U.S. patent application number 12/923871 was filed with the patent office on 2012-04-12 for game of giving a title to a pictorial work.
Invention is credited to Roland Moreno.
Application Number | 20120088583 12/923871 |
Document ID | / |
Family ID | 45925554 |
Filed Date | 2012-04-12 |
United States Patent
Application |
20120088583 |
Kind Code |
A1 |
Moreno; Roland |
April 12, 2012 |
Game of giving a title to a pictorial work
Abstract
The game comprises game sessions including: submitting a
representation of a pictorial work; making an input field available
to each player; each player giving a title to the pictorial work
shown; and collecting and storing the title given by the player.
The game may be implemented in particular by computer means
comprising a remote game site communicating with terminals used by
the players, in particular within an application for accessing and
dialoguing with a social network. The site displays a plurality of
titles that have already been given by other players to a work that
is displayed, and a player quantifies preferences for those titles
either by a binary "like/unlike" type evaluation or by putting them
into an order of preference. The site generates a chart ranking the
titles that have already been given as a function of the quantified
evaluations as transmitted in this way.
Inventors: |
Moreno; Roland; (Paris,
FR) |
Family ID: |
45925554 |
Appl. No.: |
12/923871 |
Filed: |
October 12, 2010 |
Current U.S.
Class: |
463/40 ;
273/429 |
Current CPC
Class: |
A63F 9/18 20130101; A63F
9/183 20130101; A63F 2001/0475 20130101; A63F 2003/00018 20130101;
A63F 2009/186 20130101; A63F 3/00119 20130101; A63F 9/0641
20130101 |
Class at
Publication: |
463/40 ;
273/429 |
International
Class: |
A63F 9/24 20060101
A63F009/24; A63F 9/18 20060101 A63F009/18 |
Claims
1. A game comprising at least one game session corresponding to the
following steps: submitting a representation of a pictorial work;
making an input field available to each player; each player giving
a title to the pictorial work shown; and collecting and storing the
title given by the player.
2. The game of claim 1, wherein the came comprises the steps
consisting in: submitting a plurality of representations to a first
player and having that player give a plurality of corresponding
titles; submitting said representations independently to a second
player together with the titles given by the first player; making
the second player guess which representations match which titles;
and giving the second player a score as a function of the number of
exact matches found.
3. The game of claim 1, wherein a list is provided of words that
are banned for use in a title by the player.
4. The game of claim 1, wherein the game is implemented by physical
media comprising: a set of cards, each carrying a representation of
a pictorial work; a game board on which the cards may be placed;
and writing means including said input field, which means are made
available to the players.
5. The game of claim 1, wherein the game is implemented by computer
means comprising a remote game site and a terminal accessible to
each player, the terminal comprising: a screen suitable for
displaying the representation of the pictorial work; input means
including said input field; and remote transmission means for
exchanging data with the game site.
6. The game of claim 5, wherein the game is implemented at the
terminal end by a widget type application.
7. The game of claim 5, wherein the game is implemented within an
application for accessing and dialoguing with a social network.
8. The game of claim 5, wherein the steps of a game session
comprise: the game site transmitting to the terminal the
representation of the pictorial work; displaying the representation
on the screen of the terminal; the input means of the terminal
receiving the title given by the player; sending the title as input
to the terminal to the game site; and storing and processing the
title by the game site.
9. The game of claim 5, further including displaying to a player,
together with said representation of the pictorial work, a
plurality of titles that have already been given by other players
to the same pictorial work during prior sessions.
10. The game of claim 5, further including a step of the player
inputting a quantified evaluation of that player's preferences
relating to said titles that have already been given, and
transmitting this quantified evaluation to the game site.
11. The game of claim 10, wherein said quantified evaluation is a
binary evaluation of the "like/unlike" type, allocated to at least
of said already-given titles.
12. The game of claim 10, wherein said quantified evaluation
comprises classifying said already-given titles in order of
preference.
13. The game of claim 10, further including the central site
generating a chart ranking said already-given titles as a function
of the quantified evaluations transmitted by a plurality of
different players.
Description
FIELD OF THE INVENTION
[0001] The invention relates to a game serving essentially to
provide amusement to a large number of people without relying on
chance (no randomness), but that is nevertheless not a game of
knowledge or erudition.
RELATED TECHNICAL ART
[0002] This game is inspired on the "dictionary game" that consists
in selecting a complicated or ambiguous word, generally an unusual
or old-fashioned word of meaning that is unknown to most people.
