U.S. patent application number 13/231576 was filed with the patent office on 2013-03-14 for slot machine having multiple progressive jackpots.
This patent application is currently assigned to Multimedia Games, Inc.. The applicant listed for this patent is Clint A. Owen, Brian A. Watkins. Invention is credited to Clint A. Owen, Brian A. Watkins.
Application Number | 20130065676 13/231576 |
Document ID | / |
Family ID | 47830334 |
Filed Date | 2013-03-14 |
United States Patent
Application |
20130065676 |
Kind Code |
A1 |
Owen; Clint A. ; et
al. |
March 14, 2013 |
SLOT MACHINE HAVING MULTIPLE PROGRESSIVE JACKPOTS
Abstract
Provided is a variable jackpot meter feature for progressive
games (either single or multiple tiered), which may be embodied in
a game, a method of conducting or providing the game, or a system
or program product. The meter coordinates graphics to the
increasing value of the progressive jackpots. At its reset value,
the progressive meter may be displayed in its least exciting
graphical state indicating low "heat." As the progressive meter
value grows, the associated graphics would increase to indicate the
amount has grown. By the time the progressive meter's value has
reached or exceeded the progressive's expected value, the graphics
may be in their most excited/active/hottest state. This state
reinforces to the player that the progressive is a high value and
it is a good time to try to win the prize.
Inventors: |
Owen; Clint A.; (Austin,
TX) ; Watkins; Brian A.; (Austin, TX) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Owen; Clint A.
Watkins; Brian A. |
Austin
Austin |
TX
TX |
US
US |
|
|
Assignee: |
Multimedia Games, Inc.
Austin
TX
|
Family ID: |
47830334 |
Appl. No.: |
13/231576 |
Filed: |
September 13, 2011 |
Current U.S.
Class: |
463/27 |
Current CPC
Class: |
G07F 17/3258
20130101 |
Class at
Publication: |
463/27 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A gaming method comprising the following steps executed by one
or more processors in a gaming system: (a) maintaining an animated
meter display showing a current level for a progressive jackpot;
(b) receiving a current value of the progressive jackpot; (c)
comparing the current value to an expected value range table, and
adjusting a graphic jackpot display animation if the current value
is in a new range relative to a range associated with a previous
graphic jackpot display animation; and (d) the expected value range
table including a first range entirely below an expected win value
of the progressive jackpot, a second range including the expected
win value of the progressive jackpot, and a third range entirely
above the expected win value of the progressive jackpot.
2. The method of claim 1 further comprising setting a value in the
expected value range table based at least in part on calculating an
expected win value for the progressive jackpot, and setting the
second range in the expected value range table including the
expected win value, the second range associated with animated
graphics depicting a hot state.
3. The method of claim 2 in which the expected win value is a
statistical average win value.
4. The method of claim 2 further comprising calculating at least
one additional statistically significant jackpot value and setting
at least one of the first or third ranges based at least in part on
such calculation.
5. The method of claim 2 further comprising creating the third
range above the second range, the third range associated with
animated graphics depicting a hotter state than the second
range.
6. The method of claim 1 in which the animated meter display and
the expected value range table include data for multiple
progressive jackpots available to be won in a common base game.
7. The method of claim 6 further comprising operating the base game
including the multiple progressive jackpots.
8. A system for providing a wagering game for a player, the system
comprising at least one electronic gaming machine interacting with
at least one server, the system programmed for: (a) maintaining an
animated meter display showing a progressive jackpot level; (b)
receiving a current value of a progressive jackpot; (c) comparing
the current value to an expected value range table, and adjusting a
graphic jackpot display animation if the current value is in a new
range relative to a range associated with a previous graphic
jackpot display animation; and (d) the expected value range table
including a first range entirely below an expected win value of the
progressive jackpot, a second range including the expected win
value of the progressive jackpot, and a third range entirely above
the expected win value of the progressive jackpot.
9. The system of claim 8 further programmed for setting a value in
the expected value range table based at least in part on
calculating an expected win value for the progressive jackpot, and
setting the second range in the expected value range table
including the expected win value, the second range associated with
animated graphics depicting a hot state.
10. The system of claim 9 in which the expected win value is a
statistical average win value.
11. The system of claim 9 further programmed for calculating at
least one additional statistically significant jackpot value and
setting at least one of the first or third ranges based at least in
part on such calculation.
12. The system of claim 9 further comprising creating the third
range above the second range, the third range associated with
animated graphics depicting a hotter state than the second
range.
13. The system of claim 8 in which the animated meter display and
the expected value range table include data for multiple
progressive jackpots available to be won in a common base game.
14. The system of claim 13 further comprising operating the base
game including the multiple progressive jackpots.
15. A program product embodied in one or more non-transitory
tangible computer readable media, the program product including
code executable by a gaming machine and at least one gaming server
for: (a) maintaining an animated meter display showing a
progressive jackpot level; (b) receiving a current value of a
progressive jackpot; (c) comparing the current value to an expected
value range table, and adjusting a graphic jackpot display
animation if the current value is in a new range relative to a
range associated with a previous graphic jackpot display animation;
and (d) the expected value range table including a first range
entirely below an expected win value of the progressive jackpot, a
second range including the expected win value of the progressive
jackpot, and a third range entirely above the expected win value of
the progressive jackpot.
