U.S. patent application number 12/557782 was filed with the patent office on 2011-03-17 for game apparatus and method of playing a game.
Invention is credited to YI-CHING LIN.
Application Number | 20110062663 12/557782 |
Document ID | / |
Family ID | 43729719 |
Filed Date | 2011-03-17 |
United States Patent
Application |
20110062663 |
Kind Code |
A1 |
LIN; YI-CHING |
March 17, 2011 |
GAME APPARATUS AND METHOD OF PLAYING A GAME
Abstract
A game apparatus includes (i) a game board having a major game
track with several segments, a bad fate block randomly disposed in
each segments and between adjacent pair segments, and a bright
future block to set out along the major game track, each of the
several segments including several sequential blocks respectively
having indicia representing specific characters and an opportunity
block, the game board further having a minor game track into which
an individual player will be confined upon stepping onto the bad
fate block and in which the confined player continues to proceed
along the minor game track; (ii) a set of vision cards each for
distribution to each individual player at the beginning of the
game, each vision card designating an ultimate goal, required
points and a set of treasured items for each player such that
whoever obtaining the required points and the set of treasured
items first will be declared a first winner of the game.
Inventors: |
LIN; YI-CHING; (TAIPEI
COUNTY, TW) |
Family ID: |
43729719 |
Appl. No.: |
12/557782 |
Filed: |
September 11, 2009 |
Current U.S.
Class: |
273/248 |
Current CPC
Class: |
A63F 2003/00018
20130101; A63F 3/00006 20130101 |
Class at
Publication: |
273/248 |
International
Class: |
A63F 3/00 20060101
A63F003/00 |
Claims
1. A game apparatus for training a person to bravely encounter
adventures or challenges in life in order to achieve his goal,
comprising: (i) a game board having a major game track including
several segments, at least one bad fate block disposed randomly in
each of said several segments and between an adjacent pair of said
segments and a bright future block for each player to set out along
said major game track, each of said several segments including a
plurality of sequential blocks respectively having indicia
representing specific characters and an opportunity block, said
game board further having a minor game track into which an
individual player will be confined thereinto upon stepping onto
said bad fate block during participating in a game and in which
said confined player continues to proceed along said minor game
track; (ii) a set of vision cards each for distribution to each
individual player at the beginning of the game, each vision card
designating an ultimate goal, required points and a set of
treasured items for each individual player such that whoever
obtaining said required points and said set of treasured items
first of all leading to said ultimate goal will be given a
completion card and will be declared a first winner of the game;
(iii) a set of dice to be rolled by each player to proceed along
said major game track from said bright future block; and (iv) a
specific dice for permitting each player to toss the same upon
stepping onto said opportunity block during proceeding along said
major game track, thereby receiving a reward adapted to be
accumulated in order to enable swift or slow attainment to said
required points.
2. The game apparatus as defined in claim 1, further comprising a
plurality of bank certificates with different values, one of the
players serving as a banker to distribute said bank certificates
equivalent to half amount of said ultimate points in each vision
card for serving as his property capital during participation in
the game.
3. The game apparatus as defined in claim 1, wherein said specific
dice has ten faces each imprinted with a numeral beginning from "1"
to "10", said game board further including a chart having ten
sentences or rewards corresponding to "1" to "10".
4. The game apparatus as defined in claim 1, wherein said set of
treasured items in each vision card includes three symbols
indicating three types of treasured cards to be bought by each
individual player with accumulated points, attainment of said three
types of treasured cards as well as said required points leading to
said completion card.
5. The game apparatus as defined in claim 1, further comprising
several sets of chessman, each set for representing an individual
player so as to be disposed at said bright future block prior to
beginning of playing of the game apparatus.
6. The game apparatus as defined in claim 1, wherein each player
sets out along said major game track and said minor game track in a
clockwise direction.
7. The game apparatus as defined in claim 1, wherein said set of
vision cards includes thirty vision cards sorted into six groups by
color, namely: an enterprise type, an office type, a society type,
an applicable type, a research type and an artistic type.
8. The game apparatus as defined in claim 3, wherein said specific
dice can be tossed by each player in order to determine who is
first, second or third in turn to set out along said major game
track.
