,
from a user terminal of a game initiator, via the computer network,
a selection of a game definition, the game definition comprising a
determined scoring method for the game. The method further includes
receiving, from the user terminal of the game initiator, a
selection of at least one participant to be invited and receiving,
from a user terminal of the at least one invited participant, a
game participation response. The method further includes receiving,
from a user terminal of the at least one invited participant, a
scoring claim based on an activity documented by the
participant.
Inventors: |
HOLTON; Gregory W.; (West
Chester, PA) ; Holton; Brian A.; (King of Prussia,
PA) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
HOLTON; Gregory W.
Holton; Brian A. |
West Chester
King of Prussia |
PA
PA |
US
US |
|
|
Family ID: |
48042424 |
Appl. No.: |
13/591797 |
Filed: |
August 22, 2012 |
Related U.S. Patent Documents
|
|
|
|
|
|
Application
Number |
Filing Date |
Patent Number |
|
|
61544787 |
Oct 7, 2011 |
|
|
|
Current U.S.
Class: |
463/42 |
Current CPC
Class: |
A63F 13/46 20140902;
A63F 13/795 20140902; A63F 2300/6009 20130101; A63F 2300/636
20130101; A63F 13/48 20140902; A63F 13/63 20140902; A63F 2300/556
20130101 |
Class at
Publication: |
463/42 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method for initiating and conducting a competitive social game
using a server connected to a plurality of user terminals via a
computer network, the method comprising: receiving, from a user
terminal of a game initiator, via the computer network, a selection
of a game definition, the game definition comprising a determined
scoring method for the game; receiving, from the user terminal of
the game initiator, a selection of at least one participant to be
invited; receiving, from a user terminal of the at least one
invited participant, a game participation response; and receiving,
from a user terminal of the at least one invited participant, a
scoring claim based on an activity documented by the
participant.
2. The method of claim 1, wherein the game definition is selected
from a set of established game definitions.
3. The method of claim 1, wherein the game definition is
established by receiving a setting of at least one game parameter
from the game initiator.
4. The method of claim 1, wherein the scoring method is determined
by a parameter which can be set to any one of at least three
possible states, including a first state corresponding to an
elimination based on received scoring claims, a second state
corresponding to a total score based on received scoring claims,
and a third state corresponding to a score after a determined
duration based on received scoring claims.
5. The method of claim 1, wherein the scoring method comprises a
plurality of defined activities, each activity having a
corresponding score.
6. The method of claim 5, wherein the plurality of defined
activities, and corresponding score of each defined activity, are
based on inputs received from the game initiator.
7. The method of claim 1, wherein the scoring claim must be
approved by a designated user before a score is granted to the
participant who is the subject of the scoring claim.
8. The method of claim 1, wherein the scoring claim must be
approved by other participants before a score is granted to the
participant who is the subject of the scoring claim.
9. The method of claim 8, wherein the approval of the scoring claim
by the other participants is done according to a parameter which
can be set to any one of at least three possible states, including
a first state corresponding to a majority vote, a second state
corresponding to a unanimous vote, and a third state corresponding
to a defined percentage vote.
10. The method of claim 1, wherein all scoring claims are accepted
without requiring approval.
11. The method of claim 1, wherein the game definition further
comprises at least one notification parameter which controls
notification of the at least one participant in response to a game
event.
12. The method of claim 11, wherein the game event controlled by
the notification parameter is an invitation to a participant to
join the game.
13. The method of claim 11, wherein the game event controlled by
the notification parameter is a request for a vote on a scoring
claim.
14. The method of claim 11, wherein the game event controlled by
the notification parameter is an indication that a scoring claim
has been approved.
15. The method of claim 11, wherein the game event controlled by
the notification parameter is an indication that a score has been
granted to a participant in a game which does not require scoring
claim approval.
16. The method of claim 1, further comprising receiving from a
participant a team creation request to allow a team of participants
to jointly participate in the game.
17. The method of claim 16, wherein the team creation request
includes a team name and list of a plurality of participants to be
included on the team, the plurality of participants being a subset
of all game participants.
18. A system for initiating and conducting a competitive social
game, the system comprising: a server comprising a processor and
memory, the server being connected to a plurality of user terminals
via a computer network, wherein the server is configured to:
receive, from a user terminal of a game initiator, via the computer
network, a selection of a game definition, the game definition
comprising a determined scoring method for the game, receive, from
the user terminal of the game initiator, a selection of at least
one participant to be invited, receive, from a user terminal of the
at least one invited participant, a game participation response,
and receive, from a user terminal of the at least one invited
participant, a scoring claim based on an activity documented by the
participant.
19. The system of claim 18, wherein the scoring method is
determined by a parameter which can be set to any one of at least
three possible states, including a first state corresponding to an
elimination based on received scoring claims, a second state
corresponding to a total score based on received scoring claims,
and a third state corresponding to a score after a determined
duration based on received scoring claims.
20. The system of claim 18, wherein the scoring method comprises a
plurality of defined activities, each activity having a
corresponding score.
21. The system of claim 20, wherein the plurality of defined
activities, and corresponding score of each defined activity, are
based on inputs received from the game initiator.
22. A computer-readable medium storing a computer program which
when executed on a processor performs a method for initiating and
conducting a competitive social game using a server connected to a
plurality of user terminals via a computer network, the method
comprising: receiving, from a user terminal of a game initiator,
via the computer network, a selection of a game definition, the
game definition comprising a determined scoring method for the
game; receiving, from the user terminal of the game initiator, a
selection of at least one participant to be invited; receiving,
from a user terminal of the at least one invited participant, a
game participation response; and receiving, from a user terminal of
the at least one invited participant, a scoring claim based on an
activity documented by the participant.
23. The computer-readable medium of claim 22, wherein the scoring
method is determined by a parameter which can be set to any one of
at least three possible states, including a first state
corresponding to an elimination based on received scoring claims, a
second state corresponding to a total score based on received
scoring claims, and a third state corresponding to a score after a
determined duration based on received scoring claims.
24. The computer-readable medium of claim 22, wherein the scoring
method comprises a plurality of defined activities, each activity
having a corresponding score.
25. The computer-readable medium of claim 24, wherein the plurality
of defined activities, and corresponding score of each defined
activity, are based on inputs received from the game initiator.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to, and the benefit of,
U.S. Provisional Patent Application No. 61/544,787, filed Oct. 7,
2011, the entirety of which is hereby incorporated herein by
reference.
FIELD OF THE INVENTION
[0002] The disclosed embodiments relate to a initiating and
conducting a competitive social game using a server connected to a
plurality of user terminals via a computer network. In particular,
the disclosed embodiments relate to receiving a selection of a game
definition, receiving a selection of at least one participant to be
invited, and receiving a scoring claim based on an activity
documented by the participant.
