U.S. patent application number 12/574220 was filed with the patent office on 2010-07-08 for sports party game.
Invention is credited to Myles S. Kobren, Stephen Oliveri.
Application Number | 20100171263 12/574220 |
Document ID | / |
Family ID | 42311180 |
Filed Date | 2010-07-08 |
United States Patent
Application |
20100171263 |
Kind Code |
A1 |
Kobren; Myles S. ; et
al. |
July 8, 2010 |
SPORTS PARTY GAME
Abstract
Several different football-related games and activities are
combined into a kit, resulting in a unique combination for use
while watching a football game on television such as the Super
Bowl. A sports activity kit comprises bingo-like game; a statistics
game; various interactive segments, and a trivia segment. Upon
completion of the elected segments, all participants tally their
accumulated points, and the participant who accumulates the most
points wins the game overall. At least the winner of the game
preferably receives a trophy. In the preferred embodiment, adult
and child versions of the game are provided. The adult version
includes a bingo-like game, a statistics game and a trivia segment.
The child version includes two different interactive segments--a
ball throw and a ball-kick component--and a statistics game.
Inventors: |
Kobren; Myles S.;
(Plainview, NY) ; Oliveri; Stephen; (Valley
Stream, NY) |
Correspondence
Address: |
GIFFORD, KRASS, SPRINKLE,ANDERSON & CITKOWSKI, P.C
PO BOX 7021
TROY
MI
48007-7021
US
|
Family ID: |
42311180 |
Appl. No.: |
12/574220 |
Filed: |
October 6, 2009 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
61103405 |
Oct 7, 2008 |
|
|
|
Current U.S.
Class: |
273/108.4 ;
273/277 |
Current CPC
Class: |
A63F 9/18 20130101; A63F
7/06 20130101 |
Class at
Publication: |
273/108.4 ;
273/277 |
International
Class: |
A63F 7/06 20060101
A63F007/06; A63F 9/18 20060101 A63F009/18 |
Claims
1. A sports activity kit, comprising: a statistics segment wherein
each participant answers questions regarding sports-related
statistics prior to a game, with points being awarded to each
participant for each correct answer; and at least two of the
following additional, different game segments: a) a bingo-like game
wherein participants guess at the score for a period of the game,
with points being awarded to each participant for each correct
answer; b) an interactive game segment wherein participants throw
or kick a ball at a target, with points being awarded to each
participant for each correct answer; c) a trivia segment wherein
participants chose cards with trivia questions and mark their
answers on an answer pad, with points being awarded to each
participant for each correct answer; and wherein, upon completion
of the chosen segments, all participants tally their accumulated
points, and the participant who accumulates the most points
wins.
2. The sports activity kit of claim 1, wherein the winner receives
a trophy.
3. The sports activity kit of claim 1, comprising a plurality of
interactive game segments, including: a ball-toss component wherein
a participant tosses a ball to a target of a sports player included
with the kit; and a ball-kick component wherein a participant kicks
a ball to a target of a goal post included with the kit.
4. The sports activity kit of claim 3, including the following
combination of game segments for adults: game statistics segment,
bingo-like game, and trivia segment; and the following combination
of game segments for children: game statistics segment, ball-toss
component, and ball-kick component.
Description
REFERENCE TO RELATED APPLICATION
[0001] This application claims priority from U.S. Provisional
Patent Application Ser. No. 61/103,405, filed Oct. 7, 2008, the
entire content of which is incorporated herein by reference.
FIELD OF THE INVENTION
[0002] This invention relates generally to party games and, in
particular, to a multi-faceted game and activity kit intended for
use while watching a game such as football.
BACKGROUND OF THE INVENTION
[0003] There are many sports fanatics in the U.S. and, indeed,
around the world. It is very common for groups of people to get
together to enjoy championship games such as the Super Bowl on a
big screen TV. These events have evolved into much more than just
"watching the game." They have become sensational events in some
cases. One such game of many involves making a grid such as a
10.times.10 grid on a piece of paper or poster board. The name of
one team is written across the top, the name of the other team is
written along one side. Each participant makes a bet and writes
their name on the grid. After all of the squares are filled numbers
are drawn out of a hat, using 0 through 9, for example. These
numbers are used to label the rows and columns on the paper. The
numbers represent the last number in the score at different
intervals, with payouts at the end of the first quarter ($50, for
example), at halftime ($150), at the end of the third quarter ($50)
and at the end of the game ($250). For instance, if the score was
Giants 14, Patriots 9, then the person whose square is located at
the intersection of "Giants 4" and "Patriots 9" wins the money.
[0004] There are many other games, including trivia games and games
involving "props" such as foam balls, hoops, and so forth. But the
need remains for a single game that combines many different modes
of play for enhanced enjoyment.
SUMMARY OF THE INVENTION
[0005] This invention combines several different football-related
games and activities into a single product, the result being a
unique combination for use while watching a football game on
television such as the Super Bowl.
[0006] A sports activity kit according to the invention comprises
bingo-like game; a statistics game; various interactive segments,
and a trivia segment. Upon completion of the elected segments, all
participants tally their accumulated points, and the participant
who accumulates the most points wins the game overall. At least the
winner of the game preferably receives a trophy.
