U.S. patent application number 13/252137 was filed with the patent office on 2012-02-16 for gaming machine having a display and speaker system with light piping material.
This patent application is currently assigned to BALLY GAMING, INC.. Invention is credited to Vernon H. Bernard, II, Brian Lanning, Karl E. Wudtke.
Application Number | 20120040738 13/252137 |
Document ID | / |
Family ID | 45565228 |
Filed Date | 2012-02-16 |
United States Patent
Application |
20120040738 |
Kind Code |
A1 |
Lanning; Brian ; et
al. |
February 16, 2012 |
GAMING MACHINE HAVING A DISPLAY AND SPEAKER SYSTEM WITH LIGHT
PIPING MATERIAL
Abstract
Gaming machines having video depictions of one or more
mechanical reels projected onto a curved display are disclosed
herein. In one embodiment, the gaming machine includes a curved
transparent material having an outer surface, an inner surface, and
a radius of curvature similar to a mechanical reel. The gaming
machine also includes a light emitting diode projector for
projecting video images of one or more reels onto the inner surface
of the curved transparent material. The gaming machine also
includes a light piping material positioned in front of the curved
transparent material for illumination of the display. The gaming
machine further includes light piping material placed in front of
speakers associated with the gaming machine for illumination of the
speakers. The illumination of the display or speakers may be
synchronized with sound.
Inventors: |
Lanning; Brian; (Las Vegas,
NV) ; Wudtke; Karl E.; (Las Vegas, NV) ;
Bernard, II; Vernon H.; (Henderson, NV) |
Assignee: |
BALLY GAMING, INC.
Las Vegas
NV
|
Family ID: |
45565228 |
Appl. No.: |
13/252137 |
Filed: |
October 3, 2011 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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13212117 |
Aug 17, 2011 |
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13252137 |
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12463940 |
May 11, 2009 |
8012021 |
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13212117 |
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12271781 |
Nov 14, 2008 |
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12463940 |
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12271802 |
Nov 14, 2008 |
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12271781 |
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11209895 |
Aug 23, 2005 |
7479065 |
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12271781 |
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11209895 |
Aug 23, 2005 |
7479065 |
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12271802 |
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09690289 |
Oct 16, 2000 |
6942571 |
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11209895 |
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Current U.S.
Class: |
463/20 ; 463/31;
463/35; 463/37 |
Current CPC
Class: |
G07F 17/3211 20130101;
G07F 17/3202 20130101 |
Class at
Publication: |
463/20 ; 463/37;
463/31; 463/35 |
International
Class: |
A63F 9/24 20060101
A63F009/24; A63F 13/00 20060101 A63F013/00; A63F 13/06 20060101
A63F013/06 |
Claims
1. A gaming machine, comprising: a curved transparent material
having an outer surface, an inner surface, and a radius of
curvature similar to a mechanical reel; a flat transparent material
positioned around the perimeter of the curved transparent material,
the flat transparent material presenting game information; a light
emitting diode projector for projecting video images of one or more
reels onto the inner surface of the curved transparent material,
and the light emitting diode projector projecting game information
onto the flat transparent material; and a light piping material
positioned in front of the curved transparent material, wherein the
light piping material has one or more grooves that glow when
illuminated.
2. The gaming machine of claim 1, further comprising a touch screen
positioned in front of the curved transparent material, the touch
screen producing touch data when activated.
3. The gaming machine of claim 2, wherein the touch screen is in
communication with a touch screen system including a touch panel
controller for controlling and interpreting touch data, and touch
panel software for controlling and interpreting touch data.
4. The gaming machine of claim 1, further comprising a touch screen
directly coupled to the outer surface of the curved transparent
material, and the flat transparent material.
5. The gaming machine of claim 4, wherein the touch screen is in
communication with a touch screen system including a touch panel
controller for controlling and interpreting touch data, and touch
panel software for controlling and interpreting touch data.
6. The gaming machine of claim 1, further comprising a secondary
display positioned above the curved display, wherein the light
emitting diode projector projects one or more images onto the
secondary display.
7. The gaming machine of claim 1, further comprising a speaker
assembly having one or more speakers that are illuminated.
8. The gaming machine of claim 7, wherein the one or more speakers
are illuminated via light refracted through light piping material
positioned in front of the one or more speakers.
9. The gaming machine of claim 1, wherein the one or more light
sources are illuminated according to one or more lighting
schemes.
10. The gaming machine of claim 9, wherein the one or more lighting
schemes are based on player input, game outcome, audio associated
with the gaming device, a color associated with a tray or a belly
door of the gaming machine, game denomination, credits available, a
countdown sequence, game information, a primary game, a secondary
game, a triggering event, volatility, or any combination
thereof.
11. A self-contained projection system for a gaming machine, the
self-contained projection system comprising: an enclosure having
one or more walls with a light absorbing coating applied thereon; a
piece of curved material approximating a radius of curvature
similar to a mechanical reel, the curved material being transparent
and having an outer surface and an inner surface, the curved
material coupled to the front of the enclosure; a light emitting
diode projector fixed within the enclosure, the light emitting
diode projector presenting images of one or more reels on the
curved material; one or more mirrors positioned between the piece
of curved material and the light emitting diode projector, the
mirrors reflecting the image of the one or more reels on the curved
material; and a light piping material having one or more segments
positioned in front of the curved transparent material, wherein the
light piping material has one or more grooves that glow when
illuminated.
12. The projection system of claim 11, further comprising a video
display screen having an opening, wherein the curved material
extends through the opening of the opening of the video display
screen.
13. The projection system of claim 11, further comprising a touch
screen associated with the curved transparent material, the touch
screen producing touch data when activated.
14. The projection system of claim 13, wherein the touch screen is
in communication with a touch screen system including a touch panel
controller for controlling and interpreting touch data, and touch
panel software for controlling and interpreting touch data.
15. The projection system of claim 11, further comprising a speaker
assembly having one or more speakers that are illuminated.
16. The projection system of claim 15, wherein the one or more
speakers are illuminated via light refracted through light piping
material positioned in front of the one or more speakers.
17. The projection system of claim 11, wherein the one or more
light sources are illuminated according to one or more light
schemes.
18. The projection system of claim 17, wherein the one or more
lighting schemes are based on player input, game outcome, audio
associated with the gaming device, a color associated with a tray
or a belly door of the gaming machine, game denomination, credits
available, a countdown sequence, game information, a primary game,
a secondary game, a triggering event, volatility, or any
combination thereof.
19. A display system for a gaming machine, the display system
comprising: a transparent material having an outer surface and an
inner surface; a light piping material having an outer surface, an
inner surface, one or more grooves that glow when illuminated, and
one or more windows, wherein the light piping material is
positioned behind the transparent material; a reflective material
permanently or removably fixed to one or more surfaces or edges of
the light piping material; one or more light sources positioned
adjacently to the perimeter of the light piping material; and a
game of chance or skill positioned behind the transparent material
and the light piping material.
20. The display system of claim 19, further comprising a touch
screen positioned in front of the transparent material, the touch
screen producing touch data when activated.
21. The display system of claim 20, wherein the touch screen is in
communication with a touch screen system including a touch panel
controller for controlling and interpreting touch data, and touch
panel software for controlling and interpreting touch data.
22. The display system of claim 19, further comprising a touch
screen directly coupled to the outer surface of the transparent
material.
23. The display system of claim 22, wherein the touch screen is in
communication with a touch screen system including a touch panel
controller for controlling and interpreting touch data, and touch
panel software for controlling and interpreting touch data.
24. The display system of claim 19, wherein the reflective material
is reflective tape.
25. The display system of claim 19, wherein the light piping
material has a first segment associated with at least one light
source that emits a different color than a second light source and
a second segment associated with the second light source, wherein
the reflective material is permanently or removably fixed to one or
more edges of the first or second segment to prevent light from
bleeding over from the first segment to the second segment or from
the second segment to the first segment.
26. The display system of claim 19, wherein the one or more windows
are void space.
27. The display system of claim 19, further comprising a speaker
assembly having one or more speakers that are illuminated.
28. The display system of claim 27, wherein the one or more
speakers are illuminated via light refracted through light piping
material positioned in front of the one or more speakers.
29. The display system of claim 19, wherein the one or more light
sources are illuminated according to one or more light schemes.
30. The display system of claim 29, wherein the one or more
lighting schemes are based on player input, game outcome, audio
associated with the gaming device, a color associated with a tray
or a belly door of the gaming machine, game denomination, credits
available, a countdown sequence, game information, a primary game,
a secondary game, a triggering event, volatility, or any
combination thereof.
31. A speaker system for a gaming machine that presents a game of
skill or chance, the speaker system comprising: a housing; one or
more speakers disposed within the housing; a light piping material
positioned in front of the one or more speakers, wherein the light
piping material has one or more grooves that glow when illuminated;
a reflective material permanently or removably fixed to one or more
surfaces or edges of the light piping material; one or more light
sources positioned adjacently to the perimeter of the light piping
material or in one or more or more grooves of the light piping
material such that light emitted from the one or more light sources
is refracted through the light piping material onto the one or more
speakers; and a circuit for controlling the one or more light
sources.
32. The speaker system of claim 31, wherein the circuit is
positioned in front of the light piping material.
33. The speaker system of claim 31, wherein the circuit is a
flexible circuit.
34. The speaker system of claim 31, wherein the circuit includes an
audio synchronized driver for synchronizing the one or more light
sources with audio associated with the gaming machine.
35. The speaker system of claim 31, wherein the one or more light
sources are illuminated according to one or more light schemes.
36. The speaker system of claim 35, wherein the one or more
lighting schemes are based on player input, game outcome, audio
associated with the gaming device, a color associated with a tray
or a belly door of the gaming machine, game denomination, credits
available, a countdown sequence, game information, a primary game,
a secondary game, a triggering event, volatility, or any
combination thereof.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is a continuation-in-part of U.S. patent
application Ser. No. 13/212,117, filed Aug. 17, 2011, which is a
continuation of U.S. patent application Ser. No. 12/463,940, filed
May 11, 2009, which is a continuation-in-part of U.S. patent
application Ser. Nos. 12/271,781 and 12/271,802, both of which were
filed Nov. 14, 2008, both which are continuation-in-parts of U.S.
patent application Ser. No. 11/209,895 filed Aug. 23, 2005, which
is a divisional of U.S. patent application Ser. No. 09/690,289, now
U.S. Pat. No. 6,942,571, all of which are hereby incorporated by
reference.
[0002] This application is also related to U.S. patent application
Ser. No. 12/464,046 filed on May 11, 2009, entitled GAMING MACHINE
HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH SCREEN
SYSTEM, which is hereby incorporated by reference.
