U.S. patent application number 12/630529 was filed with the patent office on 2010-06-10 for didactical game kit and method for teaching yoga as a gymnastic discipline.
This patent application is currently assigned to MAT BAREFOOT S.R.L.. Invention is credited to Juan Descalzo, Matias Gutierrez Moyano.
Application Number | 20100140868 12/630529 |
Document ID | / |
Family ID | 41527559 |
Filed Date | 2010-06-10 |
United States Patent
Application |
20100140868 |
Kind Code |
A1 |
Gutierrez Moyano; Matias ;
et al. |
June 10, 2010 |
Didactical Game Kit and Method for Teaching Yoga as a Gymnastic
Discipline
Abstract
The present invention refers to a kit for a didactical game, to
teach yoga as a gymnastic and recreational discipline, and to a
game method for teaching using said kit. The kit of the invention
comprises a plurality of packs of playing cards or cards with
printed human figures in the different postures corresponding to
said gymnastic discipline, an inscription with the name of said
posture, a reference number, and optionally an indicative sign of
the posture lateral symmetry; a pack of playing cards or cards with
a printed question on each one referred to said gymnastic
discipline or to human health, anatomy, physiology and hygiene
aspects, and its corresponding correct answer; a playing surface
which comprises, in printed form, a plurality of pathways, made up
each of them of a succession of boxes from a start box towards a
finish box; a plurality of markers, which comprise pieces to
identify each of the players on said board, and a random numbers
generator device together with a teaching instructions book of said
gymnastic discipline which comprises written instructions and
illustrations for the implementation of said postures of said
gymnastic discipline, being its pages numbered according to said
playing cards or cards reference numbers of said plurality of
packs. The invention also refers to a game method which employs the
mentioned kit to teach yoga as a gymnastic discipline.
Inventors: |
Gutierrez Moyano; Matias;
(Ciudad de Buenos Aires, AR) ; Descalzo; Juan;
(Ciudad de Buenos Aires, AR) |
Correspondence
Address: |
THE WEBB LAW FIRM, P.C.
700 KOPPERS BUILDING, 436 SEVENTH AVENUE
PITTSBURGH
PA
15219
US
|
Assignee: |
MAT BAREFOOT S.R.L.
Buenos Aires
AR
|
Family ID: |
41527559 |
Appl. No.: |
12/630529 |
Filed: |
December 3, 2009 |
Current U.S.
Class: |
273/259 ;
434/247 |
Current CPC
Class: |
A63B 2214/00 20200801;
A63F 2003/00018 20130101; A63F 2001/0458 20130101; A63F 2003/00009
20130101; A63B 69/00 20130101; A63F 2001/0475 20130101; A63F 3/0478
20130101; A63F 9/18 20130101 |
Class at
Publication: |
273/259 ;
434/247 |
International
Class: |
A63F 3/00 20060101
A63F003/00; A63B 69/00 20060101 A63B069/00 |
Foreign Application Data
Date |
Code |
Application Number |
Dec 4, 2008 |
AR |
P 2008 01 05296 |
Claims
1. A kit for a didactical game, to teach yoga as a gymnastic
discipline, the kit comprising: (a) A plurality of packs which
comprise each of a plurality of playing cards or cards with printed
human figures on their obverse-sides in the different postures
corresponding to said gymnastic discipline, an inscription with the
name of said posture, a reference number, and optionally an
indicative sign of the posture lateral symmetry, i.e. postures
which should be performed twice, towards each one of the sides;
distinguishing each one of the packs of said plurality of packs by
means of a corresponding color on the back of the playing cards or
cards; (b) A pack which comprises a plurality of playing cards or
cards with a printed question on each one referred to said
gymnastic discipline or to human health, anatomy, physiology and
hygiene aspects, and its corresponding correct answer;
distinguishing said pack by means of its corresponding color on the
back of the playing cards or cards; (c) A playing surface which
comprises in printed form a plurality of pathways, made up each of
them of a succession of boxes comprising, on the initial pathway,
and intermediate pathways, a plurality of start boxes, of transit
boxes, and of jump boxes to other pathways, and in the final
pathway, a plurality of transit boxes towards a single finish box,
being each one of the boxes colored with an identical color to the
distinctive colors of the packs, and being the boxes colors
distributed irregularly throughout the pathways; (d) A plurality of
markers, which comprise pieces to identify each of the players on
said board; (e) A random numbers generator device; and (f) A
teaching instructions book of said gymnastic discipline which
comprises written instructions and illustrations for the
implementation of said postures of said gymnastic discipline, being
its pages or explanations numbered according to said playing cards
or cards reference numbers of said plurality of packs.
