U.S. patent application number 12/610114 was filed with the patent office on 2011-05-05 for transportation game for simulating movement about a city or other area.
Invention is credited to Salih Murat Mayalidag.
Application Number | 20110101610 12/610114 |
Document ID | / |
Family ID | 43924545 |
Filed Date | 2011-05-05 |
United States Patent
Application |
20110101610 |
Kind Code |
A1 |
Mayalidag; Salih Murat |
May 5, 2011 |
Transportation Game for Simulating Movement About a City or Other
Area
Abstract
A transportation game that simulates movement about a city, town
or other area using different modes of transportation and different
station locations as stops for the modes of transportation. In a
preferred embodiment, the game is configured as a board game with a
map of the area on the surface of the game board. The map has a
plurality of transportation paths comprised of individual path
segments and station locations. Each path segment includes a
mechanism for identifying the mode of transportation which can move
along the path segment and a direction indicator indicating the
direction of travel for the player's token. Each station location
is associated with at least one mode of transportation. The players
move their token along the game paths to accomplish a mission. In a
preferred embodiment, the area is an actual city and the
transportation paths and modes correspond to those in that
city.
Inventors: |
Mayalidag; Salih Murat;
(Fresno, CA) |
Family ID: |
43924545 |
Appl. No.: |
12/610114 |
Filed: |
October 30, 2009 |
Current U.S.
Class: |
273/254 |
Current CPC
Class: |
A63F 3/00088
20130101 |
Class at
Publication: |
273/254 |
International
Class: |
A63F 3/00 20060101
A63F003/00 |
Claims
1. A transportation game for simulating movement about an area,
said game comprising: a plurality of modes of transportation; a map
of said area having a plurality of transportation paths, each of
said transportation paths comprising a plurality of path segments
and one or more station locations, each of said path segments of
said transportation paths having a mode identifying means
associated therewith for identifying one or more of said modes of
transportation allowed to move along said transportation paths,
each of said station locations having one of said mode identifying
means to identify a stop for said station location; a direction
indicator associated with each of said path segments and configured
to indicate the allowed direction of travel along said
transportation path for one or more of said modes of
transportation; a location indicia associated with a plurality of
said station locations, each of said location indicia being unique
for each one of said station locations having said location
indicia; two or more player tokens for movement along said
transportation paths; and mission identifying means corresponding
to said location indicia for identifying a mission that must be
accomplished by each of said player tokens, each of said missions
comprising movement of one of said player tokens on said
transportation path between one of said station locations having
said location indicia thereon and another of said station locations
having said location indicia thereon.
2. The game according to claim 1, wherein said map is on a playing
surface of a game board.
3. The game according to claim 1, wherein said area is a city and
said map is a map of the city.
4. The game according to claim 3, wherein the city is an actual
existing city, said modes of transportation correspond to actual
transportation utilized in the city and said transportation paths
on said map at least generally represent paths used by the actual
transportation in the city.
5. The game according to claim 1 further comprising a plurality of
transportation cards, each of said transportation cards having one
of said modes of transportation thereon, said transportation cards
utilized to determine on which of said path segments said player
tokens may move and on which of said station locations said player
tokens may stop.
6. The game according to claim 1, wherein each of said modes of
transportation have rules of the road associated therewith.
7. The game according to claim 1 further comprising one or more
action devices, each of said action devices comprising one or more
categories of action that affect movement along one or more of said
transportation paths for one or more of said modes of
transportation.
8. The game according to claim 7, wherein said action devices
comprises cards and said categories of action comprises a plurality
of road cards and a plurality of weather cards.
9. The game according to claim 1, wherein said map is divided into
two or more zones.
10. The game according to claim 2, wherein said missions require
movement of said player token between different of said zones.
11. The game according to claim 1, wherein said modes of
transportation include at least two selected from the group
comprising walker, bicycle, taxi, bus, subway, ferry and
helicopter.
12. A transportation game for simulating movement about an area,
said game comprising: a plurality of modes of transportation; a map
of said area having a plurality of transportation paths, each of
said transportation paths comprising a plurality of path segments
and one or more station locations, each of said path segments of
said transportation paths having a mode identifying means
associated therewith for identifying one or more of said modes of
transportation allowed to move along said transportation paths,
each of said station locations having one of said mode identifying
means to identify a stop for said station location, each of said
modes of transportation having rules of the road associated
therewith; a direction indicator associated with each of said path
segments and configured to indicate the allowed direction of travel
along said transportation path for one or more of said modes of
transportation; a location indicia associated with a plurality of
said station locations, each of said location indicia being unique
for each one of said station locations having said location
indicia; two or more player tokens for movement along said
transportation paths; a plurality of transportation cards, each of
said transportation cards having one of said modes of
transportation thereon, said transportation cards utilized to
determine on which of said path segments said player tokens may
move and on which of said station locations said player tokens may
stop; one or more action devices, each of said action devices
comprising one or more categories of action that affect movement
along one or more of said transportation paths for one or more of
said modes of transportation; and mission identifying means
corresponding to said location indicia for identifying a mission
that must be accomplished by each of said player tokens, each of
said missions comprising movement of one of said player tokens on
said transportation path between one of said station locations
having said location indicia thereon and another of said station
locations having said location indicia thereon.
13. The game according to claim 12, wherein said area is a city and
said map is a map of the city.
14. The game according to claim 13, wherein the city is an actual
existing city, said modes of transportation correspond to actual
transportation utilized in the city, said rules of the road
represent actual movement of the actual transportation in the city
and said transportation paths on said map at least generally
represent paths used by the actual transportation in the city.
15. The game according to claim 12, wherein said action devices
comprises cards and said categories of action comprises a plurality
of road cards and a plurality of weather cards.
16. The game according to claim 12, wherein said map is divided
into two or more zones.
17. The game according to claim 16, wherein said missions require
movement of said player token between different of said zones.
18. A method of playing a transportation game for simulating
movement about an area, said method comprising the steps of: a.
providing a map of said area having a plurality of transportation
paths, each of said transportation paths comprising a plurality of
path segments and one or more station locations, each of said path
segments of said transportation paths having a mode identifying
means associated therewith for identifying one or more modes of
transportation allowed to move along said transportation paths,
each of said station locations having one of said mode identifying
means to identify a stop for said station location, a plurality of
said station locations having a location indicia associated
therewith, each of said location indicia being unique for each one
of said station locations having said location indicia, each of
said modes of transportation having rules of the road associated
therewith; b. selecting a player token for each of two or more
players and providing each of the players with a plurality of
transportation cards and a quantity of money, each of said
transportation cards having one of said modes of transportation
thereon, said transportation cards utilized to determine on which
of said path segments said player tokens may move and on which of
said station locations said player tokens may stop; c. utilizing a
mission identifying means corresponding to said location indicia
for identifying a mission that must be accomplished by each of the
players, each of said missions comprising movement of one of said
player tokens on said transportation path between one of said
station locations having said location indicia thereon and another
of said station locations having said location indicia thereon; d.
determining one of said transportation paths to move said player
token along based on one or more of said transportation cards held
by the player so that said mode identifying means of said path
segments and said station locations of said transportation path
correspond to said transportation cards; e. moving said player
tokens along said transportation path in accordance with said rules
of the road, said mode identifying means associated with said path
segments and with said station locations, said transportation cards
and a direction indicator associated with each of said path
segments, said direction indicator configured to indicate the
allowed direction of travel along said transportation path for one
or more of said modes of transportation;
19. The method according to claim 18, wherein said area is a city
and the city is an actual existing city, said modes of
transportation correspond to actual transportation utilized in the
city, said rules of the road represent actual movement of the
actual transportation in the city and said transportation paths on
said map at least generally represent paths used by the actual
transportation in the city.
20. The method according to claim 18 further comprising the step of
drawing one or more action devices before said moving step, each of
said action devices comprising one or more categories of action
that affect movement along one or more of said transportation paths
for one or more of said modes of transportation.