COPYRIGHT NOTICE
[0003] A portion of the disclosure of this patent document contains
material that is subject to copyright protection. The copyright
owner has no objection to the facsimile reproduction by anyone of
the patent document or the patent disclosure, as it appears in the
Patent and Trademark Office patent files or records, but otherwise
reserves all copyright rights whatsoever.
TECHNICAL FIELD
[0004] This description relates to gaming systems and machines
having a light piping material to illuminate a display or
speakers.
BACKGROUND
[0005] Gaming machines have been developed having various features
to capture and maintain player interest. Some features are directed
to increasing or providing the player with the opportunity to win
larger sums of money. For example, gaming machines may include
second chance games that provide a player with additional
opportunities to obtain a winning outcome. Alternatively, gaming
machines may be tied into progressive gaming systems that award
large progressive jackpots.
[0006] In addition to providing players with more opportunities to
obtain a winning outcome or win a large sum of money, gaming
machines have increased the number of features and grown in
sophistication in order to increase player participation or
interest in a game. For example, the mechanical reels of
traditional gaming machines have been replaced with video
depictions of spinning reels. These video gaming machines provide a
richer gaming experience for players by including graphics or
animation as part of the game. However, overly complex video
displays on a gaming machine may turn off player participation
because players become frustrated with the game or are unwilling to
learn or decipher all the information provided on the video
display. Accordingly, there is a continuing need for slot machines
variants that provide a player with enhanced excitement without
departing from the original slot machine gaming concept.
SUMMARY
[0007] Briefly, and in general terms, various embodiments are
directed to gaming machines having video depictions of one or more
mechanical reels projected onto a curved display. In one
embodiment, the gaming machine includes a curved transparent
material having an outer surface, an inner surface, and a radius of
curvature similar to a mechanical reel. The gaming machine also
includes a projector for projecting video images of one or more
reels onto the inner surface of the curved transparent material.
The gaming machine also has a liquid crystal display having an
opening in which the curved transparent material extends through
the opening of the liquid crystal display.
[0008] In another embodiment, the gaming machine includes a piece
of curved transparent material having an outer surface, an inner
surface, and a radius of curvature similar to a mechanical reel.
The gaming machine also includes a projector for projecting video
images of one or more reels onto the curved transparent material.
Additionally, a front-coated mirror is positioned between the
projector and the curved transparent material in which the
front-coated mirror reflects the video images from the projector
onto the curved transparent material. In this embodiment, the
gaming machine also has a lens positioned between the projector and
the front coated mirror.
[0009] In yet another embodiment, the gaming machine includes a
piece of curved material approximating a radius of curvature
similar to a mechanical reel. The curved material is transparent
and has an outer surface and an inner surface. The gaming machine
also includes a projector for projecting images of one or more
reels onto the inner surface of the curved material. The gaming
machine further has a video display screen having an opening, in
which the curved material extends through the opening of the
opening of the video display screen. The gaming machine also
includes a secondary display positioned above the curved material
in which the projector projects one or more video images onto the
secondary display.
[0010] In another embodiment, the gaming machine includes a curved
transparent material having an outer surface, an inner surface, and
a radius of curvature similar to a mechanical reel. The gaming
machine also includes a flat transparent material around the
perimeter of the curved transparent material, wherein the flat
transparent material presents game information. The gaming machine
is also provided with light emitting diode projector that projects
video images of one or more reels onto the inner surface of the
curved transparent material as well as game information onto the
flat transparent material.
[0011] In yet another embodiment, a gaming machine includes a
gaming cabinet defining an interior space. The gaming machine also
includes a projection enclosure positioned within the interior
space of the gaming cabinet. The projection enclosure has a curved
transparent material provided on a front surface of the projection
enclosure. Within the enclosure, a first mirror is spaced apart
from the projector, and a second mirror is positioned in the back
of the enclosure. The video images from the projector are reflected
off the first and second mirrors onto the curved transparent
material. The gaming machine further includes a touch screen
positioned in front of the curved transparent material, wherein the
touch screen produces touch data when activated.
[0012] Another embodiment is directed to a self-contained
projection system for a gaming machine. The self-contained
projection system includes an enclosure having one or more interior
walls with a light absorbing coating applied thereon. A curved
material is coupled to the front of the enclosure. The curved
material is generally transparent and has an outer surface and an
inner surface. The curved material also approximates the radius of
curvature of a mechanical reel. The self-contained projection
system also includes a light emitting diode projector fixed within
the enclosure. The light emitting diode projector presents images
of one or more reels on the curved material. Within the enclosure,
one or more mirrors are positioned between the piece of curved
material and the light emitting diode projector, wherein the
mirrors reflecting the image of the one or more reels on the curved
material.
[0013] In addition to gaming machines, various embodiments of a
gaming system having touch panels as user control devices are
disclosed herein. According to one embodiment, the gaming system
includes a curved display system for displaying a game. The curved
display system has a curved material having an outer surface, an
inner surface, and a radius of curvature similar to a mechanical
reel. The curved display system also includes a digital light
projection device for projecting images of one or more reels onto
the curved material. The gaming system also includes a touch screen
system positioned in front of the curved material. The touch screen
system includes a touch sensor assembly having a substantially
transparent touch panel that produces touch data when activated, a
touch panel controller for controlling and interpreting the touch
data, and touch panel software for controlling and interpreting
touch data.
[0014] In another embodiment, the gaming system includes a curved
display system for displaying a game. The curved display system has
a curved material having an outer surface, an inner surface, and a
radius of curvature similar to a mechanical reel. The curved
display system also includes a digital light projection device for
projecting images of one or more reel strips onto the curved
material. The gaming system also includes a touch screen system
positioned in front of the curved material. The touch screen system
has a touch sensor assembly having a substantially transparent
touch panel that produces touch data when activated, a touch panel
controller for controlling and interpreting the touch data, and
touch panel software for controlling and interpreting touch data.
The touch panel is configured to select one or more pay lines for
the game.
[0015] In yet another embodiment, the gaming system includes a
curved display system for displaying a game. The curved display
system has a curved material having an outer surface, an inner
surface, and a radius of curvature similar to a mechanical reel.
The curved display system also includes a digital light projection
device for projecting images of one or more reel strips onto the
curved material. The gaming system also includes a touch screen
system positioned in front of the curved material. The touch screen
system has a touch sensor assembly having a substantially
transparent touch panel that produces touch data when activated, a
touch panel controller for controlling and interpreting the touch
data, and touch panel software for controlling and interpreting
touch data. The touch panel is configured to add reel strips to the
game, remove reel strips from the game, add game indicia to the
reel strips, or remove game indicia from the reel strips.
[0016] In another embodiment, the gaming machine includes a curved
transparent material having an outer surface, an inner surface, and
a radius of curvature similar to a mechanical reel. The gaming
machine also includes a flat transparent material around the
perimeter of the curved transparent material, wherein the flat
transparent material presents game information. The gaming machine
is also provided with light emitting diode projector that projects
video images of one or more reels onto the inner surface of the
curved transparent material as well as game information onto the
flat transparent material. The gaming machine is further provided
with a light piping material positioned in front of the curved
transparent material. The light piping material has one or more
grooves that glow when illuminated.
[0017] In another embodiment, a display system for a gaming machine
includes a transparent material having an outer surface and an
inner surface. The display system for the gaming machine also
includes a light piping material having an outer surface, an inner
surface with one or more grooves that glow when illuminated, one or
more edges, and one or more windows. The light piping material is
positioned behind the transparent material. The display system is
also provided with a reflective material that is permanently or
removably fixed to at least the inner surface of the light piping
material. The display system is further provided with one or more
light sources positioned adjacently to the perimeter of the light
piping material. The display system is further provided with a game
of chance or skill that is positioned behind the transparent
material and the light piping material.
[0018] In another embodiment, a speaker system for a gaming machine
includes one or more speakers disposed within a housing. The
speaker system also includes a light piping material having one or
more grooves that glow when illuminated. The light piping material
is positioned in front of the one or more speakers. The speaker
system is also provided with a reflective material that is
permanently or removably fixed to one or more surfaces or edges of
the light piping material. The display system is further provided
with one or more light sources positioned adjacently to the
perimeter of the light piping material or in one or more or more
grooves of the light piping material. The speaker system is further
provided with a circuit for controlling the one or more light
sources.
[0019] Other features and advantages will become apparent from the
following detailed description, taken in conjunction with the
accompanying drawings, which illustrate by way of example, the
features of the various embodiments.
BRIEF DESCRIPTION OF THE DRAWINGS
[0020] FIG. 1 is a perspective view of one embodiment of a gaming
machine having a curved display.
[0021] FIG. 2 is a schematic diagram of the components of a curved
display system.
[0022] FIG. 3 is an exploded view of the curved display system of
FIG. 1.
[0023] FIG. 4 is an exploded view of another embodiment of a curved
display system.
[0024] FIG. 5A is an exploded view of one embodiment of a curved
display system having a touch panel system.
[0025] FIG. 5B is an exploded view of one embodiment of a curved
display system having a touch panel system and a light piping
material.
[0026] FIG. 5C illustrates the light piping material and other
features of the display system presented in FIG. 5B.
[0027] FIG. 5D illustrates features of the light piping material
presented in FIG. 5B.
[0028] FIG. 5E is an exploded view of one embodiment of a speaker
system.
[0029] FIG. 5F illustrates a rear view of one embodiment of the
circuit associated with the speaker system.
[0030] FIG. 5G illustrates a gaming machine with four speakers
illuminated.
[0031] FIG. 5H illustrates one embodiment of a lighting scheme on
the gaming machine depicted in FIG. 5G.
[0032] FIG. 5I illustrates another embodiment of a lighting scheme
on the gaming machine depicted in FIG. 5G.
[0033] FIG. 5J illustrates still another embodiment of a lighting
scheme on the gaming machine depicted in FIG. 5G.
[0034] FIG. 6 is one embodiment of an exploded perspective view of
the touch panel system of FIG. 5.
[0035] FIG. 7 is an operational flow diagram of a gaming machine
having a touch panel system.
[0036] FIG. 8 is an operational flow diagram of a gaming machine
having a touch panel system.
[0037] FIGS. 9A-9B illustrates one embodiment of a touch gesture
for initiating a game presented on a gaming machine.
[0038] FIGS. 10A-10B illustrates one embodiment of a touch gesture
for selecting active pay lines.
[0039] FIGS. 11A-11C illustrates touch gestures for adding and
removing reels from a game.
[0040] FIGS. 12A-12B illustrates one embodiment of a touch gesture
for moving symbols between reels of a game.
