U.S. patent application number 12/192570 was filed with the patent office on 2010-02-18 for voice command game controlling apparatus and method of the same.
Invention is credited to Wei Hsu.
Application Number | 20100041479 12/192570 |
Document ID | / |
Family ID | 41681644 |
Filed Date | 2010-02-18 |
United States Patent
Application |
20100041479 |
Kind Code |
A1 |
Hsu; Wei |
February 18, 2010 |
VOICE COMMAND GAME CONTROLLING APPARATUS AND METHOD OF THE SAME
Abstract
The present invention discloses a voice command game controlling
apparatus and method which can activate the game commands user
predetermine by voice command. The device in present invention also
allows user to create and configure their user-customized hot keys
for video game playing. The voice command game controlling
apparatus in present invention may allow users to edit and save
their hot key list therein by using corresponding game controller
or keyboard and output the game command signals to the game console
connected therewith. The editable hot key content includes the
designated hot key, controller used, command order, corresponding
game title and game consoles. It is compatible with all kind of
game platform including game consoles, PCs and their peripherals,
thus it can accommodate to all existing video games. The apparatus
also supports voice recognition function to allow user rapidly
inputting their desire sentence for player interaction and
communication.
Inventors: |
Hsu; Wei; (Chung Ho City,
TW) |
Correspondence
Address: |
Muncy, Geissler, Olds & Lowe, PLLC
P.O. BOX 1364
FAIRFAX
VA
22038-1364
US
|
Family ID: |
41681644 |
Appl. No.: |
12/192570 |
Filed: |
August 15, 2008 |
Current U.S.
Class: |
463/36 ;
463/38 |
Current CPC
Class: |
A63F 2300/1018 20130101;
A63F 13/424 20140902; A63F 13/22 20140902; A63F 2300/1081 20130101;
A63F 13/10 20130101 |
Class at
Publication: |
463/36 ;
463/38 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A device for utilizing voice command to implement hot key
function, comprising: acquisition devices to acquire external voice
signal; a processing unit coupled with said acquisition devices to
process voice signal; at least one input devices coupled to said
processing unit to input game command; a plurality of input
terminal to connect with said at least one input devices to receive
said game command; and a command registration unit coupled with a
game device to save and register said inputted voice command and
encoded game command;
2. The device of claim 1, further comprises a determination unit
coupled with said processing unit to identify the similarity of
acquired voice signal and registered voice signal.
3. The device of claim 1, further comprises display devices coupled
with said processing unit to display hot key information saved in
said command registration unit.
4. The device of claim 1, further comprises a voice recognition
engine to recognize the inputted voice signals and convert them
into characters.
5. The device of claim 1, further comprises a plurality of output
terminal to output said hot key command to multiple game
platforms.
6. The device of claim 1, further comprises an audio signal
line-out to transmit said inputted voice signal directly to game
platform.
7. The device of claim 1, further comprises an I/O port to input
the hotkey file from external device or output the hotkey
thereto.
8. The device of claim 7, wherein said hotkey file includes
corresponding game platforms, hot key profiles, hot key columns,
registered voice command and registered key combination of game
command.
9. The device of claim 1, wherein the hot key information
registered in said command registration includes corresponding game
platforms, hot key profiles, hot key columns, registered voice
command and registered key combination of game command.
10. The device of claim 1, wherein said acquisition devices include
microphone and throat mic.
11. The device of claim 1, wherein said input devices include
keyboard, gamepad, mouse and joystick.
12. The device of claim 1, wherein said device can be built-in in
game platform.
13. A method for utilizing voice command to implement hot key
function, comprising the step of: registering a voice command in a
command registration unit; inputting a desired key combination or
game command corresponding to said voice command; saving hot key
setting in said command registration unit; uttering a desired voice
command by a user; and identifying said desired voice command
uttered by said user and compared with said registered voice
command, if said voice command uttered by said user matches said
registered voice command, executing said desired key combination or
game command corresponding to said voice command; otherwise,
ignoring and aborting said voice command uttered by said user.
14. The method of claim 13, wherein user uses acquisition devices
to utter voice signal.
15. The method of claim 14, wherein said acquisition devices
include microphone and throat mic.
16. The method of claim 13, wherein user can use multiple input
devices to input said desired key combination or game command.
17. The method of claim 16, wherein said multiple input devices
include keyboard, gamepad, mouse and joystick.
