U.S. patent application number 13/176936 was filed with the patent office on 2013-01-10 for game based on knowledge and taste concerning pictural works, the game being implemented by computer means.
Invention is credited to Roland MORENO.
Application Number | 20130012290 13/176936 |
Document ID | / |
Family ID | 47438975 |
Filed Date | 2013-01-10 |
United States Patent
Application |
20130012290 |
Kind Code |
A1 |
MORENO; Roland |
January 10, 2013 |
Game based on knowledge and taste concerning pictural works, the
game being implemented by computer means
Abstract
A game involves obtaining a database of items, each item
representing pictural work image data, together with descriptor
parameters for the pictural work, with each descriptor parameter
being predefined, selecting at least one criterion constituted by
one of the descriptor parameters, drawing at least one item
randomly from the database, and displaying the pictural work image
data represented by the randomly drawn item on a player's
terminal.
Inventors: |
MORENO; Roland; (Paris,
FR) |
Family ID: |
47438975 |
Appl. No.: |
13/176936 |
Filed: |
July 6, 2011 |
Current U.S.
Class: |
463/20 ;
463/42 |
Current CPC
Class: |
G07F 17/3295
20130101 |
Class at
Publication: |
463/20 ;
463/42 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A game implemented by computer means comprising a terminal
accessible to a player and a remote game site, the game comprising
the following steps: a) obtaining a database comprising a plurality
of items, each item comprising: a representation of a pictural work
in the form of image data, together with a plurality of descriptor
parameters for said pictural work, with the value of each of said
descriptor parameters being taken from a list of predefined values;
b) selecting at least one criterion, constituted by one of the
descriptor parameters of said plurality of descriptor parameters;
and c) executing a game involving the criterion selected in step
b), the execution of the game including drawing at least one item
randomly from the database and displaying the representation
associated with the randomly-drawn item on the player's
terminal.
2. The game of claim 1, wherein the descriptor parameters of the
pictural work of which the values are taken from a list of
predefined values are parameters of the group constituted by: the
name of the artist; the period; the original school; the original
country; the type of scene shown; the technique used; the size; the
museum of residence.
3. The game of claim 1, wherein the game executed in step c) is a
game of the virtual slot machine type, comprising: c1) in response
to a command issued by the player, drawing N items randomly from
the database, where N.gtoreq.2; and c2) allocating a bonus to the
player if there is a match for the N randomly-drawn items and the
criterion selected in step b).
4. The game of claim 1, wherein the game executed in step c) is a
game of searching for the odd-one-out, comprising: c1) randomly
drawing N items from a subset of the database, where N.gtoreq.2 and
where the subset is constituted by the items that all present the
same criterion selected in step b); c2) randomly drawing a single
item from the database not including said subset; c3) displaying on
the player's terminal, in random order, the representations
associated with the N+1 items drawn at random in steps c1) and c2);
c4) the player designating one of the representations as being the
representation that, in the player's opinion, corresponds to the
item drawn at random in step c2), i.e. not included in said subset;
and c5) allocating a bonus to the player in the event of a match
between the representation specified by the player in step c4) and
the representation of the item that was indeed drawn at random in
step c2) and not included in said subset.
5. The game of claim 1, wherein the game executed in step c) is a
quiz game comprising: c1) drawing an item at random from the
database; c2) displaying the representation associated with the
randomly-drawn item on the player's terminal; c3) presenting to the
player said list of predefined values corresponding to the
criterion selected in step b); c4) the player designating one of
said predefined values presented in step c3) as being the value
that, in the player's opinion, corresponds to the item drawn at
random in step c2); and c5) allocating a bonus to the player in the
event of a match between the predefined value designated by the
player in step c4) and the actual predefined value of the item
drawn at random in step c2).
