U.S. patent application number 12/879676 was filed with the patent office on 2011-03-17 for server, gaming system, and control method of the server.
This patent application is currently assigned to UNIVERSAL ENTERTAINMENT CORPORATION. Invention is credited to Makoto MIYAWAKI, Hiroki MUNAKATA, Shinji OGINO, Kazumasa YOSHIZAWA.
Application Number | 20110065512 12/879676 |
Document ID | / |
Family ID | 43731114 |
Filed Date | 2011-03-17 |
United States Patent
Application |
20110065512 |
Kind Code |
A1 |
MUNAKATA; Hiroki ; et
al. |
March 17, 2011 |
SERVER, GAMING SYSTEM, AND CONTROL METHOD OF THE SERVER
Abstract
An object of the present invention is to provide a server, a
gaming system, and a control method of the server capable of adding
a new feature to a payout related to a jackpot to produce a new
entertainment property. The present invention provides a server
programmed to execute the processing of: storing a first resource
data and a second resource data that is different from the first
resource data; providing game media to the gaming machine when a
predetermined condition is satisfied, based on the first resource
data, and reducing an amount of game media indicated by the first
resource data; and providing game media to the gaming machine when
the predetermined condition is satisfied after the amount of game
media indicated by the first resource data has been reduced to the
predetermined amount or less, based on the second resource
data.
Inventors: |
MUNAKATA; Hiroki; (Koto-ku,
JP) ; OGINO; Shinji; (Koto-ku, JP) ;
YOSHIZAWA; Kazumasa; (Koto-ku, JP) ; MIYAWAKI;
Makoto; (Koto-ku, JP) |
Assignee: |
UNIVERSAL ENTERTAINMENT
CORPORATION
Koto-ku
NV
Aruze Gaming America, Inc.
Las Vegas
|
Family ID: |
43731114 |
Appl. No.: |
12/879676 |
Filed: |
September 10, 2010 |
Current U.S.
Class: |
463/42 ;
463/43 |
Current CPC
Class: |
G07F 17/3267 20130101;
G07F 17/32 20130101; G07F 17/3258 20130101; G07F 17/34
20130101 |
Class at
Publication: |
463/42 ;
463/43 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Sep 16, 2009 |
JP |
2009-214763 |
Claims
1. A server comprising a processor and a memory device provided
with a first storage area and a second storage area and being
capable of communicating with a gaming machine, the processor
programmed to execute the processing of: (A) storing a data in
accordance with an amount of game media betted in the gaming
machine as a first resource data into the first storage area
provided in the memory device; (B) storing a second resource data
indicative of an amount of game media and being different from the
first resource data, into the second storage area provided in the
memory device; (C) providing game media to the gaming machine when
a predetermined condition is satisfied, based on the first resource
data stored in the first storage area, and reducing an amount of
game media indicated by the first resource data stored in the first
storage area; (D) determining whether or not the amount of game
media indicated by the first resource data stored in the first
storage area has been reduced in the processing (C) to a
predetermined amount or less; and (E) providing game media to the
gaming machine when the predetermined condition is satisfied after
determining in the processing (D) that the amount of game media has
been reduced to the predetermined amount or less, based on the
second resource data stored in the processing (B) into the second
storage area.
2. The server according to claim 1, wherein the processing (C)
includes providing game media to the gaming machine in a common
game to be executed when the predetermined condition is satisfied,
based on the first resource data stored in the first storage area,
and reducing the amount of game media indicated by the first
resource data stored in the first storage area, and the processing
(E) includes providing game media to the gaming machine in the
common game, when the predetermined condition is satisfied after
determining in the processing (D) that the amount of game media has
been reduced to the predetermined amount or less, based on the
second resource data stored in the processing (B) into the second
storage area.
3. The server according to claim 1, wherein the processor is
further programmed to execute the processing of (F) outputting an
image or sound for notifying a player only of the amount of game
media indicated by the first resource data, out of the amounts of
game media indicated by the first resource data and the amounts of
game media indicated by the second resource data, from an output
device connected to the server or an output device provided in the
gaming machine, the processing (E) includes (E-1) outputting an
image or sound for notifying the player of the amount of game media
based on the second resource data stored in the processing (B) into
the second storage area from the output device instead of executing
the processing (F), when determining in the processing (D) that the
amount of game media has been reduced to the predetermined amount
or less, and (E-2) providing game media to the gaming machine when
the predetermined condition is satisfied after executing the
processing (E-1), based on the second resource data stored in the
processing (B) into the second storage area.
4. A gaming system comprising: a plurality of gaming machines; a
server including a processor and a memory device provided with a
first storage area and a second storage area; and a network
enabling communication between the gaming machines and the server,
the processor programmed to execute the processing of: (A) storing
a data in accordance with an amount of game media betted in each of
the gaming machines as a first resource data, into the first
storage area provided in the memory device; (B) storing a second
resource data indicative of an amount of game media and being
different from the first resource data into the second storage area
provided in the memory device; (C) providing game media to each of
the gaming machines when a predetermined condition is satisfied,
based on the first resource data stored in the first storage area,
and reducing an amount of game media indicated by the first
resource data stored in the first storage area; (D) determining
whether or not the amount of game media indicated by the first
resource data stored in the first storage area has been reduced in
the processing (C) to a predetermined amount or less; and (E)
providing game media to each of the gaming machines when the
predetermined condition is satisfied after determining in the
processing (D) that the amount of game media has been reduced to
the predetermined amount or less, based on the second resource data
stored in the processing (B) into the second storage area.
5. The gaming system according to claim 4, wherein each of the
gaming machines comprises an input device and a controller, the
controller is programmed to execute the processing of: (a)
accepting an input made with use of the input device for betting
game media; and (b) transmitting bet information indicative of an
amount of the game media betted in the processing (a) to the
processor, the processor is further programmed to execute the
processing of (F) receiving the bet information transmitted in the
processing (b), and the processing (A) includes storing a data
indicative of an amount of game media obtained by adding a part of
the amount of game media indicated by the bet information received
in the processing (F) to the amount of game media indicated by the
first resource data stored in the first storage area provided in
the memory device, as a new first resource data into the first
storage area.
6. The gaming system according to claim 4, wherein each of the
gaming machines comprises an input device and a controller, the
controller is programmed to execute the processing of: (a)
accepting an input made with use of the input device for betting
game media; (b) transmitting bet information indicative of an
amount of the game media betted in the processing (a) to the
processor, the processor is further programmed to execute the
processing of (F) receiving the bet information transmitted in the
processing (b), and the processing (B) includes storing a data
indicative of an amount of game media obtained by adding a part of
the amount of game media indicated by the bet information received
in the processing (F) to the amount of game media indicated by the
second resource data stored in the second storage area provided in
the memory device, as a new second resource data into the second
storage area.
7. The gaming system according to claim 5, wherein the processing
(A) includes storing a data indicative of the amount of game media
obtained by adding a predetermined percentage of the amount of game
media indicated by the bet information received in the processing
(F) to the amount of game media indicated by the first resource
data stored in the first storage area provided in the memory
device, as a new first resource data into the first storage area,
and the processing (B) includes storing a data indicative of an
amount of game media obtained by adding a specific percentage,
which is different from the predetermined percentage, of the amount
of game media indicated by the bet information received in the
processing (F) to the amount of game media indicated by the second
resource data stored in the second storage area provided in the
memory device, as a new second resource data into the second
storage area.
8. The gaming system according to claim 4, wherein each of the
gaming machines comprises an input device and a controller, the
controller is programmed to execute the processing of: (a)
accepting an input made with use of the input device for betting
game media; and (b) transmitting bet information indicative of an
amount of the game media betted in the processing (a) to the
processor, the processor is further programmed to execute the
processing of: (F) receiving the bet information transmitted in the
processing (b); and (G) accumulating an amount in accordance with
the amount of game media indicated by the bet information received
in the processing (F), in association with a gaming machine as a
transmission source of the bet information, and the processing (C)
includes providing game media to each of the gaming machines when
the predetermined condition is satisfied, in an amount
corresponding to an accumulated bet amount in the corresponding
gaming machine among the accumulated bet amounts corresponding to
the amounts of game media each accumulated in the processing (G) in
association with one of the gaming machines, and subtracting the
amount corresponding to the accumulated bet amount from the amount
of game media indicated by the first resource data stored in the
first storage area.
9. The gaming system according to claim 4, wherein the processing
(C) includes providing game media to each of the gaming machines in
a common game to be executed when the predetermined condition is
satisfied, based on the first resource data stored in the first
storage area, and reducing the amount of game media indicated by
the first resource data stored in the first storage area, the
processing (E) includes providing game media to each of the gaming
machines in the common game, when the predetermined condition is
satisfied after determining in the processing (D) that the amount
of game media has been reduced to the predetermined amount or less,
based on the second resource data stored in the processing (B) into
the second storage area.
10. The gaming system according to claim 4, wherein the gaming
system further includes an output device connected to the server or
an output device provided in each of the gaming machines, the
processor is further programmed to execute the processing of (F)
outputting an image or sound for notifying a player only of the
amount of game media indicated by the first resource data, out of
the amounts of game media indicated by the first resource data and
the amounts of game media indicated by the second resource data,
from the output device, the processing (E) includes (E-1)
outputting an image or sound for notifying the player of the amount
of game media based on the second resource data stored in the
processing (B) into the second storage area from the output device
instead of executing the processing (F), when determining in the
processing (D) that the amount of game media has been reduced to
the predetermined amount or less, and (E-2) providing game media to
each of the gaming machines when the predetermined condition is
satisfied after executing the processing (E-1), based on the second
resource data stored in the second storage area in the processing
(B).
11. A control method of a server comprising a processor and a
memory device provided with a first storage area and a second
storage area and being capable of communicating with a gaming
machine, the method comprising: (A) the processor storing a data in
accordance with an amount of game media betted in the gaming
machine as a first resource data into the first storage area
provided in the memory device; (B) the processor storing a second
resource data indicative of an amount of game media and being
different from the first resource data, into the second storage
area provided in the memory device; (C) the processor providing
game media to the gaming machine when a predetermined condition is
satisfied, based on the first resource data stored in the first
storage area, and reducing the amount of game media indicated by
the first resource data stored in the first storage area; (D) the
processor determining whether or not the amount of game media
indicated by the first resource data stored in the first storage
area has been reduced in the step (C) to a predetermined amount or
less; and (E) the processor providing game media to the gaming
machine when the predetermined condition is satisfied after
determining in the step (D) that the amount of game media has been
reduced to the predetermined amount or less, based on the second
resource data stored in the second storage area in the step (B).
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is based upon and claims a priority from
the prior Japanese Patent Application No. 2009-214763 filed on Sep.
16, 2009, the entire contents of which are incorporated herein by
reference.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a server, a gaming system,
and a control method of the server.
[0004] 2. Discussion of the Background
[0005] There have been provided gaming machines such as slot
machines conducting a payout called jackpot. When a player wins a
jackpot, the player can get a large amount of game media at one
time. Among such jackpots, there exists a jackpot called
progressive jackpot as disclosed in Patent Document 1.
[0006] In a game providing a payout called progressive jackpot, a
part of game media inserted by a player is accumulated and when the
player wins a progressive jackpot, the accumulated game media is
paid out.
[0007] Further, there have been provided gaming systems in which a
plurality of gaming machines are linked by a network, as disclosed
in Patent Documents 2 to 5. Among such gaming systems, there exists
a gaming system in which a part of game media inserted at each
gaming machine is stored and the stored game media is paid out to
the gaming machine at which the player has won a progressive
jackpot.
[Patent Documents]
[0008] Patent Document 1: WO 99/03078
[0009] Patent Document 2: U.S. Pat. No. 5,564,700
[0010] Patent Document 3: U.S. Pat. No. 6,077,162
[0011] Patent Document 4: U.S. Pat. No. 6,375,568
[0012] Patent Document 5: U.S. Pat. No. 6,312,332
SUMMARY OF THE INVENTION
[0013] When playing on the gaming system conducting a payout
related to the jackpot as above described, a player normally plays
a game with an expectation for such payouts.
[0014] Against this background, the present inventors have arrived
at an idea that addition of a new feature concerning a payout
related to a jackpot may produce a new entertainment property.
[0015] An object of the present invention is to provide a server, a
gaming system, and a control method of the server provided with a
new entertainment property.
[0016] In order to achieve the above object, the present invention
provides the following.
[0017] (1) A server comprising
[0018] a processor and a memory device provided with a first
storage area and a second storage area and
[0019] being capable of communicating with a gaming machine,
[0020] the processor programmed to execute the processing of:
[0021] (A) storing a data in accordance with an amount of game
media betted in the gaming machine as a first resource data into
the first storage area provided in the memory device;
[0022] (B) storing a second resource data indicative of an amount
of game media and being different from the first resource data,
into the second storage area provided in the memory device;
[0023] (C) providing game media to the gaming machine when a
predetermined condition is satisfied, based on the first resource
data stored in the first storage area, and reducing an amount of
game media indicated by the first resource data stored in the first
storage area;
[0024] (D) determining whether or not the amount of game media
indicated by the first resource data stored in the first storage
area has been reduced in the processing (C) to a predetermined
amount or less; and
[0025] (E) providing game media to the gaming machine when the
predetermined condition is satisfied after determining in the
processing (D) that the amount of game media has been reduced to
the predetermined amount or less, based on the second resource data
stored in the processing (B) into the second storage area.
[0026] According to the invention of (1), when a predetermined
condition is satisfied (e.g. when the total amount of game media
betted in one gaming machine has reached the predetermined amount),
game media is provided based on the first resource data and the
amount of game media indicated by the first resource data is
reduced. Namely, the game media indicated by the first resource
data is used as a resource of the payout. Further, when the
predetermined condition is satisfied after the amount of game media
indicated by the first resource data has been reduced to the
predetermined amount or less, game media is provided based on the
second resource data.
[0027] Accordingly, even when the amount of game media indicated by
the first resource data becomes small, it is possible to pay out
game media by using the game media indicated by the second resource
data as a resource. Consequently, it is possible to maintain the
player's expectation for the payout of game media to be conducted
when the predetermined condition is satisfied.
[0028] The present invention provides the following.
[0029] (2) The server according to (1) mentioned above,
[0030] wherein
[0031] the processing (C) includes
[0032] providing game media to the gaming machine in a common game
to be executed when the predetermined condition is satisfied, based
on the first resource data stored in the first storage area, and
reducing the amount of game media indicated by the first resource
data stored in the first storage area, and
[0033] the processing (E) includes
[0034] providing game media to the gaming machine in the common
game, when the predetermined condition is satisfied after
determining in the processing (D) that the amount of game media has
been reduced to the predetermined amount or less, based on the
second resource data stored in the processing (B) into the second
storage area.
[0035] According to the invention of (2), a common game is executed
when the predetermined condition is satisfied and game media is
provided in the common game. Accordingly, the player is allowed to
play a game with an expectation for an occurrence of the common
game.
[0036] Since it is possible to pay out game media by using the game
media indicated by the second resource data as a resource even when
the amount of game media indicated by the first resource data
becomes small, it is possible to maintain the player's expectation
for the common game.
[0037] The present invention provides the following.
[0038] (3) The server according to (1) mentioned above,
[0039] wherein
[0040] the processor is further programmed to execute the
processing of
[0041] (F) outputting an image or sound for notifying a player only
of the amount of game media indicated by the first resource date,
out of the amounts of game media indicated by the first resource
data and the amounts of game media indicated by the second resource
data, from an output device connected to the server or an output
device provided in the gaming machine,
[0042] the processing (E) includes
[0043] (E-1) outputting an image or sound for notifying the player
of the amount of game media based on the second resource data
stored in the processing (B) into the second storage area from the
output device instead of executing the processing (F), when
determining in the processing (D) that the amount of game media has
been reduced to the predetermined amount or less, and
[0044] (E-2) providing game media to the gaming machine when the
predetermined condition is satisfied after executing the processing
(E-1), based on the second resource data stored in the processing
(B) into the second storage area.
[0045] According to the invention of (3), an image or sound
notifies the player of the amount of game media indicated by the
first resource data. This allows the player to know the amount of
game media that may be provided when the predetermined condition is
satisfied. A larger amount of game media indicated by the image or
sound may normally increase the player's expectation for the
satisfaction of the predetermined condition.
[0046] On the other hand, the predetermined condition is satisfied
to reduce the amount of game media indicated by the first resource
data, the player's expectation for another satisfaction of the
predetermined condition may be reduced. In this regard, according
to the invention of (3), the player is notified of the amount of
game media indicated by the second resource data after the amount
of game media indicated by the first resource data has been reduced
to the predetermined amount or less. This maintains the player's
expectation for the satisfaction of the predetermined
condition.
[0047] Further, according to the invention of (3), the player is
notified of the amount of game media indicated by the first
resource data until the amount of game media indicated by the first
resource data is reduced to the predetermined amount. Then, the
player is suddenly notified of the amount of game media indicated
by the second resource data when the amount of game media indicated
by the first resource data has been reduced to the predetermined
amount or less. This may surprise the player and the player may
feel as if he or she has found secret savings. As a result, it is
possible to provide a more interesting game to allow the player to
be absorbed in the game.
[0048] The present invention provides the following.
[0049] (4) A gaming system comprising:
[0050] a plurality of gaming machines;
[0051] a server including a processor and a memory device provided
with a first storage area and a second storage area; and
[0052] a network enabling communication between the gaming machines
and the server,
[0053] the processor programmed to execute the processing of:
[0054] (A) storing a data in accordance with an amount of game
media betted in each of the gaming machines as a first resource
data, into the first storage area provided in the memory
device;
[0055] (B) storing a second resource data indicative of an amount
of game media and being different from the first resource data into
the second storage area provided in the memory device;
[0056] (C) providing game media to each of the gaming machines when
a predetermined condition is satisfied, based on the first resource
data stored in the first storage area, and reducing an amount of
game media indicated by the first resource data stored in the first
storage area;
[0057] (D) determining whether or not the amount of game media
indicated by the first resource data stored in the first storage
area has been reduced in the processing (C) to a predetermined
amount or less; and
[0058] (E) providing game media to each of the gaming machines when
the predetermined condition is satisfied after determining in the
processing (D) that the amount of game media has been reduced to
the predetermined amount or less, based on the second resource data
stored in the processing (B) into the second storage area.
[0059] According to the invention of (4), when a predetermined
condition is satisfied (e.g. when the total amount of game media
betted in one gaming machine has reached the predetermined amount),
game media is provided based on the first resource data and the
amount of game media indicated by the first resource data is
reduced. Namely, the game media indicated by the first resource
data is used as a resource of the payout. Further, when the
predetermined condition is satisfied after the amount of game media
indicated by the first resource data has been reduced to the
predetermined amount or less, game media is provided based on the
second resource data.
[0060] Accordingly, even when the amount of game media indicated by
the first resource data becomes small, it is possible to pay out
game media by using the game media indicated by the second resource
data as a resource. Consequently, it is possible to maintain the
player's expectation for the payout of game media to be conducted
when the predetermined condition is satisfied.
[0061] The present invention provides the following.
[0062] (5) The gaming system according to (4) mentioned above,
[0063] wherein
[0064] each of the gaming machines comprises an input device and a
controller,
[0065] the controller is programmed to execute the processing
of:
[0066] (a) accepting an input made with use of the input device for
betting game media; and
[0067] (b) transmitting bet information indicative of an amount of
the game media betted in the processing (a) to the processor,
[0068] the processor is further programmed to execute the
processing of
[0069] (F) receiving the bet information transmitted in the
processing (b), and
[0070] the processing (A) includes
[0071] storing a data indicative of an amount of game media
obtained by adding a part of the amount of game media indicated by
the bet information received in the processing (F) to the amount of
game media indicated by the first resource data stored in the first
storage area provided in the memory device, as a new first resource
data into the first storage area.
[0072] According to the invention of (5), a part of the amount of
game media betted in each of the gaming machines is accumulated.
The first resource data indicates the amount of game media thus
accumulated. When the predetermined condition is satisfied, game
media is provided based on the first resource data. Accordingly,
the player having received the game media when the predetermined
condition is satisfied may feel as if a part of the game media
betted by other players is paid out to him or her. This may offer a
sense of superiority and satisfaction to the player.
[0073] The present invention provides the following.
[0074] (6) The gaming system according to (4) mentioned above,
[0075] wherein
[0076] each of the gaming machines comprises an input device and a
controller,
[0077] the controller is programmed to execute the processing
of:
[0078] (a) accepting an input made with use of the input device for
betting game media;
[0079] (b) transmitting bet information indicative of an amount of
the game media betted in the processing (a) to the processor,
[0080] the processor is further programmed to execute the
processing of
[0081] (F) receiving the bet information transmitted in the
processing (b), and
[0082] the processing (B) includes
[0083] storing a data indicative of an amount of game media
obtained by adding a part of the amount of game media indicated by
the bet information received in the processing (F) to the amount of
game media indicated by the second resource data stored in the
second storage area provided in the memory device, as a new second
resource data into the second storage area.
[0084] According to the invention of (6), a part of the amount of
game media betted in each of the gaming machines is accumulated.
The second resource data indicates the amount of game media thus
accumulated. Accordingly, every time the player places a bet in the
gaming machine, the amount of game media indicated by the second
resource data is definitely increased. Consequently, the player can
prepare for the case where the amount of the game media indicated
by the first resource data becomes small.
[0085] The present invention provides the following.
[0086] (7) The gaming system according to (5) mentioned above,
[0087] wherein
[0088] the processing (A) includes
[0089] storing a data indicative of the amount of game media
obtained by adding a predetermined percentage of the amount of game
media indicated by the bet information received in the processing
(F) to the amount of game media indicated by the first resource
data stored in the first storage area provided in the memory
device, as a new first resource data into the first storage area,
and
[0090] the processing (B) includes
[0091] storing a data indicative of an amount of game media
obtained by adding a specific percentage, which is different from
the predetermined percentage, of the amount of game media indicated
by the bet information received in the processing (F) to the amount
of game media indicated by the second resource data stored in the
second storage area provided in the memory device, as a new second
resource data into the second storage area.
[0092] According to the invention of (7), a predetermined
percentage of the amount of game media betted in each of the gaming
machines is accumulated. The first resource data indicates the
amount of game media thus accumulated. When the predetermined
condition is satisfied, game media is provided based on such first
resource data. Accordingly, the player having received the game
media when the predetermined condition is satisfied may feel as if
a part of the game media betted by other players is paid out to him
or her. This may offer a sense of superiority and satisfaction to
the player.
[0093] Further, according to the invention of (7), a specific
percentage of the amount of game media betted in each of the gaming
machines is accumulated. The second resource data indicates the
amount of game media thus accumulated. Accordingly, every time the
player places a bet in the gaming machine, the amount of game media
indicated by the second resource data is definitely increased.
Consequently, the player can prepare for the case where the amount
of the game media indicated by the first resource data becomes
small.
[0094] The present invention provides the following.
[0095] (8) The gaming system according to (4) mentioned above,
[0096] wherein
[0097] each of the gaming machines comprises an input device and a
controller,
[0098] the controller is programmed to execute the processing
of:
[0099] (a) accepting an input made with use of the input device for
betting game media; and
[0100] (b) transmitting bet information indicative of an amount of
the game media betted in the processing (a) to the processor,
[0101] the processor is further programmed to execute the
processing of:
[0102] (F) receiving the bet information transmitted in the
processing (b); and
[0103] (G) accumulating an amount in accordance with the amount of
game media indicated by the bet information received in the
processing (F), in association with a gaming machine as a
transmission source of the bet information, and
[0104] the processing (C) includes
[0105] providing game media to each of the gaming machines when the
predetermined condition is satisfied, in an amount corresponding to
an accumulated bet amount in the corresponding gaming machine among
the accumulated bet amounts corresponding to the amounts of game
media each accumulated in the processing (G) in association with
one of the gaming machines, and subtracting the amount
corresponding to the accumulated bet amount from the amount of game
media indicated by the first resource data stored in the first
storage area.
[0106] According to the invention of (8), the amount of game media
to be offered to the gaming machine when the predetermined
condition is satisfied corresponds to the accumulated bet amount in
the corresponding gaming machine. Accordingly, if the player bets a
larger amount of game media, he or she can receive a larger amount
of game media when the predetermined condition is satisfied.
Therefore, it is possible to encourage the player to bet a large
amount of game media. As a result, it is possible to facilitate the
profit increase of the game facility.
[0107] However, in the case where the player having betted a large
amount of game media receives game media when the predetermined
condition is satisfied, the amount of game media indicated by the
first resource data is reduced correspondingly. Then, players'
expectation for the satisfaction of the predetermined condition may
be reduced.
[0108] In this regard, according to the invention of (8), even in
the case where the amount of game media indicated by the first
resource data becomes small, the game media indicated by the second
resource data can be used as a resource of the payout. Therefore,
it is possible to maintain the player's expectation for the payout
of game media to be conducted when the predetermined condition is
satisfied.
[0109] The present invention provides the following.
[0110] (9) The gaming system according to (4) mentioned above,
[0111] wherein
[0112] the processing (C) includes
[0113] providing game media to each of the gaming machines in a
common game to be executed when the predetermined condition is
satisfied, based on the first resource data stored in the first
storage area, and reducing the amount of game media indicated by
the first resource data stored in the first storage area,
[0114] the processing (E) includes
[0115] providing game media to each of the gaming machines in the
common game, when the predetermined condition is satisfied after
determining in the processing (D) that the amount of game media has
been reduced to the predetermined amount or less, based on the
second resource data stored in the processing (B) into the second
storage area.
[0116] According to the invention of (9), a common game is executed
when the predetermined condition is satisfied, and game media is
provided in the common game. Accordingly, the player is allowed to
play a game with an expectation for an occurrence of the common
game.
[0117] In addition, even when the amount of game media indicated by
the first resource data becomes small, game media indicated by the
second resource data can be used as a resource of the payout, and
therefore, it is possible to maintain the player's expectation for
the common game.
[0118] The present invention provides the following.
[0119] (10) The gaming system according to (4) mentioned above,
[0120] wherein
[0121] the gaming system further includes an output device
connected to the server or an output device provided in each of the
gaming machines,
[0122] the processor is further programmed to execute the
processing of
[0123] (F) outputting an image or sound for notifying a player only
of the amount of game media indicated by the first resource data,
out of the amounts of game media indicated by the first resource
data and the amounts of game media indicated by the second resource
data, from the output device,
[0124] the processing (E) includes
[0125] (E-1) outputting an image or sound for notifying the player
of the amount of game media based on the second resource data
stored in the processing (B) into the second storage area from the
output device instead of executing the processing (F), when
determining in the processing (D) that the amount of game media has
been reduced to the predetermined amount or less, and
[0126] (E-2) providing game media to each of the gaming machines
when the predetermined condition is satisfied after executing the
processing (E-1), based on the second resource data stored in the
second storage area in the processing (B).
[0127] According to the invention of (10), an image or sound
notifies the player of the amount of game media indicated by the
first resource data. This allows the player to know the amount of
game media that may be provided when the predetermined condition is
satisfied. A larger amount of game media indicated by the image or
sound may normally increase the player's expectation for the
satisfaction of the predetermined condition.
[0128] On the other hand, when the predetermined condition has been
satisfied to reduce the amount of game media indicated by the first
resource data, the player's expectation for another satisfaction of
the predetermined condition may be reduced. In this regard,
according to the invention of (10), the player is notified of the
amount of game media indicated by the second resource data after
the amount of game media indicated by the first resource data is
reduced to the predetermined amount or less. This maintains the
player's expectation for the satisfaction of the predetermined
condition.
[0129] Further, according to the invention of (10), the player is
notified of the amount of game media indicated by the first
resource data until the amount of game media indicated by the first
resource data is reduced to the predetermined amount. Then, the
player is suddenly notified of the amount of game media indicated
by the second resource data when the amount of game media indicated
by the first resource data has been reduced to the predetermined
amount or less. This may surprise the player and the player may
feel as if he or she has found secret savings. As a result, it is
possible to provide a more interesting game to allow the player to
be absorbed in the game.
[0130] The present invention provides the following.
[0131] (11) A control method of a server comprising a processor and
a memory device provided with a first storage area and a second
storage area and being capable of communicating with a gaming
machine,
[0132] the method comprising:
[0133] (A) the processor storing a data in accordance with an
amount of game media betted in the gaming machine as a first
resource data into the first storage area provided in the memory
device;
[0134] (B) the processor storing a second resource data indicative
of an amount of game media and being different from the first
resource data, into the second storage area provided in the memory
device;
[0135] (C) the processor providing game media to the gaming machine
when a predetermined condition is satisfied, based on the first
resource data stored in the first storage area, and reducing the
amount of game media indicated by the first resource data stored in
the first storage area;
[0136] (D) the processor determining whether or not the amount of
game media indicated by the first resource data stored in the first
storage area has been reduced in the step (C) to a predetermined
amount or less; and
[0137] (E) the processor providing game media to the gaming machine
when the predetermined condition is satisfied after determining in
the step (D) that the amount of game media has been reduced to the
predetermined amount or less, based on the second resource data
stored in the second storage area in the step (B).
[0138] According to the invention of (11), when a predetermined
condition is satisfied (e.g. when the total amount of game media
betted in one gaming machine has reached the predetermined amount),
game media is provided based on the first resource data and the
amount of game media indicated by the first resource data is
reduced. Namely, the game media indicated by the first resource
data is used as a resource of the payout. Further, when the
predetermined condition is satisfied after the amount of game media
indicated by the first resource data has been reduced to the
predetermined amount or less, game media is provided based on the
second resource data.
[0139] Accordingly, even when the amount of game media indicated by
the first resource data becomes small, it is possible to pay out
game media by using the game media indicated by the second resource
data as a resource. Consequently, it is possible to maintain the
player's expectation for the payout of game media to be conducted
when the predetermined condition is satisfied.
[0140] The present invention provides the following.
[0141] (12) A server comprising
[0142] a processor and a memory device provided with a first
storage area and a second storage area and
[0143] being capable of communicating with a gaming machine,
[0144] the processor programmed to execute the processing of:
[0145] (A) storing a data in accordance with an amount of game
media betted in the gaming machine as a first resource data into
the first storage area provided in the memory device;
[0146] (B) determining whether or not an amount of game media
indicated by the first resource data stored in the processing (A)
into the first storage area has reached a predetermined amount;
[0147] (C) storing a data in accordance with an amount of game
media betted in the gaming machine after determining in the
processing (B) that the amount of game media indicated by the first
resource data has reached the predetermined amount, as an overflow
data into the second storage area provided in the memory device;
and
[0148] (D) providing game media to the gaming machine when a
predetermined condition is satisfied, based on the overflow data
stored in the processing (C) into the second storage area.
[0149] According to the invention of (12), the amount in accordance
with the amount of game media betted in the gaming machine is
accumulated in the first storage area. The first resource data
indicates the amount of game media thus accumulated.
[0150] After the amount of game media indicated by the first
resource data has reached the predetermined amount, the amount in
accordance with the amount of game media betted in the gaming
machine is accumulated in the second storage area. The overflow
data indicates the amount of game media thus accumulated. When the
predetermined condition is satisfied, game media is provided based
on the overflow data.
[0151] Accordingly, even after the amount of game media indicated
by the first resource data has reached the predetermined amount,
game media betted in the gaming machine is accumulated ongoingly.
The accumulated game media is used as a resource of the payout when
the predetermined condition is satisfied. This can surprise the
player who may think that the accumulation of game media has been
terminated because the amount of game media indicated by the first
resource data has reached the predetermined amount. As a result, it
is possible to provide a more interesting game to allow the player
to be absorbed in the game.
[0152] The present invention provides the following.
[0153] (13) The server according to (12) mentioned above,
[0154] wherein
[0155] the processor is further programmed to execute the
processing of:
[0156] (E) providing game media to the gaming machine when the
predetermined condition is satisfied, based on the first resource
data stored in the first storage area, and reducing the amount of
game media indicated by the first resource data stored in the first
storage area; and
[0157] (F) determining whether or not the amount of game media
indicated by the first resource data stored in the first storage
area has been reduced in the processing (E) to a predetermined
amount, and
[0158] the processing (D) includes
[0159] providing game media to the gaming machine when the
predetermined condition is satisfied after determining in the
processing (F) that the amount of game media indicated by the first
resource data has been reduced to the predetermined amount or less,
based on the overflow data stored in the processing (C) into the
second storage area.
[0160] According to the invention of (13), when the predetermined
condition is satisfied, game media is provided based on the first
resource data and the amount of game media indicated by the first
resource data is reduced. Namely, the game media indicated by the
first resource data is used as a resource of the payout. Further,
when the predetermined condition is satisfied after the amount of
game media indicated by the first resource data has been reduced to
the predetermined amount or less, game media is provided based on
the overflow data.
[0161] Accordingly, even when the amount of game media indicated by
the first resource data becomes small, it is possible to pay out
game media by using the game media indicated by the overflow data
as a resource. Consequently, it is possible to maintain the
player's expectation for the payout of game media to be conducted
when the predetermined condition is satisfied.
[0162] The present invention provides the following.
[0163] (14) The server according to (13) mentioned above,
[0164] wherein
[0165] the processing (E) includes
[0166] providing game media to the gaming machine in a common game
to be executed when the predetermined condition is satisfied, based
on the first resource data stored in the first storage area, and
reducing the amount of game media indicated by the first resource
data stored in the first storage area, and
[0167] the processing (D) includes
[0168] providing game media to the gaming machine in the common
game when the predetermined condition is satisfied after
determining in the processing (F) that the amount of game media
indicated by the first resource data has been reduced to the
predetermined amount or less, based on the overflow data stored in
the processing (C) into the second storage area.
[0169] According to the invention of (14), a common game is
executed when the predetermined condition is satisfied and game
media is provided in the common game. Accordingly, the player is
allowed to play a game with an expectation for an occurrence of the
common game.
[0170] Since it is possible to pay out game media by using the game
media indicated by the overflow data as a resource even when the
amount of game media indicated by the first resource data becomes
small, it is possible to maintain the player's expectation for the
common game.
[0171] The present invention provides the following.
[0172] (15) The server according to (13) mentioned above,
[0173] wherein
[0174] the processor is further programmed to execute the
processing of
[0175] (G) outputting an image or sound for notifying a player only
of the amount of game media indicated by the first resource data
out of the amounts of game media indicated by the first resource
data and by the overflow data, from an output device connected to
the server or an output device provided in the gaming machine,
and
[0176] the processing (D) includes
[0177] (D-1) outputting an image or sound for notifying the player
of the amount of game media based on the overflow data stored in
the processing (C) into the second storage area from the output
device instead of executing the processing (G), when determining in
the processing (F) that the amount of game media indicated by the
first resource data has been reduced to the predetermined amount or
less, and
[0178] (D-2) providing game media to the gaming machine when the
predetermined condition is satisfied after executing the processing
(D-1), based on the overflow data stored in the processing (C) into
the second storage area.
[0179] According to the invention of (15), an image or sound
notifies the player of the amount of game media indicated by the
first resource data. This allows the player to know the amount of
game media that may be provided when the predetermined condition is
satisfied. A larger amount of game media indicated by the image or
sound may normally increase the player's expectation for the
satisfaction of the predetermined condition.
[0180] On the other hand, when the predetermined condition is
satisfied to reduce the amount of game media indicated by the first
resource data, the player's expectation for another satisfaction of
the predetermined condition may be reduced. In this regard,
according to the invention of (15), the player is notified of the
amount of game media indicated by the overflow data after the
amount of game media indicated by the first resource data has been
reduced to the predetermined amount or less. This maintains the
player's expectation for the satisfaction of the predetermined
condition.
[0181] Further, according to the invention of (15), the player is
notified of the amount of game media indicated by the first
resource data until the amount of game media indicated by the first
resource data is reduced to the predetermined amount. Then, the
player is suddenly notified of the amount of game media indicated
by the overflow data when the amount of game media indicated by the
first resource data has been reduced to the predetermined amount or
less. This may surprise the player and the player may feel as if he
or she has found secret savings. As a result, it is possible to
provide a more interesting game to allow the player to be absorbed
in the game.
[0182] The present invention provides the following.
[0183] (16) A gaming system comprising:
[0184] a plurality of gaming machines each provided with an input
device and a controller;
[0185] a server provided with a processor and a memory device
provided with a first storage area and a second storage area;
and
[0186] a network enabling communication between the gaming machines
and the server,
[0187] the controller programmed to execute the processing of:
[0188] (a) accepting an input made with use of the input device for
betting game media; and
[0189] (b) transmitting bet information indicative of an amount of
the game media betted in the processing (a) to the processor,
[0190] the processor programmed to execute the processing of
[0191] (A) receiving the bet information transmitted in the
processing (b);
[0192] (B) storing data in accordance with the amount of game media
indicated by the bet information received in the processing (A) as
a first resource data into the first storage area provided in the
memory device;
[0193] (C) determining whether or not the amount of game media
indicated by the first resource data stored in the processing (B)
into the first storage area has reached a predetermined amount;
[0194] (D) storing data in accordance with the amount of game media
betted in the gaming machine after determining in the processing
(C) that the amount of game media indicated by the first resource
data has reached the predetermined amount, as an overflow data into
the second storage area provided in the memory device; and
[0195] (E) providing game media to the gaming machine when a
predetermined condition is satisfied, based on the overflow data
stored in the processing (D) into the second storage area.
[0196] According to the invention of (16), the amount in accordance
with the amount of game media betted in the gaming machine is
accumulated in the first storage area. The first resource indicates
the amount of game media thus accumulated.
[0197] After the amount of game media indicated by the first
resource has reached the predetermined amount, the amount in
accordance with the amount of game media betted in the gaming
machine is accumulated in the second storage area. The overflow
data indicates the amount of game media thus accumulated. When the
predetermined condition is satisfied, game media is provided based
on the overflow data.
[0198] Accordingly, even after the amount of game media indicated
by the first resource data has reached the predetermined amount,
game media betted in the gaming machine is accumulated ongoingly.
The accumulated game media is used as a resource of the payout when
the predetermined condition is satisfied. This can surprise the
player who may think that the accumulation of game media has been
terminated because the amount of game media indicated by the first
resource data has reached the predetermined amount. As a result, it
is possible to provide a more interesting game to allow the player
to be absorbed in the game.
[0199] The present invention provides the following.
[0200] (17) The gaming system according to (16) mentioned
above,
[0201] wherein
[0202] the processor is further programmed to execute the
processing of:
[0203] (F) providing game media to the gaming machine when the
predetermined condition is satisfied, based on the first resource
data stored in the first storage area, and reducing the amount of
game media indicated by the first resource data stored in the first
storage area; and
[0204] (G) determining whether or not the amount of game media
indicated by the first resource data stored in the first storage
area has been reduced in the processing (F) to a predetermined
amount or less, and
[0205] the processing (E) includes
[0206] providing game media to the gaming machine when the
predetermined condition is satisfied after determining in the
processing (G) that the amount of game media indicated by the first
resource data has been reduced to the predetermined amount or less
based on the overflow data stored in the processing (D) into the
second storage area.
[0207] According to the invention of (17), when the predetermined
condition is satisfied, game media is provided based on the first
resource data and the amount of game media indicated by the first
resource data is reduced. Namely, the game media indicated by the
first resource data is used as a resource of the payout. Further,
when the predetermined condition is satisfied after the amount of
game media indicated by the first resource data has been reduced to
the predetermined amount or less, game media is provided based on
the overflow data.
[0208] Accordingly, even when the amount of game media indicated by
the first resource data becomes small, it is possible to pay out
game media by using the game media indicated by the overflow data
as a resource. Consequently, it is possible to maintain the
player's expectation for the payout of game media to be conducted
when the predetermined condition is satisfied.
[0209] The present invention provides the following.
[0210] (18) The gaming system according to (16) mentioned
above,
[0211] wherein
[0212] the processing (F) includes
[0213] providing game media to the gaming machine in a common game
to be executed when the predetermined condition is satisfied, based
on the first resource data stored in the first storage area, and
reducing the amount of game media indicated by the first resource
data stored in the first storage area, and
[0214] the processing (E) includes
[0215] providing game media to the gaming machine in the common
game when the predetermined condition is satisfied after
determining in the processing (G) that the amount of game media
indicated by the first resource data has been reduced to the
predetermined amount or less, based on the overflow data stored in
the processing (C) into the second storage area.
[0216] According to the invention of (18), a common game is
executed when the predetermined condition is satisfied and game
media is provided in the common game. Accordingly, the player is
allowed to play a game with an expectation for an occurrence of the
common game.
[0217] Since it is possible to pay out game media by using the game
media indicated by the overflow data as a resource even when the
amount of game media indicated by the first resource data becomes
small, it is possible to maintain the player's expectation for the
common game.
[0218] The present invention provides the following.
[0219] (19) The gaming system according to (16) mentioned
above,
[0220] wherein
[0221] the processor is further programmed to execute the
processing of
[0222] (H) outputting an image or sound for notifying a player only
of the amount of game media indicated by the first resource data
out of the amounts of game media indicated by the first resource
data and by the overflow data, from an output device connected to
the server or an output device provided in the gaming machine,
and
[0223] the processing (E) includes
[0224] (E-1) outputting an image or sound for notifying the player
of the amount of game media based on the overflow data stored in
the processing (D) into the second storage area from the output
device instead of executing the processing (H), when determining in
the processing (G) that the amount of game media indicated by the
first resource data has been reduced to the predetermined amount or
less, and
[0225] (E-2) providing game media to the gaming machine when the
predetermined condition is satisfied after executing the processing
(E-1), based on the overflow data stored in the processing (D) into
the second storage area.
[0226] According to the invention of (19), an image or sound
notifies the player of the amount of game media indicated by the
first resource data. This allows the player to know the amount of
game media that may be provided when the predetermined condition is
satisfied. A larger amount of game media indicated by the image or
sound may normally increase the player's expectation for the
satisfaction of the predetermined condition.
[0227] On the other hand, when the predetermined condition is
satisfied to reduce the amount of game media indicated by the first
resource data, the player's expectation for another satisfaction of
the predetermined condition may be reduced. In this regard,
according to the invention of (19), the player is notified of the
amount of game media indicated by the overflow data after the
amount of game media indicated by the first resource data has been
reduced to the predetermined amount or less. This maintains the
player's expectation for the satisfaction of the predetermined
condition.