Description
BACKGROUND OF THE INVENTION
[0001] A. Field of the Invention
[0002] The field of the present invention relates generally to
games in which players advance tokens along one or more game paths,
typically on a surface such as a game board, that are each
comprised of a plurality of path segments. In particular, the
present invention relates to such games that allow each player to
advance along the game paths using two or more modes of
transportation to accomplish an objective. Even more particularly,
the present invention relates to such games that can be used to
simulate the various paths which a person can use to move about an
area, with the game paths being provided in the form of a map
indicating the paths for the different modes of transportation
utilized in an actual area.
[0003] B. Background
[0004] There is a long history of people playing competitive games,
such as board games and the like. In fact, competitive board games
are known to have been played in most cultures and societies, even
predating the development of literacy in some of the earliest
civilizations. To a certain extent, the popularity of board games
is based on the fact that they provide a relatively high degree of
entertainment and social interaction, which typically results from
the combination of competition and comradery which is intrinsic to
the game play. In addition to, and perhaps because of the
entertainment value inherent in game playing, board games are also
useful as a forum for the development of many types of social
cohesion, from family unity to community building. Another
attribute of many board games is the ability to use the various
social and entertainment factors of the game as an educational
tool.
[0005] As is commonly known, most board games are played on a game
board that has a playing surface which is delineated by a closed
path divided into more or less equally-sized segments, each of
which can be occupied by one or more game pieces or tokens
controlled by a player. Each player moves his or her token as
determined by specific rules that govern the actual moves that a
player is permitted or prohibited from making and the occupancy of
different areas of the game path and/or game board. For example, a
player may be allowed to move a token to an adjacent area, but not
one further away. In addition, the direction of the game play, that
is, the direction in which players move their tokens, is often
restricted according to the rules or goals of the game. The factors
governing how far a token is moved along the game path and what
happens when a player's token lands on a particular part of the
game path are often outside of the player's control. As is well
known, chance or luck often dictates how a game is played within
the structural context of the rules and, as such, forms the basis
for how players move their tokens along the game path. For example,
the throwing of dice, the spinning of a wheel or other chance
mechanism that is segmented into numerical or other indicators, or
the drawing of lots or other devices, such as playing cards that
indicate varying incremental values or specific instructions, are
sometimes used to randomize the allowable movements of the
tokens.
[0006] There are many board games in which the game path is
intended to at least generally represent an area and/or the
features of one or more area that is commonly known to most
persons. As an example, the original configuration of the game of
Monopoly.RTM. is intended to at least generally represent being in
New York City by utilizing features and locations thereof in the
game. Later versions of this game incorporate features of other
cities, areas or other locations. The layout of this board game,
however, does not and is not intended to represent the actual
relative location of the various features and locations that exist
in the represented area (i.e., New York City). There are other
games in which the game play generally takes place in a geographic
location and which utilizes places, persons or other features of
the geographical location. For instance, U.S. Pat. No. 5,813,671 to
Barratt describes a board game that has at least one game path that
is overlayed over a map of a geographical area, such as the
northwestern United States. The players move their tokens along the
game path and utilize activity cards that describe a vacation
activity that can be performed at various locations along the game
path to gain points. Trivia cards are also utilized to gain points.
U.S. Pat. No. 5,380,011 to Jarvis describes a transportation game
that includes a game board having a map showing cities
interconnected by routes that are divided into segments. Players
move their tokens, which represent trucks, along the routes to
pickup and deliver loads. The cities to pickup and deliver loads is
determined by contract cards.
[0007] As most people know, navigating their way around a city or
other area can be difficult, particularly if the person is new to
the area. The difficulty with finding ones way around an area is
compounded by the fact that there are usually a number of different
modes of transportation, such as walking, riding a bicycle, driving
a car and taking a taxi, bus, train, subway or helicopter, that a
person can use to move between locations in the area. Use of the
different modes of transportation generally requires the person to
abide by certain limitations that are associated with the selected
mode of transportation, such as the fact that walking requires more
time, cars and taxis must follow the rules of the road (such as
traveling on one-way streets) and buses, trains and subway cars can
only follow certain paths and only stop at certain locations. If a
person can learn the various limitations of the different modes of
transportation he or she can more effectively and efficiently
navigate his or her way around the area. Unfortunately, typically
the only way a person has to learn the different transportation
paths, limitations, stops and other factors associates with the
various modes of transportation is to either study a map of each
mode of transportation, which is not very easy or practical, or to
actually go out travel through the area to learn this information
by trial and error, which is not very efficient and can take a lot
of time.
[0008] Presently, there are no games, particularly board games,
that utilize the actual transportation paths of the various modes
of transportation that exist in a particular city or other area as
part of the game play. In addition to being fun to play,
particularly if configured in a competitive manner, such a game
would be very helpful to educate persons about the various ways of
getting around his or her area, such as the city in which they
live. Persons who already know the different transportation paths
and are familiar with the places where the various modes of
transportation stop would enjoy such a game due to its familiar
paths and landmarks.
[0009] What is needed, therefore, is a game that combines the
excitement associated with the unpredictability of games of chance
with the learning and/or familiar benefits of having a map of an
area with the area's transportation paths and features thereon.
More specifically, what is needed is a game that is fun to play and
which, if it is configured as an actual existing area instead of a
generic area, either helps the person playing the game learn the
transportation routes of his or her area or allows the player to
enjoy the familiarity of the area. Although such a game can be
configured as a generic area having features such as rivers,
tunnels, airports and the like, preferably the game would be of a
specific actual area and have the various transportation paths of
that area. The preferred game should be challenging and
entertaining by requiring the player to overcome obstacles through
knowledge, skill and luck. Preferably, the game should be adaptable
to a wide range of game formats, including being configured as a
board game and an electronic or computer game.
SUMMARY OF THE INVENTION
[0010] The transportation game for simulating movement about a city
or other area of the present invention, provides the benefits and
solves the problems identified above. That is to say, the present
invention discloses a game which combines the features of chance
with the movement limitations of a variety of different
transportation types to meet the entertainment and/or educational
needs of a wide and diverse population of players. More
specifically, the game of the present invention provides a map of
an area having a variety of transportation paths thereon which are
traveled by different modes of transportation that each have their
own movement rules and limitations which must be adhered to by the
player as he or she navigates around the area. The map includes
stations or stops that are associated with specific modes of
transportation and bridges, tunnels and other transportation
features that can only be utilized by those modes of transportation
to which they apply. In a preferred embodiment of the game of the
present invention, the area is an actual area, such as a specific
city or the like, and the transportation paths through the area are
laid out the same as that which exists in that area. In addition,
the stations, stops and transportation features are positioned as
they exist in that area. The transportation game of the present
invention is entertaining and competitive by providing the
challenge of accomplishing various travel-related missions and
overcoming obstacles through the player's knowledge, skill and
luck. The game of the present invention is adaptable to a wide
range of game formats, including being configured as a board game,
an electronic or a computer game.
[0011] In one general aspect of the present invention, the
transportation game comprises a plurality of modes of
transportation, a map of the area having a plurality of
transportation paths, two or more player tokens for movement along
the transportation paths and a mission identifying means for
identifying a mission that must be accomplished by each of the
player by tokens. In one embodiment, the modes of transportation
include at least two that are selected from the group comprising
walker, bicycle, taxi, bus, subway, ferry and helicopter. Each of
the transportation paths comprise a plurality of path segments and
at least one station location. Each path segment has a mode
identifying means associated therewith that identifies the one or
more modes of transportation that are allowed to move along the
transportation paths and a direction indicator associated therewith
to indicate the allowed direction of travel along the
transportation path for one or more of the modes of transportation.
Each station location has one of the mode identifying means to
identify a stop for the station location. A plurality of the
station locations have a location indicia associated therewith that
is unique to that station location. The mission identifying means
corresponds to the various location indicia and each of the
missions selected thereby comprises movement of one player token on
the transportation path between one station location that has the
location indicia thereon and another station locations that has the
location indicia thereon. In the preferred embodiment, the game
also comprises a plurality of transportation cards, with each of
the transportation cards having one of the modes of transportation
thereon. In this embodiment, the transportation cards area utilized
to determine on which of the path segments the player tokens may
move and on which of the station locations the player tokens may
stop. In the preferred embodiment, the game also includes one or
more action devices and the map is divided into zones. Each of the
action devices comprise one or more categories of action that
affect movement of each player's token along one or more of the
transportation paths for at least one of the modes of
transportation.