16. The program product of claim 15, further executable for setting
a value in the expected value range table based at least in part on
calculating an expected win value for the progressive jackpot, and
setting the second range in the expected value range table
including the expected win value, the second range associated with
animated graphics depicting a hot state.
17. The program product of claim 16, in which the expected win
value is a statistical average win value.
18. The program product of claim 16, further executable for
calculating at least one additional statistically significant
jackpot value and setting at least one of the first or third ranges
based at least in part on such calculation.
19. The program product of claim 16, further executable for
creating a the third range above the second range, the third range
associated with animated graphics depicting a hotter state than the
second range.
20. The program product of claim 15, in which the animated meter
display and the expected value range table include data for
multiple progressive jackpots available to be won in a common base
game.
21. The program product of claim 20, further executable for
operating the base game including the multiple progressive
jackpots.
Description
COPYRIGHT NOTICE
[0001] A portion of the disclosure of this patent document contains
material which is subject to copyright protection. The copyright
owner has no objection to the facsimile reproduction by anyone of
the patent document or the patent disclosure, as it appears in the
Patent and Trademark Office patent files or records, but otherwise
reserves all rights.
TECHNICAL FIELD OF THE INVENTION
[0002] This invention relates to gaming machines, such as slot
machines, and in particular to a progressive jackpot indicator
feature on such gaming machines.
BACKGROUND OF THE INVENTION
[0003] Various types of jackpot games are known in the slot machine
industry. Traditional symbol-driven jackpots are won by lining up
the winning symbols across the reels. Mystery jackpots award the
pot based on some hidden random determination which is not shown to
the player. Single-machine jackpots contribute a percentage of
every bet on a particular machine to the pot until someone wins.
In-house linked progressives link a number of machines in the same
casino to the same jackpot. Wide-area progressives provide a linked
progressive that reaches games in multiple casinos.
[0004] Examples of slot machines with progressive jackpots are
found in U.S. Pat. Nos. 5,048,833; 5,249,800, and 5,280,909,
incorporated herein by reference. Progressive jackpots are built by
adding a percentage of all qualifying wagers to the pot until the
pot is won. Typically, a special symbol combination is designated
as the progressive jackpot winner. After it is won and the jackpot
amount is paid out, the jackpot reverts to a base level and starts
building again. The higher the jackpot stands above the base level,
the more play there has been since the jackpot last hit.
[0005] Slot machines which generate higher revenues for the machine
owner are more valuable to the machine owner. Thus, any feature
that makes a slot machine more enticing to a player and causes the
player to deposit more money into the machine is desirable.
SUMMARY OF THE INVENTION
[0006] The invention is a variable jackpot meter feature for
progressive games (either single or multiple tiered), and may be
embodied in a game, a method of conducting or providing the game,
or a system or program product. The meter coordinates graphics to
the increasing value of the progressive jackpots. At its reset
value, the progressive meter may be displayed in its least exciting
graphical state (possibly depicted as static and having lower
temperature). As the progressive meter value grows, the associated
graphics would increase to indicate the amount has grown. By the
time the progressive meter's value has reached or exceeded the
progressive's expected value, the graphics may be in their most
excited, active, and hottest state. This state re-enforces to the
player that the progressive is a high value and it is a good time
to try to win the prize.
[0007] Where typical progressive meters indicate the current prize
value, they do not give the player a sense of how much the prizes
have grown from the reset or how they compare to the expected hit
value. The present techniques give the player a better sense of
which progressive meters have grown. As a result, players may think
of the "hot" progressive amounts as being "due to hit" and that
would increase play frequency.
[0008] Another version of the invention is a computer program
stored on a non-transitory readable medium for controlling the
meter display. The software version is, of course, typically
designed to be executed by a gaming machine or networked gaming
system. The software includes multiple portions of computer
executable code referred to as program code. Gaming results are
provided in response to a wager and displayed by display program
code that generates simulated slot reels each including one or more
symbol locations. In versions where the invention includes
operating the jackpot game along with the meter, the program also
has game controller program code for determining game play results
involving spins or other randomization of an array of symbols, and
provide the selectable bonus modifier elements in the bonus
round.
[0009] Another version of the invention is a gaming system that
includes one or more gaming servers, and a group of electronic
gaming machines connected to the servers by a network. The various
functionality described herein may be distributed between the
electronic gaming machines and the gaming servers in any
practically functional way. For example, the current preferred
architecture is for the servers to determine all aspects of game
logic, random number generation, and prize awards. The variable
meter may be operated by the gaming machine controller, or a
dedicated controller and a suitable network-connected display
device. The gaming machines provide functionality of interfacing
with the player and animating the game results to present the
results received from the server in an entertaining manner.
However, other embodiments of course might use a thin client
architecture in which the animation is also conducted by the server
and electronic gaming machines serve merely as a terminal to
receive button or touchscreen input from the player and to display
graphics received from the server.
[0010] Different features may be included in different versions of
the invention. For example, different animation themes may be
applied to the variable progressive meter, and different methods
may be used to calculate or produce the ranges employed in the
meter.
[0011] These and other advantages and features of the invention
will be apparent from the following description of the preferred
embodiments, considered along with the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] FIG. 1A is a screenshot of a progressive indicator in a low
value state according to one or more embodiments.