[0041] FIGS. 13A-13D illustrates touch gestures for adding and
removing symbols from reels of a game.
[0042] FIG. 14 is a perspective view of one embodiment of a curved
display system for a video gaming machine.
[0043] FIG. 15 is a perspective view of another embodiment of a
gaming machine having a curved display and a secondary display
positioned above the curved display.
[0044] FIG. 16 is a perspective view of an embodiment of a gaming
machine having a main curved display system and a secondary curved
display system.
[0045] FIGS. 17A-17B are perspective views of an embodiment of a
gaming machine having a main curved display system and a secondary
display system composed of a LCD positioned in front of a curved
display system.
[0046] FIG. 17C is a perspective view of another embodiment of a
gaming machine having a curved display.
[0047] FIG. 18 is a schematic representation of one embodiment of a
gaming system including one or more gaming machines having curved
displays.
[0048] FIG. 19 is a perspective view of yet another embodiment of a
gaming machine having a curved display
[0049] FIG. 20 is a perspective view of the gaming machine of FIG.
19 with the main door opened.
[0050] FIG. 21 is a cutaway, side view of the gaming machine of
FIG. 19.
DETAILED DESCRIPTION
[0051] Various embodiments are directed to gaming machines having
video depictions of one or more mechanical reels projected onto a
curved display. According to one embodiment, a digital light
processing (DLP) projector that presents video images of one or
more reels on the curved display. In one embodiment, the curved
display is shaped to simulate the look of mechanical reels.
Additionally, the high resolution of the DLP projector presents
video images that give a player the impression that the combination
of the curved display and the video images are physical, mechanical
reel strips.
[0052] In other embodiments, shrouds (either physical or
video-depictions of the shrouds) may be placed between the video
depiction of the reels to provide a more realistic impression of
mechanical reels. Optionally, the gaming machines may include other
audio and visual features to enhance the perception that the video
images and curved display are mechanical reels. For example, the
video images may shudder to simulate the torque of stopping the
spinning mechanical reels. Alternatively, the video images may have
visual imperfections to simulate mechanical reels. Furthermore,
audio sound effects may be coordinated with the movement and
stopping of the reels to further simulate a gaming machine having
mechanical reels.
[0053] Because the gaming machine is video-based, the gaming
machine also maintains the flexibility of a video gaming machine.
For example, the DLP projector may present pay lines directly on
and/or around the symbols that comprise a winning outcome. The pay
lines may be animated or otherwise highlight the winning
combination of symbols. Optionally, the winning symbols may be
animated on the "virtual" reel strip. For example, the symbols that
form a winning pay line may interact with one another or the
symbols may be emphasized by expanding the size of the symbol.
Alternatively, a short animated movie may be presented at one or
more of the game indicia on a winning pay line. In another
embodiment, the images of the game indicia on the "virtual" strips
may be altered so that a "wild" symbol morphs into the game indicia
that forms a winning combination. For example, a "wild" symbol may
morph into a "7" to complete a winning combination of "7-7-7." In
yet another embodiment, the reel strip color may be altered in
response to a particular game outcome or trigger for a bonus
game.
[0054] Referring now to the drawings, wherein like reference
numerals denote like or corresponding parts throughout the drawings
and, more particularly to FIGS. 1-18, there are shown various
embodiments of a gaming machine having a curved display system.
More specifically, as shown in FIG. 1, the gaming machine 10
includes a curved material 12 positioned within the main gaming
cabinet 14. A video image 16 of one or more mechanical reels is
projected onto the curved material 12 by a digital light projection
(DLP) device 18 or other light projection system. In one
embodiment, the DLP device 18 is a Samsung P400 LED projector. As
shown in FIG. 1, the video image 16 depicts an image of three
mechanical reels. In another embodiment, the video image 16 may
depict video images of five mechanical reels.
[0055] It is contemplated that the video image 16 may present any
number of reels ranging from one reel to five or more reels. In
another embodiment, the gaming machine may include a combination of
one or more mechanical reels and video images of one or more reels
presented on a curved display. The DLP device may project one or
more video images 16 onto the curved display 12. Accordingly, it is
possible to present a game that is a combination of mechanical
reels as well as video reels. The video reels may be part of the
primary game or may be presented as a portion of a secondary
game.
[0056] As shown in FIG. 1, the video image 16 of each of reels also
presents one or more game indicia 28. In one embodiment, the video
image of each reel includes three game indicia. In another
embodiment, the video image of each reel includes four game
indicia, thereby increasing the number of paylines available for
wagering. Optionally, the game indicia 28 may be animated when the
indicia 28 is a component of a winning outcome on an active pay
line. Alternatively, the game indicia 28 morphs into a symbol that
forms a winning outcome. For example, a "wild" symbol will morph
(i.e., change into) a symbol that will form a winning outcome.
Accordingly, for a winning outcome of "cherry-wild-cherry," the
"wild" symbol will change into a "cherry" symbol.
[0057] FIG. 2 illustrates a schematic diagram of the components of
one embodiment of a gaming machine 10 having a curved display
system. The gaming machine 10 includes a micro-controller with a
central processing unit (CPU) 32 one or more video outputs 34, and
a system memory (not shown). The CPU 32 is in communication with a
LCD and DLP control driver 36 via video outputs 34. As shown in
FIG. 3, the LCD and DLP control drivers 36 are integral components.
In other embodiments, it is contemplated that the LCD and DLP
control drivers are separate components. The LCD control driver 36
interfaces with primary LCD display 38 and the secondary LCD
display 24 via a mixer 42. In another embodiment, the LCD control
driver 36 may directly interface with the primary 38 and secondary
displays 24.
[0058] The primary LCD display 38 may be used to display buttons
and lights, pay line indicators, and other game information such
as, but not limited to, credits available, credits won, wager size,
wager per pay line, or wager denomination. The secondary LCD
display 24 may be used to display other game related information
such as, but not limited to, one or more bonus games, pay tables,
game theme information, jackpot information, progressive jackpot
information, jackpot meters, or the like. The secondary LCD 24 may
also display non-gaming related information such as, but not
limited to, player account information, advertisements, casino
promotions, news, one or more sporting events, or the like.
[0059] FIGS. 3-5A illustrate exploded views of various embodiments
of a curved display system 50. The curved display system 50 is
described by relating the components of the curved display system
in relation to layers with the outermost layer in front of the
gaming cabinet 14 (i.e., outer layer is closest to the game patron)
and the innermost layer located within the gaming cabinet.
[0060] As shown in FIG. 3, the outermost layer is a transparent
material. The transparent material 52 may be flush with the gaming
cabinet 14 or slightly recessed within the gaming cabinet. In one
embodiment, the transparent material 52 may be one or more layers
of glass, polycarbonate, plexiglass, or other transparent material
known or developed in the art. The transparent material may also
include printed graphics or a printed frame around the perimeter of
the transparent material. In another embodiment, the transparent
material 52 may be one or more LCD displays. In yet another
embodiment, the transparent material 52 or the LCD displays may
also include a touch screen system 54, as shown in FIG. 5A.
[0061] Referring to FIG. 3, one more shrouds 56 may be placed in
front of the curved material 12. The shrouds are physical pieces of
material positioned in front of the curved material. The shrouds 56
are placed between the images of the reels 16 that are projected
onto the curved material 12 and give the player the impression of
separate reel strips. The shrouds 56 may be placed directly on the
curved material 12. In another embodiment, the shrouds 56 may be
positioned between the transparent material 52 and the curved
material 12. In yet another embodiment, the shrouds 56 may be
placed on the transparent material 52. In another embodiment, the
shrouds may be video images that are placed between the video
images of the reels.
[0062] As shown in FIGS. 3-5A, a curved material 12 is positioned
behind the transparent material 52. In one embodiment, a portion of
the curved material 12 touches the transparent material 52.
Alternatively, the curved material 12 is in spaced relation to the
transparent material 52. The curved material 12 is made of a
material that is optically clear such as, but not limited to,
glass, polycarbonate, plexiglass, acrylic, or the like. The curved
material 12 has a radius of curvature similar to the radius of
curvature of a mechanical reel. The curved material 12 may include
diffusion or beaded refractive technology. The curved material 12
is generally high contrast, high resolution, and maximum
uniformity. According to one embodiment, the radius of curvature is
approximately 4.5'' and dimensions of approximately 16.5'' wide and
5.75'' tall. However, as those skilled in the art will appreciate,
the curved material may have any width, height, or radius of
curvature that approximates or simulates the appearance of a
mechanical reel. A shown in FIG. 3, the curved material 12 is a
single piece of material. In another embodiment, two or more pieces
of a curved material may be used to form a curved display. In one
embodiment, the pieces may be slightly spaced apart to give the
appearance of separate reels.
[0063] As shown in FIG. 3, glossy coating 58 is applied to the
outer surface of the curved material 12. In another embodiment, the
outer surface of the curved material 12 is polished to a finish
having a glossy or reflective properties. The glossy finish
reflects light to further to simulate or mimic a mechanical reel.
Optionally, a finish or coating 58 may be applied to the inner
surface of the curved material to improve the appearance of the
images projected on the inner surface, as shown in FIG. 3.
[0064] In another embodiment, the glossy coating 58 may be replaced
with a gradient coating provided on the outer and/or inner surfaces
of the curved material 12. The gradient coating provides greater
depth of the image projected onto the curved material. The gradient
coating may be darker at the periphery of the curved material 12
and lighter in the middle of the curved material. Alternatively,
the gradient coating is darker in the middle of the curved material
12 and lighter about the periphery of the curved material. In yet
another embodiment, the gradient coating is provided in addition to
the glossy coating. For example, the gradient coating and the
glossy coating both may be applied to the outer surface of the
curved material 12. Alternatively, the glossy coating is applied to
the outer surface of the curved material 12 and the gradient
coating is applied to the inner surface of the curved material.
[0065] In another embodiment, a diffusion screen (not shown) is
provided in front of or behind the curved display 12.
Alternatively, the diffusion screen is coupled directly to the
front and/or the back surface of the curved display 12. The
diffusion screen may be made from a thin, semi-flexible acrylic
optical beads. In one embodiment, a rigid metal frame encapsulates
the diffusion screen to help achieve a uniform and repeatable
manufacturing of the screen.
[0066] As shown in FIGS. 3-5A, a DLP device 18 is positioned behind
the curved material 12. The DLP device 18 projects video images
onto the inner surface of the curved material 12. The DLP device 18
generally includes a DLP chip, a flywheel color filter, and a light
source. In one embodiment, the light source is a high intensity
discharge (HID) projector. In another embodiment, the light source
is a light emitting diode (LED) projector.