2. A kit according to claim 1, wherein said human figures are
individual figures.
3. A kit according to claim 1, wherein said human figures are group
figures.
4. A kit according to claim 1, wherein said indicative sign of the
posture lateral symmetry is a horizontal double arrow.
5. A kit according to claim 1, wherein said correct answer is
within a list of possible answers to said question.
6. A kit according to claim 1, wherein said playing surface
comprises a folding tabletop game.
7. A kit according to claim 1, wherein said random numbers
generator device is selected from dices, roulette, teetotum, or
electronic device.
8. A kit according to claim 1, wherein the instructions book
exhibits the pages or the illustrations numbered according to said
reference number contained in said playing cards or cards.
9. A didactical game method for teaching yoga as a gymnastic
discipline, the method comprises: a. Arranging a playing surface
which comprises in printed form, a plurality of pathways, made up
each of them of a succession of boxes, comprising, on the initial
pathway, and intermediate pathways, a plurality of start boxes, of
transit boxes, and of jump boxes to other pathways, and in the
final pathway, a plurality of transit boxes towards a single finish
box, being each of the boxes colored with one of a plurality of
colors, and being the boxes colors irregularly distributed
throughout the pathways; b. Arranging face down the following
playing cards or cards packs: (i). A pack which comprises a
plurality of playing cards or cards with a printed question on each
one referred to said gymnastic discipline or to human health,
anatomy, physiology and hygiene aspects, and its corresponding
correct answer; distinguishing said pack by means of a color on the
back of the playing cards or cards which is identical to one of the
colors of said box; (ii). A plurality of packs which comprise each
a plurality of playing cards or cards with printed human figures on
their obverse-sides in the different postures corresponding to said
gymnastic discipline, an inscription with the name of said posture,
a reference number, and optionally an indicative sign of the
posture lateral symmetry, i.e. postures which should be performed
twice, towards each one of the sides; distinguishing each pack be
means of a color on the back of the playing cards or cards which is
identical to one of the colors of said boxes; in such a way that
there are arranged at least as many packs as colors encompass said
pathways boxes of the playing surface; c. Arranging a marker, which
comprises an identification piece, for each of the players on said
board, in any of the start boxes chosen by each player, from one of
said pathways of said playing surface; d. For each player, by turn,
generating a number by means of a random numbers generator device,
preferably between 1, and 6, moving forward the marker through the
pathway the boxes quantity equal to the obtained number; e.
Selecting a playing card or card from the pack whose color
corresponds to the color of the box where the marker is situated;
f. If the playing card or card selected by the player corresponds
to the ones containing a human figure in gymnastic posture, the
player will mimic said gymnastic posture by consulting, if desired,
a teaching instructions book which comprises written instructions
and illustrations for the implementation of said postures of said
gymnastic discipline, being its pages or explanations numbered
according to said playing cards or cards reference numbers of said
plurality of packs; g. If the playing card or card selected by the
player corresponds to the ones containing a question referred to
said gymnastic discipline or to human health, anatomy, physiology
and hygiene aspects, and its corresponding correct answer, the
player will give said card to another player for reading said
question, and verifying the correct answer; h. If the result of
stage f) or stage g) is positive, i.e. if the proof is passed, the
player will leave his/her marker on the corresponding box until a
new turn, otherwise, he/she will move back the marker up to the box
where its was previously situated; i. Repeating successively stages
d) to h) on the initial pathway until situate his/her marker in
some of the jump boxes designed for the passage towards the
following pathway; j. Repeating again stages d) to i) in the
following pathways until any player be able to situate his/her
marker on the finish box of the final pathway, which player will be
designated as winner of the game.
10. The method of claim 9, wherein it further comprises, on the
stages f), and g), the presence of a coordinator who is not
participating as a player, to act as a guide, and to verify of the
correctness of said gymnastic discipline posture, and of the answer
to said question, respectively.
11. The method of claim 9, wherein it comprises an additional final
stage in which all of the players perform a joint activity of said
gymnastic discipline for the game to be over.
Description
FIELD OF INVENTION
[0001] The present invention refers to the teaching of yoga as a
gymnastic or recreational discipline, especially for children, by
using a kit to perform a didactical game.
