U.S. patent application number 12/561753 was filed with the patent office on 2010-03-25 for three dimensional light electronic programming guide.
This patent application is currently assigned to JLB VENTURES LLC. Invention is credited to Dan Kikinis.
Application Number | 20100077434 12/561753 |
Document ID | / |
Family ID | 33518725 |
Filed Date | 2010-03-25 |
United States Patent
Application |
20100077434 |
Kind Code |
A1 |
Kikinis; Dan |
March 25, 2010 |
Three Dimensional Light Electronic Programming Guide
Abstract
A method and apparatus of displaying an Electronic Programming
Guide (EPG). In one embodiment, an EPG is displayed in a three
dimensional virtual mesh, in which independent objects representing
television programs are situated. The simplified nature of the
three dimensional EPG reduces the amount of processing necessary to
display it. In addition, the virtual mesh may be displayed
isometrically, so that hardware requirements are further reduced
and it may be possible to use a software only three dimensional
graphics pipeline. If a user has a set top box (STB) with a
hardware accelerated graphics pipeline, the EPG may be displayed in
a full three dimensional perspective view. A user can navigate the
mesh to find television programs that they wish to view. A user can
assign values to types of television programs that they prefer, and
these programs will be displayed more prominently.
Inventors: |
Kikinis; Dan; (Saratoga,
CA) |
Correspondence
Address: |
BANNER & WITCOFF, LTD.
1100 13th STREET, N.W., SUITE 1200
WASHINGTON
DC
20005-4051
US
|
Assignee: |
JLB VENTURES LLC
Washington
DC
|
Family ID: |
33518725 |
Appl. No.: |
12/561753 |
Filed: |
September 17, 2009 |
Related U.S. Patent Documents
|
|
|
|
|
|
Application
Number |
Filing Date |
Patent Number |
|
|
11970847 |
Jan 8, 2008 |
7610552 |
|
|
12561753 |
|
|
|
|
11001447 |
Dec 1, 2004 |
7322009 |
|
|
11970847 |
|
|
|
|
09665367 |
Sep 19, 2000 |
6836274 |
|
|
11001447 |
|
|
|
|
60203128 |
May 8, 2000 |
|
|
|
60208883 |
Jun 2, 2000 |
|
|
|
Current U.S.
Class: |
725/44 ;
715/848 |
Current CPC
Class: |
G06T 2200/04 20130101;
G06F 2203/04802 20130101; H04N 21/482 20130101; H04N 21/4532
20130101; H04N 21/47 20130101; H04N 21/454 20130101; G06F 3/04815
20130101; H04N 21/84 20130101; H04N 7/16 20130101; H04N 21/42653
20130101; G06T 11/206 20130101; H04N 21/4755 20130101; H04N 5/44543
20130101; G09G 5/00 20130101; H04N 21/4821 20130101; H04N 21/4826
20130101 |
Class at
Publication: |
725/44 ;
715/848 |
International
Class: |
H04N 5/445 20060101
H04N005/445; G06F 3/048 20060101 G06F003/048 |
Claims
1. A method comprising: generating, by an apparatus, an electronic
programming guide (EPG) having a three-dimensional appearance,
wherein the three-dimensional appearance includes a plurality of
planes; displaying a first object on a first plane of the plurality
of planes and a second object on a second plane of the plurality of
planes; and generating a supplemental information area.
2. The method of claim 1, wherein generating the EPG includes
generating a three dimensional virtual mesh polyhedron including
the plurality of planes.
3. The method of claim 1, wherein said EPG is generated without use
of three dimensional graphics circuitry.
4. The method of claim 1, wherein the three-dimensional appearance
includes the first plane overlapping the second plane and wherein
the first plane is semi-transparent.
5. The method of claim 1, wherein the first and second objects are
independent of the plurality of planes.
6. The method of claim 1, wherein the first object represents a
television program on a channel at a specified time.