9. The game apparatus as defined in claim 1, further comprising a
plurality of participation cards to be drawn by each player upon
stepping onto a respective block of said sequential blocks when
setting out from said bright future block, said participation cards
being sorted into different categories respectively depending on
the character in a respective one of the sequential blocks, each of
said participation cards including (i) good words to recite or
memorize; (ii) an assignment of different types to be conducted by
a respective player; (iii) a reward (in the form of cash or points)
for bestowing onto the respective player and a bonus permitting the
respective play to purchase one treasured card with a certain
amount of points.
10. The game apparatus as defined in claim 1, wherein said minor
game track includes a plurality of sequential blocks respectively
having indicia representing a specified assignment to be performed
by said confined player, one of said sequential blocks in said
minor game track being marked with indicia allowing departure of
said confined player from said minor game track back into said
major game track once said confined player has stepped
thereinto.
11. The game apparatus as defined in claim 10, wherein another one
of said sequential blocks in said minor game track serves as a
starting block to permits setting out for said confined player.
12. A method for playing a game apparatus so as to train a person
to bravely encounter adventures or challenges in life in order to
achieve his goal, comprising the steps of: (i) distributing a
vision card to each player for participating in playing of the game
apparatus, each vision card designating an ultimate goal, required
points and a set of treasured items for each individual player such
that whoever obtaining said required points and said set of
treasured items first of all leading to said ultimate goal will be
given a completion card and will be declared a first winner of the
game, the game apparatus including a game board having a major game
track including several segments, at least one bad fate block
disposed randomly in each of said several segments and between an
adjacent pair of said segments and a bright future block for each
player to set out along the major game track, each of the several
segments including a plurality of sequential blocks respectively
having indicia representing specific characters and an opportunity
block, the game board further having a minor game track into which
an individual player will be confined thereinto upon stepping onto
the bad fate block during participating in the playing of the game
apparatus and in which said confined player continues to proceed
along said minor game track; (ii) tossing a specific dice in order
to determine who is first, second or third in turn to set out along
said major game track; and (iii) rolling a set of dice by each
player to proceed along said major game track from said bright
future block.
13. The playing method as defined in claim 12, wherein the game
apparatus further includes a plurality of participation cards to be
drawn by each player upon stepping onto a respective block of said
sequential blocks when setting out from said bright future block,
said participation cards being sorted into different categories
respectively depending on the character in a respective one of the
sequential blocks, each of said participation cards including (i)
good words to recite or memorize; (ii) an assignment of different
types to be conducted by a respective player; (iii) a reward (in
the form of cash or points) for bestowing onto the respective
player and a bonus permitting the respective play to purchase one
treasured card with a certain amount of points.
14. The playing method as defined in claim 12, wherein said set of
treasured items of said vision card includes three symbols
indicating three types of treasured cards to be bought by each
individual player with accumulated points, attainment of said three
types of treasured cards as well as said required leading to said
completion card.
15. The playing method as defined in claim 16, wherein said minor
game track includes a plurality of sequential blocks respectively
having indicia representing a specified assignment to be performed
by said confined player, one of said sequential blocks in said
minor game track being marked with indicia allowing departure of
said confined player from said minor game track back into said
major game track once said confined player has stepped
thereinto.
16. The playing method as defined claim 15, wherein the game
apparatus further includes several sets of chessman, each set for
representing an individual player so as to be disposed at said
bright future block of said game board prior to beginning of
playing of the game apparatus.
17. The playing method as defined in claim 16, wherein each player
sets out along said major game track and said minor game track in a
clockwise direction.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates to a game apparatus, more
particularly to a game apparatus and method of playing a game to
train a person to bravely encounter adventures and challenges in
life no matter what difficulty he faces so as to achieve his
ultimate goal.
[0003] 2. Description of the Prior Art
[0004] A well-known game board, namely "The Big Boss", generally
includes a card board formed with a looped track having a plurality
of blocks, a plurality of chessmen for representing the players
respectively, and a set of dice for the players to roll in turn so
as to find out the number of step for proceeding along, the looped
track, thereby obtaining a predetermined amount of cash imprinted
on the landed block and accumulating wealth therefrom for competing
with all the participants. Each of the blocks is imprinted with a
specific amount of cash, which the player gets upon landing on the
respective block during participating in the game. It is to compete
who first arrives at the destination with the most amounts of cash
in hands.