BACKGROUND OF THE INVENTION
[0003] Social media applications and online interactive sites
represent a diverse and rapidly growing industry. The types of
online games existing today are very specialized and often based on
fictional scenarios. Examples are Fantasy Sports, video games,
avatar based games, and social network extensions such as mafia
wars. These games are escapes from your own reality and limiting in
their application. wEcompete.com is intended to allow users to
create their own games without restriction. The goal is to become
the forum for real life situational games that are completely
customizable. We want to bring real life social interaction back in
the form of social network. Everyone jokes around with their
friends, competes verbally, and makes statements indicating "I can
beat you at . . . ", "I'm a better . . . ", "I want to lose weight,
we should push each other", "Let's see who can . . . ". These are
statements made daily and we want to be the destination to meet all
needs and perform the calculations in determining the winners.
[0004] Fantasy Sports (e.g., My Fantasy League, ESPN, CBS
Sportsline, etc.) are games where participants act as owners and
build a team to compete against other fantasy owner's teams. The
owners first participate in a draft where they take turns drafting
real players or teams of a professional sport. The scoring is based
on statistics generated by the players and/or teams. Statistical
performance is converted into points, which are predetermined by
the hosting site and are then compiled, totaled and the scores are
automatically updated in real time to the league scoreboard.
However, these types of games tend to be limited to sports and
professional athletes and have no connection to "real life" from
the standpoint of the game participants. Furthermore, these games
tend to have predetermined point value systems and only limited
user-customizable functions. Also, they tend to be cyclical and
exist for only a predetermined amount of time.
[0005] A social network site (e.g., Facebook, Twitter, LinkedIn,
etc.) is an online building of a network of people that share a
common interest. Social Networking Sites are web-based with 100% of
the activities and interactions being performed on the Internet.
Social network sites are free to users and begin by the user
setting up a profile complete with photos, videos and social and
geographic status info. Privacy settings allow users to control who
can view their profile by adding and accepting individuals to their
"friend/follower" list. Social Network Sites are viewed and updated
in real time and users can post entries or "status updates" to
broadcast to their friend lists. However, such sites are primarily
focused on communication and social networking, rather than
implementing a full-featured gaming system. Furthermore, for
typical sites, user-customizable functions are limited, and these
sites do not offer unique and customizable scoring regimes for
competitions.
[0006] Avatar-type online or mobile games are games that are played
through a number of different online and mobile channels. The most
common forms are browser based games but many can be played on
mobile devices and as an application widget on social network
websites. Many popular games are competition-based games where the
user can choose to play the computer or invite friends to play
online against friends. Avatar games are
"non-gaming/non-competition" applications that allow users to meet
and socialize in an online setting. Many of these games are free or
can be downloaded for a small application fee, but some require
monthly subscriptions or charge the user small fees for "virtual
goods." Some of these types of games require a paid subscription or
payment to advance to further levels of activity, and some of these
games are played without the use of other competitors, rather than
presenting an open and widely-available competitive environment.
Moreover, because these games are virtual games, they have no
connection to real life vis-a-vis the participants. Furthermore,
the scoring for these games tends to be preset and cannot be
modified by game participants. Thus, these games do not offer
unique, user-customizable scoring regimes for competitions.
[0007] Location-based services which include limited game activity
(e.g., SCVNGR, Foursquare, Gowalla, etc.) are offered through
social networking websites that are available for, and most often
used on, mobile phones. These sites and apps are part game and part
gaming platform. Users of these sites sign up and create a user
profile. They can invite and connect to friends via email and other
social media sites like Facebook and Twitter. Once a person is
signed up they are encouraged to go places, check-in, complete
challenges and earn points and rewards. Your check-ins and
challenges can be posted to Facebook and Twitter and you can
receive notifications regarding your friends' activities. However,
these location-based games tend to be non-competitive in
nature--the focus is on discovering locations and places.
User-customization is typically very limited. The games and
challenges presented by these sites are of limited variety and are
decided by the provider, and the rewards are determined by the
participating businesses. Moreover, these sites do not typically
provide any sort of universal results scoreboard.
SUMMARY OF THE INVENTION
[0008] The disclosed embodiments provide a competition and gaming
platform which relates to real life social situations involving the
participants. The platform is highly customizable to the user's
preferences, with the potential for an almost unlimited number of
games to be in progress simultaneously. Scoring may be based on
claims made by the participants, and a "social scoreboard" provides
a unique scoring mechanism that calculates all claims to determine
the winner. Blogging, email, text message capabilities are provided
to allow for constant interaction among the participants. Whether
it is for business, personal, one-on-one, or a group, the disclosed
embodiments bring real life social competitions to social
media.
[0009] In one aspect of the disclosed invention, a system and
method for initiating and conducting a competitive social game
using a server connected to a plurality of user terminals via a
computer network. The method includes receiving, from a user
terminal of a game initiator, via the computer network, a selection
of a game definition, the game definition comprising a determined
scoring method for the game. The method further includes receiving,
from the user terminal of the game initiator, a selection of at
least one participant to be invited and receiving, from a user
terminal of the at least one invited participant, a game
participation response. The method further includes receiving, from
a user terminal of the at least one invited participant, a scoring
claim based on an activity documented by the participant.
[0010] Embodiments of the disclosed invention may include one or
more of the following features.
[0011] The game definition may be selected from a set of
established game definitions. The game definition may be
established by receiving a setting of at least one game parameter
from the game initiator.
[0012] The scoring method may be determined by a parameter which
can be set to any one of at least three possible states, including
a first state corresponding to an elimination based on received
scoring claims, a second state corresponding to a total score based
on received scoring claims, and a third state corresponding to a
score after a determined duration based on received scoring claims.
The scoring method may include a plurality of defined activities,
each activity having a corresponding score. The plurality of
defined activities, and corresponding score of each defined
activity, are based on inputs received from the game initiator.
[0013] The scoring claim may require approval by a designated user
before a score is granted to the participant who is the subject of
the scoring claim. The scoring claim may require approval by other
participants before a score is granted to the participant who is
the subject of the scoring claim. The approval of the scoring claim
by the other participants may be done according to a parameter
which can be set to any one of at least three possible states,
including a first state corresponding to a majority vote, a second
state corresponding to a unanimous vote, and a third state
corresponding to a defined percentage vote. All scoring claims may
be accepted without requiring approval.
[0014] The game definition may include at least one notification
parameter which controls notification of the at least one
participant in response to a game event. The game event controlled
by the notification parameter may be an invitation to a participant
to join the game, a request for a vote on a scoring claim, an
indication that a scoring claim has been approved, or an indication
that a score has been granted to a participant in a game which does
not require scoring claim approval.