7. The method of claim 1, wherein the first plane is a different
shape than the second plane.
8. The method of claim 1, wherein the EPG further comprises three
axes.
9. The method of claim 8, wherein said axes correspond to time,
channel, and user preference.
10. The method of claim 1, wherein said planes are parallel.
11. The method of claim 1, wherein the first plane corresponds to a
first level of user preference and the second plane corresponds to
a second level of user preference different from the first level of
user preference.
12. The method of claim 1, wherein at least one of the first and
second objects comprises a pictogram.
13. One or more computer readable media storing computer readable
instructions that, when executed, cause an apparatus to: generate
an electronic programming guide (EPG) having a three-dimensional
appearance, wherein the three-dimensional appearance includes a
plurality of planes; display a first object on a first plane of the
plurality of planes and a second object on a second plane of the
plurality of planes; and generate a supplemental information
area.
14. The one or more computer readable media of claim 13, wherein
selection of one of said objects causes a program provided on a
channel at a specified time to be selected.
15. The one or more computer readable media of claim 13, wherein
said objects are independent of said plurality of planes.
16. The one or more computer readable media of claim 13, wherein
said first object represents a television program on a channel at a
specified time.
17. The one or more computer readable media of claim 13, wherein
the first plane and the second plane correspond to different levels
of viewing preference.
18. An apparatus comprising: a processor; and memory configured to
store computer readable instructions that, when executed, cause the
processor to perform a method comprising: generate an electronic
programming guide (EPG) having a three-dimensional appearance,
wherein the three-dimensional appearance includes a plurality of
planes; display a first object on a first plane of the plurality of
planes and a second object on a second plane of the plurality of
planes; and generate a supplemental information area.
19. The apparatus of claim 18, wherein the first plane and the
second plane correspond to different levels of viewing
preference.
20. The apparatus of claim 18, wherein the first plane overlays the
second plane in the EPG.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is a continuation of co-pending application
Ser. No. 11/970,847, filed Jan. 8, 2008, entitled "Three
Dimensional Light Electronic Programming Guide," which is a
continuation of prior application Ser. No. 11/001,447, filed Dec.
1, 2004, issued as U.S. Pat. No. 7,322,009, on Jan. 22, 2008, and
entitled "Three Dimensional Light Electronic Programming Guide,"
which is a continuation of prior application Ser. No. 09/665,367,
entitled "Three Dimensional Light Electronic Programming Guide,"
filed Sep. 19, 2000 and issued as U.S. Pat. No. 6,836,274, which
claims the benefit of the filing date under 35 U.S.C. .sctn.119(e)
from U.S. Provisional Patent Application, entitled
"Perpendicular-View, Simplified 3-D `Lite` EPG," Ser. No.
60/208,883, and U.S. Provisional Patent Application Ser. No.
60/203,128, which was filed on May 8, 2000. The contents of the
above applications are hereby incorporated by reference in their
entirety.
FIELD OF THE INVENTION
[0002] The invention relates to the field of creating electronic
programming guides (EPGs) for television viewing. More
specifically, the invention relates to providing a three
dimensional EPG.
BACKGROUND OF THE INVENTION
[0003] Electronic Programming Guides (EPGs) allow a viewer to
receive information about programs being shown on their cable
television system. Currently available EPGs typically display
program information, such as which programs are on what channels,
and when those programs will be shown. Typically, because there is
more information than can be displayed on the television at once,
these EPGs scroll past the screen at a specified rate, making
navigation frustrating. These EPGs are usually displayed on one
channel of a cable television system and do not allow for
interactivity.
[0004] Newer digital EPGs allow a user to interact using their
remote control or other means. These EPGs allow users to scan the
program selections and seek out programs which they want to view,
and do allow some interaction by the user. However, they are still
quite simple, and generally not very attractive.
[0005] Digital EPGs also typically require a set top box (STB) to
be attached to a user's television. The STB contains hardware and
software necessary to process the EPG and the user's input, and
also to descramble certain cable channels.