[0228] Further, according to the invention of (19), the player is
notified of the amount of game media indicated by the first
resource data until the amount of game media indicated by the first
resource data is reduced to the predetermined amount. Then, the
player is suddenly notified of the amount of game media indicated
by the overflow data when the amount of game media indicated by the
first resource data has been reduced to the predetermined amount or
less. This may surprise the player and the player may feel as if he
or she has found secret savings. As a result, it is possible to
provide a more interesting game to allow the player to be absorbed
in the game.
[0229] The present invention provides the following.
[0230] (20) A control method of a server comprising a processor and
a memory device provided with a first storage area and a second
storage area and being capable of communicating with a gaming
machine,
[0231] the method comprising the steps of:
[0232] (A) the processor storing a data in accordance with an
amount of game media betted in the gaming machine as a first
resource data into the first storage area provided in the memory
device;
[0233] (B) the processor determining whether or not an amount of
game media stored in the processing (A) into the first storage
area;
[0234] (C) the processor storing a data in accordance with the
amount of game media betted in the gaming machine after determining
in the step (B) that the amount of game media indicated by the
first resource data has reached the predetermined amount, as an
overflow data into a second storage area provided in the memory
device; and
[0235] (D) the processor providing game media to the gaming machine
when a predetermined condition is satisfied, based on the overflow
data stored in the step (C) into the second storage area.
[0236] According to the invention of (20), the amount in accordance
with the amount of game media betted in the gaming machine is
accumulated in the first storage area. The first resource data
indicates the amount of game media thus accumulated.
[0237] After the amount of game media indicated by the first
resource data has reached the predetermined amount, the amount in
accordance with the amount of game media betted in the gaming
machine is accumulated in the second storage area. The overflow
data indicates the amount of game media thus accumulated. When the
predetermined condition is satisfied, game media is provided based
on the overflow data.
[0238] Accordingly, even after the amount of game media indicated
by the first resource data has reached the predetermined amount,
game media betted in the gaming machine is accumulated ongoingly.
The accumulated game media is used as a resource of the payout when
the predetermined condition is satisfied. This can surprise the
player who may think that the accumulation of game media has been
terminated because the amount of game media indicated by the first
resource data has reached the predetermined amount. As a result, it
is possible to provide a more interesting game to allow the player
to be absorbed in the game.
[0239] The present invention provides the following.
[0240] (21) A gaming system comprising:
[0241] a plurality of gaming machines each provided with a
terminal-side input device and a controller;
[0242] a server provided with a processor;
[0243] a management-side input device connected with the server;
and
[0244] a network enabling communication between the gaming machines
and the server,
[0245] the controller programmed to execute the processing of:
[0246] (a) accepting an input made with use of the terminal-side
input device for betting game media; and
[0247] (b) transmitting bet information indicative of an amount of
game media betted in the processing (a),
[0248] the processor programmed to execute the processing of:
[0249] (A) accepting an input made with use of the management-side
input device for configuring a setting related to a common
game;
[0250] (B) receiving the bet information transmitted in the
processing (b);
[0251] (C) executing a common game based on the bet information
received in the processing (B) and the setting related to the
common game configured in the processing (A).
[0252] According to the invention of (21), a common game is
executed based on the setting related to the common game configured
with use of the management-side input device. Examples of the
setting related to the common game include a setting related to a
condition for triggering an occurrence of the common game and a
setting related to the amount of game media to be provided in the
common game. A manager of a game facility such as casino, in which
the gaming system is installed, can configure the setting related
to the common game by using the management-side input device.
Accordingly, the manager is allowed to maintain the game facility
quickly and easily so that the best common game corresponding to
their management strategy is executed.
[0253] The present invention provides the following.
[0254] (22) The gaming system according to (21) above
mentioned,
[0255] wherein
[0256] the processing (A) includes
[0257] accepting an input made with use of the management-side
input device for setting a funding percentage for accumulating a
part of the betted game media, and
[0258] the processing (C) includes
[0259] (C-1) accumulating the amount of game media corresponding to
the funding percentage set in the processing (A) of the amount of
game media indicated by the bet information received in the
processing (B); and
[0260] (C-2) providing game media to the gaming machine in the
common game based on the amount of game media accumulated in the
processing (C-1).
[0261] According to the invention of (22), the amount of game media
corresponding to the funding percentage, which has been set with
use of the management-side input device, of the amount of game
media betted in the gaming machine is accumulated. In the common
game, game media is provided based on the amount of game media thus
accumulated. Namely, the accumulated game media is used as a
resource of the payout in the common game.
[0262] A manager of a game facility can set the funding percentage
by using the management-side input device. For example, at the time
of the day or on the day of week, when less gaming machines tend to
be operated, it is possible to secure the resource for the payout
in the common game by setting a larger funding percentage. On the
other hand, at the time of the day or on the day of week, when more
gaming machines tend to be operated, it is possible to set a
smaller funding percentage and increase the profit of the game
facility by that amount.
[0263] Accordingly, the manager is allowed to maintain the game
facility quickly and easily so that the best funding percentage
corresponding to their management strategy is set.
[0264] The present invention provides the following.
[0265] (23) The gaming system according to (21) mentioned above,
wherein
[0266] the processing (A) includes
[0267] accepting an input made with use of the management-side
input device for setting a range of the accumulated amount
corresponding to the amount of game media for triggering an
occurrence of the common game,
[0268] the processor is further programmed to execute the
processing of
[0269] (D) specifying the accumulated amount within the range set
in the processing (A),
[0270] the processing (C) includes:
[0271] (C-1) accumulating the amount in accordance with the amount
of game media indicated by the bet information received in the
processing (B), in association with a gaming machine as a
transmission source of the bet information; and
[0272] (C-2) executing the common game when any of accumulated bet
amounts corresponding to the amounts of game media each accumulated
in the processing (C-1) for one of the gaming machines has reached
the accumulated amount specified in the processing (D).
[0273] According to the invention of (23), the amount in accordance
with the amount of game media betted in each of the gaming machines
is accumulated in association with the gaming machine. Then, the
common game is executed when any of the accumulated bet amounts
corresponding to the amounts of game media each accumulated for one
of the gaming machines has reached the accumulated amount. The
accumulated amount is specified within the range set with use of
the management-side input device (by a lottery, for example).
[0274] A manager of a game facility can set the range of the
accumulated amount (also referred to as "setting range of the
accumulated amount" in the present description) by using the
management-side input device. For example, in accordance with
various factors such as the day of week, a time period, a season,
and an economic trend, the manager can set the setting range of the
accumulated amount so as to allow a smaller accumulated amount to
be easily specified to produce a situation that the common game is
more likely to be executed. Alternatively, the manager can set the
setting range of the accumulated amount so as to allow a larger
accumulated amount to be easily specified to produce a situation
that the common game is less likely to be executed.
[0275] Accordingly, the manager is allowed to maintain the game
facility quickly and easily so that the best setting range of the
accumulated amount corresponding to their management strategy is
set.
[0276] The present invention provides the following.
[0277] (24) The gaming system according to (21) mentioned
above,
[0278] wherein
[0279] the processing (A) includes
[0280] accepting an input made with use of the management-side
input device for setting a setting amount for participation which
corresponds to the amount of game media for determining the gaming
machine allowed to participate in the common game,
[0281] the processing (C) includes:
[0282] (C-1) accumulating the amount in accordance with the amount
of game media indicated by the bet information received in the
processing (B), in association with a gaming machine as a
transmission source of the bet information;
[0283] (C-2) determining, when a predetermined condition is
satisfied, whether or not accumulated bet amounts corresponding to
the amounts of game media each accumulated in the processing (C-1)
in association with one of the gaming machines has reached the
setting amount for participation set in the processing (A) or more;
and
[0284] (C-3) transmitting a common game execution signal to the
gaming machine associated with the accumulated bet amount that has
been determined in the processing (C-2) that it has reached the
setting amount for participation set in the processing (A) or
more,
[0285] the controller is further programmed to execute the
processing of
[0286] (c) executing a common game on receiving the common game
execution signal transmitted in the processing (C-3).
[0287] According to the invention of (24), the amount in accordance
with the amount of game media betted in the gaming machine is
accumulated in association with the gaming machine. The gaming
machine allowed to participate in the common game is a gaming
machine in which the accumulated bet amount corresponding to the
amount of game media accumulated in association with that gaming
machine has reached the setting amount for participation set with
use of the management-side input device or more.
[0288] A manager of a game facility can set the setting amount for
participation by using the management-side input device. For
example, at the time of the day or on the day of week, when less
gaming machines tend to be operated, the manager can set a smaller
setting amount for participation to secure the number of players
participating in the common game, resulting in the exciting common
game. On the other hand, at the time of the day or on the day of
week, when more gaming machines tend to be operated, the manager
can set a larger setting amount for participation to encourage the
players that want to participate in the game to bet more game
media. Further, it is possible to provide the players allowed to
participate in the common game with a sense of superiority.
[0289] Accordingly, the manager is allowed to maintain the game
facility quickly and easily so that the best setting amount for
participation corresponding to their management strategy is
set.
[0290] The present invention provides the following.
[0291] (25) The gaming system according to (21) mentioned above
[0292] wherein
[0293] the server includes a memory device capable of storing
threshold data indicative of an range which a common game-related
value as a value related to the common game falls within, and
post-setting common game-related value that is the common
game-related value after setting,
[0294] the processing (A) includes:
[0295] (A-1) receiving a setting change signal including data
indicative of the common game-related value from the
management-side input device;
[0296] (A-2) determining whether or not the common game-related
value indicated by the data included in the setting change signal
received in the processing (A-1) falls within the range indicated
by the threshold data stored in the memory device; and
[0297] (A-3) storing data indicative of the common game-related
value into the memory device as the post-setting common
game-related value data, on condition that the common game-related
value indicated by the data included in the setting charge signal
received in the processing (A-1) falls within the range indicated
by the threshold data, and
[0298] the processing (C) includes
[0299] executing a common game based on the bet information
received in the processing (B) and the common game-related value
indicated by the post-setting common game-related value data stored
in the processing (A-3).
[0300] According to the invention of (25), the common game-related
value indicated by the data included in the setting change signal
is used as a new common game-related value, on condition that the
common game-related value falls within the range indicated by the
threshold data. Then, the common game is executed based on that
common game-related value.
[0301] Accordingly, it is impossible to set the common game-related
value not falling within the range indicated by the threshold data.
Therefore, it is possible to avoid the case where the value not
intended by the management of the game facility is set as the
common game-related value by cheating, mistake, or the like. For
example, it is possible to avoid the case where an unexpectedly
large amount of game media is paid out in the common game.
[0302] As a result, it is possible to secure the sound operation
and the credibility of the casino.
[0303] The present invention provides the following.
[0304] (26) A control method of a gaming system comprising: a
plurality of gaming machines each provided with a terminal-side
input device and a controller; a server provided with a processor;
a management-side input device connected to the server; and a
network enabling communication between the gaming machines and the
server,
[0305] the control method comprising the steps of:
[0306] (a) the controller accepting an input made with use of the
terminal-side input device for betting game media;
[0307] (b) the controller transmitting bet information indicative
of the amount of game media betted in the step (a) to the
processor;
[0308] (A) the processor accepting an input made with use of the
management-side input device for configuring a setting related to a
common game;
[0309] (B) the processor receiving the bet information transmitted
in the step (b); and
[0310] (C) the processor executing a common game based on the bet
information received in the step (B) and the setting related to the
common game configured in the step (A).
[0311] According to the invention of (26), the common game is
executed based on the setting related to the common game configured
with use of the management-side input device. Examples of the
setting related to the common game include a setting related to a
condition for triggering an occurrence of the common game and a
setting related to the amount of game media to be provided in the
common game. A manager of a game facility such as casino, in which
the gaming system is installed, can configure the setting related
to the common game by using the management-side input device.
Accordingly, the manager is allowed to maintain the game facility
quickly and easily so that the best common game in accordance with
their management strategy is executed.
[0312] The present invention provides the following.
[0313] (27) A gaming system comprising:
[0314] a plurality of gaming machines each provided with an
input
[0315] device and a controller;
[0316] a server provided with a processor; and
[0317] a network enabling communication between the gaming machines
and the server,
[0318] the controller programmed to execute the processing of:
[0319] (a) accepting an input made with use of the input device for
betting game media; and
[0320] (b) transmitting bet information indicative of an amount of
came media betted in the processing (a) to the processor, and
[0321] the processor programmed to execute the processing of:
[0322] (A) receiving the bet information transmitted in the
processing (b);
[0323] (B) accumulating an amount in accordance with the amount of
game media indicated by the bet information received in the
processing (A);
[0324] (C) determining an amount of game media to be betted to a
common game, based on the amount of game media accumulated in the
processing (B);
[0325] (D) executing the common game when a predetermined condition
is satisfied; and
[0326] (E) providing game media in an amount obtained based on the
amount of game media determined in the processing (C) and a result
of the common game executed in the processing (D), to each of the
gaming machines.
[0327] According to the invention of (27), the amount in accordance
with the amount of game media betted in each of the gaming machines
is accumulated. Then, the amount of game media to be betted to the
common game (bet amount for common game) is determined based on the
amount of game media thus accumulated. In the common game, game
media in an amount based on the bet amount for common game thus
determined and the result of the common game is provided.
[0328] Accordingly, the amount of game media which may be provided
in the common game is increased along with the increase in the
amount of game media stored by accumulation. Therefore, the player
may be greatly interested in the amount of stored game media. On
the other hand, the result of the common game makes a difference in
whether or not the player actually gets game media in an amount in
accordance with the amount of stored game media. Therefore, the
player may be glued on the common game. This makes the common game
more exciting.
[0329] The present invention provides the following.
[0330] (28) The gaming system according to (27) mentioned
above,
[0331] wherein
[0332] the processing (B) includes
[0333] accumulating the amount in accordance with the amount of
game media indicated by the bet information received in the
processing (A), in association with the gaming machine as a
transmission source of the bet information.
[0334] the processing (C) includes
[0335] determining the amount of game media to be betted to the
common game in each of the gaming machines, based on the
accumulated bet amount corresponding to the amount of game media
accumulated in the processing (B) for each of the gaming machines,
and
[0336] the processing (E) includes
[0337] providing game media in an amount calculated with respect to
each of the gaming machines based on the amount of game media
determined in the processing (C) for each of the gaming machines
and the result of the common game executed in the processing
(D).
[0338] According to the invention of (28), the amount in accordance
with the amount of game media betted in each of the gaming machines
is accumulated in association with that gaming machine. Then, the
bet amount for common game is determined with respect to each of
the gaming machines, based on the accumulated bet amount
corresponding to the amount of game media thus accumulated for each
of the gaming machines.
[0339] Accordingly, the player can bet a larger amount of game
media to increase the bet amount for common game in the gaming
machine on which he or she plays a game. As a result, a situation
may be produced where he or she may get a larger amount of game
media. Accordingly, it is possible to encourage the player to bet
more game media.
[0340] In addition, the player having betted a larger amount of
game media may have a stronger expectation for the good result that
he or she desires in the common game. Therefore, such players may
be absorbed in the common game.
[0341] Further, it is possible to give the players the competition
with regard to the amount of game media that may be provided in the
common game. Accordingly, it is possible to provide the player who
has received a larger amount of game media in the common game with
a strong satisfaction and a sense of superiority.
[0342] The present invention provides the following.
[0343] (29) The gaming system according to (27) mentioned
above,
[0344] wherein
[0345] the processing (C) includes
[0346] determining the amount of game media to be betted to the
common game based on the amount of game media accumulated in the
processing (B) even when an input for betting game media has not
been made with use of the input device.
[0347] According to the invention of (29), the amount of game media
to be betted to the common game is determined even when game media
has not been betted. Namely, the player can enjoy the common game
without further consuming game media. Accordingly, the player may
be greatly satisfied with an occurrence of the common game.
[0348] In addition, since the player needs not to make an operation
for placing a bet to the common game, the player is allowed to
concentrate on the common game.
[0349] The present invention provides the following.
[0350] (30) A control method of a gaming system comprising: a
plurality of gaming machines each provided with an input device and
a controller; a server provided with a processor; and a network
enabling communication between the gaming machines and the
server,
[0351] the control method comprising the steps of:
[0352] (a) the controller accepting an input made with use of the
input device for betting game media;
[0353] (b) the controller transmitting bet information indicative
of an amount of game media betted in the step (a) to the
processor;
[0354] (A) the processor receiving the bet information transmitted
in the step (b);
[0355] (B) the processor accumulating the amount in accordance with
the amount of game media indicated by the bet information received
in the step (A);
[0356] (C) the processor determining the amount of game media to be
betted to a common game, based on an amount of game media
accumulated in the step (B);
[0357] (D) the processor executing the common game when a
predetermined condition is satisfied; and
[0358] (E) providing game media in an amount based on the amount of
came media determined in the step (C) and the result of the common
game executed in the step (D), to each of the gaming machines.
[0359] According to the invention of (30), the amount corresponding
to the amount of game media betted in each of the gaming machines
is accumulated. Then, the amount of game media to be betted to the
common game (bet amount for common game) is determined based on the
amount of game media thus accumulated. In the common game, game
media is provided in an amount based on the bet amount for common
game thus determined and the result of the common game.
[0360] Accordingly, the amount of game media which may be provided
in the common game is increased along with the increase in the
amount of game media stored by accumulation. Therefore, the player
may be greatly interested in the amount of stored game media. On
the other hand, the result of the common game makes a difference in
whether or not the player actually gets game media in an amount
corresponding to the amount of stored game media. Therefore, the
player may be glued on the common game. This makes the common game
more exciting.
[0361] The present invention provides the following.
[0362] (31) A gaming system comprising
[0363] a plurality of gaming machines each provided with an input
device and a controller;
[0364] a server provided with an input device; and
[0365] a network enabling communication between the gaming machines
and the server,
[0366] the controller programmed to execute the processing of:
[0367] (a) accepting an input made with use of the input device for
making an additional bet to participate in a common game; and
[0368] (b) transmitting an additional bet signal to the processor
when the input for making the additional bet has been made in the
processing (a),
[0369] the processor programmed to execute the processing of:
[0370] (A) selecting a gaming machine satisfying a specific
condition as a gaming machine allowed to participate in the common
game, out of the plurality of gaming machines, when a predetermined
condition is satisfied;
[0371] (B) determining, when receiving the additional bet signal
transmitted in the processing (b), a gaming machine as a
transmission source of the additional bet signal as the gaming
machine allowed to participate in the common game, in addition to
the gaming machine selected in the processing (A); and
[0372] (C) transmitting a common game execution signal to the
controller provided in the gaming machines selected in the
processing (A) and determined in the processing (B), and
[0373] the controller further programmed to execute the processing
of
[0374] (c) executing a common game on receiving the common game
execution signal transmitted in the processing (C).
[0375] According to the invention of (31), the common game is
executed also in the gaming machine in which the additional bet has
been placed, in addition to the gaming machine satisfying a
specific condition.
[0376] Accordingly, even a player playing a game on the gaming
machine that is not satisfying the specific condition can
participate in the common game by placing an additional bet, and
therefore, it is possible to have the player feel relieved and to
provide him or her with satisfaction.
[0377] On the other hand, the player playing a game on the gaming
machine that is satisfying the specific condition can participate
in the common game without placing an additional bet, and
therefore, it is possible to provide the player with a sense of
superiority.
[0378] The present invention provides the following.
[0379] (32) The gaming system according to (31) mentioned
above,
[0380] wherein
[0381] the controller is further programmed to execute the
processing of
[0382] (d) accepting an input made with use of the input device for
betting game media as a normal bet; and
[0383] (e) transmitting bet information indicative of an amount of
game media betted in the processing (d) as the normal bet to the
processor,
[0384] the processor is further programmed to execute the
processing of:
[0385] (D) receiving the bet information transmitted in the
processing (e); and
[0386] (E) accumulating an amount in accordance with the amount of
game media indicated by the bet information received in the
processing (D), in association with the gaming machine as a
transmission source of the bet information,
[0387] the processing (A) includes
[0388] (A-1) determining whether or not an accumulated bet amount
corresponding to the amount of game media accumulated in the
processing (E) for each of the gaming machines is equal to or more
than a setting amount for participation with respect to each
accumulated bet amount, when a predetermined condition is
satisfied; and
[0389] (A-2) selecting the gaming machine associated with the
accumulated bet amount determined in the processing (A-1) that it
is equal to or more than the setting amount for participation, as a
gaming machine allowed to participate in the common game, and
[0390] the processing (B) includes
[0391] determining, when receiving the additional bet signal
transmitted in the processing (b) from the gaming machine
associated with the accumulated bet amount determined in the
processing (A-1) that it is less than the setting amount for
participation, the gaming machine as a transmission source of the
additional bet signal as a gaming machine to participate in the
common game, in addition to the gaming machine selected in the
processing (A).
[0392] According to the invention of (32), a condition that the
total amount of the betted game media (accumulated bet amount) is
equal to or more than the predetermined amount (setting amount for
participation) is employed as the specific condition.
[0393] It is highly possible that the accumulated bet amount has
not reached the setting amount for participation in the gaming
machine on which a game is played only for a short time. Such a
gaming machine is less likely to satisfy the specific condition. In
this regard, according to the invention of (32), even a player
playing a game only for short time can participate in the common
game by placing an additional bet. Accordingly, the player can
start playing a game any time he or she wants.
[0394] Further, it is possible to provide the player playing a game
on the gaming machine satisfying the specific condition with a
stronger sense of superiority by setting the required amount of
game media for the additional bet to the amount larger than the
balance between the current accumulated bet amount and the setting
amount for participation. Concurrently, it is possible to
facilitate the profit increase of the game facility.
[0395] The present invention provides the following.
[0396] (33) The gaming system according to (32) mentioned
above,
[0397] wherein
[0398] the processor is further programmed to execute the
processing of
[0399] (F) determining, when receiving in the processing (D) the
bet information, whether or not the accumulated bet amount in the
gaming machine as the transmission source of the bet information is
equal to or larger than an accumulated amount that is larger than
the setting amount for participation, and
[0400] the processing (A-1) includes
[0401] determining, when determining that the accumulated bet
amount in the gaming machine as the transmission source of the bet
information is equal to or larger than the accumulated amount,
whether or not each of the accumulated bet amounts in each of the
gaming machines other than the above gaming machine is equal to or
larger than the setting amount for participation.
[0402] According to the invention of (33), a condition that the
accumulated bet amount in any of the gaming machines has reached
the accumulated amount is employed as the predetermined condition.
The accumulated amount is larger than the setting amount for
participation.
[0403] Namely, according to the invention of (33), the gaming
machine having the largest accumulated bet amount triggers an
occurrence of the common game. The player on the gaming machine
having the accumulated bet amount that has reached the setting
amount for participation is allowed to participate in the common
game without an additional bet, while the player on the gaming
machine having the accumulated bet amount that is smaller than the
setting amount for participation needs to place an additional bet
to participate in the common game.
[0404] Accordingly, an occurrence of the common game, approval to
participate in the common game, and a need to place an additional
bet are determined based on the accumulated bet amount. Therefore,
it is possible to give the players a competition with regard to the
amount of the accumulated bet amount, resulting in a more exciting
game.
[0405] The present invention provides the following.
[0406] (34) The gaming system according to (32) mentioned
above,
[0407] wherein
[0408] the processor is further programmed to execute the
processing of
[0409] (G) determining whether or not the number of gaming machines
satisfying the specific condition is equal to or smaller than a
predetermined number, and
[0410] the processing (a) includes
[0411] accepting an input made with use of the input device for
placing the additional bet, on condition that it is determined that
the number of gaming machines satisfying the specific condition is
equal to or smaller than the predetermined number.
[0412] According to the invention of (34), only when the number of
gaming machines satisfying the specific condition is equal to or
smaller than the predetermined number, the player on the gaming
machine not satisfying the specific condition is allowed to
participate in the common game by placing the additional bet.
[0413] Accordingly, when the number of gaming machines satisfying
the specific condition is larger than the predetermined number, the
player on the gaming machine not satisfying the specific condition
cannot participate in the common game. Therefore, it is possible to
provide the player on the gaming machine satisfying the specific
condition with a sense of superiority.
[0414] On the other hand, when the number of gaming machines
satisfying the specific condition is equal to or smaller than the
predetermined number, the additional bet to participate in the
common game is encouraged so that the number of gaming machines
participating in the common game is increased. As a result, it is
possible to provide an active common game.
[0415] The present invention provides the following.
[0416] (35) A control method of a gaming system comprising: a
plurality of gaming machines each provided with an input device and
a controller; a server provided with a processor; and a network
enabling communication between the gaming machines and the
server,
[0417] the control method comprising the steps of:
[0418] (a) the controller accepting an input made with use of the
input device for participating in a common game;
[0419] (b) the controller transmitting an additional bet signal to
the processor when the input has been made in the step (a) for
participating in the common game;
[0420] (A) the processor selecting a gaming machine satisfying a
specific condition as a gaming machine allowed to participate in
the common game, out of the plurality of gaming machines when a
predetermined condition is satisfied;
[0421] (B) the processor determining, when receiving the additional
bet signal transmitted in the step (b), the gaming machine as a
transmission source of the additional bet signal as the gaming
machine to participate in the common game, in addition to the
gaming machine selected in the step (A);
[0422] (C) the processor transmitting a common game execution
signal to the controller provided in the gaming machine selected in
the step (A) and to the controller in the gaming machine determined
in the step (B); and
[0423] (c) the controller executing a common game on receiving the
common game execution signal transmitted in the step (C).
[0424] According to the invention of (35), the common game is
executed also in the gaming machine in which an additional bet has
been placed, in addition to the gaming machine satisfying the
specific condition.
[0425] Accordingly, even a player playing a game on the gaming
machine that is not satisfying the specific condition can
participate in the common game by placing an additional bet, and
therefore, it is possible to have the player feel relieved and to
provide him or her with satisfaction.
[0426] On the other hand, the player playing a game on the gaming
machine that is satisfying the specific condition can participate
in the common game without placing an additional bet, and
therefore, it is possible to provide the player with a sense of
superiority.
[0427] The present invention provides the following.
[0428] (36) A gaming system comprising:
[0429] a plurality of gaming machines each provided with a
controller;
[0430] a server provided with a processor; and
[0431] a network enabling communication between the gaming machines
and the server,
[0432] the processor programmed to execute the processing of
[0433] (A) executing a common game when a predetermined condition
is satisfied,
[0434] the controller programmed to execute the processing of:
[0435] (a) providing game media in an amount calculated based on a
bet to a predetermined bet target and a result of the common game
executed in the processing (A), when a mode of the common game
executed in the gaming machine provided with the above controller
is a first mode; and
[0436] (b) providing game media in an amount calculated based on a
bet to a specific bet target that is different from the
predetermined bet target and the result of the common game executed
in the processing (A) when the mode of the common game executed in
the gaming machine provided with the above controller is a second
mode.
[0437] According to the invention of (36), when the common game is
in the first mode, game media is paid out in an amount calculated
based on the bet to a predetermined bet target and the result of
the common game. On the other hand, when the common game is in the
second mode, game media is paid out calculated based on the bet to
a specific bet target and the result of the common game.
[0438] Accordingly, the target to bet is different when the common
game is in the first mode or in the second mode. Therefore, it is
possible to provide various common games that the players are less
likely to get bored.
[0439] The present invention provides the following.
[0440] (37) The gaming system according to (36) mentioned
above,
[0441] wherein
[0442] each of the gaming machines is provided with an input
device,
[0443] the controller is further programmed to execute the
processing of:
[0444] (c) accepting an input made with use of the input device for
selecting one mode out of a plurality of modes including the first
mode and the second mode,
[0445] the processing (a) includes
[0446] providing game media in an amount calculated based on the
bet to the predetermined bet target and the result of the common
game executed in the processing (A) when the first mode was
selected in the processing (c),
[0447] the processing (b) includes
[0448] providing game media in an amount calculated based on the
bet to the specific bet target and the result of the common game
executed in the processing (A) when the second mode was selected in
the processing (c).
[0449] According to the invention of (37), the player can select
the mode of the common game by using the input device. The player
selects the first mode when he or she wants to place a bet to the
predetermined bet target. Further, the player selects the second
mode when he or she wants to place a bet to the specific bet
target. The player can select the mode of the common game in
accordance with his or her needs.
[0450] For example, when a bet to the predetermined bet target is
comparatively simple, even a player unfamiliar with the common game
can select the first mode so that he or she can comparatively
easily place a bet to the common game. As a result, the player can
enjoy the common game with ease. On the other hand, when a bet to
the specific bet target requires an advanced strategy, a player
familiar with the common game can select the second mode so that he
or she can enjoy a more challenging game.
[0451] Consequently, it is possible to provide a common game
responding to the players' needs.
[0452] The present invention provides the following.
[0453] (38) The gaming system according to (36) mentioned
above,
[0454] wherein
[0455] the processing (b) includes
[0456] providing game media in an amount calculated based on the
bet to the predetermined bet target and the result of the common
game executed in the processing (A) and providing game media in an
amount calculated based on the bet to the specific bet target and
the result of the common game executed in the processing (A), when
the common game executed in the gaming machine provided with the
above controller is in the second mode.
[0457] According to the invention of (38), when the common game is
in the second mode, a payout in the common game is determined based
on both the bet to the predetermined bet target and the bet to the
specific bet target. Accordingly, the player is allowed to be
interested in the result of the common game. As a result, the
player may be absorbed in the common game.
[0458] The present invention provides the following.
[0459] (39) The gaming system according to (39) mentioned
above,
[0460] wherein
[0461] each of the gaming machines is provided with an input
device,
[0462] the processing (a) includes:
[0463] (a-1) determining a bet to the predetermined bet target even
an input made with use of the input device for betting game media
has not been made, when the common game executed in the gaming
machine provided with the above controller is in the first mode;
and
[0464] (a-2) providing game media in an amount calculated based on
the bet determined in the processing (a-1) and the result of the
common game executed in the processing (A),
[0465] the processing (b) includes
[0466] (b-1) accepting an input made with use of the input device
for betting game media to a bet target out of a plurality of bet
targets included in the specific bet target, when the common game
executed in the gaming machine provided with the above controller
is in the second mode, and
[0467] (b-2) providing game media in an amount calculated based on
the bet in the processing (b-1) and the result of the common game
executed in the processing (A).
[0468] According to the invention of (39), a bet to the
predetermined bet target is determined even without a bet of game
media, when the common game is in the first mode. Namely, the
player needs not to make an operation for placing a bet to the
common game, and therefore, the player is allowed to be
concentrated on the common game.
[0469] On the other hand, the player needs to select a bet target
to bet out of a plurality of bet targets, when the common game is
in the second mode. Accordingly, the player can play a more
challenging game.
[0470] As above described, it is possible to provide the players
with a more amusing game by varying the bet in the common game.
[0471] The present invention provides the following.
[0472] (40) The gaming system according to (37) mentioned
above,
[0473] wherein
[0474] the controller is further programmed to execute the
processing of:
[0475] (d) accepting an input made with use of the input device for
betting game media to a normal game; and
[0476] (e) transmitting bet information indicative of an amount of
game media betted in the processing (d) to the processor,
[0477] the processor is further programmed to execute the
processing of:
[0478] (B) receiving the bet information transmitted in the
processing (e); and
[0479] (C) accumulating an amount in accordance with the amount of
game media indicated by the bet information received in the
processing (B), in association with the gaming machine as a
transmission source of the bet information, and
[0480] the processing (c) includes
[0481] accepting an input made with use of the input device for
selecting a mode out of a plurality of modes including the first
mode and the second mode, based on the accumulated bet amount
corresponding to the amount of game media accumulated in the
processing (C) for each of the gaming machines.
[0482] According to the invention of (40), the amount in accordance
with the amount of game media betted in each of the gaming machines
is accumulated in association with that gaming machine. The input
for selecting the mode of the common game is accepted based on the
accumulated bet amount corresponding to the amount of game media
accumulated in each of the gaming machines.
[0483] For example, the input made with use of the input device for
selecting the mode of the common game may be accepted from the
gaming machine with the predetermined amount or more of the
accumulated bet amount. Alternatively, the input for selecting the
mode of the common game may be sequentially accepted in an order
starting from the gaming machine with the largest accumulated bet
amount to the gaming machine with the N.sup.th largest accumulated
bet amount.
[0484] Accordingly, the player having betted a larger amount of
game media may be provided with a chance to select the mode of the
common game preferentially. This provides the player with a sense
of superiority. In addition, it is possible to encourage the player
who wants to select the mode of the common game to bet more game
media.
[0485] The present invention provides the following.
[0486] (41) A control method of a gaming system comprising: a
plurality of gaming machines each provided with a controller; a
server provided with a processor; and a network enabling
communication between the gaming machines and the server,
[0487] the method comprising:
[0488] (A) the processor executing a common game when a
predetermined condition is satisfied;
[0489] (a) the controller providing game media in an amount
calculated based on a bet to a predetermined bet target and a
result of the common game executed in the step (A), when the common
game executed in the gaming machine provided with the above
controller is in a first mode; and
[0490] (b) the controller providing game media in an amount
calculated based on a bet to a specific bet target that is
different from the predetermined bet target and the result of the
common game executed in the step (A), when the common game executed
in the gaming machine provided with the above controller is in a
second mode.
[0491] According to the invention of (41), game media in an amount
calculated based on the bet to the predetermined bet target and the
result of the common game is provided when the common game is in
the first mode. On the other hand, when the common game is in the
second mode, game media in an amount calculated based on the bet to
the specific bet target and the result of the common game.
[0492] Accordingly, the target to bet is different when the common
game is in the first mode or in the second mode. Therefore, it is
possible to provide varied common games that the players are less
likely to get bored.
[0493] The present invention provides the following.
[0494] (42) A gaming system comprising:
[0495] a plurality of gaming machines each provided with an input
device and a controller;
[0496] a server provided with a memory device and a processor;
[0497] an output device connected to the server or an output device
provided in each of the gaming machines,
[0498] a network enabling communication between the gaming machines
and the server,
[0499] the controller programmed to execute the processing of:
[0500] (a) accepting an input made with use of the input device for
betting game media; and
[0501] (b) transmitting bet information indicative of an amount of
the game media betted in the processing (a) to the processor,
[0502] the processor programmed to execute the processing of
[0503] (A) receiving the bet information transmitted in the
processing (b);
[0504] (B) accumulating an amount in accordance with the amount of
the game media indicated by the bet information received in the
processing (A), in association with the gaming machine as a
transmission source of the bet information;
[0505] (C) determining whether or not an accumulated bet amount
corresponding to the amount of game media accumulated in the
processing (B) for each of the gaming machines satisfies a
condition to participate in a common game, with respect to each
accumulated bet amount;
[0506] (D) selecting a gaming machine associated with the
accumulated bet amount determined in the processing (C) that it
satisfies the condition to participate in the common game, as a
gaming machine allowed to participate in the common game;
[0507] (E) transmitting a common game execution signal to the
gaming machine selected in the processing (C); and
[0508] (F) notifying an accumulated bet situation indicative of a
relation between the accumulated bet amount at present and the
condition to participate in the common game based on an accumulated
bet amount data that is stored in the memory device and is
indicative of the accumulated bet amount, to each of the gaming
machines with use of the output device, the controller further
programmed to execute the processing of
[0509] (c) executing the common game on receiving the common game
execution signal transmitted in the processing (E).
[0510] According to the invention of (42), the output device
notifies the accumulated bet situation in each of the gaming
machines. The accumulated bet situation indicates the relation
between the accumulated bet amount at present and the condition to
participate in the common game. Examples of the condition to
participate in the common game include the accumulated bet amount
being equal to or more than the predetermined amount and the
accumulated bet amount being at least the N.sup.th largest amount.
When the accumulated bet amount being equal to or more than the
predetermined amount is employed as the condition to participate in
the common game, an image showing a contrast between the
accumulated bet amount at present and the predetermined amount may
be used to notify the accumulated bet situation. When the
accumulated bet amount being at least the N.sup.th largest amount
is employed as the condition to participate in the common game, an
image showing the number allocated to the gaming machine satisfying
the condition and the accumulated bet amount in that gaming machine
in combination may be used to notify the accumulated bet
situation.
[0511] Accordingly, the player is allowed to know the relation
between the accumulated bet amount at present and the condition to
participate in the common game, which may change from moment to
moment, at any time.
[0512] When the accumulated bet situation shows that the condition
to participate in the common game is likely to be satisfied, the
player can reduce the amount of game media to bet. On the contrary,
when the accumulated bet situation shows that the condition to
participate in the common game is not likely to be satisfied, the
player can increase the amount of game media to bet. Further, when
the accumulated bet situation shows that the condition to
participate in the common game cannot be satisfied, the player can
quit the game. As above mentioned, the player can select his or her
next action in accordance with the accumulated bet situation.
[0513] The present invention provides the following.
[0514] (43) The gaming system according to (42) mentioned
above,
[0515] wherein
[0516] the condition to participate in the common game is that the
accumulated bet amount is equal to or more than a setting amount
for participation,
[0517] the processing (F) includes
[0518] notifying the accumulated bet situation indicative of a
contrast between the accumulated bet amount at present and the
condition to participate in the common game based on a setting
amount for participation data indicative of the setting amount for
participation and the accumulated bet amount data indicative of the
accumulated bet amount, to each of the gaming machines with use of
the output device.
[0519] According to the invention of (43), a condition that the
accumulated bet amount is equal to or more than the setting amount
for participation is employed as the condition to participate in
the common game. The accumulated bet condition indicates the
contrast between the accumulated bet amount at present and the
setting amount for participation.
[0520] This allows the player to know the amount of game media he
or she needs to bet so that the accumulated bet amount in the
gaming machine on which he or she plays a game reaches the setting
amount for participation.
[0521] As a result, when the accumulated bet situation shows that
the condition to participate in the common game is likely to be
satisfied, the player can reduce the amount of game media to bet.
On the contrary, when the accumulated bet situation shows that the
condition to participate in the common game is not likely to be
satisfied, the player can increase the amount of game media to bet.
Further, when the accumulated bet situation shows that the
condition to participate in the common game cannot be satisfied,
the player can quit the game. As above mentioned, the player can
select his or her next action in accordance with the accumulated
bet situation.
[0522] The present invention provides the following.
[0523] (44) The gaming system according to (43) mentioned
above,
[0524] wherein
[0525] the processor is further programmed to execute the
processing of
[0526] (G) subtracting the setting amount for participation from
the accumulated bet amount determined in the processing (C) that it
is equal to or more than the setting amount for participation,
[0527] the processing (B) includes
[0528] adding the amount corresponding to the amount of game media
indicated by the bet information received in the processing (A) to
the amount of game media corresponding to the accumulated bet
amount after subtraction in the processing (G), after completing an
execution of the common game.
[0529] According to the invention of (44), the setting amount for
participation is subtracted from the accumulated bet amount
determined that it is equal to or more than the setting amount for
participation. Then, after the common game, the amount
corresponding to the amount of the betted game media is added to
the amount of game media corresponding to the accumulated bet
amount after subtraction.
[0530] Namely, the balance of the accumulated bet amount and the
setting amount for participation is carried over to the next common
game. Then, the accumulated bet situation is notified based on the
carried-over accumulated bet amount. Accordingly, when a large
amount of game media have been betted such that the accumulated bet
amount is in great excess of the setting amount for participation
in a gaming machine, it is possible to notify the player on that
gaming machine of the state where the accumulated bet amount is
still at a certain level even right after the common game.
[0531] As a result, it is possible to provide such a player with
satisfaction and a sense of superiority.
[0532] In addition, it is possible to encourage the player playing
a game on the gaming machine in which the accumulated bet amount is
sufficient even right after the common game, to continue playing
the game. Consequently, it may reduce the case where the player
stops playing a game without knowing that the sufficient
accumulated bet amount is left, so that the player is allowed to
enjoy a game with ease.
[0533] On the other hand, when the carried-over accumulated bet
amount is not so much, it is possible to give a chance to quit the
game to the player.
[0534] The present invention provides the following.
[0535] (45) A gaming system comprising:
[0536] a plurality of gaming machines each provided with a
controller;
[0537] a server provided with a processor;
[0538] an output device connected to the server or an output device
provided in each of the gaming machines; and
[0539] a network enabling communication between the gaming machines
and the server,
[0540] the processor programmed to execute the processing of:
[0541] (A) selecting a gaming machine satisfying a specific
condition, out of the plurality of gaming machines, as a gaming
machine allowed to participate in a common game, when a
predetermined condition is satisfied; and
[0542] (B) transmitting a common game execution signal to the
gaming machine selected in the processing (A),
[0543] the controller programmed to execute the processing of:
[0544] (a) determining at a predetermined timing whether or not a
game is executed in the gaming machine provided with the above
controller; and
[0545] (b) executing a processing not to execute a common game to
be started on receiving the common game execution signal, when
continuously determining in the processing (a) that the game is not
executed for a predetermined time after starting measuring at a
predetermined start-up time of measuring, and
[0546] the controller or the processor further programmed to
execute the processing of
[0547] (X) notifying the time elapsed from a predetermined start-up
time of measuring until the predetermined time has elapsed, from
the output device.
[0548] According to the invention of (45), when it is determined
that the game has not been executed in the gaming machine
continuously for a predetermined time after measuring is started at
a predetermined start-up time of measuring (e.g. when it is
determined that the number of credits has been zero for a
predetermined time period), that gaming machine is not allowed to
participate in the common game even it satisfies the specific
condition. Namely, the gaming machine is ineligible to participate
in the common game.
[0549] In this regard, according to the invention of (45), the
output device notifies the time elapsed from a predetermined
start-up time of measuring until the predetermined time has elapsed
and it may give an index of the time in which the player can be
away from the gaming machine.
[0550] In addition, in a case where the timing when the
predetermined condition is satisfied is employed as the
predetermined start-up time of measuring, even the gaming machine
satisfying the specific condition cannot participate in the common
game after the predetermined time has elapsed. This may prevent the
delay of the start of the common game.
[0551] In the invention of (45), examples of the "processing not to
execute a common game" include the following.