6. The game of claim 1, wherein execution of the game comprises,
after displaying the representation associated with at least one
randomly-drawn item on the player's terminal: i) displaying on said
terminal a field for manifesting a liking of the player for the
pictural work associated with the displayed representation, by
means of a binary evaluation of the type "like" or
"like"/"dislike"; ii) the player optionally inputting said
manifestation of liking; iii) the manifestation of liking as input
being sent to the game site; and iv) the manifestation of liking
sent in step iii) being entered into the database as an additional
descriptor parameter of said pictural work.
7. The game of claim 6, wherein the game executed in step c)
includes a prior stage comprising: for each player in a population
of players: i) displaying on the player's terminal a representation
associated with an item drawn at random from the database, together
with said field for manifestation of liking; ii) the player
optionally inputting said manifestation of liking; and iii) the
manifestation of liking as input being sent to the game site;
statistically processing the manifestations of liking as sent, in
order to classify the items of the database with a classification
ranking that is a function of the number of players who have
provided a manifestation of liking; and storing said classification
ranking as a descriptor parameter for each of the classified
items.
8. The game of claim 7, wherein said prior stage is executed over a
limited time period, in particular a daily period.
9. The game of claim 7, wherein the game executed in step c) is a
game of the wager type, comprising: c1) the player designating at
least one item of the database that the player considers as being
the item(s) possessing the highest classification ranking from
among the items corresponding to the criterion selected in step b);
and c2) allocating a bonus to the player in the event of a match
between the item(s) actually possessing the highest classification
ranking and the designation made by the player in step c1).
10. The game of claim 9, wherein: step c1) provides for the player
designating a plurality of items, and a relative order for said
items; and the bonus allocated in step c2) is modulated as a
function of the match or mismatch between the relative order of the
items as designated by the player and the actual classification
ranking as determined during the prior stage.
11. The game of claim 6, comprising: i) displaying on the player's
terminal a plurality of representations associated with respective
items of the database, each associated with said field for
manifestation of liking; ii) the player optionally inputting said
manifestation of liking for each displayed representation;
Description
FIELD OF THE INVENTION
[0001] The invention relates to a game implemented by computer
means and serving to bring together pictural art concepts and
actions that come from board games.
[0002] The game also seeks to analyze the tastes of players, and on
the basis of data it collects, to bring together players presenting
mutual affinities in order to enable them to share and make known
rare works and little-known artists on the basis of said
criteria.
DESCRIPTION OF RELATED ART
[0003] The starting point of the invention is the observation that
the infrastructure of social networks, such as Facebook to mention
the best known, is widely underused, and in particular:
[0004] i) it is possible to obtain an immense database of
players;
[0005] ii) it is possible to host images in practically unlimited
quantities; and
[0006] iii) because there exists a function for manifesting a
liking, implemented by there always being a "like" button, it
suffices for the user of a social network merely to click in order
to manifest a particular interest with respect to such and such an
item of information, in order to share it with other members of the
network.
[0007] Numerous games are also known that rely to a greater or
lesser extent on chance and also, on the knowledge and learning of
the player: there are pure games of chance such as "jackpot" type
games or slot machine type games, there are games that combine
chance and knowledge such as wagering games, trifecta betting,
etc., or indeed games that are based essentially on learning, such
as quiz type games.
SUMMARY OF THE INVENTION
[0008] One of the objects of the invention is to take advantage of
the combined features of social networks and of games implemented
by computer means to make the public aware of pictural art and to
enrich the knowledge of the public in that field.
[0009] The idea is not only to test a player's knowledge in the
pictural field, but also and above all to enable players to enlarge
the scope of their knowledge in that field by helping players
discover works or artists that are little known but that it is
believed correspond to the tastes of any one player, by looking for
affinities with other players who are members of the same social
network.
