U.S. patent application number 12/760437 was filed with the patent office on 2010-08-12 for gaming machine and game having multiple levels.
Invention is credited to Sal Falciglia, SR..
Application Number | 20100203948 12/760437 |
Document ID | / |
Family ID | 42540877 |
Filed Date | 2010-08-12 |
United States Patent
Application |
20100203948 |
Kind Code |
A1 |
Falciglia, SR.; Sal |
August 12, 2010 |
GAMING MACHINE AND GAME HAVING MULTIPLE LEVELS
Abstract
A game has the potential for multiple levels. The game initiates
with a base or first level of one or more symbols. If an advancing
outcome is received, the game advances to a second level. In one
embodiment, the game builds as successive levels are played, such
as by adding one or more symbols at each level of the game. The
game may comprise a video-slot type game in which a base set of one
or more rows of symbols are displayed and evaluated and where an
additional row of symbols is added at each successive level.
Advancing outcomes of symbols may comprise designated combinations
of symbols along a pay line and including certain symbol positions,
such as at least one symbol in a top row of the symbol set.
Inventors: |
Falciglia, SR.; Sal;
(Ridgewood, NJ) |
Correspondence
Address: |
WEIDE & MILLER, LTD.
7251 W. LAKE MEAD BLVD., SUITE 530
LAS VEGAS
NV
89128
US
|
Family ID: |
42540877 |
Appl. No.: |
12/760437 |
Filed: |
April 14, 2010 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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12456565 |
Jun 17, 2009 |
7717786 |
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12760437 |
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61146791 |
Jan 23, 2009 |
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Current U.S.
Class: |
463/20 ;
463/25 |
Current CPC
Class: |
G07F 17/3265
20130101 |
Class at
Publication: |
463/20 ;
463/25 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method of presenting a game at a gaming machine comprising the
machine implemented steps of: (a) accepting a wager from a player;
(b) presenting a first level of said game comprising displaying a
set of active symbols comprising at least one symbol; (c) as to
said set of active symbols of said first level determining if an
advancing outcome has been received; (d) if an advancing outcome of
one or more symbols has not been received relative to said set of
active symbols, ending said game at said first level; and (e) if an
advancing outcome of one or more symbols has been received relative
to said active symbols, continuing said game to at least one
successive level by: (f) displaying at least one additional symbol
to set of active symbols to create a new set of active symbols; (g)
if an advancing outcome has not been received relative to said new
set of active symbols, ending said game; and (h) if an advancing
outcome has been received relative to said new set of active
symbols and any successive levels of said game remain, repeating
steps (f)-(h).
2. The method in accordance with claim 1 wherein said set of active
symbols in said first level of said game comprises a least a single
row of symbols.
3. The method in accordance with claim 1 wherein said set of active
symbols in said first level of said game comprises at least two
rows of symbols, each row containing at least one symbol.
4. The method in accordance with claim 3 wherein said advancing
outcome relative to said set of active symbols in said first level
of said game comprises a winning outcome including at least one
symbol in a top row of said set of symbols.
5. The method in accordance with claim 1 wherein said step of
displaying at least one additional symbol in at least one
successive level comprises displaying at least one additional row
containing at least one additional symbol.
6. The method in accordance with claim 1 further comprising the
step of awarding an award if at least one advancing outcome is
received.
7. The method in accordance with claim 1 wherein said advancing
outcome comprises at least one winning outcome of one or more
symbols along at least one designated pay line.
8. A method of presenting a slot-type game at a gaming machine
comprising the machine implemented steps of: (a) accepting a wager
from a player; (b) presenting a first level of said game comprising
displaying a set of active symbols comprising at least two rows of
symbols, each row of symbols comprising at least one symbol; (c) as
to said set of active symbols of said first level determining if an
advancing outcome has been received, said advancing outcome
comprising at least one predetermined winning combination of
symbols along at least one designated pay line; (d) if an advancing
outcome of one or more symbols has not been received relative to
said set of active symbols, ending said game at said first level;
and (e) if an advancing outcome of one or more symbols has been
received relative to said active symbols, awarding an award and
continuing said game to at least one successive level by: (f)
displaying at least one additional rows of at least one symbol to
set of active symbols to create a new set of active symbols; (g) if
an advancing outcome has not been received relative to said new set
of active symbols, ending said game; and (h) if an advancing
outcome has been received relative to said new set of active
symbols, awarding an award; if any successive levels of said game
remain, repeating steps (f)-(h).
9. The method in accordance with claim 8 wherein said set of
symbols in said first level comprises at least one row of
symbols.
10. The method in accordance with claim 9 wherein said set of
symbols includes a top row and said advancing outcome in each level
comprises at least one symbol in the top row of the set of active
symbols.
11. The method in accordance with claim 9 wherein there are at
least two possible successive levels.
12. The method in accordance with claim 9 wherein said advancing
outcome comprises at least one special symbol.
13. The method in accordance with claim 9 further comprising the
step of determining if a winning outcome has been received relative
to said set of active symbols in said first level even if an
advancing outcomes was not received and, if so, awarding an award
for said winning outcome.
14. The method in accordance with claim 9 wherein if no successive
levels of said game remain, determining if a final set of active
symbols defines a winning outcome and, if so, awarding an award for
said outcome.
15. A gaming machine comprising: a housing; at least one user
input; at least one electronic display configured to display game
information to a player; at least one information storage device; a
controller configured to receive information from said at least one
user input of inputs thereto and to display game information via
said at least one display to said player; and instructions stored
on the storage device and executable by the controller to present a
game, the one or more instructions comprising: (a) instructions for
accepting a wager from a player; (b) instructions for displaying a
base set of active symbols comprising at least one symbol in a
first level of said game; (c) instruction for determining if an
advancing outcome has been received relative to said active symbols
in said first level of said game; (d) instructions for ending said
game at said first level if an advancing outcome of one or more
symbols has not been received relative to said active symbols; and
(e) instructions for, if an advancing outcome of one or more
symbols has been received relative to said active symbols,
continuing said game to at least one successive level by: (f)
displaying at least one additional active symbol to create a new
set of active symbols; (g) if an advancing outcome has not been
received relative to said active symbols, ending said game; and (h)
if an advancing outcome has been received relative to said active
symbols and any successive levels of said game remain, repeating
steps (f)-(h).
16. The gaming machine in accordance with claim 15 further
comprising a wager-accepting device for accepting said wager from
said player.
17. The gaming machine in accordance with claim 15 further
comprising instructions for determining if a winning combination of
symbols has been received relative to said active symbols in said
first level of said game even if an advancing outcome has not been
received and, if so, awarding an award to said player.
18. The gaming machine in accordance with claim 15 wherein said
base set of active symbols comprises a row of at least one
symbol.
19. The gaming machine in accordance with claim 15 wherein said
instructions for determining if an advancing outcome has been
received relative to said active symbols in said first level
comprises instructions for determining if at least one designated
combination of symbols has been received relative to one or more
designated pay lines.
20. The gaming machine in accordance with claim 19 wherein said one
or more designated pay lines include at least one designated symbol
position of said active symbols.
21. The gaming machine in accordance with claim 15 wherein said
instructions for determining if an advancing outcome has been
received relative to at least one successive level comprises
determining if a predetermined minimum number of winning outcomes
has been received relative to said level.
Description
RELATED APPLICATION DATA
[0001] This application is a continuation-in-part of U.S.
application Ser. No. 12/456,565, filed Jun. 17, 2009, and claims
priority to U.S. Provisional Application Ser. No. 61/146,791, filed
Jan. 23, 2009.
FIELD OF THE INVENTION
[0002] The present invention relates to gaming machines and systems
for presenting games.
BACKGROUND OF THE INVENTION
[0003] Wager and amusement gaming continues to grow in popularity.
Nonetheless, casinos and other establishments that offer wager
based gaming face the challenge of developing new and exciting
games in order to maintain player interest. One example of a
popular game which is presented in both amusement and wager-based
formats is the game of SLINGO (registered trademark of Slingo,
Inc.). This game was originally developed well over a decade ago
and is the subject of numerous patents. However, in order to not
only maintain the interest of existing players of the original game
but to draw additional players to the game, the inventors herein
have developed a new and exciting version of the game which
implements a new game play mechanic and new game play features as
compared to the original game.
