U.S. patent application number 12/283897 was filed with the patent office on 2010-03-18 for method of playing ancient pai-gow dominoe game.
Invention is credited to Raymond R. Lupkas.
Application Number | 20100066020 12/283897 |
Document ID | / |
Family ID | 42006493 |
Filed Date | 2010-03-18 |
United States Patent
Application |
20100066020 |
Kind Code |
A1 |
Lupkas; Raymond R. |
March 18, 2010 |
Method of playing ancient Pai-Gow dominoe game
Abstract
A casino game or home recreational game played between a dealer
with from one to seven players. In a casino the dealer is a paid
employee, while in a home game any player can assume the role of
dealer. The game is played with a set of 32 special dominoes or a
set of 32 special standard size playing cards. The dealer will
scramble the dominoes or cards face down on the table, then
randomly stack eight (8) rows of four (4) dominoes or cards. Part
of the game is determining who will get the first stack of dominoes
or cards. Three dice are used for this purpose. The dice are
scrambled when they settle down the dice are added together. The
starting position is at the dealer and is counted counter
clockwise. Therefore with the game capable of handling seven (7)
players the dealer is number 1, 9, 17. The first stack of dominoie
or cards is give to the position matching the sum of the dice. The
players the arrange their dominoes or cards in such a fashion to
get the four dominoes or cards into two sets of matching pairs or
failing to have any matching pairs try to come as close as possible
to the sum of nine (9) in each set of two. Once every player has
set their dominoes or cards the dealer will open his hand and like
the players look for pairs. Failing to have any pairs he will them
try to make both hands as close to nine as possible. Once all hands
are exposed the dealer must beat the player on both of their hands
to collect the wager, additionally the player must beat the dealer
both hands to win the hand. All split hands where either the dealer
or player wins one part and looses the second part is called a push
and the hand is finished.
Inventors: |
Lupkas; Raymond R.;
(Milford, CT) |
Correspondence
Address: |
Raymond R. Lupkas
1112 Windward Road
Milford
CT
06461-1745
US
|
Family ID: |
42006493 |
Appl. No.: |
12/283897 |
Filed: |
September 17, 2008 |
Current U.S.
Class: |
273/292 |
Current CPC
Class: |
A63F 1/00 20130101; A63F
9/20 20130101 |
Class at
Publication: |
273/292 |
International
Class: |
A63F 1/00 20060101
A63F001/00 |
Claims
1- A new improved method of playing the ancient game called:
PAI-GOW"
2- The game according to claim 1 is without radical changes to the
ancient methodology of play.
3- The game according to claim 1 is played with dominoes as done
for centuries.
4- The game according to claim 1 is played with dominoes as done
for centuries can be played without the need to memorize sixteen
domino or card pair rankings.
5- The game according to claim 1 is played with dominoes as done
for centuries can be played without the need to memorize seventeen
domino or card rankings.
6- A method for accurate play by ranking each domino or card by
their face value i.e. 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, and a
wild three (3) can be used as a six (6), and the wild six (6) can
be used as a three (3) at the discretion of the dealer and
player.
7- The game according to claim 6 is played with standard size
(width, length and thickness) playing cards to agree with the 32
values.
8- The game according to claim 6 is played with numerals using
black and red colors to maintain the historical significance of the
colors
9- The game according to claim 6 is played with a bonus jackpot for
getting certain combinations of hands i.e. wild 3 tile with wild 6
tile with 12 tile with 12 Gee Joon wild 3 tile with wild 6 tile
with 11 tile with 11 Gee Joon wild 3 tile with wild 6 tile with 10
black tile with 10 black Gee Joon wild 3 tile with wild 6 tile with
10 red tile with 10 red Gee Joon wild 3 tile with wild 6 tile with
9 tile with 9. As in the ancient game the three (3) can be used as
a six (6), and the six (6) can be used as a three at the discretion
of the dealer and player
10. The game according to claim 6 has a combination of old history
and modern redesign of a game tiles to allow those accustomed to
reading the old tiles from the upper right hand corner
11. The game according to claim 6 accommodates those accustomed to
playing with ordinary playing cards will have the numerals on the
upper left corner.
Description
FIELD OF THE INVENTION
[0001] This invention relates to an ancient game called "PAI-GOW"
(loosely translated means make nine). The game is played using 32
tiles of different denominations. The 32 different tiles make up 16
different pairs. Each pair has a distinct ranking, this ranking is
used to determine a winner during play. In addition each of the 32
tiles have a distinct ranking also used to determine a winner
during play. This game is historically stated as being over 5000
years old. One would think that such a game would be very popular
with the gaming public. Due to the large amount of memorization
necessary to properly play the game few of the gaming public ever
try to learn. The rankings and rules of play are too burdensome to
learn. It is the intent of this invention to maintain the
historical rules of the game while simplifying the method of play
so that the general gaming public could quickly learn the rankings
of pairs and individual tiles with little to no memorization. The
only knowledge required is to know which number is higher than the
next (I.E. 2<3, 3<4, 5<6 . . . 11<12).