[0015] A team creation request may be received from a participant
to allow a team of participants to jointly participate in the game.
The team creation request may include a team name and list of a
plurality of participants to be included on the team, the plurality
of participants being a subset of all game participants.
BRIEF DESCRIPTION OF THE DRAWINGS
[0016] The above and/or other aspects and advantages will become
more apparent and more readily appreciated from the following
detailed description of the disclosed embodiments taken in
conjunction with the accompanying drawings of which:
[0017] FIG. 1 is a flow chart for the process of creating a
competition using the reality-based competition website.
[0018] FIG. 2 is a flow chart of a process for making a claim for
points based on an activity performed by a user during a
competition.
[0019] FIG. 3 is a flow chart depicting the different types of
claims notifications sent to players.
[0020] FIG. 4 is a flow chart depicting the three major scoring
options for the reality-based competition website.
[0021] FIG. 5 shows an example of a home page for the reality-based
competition website from which the user can create a game or
competition.
[0022] FIG. 6 shows an example of the initial game setup page for
creating a game using the reality-based competition website.
[0023] FIG. 7 shows an example of a user selecting a category from
a drop-down menu on the initial game setup page of the
reality-based competition website.
[0024] FIG. 8 shows an example of the custom scoring page which is
presented to the game creator when they select from the scoring
drop-down box on the "create a game" page.
[0025] FIG. 9 shows another example of the custom scoring page
which is presented to the game creator when they select from the
scoring drop-down box on the "create a game" page.
[0026] FIG. 10 shows another example of the custom scoring page
which is presented to the game creator when they select from the
scoring drop-down box on the "create a game" page.
[0027] FIG. 11 shows another example of the custom scoring page
which is presented to the game creator when they select from the
scoring drop-down box on the "create a game" page.
[0028] FIG. 12 shows another example of the custom scoring page
which is presented to the game creator when they select from the
scoring drop-down box on the "create a game" page.
[0029] FIG. 13 shows an example of an invitation email that
potential participants will receive once a commissioner creates a
competition.
[0030] FIG. 14 shows an example of an email notification that a
player will receive when a claim has been made in a game hosted by
the reality-based competition website.
[0031] FIG. 15 shows another example of a claims email notification
that is sent to players of a game hosted by the reality-based
competition website.
[0032] FIG. 16 shows an example of a claims notification email for
an elimination game hosted by the reality-based competition
website.
[0033] FIG. 17 shows another example of a claim email notification
that is sent to players of a game hosted by the reality-based
competition website.
[0034] FIG. 18 shows an example of a claim email notification for a
game requiring player votes for every claim made.
[0035] FIG. 19 shows an example of the Welcome Page that the player
is taken to when they accept an invitation to a game and have to
create a user profile (only first time users will be taken to this
page).
[0036] FIG. 20 shows an example of a reality-based game unique
homepage.
[0037] FIG. 21 shows another example of a reality-based game unique
homepage corresponding to example in FIG. 15.
[0038] FIG. 22 shows another example of a reality-based game unique
homepage corresponding to example in FIG. 16.
[0039] FIG. 23 shows another example of a reality-based game unique
homepage corresponding to example in FIG. 17, The Big Battle at
Work.
[0040] FIG. 24 shows an example of a reality-based game unique
homepage corresponding to example in FIG. 18.
[0041] FIG. 25 shows an example of the Crowning the Winner screen
of the reality-based competition website.
[0042] FIG. 26 shows an example of a participant's personal
dashboard.
[0043] FIG. 27 shows an example of the create a team page which a
player can access from the player dashboard.
DETAILED DESCRIPTION OF THE DRAWINGS
[0044] FIG. 1 is a flow chart for the process of creating a
competition using a reality-based competition website. A user
accesses the homepage of the competition website, e.g., via the
Internet, and has the option to choose to create a custom game 110
or choose from a list of existing games 125. When selecting a
custom game, users have the opportunity to create custom variables
115 for the competition to make the games unique to the users
(e.g., game terminology, logos, game names, game details,
etc.).
[0045] Once the variables are determined, the user can create
custom scoring options 120 (e.g., duration, point total scoring or
elimination, etc.). The creator then has the opportunity to
customize claims and claim values that are used as the scoring
mechanism of the game. Once the scoring is determined, the creator
sets the notification preferences 130 and invites participants 135
by inputting their contact information and email addresses (or
selecting them from a stored list) so they receive their
invitations via email. Once the participants receive their
invitations, they are prompted to accept the terms and conditions
140 in order to join the game. Once all participants accept or
decline (or a predetermined portion of the participants), the game
begins 145. The game continues until a winner is determined 150
based on claims made in relation to the terms and conditions set by
the creator, who may be referred to as "the commissioner."
[0046] If, on the other hand, the user decides to select an
existing game 125, they are prompted to set notifications 130 and
invite participants 135. Participants can accept the invitation by
agreeing to the terms and conditions 140, and the game then begins
145. The winner is determined 150 based on the claims and the
criteria previously established for the existing game.
[0047] FIG. 2 is a flow chart of a process for making a claim for
points based on an activity performed by a user during a
competition. After accessing the competition website, the user logs
on to the user's account 205 with an established user name and
password. The user then makes a claim 210 by adding information
regarding the claim and submitting the claim.
[0048] The system determines whether predetermined or custom
approval is needed 215 for claims, based on the parameters
established by the creator of the competition at the time of set
up. If predetermined or custom approval is needed, the claim is
sent to the commissioner 220, who then approves or denies the claim
225 based, e.g., on subjective criteria established at the time the
competition was set up. The scoring is updated 230 based on scoring
parameters for the completion and whether the claim was approved or
denied by the commissioner. The participants are notified 235 of
the outcome of the claim based on notification procedures.
[0049] If, on the other hand, the system determines that
predetermined or custom approval is not needed 215 for claims, then
the scoring is approved 240, the scoring is updated 230, and the
participants are notified of the claim 235.
[0050] FIG. 3 is a flow chart depicting the different types of
claims notifications sent to players. Once a participant is logged
onto their account 305, there are, for example, three different
types of notifications they can receive. Custom notifications 310
allow players the freedom to write any type of claim, at any time
of the day, and all other players are then notified 325. Fixed
notifications 315 are reoccurring updates that are typically set up
before the competition begins and are determined by the
commissioner/creator. Automatic notifications 320 are notifications
that are sent when a change (i.e., and "event") takes place in the
competition (e.g., scoring changes, players eliminated, etc.).