[0013] FIG. 1B is a screenshot of the same progressive indicator
showing various higher value states according to one or more
embodiments.
[0014] FIG. 2A is a flow chart of a general process of providing a
variable progressive indicator according to one or more
embodiments.
[0015] FIG. 2B is an expected value range table for controlling a
variable progressive indicator according to one or more
embodiments.
[0016] FIG. 2C is a flow chart of one example process for producing
an expected value range table according to one or more
embodiments.
[0017] FIG. 3A is a front perspective view of a gaming machine
which may be used in a gaming system embodying the principles of
the present invention.
[0018] FIG. 3B is a block diagram showing various electronic
components of the gaming machine shown in FIG. 3A together with
additional gaming system components.
[0019] FIG. 4A is a system block diagram of a gaming system
according to one embodiment of the present invention.
[0020] FIG. 4B is a system block diagram of a gaming system
according to another embodiment.
DETAILED DESCRIPTION OF THE EMBODIMENTS
[0021] FIG. 1A is a screenshot 1000 of a progressive indicator in a
low value state according to one or more embodiments. FIG. 1B is a
screenshot 1100 of the same progressive indicator showing various
high value states according to one or more embodiments. These two
figures span the low and high range indicators for an animated
progressive meter according to a preferred embodiment. The animated
progressive meter coordinates graphics to the increasing value of
the progressive meter(s) as it relates to an expected hit value for
each of the progressive jackpot prizes shown on the meter. At its
reset value, the progressive meter may be displayed in its least
exciting graphical state or range (possibly depicted as static and
"cool"), as shown in FIG. 1A. As the progressive meter value grows,
the associated graphics would change to show an animation
indicating an increased heat level, or some other indication that
the value of the progressive jackpot is relatively higher than it
was before, relative to its expected hit value. By the time the
progressive meter's value has reached or exceeded the progressive's
expected value, the graphics may be in their most
excited/active/hottest state. In a preferred embodiment, the
expected hit value is within a range indicated as "Hot," whereas a
higher range, which may be indicated as "white-hot" or "burning
hot," is provided above the expected hit value to indicate that the
jackpot has grown larger than the expected hit value. Many players
tend to associate such values with either an increased expected
value of their bet (which is mathematically accurate), or an
increased chance of winning The construction and operation of the
variable progressive meter is further described below.
[0022] The table in FIG. 2B defines the ranges employed in this
preferred embodiment, as will be further discussed below. Referring
to the table of FIG. 2B and the animated variable progressive meter
depicted in FIG. 1B, the states of each jackpot depicted in the
meter can be identified. The largest jackpot, the top row in both
figures, is showing a value of $10,000, which places it in the
"Stage 2 Heat" range of the expected value range table. This range
is the next-to-hottest range available on the meter, which can be
identified by the smoke and flames, and size of the number `9` that
can be seen in the screenshot. Compared with the row below it , the
"ANY 8" jackpot, the "ALL 9" jackpot has a larger letter and hotter
animated flames and smoke. This is because the ANY 8 jackpot, like
the ANY 7 jackpot, is in the Stage 1 Heat range as defined by the
expected value range table. Comparing the ALL 9 jackpot row to the
ANY 5 jackpot row, the ANY 5 row is depicted as hotter, because its
value ($22.09) is in the highest Stage 3 Heat range defined in the
table. In this depicted embodiment, that means the animation is
more lively, the depicted animated flames and smoke are larger, the
number 5 is bigger, and the colors used in the animation are more
indicative of heat. In this manner, the animated variable
progressive meter provides a visual indication of what state the
various progressive jackpot values are in compared to their
expected win values. While in this version the actual expected win
value, and the range containing it, are not identified for the
player, other versions may identify one or both of these values on
the meter.
[0023] FIG. 2A is a flow chart of a general process of providing a
variable progressive indicator according to one or more
embodiments. In general, the meter may operate on a upper display
such as display 107 shown in FIG. 3A, or a common display to a bank
of machines or other secondary or group display. The depicted
process 2000 in FIG. 2A may be operated by the processor on the
gaming machine if the meter is shown on the gaming machine, or may
be operated by a separate computer processor or thin client
processor specific to the meter display assembly if the meter is
not integrated with the gaming machine on which the jackpot games
are presented.
[0024] The depicted process begins at step 2002, where the meter
requests or receives the current jackpot values from the
progressive server (407, FIG. 4B). This step may request values for
all progressive jackpots being played on the machine or group of
machines to which the display relates, or may request and process
each jackpot value individually. Some versions may use a polling
loop in which the progressive meter's control software requests the
jackpot values from the progressive server, while other versions
may use an interrupt-based, or push-based, approach in which the
jackpot values are distributed from a server at certain intervals
whenever they increase by particular designated values. Whatever
scheme is used to receive the values, step 2002 receives the values
from the progressive server to be used in updating the progressive
meter. It is noted that in a preferred version the progressive
meter is constantly displayed with animation based on the current
jackpot level for each respective jackpot. Next, at step 2004, the
process compares the current jackpot value for each jackpot
received to an expected range value table such as the example table
depicted in FIG. 2B. The comparison at step 2004 is for the purpose
of determining if the animation should be adjusted. At step 2006,
if the jackpot value has entered a new range, the process moves to
step 2008 where it adjusts the variable graphic jackpot display
animation accordingly. This is typically an upward adjustment
because the jackpot values are typically increasing as more wagers
contribute to the jackpot amount. However, when a jackpot is won,
the value jackpot will of course be adjusted down to the jackpot
base amount. In such a case, step 2008 would adjust the variable
graphic jackpot display animation from whatever heat level was
previously displayed to the lowest level heat range, or "cool"
level. Next, at step 2010, the process updates the meter value with
the new number reflecting the received jackpot value. Of course
steps 2008 in 2010 do not have to appear in a particular order,
that is, the meter value may be updated as soon as it is received
or before the animation is begun. Typically, the depicted steps
occur so quickly in the processor there is no discernible
difference to the player concerning the processing order. The meter
control process shown is constantly looping or updating the meter
as the jackpot values increase or change in the system.