SUMMARY OF THE INVENTION
[0004] One aspect of the invention comprises methods of presenting
and playing games. Another aspect of the invention comprises gaming
machines and gaming systems for presenting at least one game.
[0005] In one embodiment of a game, a single game has the potential
for multiple levels. In one game variation, an initial symbol or
symbols may be displayed and it may be determined if the player has
received an advancing outcome. If so, the game may advance to a
next or successive level in which at least one additional symbol is
displayed and the resulting set of symbols are evaluated. The game
may progress through multiple levels. Winnings may be awarded for
advancing outcomes or for reaching certain game levels.
[0006] In one embodiment, an advancing outcome may be achieved if
the particular symbol or symbols in a set match a predetermined
winning or advancing set of symbols. In another embodiment, each
level comprises a symbol matching event in which a set of base
symbols are compared against a set of game symbols for potential
matches. If a required minimum number of matches or other criteria
are met, the game may continue to the next level. In this
embodiment, the game symbols may be displayed in rows, such as rows
of a matrix having m rows by n columns of symbol positions. The
base symbols may then be displayed in a row having n positions,
where each base symbol in an individual n.sup.th position is
compared to the corresponding game symbol in the same n.sup.th
position.
[0007] As another aspect of the invention, successive levels of the
game build upon prior levels. A first level of the game may utilize
a first or base set of symbols. Successive levels of the game may
add one or more symbols to the base set, whereby later levels of
the game are played with larger sets of symbols.
[0008] In one embodiment, the game is played as a wagering game.
Awards, such as credits representing monetary value, may be awarded
for matches of individual game symbols and/or matches of patterns
of game symbols.
[0009] As one example of a method of presenting one embodiment of a
game, a wager is accepted from a player. A first row of n game
symbols is then activated relative to a matrix of symbol positions.
A row of base symbols having n positions is displayed. The base
symbol in each n.sup.th position is then compared to the
corresponding game symbol in the same position for potential symbol
matches. One or more awards may be awarded for symbol matches. If a
required number of symbol matches are not received relative to the
first row of game symbols, the game may end. If a required number
of symbol matches are received relative to the first row of game
symbols, the game preferably continues by repeating the following
sequence until there are no unactivated rows of symbol positions on
the matrix: (1) activating a next row of game symbols relative to
the matrix of symbol positions; (2) displaying a new set of base
symbols; (3) comparing the base symbols and game symbols which are
in corresponding positions for potential symbol matches; (4)
awarding awards for symbol matches; (5) if a required number of
symbol matches are not received relative to the next row of game
symbols, ending the game; and (6) if a required number of symbol
matches are received (or other advancing criteria are met) relative
to the next row of game symbols, repeating steps (1)-(6).
[0010] Additional aspects of the invention comprise game features.
The game features may be utilized with games of the invention or
other games. For example, in one embodiment, awards for winning
events in higher levels of the game may be higher than those in
lower levels of the game. For example, matches of game symbols in a
first row may yield a first range of awards, while matches of game
symbols in a second row may yield a second higher range of
awards.
[0011] In one embodiment, a game may include one or more wild
symbols. A wild symbol may be matched to any game symbol. In one
embodiment, the wild symbol may be a Joker which is displayed as
one or more of the base symbols. A methodology may be applied to
the application of a Joker to maximize the player's winnings. For
example, Jokers may be matched to particular game symbols in a
manner which yields high award symbol matching patterns or which
match game symbols in higher levels (having higher awards
associated therewith).
[0012] A game may also include mystery bonuses or prizes, as well
as a game advance feature. In one embodiment, the game advances
from one level to another if a required minimum number of symbol
matches are received relative to a first level or row of game
symbols. In another embodiment, a player might receive a game
advance symbol, such as a frog, which causes the game to advance to
the next level even if the required number of symbol matches is not
received.
[0013] As another example of a method of presenting an embodiment
of a game, an initial set of at least one symbol is displayed in a
first level of the game. If it is determined if the initial set
does not include or comprise an advancing outcome, the game may
end. If the set does include an advancing outcome, at least one
additional symbol is added to the set of symbols in a next or
successive level. The new set of symbols is then evaluated for an
advancing outcome.
[0014] In this embodiment, the game may be a slot-type game in
which one or more rows of symbols are displayed in the initial
level and one or more rows are added in each successive level. In
one configuration, an advancing outcome comprises at least one
predetermined combination of symbols along an active pay line.
Further, for the outcome to be an advancing outcome, the
combination of symbols along the pay line may be required to
include at least one symbol in a particular position or row, such
as a top row. Alternatively, or in addition, an advancing outcome
may require a particular minimum number of winning outcomes per
level.
[0015] A wide variety of aspects of games, gaming machines and game
features will be appreciated from the description herein. As
detailed herein, one or more games offer a player substantial
excitement relative to the potential of advancing through multiple
levels of a game. This excitement is enhanced when the game is
played as a wagering game offering the player opportunities for
winnings.
[0016] Further objects, features, and advantages of the present
invention over the prior art will become apparent from the detailed
description of the drawings which follows, when considered with the
attached figures.
DESCRIPTION OF THE DRAWINGS
[0017] FIG. 1 is a flow diagram of a method of presenting/playing a
game in accordance with one embodiment of the invention;
[0018] FIGS. 2A-2F are exemplary game interfaces showing various
game events;
[0019] FIG. 3 is a flow diagram of a method of presenting/playing a
game in accordance with another embodiment of the invention;
[0020] FIGS. 4A-4C are exemplary game interfaces showing various
game events; and
[0021] FIG. 5 illustrates a gaming machine for presenting one or
more games, such as games of the invention.
DETAILED DESCRIPTION OF THE INVENTION
[0022] In the following description, numerous specific details are
set forth in order to provide a more thorough description of the
present invention. It will be apparent, however, to one skilled in
the art, that the present invention may be practiced without these
specific details. In other instances, well-known features have not
been described in detail so as not to obscure the invention.
[0023] One aspect of the invention comprises methods of presenting
and playing games using symbols or indicia. One embodiment of a
game is a symbol matching game in which one or more sets or rows of
base symbols are matched to sets or rows of game symbols. Another
embodiment of the invention is a game having one or more levels or
parts, including where a player must obtain certain game results in
order to advance to successive parts or levels of the game. Yet
another aspect of the invention is game where symbols are added
during portions or levels of the game. Other aspects of the
invention comprise gaming machines and systems for implementing or
presenting the games of the invention.
[0024] FIG. 1 is a flow diagram illustrating one embodiment of a
method of game play/presentation in accordance with the invention.
As described below, this embodiment of the game includes both a
symbol-matching feature and a game advance feature.
[0025] In one embodiment, a game of the invention is presented as a
wager-based game. Thus, in accordance with a step S1, a player may
place a wager. Such a wager may be accepted by a game operator,
such as at a gaming machine. As indicated below, the wager might
comprise money, chips, tokens, credits or the like having physical
form or merely represented electronically.
[0026] In accordance with the game, in a step S2, a first set of
game symbols is displayed or made active related to a first set of
positions. Preferably, the first set of game symbols comprise a
sub-set of a larger set of symbols, or comprise the random
distribution of a set of symbols. Such symbols may have various
forms and may comprise letters, numbers, words, images or the like.
In one embodiment, the symbols in the set of symbols may all be
unique. In preferred embodiments, one or more of the symbols in the
set of symbols may be duplicated or repeated. For example, the
first set of game symbols may comprise five (5) symbols selected
from a larger set of fifteen (15) symbols. In one embodiment, the
first set of game symbols is displayed in a row of n columns.
Preferably, there are at least 1 and more preferably, at least 5,
columns.
[0027] In a step S3, a set of base symbols is displayed for
matching to the first set of game symbols. In a preferred
embodiment, the set of generated base symbols is equal in number to
the symbols in the first set of game symbols. For example, if the
first set of game symbols comprises a row of five (5) symbols, the
set of base symbols comprises five (5) symbols. Preferably, the set
of base symbols is randomly generated.
[0028] In a preferred embodiment, symbols in the first set of game
symbols and the set of base symbols are compared positionally. In
one embodiment, the first set of game symbols and the set of base
symbols are arranged into a row of n columns, and the symbols in
each n.sup.th column are compared with one another.