[0012] In a preferred embodiment, the action devices comprise cards
and the categories of action comprises a plurality of road cards
and a plurality of weather cards. The zones, which can represent
areas of the city or adjacent cities, can be used to help define a
mission. In a preferred embodiment, a mission requires the player
to move his or her token from one zone to another zone.
[0013] In one embodiment, the game of the present invention is
configured as a board game and the map is disposed on a playing
surface of a game board. Alternatively, the game can be played on
an electronic or computer system. In a preferred embodiment of the
game, the area is a city and the map is a map of the city,
preferably with the city being an actual existing city, such as New
York City. If this embodiment, the modes of transportation used in
the game correspond to the actual transportation types that are
utilized in the city and the transportation paths on the map at
least generally represent the paths utilized by the actual
transportation in the city. Preferably, each of the modes of
transportation have rules of the road associated therewith that
correspond to actual rules of the road used in the actual city to
closely mimic real life movement through the city.
[0014] The object of the game of the present invention is to
accumulate the most money while completing the required number of
missions. In a preferred embodiment, the required number of
missions is five. At the start of the game, each player is provided
with a quantity of transportation cards and money and each player
selects his or her player token. Each player's mission has one
station location the start point and another station location as
the end point. In a preferred embodiment, the mission selecting
means comprises a plurality of location markers disposed in a
container such as a bag so each player can be randomly assigned a
mission by blindly drawing the location markers from the bag or
other container. The first location marker drawn by a player is
used to identify his or her start point and the second location
marker drawn by the player is used to identify his or her end point
for a mission. In a preferred embodiment, the players let each
other see which zone has the end point, but not the specific
station location that is the end point. To complete the mission,
the player moves along one or more transportation paths following
the movement rules set forth in the game. The player can switch
between modes of transportation from one turn to another, but not
in the middle of a turn, to move from the start point to the end
point, just as a person would in a real city using the various real
transportation types available in the city. Each player attempts to
complete his or her missions in a manner that results in as much
money at the end of the required number of missions. During his or
her turn, a player can draw a transportation card, trade
transportation cards, buy a transportation card or an express card
or move at least one route, which is the length between adjacent
station locations, using the transportation cards and, if
necessary, money in his or her hand. When the player finishes a
mission, he or she discloses the end point to the other players and
collects his or her reward, which in the preferred embodiment is
determined from a mission-reward chart. If it is not the player's
last mission, he or she draws another location marker to identify a
new end point and starts moving to complete the next mission.
[0015] Accordingly, the primary objective of the present invention
is to provide a new transportation game for simulating movement
about a city or other area that provides the advantages discussed
above and which overcomes the disadvantages and limitations
associated with presently available games.
[0016] An important objective of the present invention is to
provide a new transportation-related game that includes a map of an
area that has a plurality of transportation paths thereon along
which a player moves his or her player token in a manner to
accomplish missions and acquire rewards.
[0017] It is also an important objective of the present invention
to provide a new transportation-related game that simulates
movement about a city or other area using a plurality of modes of
transportation and different types of stops and stations that have
particular movement rules and requirements with regard to how a
player moves his or her player token.
[0018] It is also an important objective of the present invention
to provide a new transportation-related game that includes a map
that lays out the actual transportation paths of a real city or
other area to help the player learn his or her way around the city
or to provide the transportation knowledgeable player with a sense
of familiarity regarding locations and landmarks on the map.
[0019] It is also an important objective of the present invention
to provide a new transportation-related game having a map
comprising a plurality of various transportation paths made up of
individual path segments and station locations that allow movement
of one or more modes of transportation along the subject
transportation path so the player may accomplish a mission or other
objective.
[0020] The above and other objectives of the present invention will
be explained in greater detail by reference to the attached figures
and the description of the preferred embodiment which follows. As
set forth herein, the present invention resides in the novel
features of form, construction, mode of operation and combination
of processes presently described and understood by the claims.
BRIEF DESCRIPTION OF THE DRAWINGS
[0021] In the drawings which illustrate the preferred embodiments
and the best modes presently contemplated for carrying out the
present invention:
[0022] FIG. 1 is a top plan view of a game board showing an
exemplary configuration of the game of the present invention
configured as a board game and using a map of a city;
[0023] FIG. 2 is a legend utilized with the game of FIG. 1;
[0024] FIG. 3 is a top plan view of a plurality of action cards
configured as road cards which are utilized with the game of the
present invention;
[0025] FIG. 4 is a top plan view of a plurality of action card
configured as weather cards which are utilized with the game of the
present invention;
[0026] FIG. 5 is a top plan view of a variety of transportation
cards utilized with the game of the present invention;
[0027] FIG. 6 is exemplary money that is utilized with the game of
the present invention;
[0028] FIG. 7 is a top plan view of a challenge card that is
utilized with the preferred embodiment of the present
invention;
[0029] FIG. 8 is a side view of an example player token that can be
utilized with the game of the present invention;
[0030] FIG. 9 is a side view of an example blocking device that can
be utilized with the game of the present invention;
[0031] FIG. 10 is a side view of an example location marker that
can be utilized with the game of the present invention;
[0032] FIG. 11 is a top plan view of a mission-reward chart
utilized with a preferred embodiment of the game of the present
invention;
[0033] FIG. 12 is a segment of a transportation path showing
example moves that can be made in the game of the present
invention;
[0034] FIG. 13 is another segment of a transportation path showing
example moves that can be made in the game of the present
invention;
[0035] FIG. 14 is another segment of a transportation path showing
example moves that can be made in the game of the present
invention;
[0036] FIG. 15 is another segment of a transportation path showing
example moves that can be made in the game of the present
invention;
[0037] FIG. 16 is a segment of a transportation path showing
example moves that can be made in the game of the present invention
when one or more station locations are occupied;
[0038] FIG. 17 is another segment of a transportation path showing
example moves that can be made in the game of the present invention
when one or more station locations are occupied;
[0039] FIG. 18 is another segment of a transportation path showing
example moves that can be made in the game of the present invention
when one or more station locations are occupied;
[0040] FIG. 19 is another segment of a transportation path showing
an example move by a walker that is counter to the direction
indicators;
[0041] FIG. 20 is another segment of a transportation path showing
example moves that can be made in the game of the present invention
with a challenge stop and a heliport;
[0042] FIG. 21 is another segment of a transportation path showing
example moves that can be made in the game of the present
invention; and
[0043] FIG. 22 is another segment of a transportation path showing
example moves that can be made in the game of the present
invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0044] With reference to the figures where like elements have been
given like numerical designations to facilitate the reader's
understanding of the present invention, the preferred embodiments
of the present invention are set forth below. The enclosed figures
and drawings are merely illustrative of a preferred embodiment and
represent one of several different ways of configuring the present
invention. Although specific components, materials, configurations
and uses are illustrated, it should be understood that a number of
variations to the components and to the configuration of those
components described herein and in the accompanying figures can be
made without changing the scope and function of the invention set
forth herein. For purposes of this disclosure, references are
generally made to the use of the present invention as a board game
played on typical game board surface. However, those skilled in the
art will readily understand that the disclosure of the present
invention will apply to other types of gaming devices, such as
electronic and computer games, that are configured to utilize the
advantages and objectives of the present invention.