Each player then proposes a definition that they have made up and
that may be eccentric, evocative, or plausible. The proposals of
each player are then presented to the other players and each of
them votes for one of the definitions, with the winner being the
one receiving the most votes.
SUMMARY OF THE INVENTION
[0003] The starting point of the invention is to transpose the
above principle to giving titles to pictorial works.
[0004] It can be observed, particularly in the field of modern and
contemporary art, that more and more works do not have a title or
are merely labeled Untitled XXV or Sans titre No. 9, etc.
[0005] For such works that do not have titles, the game consists
essentially in finding titles for them.
[0006] Players can thus project themselves into the image of the
work and propose a title that pleases them, being evocative,
humorous, surprising, poetical, surrealist, . . . with no limit
other than the players' own imaginations.
[0007] The object is naturally to find the title that is the most
striking, that will be most appreciated by the others, and that
will obtain the greatest number of votes--where voters may be
players actually participating in the game or merely spectators
content to give their advice.
[0008] The game may also be applied equally to works that are
figurative or non-figurative, and even to works that already have
their own titles. It is usually found, particularly with classical
figurative and academic works, that the title given to the work is
purely descriptive: Portrait of Docteur Gachet; Still life with
flowers; Card game; etc., and as a result the title is just as
devoid of meaning as Untitled XXV.
[0009] Giving works titles such as: [0010] A sweet-smelling oasis
on the horizon; [0011] The will of the standard meter; [0012]
Deceptive perfection of diamond; [0013] Tolerance, close your eyes;
[0014] Vertiginous purity of the deeps; [0015] The imminence of my
grief very sorry quite inane; [0016] Luminous poetry, abandon
pleasure; [0017] In-itself and for-itself on the breach, etc.;
would be far more original and striking, and thus highly
amusing.
[0018] The game of the invention may be implemented by conventional
means with a game board, cards, etc., with players sitting around a
table.
[0019] However it may also be implemented by computer means between
players connected in a network, with displays of pictorial
representations accompanied by input fields in which they may
propose titles, and also with means for transmitting their
assessments of titles proposed by other players.
[0020] This computer implementation may most particularly be in the
form of a social network application such as a "Facebook"
application, etc., e.g. in the form of interactive mini-software of
the widget type.
[0021] In a social network, games benefit from a huge number of
potential players, possibly grouped together in subsets as a
function of common centers of interest.
[0022] These applications also possess integrated voting functions
that are presented to users in the form of a "like" button for
clicking, that makes the procedure for voting very simple, and thus
enables information to return quickly from players to the central
site.
[0023] More precisely, the game of the invention comprises at least
one game session comprising the steps of: submitting a
representation of a pictorial work; making an input field available
to each player; each player giving a title to the pictorial work
shown; and collecting and storing the title given by the
player.
[0024] This game may in particular comprise the steps consisting
in: submitting a plurality of representations to a first player and
having that player give a plurality of corresponding titles;
submitting said representations independently to a second player
together with the titles given by the first player; making the
second player guess which representations match which titles; and
giving the second player a score as a function of the number of
exact matches found.
[0025] There may also be provided a list of words that are banned
for use by the players when devising titles.
[0026] In a first embodiment, the game is implemented by physical
media comprising: a set of cards, each carrying a representation of
a pictorial work; a game board on which the cards may be placed;
and writing means including said input field, which means are made
available to the players.
[0027] In a second embodiment, the game is implemented by computer
means comprising a remote game site and a terminal accessible to
each player, the terminal comprising: a screen suitable for
displaying the representation of the pictorial work; input means
including said input field; and remote transmission means for
exchanging data with the game site.
[0028] Under such circumstances, in various subsidiary
implementation features: [0029] the game is implemented at the
terminal end by a widget type application, and/or within an
application for accessing and dialoguing with a social network;
[0030] the steps of a game session comprise: the game site
transmitting to the terminal the representation of the pictorial
work; displaying the representation on the screen of the terminal;
the input means of the terminal receiving the title given by the
player; sending the title as input to the terminal to the game
site; and storing and processing the title by the game site. [0031]
the game further comprises displaying to a player, together with
said representation of the pictorial work, a plurality of titles
that have already been given by other players to the same pictorial
work during prior sessions; [0032] the game further comprises a
step of the player inputting a quantified evaluation of that
player's preferences relating to said titles that have already been
given, and transmitting this quantified evaluation to the game
site; this evaluation may be a binary evaluation of the
"like/unlike" type allocated to at least one of the already-given
titles or it may be putting said already-given titles into an order
of preference. The evaluation may be used in particular by the
central site to generate a chart of ranking the titles that have
already been given as a function of the quantified evaluations
transmitted by a plurality of different players.