BACKGROUND OF THE INVENTION
[0002] Modern society has become aware of the importance of
benefits obtained from yoga practice as a gymnastic discipline.
Currently, yoga is considered as one of the most suitable ways
through which it is possible to achieve tautness and stress relief,
and its practice spreads gradually among the population.
[0003] Also, the belief that it is convenient to begin with the
practice of said activity since childhood has been generalized,
above all if considering that today's life tautness and stress
begin to be felt since early ages. Besides learning to stretch, to
breathe better and to relax, children who practice yoga intensify
their power of concentration and enhance their body posture. This
helps them to gradually dominate their bodies and minds. Since
seven years old, they are able to practice the most frequent yoga
postures.
[0004] Consequently, several ways of approaching the teaching of
yoga in children have been designed, in order to ease learning and
encourage to approach the different body postures, specially those
most demanding.
[0005] One of the teaching methods used in children, for several
activities, is the application of didactical games which makes use
of their natural ludic tendency towards the development of learning
methodologies.
[0006] Thus, numerous U.S. patents related to didactical games are
known; e.g. U.S. Pat. No. 5,123,653, U.S. Pat. No. 6,142,473, and
U.S. Pat. No. 6,631,905 for teaching basketball, or U.S. Pat. No.
6,213,781 for teaching speed concept, or several puzzle or memory
games, as described in U.S. Pat. No. 4,089,527, U.S. Pat. No.
6,279,909 B1, U.S. Pat. No. 6,886,830 B1, and U.S. Pat. No.
6,966,556 B1.
[0007] Furthermore, a teaching yoga game was disclosed in the
published Application Number US 2007/0057460 A1, which reveals a
yoga game comprising a surface or matting for games which is big
enough so as to hold a person, with a diversity of printed
illustrations showing body postures, a pack of playing cards with
images and text printed, related to body postures and a device such
as a "roulette" to sum other actions randomly to the postures or
numbers in order to displace towards the game surface.
[0008] None of the above-mentioned documents discloses or even
suggests the association, for a game development, of ludic material
together with a requirement of physical skill, and demonstration of
theoretical knowledge about the gymnastic or sportive discipline,
and about human body, health and hygiene, particularly by means of
answers to specific questions related to the subject.
[0009] Additionally, none of said documents considers, nor it is
derived from them, the possibility of directly linking the game
situations with a teaching book, instructions, and printed material
containing the discipline object of the teaching.
[0010] Consequently, there is still a necessity to have new yoga
teaching methods, especially for children, which are pleasant,
raise interest, and familiarize, and get them into the habit of
using bibliographical material for reference and learning.
SUMMARY OF THE INVENTION
[0011] The present invention is intended to satisfy said necessity
through a game which permits to provide the initial practice of
yoga a strong instructive sense, being at the same time ludic.
[0012] Consequently, the present invention refers to a kit for
didactical game, for yoga teaching as a gymnastic discipline, and
to a game method for teaching using said kit.
[0013] The kit of the invention comprises a plurality of packs of
playing cards or cards with printed human figures in the different
postures corresponding to said gymnastic discipline, an inscription
with the name of said posture, a reference number, and optionally
an indicative sign of the posture lateral symmetry, i.e. postures
which should be performed twice, towards each of the sides. Each
one of the packs is distinguished by a corresponding color on the
back of the playing cards or cards. The kit of the invention also
comprises a pack of playing cards or cards containing each a
printed question about said gymnastic discipline or about human
health, anatomy, physiology and hygiene aspects, and its
corresponding correct answer, distinguishing said pack by its
corresponding color on the back of the playing cards or cards. The
kit of the invention also comprises a playing surface which
comprises in printed form, a plurality of pathways, made up each
one by a succession of boxes from a start box to a finish box,
being each of the boxes colored with an identical color to the
distinctive colors of the packs, and being the boxes colors
distributed irregularly throughout the pathways. The kit of the
invention also comprises a plurality of markers, which comprise
pieces to identify each one of the players on said board, and a
random numbers generator device together with a teaching
instructions book of said gymnastic discipline which comprises
written instructions and illustrations for the implementation of
said postures of said gymnastic discipline, being its pages or its
explanations numbered according to said playing cards or cards
reference numbers of said plurality of packs.