[0025] FIG. 2B is an expected value range table for controlling a
variable progressive indicator according to one or more
embodiments. The depicted table 2100 is merely one non-limiting
example, and other tables with different values and different
numbers of rows (jackpots) and columns (heat levels or jackpot
prize value ranges) may be used. As shown in table 2100, the
preferred game includes a set of progressive jackpots that are
triggered by scatter patterns in the base slot machine game. The
left-hand column identifies the various progressive jackpots by the
number of scatter symbols used to activate them. Along each row are
values that define the range in which the variable progressive
jackpot meter will show a certain heat level for the progressive
jackpot in the row. The lowest range for each jackpot is in the
leftmost value column labeled "Reset/No Heat." The values in this
column represent the base value of the progressive jackpot, that
is, the value to which the jackpot is reset when it is won. When
the meter control process compares the jackpot values to this
table, if a value is between the No Heat level and the Stage 1 Heat
level shown in the next column to the right, the meter shows the
lowest heat level which in this preferred embodiment is no heat, or
cool, which is depicted by some appropriate graphics showing no
flame, or colors or other graphics indicating coolness or relative
lack of heat compared to the other levels depicted in the
meter.
[0026] When a jackpot level reaches the value in the Stage 1 Heat
column, it reaches a new range of heat and the variable progressive
jackpot meter changes the heat level displayed on the meter for
that particular progressive jackpot. When the value is in the range
bounded by Stage 1 Heat and Stage 2 Heat values, the meter depicts
animated graphics associated with a low heat value. For example,
small flames may be shown flickering around the jackpot value shown
on the meter. As the progressive jackpot value climbs into the
Stage 2 Heat range (for example on the large nine symbol
progressive jackpot, once the value reaches $10,000), the meter is
updated to show hotter graphics such as an animation of higher
flames and smoke, and changes the color of the numbers to indicate
that they are reaching a hotter level (for example, the color may
change from a dark color to a glowing color when it is heated
similar to the way the metal glows when it is heated). Further, as
the heat level increases on the meter, the numbers or text on the
display may grow in size and become animated or increase the speed
of the animation. It is noted that the various meters for each
progressive jackpot may of course be displayed with different heat
levels if the actual accumulated jackpot is in a different range as
defined by the chart.
[0027] When the progressive jackpot value reaches the highest
range, such as for example $13,000 for the nine symbol jackpot
shown in FIG. 2B, the meter shows a white hot value associated with
the dollar or credit number displayed for that jackpot. Preferably,
the white-hot or Stage 3 Heat range includes the largest and
hottest looking animated flames, the most animated smoke, and
generally more excited and high tempo animation. Preferably, the
numbers on the jackpot meter and the associated text are animated
to glow and depict a white-hot state like molten metal. This is, of
course, not limiting and other versions may use other types of
graphics to depict the higher levels. What is important is that the
meter provides a visual indicator that a jackpot has increased a
lot relative to its base value, and an indicator that the jackpot
value has reached or passed its expected win value. The creation of
the ranges shown in the table is further described below.
[0028] FIG. 2C is a flow chart of one example process for producing
an expected value range table according to one or more embodiments.
The depicted process 2200 begins at step 2202, which shows the
process is conducted for each progressive jackpot being tracked by
the meter. At step 2204, the process calculates the expected hit
value of each of the progressive jackpots based on known
statistical analysis of jackpot winning odds. For example, a
preferred version uses an expected value that is the average
expected win value at which the jackpot will be won. Other
embodiments may of course calculate an expected value using other
statistical methods. For example, nine symbol jackpot line in FIG.
2B was created from a jackpot having an expected average win value
of $10,004.99. This is calculated based on the odds that the
jackpot will be hit in any particular random game outcome, to
determine an average number of game outcomes in which the
progressive jackpot will be one. This average number of game
outcomes is combined with the wager contribution to the jackpot
from each game to produce the expected value and creditor dollars
where, on average, the jackpot will be won.
[0029] Using the expected value, the depicted process at step 2206
rounds the value to the nearest or nearby round number of credits
in order to set a range appropriate for use in the variable
progressive jackpot meter. For example, the jackpot value discussed
above was rounded down to $10,000 to produce the number used for
the nine symbol jackpot in FIG. 2B. The actual rounding step may
rounded up or down, or may be subject to some level of discretion
by the game's designers; but what is important is that a number is
produced that is based on an expected value of the progressive
jackpot.