[0005] One drawback of the aforementioned game board resides in
that though the game brings some amusement during the play but
fails to teach the players how to face or overcome the hardship
encountered in our daily life. The game itself is monotonous and
boring because there can only be one winner and the game comes to
an end in case an individual player obtains a designated amount of
cash.
SUMMARY OF THE INVENTION
[0006] One aspect of the present invention is to provide a game
apparatus and method of playing a game so as to train or teach the
players how to bravely face or overcome the hardship encountered in
our daily life.
[0007] Another aspect of the present invention is to provide a game
apparatus and method of playing a game, in which a plurality of
players can take part and there can be several winners since each
has a vision or ultimate goal different from one another to achieve
while participating in the game.
[0008] A game apparatus of the present invention is provided for
training a person to bravely encounter adventures or challenges in
life in order to achieve his goal. The game apparatus includes: (i)
a game board having a major game track including several segments,
at least one bad fate block disposed randomly in each of the
several segments and between an adjacent pair of the segments and a
bright future block for each player to set out along the major game
track, each of the several segments including a plurality of
sequential blocks respectively having indicia representing specific
characters and an opportunity block, the game board further having
a minor game track into which an individual player will be confined
upon stepping onto the bad fate block during participating in a
game and in which the confined player continues to proceed along
the minor game track; (ii) a set of vision cards each for
distribution to each individual player at the beginning of the
game, each vision card designating ultimate points and a set of
treasured items for each individual player such that whoever
obtaining the ultimate points and the set of treasured items first
of all will be given a completion card and will be declared a first
winner of the game; (iii) a set of dice to be rolled by each player
to proceed along the major game track from the bright future block;
and (iv) a specific dice for permitting each player to toss the
same upon stepping onto the opportunity block during proceeding
along the major game track, thereby receiving a reward or
punishment adapted to be accumulated in order to enable swift or
slow attainment to the ultimate points.
[0009] Preferably, the set of vision cards includes 30 vision cards
sorted into six groups by color, namely: an enterprise type, an
office type, a society type, an applicable type, a research type
and an artistic type. The game apparatus of the present invention
further includes a plurality of participation cards to be drawn by
each player upon stepping onto a respective block of the sequential
blocks when setting out from the bright future block. The
participation cards are sorted into several categories depending on
the different indicia in the sequential blocks. Each of the
participation cards includes (i) good words to recite or memorize;
(ii) an assignment of different types to be conducted or completed
by a respective player; (iii) a reward (in the form of cash or
points) for bestowing onto the respective player and a bonus
permitting the respective play to purchase one treasured card with
a certain amount of points.
[0010] A method for playing a game apparatus of the present
invention is provided so as to train a person to bravely encounter
adventures or challenges in life in order to achieve his goal. The
method includes the steps of: (i) distributing a vision card to
each player for participating in playing of the game apparatus,
each vision card designating ultimate points and a set of treasured
items for each individual player such that whoever obtaining the
ultimate points and the set of treasured items first of all will be
given a completion card and will be declared a first winner of the
game, the game apparatus including a game board having a major game
track including several segments, at least one bad fate block
disposed randomly in each of the several segments and between an
adjacent pair of the segments and a bright future block for each
player to set out along the major game track, each of the several
segments including a plurality of sequential blocks respectively
having indicia representing specific characters and an opportunity
block, the game board further having a minor game track into which
an individual player will be confined upon stepping onto the bad
fate block during participating in the playing of the game
apparatus and in which the confined player continues to proceed
along the minor game track; (ii) tossing a specific dice in order
to determine who is first, second or third in turn to set out along
the major game track; and (iii) rolling a set of dice by each
player to proceed along the major game track from the bright future
block.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] Other features and advantages of this invention will become
more apparent in the following detailed description of the
preferred embodiment of this invention, with reference to the
accompanying drawings, in which:
[0012] FIG. 1A illustrates enlarged front and rear side views of
one vision card;
[0013] FIG. 1B illustrates front and rear side views of another one
vision card shown in FIG. 1A;
[0014] FIG. 1C illustrates some bank certificates with different
values constituting a part of the game apparatus of the present
invention;
[0015] FIG. 2 illustrates a game board of the game apparatus of the
present invention;
[0016] FIGS. 2A and 2B respectively show two minor game tracks
constituting a part of the game board shown in FIG. 2;
[0017] FIG. 2C shows a chart for a ten-sided dice constituting a
part of the game board shown in FIG. 2;
[0018] FIG. 3 shows some symbols imprinted on vision cards
representing certain treasured cards, attainment of three types of
treasured cards with such symbols is the winner of the game when
playing the game apparatus of the present invention;
[0019] FIG. 4 shows a plurality of characters imprinted on front
sides of several participation cards sorted into different
categories, the participation cards are to be drawn by the players
during playing of the game apparatus of the present invention;
[0020] FIGS. 4A and 4B are front and rear side views of one
participation card belonging to a first category shown in FIG.