[0029] In one embodiment of the game, the object is to match as
many of the base symbols and game symbols which are in
corresponding positions, as possible. As detailed below, awards may
be provided for matches. Preferably a match occurs if the symbols
in corresponding positions are the same.
[0030] In one embodiment of the game, if certain game criteria are
met, then the game continues on to a next level or portion of the
game. This feature may be referred to as a "game advance" feature.
In a preferred embodiment, in a step S4, if a certain minimum
number of matches are achieved relative to the first set of game
symbols, the game continues with play of a second set of game
symbols. For example, a player may be required to achieve at least
one match relative to the first set of game symbols to advance the
game to the next level and play the second set of game symbols. In
that event, a second set of game symbols is displayed or rendered
active, as in a step S5. Preferably, the second set of game symbols
comprises the same number of symbols as the first set of game
symbols. For example, the second set of game symbols may comprise a
row of n columns of symbols. The second set of game symbols may be
displayed adjacent the first set of game symbols, such as in a
matrix directly above the first set of game symbols.
[0031] As illustrated in FIG. 1 and as described in more detail
below, in one embodiment, the criteria for advancing might comprise
other than a minimum number of matches. For example, the game might
advance if a player received a particular special symbol, such as a
"frog" which symbolizes entitlement of the player to leap or
advance automatically to the next row or level. In such a
configuration, the game may include an additional step, such as a
step S4A in which a determination is made as to whether such
additional criteria for advancement have been met.
[0032] Another set of base symbols is then displayed for matching
to the second set of game symbols, as in a step S6. Preferably,
this set of base symbols is randomly selected and so may differ
from the first set of base symbols. Once again, the generated base
symbols are compared to the second set of game symbols for
potential matches. Awards may again be provided for matches. If a
certain minimum number of matches are achieved relative to the
second set of game symbols (or, as detailed below, other criteria
are met), as in a step S7, the game may continue to a third set of
game symbols. This process may repeat until all of the sets of game
symbols are displayed, as in a step S8. For example, in one
embodiment, a total of m rows by n columns of symbols may be
displayed in a matrix format. The first set of game symbols may
comprise a first row of n columns of symbols; the second set of
game symbols may comprise the second row of n columns of game
symbols, and so on. In a preferred embodiment, there may be
twenty-five (25) symbols arranged into a five by five (5.times.5)
matrix.
[0033] If the player successfully advances through all of the
levels of the game and/or if the requisite number of symbol matches
are not received, then awards received for the game may be paid, as
in step S9. As described in greater detail below, awards may be
provided for symbol matches or other events. In one embodiment, the
awards may comprise credits. The awards might also or instead
comprise points, tangible goods, discounts, tickets, money (such as
coins or paper currency) or the like. The game may then end at a
step S10.
[0034] In accordance with the invention, a game is provided which
includes a game "advance" feature. In particular, a single game has
the potential to comprise multiple levels or portions. If a player
achieves certain thresholds or requirements, the player may advance
or move from a first level of the game through additional levels of
the game. In this manner, a player is enticed to try and reach the
final stage or level of the game. Further, the play of the game in
levels progressing from a first level to a final level enhances the
excitement of the game.
[0035] One embodiment of a preferred embodiment of a game in
accordance with the invention will be described with reference to
FIGS. 2A-2D. Referring to FIG. 2A, in one embodiment of the game,
game information is displayed to a player. As detailed below, this
game information might be displayed as a graphical user interface
by a video display, such as a display of a gaming machine or
computer.
[0036] In one embodiment, the game information comprises sets of
game symbols to be matched, sets of generated base symbols, and bet
and win information, among other information. In one embodiment, a
matrix 20 of symbol positions is displayed. In a preferred
embodiment, the matrix 20 has five (5) rows and five (5) columns
for a total of twenty-five (25) positions.
[0037] In one embodiment, each of the positions of the matrix 20
has an associated symbol or indicia. Preferably, the symbols are
randomly selected, such as by one or more random number generators.
As detailed below, at the start of the game, only a first row 40 of
symbols is active. Thus, the other symbols associated with the
matrix may not yet be displayed or might be displayed in a
different fashion (such as in a shaded fashion as shown in FIG.
2A). Likewise, the first row 40 of symbols may be highlighted or
displayed in a manner indicating that those symbols are active.
[0038] In one embodiment, the symbols in the matrix may be referred
to as the "game symbols" of symbols, in that these symbols do not
change during the play of the game.
[0039] The game information also includes sets of symbols to be
matched to the game symbols. In one embodiment, a row of base
symbols 28 is displayed. In a preferred embodiment, this set of
symbols 28 may change during the game. Preferably, there are a
number of base symbols equal to the number of symbols in each set
of game symbols, such as equal to the number of columns in the
matrix 20. Thus, where the matrix 20 has five (5) columns, there
are five (5) base symbols. In a preferred embodiment, the base
symbols 28 are arranged into a row positioned below the matrix
20.
[0040] A payout range 22 may be indicated relative to one or more
of the game symbols. In one embodiment, a payout range 22 is
indicated relative to each row of symbols. For example, such may be
indicated to the left or right side of each row of the matrix 20.
The payout range 22 may indicate one or more values or a range of
values for awards for matches of the designated symbols (such as
the symbols in that row).
[0041] An award total 24 may be indicated. In one embodiment, an
award total 24 may be indicated relative to each row of symbols,
such as to the right of each row of symbols.
[0042] A variety of other information may also be displayed to the
player. For example, various bet amount buttons 26 may be provided.
These bet amount buttons 26 may permit a user to place wagers in
particular amounts, such as amounts of 50 credits, 100 credits or
the like, including a "max bet" which permits the player to place
the maximum wager allowed by the game.
[0043] The interface may also display information such as the total
number of credits belonging to the player 36, the number of credits
won by the player for a particular portion of the game 37, a total
win for the game 38, and a number of free spins 60.
[0044] In one embodiment, the game may offer one or more bonus
awards. Such may comprise progressive awards which change in value
over time. Information regarding these various awards may be
displayed, such as in a progressive jackpot window 30 at the top of
the interface.
[0045] Of course, the arrangement, content and appearance of the
interface may vary. For example, the interface may utilize various
artwork such as colors and themes. The size of the interface and
the arrangement of the features thereof may vary.
[0046] As detailed below, a player may provide input to the game in
various manners. In one embodiment, such may be by input to a touch
screen relative to one or more of the buttons or areas of the
interface. Input might also be provided to external devices such as
physical buttons or the like.
[0047] In one embodiment, game play begins by a player placing a
wager. In one embodiment, this may be by the player providing input
to one of the bet amount buttons 26. Game play may then
automatically be initiated or it may be initiated, by a player
providing input to a "spin" or similar button 32. In one preferred
embodiment, if a player places a maximum wager, such as by pressing
the "MAX BET" button, the game automatically starts. On the other
hand, if a player places a wager less than the maximum wager, such
as by placing a wager of an amount such as 50, 100, 150, etc.
credits, then the player may be required to also press the Spin
button 32 to then start the game.
[0048] In a first portion or level of the game, only a first row 40
of the matrix 20 is active. As indicated above, the symbols of that
row 40 may be highlighted or otherwise designated to indicate to
the player the active status thereof. In one embodiment, the player
is also provided with information regarding the number of matches
to the symbols of the first row which are necessary to advance in
the game and the value of awards for matches. In one embodiment,
one or more matches are required to advance past the first level of
the game.
[0049] A set of base symbols 28 is displayed, such as below the
first row 40 of game symbols. The base symbols 28 may be displayed
in alignment with the symbols in the first row 40. Preferably, the
symbols in corresponding positions of the base symbols 28 and the
first row 40 of game symbols are compared to determine if they
match. In the embodiment illustrated, this comprises comparing the
symbols in the same columns 50, 52, 54, 56, 58. Thus, the symbol in
the first position of the base symbols 28 is compared to the symbol
in the first position of the first row 40 of symbols (i.e. the
symbols in the first column 50 are compared). If the symbols match,
a match may be declared or indicated, such as by highlighting the
matched symbol in the first row 40. In the example illustrated in
FIG. 2A, the base symbol "15" is compared to game symbol "14" in
the first column 50, the base symbol "17" is compared to the game
symbol "17" in the second column 52, the base symbol "44" is
compared to the game symbol "36" in the third column 54, and so on.