[0552] One example may be "processing of storing a time-out flag
into a memory device provided in each gaming machine when
continuously determining in the processing (a) that the game is not
executed for a predetermined time after starting measuring at a
predetermined start-up time of measuring". In this case, the
controller executes the common game on receiving the common game
execution signal transmitted in the processing (B), on condition
that the time-out flag is not stored in the memory device, for
example.
[0553] Another example may be "processing of transmitting a
time-out signal to the server when continuously determining in the
processing (a) that the game is not executed for a predetermined
time after starting measuring at a predetermined start-up time of
measuring". In this case, the processor stores a time-out flag into
a memory device provided in the server, on receiving the time-out
signal from the gaming machine, in association with the gaming
machine as a transmission source of the received time-out signal.
Then, the processing (B) includes transmitting the common game
execution signal to the gaming machine not associated with the
time-out flag stored in the memory device among the gaming machines
selected in the processing (A).
[0554] The present invention provides the following.
[0555] (46) The gaming system according to (45) mentioned
above,
[0556] wherein
[0557] the controller is further programmed to execute the
processing of:
[0558] (c) accepting an input made with use of the input device for
betting game media; and
[0559] (d) transmitting bet information indicative of an amount of
game media betted in the processing (c) to the processor,
[0560] the processor is further programmed to execute the
processing of:
[0561] (C) receiving the bet information transmitted in the
processing (d);
[0562] (D) accumulating an amount corresponding to the amount of
game media indicated by the bet information received in the
processing (C), in association with the gaming machine as a
transmission source of the bet information; and
[0563] (E) determining, when a predetermined condition is
satisfied, whether or not the accumulated bet amount corresponding
to the amount of game media accumulated in the processing (D) for
each of the gaming machines satisfies a condition to participate in
a common game, with respect to each accumulated bet amount,
[0564] the processing (A) includes
[0565] selecting a gaming machine associated with the accumulated
bet amount determined in the processing (E) that it satisfies the
condition to participate in the common game, as the gaming machine
allowed to participate in the common game.
[0566] According to the invention of (46), the specific condition
is that the accumulated bet amount in the gaming machine satisfies
the condition to participate in the common game. Accordingly, it is
required to increase the accumulated bet amount by playing games
for a long time in order to satisfy the specific condition.
[0567] In this regard, according to the invention of (46), the
output device notifies the time elapsed from a predetermined
start-up time of measuring until the predetermined time has elapsed
to give an index of the time in which the player can be away from
the gaming machine. Accordingly, it may avoid the case where the
player becomes ineligible to participate in the common game while
he or she is making a pause, though the player has betted a large
amount of game media for a long time. As a result, the player is
allowed to play games for a long time with ease.
[0568] Further, it may also prevent the case as described below. On
the gaming machine that has become available after the accumulated
bet amount had been stored to the extent satisfying the condition
to participate in the common game, a player who has scarcely
contributed to the accumulated bet amount starts playing a game to
get a profit provided in the common game. Accordingly, it is
possible to avoid giving a sense of unfairness to the player having
played games for a long time, namely the player having contributed
to the accumulated bet amount so much.
[0569] The present invention provides the following.
[0570] (47) A control method of a gaming system comprising: a
plurality of gaming machines each provided with an input device and
a controller; a server provided with a memory device and a
processor; an output device connected to the server or an output
device provided in each of the gaming machines; and a network
enabling communication between the gaming machines and the
server,
[0571] the control method comprising the steps of:
[0572] (a) the controller accepting an input made with use of the
input device for betting game media;
[0573] (b) the controller transmitting bet information indicative
of an amount of game media betted in the step (a) to the
processor;
[0574] (A) the processor receiving the bet information transmitted
in the step (b);
[0575] (B) the processor accumulating an amount in accordance with
the amount of game media indicated by the bet information received
in the step (A) in association with the gaming machine as a
transmission source of the bet information;
[0576] (C) the processor determining, when a predetermined
condition is satisfied, an accumulated bet amount corresponding to
the amount of game media accumulated in the step (B) for each of
the gaming machines satisfies a condition to participate in a
common game, with respect to each accumulated bet amount,
[0577] (D) the processor selecting a gaming machine associated with
the accumulated bet amount determined in the step (C) that it
satisfies the condition to participate in the common game, as a
gaming machine allowed to participate in the common game,
[0578] (E) the processor transmitting a common game execution
signal to the gaming machine selected in the step (D),
[0579] (F) the processor notifying an accumulated bet situation
indicative of a relation between the accumulated bet amount at
present and the condition to participate in the common game based
on an accumulated bet amount data that is stored in the memory
device and is indicative of the accumulated bet amount, to each of
the gaming machines with use of the output device, and
[0580] (c) the controller executing a common game on receiving the
common game execution signal transmitted in the step (E).
[0581] According to the invention of (47), the output device
notifies the accumulated bet situation to each of the gaming
machines with use of the output device. The accumulated bet
situation indicates the relation between the accumulated bet amount
at present and the condition to participate in the common game.
Examples of the condition to participate in the common game include
the accumulated bet amount being equal to or more than the
predetermined amount and the accumulated bet amount being at least
the N.sup.th largest amount. When the accumulated bet amount being
equal to or more than the predetermined amount is employed as the
condition to participate in the common game, an image showing a
contrast between the accumulated bet amount at present and the
predetermined amount may be used to notify the accumulated bet
situation. When the accumulated bet amount being at least the
N.sup.th largest amount is employed as the condition to participate
in the common game, an image showing the number allocated to the
gaming machine satisfying the condition and the accumulated bet
amount in that gaming machine in combination may be used to notify
the accumulated bet situation.
[0582] Accordingly, the player is allowed to know the relation
between the accumulated bet amount at present and the condition to
participate in the common game, which may change from moment to
moment, at any time.
[0583] When the accumulated bet situation shows that the condition
to participate in the common game is likely to be satisfied, the
player can reduce the amount of game media to bet. On the contrary,
when the accumulated bet situation shows that the condition to
participate in the common game is not likely to be satisfied, the
player can increase the amount of game media to bet. Further, when
the accumulated bet situation shows that the condition to
participate in the common game cannot be satisfied, the player can
quit the game. As above mentioned, the player can select his or her
next action in accordance with the accumulated bet situation.
[0584] The present invention provides the following.
[0585] (48) A control method of a gaming system comprising: a
plurality of gaming machines each provided with a controller: a
server provided with a processor; an output device connected to the
server or an output device provided in each of the gaming machines;
and a network enabling communication between the gaming machines
and the server,
[0586] the method comprising the steps of:
[0587] (A) the processor selecting, when a predetermined condition
is satisfied, a gaming machine satisfying a specific condition out
of the plurality of gaming machines as a gaming machine allowed to
participate in a common game;
[0588] (B) the processor transmitting a common game execution
signal to the gaming machine selected in the step (A);
[0589] (a) the controller determining at a predetermined timing
whether or not a game is executed in the gaming machine provided
with the above controller;
[0590] (b) the controller executing a common game on receiving the
common game execution signal transmitted in the step (B), except
for a case of determining that the game is not executed for a
predetermined time after starting measuring at a predetermined
start-up time of measuring; and
[0591] (X) the controller or the processor notifying the time
elapsed from a predetermined start-up time of measuring until the
predetermined time has elapsed, from the output device.
[0592] According to the invention of (48), when it is determined
that the game has not been executed in the gaming machine
continuously for a predetermined time after measuring is started at
a predetermined start-up time of measuring (e.g. when it is
determined that the number of credits has been zero for a
predetermined time period), that gaming machine is not allowed to
participate in the common game even it satisfies the specific
condition. Namely, the gaming machine is ineligible to participate
in the common game.
[0593] In this regard, according to the invention of (48), the
output device notifies the time elapsed from a predetermined
start-up time of measuring until the predetermined time has elapsed
and it may give an index of the time in which the player can be
away from the gaming machine.
[0594] In addition, in a case where the timing when the
predetermined condition is satisfied is employed as the
predetermined start-up time of measuring, even the gaming machine
satisfying the specific condition cannot participate in the common
game after the predetermined time has elapsed. This may prevent the
delay of the start of the common game.
[0595] The present invention provides a server, a gaming system, a
control method of the server offering a new entertainment, and a
control method of the gaming system offering a new
entertainment.
BRIEF DESCRIPTIONS OF THE DRAWINGS
[0596] FIG. 1A is a view illustrating an exemplary gaming system
according to a first embodiment of a present invention.
[0597] FIG. 1B is a view for explaining an accumulation percentage
for the total prize amount and an accumulation percentage for the
total Hidden amount.
[0598] FIG. 1C is a view for explaining an outline of the first
embodiment of the present invention.
[0599] FIG. 1D is a view for explaining the outline of the first
embodiment of the present invention.
[0600] FIG. 1E is a view for explaining the outline of the first
embodiment of the present invention.
[0601] FIG. 1F is a view illustrating an exemplary image displayed
on an upper image display panel provided in a gaming machine
according to the first embodiment of the present invention.
[0602] FIG. 1G is a view illustrating an exemplary image displayed
on the upper image display panel provided in the gaming machine
according to the first embodiment of the present invention.
[0603] FIG. 1H is a view illustrating an exemplary image displayed
on a middle image display panel provided in a gaming machine
according to the first embodiment of the present invention.
[0604] FIG. 1I is a view for explaining an auto bet amount.
[0605] FIG. 1J is a view for explaining the outline of the first
embodiment of the present invention.
[0606] FIG. 2 is a view illustrating a function flow of the gaming
machine according to the first embodiment of the present
invention.
[0607] FIG. 3 is a view illustrating a gaming system including a
gaming machine according to the first embodiment of the present
invention.
[0608] FIG. 4 is a view illustrating an entire configuration of the
gaming machine according to the first embodiment of the present
invention.
[0609] FIG. 5 is a view illustrating arrangements of symbols drawn
on peripheral faces of reels of the gaming machine according to the
first embodiment of the present invention.
[0610] FIG. 6 is a block diagram illustrating an internal
configuration of the gaming machine according to the first
embodiment of the present invention.
[0611] FIG. 7 is a view illustrating a symbol combination table of
the gaming machine according to the first embodiment of the present
invention.
[0612] FIG. 8 is a block diagram illustrating an internal
configuration of an external control device according to the first
embodiment of the present invention.
[0613] FIG. 9 is a view illustrating a flowchart of main control
processing for the gaming machine according to the first embodiment
of the present invention.
[0614] FIG. 10 is a flowchart illustrating
coin-insertion/start-check processing for the gaming machine
according to the first embodiment of the present invention.
[0615] FIG. 11 is a view illustrating a flowchart of symbol lottery
processing for the gaming machine according to the first embodiment
of the present invention.
[0616] FIG. 12 is a view illustrating a flowchart of symbol display
control processing for the gaming machine according to the first
embodiment of the present invention.
[0617] FIG. 13 is a view illustrating a flowchart of
amount-of-payout determination processing for the gaming machine
according to the first embodiment of the present invention.
[0618] FIG. 14 is a view illustrating a flowchart of bonus game
processing for the gaming machine according to the first embodiment
of the present invention.
[0619] FIG. 15 is a view illustrating an exemplary image displayed
on a lower image display panel provided in the gaming machine
according to the first embodiment of the present invention.
[0620] FIG. 16 is a view illustrating an exemplary image displayed
on the lower image display panel provided in the gaming machine
according to the first embodiment of the present invention.
[0621] FIG. 17 is a view illustrating an exemplary image displayed
on the lower image display panel provided in the gaming machine
according to the first embodiment of the present invention.
[0622] FIG. 18 is a view illustrating a flowchart of bet amount
information reception processing executed by the external control
device according to the first embodiment of the present
invention.
[0623] FIG. 19 is a view illustrating a flowchart of bet-related
amount update processing executed by the external control device
according to the first embodiment of the present invention.
[0624] FIG. 20 is a view for explaining the bet-related amount.
[0625] FIG. 21 is a view illustrating a flowchart of participation
determination processing executed by the external control device
according to the first embodiment of the present invention.
[0626] FIG. 22A is a view illustrating a flowchart of craps game
execution processing executed by the external control device
according to the first embodiment of the present invention.
[0627] FIG. 22B is a view illustrating a flowchart of craps game
execution processing executed by the external control device
according to the first embodiment of the present invention.
[0628] FIG. 23 is a view illustrating a flowchart of auto-bet
amount determination processing executed by the external control
device according to the first embodiment of the present
invention.
[0629] FIG. 24 is a view for supplementary explaining the auto-bet
amount determination processing.
[0630] FIG. 25 is a view for supplementary explaining the auto-bet
amount determination processing.
[0631] FIG. 26 is a view illustrating a flowchart of total Hidden
amount display processing executed by the external control device
according to the first embodiment of the present invention.
[0632] FIG. 27 is a view illustrating a flowchart of shooter
appointment signal reception processing executed by the gaming
machine according to the first embodiment of the present
invention.
[0633] FIG. 28 is a view of craps game-related processing executed
by the gaming machine according to the first embodiment of the
present invention.
[0634] FIG. 29 is a view illustrating a flowchart of craps-game
occurrence signal reception processing executed by the gaming
machine according to the first embodiment of the present
invention.
[0635] FIG. 30A is a view illustrating an exemplary image displayed
on the lower image display panel provided in a gaming machine
according to the first embodiment of the present invention.
[0636] FIG. 30B is a view illustrating a flowchart of total Hidden
amount display processing executed by an external control device
according to another embodiment of the present invention.
[0637] FIG. 31 is a view for explaining an outline of a second
embodiment of the present invention.
[0638] FIG. 32A is a view illustrating a flowchart of bet amount
information reception processing executed by an external control
device according to the second embodiment of the present
invention.
[0639] FIG. 32B is a view illustrating a flowchart of bet-related
amount update processing executed by the external control device
according to the second embodiment of the present invention.
[0640] FIG. 32C is a view illustrating a flowchart of craps game
execution processing executed by the external control device
according to the second embodiment of the present invention.
[0641] FIG. 32D is a view illustrating a flowchart of total
overflowing amount display processing executed by the external
control device according to the second embodiment of the present
invention.
[0642] FIG. 33A is a view illustrating a flowchart of bet-related
amount update processing executed by the external control device
according to the second embodiment of the present invention.
[0643] FIG. 33B is a view illustrating a flowchart of total
overflow amount display processing executed by the external control
device according to another embodiment of the present
invention.
[0644] FIG. 34A is a view illustrating a gaming system including a
management-side input device according to a third embodiment of the
present invention.
[0645] FIG. 34B is a view illustrating an exemplary image displayed
on a common display device provided in a gaming system according to
the third embodiment of the present invention.
[0646] FIG. 34C is a view illustrating an exemplary image displayed
on the common display device provided in a gaming system according
to the third embodiment of the present invention.
[0647] FIG. 35 is a view illustrating input processing of craps
game values executed by the external control device according to a
third embodiment of the present invention.
[0648] FIG. 36A is a view illustrating a flowchart of craps game
execution processing executed by the external control device
according to the third embodiment of the present invention.
[0649] FIG. 36B is a view illustrating a flowchart of craps game
execution processing executed by the external control device
according to the third embodiment of the present invention.
[0650] FIG. 37A is a view illustrating an exemplary image displayed
on an upper image display device provided in a gaming system
according to a fourth embodiment of the present invention.
[0651] FIG. 37B is a schematic view illustrating a relation between
auto bet amounts and gaming machines.
[0652] FIG. 38A is a view illustrating an exemplary image displayed
on a middle image display device provided in a gaming system
according to a fifth embodiment of the present invention.
[0653] FIG. 38B is a view illustrating an exemplary image displayed
on the middle image display device provided in the gaming system
according to the fifth embodiment of the present invention.
[0654] FIG. 39A is a view illustrating a flowchart of participation
determination processing executed by the external control device
according to the fifth embodiment of the present invention.
[0655] FIG. 39B is a view illustrating a flowchart of participation
determination processing executed by the external control device
according to another embodiment of the present invention.
[0656] FIG. 40 is a view of craps-game occurrence signal reception
processing executed by the gaming machine according to the fifth
embodiment of the present invention.
[0657] FIG. 41A is a view illustrating an exemplary image displayed
on a lower image display panel provided in a gaming system
according to a sixth embodiment of the present invention.
[0658] FIG. 41B is a view illustrating an exemplary image displayed
on the lower image display panel provided in a gaming system
according to the sixth embodiment of the present invention.
[0659] FIG. 41C is a view illustrating an exemplary image displayed
on the lower image display panel provided in a gaming system
according to the sixth embodiment of the present invention.
[0660] FIG. 41D is a view illustrating an exemplary image displayed
on the lower image display panel provided in a gaming system
according to the sixth embodiment of the present invention.
[0661] FIG. 41E is a view illustrating an exemplary image displayed
on the lower image display panel provided in a gaming system
according to the sixth embodiment of the present invention.
[0662] FIG. 42 is a view illustrating a flowchart of bet amount
information reception processing executed by an external control
device according to the sixth embodiment of the present
invention.
[0663] FIG. 43 is a view illustrating a flowchart of mode selection
processing executed by the external control device according to the
sixth embodiment of the present invention.
[0664] FIG. 44 is a view illustrating a flowchart of shooter
appointment signal reception processing executed by a gaming
machine according to the sixth embodiment of the present
invention.
[0665] FIG. 45 is a view of craps-game occurrence signal reception
processing executed by the gaming machine according to the sixth
embodiment of the present invention.
[0666] FIG. 46 is a view illustrating a flowchart of mode selection
processing executed by the external control device according to the
sixth embodiment of the present invention.
[0667] FIG. 47 is a view of craps game-related processing executed
by the gaming machine according to the sixth embodiment of the
present invention.
[0668] FIG. 48 is a view illustrating input processing of
professional-mode bet executed by the gaming machine according to
the sixth embodiment of the present invention.
[0669] FIG. 49 is a view illustrating a flowchart of craps game
execution processing executed by the external control device
according to the sixth embodiment of the present invention.
[0670] FIG. 50 is a view illustrating a flowchart of auto-bet
amount determination processing executed by the external control
device according to the sixth embodiment of the present
invention.
[0671] FIG. 51A is a view illustrating calculation processing of
distribution amount in each mode executed by the external control
device according to the sixth embodiment of the present
invention.
[0672] FIG. 51B is a view for supplementary explaining the
calculation processing of distribution amount in each mode.
[0673] FIG. 52A is a view illustrating a flowchart of mode
selection processing executed by an external control device
according to another embodiment of the present invention.
[0674] FIG. 52B is a view illustrating a flowchart of mode
selection processing executed by a gaming machine according to
another embodiment of the present invention.
[0675] FIG. 52C is a view illustrating professional-mode bet input
processing executed by the gaming machine according to another
embodiment of the present invention.
[0676] FIG. 53A is a view illustrating an exemplary image displayed
on a lower image display panel provided in a gaming machine
according to a seventh embodiment of the present invention.
[0677] FIG. 53B is a view illustrating an exemplary image displayed
on the lower image display panel provided in the gaming machine
according to the seventh embodiment of the present invention.
[0678] FIG. 54 is a view illustrating an individual bet amount
display processing executed by the gaming machine according to the
seventh embodiment of the present invention.
[0679] FIG. 55A is a view illustrating a flowchart of timeout
display processing executed by the gaming machine according to the
seventh embodiment of the present invention.
[0680] FIG. 55B is a view illustrating a flowchart of timeout
display processing executed by a gaming machine according to
another embodiment of the present invention.
[0681] FIG. 56 is a view illustrating a flowchart of participation
determination processing executed by the external control device
according to the seventh embodiment of the present invention.
[0682] FIG. 57A is a view illustrating a flowchart of craps game
execution processing executed by an external control device
according to another embodiment of the present invention.
[0683] FIG. 57B is a view illustrating a flowchart of craps game
execution processing executed by the external control device
according to another embodiment of the present invention.
DESCRIPTION OF THE EMBODIMENT
[0684] Hereinafter, embodiments (first embodiment to seventh
embodiment) of the present invention will be described.
[0685] The inventions of (1) to (11) are described in a first
embodiment.
[0686] The inventions of (12) to (20) are described in a second
embodiment.
[0687] The inventions of (21) to (26) are described in a third
embodiment.
[0688] The inventions of (27) to (30) are described in a fourth
embodiment.
[0689] The inventions of (31) to (35) are described in a fifth
embodiment.
[0690] The inventions of (36) to (41) are described in a sixth
embodiment.
[0691] The inventions of (42) to (48) are described in a seventh
embodiment.
First Embodiment
[0692] The inventions of (1) to (11) are described in the first
embodiment.
[0693] An outline of the first embodiment is described with
reference to FIG. 1.
[0694] FIG. 1 are conceptual views for explaining the outline of
the present embodiment.
[0695] FIG. 1A is a view illustrating an example of a gaming system
300 according to the present embodiment.
[0696] An external control device 200 (see FIG. 3) provided in the
gaming system 300 according to the present embodiment is connected
with a plurality of gaming machines 1 (see FIG. 1A) through
communication lines 301 (see FIG. 3)
[0697] The external control device 200 corresponds to the server of
the present invention. The communication lines 301 corresponds to
the network of the present invention.
[0698] In each gaming machine 1 according to the present
embodiment, a slot game is executed (see FIG. 15 to FIG. 17). When
a predetermined condition is satisfied, a craps game in which a
plurality of gaming machines can participate starts (see FIG.
30A).
[0699] The craps game corresponds to the common game of the present
invention.
[0700] FIG. 1A illustrates a state where a middle image display
panel 650 provided in each of the gaming machines 1 displays a
value of 47600 that is the total prize amount.
[0701] In the present embodiment, the total prize amount is
displayed on the middle image display panel 650. The total prize
amount refers to an accumulated amount of a part of a bet amount in
slot games. The total prize amount is the amount of a resource of a
prize in the craps game.
[0702] In the present embodiment, when the value of the total prize
amount is larger than a predetermined value (15000), the current
total prize amount is displayed on the middle image display panel
650 and is used as the resource of the prizes in the craps game. On
the other hand, when the value of the total prize amount becomes
equal to or smaller than the predetermined value (15000), a total
value of the total prize amount and a total Hidden amount is
employed as a new total prize amount. Then, the new total prize
amount is displayed on the middle image display panel 650 and is
used as the resource of the prize in the craps game. The total
Hidden amount refers to an accumulated amount of a part of a bet
amount in the slot game, as same as the total prize amount.
[0703] Data indicative of the total prize amount corresponds to the
first resource data of the present invention. Data indicative of
the total Hidden amount corresponds to the second resource data of
the present invention. The middle image display panel 650
corresponds to the output device of the present invention.
[0704] FIG. 1 B is a schematic view illustrating an accumulation
percentage for the total prize amount per bet and an accumulation
percentage for the total Hidden amount per bet.
[0705] As illustrated in FIG. 1B, the accumulation percentage for
the total prize amount is 14%. Further, the accumulation percentage
for the total Hidden amount is 2%. Namely, when the bet amount per
bet is 100, 14 is accumulated as the total prize amount and 2 is
accumulated as the total Hidden amount.
[0706] A game information image 1400 of FIG. 1F also notifies that
a part of the bet amount betted to the slot game is accumulated as
a prize to be offered in the craps game.
[0707] FIG. 1C to FIG. 1E are schematic views each illustrating a
relation between the total prize amount and the total Hidden
amount.
[0708] FIG. 1C illustrates a state where the middle image display
panel 650 displays a value of 47600 that is the total prize amount
in a case where the value of the total prize amount is larger than
the predetermined value (15000).
[0709] FIG. 1D illustrates a state where the middle image display
panel 650 displays a total value (22000) of the total prize amount
(0) and the total Hidden amount (22000) in a case where the value
of the total prize amount becomes equal to or smaller than the
predetermined value (15000).
[0710] Accordingly, when the value of the total prize amount is
larger than the predetermined value (15000), the total prize amount
is displayed on the middle image display panel 650. Further, when
the value of the total prize amount becomes equal to or smaller
than the predetermined value (15000), the total value of the total
prize amount and the total Hidden amount is displayed as a new
total prize amount on the middle image display panel 650.
[0711] FIG. 15 illustrates a state where a payout of a prize
(23600) in the craps game has been conducted in the situation where
the total prize amount is 47600 as illustrated in FIG. 1C. Since
the value of the total prize amount (24000) is larger than the
predetermined value (15000), the middle image display panel 650
displays 24000 that is the value of the total prize amount.
[0712] As described above, when the value of the total prize amount
is larger than the predetermined value, the total prize amount is
displayed on the middle image display panel 650 and is used as the
resource of the prizes in the craps game. On the other hand, when
the value of the total prize amount is equal to or smaller than the
predetermined value, the total amount of the current total prize
amount and the total Hidden amount is employed as a new total prize
amount. Accordingly, the new total amount of the prizes is
displayed on the middle image display panel 650 and is used as the
resource of prizes in the craps game.
[0713] FIG. 1F shows an exemplary image displayed on an upper image
display panel 131.
[0714] As shown in the game information image 1400 of FIG. 1F, a
craps game in which a plurality of gaming machine can participate
starts when an event triggering condition is satisfied. The event
triggering condition is a condition that an individual bet amount
in any of the gaming machines has reached the event triggering
amount.
[0715] As shown in the game information image 1400 of FIG. 1F, the
individual bet amount is calculated in the present embodiment.
Here, the individual bet amount refers to the accumulated amount of
the bet amount betted to the slot game, for each gaming machine.
Accordingly, in the present embodiment, the bet amount in the slot
game executed in each gaming machine is accumulated as the
individual bet amount.
[0716] It is to be noted the individual bet amount corresponds to
the accumulated bet amount of the present invention.
[0717] In the present embodiment, the craps game starts, when the
event triggering condition is satisfied, namely, the individual bet
amount in any of the gaming machines has reached the event
triggering amount.
[0718] The event triggering condition corresponds to the
predetermined condition of the present invention.
[0719] The craps game is a game in which the result is determined
by the outcome of two dice. In the craps game, a player is selected
as a shooter who rolls dice, out of a plurality of players. Based
on the outcome of dice, the shooter or the dealer wins the game.
For example, when the outcome of the dice roll is 7 or 11, the
shooter wins the game. On the other hand, when the outcome of the
dice roll is 2, 3, or 12, the dealer wins the game. Participants of
the craps game can bet on the shooter's winning or the dealer's
winning. A bet on the shooter's winning made by the participants of
the craps game is referred to as a pass line bet.
[0720] In the craps game according to the present embodiment, one
of gaming machines 1 is selected as the shooter. Then, the gaming
machine allowed to participate in the craps game is selected from
the gaming machines other than the gaming machine having selected
as the shooter (hereinafter, also referred to as shooter gaming
machine). Hereinafter, the gaming machine participating in the
craps game among the gaming machines other than the shooter gaming
machine is referred to as a non-shooter gaming machine.
[0721] FIG. 1G shows an exemplary image displayed on an upper image
display panel 131.
[0722] As shown in a game information image 1410 of FIG. 1G, the
bet amount set for the craps game (hereinafter, also referred to as
auto bet amount) is increased along with the increase in the
individual bet amount. The auto bet amount is a bet amount
determined in accordance with the individual bet amount and set for
the pass line bet in the gaming machine participating in the craps
game. The auto bet amount is specifically described later with
reference to FIG. 1I.
[0723] In addition, as shown in the game information image 1410 of
FIG. 1G, the game media to be paid out when the shooter wins in the
craps game is increased in accordance with the increase in the bet
amount (auto bet amount) set for the craps game.
[0724] Further, as shown in the game information image 1410 of FIG.
1G, when the shooter wins in the craps game, the game media within
the total prize amount is paid out to the gaming machine
participating in the craps game. Namely, the larger total prize
amount allows a payout of a larger amount of game media.
[0725] FIG. 1H is an exemplary image displayed on the middle image
display panel 650.
[0726] As shown in a common game start image 1420 of FIG. 1H, the
craps game is executed as the common game in the present
embodiment.
[0727] FIG. 1I is a view for explaining the auto bet amount.
[0728] The auto bet amount according to the present embodiment has
the following characteristics.
[0729] (I) The auto bet amount is increased along with the increase
in the individual bet amount.
[0730] (II) The auto bet amount is set for the pass line bet (bet
on the shooter's winning).
[0731] (III) The auto bet amount includes an auto bet amount for
shooter and an auto bet amount for non shooter.
[0732] (IV) A player needs not to bet game media for the auto bet
amount.
[0733] First, (I) is described.
[0734] As illustrated in FIG. 1I, the gaming machine 1 allocated
with the terminal number 002 has the largest individual bet amount
(100000) among five gaming machines. In addition, the gaming
machine 1 allocated with the terminal number 002 and having the
largest individual bet amount has the auto bet amount of 50000, and
that amount is largest among those in five gaming machines.
Accordingly, the auto bet amount is increased along with the
increase in the individual bet amount.
[0735] Next, (II) is described.
[0736] As mentioned above, the auto bet amount is set for the pass
line bet (bet on the shooter's winning). In the present embodiment,
the auto bet amount is set for the pass line bet irrespective of
the player's intention.
[0737] Next, (III) is described.
[0738] The auto bet amount for shooter is the bet amount set in the
shooter gaming machine. The auto bet amount for non shooter is the
bet amount set in the non-shooter gaming machine. Accordingly, the
auto bet amount includes the auto bet amount for shooter and the
auto bet amount for non shooter.
[0739] Now, (IV) is described.
[0740] In the present embodiment, the player can play a craps game
without consuming his or her own credits.
[0741] FIG. 1J is an example of the gaming machine according to the
present embodiment.
[0742] FIG. 1J illustrates a state where the shooter wins in the
craps game in which all gaming machines are participating. As
illustrated in FIG. 1J, an image indicative of an amount of payout
corresponding to the auto bet amount (see FIG. 1I) in each gaming
machine is displayed on the middle image display panel 650 provided
in each gaming machine.
[0743] As illustrated in FIG. 1J, the amount of payout when the
shooter wins in the craps game is the same amount as the auto bet
amount in the present embodiment. For example, when the auto bet
amount in the gaming machine with the terminal number 001 is 8000,
the prize won in the craps game is 8000. Accordingly, when the
shooter wins in the craps game, the player can get the amount
indicated by the auto bet amount without reducing his or her own
credits.
[0744] As above, the outline of the first embodiment has been
described with reference to FIG. 1A to FIG. 1J.
[0745] Hereinafter, the present embodiment is more specifically
described.
[Explanation of Function Flow Diagram]
[0746] With reference to FIG. 2, basic functions of a gaming system
according to the present embodiment are described.
[0747] FIG. 2 is a view illustrating a function flow of the gaming
system according to an embodiment of the present invention.
<Coin-Insertion/Start-Check>
[0748] First, the gaming machine checks whether or not a bet button
has been pressed by a player, and subsequently checks whether or
not a spin button has been pressed by the player. Here, the gaming
machine transmits bet amount information indicative of the bet
amount to an external control device in each game.
<Symbol Determination>
[0749] Next, when the spin button has been pressed by the player,
the gaming machine extracts random values for symbol determination,
and determines symbols to be displayed at the time of stopping
scrolling of symbol arrays for the player, for a plurality of
respective video reels displayed to a display.
<Symbol Display>
[0750] Next, the gaming machine starts scrolling of the symbol
array of each of the video reels and then stops scrolling so that
the determined symbols are displayed for the player.
<Winning Determination>
[0751] When scrolling of the symbol array of each video reel has
been stopped, the gaming machine determines whether or not a
combination of symbols displayed for the player is a combination
related to winning.
<Payout>
[0752] When the combination of symbols displayed for the player is
a combination related to winning, the gaming machine offers
benefits according to the combination to the player.
[0753] For example, when a combination of symbols related to a
payout of coins has been displayed, the gaming machine pays out
coins of the number corresponding to the combination of symbols to
the player.
[0754] Further, when a combination of symbols related to a bonus
game trigger has been displayed, the gaming machine starts a bonus
game. It is to be noted that, in the present embodiment, a game
(free game) in which a lottery relating to the aforementioned
determination of to-be stopped symbols is held a predetermined
number of times without using coins is played as a bonus game.
[0755] The external control device accumulates a part of the bet
amount indicated by the bet amount information transmitted from
each gaming machine as the total prize amount. Then, the external
control device starts a craps game in which a plurality of gaming
machines can participate, when an event triggering condition is
satisfied. When the player wins in the craps game, the gaming
machine conducts a payout using coins of the total prize amount as
a resource.
[0756] Further, in addition to the aforementioned benefits, the
gaming machine is provided with benefits such as a mystery
bonus.
[0757] The mystery bonus is a bonus in which a predetermined amount
of coins are paid out for winning of a lottery that is intended for
the mystery bonus. When the spin button has been pressed, the
gaming machine extracts a random value for mystery bonus and
determines whether or not to establish a mystery bonus trigger by
lottery.
<Determination of Effects>
[0758] The gaming machine produces effects by displaying images to
the display, outputting the light from lamps, and outputting sounds
from speakers. The gaming machine extracts a random value for
effect and determines contents of the effects based on the symbols
and the like determined by lottery.
[Overall Gaming System]
[0759] The basic functions of the gaming machine have been
described above. Next, with reference to FIG. 3, a gaming system
including the gaming machine is described.
[0760] FIG. 3 is a view illustrating the gaming system including
the gaming machine according to the embodiment of the present
invention.
[0761] A gaming system 300 includes a plurality of gaming machines
1, and an external control device 200 that is connected to each of
the gaming machines 1 through a communication line 301.
[0762] The external control device 200 is for controlling the
plurality of gaming machines 1. In the present embodiment, the
external control device 200 is a so-called hall server which is
installed in a game facility having the plurality of gaming
machines 1. Each of the gaming machines 1 is provided with a unique
identification number, and the external control device 200
identifies transmission sources of data transmitted from the
respective gaming machines 1 by using the identification numbers.
Also in the case where the external control device 200 transmits
data to a gaming machine 1, the identification numbers are used for
specifying the transmission destination.
[0763] It is to be noted that the gaming system 300 may be
constructed within a single game facility where various games can
be conducted, such as a casino, or may be constructed among a
plurality of game facilities. Further, when the gaming system 300
is constructed in a single game facility, the gaming system 300 may
be constructed in each floor or section of the game facility. The
communication line 301 may be a wired or wireless line, and can
adopt a dedicated line, an exchange line or the like.
[Overall Configuration of Gaming Machine]
[0764] The gaming system according to the present embodiment has
beep described above. Next, with reference to FIG. 4, an overall
configuration of the gaming machine 1 is described.
[0765] FIG. 4 is a view illustrating the overall configuration of
the gaming machine according to the embodiment of the present
invention.
[0766] A coin, a bill, or electrically valuable information
corresponding to these is used as a game medium in the gaming
machine 1. Further, in the present embodiment, a later-described
ticket with a barcode is also used. It is to be noted that the game
medium is not limited to these, and for example a medal, a token,
electric money or the like can be adopted.
[0767] The gaming machine 1 includes a cabinet 11, a top box 12
installed on the upper side of the cabinet 11, and a main door 13
provided at the front face of the cabinet 11.
[0768] A lower image display panel 141 is provided at the center of
the main door 13. The lower image display panel 141 includes a
liquid crystal panel, and forms the display. The lower image
display panel 141 has a symbol display region 4. To the symbol
display region 4, five video reels 3 (3a, 3b, 3c, 3d, 3e) are
displayed.
[0769] In the present embodiment, a video reel depicts through
videos the rotational and stop motions of a mechanical reel having
a plurality of symbols drawn on the peripheral surface thereof. To
each of the video reels 3, a symbol array comprised of a previously
determined plurality (22 in the present embodiment) of symbols is
assigned (see FIG. 5 which is described later).
[0770] In the symbol display region 4, the symbol arrays assigned
to the respective video reels 3 are separately scrolled, and are
stopped after predetermined time has elapsed. As a result, a part
(four consecutive symbols in the present embodiment) of each of the
symbol arrays is displayed for the player.
[0771] The symbol display region 4 has four regions, namely an
upper region, an upper central region, a lower central region, and
a lower region, for each video reel 3, and a single symbol is to be
displayed to each region. That is, 20 (=5 columns.times.4 symbols)
symbols are to be displayed in the symbol display region 4.
[0772] In the present embodiment, a line formed by selecting one of
the aforementioned four regions for each of the video reels 3 and
connecting the respective regions is referred to as a winning
line.
[0773] It is to be noted that any desired shape of the winning line
can be adopted, and examples of the shape of the winning line may
include a straight line formed by connecting the upper central
regions for the respective video reels 3, a V-shaped line, and a
bent line. Also, any desired number of lines can be adopted, and
the number can be for example 30 lines.
[0774] Further, the lower image display panel 141 has a
number-of-credits display region 142 and a number-of-payouts
display region 143. The number-of-credits display region 142
displays the number of coins (hereinafter also referred to as "the
number of credits") owned by the player and retained inside the
gaming machine 1. The number-of-payouts display region 143 displays
the number of coins (hereinafter also referred to as "the number of
payouts") to be paid out to the player when winning is
established.
[0775] The lower image display panel 141 has a built-in touch panel
114. The player can input various commands by touching the lower
image display panel 141.
[0776] On the lower side of the lower image display panel 141,
there are arranged various buttons set in a control panel 30, and
various devices to be operated by the player.
[0777] A spin button 31 is used when starting scrolling of the
symbol arrays of the respective video reels 3. A change button 32
is used when requesting a game facility staff member to exchange
money. A CASHOUT button 33 is used when paying out the coins
retained inside the gaming machine 1 to a coin tray 15.
[0778] A 1-bet button 34 and a maximum bet button 35 are used for
determining the number of coins (hereinafter also referred to as
"the number of bets") to be used in the game from the coins
retained inside the gaming machine 1. The 1-bet button 34 is used
when determining one coin at a time for the aforementioned number
of bets. The maximum bet button 35 is used when setting the
aforementioned number of bets to a defined upper limit number.
[0779] The 1-bet button 34 and the maximum bet button 35 each
corresponds to the input device of the present invention. In the
present embodiment, the case is described where bet buttons are
employed as the input device. However, the input device of the
present invention is not particularly limited and a conventionally
known input device may be used such as a touch panel, a currency
insertion slot capable of accepting currency including coins and
bills, in addition to buttons.
[0780] A coin accepting slot 36 is provided to accept coins. A bill
validator 115 is provided to accept bills. The bill validator 115
validates a bill, and accepts a valid bill into the cabinet 11. It
is to be noted that the bill validator 115 may be configured so as
to be capable of reading a later-described ticket 175 with a
barcode.
[0781] An upper image display panel 131 is provided at the front
face of the top box 12. The upper image display panel 131 includes
a liquid crystal panel, and forms the display. The upper image
display panel 131 displays images related to effects and images
showing introduction of the game contents and explanation of the
game rules. Further, the top box 12 is provided with a speaker 112
and a lamp 111. The gaming machine 1 produces effects by displaying
images, outputting sounds, and outputting the light.
[0782] Under the upper image display panel 131, a middle image
display panel 650 is provided. The middle image display panel 650
displays an image related to an effect in the craps game. It is to
be noted that a touch panel 113 is built into the middle image
display panel 650. The player can input various commands by
touching the middle image display panel 650.
[0783] A ticket printer 171, a card slot 176, a data display 174,
and a keypad 173 are provided on the lower side of the middle image
display panel 650.
[0784] The ticket printer 171 prints on a ticket a barcode
representing encoded data of the number of credits, date, the
identification number of the gaming machine 1, and the like, and
outputs the ticket as the ticket 175 with a barcode. The player can
make a gaming machine read the ticket 175 with a barcode so as to
play a game thereon, and can also exchange the ticket 175 with a
barcode with a bill or the like at a predetermined place (e.g. a
cashier in a casino) in the game facility.
[0785] The card slot 176 is for inserting a card in which
predetermined data is stored. For example, the card stores data for
identifying the player, and data about the history of games played
by the player.
[0786] When the card is inserted into the card slot 176, a
later-described card reader 172 reads data from the card or writes
data into the card. It is to be noted that the card may store data
corresponding to a coin, a bill or a credit.
[0787] The data display 174 includes a fluorescent display, LEDs
and the like, and displays the data read by the card reader 172 or
the data inputted by the player via the keypad 173, for example.
The keypad 173 is for inputting a command and data related to
ticket issuance or the like.
[Symbol Arrays of Video Reels]
[0788] The overall configuration of the gaming machine 1 has been
described above. Next, with reference to FIG. 5, a configuration of
the symbol arrays included in the video reels 3 of the gaming
machine 1 is described.
[0789] FIG. 5 is a view illustrating arrangement of symbols that
are drawn on the peripheral surfaces of the reels of the gaming
machine according to the embodiment of the present invention.
[0790] A first video reel 3a, a second video reel 3b, a third video
reel 3c, a fourth video reel 3d, and a fifth video reel 3e each is
assigned with a symbol array consisting of 22 symbols that
correspond to respective code numbers from "00" to "21".
[0791] Types of the symbols provided are "JACKPOT 7", "BLUE 7",
"BELL", "CHERRY", "STRAWBERRY", "PLUM", "ORANGE" and "APPLE".
[Configuration of Circuit Included in Gaming Machine]
[0792] The configuration of the symbol arrays included in the video
reels 3 of the gaming machine 1 has been described above. Next,
with reference to FIG. 6, a configuration of a circuit included in
the gaming machine 1 is described.
[0793] FIG. 6 is a block diagram illustrating an internal
configuration of the gaming machine according to the embodiment of
the present invention.
[0794] A gaming board 50 is provided with: a CPU 51, a ROM 52, and
a boot ROM 53, which are mutually connected by an internal bus: a
card slot 55 corresponding to a memory card 54; and an IC socket 57
corresponding to a GAL (Generic Array Logic) 56.
[0795] The memory card 54 includes a non-volatile memory, and
stores a game program and a game system program. The game program
includes a program related to game progression, a lottery program,
and a program for producing effects by images and sounds (e.g. see
FIGS. 9 to 14 which are described later). Further, the
aforementioned game program includes data (see FIG. 5) specifying
the configuration of the symbol array assigned to each video reel
3.