[0030] Next, at step 2208, the process sets the value produced as
the Hot level, or some other designated level, in the range of
values to be used to control the variable meter display. In the
depicted example table in FIG. 2B, the $10,000 number was used to
set the Stage 2 Heat level. The particular level that is set is not
limiting, and generally the process will set a level associated
with some animation that indicates to the player that the
progressive jackpot has reached an important statistical level,
such as its average expected value, which players who follow
mathematics frequently associate with the jackpot being hot. Other
versions may scale the number by some selected level or otherwise
process the number to make a range considered more appropriate.
Preferred versions, however, will calculate the number in some
manner based on the expected value of the jackpot.
[0031] Next, at step 2210, the process divides the range below the
designated hot value in order to create a designated number of
ranges between the base value and the hot value that will be used
by the meter to show progression toward the hot level. The
preferred embodiment simply divides this range equally to create
the various lower ranges. Other embodiments may in fact use some
statistically significant values to create the lower ranges as
well. For example, some statistical expected value lower than the
average expected value may be used to create lower ranges. For
example, a value that is over 25% of all jackpot wins may be used
to set the next range above the base range. Other value such as
20%, 30%, and 40% may also be used. Other statistically significant
numbers may be used. Or, the range division performed a step 2210
may be done arbitrarily by the game's designers in order to create
a simple rounded value to define each of the ranges below the hot
value. In the example table in FIG. 2B, there are only four total
ranges, because the bottom range is defined by the progressive
reset value, step 2210 only selects one range, that is the Stage 1
Heat range. In this instance, the bottom of the Stage 1 Heat range
was created by simply splitting the range between the hot value,
already calculated at $10,000, and the base value to which the
progressive is reset, $8,000.
[0032] Next, at step 2212, the process chooses the value to define
the highest range to be depicted on the variable progressive
jackpot meter, which in this example is the white-hot range
designated in the table as the Stage 3 Heat range. In a preferred
embodiment, this range is chosen in order to indicate that the
progressive jackpot is well past its expected value. The value
defining arrangement may be chosen by any suitable method, such as,
for example, using the same range size defined by the previously
selected ranges, or perhaps doubling that range size, or selecting
another statistically significant value to define the range. An
example of such a value might be the jackpot value that 80% of
jackpots are under, or some other suitable large number such as
75%, or 90%. Some versions of the invention may not have a higher
range than the range including the average expected jackpot value.
In such versions, step 2212 will of course be skipped. Further,
while the depicted preferred version in FIG. 2B includes a
white-hot range, the Stage 3 Heat range that is above the range
containing the expected value, other versions make multiple ranges
above the range containing the expected value. If multiple such
ranges are used, preferably they are defined at least partially
based on statistically significant numbers.
[0033] Next, at step 2214, the process takes the values selected
and creates the table that is used to control the variable
progressive jackpot meter, such as the table depicted in FIG. 2B.
Finally, at step 2216, the variable progressive jackpot meter
operates based on the ranges defined in the table. Of course, in
various programming implementations, an actual table may not appear
in the processor memory, but the values in the table will of course
be stored in memory in a suitable way and accessed by the meter
control process to control the animation.
[0034] FIG. 3A shows a gaming machine 100 that may be used to
implement a variable progressive bonus game according to the
present invention. The block diagram of FIG. 3B shows further
details of gaming machine 100. Referring to FIG. 3A, gaming machine
100 includes a cabinet 101 having a front side generally shown at
reference numeral 102. A primary video display device 104 is
mounted in a central portion of the front surface 102, with a ledge
106 positioned below the primary video display device and
projecting forwardly from the plane of the primary video display
device. In addition to primary video display device 104, the
illustrated gaming machine 100 includes a secondary video display
device 107 positioned above the primary video display device.
Gaming machine 100 also includes two additional smaller auxiliary
display devices, an upper auxiliary display device 108 and a lower
auxiliary display device 109. It should also be noted that each
display device referenced herein may include any suitable display
device including a cathode ray tube, liquid crystal display, plasma
display, LED display, or any other type of display device currently
known or that may be developed in the future.
[0035] In preferred versions, the gaming machine 100 illustrated in
FIG. 3A also includes a number of mechanical control buttons 110
mounted on ledge 106. These control buttons 110 may allow a player
to select a bet level, select paylines, select a type of game or
game feature, and actually start a play in a primary game. Other
forms of gaming machines according to the invention may include
switches, joysticks, or other mechanical input devices, and/or
virtual buttons and other controls implemented on a suitable
touchscreen video display. For example, primary video display
device 104 in gaming machine 100 provides a convenient display
device for implementing touchscreen controls.
[0036] It will be appreciated that gaming machines may also include
a number of other player interface devices in addition to devices
that are considered player controls for use in playing a particular
game. Gaming machine 100 also includes a currency/voucher acceptor
having an input ramp 112, a player card reader having a player card
input 114, and a voucher/receipt printer having a voucher/receipt
output 115. Audio speakers 116 generate an audio output to enhance
the user's playing experience. Numerous other types of devices may
be included in gaming machines that may be used according to the
present invention.