[0067] The DLP device 18 may directly project video images onto the
inner surface of the curved material 12 as shown in FIGS. 3 and 5A.
Alternatively, the video image is indirectly projected onto the
inner surface of the curved material by reflecting the video images
off a mirror 62, as shown in FIG. 4. In one embodiment, the DLP
device 18 projects an image having a display resolution of
800.times.600, 1280.times.720, 1280.times.1024 or 1980.times.1080.
As those skilled in the art will appreciate, these resolution
values may be approximate as the resolution may be lower or higher
than the cited resolution values. For example, the DLP device 18
may project an image of a plurality of reels onto the curved
material having a resolution of approximately 1360.times.768. The
DLP device 18 may have an aspect ratio of approximately 16:9 or any
other aspect ratio depending on the size of the curved material 12.
Generally, the DLP device will have a brightness of approximately
300 to approximately 500 ANSI Lumens. The color depth may be 8-bit,
16.7M colors. As those skilled in the art will appreciate, the DLP
device may have any brightness or color depth.
[0068] As shown in FIGS. 3-5A, a lens 60 is positioned between the
curved material and the DLP device 18. In one embodiment, the lens
60 may be an anamorphic lens may be used shorten or stretch the
image to an appropriate size. In other embodiments, a video scaler
or other software may be used to reduce or increase the size of the
image in order for the image to fit within the curved display. In
another embodiment, the larger image may still projected (i.e.,
overscan) onto the curved material, but the extra image that is
over-projected is not visible to the game patron as a screen or
other partition is used to block out the periphery of the curved
material. The over-projection allows the operator to digitally
adjust the image of the reels and account for any tolerances that
may not be maintained during the assembly of critical optical
components including, but not limited to, the projector, mirror, or
screens. In one embodiment, the image is over-projected by
approximately 0.4 inches. As those skilled in the art will
appreciate, the amount of over-projection may be a larger or
smaller value depending upon the tolerances maintained during the
assembly process.
[0069] In some embodiments, the edges of the projected image are
bowed/distorted, thereby creating a fish-eye effect. This effect
may be corrected using warping software and/or hardware to correct
the projected image. In another embodiment, a warping template,
which is previously created for a particular hardware
configuration, may be applied to correct the projected image.
[0070] FIG. 4 illustrates a curved display system 50 in which the
image of the reels is indirectly projected onto the curved material
12. The curved display system 50 includes a short-throw lens 60 and
a front-coated mirror 62 to achieve the necessary image size while
working with the dimensional constraints (i.e., depth) of the
gaming cabinet 14. Otherwise stated, the DLP device 18 requires a
particular throw distance in order to project a particular image
size, but the gaming cabinet 14 is not large enough to accommodate
such a throw distance. For example, according to one embodiment,
the combination of the short-throw lens 60 and the front-coated
mirror 62 provides a throw distance of approximately 25''.
[0071] In alternate embodiments, a combination of a short-throw
lens 60 and a back-coated mirror may be used to achieve the proper
throw distance for the DLP device 18. In another embodiment, a
combination of a short throw-lens and two or more mirrors may be
used to achieve the proper throw distance. In other embodiments,
two or more mirrors may be used to provide the appropriate light
path length while reducing the overall depth of the enclosure. In
yet another embodiment, the gaming cabinet (not shown) is sized to
allow the DLP device 18 to directly project an image onto the
curved display 12 without needing a short-throw lens and/or any
mirrors.
[0072] FIG. 5A illustrates another embodiment of a curved display
system 50 having a touch screen 54 placed in front of the curved
display 12. As shown in FIG. 5A, the touch screen 54 is a flat
surface that is spaced apart from the curved display 12, as
disclosed in U.S. patent application Ser. No. 11/209,895, filed
Aug. 23, 2005, which is hereby incorporated by reference. In
another embodiment, the touch screen 54 is curved to conform to or
approximately conform to the shape of the curved display.
[0073] FIG. 5B illustrates another embodiment of the display system
50 having a touch screen 54, a transparent material 52, a light
piping material 53, and a game of chance or skill 51. In some
embodiments, the touch screen 54 is optically bonded to the
transparent material 52. As shown, the game of chance or skill 51
is presented on the curved material 12. However, in other
embodiments, the game of chance or skill may be presented on a flat
material, an LCD display or video display, or may consist of
mechanical elements (e.g., a set of mechanical reels).
[0074] Now with respect to the light piping material 53, in some
embodiments, the light piping material may be acrylic and of
optical grade. The light piping material 53 has an outer surface
55, inner surface 57, and one or more edges 59. The light piping
material 53 may be etched or milled to enhance the light piping
nature of the material. Otherwise stated, the light piping material
53 may be etched, milled, or formed in such a way that when light
is applied to it, the light travels (or is refracted) and is
presented in a more desirable fashion. For example, the inner
surface 57 of the light piping material 53 may be milled so that it
has one or more grooves that glow when illuminated. For example,
one embodiment may have one groove while another embodiment may
have hundreds of grooves. In some embodiments, the one or more
grooves may be beveled, chamfered, and the like.
[0075] In some embodiments, one or more edges 59 of the acrylic may
have one or more channels or grooves (or other void space)
configured to receive a light source 67, such as an LED. Some
embodiments utilize a flexible circuit (not shown) with LEDs so
that the position of the LEDs is more readily manipulated (e.g.,
the flexible circuit may be folded or bent so that the light
sources are positioned in a groove, flush against an edge or
surface, and the like). In other embodiments, the light source 67
may be positioned a predetermined distance away from the light
piping material. In yet other embodiments, a light source may be
movably positioned in relation to the light piping material 53.
[0076] FIG. 5C illustrates, in more detail, the light piping
material 53 and other features of the display system 50. As shown,
each light source 67 is "side-firing," meaning that at least a
substantial portion of the light enters through the respective edge
of the light piping material. Other embodiments, as disclosed, may
contain more or less light sources in the same or different
positions (e.g., edges). In the embodiment shown, two independent
segments 63a and 63b are displayed. Other embodiments comprise a
single segment or more than one segment. Each segment may be
illuminated independently from one another, and thus, may be
considered different light pipes. In the embodiment shown,
reflective material 65 (e.g., reflective tape) is used to direct
the light emitted from the light sources 67 in one or more
directions. The reflective material 65 may be permanently or
removably fixed to one or more surfaces or edges of the light
piping material 53. FIG. 5C shows reflective material 65 fixed to
an interior edge of the light piping material 53.
[0077] Though not depicted in FIG. 5C, reflective material may be
disposed between segments 63a and 63b. In this manner, the
reflective material 65 may be permanently or removably fixed on the
edges of segment 63a and segment 63b. The reflective material 65
fixed to the edges of segment 63a prevents the light applied to
segment 63a from being refracted outward towards segment 63b
through the edges. Likewise, the reflective material 65 fixed to
the edges of segment 63b that abut or are juxtaposed to the edges
of segment 63a prevents the light applied to segment 63b from being
refracted outward towards segment 63a through the edges. In this
manner, the reflective material 65 prevents light from the one or
more lights sources 67 associated with segment 63a from bleeding
over to segment 63b. Likewise, the reflective material 65 prevents
light from the one or more lights sources 67 associated with
segment 63b from bleeding over to segment 63a. For example, segment
63a may be lit a first color while segment 63b may be lit a second
color without mixing the light where the two light pipes meet
(i.e., at the edges). In some embodiments, light mixing may be
achieved by excluding or removing reflective material 65 between
two or more light pipes.
[0078] FIG. 5D illustrates features of the light piping material
53. As shown, the light piping material 53 may have one or more
windows 61 and may also include a plurality of segments or light
pipes 63 (shown as 63a and 63b). For ease of reference, segments
63a and 63b correspond to the same segments as depicted in FIG. 5B.
However, in other embodiments, these segments may be positioned
differently or comprise less or more segments. In some embodiments,
reflective material 65 may be used to direct light in one or more
directions. For example, the reflective material 65 may be fixed to
all surfaces and edges except for the outer surface 55 in order to
direct the light emitted from the one or more light sources 67
outward, towards the outer surface 55. In the embodiment shown,
reflective material 65 is fixed to all edges except the outer edges
on segment 63b. Reflective material 65 is also fixed on each edge
of segment 63a, except for the outer edge. The reflective material
65 fixed to the edges on segments 63a and 63b prevents the light
from escaping through the edges with the reflective tape. This
prevents light of a first type applied to segment 63a from bleeding
over to segment 63b where a light of a second type may be applied,
and vice versa. For example, in the embodiment shown, segment 63a
may be a white lit area and segment 63b may be an RGB lit area. The
reflective material 65 prevents the white light from segment 63a
from bleeding over into segment 63b and vice versa. In some
embodiments, the reflective material 65 is used in between the
light sources on the outer edges of the light piping material 53 to
further enhance the amount of light refracted in the desired one or
more directions.
[0079] The one or more light sources 67 may be single color or
multi-color LEDs (e.g., white, blue, amber, red-green-blue, and the
like). Thus, one side, portion, or segment of the light piping
material 53 may be lit one color whereas another side or segment
may be lit another color. When more than one light source is used,
different segments of the light piping material may be turned on or
off independently from other segments by illuminating and
de-illuminating the light sources. Also, a single segment may be
illuminated by a variety of different lighting schemes with one or
more colors. As shown, the entire outer surface 55 corresponding to
each segment 63a and 63b may be illuminated even though the one or
more light sources are positioned on the edges of the light piping
material 53.
[0080] The one or more light sources 67 may also be synchronized to
audio (e.g., by using an audio synchronized driver). In this
regard, user excitement is generated by introducing a light display
in conjunction with sound. For example, in an embodiment involving
a slot machine game with five reels, one or more sounds may be
generated when a certain symbol is achieved to indicate to the
player that a win may occur. These sounds are generated as each
reel comes to a stop, if one more similar symbols is further
achieved. The light piping material may be lit to complement this
sound effect by, for example, lighting the display a first color
but switching over to a second color when the sound effect is
generated. As yet another example, each time a reel stops spinning,
the display may increase the intensity of the illumination of the
display for a short duration and then revert back to the previous
intensity. In this manner, the display may be perceived as though
it is pulsating with each reel stop.
[0081] FIG. 5E is an exploded view of one embodiment of a speaker
system 71. The speaker system 71 includes a housing 73 for one or
more speakers 75 that are mounted thereto. The one or more speakers
75 may handle any audible frequency. For example, in the embodiment
shown, four speakers are shown. Two of these speakers may
acoustically handle the higher frequencies (often referred to as
tweeters) and two speakers may acoustically handle lower
frequencies (such as mid-range speakers).