[0051] FIG. 4 is a flow chart depicting the three major scoring
options for the reality-based competition/game. Users have the
option to choose 405 from a scoring game, elimination game, or
duration game. When the creator chooses an elimination game 410,
this means that the last person remaining in the competition is
named the winner. Players can be eliminated based on claims 415
that affect predetermined criteria that are set at the beginning of
the game. When there is only one player remaining, then that player
is determined to be the winner 440.
[0052] A scoring game 420 is a game that requires a certain number
of points to be accumulated based on claims 425 that have been
pre-selected by the commissioner/creator prior to the start of the
game. The first person to reach that predetermined point value is
named the winner 440.
[0053] A duration game 430 is a game that determines the winner
after a predetermined time frame. During the specified time frame,
players make claims 435 to accumulate points. At the end of the
time frame, the player with the highest (or lowest) points is named
the winner 440.
[0054] FIG. 5 shows an example of a home page 500 for the
reality-based competition website from which the user can create a
game or competition. The homepage 500 is accessed through the
user's internet browser, e.g., by entering the appropriate uniform
resource location (URL) in the address bar 505 of the browser or by
clicking on a link in a related website or promotional email. The
homepage 500 presents an introduction box 510 which includes a
short description of the competition website, as well as buttons to
allow the user to create a competition or game. The homepage 500
may also include advertisements 515, which may be dynamic
advertisements that change according to user characteristics, such
as location or the contact of stored browser data (e.g.,
"cookies").
[0055] To set up a game or competition, the user selects "Create a
Game" 520, thereby initiating a series of screens, discussed in
further detail below, which allow the user to enter the necessary
parameters to define a competition. Alternatively, the user may
choose a particular type of game from an array of competition-type
buttons 525 entitled "Create Your Own Game" the competition types
may include, for example, "Social", "Fitness", "Charity", "Sports",
"Office", "Other". These buttons make it convenient for experienced
users to directly begin the setting up of a particular type of
competition. There may also be a "Browse Games" button 530 which
allows a user to begin browsing through the various available game
types.
[0056] The homepage 500 also includes buttons which allow the user
to perform various administrative functions like logging on and
registering. Users accessing the website for the first time, for
example, in response to an invitation to participate in a
competition, click on the register button 535 to set up a
registration. Users who have already registered may click on the
"Sign In" button 540 and enter their user name and password to log
onto the website.
[0057] FIG. 6 shows an example of the initial game setup page 600
for creating a game using the reality-based competition website.
First a user, i.e., game creator, can select a category from
popular, preloaded categories in the drop-down box 605, or the
creator can type in their own unique category in the corresponding
custom value section 610. Many of the games found in the preloaded
categories 605 may be partner-sponsored games. Next, the game
creator selects a name for the competition. The creator does this
by either selecting from popular, preloaded game names in the
drop-down box 615 or by inputting a unique game name in the
corresponding custom value section 610. The game creator is then
prompted to upload a game logo. This can be done by selecting from
popular, preloaded game logos 620 or by uploading a unique logo in
the corresponding custom value section 610.
[0058] Next, the creator chooses the method of scoring. The scoring
section requires the creator to select a method from the drop-down
box 625. A few examples of scoring methods are: "Custom",
"Elimination", "Duration" and "Other". Once the creator selects the
method of scoring, he or she is directed to a new page which is
described below in detail in connection with FIGS. 8-12.
[0059] After scoring is completed the creator selects the length of
the game. They do this by either selecting from popular,
predetermined game lengths from the drop-down menu 630 or by adding
in a custom game length in the corresponding custom value section
610. Next the creator selects a desired means of game notification
from the drop-down menu 635, which were described above in
connection with FIG. 3. The creator also has the option to select
their own unique means of notification by adding in custom
notifications in the corresponding custom value section 610.
[0060] Further steps require the creator to decide how to crown a
winner 640 and to accept the terms and conditions of the game 645.
Crowing a winner is determining what kind of acknowledgement/prize
the winner of the game will receive. This can be selected from the
drop-down menu 640 of popular winner recognition awards, as shown,
for example, in FIG. 25, or a custom prize can be included in the
corresponding custom value section 610. Finally, the creator is
prompted to select from the drop-down box of the terms and
conditions 645. This requires the creator to review and agree to
the terms and conditions of the reality-based competition website
in order to launch the game and invite participants.
[0061] FIG. 7 shows an example of a user selecting a category from
a drop-down menu 710 on the initial game setup page 705 (see also,
FIG. 6, 600) of the reality-based competition website. For example,
the categories may include: celebrity, charity, environment,
fitness, food, hobby, holiday, music, office, social, sports,
etc.
[0062] FIG. 8 shows an example of the custom scoring page 805 which
is presented to the game creator when they select from the scoring
drop-down box on the "create a game" page. The creator is first
prompted to enter in different "claims" 810 that will be used to
score various activities and actions by the players. Any number of
different claims can be entered in the scoring section, and these
are completely customizable by the game creator. For example, the
claims may include "Attend a Phillies Game" and "Arrive after the
first pitch". For each claim that is entered, the creator assigns a
scoring value 815. In this example, the scoring values are "+5" and
"-2", respectively.
[0063] Next the creator selects the way in which claims are
approved 820 from a drop-down box. Once the method of approval is
selected, there is a drop-down box which automatically populates
with an extension of specific methods of approval 825 based on what
was selected in the previous section. For example, if a creator
selects the method of approval, as being "Vote Required by Players"
the next drop-down box automatically populates with all of the ways
players can vote, e.g., "Majority rules", "Unanimous Vote" or
"Percentage Vote".
[0064] Finally, the creator has the ability to control the
frequency of claims made by participants from the drop-down box
830. In this example, the frequency of claims selected is
"Unlimited" meaning that players can submit any number of claims.
Once all drop-down boxes are filled out, the creator then clicks
the box to accept scoring options 835 to finalize this section.
[0065] FIG. 9 shows another example of the custom scoring page 905
which is presented to the game creator when they select from the
scoring drop-down box from the "create a game" page. FIG. 9 depicts
several additional examples of scoring settings. As in the example
of FIG. 8, the creator is prompted to enter various claims 910
which will form the basis for scoring the players. Any number of
claims can be entered in the scoring section, and these are
completely customizable by the game creator. In this example, some
of the claims are "Trips to the Gym", "Attend a Spin Class" and
"Eat Ice Cream". For each claim that is entered, the creator
assigns a scoring value 915. In this example, the scoring values
are "+5", "+10" and "-4", respectively.
[0066] Next the creator selects the way in which claims will be
approved 920 from a drop-down box. Once the method of approval is
selected there is a drop-down box that automatically populates with
an extension of specific methods of approval 925 based on what was
selected in the previous section. For example, if a creator selects
the method of approval, as being "Vote Required by Players" the
next drop-down box will automatically populate with all of the ways
players can vote e.g., "Majority rules", "Unanimous Vote" or
"Percentage Vote".