[0014] The invention also refers to a game method which employs the
mentioned kit for yoga teaching as a gymnastic discipline.
BRIEF DESCRIPTION OF FIGURES
[0015] FIG. 1 is a view of an embodiment of the playing cards or
cards which show individual human figures in several yoga postures,
from the kit of the present invention.
[0016] FIG. 2 is a view of another embodiment of the playing cards
or cards which show individual human figures in several yoga
postures, from the kit of the present invention.
[0017] FIG. 3 is a view of an embodiment of the playing cards or
cards which show human figures in several yoga group postures, from
the kit of the present invention.
[0018] FIG. 4 is a view of an embodiment of the playing cards or
cards which comprise a question referred to human health, anatomy,
physiology and hygiene aspects, and its corresponding correct
answer, from the kit of the present invention.
[0019] FIG. 5 is a view of an embodiment of the playing cards or
cards which comprise a question referred to said gymnastic
discipline, and its corresponding correct answer, from the kit of
the present invention.
[0020] FIG. 6 is a view of an embodiment of the playing surface
from the kit of the present invention, in the form of a board.
[0021] FIG. 7 is a view of a teaching instructions book page from
the kit of the present invention, providing the necessary
explanations to perform correctly the illustrated posture in FIG.
1.
DETAILED DESCRIPTION OF THE INVENTION
[0022] In contrast to the above mentioned state-of-art documents,
the present invention has achieved to combine in a single yoga
teaching method, as a gymnastic discipline, the learning of body
postures through its practical development, together with the
theoretical learning through the answer of questions which require
conceptual answers, both about the gymnastic discipline and also
the human health, anatomy, physiology and hygiene in general, and
together with the creation of a habit or custom of consulting
teaching material printed with written texts, and illustrative
figures. All of these educational activities are made up within a
pleasant and motivating framework, in the form of a game consisting
essentially of a board, cards, markers, a teaching instructions
book for the gymnastic discipline, and a random numbers generator
device.
[0023] This teaching methodology can be an extremely useful tool in
those areas where it is necessary or convenient to impart yoga
knowledge, for example at school, in the bosom of the family, or
within institutions related to health.
[0024] Consequently, the present invention comprises in a general
way a kit for didactical game, for teaching of yoga as a gymnastic
discipline, comprising: [0025] a. A plurality of packs which
comprise each a plurality of playing cards or cards with printed
human figures on their obverse-sides in the different postures
corresponding to said gymnastic discipline, an inscription with the
name of said posture, a reference number, and optionally an
indicative sign of the posture lateral symmetry, i.e. postures
which should be performed twice, towards each one of the sides;
distinguishing each one of the packs of said plurality by means of
a corresponding color on the back of the playing cards or cards;
[0026] b. A pack which comprises a plurality of playing cards or
cards with a printed question on each referred to said gymnastic
discipline or to human health, anatomy, physiology and hygiene
aspects, and its corresponding correct answer; distinguishing said
pack by means of its corresponding color on the back of the playing
cards or cards; [0027] c. A playing surface which comprises in
printed form a plurality of pathways, made up each of them of a
succession of boxes comprising, on the initial pathway, and
intermediate pathways, a plurality of start boxes, of transit
boxes, and of jump boxes to other pathways, and in the final
pathway, a plurality of transit boxes towards a single finish box,
being each one of the boxes colored with an identical color to the
distinctive colors of the packs, and being the boxes colors
distributed irregularly throughout the pathways; [0028] d. A
plurality of markers, which comprise pieces to identify each of the
players on said board; [0029] e. A random numbers generator device;
and [0030] f. A teaching instructions book of said gymnastic
discipline which comprises written instructions and illustrations
for the implementation of said postures of said gymnastic
discipline, being its pages or explanations numbered according to
said playing cards or cards reference numbers of said plurality of
packs.
[0031] In an embodiment of the invention, said human figures are
individual figures.
[0032] In another embodiment of the invention, said human figures
are group figures.
[0033] In a preferred embodiment of the invention, said indicative
sign of the posture lateral symmetry is a horizontal double arrow.
This sign indicates that the posture should be performed twice,
towards both sides.
[0034] In a still preferred embodiment of the invention, said
correct answer is within a list of possible answers to said
question, such as "multiple choice".
[0035] In a preferred embodiment of the invention, said playing
surface comprises a folding tabletop game.
[0036] In a preferred embodiment of the invention, said random
numbers generator device is a set of one or several dices.