[0082] The speaker system 71 also includes light piping material
53, as described above (i.e., the light piping material may
comprise one or more segments, have reflective material removably
or permanently attached thereto, have one or more windows, and the
like). As shown, the light piping material 53 has four windows 61
to expose the four speakers 75. The speaker system 71 further
includes a circuit 77 for the one or more light sources 67, which
in some embodiments, is a flexible circuit as shown in FIG. 5E. The
light piping material 53 and the circuit 77 may be removably or
permanently attached to one another. The light piping material 53
and the circuit 77 is positioned in front of the speakers but
behind a door 79 of the cabinet of the gaming machine. FIG. 5F
illustrates a rear view of one embodiment of the circuit 77. As
shown, some embodiments include a plurality of light sources 67
disposed around each speaker.
[0083] In operation, the light source emits light through the light
piping material 53. The light exits through the of the inner edge
(or one or more other edges and surfaces, depending on the
embodiment) to ultimately illuminate the surface of the speakers.
As shown, the inner edge corresponds to the edge defining each
window 61 for each speaker. Illumination of the speakers may be
synchronized with audio emitted from the gaming machine (e.g., by
using an audio synchronized driver). In this regard, the player
perceives a light display at the source of the sound generated by
the gaming machine. This to generates user excitement and also
enhances the aesthetic quality of the gaming machine.
[0084] FIG. 5G displays a gaming machine with four speakers
illuminated. In other embodiments, the speakers may be lighted
differently. FIGS. 5H-J illustrate various embodiments of different
lighting schemes. Other embodiments may use more or less light
sources to achieve the desired lighting effect. As shown in FIG.
5H, the lighting scheme 81 is an arc having the same orientation
for each speaker. One or more speakers may have the same lighting
scheme oriented differently or an entirely different lighting
scheme altogether (e.g., circle rather than arc). Though not shown,
the lighting scheme may include one or more colors.
[0085] FIG. 5I illustrates another embodiment of a lighting scheme
on the gaming machine depicted in FIG. 5G. As shown, lighting
scheme 83 may be an arc. Similar to the embodiment in FIG. 5H, one
or more speakers may have the same lighting scheme oriented
differently or an entirely different lighting scheme altogether.
FIG. 5J illustrates another embodiment of a lighting scheme on the
gaming machine depicted in FIG. 5G. As shown, lighting scheme 85
depicts the two speakers on the left illuminated with an arc having
a different orientation than the illuminated arc on the two
speakers on the right.
[0086] In some embodiments, illumination of the speakers may be
based on player input. For example, insertion of credits into the
gaming machine may result in the speakers being lit with a
"coin-in" or "welcome" lighting scheme. This may include
illuminating the speakers at a high intensity and then lowering the
intensity at a perceivable rate to indicate that the gaming machine
is ready for play. Such a lighting scheme may mimic a "charge-up"
of the gaming machine to generate player excitement. Winning game
outcomes may include lighting the speakers in a manner that is more
visually intense than when compared to a losing game outcome. A
losing game outcome may include decreasing the light intensity on
the speakers from a first intensity to a second intensity, such
that the second intensity is lower than the first to mimic a "head
down, sunken shoulder" gaming machine. When the credits reach a
certain value (e.g., zero, half of what the player started with, or
the like), the lighting scheme may mimic a "charge-down" scheme or
otherwise an out-of-credit scheme. Under such a scheme, the light
intensity may be decreased from a first level to one or more lower
intensities, with sound, to entice the player to insert more
credits. For example, the speakers may broadcast a countdown from
thirty seconds. During this countdown, the speakers may be
illuminated at a higher intensity near the top of the countdown and
a lower intensity as the countdown gets closer to zero (e.g., a
continuous or discrete decrescendo of intensity).
[0087] In other embodiments, the lighting scheme may involve
flashing light on the speakers at the top of the countdown at a
first frequency. As the countdown decreases, the frequency of
illuminating and de-illuminating the speakers from the light
sources may increase to the point where, when the countdown reaches
zero, the speakers are constantly lit (i.e., the light sources are
no longer flashing or are flashing at such a frequency that the
flashing is imperceptible). In some gaming machines, the player may
be rewarded with a free play or other prize if credits are inserted
during the countdown or while the speakers are illuminated (or
during the flashing light scheme). In yet other embodiments, the
lighting scheme may be selected by the player via a player
preference screen on the gaming machine.
[0088] The lighting scheme displayed on the speakers may also be
dependent on the amount of credits wagered. For example, the
minimum bet may light the speakers a first color or may not even
light the surface of the speakers at all. The bets between the
minimum and the maximum may light the speakers a second color, and
the maximum bet may be lit a third color. In this regard, the first
color may be less visually stunning than the second and third
color. This also enables a gaming machine to have a "light status"
such that maximum bet players may more readily be perceived by
others because of the color of their speakers. In some embodiments,
the first, second, and third colors may be customizable by the
player via the player preference screen on the gaming machine. The
colors associated with the tray lights and/or belly door of a
gaming machine may also be matched upon game start up or when the
game is idle between play. These colors may remain consistent
throughout game play or may change based on the amount wagered,
game outcome, player status (e.g., silver, gold, or platinum),
whether a bonus has been triggered, and the like.
[0089] In yet other embodiments, the speakers may be illuminated
according to a lighting scheme designed to inform the player of the
denomination of the game. For example, lower denomination gaming
machines may illuminate the speakers with a first color of light
such that a player knows that "red" speaker games or "blue" speaker
games are those that interest him or her most due to the
denomination. Likewise, in some embodiments, the speakers may be
illuminated according to a lighting scheme designed to inform the
player of whether the gaming machine is "hot" (i.e., whether the
gaming machine has been frequently paying out previous players or
the current player).
[0090] In yet other embodiments, the speakers may be illuminated
based on the volatility of the game. For example, a first lighting
scheme may correspond to a game that pays out smaller amounts, more
frequently. A second lighting scheme may correspond to a game that
pays out larger amounts, less frequently. In this manner, players
may associate their play style or gambling habits with the color of
the speakers. Additionally, the volatility may be measured
according to one or more levels. For example, a first lighting
scheme (e.g., a first color, single color, or the like) may
correspond to low volatility, a second lighting scheme (e.g., a
second color, two colors, or the like) may correspond to medium
volatility, and a third lighting scheme (e.g., a third color, three
or more colors, or the like) may correspond to high volatility. In
this regard, the gaming machine may be programmed to dynamically
adjust the lighting scheme corresponding to the speakers based on
measured volatility over a period of time against one or more
thresholds. For example, even though a game may be programmed to
have low volatility, it may be measured as having high volatility
over a short period of time. Accordingly, if the game pays out a
certain amount over a period of time (e.g., 10 minutes, 30 minutes,
60 minutes, 1 day, or the like), the lighting scheme may be
re-configured automatically on the fly to illuminate the speakers
to indicate to that the machine has been measured as having high
volatility over the last measuring period.
[0091] Also, a game may be programmed to have a dynamic volatility.
In this embodiment, the gaming machine may likewise be programmed
to dynamically adjust the lighting scheme corresponding to the
speakers based on measured volatility over a period of time against
one or more thresholds. In other embodiments, data corresponding to
the game may be analyzed such that if the game switches from a
first volatility to a second volatility, the speakers are
illuminated accordingly without a measuring period.
[0092] In some embodiments, the lighting scheme may be based on a
primary game (e.g., base game) or a secondary game (e.g.,
tournament game, bonus game, and the like). For example, a first
lighting scheme may be associated with one or more primary games
and a second lighting scheme may be associated with one or more
secondary games. Additionally, one or more triggering events
associated with a primary or secondary game may also have a
corresponding lighting scheme. For example, the speakers may be
illuminated according to a first lighting scheme for a primary
game. Certain action taken by the player or a result associated
with the primary game may trigger a secondary game. This triggering
event may illuminate the speakers according to a second lighting
scheme. Following the triggering event, the speakers may be
illuminated according to a third lighting scheme.
[0093] In yet other embodiments, the lighting scheme may be based
on the amount won. This may be a simple threshold comparison. For
example, if the amount won is below a certain value, the speakers
may be illuminated according to a first lighting scheme. If the
amount won is at or above the certain value, illuminate the
speakers according to a second lighting scheme. In other
embodiments, the comparison may also take into consideration the
amount bet (and/or other factors such as the longevity of play).
For example, betting 100 credits and winning 0-99 credits may
result in a first lighting scheme. Betting 100 credits and winning
100-499 credits may result in a second lighting scheme. Betting 100
credits and winning 500-MAX may result in a third lighting scheme.
However, betting 10 credits and winning 100-499 credits may result
in the third light scheme.
[0094] In some embodiments, lighting schemes may correspond to one
or more of the following: one or more colors (e.g., either one or
more colors on a single speaker or across multiple speakers), one
or more intensities, one or more flashing light sources, lighting
patterns, and the like. Each speaker may have a lighting scheme
associated therewith or the lighting scheme may apply to the
speaker system 71 as a whole.
[0095] Different games (or variants within a game) may be
complemented by different lighting schemes on the same gaming
machine due to the versatility of lighting enabled by the display
system 50 and speaker system 71. For example, a gaming machine may
be connected to a server over a network. The gaming machine may
receive new games or configuration data from the server. Due to the
versatility of the lighting enabled by the display system 50 and
speaker system 71, the gaming machine is highly customizable. For
example, a new download to a gaming machine may include software
including instructions to illuminate the light piping material 53 a
certain way (e.g., use of colors, lighting patterns, flashing of
the lights, intensity, and the like). The download may alter the
lighting scheme of the light piping material 53 associated with the
display system 50, the speaker system 71, or both. In this manner,
a gaming machine may be re-configured with different lighting
schemes. For example, the colors associated with the tray lights
and/or belly door of a gaming machine may now be matched. In this
manner, the lighting material 53 corresponding to the display
system 50 and/or the speaker system 71 may be lit the same color as
the tray lights and/or belly door of the gaming machine. Moreover,
certain areas may now experience illumination that was not
achievable before (e.g., the sides of the display where conditions
are too thin for a light cup).
[0096] Re-configuration of the lighting schemes with respect to the
gaming machine may be done by the player or casino operator. For
example, a player may approach a gaming machine and prefer that the
speakers are lit red rather than green. This may be accomplished by
receiving input from the player via a player input device. In some
embodiments, only the casino operator may alter lighting schemes to
ensure uniformity between gaming machines.