[0067] Finally, the creator has the ability to control the
frequency of claims made by participants from the drop-down box
930. In this example, the frequency of claims selected is "One Time
per Day," meaning that each player can only submit one claim in any
given day. Once all drop-down boxes are filled out to completion
the creator then clicks the box to accept scoring options 935 to
finalize this section.
[0068] FIG. 10 shows another example of a custom scoring page 1005
which is presented to the game creator when they select from the
scoring drop-down box on the "create a game" page. FIG. 10 depicts
several additional examples of scoring settings. As in the example
of FIGS. 8 and 9, the creator is first prompted to enter various
claims 1010 which will be the basis for scoring the players. Any
number of claims can be entered in the scoring section, and these
are completely customizable by the game creator. In this example,
some of the claims are "Working Overtime", "Meet Your Quota" and
"Complaint Filed". For each claim that is entered, the creator
assigns a scoring value 1015. In this example, the scoring values
are "+100", "+10" and "-50" respectively.
[0069] Next the creator selects the way in which claims will be
approved 1020 from a drop-down box. Once the method of approval is
selected there is a drop-down box that automatically populates with
an extension of specific methods of approval 1025 based on what was
selected in the previous section. For example, if a creator selects
the method of approval, as being "Commissioner Approval Only" the
next drop-down box will automatically populate with "Commish
Approval Only".
[0070] Finally, the creator has the ability to control the
frequency of claims made by participants from the drop-down box
1030. In this example, the frequency of claims selected is "Two
Times Per Day," meaning that the participants can only submit a
maximum of two claims in any given day. Once all drop-down boxes
have been filled out, the creator then clicks the box to accept
scoring options 1035 to finalize this section.
[0071] FIG. 11 is another example of the custom scoring page 1105
which is presented to the game creator when they select from the
scoring drop-down box on the "create a game" page. FIG. 11 depicts
several additional examples of scoring settings. As in the example
of FIGS. 8-10, the creator will first be prompted to enter in
different claims 1110 that are the basis for scoring the players.
Any number of claims can be entered in the scoring section, and
these are completely customizable by the game creator. In this
example, the creator has selected to "Allow Players to Create
Claims". For each claim that is entered, the creator assigns a
scoring value 1115. In this example, because participants can also
enter claims, the creator also allows players to enter suggested
point values for the particular claims they have entered.
[0072] Next, the creator selects the way in which claims will be
approved 1120 from a drop-down box. Once the method of approval is
selected, there is a drop-down box that automatically populates
with an extension of specific methods of approval 1125 based on
what was selected in the previous section. For example, if a
creator selects the method of approval as being "All Claims
Accepted" the next drop-down box will automatically populate with
"All Claims Accepted".
[0073] Finally, the creator has the ability to control the
frequency of claims made by participants from the drop-down box
1130. In this example, the frequency of claims selected is "One
time per Week," meaning that each player can only make one claim
over a seven-day period. Once all drop-down boxes are filled out,
the creator then clicks the box to accept scoring options 1135 to
finalize this section.
[0074] FIG. 12 is another example of the custom scoring page 1205
which is presented to the game creator when they select from the
scoring drop-down box on the "create a game" page. FIG. 12 depicts
several additional examples of scoring settings. As in the example
of FIGS. 8-11, the creator is first prompted to enter a number of
claims 1210 that form the basis for scoring the players. Any number
of claims can be entered in the scoring section, and these are
completely customizable by the game creator. In this example, the
creator has selected to "Allow Players to Create Claims". For each
claim that is entered, the creator assigns a scoring value 1215. In
this example, the creator specified that all positive claims have a
value of "+50" and all negative claims will have a point value of
"-50".
[0075] Next the creator selects the way in which claims will be
approved 1220 from a drop-down box. Once the method of approval is
selected, there is a drop-down box that automatically populates
with an extension of specific methods of approval 1225 based on
what was selected in the previous section. For example, if a
creator selects the method of approval, as being "Vote Required by
Players" the next drop-down box will automatically populate with
the voting methods. In this example, the method is "Percentage
Vote," and the creator has suggested that 75% of players must
approve in order for points to be given.
[0076] Finally, the creator has the ability to control the
frequency of claims made by participants from the drop-down box
1230. In this example, the frequency of claims selected is
"Unlimited" meaning that there are no restrictions on the number of
claims that can be made by each player. Once all drop-down boxes
are filled out, the creator then clicks the box to accept scoring
options 1235 to finalize this section.
[0077] FIG. 13 is an example of an invitation email 1305 that
potential participants receive once a commissioner creates a
competition. The invitation is received via email and is linked to
the specific game URL 1310. When they first open the email, the
potential players see a welcome frame 1315 that has a message from
the commissioner, the creator of the game. This message can be a
generic, pre-populated message or the commissioner can choose to
create a custom introduction.
[0078] The players then have several options to choose from below
the welcome frame 1315. For example, they can "Accept & Enter
Game" 1320 or "Decline the Invite" 1325. Players who are already
members of the competition-based website can select to "Sign In"
1330 to see other details of this game and any other games in which
they are competing. There is an option to "Message the Commish"
1335 for any potential player who has a question prior to accepting
or declining. This page also has a link to the Terms and Conditions
1340 of the reality-based competition website, as well as a link to
the main home page 1345.
[0079] FIG. 14 shows an example of an email notification 1405 that
a player will receive when a claim has been made in a game hosted
by the reality-based competition website. The email begins with a
text box 1410 containing the details of the claim that is being
made. The text box 1410 will include the name of the player the
claim concerns, as well as the points which are being claimed.
Below the claim box 1410, there are several options that require
player action because, in this example, the scoring method requires
all claims to be voted on by the players. The player can then
decide to "Approve Claim" 1415, "Approve Claim with Comment" 1420,
"Deny Claim" 1425 or "Deny Claim with Comment" 1430.
[0080] The game in this example also has an option for a player to
"Message the Commish" 1435 or comment on the group "Message Board"
1440. For example, a player can "Message the Commish" if the player
has any issues or concerns regarding the competition. Any message
to the commissioner will remain between the player and the
commissioner. If a player wants to make a comment for the entire
group to see, then the player can make a comment on the Message
Board 1440.