[0796] The lottery program is a program for determining to-be
stopped symbol of each video reel 3 by lottery. The to-be stopped
symbol is data for determining four symbols to be displayed to the
symbol display region 4 out of the 22 symbols forming each symbol
array. The gaming machine 1 of the present embodiment determines as
the to-be stopped symbol the symbol to be displayed in a
predetermined region (e.g. the upper region) out of the four
regions provided for each of the video reels 3 of the symbol
display region 4.
[0797] The aforementioned lottery program includes symbol
determination data. The symbol determination data is data that
specifies random values so that each of the 22 symbols (code
numbers from "00" to "21") forming the symbol array is determined
at an equal probability (i.e. 1/22), for each video reel 3.
[0798] The probabilities of the respective 22 symbols being
determined are basically equal. However, the numbers of the
respective types of symbols included in the 22 symbols vary, and
thus the probabilities of the respective types of symbols being
determined vary (i.e. different weights on the probabilities are
generated). For example, with reference to FIG. 5, the symbol array
of the first video reel 3a includes one symbol of "JACKPOT 7", and
includes seven symbols of "ORANGE". Hence, the former is determined
at the probability of " 1/22", whereas the latter is determined at
the probability of " 7/22".
[0799] It is to be noted that, although the data specifies that the
equal numbers of symbols be provided to form the symbol arrays of
the respective video reels 3 in the present embodiment, different
numbers of symbols may form the respective video reels 3. For
example, the symbol array of the first video reel 3a may consist of
22 symbols whereas the symbol array of the second video reel 3b may
consist of 30 symbols. Such a configuration increases the degree of
freedom in setting the probabilities of the respective types of
symbols being determined for each video reel 3.
[0800] Further, the card slot 55 is configured so that the memory
card 54 can be inserted thereinto and removed therefrom, and is
connected to a motherboard 70 by an IDE bus.
[0801] The GAL 56 is a type of PLD (Programmable Logic Device)
having a fixed OR array structure. The GAL 56 is provided with a
plurality of input ports and output ports, and predetermined input
into the input port causes output of the corresponding data from
the output port.
[0802] Further, the IC socket 57 is configured so that the GAL 56
can be inserted thereinto and removed therefrom, and is connected
to the motherboard 70 by a PCI bus. The contents of the game to be
played on the gaming machine 1 can be changed by replacing the
memory card 54 with another memory card 54 having another program
written therein or by rewriting the program written into the memory
card 54 as another program.
[0803] The CPU 51, the ROM 52 and the boot ROM 53 mutually
connected by the internal bus are connected to the motherboard 70
by a PCI bus. The PCI bus enables a signal transmission between the
motherboard 70 and the gaming board 50, and power supply from the
motherboard 70 to the gaming board 50.
[0804] The ROM 52 stores an authentication program. The boot ROM 53
stores a pre-authentication program, a program (boot code) to be
used by the CPU 51 for activating the pre-authentication program,
and the like.
[0805] The authentication program is a program (tamper check
program) for authenticating the game program and the game system
program. The pre-authentication program is a program for
authenticating the aforementioned authentication program. The
authentication program and the pre-authentication program are
written along a procedure (authentication procedure) for proving
that the program to be the subject has not been tampered.
[0806] The motherboard 70 is provided with a main CPU 71, a ROM 72,
a RAM 73, and a communication interface 82. The mother board 70
corresponds to the controller of the present invention. In the
present embodiment, the controller includes one CPU called the main
CPU 71. However, the controller of the present invention may
include a plurality of CPUs.
[0807] The ROM 72 includes a memory device such as a flash memory,
and stores a program such as BIOS to be executed by the main CPU
71, and permanent data. When the BIOS is executed by the main CPU
71, processing for initializing predetermined peripheral devices is
conducted; further, through the gaming board 50, processing of
loading the game program and the game system program stored in the
memory card 54 is started.
[0808] The RAM 73 stores data and programs which are used in
operation of the main CPU 71. For example, when the processing of
loading the aforementioned game program, game system program or
authentication program is conducted, the RAM 73 can store the
program. The RAM 73 is provided with working areas used for
operations in execution of these programs. Examples of the areas
include: an area that stores the number of games, the number of
bets, the number of payouts, the number of credits and the like;
and an area that stores symbols (code numbers) determined by
lottery.
[0809] The communication interface 82 is for communicating with the
external control device 200 such as a server, through the
communication line 301. Further, the motherboard 70 is connected
with a later-described door PCB (Printed Circuit Board) 90 and a
body PCB 110 by respective USBs. The motherboard 70 is also
connected with a power supply unit 81.
[0810] When the power is supplied from the power supply unit 81 to
the motherboard 70, the main CPU 71 of the motherboard 70 is
activated, and then the power is supplied to the gaming board 50
through the PCI bus so as to activate the CPU 51.
[0811] The door PCB 90 and the body PCB 110 are connected with
input devices such as a switch and a sensor, and peripheral devices
the operations of which are controlled by the main CPU 71.
[0812] The door PCB 90 is connected with a control panel 30, a
reverter 91, a coin counter 92C and a cold cathode tube 93.
[0813] The control panel 30 is provided with a spin switch 31S, a
change switch 32S, a CASHOUT switch 33S, a 1-bet switch 34S and a
maximum bet switch 35S which correspond to the aforementioned
respective buttons. Each of the switches outputs a signal to the
main CPU 71 upon detection of press of the button corresponding
thereto by the player.
[0814] The coin counter 92C validates a coin inserted into the coin
accepting slot 36 based on its material, shape and the like, and
outputs a signal to the main CPU 71 upon detection of a valid coin.
Invalid coins are discharged from a coin payout exit 15A.
[0815] The reverter 91 operates based on a control signal outputted
from the main CPU 71, and distributes valid coins validated by the
coin counter 92C into a hopper 113 or a cash box (not illustrated).
That is, coins are distributed into the hopper 113 when the hopper
113 is not filled with coins, while coins are distributed into the
cash box when the hopper 113 is filled with coins.
[0816] The cold cathode tube 93 functions as a backlight installed
on the rear face sides of the upper image display panel 131, the
middle image display panel 650, and the lower image display panel
141, and lights up based on a control signal outputted from the
main CPU 71.
[0817] The body PCB 110 is connected with the lamp 111, the speaker
112, the hopper 113, a coin detecting portion 113S, the touch panel
114, the bill validator 115, a graphic board 130, the ticket
printer 171, the card reader 172, a key switch 173S and the data
display 174.
[0818] The lamp 111 lights up based on a control signal outputted
from the main CPU 71. The speaker 112 outputs sounds such as BGM,
based on a control signal outputted from the main CPU 71.
[0819] The hopper 113 operates based on a control signal outputted
from the main CPU 71, and pays out coins of the specified number of
payouts from the coin payout exit 15A to the coin tray 15. The coin
detecting portion 113S outputs a signal to the main CPU 71 upon
detection of coins paid out by the hopper 113.
[0820] The touch panel 114 detects a place on the lower image
display panel touched by the player's finger or the like, and
outputs to the main CPU 71a signal corresponding to the detected
place. Upon acceptance of a valid bill, the bill validator 115
outputs to the main CPU 71a signal corresponding to the face amount
of the bill.
[0821] The graphic board 130 controls display of images conducted
by the respective upper image display panel 131, middle image
display panel 650, and lower image display panel 141, based on a
control signal outputted from the main CPU 71. The symbol display
region 4 of the lower image display panel 141 displays the five
video reels 3 by which the scrolling and stop motions of the symbol
arrays included in the respective video reels 3 are displayed. The
graphic board 130 is provided with a VDP generating image data, a
video RAM temporarily storing the image data generated by the VDP,
and the like. The number-of-credits display region 142 of the lower
image display panel 141 displays the number of credits stored in
the RAM 73. The number-of-payouts display region 143 of the lower
image display panel 141 displays the number of payouts of
coins.
[0822] The graphic board 130 is provided with the VDP (Video
Display Processor) generating image data based on a control signal
outputted from the main CPU 71, the video RAM temporarily storing
the image data generated by the VDP, and the like. It is to be
noted that the image data used in generation of image data by the
VDP is included in the game program that has been read from the
memory card 54 and stored into the RAM 73.
[0823] Based on a control signal outputted from the main CPU 71,
the ticket printer 171 prints on a ticket a barcode representing
encoded data of the number of credits stored in the RAM 73, date,
the identification number of the gaming machine 1, and the like,
and then outputs the ticket as the ticket 175 with a barcode.
[0824] The card reader 172 reads data stored in a card inserted
into the card slot 176 and transmits the data to the main CPU 71,
or writes data into the card based on a control signal outputted
from the main CPU 71.
[0825] The key switch 173S is provided in the keypad 173, and
outputs a predetermined signal to the main CPU 71 when the keypad
173 has been operated by the player.
[0826] The data display 174 displays data read by the card reader
172 and data inputted by the player through the keypad 173, based
on a control signal outputted from the main CPU 71.
[Configuration of Symbol Combination Table]
[0827] The circuit configuration of the gaming machine 1 has been
described above. Next, with reference to FIG. 7, a symbol
combination table is described.
[0828] FIG. 7 is a view illustrating a symbol combination table of
the gaming machine according to the embodiment of the present
invention.
[0829] The symbol combination table specifies combinations of drawn
symbols relating to winning, and the number of payouts. On the
gaming machine 1, the scrolling of symbol arrays of the respective
video reels 3 is stopped, and winning is established when the
combination of symbols displayed along the winning line matches one
of the combinations of symbols specified by the symbol combination
table. According to the winning combination, a benefit such as
payout of coins or start of a bonus game is offered to the player.
It is to be noted that winning is not established (i.e. the game is
lost) when the combination of symbols displayed along the winning
line does not match any of the combinations of symbols specified by
the symbol combination table.
[0830] Basically, winning is established when all symbols displayed
along the winning line by the respective video reels 3 are of one
type out of "JACKPOT 7", "APPLE", "BLUE 7", "BELL", "CHERRY",
"STRAWBERRY", "PLUM" and "ORANGE". However, with respect to the
respective types of symbols of "CHERRY" and "ORANGE", winning is
also established when one or three symbols of either type are
displayed along the winning line by the video reels 3.
[0831] For example, when all the symbols displayed along the
winning line by all the video reels 3 are "BLUE 7", the winning
combination is "BLUE", and "10" is determined as the number of
payouts. Based on the determined number of payouts, payout of coins
is conducted. The payout of coins is conducted by actually
discharging coins from the coin payout exit 15A or adding the
determined number of payouts to the number of credits, or issuing a
ticket with a barcode.
[0832] "JACKPOT 7" is a symbol related to the jackpot trigger. When
all the symbols displayed along the winning line by all the video
reels 3 are "JACKPOT 7", the winning combination is "jackpot", and
the amount of jackpot is determined as the number of payouts.
[0833] "APPLE" is a symbol related to the bonus-game trigger. When
all the symbols displayed along the winning line by all the video
reels 3 are "APPLE", the winning combination is "bonus game
trigger", and bonus games start from the next game.
[Configuration of Circuit Included in External Control Device]
[0834] The description has been given on the configuration of the
circuit of the gaming machine 1. Next, the configuration of the
circuit included in the external control device 200 is described
with reference to FIG. 8.
[0835] FIG. 8 is a block diagram illustrating the internal
configuration of the external control device according to the
embodiment of the present invention.
[0836] A control unit is provided inside the external control
device 200. The control unit includes components such as a
motherboard 240, a gaming board 250, and a power supply unit
245.
[0837] The gaming board has the same configuration as the gaming
board 50 in the gaming machine 1. Namely, the gaming board 250 is
provided with a CPU 251, a ROM 255, a boot ROM 252, a card slot
253S corresponding to a memory card 253, and an IC socket 2543
corresponding to a GAL 254.
[0838] The motherboard 240 has the same configuration as the
motherboard 70 in the gaming machine 1. Namely, the motherboard 240
is provided with a main CPU 241, a ROKM 242, and a RAM 243.
[0839] The motherboard 240 corresponds to the processor of the
present invention. Though the processor includes one CPU called the
main CPU 241 in the present embodiment, the processor of the
present invention may include a plurality of CPUs.
[0840] The RAM 243 is provided with an individual bet amount
storage area for storing individual bet amount data, a total prize
amount storage area for storing total prize amount data, a total
Hidden amount storage area for storing total Hidden amount data,
and a total bonus amount storage area for storing total bonus
amount data.
[0841] The total prize amount storage area corresponds to the first
storage area of the present invention. The total Hidden amount
storage area corresponds to the second storage area of the present
invention. The RAM 243 corresponds to the memory device of the
present invention.
[0842] A communication part 244 is for communicating with the
gaming machines 1 through a communication line.
[Contents of Program]
[0843] The symbol combination table has been described above. Next,
with reference to FIGS. 9 to 14, the program to be executed by the
gaming machine 1 is described.
<Main Control Processing>
[0844] First, with reference to FIG. 9, main control processing is
described.
[0845] FIG. 9 is a view illustrating a flowchart of the main
control processing for the gaming machine according to the
embodiment of the present invention.
[0846] First, when the power is supplied to the gaming machine 1,
the main CPU 71 reads the authenticated game program and game
system program from the memory card 54 through the gaming board 50,
and writes the programs into the RAM 73 (step S11).
[0847] Next, the main CPU 71 conducts at-one-game-end
initialization processing (step S12). For example, data that
becomes unnecessary after each game in the working areas of the RAM
73, such as the number of bets and the symbols determined by
lottery, is cleared.
[0848] The main CPU 71 conducts coin-insertion/start-check
processing which is described later with reference to FIG. 10 (step
S13). In the processing, input from the bet switch and the spin
switch is checked.
[0849] The main CPU 71 then conducts symbol lottery processing
which is described later with reference to FIG. 11 (step S14). In
the processing, to-be stopped symbols are determined based on the
random values for symbol determination.
[0850] Next, the main CPU 71 conducts mystery bonus lottery
processing (step S15). In the processing, lottery determining
whether or not to establish a mystery bonus trigger is held. For
example, the main CPU 71 extracts a random value for mystery bonus
from the numbers in a range of "0 to 99", and establishes the
mystery bonus trigger when the extracted random value is "0".
[0851] The main CPU 71 conducts effect contents determination
processing (step S16). The main CPU 71 extracts a random value for
effect, and determines any of the effect contents from the preset
plurality of effect contents by lottery.
[0852] The main CPU 71 then conducts symbol display control
processing which is described later with reference to FIG. 12 (step
S17). In the processing, scrolling of the symbol array of each
video reel 3 is started, and the to-be stopped symbol determined in
the symbol lottery processing of step S14 is stopped at a
predetermined position (e.g. the upper region in the symbol display
region 4). That is, four symbols including the to-be stopped symbol
are displayed in the symbol display region 4. For example, when the
to-be stopped symbol is the symbol associated with the code number
of "10" and it is to be displayed to the upper region, the symbols
associated with the respective code numbers of "11", "12" and "13"
are to be displayed to the respective upper central region, lower
central region and lower region in the symbol display region 4.
[0853] Next, the main CPU 71 conducts amount-of-payout
determination processing which is described later with reference to
FIG. 13 (step S18). In the processing, the amount of payout is
determined based on the combination of symbols displayed along the
winning line, and is stored into an amount-of-payout storage area
provided in the RAM 73.
[0854] The main CPU 71 then determines whether or not the bonus
game trigger has been established (step S19). When the main CPU 71
determines that the bonus game trigger has been established, the
main CPU 71 conducts bonus game processing which is described later
with reference to FIG. 14 (step S20).
[0855] After the processing of step S20 or when determining in step
S19 that the bonus game trigger has not been established, the main
CPU 71 determines whether or not the mystery bonus trigger is
established (step S21). When determining that the mystery bonus
trigger has been established, the main CPU 71 conducts the mystery
bonus processing (step S22). In the processing, the amount of
payout (e.g. 300) being set for the mystery bonus is stored into
the amount-of-payout storage area provided in the RAM 73.
[0856] After the processing of step S22, the main CPU 71 conducts
payout processing (step S23). The main CPU 71 adds the value stored
in the amount-of-payout storage area to a value stored in an
amount-of-credit storage area provided in the RAM 73. It is to be
noted that operations of the hopper 113 may be controlled based on
input from the CASHOUT switch 33S, and coins of the number
corresponding to the value stored in the amount-of-payout storage
area may be discharged from the coin payout exit 15A. Further,
operations of the ticket printer 171 may be controlled and a ticket
with a barcode may be issued on which a value stored in the
amount-of-payout storage area is recorded. After the processing has
been conducted, the processing is shifted to step S12.
<Coin-insertion/Start-Check Processing>
[0857] Next, with reference to FIG. 10, coin-insertion/start-check
processing is described.
[0858] FIG. 10 is a view illustrating a flowchart of the
coin-insertion/start-check processing for the gaming machine
according to the embodiment of the present invention.
[0859] First, the main CPU 71 determines whether or not insertion
of a coin has been detected by the coin counter 92C (step S41).
When determining that the insertion of a coin has been detected by
the coin counter 92C, the main CPU 71 makes an addition to the
value stored in the amount-of-credit storage area (step S42). It is
to be noted that, in addition to the insertion of a coin, the main
CPU 71 may determine whether or not insertion of a bill has been
detected by the bill validator 115, and when determining that the
insertion of a bill has been detected, the main CPU 71 may add a
value according to the bill to the value stored in the
amount-of-credit storage area.
[0860] After step S42 or when determining in step S41 that the
insertion of a coin has not been detected, the main CPU 71
determines whether or not the value stored in the amount-of-credit
storage area is zero (step S43). When the main CPU 71 determines
that the value stored in the amount-of-credit storage area is not
zero, the main CPU 71 permits operation acceptance of the bet
buttons (step S44).
[0861] Next, the main CPU 71 determines whether or not operation of
any of the bet buttons has been detected (step S45). When the main
CPU 71 determines that the bet switch has detected press of the bet
button by the player, the main CPU 71 makes an addition to a value
stored in a bet amount storage area provided in the RAM 73 and
makes a subtraction from the value stored in the amount-of-credit
storage area, based on the type of the bet button (step S46). For
example, when a bet of 100 dollars has been detected, the main CPU
71 adds 100 to the value stored in the bet amount storage area and
subtracts 100 from the value stored in the amount-of-credit storage
area.
[0862] The main CPU 71 then determines whether or not the value
stored in the bet amount storage area is at its maximum (step S47).
When the main CPU 71 determines that the value stored in the bet
amount storage area is at its maximum, the main CPU 71 prohibits
updating of the value stored in the bet amount storage area (step
S48). After step S48 or when determining instep S47 that the value
stored in the bet amount storage area is not at its maximum, the
main CPU 71 permits operation acceptance of the spin button (step
S49).
[0863] After step S49 or when determining in step S45 that the
operation of any of the bet buttons has not been detected, or when
determining in step S43 that the value stored in the
amount-of-credit storage area is zero, the main CPU 71 determines
whether or not operation of the spin button has been detected (step
S50). When the main CPU 71 determines that the operation of the
spin button has not been detected, the processing is shifted to
step S41.
[0864] When determining that the operation of the spin button has
been detected, the main CPU 71 conducts bet amount information
transmission processing (step S51). In the processing, the value
stored it the bet amount storage area (bet amount information) is
transmitted to the external control device 200.
[0865] After the processing has been conducted, the
coin-insertion/start-check processing is completed.
<Symbol Lottery Processing>
[0866] Next, with reference to FIG. 11, the symbol lottery
processing is described.
[0867] FIG. 11 is a view illustrating a flowchart of the symbol
lottery processing for the gaming machine according to the
embodiment of the present invention.
[0868] First, the main CPU 71 extracts random values for symbol
determination (step S111). The main CPU 71 then determines to-be
stopped symbols for the respective video reels 3 by lottery (step
S112). The main CPU 71 holds a lottery for each video reel 3, and
determines any one of the 22 symbols (code numbers from "00" to
"21") as a to-be stopped symbol. At this time, each of the 22
symbols (code numbers from "00" to "21") is determined at an equal
probability (i.e. 1/22).
[0869] The main CPU 71 then stores the determined to-be stopped
symbols for the respective video reels 3 into a symbol storage area
provided in the RAM 73 (step S113). Next, the main CPU references
the symbol combination table (FIG. 7) and determines a winning
combination based on the symbol storage area (step S114). The main
CPU 71 determines whether or not the combination of symbols to be
displayed along the winning line by the respective video reels 3
matches any of the combinations of symbols specified by the symbol
combination table, and determines the winning combination. After
the processing has been conducted, the symbol lottery processing is
completed.
<Symbol Display Control Processing>
[0870] Next, with reference to FIG. 12, the symbol display control
processing is described.
[0871] FIG. 12 is a view illustrating a flowchart of the symbol
display control processing for the gaming machine according to the
embodiment of the present invention.
[0872] First, the main CPU 71 starts scrolling of the symbol arrays
of the respective video reels 3 that are displayed to the symbol
display region 4 of the lower image display panel 141 (step S131).
The main CPU 71 then stops the scrolling of the symbol arrays of
the respective video reels 3, based on the aforementioned symbol
storage area (step S132). After the processing has been conducted,
the symbol display control processing is completed.
<Amount-of-Payout Determination Processing>
[0873] Next, with reference to FIG. 13, the amount-of-payout
determination processing is described.
[0874] FIG. 13 is a view illustrating a flowchart of the
amount-of-payout determination processing for the gaming machine
according to the embodiment of the present invention.
[0875] First, the main CPU 71 determines the amount of payout
corresponding to the winning combination (step S152). For example,
when the winning combination is "BELL", the main CPU 71 determines
"8" as the amount of payout (see FIG. 7). It is to be noted that
the main CPU 71 determines "0" as the amount of payout in the case
where the game is lost. Next, the main CPU 71 stores the determined
amount of payout into the amount-of-payout storage area (step
S153). After the processing has been conducted, the
amount-of-payout determination processing is completed.
<Bonus Game Processing>
[0876] Next, with reference to FIG. 14, the bonus game processing
is described.
[0877] FIG. 14 is a view illustrating a flowchart of the bonus game
processing for the gaming machine according to the embodiment of
the present invention.
[0878] The main CPU 71 first determines the number of bonus games
(step S191). The main CPU 71 extracts a random value for
number-of-bonus-games determination, and determines any one of the
various numbers of bonus games such as "50", "70" and "100" by
lottery.
[0879] Next, the main CPU 71 stores the determined number of bonus
games into a number-of-bonus-games storage area provided in the RAM
73 (step S192).
[0880] The main CPU 71 then conducts at-one-game-end initialization
processing in the same way as the processing of step S12 described
with reference to FIG. 9 (step S193). The main CPU 71 then conducts
the symbol lottery processing described with reference to FIG. 11
(step S194). Then, the main CPU 71 conducts the effect contents
determination processing in the same way as the processing of step
S16 described with reference to FIG. 9 (step S195). Next, the main
CPU 71 conducts the symbol display control processing described
with reference to FIG. 12 (step S196). The main CPU 71 then
conducts the amount-of-payout determination processing described
with reference to FIG. 13 (step S197).
[0881] Next, the main CPU 71 determines whether or not the bonus
game trigger has been established (step S198). When the main CPU 71
determines that the bonus game trigger has been established, the
main CPU 71 determines the number of bonus games to be added (step
S199). In the same way as the aforementioned processing of step
S191, the main CPU 71 determines the number of bonus games. The
main CPU 71 then adds the determined number of bonus games to the
value stored in the number-of-bonus-games storage area (step
S200).
[0882] After the processing of step S200 or when determining in
step S198 that the bonus game trigger has not been established, the
main CPU 71 conducts the payout processing (step S201). In the
payout processing, the main CPU 71 adds the value stored into the
amount-of-payout storage area in the aforementioned
amount-of-payout determination processing of step S197 to a value
stored in an amount-of-payout storage area for bonus. The
amount-of-payout storage area for bonus is an area for storing a
total of the amounts of payout determined during the bonus
games.
[0883] When the bonus game processing has been completed, the main
CPU 71 adds the value stored in the amount-of-payout storage area
for bonus to the value stored in the amount-of-credit storage area
provided in the RAM 73, in the payout processing of step S23
described with reference to FIG. 8. That is, the total of the
amounts of payout determined during the bonus games is collectively
paid out. Here, it is to be noted that coins may be discharged from
the coin payout exit 15A, or a ticket with a barcode may be
issued.
[0884] Next, the main CPU 71 subtracts one from the value stored in
the number-of-bonus-games storage area (step S202). Next, the main
CPU 71 determines whether or not the value stored in the
number-of-bonus-games storage area is zero (step S203). When the
main CPU 71 determines that the value stored in the
number-of-bonus-games storage area is not zero, the main CPU 71
shifts the processing to step S193. On the other hand, when the
main CPU 71 determines that the value stored in the
number-of-bonus-games storage area is zero, the main CPU 71
completes the bonus game processing. When the bonus game processing
has been completed, the processing is shifted to the processing of
step S21 described with reference to FIG. 9.
<Slot Game: Normal Game Screen>
[0885] Next, a slot game image displayed on the lower image display
panel 141 is described with reference to FIGS. 15 to 17.
[0886] FIGS. 15 to 17 are views each illustrating an example of the
slot game image displayed on the lower image display panel 141.
[0887] FIG. 15 illustrates a state where a normal game image is
displayed on the lower image display panel 141.
[0888] More specifically, a normal game screen is positioned at the
center of the lower image display panel 141 and has a display
window 150 including five dummy reels 151 to 155 and payline
generating portions 65L and 65R positioned symmetrically on both
sides of the display window 150. In the normal game screen of FIG.
15, the first to third dummy reels 151, 152, and 153 are not
scrolled, while the fourth and fifth dummy reels 154 and 155 are
scrolled.
[0889] Above the display window 150, an amount-of-credit display
portion 400, a bet amount display portion 401, a
number-of-wild-symbols display portion 415, a
number-of-trigger-symbols display portion 416, and a payout display
portion 402 are arranged. These portions 400, 401, 415, 416, and
402 are sequentially positioned from the left end to the right end
as viewed from the player.
[0890] The amount-of-credit display portion 400 displays the amount
of credit. The bet amount display portion 401 displays the bet
amount in the current unit game. The number-of-wild-symbols display
portion 415 displays the number of wild symbols 503a in the current
unit game. This preliminary notifies the player of the presence of
five wild symbols 503a in the normal game. The
number-of-trigger-symbols display portion 416 displays the number
of trigger symbols 503b in the current unit game. This preliminary
notifies the player of the presence of five trigger symbols 503b in
the normal game. The payout display portion 402 displays the number
of coins to be paid out when a winning combination is formed.
[0891] On the other hand, below the display window 150, a help
button 410, a pay table button 411, a bet unit display portion 412,
a stock display portion 413, a number-of-free-games display portion
414 are arranged. These portions 410, 411, 412, 413, and 414 are
sequentially positioned from the left end to the right end as
viewed from the player.
[0892] The help button 410 enables execution of a help mode when
pressed by the player. The help mode refers to a mode where
information to solve questions related to the game is provided to
the player. The pay table button 411 enables execution of a payout
display mode for displaying detail of the payout when pressed by
the player. The payout display mode refers to a mode where an
information screen indicative of a relation between the winning
combination and the payout odds is displayed to the player.
[0893] The bet unit display portion 412 displays a bet unit (payout
unit) at present. This display in the bet unit display portion 412
allows the player to recognize that he or she can participate in
the game by placing a bet in cents, for example.
[0894] The stock display portion 413 displays a continuation number
of the bonus game. Here, "the continuation number" refers to the
remaining number of bonus games that the player can play in
succession after the current bonus game ends. Namely, when "3" is
displayed in the stock display portion 413, the player can play the
bonus game for three consecutive times after the current bonus game
ends. It is to be noted that "0" is displayed in the normal
game.
[0895] The number-of-free-games display portion 414 displays the
number of repeated bonus games and the total number of bonus games.
Here, "0 of 0" displayed in the number-of-free-games display
portion 414 indicates that the total number of free games is zero.
Namely, the bonus game is not executed. Further, "5 cf 8" displayed
in the number-of-free-games display portion 414 indicates that the
5.sup.th free game is executed now in eight free games as the bonus
game.
[0896] Between the bet unit display portion 412 and the stock
display portion 413, an accumulation level display portion 421 and
a timeout display portion 422 are arranged. The accumulation level
display portion 421 is configured to display the accumulated value
increased in each unit game of the slot game as a base game, in an
analog fashion.
[0897] More specifically, the accumulation level display portion
421 has a circular shape as illustrated in FIG. 15 and is divided
at angles of every 60 degrees into six accumulation display areas.
It is to be noted that the shape is not limited to a circular
shape, and it may be a polygonal shape or a shape of a character
figure such as animals and gaming machines. The division is also
not particularly limited to six-fold division, provided that it is
divided into plural areas. The accumulation value ranges from zero
as an initial value in an empty state to a participation-allowing
value in a full state indicating that the participation in the
common game is allowed. The range is divided by the number of
divisions and each divided range is associated with an accumulation
display area.
[0898] Display states of each accumulation display area can be
individually changed in colors, luminance, and the like. The
different display states of the accumulation display areas allow
the player to identify whether or not the accumulation value has
reached the range corresponding to that accumulation display area.
Accordingly, when it is in the empty state, for example, all
accumulation display areas are displayed in the display state
indicating that the accumulation value is not in that divided
range. Along with the increase in the accumulation value according
to repetitive executions of the slot game, the display states of
the accumulation display areas are sequentially changed when the
accumulation value falls within the range corresponding thereto.
Finally, when the accumulation value is increased to the
participation-allowing value in the full state, the display states
of all the accumulation display areas are switched to different
states. This configuration of the accumulation level display
portion 421 allows the player to be aware that the condition for
participating in the common game is going to be satisfied, and
therefore, it is possible to have the player always interested in
the common game.
[0899] Once the accumulation level display portion 421 indicates
the accumulation value in the full state, the display is reset
irrespective of the participation in the common game, on condition
that the common game starts. Namely, the accumulation value may be
cleared. On the other hand, in a case where the common game starts
before the accumulation value becomes in the full state, though the
participation in the common game is not allowed, the display state
may be carried over to the next common game. Namely, the
accumulation value is not cleared and may be set as the initial
value in the next base game after the current common game ends.
[0900] The timeout display portion 422 is configured to visually
display the time left before timeout in an analog fashion. Here,
"the time left before timeout" refers to the remaining time before
the participation in the common game is rejected since a start
operation has not been made by the player.
<Bonus-Winning Screen in Normal Game>
[0901] FIG. 16 illustrates a state displayed for a certain period
after the player wins the bonus. More specifically, it illustrates
a state where three trigger symbols 503b are rearranged so that the
player wins the bonus. The trigger symbol 503b preferably includes
legible characters of "FEATURE" so that the player easily
recognizes that the symbol is related to winning of the bonus.
[0902] On the present screen, a bonus-winning image 420 notifying
the winning of the bonus with use of the symbol image and the
character image of "FEATURE IN" is displayed by pop up. Then,
concurrently with or right after the display of the bonus-winning
image 420, the total number displayed in the number-of-free-games
display portion 414 is changed from "0" to "7". Accordingly, the
player can recognize that he or she wins the bonus and the game is
shifted to the bonus game including the seven free games.
<Slot Game: Bonus Game Screen>
[0903] FIG. 17 illustrates a state where a bonus game image is
displayed on the lower image display panel 141.
[0904] More specifically, concurrently with display of the total
number of the free games in the number-of-free-games display
portion 414, the number of the present game is displayed. For
example, an image indicating that the first game of the seven free
games is now executed is displayed. Other operations are the same
as those in the normal game.
[0905] Descriptions have been given on the slot game images
displayed on the lower image display panel 141 with reference to
FIGS. 15 to 17.
<Bet Amount Information Reception Processing>
[0906] Next, a description is given on bet amount information
reception processing executed by the external control device
according to the first embodiment of the present invention, with
reference to FIG. 18.
[0907] FIG. 18 illustrates a flowchart of bet amount information
reception processing executed by the external control device
200.
[0908] The main CPU 241 determines whether or not it has received
bet amount information (step S251). The bet amount information is
transmitted from the gaming machine 1 (see step S51 of FIG. 10).
When determining that it has not received the bet amount
information from the gaming machine 1, the main CPU 241 ends the
present subroutine. On the other hand, when determining that it has
received the bet amount information from the gaming machine 1, the
main CPU 241 executes bet-related amount update processing (step
S252). The bet-related amount update processing is later described
with reference to FIG. 19.
[0909] Next, the main CPU 241 determines whether or not the
individual bet amount stored in the individual bet amount storage
area provided in the RAM 243 has reached the event triggering
amount (step S253). When determining that the individual bet amount
stored in the individual bet amount storage area has not reached
the event triggering amount, the main CPU 241 ends the present
subroutine. On the other hand, when determining that the individual
bet amount stored in the individual bet amount storage area has
reached the event triggering amount, the main CPU 241 shifts the
processing to step S254.
[0910] Here, a state where "the individual bet amount stored in the
individual bet amount storage area has reached the event triggering
amount" (see step S253 of FIG. 18) refers to the predetermined
condition of the present invention.
[0911] In step S254, the main CPU 241 extracts a random value for
determining the shooter gaming machine.
[0912] Next, the main CPU 241 determines one gaming machine out of
all the gaming machines 1 based on the random value for determining
the shooter gaming machine extracted in step S254 (step S255).
[0913] Then, the main CPU 241 determines whether or not the
individual bet amount corresponding to the one gaming machine
determined in step S255 is equal to or more than the setting amount
for participation (1000) (step S256).
[0914] When determining that the individual bet amount
corresponding to the one gaming machine determined in step S255 is
less than the setting amount for participation (1000), the main CPU
241 shifts the processing to step S254. On the other hand, when
determining that the individual bet amount corresponding to the one
gaming machine determined in step S255 is equal to or more than the
setting amount for participation (1000), the main CPU 241 shifts
the processing to step S257.
[0915] In step S257, the main CPU 241 transmits a shooter
appointment signal to the gaming machine corresponding to the
individual bet amount determined that it is equal to or more than
the set for entry (1000) in step S256.
[0916] Herein after, the gaming machine 1 receiving the shooter
appointment signal is also referred to as a shooter gaming
machine.
[0917] Next, the main CPU 241 transmits a craps-game occurrence
signal to the gaming machines other than the shooter gaming machine
(step S258).
[0918] Next, the main CPU 241 executes participation determination
processing (step S259). The participation determination processing
is later described with reference to FIG. 21.
[0919] Then, the main CPU 241 executes craps game execution
processing (step S260). The craps game execution processing is
later described with reference to FIG. 22.
[0920] The main CPU 241 then executes total Hidden amount display
processing (step S261). The total Hidden amount display processing
is later described with reference to FIG. 26.
[0921] After the processing of step S261, the main CPU 241 ends the
present subroutine.
[0922] As above, the bet amount information reception processing
executed by the external control device 200 has been described with
reference to FIG. 18.
<Bet-Related Amount Update Processing>
[0923] Now, with reference to FIGS. 19 and 20, the bet-related
amount update processing (see step S252 of FIG. 18) executed by the
external control device 200 according to the first embodiment of
the present invention is described.
[0924] FIG. 19 is a view illustrating a flowchart of bet-related
amount update processing executed by the external control device
200.
[0925] FIG. 20 is a view for explaining the bet-related amount.
[0926] The bet-related amount is updated based on the bet amount
information transmitted from the gaming machine 1 in step S51
described with reference to FIG. 10. Here, the bet-related amount
includes the individual bet amount, the total prize amount, the
total bonus amount, and the total Hidden amount. The total bonus
amount refers to an amount in which a part of the bet amount betted
to the slot game is accumulated and used for calculating a special
bet amount for shooter. The special bet amount for shooter is later
described with reference to step S344 of FIG. 23.
[0927] The total prize amount is the amount of resource of the
prizes in the craps game.
[0928] The main CPU 241 updates the individual bet amount in the
gaming machine 1 as a transmission source of the bet amount
information (step S271).
[0929] In the present embodiment, the amount corresponding to 100%
of the bet amount indicated by the bet amount information is added
to the individual bet amount indicated by the individual bet amount
information stored in the individual bet amount storage area
provided in the RAM 243 to update the individual bet amount.
[0930] In the case where the bet amount information indicative of
the bet amount being 1000 is transmitted from the gaming machine 1
allocated with the terminal number 001 and having the individual
bet amount of 79000, for example, the individual bet amount of that
gaming machine 1 is updated to 80000 (see FIG. 20).
[0931] The individual bet amount information indicative of the
updated individual bet amount is transmitted to the gaming machine
1 corresponding to that individual bet amount.
[0932] Next, the main CPU 241 updates the total bonus amount based
on the bet amount information (step S272).
[0933] In the present embodiment, the amount corresponding to 4% of
the bet amount indicated by the bet amount information is added to
the total bonus amount indicated by the total bonus amount data
stored in the total bonus amount storage area provided in the RAM
243 to update the total bonus amount.
[0934] In the case where the bet amount information indicative of
the bet amount being 1000 is transmitted from any of the gaming
machines 1 when the total bonus amount is 13560, for example, the
total bonus amount is updated to 13600 (see FIG. 20).
[0935] Here, the total bonus amount is the value used for
calculating the special bet amount for shooter which is specially
set only for the shooter gaming machine in the craps game. The
special bet amount for shooter is later described with reference to
FIGS. 23 to 25.
[0936] After the processing of step S272, the main CPU 241 executes
processing of adding the amount corresponding to 14% of the bet
amount indicated by the bet amount information to the total prize
amount indicated by the total prize amount data stored in the total
prize amount storage area (step S273).
[0937] In the case where the bet amount information indicative of
the bet amount being 1000 is transmitted from any of the gaming
machines 1 when the total bonus amount is 47460, for example, the
total bonus amount is updated to 47600 (see FIG. 20).
[0938] Next, the main CPU 241 transmits total prize amount
information including the total prize amount data updated in step
S273 to the gaming machine 1 (step S274). On receiving the total
prize amount information from the external control device 200, the
main CPU 71 in the gaming machine 1 executes processing of
displaying the total prize amount indicated by the total prize
amount data included in that total prize amount information, on the
middle image display panel 650 (not illustrated). The total prize
amount is displayed on the middle image display panel 650 in the
gaming machine 1 in this processing (see FIG. 1A).
[0939] When the total prize amount indicated by the total prize
amount data is 47600, for example, the value of 47600 is displayed
on the middle image display panel 650 (see FIG. 1A).
[0940] Then, the main CPU 241 executes processing of adding the
amount corresponding to 2% of the bet amount indicated by the bet
amount information to the total Hidden amount indicated by the
total Hidden amount data stored in the total Hidden amount storage
area provided in the RAM 243 (step S275).
[0941] In the case where the bet amount information indicative of
the bet amount being 1000 is transmitted from any of the gaming
machines 1 when the total Hidden amount is 21980, for example, the
total Hidden amount is updated to 22000 (see FIG. 20).
[0942] After the processing of step S275, the main CPU 241 ends the
present subroutine.
[0943] As above, descriptions have been given on the bet-related
amount update processing executed by the external control device
200 with reference to FIGS. 19 and 20.
<Participation Determination Processing>
[0944] Now, descriptions are given on the participation
determination processing (see step S259 of FIG. 18) executed by the
external control device 200 according to the first embodiment of
the present invention.
[0945] FIG. 21 is a view illustrating a flowchart of participation
determination processing executed by the external control device
200.
[0946] In the participation determination processing, the gaming
machine allowed to participate in the craps game is determined.
[0947] The main CPU 241 determines whether or not the individual
bet amount of each gaming machine other than the shooter gaming
machine has reached the setting amount for participation (step
S291). When determining that the individual bet amount is equal to
or more than the setting amount for participation, the main CPU 241
transmits a non-shooter appointment signal to the gaming machine 1
corresponding to that individual bet amount (step S292). On the
other hand, when determining that the individual bet amount is less
than the setting amount for participation, the main CPU 241
transmits a non-participant appointment signal to the gaming
machine 1 corresponding to that individual bet amount (step
S293).
[0948] After the processing of step S292 or step S293, the main CPU
241 ends the present subroutine.
[0949] As above, descriptions have been given on the participation
determination processing executed by the external control device
200 with reference to FIG. 21.
<Craps Game Execution Processing>
[0950] Now, descriptions are given on the craps game execution
processing (see step S260 of FIG. 18) executed by the external
control device 200 according to the first embodiment of the present
invention with reference to FIGS. 22A and 22B.
[0951] FIGS. 22A and 22B are views each illustrating a flowchart of
craps game execution processing executed by the external control
device 200.
[0952] The main CPU 241 executes auto-bet amount determination
processing (step S301). In this processing, the auto bet amount is
determined with respect to each of the participating gaming
machines. The auto-bet amount determination processing is later
described with reference to FIGS. 23 to 25.
[0953] After the processing of step S301, the main CPU 241 executes
processing of transmitting the auto bet amount information
indicative of the auto bet amount determined in step S301 to the
gaming machine 1 corresponding to that auto bet amount information
(step S302).
[0954] Next, the main CPU 241 executes the processing of setting
the number R of rolls indicated by number-of-rolls data stored in a
number-of-rolls storage area provided in the RAM 243 to 1 (step
S303).
[0955] Next, the main CPU 241 determines whether or not it has
received a roll command signal (step S304). The roll command signal
is a signal transmitted from the shooter gaming machine (see step
S527 of FIG. 28). The roll command signal is later described with
reference to step S527 of FIG. 28. When determining that it has not
received the roll command signal from the shooter gaming machine,
the main CPU 241 returns the processing to step S304. On the other
hand, when determining that it has received the roll command signal
from the shooter gaming machine, the main CPU 241 shifts the
processing to step S305.
[0956] In step S305, the main CPU 241 extracts a random value for
the craps game.
[0957] Next, the main CPU 241 determines two values in the value
range of 1 to 6, based on the random value extracted in step S305
(step S306). In this processing, two values to be determined may be
1 and 1. Namely, the two values to be determined may be the same
value.
[0958] Hereinafter, the total of the two values determined in this
processing is also referred to as the outcome of the dice roll.
[0959] Next, the main CPU 241 determines whether or not the number
R of roll indicated by the number-of-roll data stored in the
number-of-roll storage area provided in the RAM 243 is 1 (step
S307). When determining that the number of roll is not 1, the main
CPU 241 shifts the processing to step S327. On the other hand, when
determining that the number of roll is 1, the main CPU 241 shifts
the processing to step S308.
