U.S. patent application number 13/078550 was filed with the patent office on 2011-07-28 for system and method for intelligent casino configuration.
Invention is credited to Gary Frerking, Adam Goldstein, Jeff C. Himmelright, David Lawdensky, David Salour, Jeffrey S. Topham.
Application Number | 20110183762 13/078550 |
Document ID | / |
Family ID | 46329807 |
Filed Date | 2011-07-28 |
United States Patent
Application |
20110183762 |
Kind Code |
A1 |
Topham; Jeffrey S. ; et
al. |
July 28, 2011 |
SYSTEM AND METHOD FOR INTELLIGENT CASINO CONFIGURATION
Abstract
Certain embodiments provide systems and methods for adaptable
control and configuration in a downloadable and/or server-based
gaming environment. Systems and methods allow hypothetical or trial
reconfiguration of a gaming floor and analysis of game performance.
Systems and methods also monitor game play and provide one or more
recommendations to a player and/or gaming terminal. Multi-site and
local progressives may be provided for play via a downloadable
and/or server-based gaming system. Tournament game play may be
facilitated via the downloadable and/or server-based gaming
environment.
Inventors: |
Topham; Jeffrey S.; (Las
Vegas, NV) ; Lawdensky; David; (Pahrump, NV) ;
Salour; David; (Las Vegas, NV) ; Himmelright; Jeff
C.; (Las Vegas, NV) ; Frerking; Gary;
(Henderson, NV) ; Goldstein; Adam; (Las Vegas,
NV) |
Family ID: |
46329807 |
Appl. No.: |
13/078550 |
Filed: |
April 1, 2011 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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11938100 |
Nov 9, 2007 |
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13078550 |
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11459232 |
Jul 21, 2006 |
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11938100 |
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60701731 |
Jul 22, 2005 |
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Current U.S.
Class: |
463/42 |
Current CPC
Class: |
G07F 17/323 20130101;
G07F 17/3232 20130101; G07F 17/32 20130101 |
Class at
Publication: |
463/42 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method for providing suggestions to players in a downloadable
or server-based gaming environment, said method comprising:
monitoring game play, via server, by at least one of one or more
players at one or more gaming devices; analyzing game play data
generated from said monitoring step to identify at least one of a
pattern of play and a popularity of play; and providing a game play
recommendation, based on said at least one of a pattern of play and
a popularity of play, to at least one of said one or more players
for play in the downloadable or server-based gaming
environment.
2. The method of claim 1, further comprising reconfiguring at least
one of said one or more gaming devices according to said game play
recommendation.
3. The method of claim 1, wherein said monitoring step further
comprises monitoring one or more of game selection, frequency of
play, consistency of play, most recent play, coin in percentage,
and coin out percentage.
4. The method of claim 1, wherein said monitoring step further
comprises monitoring game play, via server, by carded players at
gaming devices in a predetermined gaming area.
5. The method of claim 1, further comprising providing a game play
recommendation to one or more players not included in said one or
more monitored players.
6. The method of claim 1, wherein said game play recommendation
comprises a game play trial offered to at least one of said one or
more players.
7. The method of claim 1, wherein said providing step further
comprises providing a game play recommendation, based on player
preference and said at least one of a pattern of play and a
popularity of play, to at least one of said one or more players for
play in the downloadable or server-based gaming environment.
8. The method of claim 1, further comprising automatically
activating said game play recommendation at at least one of said
one or more gaming devices.
9. A method for progressive play in a download or server-based
gaming environment, said method comprising: displaying, at a gaming
device, one or more progressives and associated games available for
play via a gaming server; allowing a player to select from said one
or more progressives to participate in said associated game via
said gaming server; and activating said associated game for play
with said selected progressive via said gaming server.
10. The method of claim 9, wherein said activating step further
comprises activating a selected game for play with a progressive by
downloading said selected game from said gaming server to said
gaming device.
11. The method of claim 9, wherein said one or more progressive
includes one or more single-site progressives and multiple-site
progressives.
12. The method of claim 9, wherein said allowing step allows the
player to select a progressive from said one or more progressives
and then selecting from among a plurality of games to play for the
selected progressive.
13. A method for tournament selection and play in a downloadable or
server-based gaming environment, said method comprising: displaying
available tournament games at a plurality of gaming devices via a
gaming server; facilitating selection of a tournament game from
said available tournament games; configuring, via said gaming
server, said plurality of gaming devices for tournament play with
said selected tournament game; activating said selected tournament
game at a gaming terminal; and executing play of said selected
tournament game.
14. The method of claim 13, wherein said configuring step further
comprises configuring a game running on said plurality of gaming
devices for tournament play.
15. The method of claim 13, further comprising the steps of:
awarding a prize from said selected tournament game; and
reconfiguring said plurality of gaming devices to resume normal
game play following conclusion of said selected tournament
game.
16. The method of claim 15, wherein said selected tournament game
concludes following a predetermined period of time.
17. The method of claim 13, wherein said selected tournament game
is requested and scheduled for future participation.
18. The method of claim 13, wherein said selected tournament game
is downloaded to said plurality of gaming devices from said gaming
server.
19. The method of claim 13, wherein said selected tournament game
is executed at said plurality of gaming devices via said gaming
server.
20. A system providing game content in a downloadable or
server-based gaming environment, said system comprising: a
plurality of gaming devices providing game play to a plurality of
players; a gaming server including a plurality of games available
for play at said plurality of gaming devices based on user
selection, said gaming server including a configuration manager for
configuring and managing said plurality of games for play at said
plurality of gaming devices; and a graphical user interface
allowing a user to configure said plurality of games at said gaming
server, said configuration manager providing two or more of the
following games for configuration of said plurality of gaming
devices based on user selection: a) one or more games available for
gaming trial on one or more of said plurality of gaming devices for
a predetermined time period, wherein said configuration manager
collects game play data from the gaming trial for analysis; b) one
or more recommended games for play on one or more of said plurality
of gaming devices based on monitored data identifying at least one
of a pattern of play and a popularity of play of games from at
least one of said plurality of gaming devices and a plurality of
monitored players; c) one or more progressive prizes and one or
more associated games to be played one or more of said plurality of
gaming devices for said one or more progressive prizes, said
configuration manager facilitating selection of a progressive prize
for which to play and selection of an associated game to be played
for a chance to win said progressive prize; and d) one or more
tournament games available for tournament play at said plurality of
gaming devices, wherein said configuration manager configures said
plurality of gaming devices for tournament play for a predetermined
time period upon selection of one of said one or more tournament
games.
21. The system of claim 20, wherein said user comprises a casino
operator.
22. The system of claim 20, wherein said user comprises a player at
one of said plurality of gaming devices.
23. The system of claim 20, wherein said configuration manager
provides one or more games for play at said plurality of gaming
devices via downloading of said one or more games from said gaming
server to said plurality of gaming devices.
24. The system of claim 20, wherein said configuration manager
provides one or more games for play at said plurality of gaming
devices via server-based execution of said one or more games from
said gaming server to said plurality of gaming devices.
25. The system of claim 20, wherein said configuration manager
reconfigures artwork and displays at said plurality of gaming
machines based on a game selected by said user for play at said
plurality of gaming machines.
26. The system of claim 20, wherein said plurality of players at
said plurality of gaming machines comprise players having player
cards that are carded in at said plurality of gaming machines.
Description
RELATED APPLICATIONS
[0001] This application claims priority to, and is a continuation
of, co-pending U.S. application Ser. No. 11/938,100 having a filing
date of Nov. 9, 2007, which is incorporated herein by reference,
and which relates to, and claims priority from, as a
continuation-in-part of co-pending U.S. patent application Ser. No.
11/459,232, filed on Jul. 21, 2006, entitled "System and Method for
Intelligent Casino Configuration,", which claims priority to U.S.
Provisional Application No. 60/701,731, filed on Jul. 22, 2005,
entitled "System and Method for Intelligent Casino Configuration,"
which are herein incorporated by reference in their entirety. The
present application also relates to, and claims priority from, U.S.
Provisional Application No. 60/865,289, filed on Nov. 10, 2006,
entitled "Systems and Methods for Casino Floor Optimization in a
Downloadable or Server Based Gaming Environment;" U.S. Provisional
Application No. 60/865,285, filed on Nov. 10, 2006, entitled
"Casino Download System and Method Including Player Choice;" U.S.
Provisional Application No. 60/865,290, filed on Nov. 10, 2006,
entitled "Download Systems and Methods for Multi-Site or Local
Progressive Games;" and U.S. Provisional Application No.
60/865,280, filed on Nov. 10, 2006, entitled "Systems and Methods
for Providing Tournament Play in a Casino Downloadable/Server Based
Gaming Environment," which are herein incorporated by reference in
their entirety.
BACKGROUND OF THE INVENTION
[0002] This invention relates to casino configuration and
management, and more particularly relates to a system and method
for dynamic or predetermined casino configuration and
management.
[0003] Gaming machines, such as slot machines, fruit machines, or
poker machines, have in recent years become one of the more
popular, exciting, and sophisticated wagering activities available
at casinos and other gambling locations. At the same time, gaming
machines have also become a source of greater revenue for gaming
establishments. Thus, competition between manufacturers of gaming
machines has intensified as competitors vie for business from
gaming establishments.
[0004] A large gaming casino typically employs thousands of gaming
machines that can be operated simultaneously. A gaming system
providing entertaining and enticing features for players would be
highly desirable to attract both new and returning players to a
gaming establishment. Additionally, a gaming system that allows
customization and dynamic or predetermined modification by an
operator would be highly desirable to provide new features to
customers. Current gaming machines are difficult to reconfigure and
offer the same game to multiple users at multiple gaming
establishments. Certain games may become old or unattractive to
players and need updating or replacing. Thus, an improved system
and method for reconfiguring gaming machines would be highly
desirable.
[0005] Additionally, manual reconfiguration of a gaming machine by
a human operator raises concerns regarding security of data and
integrity of a game on the gaming machine. That is, gaming
establishments and legal authorities place high priority on the
integrity of a game, such as a slot or poker game. Thus, there is a
need for a configurable system that does not disturb sensitive game
or prize data and reduces possibility for human error in gaming
configuration. Manual configuration may not be effective to match
the desires of players for game content, denomination ($0.01,
$0.25, $0.50, $1.00, $5.00 for example) appearance or operational
mode. Operational mode may include configuring terminals for
tournament play (e.g., free play by the participants of the
tournament using the same starting stake of free credits),
promotional games, test games or the like. To acquire and manually
change out or convert to new games with a conversion kit (signage,
processor boards, button pads, etc.) requires significant time and
manpower. Thus such systems are not well suited to dynamically
change to optimize the business operation of the casino, e.g.
profits from the floor in response to the market and player
demands.
[0006] Currently, casino floors include a wide variety of
electronic gaming machines, such as video slot machines, poker
machines, reel slot machines and other gaming machines. In order to
adapt to changing situations and improve slot play, slot managers
adjust the location and configuration of these gaming machines.