[0081] FIG. 15 shows another example of a claims email notification
1505 that is sent to players of a game hosted by the reality-based
competition website. The email notification 1505 begins with a
claims box 1510 consisting of the claim and point values that are
being made. Below the claims box 1510 is a series of buttons
containing links. The first button, for example, indicates that the
claim has been approved by the commissioner 1515, or in this case,
the Fitness Guru. In this particular example, this button does not
link to anything (i.e., it is solely an indicator) because this
game only requires commissioner (i.e., "Fitness Guru") approval. If
a player wants to dispute a claim or ask a question to the
commissioner, the player can select "Email the Fitness Guru" 1520
to pose their question. This question or comment is not public--it
is only shared with the player and the commissioner. If a player
wants to make a comment for the entire group of players to see, the
player can do so by clicking the button for the "Message Board"
1525, or in this example, the "Fun Fit Message Board."
[0082] FIG. 16 shows an example of a claims notification email 1605
for an elimination game hosted by the reality-based competition
website. The email notification 1605 begins with a claims box 1610
which shows the claim and point values which are being made. In
this example, the players are notified that the player in this
claim is safe from elimination. Below the claims box 1610 is a
series of buttons containing links. The first button indicates that
all claims are accepted based on the honor system 1615 and will not
link to anything because no further action is required, i.e., the
button is solely an indicator in this particular example. A player
who wants to dispute a claim can email the commissioner, or in this
case, select "Email the Club Pro" 1620. All correspondence between
players and the Club Pro are kept confidential. Players are
encouraged to submit comments and trash talk on the game message
board, or in this case, "The Caddyshack" 1625.
[0083] FIG. 17 shows another example of a claim email notification
1705 that is sent to players of a game hosted by the reality-based
competition website. The email notification 1705 begins with a
claims box 1710 showing the claim and point values that are being
made. Below the claims box 1710 is a series of buttons containing
links. The first button indicates that the claim has been approved
by the commissioner 1715, or in this case, the CS Genie and no
further action is required. This button does not link to anything
because this game only requires commissioner approval, i.e., the
button is solely an indicator in this particular example. A player
who wants to dispute a claim or ask a question to the commissioner
can "Summon the CS Genie" 1720 to pose a question. This question or
comment is not public as it is only shared with the player and the
commissioner, i.e., the "CS Genie" in this example. A player who
wants to make a comment to the entire group of players can do so by
clicking the button to link to the "Work Chat" message board
1725.
[0084] FIG. 18 shows an example of a claim email notification 1805
for a game which requires player votes for every claim which is
made. The email begins with a claim box 1810 containing the details
of the claim being made and the corresponding point values. The
claim box 1810 will include the name of the player the claim is in
reference to as well as the points that are being claimed. Below
the claim box 1810 there are several options that require player
action because, in this case, the scoring method specifies that all
claims must be voted on by players. The player can decide, for
example, to "Approve the Violation" 1815, "Approve the Violation
with a Comment" 1820, "Deny the Claim" 1825 or "Deny the Claim with
a Comment" 1830.
[0085] This game also has an option for a player to "Message the
Commish" 1835 or comment on the group "Message Board" 1840. A
player can "Message the Commish" with any issues or concerns the
player may have. Any message to the commissioner will remain
between the player and the commissioner. If a player wants to make
a comment to the entire group, the player can make a comment on the
"Message Board" 1840.
[0086] FIG. 19 shows an example of the Welcome Page 1905 which is
presented to the player when they accept an invitation to a game so
that the player can create a user profile. Only first-time users
are presented with this page. The player can access the welcome
page URL 1910 through a link provided by the invitation email or
through the "Sign Up" link on the homepage of the reality-based
competition website. If a first-time player links to the welcome
page 1905 through the emailed invitation, they will be presented
with the uploaded logo or image for the game 1915 that is uploaded
by the commissioner.
[0087] The player is then prompted to create their user profile by
creating a username 1920, adding their email address 1925, creating
a password 1930, re-entering their password 1935, creating an
optional team/player name for this completion 1940 and uploading an
image 1945 that will be displayed in correlation with any player
activity. There are also blank sections which allow the user to add
any unique profile information 1950 that was not covered in the
prior options. Once the player is satisfied with their profile they
can select "Accept Profile and Get Started" 1955.
[0088] FIG. 20 shows an example of a reality-based game unique
homepage 2005. The player can link up to the unique game page URL
2010 through their invitation email, or any subsequent notification
email, or by entering the unique URL address into the browser. The
basic layout of the unique game homepage 2005 includes status,
standings, activities and links for actions. On the right side of
the page, there is a game title 2015, followed by the player
standings and current points 2020. Below the standings is an
on-going feed with pending claims and recent activity 2025.
[0089] To the left of the status and standings section are action
buttons, which may also be found in the notification emails. Using
these buttons, a player can make a claim 2030 or protest a claim
2035. There is a live timer 2040 counting down the time remaining
if the game is a duration game, i.e., has a defined duration
period. There are also links to the message boards 2045, a link to
email the commissioner 2050, and a link to upload a game
application to your phone 2055.
[0090] FIG. 21 shows another example of a reality-based game unique
homepage 2105 corresponding to example in FIG. 15. The player can
access the unique game page URL 2110 using a link provided in the
invitation email, or any subsequent notification email, or by
entering the unique URL address into the browser. The basic layout
of the unique game homepage 2105 includes status, standings,
activities and links for actions. On the right side of the page is
the game title 2115, followed by the player standings and current
points 2120. Below the standings is an on-going feed with pending
claims and recent activity 2125.
[0091] To the left of the status and standings section are action
buttons, which also may be found in the notification emails. Using
these buttons, a player can make a "Fun Fit Claim" 2130 or protest
a "Fun Fit Claim" 2135. There is a live timer 2140 counting down
the time remaining if the game is a duration game. There are also
links to the message boards 2145, a link to email the "Fitness
Guru" 2150, and a link to download a game application to the user's
phone 2155.
[0092] FIG. 22 shows another example of a reality-based game unique
homepage 2205 corresponding to example in FIG. 16. The player can
access the unique game page URL 2210 using a link in their
invitation email, or any subsequent notification email, or by
entering the unique URL address into the browser. The basic layout
of the unique game homepage 2205 includes status, standings,
activities and links for actions. To the right of the page you'll
see the game title 2215 followed by the player standings, current
points and players eliminated 2220. Below the standings will be an
on going feed with Recent Claims and activity 2225 including posts
to message boards 2245.
[0093] To the left of the status and standings section are the
action buttons, which also may be found in the notification emails.
Using these buttons, a player can submit their score 2230 or
protest a recent score 2235 another player posted. Since in this
example the game is an elimination game there is no live timer, but
there is a link or indicator that shows how long the game has been
in progress 2240. There are also links to "The Caddyshack" message
board 2245, a link to email the "Club Pro" 2250, and a link to
download a game application to the user's phone 2255.