[0960] In step S308, the main CPU 241 determines whether or not the
outcome of dice roll determined in step S306 is 7 or 11. When
determining that the outcome of the dice roll determined in step
S306 is not 7 or 11, the main CPU 241 shifts the processing to step
S321. On the other hand, when determining that the outcome of the
dice roll determined in step S306 is 7 or 11, the main CPU 241
shifts the processing to step S309.
[0961] In step S309, the main CPU 241 transmits a winning signal to
the gaming machine participating in the craps game (hereinafter,
also referred to as participating gaming machine).
[0962] Next, the main CPU 241 determines whether or not the total
prize amount is equal to or more than the total amount of the auto
bet amounts in participating gaming machines (step S310). When
determining that the total prize amount is less than the total
amount of the auto bet amounts, the main CPU 241 shifts the
processing to step S315. On the other hand, when determining that
the total prize amount is equal to or more than the total amount of
the auto bet amounts, the main CPU 241 shifts the processing to
step S311.
[0963] In step S311, the main CPU 241 determines the auto bet
amount for shooter as an amount of payout for shooter. The amount
of payout for shooter is the amount to be paid out to the shooter
gaming machine in the case of the shooter's winning. For example,
when the auto bet amount for shooter is 50000, the main CPU 241
determines the amount of payout for shooter to be 50000 (see FIGS.
1I and 1J).
[0964] Next, the main CPU 241 determines each bet amount for non
shooter as the amount of payout to the gaming machine corresponding
to that bet amount for non shooter (step S312). Hereinafter, the
amount of payout determined in this processing is referred to as an
amount of payout for non shooter. The amount of payout for non
shooter is the amount to be paid out to the non-shooter gaming
machine in the case of the shooter's winning. For example, when the
auto bet amount for non shooter is 8000, the main CPU 241
determines the amount of payout for non shooter to be 8000 (see
FIGS. 1I and 1J).
[0965] Next, the main CPU 241 transmits amount-of-payout
information indicative of the amount of payout for shooter to the
shooter gaming machine and amount-of-payout information indicative
of the amount of payout for non shooter to the non-shooter gaming
machines (step S313).
[0966] Then, the main CPU 241 subtracts the total amount of the
auto bet amounts in all participating gaming machines from the
total prize amount (step S314).
[0967] After the processing of step S314, the main CPU 241 shifts
the processing to step S303.
[0968] When determining in step S308 that the outcome of the dice
roll determined in step S306 is not 7 or 11, the main CPU 241
determines whether or not the outcome of the dice roll determined
in step S306 is any of 2, 3, and 12 (step S321). When determining
that the outcome of the dice roll determined in step S306 is one of
2, 3, and 12, the main CPU 241 shifts the processing to step S322.
On the other hand, when determining that the outcome of the dice
roll determined in step S306 is not any of 2, 3, and 12, the main
CPU 241 shifts the processing to step S324.
[0969] In step S324, the main CPU 241 determines the outcome of the
dice roll (total of the two values determined in the processing of
step S306) as a value of points.
[0970] Then, the main CPU 241 transmits a draw signal to the
participating gaming machine (step S325).
[0971] Next, the main CPU 241 executes processing of adding 1 to
the number R of rolls indicated by the number-of-rolls data stored
in the number-of-rolls storage area provided in the RAM 243 (step
S326).
[0972] After the processing of step S326, the main CPU 241 shifts
the processing to step S304.
[0973] When determining in step S321 that the outcome of the dice
roll determined in step S306 is one of 2, 3, and 12, the main CPU
241 transmits a loss signal to the participating gaming machine
(step S322).
[0974] After the processing of step S322, the main CPU 241
determines the total prize amount indicated by the total prize
amount data stored in the total prize amount storage area provided
in the RAM 243 as a new total bonus amount (step S323).
[0975] After the processing of step S323, the main CPU 241 shifts
the processing to step S320.
[0976] When determining in step S310 that the total prize amount is
Less than the total amount of the auto bet amounts, the main CPU
241 determines the total prize amount indicated by the total prize
amount data stored in the total prize amount storage area provided
in the RAM 243 as the amount of payout for shooter (step S315).
[0977] After the processing of step S315, the main CPU 241
determines the amount of payout for non shooter to be zero (step
S315).
[0978] Next, the main CPU 241 executes the processing of
transmitting amount-of-payout information indicative of the amount
of payout for shooter to the shooter gaming machine and
amount-of-payout information indicative of the amount of payout for
non shooter to the non-shooter gaming machines (step S317).
[0979] Next, the main CPU 241 sets the total prize amount indicated
by the total prize amount data stored in the total prize amount
storage area provided in the RAM 243 to zero (step S318).
[0980] Then, the main CPU 241 sets the total bonus amount indicated
by the total bonus amount data stored in the total bonus amount
storage area provided in the RAM 243 to zero (step S319).
[0981] After the processing of step S319 or step S323, the main CPU
241 sets the individual auto bet amount indicated by the individual
bet amount data stored in the individual bet amount storage area
provided in the RAM 243 to zero (step S320).
[0982] In addition, the main CPU 241 sets the auto bet amount
indicated by the auto bet amount data stored in the auto bet amount
data storage area provided in the RAM 243 to zero.
[0983] After the processing of step S320, the main CPU 241 ends the
present subroutine.
[0984] When determining in step S307 that the number R of rolls is
not 1, the main CPU 241 shifts the processing to step S327.
[0985] In step S327, the main CPU 241 determines whether or not the
outcome of the dice roll is the same value as the value of the
points determined in step S324. When determining that the outcome
of the dice roll is the same value as the value of the points, the
main CPU 241 shifts the processing to step S309. On the other hand,
when determining that the outcome of the dice roll is not the same
value as the value of the points, the main CPU 241 shifts the
processing to step S328.
[0986] In step S328, the main CPU 241 determines whether or not the
outcome of the dice roll is 7. When determining that the outcome of
the dice roll is 7, the main CPU 241 shifts the processing to step
S322. On the other hand, when determining that the outcome of the
dice roll is not 7, the main CPU 241 shifts the processing to step
S325.
[0987] As above, descriptions have been given on the craps game
execution processing executed by the external control device 200
with reference to FIGS. 22A and 22B.
<Auto-Bet Amount Determination Processing>
[0988] Now, descriptions are given on the auto-bet amount
determination processing (see step S301 of FIG. 22) executed by the
external control device 200 according to the first embodiment of
the present invention.
[0989] FIG. 23 is a view illustrating a flowchart of the auto-bet
amount determination processing executed by the external control
device 200.
[0990] The main CPU 241 calculates a basic bet amount for each
gaming machine (step S341). In the present embodiment, the basic
bet amount refers to the auto bet amount to be set for all
participating gaming machines. In the present embodiment, an amount
corresponding to 10% of the individual bet amount is determined as
the basic bet amount (see FIGS. 24 and 25).
[0991] Next, the main CPU 241 determines the basic bet amount in
each non-shooter gaming machine as the auto bet amount in that
non-shooter gaming machine (auto bet amount for non shooter) (step
S342).
[0992] In this processing, data indicative of the basic bet amount
is stored into the auto bet amount storage area provided in the RAM
243 in association with the corresponding non-shooter gaming
machine.
[0993] FIG. 25 is a view for supplementary explaining the auto-bet
amount determination processing.
[0994] A case is described where the gaming machines allocated with
the terminal number 001, 003, 004, and 005 are non-shooter gaming
machines in FIG. 25. In this case, the auto bet amounts are 8000
for the gaming machine of the terminal number 001, 6000 for the
gaming machine of the terminal number 003, 6000 for the gaming
machine of the terminal number 004, and 4000 for the gaming machine
of the terminal number 005.
[0995] After the processing of step S342, the main CPU 241
calculates the degree of contribution of the shooter gaming machine
(step S343). In the present embodiment, the degree of the
contribution is obtained by multiplying the individual bet amount
corresponding to the shooter gaming machine by the reciprocal of
the maximum individual bet amount among the individual bet amounts
of all gaming machines.
[0996] For example, the degree of contribution of the gaming
machine corresponding to the maximum individual bet amount among
the individual bet amounts of all gaming machines is 100% (see
FIGS. 24 and 25).
[0997] After the processing of step S342, the main CPU 241
calculates the special bet amount for shooter based on the degree
of contribution calculated in step S343 (step S344). In the present
embodiment, the special bet amount for shooter is calculated by
multiplying the total bonus amount indicated by the total bonus
amount data stored in the total bonus amount storage area by the
degree of contribution calculated in step S343. The special bet
amount for shooter refers to the bet amount specially set only for
the shooter.
[0998] Next, the main CPU 241 determines the total amount of the
basic bet amount of the shooter gaming machine and the special bet
amount for shooter calculated in step S343, as the auto bet amount
of the shooter gaming machine (auto bet amount for shooter) (step
S345).
[0999] In this processing, data indicative of the total amount of
the basic bet amount of the shooter gaming machine and the special
bet amount for shooter is stored into an auto bet amount storage
area provided in the RAM 243, in association with the shooter
gaming machine.
[1000] For example, a case is described where the gaming machine
allocated with the terminal number 002 in FIG. 25 is the shooter
gaming machine. In this case, the auto bet amount for shooter is
50000 that is the total amount of 10000 of the basic bet amount and
40000 of the special bet amount for shooter.
[1001] After the processing of step S345, the main CPU 241 ends the
present subroutine.
[1002] As above, descriptions have been given on the auto bet
amount determination processing executed by the external control
device 200.
<Total Hidden Amount Display Processing>
[1003] Now, descriptions are given on the total Hidden amount
display processing (see step S261 of FIG. 18) executed by the
external control device 200 according to the first embodiment of
the present invention.
[1004] FIG. 26 is a view illustrating a flowchart of the total
Hidden amount display processing executed by the external control
device 200.
[1005] The main CPU 241 determines whether or not the total prize
amount stored in the total prize amount storage area provided in
the RAM 243 is equal to or less than the predetermined amount (step
S371). When determining that the total prize amount stored in the
total prize amount storage area is more than the predetermined
amount, the main CPU 241 ends the present subroutine. On the other
hand, when determining that the total prize amount stored in the
total prize amount storage area is equal to or less than the
predetermined amount, the main CPU 241 shifts the processing to
step S372.
[1006] In step S372, the main CPU 241 determines the sum of the
total Hidden amount indicated by the total Hidden amount data
stored in the total Hidden amount storage area provided in the RAM
243 and the total prize amount indicated by the total prize amount
data stored in the total prize amount storage area provided in the
RAM 243 as a new total prize amount and updates the total prize
amount data.
[1007] Next, the main CPU 241 transmits total prize amount
information including the total prize amount data updated in step
S372 to the gaming machine 1 (step S373). On receiving the total
prize amount information from the external control device 200, the
main CPU 71 in the gaming machine 1 executes processing of
displaying the total prize amount indicated by the total prize
amount data included in that total prize amount information, on the
middle image display panel 650 (not illustrated). The total prize
amount is displayed on the middle image display panel 650 in the
gaming machine 1 in this processing (see FIG. 1A).
[1008] When the total prize amount indicated by the total prize
amount data is 47600, for example, the value of 47600 is displayed
on the middle image display panel 650 (see FIG. 1A).
[1009] Next, the main CPU 241 determines the total prize amount
indicated by the total prize amount data stored in the total prize
amount storage area provided in the RAM 243 as a new total bonus
amount and updates the total bonus amount data (step S374).
[1010] Next, the main CPU 241 sets the total Hidden amount
indicated by the total Hidden amount data stored in the total
Hidden amount storage area to zero (step S375).
[1011] As above, descriptions have been given on the total Hidden
amount display processing executed by the external control device
200 with reference to FIG. 26.
<Shooter Appointment Signal Reception Processing>
[1012] Now descriptions are given on shooter appointment signal
reception processing executed by the gaming machine 1 according to
the first embodiment of the present invention with reference to
FIG. 27.
[1013] FIG. 27 is a view illustrating a flowchart of shooter
appointment signal reception processing executed by the gaming
machine 1.
[1014] The main CPU 71 determines at a predetermined timing whether
or not it has received a shooter appointment signal (step S501).
The shooter appointment signal is a signal transmitted from the
external control device 200 (see step S257 of FIG. 18). When
determining that it has not received the shooter appointment signal
from the external control device 200, the main CPU 71 ends the
present subroutine. On the other hand, when determining that it has
received the shooter appointment signal from the external control
device 200, the main CPU 71 sets a shooter appointment flag and
executes a craps game-related processing (step S502). The craps
game-related processing is described later with reference to FIG.
28.
[1015] After the processing of step S502, the main CPU 71 ends the
present subroutine.
[1016] As above, descriptions have been given on the shooter
appointment signal reception processing executed by the gaming
machine 1 with reference to FIG. 27.
<Craps Game-Related Processing>
[1017] Now, descriptions are given on craps game-related processing
(see step S502 of FIG. 27) executed by the gaming machine 1
according to the first embodiment of the present invention with
reference to FIG. 28.
[1018] FIG. 28 is a view of craps game-related processing executed
by the gaming machine 1.
[1019] The main CPU 71 displays a craps game start image on the
middle image display panel 650 (step S521). In this processing, an
image as illustrated in FIG. 1H is displayed on the middle image
display panel 650.
[1020] Next, the main CPU 71 receives auto bet amount information
from the external control device 200 (step S522). The auto bet
amount information is included in a signal transmitted from the
external control device 200 (see step S302 of FIG. 22).
[1021] Next, the main CPU 71 displays the auto bet amount indicated
by the auto bet amount information received in step S522 on the
middle image display panel 650 (step S523).
[1022] Then, the main CPU 71 determines whether or not a shooter
appointment flag is set (step S524). The shooter appointment flag
is a flag to be set when the main CPU 71 has determined that it had
received the shooter appointment signal in step S501 of FIG.
27.
[1023] When determining that the shooter appointment flag is not
set, the main CPU 71 shifts the processing to step S528. On the
other hand, when determining that the shooter appointment flag is
set, the main CPU 71 shifts the processing to step S525.
[1024] In step S525, the main CPU 71 determines whether or not it
has received a roll command input signal. When the player has
touched a portion on the touch panel 114 corresponding to a roll
request image 902 displayed on the lower image display panel 141,
the touch panel 141 transmits a toll command input signal to the
main CPU 71 (see FIG. 30A).
[1025] When determining that it has received the roll command input
signal, the main CPU 71 shifts the processing to step S527. On the
other hand, when determining that it has not received the roll
command input signal, the main CPU 71 shifts the processing to step
S526.
[1026] In step S526, the main CPU 71 determines whether or not a
predetermined time has elapsed after executing the processing of
step S524. When determining that the predetermined time has not
elapsed yet, the main CPU 71 shifts the processing to step S525. On
the other hand, when determining that the predetermined time has
elapsed, the main CPU 71 shifts the processing to step S527.
[1027] In step S527, the main CPU 71 transmits a roll command
signal to the external control device 200. The external control
device 200 extracts a random value for craps game on receiving the
roll command signal (see step S305 of FIG. 22A).
[1028] Next, the main CPU 71 determines whether or not it has
received a winning signal from the external control device 200
(step S528). The winning signal is a signal to be transmitted from
the external control device 200 when the external control device
200 determines that the shooter has won in the craps game (see step
S309 of FIG. 22B).
[1029] When determining that it has not received the winning signal
from the external control device 200, the main CPU 71 shifts the
processing to step S533. On the other hand, when determining that
it has received the winning signal from the external control device
200, the main CPU 71 displays a winning image on the middle image
display panel 650 (step S529). The winning image is an image
indicating that the shooter has won in the craps game.
[1030] After the processing of step S529, the main CPU 71 receives
amount-of-payout information from the external control device 200
(step S530).
[1031] When the gaming machine including that main CPU 71 is a
non-shooter gaming machine, the external control device 200
transmits amount-of-payout information indicative of the amount of
payout for non shooter (step S313 of FIG. 22B).
[1032] When the gaming machine including that main CPU 71 is a
shooter gaming machine, the external control device 200 transmits
amount-of-payout information indicative of the amount of payout for
shooter (step S313 of FIG. 22B).
[1033] Next, the main CPU 71 displays the amount of payout
indicated by the amount-of-payout information received instep S530
on the middle image display panel 650 (step S531).
[1034] Then, the main CPU 71 adds the value of the amount of payout
indicated by the amount-of-payout information received in step S530
to the value stored in the amount-of-credit storage area provided
in the RAM 73 (step S532).
[1035] After the processing of step S532, the main CPU 71 shifts
the processing to step S524.
[1036] In step S533, the main CPU 71 determines whether or not it
has received a loss signal from the external control device 20C.
The loss signal is a signal to be transmitted from the external
control device 200 when the external control device 20C determines
that the shooter has lost (the dealer has won) in the craps game
(see step S322 of FIG. 22B).
[1037] When determining that it has not received the loss signal
from the external control device 200, the main CPU 71 shifts the
processing to step S535. On the other hand, when determining that
it has received the loss signal from the external control device
200, the main CPU 71 displays a loss image on the middle image
display panel 640 (step S534). The loss image is an image
indicating that the shooter has lost in the craps game.
[1038] After the processing of step S534, the main CPU 71 ends the
present subroutine.
[1039] In step S535, the main CPU 71 determines whether or not it
has received a draw signal from the external control device 20C.
The draw signal is a signal to be transmitted from the external
control device 200 when the external control device 20C determines
that neither the shooter nor the dealer has won in the craps game
(see step S325 of FIG. 22).
[1040] When determining that it has not received the draw signal
from the external control device 200, the main PCU 71 shifts the
processing to step S528. On the other hand, when determining that
it has received the draw signal from the external control device
200, the main CPU 71 displays a draw image on the middle image
display panel 650 (step S536). The draw image is an image
indicating that the result of the craps game is a draw.
[1041] After the processing of step S536, the main CPU 71 shifts
the processing to step S524.
[1042] As above, descriptions are given on the craps game-related
processing executed by the gaming machine 1 with reference to FIG.
28.
<Craps-Game Occurrence Signal Reception Processing>
[1043] Now, descriptions have been given on craps-game occurrence
signal reception processing executed by the gaming machine 1
according to the first embodiment of the present invention with
reference to FIG. 29.
[1044] FIG. 29 is a view illustrating a flowchart of craps-game
occurrence signal reception processing executed by the gaming
machine 1.
[1045] The main CPU 71 determines at a predetermined timing whether
or not it has received a craps game occurrence signal from the
external control device 200 (step S551). The craps game occurrence
signal is a signal to be transmitted from the external control
device 200 (see step S258 of FIG. 18). When determining that it has
not received the craps occurrence signal from the external control
device 200, the main CPU 71 ends the present subroutine. On the
other hand, when determining that it has received the craps game
occurrence signal from the external control device 200, the main
CPU 71 shifts the processing to step S552.
[1046] In step S552, the main CPU 71 determines whether or not it
has received a non-shooter appointment signal from the external
control device 200. The non-shooter appointment signal is a signal
transmitted from the external control device 20C (see step S292 of
FIG. 21). When determining that it has not received the non-shooter
appointment signal from the external control device 200, the main
CPU 71 shifts the processing to step S553. On the other hand, when
determining that it has not received the non-shooter appointment
signal from the external control device 200, the main CPU 71 shifts
the processing to step S554.
[1047] In step S554, the main CPU 71 determines whether or not is
has received a non-participant appointment signal from the external
control device 200. The non-participant appointment signal is a
signal transmitted from the external control device 20C (see step
S293 of FIG. 21). When determining that it has not received the
non-participant appointment signal from the external control device
200, the main CPU 71 shifts the processing to step S552. On the
other hand, when determining that it has not received the
non-participant appointment signal from the external control device
200, the main CPU 71 ends the present subroutine.
[1048] In step S553, the main CPU 71 executes the craps
game-related processing.
[1049] The craps game-related processing has been already described
with reference to FIG. 28.
[1050] After the processing of step S553, the main CPU 71 ends the
present subroutine.
[1051] As above, descriptions have been given on the craps-game
occurrence signal reception processing executed by the gaming
machine 1.
<Roll Image>
[1052] Now, descriptions are given on an image to be displayed on
the lower image display panel 131 provided in the gaming machine 1
according to the first embodiment of the present invention.
[1053] FIG. 30A is a view illustrating a roll image 1000 displayed
on the lower image display panel 141 provided in the gaming machine
selected as the shooter (shooter gaming machine).
[1054] More specifically, the roll image 1000 is an image displayed
on the lower image display panel 141 provided in the gaming machine
selected as the shooter (shooter gaming machine). The roll image
1000 includes a display area for a bet table image 901 for craps
game, a display area for a roll button image 902 positioned under
the bet table image 901, and a display area for a coin image
903.
[1055] The roll button image 92 displays characters of "Come out
roll", when the current state of the craps game is a timing of the
come out roll. On the other hand, the roll button image 92 displays
characters of "Point roll", when the current state of the craps
game is a timing of the point roll. The come out roll refers to the
first roll and the point roll refers to the second or later rolls.
A press of the roll button image 902 on the touch panel 114 (roll
operation) enables a roll of dice images 905. The dice images 905
appear on the bet table image 901 when the roll operation has been
made and are displayed as animated images of rolling dice until the
result of the craps game is determined.
[1056] In addition, the roll image 1000 has a display area for a
words-balloon image 904. In the words-balloon image 904, characters
of "Roll Please" are displayed. The words-balloon image 904 appears
only when that gaming machine is selected as the shooter. The
words-balloon image 904 notifies the player that he or she has been
selected as the shooter and signals the player to roll dice.
Further, the roll image 1000 has a display area for the coin image
903 on the side of the roll button image 902. The number of the
coin images 903 is increased or decreased in accordance with the
bet amount. Here, a relation between the number of the coin images
903 and the bet amount may be one coin for one bet, or
alternatively, one coin for N (natural number) bets.
[1057] As above, descriptions have been given on the roll image
1000 displayed on the lower image display panel 141 provided in the
shooter gaming machine with reference to FIG. 30A.
[1058] As above, an example of the first embodiment of the present
invention has been described with reference to FIGS. 1 to 30A. In
this example, after the total prize amount data (first resource
data) is updated to the data indicative of the sum of the amount
indicated by the total prize amount data and the amount indicated
by the total Hidden amount data (second resource data), the game
media is provided to the gaming machine based on the updated total
prize amount data.
[1059] However, in the processing (E) of the inventions (1) and (4)
and in the step (E) of the invention (11), after the total prize
amount data (first resource data) is updated to the data indicative
of the amount indicated by the total Hidden amount data (second
resource data), the game media may be provided to the gaming
machine based on the updated total prize amount data.
[1060] In the following, an example is described where, after the
total prize amount data (first resource data) is updated to the
data indicative of the amount indicated by the total Hidden amount
data (second resource data), the game media is provided to the
gaming machine based on the updated total prize amount data.
<Total Hidden Amount Display Processing>
[1061] Next, descriptions are given on total Hidden amount display
processing (see step S261 of FIG. 18) executed by an external
control device 200 according to another embodiment with reference
to FIG. 30B.
[1062] FIG. 30B is a view illustrating a flowchart of total Hidden
amount display processing executed by the external control device
200.
[1063] First, the main CPU 241 executes the processing of step
S571. The processing is the same as the processing of step S371 of
FIG. 26, and therefore, the descriptions thereof are omitted
here.
[1064] After the processing of step S571, the main CPU 241
determines whether or not the total Hidden amount indicated by the
total Hidden amount data stored in the total Hidden amount storage
area provided in the RAM 243 is larger than the total prize amount
indicated by the total prize amount data stored in the total prize
amount storage area provided in the RAM 243 (step S572). When
determining the total Hidden amount indicated by the total Hidden
amount data stored in the total Hidden amount storage area is
smaller than the total prize amount indicated by the total prize
amount data stored in the total prize amount storage area, the main
CPU 241 ends the present subroutine. On the other hand, when
determining the total Hidden amount indicated by the total Hidden
amount data stored in the total Hidden amount storage area is
larger than the total prize amount indicated by the total prize
amount data stored in the total prize amount storage area, the main
CPU 241 determines the amount corresponding to the total Hidden
amount indicated by the total Hidden amount data stored in the
total Hidden amount storage area as a new total prize amount and
updates the total-amount-prizes data (step S573).
[1065] Next, the main CPU 241 transmits total prize amount
information including the total prize amount data updated in step
S573 to the gaming machine 1 (step S574). On receiving the total
prize amount information from the external control device 200, the
main CPU 71 provided in the gaming machine 1 executes the
processing of displaying the total prize amount indicated by the
total prize amount data included in that total prize amount
information (not illustrated). In this processing, the total prize
amount is displayed on the middle image display panel 650 (see FIG.
1A).
[1066] Next, the main CPU 241 determines the amount corresponding
to the total Hidden amount indicated by the total Hidden amount
data stored in the total Hidden amount storage area and updates the
total bonus amount data (step S575).
[1067] Then, the main CPU 241 sets the total Hidden amount
indicated by the total Hidden amount data stored in the total
Hidden amount storage area to zero (step S576).
[1068] In the present embodiment, the processing (E) in the
inventions of (1) and (4) and the step (E) in the invention of (11)
are configured as described below.
[1069] Namely, when the total prize amount is reduced to the
predetermined amount (15000) or less, the data indicative of the
total Hidden amount is stored in the first storage area as total
prize amount data. Then, a part (predetermined percentage=14%) of
the bet amount betted to the slot game is added to that total
Hidden amount so as to be accumulated. When a predetermined
condition is satisfied, game media is provided based on the total
prize amount data stored in the first storage area.
[1070] However, the processing (E) in the inventions of (1) and (4)
and the step (E) in the invention of (11) may also be configured as
described below.
[1071] Namely, when the total prize amount is reduced to the
predetermined amount (15000) or less, a part (the above
predetermined percentage) of the bet amount betted to the slot game
is added to the total Hidden amount stored in the second storage
area. When a predetermined condition is satisfied, game media is
provided based on the data stored in the second storage area.
[1072] As above, descriptions have been given on the total Hidden
amount display processing executed by the external control device
200.
[1073] As above, the first embodiment has been described with
reference to FIGS. 1 to 30.
[1074] In the present embodiment, there has been described a case
where the total prize amount storage area and the total Hidden
amount storage area are provided in one memory device called RAM
243. However, in the present invention, the first storage area and
the second storage area may be provided in different memory device
separately.
[1075] In the present embodiment, there has been described a case
where a part of the bet amount betted to the slot game is
accumulated so as to form the total Hidden amount. However, the
second resource data in the present invention is not limited to
this case. For example, the second resource data may be overflow
data in the inventions of (12) to (20).
[1076] Further, for example, data indicative of a fraction
generated in exchanging money to another currency may be stored as
the second resource data. For example, in the case of exchanging
100 yen into Dollars when the exchange rate is 90 yen to the
dollar, 10 yen as a fraction may be accumulated as the total Hidden
amount. In such a case, it is possible to employ a configuration
where a currency converter capable of exchanging a predetermined
currency to another currency is connected to the server or where
such a currency converter is provided in the gaming machine.
[1077] In the present embodiment, there has been described a case
where the predetermined condition of the present invention is that
"the individual bet amount in any of the gaming machines has
reached the event triggering amount" (see step S253 of FIG. 18).
However, the predetermined condition of the present invention is
not limited to this case. Namely, the predetermined condition of
the present invention may be that "the total prize amount stored in
the total prize amount storage area has reached the event
triggering amount". Further, the predetermined condition of the
present invention may be that "the total Hidden amount stored in
the total Hidden amount storage area has reached the event
triggering amount". Furthermore, the predetermined condition of the
present invention may be that "the total bonus amount stored in the
total bonus amount storage area has reached the event triggering
amount". Moreover, the predetermined condition of the present
invention may be that "a random number extracted at a predetermined
timing (e.g. when the spin button is pressed in the gaming machine)
falls within a predetermined numerical range".
[1078] In the present embodiment, a display (middle image display
panel 650) capable of displaying an image is employed as an output
device. However, the output device of the present invention may be
a speaker capable of outputting sound. Alternatively, both a
display and a speaker may be provided as output devices.
[1079] Further, in the present embodiment, there has been described
a case where the output device is included in the gaffing machine.
However, the output device of the present invention may be
connected to the server. Alternatively, both the output device
connected to the server and the output device included in the
gaming machine may be employed.
[1080] In the present embodiment, there has been described a case
where the accumulated bet amount of the present invention is the
individual bet amount. Here, the individual bet amount refers to
the accumulated amount of the bet amount betted to the slot game
for each gaming machine. However, the individual bet amount of the
present invention is not limited to this case. Namely, the
individual bet amount of the present invention may be an amount
formed by accumulating a part of the bet amount betted to the slot
game for each gaming machine.
[1081] In the present embodiment, there has been described a case
where the common game of the present invention is the craps game.
However, the common game of the present invention is not limited to
this case. Namely, the common game of the present invention may be
any kind of game including a card game such as poker, or a game
such as a shooting game and a fighting game, provided that it is a
game in which a plurality of gaming machines can participate.
[1082] Further, in the present embodiment, a configuration may be
employed in which a common game is not executed and game media is
simply provided when a predetermined condition is satisfied.
[1083] According to the first embodiment of the present invention,
a craps game is executed when the individual bet amount has reached
the event triggering amount and game media is provided in the craps
game. Accordingly, it is possible to have the player play a game
having an expectation for an occurrence of the craps game.
[1084] In addition, even when the amount of game media indicated by
the total prize amount data becomes small, a payout can be
conducted with use of the game media indicated by the total Hidden
amount data as the resource. Therefore, it is possible to maintain
the player's expectation for the craps game.
[1085] According to the first embodiment of the present invention,
an image or sound notifies the player of the amount of game media
indicated by the total prize amount data. This allows the player to
know the amount of game media that may be provided when the
predetermined condition is satisfied. A larger amount of game media
indicated by the image or sound may normally increase the player's
expectation for the satisfaction of the predetermined
condition.
[1086] On the other hand, the reduced amount of game media
indicated by the first resource data may reduce the player's
expectation for the satisfaction of the predetermined condition. In
this regard, according to the first embodiment of the present
invention, the player is notified of the amount of game media
indicated by the total Hidden amount data after the amount of gave
media indicated by the total prize amount data is reduced to the
predetermined amount or less. This allows the player to maintain
his or her expectation for the satisfaction of the predetermined
condition.
[1087] Further, according to the first embodiment of the present
invention, the player is notified of the amount of game media
indicated by the total prize amount data until the amount of game
media indicated by the total prize amount data is reduced to the
predetermined amount. Then, the player is suddenly notified of the
amount of game media indicated by the total Hidden amount data when
the amount of game media indicated by the total prize amount data
is reduced to the predetermined amount or less. This may surprise
the player and the player may feel as if he or she has found secret
savings. As a result, it is possible to provide a more interesting
game to allow the player to be absorbed in the game.
[1088] Furthermore, according to the first embodiment of the
present invention, an amount corresponding to apart of the game
media betted in the gaming machine is accumulated. The total prize
amount data indicates the amount of game media thus accumulated.
When the predetermined condition is satisfied, game media is
provided based on the total prize amount data. Accordingly, the
player having received the game media when the predetermined
condition is satisfied may feel as if a part of the game media
betted by other players is paid out to him or her. This may offer a
sense of superiority and satisfaction to the player.
[1089] Moreover, according to the first embodiment of the present
invention, a part of the amount of game media betted in the gaming
machine is accumulated. The total Hidden amount data indicates the
amount of game media thus accumulated. Accordingly, every time the
player places a bet in the gaming machine, the amount of game media
indicated by the total Hidden amount data is definitely increased.
Consequently, the player can prepare for the case where the amount
of the game media indicated by the total prize amount data becomes
small.
Second Embodiment
[1090] In a second embodiment, the inventions of (12) to (20) are
described.
[1091] In the following, the same reference numerals are given to
the components identical to the components of the gaming system 300
according to the first embodiment.
[1092] Descriptions are omitted for parts in the second embodiment
to which descriptions in the first embodiment are applicable.
[1093] First, the outline of the second embodiment is described
with reference to FIG. 31.
[1094] FIG. 31 is a conceptual view for explaining the outline of
the present embodiment.
[1095] FIG. 31 is schematic view illustrating the state where the
total prize amount has already reached the predetermined
amount.
[1096] As illustrated in FIG. 31, a part of the bet amount is
accumulated into the total prize amount until the total amount
reaches a predetermined amount (99999) in the present embodiment. A
part of the bet amount betted after reaching of the total prize
amount to the predetermined amount (99999) is accumulated into the
total overflowing amount.
[1097] In the present embodiment, the amount resulting from
accumulating a part of the bet amount betted after reaching of the
total prize amount to the predetermined amount (99999) is referred
to as an overflowing amount.
[1098] As above, in the present embodiment, the overflowing amount
is accumulated into the total overflowing amount.
[1099] The data showing the total overflowing amount in the present
embodiment corresponds to the overflow data in the inventions of
(12) to (20). Further, the total overflowing amount storage area in
the present embodiment corresponds to the second storage area in
the inventions of (12) to (20).
[1100] In the above, the outline of the second embodiment has been
described with reference to FIG. 31.
[1101] Hereinafter, the present embodiment is described in more
detail.
<Bet: Amount Information Reception Processing>
[1102] Next, with reference to FIG. 32A, the bet amount information
reception processing is described which is executed by the external
control device 200 according to the second embodiment of the
present invention.
[1103] FIG. 32A is a view illustrating a flowchart of the bet
amount information reception processing executed by the external
control device 200.
[1104] The main CPU 241 executes the processing of step S2251 to
step S2260. The processing is the same as the processing of step
S251 to step S260 of FIG. 18, and thus the descriptions thereof are
omitted here.
[1105] After the processing of step S260, the main CPU 241 executes
total overflowing amount display processing (step S2261). The total
overflowing amount display processing will be described later with
reference to FIG. 32D.
[1106] After the processing of step S2261, the main CPU 241 ends
the present subroutine.
[1107] In the above, the bet amount information reception
processing executed by the external control device 200 has been
described with reference to FIG. 32A.
<Bet-Related Amount Update Processing>
[1108] With reference to FIG. 32B, the bet-related amount update
processing (see step S252 of FIG. 18) is described which is
executed by the external control device 200 according to the second
embodiment of the present invention.
[1109] FIG. 32B is a view illustrating a flowchart of the
bet-related amount update processing executed by the external
control device 200.
[1110] As described with reference to FIG. 19, the bet-related
amount is updated based on the bet amount information transmitted
from the gaming machine 1 in step S51 described with reference to
FIG. 10.
[1111] First, the main CPU 241 executes the processing of step S601
to step S602. The processing is the same as the processing of step
S271 to step S272 of FIG. 19, and thus the descriptions thereof are
omitted here.
[1112] After the processing of step S602, the main CPU 241
determines whether or not a full flag is set (step S603). The full
flag shows that the total prize amount, shown by the total prize
amount data stored in the total prize amount storage area provided
in the RAM 243, has reached the predetermined amount (99999) (see
step S608 to step S611).
[1113] When determining that the full flag is not set, the main CPU
241 shifts the processing to step S605.
[1114] In contrast, when determining that the full flag is set, the
main CPU 241 executes the processing of adding the amount,
corresponding to 14% of the bet amount shown by the bet amount
information, to the total overflowing amount shown by the total
overflowing amount data stored in the total overflowing amount
storage area provided in the RAM 243 (step S604).
[1115] After the processing of step S604, the main CPU 241 ends the
present subroutine.
[1116] In step S605, the main CPU 241 determines whether or not the
sum of the total prize amount shown by the total prize amount data
stored in the total prize amount storage area provided in the RAM
243 and the amount corresponding to 14% of the bet amount shown by
the bet amount information is equal to or smaller than the
predetermined amount (99999).
[1117] When determining that the sum of the total prize amount
shown by the total prize amount data stored in the total prize
amount storage area and the amount corresponding to 14% of the bet
amount shown by the bet amount information is not equal to or
smaller than the predetermined amount (99999), the main CPU 241
shifts the processing to step S608. On the other hand, when
determining that the sum of the total prize amount shown by the
total prize amount data stored in the total prize amount storage
area and the amount corresponding to 14% of the bet amount shown by
the bet amount information is equal to or smaller than the
predetermined amount (99999), the main CPU 241 shifts the
processing to step S606.
[1118] Next, the main CPU 241 executes the processing of step S605
to step S607. The processing is the same as the processing of step
S273 to step S274 of FIG. 19, and thus the descriptions thereof are
omitted here.
[1119] After the processing of step S607, the main CPU 241 ends the
present subroutine.
[1120] In step S608, the main CPU 241 sets the total prize amount,
shown by the total prize amount data stored in the total prize
amount storage area provided in the RAM 243, to the predetermined
amount.
[1121] Next, the main CPU 241 executes the processing of step S609.
The processing is the same as the processing of step S274 of FIG.
19, and thus the descriptions thereof are omitted here.
[1122] After the processing of step S609, the main CPU 241 sets as
the total overflowing amount an amount resulting from subtracting
the predetermined amount (99999) from the sum of the total prize
amount shown by the total prize amount data stored in the total
prize amount storage area provided in the RAM 243 and the amount
corresponding to 14% of the bet amount shown by the bet amount
information (step S610).
[1123] Next, the main CPU 241 sets the full flag (step S611).
[1124] After the processing of step S611, the main CPU 241 ends the
present subroutine.
[1125] In the above, the bet-related amount update processing
executed by the external control device 200 according to the second
embodiment of the present invention has been described with;
reference to FIG. 32.
<Craps Game Execution Processing>
[1126] With reference to FIG. 32C, the craps game execution
processing (see step S260 of FIG. 18) is described which is
executed by the external control device 200 according to the second
embodiment of the present invention.
[1127] FIG. 32C is a view illustrating a flowchart of the craps
game execution processing executed by the external control device
200.
[1128] The main CPU 241 executes the processing of steps S641 to
S648, steps S650 to S653, and steps S655 to S664. The processing is
the same as the processing of steps S307 to S314, steps S315 to
S318, and steps S319 to S328 of FIG. 22B, and thus the descriptions
thereof are omitted here.
[1129] Accordingly, only steps S649 and S654 of FIG. 32C are
described here.
[1130] After the processing of step S648, the main CPU 241 clears
the full flag (step S649). Here, the full flag is a flag that is
set when the total prize amount has been set to the predetermined
amount (see step S611 of FIG. 32B).
[1131] After the processing of step S653, the main CPU 241 clears
the full flag (step S654).
[1132] In the above, with reference to FIG. 32C, the craps game
execution processing has been described which is executed by the
external control device 200 according to the second embodiment of
the present invention.
<Total Overflowing Amount Display Processing>
[1133] Now, with reference to FIG. 32D, the total overflowing
amount display processing (see step S2261 of FIG. 32A) is described
which is executed by the external control device 200 according to
the second embodiment of the present invention.
[1134] FIG. 32D is a view illustrating a flowchart of the total
overflowing amount display processing executed by the external
control device 200.
[1135] The main CPU 241 determines whether or not the total prize
amount shown by the total prize amount data stored in the total
prize amount storage area provided in the RAM 243 is equal to or
smaller than the predetermined value (step S2371). When determining
that the total prize amount shown by the total prize amount data
stored in the total prize amount storage area provided in the RAM
243 is not equal to or smaller than the predetermined value, the
main CPU 241 ends the present subroutine. On the other hand, when
determining that the total prize amount shown by the total prize
amount data stored in the total prize amount storage area is equal
to or smaller than the predetermined value, the main CPU 241 shifts
the processing to step S2372.
[1136] In step S2372, the main CPU 241 determines as a new total
prize amount the sum of the total overflowing amount shown by the
total overflowing amount data stored in the total overflowing
amount storage area provided in the RAM 243 and the total prize
amount shown by the total prize amount data stored in the total
prize amount storage area provided in the RAM 243, and updates the
total prize amount data.
[1137] Next, the main CPU 241 executes the processing of step S2373
to step S2374. The processing is the same as the processing of step
S373 to step S374 of FIG. 26, and thus the descriptions thereof are
omitted here.
[1138] Next, the main CPU 241 sets the total overflowing amount,
shown by the total overflowing amount data stored in the total
overflowing amount storage area, to 0 (step S2375).
[1139] After step S2375, the main CPU 241 ends the present
subroutine.
[1140] In the above, the total overflowing amount display
processing executed by the external control device 200 has been
described with reference to FIG. 32D.
[1141] In the above, one example of the second embodiment of the
present invention has been described with reference to FIG. 32A to
FIG. 32D. The overflowing amount is accumulated into the total
overflowing amount in this example. In the inventions of (12) to
(20), the overflowing amount may be accumulated into the total
Hidden amount described in the first embodiment as well as into the
total overflowing amount.
[1142] Hereinafter, an example is given in which the total Hidden
amount is accumulated, with reference to FIG. 33A and FIG. 33B.
[1143] With reference to FIG. 33A, the bet-related amount update
processing (see step S252 of FIG. 18) is described which is
executed by the external control device 200 according to another
embodiment.
[1144] FIG. 33A is a view illustrating the bet-related amount
update processing executed by the external control device 200.
[1145] As described with reference to FIG. 19, the bet-related
amount is updated based on the bet amount information transmitted
from the gaming machine 1 in step S51 described with reference to
FIG. 10.
[1146] First, the main CPU 241 executes the processing of step S671
to step S681. The processing is the same as the processing of step
S601 to step S611 of FIG. 32B, and thus the descriptions thereof
are omitted here.
[1147] Accordingly, only step S682 is described here.
[1148] In step S682, the main CPU 241 executes processing of adding
an amount, corresponding to 2% of the bet amount shown by the bet
amount information, to the total Hidden amount shown by the total
Hidden amount data stored in the total Hidden amount storage area
provided in the RAM 243.
[1149] After the processing of step S682, the main CPU 241 ends the
present subroutine.
[1150] In the above, with reference to FIG. 33A, the bet-related
amount update processing has been described which is executed by
the external control device 200 according to the other embodiment
of the present invention.