Physical placement of games on the casino floor as well as
manipulation of working parameters of the games on the casino floor
is an important aspect of casino management.
[0007] Determining an "ideal mix" of game types, locations,
denominations, and other parameters is widely regarded as an art or
inexact science. A mix or configuration of games may vary from
venue to venue, day to day, and/or hour to hour, for example. Thus,
an ability to rapidly adjust a casino floor configuration (in whole
or in part) would be highly desirable. A system that monitors
configuration changes as well as player response to configuration
changes would be highly desirable. Additionally, a system that may
automatically change floor configuration on a periodic basis based
on predefined parameters or detected play patterns on the gaming
floor would be highly desirable. The historical data obtained
versus various configurations would be useful to help operators
make decisions as to gaming floor configurations.
[0008] It has been proposed that gaming systems include selecting
games from a large variety of game content stored on a centralized
game server for subsequent download and play on a local terminal.
Regulatory approval and issues of security have slowed what is
perceived to an inevitable shift to downloadable games at a casino.
Given current technology, it is now possible to virtually move
games around the casino floor or change parameters within the games
on the game floor from a central location without physically
accessing the games. Downloadable gaming systems also give a player
or casino operator the freedom to choose the game played on a given
gaming machine. Selecting a desired game from a list of hundreds of
available games may be a time-consuming task, however, and
assisting the player in a choice of game through a number of
metrics based on player preferences or other factors would be
highly desirable. As stated above, current downloadable gaming
systems also present challenges to regulatory officials. For
example, game integrity and/or game license monitoring may be
difficult for regulatory officials and gaming operators to monitor.
Providing a system and method through which regulators may monitor
and/or control game content would be highly desirable.
[0009] Thus, there is a need for a system and method that allows
adaptable control and configuration of a gaming environment. There
is a need for a system which provides for the operator or player to
reconfigure one or more gaming terminals and for a system which
provides the operator with the opportunity and flexibility to
optimize the casino floor based upon various parameters. There is a
need for a system and method where reconfiguration commands may be
paused or interrupted in the event certain conditions exist. There
is a need for a system and method which provides for easy
designation and reconfiguration of any terminal on the casino
floor.
BRIEF SUMMARY OF THE INVENTION
[0010] Certain embodiments provide a system and method for
adaptable control and configuration of a gaming environment.
Certain embodiments provide a gaming environment configuration
system including a plurality of gaming machines capable of
executing game content for play by one or more players and a
configuration manager configured to receive information regarding
available games and the plurality of gaming machines. The
configuration manager generates one or more configurations for the
plurality of gaming machines. Configuration (or reconfiguration
when a terminal is already configured) may be of game content,
terminal appearance, denomination or operational mode. Content
relates to the game type, theme, controls and/or secondary games,
for example, to be implemented at the terminal for play by the
customer. Appearance may include color (terminal, panels of the
terminal, displays, etc.), background, borders, adding or
subtracting displays, shape and broadly includes sound
characteristics as well. Denomination relates to the denomination
for the game, e.g. unit wager value/value of credits wagered.
Operational mode relates to whether the terminal is configured for
regular game play, tournament play, free play, promotional play or
the like or is placed in a disabled mode such as, for example,
maintenance, a tilt condition, regulatory request or order or the
like.
[0011] Certain embodiments provide a graphical user interface (GUI)
system allowing an operator to configure a gaming environment. The
system includes a map representing a layout of a gaming floor in
the gaming environment, a game library including games available
for download to a gaming terminal on the gaming floor, and a
configuration control capable of allowing the operator to download
a game from the game library to at least one gaming terminal on the
gaming floor. In an embodiment, the configuration control allows
the operator to change information displayed on at least one gaming
terminal display on the gaming floor.
[0012] The system may also include a layout editor enabling the
operator to edit a layout of the gaming floor displayed on the map.
Additionally, the system may include a profile manager for creating
a gaming floor configuration and saving the configuration in a
profile. Furthermore, the system may include a tournament manager
for configuring tournament play with gaming terminals on the gaming
floor.
[0013] Certain embodiments provide a method for gaming floor
configuration, the method includes selecting one or more games from
a server for remote operation or download in a trial configuration
on a gaming floor. The method also includes adjusting, on a trial
basis, a configuration of devices on the gaming floor based on the
one or more selected games. The method further includes monitoring
game play in the adjusted gaming floor configuration to generate
performance data. Additionally, the method includes analyzing the
performance data from the adjusted gaming floor configuration to
provide a gaming floor configuration recommendation.
[0014] Certain embodiments provide a method for providing
suggestions to players in a downloadable or server-based gaming
environment. The method includes monitoring game play, via server,
by at least one of one or more players at one or more gaming
devices. The method also includes analyzing game play data
generated from the monitoring step to identify at least one of a
pattern of play and a popularity of play. The method further
includes providing a game play recommendation, based on the at
least one of a pattern of play and a popularity of play, to at
least one of the one or more players for play in the downloadable
or server-based gaming environment.
[0015] Certain embodiments provide a method for progressive play in
a download or server-based gaming environment. The method includes
displaying, at a gaming device, one or more progressives and
associated games available for play via a gaming server. The method
also includes allowing a player to select from the one or more
progressives to participate in the associated game via the gaming
server or download configurator. The method further includes
activating the associated game for play with the selected
progressive via the gaming server or download configurator.
[0016] Certain embodiments provide a method for tournament
selection and play in a downloadable or server-based gaming
environment. The method includes displaying available tournament
games at a plurality of gaming devices via a gaming server. The
method also includes facilitating selection of a tournament game
from the available tournament games. The method additionally
includes configuring, via the gaming server, aid plurality of
gaming devices for tournament play with the selected tournament
game. The method further includes activating the selected
tournament game at a gaming terminal. In addition, the method
includes executing play of the selected tournament game.
[0017] Certain embodiments provide a system providing game content
in a downloadable or server-based gaming environment. The system
includes a plurality of gaming devices providing game play to a
plurality of players. The system also includes a gaming server
including a plurality of games available for play at the plurality
of gaming devices based on user selection. The gaming server
includes a configuration manager for configuring and managing the
plurality of games for play at the plurality of gaming devices. The
system further includes a graphical user interface allowing a user
to configure the plurality of games at the gaming server. The
configuration manager provides two or more of the following games
for configuration of the plurality of gaming devices based on user
selection: a) one or more games available for gaming trial on one
or more of the plurality of gaming devices for a predetermined time
period, wherein the configuration manager collects game play data
from the gaming trial for analysis; b) one or more recommended
games for play on one or more of the plurality of gaming devices
based on monitored data identifying at least one of a pattern of
play and a popularity of play of games from at least one of the
plurality of gaming devices and a plurality of monitored players;
c) one or more progressive prizes and one or more associated games
to be played one or more of the plurality of gaming devices for the
one or more progressive prizes, the configuration manager
facilitating selection of a progressive prize for which to play and
selection of an associated game to be played for a chance to win
the progressive prize; and d) one or more tournament games
available for tournament play at the plurality of gaming devices,
wherein the configuration manager configures the plurality of
gaming devices for tournament play for a predetermined time period
upon selection of one of the one or more tournament games.
BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS
[0018] FIG. 1 illustrates a casino network system used in
accordance with an embodiment of the present invention.
[0019] FIG. 2 illustrates a flow diagram for a method for
configuration of a gaming environment used in accordance with an
embodiment of the present invention.
[0020] FIG. 3 illustrates a graphical user interface (GUI) capable
of configuring and managing a gaming floor in accordance with an
embodiment of the present invention.
[0021] FIG. 4 depicts an example of a profile management interface
used in accordance with an embodiment of the present invention.
[0022] FIG. 5 shows a profile status list used in accordance with
an embodiment of the present invention.
[0023] FIG. 6 depicts a configuration options interface used in
accordance with an embodiment of the present invention.
[0024] FIG. 7 illustrates a preferences interface used to configure
GUI user preferences in accordance with an embodiment of the
present invention.
[0025] FIG. 8 illustrates a credit management interface used in
accordance with an embodiment of the present invention.
[0026] FIG. 9 illustrates an example of a coupon redemption
interface used in accordance with an embodiment of the present
invention.
[0027] FIG. 10 depicts a tournament setup interface used in
accordance with an embodiment of the present invention.
[0028] FIG. 11 illustrates a tournament scheduling interface used
in accordance with an embodiment of the present invention.
[0029] FIG. 12 shows a tournament setup options interface used in
accordance with an embodiment of the present invention.
[0030] FIG. 13 shows a tournament machine assignment interface used
in accordance with an embodiment of the present invention.
[0031] FIG. 14 shows a tournament summary used in accordance with
an embodiment of the present invention.
[0032] FIG. 15 shows an example of a graph charting gaming machine
performance used in accordance with an embodiment of the present
invention.
[0033] FIG. 16 illustrates a new game query interface used in
accordance with an embodiment of the present invention.
[0034] FIG. 17 illustrates a flow diagram for a method for trial
gaming floor configuration in a downloadable or server based gaming
environment in accordance with an embodiment of the present
invention.
[0035] FIG. 18 illustrates a game play monitoring system used in
accordance with an embodiment of the present invention.
[0036] FIG. 19 illustrates a flow diagram for a method for game
recommendation in a downloadable and/or server-based gaming
environment in accordance with an embodiment of the present
invention.
[0037] FIG. 20 illustrates a progressive game play monitoring
system used in accordance with an embodiment of the present
invention.
[0038] FIG. 21 illustrates a flow diagram for a method for
tournament play in a downloadable and/or server-based gaming
environment in accordance with an embodiment of the present
invention.
[0039] The foregoing summary, as well as the following detailed
description of certain embodiments of the present invention, will
be better understood when read in conjunction with the appended
drawings. For the purpose of illustrating the invention, certain
embodiments are shown in the drawings. It should be understood,
however, that the present invention is not limited to the
arrangements and instrumentality shown in the attached
drawings.
DETAILED DESCRIPTION OF THE INVENTION
[0040] Referring to FIG. 1, a casino network system 100 includes a
plurality of gaming terminals 110, 120, and 130 interconnected
through network 140 to a slot accounting and/or player tracking
system 150 (hereinafter collectively referring to as a player
tracking system), slot floor configuration manager 160 and
certificate manager 170. It should be understood that, while the
present description refers to gaming terminals as "slot machines",
that gaming tables such as Blackjack, Pai Gow, Baccarat,
multi-terminal gaming machines such as multi-terminal roulette, Sik
Bo, Poker, dice games, and others may be subject to reconfiguration
where such tables are so adapted. As an example, a gaming table
layout may be embodied as a video display, and reconfiguration may
be of a type to reconfigure the video layout to change the game to
be played at the table, bonus features, minimum and maximum bets
and the like. Thus gaming terminal as used herein includes gaming
tables as well. It should also be understood that configuration or
reconfiguration of a gaming terminal includes both an initial
configuration and subsequent reconfiguration of the gaming terminal
to download and/or otherwise provide (e.g., server-based) a game
and/or other functionality to a player at the terminal.