[0006] Most EPGs have been simple two-dimensional (2D)
text-oriented Electronic Programming Guides. They typically display
only one text size and very limited graphics. In general the use of
graphics is mostly limited to character-based graphics, capable of
drawing boxes, outlines, fields, etc. What is needed is a more
interactive and dynamic EPG that can be used on the current
generation of STBs.
SUMMARY OF THE INVENTION
[0007] The present invention provides a method and an apparatus for
displaying an Electronic Programming Guide (EPG) having a reduced
graphics hardware requirement and capable of three-dimensional
graphics. In one embodiment the method includes displaying a
virtual mesh comprising independent objects situated in a set of
parallel planes. The mesh can be displayed in a full three
dimensional perspective view. In an alternative embodiment,
hardware requirements may be further reduced if a three dimensional
isometric view is utilized. The user can then navigate the mesh,
and programs can be positioned in the mesh based on predetermined
criteria.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008] The present invention is illustrated by way of example and
not limitation in the figures of the accompanying drawings, in
which:
[0009] FIG. 1a illustrates a three dimensional object as generated
by a three dimensional graphics pipeline;
[0010] FIG. 1b illustrates a pixel array;
[0011] FIG. 1c illustrates a pixel array bound to a
parallelogram;
[0012] FIG. 1d illustrates a pixel array bound to a trapezoid;
[0013] FIG. 1e illustrates a three dimensional object with a
perspective view;
[0014] FIG. 1f illustrates a three dimensional object with an
isometric view;
[0015] FIG. 2 illustrates an isometric three-dimensional Electronic
Programming Guide (EPG) according to one embodiment;
[0016] FIG. 3 illustrates a category list according to one
embodiment;
[0017] FIG. 4 illustrates the position of an EPG relative to a
television screen according to one embodiment; and
[0018] FIG. 5 illustrates a system having a readable medium with
instructions stored thereon according to one embodiment.
DETAILED DESCRIPTION
[0019] One embodiment provides a method and apparatus for
displaying an Electronic Programming Guide (EPG) with a reduced
hardware requirement. In the following description, for purposes of
explanation, specific details are set forth to provide a thorough
understanding of the present invention. However, it will be
apparent to one skilled in the art that these specific details are
not required in order to practice the present invention.
[0020] Commonly assigned U.S. patent application Ser. No.
09/488,361, filed Jan. 16, 2000, introduced a three-dimensional
(3D) EPG which allows for a much more configurable and user
friendly interface than previous two dimensional (2D) EPGs.
[0021] The invention describe herein is sometimes referred to as 3D
EPG "Light." The arrangement and method of displaying the EPG will
reduce the hardware requirements of the STB, to further allow
current STBs to display the described EPG.
Three Dimensional Graphics Pipeline
[0022] In order to display a 3D EPG, a STB typically requires a 3D
graphics pipeline. Either a hardware accelerated 3D graphics
pipeline or a software-only 3D graphics pipeline may be used. A
hardware-accelerated 3D graphics pipeline has the advantage of
faster processing because it has dedicated hardware that handles
calculations that would otherwise be performed by the central
processing unit (CPU). A software-only pipeline is typically slower
than a hardware-accelerated pipeline because the CPU must handle
graphics processing. However, a software pipeline does not require
dedicated 3D graphics hardware, and thus is less expensive and can
easily be adapted to currently available STBs that do not already
have 3D hardware acceleration.
[0023] The following is meant to be a short description of a 3D
graphics pipeline. The commonly assigned U.S. patent application
Ser. No. 09/488,361, describes 3D accelerator technology in more
detail, and is incorporated herein by reference.