[0010] In its most general aspect, the game comprises the following
steps:
[0011] a) obtaining a database comprising a plurality of items,
each item comprising: a representation of a pictural work in the
form of image data, together with a plurality of descriptor
parameters for said pictural work, with the value of each of said
descriptor parameters being taken from a list of predefined
values;
[0012] b) selecting at least one criterion, constituted by one of
the descriptor parameters of said plurality of descriptor
parameters; and
[0013] c) executing a game involving the criterion selected in step
b), the execution of the game including drawing at least one item
randomly from the database and displaying the representation
associated with the randomly-drawn item on the player's
terminal.
[0014] The descriptor parameters of the pictural work may in
particular be taken from the group constituted by: the name of the
artist; the period; the original school; the original country; the
type of scene shown; the technique used; the size; the museum of
residence.
[0015] In a first implementation of the invention, the game
executed in step c) is a game of the virtual slot machine type,
comprising:
[0016] c1) in response to a command issued by the player, drawing N
items randomly from the database, where N.gtoreq.2; and
[0017] c2) allocating a bonus to the player if there is a match for
the N randomly-drawn items and the criterion selected in step
b).
[0018] In a second implementation of the invention, the game
executed in step c) is a game of searching for the odd-one-out,
comprising:
[0019] c1) randomly drawing N items from a subset of the database,
where N.gtoreq.2 and where the subset is constituted by the items
that all present the same criterion selected in step b);
[0020] c2) randomly drawing a single item from the database not
including said subset;
[0021] c3) displaying on the player's terminal, in random order,
the representations associated with the N+1 items drawn at random
in steps c1) and c2);
[0022] c4) the player designating one of the representations as
being the representation that, in the player's opinion, corresponds
to the item drawn at random in step c2), i.e. not included in said
subset; and
[0023] c5) allocating a bonus to the player in the event of a match
between the representation specified by the player in step c4) and
the representation of the item that was indeed drawn at random in
step c2) and not included in said subset.
[0024] In a third implementation of the invention, the game
executed in step c) is a game of searching for the odd-one-out,
comprising:
[0025] c1) randomly drawing N items from a subset of the database,
where N.gtoreq.2 and where the subset is constituted by the items
that all present the same criterion selected in step b);
[0026] c2) randomly drawing a single item from the database not
including said subset;
[0027] c3) displaying on the player's terminal, in random order,
the representations associated with the N+1 items drawn at random
in steps c1) and c2);
[0028] c4) the player designating one of the representations as
being the representation that, in the player's opinion, corresponds
to the item drawn at random in step c2), i.e. not included in said
subset; and
[0029] c5) allocating a bonus to the player in the event of a match
between the representation specified by the player in step c4) and
the representation of the item that was indeed drawn at random in
step c2) and not included in said subset.
[0030] In a fourth implementation of the invention, the game
executed in step c) is a quiz game comprising:
[0031] c1) drawing an item at random from the database;
[0032] c2) displaying the representation associated with the
randomly-drawn item on the player's terminal;
[0033] c3) presenting to the player said list of predefined values
corresponding to the criterion selected in step b);
[0034] c4) the player designating one of said predefined values
presented in step c3) as being the value that, in the player's
opinion, corresponds to the item drawn at random in step c2);
and
[0035] c5) allocating a bonus to the player in the event of a match
between the predefined value designated by the player in step c4)
and the actual predefined value of the item drawn at random in step
c2).
[0036] In an advantageous and particularly characteristic aspect of
the invention, execution of the game comprises, after displaying
the representation associated with at least one randomly-drawn item
on the player's terminal:
[0037] i) displaying on said terminal a field for manifesting a
liking of the player for the pictural work associated with the
displayed representation, by means of a binary evaluation of the
type "like" or "like"/"dislike";
[0038] ii) the player optionally inputting said manifestation of
liking;
[0039] iii) the manifestation of liking as input being sent to the
game site; and
[0040] iv) the manifestation of liking sent in step iii) being
entered into the database as an additional descriptor parameter of
said pictural work.