Obviously, in this example, the only base symbols "17" and "70"
match corresponding game symbols "17" and "70" in the second column
52 and fifth column 58. Such a match may be indicated by
highlighting the game symbol, showing a new symbol in that symbol
location or the like.
[0050] As indicated above, the game may be played with a variety of
symbols. Such may comprise numbers, letters, icons or images, or
combinations thereof. In one preferred embodiment, the game is
played with the numbers 1-75. The numbers 1-15 are used relative to
the first column, the numbers 16-30 are used relative to the second
column, and so on. Thus, one or more random number generators may
be used to select a number from the group 1-15 for each of the
positions in the first column. In one embodiment, the numbers in
each column are unique. In this configuration, the sets of base
symbols are selected from the same groups of numbers. For example,
each time a set of base symbols is generated for matching to each
row of game symbols in the matrix, the base symbols are selected
from the set 1-15 as to the first position, 16-30 as to the second
position, etc.
[0051] In one embodiment, awards are randomly generated and
assigned to each position in the matrix 20. The awards may be
selected from the indicated value range 22. For example, relative
to the first row 40 of game symbols, awards may be randomly
selected from the range of 5 to 20 credits for each symbol
position. In a preferred embodiment, the range for each row or
level of the game increases relative to the previous row or level,
and the particular awards or ranges are preferably higher for games
where the player places a higher wager.
[0052] In the event of a match, the number of credits (or other
value, award or additional game feature) which was assigned to that
symbol position is preferably awarded to the player. The particular
award for a match may be shown, such as in the matrix 20 adjacent
to the symbol which was matched, as illustrated in FIG. 2A. In one
embodiment, the symbol that was matched may be removed from the
matrix 20 and the winning award may be indicated in its place. In
addition, the total of the awards for a particular row or level may
be indicated in the award total area 24 for the row.
[0053] In the event a player meets the required criteria for the
first level, the player may advance to a second level of the game.
In the preferred embodiment, as indicated, this criterion comprises
a minimum number of symbol matches. As described above, however, a
player might advance based upon other criteria, such as the
appearance of a game advance symbol.
[0054] If the player does not meet the required criteria, such as
the required minimum number of symbol matches, the game preferably
ends. If the player does meet the required criteria, the game
preferably moves or advances to the next portion or level of the
game. Preferably, at this time, a second row 42 of game symbols
becomes active, as illustrated in FIG. 2B. Again, the game symbols
in the second row 42 may at that time be highlighted or another
designation may be provided to the player to indicate that those
symbols are active.
[0055] A second set of base symbols 28 is then generated for
comparison to the second row 42 of game symbols. The second set of
base symbols 28 is preferably again randomly selected and compared
position by position to the game symbols in the second row 42. As
with the first row 40, matches preferably have associated awards
and the total of the awards for the row may be indicated to the
player.
[0056] In a preferred embodiment of the invention, once a row or
level of game symbols has been activated, the row or level remains
active and can be matched through the entirety of the game. In this
manner, a player may receive matches relative to symbols in earlier
activated rows or levels and receive additional awards, including
improving the probability of receiving patterns or combinations of
matches across multiple rows or levels. For example, as illustrated
in FIG. 2B, the number "36" in the second set of base symbols 28
does not match the corresponding number "43" in the second row 42
of game symbols, but it does match number "36" in the previously
activated first row 40 of game symbols. As a result, an additional
award of 5 credits has been paid to the player for that match.
[0057] Once again, if certain criteria are met, the game preferably
continues. In one embodiment, this again comprises a certain
minimum number of matches. Preferably, this number is equal to or
greater than that required to advance from the first row 40 of game
symbols. For example, a single match may be required to advance
from the first row 40, and two matches may be required to advance
from the second row 42. If such a requirement is not met, the game
preferably ends. If the requirement is met, the game preferably
continues or advances to the next level.
[0058] In the configuration illustrated where there are five (5)
rows, this game preferably continues in this fashion by the game
either ending or continuing to the next level to a third row 44, a
fourth row 46 and a fifth row 48, as illustrated in FIG. 2C. Once
the game reaches the fifth row or level and matches are determined
relative to the fifth row 48, the game ends. Again, when the player
advances to the next level or row, a new set of base symbols 28 is
generated and displayed for comparison to the current active row of
game symbols.
[0059] Additional aspects of the invention will now be described in
detail.
[0060] In one embodiment, a player keeps accrued winnings even if
the game ends before the player reaches the final level. Thus, for
example, if the player won 10 credits by matches relative to the
first row 40, the player would retain those winnings regardless of
how far the player advances in the game. In other embodiments of
the game, however, the player might be required to reach the final
level in order to win the awards accrued during the game.
[0061] In a preferred embodiment, the game comprises a single game
with multiple levels. Thus, when a player places at least a minimum
wager, the player has the opportunity to play the game through all
of the levels without any additional wager. In other embodiment,
the player might be required to place a wager to continue through
each level.
[0062] In one embodiment, the game may include other types of
awards. For example, awards might be represented by secondary
symbols in the event of a match. In one embodiment, one or more
gold coins (or other symbols) might be associated with game symbols
or game symbol positions. If the player receives a match as to that
symbol or that position, then the gold coin may be displayed to the
player. Instead of a normal award, the player may receive a higher
than normal award for that match. In one embodiment, that award
might comprise a randomly selected value (such as from a
pre-defined set of values like 10, 25, 50, 75, 100 or 200 credits).
Such a value might be awarded directly, or it might be multiplied
by the player's wager.
[0063] In one embodiment, a player may be awarded one or more free
spins. Such spins may be indicated in a free spin area 60 of the
interface. Free spins may be awarded based upon various criteria,
including randomly and as a secondary award to a symbol match. In
one embodiment, a player may utilize a free spin to obtain another
set of base symbols relative to a particular level of the game. For
example, a player may advance to the second level of the game,
wherein the second row 42 of game symbols is activated. After a set
of base symbols 28 is generated or activated, the player might have
received only a single match. If two matches are required to
advance from the second level to the third level of the game, the
game would normally end. However, if the player has a free spin,
the player may use that spin and to cause another set of base
symbols 28 to be generated. That extra set of base symbols may
result in additional matches of the game symbols in the second row
42. If so, the game may then advance to the next level (third
row).
[0064] In one embodiment, if a player reaches the final level and
the player has one or more free spins remaining, the free spin(s)
may be used and the extra set of base symbols may be generated and
may be compared to the game symbols in any of the rows or levels.
This may result in additional matches and additional awards.
[0065] In one embodiment, a player may receive awards for
combinations of symbol matches. In a preferred embodiment, a player
receives an award for matching all of the symbols along a single
row, a single column or a diagonal of the matrix. Such a
combination of matches may be referred to as a SLINGO (registered
trademark of Slingo, Inc.). The awards for such combinations of
matches may vary. In one embodiment, the award for a diagonal
SLINGO combination is higher than that for a vertical combination,
which is in turn higher than that for a horizontal combination.
[0066] Further, awards might be provided for other patterns or
combinations of symbol matches such as an "X" pattern as
illustrated in FIG. 2F, or other patterns such as "four corners" or
the like. Such patterns might vary depending upon the arrangement
or configuration of the game symbols.
[0067] FIG. 2C illustrates an example of the game where a player
has advanced to the final level. As a result of the comparison of
another set of base symbols 28 to the last row of game symbols 48,
the player has completed a SLINGO combination in the form of a set
of symbol matches along one of the diagonals through the matrix
20.
[0068] As indicated above, the interface may be configured to
display a jackpot window 30. That window may display the amounts of
one or more jackpots. The jackpots may comprise large payouts for
particular events, such as the receipt of particular combinations
of symbol matches. The jackpots might comprise fixed amounts or
comprise variable amounts. For example, one or more of the jackpots
might comprise progressive jackpots. Such jackpots may grow in
value over time. The jackpots may be funded in various manners. For
example, the jackpots may be funded from a portion of wagers at one
gaming machine or a plurality of gaming machines, as is known in
the art.