[0041] Player tracking system 150 and slot floor configuration
manager 160 are connected to database server 180 via a
communication link 185, which may be integrated with or separate
from the network 140. Slot floor configuration manager 160 and
certificate manager 170 are connected to game database server 190
via a communication link 195 which may be integrated with or
separate from network 140. In an embodiment, the casino network
system 100 may be implemented in another gaming environment, such
as a hotel, restaurant, theater, store, airport or other venue
having one or more gaming systems.
[0042] System 100 also includes a system workstation 200, connected
to network 140. In addition, one or more self-service kiosks 210,
and/or one or more external systems 220 may be connected to network
140. External system 220 is connected to network 140 through
firewall 225, and may include a player workstation in a hotel room
or other location external to the casino, for example. One or more
kiosks 210 may be used to facilitate operations such as slot ticket
redemption, player card point redemption, change and/or currency
dispensation, promotion redemption and/or issuance, advertising,
information, event and/or dining reservations and/or ticketing,
etc. For example, one or more kiosks 210 and/or external systems
220 may used to purchase and/or view sports scores, news, game
announcements, weather, flight information, show times, specials,
reward tickets, prize tickets, coupons, airline or show tickets,
reservation confirmation, or other information, for example.
Additionally a player may be able to locate his or her favorite
games on the casino floor, restaurants or other facilities and/or
services at a kiosk 210.
[0043] Gaming terminals 110, 120, and 130 include communications
interfaces (CI) 115, 125, and 135 respectively, which communicate
with network 140. In other embodiments, CI 115, 125, and 135 may
instead communicate with player tracking system 150 via other
system and/or method, such as a serial communications protocol. In
an embodiment, CI 115, 125, and 135 may be integrated into a game
controller for gaming terminals 110, 120, and 130. Certain
embodiments of a CI are described in more detail below.
[0044] Player tracking system 150 collects data from CI 115, 125,
and 135 for purposes of slot accounting, monitoring and security,
and player tracking as is well known in the art. Player tracking
system 150 processes and stores said data in database 180.
Additional information regarding slot accounting and player
tracking is described in more detail below.
[0045] Slot floor configuration manager 160 receives information
relevant to slot floor configuration management from player
tracking system 150 and database 180. For example, slot floor
configuration manager 160 may include an interface to player
tracking system 150 to facilitate transfer of information between
manager 160 and tracking system 150. In an embodiment, slot floor
configuration manager 160 receives information from a database
separate from database 180 used by player tracking system 150. In
an embodiment, slot floor configuration manager 160 may receive
floor configuration information independent of player tracking
system 150. Slot floor configuration manager 160 also may receive
information directly from gaming terminals 110, 120, 130. Gaming
terminals 110, 120, 130 may be connected to slot floor
configuration manager 160 and/or player tracking system 150 via
separate networks or a common network, such as an Ethernet.
[0046] Slot floor configuration manager 160 processes information
to determine and/or suggest configurations of gaming terminals on a
gaming floor, such as a casino floor. Slot manager 160 reviews,
adjusts, and approves suggested floor configurations via system
workstation 200. In an embodiment, players may be provided with an
ability to select desired games to be played or downloaded to a
terminal via CI 115, 125, and 135 and/or gaming terminal 110, 120,
and 130. Players may also review game information or update their
profiles via kiosk 210 or external system 220, for example. In
another embodiment the casino may have the authority to "push"
selected games to gaming terminals 110,120 and 130 and the player
has no ability to select or override the selection. In another
embodiment both the casino and the player have the ability to
select fro the available games.
[0047] System 100 may also include external system 230, which is
connected to certificate manager 170 via a dedicated, secure,
communications link via firewall 235, for example. External system
230 may be a workstation in a gaming regulator's office, for
example. In one embodiment, gaming regulators may monitor and
manage game certificates on certificate manager 170 via external
system 230. Unless required by a particular jurisdiction, the
certificate manager 170 and associated equipment and functions may
not be required.
[0048] Certificate manager 170 is configured to allow access to
games to be controlled for a given gaming environment, such as
governmental regulators or gaming operators acting in compliance
with gaming regulations. The certificate manager 170 may work with
a certificate database to control access to the game(s) being
played. For example, the certificate database may include encoded
and encrypted digital certificates or other authentication/license
indicators that tie to games in the game database on a one-to-one
basis. In an embodiment, due to the nature of the games and gaming
terminals, a game may not be played unless a valid certificate for
that game exists in the certificate database. In an embodiment, a
certificate is also mated to a venue, such as a casino or other
gaming environment, so that a game may not be played at another
venue even if the game and certificate were electronically
duplicated and moved to another venue.
[0049] In an embodiment, a certificate may also be mated to a
binary image of a game file, such that a game may not be played if
the binary image is modified. If a modification or update of a game
image is a result of an authorized action, a new certificate may be
issued by a regulator before the game may be played. Games lacking
a valid certificate may be handled differently in a player's game
catalog interface. In an embodiment, games lacking a valid
certificate may be excluded from a player selection interface
altogether. In an alternate embodiment, games lacking a valid
certificate may be excluded from certain portions of a player
catalog and/or visibly marked with an appropriate descriptive
phrase such as "Pending approval for play in this casino".
[0050] In an embodiment, certificates may be implemented such that
the number of concurrently playing games of a given title may be
limited by regulators or a game provider, for example. In an
embodiment, certificates may be implemented such that a number of
concurrently playing games from a given game provider is similarly
limited. In an embodiment, the certificate database may be
implemented to facilitate a total number of games being
concurrently played at a given venue, if regulations enforce such a
limit, for example.
[0051] In an embodiment, regulators have access to the certificate
database, either through an interface local to a gaming environment
or through a remote interface such as a web-based interface through
a dedicated and encrypted network link between the venue and the
regulator. Through this interface, the regulator may manage the
certificate database to approve games for play or similarly revoke
approval of games, for example.
[0052] In an embodiment, the casino floor configuration system 100
uses historical data as well as stored information regarding
available games to determine and suggest, or in certain instances
command, available game configuration(s) or mix for the casino
floor or other gaming environment. Such a mix may include, for
example, game location(s), game denomination(s), game content, game
appearance, terminal appearance, terminal operational mode and/or
additional parameter(s) such as volatility, return to player (RTP),
etc. In an embodiment, the system 100 may change a gaming
environment floor configuration automatically. For example, rules,
preferences, calendar-based schedules, and/or historical data may
be used by system 100 to automatically reconfigure a gaming
environment. As a few examples, the denominations of games may be
changed to higher denominations for periods such as holidays and
weekends where tourists or conventioneers are expected and lower
denominations during the week for local players. Where a large
influx of tourists is expected, game play may be converted from,
for example, video Poker games to video slot machine games which
may be more popular with the expected demographics of the patrons.
Historical data may also be used to control or suggest a
configuration regime. Prior successful configurations may be
accessed and duplicated and even tied to calendar events, e.g.
reconfigure for the Christmas Holiday the same as last Christmas.
Where players are entitled to select configurations, a historical
record may be maintained with respect to player requested
configurations and the same may be analyzed to set up
configurations for the casino floor.
[0053] As used herein, reconfiguration refers to an initial
configuration, installation or access to a gaming terminal and/or
gaming and other software running on or via the gaming terminal.
Additionally, reconfiguration encompasses both downloading games
and/or other software to a gaming terminal and making games and/or
other software available at the gaming terminal (e.g., sever-based
gaming).
[0054] In an embodiment, the slot floor configuration manager 160
may include a workstation with an intuitive and easy-to-use
interface, such as a visual representation of the casino floor with
installed gaming terminals 110, 120, 130. For example, the
workstation includes a display. The manager 160 controls the
display to display the position of terminals on a casino floor and
to display with each terminal (or group or banks of terminals) data
or a visual reference corresponding to at least content then
resident on each terminal. For example, each terminal may be shown
in association with at least one of a number, letter, label, icon
and/or other indicator. As a specific example, each gaming terminal
has associated therewith a graphic icon representing game content
such as a representation of a unique game symbol, trademark, or
other pictorial so an operator may determine at a glance a resident
configuration of each terminal. Using a data input device such as a
mouse, keyboard, remote control or touch screen, the operator may
enter a prompt at a selected icon whereupon the processor is
controlled to display further details such as denomination,
performance, maintenance history, game history, or the like. In
this fashion, individual terminals or whole banks of terminals may
be reconfigured in a "drag and drop" manner. The gaming terminals
110, 120, 130 may be selected individually and/or in groups for
configuration changes, for example. In an embodiment, an operator
and/or system may view and/or change gaming terminal 110, 120, 130
information and/or configuration using the configuration manager
interface. Using the floor configuration manager 160, an operator
may change a game available for play at a gaming terminal 110, 120,
130 and also information display via a primary and/or additional
display at gaming terminal 110, 120, 130.
[0055] In an embodiment, the system 100 may be configured to lock
down portions of a gaming environment. For example, an area of a
casino floor may be designated as the "video poker" area. In the
video poker area, operators may want to allow any video poker game
to be played or downloaded while disallowing downloading of other
types of games in this area, for example.
[0056] In another embodiment, gaming terminals in a gaming
environment may be configured for a field trial. A field trial
typically runs for 30 days, for example. Games on field trial are
made available for play during the field trial and, the slot
configuration manager 160 helps ensure that field trial game(s) are
available on a specific set of terminals.
[0057] One or more terminals or banks of terminals may be
configured for tournament play or other special event, for example.
When in a tournament play configuration, play may be free to
players. Play may be based upon free and/or prepaid/preset credits
being loaded in the game, e.g. 1000 credits, or the terminals may
be configured to be enabled for a period of time for free play. In
an embodiment, players pay an initial fee to "buy in" to a
tournament. Participating gaming terminals are then placed in a
"tournament mode". In an embodiment, terminals in tournament mode
are temporarily removed from slot accounting so that meters accrued
during tournament play are not included in standard slot
accounting. In an embodiment, participating terminals are
initialized to play continuously for "free" during the allotted
tournament time period. Alternatively, a set number of credits may
be allocated to a participating terminal for tournament play. At
the end of the period, the net win of each terminal is used to
measure the contestants' performance and top winners are awarded a
prize. During tournament play, reconfiguration of the terminals
involved may be paused. Additionally, one or more displays on
participating gaming terminals may display information and/or
graphics related to tournament play. An example of tournament play
is described in further detail in U.S. Pat. No. 6,039,648, which is
herein incorporated by reference.
[0058] In an embodiment, a secondary screen (such as a secondary
screen in a top box of an electronic gaming machine) may be used
with a gaming terminal to display tournament information, such as
tournament standings and statistics. The tournament statistics
screen may display information such as tournament leaders and point
standings, time remaining in the tournament, player standing with
respect to the leaders (such as place in the tournament, points,
and/or a number of points separating the player from the closest
competition), and/or other information. At the conclusion of the
tournament, the secondary display shows tournament winners,
prize(s) won, and/or other information, for example.