<Total Overflowing Amount Display Processing>
[1151] Now, with reference to FIG. 33B, the total overflowing
amount display processing (see step S2261 of FIG. 32A) executed by
the external control device 200 according to another embodiment of
the present invention is described.
[1152] FIG. 33B is a view illustrating a flowchart of the total
overflowing amount display processing executed by the external
control device 200.
[1153] Next, the main CPU 241 executes the processing of step S700.
The processing is the same as the processing of step S2371 of FIG.
32D, and thus the descriptions thereof are omitted here.
[1154] In step S701, the main CPU 241 determines as a new total
prize amount the sum of the total overflowing amount shown by the
total overflowing amount data stored in the total overflowing
amount storage area provided in the RAM 243 and the total prize
amount shown by the total prize amount data stored in the total
prize amount storage area provided in the RAM 243, and updates the
total prize amount data.
[1155] Next, the main CPU 241 sets the total overflowing amount,
shown by the total overflowing amount data stored in the total
overflowing amount storage area, to 0 (step S702).
[1156] Then, the main CPU 241 determines whether or not the total
prize amount shown by the total prize amount data stored in the
total prize amount storage area provided in the RAM 243 is equal to
or smaller than the predetermined value (step S703). When
determining that the total prize amount shown by the total prize
amount data stored in the total prize amount storage area is not
equal to or smaller than the predetermined value, the main CPU 241
shifts the processing to step S706. On the other hand, when
determining that the total prize amount shown by the total prize
amount data stored in the total prize amount storage area is equal
to or smaller than the predetermined value, the main CPU 241 shifts
the processing to step S704.
[1157] In step S704, the main CPU 241 determines as a new total
prize amount the sum of the total Hidden amount shown by the total
Hidden amount data stored in the total Hidden amount storage area
provided in the RAM 243 and the total prize amount shown by the
total prize amount data stored in the total prize amount storage
area provided in the RAM 243, and updates the total prize amount
data.
[1158] Next, the main CPU 241 sets the total Hidden amount, shown
by the total Hidden amount data stored in the total Hidden amount
storage area, to 0 (step S705).
[1159] When determining after step S705 or in step S703 that the
total prize amount shown by the total prize amount data stored in
the total prize amount storage area is not equal to or smaller than
the predetermined value, the main CPU 241 shifts the processing to
step S706.
[1160] The main CPU 241 executes the processing of step S706 to
step S707. The processing is the same as the processing of step
S2373 to step S2374 of FIG. 32D, and thus the descriptions thereof
are omitted here.
[1161] After the processing of step S707, the main CPU 241 ends the
present subroutine.
[1162] In the above, with reference to FIG. 33B, the total
overflowing amount display processing (see step S2261 of FIG. 32A)
has been described which is executed by the external control device
200 according to the other embodiment of the present invention.
[1163] Hereinbefore, the example has been described in which the
total Hidden amount is accumulated, with reference to FIG. 33A and
FIG. 33B.
[1164] In the above, the second embodiment has been described with
reference to FIG. 31 to FIG. 33.
[1165] In the present embodiment, examples have been described in
which the amount of game media shown by the overflow data in the
inventions of (12) to (20) is not displayed together with the total
prize amount (the first resource data), on the middle image display
panel 650. However, the amount of game media shown by the overflow
data in the inventions of (12) to (20) may be displayed together
with the total prize amount (the first resource data).
[1166] According to the second embodiment of the present invention,
when the individual bet amount reaches an event triggering amount,
the craps game is executed and game media is provided based on the
total prize amount data, whereby the amount of game media indicated
by the total prize amount data is reduced. Namely, the game media
indicated by the total prize amount data is used as a resource of
the payout. Further, when the individual bet amount reaches the
amount of an event triggering amount and a craps game is executed
after the amount of game media shown by the total prize amount data
is reduced to the predetermined amount or less, game media is
provided based on the total overflowing amount data (overflow
data).
[1167] Accordingly, even when the amount of game media indicated by
the total prize amount data becomes small, it is possible to pay
out game media by using the game media indicated by the total
overflowing amount data as a resource. Consequently, it is possible
to maintain the player's expectation for the payout of game media
to be conducted in the craps game.
[1168] Further, according to the second embodiment of the present
invention, an image or a sound notifies the player of the amount of
the game media shown by the total prize amount data. This allows
the player to know the amount of game media that may be provided
when the craps game is generated. A larger amount of game media
indicated by the image or the sound may normally increase the
player's expectation for the generation of the craps game.
[1169] On the other hand, when payout is conducted in the craps
game to reduce the amount of game media indicated by total prize
amount data, the player's expectation for the generation of the
craps game may be reduced. In this regard, according to the second
embodiment of the present invention, the player is notified of the
amount of game media indicated by the total overflowing amount data
after the amount of game media indicated by the total prize amount
data has been reduced to the predetermined amount or less. This
maintains the player's expectation for the generation of the craps
game.
[1170] Further, according to the second embodiment of the present
invention, the player is notified of the amount of game media
indicated by the total prize amount data until the amount of game
media indicated by the total prize amount data is reduced to the
predetermined amount. Then, the player is suddenly notified of the
amount of game media indicated by the total overflowing amount data
when the amount of game media indicated by the total prize amount
data is reduced to the predetermined amount or less. This may
surprise the player and the player may feel as if he or she has
found secret savings. As a result, it is possible to provide a more
interesting game to allow the player to be absorbed in the
game.
[1171] According to the second embodiment of the present invention,
the amount in accordance with the amount of game media betted in
the gaming machine is accumulated in the total prize amount storage
area. The total prize amount data indicates the amount of game
media thus accumulated. After the amount of game media indicated by
the total prize amount data has reached the predetermined amount,
the amount in accordance with the amount of game media betted in
the gaming machine is accumulated in the total overflowing amount
storage area. The total overflowing amount data indicates the
amount of game media thus accumulated. Based on the total
overflowing amount data, game media is provided in the craps
game.
[1172] Accordingly, even after the amount of game media indicated
by the total prize amount data has reached the predetermined
amount, game media betted in the gaming machine is accumulated
ongoingly. The accumulated game media is used as a resource of the
payout in the craps game. This can surprise the player who may
think that the accumulation of game media has been terminated
because the amount of game media indicated by the total prize
amount data has reached the predetermined amount. As a result, it
is possible to provide a more interesting game to allow the player
to be absorbed in the game.
Third Embodiment
[1173] In a third embodiment, the inventions of (21) to (26) are
described.
[1174] In the following, the same reference numerals are given to
the components identical to the components of the gaming system 300
according to either of the above embodiments.
[1175] Descriptions are omitted for parts in the third embodiment
to which descriptions in either of the above embodiments are
applicable.
[1176] First, the outline of the third embodiment is described with
reference to FIG. 34.
[1177] FIG. 34A is a view illustrating a management-side input
device connected to an external control device according to the
third embodiment of the present invention.
[1178] FIG. 34B to FIG. 34C are views illustrating an exemplary
image displayed on the common display device included in the gaming
system according to the third embodiment of the present
invention.
[1179] As illustrated in FIG. 34A, a management-side input device
740 and an administrative display device 660 (see FIG. 34A; are
connected to the external control device 200.
[1180] The administrator or the like of the game facility having
the gaming system 300 constructed therein can input a command to
change the settings of the accumulation percentage for the total
prize amount (see FIG. 1B), a setting range of the event triggering
amount, and a setting amount for participation, using the
management-side input device 740.
[1181] Each of the accumulation percentage for the total prize
amount (see FIG. 1B), the setting range of the event triggering
amount, and the setting amount for participation corresponds to the
"setting related to the common game" in the invention of (21).
[1182] The accumulation percentage for the total prize amount
corresponds to the "accumulation percentage" in the invention of
(22).
[1183] The setting range of the event triggering amount corresponds
to "a range of the accumulated amount" in the invention of
(23).
[1184] Further, each of the accumulation percentage for the total
prize amount, the setting range of the event triggering amount, and
the setting amount for participation correspond to the "common
game-related value" in the invention of (25).
[1185] The management-side input device 740 is not specifically
limited as long as being able to receive an input for configuring a
setting related to a common game, and may be a keyboard input
device, a touch-panel input device, or the like.
[1186] Each of the 1-bet button 34 and the maximum bet button 35
corresponds to the terminal-side input device in the present
invention.
[1187] When an input is made for changing the accumulation
percentage for the total prize amount, the setting range of the
event triggering amount, or the setting amount for participation,
the administrative display device 660 displays a setting changing
image (see FIG. 34B) and a setting-changed image (see FIG.
34C).
[1188] As illustrated in FIG. 34B, the setting changing image
includes a character image 3310 saying "please enter values to
which you wish to change the displayed values."
[1189] The setting changing image also includes an image 3302 for
changing accumulation percentage, an image 3303 for changing
setting range of event triggering amount, and an image 3304 for
changing setting amount for participation.
[1190] Further, the setting changing image includes a setting image
3305 showing the accumulation percentage, the setting range of the
event triggering amount, and the setting amount for participation
which are of before the change.
[1191] As illustrated in FIG. 34C, the setting-changed image
includes a character image 3311 saying "the settings were
changed."
[1192] The setting-changed image also includes the image 3302 for
changing accumulation percentage, the image 3303 for changing
setting range of event triggering amount, and the image 3304 for
changing setting amount for participation.
[1193] Further, the setting-changed image includes the setting
image 3305 showing the accumulation percentage, the setting range
of the event triggering amount, and the setting amount for
participation which are of after the change.
[1194] Hereinbefore, the third embodiment has been summarized with
reference to FIG. 34A to FIG. 34C.
[1195] Hereinafter, the present embodiment is further described in
detail.
[1196] Next, craps game value input processing is described with
reference to FIG. 35.
[1197] FIG. 35 is a view illustrating a flowchart of the craps game
value input processing executed by the external control device
according to the third embodiment of the present invention.
[1198] Although not illustrated, the administrator or the like of
the game facility can have the setting changing image (see FIG.
34B) displayed by making a predetermined operation using the
management-side input device 740.
[1199] The processing shown in FIG. 35 is executed when the setting
changing image (see FIG. 34B) is displayed.
[1200] First, the main CPU 241 determines whether or not it has
received an accumulation percentage changing signal (step S3401).
The accumulation percentage changing signal is transmitted when an
input for changing the accumulation percentage is made via the
management-side input device 740. The accumulation percentage
changing signal carries accumulation percentage data showing the
inputted accumulation percentage.
[1201] When the main CPU 241 determines that it has received the
accumulation percentage changing signal, the main CPU 241
determines whether or not the accumulation percentage shown by the
accumulation percentage data included in the accumulation
percentage changing signal falls within the numerical range shown
by an accumulation percentage threshold (step S3402).
[1202] The accumulation percentage threshold is the range within
which the accumulation percentage can be changed. The accumulation
percentage threshold data showing the accumulation percentage
threshold is stored in the ROM 242.
[1203] The accumulation percentage threshold data corresponds to
the threshold data in the invention of (25), and the ROM 242
corresponds to the memory device in the invention of (25).
[1204] When determining that the accumulation percentage shown by
the accumulation percentage data included in the accumulation
percentage changing signal falls within the numerical range shown
by the accumulation percentage threshold, the main CPU 241 stores
into the storage area of the RAM 243 the data showing the
accumulation percentage as post-change accumulation percentage data
(step S3403). The RAM 243 corresponds to the memory device in the
invention of (25). The post-change accumulation percentage data
corresponds to the post-setting common game-related value data in
the present invention.
[1205] After execution of step S3403, when the main CPU 241
determines in step S3401 that it has not received the accumulation
percentage changing signal, or when the main CPU 241 determines in
step S3402 that the accumulation percentage shown by the
accumulation percentage data included in the accumulation
percentage changing signal does not fall within the numerical range
shown by the accumulation percentage threshold, the main CPU 241
determines whether or not it has received a
setting-amount-for-participation changing signal (step S3404). The
setting-amount-for-participation changing signal is transmitted
when an input for changing the setting amount for participation is
made via the management-side input device 740. The
setting-amount-for-participation changing signal carries
accumulation percentage data showing the inputted setting amount
for participation.
[1206] When the main CPU 241 determines that it has received the
setting-amount-for-participation signal, the main CPU 241
determines whether or not the setting amount for participation
shown by the setting-amount-for-participation data included in the
setting-amount-for-participation signal falls within the numerical
range shown by the setting-amount-for-participation threshold (step
S3405). The setting-amount-for-participation threshold is the range
within which the setting amount for participation can be changed.
The setting-amount-for-participation threshold data showing the
setting-amount-for-participation threshold is stored in the ROM
242.
[1207] The setting-amount-for-participation threshold data
corresponds to the threshold data in the invention of (25), and the
ROM 242 corresponds to the memory device in the invention of
(25).
[1208] When determining that the setting amount for participation
shown by the setting-amount-for-participation data included in the
setting-amount-for-participation changing signal falls within the
numerical range shown by the setting-amount-for-participation
threshold, the main CPU 241 stores the data showing the setting
amount for participation as post-change
setting-amount-for-participation data, into the storage area of RAM
243 (step S3406).
[1209] The RAM 243 corresponds to the memory device in the
invention of (25).
[1210] The post-change setting-amount-for-participation data
corresponds to the post-setting common game-related value data in
the present invention.
[1211] After execution of step S3406, when the main CPU 241
determines in step S3404 that it has not received the
setting-amount-for-participation signal, or when the main CPU 241
determines in step S3405 that the setting amount for participation
shown by the setting-amount-for-participation data included in the
setting-amount-for-participation changing signal does not fall
within the numerical range shown by the
setting-amount-for-participation threshold, the main CPU 241
determines whether or not it has received a signal for changing
setting range of event triggering amount (step S3407). The signal
for changing setting range of event triggering amount is
transmitted when an input for changing the setting range of the
event triggering amount is made via the management-side input
device 740. The signal for changing setting range of event
triggering amount carries data of setting range of event triggering
amount showing the inputted setting range of the event triggering
amount.
[1212] When the main CPU 241 determines that it has received the
signal for changing the setting range of the event triggering
amount, the main CPU 241 determines whether or not the setting
range of the event triggering amount shown by the data of the
setting range of the event triggering amount included in the signal
for changing the setting range of the event triggering amount falls
within the numerical range shown by the threshold of the setting
range of the event triggering amount (step S3408). The threshold of
the setting range of the event triggering amount is the range
within which the setting range of the event triggering amount can
be changed. The threshold data of the setting range of the event
triggering amount showing the threshold of the setting range of the
event triggering amount is stored in the ROM 242.
[1213] The threshold data of the setting range of the event
triggering amount corresponds to the threshold data in the
invention of (25), and the ROM 242 corresponds to the memory device
in the invention of (25).
[1214] When determining that the setting range of the event
triggering amount shown by the data of the setting range of the
event triggering amount included in the signal for changing the
setting range of the event triggering amount falls within the
numerical range shown by the threshold of the setting range of the
event triggering amount, the main CPU 241 stores data showing the
setting range of the event triggering amount as the post-change
data of the setting range of the event triggering amount, into the
storage area of the RAM 243 (step S3409). The RAM 243 corresponds
to the memory device in the invention of (25). The post-change data
of the setting range of the event triggering amount corresponds to
the post-setting common game related value data in the present
invention.
[1215] After execution of step S3409, when the main CPU 241
determines in step S3407 that it has not received the signal for
changing the setting range of the event triggering amount, or when
the main CPU 241 determines in step S3408 that the setting range of
the event triggering amount shown by the data of the setting range
of the event triggering amount included in the signal for changing
the setting range of the event triggering amount does not fall
within the numerical range shown by the threshold of the setting
range of the event triggering amount, the main CPU 241 ends the
present subroutine.
[1216] Next, with reference to FIG. 36A to FIG. 36B, the craps game
execution processing (see step S260 of FIG. 18) is described.
[1217] FIG. 36 are views illustrating a flowchart of the craps game
execution processing executed by the gaming system according to the
third embodiment of the present invention.
[1218] First, the main CPU 241 executes the processing of step
S3301 to step S3320, and step S3321 to step S3328. The processing
is the same as the processing of step S301 to step S320 and of step
S321 to step S328 described with reference to FIG. 22A to FIG. 22B,
and thus the descriptions thereof are omitted here.
[1219] After executing step S3320, the main CPU 241 executes event
triggering amount determination processing (step S3330). In this
step, the main CPU 241 extracts a random value and determines one
event triggering amount from among the amounts in the range of the
setting range of the event triggering amounts shown by the
post-change data of the setting range of the event triggering
amount stored in the RAM 243.
[1220] The main CPU 241 stores the data showing the determined
event triggering amount into the storage area of the RAM 243.
[1221] After executing step S3330, the main CPU 241 ends the
present subroutine.
[1222] In the above, the third embodiment has been described with
reference to FIG. 34 to FIG. 36.
[1223] Although the accumulation percentage for the total prize
amount, the setting range of the event triggering amount, and the
setting amount for participation are adopted as the settings
related to the common game, the "setting related to a common game"
in the invention of (21) is not limited to this example.
[1224] For example, the setting related to a common game may be the
accumulated amount or a payout ratio in the common game.
[1225] Alternatively, the setting related to a common game may be
setting related to acceptance of an input for an additional bet
(see a fifth embodiment). For example, the setting accepting an
input for an additional bet and the setting not accepting such an
input may be switchable.
[1226] In the present embodiment, when the setting range of the
event triggering amount is to be set to a desired numerical range
(for example, $200 to 300), a reference value (for example, 250)
may be inputted via the management-side input device 740 (see FIG.
34B). However, in the invention of (23), input of a lower limit
(for example, 200) and an upper limit (for example, 300) may change
the setting range of the event triggering amount.
[1227] In the present embodiment, the setting amount for
participation is common to all the gaming machines 1. However, the
setting amount for participation may differ for each gaming
machine. In the invention of (24), different setting amounts for
participation may be set for the respective gaming machines by
operation of the input device.
[1228] In the present embodiment, the memory device storing
post-setting common game related value data and the memory device
storing threshold data are different memory devices. However, in
the invention of (25), the memory device storing post-setting
common game related value data and the memory device storing
threshold data may be the same memory device.
[1229] According to the third embodiment of the present invention,
the amount of game media corresponding to the accumulation
percentage (which is set with use of the management-side input
device) of the amount of game media betted in the gaming machine is
accumulated. In the craps game, game media is provided based on the
amount of game media thus accumulated. Namely, the accumulated game
media is used as a resource of the payout in the craps game.
[1230] A manager of a game facility can set the accumulation
percentage by using the management-side input device. For example,
at the time of the day or on the day of week, when less gaming
machines tend to be operated, it is possible to secure the resource
for the payout in the craps game by setting a larger accumulation
percentage. On the other hand, at the time of the day or on the day
of week, when more gaming machines tend to be operated, it is
possible to set a smaller accumulation percentage and increase the
profit of the game facility by that amount.
[1231] Accordingly, the manager is allowed to maintain the game
facility quickly and easily so that the best accumulation
percentage corresponding to their management strategy is set.
[1232] Further, according to the third embodiment of the present
invention, the amount in accordance with the amount of game media
betted in each of the gaming machines is accumulated in association
with the gaming machine. Then, the craps game is executed when any
of the individual bet amounts corresponding to the amounts of game
media each accumulated for one of the gaming machines has reached
the event triggering amount. The event triggering amount is
specified within the range set with use of the management-side
input device by a lottery.
[1233] A manager of a game facility can set the range of the event
triggering amount by using the management-side input device.
[1234] For example, in accordance with various factors such as the
day of week, a time period, a season, and an economic trend, the
manager can set the setting range of the event triggering amount so
as to allow a smaller event triggering amount to be easily
specified to produce a situation that the craps game is more likely
to be executed. Alternatively, the manager can set the setting
range of the event triggering amount so as to allow a larger event
triggering amount to be easily specified to produce a situation
that the craps game is less likely to be executed.
[1235] Accordingly, the manager is allowed to maintain the game
facility quickly and easily so that the best setting range of the
event triggering amount corresponding to their management strategy
is set.
[1236] Furthermore, according to the third embodiment of the
present invention, the event triggering amount is specified within
the range set with use of the management-side input device by a
lottery at the end of the craps game. This may provide a craps game
that is different every time in the event triggering amount within
the set range. As a result, a craps game may be generated earlier
than the timing expected by the player to surprise the player, or a
craps game may not be generated after the timing expected by the
player to worry the player. In this manner, it is possible to
provide a game that swats the player emotionally.
[1237] According to the third embodiment of the present invention,
the amount in accordance with the amount of game media betted in
the gaming machine is accumulated in association with a the gaming
machine. The gaming machine allowed to participate in the craps
game is a gaming machine in which the individual bet amount
corresponding to the amount of game media accumulated in
association with that gaming machine has reached the setting amount
for participation set with use of the management-side input device
or more.
[1238] A manager of a game facility can set the setting amount for
participation by using the management-side input device.
[1239] For example, at the time of the day or on the day of week,
when less gaming machines tend to be operated, the manager can set
a smaller setting amount for participation to secure the number of
players participating in the craps game, resulting in the exciting
craps game. On the other hand, at the time of the day or on the day
of week, when more gaming machines tend to be operated, the manager
can set a larger setting amount for participation to encourage the
players that want to participate in the craps game to bet more game
media. Further, it is possible to provide the players allowed to
participate in the craps game with a sense of superiority.
[1240] Accordingly, the manager is allowed to maintain the game
facility quickly and easily so that the best setting amount for
participation corresponding to their management strategy is
set.
[1241] According to the third embodiment of the present invention,
the common game-related value indicated by the data included in the
setting change signal is used as a new common game-related value,
on condition that the common game-related value falls within the
range indicated by the threshold data. Then, the common game is
executed based on that common game-related value.
[1242] Accordingly, it is impossible to set the common game-related
value not falling within the range indicated by the threshold data.
Therefore, it is possible to avoid the case where the value not
intended by the management of the game facility is set as the
common game-related value by cheating, mistake, or the like. For
example, it is possible to avoid the case where an unexpectedly
large amount of game media is paid out in the craps game. As a
result, it is possible to secure the sound operation and the
credibility of the casino.
Fourth Embodiment
[1243] In a fourth embodiment, the inventions of (27) to (30) are
described.
[1244] In the following, the same reference numerals are given to
the components identical to the components of the gaming system 300
according to any of the above embodiments.
[1245] Descriptions are omitted for parts in the fourth embodiment
to which descriptions in any of the above embodiments are
applicable.
[1246] The fourth embodiment is described with reference to FIG.
37A and FIG. 37B.
[1247] FIG. 37A is an exemplary image displayed on the upper image
display panel 131.
[1248] As a game explanation image 4410 of FIG. 37A shows, a larger
bet amount on a slot game leads to a larger auto bet amount in the
present embodiment. That is, the auto bet amount is increased along
with the increase in the individual bet amount. This has been
described with reference to FIG. 1G to FIG. 1I.
[1249] Further, as described with reference to FIG. 1G and FIG. 1I,
the auto bet amount is a bet amount determined in accordance with
the individual bet amount and set for the pass line bet in the
gaming machine participating in the craps game. Also, description
has been already given that the amount of game media to be paid out
when the shooter wins in the craps game is increased in accordance
with the increase in the auto bet amount (see FIG. 1G).
[1250] As the game explanation image 4410 of FIG. 37A shows, the
prize amount paid in the craps game is increased along with the
increase in the individual bet amount in the present embodiment.
This has been described with reference to FIG. 1G to 1J.
[1251] In this manner, the auto bet amount determined in accordance
with the individual bet amount is increased along with the increase
in the individual bet amount in the present embodiment. Further,
the amount of game media to be paid out when the shooter wins in
the craps game is increased in accordance with the increase in the
auto bet amount.
[1252] FIG. 37B is a schematic view illustrating a relation between
gaming machines and auto bet amounts indicated by the auto bet
amount data stored in the auto bet amount storage area provided in
the RAM 243.
[1253] In the example illustrated in FIG. 37B, pieces of auto bet
amount data are stored in association with respective terminal
numbers 001, 002, and 005.
[1254] In the present embodiment, the auto bet amount data is
determined with respect to each participating gaming machine after
the participating gaming machines are determined (see step S259 to
step 260 of FIG. 18, and step S301 of FIG. 22A). Hence, in the
example shown in FIG. 37B, a craps game is executed in which the
gaming machines 1 allocated with the respective terminal numbers
001, 002, and 005 participate.
[1255] That is, when the auto bet amount data corresponding to one
gaming machine is stored, the next craps game is executed in which
the one gaming machine participates.
[1256] As described above, apiece of stored auto bet amount data
corresponding to one gaming machine shows that the one gaming
machine has the right to participate in the craps game.
[1257] When the shooter wins the craps game, the auto bet amount
set for the craps game is maintained when the next craps game is
executed (see FIG. 22A and FIG. 22B).
[1258] In this manner, the same auto bet amount is maintained until
the shooter loses the craps game.
[1259] The main CPU 241 provided in the external control device 200
sets the auto bet amount indicated by the auto bet amount data to 0
in step S320 (in the end of the craps game) (see step S320 of FIG.
22B). That is, when the shooter loses a craps game, the auto bet
amount set for the craps game is set to 0. Accordingly, when the
shooter loses the craps game, the auto bet amount set for the craps
game is not carried over to the next craps game. Further, the
processing for determining the auto bet amount as the amount of
payout is not executed in step S320 (in the end of the craps game)
(see FIG. 22B). That is, when a series of craps games ends, the
auto bet amount set for the last craps game in the series of craps
games cannot be the amount of payout. Accordingly, the auto bet
amount set for the last craps game of the series of craps games is
not paid out to the player.
[1260] After transmitting a winning signal to the gaming machine 1
in step S309 of FIG. 22B, the main CPU 241 provided in the external
control device 200 determines that the auto bet amount is the
amount of payout (see step S311 to step S312 of the FIG. 22B). That
is, when the shooter wins a craps game, the auto bet amount set for
the craps game is set as the amount of payout. On the other hand,
the main CPU 241 does not execute the processing of determining
that the auto bet amount is the amount of payout, after
transmitting a loss signal to the gaming machine 1 in step S322 of
FIG. 22B. That is, when the shooter loses a craps game, the auto
bet amount set for the craps game is not set as the amount of
payout.
[1261] In this manner, when the shooter loses a craps game, the
auto bet amount set for the craps game is not paid out to the
player.
[1262] In the above, the fourth embodiment has been described with
reference to FIG. 37A to FIG. 37B.
[1263] In the present embodiment, the amount of game media betted
on the craps game is determined as the auto bet amount even when
the player has not betted game media. However, the processing (C)
in the invention of (27) is not limited to this example. For
example, an input for betting game media may be accepted up to the
upper limit amount (for example, 100) corresponding to the amount
of game media (for example, 1000) accumulated.
[1264] Further, in the present embodiment, the amount of the game
media to be betted on the craps game is determined based on the
amount of individual bet (accumulated bet amount). However, the
processing (C) in the invention of (27) is not limited to this
example. For example, in the processing (C) in the invention of
(27), the amount of game media to be betted on the common game may
be determined based on the total amount of game media betted at
each gaming machine.
[1265] According to the fourth embodiment of the present invention,
the amount in accordance with the amount of game media betted in
each of the gaming machines is accumulated. Then, the amount of
game media (bet amount for craps game) to be betted on the craps
game is determined based on the amount of game media thus
accumulated. In the craps game, game media in an amount based on
the bet amount for craps game thus determined and the result of the
craps game is provided.
[1266] Accordingly, the amount of game media which may be provided
in the craps game is increased along with the increase in the
amount of game media stored by accumulation. Therefore, the player
may be greatly interested in the amount of stored game media. On
the other hand, the result of the craps game makes a difference in
whether or not the player actually gets game media in an amount in
accordance with the amount of stored game media. Therefore, the
player may be glued on the craps game.
[1267] This makes the craps game more exciting.
[1268] Further, according to the fourth embodiment of the present
invention, the amount in accordance with the amount of game media
betted in each of the gaming machines is accumulated in association
with that gaming machine. Then, the bet amount for craps game is
determined with respect to each of the gaming machines, based on
the accumulated bet amount corresponding to the amount of game
media thus accumulated for each of the gaming machines.
[1269] Accordingly, the player can bet a larger amount of game
media to increase the bet amount for craps game in the gaming
machine on which he or she plays a game. As a result, a situation
may be produced where he or she may get a larger amount of game
media. Accordingly, it is possible to encourage the player to bet
more game media.
[1270] In addition, the player having betted a larger amount of
game media may have a stronger expectation for the good result that
he or she desires in the craps game. Therefore, such players may be
absorbed in the craps game.
[1271] Further, it is possible to give the players the competition
with regard to the amount of game media that may be provided in the
craps game. Accordingly, it is possible to provide the player who
has received a larger amount of game media in the craps game with a
strong satisfaction and a sense of superiority.
[1272] According to the fourth embodiment of the present invention,
the amount of game media to be betted on the craps game is
determined even when game media has not been betted.
[1273] Namely, the player can enjoy the craps game without further
consuming game media. Accordingly, the player may be greatly
satisfied with an occurrence of the craps game. In addition, since
the player needs not to make an operation for placing a bet on the
craps game, the player is allowed to concentrate on the craps
game.
Fifth Embodiment
[1274] In a fifth embodiment, the inventions of (31) to (35) are
described.
[1275] In the following, the same reference numerals are given to
the components identical to the components of the gaming system 300
according to any of the above embodiments.
[1276] Descriptions are omitted for parts in the fifth embodiment
to which descriptions in any of the above embodiments are
applicable.
[1277] First, the outline of the fifth embodiment is described with
reference to FIG. 38.
[1278] FIG. 38A and FIG. 38B are views illustrating an exemplary
image displayed on the middle image display device included in the
gaming machine according to the fifth embodiment of the present
invention.
[1279] A character image 5320 shown in FIG. 38A notifies the player
that he or she can participate in a craps game by placing an
additional bet.
[1280] In the first embodiment, any of the gaming machines 1 with
the individual bet amount equal to or more than the setting amount
for participation is selected as a gaming machine participating in
the craps game, and any of the gaming machines 1 with the
individual bet amount less than the setting amount for
participation cannot participate in the craps game (see FIG.
21).
[1281] In contrast, in the fifth embodiment, even a gaming machine
1 with the individual bet amount less than the setting amount for
participation can participate in the craps game by placing an
additional bet.
[1282] "The individual bet amount equal to or more than the setting
amount for participation" corresponds to the specific condition in
the present invention.
[1283] When an input for placing an additional bet is made in the
gaming machine 1, the gaming machine 1 is selected as a gaming
machine participating in the craps game, and a craps game start
image 5340 is displayed on the lower image display panel 141
provided in the gaming machine 1 (FIG. 38B).
[1284] In the fifth embodiment, the player can input an additional
bet by pressing the 1-bet button 34 or the maximum bet button 35.
Each of the 1-bet button 34 and the maximum bet button 35
corresponds to the input device in the present invention.
[1285] Hereinbefore, the fifth embodiment has been summarized with
reference to FIG. 38.
[1286] Hereinafter, the present embodiment is described in
detail.
[1287] Next, with reference to FIG. 39A and FIG. 39B, participating
determination processing (see step S259 of FIG. 18) is
described.
[1288] FIG. 39A is a view illustrating a flowchart of the
participation determination processing executed by the external
control device according to the fifth embodiment of the present
invention.
[1289] First, the main CPU 241 determines whether or not the
individual bet amount corresponding to each of the gaming machines
other than the shooter gaming machine is equal to or more than the
setting amount for participation (step S5301).
[1290] When determining that the individual bet amount
corresponding to each of the gaming machines other than the shooter
gaming machine is not equal to or more than the setting amount for
participation, the main CPU 241 transmits an additional bet request
signal to the gaming machine 1 determined as not having the
individual bet amount equal to or more than the setting amount for
participation (step S5303).
[1291] Here, the additional bet request signal includes the
additional bet amount information showing the difference between
the setting amount for participation and the individual bet amount
of the gaming machine 1 as the transmission source of the
additional bet request signal.
[1292] Next, the main CPU 241 determines whether or not it has
received the additional bet signal from the gaming machine 1 to
which the main CPU 241 has transmitted the additional bet request
signal (step S5304). When the main CPU 241 determines that it has
not received the additional bet signal, the main CPU 241 transmits
a non-participant appointment signal to the gaming machine 1 from
which the main CPU 241 has not received the additional bet signal
(step S5305).
[1293] When the main CPU 241 determines in step S5301 that the
individual bet amount corresponding to each of the gaming machines
other than the shooter gaming machine is equal to or more than the
setting amount for participation, or when the main CPU 241
determines in step S5304 that it has received the additional bet
signal from the gaming machine 1 to which the main CPU 241 has
transmitted the additional bet request signal, the main CPU 241
transmits a non-shooter appointment signal to the gaming machine 1
from which the main CPU 241 has received the additional bet signal
or to the gaming machine 1 with the corresponding individual bet
amount of equal to or more than the setting amount for
participation (step S5302).
[1294] After executing step S5302 or step S5305, the main CPU 241
ends the present subroutine.
[1295] According to FIG. 39A, an additional bet request signal is
always transmitted to the gaming machine 1 determined as not having
the individual bet amount equal to or more than the setting amount
for participation. However, the additional bet request signal does
not need to be always transmitted, and may be transmitted only when
a predetermined condition is satisfied. With reference to FIG. 39B,
the participation determination processing (see step S259 of FIG.
18) is described in which the additional bet request signal is
transmitted to the gaming machine 1 with the corresponding
individual bet amount less than the setting amount for
participation only when the number of gaming machines 1 with the
corresponding individual bet amount equal to or more than the
setting amount for participation is less than a predetermined
number.
[1296] FIG. 39B is a view illustrating a flowchart of participation
determination processing executed by the external control device
according to another embodiment of the present invention.
[1297] First, the main CPU 241 executes the processing of step
S5291 to step S5292. The processing is the same as the processing
of step S291 to step S292 described with reference to FIG. 21, and
thus the descriptions thereof are omitted here.
[1298] When determining in step S5291 that the individual bet
amount corresponding to each of the gaming machines other than the
shooter gaming machine is not equal to or more than the setting
amount for participation, the main CPU 241 determines whether or
not there are the predetermined number or more gaming machines 1
with the individual bet amount equal to or more than the setting
amount for participation (step S5293).
[1299] When determining that there are the predetermined number or
more gaming machines 1 with the individual bet amount equal to or
more than the setting amount for participation, the main CPU 241
transmits a non-participant appointment signal to the gaming
machine 1 determined as not having the individual bet amount equal
to or more than the setting amount for participation (step
S5297).
[1300] On the other hand, when determining that there are the
predetermined number or more gaming machines 1 with the individual
bet amount equal to or more than the setting amount for
participation, the main CPU 241 transmits an additional bet request
signal to the gaming machine 1 determined as not having the
individual bet amount equal to or more than the setting amount for
participation (step S5294). Here, the additional bet request signal
includes the additional bet amount information showing the
difference between the setting amount for participation and the
individual bet amount of the gaming machine 1 as the transmission
source of the additional bet request signal.
[1301] Next, the main CPU 241 determines whether or not it has
received the additional bet signal from the gaming machine 1 to
which the main CPU 241 has transmitted the additional bet request
signal (step S5295). When the main CPU 241 determines that it has
not received the additional bet signal, the main CPU 241 shifts the
processing to step S5297.
[1302] On the other hand, when the main CPU 241 determines that it
has received the additional bet signal, the main CPU 241 executes
the processing of transmitting a non-shooter appointment signal to
the gaming machine 1 as the transmission source of the additional
bet signal (step S5296).
[1303] After executing step S5292, step S5296, or step S5297, the
main CPU 241 ends the present subroutine.
[1304] Next, craps-game occurrence signal reception processing is
described with reference to FIG. 40.
[1305] FIG. 40 is a view illustrating a flowchart of the craps-game
occurrence signal reception processing executed by the gaming
machine according to the fifth embodiment of the present
invention.
[1306] First, the main CPU 71 determines whether or not it has
received the craps-game occurrence signal (see step S258 of FIG.
18) from the external control device 200 (step S5551). When the
main CPU 71 determines that it has not received the craps-game
occurrence signal, the main CPU 71 ends the present subroutine.
[1307] On the other hand, when the main CPU 71 determines that it
has received the craps-game occurrence signal, the main CPU 71
determines whether or not it has received the additional bet
request signal (see step S5294 of FIG. 39) (step S5555).
[1308] When the main CPU 71 determines that it has not received the
additional bet request signal, the main CPU 71 shifts the
processing to step S5552.
[1309] On the other hand, when the main CPU 71 determines that it
has received the additional bet request signal, the main CPU 71
determines whether or not an input for an additional bet is made
(step S5556). In this step, the main CPU 71 determines whether or
not it has received the signal transmitted upon pressing of the
1-bet button 34 or the signal transmitted upon pressing of the
maximum bet button 35.
[1310] When determining that the input for an additional bet is not
made, the main CPU 71 shifts the processing to step S5552.
[1311] On the other hand, when determining that the input for an
additional bet is made, the main CPU 71 subtracts the value
corresponding to the amount indicated by the additional bet amount
information included in the additional bet request signal from the
value stored in the amount-of-credit storage area provided in the
RAM 73. Then, the main CPU 71 transmits the additional bet signal
to the external control device 200 (step S5557). When determining
that the value corresponding to the amount indicated by the
additional bet amount information included in the additional bet
request signal is larger than the value stored in the
amount-of-credit storage area provided in the RAM 73, the main CPU
71 shifts the processing to step S5552.
[1312] Thereafter, the main CPU 71 executes the processing of step
S5552 to step S5554. The processing is the same as the processing
of step S552 to step S554 described with reference to FIG. 29, and
thus the descriptions thereof are omitted here.
[1313] In the above, the fifth embodiment has been described with
reference to FIG. 38 to FIG. 40.
[1314] In the present embodiment, both the normal bet and the
additional bet can be placed via the input devices of the 1-bet
button 34 and the maximum bet button 35. However, the normal-bet
input device and the additional-bet input device may be different
input devices in the present invention.
[1315] For example, an additional bet button as the additional-bet
input device may be provided separately from the normal-bet
button.
[1316] Alternatively, a touch panel may be adopted as the input
device for an additional bet. For example, an additional bet may be
placed by touching the touch panel on the place corresponding to
the character "YES" illustrated in FIG. 38A.
[1317] Further, in the present embodiment, game media in an amount
corresponding to the difference amount between the individual bet
amount and the setting amount for participation is placed as an
additional bet. However, in the present invention, the amount of
game media to be placed as an additional bet is not limited to this
example. For example, the amount of game media to be placed as an
additional bet may be larger than the amount corresponding to the
difference amount between the individual bet amount and the setting
amount for participation (that is, the amount may be double the
difference amount between the individual bet amount and the setting
amount for participation, for example).
[1318] In the present embodiment, the player cannot select the
amount of game media to be placed as an additional bet. However, a
desired amount of game media may be inputted as an additional bet
via the input device. In this case, it is preferable that only the
gaming machine with the largest amount of game media as an
additional bet, among the gaming machines at which an additional
bet has been placed, can participate in the common game. This is
because such a configuration encourages the player to bet a larger
amount of game media as an additional bet.
[1319] In the present embodiment, the specific condition is that
"the individual bet amount is equal to or more than the setting
amount for participation". However, the specific condition in the
present invention is not limited to this example. The specific
conditions in the present invention may be that "the individual bet
amount ranks in the top N", or that "the cumulative number of
games, cumulatively counted every time a game is executed, is equal
to or more than a prescribed number", for example.
[1320] According to the fifth embodiment of the present invention,
the condition for participation in the craps game is that the total
amount of the betted game media (individual bet amount) is equal to
or more than the predetermined amount (setting amount for
participation).
[1321] It is highly possible that the individual bet amount has not
reached the setting amount for participation in the gaming machine
on which a game is played only for a short time. Such a gaming
machine is less likely to satisfy the condition for participation
in the craps game. In this regard, according to the fifth
embodiment of the present invention, even a player playing a game
only for short time can participate in the craps game by placing an
additional bet. Accordingly, the player can start playing a game
any time he or she wants.
[1322] According to the fifth embodiment of the present invention,
a condition that the individual bet amount in any of the gaming
machines has reached the event triggering amount is employed as the
condition for craps game occurrence. The event triggering amount is
larger than the setting amount for participation.
[1323] Namely, according to the fifth embodiment of the present
invention, the gaming machine having the largest individual bet
amount triggers an occurrence of the craps game. The player on the
gaming machine having the individual bet amount that has reached
the setting amount for participation is allowed to participate in
the craps game without an additional bet, while the player on the
gaming machine having the individual bet amount that is smaller
than the setting amount for participation needs to place an
additional bet to participate in the craps game.
[1324] Accordingly, an occurrence of the craps game, approval to
participate in the craps game, and a need to place an additional
bet are determined based on the individual bet amount. Therefore,
it is possible to give the players a competition with regard to the
amount of the individual bet amount, resulting in a more exciting
game.
[1325] According to the fifth embodiment of the invention, only
when the number of gaming machines satisfying the condition for
participation in the craps game is equal to or smaller than the
predetermined number, the player on the gaming machine not
satisfying the condition for participation in the craps game is
allowed to participate in the craps game by placing the additional
bet.
[1326] Accordingly, when the number of gaming machines satisfying
the condition for participation in the craps game is larger than
the predetermined number, the player on the gaming machine not
satisfying the condition for participation in the craps game cannot
participate in the craps game. Therefore, it is possible to provide
the player on the gaming machine satisfying the condition for
participation in the craps game with a sense of superiority.
[1327] On the other hand, a craps game is more exciting when a
certain number of people participate. Accordingly, when the number
of gaming machines satisfying the condition for participation in
the craps game is equal to or smaller than the predetermined
number, the additional bet to participate in the craps game is
encouraged so that the number of gaming machines participating in
the craps game is increased. As a result, it is possible to provide
an active craps game.
[1328] According to the fifth embodiment of the present invention,
when participation in the craps game is enabled by an additional
bet, the upper image display panel provided in the gaming machine
displays that an additional bet enables participation in the craps
game, and the amount of game media required as the additional
bet.
[1329] This allows the player to easily recognize the amount of
game media required for participation in the craps game. The player
can decide if the player should place an additional bet based on
the amount of game media required as the additional bet in order to
participate in the craps game, or should not place an additional
bet and refrains from participating in the craps game.