[0045] A transportation game that is manufactured out of the
components and configured pursuant to a preferred embodiment of the
present invention is shown generally as 10 in FIG. 1. As shown in
FIG. 1, in a preferred embodiment game 10 is configured as a board
game that is played on game board 12 having an upper or playing
surface 14 with a map 16 of an area 18, such as a city or the like,
thereon that is configured with the various attributes necessary to
play the present game 10. As set forth above, the present game 10
is adaptable to a wide variety of different arrangements, from
which the various components and play of the present game 10 are
adapted to correspond. Although use of specific geographical areas
18 are not necessary to play or understand the game 10 of the
present invention, setting forth an example context will provide a
foundation for explaining the principles and configuration of the
present game 10. As such, the discussion herein is primarily
directed to the area 18 being a city. The city 18 shown in the
figures is adapted from the actual transportation system of New
York City and the surrounding area. Although the game 10 can
utilize a map 16 of a generic or "made-up" city as the area 18, in
the preferred embodiment the map 16 represents an actual area 18,
typically a city such as New York City, Chicago, Los Angles, London
or the like. A wide variety of actual cities, towns or other areas
can be used with the game 10 of the present invention. An important
advantage of using the map of an actual city as the map 16 is that
persons playing the game can become more familiar with the
transportation system of the subject city and persons who are
already very knowledgeable of the city's transportation can play a
game that has familiar places and landmarks, both of which increase
the enjoyment and utility of the game 10.
[0046] In the embodiment shown in the figures and described herein,
the map 16 of area 18 has a plurality of transportation paths 20
that each comprise a plurality of individual path segments 22 and
one or more station locations 24. A single transportation path 20
typically comprises a plurality of interconnected path segments 22
and station locations 24, which may be provided in a wide variety
of different combinations of path segments 22 and station locations
24. As set forth in more detail below, a single transportation path
20 may have a portion where there is a station location 24 located
between each path segment 22, another portion where two or more
path segments 22 are joined together before there is a station
location 24, another portion where there is a series of path
segments 22 with no station locations 24 and yet another portion
where there are two or more station locations 24 and no path
segments 22. As shown in the embodiment of FIG. 1, the
transportation paths 20 can be straight, angled, curved or a wide
variety of other shapes, as may actually exist in many cities or
other areas 18. For purposes of the present disclosure, the term
transportation path 20 applies to any grouping of path segments 22
and/or station locations 24 that a player can move along from one
position to another and may comprise one or more interconnected
path segments 22 and/or one or more station locations 24. Example
transportation paths 20 are set forth in FIGS. 12 through 22 and
described in detail below.
[0047] Each player selects a player token 26, an example of which
is shown in FIG. 8, that represents the player on the game board 12
during play of the game 10. The basic objective of the game 10 of
the present invention is that the players will move their
respective player tokens 26 along the transportation paths 20 to
accomplish a mission 28, shown in FIG. 12 and described in more
detail below. The player accomplishes a mission 28 by moving his or
her player token 26 along one or more transportation paths 20
applying the various rules that apply to the different path
segments 22 and station locations 24. The various path segments 22
and station locations 24 have a mode identifying means 30 that
identifies one or more modes of transportation 32 that apply to
that portion of the transportation path 20, as best shown in the
legend of FIG. 2. The path segments 22 also have a direction
indicator 34 which indicates the direction of travel for that path
segment 22, which when the path segments are connected together
identify the direction of travel along that portion of the
transportation path 20. The mode identifying means 30 identify for
the player which one or more modes of transportation 32 are allowed
to move along that portion of the transportation path 20, which he
or she may desire to move the player token 26 to accomplish their
mission 28.
[0048] In one embodiment of the present invention, in which the
area 18 is an actual city (such as New York City) and the map 16
represents a person's way around the city, the various modes of
transportation 32 that are utilized with game 10 should correspond
to the actual modes of transportation that are available in that
city along the various transportation paths 20. In the example
shown in the figures, the principal modes of transportation 32
include walking and riding a bicycle, bus, taxi, subway or ferry.
As shown in FIGS. 1 and 2, the various path segments 22 generally
allow more than one mode of transportation 32, as is typical in a
real city or other area. The legend shown in FIG. 2 indicates which
modes of transportation 32 are allowed on which path segments 22.
In the present disclosure of game 10, the mode identifying means 30
are different types of shading, such that the allowed modes of
transportation 32 which are allowed on a particular path segment
22, which are shown in the legend of FIG. 2, correspond to the map
16 shown in FIG. 1. Although shading is used herein as the mode
identifying means 30, those skilled in the art will readily
appreciate that a wide variety of identifying devices can be
utilized to distinguish one set of path segments and/or station
locations 24 from another. In a preferred embodiment of the present
invention, the mode identifying means is are various colors that
are used to distinguish one set of path segments 22 and station
locations 24 from another. To further distinguish these components,
the color of direction indicator 34 can be different for different
modes of transportation 32. Alternatively, or in addition thereto,
different shapes and/or sizes can be utilized as an identifying
means. In the preferred embodiment of game 10, the walker, bicycle,
bus and taxi modes of transportation 32 are grouped together and
utilize a common mode identifying means 30, as shown in FIG. 2, due
to the fact that a person can often travel along the same pathway
using any one of these modes of transportation 32. In certain
locations, the walker, bicycle, bus, taxi and subway modes of
transportation 32 for path segments 22 are grouped together with a
common mode identifying means 30. In other locations, path segments
22 for the subway mode of transportation 32 and the ferry mode of
transportation 32 are singular, meaning that only this mode of
transportation 32 can travel along those path segments 22, as is
usual for certain locations in most cities 18.
[0049] To better simulate an actual city or to match the
characteristics of an actual city, the map 16 of area 18 preferably
includes one or more map features, such as a river 36, island 38,
park 40 or like features. In addition to providing an improved map
16 of area 18, the various map features 36/38/40 or the like add
interest and excitement to game 10. As with the various modes of
transportation 32, the various map features will have rules of
travel that are associated therewith that are unique or at least
somewhat unique to that feature. For instance, the river 36 can
only be traveled along using the ferry mode of transportation 32.
In addition, the map 16 includes transportation features, such as
bridges 42 and tunnels 44, that are utilized by particular modes of
transportation to cross or go under the river 30 to access an
island 38 or other areas of the map 16. As with actual bridges and
tunnels in real cities, certain bridges 42 and tunnels 44 of game
10 can only be utilized by particular modes of transportation 32.
To assist with identifying which of the path portions are bridges
42 or tunnels 44, the map 16 includes different mode identifying
means 30, as shown in FIGS. 1 and 2, for these transportation
features. In the embodiment of the present invention, as in a real
city, some of the bridges 42 are for walkers, bicycles, buses and
taxis and other are for walkers, bicycles, buses, taxis and subway.
As noted on the map 16 some of the river subway crossings are by a
bridge 42 that is also utilized by other modes of transportation 32
while other bridges 42 are subway only routes, which may cross
either under or above the river 36.
[0050] As set forth above, each of the path segments 22 have a
direction indicator 34 associated therewith that indicate the
allowed direction of travel for the mode of transportation 32 which
can move along the transportation path 20 made up of the subject
path segments 22. In a preferred embodiment, the direction
indicators 34 are arrows that point in the direction or directions
the mode of transportation 32 moves. As shown in the map 16, and
which corresponds to most real cities or other areas 18, some of
the direction indicators 34 indicate that the direction of travel
is in one direction only (i.e., such as a one-way street) and other
direction indicators 34 indicate that the allowed direction of
travel is in both opposite directions (i.e., indicating a two-way
street). As with an actual city, the various modes of
transportation 32 that move along a particular transportation path
20 must follow the rules of travel related to that path 20. As in
real life, however, walking and bicycling are the only modes of
transportation which can move counter to the direction indicators
34, meaning the walker can walk or the bicyclist can ride his or
her bicycle with the traffic flow or against the traffic flow.
[0051] Another aspect of the present invention is that each of the
modes of transportation 32 must abide by certain features that are
commonly associated with the particular mode of transportation 32.
For instance, walkers can walk virtually anywhere, with the
exception being certain tunnels 44 and subway-only paths, but do so
at a generally much slower pace than the other modes of
transportation 32. In addition, walking and bicycling are less
expensive modes of transportation 32 than the bus, taxi, subway and
ferry. As set forth below, this affects the amount of money a
player has to spend to move about transportation paths 20 to
accomplish his or her mission 28. Another feature is that certain
modes of transportation 32, such as the bus and subway, must stop
at certain designated station locations 24 and cannot pass them by,
as is allowed for a taxi. In addition, certain modes of
transportation 32 are blocked from any further movement along the
transportation path 20 if another player's player token 26 is on
one of the path segments 22 that make up the transportation path
20. As with real transportation paths, a subway or bus cannot pass
over someone else stopped along the path 20, whereas a walker,
bicycle or taxi can. In the preferred embodiment of the game 10 of
the present invention, the operational rules are consistent with
the "real life" modes of transportation 32 with which most people
are familiar. In general, these features are referred to herein as
the "rules of the road" and are the action features that control
the movement of the player's player tokens 26.