4;
[0021] FIGS. 5A and 5B are front and rear side views of another
participation card belonging to a second category shown in FIG.
4;
[0022] FIGS. 6A and 6B are front and rear side views of yet another
participation card belonging to a third category shown in FIG.
4;
[0023] FIG. 7 shows one Gratitude Card, belonging to the third item
of the chart shown in FIG. 2C; and
[0024] FIG. 8 shows one Blessing Card, belonging to the fifth item
of the chart shown in FIG. 2C.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0025] Referring to FIGS. 1A, 1B, 1C, 2, 2A, 2B, and 2C, a game
apparatus of the present invention is provided for training a
person to bravely encounter adventures or challenges in life in
order to achieve his goal. The apparatus includes a game board 10
(see FIG. 2), a set of vision cards 20 (see FIGS. 1A and 1B), a
plurality of participation cards 30 (see FIGS. 4, 5 and 6), a set
of dice 40 (generally two rectangular pieces) and a specific dice
50, namely ten-sided dice (see FIG. 2). FIGS. 1A and 1B show front
and rear side views of some vision cards 20 constituting a part of
the game apparatus of the present invention.
[0026] As illustrated, the game board 10 has a major game track 101
including several segments 102, several bad fate blocks 103
disposed randomly in each of the segments 102 and between adjacent
pair of the segments 102, and a bright future block 104 for each
player to set out along the major game track 101. Each of the
several segments 102 includes a plurality of sequential blocks
respectively having indicia representing specific characters (see
FIG. 4) and an opportunity block 105. The game board 10 further has
two minor game tracks 101A, 101B (namely: Valley of Anger and
Forest of Wound) into which an individual player will be confined
upon stepping onto one of the bad fate blocks 103 during
participating in a game and in which the confined player continues
to proceed along the minor game tracks 101A, 101B. During
proceeding along the major game track 101 and upon stepping into
the opportunity block 105, the respective player is permitted to
toss the ten-sided dice 50, thereby receiving a reward adapted to
be accumulated in order to enable swift or slow attainment of the
ultimate goal (such as: To own a department store by the required
points and the treasured item), a detailed description will be
given later. FIG. 2C shows a chart representing the rewards of the
numbers imprinted on the ten sides of the dice 50 constituting a
part of the game apparatus of the present invention.
[0027] Each minor game track 101A, 101B (see FIGS. 2A and 2B)
includes a plurality of sequential blocks respectively having
indicia representing a specified assignment 1, 2, . . . 8 to be
performed by the confined player. One of the sequential blocks in
the minor game track 101A, 101B (namely: Valley of Anger and Forest
of Wound) is marked with indicia allowing departure of the confined
player from the minor game track 101A, 101B (namely: valley of
anger and Forest of Wound) back into the major game track 101 once
the confined player has stepped thereinto. Another one of the
sequential blocks in the minor game track 101A, 101B is marked with
an arrow for accepting the player discarded from the major game
track 101. For better understanding, the assignments 1, 2, . . . 8
of the minor game track 101A, 101B are illustrated respectively in
FIGS. 2A and 2B. Some assignments to be conducted by the confined
player are shown in FIGS. 2A, 2B, for instances: upon stepping into
the block 1, the confined player will be fined 100 points for being
caught riding on a bike without license or the confined player is
sad due to fall out with a classmate and is thus fined 100
points.