[0059] In an embodiment, a screen displaying game identification
information and/or graphics may be modified to display tournament
identification information and/or graphics. In an embodiment, the
system 100 may be used for additional operational modes including
taking a terminal out of service for maintenance, configuration
and/or in case of a tilt condition (malfunction), for example.
[0060] In an embodiment, a gaming terminal may include one or more
configurable buttons, such as NKK.TM. Smartswitches.TM.,
touchscreen button deck, or configurable button panel. The face of
each button may include an enabling display of the button function.
Colors may vary as well, for example. The buttons may be programmed
by the slot configuration manager 160, workstation 200, and/or
automatically based on game information/configuration, for example.
For example, as a game is selected, reconfigured and/or replaced at
a gaming terminal 110, 120, 130, the buttons may be programmed,
displayed or enabled to accommodate functionality of the game.
[0061] Games may be defined by a "slot type," for example.
Parameters that make up a slot type may include game title,
denomination, return to player, style of game and/or bonus
feature(s), for example. A particular game may be available in
denominations from 5 cents to $100, for example. In an embodiment,
a full range of denominations may not be applicable to all areas of
a casino floor. For example, higher denomination games may only be
available in a high limit area. One slot type for a particular
title may be created for denominations from $5 to $100 for use in
high limit gaming, and another slot type may be created for
denominations of 5 cents to 25 cents for other parts of a floor.
The system 100 may select from the available slot types for a
particular title when making recommendations to the slot manager.
In an alternative embodiment, a predetermined protocol may be
established for certain areas of the casino floor such as, for
example, a High Limit area. In this instance, if an operator or
download routine attempts to download or make available a 5 cent
game into the High Limit area, the download may be paused and an
error message generated to remind the operator that the game is
inappropriate for the terminal in the High Limit area. Thus the
operator may make a conscious decision to override the high limit
only protocol for the terminal. Alternatively, the 5 cent download
or server request may be cancelled or overridden.
[0062] The system 100 may function with the player tracking system
150 to determine player profiles. The system 100 may use player
profile information to suggest, offer, include and/or exclude
players from certain games or parameters, for example. Player
profile information may be used by the slot configuration manager
160 to configure or suggest a configuration or server based game
for a gaming terminal 110, 120, 130 at which a particular player is
playing, for example. Additionally, the system 100 may suggest
games to a player based on factors such as historical data, game
rating, game availability, player preference, player ranking,
player access, player credit, newest games, most popular games
based on statistical tracking of game play, most popular games
based on customer ratings and reviews, events in the vicinity of
the gaming terminal, etc. For example, the system 100 may offer
selected games to a player which other players have like based upon
the present game.
[0063] In an embodiment, the system 100 provides players with an
ability to select games from a list extracted from an entire suite
of games available to the system such that the extracted list of
games is based upon games preferred by a player including other
games of similar character to games appealing to that player based
on player history. In an embodiment, a game may include different
outcomes according to choices made by a player at various points
during play of the game.
[0064] In an embodiment, the system 100 provides operators with an
ability to select games to be available for play on one or more
gaming terminals. Games may be available to an operator based on
authorization, gaming jurisdiction, casino affiliation, account
information, available credit, etc. An operator may purchase or
activate games for a certain amount of money or credits or via
coupon from a game provider, for example. For example, a casino
slot floor operator may download or make available games for gaming
terminals on the casino floor using available credits in his or her
account. If an operator or gaming environment's account balance is
low or has been exceeded, an operator may add credits to an
account. For example, an operator may access a web site or other
interface or click a button or tab to "buy" additional credits to
acquire the rights/ability for the game/feature. The new game code
may be provided remotely as through an Internet connection or by a
memory device such as a cd from which the operator can load the
game. Games provided by a read only memory device such as a CD may
require the operator to authorize the game from the provider so the
provider can (1) be sure the operator received the game, (2) log
the operator in and authorize the game, (3) confirm the game is
correct for the operator's jurisdiction and (4) if the game has a
recurring revenue component place the operator on a payment
schedule.
[0065] In an embodiment, the system 100 may include a number of
templates describing suggested floor layouts for a given venue
based on factors well known in the industry. Templates in whole or
part may be saved to the live casino floor as desired. In an
embodiment, templates may be loaded, saved, and/or modified by the
slot floor configuration manager 160, for example.
[0066] In an embodiment, the system 100 includes an offline
experimental or "what if" mode that allows casino personnel to
experiment with various floor configurations. For example, the
system 100 may show a predicted effect of configuration changes on
a virtual floor such as by including several new or additional
games from a game content provider. Based upon the performance of
the games in other casinos, these "hypothetical" games could be
included in a fictional floor configuration to show the operator
how overall floor performance may be enhanced. Virtual floor
layouts may then be saved and/or translated to an actual floor
configuration as desired such as by the operator acquiring one or
more suggested games in their library.
[0067] In an embodiment, the system 100 includes an ability to
reconfigure a floor configuration in response to pre-programmed
events, such as time of day, day of week (or month), certain events
occurring in or around the venue, and the like. For example, prior
to a highly anticipated event, such as a Monday Night Football game
or sports tournament, electronic gaming terminals outside a bar or
other venue hosting a special event related to the game may be
shifted to favor sports-minded games.
[0068] In an embodiment, a player uses credits to download, select,
and/or play a game (on EGM credit meter, player account, and/or
inserted at an EGM 110, 120, 130, for example). In an embodiment,
the system 100 allows one or more players to play multiple games on
one terminal simultaneously (dividing a game screen into four
windows, for example, with four games playing simultaneously).
[0069] In an embodiment, a plurality of games may be stored locally
on a gaming terminal. Contents of a gaming terminal may be
configured based on a game selected on the terminal by a player,
rather than forcing a download or server based game of a game onto
the terminal to change the configuration. Game content may be
updated on a periodic basis via a network and/or loaded locally at
the terminal, for example.
[0070] Certain embodiments provide a plurality of features to
players. For example, the system 100 may allow a player to search
or browse in real time for a game (by title, genre, popularity,
highest jackpot, etc). While browsing, filters may be employed by
the player to narrow the field being browsed, for example. The
system 100 may provide a catalog to browse games (by manufacturer,
etc). The system 100 may make recommendations based on player
profiles (e.g., "Players who like this game also liked this game").
The system 100 may also suggest games based on a denomination most
played by a player, etc. The system 100 may suggest most popular
games (perhaps at an extra charge or tiered entry), new releases,
etc. Players may also search for and download or play progressive
jackpot games which currently have the highest jackpot. In this
fashion, the downloaded or server-based games may add to the
progressive pool causing it to grow even faster. In an embodiment,
players may be allowed to access features using a player card
and/or account. A player may be granted access to certain features
based on a number of player loyalty points, for example.
[0071] Certain embodiments allow a player to "vote" or provide
feedback (ratings, etc.) for a game at a gaming terminal 110, 120,
130, kiosk, or external system, for example. In addition, certain
embodiments provide downloadable help files or reference materials
that discuss features of a given game. Certain embodiments provide
a free evaluation mode to allow players to evaluate games at no
charge but with no payout for a win. The evaluation mode may be
optional for a venue and may also result in awarding coupons,
discounts, reward points, or other compensation to participating
players, for example.
[0072] The above features, as appropriate, may also be made
available through an interface such as a kiosk 210 on the casino
floor or web-based interface external to the casino. Players may be
able to access applicable information while away from the casino
floor (for example, in a hotel room or home). The interface allows
a player to learn about new games available at the casino or read
peer reviews of games prior to going to the casino, for example.
The player may add interesting games or other feature(s) to his or
her list of "favorites" in a player profile for easy access while
on the casino floor. In an embodiment, if a license or certificate
is available for a desired game, a player may reserve the game at
the kiosk 210 for play at a gaming terminal. Additionally, the
kiosk 210 or other interface device may provide players with a site
map or other casino information. The kiosk or web-based interface
may enable players to find out where games are on the casino floor,
jackpots and the like. For example, the kiosk 210 may provide a map
or list of options to allow a player to locate a particular game or
type of gaming terminal. The kiosk 210 or other interface may also
provide a player with information regarding similar or alternative
products, for example.
[0073] In an embodiment, a player may return to a hotel room, home
or other venue to enter reviews of games played during a gaming
session. The casino or other gaming environment may provide
incentives for entering such reviews, such by adding points to a
player account or rating the reviewers themselves based on quantity
and/or quality of their reviews, for example. In an embodiment, a
player may be limited by the system 100 to only submit reviews for
games that the player has played at the gaming environment.
[0074] In an embodiment, the system 100 may facilitate charging a
premium for certain game titles based on given criteria, such as a
new game, incentive bonus to game provider based on popularity,
exclusive contract, game customized to venue, etc. For example, a
premium or license fee may be charged for popular or new games. In
an embodiment, the system 100 may also facilitate tracking of a
game's performance with respect to performance warrantees offered
by a game provider, for example. The system 100 may also facilitate
favored exposure for certain game titles in game catalogs shown to
players in exchange for a game provider paying a promotional fee or
offering a discount. For example, games or other features may
receive favorable exposure in player catalogs for a fee or
discount.
[0075] In an embodiment, information may be collected with respect
to popularity of games and/or options within the games, for
example. Information gathered may then be used to promote popular
games to general and/or specific audiences.
[0076] FIG. 2 illustrates a flow diagram for a method 240 for
configuration of a gaming environment used in accordance with an
embodiment of the present invention. First, at step 242, a gaming
environment floor configuration is reviewed. For example, current
location and configuration of games on the gaming terminals may be
reviewed. Then, at step 244, criteria are evaluated with respect to
the current floor configuration. For example, historical data for a
gaming environment, gaming terminal(s), and/or player may be
evaluated automatically and/or manually. Evaluation criteria may
also include time, special event, game availability, location,
schedule, and/or other data, for example.
[0077] Next, at step 246, a new floor configuration is determined.
That is, a new floor configuration may be determined automatically
and/or manually based at least in part on the criteria and other
data evaluated in step 244. A new floor configuration of available
games may be determined using a template, by selecting game(s) from
an available library, etc. In an embodiment, a configuration
management system suggests a new floor configuration to an operator
based on historical data for the floor and other input/parameters.
At a display, where the current configuration is shown by icons or
other reference indicators or banners in association with the
terminals shown by the display, a suggested reconfiguration may be
shown by a ghost icon, image or banner in association with the
terminals for a period of time in advance of the reconfiguration,
for example. Then, at step 248, the floor configuration is
adjusted. The floor configuration may be adjusted automatically, an
operator may be prompted to adjust the configuration, and/or manual
adjustment by an operator may be facilitated. In an embodiment, a
floor configuration may be selected from one or more templates
based on criteria and/or user input.