BACKGROUND OF THE INVENTION
[0002] This invention relates to a ancient game called Pai-Gow
although the game has been in existence for centuries few people
play it due to it's complexity. It is the intention of this game
invention to simply the method without loosing the basic rules. All
of the prior art cited in this application deal with different ways
to encourage more wagering, none deal with the fact that the
original game is too complicated for the average person to take the
time to learn how to play. This invention solves that problem, the
average person can play with great skill with only a very short
explanation of the method of play.
SUMMARY OF THE INVENTION
[0003] A casino game played between a dealer and from one (1) to
seven (7) players. The game is played using a set of 32 special
dominoes (or a special set of 32 playing cards). The dealer
scrambles the 32 tiles face down on the table (or shuffles the deck
of cards) and then randomly stacks eight (8) rows of four (4)
dominoes (or cards depending on the casino owner desire). The
dealer has a container holding three (3) dice this container is
shaken any convenient number of times. When the dice settle the sum
of the three (3) dice determine what table position will get the
first stack of dominoes or cards. The players will then arrange
their dominoes or cards into two (2) stacks of two (2) in an
attempt to make the highest possible rankings on each stack of two
(2) dominoes or cards. The values of each hand is determined by;
[0004] 1--A pair of same value dominoes or cards, [0005] 2--The
highest-ranking pair of dominoes or cards, [0006] 3--A combination
of the #12 domino or card with a #9 domino [0007] 4--A combination
of the #12 domino or card with a #8 domino [0008] 5--Closest to the
sum of nine (9).
[0009] The sum of the two dominoes or cards (2) are added,
discarding the first digit of over ten, (i.e. Tile 8+Tile 7=15
discard the 1 this hand is a value of five (5). When all players
have set their tiles into two (2) groups (known as front and back
hands or low and high hands), the dealer now turns over his tiles
or cards an will arrange his tiles or cards into the highest
ranking combination possible in the same manner as all of the
players. The dealer then compares his two sets of dominoes or
cards, to each player's groups to determine whose hand is higher.
Hands are evaluated by [0010] 1--Highest pair ranking, [0011]
2--Highest tile ranking in the event of a tie if a pair. [0012]
3--The hand with the #12 and #9 (called a high nine) [0013] 4--The
hand with the #12 and #8 (called a high eight) [0014] 5--Then
closest to the sum of nine (9).
[0015] The dealer must beat the players both hands for the casino
to win or the player must beat the dealer's both hands for the
player to win and collect an equal amount of his original wager. If
either the dealer or player is higher on one hand and lower on the
other hand, no wager, changes hands. This is called a "push".
[0016] When black dominoes are used the numerals will have both
white and red colors depending on the ranking of the tile. When
white dominoes are used the numerals will have both black and red
colors depending on the ranking of the tile. When cards are used
the background will be white with black and red numerals depending
on the ranking of the card.
BRIEF DESCRIPTION OF THE DRAWINGS
[0017] FIG. 1 Depicts the existing type of table that can be used
for blackjack pai-gow and other standard games. The player
positions with their respective number specifically related to
pai-gow are also shown. These number relate to the position that
will receive the first stack of dominoes after the three (3) dice
are shaken and added. The three (3) dice can roll a maximum of
eighteen (18).
[0018] FIG. 2 Depicts the existing pair rankings of the ancient
game of Pai-Gow.
[0019] FIG. 3 Depicts the new design of the tiles (domino) along
with their ranking of the new and improved pair rankings used in
the invention presented herein.
[0020] FIG. 4 Depicts the existing tile (domino) rankings of the
dominoes in the existing ancient game of pai-gow.
[0021] FIG. 5 Depicts the new design and improved pair rankings of
the game presented in this invention.
[0022] FIG. 6 Shows the pair rankings of the new design and
improved design in the event the casino decides to use a deck of
thirty-two (32) cards that are the same length and width and
thickness as a standard deck of cards.
[0023] FIG. 7 Shows the card rankings of the new game of Pai-Gow
presented herein.
[0024] FIG. 8 Shows the comparison pair rankings and the equivalent
pair ranking between the ancient game and the new game presented
herein.