[0069] The game may include a variety of other features. In one
embodiment, a player may be permitted to advance to the next level
even if the minimum number of symbol matches is not obtained. In
one embodiment the game may be configured to randomly generate an
"advance" symbol relative to one or more of the symbols. The
advance symbol might comprise a "frog" symbol. If the symbol is
generated relative to a particular row, then the play of the game
preferably automatically advances to the next level or row. In one
embodiment, such a symbol may be received relative to any row
except the last (fifth row 48 in this case). In a preferred
configuration, if such a symbol were assigned to a position in the
fifth row and a match occurred relative to that position thus
triggering the symbol, the symbol is instead treated as a free spin
award. In that event, the frog symbol would not appear, but instead
the number of free spins would be incremented in the free spin area
60.
[0070] FIG. 2E illustrates one example of such a feature. As
illustrated, relative to play of the second row 42, the player
received only a single match of a base symbol 28 to a game symbol,
that of the number "54" in the fourth column. Normally, this would
result in the game ending because the player did not receive the
required minimum number of 2 symbol matches. However, in this
example, the player received the "frog" symbol in the set of base
symbols 28. This symbol resulted in the game automatically
advancing to the next row or level of the game (see step S4A of
FIG. 1). In another embodiment, instead of such a symbol appearing
as one of the base symbols 28, the symbol might be associated with
a symbol position in the matrix 20, wherein if that symbol is
matched, the "frog" or other advance symbols is released (for
example, the "frog" symbol might have been associated with the
number "54" in the matrix, such that when that number was matched,
the "frog" symbol was released and displayed, causing the game to
advance).
[0071] In one embodiment, the game may include wild symbols. Such
symbols might comprise, for example, a Joker, as illustrated in
FIG. 2D. In one embodiment, a Joker which is displayed as one of
the base symbols may be matched to any active game symbol. In one
embodiment, there is a preferred hierarchy for determining which
game symbol a Joker will be applied to as a match. There are often
several combinations of rows where each Joker can be applied or
matched. In one embodiment, the gaming machine evaluates (such as
by a sub-routine) each valid combination and assigns a point score
to each one to determine which one will maximize the player's
winning payout. Each possible combination of Joker placement is
evaluated for the following:
[0072] 1) If a combination completes a progressive jackpot pattern,
then this combination is given top priority;
[0073] 2) If a combination enables the player to advance to the
next row, this combination is given second priority;
[0074] 3) If a combination completes one or more designated or
selected symbol combinations, such as on or more SLINGO
combinations (i.e. one or more rows, columns, or diagonal matches),
then that combination is given third priority. The more of such
combinations that are completed, the higher priority it gets over
other combinations of this kind; and
[0075] 4) Otherwise, a Joker(s) is placed in the highest row(s)
possible.
[0076] In the event that two combinations are given equal priority,
the routine will assign a point score to each Joker according to
which row each Joker in the combination will be placed in. The
higher the row, the higher the score.
[0077] As one example, a Joker may be displayed in the first and
third positions or columns of the base symbols. Assume that the
first Joker can only be placed at either the second, third or
fourth row and that the middle Joker can only be placed in the
third row. Also, assume that a criss-cross progressive jackpot
would be completed if the center position of the matrix were
completed (which is the only position the second Joker can be
placed). In this event, there are three possible combinations:
[0078] 1) First Joker placed at row two, second Joker placed at row
three;
[0079] 2) First Joker placed at row three, second Joker placed at
row three; or
[0080] 3) First Joker placed at row four, second Joker placed at
row three.
[0081] Each combination will complete the criss-cross pattern.
However, in accordance with the above-described preferences, two
points are assigned to the first combination since the first Joker
will be placed in the second row, three points for the second
combination, and so on. The third combination would thus ultimately
be chosen since it completes the criss-cross pattern while
maximizing the player's winnings by placing the
non-pattern-completing Joker at the highest row possible (since
winnings for symbol matches have a higher range for higher levels
or rows).
[0082] FIG. 2D illustrates another example of the placement of a
Joker. In this case, the player has advanced to the last level of
the game and is playing the fifth row 48 of game symbols. As
illustrated, the first symbol of the base symbol set 28 is a Joker.
The Joker could be placed in the fourth row 46 and complete a
winning SLINGO combination along that row. However, a better result
is obtained for the player by placing the Joker in the fifth row
48, since that placement then both completes a SLINGO combination
(a diagonal) and results in placement of the Joker in a higher
level or row, thus resulting in potential higher winnings for the
player.
[0083] When determining the best combination, it is important to
note that the gaming machine can account for matches made by other
base symbols. All other symbol matches are processed first, even
though they may be made subsequent the positions with Jokers.
[0084] In another embodiment of the invention, a game may include a
mystery bonus. Such a bonus may be indicated by an animated
character such as a Cherub. The Cherub may appear randomly, such as
by being displayed on the interface after a set of base symbols are
displayed or after a player has unsuccessfully completed a level
(so that the game would otherwise end). In one embodiment, the
Cherub could result in additional awards to the player and
potentially prevent the game from ending. When the Cherub is
displayed, it could do some or all of the following features: (1)
match game symbols of the matrix 20; (2) add Jokers to the base
symbols 28; (3) automatically advance the player to the next row or
level of the game; and (4) award one or more free spins (such as by
increasing the free spin count in the free spin area 60), thus
permitting the display of a new set of base symbols.
[0085] As one example, the Cherub could be displayed on the screen
and be configured to randomly select symbols for matching to the
active game numbers displayed in the matrix 20. Such additional
matches yield additional winnings to the player and may result in
the player receiving a required number of matches as to the current
row to advance to the next level/row. For example, the Cherub might
be animated and use a wand to select particular displayed game
symbols, at random, that automatically are designated as matches
(even though they were never matched by a base symbol).
[0086] As another example, the Cherub could be displayed on the
screen and be configured to add one or more Jokers to a base symbol
set. Those Jokers could then be used to match one or more game
symbols as in the manner above, again triggering additional awards
for a player and potentially resulting in the player advancing to
the next game level. The Cherub might add a single Joker or
multiple Jokers. For example, the Cherub might be animated and use
a wand to convert already displayed base symbols (such as numbers)
into Jokers.
[0087] As another example, the Cherub could be displayed on the
screen and award a player a free advance to the next level/row.
When the Cherub does this; the matrix will increase by one (1) row
and the player will automatically be given another spin, thus
receiving an additional opportunity for matches. This feature would
only be active if the player has not already reached the final
level or row.
[0088] As a final example, the Cherub could be displayed on the
screen and cause another set of base symbols to be displayed
relative to a particular row of game symbols (i.e. a "free spin").
The new base symbols may result in additional matches of game
symbols in the active row, yielding additional awards and
potentially advancement to the next level/row. For example, the
Cherub might be animated to use a wand to cause the base symbols to
rotate or spin to a new set of base symbols.
[0089] The Cherub may be configured to appear only appear once
during the game and may accomplish one or more features, such as
those described above. In order for the Cherub to be active, a
player may be required to place a wager of a certain size. In
another embodiment, the player may be required to place a side of
bonus wager in order to activate the feature. For example, the
player might be required to place an additional wager of 50 credits
to activate the feature above and beyond the base wager the player
places.
[0090] As indicated, a player may be permitted to place wagers in
various amounts. In one embodiment, the size of a player's wager
may determine the number of game features which are activated. For
example, a wager of 50 credits may activate the "Jokers" feature; a
wager of 100 credits may further activate the "Gold Coins" feature;
a wager of 150 credits may activate the "Frog" feature; a wager of
200 credits may activate the "Free Spins" feature; and a maximum
wager of 250 credits may activate the "Jackpots" feature. Of
course, the size of the wagers and the types of features which are
activated may vary.
[0091] In one embodiment, presentation of the game may be automatic
and may not require player input beyond the player being required
to place a wager and, in some embodiments, starting the game via
the "spin" button or the like. For example, the game may
automatically display the base symbols and compare those symbols to
the first row of game symbols and indicate any matches. If the
required number of matches is received, the game may automatically
move to the second level, etc. In other embodiments, however, the
player might be required to provide various inputs. For example, a
player may be required to compare the base symbols to the game
symbols and indicate matches, such as by providing input to a touch
screen proximate to a matching symbol. A player might also be
required to provide a "spin" input in order to initiate each level
of the game. A player might also be required to provide input to
utilize a free spin.