[0052] In a preferred embodiment, the map 16 utilized with game 10
of the present invention divides the area 18 into two or more
distinct, non-overlapping zones, shown generally as 46. In the
embodiment of FIG. 1, the map 16 is divided into five distinct
zones 46, shown as 46a, 46b, 46c, 46d and 46e, which are
collectively referred to as zones 46. The zones 46 can represent
sub-areas of area 18, such as Queens, Bronx, Harlem, Uptown and
Midtown of the New York City area. As set forth below, in the
preferred embodiment of the play of game 10 the zones 46 are
utilized in determining the mission 28 that must be accomplished by
each player. The zones 46 can be neighborhoods, adjoining cities or
other areas that can be characterized as sub-areas of the area 18
which is shown collectively on map 16 and which is utilized by game
10.
[0053] The game 10 of the present invention also includes one or
more sets of action devices 48 that are utilized in the game 10 to
affect the ability of players to freely move around on the various
transportation paths 20. In a preferred embodiment, the action
devices 48 are card sets. Various other types of chance mechanisms,
including a spinning wheel, dice, dice-like objects or the like,
may be utilized as the action device 48. In the preferred
embodiment, shown in FIGS. 3 and 4, the action devices 48 include a
first set of action cards 50 that are designated as road cards and
a second set of action cards 52 that are designated as weather
cards. The road cards 50 show roads or zones that are affected by
activities such as marathons, parades or road construction (shown
left to right in FIG. 3). Preferably, the road cards 50 will also
indicate which of the modes of transportation 32 are affected by
the activity and which zones 46 travel it applies, as shown in the
examples of FIG. 3. If no mode of transportation 32 is shown, then
all modes of transportation area affected. The road cards 50
prevent movement along the affected transportation paths 20 while
the subject road card 50 is in effect, as set forth below. Weather
cards 52 operate in much the same way as road cards 50 except the
problems of traveling along certain transportation paths 20 is
caused by the weather condition that is shown on the weather card
52, such as fog, rain or sunshine (as shown left to right in FIG.
4). The modes of transportation 32 affected by the weather
condition shown on the weather card 52 is listed on the weather
card 52. If no mode of transportation 32 is listed of the weather
card 52, such as for a sunny day weather card 52, then all modes of
transportation 32 are equally affected (i.e., sunny day causes no
problems for any mode of transportation 32).
[0054] The game 10 of the present invention also includes a
plurality of transportation cards 54, examples of which are shown
in FIG. 5. Displayed on each transportation card 54 is a the mode
of transportation 32 affected by the card 54 and the amount of
units, shown as 56, that are associated with the subject
transportation card 54. As set forth in more detail below, the
units 56 are utilized to allow the player to move his or her player
token 26 along one or more transportation paths 20 to complete a
mission 28. The game 10 also includes money, shown as 58 in FIG. 6,
and a plurality of challenge cards, shown as 60 in FIG. 7. The
purpose and use of the money 58 and the challenge cards 60 are
described below.
[0055] The game 10 is started by placing the game board 12 on a
table or other generally flat surface. The road cards 50 and
weather cards 52 that make up the action devices 48 are shuffled
and placed face down on the table next to the game board 12. The
transportation cards 54 are shuffled and each player is dealt a
certain number of these cards 54, such as five cards per player.
The remaining transportation cards 54 are placed face down on the
table next to the game board 12. Each player is provided with a
certain amount of starting money, such as $50 each (which may be in
the form of fake bills and/or poker-type chips). Each player
selects a player token 26 to use for his or her play. One player is
assigned to be the dealer. The dealer is in charge of the money 58,
missions 28 and a score pad that is utilized to keep score of the
game 10. Another player is assigned to be responsible for the
action devices 48 (road 50 and weather 52 cards). In an advanced
version of the game 10, each player also receives a plurality of
blocking devices, shown as 62 in FIG. 9, that he or she can utilize
in the game, as set forth in more detail below. Preferably, the
blocking devices 62 have the same color or are otherwise easily
associated with the player's player token 26. Once the game 10 is
set-up, game play can begin.
[0056] To begin game play, the players utilize a mission
identifying means to identify a mission 28 that each player must
accomplish during play of the game 10. As set forth in more detail
below, a mission 28 comprises moving from a start location to an
end location on the map 16 utilizing the transportation cards 54
and money 58. As will be readily appreciated by those skilled in
the art, a wide variety of mission identifying means can be
utilized with game 10. For instance, the mission identifying means
can be dice, dice-like objects, cards, spinning wheels, random
number generators or other devices that identify a start location,
which is one of the numbered station locations 24, and an end
location, which is another numbered station location 24. In the
preferred embodiment of game 10, the mission identifying means
comprises a plurality of location markers 64, shown in FIG. 10,
that each has a number on an upper surface 66 thereof that
corresponds to one of the numbered station locations 24 on the map,
with all of the location markers 64 placed in a bag or other
container so each player can blindly draw one of the location
markers 64 from the container. In this embodiment, each player
draws a location marker 64, from the bag full of such location
markers 64 without looking at the location marker 64 as he or she
draws the location marker 64 (i.e., a blind draw). The first
location marker 64 drawn by the player is his or her start point,
which is the position on the map 16 from which the player will
start his or her game, and places his/her player token 26 on the
station location 24 identified by the location marker 64. This
location marker 64 is then placed back in the bag. Each player
draws a second location marker 64 from the bag, again without
looking at the location marker 64 as he or she draws it out of the
bag. The second location marker 64 drawn by the player identifies
the end point for his or her mission 28, that being the location to
which he or she must move the player token 26 along one or more
transportation paths 20. In a preferred embodiment, the player lets
each of the other players see the color of his or her second
location marker 64, but not the number on this location marker. The
color of the location marker 64 is associated with the color used
to identify one of the zones 46 on the map 16. This means that the
other players will know which zone 46 a player is heading towards
to complete his or her mission 28, but not the specific station
location 24. A player's mission end point must be in a different
zone 46 than his or her start point. The dealer then circles each
player's mission 28 on the score pad and records the amount of the
player's "reward" that he or she receives for completing the
mission 28. The amount of reward is based on a chart, such as the
mission-reward chart shown as 68 having reward 70 in FIG. 11. The
amount of reward 70 is based on the difficulty in moving from one
zone 46 to another. Generally, the further away a zone 46 for
completing the mission 28 and/or the amount of path segments 22 or
transportation paths 20 necessary to move between zones 46, the
higher the reward 70 on mission-reward chart 68. Once the player
completes the mission 28, he or she claims the reward 70 and then
draws another location marker 64 from the bag to begin his or her
next mission 28. In a preferred embodiment, each player must
complete five missions. The object of the game 10 of the present
invention is to have the highest money at the end of the game 10.
The winner of the game 10 is not always the player who completes
his or her five missions first.
[0057] A player moves his or her player token 26 during his/her
turn toward the end point for the mission 28. During their turn,
each player must perform one, and only one, of the following tasks:
(1) draw a transportation card 54 from the top of the deck of
transportation cards 54; (2) trade off two transportation cards 54
with two transportation cards 54 from the top of the deck and
discard the cards traded in; (3) buy two or more transportation
cards 54, maximum $20 in a single turn, from the dealer (who has a
separate stack of transportation cards 54 that are for sale); or
(4) move along a route (described below) on the map 16 by playing a
set of transportation cards 54 from his or hand and paying the
required fees (if needed). For purposes of the present invention,
"route" (shown as 72 in FIG. 12) is defined as the path segments 22
between adjacent station locations 24, no matter how many path
segments 22 are between the adjacent station locations 24 (i.e.,
one or more than one). Examples of routes 72 and movement thereon
are described below and shown in FIGS. 12 through 22. In a
preferred embodiment of the game 10, a player may only use one type
of transportation card 54 and must complete at least one route 72
during his or her turn. Movement along each path segment 22
requires ten units and each station location 24 (with or without
numbers) requires five units. As shown in the legend of FIG. 2, the
station locations 24 without numbers are walking areas and others
are bus stops or combination bus stop and subway stop, collectively
referred to as "stops" and shown as 74 in FIG. 2. Examples of
movement along the path segments 22 and station locations 24 are
described below. Each turn requires the player to start at one
station location 24 and end at another.