[0041] The game executed in step c) may in particular include a
prior stage comprising: [0042] for each player in a population of
players: [0043] i) displaying on the player's terminal a
representation associated with an item drawn at random from the
database, together with said field for manifestation of liking;
[0044] ii) the player optionally inputting said manifestation of
liking; and [0045] iii) the manifestation of liking as input being
sent to the game site; [0046] statistically processing the
manifestations of liking as sent, in order to classify the items of
the database with a classification ranking that is a function of
the number of players who have provided a manifestation of liking;
and [0047] storing said classification ranking as a descriptor
parameter for each of the classified items.
[0048] Said prior stage is preferably executed over a limited time
period, in particular a daily period.
[0049] In a fifth implementation of the invention, the game
executed in step c) is a game of the wager type, comprising:
[0050] c1) the player designating at least one item of the database
that the player considers as being the item(s) possessing the
highest classification ranking from among the items corresponding
to the criterion selected in step b); and
[0051] c2) allocating a bonus to the player in the event of a match
between the item(s) actually possessing the highest classification
ranking and the designation made by the player in step c1).
[0052] In a particular implementation of the game: [0053] step c1)
provides for the player designating a plurality of items, and a
relative order for said items; and [0054] the bonus allocated in
step c2) is modulated as a function of the match or mismatch
between the relative order of the items as designated by the player
and the actual classification ranking as determined during the
prior stage.
[0055] In another particular implementation, the game
comprises:
[0056] i) displaying on the player's terminal a plurality of
representations associated with respective items of the database,
each associated with said field for manifestation of liking;
[0057] ii) the player optionally inputting said manifestation of
liking for each displayed representation;
[0058] iii) the game site collecting the manifestations of liking
as input;
[0059] iv) on the basis of the collected manifestations of liking,
defining a profile of the player's likings; and
[0060] v) the game site selecting at least one item of the database
for which the representation has not yet been displayed on the
player's terminal, the selection being made as a function of the
liking profile as determined in step iv).
[0061] Under all circumstances, the game is advantageously
implemented within an exchange application on a social network.
BRIEF DESCRIPTION OF THE DRAWINGS
[0062] There follows a more detailed description of two
implementations of the invention with reference to the accompanying
drawings.
[0063] FIG. 1 shows the various elements of a computer network
enabling the invention to be implemented.
[0064] FIG. 2 shows an example of the display presented to a player
in a game of the virtual slot machine type.
[0065] FIG. 3 shows an example of the display presented to a player
in another game, of the odd-one-out type.
[0066] FIG. 4 is a theoretical flow chart setting out the principal
steps of searching for affinities between a plurality of players,
with the possibility of making them discover new pictural works
that they did not know, but that it is believed correspond to their
tastes.
DETAILED DESCRIPTION OF THE INVENTION
[0067] The invention is implemented by computer means implementing
a network organized around a game site 10 connected by wired or
wireless transmission means to user terminals such as a computer
12, a digital tablet 14, or a smartphone 16. The game site is also
interfaced with a database 18 for managing all of the data needed
for executing the game.
[0068] The game may advantageously be implemented in the context of
an application attached to a social network of the Facebook type,
in particular via a mini-application of the widget type.
[0069] The database contains a certain number of "items" or entries
each corresponding to a pictural work (referred to more simply
below as a "picture") stored in the form of image data containing a
representation of the work, accompanied by a certain amount of
metadata constituted by descriptor parameters that describe the
pictural work, and in particular: [0070] the name of the artist who
authored the work: Manet, Rembrandt, Picasso, . . . ; [0071]
period: 17.sup.th century, 20.sup.th century, . . . ; [0072]
original school: Flemish, impressionist, Fauve, . . . ; [0073]
original country: France, Italy, Spain, Netherlands, . . . ; [0074]
type of work: portrait, landscape, still life, nude, mythological
scene, . . . ; [0075] technique used: oil on canvas or on wood,
watercolor, acrylic, etching, . . . ; [0076] dimensions; and [0077]
museum of residence: Orsay, Tate Gallery, Offices, Prado, . . .
