U.S. patent application number 12/654777 was filed with the patent office on 2011-06-30 for game doll authentication device.
This patent application is currently assigned to Loading Technologies, Co., Ltd.. Invention is credited to Uu Link.
Application Number | 20110159963 12/654777 |
Document ID | / |
Family ID | 44188202 |
Filed Date | 2011-06-30 |
United States Patent
Application |
20110159963 |
Kind Code |
A1 |
Link; Uu |
June 30, 2011 |
Game doll authentication device
Abstract
A game doll authentication device includes a doll; a Bluetooth
wireless transmission system based wireless sensing device
implanted in the doll; a plurality of chip sensing sockets and
memory chips implanted in the doll at different positions; and
game-related items associated with the doll and having memory chips
implanted therein. The memory chips stores authentication
information in connection with an electronic game and the wireless
sensing device is able to read the stored authentication
information and transmits the same to a computer for a game player
to complete login procedure on the computer. Any level-up data in
connection with the game player can be transmitted from the
computer via the wireless sensing device to the doll for storing in
the memory chips. With these arrangements, the game player can play
the electronic game with increased online security and virtual
treasures in the electronic game can be given a real form.
Inventors: |
Link; Uu; (Taipei County,
TW) |
Assignee: |
Loading Technologies, Co.,
Ltd.
Taipei County
TW
|
Family ID: |
44188202 |
Appl. No.: |
12/654777 |
Filed: |
December 31, 2009 |
Current U.S.
Class: |
463/40 |
Current CPC
Class: |
A63F 13/69 20140902;
A63H 3/003 20130101; A63F 2300/609 20130101; A63F 13/235 20140902;
A63F 13/23 20140902; A63F 2300/201 20130101; A63F 2300/69 20130101;
A63F 13/655 20140902; A63F 13/73 20140902; A63F 13/24 20140902 |
Class at
Publication: |
463/40 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A game doll authentication device, comprising a doll; a
Bluetooth wireless transmission system based wireless sensing
device implanted in the doll; a plurality of chip sensing sockets
arranged at various positions in the doll, such as the doll's head,
hands, chest, back and feet, that are possibly connected to some
game-related items; a plurality of memory chips being connected to
the chip sensing sockets; and game-related items that are
associated with the doll and have memory chips implanted therein to
correspond to the memory chips in the doll; the memory chips
storing authentication information, including basic and level-up
information and data, in connection with an electronic game, and
the Bluetooth wireless transmission system based wireless sensing
device implanted in the doll being able to read the information and
data stored in the memory chips implanted in the doll and the
game-related items, and then transmitting the read information and
data to a computer for decoding, so that a game player owning the
doll can complete level-up and login procedures on the computer via
the doll; and the doll being able to receive any level-up data in
connection with the game player from the computer via the Bluetooth
wireless transmission system based wireless sensing device and
storing the received data in the memory chips implanted in the doll
and the doll-associated game-related items; whereby the doll can be
associated with an authentication system of any electronic game,
and a game player can play the game alone or compete with a remote
player in the game on a related electronic game unit that can sense
the data stored on the doll.
2. The game doll authentication device as claimed in claim 1,
wherein the doll has a configuration selected from the group
consisting of a character in an electronic game, a character in an
online game, a personalized figure, and a customized figure.
3. The game doll authentication device as claimed in claim 1,
wherein the game-related items include real-form toy weapons, toy
guards, toy treasures and other props, which are implanted with a
memory chip each; the Bluetooth wireless transmission system based
wireless sensing device implanted in the doll being able to read
data stored in the memory chips implanted in the game-related
items, and then transmitting the read data to the computer for
decoding and completing the login procedure on the computer, such
that any virtual treasure in the game is given a real form.
4. The game doll authentication device as claimed in claim 3,
wherein the doll further includes a USB cable for transmitting
information and data between the memory chips and the computer.
5. The game doll authentication device as claimed in claim 1,
wherein the authentication information stored in the memory chips
memorizes all data needed by the game player to play the game,
making the authentication system of the electronic game more
complete and enabling upgraded online security in playing the games
online, which gives the game doll increased value.