[0037] FIG. 3B shows a logical and hardware block diagram 200 of
gaming machine 100 which includes a central processing unit (CPU)
205 along with random access memory 206 and nonvolatile memory or
storage device 207. All of these devices are connected on a system
bus 208 with an audio controller 209, a network controller 210, and
a serial interface 211. A graphics processor 215 is also connected
on bus 208 and is connected to drive primary video display device
104 and secondary video display device 107 (both mounted on cabinet
101 as shown in FIG. 3A). A second graphics processor 216 is also
connected on bus 208 in this example to drive the auxiliary display
devices 108 and 109 also shown in FIG. 3A. As shown in FIG. 3B,
gaming machine 100 also includes a touch screen controller 217
connected to system bus 208. Touch screen controller 217 is also
connected via signal path 218 to receive signals from a touchscreen
element associated with primary video display device 104. It will
be appreciated that the touchscreen element itself typically
comprises a thin film that is secured over the display surface of
primary video display device 104. The touchscreen element itself is
not illustrated or referenced separately in the figures.
[0038] Those familiar with data processing devices and systems will
appreciate that other basic electronic components will be included
in gaming machine 100 such as a power supply, cooling systems for
the various system components, audio amplifiers, and other devices
that are common in gaming machines. These additional devices are
omitted from the drawings so as not to obscure the present
invention in unnecessary detail.
[0039] All of the elements 205, 206, 207, 208, 209, 210, and 211
shown in FIG. 3B are elements commonly associated with a personal
computer. These elements are preferably mounted on a standard
personal computer chassis and housed in a standard personal
computer housing which is itself mounted in cabinet 101 shown in
FIG. 3A. Alternatively, the various electronic components may be
mounted on one or more circuit boards housed within cabinet 101
without a separate enclosure such as those found in personal
computers. Those familiar with data processing systems and the
various data processing elements shown in FIG. 3B will appreciate
that many variations on this illustrated structure may be used
within the scope of the present invention. For example, since
serial communications are commonly employed to communicate with a
touch screen controller such as touch screen controller 217, the
touch screen controller may not be connected on system bus 208, but
instead include a serial communications line to serial interface
211, which may be a USB controller or a IEEE 1394 controller for
example. It will also be appreciated that some of the devices shown
in FIG. 3B as being connected directly on system bus 208 may in
fact communicate with the other system components through a
suitable expansion bus. Audio controller 209, for example, may be
connected to the system via a PCI bus. System bus 208 is shown in
FIG. 3B merely to indicate that the various components are
connected in some fashion for communication with CPU 205 and is not
intended to limit the invention to any particular bus architecture.
Numerous other variations in the gaming machine internal structure
and system may be used without departing from the principles of the
present invention.
[0040] It will also be appreciated that graphics processors are
also commonly a part of modern computer systems. Although separate
graphics processor 215 is shown for controlling primary video
display device 104 and secondary video display device 107, and
graphics processor 216 is shown for controlling both auxiliary
display devices 108 and 109, it will be appreciated that CPU 205
may control all of the display devices directly without any
intermediate graphics processor. The invention is not limited to
any particular arrangement of processing devices for controlling
the video display devices included with gaming machine 100. Also, a
gaming machine implementing the present invention is not limited to
any particular number of video display device or other types of
display devices.
[0041] In the illustrated gaming machine 100, CPU 205 executes
software which ultimately controls the entire gaming machine
including the receipt of player inputs and the presentation of the
graphic symbols displayed according to the invention through the
display devices 104, 107, 108, and 109 associated with the gaming
machine. As will be discussed further below, CPU 205 either alone
or in combination with graphics processor 215 may implement a
presentation controller for performing functions associated with a
primary game that may be available through the gaming machine, and
may also implement a game client for directing one or more display
devices at the gaming machine to display portions of a progressive
jackpot games according to the present invention. CPU 205 also
executes software related to communications handled through network
controller 210, and software related to various peripheral devices
such as those connected to the system through audio controller 209,
serial interface 211, and touch screen controller 217. CPU 205 may
also execute software to perform accounting functions associated
with game play. Random access memory 206 provides memory for use by
CPU 205 in executing its various software programs, while the
nonvolatile memory or storage device 207 may comprise a hard drive
or other mass storage device providing storage for programs not in
use or for other data generated or used in the course of gaming
machine operation. Network controller 210 provides an interface to
other components of a gaming system in which gaming machine 100 is
included. In particular, network controller 210 provides an
interface to a game controller which controls certain aspects of
the progressive jackpot games as will be discussed below in
connection with FIG. 3A.
[0042] It should be noted that the invention is not limited to
gaming machines employing the personal computer-type arrangement of
processing devices and interfaces shown in example gaming machine
100. Other gaming machines through which a progressive jackpot game
is implemented may include one or more special purpose processing
devices to perform the various processing steps for implementing
the present invention. Unlike general purpose processing devices
such as CPU 205, these special purpose processing devices may not
employ operational program code to direct the various processing
steps.
[0043] It should also be noted that the invention is not limited to
gaming machines including only video display devices for conveying
results. It is possible to implement a progressive jackpot game
within the scope of the present invention using an electro
mechanical arrangement or even a purely mechanical arrangement for
displaying the symbols needed to complete the progressive jackpot
game as described herein. However, the most preferred forms of the
invention utilize one or more video display devices for displaying
the spinning reels and the selectable modifier elements. For
example, a gaming machine suitable for providing a progressive
jackpot game may include a mechanical reel-type display rather than
a video-type display device for displaying results in a primary
game, and include a video display device for presenting the
progressive jackpot game separately.