.
[0078] These various descriptor parameters are stored in coded
form, with the various possible values being taken from predefined
lists that can be indexed.
[0079] The database also includes information concerning the title
of the picture, which is not used as a parameter for implementing
the invention, but which may be presented to the player together
with a representation of the picture at one moment or another in
the game.
[0080] Finally, for each picture, the database stores various
identifiers of players who have manifested a particular liking for
the work in the manner that is explained in greater detail below,
in particular by clicking on a button of the "like" type of the
same kind as that which is well known and widely used in social
networks for making known and sharing a particular interest for a
subject displayed at a given instant on the screen of the
terminal.
[0081] For a given picture, it is thus possible to identify all of
the players who had manifested a particular partiality for the
picture.
[0082] Execution of the game implies a particular criterion being
selected (by the player or the site, depending on circumstances),
which criterion is one of the descriptor parameters in the
above-specified list: artist, period, etc.
[0083] Execution of the game also implies a random factor,
resulting from one or more random draws of an item in the database,
i.e. randomly drawing one or more pictures from amongst all of
those that are listed in the database.
[0084] Starting from these basic concepts, various types of game
can be envisaged.
[0085] The first game implementing the principles of the invention,
the simplest game, is a game of pure chance of the virtual slot
machine or "jackpot" type.
[0086] To this end, the game site presents a display 20 on the
player's screen of the kind shown in FIG. 2. The player selects a
criterion (artist, period, . . . ) by clicking on one of the
buttons 22 . . . 28 that are presented by the display 20. For
example the player clicks on the "artist" button.
[0087] Three panels 30, 32, 34 then start revolving about an
imaginary axis 36, slowing down and stabilizing in order to present
the player with three corresponding pictures. If all three pictures
were painted by the same artist, then the player has won.
[0088] Naturally, the pictures may be presented in other ways, for
example on drums carrying images of the pictures, like a slot
machine. In a variant, the buttons 22 . . . 28 may be replaced by
virtual sliders or drop-down menus, enabling the player to select a
particular artist (e.g. "Picasso") and/or a particular period
(19.sup.th century), etc.
[0089] The combination of two or other criteria enables the player
to modulate the potential winnings as a function of the greater or
lesser scarcity of the combination: thus if the player selects
"Picasso and 19.sup.th century", then the wining will be much
greater than if the player had selected "Picasso and 20.sup.th
century", because of the scarcity of works that satisfy the first
criterion.
[0090] The player's winnings may advantageously be proposed in the
form of virtual money of the "Facebook credit" type, for example.
However winnings may also be made concrete in the form of real
prizes, e.g. in the form of purchase vouchers for works of art,
etc.
[0091] The winnings may also depend on the number of pictures
satisfying the same criteria on display after the draw, e.g. a
result "two Picassos among the three pictures" will attract small
winnings to the player, whereas "three Picassos among the three
pictures" will attract much greater winnings.
[0092] Very many variants and combinations may also be imagined and
proposed to the player in order to make the game more
attractive.
[0093] Another essential aspect of the invention is the fact that
the pictures displayed are all accompanied by a clickable field of
the "like" button type, such as the buttons 40, 42, and 44
associated respectively with the pictures 30, 32, and 34 presented
to the player after the random draw. The player is thus invited to
click on the "like" button associated with a picture if the player
considers that the picture is of particular interest given the
player's own tastes.
[0094] If the player clicks on this button, the player's identity
is stored in the database in association with the corresponding
picture.
[0095] This makes it possible to build up in memory a general file
concerning the tastes of the players, and the description below
includes a way in which use can be made of that file.
[0096] A second game implementing the principles of the invention
is a game of the "odd-on-out" type, illustrated with reference to
FIG. 3.
[0097] For this purpose, the game site draws a certain number, N,
of pictures randomly from its database, e.g. N=5 pictures, in such
a manner that N-1 of them correspond to a given criterion that has
been selected (secretly so far as the player is concerned) by the
game site, e.g. N-1=4 pictures by the same artist, while the
N.sup.th picture is drawn at random from those that do not satisfy
the criterion.