[0092] It will be appreciated that the game may comprise the play
of various number of game symbols. For example, instead of a
5.times.5 matrix of game symbols, the matrix might be a 4.times.2,
a 6.times.7, a 3.times.5, a 4.times.4, or an 8.times.8 matrix or
the like. In addition, the number of game symbols in different rows
could potentially vary. For example, there might only be three (3)
game symbols in the first row, four (4) in the second row, and so
on. In such event, the number of base symbols which are displayed
may vary to match the corresponding number of game symbols in the
active row.
[0093] It will also be appreciated that while the game may advance
through rows of a matrix starting at the bottom of the matrix and
working upwardly, the game might advance in other manners. For
example, the rows could be played from top to bottom. In another
embodiment, the sets of game and base symbols might be displayed in
completely different fashions other than the displayed matrix
configuration.
[0094] In one embodiment, the base symbols may be referred to as
"spun" symbols. In particular, as detailed below, the base symbols
might be displayed by one or more mechanical spinning reels.
Alternatively, they might be displayed in graphical from via a
video display in a manner which makes it appear that symbols are
spinning and stopping at positions to display the base symbols. Of
course, the base and game symbols may be displayed in various
manners and via various mechanisms.
[0095] As indicated above, one aspect of the invention is a game
having multiple levels and an "advance" feature. In particular, a
game is configured to have multiple parts or levels. Preferably, a
player is permitted to play a first part or level of the game and
must then advance to the other parts or levels. Certain criteria
may be required to be met in order for the player to advance. As
indicated above, the criteria for advancing from one level to a
next level may be a winning outcome. In one embodiment, the game
may have a plurality of parts or levels and the player may attempt
to advance through the parts or levels successively.
[0096] Yet another aspect of the invention is a game having
multiple levels or parts where the game builds through such levels
or parts. In one embodiment, a first or initial set of symbols are
used in a first level of the game. Those symbols are used in later
successive parts or levels of the game, such as by adding one or
more symbols in each additional level. In this manner, later levels
or portions utilize larger sets of symbols.
[0097] Another embodiment of a game having the advance and building
features will be described with reference to FIG. 3. In this
embodiment, the game does not have a symbol-matching feature like
the game above, but is instead a slot or video poker type game in
which a player attempts to achieve certain combinations of
symbols.
[0098] Once again, the game is preferably played as a wagering
game. As such, in a step S1, a player may place, and the game
operator/machine may accept a bet or wager.
[0099] After a wager or bet has been placed, a base or initial set
of one or more symbols are displayed to a player, as in step S2. As
indicated herein, the symbol(s) may be displayed by a video
display, reels, on physical elements such as cards or other
objects. In one embodiment, the game is a video slot-type game in
which symbols are displayed by a video display of a gaming machine.
However, the game might be a video poker type game, or rotating
reel, physical card, or other type of game.
[0100] The base set of symbols might comprise as few as one symbol
or a set of symbols, such as two symbols. The symbols may be
arranged in various configurations or patterns, such as randomly,
in a row, a column, a matrix (of rows and columns), a pyramid, etc.
For example, the set of symbols might comprise a row of two or more
symbols or a column of two or more symbols.
[0101] The one or more symbols in the base set of symbols may be
selected from a group of symbols. Such a selection is preferably
random, such as by using a random number generator, by random
dealing, by random rotation of reel(s), etc. (and wherein the
symbols may be displayed in various fashions such as by one or more
video displays, physical reels, cards or the like). For example,
the base set of symbols might comprise a single symbol selected
randomly from a group of two or more game symbols.
[0102] In a step S3, it is determined if an outcome of this first
part or level of the game is an advancing outcome. In one
embodiment, this step comprises determining if the player has
received an advancing outcome from the base set of symbols.
[0103] In one embodiment, one or more symbols or combinations
thereof may be deemed advancing combinations or outcomes.
Preferably, the one or more advancing outcomes or combinations are
fewer than all possible outcomes or combinations. Thus, for
example, if the base set of symbols comprises a single symbol
selected from a group of ten possible symbols, one or more of the
particular symbols (but not all ten) may be deemed advancing
symbols. When the base set comprises multiple symbols, advancing
outcomes may comprise one or more symbols. In one embodiment, the
one or more advancing symbols may be required to appear or be
located in certain positions or combinations, such as along a
designated pay line including one or more particular symbol
positions. As also detailed below, an advancing outcome might
require multiple winning combinations.
[0104] If a player does not receive an advancing outcome, then the
game preferably ends, as in a step S4. In that event, the player
may lose their wager and receive no corresponding winnings or
awards for playing the game. In another embodiment, as detailed
below, a player might receive a winning outcome but not an
advancing outcome. In such event, the player might be paid winnings
for the winning outcome but the game might otherwise end (and not
progress to the next level).
[0105] In one embodiment, advancing outcomes and/or winning
outcomes may be designated by a pay table. Such a pay table may
designate associated winnings or awards for those outcomes. In a
step S5, if the player received an advancing outcome, the winnings
or awards for that outcome may be paid to the player. Such might
comprise awarding a number of credits, points or the like to the
player, such as based upon the pay table.
[0106] As indicated above, the game preferably has the potential
for multiple portions or levels. As such, in a step S6 it may be
determined whether the game has reached its final portion or level
(in the preferred embodiment, this would never be true after the
base level). If so, the game may end as in step S4.
[0107] If not, then in a step S7, the game preferably advances to
the next level. In a preferred embodiment this comprises displaying
at least one additional symbol in addition to the base set of one
or more symbols. For example, if the base set of symbols comprised
a single symbol, at least one additional symbol might be added to
that base symbol. In other embodiments, such might comprise
displaying an additional row, column or other group of symbols
relative to the base set of symbols. For example, as detailed
below, in slot-type game, the base set of symbols might comprise a
row of symbols and when the game advances, another row of symbols
may be added. In this regard, in a preferred embodiment of the
game, as the game advances the game is played with a growing or
building number of symbols (at each level one or more new symbols
are added).
[0108] In a step S3, that portion or level of the game is then
evaluated again to determine if an advancing outcome was received
and the game then repeats in the manner detailed above.
[0109] Additional details of the invention will be appreciated from
the following example of the game. It will be appreciated that this
is merely an example and the game may be implemented in various
fashions as detailed herein.
[0110] As illustrated in FIG. 4A, the game may be implemented as a
video slot type game. In this embodiment, symbols may be displayed
by one or more video displays of a gaming machine. As illustrated,
a base set of symbols may comprise three rows of five columns, i.e.
a matrix of 3.times.5, for a total of 15 base symbols.
[0111] In order to advance from the first or base level to the next
or second level, a player may be required to obtain at least one
advancing combination of symbols. In one embodiment, the advancing
combination of symbols comprises a predetermined combination of
symbols along one or more designated pay lines and that includes at
least one symbol in the top row.
[0112] In one embodiment, multiple pay lines may be designated. The
number of pay lines which are active may depend upon the size of a
player's wager. As indicted below, certain combinations of symbols
may be designated as winning combinations if they appear along an
active pay line. In addition, however, if such a combination occurs
along one or more active pay lines which include at least one
designated symbol position, such a combination may be designated to
be an advancing outcome. Alternately, or in addition, as detailed
below, an advancing outcome for a particular level may require a
particular number of winning outcomes. The number of winning
outcomes necessary to comprise an advancing outcome may increase
for higher levels of the game. For example, an advancing outcome
might comprise at least one winning outcome (such as one along a
pay line including certain symbol positions) in a first level,
while an advancing outcome might comprise at least two winning
outcomes in second level of the game.
[0113] As one example, a winning combination might comprise at
least four Kings along an active pay line. Moreover, such a
combination received along a pay line which includes at least one
position in the top row of the set of symbols may comprise an
advancing outcome. As one example, one pay line might comprise the
first two symbols in the bottom row, the middle symbol in the top
row and the last two symbols in the bottom row. As illustrated, the
player has received an advancing outcome because the player
received four Kings along the active pay line, and at least a
portion of the advancing combination (one of the Kings) was present
in the top row.
[0114] As indicated above, the player might receive a winning
outcome which is not an advancing outcome. In such event, the
player might receive winnings, but then the game may end.