[0037] In another preferred embodiment of the invention, said
random numbers generator device is a spinning device such as
roulette or teetotum.
[0038] In still another preferred embodiment of the invention, said
random numbers generator device is an electronic device.
[0039] In a preferred embodiment of the invention, the instructions
book exhibits the pages or explanations numbered according to said
reference number contained in said playing cards or cards, which
enables an immediate access to specific instructions about the
posture to be performed.
[0040] Another object of the present invention is to provide a
didactical game method for teaching yoga as a gymnastic discipline,
comprising: [0041] (a) Arranging a playing surface which comprises,
in printed form, a plurality of pathways, made up each of them of a
succession of boxes, comprising, on the initial pathway, and
intermediate pathways, a plurality of start boxes, of transit
boxes, and of jump boxes to other pathways, and in the final
pathway, a plurality of transit boxes towards a single finish box,
being each of the boxes colored with one of a plurality of colors,
and being the boxes colors irregularly distributed throughout the
pathways; [0042] (b) Arranging the following playing cards or cards
packs facing down: [0043] a. A pack which comprises a plurality of
playing cards or cards with a printed question on each one referred
to said gymnastic discipline or to human health, anatomy,
physiology and hygiene aspects, and its corresponding correct
answer; distinguishing said pack be means of a color on the back of
the playing cards or cards which is identical to one of the colors
of said box; [0044] b. A plurality of packs which comprise each of
a plurality of playing cards or cards with printed human figures on
their obverse-sides in the different postures corresponding to said
gymnastic discipline, an inscription with the name of said posture,
a reference number, and optionally an indicative sign of the
posture lateral symmetry, i.e. postures which should be performed
twice, towards each one of the sides; distinguishing each pack by
means of a color on the back of the playing cards or cards which is
identical to one of the colors of said boxes; [0045] in such a way
that there are arranged at least as many packs as colors encompass
said pathways boxes of the playing surface; [0046] (c) Arranging a
marker, which comprises an identification piece, for each of the
players on said board, in any of the start boxes chosen by each
player, from one of said pathways of said playing surface; [0047]
(d) For each player, by turn, generating a number by means of a
random numbers generator device, preferably between 1, and 6,
moving the marker forward through the pathway a quantity of boxes
equal to the number obtained; [0048] (e) Selecting a playing card
or card from the pack whose color corresponds to the color of the
box where the marker is situated; [0049] (f) If the playing card or
card selected by the player corresponds to the ones containing a
human figure in gymnastic posture, the player will mimic said
gymnastic posture by consulting, if desired, a teaching
instructions book of the gymnastic discipline which comprises
written instructions and illustrations for the implementation of
said postures of said gymnastic discipline, being its pages or
explanations numbered according to said playing cards or cards
reference numbers of said plurality of packs; [0050] (g) If the
playing card or card selected by the player corresponds to the ones
containing a question referred to said gymnastic discipline or to
human health, anatomy, physiology and hygiene aspects, and its
corresponding correct answer, the player will give said card to
another player for reading said question, and verifying the correct
answer; [0051] (h) If the result of stage (f) or stage (g) is
positive, i.e. if the proof is passed, the player will leave
his/her marker on the corresponding box until a new turn arrives,
otherwise, he/she will move back the marker up to the box where its
was previously situated; [0052] (i) Repeating successively stages
(d) to (h) on the initial pathway until situate his/her marker in
any of the jump boxes designed for the passage towards the
following pathway; [0053] (j) repeating stages (d) to (i) again in
the following pathways until some player be able to situate his/her
marker on the finish box of the final pathway, which player will be
designated as winner of the game.
[0054] An aspect which differentiates fundamentally between this
aspect of the invention and the above-mentioned documents, in
particular in the game methodology, lies in that the game
participants of the present invention have no a single path to
arrive to the final box but they are able to choose among different
options which lead to that box; in addition to choosing the
beginning box from where they will begin to play.
[0055] In a preferred embodiment of this aspect of the invention,
it is envisaged the incorporation of a game coordinator, who is not
participating as a player but as a guide and instructor.
[0056] On stages (f), and (g) already mentioned, the coordinator
checks the correctness of the postures developed while performing
the teaching from the instructions book, and also checks the
correctness of the answers given to the questions of the
corresponding playing cards.