[0024] FIG. 1a illustrates the construction of a 3D object using a
3D pipeline. A 3D graphics pipeline, either hardware or software,
operates as a subsystem of a larger computer system that may be
part of, for example, a STB. A 3D graphics pipeline creates a 3D
object by first receiving data describing the object from the
larger system. The data includes coordinates describing a geometric
surface, and pixel arrays. A geometric surface 2 is created from
polygons 4. For example, in FIG. 1a, a baseball bat is constructed
from triangles.
[0025] A pixel array is in essence a graphic image displayed on a
computer system. After the geometric surface is created, the pixel
array is bound to the surface. By binding the array to the
geometric surface, the 3D pipeline effectively covers the surface
with the array. For example, the array corresponding to the object
in FIG. 1a would contain a bitmapped image resembling wood. The
array would then be bound to the geometric surface, and it would
resemble a baseball bat.
[0026] Once the image is bound, the 3D pipeline displays the image
from a reference point 6. Reference point 6 is the point from where
a viewer sees the object. Reference point 6 can be moved to give
different views of the object.
[0027] FIG. 1b is an example of a pixel array. A pixel is
essentially a point of light on a display. A display is made up of
a grid of pixels, each representing a specific color. The pixels
are arranged to create an image on the display. Pixel arrays are
image files that are typically rectangular in shape and defined by
the number of pixels long by the number of pixels wide. Pixel array
10 is a grid of 9.times.9 pixels. In pixel array 10, there are two
colors, black pixels 12 and white pixels 14. Pixel array 10
resembles a house.
[0028] As an example, consider that there is a simple geometric
surface consisting of a single polygon, a square. A graphics
pipeline could bind pixel array 10 to the square. If the square
were the same size as the pixel array, the pixel array could be
bound to the square by simply placing the pixels within the square.
This operation requires minimal processing. Were the square larger
or smaller than the pixel array, the pipeline would have to add or
remove pixels, or "resize" the pixel array, to approximate the size
of the square. Resizing a pixel array still requires only a small
amount of processing.
[0029] Now, consider binding the pixel array to a rhomboid, such as
rhomboid 18 in FIG. 1c. If the lines of the rhomboid had the same
dimensions as the pixel array, you could bit shift the pixel array.
Rhomboidal pixel array 20 is an example of a bit shift of pixel
array 10. In rhomboidal pixel array 20, the leftmost column of
pixels remains in its place, and the column to the right is shifted
up one or more pixels. Each successive column to the right is
shifted a certain number of pixels until the rightmost column has
been moved. As bitshifting only requires rearrangement of pixels,
it too is a relatively minor burden on a graphics subsystem.
[0030] If you wanted to bind the pixel array to a trapezoid, such
as trapezoid 28 in FIG. 1d, you might need to compress some areas
of the array, while you might need to expand others. A pixel array
is compressed when certain pixels are removed to make the image
smaller, and is expanded when pixels are added to make the image
larger. As a result, different areas of the image may be compressed
or expanded at different rates. Trapezoidal pixel array 30 is an
example of binding pixel array 10 to a trapezoid. This type of
operation requires a greater amount of processing than either
resizing or bitshifting, and can become burdensome on a system that
does not have a hardware accelerated graphics pipeline.
[0031] FIG. 1e is an example of a three dimensional object with a
perspective view. When displayed with a perspective view, the lines
of a 3D object such as perspective cube 40 will appear to converge
upon a vanishing point 42. A perspective view requires processing
in addition to the processing necessary to create a 3D object. This
is because many of the surfaces of an object with a perspective
view, such as top 44, will be trapezoidal. As explained above, when
binding a rectangular pixel array to a trapezoidal surface,
extensive processing will be required. Additionally, many of the
surfaces in a perspective view will also need to be bitshifted,
which further increases the necessary amount of processing.
[0032] FIG. 1f is an example of a three dimensional object with an
isometric view. With an isometric view, a 3D object such as
isometric cube 46 appears uniform, and does not seem to disappear
at a vanishing point. In other words, parallel lines will always
look parallel with an isometric view, while in a perspective view
they will appear to converge.