Description
FIELD OF THE INVENTION
[0001] The present invention relates to a game doll authentication
device, and more particularly to a doll that is associated with an
electronic game and has memory chips implanted therein to memorize
and store authentication and level-up data in connection with the
electronic game. The data stored in the doll can be transmitted to
and from a computer via a Bluetooth wireless transmission system or
a USB cable, so that an electronic game machine can sense data
stored on the doll to allow one or more players to play the
electronic game.
BACKGROUND OF THE INVENTION
[0002] There are various doll-shaped products available in the
market, such as cartoon dolls showing cartoon figures, personalized
dolls showing personal characteristics, toy dolls for playing, and
game dolls showing characters in electronic games. For example, the
game dolls are very popular in the market. However, the game dolls
and the electronic games are separately sold. In most cases, the
game dolls are produced and sold as peripheral products or sent out
as gifts. That is, for people who own the game dolls, these game
dolls are only personal collections without any other added
value.
[0003] Among others, the online games have become one of the most
welcomed electronic games. The online games are subject to the
potential threats from hackers and phishers, who attack or steal
the game players' online authenticated virtual products, such as
the players' password and virtual treasures. Even if the game
designers have tried every way to enhance the online security for
their online games, the hackers and phishers can still spoil or
steal the game players' authentication information and virtual
treasures. The virtual treasures obtained by some online game
players via purchasing the games online or passing barriers in the
games are frequently stolen by phishers.
SUMMARY OF THE INVENTION
[0004] A primary object of the present invention is to provide a
game doll authentication device, which includes a doll; a Bluetooth
wireless transmission system based wireless sensing device
implanted in the doll; a plurality of chip sensing sockets arranged
at various places in the doll, such as the doll's head, hands,
chest, back and feet, that are possibly connected to some
game-related items; a plurality of memory chips being connected to
the chip sensing sockets; and game-related items that are
associated with the doll and have memory chips implanted therein to
correspond to the memory chips in the doll. The memory chips store
authentication information, including basic and level-up
information and data in connection with an electronic game, and the
Bluetooth wireless transmission system based wireless sensing
device implanted in the doll is able to read the information and
data stored in the memory chips implanted in the doll and the
game-related items, and then transmits the read information and
data to a computer for decoding, so that a game player owning the
doll can complete level-up and login procedures on the computer via
the doll. And, the doll is able to receive any level-up data in
connection with the game player from the computer via the Bluetooth
wireless transmission system based wireless sensing device and
stores the received data in the implanted memory chips. Therefore,
the doll can be associated with an authentication system of an
electronic game, and a game player can play the game or compete
with a remote player in the game on a related electronic game unit
that can sense the data stored on the doll.
[0005] In an embodiment of the present invention, the doll can
further include a USB cable for transmitting the authentication
information and level-up data between the doll and the computer.
With the present invention, virtual treasures in electronic games
can be given a real form.
[0006] Specially designed dolls, personalized dolls, and customized
dolls with the above structure can be manufactured and used as
special gifts in various electronic games to enhance the
interaction among game players and make the game doll a good item
for collection.
BRIEF DESCRIPTION OF THE DRAWINGS
[0007] The structure and the technical means adopted by the present
invention to achieve the above and other objects can be best
understood by referring to the following detailed description of
the preferred embodiments and the accompanying drawings,
wherein
[0008] FIG. 1 shows a game doll according to an embodiment of the
present invention and a phantom view thereof;
[0009] FIG. 2 shows the data sensing and transmission between the
game doll and other game-related items;
[0010] FIG. 3 shows the game doll of the present invention and the
game-related items associated therewith all have a memory chip
implanted therein;
[0011] FIG. 4 shows the use of the game doll of the present
invention to complete a login procedure on a computer; and
[0012] FIG. 5 shows the manner of adding new weapons and other
items to the game doll of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0013] Please refer to FIGS. 1 to 5. A game doll authentication
device according to the present invention includes a doll 10, in
which a Bluetooth wireless transmission system based wireless
sensing device 11 is implanted. Chip sensing sockets 20 are
provided on the doll 10 at different positions, including the
doll's head, hands, chest, back, feet, etc., to where different
game-related items, such as a weapon 12, a guard 13, or any other
props (not shown) can be mounted. And, a memory chip 30 can be
plugged in slots 201 provided on each of the chip sensing sockets
20. As can be seen in FIG. 2, the chip sensing sockets 20 each have
a plug 202 for plugging in one of many slots 111 provided on the
wireless sensing device 11. The doll 10 can be configured as a
character in an electronic game, an online game, etc. or can be a
personalized or customized figure.