[0115] Of course, a wide variety of other outcomes might be
designated as advancing outcomes. For example, while it is
preferred that an advancing outcome comprise a particular
combination of symbols along a pay line and including at least one
symbol in a particular position (such as a top row), it is possible
that the advancing outcome might comprise other designated
outcomes. Those outcomes might comprise a sub-set of the winning
outcomes. For example, an advancing outcome might comprise a single
symbol in a particular designated position.
[0116] As indicated, the advancing outcomes may comprise a winning
outcome having an associated award. For example, the designated
"four Kings" outcome may have an associated award, in which case
the player may be paid winnings, such as a number of credits. In
one embodiment, the award for an advancing outcome might be higher
than for the same combination of symbols which is merely a winning
outcome (i.e. the combination of four Kings along an active pay
line which does not define an advancing outcome might have an
associated award of 20 credits, while such a combination as
comprising an advancing outcome might have an associated award of
30 credits).
[0117] If an advancing outcome is received, the game advances to
the next level. Since such a result was achieved, as illustrated in
FIG. 4B, another row of symbols may be displayed. In a preferred
embodiment, the next row of symbols are displayed in addition to
the base symbols, whereby the game is then played with a matrix of
4.times.5, or 20, symbols. Once again, one or more outcomes may be
designated to be an advancing outcome. Those outcomes may be the
same or different as the advancing outcomes designated for the
first level.
[0118] In one embodiment, in order for a player to advance from the
second to a third level, the player must obtain multiple winning
combinations, at least one of which must include at least one
symbol in the top-most row. For example, an advancing outcome might
comprise the combination of "five Queens" along an active pay line
which includes at least one symbol in the fourth or (newest) top
row and at least one other winning outcome, such as a Full House
along any active pay line.
[0119] As illustrated, the player has five Queens along a pay line
including the first three symbols in the first row and the last two
symbols in the fourth or top row. In addition, the player has
received a Full House along the top pay line or row. As such, the
player has again received an advancing outcome. As such, the player
may again be paid winnings or an award.
[0120] Of course, the game could end after the second portion or
level. However, in this embodiment, the game advances to a third
and final level. As illustrated in FIG. 4C, a fifth row of symbols
may then be displayed relative to the original symbols. At this
time, there is a matrix of 5.times.5, or 25, symbols. As there are
no more levels to the game, in this final level it may be
determined if the player received a winning outcome or set of
symbols. Such might comprise at least "four Tens" along a
designated pay line and three 7s along a pay line. As indicated,
the player has received three such outcomes. The player may then be
paid the award or winnings associated with those outcomes.
[0121] A variety of aspects of the game will be appreciated. In one
embodiment, a player may receive an award, such as winnings, for
each advancing outcome. Alternatively, a player might be paid
winnings only for achieving or reaching a predetermined portion or
level of the game. For example, a player might not be paid winnings
for advancing from the base or first level to the second level, but
might be paid only for reaching the final level. Further, while
awards might be associated with particular advancing and/or winning
outcomes, awards might also be paid based upon a player reaching a
particular portion or level (such as X credits for reaching the
second level and Y credits for reaching the third level),
regardless of the particular advancing outcomes. Also, a player
might receive an award for particular outcomes at each level and
then a bonus award based upon the highest level achieved by the
player.
[0122] The advancing outcomes and associated awards might vary
depending upon the particular level of the game. For example, one
set or pay table of advancing outcomes and associated awards may
apply to the base or first level, another set or pay table may
apply to the second level, etc. In one embodiment, one or more of
the awards at each level may increase. Further, as indicted above,
different winning and advancing outcomes may be defined, including
at each particular level of the game.
[0123] In a preferred embodiment, the game is played as a single
game with a single wager. As indicate above, however, the amount of
the wager may vary. For example, the size of a player's wager may
determine which pay table(s) apply, and thus how many advancing
outcomes are designated and/or the size of their associated awards
(for example, awards for advancing outcomes may be larger if a
player places a larger wager).
[0124] As also indicated, the size of a player's wager might
determine the number of pay lines which are activated, and thus the
potential for winning and/or advancing outcomes to be received. For
example, if a player places a minimum wager only a minimum number
of pay lines, such as 5 lines, might be activated. This might make
it more difficult for the player to obtain an advancing outcome.
However, if a player places a maximum wager a maximum number of pay
lines, such as 50 lines, might be activated. This may greatly
increase the probability that the player will achieve an advancing
outcome. In either event, a player's wager preferably permits the
player to play the entire game (through as many levels as the
player is able to advance), though the number of active pay lines
per level may be determined by the size of the player's wager.
[0125] In the preferred embodiment the game has at least two
portions or levels, and more preferably three or more portions or
levels. For example, the game could comprise two levels. A player
might attempt to advance from the base or first level to the second
level. The player might then only have the opportunity for
receiving a winning outcome relative to the second level (i.e. no
advancing outcomes would be available since there are no additional
levels).
[0126] Advancing outcomes might have various characteristics. As
indicated above, in one embodiment, certain combinations of symbols
appearing along an active pay line are designated to be winning
outcomes. An advancing outcome may be one of those winning outcomes
where one or more of the symbols of that outcome appear or occur in
particular positions, such as positions of a top row of the set of
symbols currently in play. In addition, an advancing outcome may
comprise such an outcome plus at least one or more other winning
outcomes (without such outcomes having to have symbols in
particular locations other than along an active pay line). The
number of winning outcomes required to advance from a particular
level may vary, such as increasing based upon the level of the game
(e.g. one winning outcome to advance from the first level, at least
two winning outcomes to advance from the second level, etc.).
[0127] Of course, other criteria may be applied. For example, the
advancing outcome might comprise a pay line which includes
particular symbol positions. In this regard it is noted that
certain combinations of symbols along such a pay line might
comprise an advancing combination, others might comprise a winning
combination but not an advancing combination, and yet other
combinations along that same pay line might comprise losing
combinations. Also, various pay lines may be defined. However, only
certain pay lines and certain combinations of pay lines may define
advancing outcomes. Combinations of symbols along other pay lines
may simply be winning or losing (but not advancing)
combinations.
[0128] As indicated, in the preferred embodiment each successive
portion or level of the game "builds" on the prior portion or level
by including the earlier symbols used therein. Thus, unlike other
games where a first set of symbols may be used and then another
completely different second set of symbols may then be used, in
accordance with the invention additional symbols are used in each
successive portion or level of the game.
[0129] As indicated above, various symbols could be used in the
game. For example, the symbols might comprise slot-type indicia.
Card indicia might be used, wherein a player attempts to form
particular card hands. Of course, the symbols might comprise other
indicia, including letters, numbers, graphics, color or the
like.
[0130] As also indicated above, the particular number of symbols
used and their arrangement may vary. For example, the symbols could
be arranged in rows or columns of a matrix.
[0131] However, they might be arranged in circles or in a pyramid
shape or the like. Also, the number of symbols in the base level
and those added in successive levels may vary. For example, in a
pyramid configuration a player might attempt to receive an
advancing combination from a base row of 6 symbols. A row of 5
symbols might then be added in the next level, a row of 4 symbols
in the next level, and so on. It is also noted that the manner or
configuration in which symbols are added may vary. For example,
rows of symbols might be added above or below a base set of
symbols, or columns of symbols might be added to the left or to the
right of a base set of symbols. In this manner, the set of symbols
may build or grow in various directions or patterns, including
randomly.
[0132] It will be appreciated that the various inventive game
features may be used in various combinations and with other games
or game features. For example, the "game advance" feature of the
invention might be used in other types of games. Likewise, the
symbol-matching feature and/or "building" feature might be used in
other games or with other game features. Further various other
features may be combined or integrated. For example, as with the
first game embodiment detailed above, this game embodiment may
include features such as bonus awards, automatic advance features
(for example, one or more special symbols, if received in the most
recent set of symbols, might automatically comprise an advancing
outcome), or other features.
[0133] While games of the invention may be played as wager-based
games, it is possible for the games to be played as amusement
games. In some cases, such games may still require that a player
provide payment to play the game (though no monies may be awarded
as prizes). In other embodiments, however, a player may not be
required to make any payment or place any wager.