[0058] To move along one or more path segments 22 and/or station
locations 24 requires the player to turn in (or "pay") with units
on transportation cards 54. In order to move one path segment 22,
the player must give either one of the ten point transportation
cards 54, such as one with a bicycle, bus, subway, taxi, ferry or
ten point express card, or two of the five point walker cards. With
regard to station locations 24, with or without numbers, the player
must give one of the five point walker cards. In fact, only walker
and bicycle cards can be used to move on the station locations 24.
Various other movement rules are applicable to the game 10 of the
present invention. For instance, only walker, bicycle, taxi and
ferry cards can be used to stop on the walking areas (the
non-numbered station locations 24). As a result, only these cards
can be used to start moving or to stop at the walking areas. The
locations where the ferry path segments 22 contact the non-numbered
station locations 24 are considered ferry stops. Another rule is
that all transportation cards 54 except the subway card can be used
to stop at the bus stop station locations 24. All transportation
cards 54, including the subway card, can be used to stop at the bus
stop/subway station location 24. As set forth above, the rules of
movement along the various transportation paths 20 are intended to
mimic real life situations and movement through a city or other
area.
[0059] As noted above, each path segment 22 requires ten units and
each station location 24, including the one the player stops at
when walking, requires five units. All modes of transportation 32
require a fee associated with use of the transportation card 54 for
that mode of transportation 32 except the walker cards, walkers can
walk for free (no separate fee charge). The fee for the other modes
of transportation 32 can vary by the mode and in which zone 46 the
player is moving in. Walker and bicycle cards allow the player to
move the player token 26 in any direction, including against the
direction indicated by the direction indicator 34 on the path
segments 22 he or she will be traversing. A "disadvantage" of the
walker and bicycle cards is that the player must give up two walker
cards or one bicycle card for each path segment 22 and also one
walker card or one bicycle card for each station location he or she
passes and stops. Although only one bicycle card is required for
each path segment 22, use of the bicycle cards requires the player
to give up one bicycle card for each station location 24 he or she
passes and where he or she stops. Use of the walker cards and
bicycle cards are in contrast with the other transportation cards
54, which do not require use of any transportation card 54 for the
station locations 24 that are the stops 74, as the stops 74 are
included with the use of these other transportation cards 54.
Walker and bicycle transportation cards also cannot be utilized to
move through a tunnel 42 in which only buses and taxis can go, move
through a tunnel 42 in which only a subway can move or move on the
ferry lines. Taxis, buses, subways and ferries must obey the
direction indicated by the direction indicators 34 on the path
segments 22 and pay the fee associated with use of the cards. Taxis
may move only three routes 72 per turn, except when moving across a
bridge 42 or through a tunnel 44. Movement across a bridge 42 or
through a tunnel 44 does not count toward the number of routes,
thereby in effect a player may move four routes when crossing a
bridge 42 or moving through a tunnel 44. Use of taxi cards require
a fee, which may be different for different zones 46, for using the
card and requires an additional fee for crossing a bridge 42 or
passing through a tunnel 44 (use of all other transportation cards
54 does not require a fee to cross bridge 42 or move through tunnel
44). Although the taxi card allows the player to stop at a walking
area station location 24, he or she can not pass by two adjacent
stops 74 using the taxi card. Instead, such movement would require
use of walker or bicycle cards. Use of walker, bicycle and taxi
transportation cards 54 allow the player to pass over a stop 74
even if the stop 74 is occupied by another player. The other modes
of transportation 32 cannot pass over occupied stops 74.
[0060] Use of bus transportation cards 54 require the player to
obey all traffic flows, as indicated by the direction indicators 34
and only allow the player to move one route 72, comprising the path
segments 22 between adjacent station locations 24, during a single
turn. As with taxi cards, use of bus transportation cards 54
require the player to pay a fee when he or she begins use of the
bus card. As long as the player continually uses bus transportation
cards 54, even during one or more subsequent turns, he or she does
not have to pay a new fee (basically, as long as the player stays
on the bus, no additional fee is required). If the player changes
to a different mode of transportation 32 and then resumes using bus
cards, then he or she will have to pay a new bus fee. A player
using bus cards can only stop at a bus stop 74 or a combination
bus/subway stop 74. A walking area stop 74, including heliports and
challenge stops, cannot be utilized as a bus stop and a player's
player token 26 cannot pass over a walking area stop 74 when using
a bus card.
[0061] A player can use subway transportation cards 54 to move
along any of the designated subway path segments 22. Each subway
card allows the player to move his or her player token one path
segment. When using a subway card, however, the player is only
allowed to stop at station locations 24 that are identified as
subway stops 74. In addition, use of the subway cards requires the
player to pay a subway fee when he or she starts using the subway
cards, which simulates getting on the subway. As long as the player
continues to use the subway card, he or she does not have to pay
another fee. As with the use of bus cards, however, if the player
starts using another mode of transportation 32 and then resumes
using subway cards, then he or she must pay the subway fee at the
start of such use. Using subway cards, the player can move a
maximum of two routes 72 per turn and can only move between open
subway station locations 24. The player cannot pass over an
occupied subway station location 24 on his way to another subway
station location 24, even if the latter station location 24 is open
(i.e., not occupied). Certain tunnels 44 are designated only for
use by subway transportation cards 54.
[0062] Ferry transportation cards 54 are used by the player to move
his or her player token 26 along the transportation paths 24 having
path segments 22 with the mode identifying means 30 designating the
ferry, which are in waterways such as the rivers 36. Ferry
transportation paths 24 generally allow the player to move in
either direction, meaning the direction indicator 34 has arrows
pointing both directions. Each ferry card allows the player to move
one path segment 22. As with buses, use of the ferry cards allows
the player to only move one route 72 per turn. A player cannot stop
moving his or her player token 26 on a path segment 22 that is
located in between station locations 24 (i.e., cannot stop in the
middle of the waterway). All stops 72 along the waterways,
including the walking area stops 72, can be stops for ferries. Use
of the ferry transportation cards require payment of a boarding
fee, which is preferably set for each route 72 that the ferry can
travel. Some of the ferry stops 72 are on islands 38, which may
require the player to use one or more walker or bicycle
transportation cards 54 to move across the island 38. Boarding a
ferry at the opposite end of the island 38 typically requires a new
boarding fee, which may be different amounts or otherwise be
adjusted for different islands 38.
[0063] The map 16 also includes two or more heliport stops 74,
which can typically be accessed by walkers, bicycles or taxis. A
player can only move between heliports by using a helicopter card,
which must be purchased from the dealer before the player arrives
at the heliport. In a preferred embodiment, a player cannot go to a
heliport stop 74 unless he or she has a helicopter card. With the
helicopter card, the player can move to any open heliport. Although
the move is done in one turn, getting the helicopter card, moving
to the heliport and then moving between heliports will require a
total of three turns. If a heliport is occupied by another player,
the player cannot move his or her game piece to that heliport.
[0064] Another group of transportation cards 54 are referred to as
express cards and can be utilized in place of any other
transportation card 54 except the walker and bicycle cards (i.e.,
an express card cannot be used as a walker card or a bicycle card).
In effect, an express card is used like a wildcard in place of
another transportation card 54. The express cards can be in
different unit denominations, such as the ten unit, twenty unit and
thirty unit denominations shown in FIG. 5. Express cards can be
utilized by themselves or in combination with one or more other
transportation cards 54 (which must be of the same type, such as
all bus cards). The Express-30 cards are for sale only. A player
desiring an Express-30 card must purchase the card from the dealer.
The Express-10 and Express-20 cards are in the transportation deck.