[0044] Still referring to the hardware and logical block diagram
200 showing an example design for a gaming machine 100, the
depicted machine in operation is controlled generally by CPU 205
which stores operating programs and data in memory 207 with
wagering game 204, user interface 220, network controller 210,
audio/visual controllers, and reel assembly 213 (if mechanical reel
configuration). CPU or game processor 205 may comprise a
conventional microprocessor, such as an Intel Pentium
microprocessor, mounted on a printed circuit board with supporting
ports, drivers, memory, software, and firmware to communicate with
and control gaming machine operations, such as through the
execution of coding stored in memory 207 including one or more
wagering games 204. Game processor 205 connects to user interface
220 such that a player may enter input information, and game
processor 205 may respond according to its programming, such as to
apply a wager and initiate execution of a game.
[0045] Game processor 205 also may connect through network
controller 210 to a gaming network, such as example casino server
network 400 shown in FIG. 4B. Referring now to FIG. 4B, the casino
server network 400 may be implemented over one or more site
locations and include host server 401, remote game play server 403
(which may be configured to provide game processor functionality
including determining game outcomes and providing audio/visual
instructions to a remote gaming device), central determinant server
405 (which may be configured to determine lottery, bingo, or other
centrally determined game outcomes and provide the information to
networked gaming machines 100 providing lottery and bingo-based
wagering games to patrons), progressive server 407 (which may be
configured to accumulate a progressive pool from a portion of
wagering proceeds or operator marketing funds and to award
progressive awards upon the occurrence of a progressive award
winning event to one or more networked gaming machines 100), player
account server 409 (which may be configured to collect and store
player information and/or awards and to provide player information
to gaming machines 100 after receiving player identification
information such as from a player card), and accounting server 411
(which may be configured to receive and store data from networked
gaming machines 100 and to use the data to provide reports and
analyses to an operator). Through its network connection, gaming
machine 100 may be monitored by an operator through one or more
servers such as to assure proper operation, and, data and
information may be shared between gaming machine 100 and respective
of the servers in the network such as to accumulate or provide
player promotional value, to provide server-based games, or to pay
server-based awards.
[0046] Referring now to FIG. 4A, a gaming system 300 according to
another embodiment of the present invention is shown again in a
network and system diagram format. System 300 includes a number of
gaming machines, each comprising a gaming machine 100 in this
example implementation. For purposes of describing system 300, each
gaming machine 100 in FIG. 4A is shown as including a video display
device 107 and a player interface that may include buttons,
switches, or other physical controls and/or touchscreen controls as
discussed above in connection with FIG. 4A. This player interface
is labeled 301 in FIG. 4A. System 300 further includes a game
server 302 and a respective game client 303 (abbreviated "GC" in
FIG. 4A) included with each respective gaming machine 100. In the
form of the invention shown in FIG. 4A, these two components, game
server 302 and the game client components 303, combine to implement
a game control arrangement which will be described in detail below.
System 300 also includes an award controller 305, which is shown in
FIG. 4A as being associated with game server 302 to indicate that
the two components may be implemented through a common data
processing device/computer system. Gaming machines 100, game server
302, and award controller 305 are connected in a network
communication arrangement including first and second network
switches 306 and 307, connected together through various wired or
wireless signal paths, all shown as communications links 308 in
FIG. 4A.
[0047] Each gaming machine 100, and particularly player interface
301 associated with each gaming machine, allows a player to make
any inputs that may be required to make the respective gaming
machine eligible for a progressive jackpot game. Player interface
301 also allows a player at the gaming machine to initiate plays in
a primary game available through the gaming machine in some
implementations. The respective video display device 107 associated
with each respective gaming machine 100 is used according to the
invention to generate the graphic displays to show the various
elements of a progressive jackpot game and variable meter at the
respective gaming machine.
[0048] The game control arrangement made up of game server 302 and
the respective game client 303 at a given gaming machine functions
to control the respective video display device 107 for that gaming
machine to display a number of selectable modifier objects. Award
controller 305 is responsible for awarding prizes for a player's
participation in a progressive jackpot game, and maintaining
progressive prize information. The network arrangement made up of
network switches 306 and 307, and the various communication links
308 shown in FIG. 4A is illustrated merely as an example of a
suitable communications arrangement. It should be noted that the
game control arrangement, or as it is referred to generally the
"game controller," may be implemented in some embodiments entirely
on the gaming machine. This is especially true in jurisdictions
that allow Class III gaming conducted with random number generators
at each gaming machine. The present invention is not limited to any
particular communications arrangement for facilitating
communications between game server 302 and various gaming machines
100. Any wired or wireless communication arrangement employing any
suitable communications protocols (such as TCP/IP for example) may
be used in an apparatus according to the invention.
[0049] FIG. 4A shows other server(s) 310 included in the network.
This illustrated "other server(s)" element 310 may include one or
more data processing devices for performing various functions
related to games conducted through system 300 and any other games
that may be available to players through gaming machines 100. For
example, apparatus 300 may be accounting servers providing support
for cashless gaming or various forms of mixed cash/cashless gaming
through the various gaming machines 100. In this example, an
additional one of the other servers 310 will be included in
apparatus 300 for supporting these types of wagering and payout
systems. As another example, the various gaming machines 100
included in system 300 may allow players to participate in a game
(primary game) other than the progressive jackpot game described
herein, and this other game may rely on a result identified at or
in cooperation with a device that is remote from the gaming
machines. In this example, another server 310 may be included in
the system for identifying results for the primary game and
communicating those results to the various gaming machines 100 as
necessary. Generally, the other server(s) 310 shown in FIG. 4A are
shown only to indicate that numerous other components may be
included along with the elements that participate in providing
progressive jackpot games according to the present invention. Other
server(s) 310 may provide record keeping, player tracking,
accounting, result identifying services, or any other services that
may be useful or necessary in a gaming system.