18. The method of claim 13, wherein said desired key combination or
game command is executed on a game platform.
19. The method of claim 13, wherein said hot key setting includes
the game platform to execute, hot key profile, hot key column, said
registered voice command and said desired key combination or game
command.
Description
FIELD OF THE INVENTION
[0001] The present invention generally relates to an apparatus and
method for configuring hot key functions for video games and
outputting game control signals to game platforms, more
particularly, relates to an apparatus and method for configuring
hot keys for video games and outputting game control signals to
game platforms via voice commands.
DESCRIPTION OF THE PRIOR ART
[0002] Due to the booming of consumer electronic products and the
prosperous development of digital content industry, video game has
become a popular culture in current mass recreation. In the past,
video games, for example, TV games and PC games, and their related
peripherals are merely secondary, low-value merchandise, which can
not rival with other hot products, such as DVD player, MP3 player,
digital camera or even HDTV. At one time, video game was also
considered as an entertainment for children or teenagers
traditionally which lacking of value added and development vision.
Nowadays, in the aspect of game consoles, all new-released next
generation game consoles are designed with the concept of household
multimedia platform, which include the function of broadband
internet, photo editing, DVD playing, and also provided with other
useful accessories such as hard disk for data storage and
management or optical fiber output to access high-quality digital
sound. Furthermore, the new-released game consoles and
corresponding gaming software can support HDTV specification to
display high-resolution game graphic and content which imparts game
player brand-new, significant game experience. On the other hand,
as for the development of PC game, the online PC game has blossom
into one of most popular game genre in this century. More and more
video games are designed based on the online function and
multi-player features. The greatest charm of the online game is the
interaction with players on the server other than the single player
operation. This new game genre and playing manner is
revolutionizing the all gaming industry. Accordingly, the
prosperity of gaming industry and the popularity of video game has
promoted the development of periphery apparatus and extended the
business of manufacturer. In the operation of game, no matter PC
game or TV game, their input method is limited to the combination
of direction keys and function keys. There are various game command
input devices, such as keyboard, gamepad, mouse, joystick or even a
steering wheel. Every gaming software has its own appropriate input
device. For some specific game genre, their game command is quite
complicate. For example, in some real-time simulation (RTS) PC
game, ex, the well-known Age of Empire and Warcraft 3, there are
many command blocks on the in-game screen displayed. Player has to
use mouse clicking command block to implement the action designated
for said command block. The aforementioned action may be a moving
order, a special skill, even to pop-up certain windows.
Additionally, for some fighting genre software in game console, the
game command is performed via a joystick which is designated to
input very complicate key combination. For example, when player
want to make in-game virtual character performing special ability
or skill, they have to use joystick to input a consecutive key
combination in seconds or in the situations, pressing several
function buttons on input device at the same time, such as
.fwdarw..dwnarw.+A .right brkt-bot. or
.dwnarw..rarw..dwnarw..fwdarw.+ABCD, which is very difficult for a
beginner. Note that the symbols A, B, C, D and
.rarw..dwnarw..fwdarw. indicate the button A, B C, D (or key) and
direction keys respectively on the input devices. Moreover, most
game players play several video games at one time, and every game
has its own command list or hot key setting, thus it is very
difficult for the player to memorize a large number of command
order or key combination.
[0003] Accordingly, many games have predetermined the hot key list
to accommodate the operation of players. Hot key is usually a set
of key combination and can be used to replace or modify the default
input setting predetermined in the game to implement the desired
game commands. In general, the activation of hot key is by hitting
one specified key on the keyboard (or the button on game pad), i.e.
hot key function can help users to complete multiple command input
by the least physical action, ex, pressing only one key on the
keyboard. In general, when a user initiates the game program on a
personal computer, certain keys on the keyboard are configured to
serve as hot keys of the game. However, different video games
usually have different operating actions and hot key settings. Hot
keys are generally in a large number and incompatible for different
games. Therefore, it is inconvenient for the user to memorize and
operate all hot keys corresponding to different games. Furthermore,
for most online games or MMORPG, players may use keyboard to input
characters to chat or communicate with other players. In this
situation, keyboard not only serves as a hot key input devices to
input computer game operating actions, but also as a standard
keyboard to input standard characters for player interactions.
Therefore, the function of allowing player to quickly switch and
select their desired input modes of keyboard is another essential
in the design of hot key, especially for the online game.