[0028] Each vision card 20 is to be distributed to each individual
player at the beginning of the game. The vision card 20 designates
an ultimate goal [also called Career Goal] (denoting: to own a
department store), required points and a set of treasured items for
each individual player for leading toward the ultimate goal. For
instance, if the required points is 1000$, he is given half amount
of the bank certificates, i.e. 500$ by the banker (one player
serving) for serving as his property capital prior to setting out
from the bright future block 104. In the present invention, the set
of treasured items is shown at the bottom portion of the vision
card 20 and includes three symbols (see FIGS. 1A and 1B) indicating
three types of treasured cards to be bought by each individual
player with accumulated points, as to how the points are
accumulated will be explained later. Attainment of these three
types of treasured cards and early collecting the required points
for the ultimate goal lead the respective player winning a
completion card and will be declared a first winner of the game.
Preferably, the set of vision cards includes thirty pieces of
vision cards 20 sorted into six groups by colors, namely: an
enterprise type, an office type, a society type, an applicable
type, a research type and an artistic type. For instance, the
vision card 20 belonging to the enterprise type may designate the
ultimate goal as "To own a department store" (see FIG. 1A), the
vision card 20 belonging to the applicable type may designate the
ultimate goal as "To be a policeman", while the vision card 20
belonging to the artistic type may designate the ultimate goal as
"To Be A Novelist" and so forth. FIG. 3 shows ten symbols imprinted
on the vision cards 20 representing ten types of treasured cards,
attainment of three treasured cards with the respective symbols may
lead the player approaching the ultimate goal when playing the game
apparatus of the present invention;
[0029] The game apparatus of the present invention further includes
several sets of chessman 60 (see FIG. 2), each set for representing
an individual player so as to be disposed at the bright future
block 104 in the major game track 101 prior to beginning of playing
of the game. Prior to beginning the game, the ten-sided dice 50
(see FIG. 2) can be tossed by each player in order to determine who
is first, second or third in turn to set out along the major game
track 101 from the bright future block 104. Each set of chessman 60
includes two pieces, one is generally used in the game. However, in
case the player is confined into the minor game tracks 101A, 101B
due to stepping onto the bad fate block 103, one chessman is
suspended temporarily in the bad fate block 103 in the major game
track 101 while the other chessman from the respective set is
placed at the setout block (shown by an arrow) in the minor game
track 101A, 101B.
[0030] Then, the first player is allowed to toss the dice set 40 to
find out how many steps he is to proceed along the major game track
101 from the bright future block 104. The second and third players
respectively follow in the same manner. Note that each player sets
out along the major game track 101 or the minor game track 101A,
101B in a clockwise direction.
[0031] Referring again to FIG. 2, when participating in the game
and after determining the schedule of the turns, each player is to
draw a participation card 30 of a predetermined category depending
on the indicia imprinted on the landed sequential block. FIG. 4
shows some indicia imprinted on the sequential blocks, by the use
of which, the participation cards 30 are sorted. In the present
invention, there are 100 pieces of participation cards 30 and are
sorted into ten categories depending on the different indicia in
the sequential blocks. The player is to draw one of the
participation cards belonging to the respective category, where he
has stepped into the respective block in the major game track 101.
Preferably, each of the participation cards 30 includes (i) good
words to recite or memorize; (ii) an assignment of different types
to be conducted or completed by a respective player: (iii) a reward
(in the form of points) for bestowing onto the respective player
and (iv) a bonus shown at the bottom thereof permitting the
respective player to purchase one treasured card with a certain
amount of points (see FIG. 4B).
[0032] FIGS. 4A and 4B are front and rear side views of one
participation card belonging to a first category (namely:
"Paladin"), as shown in FIG. 4. In this example participation card
(see FIG. 4B), the good words are "all human are equal, one should
respect the other", the assignment of the respective participation
card 30 as shown in FIGS. 4A and 4b, the respective player must
conduct is "raising one hand and shout `I am superman, I will
destroy the evil` and run around the play game". The reward is "150
pts" after finishing the assignment. The bonus is "with 350 pts you
can buy the treasured card `Equality Sword`".
[0033] FIGS. 5A and 5B are front and rear side views of another
participation card belonging to a second category (namely:
"Guardian Angel"), as shown in FIG. 4. In this example
participation card (see FIG. 5B), the good words are "thankful
heart leads to success", the assignment is "say how you repay the
person once helped you", the reward is "100 pts" after finishing
the assignment. The bonus is "with 300 pts you can buy the
treasured card `Gratitude".