[0134] The games of the invention may be implemented via one or
more gaming machines 120, such as illustrated in FIG. 5. Such
gaming machines 120 might comprise casino-style gaming machines or
personal computers or the like. For example, when configured as a
casino-style gaming machine, the gaming machine 120 includes a
housing or cabinet 122 for enclosing/supporting various components
of the gaming machine. The housing 122 may have a variety of
configurations. In one embodiment, the housing 122 is configured so
the machine has an upright configuration. The machine 120 might
also be configured as a slant-type, bar-top or have other
forms.
[0135] In one embodiment, the gaming machine 120 is configured as a
video type gaming machine, the machine including at least one
display 124 for displaying game information to a player. The gaming
machine 120 may include other means for providing information to a
player. For example, speakers (not shown) or other devices may be
provided for generating sound associated with the game. The gaming
machine 120 may also include lights, printed instructions and other
displays/display devices.
[0136] In one embodiment, a player must make payment in order to be
entitled to play the game. Preferably, the game is presented as a
wagering type game, and a player must place a bet or wager in order
to play the game for the opportunity to receive winnings.
Preferably, if the player is a winner of the game, the player is
provided an award, such as a monetary payout (such as coins),
credits representing monetary value, points or tangible prizes. As
illustrated, the gaming machine 120 may include a bill
validator/acceptor 126 for accepting paper currency and a coin
acceptor 128 for accepting coins. Other means of payment, such as a
credit card reader, may be provided. An award of winnings in the
form of coins may be paid to the player via a coin tray 130.
[0137] Preferably, the gaming machine 120 includes means for a
player to provide input. In one embodiment, this means comprises
one or more buttons. For example, a "spin" button 132 may be
provided for permitting a player to start a game. One or more wager
buttons 134 may be provided for a player to select the amount to
bet on a particular game. Other means of input may be provided,
such as a touch-screen display and other devices now known or later
developed.
[0138] A game controller (not shown) is provided for controlling
the various devices of the gaming machine and for providing game
information. For example, the game controller may be arranged to
generate video and audio data for presentation by the display and
speakers of the gaming machine 120. The game controller may be
arranged to detect a signal from the coin acceptor indicating the
receipt of coins or from the bill validator regarding accepted
bills and for registering credits corresponding to those inputs,
for subtracting credits for wagers placed by a player, and for
causing a coin delivery mechanism to deliver coins from a coin
hopper to the coin tray 130 for payment of winnings and/or return
to a player of unwagered credits. Preferably, the one or more
player input devices provide an output to the gaming controller for
use in play of the game. For example, in response to a "bet one"
input by a player, the gaming controller is preferably transmitted
a signal which causes the gaming controller to initiate
presentation of the game.
[0139] The gaming machine may include one or more random number
generators for generating random game events and results. As
indicated above, such a random number generator might be utilized
to generate the game symbols for the positions of a matrix, be
utilized to generate the base symbols, and be utilized to select
award values for each symbol position, among other things.
[0140] It will be appreciated that the gaming machine 120 may have
a variety of configurations, and that the gaming machine 120
illustrated and described above is but an example of a device for
implementing the game of the present invention. For example, in one
or more embodiments, the gaming machine 120 may be associated with
a network and receive game information remotely and may transmit
information, such as payout and game play information, to a remote
location. For example, a remote master controller may generate game
information which is transmitted over a communication link to the
gaming machine 120. That information may be utilized by a local
controller or processor to present the game, such as by displaying
game play data or information.
[0141] As indicated, in one embodiment, game information is
displayed by a video display 124 to a player. That display may be
of a variety of types, including CRT, LCD, plasma and others. The
gaming machine 120 may also include more than one video
display.
[0142] In another embodiment, the gaming machine 120 may include
one or more physical reels capable of displaying symbols. In such a
configuration, means are provided for rotating the physical reels.
In one or more embodiments, the means may comprise a mechanical
linkage associated with a spin arm, with movement of the spin arm
(a "pull") by a user causing the reels to spin. In such an
arrangement, the reels are generally allowed to free-wheel and then
stop. In another embodiment, electronically controlled mechanisms
are arranged to rotate and stop each reel. Such mechanisms are well
known to those of skill in the art. In this arrangement, actuation
of the spin arm or depression a spin button causes a controller
(not shown) to signal the activation of the spin mechanism
associated with one or more of the reels. Preferably, the
controller is arranged to either turn off the signal to the
device(s) effecting the rotation of each or all of the reels or
generates a signal for activating a braking device, whereby the
reels are stopped. As is well known, the combinations of reel
positions and their odds of hitting are associated with the
controller, and the controller is arranged to stop the reels in a
position displaying a combination of indicia as determined by the
controller based on the combinations and odds. The principal of
such an arrangement is described in U.S. Pat. No. 4,448,419 to
Telnaes, which is incorporated herein by reference. For example,
the base symbols might be associated with spinning reels. Sets of
base symbols might be generated by spinning those reels.
[0143] The gaming machine 120 may have other configurations,
including other features. For example, the gaming machine 120 may
include a player tracking device, such as a card reader 138 and
associated keypad 140. Such player tracking devices are well known
and may permit the game operator to track play of players of the
gaming machine. The tracked play may be utilized to offer player
bonuses or awards.
[0144] In one embodiment, the gaming machine 120 may be configured
to dispense media, such as printed paper tickets, which have
associated value. For example, winnings or unused credits may be
returned to the player via a printed ticket having value or
associated value. In one embodiment, the gaming machine 120 might
also be configured to accept such media for providing credit for
game play. Such systems are well known and thus not described in
detail herein.
[0145] As indicated, in a preferred embodiment, the games of the
invention are played as wagering type games in which a player must
place a wager in order to play the game for an opportunity of
winnings. However, in other embodiments, the games may be played
for fun or prizes. In such event, the player may be permitted to
play the game for free or may be required to make payment to play
the game.
[0146] As indicated above, a player may provide value to the gaming
machine 120 or machine operator in a number of ways, including with
coins or bills. The player might also be permitted to provide value
remotely. Value provided to the gaming machine 120 may be
represented as credits. Each credit may have an associated monetary
value.
[0147] The gaming system might include additional elements. As
indicated above, the game may implement various progressive
jackpots. In one embodiment, a plurality of gaming machines may be
linked to one or more progressive servers. These servers may
receive wager information from the gaming machines for use in
managing the jackpots (including incrementing the jackpots to
larger values). The progressive servers may also monitor game
results for potential progressive jackpot wins. In the event of a
win, the progressive servers may award a jackpot win to a player
and may reset the progressive jackpot for that win back to a
pre-set value.
[0148] The gaming machines and other components of a gaming system
of the invention may communicate in various manners. For example,
the various components of the gaming system might communicate via
wired or wireless links or combinations thereof.
[0149] In one embodiment, a gaming machine of the invention may be
particularly configured to present the game(s) of the invention. In
other embodiments, the game(s) may be presented on a gaming machine
which is configured to present a variety of different games.
[0150] In one embodiment, the gaming machine is configured to
present a game of the invention via game instructions. Such
instructions may comprise machine readable code. For example, game
code or software may be stored in a memory of the gaming machine
and be executed by the controller thereof to effectuate the various
steps of the game, including the generation and display of game
information. Of course, the gaming machine might also have a
controller having such instructions embedded therein.
[0151] It is also possible for the gaming machine 120 to comprise a
desk-top computer, a lap-top computer or even a mobile device such
as a hand-held or mobile unit. For example, a game of the invention
might be presented via a mobile phone or at a personal computer. In
such a configuration, the processor of the computer may execute
code which presents game information via a display associated with
the computer. A player might provide input via a touch screen,
computer mouse or keyboard. A player might place a wager by
providing credit card information to provide one or more credits
and by then using an input to place a wager of those credits. In
another embodiment, some or all of the game information might be
generated remotely, such as at a remote game server, and be
transmitted over a communication link to the player's computer.
[0152] In one embodiment, the game of the invention may be
implemented as an "on-line" game. Such a game may be presented as a
wager-based game or an amusement game. Such a game may be presented
by a player utilizing their computer to access a game server via
the Internet. The game server may transmit game code for execution
by the user's computer for presenting the game.
[0153] It will be understood that the above described arrangements
of apparatus and the method there from are merely illustrative of
applications of the principles of this invention and many other
embodiments and modifications may be made without departing from
the spirit and scope of the invention as defined in the claims.
* * * * *