[0007] In the bingo-like game, participants guess at the score for
a period of the game and points are awarded if they are correct.
During the statistics segment, each participant answers questions
on a sports-related game statistics sheet, and the winner is the
participant that accumulates the most points. During the
interactive segment, participants throw or kick a ball at a target,
and during the trivia segment, participants chose cards with trivia
questions and mark their answers on an answer pad.
[0008] In the preferred embodiment, adult and child versions of the
game are offered. The adult version includes the bingo-like game,
the statistics game and the trivia segment. The child version
includes two different interactive segments and the statistics
game.
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] FIG. 1 illustrates a bingo-like game using a grid;
[0010] FIG. 2 shows a game statistic sheet for children
[0011] FIG. 3 depicts a cardboard mannequin called "Football
Joe";
[0012] FIG. 4 shows a paper field goal taped to a designated
wall;
[0013] FIG. 5 depicts a plurality of football-shaped cards;
[0014] FIG. 6 illustrates an answer pad for the answer;
[0015] FIG. 7 shows a scorecard for adult players; and
[0016] FIG. 8 shows a scorecard for child players.
DETAILED DESCRIPTION OF THE INVENTION
[0017] This invention provides several football related games and
activities as a single product, the result being a unique
combination for use while watching a football game such as the
Super Bowl on television. Participants are invited to play some or
all of the different "segments" described below. The winner having
accumulated the most points will be named the Sports Party MVP and
be awarded the Sports Party Mania gold trophy. In the preferred
embodiment, one combination of the segments is intended for adults,
while a different combination is intended for younger players, as
described herein below.
Bingo-Like Game Segment
[0018] One aspect of the invention resides in a bingo-like game
using the grid shown in FIG. 1. The grid has 100 boxes with 10 chip
locations along the top for the "home team," and 10 chip locations
along the side for the "visiting team." First one determines how
many participants will be playing, and the number 100 is divided by
the number of participants. For example, if 10 people are playing,
then divide 100 boxes by 10 people. Each participant then picks 10
random boxes and places their initials in the boxes chosen.
[0019] After all the boxes have designated participant initials,
numbered chips (numbered 0-9) are placed into a small helmet (or
other container) and drawn randomly. The numbered chips are first
placed on the upper horizontal portion of the grid from left to
right. The chips are then redrawn and randomly positioned along the
left vertical side of the grid from top to bottom. Now that the
grid has been completed, the game is ready to begin.
[0020] After the end of the quarter of a football game (or period
of hockey or half of soccer, etc.), the score of the game
respective to each team is posted on the bottom of the grid. The
winner of each quarter is determined by taking the last digit of
each team and intersecting the vertical box with the horizontal
box.
[0021] For example, suppose a game resulted in the following
cumulative scores per quarter:
TABLE-US-00001 Quarter Team #1 Team #2 1 10 3 2 21 14 3 28 17 4 31
19
The last number of each score is:
TABLE-US-00002 Quarter Team #1 Team #2 1 0 3 2 1 4 3 8 7 4 1 9
[0022] The intersections 3-0, 4-1, 7-8 and 0-1 indicate the winning
participants per quarter, with points being awarded such as 5
points for Q1, 10 points for Q2, 5 points for Q3 and 15 points for
Q4.
Game Statistics Segment
[0023] According to this aspect of the invention, each participant
answers answer all questions (i.e., 25) on a game statistics sheet
(not shown). These questions must be answered prior to the start of
the game, as they relate directly to the football game being
played. Each correctly answered question is worth 1 point. The
winner of this section is the participant that accumulates the most
points. The Game Statistics Segment would preferably be different
for adults and children; FIG. 2 shows a game statistic sheet for
children.
Interactivity
[0024] 1. Ball Toss Segment: A cardboard mannequin (i.e., "Football
Joe," FIG. 3) is positioned in an upright position, and a balloon
is taped in the middle of the white oval. Using a foam football and
standing at a distance of 10 feet, each participant will get 5
tosses. The object is to get the foam football to hit the balloon
on Football Joe. Each successful toss will give the participant 5
points. The winner of this section is the participant that
accumulates the most points.
[0025] 2. Field Goal Kicking Segment: A paper field goal (FIG. 4)
is taped to a designated wall. A participant will hold the football
down with his/her finger and the kicker will attempt to kick the
inflated football through the upright portion on the field goal
from a distance of 10 feet. Each field goal is worth 5 points. The
winner of this section is the participant that accumulates the most
points.
Trivia
[0026] A plurality of football-shaped cards are provided (FIG. 5),
which are arranged in packs of five, by 1st, 2nd, 3rd and 4th
quarters. Each card contains one trivia question on the front and
an answer on the back. At the start of every quarter, each
participant will be given the questions and will have the entire
quarter to complete each pack of questions on the answer pad
provided (FIG. 6). All answers must be turned in before the end of
the quarter. Each question is worth one point. For those football
buffs, additional questions are included.
Point Score
[0027] After the completion of the football game, all participants
will tally their points on the scorecards provided. FIG. 7 shows a
scorecard for adult players, and FIG. 8 shows a scorecard for child
or younger-adult players. Each adult and each child who accumulates
the most points will receive a SPORTS PARTY MANIA MVP GOLD
TROPHY.
* * * * *