[0034] FIGS. 6A and 6B are front and rear side views of yet another
participation card belonging to a third category (namely:
"Philosopher"), as shown in FIG. 4. In this example participation
card (see FIG. 6B), the good words are "one gets wiser as he grows
older, he has love to help the", the assignment is "recite three
proverbs that influence you when you were young", the reward is
"100 pts" after finishing the assignment. The bonus is "with 300
pts you can buy the treasured card `Wisdom".
[0035] Alternately, the respective player may be given other cards
rather than the previously mentioned participation cards. The
specific dice 50 (see FIG. 2) has ten faces each imprinted with a
numeral beginning from "1" to "10". The game board 10 further
includes a chart 101C (see FIG. 2C) having ten sentences or rewards
corresponding to "1" to "10". FIG. 7 shows one Gratitude Card,
belonging to the third item of the chart 101C shown in FIG. 2C and
which the respective player gets when the ten-sided dice 50 shows
"3" after the respective player tossing the dice 50 upon stepping
into the "opportunity" block 105 during the proceeding along the
major game track 101 of the game board. Unlike to the previously
mentioned participation cards, the "Gratitude Card" includes good
words (such as, `bow and say welcome to everybody`), no assignment
but a reward saying "you can be exempted from being confined into
the (Valley of Anger)", if you step into the bad fate block 103
during the proceeding along the major game track 101 of the game
board 10.
[0036] FIG. 8 shows one Blessing Card, belonging to the fifth item
of the chart shown in FIG. 2C and which the respective player gets
when the ten-sided dice 50 shows "5" after the respective player
tossing the dice 50 upon stepping into the "opportunity" block 105
during the proceeding along the major game track 101 of the game
board. Unlike to the previously mentioned participation cards, the
"Blessing Card" includes good words "wishing you long health", no
assignment but a reward saying "you can be exempted from being
confined into the (Forest of Wound)", if you step into the bad fate
block 103 during the proceeding along the major game track 101 of
the game board 10. responsibility
[0037] As described above, the participation cards 30 have
assignments, and a reward in points bestowed to the respective
player upon finishing the assignment while the other cards, like
Blessing and Gratitude, only have reward attached thereto so the
respective player can accumulate the wealth without the need to
finish the assignment. Under this condition, no participant can be
assured that who will attain his ultimate goal first, thereby being
declared as the first winner of the game and meanwhile he can learn
several events attributed to social welfare and charity
foundations.
[0038] A method for playing a game apparatus is provided according
to the present invention so as to train a person to bravely
encounter adventures or challenges in life in so as to achieve his
goal. The playing method includes the steps of: (i) distributing a
vision card 20 (see FIGS. 1A and 1B) to each player for
participating in playing of the game apparatus, each vision card 20
designating an ultimate goal, required points and a set of
treasured items for each individual player such that whoever
obtaining the required points and the set of treasured items first
of all leading toward the ultimate goal will be given a completion
card and will be declared a first winner of the game. The game
apparatus includes including a game board 10 (see FIG. 2) having a
major game track 101 including several segments 102, at least one
bad fate block 103 disposed randomly in each of the several
segments 102 or between an adjacent pair of the segments 102 and a
bright future block 104 for each player to set out along the major
game track 101, each of the several segments 102 including a
plurality of sequential blocks respectively having indicia
representing ten characters (see FIG. 4) and an opportunity block
105, the game board 10 further having two minor game tracks 101A,
101B (see FIG. 2) into which an individual player will be confined
thereinto upon stepping onto the bad fate block 105 during
participating in the playing of the game apparatus and in which the
confined player continues to proceed along the minor game tracks
101A, 101B; (ii) tossing a specific dice (ten-sided) 50 in order to
determine who is first, second or third in turn to set out along
the major game track 101 from the bright future block 104; and
(iii) rolling a set of dice 40 by each player to proceed along the
major game track 101 from the bright future block 104. One distinct
feature of the playing method resides in that the assignment and
the reward enclosed in the respective participation card can be
changed according to the required circumstance in order to make
game more attractive or more appealing.
[0039] While the invention has been described in connection with
what is considered the most practical and preferred embodiments, it
is understood that this invention is not limited to the disclosed
embodiments but is intended to cover various arrangements included
within the spirit and scope of the broadest interpretation so as to
encompass all such modifications and equivalent arrangements.
* * * * *