[0050] Referring to FIG. 4B, a block diagram of another example
networked gaming system 400 associated with one or more gaming
facilities is shown, including one or more networked gaming
machines 100 in accordance with one or more embodiments. With
reference to FIG. 4B, while a few servers have been shown
separately, they may be combined or split into additional servers
having additional capabilities.
[0051] As shown, networked gaming machines 100 (EGM 1-EGMN) and one
or more overhead displays 413 may be network connected and enable
the content of one or more displays of gaming machines 100 to be
mirrored or replayed on an overhead display. For example, the
primary display content may be stored by the display controller or
game processor 205 and transmitted through network controller 210
to the overhead display controller either substantially
simultaneously or at a subsequent time according to either periodic
programming executed by game processor 205 or a triggering event,
such as a jackpot or large win, at a respective gaming machine 100.
In the event that gaming machines 100 have cameras installed, the
respective player's video images may be displayed on overhead
display 413 along with the content of the player's display 100 and
any associated audio feed.
[0052] In some embodiments, the overhead display 413, or some other
network-connected display, may display the animated variable
progressive jackpot meter described herein. Display 413 may include
a controller for executing code necessary to interface with the
progressive server and obtain current values to display on the
meter as described herein.
[0053] In one or more embodiments, game server 403 may provide
server-based games and/or game services to network connected gaming
devices, such as gaming machines 100 (which may be connected by
network cable or wirelessly). Progressive server 407 may accumulate
progressive awards by receiving defined amounts (such as a
percentage of the wagers from eligible gaming devices or by
receiving funding from marketing or casino funds) and provide
progressive awards to winning gaming devices upon a progressive
event, such as a progressive jackpot game outcome or other
triggering event such as a random or pseudo-random win
determination at a networked gaming device or server (such as to
provide a large potential award to players playing the community
feature game). Accounting server 411 may receive gaming data from
each of the networked gaming devices, perform audit functions, and
provide data for analysis programs, such as the IGT Mariposa
program bundle.
[0054] Player account server 409 may maintain player account
records, and store persistent player data such as accumulated
player points and/or player preferences (e.g. game personalizing
selections or options). For example, the player tracking display
may be programmed to display a player menu that may include a
choice of personalized gaming selections that may be applied to a
gaming machine 100 being played by the player.
[0055] In one or more embodiments, the player menu may be
programmed to display after a player inserts a player card into the
card reader. When the card reader is inserted, an identification
may be read from the card and transmitted to player account server
409. Player account server 409 transmits player information through
network controller 210 to user interface 220 for display on the
player tracking display. The player tracking display may provide a
personalized welcome to the player, the player's current player
points, and any additional personalized data. If the player has not
previously made a selection, then this information may or may not
be displayed. Once the player makes a personalizing selection, the
information may be transmitted to game processor 205 for storing
and use during the player's game play. Also, the player's selection
may be transmitted to player account server 409 where it may be
stored in association with the player's account for transmission to
the player in future gaming sessions. The player may change
selections at any time using the player tracking display (which may
be touch sensitive or have player-selectable buttons associated
with the various display selections).
[0056] In one or more embodiments, a gaming website may be
accessible by players, e.g. gaming website 421, whereon one or more
games may be displayed as described herein and played by a player
such as through the use of personal computer 423 or handheld
wireless device 425 (e.g. Blackberry cell phone, Apple iPhone,
personal data assistant (PDA), iPad, etc.). To enter the website, a
player may log in with a username (that may be associated with the
player's account information stored on player account server 409 or
be accessible by a casino operator to obtain player data and
provide promotional offers), play various games on the website,
make various personalizing selections and save the information, so
that during a next gaming session at a casino establishment, the
player's playing data and personalized information may be
associated with the player's account and accessible at the player's
selected gaming machine 100.
[0057] Referring generally to the description herein, any use of
ordinal terms such as "first," "second," "third," etc., to refer to
an element does not by itself connote any priority, precedence, or
order of one element over another, or the temporal order in which
acts of a method are performed. Rather, unless specifically stated
otherwise, such ordinal terms are used merely as labels to
distinguish one element having a certain name from another element
having a same name (but for use of the ordinal term).
[0058] Further, as described herein, the various features have been
provided in the context of various described embodiments, but may
be used in other embodiments. The combinations of features
described herein should not be interpreted to be limiting, and the
features herein may be used in any working combination or
sub-combination according to the invention. This description should
therefore be interpreted as providing written support, under U.S.
patent law and any relevant foreign patent laws, for any working
combination or some sub-combination of the features herein.
[0059] The above described preferred embodiments are intended to
illustrate the principles of the invention, but not to limit the
scope of the invention. Various other embodiments and modifications
to these preferred embodiments may be made by those skilled in the
art without departing from the scope of the present invention.
* * * * *