[0078] In an embodiment, one or more changes to a floor
configuration may be scheduled in the system 100. For example, an
operator may schedule a new floor configuration to be implemented
at a certain time and/or for a certain time period. Thus, gaming
terminals may be configured with certain games and/or in certain
modes for one time period and with different games and/or in
different modes for another time period. For example, an operator
may schedule a casino to be configured to operate in a tournament
mode beginning at 2:00 am the following day. A casino floor may be
configured with certain games during a weekend and other games
during the week, for example. Certain games may be played on gaming
terminals during the day and others during the night, for example.
Thus, certain embodiments enable advanced configuration and
scheduling of gaming terminals in a gaming establishment.
[0079] It should be noted that when reconfiguration is commanded,
the system 100 is preferably configured to include several override
conditions which pause or prevent the reconfiguration. For example,
where a player is playing a game, reconfiguration of the terminal
may be paused or delayed until play is discontinued for a period of
time, e.g. 10 minutes, to prevent interruption of play. Other
conditions may be a maintenance condition such as where the
terminal is opened for service or there is a malfunction, or play
has been suspended but credits remain or payment of a jackpot is
pending. Also, as stated above, conditions such as designated high
limit areas may prevent the download of certain games to those
locations. Tournament play may delay reconfiguration until the
tournament has ended, for example. The operator may also configure
and input conditions which would block or encourage certain
downloads, e.g. only certain games and the casino entrance to
attract players, a percentage of the floor must remain video Poker,
maintain a certain number of Blackjack tables because of the number
of dealers on shifts and the like. In an embodiment, an operator
may override a configuration that has been suggested for automatic
implementation by the configuration system.
[0080] At step 250, in the embodiments where a player may select
configurations, a configuration (game content, terminal
configuration, operational mode) is selected by a user at a gaming
terminal. In an embodiment, a user may select from a plurality of
games available at the gaming terminal. In another embodiment, a
user may initiate a single game available at the gaming terminal.
In an embodiment, a user may download a game from a database or
collection of games for play at a gaming terminal.
[0081] Then, at step 252, a certificate or other authentication
indicator associated with the game is verified. For example, a
certificate associated with a game at a gaming terminal or other
gaming console may be compared with a certificate database for the
gaming environment to authenticate the game running at the gaming
terminal. In an embodiment, a player may also be authenticated to
verify the player's access and/or authorization to play the game.
For example, certain games may be made accessible to adults and/or
to members of a casino's players club or other group. Certification
may or may not be required depending upon the configuration of the
system 100 and regulatory requirements, for example.
[0082] At step 254, the game is played. During play, the system
100, acting as a slot accounting system, monitors performance of
the game, such as coin-in (amount wagered), jackpots paid (amount
paid out), or maintenance events. The system 100, and more
particularly the player tracking system server 150, tracks player
identification if the player has logging in to be tracked. Next, at
step 256, a player or other user may generate feedback for a game,
gaming terminal, and/or gaming environment. For example, a player
may complete a survey at a gaming terminal, a kiosk, and/or a hotel
room evaluating a game played and/or another aspect of the player's
experience in a gaming environment. In an embodiment, feedback from
a player is referenced in configuration of a gaming environment
floor. Additionally, player preference data and other feedback may
be stored for analysis and creation of player-based and/or
floor-based profiles and/or templates. Furthermore, game and/or
performance data may be compared to floor content to determine
profiles, templates and/or recommendations for floor
reconfiguration, for example.
[0083] In an embodiment, game(s), gaming terminal(s), and/or gaming
environment(s) may be configured in an experimental or field trial
mode to demonstrate and/or test one or more games and/or features.
One or more games, gaming terminals, and/or gaming environments may
be programmed for special events and/or schedules. Game(s), gaming
terminal(s), and/or gaming environment(s) may be configured to
accept different fees and/or offer different payback/reward for
different games, gaming terminals, and/or gaming environments.
Criteria set by an operator and/or system may impact programming,
fees, and/or payback, for example. In an embodiment, portion(s) of
a gaming floor may be "locked down" or configuration restricted
based on a schedule, game(s) played, and/or operator input.
[0084] In certain embodiments, for example, one or more games may
be selected from a library, such as a vendor website, and imported
into the configuration system 100. For example, an operator may
visit a gaming vendor's website to view and download game(s) for
hypothetical or test configuration on their gaming floor or virtual
gaming floor model. Alternatively and/or in addition, a dedicated
portal or connection to a library of games may be made available
through the system 100 for operator review and download.
[0085] An operator may then determine a hypothetical affect the one
or more new games may have on a gaming floor, for example.
Alternatively or in addition, the operator may use the system 100
to preview the new game(s) for a predetermined trial period. For
example, the game(s) may include a preview period that may time out
and end the game. That is, a computer-aided model may be used to
simulate a gaming floor configuration and performance, and/or one
or more game(s) may be made temporarily available on a gaming floor
for players to try. Thus, one or more games may be tested or
previewed on an actual gaming floor and/or a virtual model of a
gaming floor, for example.
[0086] In certain embodiments, for a hypothetical gaming floor
configuration, each game may have a performance statistic measured
in one or more ways, such as empirically determined, handle/coin
drop data determined, and/or otherwise determined, performance
data. The performance data is used by the configurator system 100
(e.g., the configuration manager 160) to configure the gaming
floor. Where the floor is hypothetically configured with new
game(s), hypothetical floor performance can be determined based on
one or more metrics and/or trends, for example. Where the games are
actually downloaded to gaming terminals for play by players, actual
performance can be measured.
[0087] In certain embodiments, the configurator system 100 may be
used to view one or more hypothetical combinations of game(s)
already installed on the gaming floor under different conditions.
For example, hypothetical combinations of new and/or existing
game(s) may be created based on one or more criteria such as day of
the week, hour of the day, time of the year, special event, and the
like. Simulated predictions and/or hypothetical configurations may
be generated on an ongoing basis so that an operator may determine
an efficient gaming floor configuration over time, for example. In
certain embodiments, various optimization techniques may be used to
optimize or improve a gaming floor configuration with new and/or
existing game(s).
[0088] FIG. 17 illustrates a flow diagram for a method 1700 for
trial gaming floor configuration in a downloadable or server based
gaming environment in accordance with an embodiment of the present
invention. At step 1710, one or more games are selected for
hypothetical or trial configuration of a gaming floor. One or more
games may be downloaded and/or provided via server, for example. At
step 1720, a gaming floor configuration is adjusted based on the
one or more new games. For example, the gaming floor configuration
may be manually adjusted by an operator and/or automatically
adjusted according to a template or other trial specification.
[0089] At step 1730, the adjusted gaming floor configuration is
tested. For example, the adjusted gaming floor configuration may be
provided to gaming patrons for live play. The adjusted gaming floor
configuration may be provided to a closed group of testors for
restricted evaluation, for example. The adjusted gaming floor
configuration may be virtual simulated using historic, demographic
and/or other data, for example.
[0090] At step 1740, performance data is generated from use of the
adjusted gaming floor configuration. Data may be generated from
actual and/or simulated play, for example. At step 1750,
performance data is analyzed. Performance data, such as game play
data, winning percentage data and the like, from the adjusted
gaming floor configuration may be compared to performance data from
previous gaming floor configuration(s) and/or one or more industry
and/or location benchmarks, for example. The gaming floor
configuration may be restored and/or further adjusted, for example,
based on analysis of performance data and/or other operator
preference.
[0091] In an embodiment, the system 100 may be integrated and/or
associated with a casino management system, such as a progressive
management system. An example of a progressive management system is
described further in U.S. patent application Ser. No. 11/059,479,
filed on Feb. 16, 2005, which is herein incorporated by reference.
The casino manager facilities player tracking, slot accounting,
game configuration, and bonusing, for example, in the system 100.
The casino manager, such as an OASIS.TM. casino management system,
may also facilitate promotions, ticket generation, marketing,
reporting, crediting, and communication between players, gaming
employees, and the system 100, for example. The casino manager may
be used for game configuration and modification for gaming
terminals, for example. The casino manager helps to provide
centralized management of a gaming environment, such as one or more
casinos. Examples of gaming networks may be found in U.S. patent
application Ser. No. 10/938,351 (filed Sep. 10, 2004), Ser. No.
10/938,103 (filed Sep. 10 2004), and Ser. No. 10/935,514 (filed
Sep. 7, 2004), which are herein incorporated by reference.
[0092] A management system may allow authorized users to configure
games and/or progressive links/levels, including adding and
removing games and/or progressive links/levels, meters, and/or
setting jackpot reset amounts and rate of progression, for example.
Reports, such as accounting, diagnostic and administrative reports,
may also be generated. Information may be displayed at a remote
terminal, gaming terminal display, overhead display, and/or other
display, for example. One or more databases may be accessed to aid
in report generation, game configuration, and/or other system
adjustment, for example.
[0093] Additionally, a management system may facilitate player
tracking, slot accounting, game configuration, and bonusing, for
example, in a gaming environment. A gaming manager, such as an
OASIS.TM. casino management system, may also facilitate promotions,
ticket generation, marketing, reporting, crediting, and
communication between players, gaming employees, and the system
100, for example. The gaming manager may be used for game
configuration and modification for gaming terminals. The gaming
management system helps to provide centralized management of a
gaming environment, such as one or more casinos.
[0094] A gaming environment may operate using a multi-tiered
architecture that includes a number of software layers including
one or more applications, an application program interface (API),
and an operating system. The applications provide a number of
different services, including accounting services, player tracking
services, progressive game services, browsing services, cashless
play services, etc. The applications may be written in various
languages including, for example, C#, Java, or SQL. The operating
system, for example, is a Windows.RTM. brand operating system which
provides conventional functions.
[0095] Gaming terminals may be implemented, for example, as slot
machines, video poker machines, video roulette machines, and the
like. Gaming terminals may be located in a local gaming
environment, such as a casino, and/or a multi-site gaming
environment, such as a plurality of networked casinos. Gaming
terminals may be used to play a first game and/or multiple games
employing one or more rewards.
[0096] A gaming environment may include a progressive server or
other gaming server capable of storing input data for gaming
terminals and output data from gaming terminals in a central
database. In an embodiment, a central processing unit (CPU)
operates through a network interface and communication lines to
enable communication with local data processing units. Local data
processing units may be used to divide gaming terminals into
groups. Using a group-based architecture, transaction data from
each group of games may be temporarily stored in the data
processing units. The units may be structured so that the
processing units include sufficient capacity and speed to
accommodate data generated by the games. Therefore, system
performance may be improved and data integrity may be preserved in
the event of a network or server error.
[0097] Processing units may also be designed to store data from
database(s) that may be used by gaming terminals. Such data may be
readily available for use by the games even if networks are
disabled or if a server is disabled temporarily. As a result of
these features, a gaming facility may remain operational even if
some of its networks or a gaming server malfunctions.