[0097] The light piping material associated with the display system
50 may also be based on the criteria above and used in at least the
same manner with respect to the speaker system 71. Similarly, the
light piping material associated with the speaker system 71 may
also be based on the criteria above and used in at least the same
manner with respect to the display system 50.
[0098] FIGS. 6-8 illustrate one embodiment of a touch sensor
assembly 68 incorporating a substantially transparent touch panel
54, a touch controller 70, and touch panel software. As shown in
FIG. 6, the touch panel 54 utilizes the touch sensor assembly 68 to
produce touch data when touched or activated, as well as allowing
substantially unobstructed viewing of the projected images of the
reels shown on the curved display 12 behind the touch panel. The
touch sensor assembly 68 includes one or more touch pad areas (not
shown), one or more touch transducers 66, wave reflectors (not
shown), cabling (not shown), a bezel (not shown), a touch panel
controller 70, touch panel driver software, and touch panel
application software. The material for the touch pad areas (not
shown), is either glass or other polymeric material suitable for
propagating surface acoustic waves.
[0099] Additionally, the transducers 66 are able to adhere to the
skin of the glass-like materials of the touch panel 54 sufficiently
to pass around curves. This allows a curved touch panel (not shown)
to be utilized without detrimental effects. Accordingly, in one
embodiment, the touch panel 54 has a radius of curvature similar to
the curved display 12. Also, one of ordinary skill in the art will
appreciate that while the touch panel 54 is shown to be rectangular
in shape with respect to FIG. 6, the touch panel may be designed to
accommodate the shape of any gaming machine configuration (e.g.,
circle, semi-circle, triangle, and the like).
[0100] As shown in FIG. 7, the touch panel 54 is placed in front
the projected images of the reels 16. Touch panel data received by
the touch panel 54 is transmitted to the touch panel controller.
The touch panel controller 70 acts to control and interpret touch
data from the touch panel 54. The controller 70 typically includes
a printed circuit board assembly, often encased inside a metal or
plastic housing with mounting holes. In one embodiment, the
controller 70 is mounted to the inside of the gaming machine door
or cabinet, and is preferably within reach of the touch panel
wiring (not shown). The controller 70 is wired to the appropriate
power and communication connections within the gaming machine. The
controller 70 outputs a data stream consisting of touch coordinate
information.
[0101] In one embodiment, the microprocessor 72 runs an application
that translates the touch panel controller 70 serial touch
information into reel control commands for the GDCU reel controller
74. The application uses drivers to communicate with the GDCU 74
which controls the projection of the image onto the curved display
12. The GDCU 74 is a communications portion of the gaming machine
10 which "talks" to the different components of the gaming
machine.
[0102] FIG. 8 illustrates the operational flow of a gaming machine
including a touch panel system. As shown in FIG. 8, the logical
operations of the various embodiments of the touch screen system
are implemented (1) as a sequence of computer implemented steps or
program modules running on a computing system and/or (2) as
interconnected machine logic circuits or circuit modules within the
computing system. The implementation is a matter of choice
dependent on the performance requirements of the computing system
implementing the touch panel system. Accordingly, the logical
operations making up the embodiments of the touch panel system
described herein are referred to variously as operations,
structural devices, acts or modules. It will be recognized by one
skilled in the art that these operations, structural devices, acts
and modules may be implemented in the system, in firmware, in
special purpose logic, analog circuitry, or any combination
thereof.
[0103] As shown in FIG. 8, the logical operations of a touch panel
system 64 utilize the components of the system in a logical
sequence. In the panel activation step 80, the touch panel 54 is
activated. This occurrence produces a signal that is received by
the transducers 66 associated with the touch panel 54 in the
transducer signaling step 82. In the controller signaling step 84,
a signal is sent to the touch panel controller 70 reporting the
activation of the touch panel 54. From the touch panel controller
70, a signal is then sent to, and interpreted by, the touch panel
software (which is in the microprocessor 70) in the signal
processing step 86. Finally, the touch panel software sends a
signal to the GDCU reel controller 74 to activate the DLP device 18
in the mechanical activation step 88.
[0104] The touch panel system 64 is adapted to detect and interpret
different types of touch data. For example, FIGS. 9A-9B illustrate
one embodiment in which touch data in the form of a touch gesture
90 generally parallel to the reels will cause the projected image
of the reels to spin. The touch gesture in a "slide up" or "slide
down" motion will initiate the spinning of the reels as shown in
FIG. 9B. The gesture causes the reels to spin in the particular
direction of the gesture. For example, if the gesture moves
top-down on the touch screen, the reels spin in a top-down
direction. Alternatively, if the gesture moves bottom-up on the
touch screen, the reels spin in a bottom-up direction.
Additionally, the speed of the gesture may affect the speed of the
spinning of the reels. For example, if the gesture is fast, the
reels spin fast whereas the reels will spin slower for a slower
gesture. Generally, any gesture on the touch screen that is
parallel to the image of the reels will cause all the reels to
spin. In another embodiment, the player needs to make a gesture at
a particular area adjacent to the image of the reels in order to
cause the image of the reels to spin. In yet another embodiment,
the player can gesture to control each reel. Accordingly, the
player may vary the order and/or speed of each reel spun.
[0105] FIGS. 10A-10B illustrates touch gestures related to placing
a wager or selecting a pay line. For example, in one embodiment,
touch data sensed at the location near a pay line will result in
the selection of the pay line for play. If the touch data is a
circular motion 91 that covers one or more paylines 92, this touch
gesture is interpreted as selecting two or more pay lines, as shown
in FIG. 10A. For example, the circular gesture encompasses or
touches all pay lines, and then all the pay lines are selected.
Alternatively, if the circular gesture only encompasses three pay
lines, those three pay lines are selected for play. As shown in
FIG. 10B, the pay lines located within the touch gesture are
highlighted on the screen and active for game play.
[0106] FIGS. 11A-11C illustrates various screen shots of touch
gestures that add or remove reels from the game. A
generally-perpendicular, touch gesture 93 in a direction away from
the reels is interpreted as a player request to remove reels. FIG.
11A shows a five-reel game and a player touch gesture 93 (away from
the reels toward the edge of the screen). As a result, two reels
are removed from the game, and the curved display projects an image
of a three-reel game as shown in FIG. 11B. According to one
embodiment, each generally perpendicular touch gesture in a
direction away from the reels causes one reel to be removed. In
another embodiment, each generally perpendicular touch gesture
causes a predetermined number of reels (e.g., two reels) to be
removed from the game. As those skilled in the art will appreciate,
the game is configured to have a predetermined minimum number of
reels for a particular game.
[0107] As shown in FIG. 11B, a generally-perpendicular touch
gesture 94 from the edge/side of the curved display toward the
center of the display causes one or more reels to be added to the
game. As shown in FIG. 11C, the touch gesture 94 of FIG. 11B causes
one reel to be added to the game to form a four-reel game. A
gesture 93, 94 may be programmed to add one reel or add a
predefined group of reels (e.g., two, three, or more reels per
gesture).
[0108] FIGS. 12A-12B illustrates another embodiment of touch
gestures 95 that allow a player to move symbols 28 between reels
16. As shown in FIG. 12A, the gesture is touching the positions on
the touch screen corresponding to two game indicia (e.g., with the
thumb and middle finger) and drawing the thumb and middle finger
together. This gesture will cause two symbols to swap positions on
the reels as shown in FIG. 12B.
[0109] As shown in FIGS. 12A-12B, a player is able to swap symbols
between adjacent reels. Alternatively, the player may be able to
swap symbols between non-adjacent reels. In another embodiment, the
touch data may be a gesture that allows a player to change the
order of symbols on the same reel. In one embodiment, only adjacent
symbols on the same reel may be swapped. Alternatively, any symbols
on the same reel may be swapped. The touch screen may be activated
during certain portions of a game to allow a player to swap
symbols. For example, the touch screen may be activated for a
predetermined period of time after a game has completed.
Accordingly, a player may attempt to achieve a winning outcome or
improve a winning outcome by swapping symbols.
[0110] In various embodiments, the ability to swap symbols may be a
feature of the game or the player must have satisfied some
predefined criteria to permit this feature of the game. For
example, the predefined criteria may be one or more maximum wagers,
a predefined period of continuous play, a particular player club
level, accrual of a particular number of player club points, or any
other trigger events known or developed in the art. As those
skilled in the art will appreciate, the game may be limited to only
allow the player to swap certain game indicia. Alternatively, the
game may allow any swapping of game indicia between reels or on the
same reel. Optionally, the game may allow more than one swap per
game.
[0111] In yet another embodiment, the touch screen is configured to
accept touch data that allows a player to add a game indicia onto
one or more reels or remove one or more indicia from a reel as
shown in FIGS. 13A-13D. FIG. 13A illustrate one embodiment in which
a touch gesture 96 from a game indicia 28 on one of the reels to a
symbol bank 97 causes the game indicia to be moved from the reel to
the symbol bank as shown in FIG. 13B. FIG. 13C illustrates one
embodiment in which a touch gesture 98 from a symbol bank 97 to a
reel 16 causes a game indicia 28 to be added to a reel at the
position in which the touch gesture terminates, as shown in FIG.
13D. In another embodiment, the game indicia may be randomly added
to a reel. Generally, the game indicia is added or removed prior to
game play or after a game has ended. Optionally, the game indicia
may be added while the reels are spinning. The touch screen may be
activated to allow such gestures in response to a wager, game
outcome, some player characteristic, or a trigger event.
[0112] In another embodiment, the touch screen is configured to
accept touch data that allows a player to define a pay line.
Accordingly, a player may drag a finger across the screen to
connect a number of positions on one or more reels to form a pay
line. For example, in a three-reel game having three pay lines
(i.e., display shows three symbols on each reel), the player may
define a pay line that is composed of two symbol positions on the
first reel and one symbol position on the second reel. These symbol
positions are generally composed of three adjacent symbol
positions. Alternatively, the pay line is composed of three
non-adjacent symbol positions. In another embodiment, the pay line
may be composed of merely three symbol positions on any number of
the reels. As those skilled in the art will appreciate, a five-reel
game having a touch screen may allow a player-defined pay
lines.
[0113] FIG. 14 illustrates another embodiment of a gaming device 10
having a curved display 12 and a LCD 100. Generally, the LCD 100 is
a flat panel display, but the LCD may be curved (e.g., concave,
convex, or a combination thereof). As shown in FIG. 14, the LCD 100
includes an opening sized to allow at least a portion of the curved
display 12 to protrude through the opening. As shown in FIG. 14,
the entire curved display 12 is protruding through the opening of
the LCD 100. In another embodiment, the opening of the LCD 100 is
sized to allow only a portion of the curved display 12 to protrude
through the opening. In yet another embodiment, the curved display
12 is positioned behind the opening of the LCD 100.