[0057] In a preferred embodiment of the invention, the game ends
with an additional stage in which all of participants perform a
joint activity referred to as "Sun Salutation", which consists of
the continuous performance of a series of exercises in a dynamic
way.
DETAILED DESCRIPTION OF THE FIGURES AND ILLUSTRATIONS
[0058] The invention will be described now in a more detailed
manner, and by way of example based on the attached figures, which
show several preferred embodiments of same, which shall be
construed as an illustration only, and in any way as limiting of
the scope of the present invention.
[0059] FIG. 1 is a view of a playing card or card 1 from the kit of
the present invention, in a preferred embodiment, which comprises a
human figure 10 in an individual gymnastic posture. The playing
card or card 1 comprises also an inscription 20 with the
illustrated posture designation, a reference number 30 which links
directly to the page or instructions book explanation number which
teaches said posture, and an indication 40 of the posture lateral
symmetry, i.e. that it should be performed twice, towards both
sides.
[0060] FIG. 2 is a view of another playing card or card 1 from the
kit of the present invention, in another preferred embodiment,
which comprises a human figure 10 in another individual gymnastic
posture. The playing card or card 1 also comprises an inscription
20 with the illustrated posture designation, and a reference number
30 which links directly to the page or instructions book
explanation number which teaches said posture.
[0061] FIG. 3 is a view of another playing card or card 1 from the
kit of the present invention, in even another preferred embodiment,
which comprises a pair of human figures 10 in group gymnastic
postures. The playing card or card 1 also comprises an inscription
20 with the illustrated posture designation, and a reference number
30 which links directly to the page or instructions book
explanation number which teaches said posture.
[0062] FIG. 4 is a view of a playing card or card 2 from the kit of
the present invention, in a preferred embodiment, which comprises a
question 41 referred to human health, anatomy, physiology and
hygiene aspects, and a listing 42 of possible answers among which
there is highlighted, e.g., in bold or capital letters, the correct
answer 43.
[0063] FIG. 5 is a view of another playing card or card 2 from the
kit of the present invention, in another preferred embodiment,
which comprises a question 44 referred to said gymnastic
discipline, and a listing 45 of possible answers among which there
is highlighted, e.g., in bold or capital letters, the correct
answer 46.
[0064] FIG. 6 shows a view of a board 3, as a preferred embodiment
of the playing surface from the kit of the present invention, which
exhibits printed both pathways, referred to as External Path 51,
and Internal Path 52, which comprise a plurality of start boxes 53,
referred to as "Beginning" to begin the game, a plurality of boxes
54 for development, and course of the game based on four basic
colors randomly distributed, a plurality of boxes 55 referred to as
"Jump" to the passage from the external path 51 to the internal
path 52, a plurality of boxes 56 for group exercises, and a final
box 57, a finish box, designated with the term "Om".
[0065] FIG. 7 shows a view of an example page of the teaching
instructions book for the gymnastic discipline, which provides the
necessary explanations to perform properly the posture illustrated
in FIG. 1. In said FIG. 7, the reference 4 shows a book page, which
includes on top an inscription 20 with the illustrated posture
designation by means of several human figures 10. The explanation
or detailed instructions 60 relating the way to perform the posture
are included on the footer. The reference 30 shows the assigned
number to said explanation or instructions, which matches in this
case with the reference 30 on FIG. 1.
[0066] In order to illustrate the invention even in a more detailed
way, it is hereinafter provided, only with illustrative purposes,
an example of a preferred embodiment of the kit, and that of the
didactical game method for teaching yoga of the present invention,
referencing to the described figures.
Example
[0067] Composition of the kit of the present embodiment example: a
tabletop game 3 of FIG. 6, a dice (not shown), four tokens as the
game participants markers (not shown), fifty-four cards with
illustrations of yoga postures such as on FIGS. 1, and 2, twelve
cards with illustrations of yoga group exercises such as on FIG. 3,
sixty cards which comprise questions about yoga, health, and
nutrition such as on FIGS. 4, and 5, four cards boxes (not shown),
and an instructions book (not shown) containing the detailed
instructions, and explanations of each posture, with the pages
numbered according to the cards reference numbers with
illustrations.
[0068] Game Development: The game objective is to move along the
board paths achieving the goals arising from the cards, until
arriving at the final box, referred to as OM. The first participant
to arrive to that final box will be the winner, and the game is
over.