[0098] In an embodiment, one or more progressive games or amounts
may be facilitated using one or more progressive links and/or one
more levels within one or more links. A progressive link includes
one or more gaming terminals contributing to one or more
progressive amounts eligible for a win on any of the linked gaming
terminal(s). A progressive link may include one or more levels or
accumulating amounts. The progressive links may be running at one
or more gaming environments, such as one or more casinos. One or
more banks of gaming terminals in one or more gaming environments
may be shut down for a variety of reasons. For example, terminal(s)
may be shut down permanently or temporarily inactivated due to time
of day, maintenance, time-limited bonusing, retiring a game or
terminal, reconfiguring a game or terminal, etc. A floor
configuration system may be used to manage and adjust one or more
progressive links and/or banks of gaming terminals.
[0099] In an embodiment, progressive games or other promotions may
be configured using a progressive server, slot management system,
remote device, such as a hand held device or off-site input device,
or other system, for example. In an embodiment, multiple
controllers may be connected to a suite of gaming products. For
example, a network of gaming systems may include progressive links
configured into tiered groups, such as single site, statewide,
interstate, and/or multinational groups. In an embodiment, if one
or more links or levels in a multi-site progressive is off-line,
players at gaming terminals on an off-line or disabled link may be
informed that the terminals are not currently participating in the
progressive or may be disabled until the link is again functional.
Additionally, in an embodiment, participants in both gaming and
non-gaming activities may contribute to and/or win prizes from
progressive links. For example, promotions offered at restaurants
and theatres, as well as electronic gaming terminals connected to a
progressive link, may offer a chance to win a progressive
prize.
[0100] In certain embodiments, game play in a gaming environment
may be monitored by an operator and/or external system. Game play
may be monitored within a single gaming environment and/or across
multiple gaming environments (e.g., multiple casinos), for example.
Game play may be monitored at a single gaming terminal, a bank of
gaming terminals, a gaming floor of gaming terminals, multiple
gaming floors of gaming terminals, etc. Game play may be monitored
by software and/or hardware in a gaming terminal, for example. Game
play may be monitored by software and/or hardware in an external
system in communication with a gaming terminal, for example.
[0101] A system may monitor a variety of game play-related
information, such as one or more of game selection, frequency of
play, consistency of play, most recent play, coin in and/or coin
out percentages, etc. In certain embodiments, a system may be
configured to monitor a particular player and/or group of players.
Based on games played by the player(s), the system may provide
suggestions to the player(s) of other games they may enjoy playing.
Suggestions may be presented based on a manual and/or automated
analysis of game play-related information, for example.
[0102] For example, in a downloadable and/or server-based gaming
environment in which players can choose games, the system can track
players and their downloads to determine popular games and game
families. Data may be analyzed to determine players that play an
"X" game also routinely or statistically play a "Y" game. Based
upon this data, the system can make recommendations to players as
to other games they may enjoy.
[0103] For example, as shown in FIG. 18, a game play monitor 1810
monitors game play data from a plurality of gaming terminals
1820-23. Game play data may be separate from and/or integrated with
data generated for player tracking and/or accounting purposes, for
example. Game play data may be recorded at a particular time and/or
as an aggregate over time, for example. Game play data is analyzed
by the game play monitor 1810 and/or other external system to
identify one or more patterns, probabilities and/or other
statistic(s) from the game play data. Based on game play data
analysis, the game play monitor 1810 and/or other external system
provides one or more game play recommendations to a player
1830.
[0104] Alternatively and/or in addition, the game play monitor 1810
may separately monitor game play data for each of the gaming
terminals 1820-23. Game play recommendation(s) may then be made
separately for each of gaming terminals 1820-23. In another
embodiment, the game play monitor 1810 may monitor game play data
for a particular player 1830. Game play recommendation(s) may then
be provided to the player 1830 based on his or her playing habits
and/or interests.
[0105] In certain embodiments, new games may be recommended to
players for trial and/or regular play based on game play data, for
example. In certain embodiments, a player may be allowed to provide
one or more preferences, interests and/or other data to aid in
providing game play recommendations to the player. As described
above, game recommendations may be made in conjunction with data
from a player tracking system, for example.
[0106] Game recommendation(s) may be provided in a variety of ways.
For example, a display integrated with, connected to and/or
positioned near a gaming terminal may display a graphical and/or
video message or an activation feature for a suggested and/or new
game. As another example, an audio message may alert a player to a
game. In certain embodiments, a game recommendation and/or new game
may automatically be activated at a gaming terminal. A player may
receive an electronic message, such as an email or cellular phone
text message, recommending a game.
[0107] FIG. 19 illustrates a flow diagram for a method 1900 for
game recommendation in a downloadable and/or server-based gaming
environment in accordance with an embodiment of the present
invention. At step 1910, game play of one or more players (and/or
gaming terminals) is monitored. For example, game play may be
monitored via a player tracking system and/or other player card or
identification-based system, gaming terminal tracking system and/or
external monitoring system, for example.
[0108] At step 1920, monitored game play data is processed to
identify one or more popular and/or otherwise recommended games.
For example, game play data may be aggregated and compared to a
certain threshold to identify one or more popular games. Game play
data may be combined with one or more other criteria to identify
game recommendation(s) for a player, a location, a type of gaming
terminal, etc. Jurisdictional and/or regulatory criteria may also
be a factor in game recommendation, for example.
[0109] At step 1930, one or more game play recommendations are
provided. Game play recommendation(s) may be provided to a player,
a gaming terminal, a bank of gaming terminals, a gaming floor, a
group of gaming floors and/or other group, for example. Game play
recommendation(s) may be provided automatically and/or made
available for player access and selection, for example.
[0110] FIG. 3 illustrates a graphical user interface (GUI) 300
capable of configuring and managing a gaming floor in accordance
with an embodiment of the present invention. The GUI 300 may work
in conjunction with a gaming floor configuration system, such as
the floor configuration manager 160. The GUI 300 depicts a
plurality of gaming terminals 305, such as electronic gaming
machines, available on the gaming floor. The gaming terminals are
organized in banks 310. The GUI 300 also depicts a plurality of
table games 330. Each gaming terminal is associated with one or
more indicators 320-321. Each bank 310 is associated with an
indicator 323. An identifier and game information are displayed for
each gaming terminal 305 on the GUI 300. Available games for
allocation are displayed in the game library 340. The GUI 300
further includes a menu/tool bar 350 providing a user with viewing,
editing and reporting options, for example. The GUI 300 further
includes a status bar 360.
[0111] The GUI 300 allows a user to view and modify games and
activity occurring on a gaming floor, such as a casino floor. The
GUI 300 includes one or more configuration controls to enable an
operator to download games to gaming terminals 305 and/or execute
other reconfigurations, for example. Using the GUI 300, an operator
may select among available games and enable games on one or more
gaming terminal 305 and/or banks 310 of gaming terminals 305. For
example, an authorized user may select among games available under
categories such as premium slots, hot slots, and traditional
favorites, at game library 340. Using the menu bar 350, the GUI 300
allows a user to download or make available new games and/or
provide additional credits to purchase/license games, for example.
The GUI 300 may be used to configure and/or select one or more
profiles for gaming floor layout and management, for example.
Reports may also be generated for the gaming floor using the GUI
300. Tournament play may be configured and/or monitored using the
GUI 300. The GUI 300 may be used to manage one or more gaming
environments and/or gaming floor layouts.
[0112] The GUI 300 may be implemented in a variety of ways. Instead
of and/or in addition to the embodiments described above, the GUI
300 may also be implemented in a menu-based format listing
available games, gaming terminals, configuration options, reporting
options, scheduling options, regulatory information, etc. For
example, a table of gaming terminals may be displayed for an
operator of a casino gaming floor. The table may display terminal
name or ID, terminal status, current game, denomination, maximum
lines, etc. Available game icons and/or names may also be provided.
A user may "click on" or otherwise select one or more gaming
terminals and a game to download and/or provide at the selected
terminal(s). A menu or set of options may then be presented to the
operator to configure the game (e.g., max lines, denomination,
etc.). In an embodiment, an email or other message may be sent to
the operator after the game has been downloaded and/or provided to
players at the gaming terminal(s).
[0113] Gaming terminals may be organized in one or more groups. A
terminal may belong to one or more groups. Games may be downloaded
and/or provided to one or more groups.
[0114] In certain embodiments, games may be downloaded to a gaming
terminal in the background as someone is playing a game at the
gaming terminal. At an appropriate time, the gaming terminal may
then switch to the new game. The operator may set conditions for a
switch or reconfiguration, and the system checks the conditions
between switching/reconfiguring the gaming terminal.
[0115] The GUI 300 may provide a scheduling engine allowing an
operator to schedule a task. A task involves a collection of steps,
such as download/make available to a terminal, download/make
available to a group, run a report, notify user, notify group, etc.
A schedule is a time or a repeating time to run the steps in the
task. Multiple steps and/or multiple tasks may be executed in a
schedule to automate reconfiguration and other actions.
[0116] In certain embodiments, the GUI 300 may also provide
regulatory information. For example, the GUI 300 may provide a list
or other display of executable code files on each component of the
system and information about the executable files. Information may
include name, build version, hash value, etc. A regulator may view
game and machine information via the display. In certain
embodiments, clicking on or otherwise selecting a gaming terminal
provides the operator with current properties of the terminal, such
as hash value, IP address, game, max lines, max bet, payout, value
per coin, value per credit, download history, upcoming downloads,
MAC address, machine status, machine ID, activation time, machine
lock, etc. In certain embodiments, an operator may calculate a new
hash value for an executable file at a gaming terminal via the GUI
300.
[0117] The GUI 300 may also provide an operator with reporting
capability. For example, the system may generate an audit trail,
download and/or other game play history, user access, user groups,
machine listing, parameter listing, etc. An operator may also
manage users and/or groups accessing the GUI 300 system. One or
more users may be assigned to one or more groups, and permissions
may be assigned to users and/or groups.
[0118] FIG. 4 depicts an example of a profile management interface
400 used in accordance with an embodiment of the present invention.
The profile management interface 400 may be accessed from a menu or
button in the GUI 300, for example. The interface 400 provides a
list of profiles and allows an authorized user to add, remove
and/or configure one or more profiles. A user may configure and
save a profile to define a layout of games and/or other
configuration information on a gaming floor. In an embodiment, the
profile interface 400 provides default as well as customizable
settings for one or more profiles. The interface 400 allows a user
to assign an identifier to a profile and select a date and time for
a floor profile configuration to begin. In an embodiment, the
interface 400 allows a user to set a recurring time for
implementation of a profile.
[0119] FIG. 5 shows a profile status list 500 used in accordance
with an embodiment of the present invention. The profile status
list 500 identifies available profiles and a schedule status for
each of the profiles, as shown in FIG. 5.
[0120] FIG. 6 depicts a configuration options interface 600 used in
accordance with an embodiment of the present invention. The
interface 600 may be available to a user via a menu option in the
GUI 300, for example. The configuration interface 600 allows an
authorized user to configure a game for a gaming floor. A user may
configure a game denomination, a number of lines available for game
play, a maximum number of credits to be bet, and/or a game
variation percentage, for example. The interface 600 may allow an
operator to check whether sufficient credits remain on a user's
account to allow a game to be enabled at one or more gaming
terminals. In an embodiment, a banner message, such as "NEW" or
other advertisement, may be highlighted on a gaming display, such
as a primary or secondary display for a gaming terminal, using the
interface 600.