[0114] The LCD 100 may present gaming and non-gaming related
information. The gaming information may include, but is not limited
to, available credits, credits wagered, credits wagered per pay
line, active pay lines, win meter, wager denomination, indicia
representing selected pay lines, maximum bet amount, amount
wagered, or any combination thereof. Other gaming information
includes, but is not limited to, game instructions one or more help
menus, one or more pay tables, jackpot or progressive jackpot or
game information, tournament game information, community gaming
information, notification of a bonus game, number of bonus points,
animation, images (e.g., still or video), or other features related
to game play or the game theme.
[0115] In addition to gaming information, the LCD 100 may present
non-gaming information during or prior to the game (e.g., during an
attract mode). The LCD 100 may present either still images, video
images, or graphics related to the game title or game theme.
Optionally, the LCD 100 may present information not related to the
game such as, but not limited to, player tracking account
information, advertisements, a news ticker, sports ticker, safety
information (e.g., warnings regarding responsible gaming, fire
alarms, or the like), or status of a drink and/or food order.
[0116] In yet another embodiment, the LCD 100 may present a player
interface having one or more images of buttons 102. The buttons 102
may be related to game play (e.g., spin reels or activate a bonus
game) or wagering activities such as, but not limited to, selecting
a wager denomination, selecting a wager amount, placing a maximum
bet, placing a minimum bet, or cashing out remaining credits.
[0117] In another embodiment, the LCD 100 of FIG. 14 is substituted
with a display screen having a similar shape (i.e., display with an
opening). Alternatively, the curved display and the display screen
are integral. The display screen may present both gaming and
non-gaming information. This information is presented on the
display screen using a DLP device. In one embodiment, a single DLP
device is used to present the information on the display screen and
the game on the curved display. Alternatively, one or more DLP
devices may be is used to present the information on the display
screen and the curved display 12.
[0118] FIG. 15 illustrates one embodiment of a gaming machine 10
having a curved display 12 and a secondary display screen 104
positioned above the curved display. In one embodiment, the
secondary display screen 104 is a LCD, plasma, CRT, or other
display device such as, but not limited to, one or more reels or
wheels. In another embodiment, the secondary display 104 is a DLP
display screen. In one embodiment, a single DLP device is used to
project images on the curved display and the secondary display, as
shown in FIG. 15. Alternatively, the curved display 12 and the
secondary display 104 have dedicated DLP devices.
[0119] FIG. 16 illustrates another embodiment of a gaming machine
10 having a curved display 12 that is used both a primary display
and a secondary display 106. In one embodiment, a single DLP device
is used to project still and video images onto both the curved
display 12 and the secondary display 106. As shown in FIG. 16, each
curved display 12, 106 has a dedicated DLP device.
[0120] FIGS. 17A-17B illustrates another embodiment of a gaming
machine having a curved display 12 and a secondary display 108. The
secondary display 108 is composed of a LCD 109 that is placed in
front of a secondary curved display 110. As shown in FIG. 17A, the
LCD 109 obscures the secondary curved display 110. The LCD 109 may
present a bonus game, game-related information, or non-game related
information. As shown in FIG. 17B, the LCD 109 is transmissive such
that the secondary curved display 110 is visible to the game
patron. In some embodiments, the polarizers associated with the LCD
109 may be removed from the LCD as some LED projectors are not
powerful enough to overcome the polarizers in the LCD.
[0121] FIG. 17C illustrates another embodiment of a gaming machine
having a molded main display. The molded main display has a curved
main portion 15 and flat surfaces 17 positioned around the
perimeter of the curved main portion. The flat surfaces 17 present
game information such as, but not limited to, payline information
(e.g., active/inactive paylines, wager per payline, payline
number), game instructions, possible wager denominations, selected
wager denomination, total credits won, total credits wagered,
credits remaining, graphics, game title banners, images and/or
video clips related to the game and/or game theme, or any
combination thereof. In this embodiment, a single DLP device 18
projects the game onto the curved screen 15 and the game
information onto the flat surfaces 17.
[0122] FIGS. 19-21 illustrate one embodiment of a self-contained
projection system 200 that includes a curved display 12 and the
associated projection components. The self-contained projection
system 200 includes an enclosure 202 that is sealed to prevent
dirt, dust and debris from contaminating the interior of the
enclosure because any contaminants will adversely affect the light
path (i.e., the path of light from the projector lens to the
mirrors and to the curved material). The enclosure 202 may have one
more walls 204 in combination with the curved material 12 to
provide a sealed housing. As shown in FIGS. 20-21, the curved
material 12 is coupled to the front of the enclosure 202. The
interior of the enclosure 202 of the projection system 200 may
include a light absorbing coating to absorb any stray or additional
light rays from the projection source. The light absorbing coating
may be, for example, black paint, powder coating, or a black
texture coat.
[0123] Optionally, an aperture (not shown) may also be positioned
in front of the projection source (or within the lens of the
projection source) to reduce any stray light from reflecting within
the enclosure. The aperture may be flat material having one or more
openings corresponding to the images being projected onto the
curved display.
[0124] The self-contained projection system 200 is mounted within a
gaming cabinet comprising 206 brackets 208 provided on the sides of
the enclosure 202, as shown in FIG. 20. The brackets 208 include
openings and/or recesses for coupling the bracket to the sides of
the gaming cabinet 206. The inner surface of the brackets 208 also
includes a recessed curved groove (not shown) sized and shaped to
accommodate the curved material 12. In another embodiment, the
enclosure 202 is positioned on top of a shelf 210 or other
horizontal platform provided within the cabinet. In yet another
embodiment, the self-contained system 200 is coupled to the sides
of the gaming cabinet 206 and rests on a platform 210, as shown in
FIG. 21. Optionally, one or more shock absorbers (e.g., bushings,
gaskets, springs) may be placed between the self-contained system
200 and the gaming cabinet to isolate the system from any jarring
forces or shock impulses.
[0125] Because the self-contained projection system 200 is sealed,
one or more fans or heat pumps are provided to remove heat from the
enclosure 202. For example, a fan 210 is provided at the top of the
enclosure 202, and a fan 212 is provided near the DLP projector as
shown in FIG. 21.
[0126] In FIG. 21, a DLP projector 18 is placed at the base of the
enclosure 202. A cradle (not shown) fixes the DLP device 18 to the
base of the enclosure 202 in order to ensure proper calibration of
the projection system. The cradle (not shown) may be one or more
brackets, jigs, and/or mounts cast, molded, or bolted to the base
of the enclosure.
[0127] As shown in FIG. 21, a mirror 214 is placed at the front of
the enclosure 202 near the base of the enclosure, and another
mirror 216 is placed at the back of the enclosure 202 near the top
of the enclosure. The mirrors 214, 216 are front glass mirrors or
any other mirrors known or developed in the art that substantially
reflects the image projected onto the mirror. The mirrors 214, 216
are substantially flat and generally rectangular in shape.
According to one embodiment, the lower mirror 214 is smaller in
size as compared to the upper mirror 216.
[0128] The lower mirror 214 is angled such that the bottom of the
mirror is further away from the front of the enclosure 202 as
compared to the top of the mirror. Similarly, the upper mirror 216
is angled so that the bottom of the mirror is closer to the front
of the enclosure as compared to the top of the mirror. That is, the
lower and upper mirrors 214, 216 are angled to reflect the
projected image upwards and ultimately to the curved material 12.
The mirrors 214, 216 reduce the overall depth of the enclosure 202
by dividing the light path. In other embodiments, the mirrors may
be angled in any direction or at any angle to ensure that the
projected image is reflected onto the curved material.
[0129] In one embodiment, the mirrors 214, 216 are attached to a
hinge (not shown) in order to adjust the angle of the mirrors. In
another embodiment, a remotely controlled motor (not shown) is
coupled to the mirrors 214, 216 by a force transmission member (not
shown) in order to adjust the angle of the mirrors 214, 216. In yet
another embodiment, one or more shims are used to adjust and fix
the position of the mirrors. In another embodiment, the lower
mirror 214 is adjustable and the upper mirror 216 is mounted at a
fixed angle. Alternatively, the lower mirror 214 is fixed and the
upper mirror 216 is adjustable. Optionally, the angle of the
mirrors 214, 216 may also be adjusted by a laser alignment process.
A laser is used during the assembly process to ensure that the
optical path is properly aligned and calibrated.
[0130] FIG. 18 illustrates a casino gaming system that may include
one or more gaming machines 10 that have a curved display. The
casino gaming system 140 comprises one or more gaming machines 10.
The gaming machines 10 illustrated in FIG. 18 act as terminals for
interacting with a player playing a casino game. Networking
components facilitate communications between the system server 142
and game management units 152 that control displays for carousels
of gaming machines 10 across a network. Game management units
(GMU's) 152 connect gaming machines to networking components and
may be installed in the gaming machine cabinet or external to the
gaming machine 10. The function of the GMU 152 is similar to the
function of a network interface card connected to a desktop
personal computer (PC). Some GMU's 152 have much greater capability
and can perform such tasks as presenting and playing a game using a
display (not shown) operatively connected to the GMU 152. In one
embodiment, the GMU 152 is a separate component located outside the
gaming machine 10. Alternatively, in another embodiment, the GMU
152 is located within the gaming machine 10. Optionally, in an
alternative embodiment, one or more gaming machines 10 connect
directly to a network and are not connected to a GMU 152.
[0131] The gaming machines 10 are connected via a network to a
network bridge 150, which is used for networking, routing and
polling gaming machines, including slot machines. The network
bridge 150 connects to a back end system 142. Optionally, the
gaming machines 10 may connect to the network via a network rack
142, which provides for a few numbers of connections to the back
end system 142. Both, network bridge 150 and network rack 154 may
be classified as middleware, and facilitate communications between
the back end system 142 and the game management units 152. The
network bridges 150 and network rack 154 may comprise data
repositories for storing network performance data. Such performance
data may be based on network traffic and other network related
information. Optionally, the network bridge 150 and the network
rack 154 may be interchangeable components. For example, in one
embodiment, a casino gaming system may comprise only network
bridges and no network racks. Alternatively, in another embodiment,
a casino gaming system may comprise only network racks and no
network bridges. Additionally, in an alternative embodiment, a
casino gaming system may comprise any combination of one or more
network bridges and one or more network racks.