[0025] FIG. 9 Shows the comparison tile rankings and the equivalent
tiler ranking between the ancient game and the new game presented
herein.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0026] The words Pai-Gow translates from Chinese. The word Pai
translates as "hand". The word Gow translates as "nine" therefore
Pai-Gow means "hand of nine". The game of pai-gow is played
primarily by oriental descents. The game has not been changed in
generations, thus few societies ever learn to play this game. The
purpose of the enclosed patent is to keep the integrity of the game
while making it straight forward for any person who now plays cards
and to allow them to quickly learn this modern redesign of the
game. The game is played with 32 dominoes, deck of 32 playing
cards, or any media that can be printed embossed or engraved upon.
This invention allows the average person to play without the
intense memorization required in the ancient form. The game has the
same number of playing pieces (32). The preferred embodiment uses
both black and red numerals although they are not in equal number
in the set of 32 It is preferred to use dominoes as in the ancient
times but are all redesigned to reflect the modern version. Any
media can be used if desired, such as dominoes, cards, or any item
that can display the various values necessary to play the game. It
is the desire of the inventor to induce all people to learn and
enjoy this fascinating game of Pai-Gow. It is the intent of this
invention to maintain the many of the existing ancient rules and
method of play while eliminating the difficulty of play. It is the
inventor's belief that more people will enjoy the game. For those
in the gaming business, the new method of play will increase
customer diversification. The rules are the same: One (1) to Seven
(7) players; one dealer and 32 dominoes (or cards). A casino game
played between a dealer and from one (1) to seven (7) players. The
game is played using a set of 32 special dominoes (or a special set
of 32 playing cards). The dealer scrambles the 32 tiles face down
on the table (or shuffles the deck of cards) and then randomly
stacks eight (8) rows of four (4) dominoes (or cards depending on
the casino owner desire). The dealer has a container holding three
(3) dice this container is shaken any convenient number of times.
When the dice settle the sum of the three (3) dice determine what
table position will get the first stack of dominoes or cards. The
players will then arrange their dominoes or cards into two (2)
stacks of two (2) in an attempt to make the highest possible
rankings on each stack of two (2) dominoes or cards. The values of
each hand is determined by; [0027] 1 Gee-Joon (wild 3 card plus
wild 6 card) [0028] 2 Pair of same value dominoes or cards, [0029]
3 The highest-ranking pair of dominoes or cards, [0030] 4 A
combination of the #12 domino or card with a #9 domino [0031] 5 A
combination of the #12 domino or card with a #8 domino [0032] 6
Closest to the sum of nine (9).
[0033] The sum of the two dominoes or cards (2) are added,
discarding the first digit of over ten, (i.e. Tile 8+Tile 7=15
discard the 1 this hand is a value of five (5). When all of the
players have set their tiles into two (2) groups (known as front
and back hands or low and high hands), the dealer will now turn
over his tiles or cards and will arrange his tiles or cards into
the highest ranking combination possible in the same manner as all
of the players. The dealer then compares his two sets of dominoes
or cards, to each player's grouping to determine whose hand is
higher. Hands are evaluated by [0034] 1--Highest pair ranking,
[0035] 2--Highest tile ranking in the event of a tie if a pair.
[0036] 3--The hand with the #12 and #9 (called a high nine) [0037]
4--The hand with the #12 and #8 (called a high eight) [0038]
5--Then closest to the sum of nine (9).
[0039] The dealer the compares his hands to that of the player he
must beat the players both hands (high and low) for the casino to
win or the player must beat the dealer's both hands (high and low)
for the player to win and collect an equal amount of his original
wager. If either the dealer or player is higher on one hand and
lower on the other hand, no wager, changes hands. This is called a
"push".
[0040] The casino has the opportunity to add an additional wagering
bonus by adding a second wagering option by having a cumulative
jackpot for those individuals who desire to make an extra wager.
This jackpot wager will only pay a percentage of the jackpot for
various premium hands obtained by the player, [0041] Gee Joon (also
called supreme) wild 3 tile with wild 6 tile with 12 tile with 12
[0042] Gee Joon wild 3 tile with wild 6 tile with 11 tile with 11
[0043] Gee Joon wild 3 tile with wild 6 tile with 10 black tile
with 10 black [0044] Gee Joon wild 3 tile with wild 6 tile with 10
red tile with 10 red [0045] Gee Joon wild 3 tile with wild 6 tile
with 9 tile with 9
[0046] One skilled in the art can quickly realize that there are
other combinations of tiles that can be added to the basic game and
bonus. It would be impossible to describe all variations that can
be added to the basic invention.
[0047] It is to be understood that while a certain form of the
invention has been described and illustrated, it is not limited
thereto except insofar as such laminations are included in the
claims and allowable equivalents thereof.
* * * * *