[0094] FIG. 23 shows another example of a reality-based game unique
homepage 2305 corresponding to the example of FIG. 17, "The Big
Battle at Work." The player can access the unique game page URL
2310 using a link provided in their invitation email, or any
subsequent notification email, or by entering in the unique URL
address into the browser. The basic layout of the unique game
homepage 2305 includes status, standings, activities and links for
actions. On the right side of the page is the game title 2315
followed by the player standings and current point totals 2320.
Below the standings is an on-going feed with recent claims and
activity 2325, including posts by the commissioner and players.
[0095] To the left of the status and standings section are the
action buttons, which may also be found in the notification emails.
Using these buttons, a player can submit their "Stats" 2330 and
commend a co-worker's a recent score/activity 2335. This example
has links for players to view updates to "Weekly Prizes" 2340 and
"Yearly Totals" 2345. There is always a link to email the "CS
Genie" 2350, and a link to download a game application to the
user's phone 2355.
[0096] FIG. 24 shows an example of a reality-based game unique
homepage 2405 corresponding to example in FIG. 18. The player can
access the unique game page URL 2410 using a link provided in the
invitation email, or any subsequent notification email, or by
entering in the unique URL address into the browser. The basic
layout of the unique game homepage 2405 includes status, standings,
activities and links for actions. On the right side of the page is
the game title 2415 followed by the player standings and current
points 2420. Below the standings is an on-going feed with pending
claims and recent activity 2425.
[0097] To the left of the status and standings section are the
action buttons, which may also be found in the notification emails.
Using these buttons, a player can "Make a Claim" 2430 or "Protest a
Claim" 2435. There is a live timer 2440 counting down the time
remaining if the game is a duration game. There are also links to
the message boards 2445, a link to email "The Godfather" 2450, and
a link to download a game application to the user's phone 2455.
[0098] FIG. 25 shows an example of the "Crowning the Winner" screen
2505 of the reality-based competition website. The game creator can
select prizes from popular, preloaded prizes in the drop-down menu
2510. These prizes may include the following: the creator can enter
their own prize to be awarded, they can award a virtual trophy, or
they can select from partner-sponsored prizes if they are playing a
partner-sponsored game. The partner-sponsored prizes will
automatically populate in the Crowning a Winner drop-down box 2510
if the game creator is playing a partner-sponsored game. Some of
these prizes could be discount codes to the partner's website, gift
certificates or physical prizes that the sponsors can mail to the
winners.
[0099] FIG. 26 shows an example of a participant's personal
dashboard 2605. The left side of the dashboard displays the
player's profile 2610 including, e.g., name, age, city, total
competition wins and current competitions in which the player is
participating. This section is completely customizable by the user
and can show any statistics that the player wishes to show.
[0100] The right side of the page features several popular
functions used in the games, including, e.g., options to send
invitations, view game history, update user profile, form a team
2615, view standings and create a new game. The "Form a Team"
function 2615 is an option in which the player can form a team with
multiple players for a game. When a player proposes to form a team,
the request will be sent to the Commissioner to be approved or
denied, unless the Commissioner already specifies the team function
during the set up process. Finally, the bottom right portion of the
page provides links to all of the current competitions in which the
player is participating 2620. Selecting any of these buttons will
take the player to that corresponding game page.
[0101] FIG. 27. shows an example of the "Create a Team" page 2705
that a player can access by selecting the corresponding button on
the player dashboard. Once this function is selected, the player is
prompted to select the game in which the team is going to
participate 2710. The player is then asked to choose a team name
2715. The player then selects a team captain 2720, who will have
team claim approval privileges for actions made by the team. The
team captain can be decided at the beginning stages of team
formation or can be done after all players have accepted the
invitation.
[0102] Next the player who is creating the team invites other
players to join the team. This can be done by linking team members
by search 2725, which is only available for players who are already
members of the competition-based website. Alternatively, the player
can invite new players 2730 who are not current members of the
competition-based website by means of adding in their email
address. Once players have been invited, the player selecting the
team clicks the "Accept and Invite Teammates" button 2735 to
finalize the selection process. At this point, the invitees receive
an email, similar to that of FIG. 13, requesting their
participation in the game as a team.
[0103] It can be seen from the detailed description above, that the
disclosed embodiments provide a reality-based competition website
which provides users with an entirely customizable platform to
create their own competitions among friends, family, colleagues,
and acquaintances. This can be made available at little or no cost
to the participants. The site offers customized setup for clients
to create their own games, choose from existing templates, or even
combine the two options in selecting their own unique competition.
The site handles all the scoring, updates, time tracking, message
boards, blogging, and other applicable functions to the games. The
disclosed embodiments can thus provide a competition platform for
real life experiences and interactions.
[0104] Upon entering the site, visitors are able to build a game
unique to their group by choosing from various terminology options
which describe each part of the game, or by typing in custom game
variables to meet their needs. The user may construct every detail
of the game from the name, to the method of scoring, to the
duration or stakes of the games. Play may be set for a defined
period of time or a specified point total to determine the winner.
There also may be head-to-head matchups in a league setting or
elimination games.
[0105] Once a user creates a game, they may enter the email
addresses and/or phone numbers of the participants into the tool or
select them from a stored list. After agreeing to the terms and
conditions, an email is sent to all the participants asking them to
join the game. The email will offer a chance to join or deny the
request. Each game may have its own web page that can be logged
into manually for updates. The user can set parameters for update
frequency via email, phone applications, or text messages.
[0106] The gaming options are endless and will be ever-changing
with the times and technology and may employ smartphone
applications, attachments, sound bites, uploads, etc. A few game
examples are: scavenger hunts, pub crawls, office productivity,
weight loss, bachelor/bachelorette parties, Who's the Man?,
charitable acts, going green, hooking up, party fouls, selfless
acts, who among your friends is the most extreme, who's attended
the most concerts, sporting events, team challenges, anything you
want to keep track of in a competition setting.
[0107] As discussed above, the manner in which scoring is kept is
also customizable through "The Social Scoreboard." Examples include
making claims via email/text message relating to the participant,
or another participant, worth positive or negative points. Users
can choose to accept all claims on the honor system, designate a
claim judge who makes the verdict, or even use an interactive
voting system sent via email where the majority rules or designated
percentage.
[0108] From the Home page a user may select "Create a
game/Competition." In this manner, the user can choose to use an
existing game or customize their own. For example, existing games
may include: Office Productivity, Fitness Challenge, Props vs.
Violations, Who's the best golfer, Team Challenges, Settling Bets
between friends/family.
[0109] The person creating the game may be the "Commissioner" or
owner of the game. They will be responsible for governing the game
and will have options to make adjustments and updates when needed.
They will have more detailed privileges, such as resetting the
game, adding/removing participants, etc. The commissioner's duties
do not have to rest with the person who created the game, but most
of the time they will be. The Commissioner's email address and name
will be entered to begin creating the game.