[0132] The back end system 142 may be configured to comprise one or
more servers. The type of server employed is generally determined
by the platform and software requirements of the gaming system. In
one embodiment, as illustrated in FIG. 18, the back end system 142
is configured to include three servers: a slot floor controller
144, a casino management server 146 and a casino database 148. The
slot floor controller 144 is a part of the player tracking system
for gathering accounting, security and player specific information.
The casino management server 146 and casino database 148 work
together to store and process information specific to both
employees and players. Player specific information includes, but is
not limited to, passwords, biometric identification, player card
identification, and biographic data. Additionally, employee
specification information may include biographic data, biometric
information, job level and rank, passwords, authorization codes and
security clearance levels.
[0133] Overall, the back end system 142 performs several functions.
For example, the back end system 142 can collect data from the slot
floor as communicated to it from other network components, and
maintain the collected data in its database. The back end system
142 may use slot floor data to generate a report used in casino
operation functions. Examples of such reports include, but are not
limited to, accounting reports, security reports, and usage
reports. The back end system 142 may also pass data to another
server for other functions. Alternatively, the back end system 142
may pass data stored on its database to floor hardware for
interaction with a game or game player. For example, data such as a
game player's name or the amount of a ticket being redeemed at a
game may be passed to the floor hardware. Additionally, the back
end system 142 may comprise one or more data repositories for
storing data. Examples of types of data stored in the system server
data repositories include, but are not limited to, information
relating to individual player play data, individual game accounting
data, gaming machine accounting data, cashable ticket data, sound
data, and optimal display configurations for one or more displays
for one or more system game.
[0134] Of course, one will appreciate that a gaming system 140 may
also comprise other types of components, and the above
illustrations are meant only as examples and not as limitations to
the types of components or games used in a casino gaming
system.
[0135] Referring back to FIG. 1, the gaming machine 10 includes a
plurality of player-activated buttons 20 used for various functions
such as, but not limited to, selecting a wager denomination,
selecting a number of games to be played, selecting the wager
amount per game, initiating a game, or cashing out money from the
gaming machine 10. In various embodiments, the player-activated
buttons 20 functions are, but are not limited to, mechanical
buttons, electromechanical buttons, touch screen buttons, or soft
key buttons. According to one embodiment, the buttons 20 are
backlit to indicate whether the button is active.
[0136] In another embodiment, the player-activated button is a
universal button module that provides a dynamic button system
adaptable for use with various games, as disclosed in U.S.
application Ser. No. 11/106,212, entitled "Universal Button
Module", filed Apr. 14, 2005 and U.S. application Ser. No.
11/223,364, entitled "Universal Button Module", filed Sep. 9, 2005,
which are both hereby incorporated herein by reference. In other
embodiments, other input devices, such as but not limited to, touch
pad, track ball, mouse, switches, and toggle switches, are included
with the gaming machine to also accept player input.
[0137] In yet another embodiment, a cellular phone or other input
device (e.g., PDA), separate and apart, from the gaming machine 10
may also be used to input various player choices and information to
enhance the player's interactive experience with the gaming
machine. In this embodiment, the gaming machine 10 includes an IR
sensor, RF sensor, BLUETOOTH receiver, or other means for receiving
input from a cellular phone or other wireless input devices.
Furthermore, inputting information via these devices provides an
added level of security as any key presses may be hidden from view.
In yet another embodiment, a player may call or send a text message
or a short message service (SMS) to the gaming machine 10.
[0138] The main cabinet 14 of the gaming machine 10 is a
self-standing unit that is generally rectangular in shape. In
another embodiment, the main cabinet is a slant-top gaming cabinet.
Alternatively, in other embodiments, the gaming cabinet may be any
shaped cabinet known or developed in the art that may include a top
box. Additionally, the cabinet may be manufactured with reinforced
steel or other rigid materials that are resistant to tampering and
vandalism. Optionally, in an alternate embodiment, the gaming
machine is a cinema-style gaming machine (not shown) having a
widescreen display, as disclosed in U.S. application Ser. No.
11/225,827, entitled "Ergonomic Gaming Cabinet," filed on Sep. 12,
2005, which is hereby incorporated herein by reference.
[0139] As shown in FIG. 1, the gaming machine 10 includes a top box
22 and a main cabinet 16. According to one embodiment, the top box
22 is a separate and distinct component that is affixed to the main
cabinet 14. In another embodiment, the top box 22 is an area that
is partitioned from the main cabinet 14. Alternatively, the top box
22 and the main cabinet 14 may be contiguous areas with the outward
appearance of two distinct components. In another embodiment, the
top box 22 also includes a display glass (not shown) that includes
the name of the game, artwork, game instructions, pay table, or
other information relating to one or more games presented on the
gaming machine 10.
[0140] In another embodiment, the top box 18 includes a secondary
display 24. The secondary display 24 presents game information
(e.g., name of the game, animation, one or more pay tables, game
information, one or more help menus, progressive jackpot or game
information, tournament game information, or any combination
thereof) or non-game related information (e.g., news,
advertisements, messages, promotions, or any combination thereof).
In another embodiment, the secondary display 24 presents a
secondary game such as, but not limited to, a bonus game, a
progressive game, or another game of chance such as, but not
limited to, video slots, video keno, video poker, video blackjack,
video roulette, Class II bingo, games of skill, games of chance
involving some player skill, or any combination thereof.
[0141] In an alternative embodiment, the secondary display 24
presents game-related information such as, but not limited to, a
pay table or one or more game options to the player. Alternately,
the secondary display 24 presents non-game related information such
as, but not limited to, advertisements, news, information on sports
betting and betting options for those sporting events, requests for
drinks or food, concierge services, or promotional information
(e.g., information relating to player's club).
[0142] Optionally, the gaming machine 10 also includes a third
display 30 positioned above the curved material 12. As those
skilled in the art will appreciate, the third display may be
positioned below the main display, adjacent to the primary or
secondary display, on the player interface, or any location on the
gaming machine within the line-of-sight of a player. According to
one embodiment, the third display 30 is a graphical interface,
which is the subject of U.S. patent application Ser. No.
10/943,771, filed Sep. 16, 2004, which is hereby incorporated
herein by reference.
[0143] The graphical interface includes a web content capable
display screen and an embedded processor. Preferably, the web
content capable display screen presents web information to a user
via the display screen. The embedded processor preferably utilizes
an internal operating system and communicates with the gaming
processor of the gaming machine. Preferably, the embedded processor
reads incoming data, translates the data into a web protocol (web
authoring language), if necessary, and maps the data to the web
content capable display screen. In this manner, the web content
capable display screen increases user excitement by providing a
richer gaming experience. Furthermore, the display allows the
player to play a secondary game, input information, make
selections, receive promotional information or other types of
information including, but not limited to, notification that the
player has won a system award, is entered into a tournament game or
other bonus game. Additionally, the player is able to configure the
attributes of interchanging display content via the graphical
interface. In another embodiment, the content of the graphical
interface may be presented on a portion of the main display 12 or
as a pop-up window on the main display.
[0144] As shown in FIG. 1, the gaming machine 10 includes a player
tracking system. The player tracking system allows a casino to
monitor the gaming activities of various players. Additionally, the
player tracking system is able to store data relating to a player's
gaming habits. That is, a player can accrue player points that
depend upon the amount and frequency of their wagers. Casinos can
use these player points to compensate the loyal patronage of
players. For example, casinos may award or "comp" a player free
meals, room accommodations, tickets to shows, and invitations to
casino events and promotional affairs. In one embodiment, the
player's club level (e.g., Silver, Gold, Platinum), player rating,
or total number of player points may qualify a player for a keno
bonus round. In another embodiment, the player's club level adjusts
the pay table for a keno game. Accordingly, a higher rated player
wins more money for a given outcome as compared to a lower level
(or unrated) player.
[0145] Typically, the player tracking system is operatively
connected to one or more input components on the gaming machine 10.
These input components include, but are not limited to, a slot 26
for receiving a player tracking card, a keypad or equivalent, an
electronic button receptor, a display, a touch screen, or the like.
The player tracking system may also include a database of all
qualified players (i.e., those players who have enrolled in a
player rating or point accruing program). Generally, the database
for the player tracking system is separate from the gaming
machines.
[0146] The main cabinet 14 of the gaming machine also houses a game
management unit (not shown) that includes a CPU, circuitry, and
software for receiving signals from the player-activated buttons
20, operating the games, and transmitting signals to the respective
game display 12, 24 and speakers.
[0147] In various embodiments, game program may be stored in a
memory (not shown) comprising a read only memory (ROM), volatile or
non-volatile random access memory (RAM), a hard drive or flash
memory device or any of several alternative types of single or
multiple memory devices or structures. Optionally, the gaming
machines 10 includes one or more data repositories for storing
data. Examples of information stored by the gaming machines 10
include, but are not limited to, accounting data, maintenance
history information, short and/or long-term play data, real-time
play data, sound data, video data, or animation data.
[0148] As shown in FIG. 1, the gaming machine 10 includes a ticket
reader/ticket printer slot 36 that is associated with a cashless
gaming system (not shown). According to one embodiment, the slot 36
is used for the ticket reader and ticket printer. Accordingly, the
same slot 36 may be used to insert and/or issue a ticket. However,
in alternate embodiments, separate slots (not shown) may be
provided for the ticket acceptor and the ticket printer. In one
embodiment, the ticket reader (not shown) of the cashless gaming
system is capable of accepting previously printed vouchers, paper
currency, promotional coupons, or the like. The ticket printer (not
shown) of the cashless gaming system generates vouchers having
printed information that includes, but is not limited to, the value
of the voucher (i.e., cash-out amount) and a barcode that
identifies the voucher.
[0149] In another embodiment, the gaming machine 10 includes an
interne connection or other known network connections to link one
or more gaming machines together. According to one embodiment, the
interne connection is used for web browsing, prize redemption, or
access to other gaming or non-gaming information. Additionally,
with the various gaming machines in communication with one another
(or a system host), the gaming machine 10 may participate in a
gaming tournament. In one embodiment, the gaming tournament is a
competitive gaming tournament having one or more winners.
Alternatively, the gaming tournament is a cooperative gaming
tournament where all eligible gaming machines win a particular
award.
[0150] One of ordinary skill in the art will appreciate that not
all gaming machines have all these components and may have other
components in addition to, or in lieu of, those components
mentioned here. Furthermore, while these components are viewed and
described separately, various components may be integrated into a
single unit in some embodiments.
[0151] The various embodiments and methods described above are
provided by way of illustration only and should not be construed to
limit the claimed invention. Those skilled in the art will readily
recognize various modifications and changes that may be made to the
claimed invention without following the example embodiments and
applications illustrated and described herein, and without
departing from the true spirit and scope of the claimed invention,
which is set forth in the following claims.
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