[0098] For example, amongst the five pictures, four are by Renoir
and the last one, the odd-one-out, is by Degas.
[0099] Naturally, the pictures are not drawn in a manner that is
completely random, but rather in a manner that is weighted so that
the odd-one-out corresponds to a period or to a school that is
comparable to that of the first artist, so as to avoid making the
odd-one-out immediately identifiable (e.g. one cubist amongst
impressionists).
[0100] The display 48 presented to the player shows representations
50 . . . 58 of five pictures as selected in this way by the game
site.
[0101] The player is invited to identify the odd-one-out by
clicking on one of the buttons 60 . . . 68, each of which is
associated with the picture under which it is located.
[0102] As in the preceding game, each picture 50 . . . 58 is
associated with a "like" button 70 . . . 78 on which the player may
click in order to manifest a particular partiality for one of the
pictures that are on display.
[0103] A third game implementing the concept of the invention is a
game of the "quiz" type.
[0104] In such a game, a picture drawn at random is displayed on
the player's screen, together with a list of criteria: artist,
period, original school, . . . . The player selects a criterion,
e.g. "artist", and the game site presents a list of artists
(Picasso, Braque, Gaugin, . . . ) in the form of a drop-down list
from which the player selects the artist who the player believes to
be the author of the picture that has been presented.
[0105] This selection may be performed on one or more criteria,
with winnings naturally being modulated as a function of the
difficulty in finding the correct response when there are multiple
criteria.
[0106] A fourth game on the principles of the invention is a wager
game.
[0107] The idea is then to designate one or more pictures that, in
the player's opinion, is/are the picture(s) preferred by the entire
population of players during a given period, e.g. over the last
week.
[0108] In other words, the player designates the picture for which
the greatest number of players have clicked on the "like" button
during the past week, or the three pictures that satisfy this
definition, possibly in order of importance (in a game of the
"trifecta" type, optionally in order).
[0109] This wager or classification is performed on the basis of a
criterion selected by the player such as artist, museum, . . .
.
[0110] The wager thus relates for example to "the Renoir picture
most preferred by players" or "the picture in the Prado museum most
preferred by players", etc.
[0111] The game relies on using statistics previously collected
from the population of players whose opinions have been collected
in the context of the various games in which they have participated
and during which they have been asked on each occasion to click on
a "like" button associated with one of the pictures being presented
to them.
[0112] Thus, at the end of a given period, e.g. at the end of a
week, the game site can determine, for each work, the number of
players who clicked on the "like" button when that particular work
was presented to them, thereby defining a hit list or
classification of the pictures as a function of the number of times
players have clicked on the "like" button associated with the
work.
[0113] The game consists specifically in guessing the hit list
(unknown to the player but known to the site) for some given
criterion.
[0114] In other words, the player is asked not to express the
player's own opinion (i.e. the player is not being asked at this
stage to demonstrate any particular liking), but rather to indicate
what, in the player's opinion, the majority of other players
prefer.
[0115] The response formulated by the player is compared with the
reference response, and winnings are allocated to the player if the
two responses match or are close.
[0116] This type of game, in which the player is asked to guess
what other players think, is described in detail in particular in
US 2006/0281510 A1 (Moreno), to which reference may be made for
more ample details.
[0117] In the present circumstances, the originality lies in
applying the game to pictural works and in using the "like"
function that is omnipresent in social networks for statistical
purposes in order to evaluate the likings of the population of
players.
[0118] In general, a particularly advantageous application of the
database made up in the manner specified above consists in
searching for affinities between players, and in using those
affinities in order to enable a player to discover an artist or a
work that is little known, but that there is a good chance the
player will like since the player's own taste profile, as estimated
in the manner described below, is close to the profile of another
player who has listed this artist or work amongst that other
player's favorites.