[0033] Some rectangular surfaces in an isometric view become
rhomboids, such as top 48. As explained above in FIG. 1d, binding a
pixel array to a rhomboid requires only that a 3D graphics pipeline
bitshifts the pixels, a relatively undemanding process. Thus, an
EPG that has an isometric view will provide more acceptable
performance with a software pipeline. As a result, a software
pipeline may be desirable because it can be easily adapted to
current set top boxes.
Simplified Three Dimensional Electronic Programming Guide
[0034] FIG. 2 illustrates an exemplary EPG according to one
embodiment. As shown the EPG includes virtual mesh 100 for
displaying television programming information. A user may navigate
through virtual mesh 100 to find desired television programs.
[0035] Virtual mesh 100 is a polyhedron. A polyhedron is a three
dimensional object, such as a cube or a pyramid, that is
essentially a solid bounded by polygons. Virtual mesh 100 is also a
geometric object (see e.g., FIG. 1a, element 2) constructed from
independent objects 101, and three planes 102-104. There are
relatively few elements to process in virtual mesh 100 when
compared to a typical geometric object.
[0036] A geometric object, such as geometric surface 2, generally
comprises many polygons 4 in order to create a smooth, realistic
looking surface. In addition, with a typical scene displayed by a
hardware accelerated 3D graphics pipeline contains many geometric
objects which all require a significant amount of processing. Even
a few geometric objects may comprise several hundred polygons which
all require binding bitmap images to their surfaces.
[0037] In contrast to most geometric objects, the EPG described
below comprises only dozens of surfaces that are mostly stationary.
Compared to the typical application which requires a 3D graphics
pipeline, the number of elements of the here enumerated EPG is
quite small. The simplicity of this EPG is one factor that reduces
the amount of processing required by the EPG, and allows it to be
implemented on current set top boxes (STBs).
[0038] Virtual mesh 100 can be displayed either with an isometric
view or in a full 3D perspective view. As explained above, if
virtual mesh 100 is displayed in a perspective view, a
hardware-accelerated 3-D pipeline may be required. Displaying
virtual mesh 100 with an isometric view may allow the
implementation of the EPG on an STB exclusive of a hardware
accelerated 3D graphics pipeline. One advantage of the current
invention is that new set top boxes may not be required, which may
allow this new EPG to be brought to market more quickly and less
expensively.
[0039] Virtual mesh 100 is constructed of individual mesh lines,
which give the mesh its shape and its structure. As shown in FIG.
2, virtual mesh 100 has the shape of a cube, but it is clear that
virtual mesh 100 may also be in the shape of other polyhedrons. The
mesh lines are arranged as to create a set of columns and rows, in
which television programming information can be displayed.
[0040] As shown in FIG. 2, virtual mesh 100 is a group of lines
displayed on a video screen configured so that objects 101 may be
displayed within the mesh. In one embodiment, objects 101 represent
individual television programs. Independent objects 101 are
arranged as to make navigation of the mesh simple, and to bring to
the user's attention those programs in which they may be
interested.
[0041] Virtual mesh 100 is further a virtual 3-D view of three
parallel planes 102, 103 and 104 housing at least one independent
object 101 positioned in virtual mesh 100. Virtual mesh 100 is
further aligned along three axes, the x-axis, the y-axis and the
z-axis. As shown in FIG. 2, planes 102, 103, and 104 are aligned
along the z-axis.
[0042] In one embodiment, planes 102-104 are rectangular and
parallel. The first plane 102 creates the face of mesh 100, the
second plane 103 bisects mesh 100, and the third plane 104 creates
the backing of mesh 100. The three planes house objects 101 so as
to give the appearance of a table of television listings.
[0043] Each plane may have its own color and form. For example,
plane 102 can be assigned the color red, and thus its mesh lines
are red. Plane 103 can be assigned the color blue, and thus its
mesh lines are blue, and plane 104 can be assigned the color green,
which means its mesh lines are green.