Summarily, current hot key system for video game has some
disadvantages: First, Most video game can not allow players
customize or configure their own hot keys. Player can only use the
default hot keys predetermined by the game designer, which is
sometimes inconvenient and uncomfortable to players because the hot
keys corresponding to different computer-game operating actions are
usually randomly disposed in different areas of the keyboard and
player are not allowed to create or configure their own personal
hot key list for their frequently-performed action in game playing;
Second, not all available video games supported or are provided
with hot key feature, especially for most TV games, players usually
input command via game controller (i.e. gamepad), which usually has
no spare button for hot key specifying. Though there are some
sharewares and program such as Auto Hotkey in PC system can allow
users edit their hot key list and be applied to any PC games, they
can not be installed on the game console or non-PC game platform to
be implemented to perform the hot key function. Thus, the
applicability of hot key is limited.
[0004] In addition, the operation of hot key in current gaming
industry is limited to the key input, i.e. player will specify a
key on the keyboard or a button on the controller as their hot key.
Though this conventional method is convenient and effective, it is
insufficient in some situation. For example, the number of button
on game controller is less, there are no spared buttons for hot key
use, and the hot keys player want to create are too many, it is not
easy for players to memorize all hot key setting and their
corresponding action. Therefore, it is desired to provide simpler
and more intuitive hot key input method to improve the
aforementioned disadvantages and impart better playing experience
to user.
SUMMARY OF THE INVENTION
[0005] The present invention provides a brand-new input method of
hot key command to resolve the aforementioned problem, ex. user is
not allowed to create and configure their personal hot key list,
the hot key program and input devices in prior art can not be used
on all kinds of game console or PC. In the present invention, a
voice command game controlling apparatus is provided to receive the
acoustic signal outside to activate the predetermined hot key
function to perform the corresponding game commands or actions.
[0006] In addition, the game controlling apparatus in one
embodiment of the present invention is also provided with
capability of speech recognition. Speech recognition is a process
which the acoustic signal received by audio acquisition devices
(ex. microphone) is converted into a character sting by a voice
recognition unit in computer. The recognized character string may
then be used in a variety of computer software applications for
purposes such as document preparation, data entry, command input,
or even communicate with others.
[0007] One embodiment in present invention is provided with a voice
command game controlling apparatus for utilizing voice command to
implement hot key function, comprising: acquisition devices to
acquire external voice signal; a processing unit coupled with said
acquisition devices to process voice signal; a determination unit
coupled with said processing unit can identify the similarity of
two voice signals; a plurality of input devices to input game
command; a plurality of input devices to input game command; a
plurality of input terminal to connect with said a plurality of
input devices to receive the game command; a encoding unit coupled
with said a plurality of input terminal to encode the inputted game
command; a plurality of output terminal coupled with said encoding
unit to output hot key command; a software driver unit coupled with
said encoding unit to process encoded game command.
[0008] Another embodiment in present invention is provided with a
method for utilizing voice command to implement hot key function,
comprising the step of: utter a voice command to be registered in a
command registration unit; input the desired key combination or
game command corresponding to said voice command; save hot key
setting in command registration unit; utter the voice command user
want to perform; said voice command uttered by user is identified
and compared with the registered voice command; and, if said voice
command uttered by user matches said registered voice command, said
desired key combination or game command corresponding to said voice
command is execute; otherwise, said voice command uttered by user
is ignored and aborted.
[0009] One object of present invention is to provide a hot key
inputting device compatible with any game platforms.
[0010] Another object of present invention is to provide a hot key
inputting device which allows user to create and modify their own
hot key setting which is compatible with any game platform and game
software.
[0011] Another object of present invention is to provide a device
which can activate the multiple game commands user creates via
voice command.
[0012] Still another object of present invention is to provide a
speech recognition device which can convert the voice signal
uttered by user into a series character string to be used of.
[0013] The forgoing forms and other forms, objects, and aspects as
well as features and advantages of the present invention will
become further apparent from the following detailed description of
the presently preferred embodiments, read in conjunction with the
accompanying drawings. The detailed description and drawings are
merely illustrative of the present invention rather than limiting
the scope of the present invention being defined by the appended
claims and equivalents thereof.
BRIEF DESCRIPTION OF THE DRAWINGS
[0014] FIG. 1 illustrates the block diagram of the components of
voice command game controlling apparatus in accordance with one
embodiment of the present invention.