[0069] Before starting the game, the board 3 is placed in position,
the playing cards and cards packs are placed facing down, and each
participant chooses a token (marker) which is placed on some of the
Beginning boxes 53 of the External Path 51.
[0070] In a game arrangement, a coordinator is designed, preferably
an adult or another person who is not participating in the game,
and who will guide the participants for them to properly perform
the postures, referred to as asanas, with the aid of the
instructions book. The presence of the coordinator is optional, and
in another game arrangement, the participants can play alone.
[0071] In a preferred form, the youngest participant is the first
one to start, who throws the dice, and moves forward his/her token
by the External Path 51, in a clockwise direction as many boxes as
the dice indicates. Then he/she picks up a card of the box color
where the token arrived, and performs the activity indicated on
it.
[0072] If it is a card of the pack containing the questions, it is
handed in to the coordinator who reads the question in a loud
voice, and the possible answers listing. The correct answer will be
highlighted in bold or capital letters.
[0073] If it is a card of the packs containing postures, the
participant must mimic the posture (asana) indicated under the
coordinator's supervision, who consults the detailed sequence in
the instructions book. Once the posture is achieved the participant
must remain performing it during 15 seconds.
[0074] In case the number of players is greater than four, they
will participate as a team, and not individually, thus all the team
members should perform the posture at the same time. The proof will
be considered passed provided that all the members have achieved
the goal.
[0075] If the proof is passed by the participant, he/she will
remain in that box; if it is not, he/she comes back to the box
where he/she was before throwing the dice, and waits for his/her
next turn.
[0076] The participant being on the left continues the turn, and so
on.
[0077] If a participant's token (marker) falls in some other box 53
referred to as Beginning, he/she remains in said box, and does not
perform any activity until his/her next turn.
[0078] If all the cards were used, and the game continues, they are
given a new shuffle, and placed once again facing down.
[0079] In the pathway there are three boxes 56 referred to as Group
Box through which the participants must pass mandatorily to be able
to access to the next stage (Internal Path). To reach a Group box
56 it is not necessary to obtain the exact number with the dice, it
is enough to get out the same or a greater number.
[0080] When a participant reaches or passes by a Group box 56,
he/she places his/her token in this box, and gets out a card with
the color corresponding to the group activities postures; all of
the players must perform at the same time the indicated activity on
it. Once the exercise is finished he/she must retain the card.
[0081] All of the group exercises are performed in pairs. If there
are an odd number of players, the participant who has no pair waits
seated while the rest perform the exercise. Then, they will
alternate during the rest of the cards, so that everyone had to
wait only once.
[0082] In order to access to the Internal Path 52, and be able to
get nearer to the final box OM 57, the participant must have
obtained the three cards with group exercises, and have reached to
some of the Jump 55 boxes in the External Path 51. In case of
falling on some Jump 55 box in the External Path before having
obtained the three cards with group exercises, the participant
remains in the box without performing any other activity until
his/her next turn.
[0083] In order to reach a Jump 55 box in the External Path 51 it
is not necessary to get the exact number with the dice, it is
enough to get out the same or a greater number. Once in the box,
the participant gives the three cards to the coordinator, places
his/her token in the corresponding Jump 55 box in the Internal Path
52, and waits for his/her next turn.
[0084] In the Internal Path 52 the participant is able to move in
any direction, but he/she can not move forward, and move backward
in the same game turn. At this stage, the participants continue
achieving the goals indicated on the cards.
[0085] In order to get to the OM 57 box the participant must get
the exact number with the dice. Otherwise, he/she continues moving
his/her token by the Internal Path 52 boxes until obtaining the
exact number.
[0086] The first participant who arrives to the OM 57 box will be
the winner. As a final activity, all the players must perform the
exercise: "Sun Salutation" obtaining the explanation which lies on
the instructions book, and the game is over.
[0087] Having thus described and illustrated the present invention,
various modifications, and variations based on the present
invention and on the common knowledge in the technique will be
apparent to those skilled in the art. Among these said variations,
it is considered the possible application of the kit, and game
method for teaching other gymnastic or sportive disciplines which
involve the exercising of predetermined postures or poses. Also,
there are being envisaged embodiments of the game, and methods of
the game performed in an electronic way, with videogame softwares,
which display, e.g. images of a virtual board in a screen, of
virtual playing cards or cards, and of teaching texts in a virtual
way. All of said modifications, and variations will fall within the
scope and spirit of the present invention.
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