[0044] In one embodiment, objects 101 are not a part of virtual
mesh 100; they are merely situated within the mesh 100. Each of the
program elements 101 is a fully independent object that may be
manipulated by the EPG independent of virtual mesh 100. Objects 101
further comprise one or more interactive surfaces. Interactive
surfaces may be acted upon by the user to create a desired result,
such as selecting a new channel.
[0045] Objects 101 may be arranged in planes 102, 103, 104
according to user selected categories. In one embodiment, the three
planes shown represent levels of preference, and specifically
represent the categories "preferred," "neutral," and "don't
prefer." However, any alternative number of categories greater than
one could be used. In FIG. 2, the first plane 102 represents the
"preferred" category, the second plane 103 represents the "neutral"
category and the third plane 104 represents the "don't prefer"
category.
[0046] Although one embodiment shows planes 102, 103 and 104 that
are parallel with a rectangular shape, and objects 101 that are
rectangular, in other embodiments the program listings could be
displayed in various different forms. An object 101 could be a
pictogram that graphically displays the type of programming
represented by that object. For example, the program listing of a
baseball game could appear in a virtual 3-D shape of a baseball
bat, or a baseball (not shown). Additionally, the planes need not
be parallel and aligned along the z-axis. Any variety of shapes,
sizes, and alignments of listings and listing planes could be
created within the scope of the invention.
[0047] The top plane of virtual mesh 100, formed by the x and y
axes of the three planes is a Time Plane. It has time numerals 105
a through n, the first two of which are shown as "9:00" and "9:30".
Time lines 106a through 106n extend along the z axis from front to
back, as seen in FIG. 2, across planes 102, 103, and 104. The
numbers and the time lines may also be a distinctive color, such
as, for example, yellow or gold.
[0048] Mesh rows 108a through 108n represent channels, and columns
110a through 110n represent times. Names identifying channels are
listed in the first column 110a. The rows corresponding to a
specific channel listed in column 110a further list the programs on
that channel at different times. For example, row 108b contains
listings for the channel "ABC" 111.
[0049] Virtual mesh 100 can contain all available channels from a
service provider or can contain a subset of channels selected by
interest group or by certain other criteria. The selection criteria
may be either user-selectable or pre-selected by the provider.
[0050] A user may navigate the mesh using a remote control device
attached to a set-top box (not shown). A user navigates mesh 100 by
moving a cursor or highlight bar throughout the mesh. For example,
in FIG. 2, row 108b is highlighted by highlight bar 112, which
indicates to the user that they have currently selected that
channel. In FIG. 2, the selected channel is ABC 111. Because row
108b is highlighted, a semi-transparent colored band extends from
the front row to the back to indicate the location of the
elements.
[0051] The cursor 114 is currently highlighting element 116, which
is an object that represents the user's currently selected program,
the news. In one embodiment, because the news 116 is currently
selected, the full title of the program "ABC Evening News" is
displayed on sign 120. Sign 120 is placed on top of the mesh and
displays details of the selected program. The user may move cursor
114 throughout the mesh 100 to select and preview different
television programs. In addition to showing the selected element on
table 120, a further enhancement in one embodiment could pull that
show to the front and display it hovering in front of the mesh
100.
[0052] In the example illustration of FIG. 2, the news 114 is in
the first plane 102 because the user has designated newscasts as a
preferred television program. Based on selected interest
categories, the programs matching certain criteria are displayed in
the first plane 102, indicating shows of the highest interest, the
second plane 103 indicating shows of neutral interest, or displayed
in the third plane 104, indicating shows of the lowest interest.
Although planes 102, 103, and 104 are described above as
representing level of interest, it is clear than a variety of
criteria may be used to determine which programs are listed in
which planes.