[0015] FIG. 2 illustrates the block diagram of the components of
voice command game controlling device in accordance with another
embodiment of the present invention
[0016] FIG. 3 illustrates the flowchart of configuring and
registering the inputted voice command and game command in
accordance with one embodiment of the present invention.
[0017] FIG. 4 illustrates the flowchart of activating a hot key
function predetermined by user in accordance with one embodiment of
the present invention.
[0018] FIG. 5 illustrates a schematic view of the voice command
game controlling apparatus in accordance with one embodiment of the
present invention.
DESCRIPTION OF THE PREFERRED EMBODIMENT
[0019] The invention will now be described in greater detail with
preferred embodiments of the invention and illustrations attached.
Nevertheless, it should be recognized that the preferred
embodiments of the invention is only for illustrating. Besides the
preferred embodiment mentioned here, present invention can be
practiced in a wide range of other embodiments besides those
explicitly described, and the scope of the present invention is
expressly not limited expect as specified in the accompanying
Claims.
[0020] Referring now to FIG. 1, which illustrates components of
voice command game controlling apparatus in accordance with one
embodiment of the present invention. In FIG. 1, a voice command
game controlling apparatus 100 is provided with two primary
function modules, a voice processing module 102 and a game
controlling module 104, which delineated with two dashed blocks in
the figure. Voice processing module 102 is a section of circuitry
designated to process, convert, and transmit the voice signals
received from outside. In the present embodiment, voice processing
module 102 is connected with an acquisition devices 106 which can
receive the acoustic signals or the analog audio signals from
outside. Acquisition devices 106 is generally a conventional voice
input device such as a microphone, speakerphone, throat mic and the
like. The acoustic signals uttered by users, for example, a word, a
term, or even a sentence, may be received and inputted to the voice
processing module 102 through the acquisition devices 106. A
processing unit 108 in voice processing module 102 is coupled with
said acquisition devices 106 and can manipulate the voice signals
therefrom. Processing unit 108 may include a conventional audio
circuitry having analog-to-digital converter to digitalize the
received analog voice signal for later recognizing. In the
preferred embodiment of the present invention, processing unit 108
is couple with a command registration unit 110 which may be shared
with another game controlling module 104 in the game controlling
apparatus 100, which will be described in the following
embodiments. One capability of the command registration unit 110 is
to save the voice signals digitalized by processing unit 108. For
this purpose, registration unit is generally a common memory unit,
such as DRAM or flash. In the embodiment of present invention,
users can choice the operation mode of game controlling apparatus
100 to selectively save digitalized voice signal. The voice signal
registered in command registration unit 110 can serve as a voice
command or voice sample which may be compared with other inputted
voice signals in the identification process. For this operation,
the voice processing module 102 is also provided with a
determination unit 112 coupled with the processing unit 108 and the
command registration unit 110 in voice processing module 102 to
execute the identification. The determination unit 112 is a kind of
signal comparator or similarity calculator used for comparing and
identifying the similarity between two voice signals. When the game
controlling apparatus 100 is in voice command mode, the voice
signals digitalized by processing unit 108 is transmitted to the
determination unit 112 instead of command registration unit 110.
Then, the determination unit 112 identifies the voice signal
received with the registered voice command in command registration
unit 110 to check if any results matched. If similarity between two
compared voice signals is within the tolerance range of
identification, the voice signal uttered by user outside is valid
and processing unit 108 may implement the function or action
specified for said registered voice command by user. The
above-described components and operations are parts of the
implementation of the voice processing module 102 in the embodiment
of present invention. The implementation of game controlling module
104 will be described and illustrated in the embodiment and
accompanying drawing hereafter.