Sixth Embodiment
[1330] In a sixth embodiment, the inventions of (36) to (41) are
described.
[1331] In the following, the same reference numerals are given to
the components identical to the components of the gaming system 300
according to any of the above embodiments.
[1332] Descriptions are omitted for parts in the sixth embodiment
to which descriptions in any of the above embodiments are
applicable.
[1333] First, the outline of the sixth embodiment is described with
reference to FIG. 41.
[1334] FIG. 41 is a conceptual view for explaining the outline of
the present embodiment.
[1335] FIG. 41A is a view illustrating an exemplary image displayed
on the lower image display panel 141 provided in the gaming machine
1.
[1336] FIG. 41A illustrates a state where a mode select image 6001
is displayed.
[1337] As illustrated in FIG. 41A, a mode selection button image
6001 includes an easy-mode selection button image 6210 and a
professional-mode selection button image 6220.
[1338] In this manner, the common game (craps game) according to
the present embodiment has the easy mode and the professional
mode.
[1339] In the easy mode, only a bet of the auto bet amount is
placed in the craps game. As described above, the auto bet amount
is determined in accordance with the individual bet amount and set
for the pass line bet in the gaming machine participating in the
craps game.
[1340] On the other hand, in the professional mode, the player can
place a bet of a bet amount different from the auto bet amount in
the craps game.
[1341] Each of the easy mode and the professional mode correspond
to the mode of the common game in the inventions of (36) to
(41).
[1342] Here, the easy mode corresponds to the first mode in the
inventions of (36) to (41). The professional mode corresponds to
the second mode in the inventions of (36) to (41). Also, the pass
line bet corresponds to the predetermined bet target in the
inventions of (36) to (41).
[1343] FIG. 41B is a view illustrating an exemplary image displayed
on the lower image display panel 141 provided in the gaming machine
1.
[1344] FIG. 41B shows the state where the easy-mode determination
image 6002 is displayed.
[1345] The easy-mode determination image 6002 of FIG. 41B
illustrates a state where the easy mode has been selected.
[1346] FIG. 41C is a view illustrating an exemplary image displayed
on the lower image display panel 141 provided in the gaming machine
1.
[1347] FIG. 41C illustrates a state where the professional-mode
determination image 6003 is displayed.
[1348] The professional-mode determination image 6003 of FIG. 41C
illustrates a state where the professional mode has been
selected.
[1349] FIG. 41D is a view illustrating an exemplary image displayed
on the lower image display panel 141 provided in the gaming machine
1.
[1350] FIG. 41D illustrates a state where the professional-mode bet
input image 6004 is displayed on the lower image display panel 141
provided in the gaming machine 1.
[1351] As illustrated in FIG. 41D, the professional-mode bet input
image 6004 includes betting method selection images 6250 (come bet
selection image 6250a, place bet selection image 6250b, and field
bet selection image 6250c).
[1352] Here, how to bet in the craps game is described. Examples of
the betting methods in the craps game, other than the pass line
bet, include the come bet, the place bet, and the field bet.
[1353] For example, the field bet is a betting method of betting on
an outcome of 2, 3, 4, 9, 10, 11, or 12 when the shooter rolls
dice. The field bet can be placed on the outcome of each roll of
dice.
[1354] As illustrated in FIG. 41D, the player can select a "betting
method such as the come bet, the place bet, and the field bet",
i.e., a "different betting method from the pass line bet" when the
professional mode is selected.
[1355] Note that the "different betting method from the pass line
bet" (betting method such as the come bet, the place bet, and the
field bet) corresponds to the specific bet target in (36) to
(41).
[1356] In the present embodiment, the player can place a field bet
of 200 (see FIG. 41D) in the following way. The player touches with
a fingertip the touch panel 114 on the position corresponding to
the position of a bet amount selection button image 6270c displayed
on the lower image display panel 141, and moves his or her
fingertip from the position on the touch panel 114, corresponding
to the position of the bet amount selection button image 6270c, to
the position on the touch panel 114 corresponding to the position
of the field bet selection images 6250c while touching the touch
panel 114.
[1357] An image 6005 of FIG. 41D illustrates a state where a field
bet coin image 6100 is displayed on the display area of the bet
table image 901. That is, the image 6005 of FIG. 41D illustrates a
state where 200 is betted on the field bet.
[1358] FIG. 41E is a view illustrating an exemplary image displayed
on the lower image display panel 141 provided in the gaming machine
1.
[1359] FIG. 41E also illustrates a state where the lower image
display panel 141 provided in the gaming machine 1 displays a field
bet winning image 6010 showing that the field bet is won and that a
prize is to be paid out for the winning of the field bet.
[1360] Here, "the field bet is won" or "winning of field bet" means
that "a bet has been placed on the field bet (e.g., 200 has been
bet) and the outcome of the dice roll by the shooter (the outcome
displayed by the dice images 905) is 2, 3, 4, 9, 10, 11, or 12".
Further, as illustrated in the field bet winning image 6010 of FIG.
41E, a prize for winning of the field bet is paid out when the
field bet is won.
[1361] Hereinbefore, the sixth embodiment has been summarized with
reference to FIG. 41A to FIG. 41E.
[1362] Hereinafter, the present embodiment is further described in
detail.
<Bet Amount Information Reception Processing>
[1363] With reference to FIG. 42, the bet amount information
reception processing (see step S51 of FIG. 10) is described which
is executed by the external control device 200 according to the
sixth embodiment of the present invention.
[1364] FIG. 42 is a view illustrating a flowchart of the bet amount
information reception processing executed by the external control
device 200.
[1365] First, the main CPU 241 executes the processing of step
S6001 to step S6009. The processing is the same as the processing
of step S251 to step S259 of FIG. 18, and thus the descriptions
thereof are omitted here.
[1366] After executing the processing of step S6009, the main CPU
241 executes mode selection processing (step S6010). The mode
selection processing will be described later with reference to FIG.
43.
[1367] Next, the main CPU 241 executes the processing of step S6011
to step S6012. The processing is the same as the processing of step
S260 to step S261 of FIG. 18, and thus the descriptions thereof are
omitted here.
[1368] After executing the processing of step S6012, the main CPU
241 ends the present subroutine.
[1369] As above, with reference to FIG. 42, the bet amount
information reception processing has been described which is
executed by the external control device 200 according to the sixth
embodiment of the present invention.
<Mode Selection Processing>
[1370] With reference to FIG. 43, the mode selection processing is
described which is executed by the external control device 200
according to the sixth embodiment of the present invention.
[1371] FIG. 43 is a view illustrating a flowchart of the mode
selection processing executed by the external control device
200.
[1372] First, the main CPU 241 transmits a mode selection signal to
each participating gaming machine (step S6701).
[1373] When receiving the mode selection signal, each participating
gaming machine displays the mode selection image for selection of
the easy mode or the professional mode on the lower image display
panel 141 provided therein (see FIG. 41A, and step S6201 to step
S6202 of FIG. 46).
[1374] Next, the main CPU 241 determines whether or not it has
received an easy-mode selection signal or a professional mode
selection signal from every participating gaming machine (step
S6702). Here, the easy-mode selection signal is transmitted from
the gaming machine 1 when the player inputs a command to select the
easy mode (see FIG. 41B and step S6209 of FIG. 46). Further, the
professional mode selection signal is transmitted from the gaming
machine 1 when the player inputs a command to select the
professional mode (see FIG. 41C and step S6205 of FIG. 46).
[1375] When the main CPU 241 determines that it has not received
the easy-mode selection signal or the professional-mode selection
signal from every participating gaming machine, the main CPU 241
returns the processing to step S6702.
[1376] On the other hand, when the main CPU 241 determines that it
has received the easy-mode selection signal or the
professional-mode selection signal from every participating gaming
machine, the main CPU 241 ends the present subroutine.
[1377] When receiving the easy-mode selection signal, the main CPU
241 determines that the gaming machine 1 as the transmission source
of the easy-mode selection signal is an easy-mode-selecting gaming
machine. Further, when receiving the professional-mode selection
signal, the main CPU 241 determines that the gaming machine 1 as
the transmission source of the professional-mode selection signal
is a professional-mode-selecting gaming machine.
[1378] With reference to FIG. 43, the mode selection processing has
been described which executed by the external control device 200
according to the sixth embodiment of the present invention.
<Shooter Appointment Signal Reception Processing>
[1379] With reference to FIG. 44, shooter appointment signal
reception processing executed by the gaming machine 1 according to
the sixth embodiment of the present invention is described.
[1380] FIG. 44 is a view illustrating a flowchart of the shooter
appointment signal reception processing executed by the gaming
machine 1.
[1381] Next, the main CPU 71 executes the processing of step S6101.
The processing is the same as the processing of step S501 of FIG.
27, and thus the descriptions thereof are omitted here.
[1382] After the processing of step S6101, the main CPU 71 executes
mode selection processing (step S6102).
[1383] The mode selection processing will be described later with
reference to FIG. 46.
[1384] Next, the main CPU 71 executes the processing of step S6103.
The processing is the same as the processing of step S502 of FIG.
27, and thus the descriptions thereof are omitted here.
[1385] After step S6103, the main CPU 71 ends the present
subroutine.
[1386] In the above, with reference to FIG. 44, the shooter
appointment signal reception processing has been described which is
executed by the gaming machine 1 according to the sixth embodiment
of the present invention.
<Craps Game Occurrence Signal Reception Processing>
[1387] With reference to FIG. 45, the craps game occurrence signal
reception processing is described which is executed by the gaming
machine 1 according to the sixth embodiment of the present
invention.
[1388] FIG. 45 is a view of craps-game occurrence signal reception
processing executed by the gaming machine 1.
[1389] The main CPU 71 executes the processing of step S6151 to
step S6152 and step S6154 to step S6155. The processing is the same
as the processing of step S551 to step S552 and step S553 to step
S554 of FIG. 29, and thus the descriptions thereof are omitted
here.
[1390] Accordingly, only step S6153 is described here.
[1391] In step S6153, the main CPU 71 executes the mode selection
processing.
[1392] The mode selection processing will be described later with
reference to FIG. 46.
[1393] In the above, with reference to FIG. 45, the craps game
occurrence signal reception processing has been described which is
executed by the gaming machine 1 according to the sixth embodiment
of the present invention.
<Mode Selection Processing>
[1394] With reference to FIG. 46, the mode selection processing is
described which is executed by the gaming machine 1 according to
the sixth embodiment of the present invention.
[1395] FIG. 46 is a view illustrating a flowchart of the mode
selection processing executed by the gaming machine 1.
[1396] First, the main CPU 71 determines whether or not it has
received the mode selection signal (step S6201). The mode selection
signal is transmitted from the external control device 200 (step
S6701 of FIG. 43).
[1397] When the main CPU 71 determines that it has not received the
mode selection signal, the main CPU 71 returns the processing to
step S6201. On the other hand, when the main CPU 71 determines that
it has received the mode selection signal, the main CPU 71 executes
the processing of displaying the mode selection image 6001 on the
lower image display panel 141 (step S6202). The mode selection
image 6001 has already been described with reference to FIG.
41A.
[1398] After the processing of step S6202, the main CPU 71
determines whether or not it has received the professional-mode
selection command signal from the touch panel 114 (step S6203). In
the present embodiment, the touch panel 114 transmits the
professional-mode selection command signal to the main CPU 71 when
the player touches the touch panel 114 on the position
corresponding to the position of the professional-mode selection
button image 6220 displayed on the lower image display panel 141
(see FIG. 41C).
[1399] When the main CPU 71 determines that it has not received the
professional-mode selection command signal, the main CPU 71 shifts
the processing to step S6206. On the other hand, when the main CPU
71 determines that it has received the professional-mode selection
command signal, the main CPU 71 sets a professional-mode flag (step
S6204).
[1400] After the processing of step S6204, the main CPU 71
transmits the professional-mode selection signal to the external
control device 200 (step S6205).
[1401] After the processing of step S6205, the main CPU 71 ends the
present subroutine.
[1402] In step S6206, the main CPU 71 determines whether or not it
has received the easy-mode selection command signal from the touch
panel 114 (step S6206). In the present embodiment, the touch panel
114 transmits the easy-mode selection command signal to the main
CPU 71 when the player touches the touch panel 114 on the position
corresponding to the position of the easy-mode selection button
image 6210 displayed on the lower image display panel 141 (see FIG.
41B).
[1403] When the main CPU 71 determines that it has received the
easy-mode selection command signal, the main CPU 71 shifts the
processing to step S6208. On the other hand, when the main CPU 71
determines that it has not received the easy-mode selection command
signal, the main CPU 71 shifts the processing to step S6207.
[1404] In step S6207, the main CPU 71 determines whether or not
predetermined time has elapsed since execution of the processing of
step S6202. When determining that predetermined time has not
elapsed, the main CPU 71 shifts the processing to step S6203. On
the other hand, when determining that predetermined time has
elapsed, the main CPU 71 shifts the processing to step S6208.
[1405] In step S6208, the main CPU 71 sets the easy-mode flag.
[1406] After the processing of step S6208, the main CPU 71
transmits the easy-mode selection signal to the external control
device 200 (step S6209).
[1407] After the processing of step S6209, the main CPU 71 ends the
present subroutine.
[1408] With reference to FIG. 46, the mode selection processing has
been described which is executed by the gaming machine 1 according
to the sixth embodiment of the present invention.
<Craps Game-Related Processing>
[1409] With reference to FIG. 47, the craps game-related processing
(see step S502 of FIG. 27 and step S553 of FIG. 29) is described
which is executed by the gaming machine 1 according to the sixth
embodiment of the present invention.
[1410] FIG. 47 is a view illustrating a flowchart of the craps
game-related processing executed by the gaming machine 1.
[1411] The main CPU 71 executes the processing of step S6301 to
step S6303. The processing is the same as the processing of step
S521 to step S523 of FIG. 28, and thus the descriptions thereof are
omitted here.
[1412] After the processing of step S6303, the main CPU 71 executes
professional-mode bet input processing (step S6304). The
professional-mode bet input processing will be described later with
reference to FIG. 48.
[1413] Next, the main CPU 71 executes the processing of step S6305
to step S6308. The processing is the same as the processing of step
S524 to step S527 of FIG. 28, and thus the descriptions thereof are
omitted here.
[1414] In step S6309, the main CPU 71 determines whether or not the
professional-mode flag is set. The professional-mode flag is set in
the processing of step S6204 described with reference to FIG.
46.
[1415] When determining that the professional-mode flag is not set,
the main CPU 71 shifts the processing to step S6311. On the other
hand, when determining that the professional-mode flag is set, the
main CPU 71 shifts the processing to step S6310.
[1416] In step S6310, the main CPU 71 determines whether or not it
has received a signal showing the professional-mode game result.
Here, the signal showing the professional-mode game result is
transmitted from the external control device 200 (see step S6458 of
FIG. 49).
[1417] The professional-mode game result is determined by the
external control device 200 (see step 6457 of FIG. 49).
Determination of the professional-mode game result is described
later in step S6457 of FIG. 49.
[1418] When the main CPU 71 determines that it has not received the
signal showing the professional-mode game result, the main CPU 71
returns the processing to step S6310. On the other hand, when the
main CPU 71 determines that it has received the signal showing the
professional-mode game result, the main CPU 71 shifts the
processing to step S6311.
[1419] Next, the main CPU 71 executes the processing of step S6311
to step S6314. The processing is the same as the processing of step
S528 to step S531 of FIG. 28, and thus the descriptions thereof are
omitted here.
[1420] After the processing of step S6314, the main CPU 71 executes
payout processing based on the easy mode (step S6315). In this
processing, the main CPU 71 adds the amount of payout indicated by
the amount-of-payout information received from the external control
device 200 in step S6313, to the value stored in the
amount-of-credit storage area provided in the RAM 73.
[1421] After the processing of step S6315, the main CPU 71 executes
the payout processing based on the professional mode (step S6316).
In this processing, the main CPU 71 adds the amount of payout
corresponding to the professional-mode game result received from
the external control device 200 in step S6310, to the value stored
in the amount-of-credit storage area provided in the RAM 73.
[1422] After the processing of step S6316, the main CPU 71 shifts
the processing to step S6304.
[1423] When the main CPU 71 determines in step S6311 that it has
not received the winning signal from the external control device
200, the main CPU 71 shifts the processing to step S6317.
[1424] The main CPU 71 executes the processing of step S6317 to
step S6318. The processing is the same as the processing of step
S533 to step S534 of FIG. 28, and thus the descriptions thereof are
omitted here.
[1425] After the processing of step S6318, the main CPU 71 executes
the payout processing based on the professional mode (step S6319).
In this processing, the main CPU 71 adds the amount of payout
corresponding to the professional-mode game result received from
the external control device 200 in step S6310, to the value stored
in the amount-of-credit storage area provided in the RAM 73.
[1426] After the processing of step S6319, the main CPU 71 ends the
present subroutine.
[1427] When the main CPU 71 determines in step S6317 that it has
not received the loss signal from the external control device 200,
the main CPU 71 shifts the processing to step S6320.
[1428] The main CPU 71 executes the processing of step S6320 to
step S6321. The processing is the same as the processing of step
S535 to step S536 of FIG. 28, and thus the descriptions thereof are
omitted here.
[1429] After the processing of step S6321, the main CPU 71 executes
the payout processing based on the professional mode (step S6322).
In this processing, the main CPU 71 adds the amount of payout
corresponding to the professional-mode game result received from
the external control device 200 in step S6320, to the value stored
in the amount-of-credit storage area provided in the RAM 73.
[1430] After the processing of step S6322, the main CPU 71 shifts
the processing to step S6304.
[1431] In the above, with reference to FIG. 47, the craps
game-related processing has been described which is executed by the
gaming machine 1 according to the sixth embodiment of the present
invention.
<Input Processing of Professional-Mode Bet>
[1432] With reference to FIG. 48, the bet input processing of
professional-mode bet (see step S6304 of FIG. 47) is described
which is executed by the gaming machine 1 according to the sixth
embodiment of the present invention.
[1433] FIG. 48 is a view illustrating a flowchart of the input
processing of professional-mode bet executed by the gaming machine
1.
[1434] The main CPU 71 determines whether or not the
professional-mode flag is set (step S6721). The professional-mode
flag is set in the processing of step S6204 described with
reference to FIG. 46.
[1435] When determining that the professional-mode flag is not set,
the main CPU 71 ends the present subroutine. On the other hand,
when determining that the professional-mode flag is set, the main
CPU 71 shifts the processing to step S6722.
[1436] In step S6722, the main CPU 71 executes the processing of
displaying an input image of professional-mode bet on the lower
image display panel 141.
[1437] In the present embodiment, the professional-mode bet input
image 6004 is displayed on the lower image display panel 141 (see
FIG. 41D).
[1438] Next, the main CPU 71 determines whether or not it has
received the professional-mode bet command signal from the touch
panel 114 (step S6723)
[1439] Here, the professional-mode bet command signal is
transmitted from the touch panel 114 to the main CPU 71 (see FIG.
41D) for example in the following case. That is, the player
"touches with a fingertip the touch panel 114 on the position
corresponding to the position of the bet amount selection button
image 6270c displayed on the lower image display panel 141, and
moves his or her fingertip to the position (position A) on the
touch panel 114 corresponding to the position of the field bet
selection image 6250c while touching the touch panel 114". Then,
the player "removes his or her fingertip from the touch panel 114
at the position A". In this example, the professional-mode bet
command signal includes information showing the bet amount (200)
corresponding to the bet amount selection button image 6270c
(hereinafter, also referred to as 200-bet command information) and
information showing the betting method (field bet) corresponding to
the field bet selection image 6250c (hereinafter, also referred to
as field bet command information).
[1440] Hereinafter, the information showing the bet amount is also
referred to as bet amount command information. Further, the
information showing the betting method is also referred to as
betting method command information.
[1441] The bet amount command information in the present embodiment
includes information showing the bet amount (10) corresponding to
the bet amount selection button image 6270a (hereinafter also
referred to as 10-bet command information), information showing the
bet amount (50) corresponding to the bet amount selection button
image 6270b (hereinafter also referred to as 50-bet command
information), and information showing the bet amount (200)
corresponding to the bet amount selection button image 6270c
(hereinafter also referred to as 200-bet command information).
[1442] Further, the betting method command information in the
present embodiment includes information showing the betting method
(come bet) corresponding to the come bet selection image 6250a
(hereinafter also referred to as come-bet command information),
information showing the betting method (place bet) corresponding to
the place bet selection image 6250b (hereinafter also referred to
as place-bet command information), and information showing the
betting method (field bet) corresponding to the field-bet selection
image 6250c (hereinafter also referred to as field-bet command
information).
[1443] When the main CPU 71 determines in step S6723 that it has
received the professional-mode bet command signal, the main CPU 71
shifts the processing to step S6725.
[1444] When the bet amount command information included in the
processional-mode bet command signal is 10-bet command information
in the processing, the main CPU 71 adds 10 to the value stored in
the bet amount storage area provided in the RAM 73, and subtracts
10 from the value stored in the amount-of-credit storage area. In
this manner, when the professional-mode bet command signal is
received in the processing, the main CPU 71 makes addition to the
value stored in the bet amount storage area provided in the RAM 73,
and makes subtraction from the value stored in the amount-of-credit
storage area.
[1445] When the main CPU 71 determines instep S6723 that it has not
received the professional-mode bet command signal, the main CPU 71
shifts the processing to step S6724.
[1446] In step S6724, the main CPU 71 determines whether or not
predetermined time has elapsed since execution of the processing of
step S6722. When determining that predetermined time has not
elapsed, the main CPU 71 shifts the processing to step S6723. On
the other hand, when determining that predetermined time has
elapsed, the main CPU 71 ends the present subroutine.
[1447] In step S6725, the main CPU 71 transmits the
professional-mode bet information to the external control device
200.
[1448] Here, the professional-mode bet information includes
information shown by the professional-mode bet command signal that
the main CPU 71 has received from the touch panel 114 in step
S6723. For example, when the professional-mode bet command signal
received by the main CPU 71 in step S6723 includes the 200-bet
command information and the field bet command information, the
professional-mode bet information transmitted to the external
control device 200 in step S6725 includes the information showing
that the bet amount is 200 and that the betting method is the field
bet.
[1449] After the processing of step S6725, the main CPU 71 ends the
present subroutine.
[1450] In the above, with reference to FIG. 48, the
professional-mode bet input processing has been described which is
executed by the gaming machine 1 according to the sixth embodiment
of the present invention.
<Craps Game Execution Processing>
[1451] With reference to FIG. 49, the craps game execution
processing (see step S260 of FIG. 18) is described which is
executed by the external control device 200 according to the sixth
embodiment of the present invention.
[1452] FIG. 49 is a view illustrating a flowchart of the craps game
execution processing executed by the external control device
200.
[1453] The main CPU 241 executes the processing of step S6451 to
step S6453. The processing is the same as the processing of step
S301 to step S303 of FIG. 22A, and thus the descriptions thereof
are omitted here.
[1454] After the processing of step S6453, the main CPU 241
receives the professional-mode bet information from the gaming
machine (step S6454). The professional-mode bet information is
information transmitted from the professional-mode-selecting gaming
machine (see the step S6725 of FIG. 48).
[1455] Next, the main CPU 241 executes the processing of step S6455
to step S6456. The processing is the same as the processing of step
S304 to step S305 of FIG. 22A, and thus the descriptions thereof
are omitted here.
[1456] After the processing of step S6456, the main CPU 241
determines the professional-mode game result based on the game
program stored in the ROM 242 and the random value for craps game
extracted in step S6456, for each gaming machine as the
transmission source of the professional-mode bet information (step
S6457). The game program is a program for determining the result of
a craps game based on the craps game rules.
[1457] Here, the case is described in which the main CPU 241
determines the professional-mode game result for each gaming
machine as a transmission source of "professional-mode bet
information showing that the main CPU 71 has received the
professional-mode command signal including 200-bet command
information and field-bet command information from the external
control device 200 (see step S6723 of FIG. 48)".
[1458] In the processing, the outcome of the roll of dice is
determined based on the random value for craps game extracted in
step S6456. If the determined outcome is 2, 3, 4, 9, 10, 11, or 12,
the professional-mode game result is winning of the field bet.
[1459] The professional-mode game result corresponds to the result
of a common game in the inventions of (36) to (41).
[1460] Next, the main CPU 241 transmits the professional-mode game
result determined in step S6457, to each gaming machine as the
transmission source of the professional-mode bet information (step
S6458).
[1461] Next, the main CPU 241 executes the processing of step
S6459. The processing is the same as the processing of step S306 of
FIG. 22A, and thus the descriptions thereof are omitted here.
[1462] In the above, with reference to FIG. 49, the craps game
execution processing has been described which is executed by the
external control device 200 according to the sixth embodiment of
the present invention.
<Auto-Bet Amount Determination Processing>
[1463] With reference to FIG. 50, the auto-bet amount determination
processing (see step S301 of FIG. 22A) is described which is
executed by the external control device 200 according to the sixth
embodiment of the present invention.
[1464] FIG. 50 is a view illustrating a flowchart of the auto-bet
amount determination processing executed by the external control
device 200.
[1465] The main CPU 241 executes the processing of step S6501 to
step S6502. The processing is the same as the processing of step
S341 to step S342 of FIG. 23, and thus the descriptions thereof are
omitted here.
[1466] After executing the processing of step S6502, the main CPU
241 executes determination processing of distribution amount in
each mode (step S6503). The determination processing of
distribution amount in each mode will be described later with
reference to FIG. 51A.
[1467] Next, the main CPU 241 executes the processing of step
S6514. The processing is the same as the processing of step S343 of
FIG. 23, and thus the descriptions thereof are omitted here.
[1468] Next, the main CPU 241 calculates the special bet amount for
shooter, based on the degree of contribution calculated in step
S6504 (step S6505). As described in step S344 of FIG. 23, the
special bet amount for shooter refers to the bet amount specially
set only for the shooter gaming machine.
[1469] Here, with reference to FIG. 51B, calculation of the special
bet amount for shooter is described.
[1470] In the example shown in FIG. 51B, the degree of contribution
corresponding to the gaming machine allocated with the terminal
number 002 is 100%. The professional-mode distribution amount
corresponding to the gaming machine allocated with the terminal
number 002 is 16000.
[1471] In this example, the amount calculated by multiplying the
professional-mode distribution amount (16000) by the degree of
contribution (100%), i.e., 16000, is calculated as the special bet
amount for shooter. In this manner, if the shooter gaming machine
is a professional-mode-selecting gaming machine in the present
embodiment, the special bet amount for shooter can be determined by
multiplying the professional-mode distribution amount determined in
step S6603 of FIG. 51A by the degree of contribution calculated in
step S6504.
[1472] On the other hand, if the shooter gaming machine is an
easy-mode-selecting gaming machine, the special bet amount for
shooter can be determined by multiplying the easy-mode distribution
amount determined in step S6604 of FIG. 51A by the degree of
contribution calculated in step S6504 (see FIG. 51B).
[1473] The professional-mode distribution amount and the easy-mode
distribution amount will be described later with reference to FIG.
51A.
[1474] Next, the main CPU 241 executes the processing of step
S6506. The processing is the same as the processing of step S345 of
FIG. 23, and thus the descriptions thereof are omitted here.
[1475] After executing the processing of step S6506, the main CPU
241 ends the present subroutine.
[1476] As above, with reference to FIG. 50, the auto-bet amount
determination processing has been described which is executed by
the external control device 200 according to the sixth embodiment
of the present invention.
<Determination Processing of Distribution Amount in Each
Mode>
[1477] With reference to FIG. 51A, the determination processing of
distribution amount in each mode is described which is executed by
the external control device 200 according to the sixth embodiment
of the present invention.
[1478] FIG. 51A is a view illustrating determination processing of
distribution amount in each mode executed by the external control
device 200.
[1479] The main CPU 241 determines the number of gaming machines
determined as the professional-mode-selecting gaming machine in
step S6702 of FIG. 43 (step S6601).
[1480] Next, the main CPU 241 determines a professional-mode
distribution rate (step S6602). In the present embodiment, the
value resulting from dividing the number of
professional-mode-selecting gaming machines by the number of
participating gaming machines is determined as a professional-mode
distribution rate.
[1481] Here, the professional-mode distribution rate is described
with reference to FIG. 51B.
[1482] In the example shown in FIG. 51B, the
professional-mode-selecting gaming machines are allocated with the
terminal numbers 001 and 002. The participating gaming machines are
of the terminal numbers 001 to 005. In this case, the number of
professional-mode selecting gaming machines is 2. The number of
participating gaming machines is 5. Therefore, the
professional-mode distribution rate in this case is the value
resulting from dividing 2 by 5, that is, 0.4.
[1483] After the processing of step S6602, the main CPU 241
determines a professional-mode distribution amount (step S6603). In
the present embodiment, the amount resulting from multiplying the
total bonus amount by the professional-mode distribution rate
determined in step S6602 is determined as the professional-mode
distribution amount.
[1484] Here, the professional-mode distribution amount is described
with reference to FIG. 51B.
[1485] In the example shown in FIG. 51B, the total bonus amount is
40000. Therefore, the professional-mode distribution amount in this
case is the amount resulting from multiplying 40000 by the
professional-mode distribution rate 0.4, that is, 16000.
[1486] After the processing of step S6603, the main CPU 241
determines an easy-mode distribution amount (step S6604). In the
present embodiment, the amount resulting from subtracting the
professional-mode distribution amount from the total bonus amount
determined in step S6603 is determined as an easy-mode distribution
amount.
[1487] Here, the easy-mode distribution amount is described with
reference to FIG. 51B.
[1488] In the example shown in FIG. 51B, the total bonus amount is
40000. Accordingly, the easy-mode distribution amount in this case
is the amount resulting from subtracting the professional-mode
distribution amount 16000 from 40000, that is, 24000.
[1489] After the processing of step S6604, the main CPU 241 ends
the present subroutine.
[1490] As above, with reference to FIG. 51A, the determination
processing of distribution amount in each mode has been described
which is executed by the external control device 200 according to
the sixth embodiment of the present invention.
[1491] In the above, one example of the sixth embodiment of the
present invention has been described with reference to FIG. 41 to
FIG. 51. In this example, the minimum number of participants is not
set for each mode in the processing (c) in the inventions of (37)
and (40).
[1492] However, the processing (c) in the inventions of (37) and
(40) is not limited to this example. That is, the minimum number of
participants may be set for each mode in the processing (c) in the
inventions of (37) and (40).
[1493] Hereinafter, with reference to FIG. 52A and FIG. 52B, the
example will be described in which the minimum number of
participants is set for each mode of the common game.
<Mode Selection Processing>
[1494] With reference to FIG. 52A, the mode selection processing is
described which is executed by the external control device 200
according to another embodiment of the present invention.
[1495] FIG. 52A is a view illustrating a flowchart of the mode
selection processing executed by the external control device
200.
[1496] First, the main CPU 241 determines whether or not the number
N of participating gaming machines is equal to or more than a
predetermined number (step S6051). When determining that the number
N of participating gaming machines is equal to or more than the
predetermined number, the main CPU 241 shifts the processing to
step S6052. On the other hand, when determining that the number N
of participating gaming machines is not equal to or more than the
predetermined number, the main CPU 241 transmits an easy-mode
forcing signal to the participating gaming machines (step S6066).
In this processing, the main CPU 241 determines that the
participating gaming machine as the transmission destination of the
easy-mode forcing signal is an easy-mode-selecting gaming
machine.
[1497] When the gaming machine 1 has received the easy-mode forcing
signal, the main CPU 71 of the gaming machine 1 sets an easy-mode
flag (see step S6760 to step S6761 of FIG. 52B).
[1498] After the processing of step S6066, the main CPU 241 ends
the present subroutine.
[1499] In step S6052, the main CPU 241 executes the processing of
setting the mode selection order M to 1 in the RAM 243. The mode
selection order M is a value which associates the transmission
order of a mode selection signal with the order of the individual
bet amount. The mode selection order M is described in detail with
reference to step S6053.
[1500] Next, the main CPU 241 transmits the mode selection signal
to the participating gaming machine corresponding to the M.sup.th
largest individual bet amount (step S6053). For example, when the
mode selection order M is set to 1, the mode selection signal is
transmitted to the participating gaming machine with the largest
individual bet amount. Then, 1 is added to the mode selection order
M (see step S6059 and the step S6065). As a result of addition of 1
to the mode selection order M (=1), the mode selection order M is
set to 2. Subsequently, the mode selection signal is transmitted to
the participating gaming machine with the second largest individual
bet amount (step S6033). In this way, the transmission order of the
mode selection signal and the order of individual bet amount are
associated in the present embodiment.
[1501] When the participating gaming machines receive the mode
selection signal, the lower image display panel 141 of each of the
participating gaming machine displays the mode selection image for
selecting the easy mode or the professional mode (see FIG. 41A and
step S6201 to step S6202 of FIG. 46).
[1502] Next, the main CPU 241 determines whether or not it has
received the professional-mode selection signal (step S6054). The
professional-mode selection signal is transmitted from the gaming
machine 1 when the player makes a command to select the
professional mode (see FIG. 41C and step S6205 of FIG. 46).
[1503] When the main CPU 241 determines that it has not received
the professional-mode selection signal, the main CPU 241 shifts the
processing to step S6060.
[1504] On the other hand, when the main CPU 241 determines that it
has received the professional-mode selection signal, the mail CPU
241 shifts the processing to step S6055. Note that the main CPU 241
determines that the gaming machine 1 as the transmission source of
the professional-mode selection signal is a
professional-mode-selecting gaming machine, when the main CPU 241
determines that it has received the professional-mode selection
signal.
[1505] In step S6055, the main CPU 241 adds 1 to the number N.sub.P
of professional-mode-selecting gaming machines in the RAM 243.
[1506] Next, the main CPU 241 determines whether or not a number
resulting from subtracting the number N.sub.P of
professional-mode-selecting gaming machines from the number N of
participating gaming machines is equal to the a minimum number L of
participants (step S6056). The minimum number L of participants is
the lower limit of the number of gaming machines which participate
in one mode. In the present embodiment, the easy mode or the
professional mode is also referred to simply as a mode.
[1507] In the present embodiment, the minimum number L of
participants is 3. That is, in the present embodiment, the lower
limit of the number of gaming machines participating in one mode is
set to 3.
[1508] When determining that the number resulting from subtracting
the number N.sub.P of professional-mode-selecting gaming machines
from the number N of participating gaming machines is equal to the
minimum number L of participants, the main CPU 241 shifts the
processing to step S6057. On the other hand, when determining that
the number resulting from subtracting the number N.sub.P of
professional-mode-selecting gaming machines from the number N of
participating gaming machines is not equal to the minimum number L
of participants, the main CPU 241 shifts the processing to step
S6058.
[1509] In step S6058, the main CPU 241 determines whether or not
the mode selection order M and the number N of participating gaming
machines are equal. When determining that the mode selection order
M and the number N of participating gaming machines are equal, the
main CPU 241 ends the present subroutine. On the other hand, when
determining that the mode selection order M and the number N of
participating gaming machines are not equal, the main CPU 241 adds
1 to the mode selection order M (step S6059).
[1510] After the processing of step S6059, the main CPU 241 shifts
the processing to step S6053.
[1511] In step S6057, the main CPU 241 transmits the easy-mode
forcing signal to a no-mode-selecting gaming machine.
[1512] In the present embodiment, the no-mode-selecting gaming
machine is a participating gaming machine which is not determined
as neither the professional-mode-selecting gaming machine nor the
easy-mode selecting gaming machine. In the processing, the main CPU
241 determines that the no-mode-selecting gaming machine as the
transmission destination of the easy-mode forcing signal is an
easy-mode-selecting gaming machine.
[1513] After the processing of step S6057, the main CPU 241 ends
the present subroutine.
[1514] In step S6060, the main CPU 241 determines whether or not it
has received the easy-mode selection signal. The easy-mode
selection signal is transmitted from the gaming machine 1 when the
player makes a command to select the easy mode (see FIG. 41B and
step S6209 of FIG. 46).
[1515] When the main CPU 241 determines that it has not received
the easy-mode selection signal, the main CPU 241 shifts the
processing to step S6054.
[1516] On the other hand, when the main CPU 241 determines that it
has received the easy-mode selection signal, the main CPU 241
shifts the processing to step S6061. Note that the main CPU 241
determines that the gaming machine 1 as the transmission source of
the easy-mode selection signal is an easy-mode-selecting gaming
machine, when the main CPU 241 determines that it has received the
easy-mode selection signal.
[1517] In step S6061, the main CPU 241 adds 1 to the number N.sub.E
of easy-mode selecting gaming machines in the RAM 243.
[1518] Next, the main CPU 241 determines whether or not a number
resulting from subtracting the number N.sub.E of
easy-mode-selecting gaming machines from the number N of
participating gaming machines is equal to the a minimum number L of
participants (step S60152).
[1519] When determining that the number resulting from subtracting
the number N.sub.E of easy-mode-selecting gaming machines from the
number N of participating gaming machines is equal to the minimum
number L of participants, the main CPU 241 shifts the processing to
step S6063. On the other hand, when determining that the number
resulting from subtracting the number N.sub.E of
easy-mode-selecting gaming machines from the number N of
participating gaming machines is not equal to the minimum number L
of participants, the main CPU 241 shifts the processing to step
S6064.
[1520] In step S6064, the main CPU 241 determines whether or not
the mode selection order M and the number N of participating gaming
machines are equal. When determining that the mode selection order
M and the number N of participating gaming machines are equal, the
main CPU 241 ends the present subroutine. On the other hand, when
determining that the mode selection order M and the number N of
participating gaming machines are not equal, the main CPU 241 adds
1 to the mode selection order M (step S6065).
[1521] After the processing of step S6065, the main CPU 241 shifts
the processing to step S6053.
[1522] In step S6063, the main CPU 241 transmits the
professional-mode forcing signal to each no-mode-selecting gaming
machine. In the processing, the main CPU 241 determines that the
no-mode-selecting gaming machine as the transmission destination of
the professional-mode forcing signal is a
professional-mode-selecting gaming machine.
[1523] When the gaming machine 1 has received the professional-mode
forcing signal, the main CPU 71 of the gaming machine 1 sets a
professional-mode flag (see step S6762 to step S6763 of FIG.
52B).
[1524] After the processing of step S6063, the main CPU 241 ends
the present subroutine.
[1525] With reference to FIG. 52A, the mode selection processing
has been described which is executed by the external control device
200 according to the another embodiment of the present
invention.
<Mode Selection Processing>
[1526] Now, with reference to FIG. 52B, the mode selection
processing is described which is executed by the gaming machine 1
according to the another embodiment of the present invention.
[1527] FIG. 52B is a view illustrating a flowchart of the mode
selection processing executed by the gaming machine 1.
[1528] First, the main CPU 71 determines whether or not it has
received the mode selection signal (step S6751). The mode selection
signal is a signal transmitted from the external control device 200
(step S6053 of FIG. 52A).
[1529] When the main CPU 71 determines that it has not received the
mode selection signal, the main CPU 71 shifts the processing to
step S6760. On the other hand, when the main CPU 71 determines that
it has received the mode selection signal, the main CPU 71 executes
the processing of displaying the mode selection image 6001 on the
lower image display panel 141 (step S6752). The mode selection
image 6001 has already been described with reference to FIG.
41A.
[1530] After the processing of step S6752, the main CPU 71
determines whether or not it has received the professional-mode
selection command signal from the touch panel 114 (step S6753). In
the present embodiment, when the player touches the touch panel 114
on the position corresponding to the position of the
professional-mode selection button image 6220 displayed on the
lower image display panel 141, the touch panel 114 transmits a
professional-mode selection command signal to the main CPU 71 (see
FIG. 41C).
[1531] When the main CPU 71 determines that it has not received the
professional-mode selection command signal, the main CPU 71 shifts
the processing to step S6756. On the other hand, when the main CPU
71 determines that it has received the professional-mode selection
command signal, the main CPU 71 sets a professional-mode flag (step
S6754).
[1532] After the processing of step S6754, the main CPU 71
transmits the professional-mode selection signal to the external
control device 200 (step S6755).
[1533] After the processing of step S6755, the main CPU 71 ends the
present subroutine.
[1534] In step S6756, the main CPU 71 determines whether or not it
has received the easy-mode selection command signal from the touch
panel 114. In the present embodiment, when the player touches the
touch panel 114 on the position corresponding to the position of
the easy-mode selection button image 6210 displayed on the lower
image display panel 141, the touch panel 114 transmits an easy-mode
selection command signal to the main CPU 71 (see FIG. 41B).
[1535] When the main CPU 71 determines that it has received the
easy-mode selection command signal, the main CPU 71 shifts the
processing to step S6758. On the other hand, when the main CPU 71
determines that it has not received the easy-mode selection command
signal, the main CPU 71 shifts the processing to step S6757.
[1536] In step S6757, the main CPU 71 determines whether or not
predetermined time has elapsed since execution of the processing of
step S6752. When determining that predetermined time has not
elapsed, the main CPU 71 shifts the processing to step S6753. On
the other hand, when determining that predetermined time has
elapsed, the main CPU 71 shifts the processing to step S6758.
[1537] In step S6758, the main CPU 71 sets the easy-mode flag.
[1538] After the processing of step S6758, the main CPU 71
transmits the easy-mode selection signal to the external control
device 200 (step S6759).
[1539] After the processing of step S6759, the main CPU 71 ends the
present subroutine.
[1540] In step S6760, the main CPU 71 determines whether or not it
has received the easy-mode forcing signal. The easy-mode forcing
signal is transmitted from the external control device 200 (see
step S6057 and step S6066 of FIG. 52A).
[1541] When the main CPU 71 determines that it has not received the
easy-mode forcing signal, the main CPU 71 shifts the processing to
step S6762. On the other hand, when the main CPU 71 determines that
it has received the easy-mode forcing signal, the main CPU 71 sets
an easy-mode flag (step S6761).
[1542] After the processing of step S6761, the main CPU 71 ends the
present subroutine.
[1543] In step S6762, the main CPU 71 determines whether or not it
has received a professional-mode forcing signal. The
professional-mode forcing signal is transmitted from the external
control device 200 (step S6063 of FIG. 52A).