[0110] When creating a unique game, the user is prompted to fill
out game variables in the setup process. They will have the option
to type in their own verbiage or select from drop-down menus.
Everything from the name of the game down to the manner in which
they refer to "points" or other parts of the game is
customizable.
[0111] The user also determines the duration of the game. They can
chose a day, a year, one week, or even a shorter time period, such
as five hours. The user may select the duration from a drop-down
menu, or they may type in a date/time range.
[0112] The user also determines the manner in which scoring is
calculated. The games are interactive over email/text and based on
claims made by participants. Claims and values can be predetermined
in the setup process, or participants could be allowed to type in
freely point values and their reasoning. The game creator may also
choose the way in which scoring is approved. There are several
options in the drop-down menu, such as: all claims/points are
accepted on the honor system; all claims must be approved by the
Commissioner; or claims are either approved or denied based on an
interactive vote by the participants.
[0113] The Commissioner may have an option to select frequency of
game updates relating to game "events," e.g., every time a claim is
made, every time a claim is approved or denied, weekly, daily,
etc.
[0114] After the Commissioner has gone through the steps of game
setup, they can invite participants. The user fills out the names
and email addresses and/or phone numbers of all the people they
would like to join the game or selects the participants from stored
lists which have been entered previously. After entering the
participant info and accepting the terms and conditions, an
invitation email is sent out to each of the participants. The
Commissioner will have an option to introduce the game in the email
with verbiage, photos, parameters of the game, etc.
[0115] In the invitation email, invitees have the option to accept
or decline the invitation. If accepting, the invitee is prompted to
set up a Game Profile and register. There are customizable options
to make their profile unique. Each participant creates a login in
for their profile. The participant is then able to log in at any
time to check updates, standings, message boards, upload logos,
bios, team name, etc.
[0116] When the commissioner is ready to start, he or she commences
the game so it will begin immediately or at a predetermined
date/time. The Commissioner has control over many aspects of the
game and may, for example: reset a game, add players, kick people
out, add/change rules, etc.
[0117] The game continues until a winner is determined according to
the determined parameters. The winner of the game may receive a
customized virtual trophy, congratulatory email, may address the
other participants, or may be commended in any manner, as
determined in the setup process. The competition may also be
customizable as to which participants are recognized at the end of
the competition/game, e.g., top three finishers receive
recognition, or negative recognition for losing a competition.
[0118] As discussed in detail above, game participation may be
interactive over email, the personalized game page, and phone
applications. Claims are made about real life instances that are
can be defined during the setup process of the game. For example,
if a user is having a golf competition with his friends, and the
object of the game is to have the best score for a season, the user
could set up the game so that participants make a "claim" to submit
their score for a given day. As a further example, if a user were
having a fitness competition, a participant could submit a claim
that he deserves fitness points for attending a spin class that
day. A further example would be work productivity among a user's
team. The user can set up the customizable competition through
templates and participants may interact as frequently as they
like.
[0119] Once a game has been created and the participants have
accepted an invitation to join the game, many different types of
interactions are possible. Various parameters and rules are
addressed during the game setup process and are managed by the
Commissioner of the competition. For example, the "commish" could
setup a game in which participants can make as many claims as they
want, at any time, and worth as many points as they like.
Alternatively, the Commissioner could put restrictions on the
frequency of claims or only allow specific claims which the user
can choose for specified amounts of points or values.
[0120] Participation may also include message boards, picture
uploads, a game page with updates and standings, or any other game
attributes added by the commissioner. This part of the game is
entirely customizable as well so users can make whatever they would
like of it.
[0121] There may also be existing games for users to choose to
play. The website may provide predefined game templates, in which
rules, and scoring methods are already determined in order to make
the setup process simple. Users can simply select a game from a
category of interest, select the duration of the game, and invite
participants. These may be produced for the most popular categories
and may be updated and improved to keep people coming back to
interact.
[0122] A "Social Scoreboard" may be provided as a scoring
mechanism. The Social Scoreboard allows participants to determine
the scoring method for their competitions by selecting from
different types of scoring methods, e.g., a scoring game, an
elimination game, or a duration game.
[0123] In an elimination game, participants are eliminated
throughout the game based on the predetermined claim rules set by
the Commissioner. In a scoring game, participants acquire points
through claims made throughout the game based on the rules, and a
winner is determined once reaching the specified point level. In a
duration game, participants acquire points through claims made
throughout a game for a specific amount of time determined by the
commissioner. A winner is determined at end of the defined
timeframe.
[0124] As discussed above, scoring is based on "claims" from
participants in the game. Claims could be positive, negative, or
represent anything which can impact the score. The scoring of
claims and their values are customizable, and are established
during the setup process. A player can make claims about themselves
or other players in the game to determine scoring. The Commissioner
will have the opportunity to label claims with their own
terminology. For example, in a competition for Man of the Year, the
Commissioner could label points "Man Points" and if a player
received a claim that would take points away, it could be called a
"Violation."
[0125] During the setup process, the user may select the particular
claims which will be used for the game. The user can enter specific
claims and their associated value, or the user may leave the claims
up to the participants to enter at the time they make the claim. In
other words, the Commissioner could set the values of the claims,
or they could even leave it open to the person making the
claim.
[0126] A defined approval process for the claims helps ensure the
validity of the scoring. For example, the Commissioner can set the
game up so that only he or she has authority to approve claims so
that they count towards the scoring. Alternatively, the game may be
set up based on the honor system, so every claim is accepted. As a
further alternative, a game may be setup so that an email is sent
to all the participants for a claim, and the participants have an
interactive vote whether to accept or deny the claim. The
Commissioner can setup the parameters for the vote, such as, for
example, majority rules, everyone must agree, 80% of participants
agree, etc.
[0127] As discussed above, the manner in which the winner is
determined is also decided during the setup process. The
Commissioner can select a specified point value for the winner
(i.e., a "scoring game"), a specified length of the game where the
person with the most points when the game concludes is the winner
(i.e., a "duration game"), or a game where the winner is the last
one remaining in the game after people have been eliminated, or
even a league or bracket style competition (i.e., an "elimination
game").
[0128] Other options for game customization may be provided. For
example, a participant or game initiator can adjust notification
frequency or turn notifications on/off. As discussed above, the
user creates a profile and can modify the appearance of the user's
"dashboard". The game may also allow for ad hoc team creation and
customization (e.g., name of team, logo, etc.).
[0129] Although example embodiments have been shown and described
in this specification and figures, it would be appreciated by those
skilled in the art that changes may be made to the illustrated
and/or described example embodiments without departing from their
principles and spirit.
* * * * *