BRIEF DESCRIPTION OF THE DRAWINGS
[0033] There follows a more detailed description of two
implementations of the invention given with reference to the
accompanying drawings.
[0034] FIG. 1 shows the hardware media that can be used for
implementing the game of the invention in conventional manner.
[0035] FIG. 2 shows the various elements for implementing the game
of the invention on a computer network.
DETAILED DESCRIPTION OF THE INVENTION
[0036] The first implementation of the invention is provided by
conventional means for use by players who are physically together
around a table.
[0037] As shown in FIG. 1, the game medium then comprises a board
10 with a series of squares 12 and a deck of cards 14 that are
dealt to the players, and that carry on their recto sides
representations of existing pictorial works, each card showing a
different work. Each player also has a sheet 16 on which the player
can write invented titles.
[0038] By way of example, the game may be governed by the following
rules: [0039] a randomly selected player draws four cards from the
deck 14, without showing them to the other players; [0040] in a
limited length of time, e.g. three minutes, the player invents and
writes down four titles; [0041] the player then shows the four
cards, placing them on the game board and reads out in no
particular order the four invented titles; [0042] the other players
then attempt to guess which cards correspond to each of the
proposed titles; and [0043] the player subsequently reveals the
actual correspondence between the titles and the cards and the
other players receive points that vary as a function of the number
of correct matches they found.
[0044] The rules may make provision to ban certain words or kinds
of description: for example the use of colors, the names of shapes,
etc. may be disallowed when making up a title, so as to avoid the
titles being too simple and so as to encourage the player to invent
titles that are not merely descriptive.
DETAILED DESCRIPTION OF THE PREFERRED IMPLEMENTATION OF THE
INVENTION
[0045] FIG. 2 shows an implementation of the invention by computer
means.
[0046] The invention is then implemented by means of a network
organized about a game site 18 connected by wired or wireless
remote transmission means to user terminals such as a computer 20,
a digital tablet 22, or a smartphone 24. The game site is also
interfaced with a database 26 for handling the proposed titles and
the votes of the members of the network.
[0047] As explained above, the game may advantageous be implemented
in the form of a Facebook type application, in particular a widget
type mini-application.
[0048] The site 18 displays a representation of the pictorial work
for submission on the screen of each of the terminals 20, 22, 24,
together with an input field enabling the user to propose a title,
and/or a field for displaying some of the titles that have already
been given to the work, together with an interface enabling the
user to select one of those titles and to vote for it, e.g. by
pressing a "like" button.
[0049] The proposed titles and the votes coming from the various
terminals are centralized by the game site 18, possibly with
"moderation" to filter out titles that do not comply with the rules
of the game (including words or categories of words that are
banned, e.g. comprising colors, the games of shapes, etc.) or
titles that need to be prohibited on moral grounds.
[0050] The proposed titles are subsequently played back to all of
the terminals in order to receive votes from the players.
[0051] If a title collects some number of votes ("like") that
exceeds a certain threshold, e.g. more than 1000 votes, then the
title is "frozen" and stored in the database 26 together with the
pictorial work with which it is associated.
[0052] In a subsequent stage, the game site 18 presents players
with a certain number of representations of pictorial works and of
titles, not in the same order, and asks them to find which works
correspond with which titles. The players receive scores depending
on the number of matches they manage to find.
[0053] In a variant of the game, when presenting a work to a
player, instead of asking the player to select one title from
amongst several, the player is asked to put the plurality of titles
shown to the player in order of preference. The game site 18 then
analyses the preference list submitted by the various players and
organizes a chart of ranking the titles that have received the most
votes.
[0054] In a subsequent stage, the work is presented with the
various titles that have been given to it, but in no particular
order, and players are asked not to give their preferences (i.e.
they are not asked to vote), but instead to guess which title
constitutes the highest-ranking title as determined by the central
site from the votes of the other players--i.e. the site asks the
players to guess what the majority of the other players think.
[0055] The order proposed by the player is then compared with a
reference ranking chart stored by the game site 18 and the players
receive scores as a function of how well their proposals match the
actual ranking chart.
[0056] It should be observed that in all circumstances a player's
score depends only on that player's ability at giving the most
pertinent possible replies. In particular, there is no random
element that can influence the score, since the score is modified
only as a function of elements that are known, as constituted by
the titles, and voting statistics as stored in the database 26 of
the game site 18.
* * * * *