[0121] In an embodiment, a gaming display, such as a top LCD
display or "glass" and/or a bottom display or "glass" on a gaming
terminal, may be dynamically modified or configured to display
content, such as images and/or text. One or more displays may be
configured to display a primary game, a secondary game, one or more
pay tables, and/or text/graphics. For example, game art for a game
downloaded to an electronic gaming machine may be downloaded to a
top LCD display on that electronic gaming machine. Additionally,
progressive jackpot information from a linked progressive
controller may be displayed (and updated).
[0122] In an embodiment, one or more displays on a gaming terminal
may be touchscreen displays. The touchscreen may be used to display
help files or reference materials for perusal by a player, for
example. The touchscreen may also be used to facilitate voting or
feedback from players. In an embodiment, a touchscreen or
traditional display may be used to implement networked and/or
cooperative gaming. For example, a gaming terminal and display may
allow players to compete against each other and track each other's
current winnings on the display. Additionally, a gaming machine and
display may facilitate cooperative play wherein coin in or winnings
for multiple players are pooled and displayed in an attempt to win
a prize, for example.
[0123] An authorized operator may also configure preferences for
the GUI 300 using a preferences interface 700, as illustrated in
FIG. 7. The preferences interface 700 may be accessed using the GUI
300, for example. An operator may configure visual, deployment,
notification, setup, and/or other preferences, for example, using
the interface 700. For example, a user may configure what
information is to be displayed on the GUI 300 using the interface
700. A user may also configure how the information is displayed on
the GUI 300.
[0124] FIG. 8 illustrates a credit management interface 800 used in
accordance with an embodiment of the present invention. The credit
management interface 800 may be accessed using the GUI 300, for
example. As described above, an authorized user may download
additional credits to an account to pay for games and/or services.
The interface 800 allows an operator to view pricing options,
credit balance, and other information. An operator may purchase
additional credits for use with the GUI 300 or other system using
the credit management interface 800. In an embodiment, an operator
and/or gaming environment may apply one or more coupons from a
gaming supplier, machine supplier, and/or other vendor for free
and/or discount credits. FIG. 9 illustrates an example of a coupon
redemption.
[0125] FIG. 10 depicts a tournament setup interface 1000 used in
accordance with an embodiment of the present invention. The
tournament setup interface 1000 may be accessed using the GUI 300,
for example. As described above, an operator may configure
tournament play using the system 100. The tournament interface 1000
and the GUI 300 allow an operator to configure tournament
parameters such as name, time, starting credits, and/or other
parameters.
[0126] In conjunction with configuration of a tournament,
tournament scheduling may be determined using an interface, such as
tournament scheduling interface 1100, illustrated in FIG. 11. The
tournament scheduling interface 1100 allows a tournament to start
as soon as possible (e.g., after currently-executing non-tournament
games on participating gaming terminals have been completed) and/or
at a certain scheduled time. The interface 1100 may also allow an
operator to schedule an ending time for a tournament.
[0127] Additionally, as shown in FIG. 12, the GUI 300 may present
an operator with tournament setup options, such as a game selected
for tournament play and assignment of players to gaming machines
(e.g., provide specific assignments of players to gaming machines
or allow players to use any gaming machine configured for the
tournament). Using a tournament options interface 1200, an operator
may configure a variety of options for game play of the tournament.
If players are assigned to specific machines, an interface, such as
the machine assignment interface 1300 shown in FIG. 13 or other
textual or graphical form, may be provided to allow an operator to
assign players to participating gaming machines. Alternatively, an
operator may highlight gaming terminal icons via the GUI 300 to
assign participating players to terminals. After a tournament has
been configured, a summary 1400 may be generated as shown in FIG.
14. The summary 1400 may be displayed for the operator and/or for
the players participating in the tournament, for example. In an
embodiment, tournament summary information and/or instructional
information may be displayed on an overhead display in a casino or
other gaming environment.
[0128] In operation, the GUI 300 may be used to manage certain
aspects of a gaming floor, such as a casino floor. The GUI 300 may
be used to control eligible gaming terminals and view table games
and both eligible and non-eligible gaming terminals on the gaming
floor. In an embodiment, only eligible gaming terminals (e.g.,
configurable electronic gaming machines) may be displayed on the
GUI 300. Eligible gaming terminals are capable of receiving
downloadable products or electronic configuration information, for
example.
[0129] The GUI 300 provides a graphical map of a gaming floor and
provides tools for an operator to maximize floor potential by
moving content around the floor. The GUI 300 may provide a
real-time, historical, and/or time-averaged view of the floor, for
example. Tools available via the GUI 300 allow an operator to
deliver content and analyze performance. An example of a graph
charting gaming machine performance is shown in FIG. 15. An
operator may track trends, aggregate data, and perform additional
analysis using the tools of the GUI 300. Preferences available in
the GUI 300 allow a user to configure view, data, analysis, etc. In
an embodiment, data obtained via the GUI 300 may be transmitted to
an accounting system for analysis. The GUI 300 may enable a user to
reconfigure gaming terminals 305, enable or disable gaming
terminals 305, and/or lock gaming terminals 305 to prevent
reconfiguration or download, for example.
[0130] Indicators 320, 321 may be associated with each gaming
terminal 305 on the GUI 300. In an embodiment, the indicator 320
represents a denomination of the gaming terminal 305 (e.g., a
darker indicator signals a higher denomination). In an embodiment,
the indicator 321 represents a status of the gaming terminal 305
(e.g., non-play, carded play, non-carded play, tournament play,
etc.). Indicator bands 322 are shown surrounding each bank 310 of
gaming terminals 305 on the GUI 300. The indicator bands 322
indicate performance of the bank 310 (e.g., red for bad, green for
good, and/or shades of red/green).
[0131] An authorized user may view the game library 340 to peruse a
list of available games and configure options for each game (lines,
denomination, etc.). Games may be grouped into collections, such as
premium slots, traditional favorites, and hot slots. An operator
may select one or more gaming terminals 305 or banks 310 of gaming
terminals 305 using a keyboard and/or pointing device (e.g., mouse,
trackball, touchpad, touch screen, stylus, etc.). The operator may
then select one or more games from the library 340 and configure or
provide (e.g., in a server based environment) the selected
terminal(s) 305 and/or bank(s) 310 for the selected game(s). The
software and/or hardware of the gaming terminal(s) 305 is made
available for the game(s). In an embodiment, the software and/or
hardware of a gaming terminal 305 may emulate different chipsets
based on content for display at the gaming terminal 305.
[0132] In an embodiment, the GUI 300 generates a message or alert
if a game is incompatible with a gaming terminal 305. The GUI 300
may prevent an incompatible download or may disable the game on the
gaming terminal 305 until the incompatibility is resolved. The GUI
300 may also generate status messages to information an operator of
a success, failure, and/or other status of a download attempt, for
example. The GUI 300 may also display other indicators to apprise
an operator of errors or status updates.
[0133] In an embodiment, the GUI 300 may also allow the operator to
check for additional games made available for download.
Alternatively, the GUI 300 may automatically check for game and/or
system updates and alert the operator. The GUI 300 may connect to
an external server or database to retrieve a game list. The
operator may access and download games on the list. An operator may
add games from the list to the game library 340. In an embodiment,
the operator may preview games prior to providing game(s) to the
library 340. In an embodiment, the GUI 300 may contact a plurality
of servers, media and/or databases to provide games from different
sources. In an embodiment, the GUI 300 may only display games
approved for a relevant jurisdiction. The GUI 300 may perform a
checksum or other error checking to verify that an approved product
has been downloaded to the library.
[0134] For example, FIG. 16 illustrates a new game query interface
1600 used in accordance with an embodiment of the present
invention. The interface 1600 may be used by an operator to search
for new games made available for download or server based play. New
game query interface 1600 allows a user to search for new games
based on one or more criteria. For example, a user may search based
on date, manufacturer (e.g., Aristocrat Technologies, Inc., etc.),
denomination (e.g., penny games, quarter games, dollar games,
multi-denominational games, etc.), number of lines (e.g., 3 line
games, 5 line games, 20 line games, etc.) and/or other criteria.
The interface 1600 may allow a user to preview games identified by
a search as well as review information regarding the game(s). A
user may add game(s) to a game library for the gaming environment
using the interface 1600.
[0135] The GUI 300 may display available licensing credits for a
property, operator and/or customer, for example. When a game is
applied to one or more gaming terminals 305, the GUI 300 displays
an associated cost and deducts the cost from the credit balance. If
a customer wishes to download a game but lacks sufficient credits,
the customer may order additional licensing credits directly online
or via telephone, as described above. The GUI 300 may provide a
rate schedule per credit, which may differ per customer. A customer
inputs a desired number of credits, an account is charged, and
credits are bought. In an embodiment, a customer may input a coupon
code for a discount or free credit purchase in general or for
specific game(s). Coupons may have an expiration date. The customer
may then proceed to download game(s) or other software.
[0136] In an embodiment, an operator may switch among a number of
licensed games for play at the gaming terminals 305. In an
embodiment, licensing may be associated with play of the game. For
example, licensing credits may be consumed as a game is played.
Thus, a frequently played game results in greater licensing cost,
while an infrequently played game results in little licensing
cost.
[0137] In an embodiment, other software and/or firmware updates may
be distributed to gaming terminals 305 via the GUI 300. Updates for
processing software, accounting or management software, and other
utilities may be provided to gaming terminals 305 or other
electronic systems. Software may be downloaded for execution at a
gaming environment or may be delivered via an application service
provider model. In an embodiment, customers may be billed based on
usage or a flat fee, for example.
[0138] In an embodiment, deployment of a game and/or other
reconfiguration of a gaming terminal 305 may be implemented
substantially in real-time and/or may be scheduled. Configuration
may be scheduled for gaming terminal 305 idle time or following a
certain interval (e.g., 5 minutes) of gaming terminal 305 idle
time, for example. Configuration may also be scheduled for a
particular date and time, for example. In an embodiment, a
recurring download schedule may be established. For example, a
first game may be scheduled for download to a gaming terminal 305
for play during weekdays, and a second game may be scheduled for
download to the gaming terminal 305 for play during weekends.
[0139] As described above, the GUI 300 may facilitate tournament
play on a gaming floor (or multiple gaming floors). In an
embodiment, special tournament versions of a game with a higher
return to player (RTP) may be downloaded to participating gaming
terminals 305 for tournament play. An operator may be able to
select from available tournament versions of games. Players may be
assigned to particular gaming terminals 305 or may check in using a
player card. An overhead display and/or gaming terminal display may
show information such as a leader board, time remaining, player
identification, tournament mode, celebration mode, etc. After a
tournament is complete, the participating gaming terminals 305 may
be configured to exit tournament mode and resume regular
operation.