[0021] Referring still to FIG. 1, the dashed block in the right
portion of figure is the game controlling module 104 of the present
invention, which comprising: a plurality of input terminal 114 and
output terminal 116, a encoding unit 118 coupled with said a
plurality of input terminal 114 and output terminal 116, a software
driver unit 120 coupled with the encoder 118 and command
registration unit 110. In the embodiment of present invention, one
or more than one input devices 122 may be connected to said a
plurality of input terminal 114 on the voice command game
controlling apparatus 100. The input devices 122, for example, a
keyboard, gamepad, joystick and mouse, etc, can be operated by user
to perform the intended gaming actions during game playing. In
operation, the aforementioned input devices 122 may produce a
series of input signals, i.e. game commands, to be transmitted to
the game controlling apparatus 100 through cable. The game command
received by input terminal 114 is subsequently transferred to an
encoding unit 118 coupled with input terminal 114. The primary
object of encoding unit 118 is to encode the input signal into a
computer-executable signal which can be processed by the components
in the game controlling module 104, ex. the software driver unit
120 coupled with the encoding unit 118. The encoding unit 118 must
be provided with the capability to manipulate all kind of game
command signal inputted because every game platform or game console
has it own input/output signal format. And also, the encoding unit
118 must have the capability to output all kind of signal format
used by various game platforms to perform the desired action in the
game. Game command inputted by user may be encoded into a serial of
scan code to be received by software driver unit 120 and then be
transmitted to command registration unit 110 which is coupled with
software driver unit 120. In the configuration mode, the scan code
will be saved in command registration unit 110 as a predetermined
hot key function. The hot key function may be a command of
performing one or more than one in-game action, such as user using
joystick to input .fwdarw..dwnarw.+A in order. Of course, it may be
a single game command like A or a combination of A+B. The A, B and
.fwdarw..dwnarw. indicate the button A, B (or key) and direction
keys on the input devices 122 respectively.
[0022] In the embodiment of present invention, every hot key
function has a corresponding voice command to activate it. When
device is in configuration mode, user may be requested to input a
voice command. The voice command inputted in this situation will be
considered as a specified activation signal whose functionality is
similar to the hot key in prior art. The operation of inputting a
voice command is explicitly described in the forgoing paragraph in
the embodiment related voice processing module 102, thus the detail
is omitted here. When user utters a valid, registered voice command
in voice command mode, software driver unit 120 in game controlling
module 104 will retrieve the corresponding hot key function from
command registration unit 110 and transmit it to the encoding unit
118. The hot key function is then encoded to a series of game
command whose signal format depends on the game platform to
execute. A plurality of game platforms 124 (ex. game console or PC)
is connected with output terminal 116 on game controlling apparatus
100 and receive said activated game command to perform the desired
gaming action. Alternatively, the voice command game controlling
apparatus 100 may be provided with a display device 126, such as a
displayer or a LCD panel, for user scrutinizing their hot key
configuration.
[0023] Referring now to FIG. 2, which illustrates components of
voice command game controlling apparatus in the embodiment of
present invention. The device arrangement in FIG. 2 is similar to
the one in FIG. 1 except that the game controlling apparatus 200 in
FIG. 2 is additionally disposed with a voice recognition engine 228
coupled with processing unit 208. Conventionally, voice recognition
engine 228 is implemented for speech recognition. The acoustic
signal uttered by user in this embodiment can be a completed
sentence or phrase including a plurality of word or term. In this
embodiment, the analog audio signal received by the acquisition
devices 206 is firstly converted to digital signal by processing
unit 208, as described in the embodiment of FIG. 1. Then, the voice
recognition engine 228 further recognizes the digital signals as a
series of characters string. This approach can be achieved by voice
recognition engine 207 coordinates with other recognition units,
such as grammar application and embedded dictionary. The characters
data extracted by voice recognition engine 228 can be transmitted
directly to encoding unit 218 through path 1 without passing
determination unit 212 and command registration unit 210.
Subsequently, the data is encoded and outputted to the desired game
platform 224. Consequently, the voice signal uttered by user is
converted into characters and be displayed on the user's gaming
screen or the one you want to communicate with. The approach in
this embodiment has grant present invention more applicability.
User is allowed to chose their intended operation mode depending on
in-game occasion. For instance, in voice command mode, user can
perform very complicated in-game actions by just uttering a
specified, registered voice command. Alternatively, when there is a
demand to communicate with other players in game, which is a common
situation when playing on-line game, user can switch the operation
mode to speech recognition mode and directly communicate with other
players by voice expression. Moreover, in the embodiment of present
invention, the processing unit 208 can be connected to the game
platform through audio cable if said game platform supports audio
line-in. That is, the voice signal can be transmitted to said game
platform without any recognition or determination. This can be a
very useful function when the game platform or software supports
speech communication function, such as the Skype or MSN messenger
internet communication in PC system.