[0053] Furthermore, in the example shown in FIG. 2, Johnny Sitcom
122 is set back into the second plane 103, "neutral," because the
user has given sitcoms a "neutral" preference setting. Womantalk
124 is set back into the third plane 104, or "not preferred."
[0054] The user views virtual mesh 100 from the front. Program
listings in the front plane 102 appear to be at the front of the
screen. Program listings in the middle plane 103 appear to be set
back from the front of the screen, and program listings in the back
plane 104 appear to be set further back than program listings in
plane 103. In one embodiment, the programs that the user wishes to
view are displayed more prominently, so that the user's attention
will be immediately drawn to them. This increases the ease of use
of the EPG and creates an attractive visual effect.
[0055] Although this example of one embodiment shows three planes,
the EPG may contain any number of planes, such as only two,
representing interested and not interested, or four or five planes,
for varying levels of interest. In yet another embodiment, multiple
users on the same set-top box may have different preferential
profiles and may accordingly assign different categories to
different preference levels.
[0056] The reduced number of elements that comprise the above
described EPG helps to reduce the hardware requirements. Compared
to most geometric objects processed by 3D pipelines, virtual mesh
100 and independent objects 101 are quite simple, and therefore
will not require a great deal of processing to display.
Additionally, the number of objects that comprise the EPG is also
comparatively few, and thus there is less processing required.
[0057] FIG. 3 illustrates an example of a category list where all
categories of the various available programs are shown. List 200
has two columns. Column 201 lists categories and column 202 shows
the interest level assignment of each category. Either a
user-selectable or preassigned value is assigned to each category.
These values are then used by the system to tie the shows falling
into each category to the correct planes 102 through 104.
[0058] In FIG. 3, for example, sports programs are given an
interest level 1, and would therefore be in the first plane 102.
Likewise, sitcoms are assigned interest level 2, and would be set
in the second plane 103. And, late night shows are given interest
level 3, and would be set in the third plane, 104.
[0059] Multiple customized tables can be programmed for different
users, so when a user identifies himself, the EPG rearranges shows
within the mesh accordingly. By pushing back certain shows and also
making their entries visibly smaller than those in the foreground,
shows of lesser interest are de-emphasized.
[0060] FIG. 4 shows virtual mesh 100 as seen on a television
screen. In one embodiment, the angle between the top line and the
perpendicular, as viewed on a 2-D screen, is between 90 and 97
degrees. The embodiment shown in FIG. 4 is exemplary. Other
arrangements may be chosen without affecting the functionality of
the EPG.
[0061] The method of displaying an EPG in three dimensions, as
described above, can be stored in the memory of a computer system
(e.g., set top box, video recorders, etc.) as a set of instructions
to be executed, as shown by way of example in FIG. 5. In addition,
the instructions to display an EPG in three dimensions as described
above could alternatively be stored on other forms of
machine-readable medium, including magnetic and optical disks. For
example, the method of the present invention could be stored on
machine-readable mediums, such as magnetic disks or optical disks,
which are accessible via a disk drive (or computer-readable medium
drive). Further, the instructions can be downloaded into a
computing device over a data network in a form of compiled and
linked version.
[0062] Alternatively, the logic to perform the methods as discussed
above, could be implemented in additional computer and/or machine
readable mediums, such as discrete hardware components as
large-scale integrated circuits (LSI's), application-specific
integrated circuits (ASIC's), firmware such as electrically
erasable programmable read-only memory (EEPROM's); and electrical,
optical, acoustical and other forms of propagated signals (e.g.,
carrier waves, infrared signals, digital signals, etc.); etc.
[0063] The embodiments above have been described in sufficient
detail with a certain degree of particularity. It is understood to
those skilled in the art that the present disclosure of embodiments
has been made by way of examples only and that numerous changes in
the arrangement and combination of parts may be resorted without
departing from the spirit and scope of the embodiments as claimed.
Accordingly, the scope is defined by the appended claims rather
than the forgoing descriptions of embodiments.
* * * * *