Like Express-30 cards, some Express-20 cards and Walker-5 cards can
be purchased from the dealer. As noted on the map 16 of FIG. 1 and
the legend of FIG. 2, certain stops 72 are identified with a "?"
and referred to as challenge stops. A player can only reach the
challenge stops 72 by using walker, bicycle or taxi transportation
cards 54. These stops cannot be reached by bus, metro or ferry
cards. When a player stops on a challenge stop he or she must draw
one challenge card 60 from the deck of such cards and let the other
players see the drawn challenge card 60.
[0065] In a preferred embodiment, when a player stops at a
challenge stop 72 and draws a challenge card 60, a challenge block
(which can be a block-like device sized to fit on the challenge
stop space) is placed on the challenge stop 72. Challenge cards 60
are used, as described below, only once by the player who draws the
challenge card 60 and then the card is discarded. Different
challenge cards 60 can have different impacts on the player or
other players. Some of these cards 60 can provide the player with
money, create a challenge mission for the player drawing the card
60, create a challenge mission for other players or be designated
as a power card. In the preferred embodiment of the present game
10, if a player draws a challenge card 60 requiring a mission, he
or she must complete an extra mission 28. These challenge missions
have the attributes of the originally assigned missions 28, except
the starting point will be the challenge stop 72 for the player
drawing the challenge card 60 or a player's current position if he
or she did not draw the challenge card 60. Any player who has to
complete a challenge mission 28, must complete that mission 28
before his or her regular mission 28. The reward 70 for completing
a challenge mission 28 can be the same as, double or some other
factor of the reward for completing a regular mission 28. A player
cannot have two challenge missions 28 at the same time, even if he
or she draws another challenge card 60 having a challenge mission
or if another player draws such a card 60. A player can use a power
challenge card 60 to avoid having to complete a challenge mission
28 when drawing a mission challenge card 60 or when another player
draws such a card. Power cards can also be used to move onto an
occupied stop 72, to pass over a subway station when using subway
cards, to use a heliport even if it is in use by another player or
for other possible benefits. Preferably, any unused power cards can
be valued and turned in for money at the end of the game.
[0066] Examples of movement along the various path segments 22 and
station locations 24 of the transportation paths 20 of map 16 are
illustrated in FIGS. 12 through 22. FIG. 12 illustrates the
situation where the station location 24 identified as 1 is the
start point, shown with the player token 26 associated therewith,
and the station location identified as 3 is the end point of the
mission 28. One route 72 is shown as between the station locations
24 identified as 1 and 2 and between the station locations 24
identified as 2 and 3. The player can move two routes 72, from
station location 1 to 2 and then station location 2 to 3, which can
be done in a single turn, with the upper arrow, or in two turns,
the lower arrow. To move from the station location 24 identified as
1 to station location 3 in one move requires eight walkers or four
bicycle cards and the fee or three taxi cards and the fee. Note
that no card is needed for the middle or end station locations for
taxi or other non-walker or non-bicycle movement, as the stop 74 is
included in the use of these other transportation cards 54. A
player cannot use a bus transportation card 54 in a single turn
because the bus cannot move two stops in a single turn. A subway
card cannot be used because the routes 72 are not subway routes. If
the player only desires to move from 1 to 2, he or she can use
three walkers or two bicycle cards and the fee or one bus or taxi
card and the required fee. To move from 2 to 3 requires the use of
five walker cards or three bicycle cards and the fee or two of
either the bus or taxi cards (but not mixed) and the required fee.
The player cannot use a subway transportation card because this is
not a subway route. FIG. 13 illustrates a similar example, except
the end point is a blank walker area station location 24. In this
move the player can use either five walker cards or three bicycle
cards and the fee or two taxi cards and the fee to generate the
units needed to move from the station location 24 identified as 1
to the blank walker area station location 24. The player cannot use
a bus transportation card 54 because the bus card cannot move to a
blank walker area station location 24. The player cannot use a
subway transportation card 54 because this is not a subway route.
FIG. 14 illustrates use of walker, bicycle or taxi transportation
cards 54, with the bus and subway cards being inapplicable due to
the walking area station location 24 (shown as the blank station
location 24). To move from station location 24 identified as 1 to
the blank walking area station location 24 requires the use of one
walker card, worth five units, or one bicycle card with the
appropriate fee. To move from walking area station location 24 to
the station location 24 identified as 2 requires the use of either
three walker cards or two bicycle cards and the fee or one taxi
card and the appropriate fee. To move directly from station
location 1 to station location 2, skipping over the walking area
station location 24, requires four walker cards or two bicycle
cards and the fee. Use of a taxi transportation card 54 is not
allowed because the player cannot move over two adjacent stops 74
with the taxi card.
[0067] FIG. 15 illustrates movement from a station location 24 that
is bus stop to station locations 24 that are bus and subway stops
with corresponding path segments 22 therebetween. Various
combinations are shown with the arrows and in the rows of examples.
In the top row of FIG. 15, the player moves from station location
24 identified as 1 to station location 24 identified as 4 in one
single move, requiring eleven walker cards or six bicycle cards
with fee or four taxi cards with fee. Bus and subway cards cannot
be utilized due to the fact that a bus cannot move more than one
stop in a single turn and the starting point is not on the subway
route. The lower arrows show movement of each of the routes 72
individually. The first arrow can be moved with the player
providing three walker cards or two bicycle cards with the fee or
one bus or taxi transportation cards 54 with the fee. No subway
cards can be used. The second arrow can be moved with the player
providing either five walker or three bicycle cards with the fee or
two bus, taxi or subway transportation cards 54 with the
appropriate fee. The third arrow can be moved with the player
providing either three walker cards or two bicycle cards with the
fee or one bus, taxi or subway transportation card with the fee 54.
The arrow in the middle row, moving from the station location 24
identified as 1 to the station location identified as 3, thereby
skipping the station location 2, requires eight walker cards, four
bicycle cards with fee or three taxi transportation cards 54 with
fee. Neither bus nor subway cards can be utilized for this move.
The arrow on the bottom row of FIG. 15, moving from the station
location 24 identified as 2 to the station location identified as
4, thereby skipping 3, requires eight walkers or four bicycle cards
with the fee or three taxi or subway cards 54 with the appropriate
fee. Bus transportation cards 54 cannot be utilized for this move
because a bus cannot skip a station location 24.
[0068] FIG. 16 illustrates movement along a transportation path 20
using walker, bicycle, taxi, bus or subway transportation cards 54.
In the upper row of FIG. 16, the player can move from the station
location 24 identified as 1 to either the station locations 24
identified as 2 or 3. Movement from station 1 to station 2 requires
either three walker cards or two bicycle cards with fee or one
taxi, bus or subway transportation card 54 with the appropriate
fee. Movement from station 1 to station 3 requires eight walker
cards or four bicycle cards with fee or three taxi or subway cards
with fee. Bus transportation cards 54 cannot be utilized to move
from station 1 to station 3 because this would require skipping
station 2, which is not allowed when using bus transportation cards
54. The middle row of FIG. 16 illustrates the issue of another
player being on the station location 24 identified as 3. As with
the above, movement from station 1 to station 2 requires the player
to use either three walker cards or two bicycle cards with fee or
one taxi, bus or subway transportation card 54 with the appropriate
fee. Because the station location 24 identified as 3 is occupied,
no move is allowed to that station with any transportation card 54.
The bottom row of FIG. 16, illustrates another example of the
situation where an opposing player occupies one of the station
locations 24 in the player's intended path. In this example, the
station location 24 identified as 2 is occupied. As a result, no
move is allowed from station 1 to the occupied station 2. A player
can move from station 1 to station 3 if he or she utilizes eight
walker cards or four bicycle cards with fee or three taxi cards
with fee. These modes of transportation 32 are allowed to skip or
pass over an occupied station location 24. The player cannot use
either a bus or a subway transportation card 54 because these modes
of transportation 32 are not allowed to skip or pass over an
occupied station location 24 (i.e., the station location 24
identified as 2).
[0069] FIGS. 17 and 18 are provided to illustrate movement of a
player's player token 26 by utilizing taxi transportation cards 54.