[1544] When the main CPU 71 determines that it has not received the
professional-mode forcing signal, the main CPU 71 shifts the
processing to step S6751. On the other hand, when the main CPU 71
determines that it has received the professional-mode forcing
signal, the main CPU 71 sets a professional-mode flag (step
S6763).
[1545] After the processing of step S6763, the main CPU 71 ends the
present subroutine.
[1546] With reference to FIG. 52B, the mode selection processing
has been described which is executed by the gaming machine 1
according to the another embodiment of the present invention.
[1547] In the above, an example of the present invention have been
described with reference to FIG. 41 to FIG. 52B. In this example,
the betting method and the bet amount are selected by the player at
the same timing in the processing (b-1) in (39) (see FIG. 41D and
step S6723 of FIG. 48). However, the processing (b-1) in (39) is
not limited to this case. That is, the betting method and the bet
amount may be selected by the player at different timings in the
processing (b-1) in (39).
[1548] In the following, a case will be described in which the
betting method and the bet amount are selected by the player at
different timings, with reference to FIG. 52C.
<Professional-Mode Bet Input Processing>
[1549] With reference to FIG. 52C, the professional-mode bet input
processing (see step S6304 of FIG. 47) is described which is
executed by the gaming machine 1 according to another embodiment of
the present invention.
[1550] FIG. 52C is a view illustrating the professional-mode bet
input processing executed by the gaming machine 1.
[1551] The main CPU 71 determines whether or not the
professional-mode flag is set (step S6401). The professional-mode
flag is set in the processing of step S6754 or step S6763 described
with reference to FIG. 52B.
[1552] When determining that the professional-mode flag is not set,
the main CPU 71 ends the present subroutine. On the other hand,
when determining that the professional-mode flag is set, the main
CPU 71 shifts the processing to step S6402.
[1553] In step S6402, the main CPU 71 executes the processing of
displaying the professional-mode bet input image on the lower image
display panel 141. In the present embodiment, the professional-mode
bet input image 6004 is displayed as the professional-mode bet
input image on the lower image display panel 141 (see FIG.
410).
[1554] Next, the main CPU 71 determines whether or not it has
received the betting method command information from the touch
panel 114 (step S6403).
[1555] In the present embodiment, when the player touches the touch
panel 114 on the position corresponding to the position of the
field bet selection image 6250c displayed on the lower image
display panel 141, the touch panel 114 transmits the betting method
command information corresponding to the field bet selection image
6250c to the main CPU 71 (see FIG. 41D).
[1556] The betting method command information in the present
embodiment includes information showing the betting method (come
bet) corresponding to the come bet selection image 6250a
(hereinafter also referred to as come-bet command information),
information showing the betting method (place bet) corresponding to
the place bet selection image 6250b (hereinafter also referred to
as place-bet command information), and information showing the
betting method (field bet) corresponding to the field-bet selection
image 6250c (hereinafter also referred to as field-bet command
information).
[1557] When the main CPU 71 determines instep S6403 that it has
received the betting method command information, the main CPU 71
sets a reception completion flag for the betting method command
information and shifts the processing to step S6406. In the present
embodiment, the reception completion flag for the betting method
command information includes a reception completion flag for the
come-bet command information, a reception completion flag for the
place-bet command information, and a reception completion flag for
the field-bet command information.
[1558] On the other hand, when the main CPU 71 determines that it
has not received the betting method command information, the main
CPU 71 shifts the processing to step S6404.
[1559] In step S6404, the main CPU 71 determines whether or not
predetermined time has elapsed since execution of the processing of
step S6402. When determining that predetermined time has not
elapsed, the main CPU 71 shifts the processing to step S6403. On
the other hand, when determining that predetermined time has
elapsed, the main CPU 71 sets a reception completion flag for the
field-bet command information and shifts the processing to step
S6406.
[1560] In step S6406, the main CPU 71 determines whether or not it
has received the bet amount command information from the touch
panel 114 (step S6406).
[1561] In the present embodiment, when the player touches the touch
panel 114 on the position corresponding to the position of the bet
amount selection button 6270c displayed on the lower image display
panel 141, the touch panel 114 transmits information showing the
bet amount (200) corresponding to the bet amount selection button
image 6270c to the main CPU 71 (see FIG. 41F).
[1562] The bet amount command information in the present embodiment
includes information showing the bet amount (10) corresponding to
the bet amount selection button image 6270a (hereinafter also
referred to as 10-bet command information), information showing the
bet amount (50) corresponding to the bet amount selection button
image 6270b (hereinafter also referred to as 50-bet command
information), and information showing the bet amount (200)
corresponding to the bet amount selection button image 6270c
(hereinafter also referred to as 200-bet command information).
[1563] When the main CPU 71 determines in step S6406 that it has
received the bet amount command information, the main CPU 71 sets
the reception completion flag for the bet amount command
information and shifts the processing to step S6409. In the present
embodiment, the reception completion flag for the bet amount
command information includes a reception completion flag for the
10-bet command information, a reception completion flag for the
50-bet command information, and a reception completion flag for the
200-bet command information.
[1564] When the reception completion flag for the 10-bet command
information is set in the processing, the main CPU 71 adds 10 to
the value stored in the bet amount storage area provided in the RAM
73, and subtracts 10 from the value stored in the amount-of-credit
storage area. In this manner, when the reception completion flag
for the bet amount command information is set in the processing,
the main CPU 71 makes addition to the value stored in the bet
amount storage area provided in the RAM 73, and makes subtraction
from the value stored in the amount-of-credit storage area.
[1565] On the other hand, when the main CPU 71 determines that it
has not received the bet amount command information, the main CPU
71 shifts the processing to step S6407.
[1566] In step S6407, the main CPU 71 determines whether or not
predetermined time has elapsed since setting the reception
completion flag for the betting method command information in step
S6403 or step S6405. When determining that the predetermined time
has not elapsed, the main CPU 71 shifts the processing to step
S6406.
[1567] On the other hand, when determining that the predetermined
time has elapsed, the main CPU 71 sets the reception completion
flag for the 200-bet command information (step S6408). After the
processing of step S6407, the main CPU 71 shifts the processing to
step S6409.
[1568] In step S6409, the main CPU 71 transmits the
professional-mode bet information to the external control device
200.
[1569] The professional-mode bet information includes information
showing the reception completion flag for the betting method
command information having been set in step S6403 or step S6405.
For example, when the reception completion flag for the field-bet
command information is set in step S6403 or step S6405, the
professional-mode bet information includes the information showing
that the reception completion flag for the field-bet command
information has been set.
[1570] The professional-mode bet information also includes
information showing the reception completion flag for the bet
amount command information having been set in step S6406 or step
S6408. For example, when the reception completion flag for the
200-bet command information is set in step S6404 or step S6408, the
professional-mode bet information includes the information showing
that the reception completion flag for the 200-bet command
information has been set.
[1571] After the processing of step S6409, the main CPU 71 ends the
present subroutine.
[1572] With reference to FIG. 52C, the professional-mode bet input
processing has been described which is executed by the gaming
machine 1 according to the other embodiment of the present
invention.
[1573] In the above, the sixth embodiment has been described with
reference to FIG. 41 to FIG. 52.
[1574] In the present embodiment, the mode of the common game in
the inventions of (36) to (41) includes two modes, namely the easy
mode and the professional mode. However, the number of the modes of
the common game in the inventions of (36) to (41) is not limited to
two. That is, the modes of the common game in the inventions of
(36) to (41) may include a third mode different from the easy mode
and the professional mode.
[1575] In the present embodiment, the specific bet target in the
inventions of (36) to (41) is a "different betting method from the
pass line bet" (betting methods such as the come bet, the place
bet, and the field bet). However, the specific bet target in the
inventions of (36) to (41) is not limited to this example. That is,
the specific bet target in (36) to (41) may be a betting method
increasing the bet amount set for the pass line bet (a betting
method called an odds bet).
[1576] Further, in the present embodiment, only the field bet is
made in the processing (b) in the inventions of (36) to (40) and in
the step (b) of the invention of (41). However, both the field bet
and the come bet may be made for one roll of dice in the processing
(b) in the inventions of (36) to (40) and the step (b) in the
invention of (41). That is, a bet may be placed on multiple
specific bet targets for one roll of dice in the processing (b) in
the inventions of (36) to (40) and the step (b) in the invention of
(41).
[1577] In the present embodiment, the touch panel 114 is adopted as
the input device for selecting the easy mode or the professional
mode, and as the input device for making a bet on the come bet, the
place bet, the field bet, or the like in the professional mode. The
input device (input device in the invention of (37)) for selecting
the mode of the common game, and the input device (input device in
the invention of (39)) for placing a bet in the common game may be
the same input device as described above, or may be different input
devices.
[1578] The input device is not limited to a touch panel, and known
input devices such as a button, for example, may be suitably
adopted. For example, a bet may be placed in the common game by
operating a bet button for placing a bet in the normal game (for
example, slot game).
[1579] In the present embodiment, the mode of the common game is
determined according to the operation of the touch panel 114
provided in each participating gaming machine by the player.
However, in the inventions of (36) to (41), the mode of the common
game may be determined in all the participating gaming machines
when the player operates the touch panel 114 provided in one
participating gaming machine.
[1580] Further, the mode of the common game may be determined in
each participating gaming machine according to the extracted random
value.
[1581] In the present embodiment, an input for selecting the mode
of the common game is accepted in the order from the gaming machine
1 with the largest individual bet amount to the gaming machine 1
with the N.sup.th largest individual bet amount (see FIG. 52A).
[1582] When an input for selecting the mode of the common game is
accepted in the order from the gaming machine 1 with the largest
individual bet amount to the gaming machine 1 with the N.sup.th
largest individual bet amount in the invention of (40), the
following configuration is preferably adopted.
[1583] That is, as described in the present embodiment, the minimum
number of participants is preferably set for each mode of the
common game.
[1584] In this case, a player with a larger accumulated bet amount
has a higher possibility of selecting a mode that he or she
desires. This may offer a deeper sense of superiority and
satisfaction to the player, and encourage the player, wishing to
select the mode he or she desires, to bet a larger amount of game
media.
[1585] According to the sixth embodiment of the present invention,
when the craps game is in the professional mode, a payout in the
craps game is determined based on both the bet on the pass line bet
and the bet on a different betting method from the pass line bet (a
betting method such as the come bet, the place bet, the field bet,
or an any craps bet). Accordingly, the player is allowed to be
interested in the result of the craps game. As a result, the player
may be absorbed in the craps game.
[1586] According to the sixth embodiment of the present invention,
a bet by the pass line bet is determined even without a bet of game
media, when the craps game is in the easy mode. Namely, the player
needs not to make an operation for placing a bet on the craps game,
and therefore, the player is allowed to be concentrated on the
craps game.
[1587] On the other hand, the player needs to select a bet target
to bet out of a plurality of bet targets (such as the come bet, the
place bet, the field bet, or the any craps bet), when the craps
game is in the professional mode. Accordingly, the player can play
a more challenging craps game.
[1588] As above described, it is possible to provide the players
with a more amusing game by varying the bet in the craps game.
[1589] According to the sixth embodiment of the present invention,
the amount in accordance with the amount of game media betted in
each of the gaming machines is accumulated in association with that
gaming machine. The input for selecting the mode of the craps game
is accepted based on the individual bet amount corresponding to the
amount of game media accumulated in each of the gaming
machines.
[1590] The input for selecting the mode of the craps game may be
sequentially accepted in an order starting from the gaming machine
with the largest accumulated bet amount.
[1591] Accordingly, the player having betted a larger amount of
game media may be provided with a chance to select the mode of the
craps game preferentially. This provides the player with a sense of
superiority. In addition, it is possible to encourage the player
who wants to select the mode of the craps game to bet more game
media.
[1592] According to the sixth embodiment of the present invention,
when the player needs to select the mode of the craps game, the
lower image display panel provided in the gaming machine displays
an image for selecting the mode. When the professional mode is
selected, the lower image display panel displays an image for
selecting a bet target to bet out of multiple bet targets (such as
the come bet, the place bet, or the field bet). The lower image
display panel is provided with the touch panel, and the player can
select the mode of the craps game and the bet target by touching
the button image included in the displayed image. Thereby, the
player can easily select the mode of the craps game and the bet
target, and therefore can greatly enjoy the game.
Seventh Embodiment
[1593] In a seventh embodiment, the inventions of (42) to (48) are
described.
[1594] In the following, the same reference numerals are given to
the components identical to the components of the gaming system 300
according to any of the above embodiments.
[1595] Descriptions are omitted for parts in the fourth embodiment
to which descriptions in any of the above embodiments are
applicable.
[1596] The lower image display panel 141 notifies the accumulated
bet situation and the timeout situation in the seventh
embodiment.
[1597] The accumulated bet situation indicates the contrast between
the individual bet amount in each gaming machine 1 and the setting
amount for participation.
[1598] In the present embodiment, as described in the first
embodiment, the gaming machine 1 with the individual bet amount
being equal to or more than the setting amount for participation is
selected as the gaming machine 1 participating in the common game
when the predetermined condition is satisfied.
[1599] The accumulated bet situation indicates the relation between
the current individual bet amount and the setting amount for
participation.
[1600] The timeout situation shows predetermined time from the
predetermined measuring start time.
[1601] In the present embodiment, whether or not a game is played
on the gaming machine 1 (whether or not the number of credits is 0)
is determined at a predetermined timing after the individual bet
amount has reached the setting amount for participation. When
determination is made that a game is not played continuously for
predetermined time, the gaming machine 1 loses the qualification
for participating in the common game. In the following, the gaming
machine 1's loss of the qualification for participating in the
common game is also referred to as timeout.
[1602] The timeout situation indicates the time left before
timeout.
[1603] First, the outline of the seventh embodiment is described
with reference to FIG. 53.
[1604] FIG. 53A to FIG. 353B are views illustrating an exemplary
image displayed on the lower image display panel included in the
gaming machine according to the seventh embodiment of the present
invention.
[1605] FIG. 53A is a view showing an individual bet amount
situation display image 7421.
[1606] The individual bet amount situation display image 7421
displayed on the lower image display panel 141 notifies the player
of the accumulated bet situation.
[1607] The individual bet amount situation display image 7421
consists of six regions which constitute a pie chart.
[1608] When the individual bet amount is 0, the individual bet
amount situation display image 7421 shows the regions all in white.
As the individual bet amount is accumulated, the number of the
meshed regions in the individual bet amount situation display image
7421 is increased. When the individual bet amount reaches the
setting amount for participation, the individual bet amount
situation display image 7421 shows the regions all in the mesh
pattern.
[1609] FIG. 53B is a view illustrating a timeout level display
image 7422.
[1610] The timeout level display image 7422 displayed on the lower
image display panel 141 notifies the player of a timeout
situation.
[1611] The timeout level display image 7422 consists of 15 regions
which serve as scales.
[1612] When determination is made that the number of accumulated
credits in the gaming machine 1 is not 0, the timeout level display
image 7422 shows all the regions in the mesh pattern. On the other
hand, when the number of accumulated credits remains to be 0 for a
while, the timeout level display image 7422 shows more regions in
white as a certain period of time elapses. When predetermined time
elapses with the number of credits remaining to be 0, the timeout
level display image 7422 shows all the regions in white. At this
time, a display image 7423 of the loss of common game participation
qualification, which notifies that the player cannot participate in
the next craps game, is then displayed instead of the individual
bet amount situation display image 7421.
[1613] With the individual bet amount situation display image 7422,
the player can determine the individual bet amount in comparison
with the setting amount for participation.
[1614] With the timeout level display image 7422, the player can
determine how much time is left before timeout.
[1615] In the above, the seventh embodiment has been summarized
with reference to FIG. 53.
[1616] Next, individual bet amount display processing is described
with reference to FIG. 54.
[1617] FIG. 54 is a view illustrating the flowchart of the
individual bet amount display processing executed by the external
control device according to the seventh embodiment of the present
invention.
[1618] First, the main CPU 241 determines whether or not the
individual bet amount associated with each of the gaming machines 1
is equal to or more than the amount resulting from multiplying the
setting amount for participation by 1/6, based on the setting
amount for participation data stored in the ROM 242 (the memory
device in the invention of (43)), and the individual bet amount
data for each gaming machine stored in the RAM 243 (the memory
device in the invention of (42)) (step S7332).
[1619] When determining that the individual bet amount is less than
the amount resulting from multiplying the setting amount for
participation by 1/6, the main CPU 241 displays an empty image on
the gaming machine 1 associated with the individual bet amount
(step S7303). In this processing, the main CPU 241 transmits an
empty image display signal to the gaming machine 1. On receiving
the empty image display signal, the main CPU 71 displays an empty
image on the lower image display panel 141 using the empty image
data stored in the ROM 72.
[1620] The empty image shows all the six regions constituting the
individual bet amount situation display image 7421 in white.
[1621] After executing the processing of step S7303, the main CPU
241 ends the present subroutine.
[1622] When determining that the individual bet amount is equal to
or more than the amount resulting from multiplying the setting
amount for participation by 1/6, the main CPU 241 determines
whether or not this individual bet amount is equal to or more than
the amount resulting from multiplying the setting amount for
participation by 1/3 (step S7304).
[1623] When determining that the individual bet amount is less than
the amount resulting from multiplying the setting amount for
participation by 1/3, the main CPU 241 displays a 1/6 image on the
gaming machine 1 associated with the individual bet amount (step
S7305). In this processing, the main CPU 241 transmits a 1/6 image
display signal to the gaming machine 1. On receiving the 1/6 image
display signal, the main CPU 71 displays the 1/6 image on the lower
image display panel 141 using 1/6 image data stored in the ROM
72.
[1624] The 1/6 image shows one of the six regions constituting the
individual bet amount situation display image 7421 in the meshed
pattern and shows the remaining five regions in white.
[1625] After executing the processing of step S7305, the main CPU
241 ends the present subroutine.
[1626] When determining that the individual bet amount is equal to
or more than the amount resulting from multiplying the setting
amount for participation by 1/3, the main CPU 241 determines
whether or not this individual bet amount is equal to or more than
the amount resulting from multiplying the setting amount for
participation by 1/2 (step S7306).
[1627] When determining that the individual bet amount is less than
the amount resulting from multiplying the setting amount for
participation by 1/2, the main CPU 241 displays a 2/6 image on the
gaming machine 1 associated with the individual bet amount (step
S7307). In this processing, the main CPU 241 transmits a 2/6 image
display signal to the gaming machine 1. On receiving the 2/6 image
display signal, the main CPU 71 displays the 2/6 image on the lower
image display panel 141 using 2/6 image data stored in the ROM
72.
[1628] The 2/6 image shows two of the six regions constituting the
individual bet amount situation display image 7421 in the meshed
pattern and shows the remaining four regions in white.
[1629] After executing the processing of step S7307, the main CPU
241 ends the present subroutine.
[1630] When determining that the individual bet amount is equal to
or more than the amount resulting from multiplying the setting
amount for participation by 1/2, the main CPU 241 determines
whether or not this individual bet amount is equal to or more than
the amount resulting from multiplying the setting amount for
participation by 2/3 (step S7308). When determining that the
individual bet amount is less than the amount resulting from
multiplying the setting amount for participation by 2/3, the main
CPU 241 displays a 3/6 image on the gaming machine 1 associated
with the individual bet amount (step S7309). In this processing,
the main CPU 241 transmits a 3/6 image display signal to the gaming
machine 1. On receiving the 3/6 image display signal, the main CPU
71 displays the 3/6 image on the lower image display panel 141
using 3/6 image data stored in the ROM 72.
[1631] The 3/6 image shows three of the six regions constituting
the individual bet amount situation display image 7421 in the
meshed pattern and shows the remaining three regions in white.
[1632] After executing the processing of step S7309, the main CPU
241 ends the present subroutine.
[1633] When determining that the individual bet amount is equal to
or more than the amount resulting from multiplying the setting
amount for participation by 2/3, the main CPU 241 determines
whether or not this individual bet amount is equal to or more than
the amount resulting from multiplying the setting amount for
participation by (step S7310).
[1634] When determining that the individual bet amount is less than
the amount resulting from multiplying the setting amount for
participation by , the main CPU 241 displays a 4/6 image on the
gaming machine 1 associated with the individual bet amount (step
S7311). In this processing, the main CPU 241 transmits a 4/6 image
display signal to the gaming machine 1. On receiving the 4/6 image
display signal, the main CPU 71 displays the 4/6 image on the lower
image display panel 141 using 4/6 image data stored in the ROM
72.
[1635] The 4/6 image shows four of the six regions constituting the
individual bet amount situation display image 7421 in the meshed
pattern and shows the remaining two regions in white.
[1636] After executing the processing of step S7311, the main CPU
241 ends the present subroutine.
[1637] When determining that the individual bet amount is equal to
or more than the amount resulting from multiplying the setting
amount for participation by , the main CPU 241 determines whether
or not this individual bet amount is equal to or more than the
setting amount for participation (step S7312).
[1638] When determining that the individual bet amount is less than
the setting amount for participation, the main CPU 241 displays a
image on the gaming machine 1 associated with the individual bet
amount (step S7313). In this processing, the main CPU 241 transmits
a image display signal to the gaming machine 1. On receiving the
image display signal, the main CPU 71 displays the image on the
lower image display panel 141 using image data stored in the ROM
72.
[1639] The image shows five of the six regions constituting the
individual bet amount situation display image 7421 in the meshed
pattern and shows the remaining one region in white.
[1640] After executing the processing of step S7313, the main CPU
241 ends the present subroutine.
[1641] When determining that the individual bet amount is equal to
or more than the setting amount for participation, the main CPU 241
displays a full image on the gaming machine 1 associated with the
individual bet amount (step S7314). In this processing, the main
CPU 241 transmits a full image display signal to the gaming machine
1. On receiving the full image display signal, the main CPU 71
displays the full image on the lower image display panel 141 using
full image data stored in the ROM 72.
[1642] The full image shows six regions constituting the individual
bet amount situation display image 7421 in the meshed pattern.
[1643] After the processing of step S7314, the main CPU 241 ends
the present subroutine.
[1644] Next, timeout display processing is described with reference
to FIG. 55A and FIG. 55B. The timeout display processing is
repeatedly executed in each gaming machine every minute. "Every
minute" corresponds to "the predetermined timing" in the inventions
of (45), (46), and (48).
[1645] FIG. 55A is a view illustrating a flowchart of the timeout
display processing executed by the gaming machine according to the
seventh embodiment of the present invention.
[1646] First, the main CPU 71 determines whether or not the
individual bet amount is equal to or more than the setting amount
for participation (step S7420). When determining that the
individual bet amount is less than the setting amount for
participation, the main CPU 71 ends the present subroutine.
[1647] On the other hand, when determining that the individual bet
amount is equal to or more than the setting amount for
participation, the main CPU 71 determines whether or not the number
of credits is 0 (step S7421). In this processing, the main CPU 71
determines whether or not the value stored in the amount-of-credit
storage area provided in the RAM 73 is 0.
[1648] When determining that the number of credits is 0, the main
CPU 71 subtracts 1 from a timeout value T stored in a predetermined
region provided in the RAM 73 (step S7422). In this processing, the
main CPU 71 stores again the value resulting from subtracting 1
from the timeout value T into the predetermined region.
[1649] Next, the main CPU 71 displays a timeout level display image
based on the timeout value T (step S7423). In this processing, the
main CPU 71 displays in the meshed pattern the regions constituting
the timeout level display image 7422 in number according to the
timeout value T. For example, when T=10, the timeout level display
image 7422 shows 10 regions in the meshed pattern and shows 5
regions in white.
[1650] Next, the main CPU 71 determines whether or not T is 0 (step
S7424). When determining that T is not 0, the main CPU 71 ends the
present subroutine.
[1651] On the other hand, when determining that T is 0, the main
CPU 71 stores a timeout flag in the predetermined region provided
in the RAM 73 (step S7425).
[1652] Then, the main CPU 71 transmits a timeout signal to the
external control device 200. When receiving the timeout signal, the
main CPU 241 provided in the external control device 200 stores the
timeout flag into the RAM 243, in association with the gaming
machine 1 as the transmission source of the timeout signal.
[1653] After executing the processing of step S7425, the main CPU
71 ends the present subroutine.
[1654] The processing that the main CPU 71 stores the timeout flag
into the RAM 73 and the processing that the main CPU 71 transmits
the timeout signal to the external control device 200 constitute "a
processing not to execute a common game to be started" in the
processing (b) of the invention of (45).
[1655] On the other hand, when determining in step S7421 that the
number of credits is not 0, the main CPU 71 sets timeout value T to
15 (step S7426). In this processing, the main CPU 71 stores 15 in
the predetermined region provided in the RAM 73.
[1656] Next, the main CPU 71 displays a timeout level display image
based on the time out value T (step S7427). In this processing, the
main CPU 71 displays in the meshed pattern the regions constituting
the timeout level display image 7422 in number according to the
timeout value T. At this time, T=15, and thus the timeout level
display image 7422 having 15 meshed regions is displayed.
[1657] Next, the main CPU 71 determines whether or not the timeout
flag is stored in the predetermined region provided in the RAM 73
(step S7428). When determining that the timeout flag is not stored,
the main CPU 71 ends the present subroutine.
[1658] On the other hand, when determining that the timeout flag is
stored, the main CPU 71 clears the timeout flag (step S7429). The
main CPU 71 then transmits a timeout cancellation signal to the
external control device 200. When receiving the timeout
cancellation signal, the main CPU 241 provided in the external
control device 200 clears the timeout flag in the RAM 243, in
association with the gaming machine 1 as the transmitting source of
the timeout cancellation signal.
[1659] After executing the processing of step S7429, the main CPU
71 ends the present subroutine.
[1660] According to the timeout display processing described with
reference to FIG. 55A, addition to the credits after setting of the
timeout flag leads to clearance of the timeout flag. The gaming
machine 1 with the timeout flag is set cannot participate in the
craps game (this will be described in detail later). That is,
according to FIG. 55A, the timeout flag is set if the number of
credits remains to be 0 for predetermined time (15 minutes after
the individual bet amount has reached the setting amount for
participation), which disables the gaming machine 1 to participate
in the craps game. However, addition to the number of credits after
setting of the timeout flag leads to clearance of the timeout flag,
which enables again the gaming machine 1 to participate in the
craps game.
[1661] However, the timeout display processing does not need to be
executed in the above manner. For example, once a timeout flag is
set, the gaming machine 1 may be disabled to participate in the
craps game regardless of the operation thereafter, as described
below with reference to FIG. 55B.
[1662] FIG. 55B is a view illustrating a flowchart of the timeout
display processing executed by the gaming machine according to
another embodiment of the present invention.
[1663] First, the main CPU 71 determines whether or not the timeout
flag is stored in the predetermined region provided in the RAM 73
(step S7401). The timeout flag shows that the gaming machine 1 has
lost the qualification for participating in the craps game. The
timeout flag is described later in more detail. When determining
that the timeout flag is stored, the main CPU 71 ends the present
subroutine.
[1664] On the other hand, when determining that the timeout flag is
not stored, the main CPU 71 determines whether or not the
individual bet amount is equal to or more than the setting amount
for participation (step S7402). When determining that the
individual bet amount is less than the setting amount for
participation, the main CPU 71 ends the present subroutine.
[1665] On the other hand, when determining that the individual bet
amount is equal to or more than the setting amount for
participation, the main CPU 71 determines whether or not the number
of credits is 0 (step S7403). In this processing, the main CPU 71
determines whether or not the value stored in the amount-of-credit
storage area provided in the RAM 73 is 0.
[1666] When determining that the number of credits is 0, the main
CPU 71 subtracts 1 from the timeout value T stored in the
predetermined region provided in the RAM 73 (step S7404). In this
processing, the main CPU 71 stores again the value resulting from
subtracting 1 from timeout value T into the predetermined
region.
[1667] Next, the main CPU 71 displays a timeout level display image
based on the time out value T (step S7405). In this processing, the
main CPU 71 displays in the meshed pattern the regions constituting
the timeout level display image 7422 in number according to the
timeout value T. For example, when T=10, the timeout level display
image 7422 shows 10 regions in the meshed pattern and shows 5
regions in white.
[1668] Next, the main CPU 71 determines whether or not T is 0 (step
S7406). When determining that T is not 0, the main CPU 71 ends the
present subroutine.
[1669] On the other hand, when determining that T is 0, the main
CPU 71 stores the timeout flag into the predetermined region
provided in the RAM 73 (step S7407).
[1670] The main CPU 71 then transmits a timeout signal to the
external control device 200. When receiving the timeout signal, the
main CPU 241 provided in the external control device 200 stores the
timeout flag in the RAM 243, in association with the gaming machine
1 as the transmitting source of the timeout signal.
[1671] After executing the processing of step S7407, the main CPU
71 ends the present subroutine.
[1672] On the other hand, when determining in step S7403 that the
number of credits is not 0, the main CPU 71 sets the timeout value
T to 15 (step S7408). In this processing, the main CPU 71 stores 15
in the predetermined region provided in the RAM 73.
[1673] Next, the main CPU 71 displays a timeout level display image
based on the timeout value T (step S7409). In this processing, the
main CPU 71 displays in the meshed pattern the regions constituting
the timeout level display image 7422 in number according to the
timeout value T. At this time, T=15, and thus the timeout level
display image 7422 shows 15 regions in the meshed pattern.
[1674] After executing the processing of step S7409, the main CPU
71 ends the present subroutine.
[1675] According to the above timeout display processing, the
maximum value for the timeout value T is 15. When the number of
credits remains to be 0 for a while after the individual bet amount
has reached the setting amount for participation in the gaming
machine 1, the value of T decreases by one every minute. That is,
when the number of credits remains to be 0 for 15 minutes after the
individual bet amount has reached the setting amount for
participation in the gaming machine 1, craps game will not be
executed in the gaming machine 1. "For 15 minutes" corresponds to
"the predetermined time" in the inventions of (45), (46), and
(48).
[1676] Next, participating determination processing is described
with reference to FIG. 56.
[1677] The participating determination processing is executed by
the external control device 200 in order to select the gaming
machine 1 participating in the craps game, when execution of the
craps game is determined (see step S259 of FIG. 18).
[1678] FIG. 56 is a view illustrating a flowchart of the
participation determination processing executed by the external
control device according to the seventh embodiment of the present
invention.
[1679] First, the main CPU 241 determines whether or not the
timeout flag is stored in the RAM 243 for every gaming machine 1
(step S7294).
[1680] Next, the main CPU 241 determines whether or not each
individual bet amount corresponding to gaming machines 1 other than
the shooter gaming machine, which have been determined as having
the timeout flag not stored, is equal to or more than the setting
amount for participation (step S7291).
[1681] Next, the main CPU 241 transmits a non shooter specification
signal to the gaming machine 1 determined as having the
corresponding individual bet amount equal to or more than the
setting amount for participation (step S7292).
[1682] After executing the processing of step S7292, the main CPU
241 ends the present subroutine.
[1683] On the other hand, the main CPU 241 transmits a non
participant appointment signal to the gaming machine 1 determined
in step S7294 as having the timeout flag stored and to the gaming
machine 1 determined in step S7291 as having the individual bet
amount less than the setting amount for participation (step S7293).
No craps game is executed in the gaming machine 1 having received
the non-participant appointment signal. When the gaming machine 1
receives the non-participant appointment signal, the main CPU 241
is to clear the timeout flag stored in the RAM 243.
[1684] Next, the main CPU 241 clears the timeout flag stored in
association with the gaming machine 1 to which the non-participant
appointment signal has been transmitted in step S7293 (step
S7295).
[1685] After executing the processing of step S7295, the main CPU
241 ends the present subroutine.
[1686] In the present embodiment, the individual bet amount is set
to 0 after a craps game has been executed (see step S320 of FIG.
22B). However, the individual bet amount does not need to be always
0. The setting amount for participation may be subtracted from the
individual bet amount, as described below in detail with reference
to FIG. 57A and FIG. 57B.
[1687] FIG. 57A and FIG. 57B are views illustrating a flowchart of
the craps game processing executed by the external control device
according to another embodiment of the present invention.
[1688] First, the main CPU 241 executes the processing of step
S7301 to step S7319, and the processing of step S7321 to step
S7328. The processing is the same as the processing of step S301 to
step S319 and step S321 to step S328 described with reference to
FIG. 22A and FIG. 22B, and thus the descriptions thereof are
omitted here.
[1689] The main CPU 241 subtracts setting amount for participation
from the individual bet amount shown by the individual bet amount
data stored in the individual bet amount storage area provided in
the RAM 243 after executing the processing of step S7319 or the
processing of step S7323 (step S7320). In this processing, the
excess amount of the individual bet amount over the setting amount
for participation after the end of the craps game in this
processing is carried over to the next game. The carried-over
individual bet amount is displayed in the individual bet amount
display processing (see FIG. 54).
[1690] After the processing of step S7320, the main CPU 241 ends
the present subroutine.
[1691] In the above, the craps game execution processing executed
by the external control device 200 has been described with
reference to FIG. 57A and FIG. 57B.
[1692] In the above, the seventh embodiment has been described with
reference to FIG. 53 to FIG. 57B.
[1693] In the present embodiment, the individual bet amount
situation display image 7421 and the timeout level display image
7422 are separately displayed on the lower image display panel 141
provided in the gaming machine 1.
[1694] The lower image display panel 141 corresponds to the output
device in the inventions of (42) to (48).
[1695] The output device in the inventions of (42) to (48) is not
limited to image display devices such as the lower image display
panel 141. For example, notification may be made to the player by
sound via a speaker, or by an effect of light via lamps.
[1696] The output device in the inventions of (42) to (48) may be
an output device connected to the server. In this case, the
individual bet amount situation display images and the timeout
level display images corresponding to all the gaming machines 1 can
be displayed on a display device such as the common display
device.
[1697] In the present embodiment, the condition is adopted that
"the individual bet amount is equal to or more than the setting
amount for participation". However, the common game participation
condition in the present invention is not limited to this example.
The common game participation condition in the present invention
may for example be that "the individual bet amount ranks in the top
Nth".
[1698] Further, in the present embodiment, the processing of
comparing the individual bet amount and the setting amount for
participation in each gaming machine 1 is executed by the external
control device 200 (see FIG. 54). However, in the present
invention, the processing of comparing the individual bet amount
and the setting amount for participation in each gaming machine 1
may be executed in each gaming machine 1.
[1699] Further, in the present embodiment, the memory device in the
inventions of (42) and (43) consists of memory devices of the ROM
242 and the RAM 243. However, the memory device in the inventions
of (42) and (43) may consist of one memory device.
[1700] In the present embodiment, the specific condition is that
"the individual bet amount is equal to or more than the setting
amount for participation". However, the specific condition in the
present invention is not limited to this example. The specific
condition in the present invention may for example be that "the
cumulative number of games, cumulatively counted every time a game
is executed, is equal to or more than a predetermined number".
[1701] Further, in the present embodiment, whether or not the
number of credits is 0 is determined in order to determine whether
or not a game is executed in the gaming machine 1. However, the
processing (a) in the invention of (45) is not limited to such
processing. For example, the gaming machine may have a sensor
capable of detecting existence of a player, and may adopt the
processing (a) of "determining whether or not a detection signal is
received which is outputted from the sensor upon detection of
existence of a player".
[1702] In the present embodiment, timeout occurs when determination
is made that the number of credits is 0 for a predetermined time
(for 15 minutes) after the individual bet amount has reached the
setting amount for participation. "When determination is made that
the number of credits is 0 after the individual bet amount has
reached the setting amount for participation" corresponds to the
predetermined start-up time of measuring in the invention of (45).
However, the predetermined start-up time of measuring in the
invention of (45) is not limited to this example, and may be, for
example, "when a predetermined condition (event triggering
condition) is satisfied".
[1703] According to the seventh embodiment of the present
invention, a condition is employed that the individual bet amount
is equal to or more than the setting amount for participation, as
the condition to participate in the craps game. The accumulated bet
condition indicates the contrast between the individual bet amount
at present and the setting amount for participation.
[1704] This allows the player to know the amount of game media he
or she needs to bet so that the individual bet amount in the gaming
machine on which he or she plays a game reaches the setting amount
for participation.
[1705] As a result, when the accumulated bet situation shows that
the condition to participate in the craps game is likely to be
satisfied, the player can reduce the amount of game media to bet.
In contrast, when the accumulated bet situation shows that the
condition to participate in the craps game is not likely to be
satisfied, the player can increase the amount of game media to bet.
Further, when the accumulated bet situation shows that the
condition to participate in the craps game cannot be satisfied, the
player can quit the game. As above, the player can select his or
her next action in accordance with the accumulated bet
situation.
[1706] According to another embodiment of the present invention,
the setting amount for participation is subtracted from the
individual bet amount determined as being equal to or more than the
setting amount for participation. Then, after the craps game, the
amount corresponding to the amount of the betted game media is
added to the amount of game media corresponding to the individual
bet amount after subtraction.
[1707] Namely, the balance of the individual bet amount and the
setting amount for participation is carried over to the next craps
game. Then, the accumulated bet situation is notified based on the
carried-over individual bet amount. Accordingly, when a large
amount of game media have been betted such that the individual bet
amount is in great excess of the setting amount for participation
in a gaming machine, it is possible to notify the player on that
gaming machine of the state where the individual bet amount is
still at a certain level even right after the craps game. As a
result, it is possible to provide such a player with satisfaction
and a sense of superiority.
[1708] In addition, it is possible to encourage the player playing
a game on the gaming machine in which the individual bet amount is
sufficient even right after the craps game, to continue playing the
game. Consequently, it may reduce the case where the player stops
playing a game without knowing that the sufficient individual bet
amount is left, so that the player is allowed to enjoy a game with
ease. On the other hand, when the carried-over individual bet
amount is not so much, it is possible to give a chance to quit the
game to the player.
[1709] According to another embodiment of the present invention,
when it is determined that the number of credits has been zero for
a predetermined time period after measuring is started at a
predetermined start-up time of measuring, that gaming machine is
not allowed to participate in the craps game even it satisfies the
condition to participate in the craps game. Namely, the gaming
machine is ineligible to participate in the craps game.
[1710] In this regard, according to the seventh embodiment of the
present invention, the output device notifies the time elapsed from
a predetermined start-up time of measuring until the predetermined
time has elapsed and it may give an index of the time in which the
player can be away from the gaming machine.
[1711] According to the seventh embodiment of the present
invention, the condition to participate in the craps game is that
the individual bet amount in the gaming machine is equal to or more
than the setting amount for participation. Accordingly, it is
required to increase the individual bet amount by playing games for
a long time in order to satisfy the specific condition.
[1712] In this regard, according to the seventh embodiment of the
present invention, the output device notifies the time elapsed from
a predetermined start-up time of measuring until the predetermined
time has elapsed to give an index of the time in which the player
can be away from the gaming machine. Accordingly, it may avoid the
case where the player becomes ineligible to participate in the
craps game while he or she is making a pause, though the player has
betted a large amount of game media for a long time. As a result,
the player is allowed to play games for a long time with ease.
[1713] Further, it may also prevent the case as described below. On
the gaming machine that has become available after the individual
bet amount had been stored to the extent satisfying the condition
to participate in the craps game, a player who has scarcely
contributed to the individual bet amount starts playing a game to
get a profit provided in the craps game. Accordingly, it is
possible to avoid giving a sense of unfairness to the player having
played games for a long time, namely the player having contributed
to the individual bet amount so much.
[1714] According to the seventh embodiment of the present
invention, the accumulated bet situation and the timeout situation
are respectively shown by the pie chart of the individual bet
amount situation display image and the scales of the timeout level
display image. This allows a player to instinctively know the
accumulated bet situation and the timeout situation.
[1715] Although the embodiments of the present invention were
described above, they were just illustrations of specific examples,
and hence do not particularly restrict the present invention. A
specific configuration of each step and the like is appropriately
changeable in terms of design. Further, the effects described in
the embodiments of the present invention are just recitations of
the most suitable effects generated from the present invention. The
effects of the present invention are thus not limited to those
described in the embodiments of the present invention.
[1716] Further, the foregoing detailed descriptions centered the
characteristic parts of the present invention in order to
facilitate understanding of the present invention. The present
invention is not limited to the embodiments in the foregoing
specific descriptions but applicable to other embodiments with a
variety of application ranges. Further, terms and phrases in the
present specification were used not for restricting interpretation
of the present invention but for precisely describing the present
invention. It is considered easy for the skilled in the art to
conceive other configurations, systems, methods and the like
included in the concept of the present invention from the concept
of the invention described in the specification. Therefore, it
should be considered that recitations of the claims include uniform
configurations in a range not departing from the range of technical
principles of the present invention. Moreover, an object of the
abstract is to enable a patent office, a general public
institution, an engineer belonging to the technical field who is
unfamiliar with patent, technical jargon or legal jargon, and the
like, to smoothly determine technical contents and an essence of
the present application with simple investigation. Accordingly, the
abstract is not intended to restrict the scope of the invention
which should be evaluated by recitations of the claims.
Furthermore, for thorough understanding of an object of the present
invention and an effect specific to the present invention, it is
desired to make interpretation in full consideration of documents
already disclosed and the like.
[1717] The foregoing detailed descriptions include processing
executed on a computer or a computer network. Explanations and
expressions above are described with the aim of being most
efficiently understood by the skilled person in the art. In the
specification, each step for use in deriving one result should be
understood as the self-consistent processing. Further, in each
step, transmission/reception, recording or the like of an
electrical or magnetic signal is performed. While such a signal is
expressed by using a bit, a value, a symbol, a letter, a term, a
number or the like in processing of each step, it should be noted
that those are used simply for the sake of convenience in
description. While there are cases where processing in each step
may be described using an expression in common with that of action
of a human, processing described in the specification is
essentially executed by a variety of devices. Further, another
configuration requested for performing each step should become
apparent from the above descriptions.
[1718] In DESCRIPTION OF THE EMBODIMENT, the embodiment was divided
into the first embodiment to the seventh embodiment. The
configurations according to the respective embodiments can be
combined so that it is possible to provide a server, a gaming
system, and a control method of the server which are even more
highly entertaining.
* * * * *