[0140] A display associated or integrated with the gaming terminal
305 displays the primary game features for play of a game. For
example, the display may generate a conventional slot game in which
a plurality of symbols are moved within their respective column, as
if rotated, at the appropriate time in response to the user
activation of the gaming terminal. The gaming terminal 305 and/or
bank 310 may also include a secondary or other additional display.
The additional display may display player information, secondary
game information, supplemental information, promotional
information, etc. The GUI 300 may allow configuration of the
primary and secondary displays based on the game and configuration
at the gaming terminal 305 and/or bank 310. For example, the
primary display showing the game available for play changes when a
game is downloaded to the gaming terminal 305. The secondary
display advertising the game also changes when a game is downloaded
to the gaming terminal 305.
[0141] The GUI 300 may allow a user to select one or more items
displayed on the GUI 300 using a pointing device, for example. A
user may select items or groups of items for modification and/or
information retrieval. The GUI 300 provides a menu/tool bar and may
provide context-sensitive menus for a particular profile, property,
category, etc. A user may select a profile and/or property to
configure using the GUI 300. A user may manage multiple profiles
and/or properties using the GUI 300. The GUI 300 may allow "smart"
selection according to a criterion (e.g., all gaming terminals of a
certain type, all gaming terminals of a certain denomination, all
gaming terminals in a certain bank, etc.). Additionally, the GUI
300 may allow a user to select all inactive games, specify multiple
criteria for selection, select all gaming terminals having the same
configuration, all games performing poorly or well, etc. In an
embodiment, an operator may click on, highlight, or position a
cursor over an item, such as a gaming terminal 305 or game in the
library 340, on the GUI 300 to retrieve information, such as name,
licensing, regulatory notices, performance, etc., regarding the
item.
[0142] The GUI 300 may also provide an edit layout mode. In edit
layout mode, a tool bar allows an operator to draw architectural
elements on the graphical map of the floor in the GUI 300. An
operator may also add textual or graphical annotations to the map,
import graphics, move objects, etc. Thus, the GUI 300 provides an
improved tool to generate and change a floor map for a gaming
environment.
[0143] In an embodiment, the configurator system 100 detects an
addition of a gaming terminal 305 to the system network. The system
100 may inform an operator through the GUI 300 (e.g., a pop-up box,
icon or message) or other alert. Then operator may position a
gaming terminal icon on the floor map or the GUI 300 may
automatically generate an icon in position on the floor map. The
configurator 100 may provide game information, denomination
information, and other configuration information to the GUI 300.
The operator may configure the new gaming terminal using the GUI
300. In an embodiment, an icon or image displayed on GUI 300
representing a gaming terminal or other device may be selected by
an operator, such as by using a mouse or other pointing device. A
menu may appear via GUI 300 to allow an operator to select from a
variety of options available for the gaming terminal or other
device. Similarly, an operator may select a group or a plurality of
gaming terminals and/or other devices for configuration and/or
information retrieval. Additionally, the system 100 may detect a
removal of a gaming terminal from the network and inform the GUI
300 and/or an operator to delete the gaming terminal from the GUI
300 map.
[0144] In an embodiment, the GUI 300 facilitates creation of one or
more profiles. In profile mode, the GUI 300 allows a user to layout
a floor, save the layout, and schedule the layout to occur at a
certain date and time (and/or a recurring layout). A profile allows
an operator to reconfigure an entire floor or section of a floor.
In an embodiment, an operator may select a profile from a menu to
implement as soon as possible or based on a schedule. In an
embodiment, the GUI 300 allows an operator to manage multiple
properties and multiple floors within a property using one
interface. For example, a company may manage all of its casino
floors using one interface and one pool of licensing credits.
[0145] Certain embodiments described above may operate in
conjunction with one or more multi-site and/or local progressive
games. One or more multi-site and/or local progressive games may be
configured as described above in one or more gaming environments,
for example. One or more multi-site and/or local progressive games
may be downloaded and/or selected for play by one or more players
in one or more gaming environments, for example.
[0146] Multi-site and local progressive games provide for jackpots
to grow. In certain embodiments, a player may select a game to
participate in a progressive via a download and/or server-based
gaming system. For example, a downloadable and/or server-based
gaming environment, a player may download and/or otherwise play a
game that is configured and connected to a progressive link.
[0147] In certain embodiments, a player may request available
progressives. A display identifies available progressive(s) and the
game(s) that a player can select to download and/or play to
participate in the progressive(s), for example. A selected game is
configured to integrate with the progressive (e.g., a
Hyperlink.RTM. progressive, symbol-based progressive, etc.). A
contribution to a progressive jackpot pool (or pools) associated
with the progressive is taken from the downloaded/server-based
game.
[0148] FIG. 20 illustrates a flow diagram for a method 2000 for
progressive game play in a downloadable and/or server-based gaming
environment in accordance with an embodiment of the present
invention. At step 2010, progressive link option(s) and associated
game(s) are displayed to a player via a downloadable and/or
server-based gaming system. For example, a gaming terminal display
and/or other associated display may provide a graphical and/or
textual listing of available progressive link(s) and game(s) that
may be played to win the progressive jackpot(s). A progressive may
be a local (e.g., single-site) progressive and/or a multi-site
(e.g., multiple casinos involved) progressive, for example.
[0149] At step 2020, a player selects a progressive and an
associated game for play. The player may be allowed to select a
progressive and then select from among a plurality of games to play
for that progressive. Alternatively and/or in addition, the player
may select a progressive, and a game associated with that
progressive is automatically chosen as well. The selected
progressive is then downloaded and/or provided via server for play
at a gaming device by the player.
[0150] At step 2030, a progressive contribution is made to the
selected progressive prize pool based on a wager made by the player
and/or other criteria for the progressive. For example, a certain
percentage of a player's wager is added to the progressive prize
pool for the award of the progressive jackpot. As another example,
a certain increase is made to the progressive prize pool each time
a wager is made for a progressive game.
[0151] At step 2040, the progressive game is played by the player.
That is, the game being played for the progressive prize is
actuated by the player (e.g., by making a wager, by handle pull, by
button push, etc.). A result of the game determines or helps to
determine whether a progressive prize has been won. If a prize has
been won, at step 2050, the prize is awarded. For a multi-site or
wide area progressive, a prize may be awarded to one or more
players at one or more of a plurality of participating gaming
locations, for example.
[0152] In certain embodiments described above, eligible player(s)
can access tournament game(s) and/or join tournament(s) before
appointed times via a downloadable and/or server-based gaming
system. Tournament play may be requested and scheduled for future
participation via a download/server-based system, for example.
Players may be assigned to and/or request particular gaming
terminals or may check in at any terminal using a player card, for
example.
[0153] In an embodiment, a tournament version of a game may be
downloaded and/or made available (e.g., via a server or remote
computing system) to participating gaming terminals for tournament
play. After a tournament is complete, the participating gaming
terminals may be configured to exit tournament mode and resume
regular operation (e.g., return to executing a regular play version
of the game rather than the tournament version).
[0154] In certain embodiments, tournament play may be based on a
certain number of credits made available at a gaming machine in
response to a tournament "buy in" or registration fee.
Alternatively, tournament play may be facilitated on a per-wager
basis by the player, for example. Tournament play may be configured
to last for a particular period for time before regular play
resumes. Participating gaming terminals are then placed in a
"tournament mode". At the end of the period, one or more criteria,
such as a net win of each participating terminal, is used to
measure the contestants' performance. One or more top scorers may
be award one or more prizes, for example.
[0155] In certain embodiments, tournament standings are broadcast
(or multi-cast) to gaming terminal(s) and/or player tracking
module(s) for display during progress of a tournament. An overhead
display and/or gaming terminal display, for example, may show
information such as a leader board, time remaining, player
identification, tournament mode, celebration mode, etc.
Additionally, one or more displays on participating gaming
terminals may display information and/or graphics related to
tournament play. Tournament information may include information
such as tournament leaders and their point standings, player
standing with respect to the leaders (such as place in the
tournament, points, and/or a number of points separating the player
from the closest competition), time remaining in the tournament
and/or other information. At the conclusion of the tournament, the
secondary display may show tournament winner(s), prize(s) won,
and/or other information, for example.
[0156] FIG. 21 illustrates a flow diagram for a method 2100 for
tournament play in a downloadable and/or server-based gaming
environment in accordance with an embodiment of the present
invention. At step 2110, a tournament is selected in a
download/server-based gaming environment. For example, a gaming
terminal and/or other gaming device may present one or more
eligible players (where eligibility may be determined based on
player card/membership, gaming terminal, game play, player rank,
time/date, and the like) with one or more available tournament
games for selection by the player(s). Player(s) may then select a
tournament from the displayed interface for play.
[0157] At step 2120, a gaming terminal is configured for tournament
play. For example, a tournament game is downloaded and/or made
available for play (e.g., via a server, external memory, and/or
remote computing system) at a participating gaming terminal.
Alternatively and/or in addition, an existing game may be
configured and/or modified for tournament play at a gaming
terminal. In certain embodiments, a game is not modified for
tournament play, but, rather, game outcomes are specially recorded
for determination and award of one or more tournament prizes, for
example.
[0158] At step 2130, a tournament game is played. The game is
played by one or more players at one or more locations and results
are compiled, for example. Game and/or results may be displayed at
participating gaming devices, via separate overhead displays, via
websites, etc. At step 2140, one or more tournament prizes are
awarded. One or more prizes are awarded to one or more players
based on one or more criteria, such as game outcome, frequency of
play, coin in vs. coin out, winning percentage, etc.
[0159] Thus, certain embodiments provide an improved system and
method for configuration of gaming terminals in a gaming
environment. Certain embodiments provide a system and method that
allow customization and dynamic modification by an operator.
Certain embodiments provide improved reconfiguration of gaming
terminals in gaming environment to offer a variety of games and/or
other options to players. Additionally, certain embodiments improve
security, regulation and reliability of gaming terminals and access
to games by players. Certain embodiments monitor game play, player
response, and configuration changes to affect configuration of a
gaming environment. Certain embodiments provide an improved player
experience through selectable games, feedback, and/or other
preferences, for example. Certain embodiments allow progressive,
mystery, bonusing and other gaming content to be added to gaming
terminals. Certain embodiments allow an operator to manage sign or
display content and configuration, as well as gaming terminal
software and firmware content and configuration. Thus, certain
embodiments allow adaptable control and configuration of a gaming
environment.
[0160] While the invention has been described with reference to one
or more preferred embodiments, those skilled in the art will
understand that changes may be made and equivalents may be
substituted without departing from the scope of the invention. In
addition, many modifications may be made to adapt a particular
step, structure, or material to the teachings of the invention
without departing from its scope. Therefore, it is intended that
the invention not be limited to the particular embodiment
disclosed, but that the invention will include all embodiments
falling within the scope of the appended claims.
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