In the example of FIG. 17, the station locations 24 identified as 2
and 3 are occupied by another player's player token 26. As a
result, the player cannot move his or her player token 26 to either
station 2 or 3. Because the player is using taxi transportation
cards 54, he or she can move to the station location 24 identified
as 4 by skipping or passing over the station locations 24
identified as 2 and 3. As set forth above, a taxi card allows the
player to move past occupied stations and the player can move up to
three routes 72 (i.e., groups of path segments 22 between station
locations 24) per turn. In the example of FIG. 18, the player can
move his or her player token 26 to the station locations 24
identified as 3, 5 and 6, but cannot move the player token 26 to
the station locations 24 identified as 2, 4, 7 and 8. The player
can skip or pass over the occupied station 2 to get to stations 3,
5 and 6, but cannot land on stations 2 or 4 or 7 because those
stations are occupied by other players. In addition, the player
cannot move his or her player token 26 to the station location 24
identified as 8 because that station location 24 is too far. As set
forth above, use of taxi transportation cards 54 only allows the
user to move his or her player token 26 up to three routes 72
during a single turn. Whether the player moves from station 1 to 8
via stations 2 and 6 or via stations 2 and 3, these would required
the player to move four routes during a single turn. To move from
the station location 24 identified as 1 to the station location 24
identified as 3 requires five taxi transportation cards 54. To move
from the station location 24 identified as 1 to the station
location 24 identified as 5 requires seven taxi transportation
cards 54 with fee. To move from the station location 24 identified
as 1 to station location 24 identified as 6 requires five taxi
transportation cards 54 with fee.
[0070] FIG. 19 shows an example use of walker and bicycle
transportation cards 54 to move against the direction indicators 34
on path segments 22 along the route 72 selected by the player to
move his or her player token 26. As set forth above, walker and
bicycle transportation cards 54 allow the player to move the player
token 26 in any direction he or she desires as long as the mode
identifying means 30 allows walking as the mode of transportation
32. FIG. 20 shows the use of a challenge stop. A player can move
his or her player token 26 from the station location 24 identified
as 1 to the blank walking area station location 24 using three
walker cards, two bicycle cards with fee or one taxi card with fee.
The player can only move from the walking area station location 24
to the challenge stop by using one walker card or one bicycle card
with fee. The player can skip the challenge stop, moving from the
walking area station location 24 to the station location 24
identified as 2, only by using two walker cards or one bicycle card
with fee. The player can move from the station location 24
identified as 2 to the heliport station location 24 by using three
walker cards, two bicycle cards with fee or one taxi card with fee.
In the example of FIG. 21, the player starting at the station
location 24 identified as 1 can move to the station location 24
identified as 2 by using five walker cards, three bicycle cards
with fee, or two bus or taxi cards with fee. The player can move
from station 1 to station 3 using ten walker cards, five bicycle
cards with fee or four taxi cards with fee. The player cannot move
from station 1 to station 3 using bus cards because he or she
cannot skip or pass by the station location identified as 2. The
player cannot move from station 1 to station 3 using subway cards
because the starting station is not on the subway route. The player
can move from station 1 to station 4 using thirteen walker cards,
seven bicycle cards with fee or five taxi cards with fee. As with
the move to station 3, the player cannot move to station 4 using
bus cards. The player cannot, with any transportation card 54, move
to the station location 24 identified as 5 in a single turn as the
rules only allow the player to move up to three routes 72 on a
single turn. The moves of FIG. 21 are contrasted with the moves of
FIG. 22, where the player starts at the station location 24
identified as 2. From this position, the player can move to station
1 by using five walker cards, three bicycle cards with fee, or two
bus or taxi cards with fee. The player can move from station 2 to
station 3 using five walker cards, three bicycle cards with fee or
two bus, subway or taxi cards with fee. The player can move from
station 2 to station 4 using eight walker cards, four bicycle cards
with fee or three subway or taxi cards with fee. The player cannot
move from station 2 to station 4 using bus cards because he or she
cannot skip or pass by the station location identified as 3. From
station 2, the player can move to station 5 using thirteen walker
cards, seven bicycle cards with fee or five taxi cards with fee. As
with the move to station 4, the player cannot move to station 5
using bus cards.
[0071] As set forth above, the object of the game 10 of the present
invention is to accumulate the most money while completing the
required number of missions 28, which in a preferred embodiment is
five missions 28. Each player is provided with a number of
transportation cards 54 and a certain amount of money to start the
game 10 and selects his or her player token 26. A player's mission
28 has one station location 24 as its start point and another
station location 24 as the end point. The start and end points for
each player are randomly assigned by using location markers 64 that
are drawn blindly from a bag or other container and are used to
identify the start point and a corresponding end point for a
particular mission 28. The first location marker 64 drawn indicates
the start point and the second location marker 64 drawn indicates
the end point. The start and end points are station locations 24
that are printed or otherwise provided on the upper surface 66 of
the location markers 64. In a preferred embodiment, the players let
each other see which zone 46 has the end point, but not the
specific station location 24 that is the end point.
[0072] To complete the mission 28, the player moves along one or
more transportation paths 20, comprising a series of path segments
22 and station locations 24, following the movement rules set forth
above. From one turn to another, but not in the middle of a turn,
the player can switch between different modes of transportation 32
to move from the start point to the end point, just as a person
would in a real city using the various real transportation types
available in the city. Each player attempts to complete his or her
missions 28 in a manner that results in as much money at the end of
the required number of missions 28 as possible. The player's
ability to move through the area 18 using map 16 will be limited by
his or her available money and/or transportation cards 54. During
his or her turn, a player can draw a transportation card 54 from
the deck of cards, trade transportation cards 54 with those in the
deck, buy transportation cards 54 or an express card or move at
least one route using the cards and money, if necessary, in his or
her hand. Upon completion of a mission 28, the player discloses the
end point to the other players and collects his or her reward 70,
which is determined from the mission-reward chart 68 of FIG. 11. If
it is not the player's last mission 28, he or she draws another
location marker 64 to identify a new end point, the start point
being the station location 24 that was the previous end point. In
another embodiment, the player can draw two location markers 64 to
specify a new start point and a new end point for the next mission
28.
[0073] Various modifications can be made to the game 10 of the
present invention. In one advance level of play, players can apply
various strategies in more challenging situations, such as blocking
the routes they use to complete their missions 28 to create
handicaps for their opponents. In this embodiment, each player gets
a certain number of blocking devices 62, some of which can be
regular blocks and some of which can be super blocks, at the
beginning of the game 10. In one embodiment, each player gets 20
regular blocks and 10 super blocks. The players use the blocking
devices 62 when moving from a stop 74 to block or close the route
for other players by placing a blocking device 62 on a path segment
22. The rules can allow for a player to use a route previously
blocked by another player by playing one of the super blocks and/or
paying a fee to the player who previously placed the block. In one
embodiment, only super blocks can be used to block bridges 42 and
tunnels 44 and super blocks can be used like a regular block (but
not the other way around). If desired, power cards can be used to
move on a route that is blocked. A player who completes a mission,
whether it is a regular mission 28 or challenge mission 28, may
reposition his or her blocking devices 62 or remove them from the
playing surface 14 for later placement. In a preferred embodiment
of the advanced version of game 10, each of the blocked path
segments 22 has a pre-determined value and the player's reward 70
takes into account that value. As a result, the actual amount of
the reward 70 will not be known until he or she completes the
mission 28, at which time the value of all blocked path segments 22
will be calculated. The reward determination in this advanced
version of game 10 is in contrast to the non-advanced version of
the game 10 described above where the amount of the player's reward
70 for completing a mission 28 is known and based on the
mission-reward chart 68.
[0074] While there are shown and described herein a specific form
of the invention, it will be readily apparent to individuals
skilled in the art that the invention is not so limited, but is
susceptible to, various modifications and rearrangements in design
and materials without departing from the spirit and scope of the
invention. In particular, it should be noted that the present
invention is subject to modification with regard to any dimensional
relationships set forth herein and modifications in assembly,
materials, size, shape, and use. For instance, there are numerous
components described herein that can be replaced with equivalent
functioning components to accomplish the objectives of the present
invention.
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