[0014] Please refer to FIG. 3. All virtual treasures, weapons 12,
guards 13 or other props (not shown) that are designed to associate
with the doll 10 have one memory chip 30 implanted therein for
memorizing related level-up and authentication data thereof, and
for storing different authentication information, such as basic
data and level-up data in connection with an electronic game.
[0015] Please refer to FIGS. 2 and 4. To use the game doll
authentication device of the present invention, first implant one
memory chip 30 in the doll 10. Authentication data stored in the
memory chip 30 can be transmitted to a computer 50 via the
Bluetooth based bidirectional wireless sensing device 11 built in
the doll 10. The authentication data transmitted to the computer 50
is decoded to complete the login procedure on the computer 50. The
Bluetooth bidirectional wireless transmission system can provide a
transmission range as long as 20 meters. Any level-up data can be
transmitted back to and stored in the memory chips 30 implanted in
the doll 10. The game doll authentication device of the present
invention can be used with the authentication system of any
electronic game. An electronic game unit for playing a specific
electronic game in connection with the doll 10 can sense the data
stored on the doll 10 to allow one or more players to proceed with
the game. The doll 10 can further include a USB cable 112 for
bi-directionally transmitting the authentication data between the
implanted memory chips 30 and the computer 50.
[0016] Please refer to FIG. 5. During a game, the doll 10 can be
associated with real-form toy weapons 12, guards 13 or other props
(not shown). These real-form toy weapons 12, guards 13 or props
also have a memory chip 30 implanted therein. Data stored in the
memory chips 30 of these toy weapons 12, guards 13 or props can be
transmitted to the computer 50 via the Bluetooth wireless
transmission system based wireless sensing device 11 or the USB
cable 112, and is decoded at the computer 50 to complete the login
procedure. Thus, the virtual treasures each can be given a real
form. By giving the virtual treasures a real form through
implanting chips in the toy weapons, such as a sword or a knife,
the toy guards, or other props, and adding the real-form toy
treasures to the doll 10, the electronic game players would be
attracted to buy not only the doll 10, but also collect different
real-form toy treasures to give the leading character in the game
an increased power. In this manner, the virtual treasures from the
electronic game are protected against hackers and phishers. This
further encourages the game players to purchase various real-form
toy treasures.
[0017] To meet the demands and the collecting intention of
different game players, the doll 10 can be configured as a
character in an electronic game or an online game, or a Q-doll,
which means a doll that vividly imitates, for example, a movie star
or the game player. Therefore, the doll 10 can interact with the
electronic game or the online game to increase the value of the
doll 10 and can effectively stop the vicious piracy behavior by the
hackers and the phishers.
[0018] To increase the excitement in playing the electronic game or
online game, and to attract players to the game, a uniquely
designed doll 10 can be given to the game player as a gift when the
player has reached a certain level or passed a certain barrier in
the game.
[0019] The present invention provides the following advantages:
[0020] 1. Combining a real-form doll with the authentication system
and the level-up mechanism in electronic or online games, so that
the game players can enjoy the pleasure of collecting dolls and
playing games at the same time. [0021] 2. The physical password
chip implanted in the real-form doll can replace the online
security mechanism, such as the virtual online authentication,
enabling the electronic or online games to have more complete
authentication mechanism. The chip implanted in the doll can also
memorize all information and data needed by the player to play the
game, enabling upgraded security and value in playing the online
games. [0022] 3. By giving the virtual treasures a real form
through implanting chips in the toy weapons, such as a sword or a
knife, the toy guards, or other props, and adding the real-form toy
treasures to the doll 10, the video game players would be attracted
to buy not only the doll, but also collect different real-form toy
treasures to give the leading character in the game an increased
power. In this manner, the virtual treasures from the game are
protected against hackers and phishers, and the game players are
encouraged to purchase various real-form toy treasures. [0023] 4.
By adopting the Bluetooth wireless transmission system, the game
doll authentication device of the present invention can be
manufactured at reduced cost.
[0024] The present invention has been described with a preferred
embodiment thereof and it is understood that many changes and
modifications in the described embodiment can be carried out
without departing from the scope and the spirit of the invention
that is intended to be limited only by the appended claims.
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