[0024] Referring now to FIG. 3, which illustrates the flow of
configuring voice command and game hot key. As described in the
foregoing embodiment, the voice command game controlling apparatus
in present invention have several operation modes, comprising: the
voice command mode which enables voice command to activate the hot
key function, the configuration mode which allows user to modify
registered hot key setting or create new one; the speech
recognition mode which converts the inputted voice signals to a
series of character string; and the communication mode which allows
user to perform direct voice communication with others. At step
301, when users want to create new voice command hot key, the
operation mode of controlling apparatus have to be switched to
configuration mode first. Once the configuration mode is initial,
user can configure their hot key setting through the display
devices connected the device (step 303). In generally, hot key
setting may include some information for user to edit and
scrutinize. The hot key information in present invention preferably
includes the game console to execute, hot key profile name, hot key
column, and the key combination (i.e. multiple game commands). At
the beginning of creating a hot key, user have to designate the
game platform to execute, ex. PS3. Next, users have to create a hot
key profile for which each profile may contain a plurality of hot
key column to be registered, each registered hot key may occupies a
hot key column in the hot key profile. Hot key profile is
convenient function for user, it is like a user-customized list.
For example, if user want to create a group of hot keys specified
for the Microsoft game: Age of Empire, they can name the profile
Age of Empire and create all hot keys in this profile. Thus when
users play this game, they can load the profile setting and enable
all hot key registered in this profile. After naming the profile,
users have to chose a hot key column to edit, and in step 305,
users will be asked to input their desired game commands, i.e. a
combination of key or game command. For example, the user may use
joystick inputting the game command .dwnarw..fwdarw.+ABCD, this
command will be registered as a hot key information in one column
of the hot key profile. Next, in step 307, user will be requested
to input the voice signal used to activate the aforementioned
.dwnarw..fwdarw.+ABCD command. For example, if user wants to use
the term "shooting" to activate the registered game command
.dwnarw..fwdarw.+ABCD, he may utter the sound "shooting" to be
registered in the corresponding hot key column. The voice signal is
inputted through conventional acquisition devices such as
microphone or throat mic and will be used to activate the
corresponding game command. Thereafter, in step 309, both the voice
command and desired game command will be saved in the command
registration unit in the device. Hereunto, the configuration is
completed. Note that the ABCD and .dwnarw..fwdarw. symbols in
present embodiment indicate the button A, B, C, D (or key) and the
direction keys on the input devices respectively.
[0025] Referring to FIG. 4, which illustrates the flow of
activating a hot key function predetermined by user. According to
the embodiment in FIG. 3, it is assumed that the user has created a
hot key which use voice command "shooting" to implement the game
command .dwnarw..fwdarw.+ABCD, the voice command "shooting" and
game command .dwnarw..fwdarw.+ABCD are both registered in command
registration unit. First, in step 400, if user wants to enable the
voice command to control the in-game action, he has to switch the
operation method of device to voice command mode. Next, user utters
a voice command "shooting" in step 401. This voice command will be
digitalized and transmitted to the determination unit in voice
processing module. In the next step 403, determination unit
identifies the similarity between the inputted voice command and
the registered voice command saved in command registration unit.
Subsequently, in step 405, if the similarity is over the tolerance
range of identification, the inputted voice command will be ignored
and aborted (in step 407). On the other hand, if the similarity is
within the range of tolerance, the processing unit may retrieve the
registered key combinations or game commands corresponding to said
voice command from the registration unit in step 409. Finally, in
step 411, the retrieved game command signals will be encoded into
the controlling signal format of game platform to execute.
Hereupon, the hot key activation is completely.
[0026] Referring to FIG. 5, which is a schematic view of the voice
command game controlling apparatus in the embodiment of present
invention. As showed in figure, voice command game controlling
apparatus is originally designed to receive the voice command from
external voice acquisition devices 520, such as microphone or
throat mic and receive the game command signals from external game
controlling devices 530 Such as keyboard, gamepad, mouse or
joystick. The configured and registered command signal is
compatible with current all kind of game platform, such as PC, PS3,
XBOX 360 or Wii. The voice command game controlling apparatus may
be optionally provided with a displayer 502 and status lamp 504,
which can indicate the information in hot key setting and device's
operation mode.
[0027] While the embodiments of the present invention disclosed
herein are presently considered to be preferred embodiments,
various changes and modifications can be made without departing
from the spirit and scope of the present invention. The scope of
the invention is indicated in the appended claims, and all changes
that come within the meaning and range of equivalents are intended
to be embraced therein.
* * * * *