[0119] Reference is now made to FIG. 4 which sets out the main
stages in an algorithm for searching for affinities between a
plurality of players.
[0120] It is assumed, by way of example, that the database 18
contains the items listed in Table 1 below.
TABLE-US-00001 TABLE 1 2 Renoir Umbrellas A B 9 Renoir La dame au
chapeau rouge A B 23 Renoir Luncheon of the boating party A B 25
Renoir Dance at le Moulin de la A B Galette 26 Renoir Girls at the
piano A 29 Goya Le 3 mai B 32 Poussin Arcadian Shepherds B 36
Courbet The Bather B 36 Courbet The Sleepers B C 36 Courbet Winter
B F 36 Courbet The wave B D 41 Vinci Annunciation B 44 Vinci Mona
Lisa A B 50 Vinci St. John the Baptist B 59 Van Gogh Chambre de
Vincent A B 66 Van Gogh Starry night A B 108 Van Gogh Portrait of
Dr. Gachet A B F 111 Van Gogh Wheatfields A C 112 Van Gogh Cafe
terrace at night A G 119 Van Gogh Sunflowers A D
[0121] The number in the first column is the unique identifier
specific to a given picture. The mentions A, B, C, . . . refer to
players who have manifested a particular liking for the
corresponding picture, in the context of various games in which
they have previously participated. This extract retains only the
pictures to which at least one player has manifested a liking (i.e.
for which at least one player has clicked at least once on the
"like" button).
[0122] The first step (block 80) consists in determining, for each
of the artists P.sub.i, the "taste" of each player A, B, . . . ,
written G(P.sub.i,A), G(P.sub.i,B), . . . .
[0123] The "taste" G(P.sub.i,X) of player X is quantified by the
number of occasions on which the player in question has manifested
a liking for artist P.sub.i: using Table 1 as an example, we have:
G(Renoir, A)=5, G(Van Gogh, A)=6, G(Renoir, B)=4, etc.
[0124] In this example it can be seen that if consideration is
given to the two players A and B, then they share a common taste
for Renoir (four common occurrences) and for Van Gogh (three common
occurrences), and indeed a large number of other correspondences,
not shown in this example.
[0125] However the system also easily detects a marked taste of
player B for Courbet (four occurrences). In contrast, this artist
is never been specified by A. Given the proximity of the tastes of
A and B, it is probable that, quite simply, A has never specified
this artist because A has not heard of him.
[0126] The object of the algorithm is to detect this situation and
to propose discovering Courbet to A by asking whether A would like
to explore Courbet's works. If so, then a slideshow of works by
Courbet is displayed and if A was completely unaware of them, that
may constitute a discovery.
[0127] For this purpose, the algorithm calculates (block 82) for
each artist P.sub.i the degree of correlation for each pair of
players {A, B}, {A, C}, {A, D} . . . {B, C}, {B, D}, etc.
[0128] This degree of correlation is given by the number of common
likings manifested by A and B for a given artist (in the above
example: 4 for Renoir, 3 for Van Gogh, etc.).
[0129] The following step (block 84) consists in detecting the
pairs of players {A, B} for which the degree of correlation exceeds
a first given threshold, i.e. for which a pronounced taste for a
given artist P.sub.i is observed for both of the players A and
B.
[0130] If found, a search is then made (block 86) to see whether
there exists at least one artist P.sub.j for which i) one of the
players presents a marked taste (i.e. for which G(P.sub.j, B) is
greater than a second threshold, while ii) the other player has
never mentioned liking that artist (G(P.sub.j, A)=0). In the
example given above, this situation exists for Courbet: G(Courbet,
B)=4 and G(Courbet, A)=0.
[0131] Under such circumstances, this means that the artist P.sub.j
is probably unknown to one of the two players, and the site
therefore suggests to that player (block 88) to present works of
that artist in order to enable the player to discover them.
* * * * *