U.S. patent application number 12/423413 was filed with the patent office on 2009-12-17 for trading card game including spheres in the play pattern.
Invention is credited to Trish Bell, Michael Brown, Richard C. Levy.
Application Number | 20090309306 12/423413 |
Document ID | / |
Family ID | 40792631 |
Filed Date | 2009-12-17 |
United States Patent
Application |
20090309306 |
Kind Code |
A1 |
Bell; Trish ; et
al. |
December 17, 2009 |
TRADING CARD GAME INCLUDING SPHERES IN THE PLAY PATTERN
Abstract
A trading card game that includes a deck of cards and a
plurality of spheres is disclosed. Each card includes an identical
back surface and a face surface with content thereon. The content
of at least a first card is different than the content of other
cards. In some embodiments of the invention, at least some of the
content of the first card corresponds to at least a first sphere.
The content may be, for example, a depiction of the at least one
sphere. Some embodiments of the invention provide card games such
as Warball.TM. by Duncan Toys.
Inventors: |
Bell; Trish; (Coquitlam,
CA) ; Levy; Richard C.; (Delray Beach, FL) ;
Brown; Michael; (Las Vegas, NV) |
Correspondence
Address: |
QUARLES & BRADY LLP
33 E. MAIN ST, SUITE 900, P.O BOX 2113
MADISON
WI
53701-2113
US
|
Family ID: |
40792631 |
Appl. No.: |
12/423413 |
Filed: |
April 14, 2009 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
61046112 |
Apr 18, 2008 |
|
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|
Current U.S.
Class: |
273/292 ;
273/148R |
Current CPC
Class: |
A63F 2007/4031 20130101;
A63F 1/04 20130101; A63F 7/0023 20130101; A63F 2001/0475 20130101;
A63F 2007/4018 20130101 |
Class at
Publication: |
273/292 ;
273/148.R |
International
Class: |
A63F 1/00 20060101
A63F001/00; A63F 9/00 20060101 A63F009/00 |
Claims
1. A trading card game kit, comprising: a deck having a plurality
of cards, each card having an identical back surface and a face
surface, the face surface have content thereon, and the content of
at least a first of the cards being different than the content of
others of the plurality of cards; and a plurality of rigid
spheres.
2. The kit of claim 1, wherein at least some of the content of the
first card corresponds to at least a first of the spheres.
3. The kit of claim 2, wherein at least some of the content of the
first card depicts a physical appearance of the first sphere.
4. The kit of claim 1, wherein at least a first of the spheres is
different than the other spheres.
5. The kit of claim 4, wherein the first sphere is different than
the other spheres due to at least one feature selected from the
group of color, color pattern, size, a character on a surface of
the first sphere, and a character inside the first sphere.
6. The kit of claim 1, wherein at least a first of the spheres has
a first size, at least a second of the spheres includes an internal
character and has a second size, and the second size being greater
than the first size.
7. The kit of claim 1, wherein at least a first of the spheres has
at least a first color, at least a second of the spheres has at
least a second color, at least a third of the spheres has at least
a third color, and at least a fourth of the spheres has at least a
fourth color.
8. The kit of claim 7, wherein the first sphere and the second
sphere are larger than at least one other sphere.
9. The kit of claim 8, wherein the first sphere and the second
sphere each include an internal character.
10. The kit of claim 1, further comprising at least one border
marker.
11. A method of playing a game, comprising the steps of: providing
a deck with a plurality of cards, each card having an identical
back surface and a face surface, the face surface of at least a
first of the cards having different content thereon than the
content of others of the plurality of cards; providing a plurality
of spheres, at least some of the spheres being arranged on a
playing surface; and using at least a first sphere to attack at
least a second sphere in response to the content on the face
surface of the first card when the first card is played.
12. The method of claim 11, further comprising the step of removing
an attacked sphere from the game if the attacked sphere leaves the
playing area.
13. The method of claim 11, comprising the steps of: providing each
player with a deck with a plurality of cards; providing each player
with a plurality of spheres; and using at least one sphere to
attack at least one other sphere of another player in response to
the content on the face surface of at least one played card.
Description
CROSS-REFERENCE TO RELATED APPLICATION
[0001] This application claims the benefit of U.S. Provisional
Application No. 61/046,112 filed on Apr. 18, 2008, which is hereby
incorporated by reference.
STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
[0002] Not applicable.
BACKGROUND OF THE INVENTION
[0003] This invention relates to trading card games, specifically
trading card games in which other objects are used in the play
pattern.
[0004] Card games are a well known form of entertainment, and
possibly competition, for both children and adults. Games such as
blackjack, poker, euchre, and `go fish` use a standard deck of 52
cards. The rules of games that use a standard deck of cards are
typically simple, but strategies for playing the games may be
rather complex.
[0005] Other types of games use a deck that is specific to a
certain game, and cards can be collected and traded between
players. Trading cards with other players may require strategy in
addition to the strategy for playing the game itself. For example,
a player may have to consider the usefulness and the level of
rarity of certain cards while trading. Therefore, trading card
games can be appealing if many types of cards with different levels
of rarity are available.
[0006] Some trading card games, such as Bakugan.RTM., include
additional objects that are used during game play. Bakugan.RTM.,
for example, includes mechanical devices that are rolled and
transform into creatures during game play. Unfortunately, the
devices are used in a physically limited manner (i.e., gently
rolled on a flat playing surface towards trading cards) because, as
mechanical devices, they may be damaged by more extensive physical
use. This and other trading card games can become tedious and
boring due to their repetitive nature. Therefore, an improved
trading card game is needed.
SUMMARY OF THE INVENTION
[0007] The present invention provides a trading card game that
includes a deck of cards and a plurality of rigid spheres. Each
card includes an identical back surface and a face surface with
content thereon. The content of at least a first card is different
than the content of other cards. In some embodiments of the
invention, at least some of the content of the first card
corresponds to at least a first sphere. The content may be, for
example, a depiction of the at least one sphere. In addition, in
some embodiments of the invention, the first sphere is different
than the other spheres due to at least one feature selected from
the group of color, color pattern, size, a character on a surface
of the first sphere, and a character inside the first sphere.
Further still, in some embodiments of the invention, the first
sphere has at least a first color, a second sphere has at least a
second color, a third sphere has at least a third color, and a
fourth sphere has at least a fourth color.
[0008] In some embodiments, the invention also provides a method of
playing a card game. The method includes the steps of providing a
deck with a plurality of cards, and each card has an identical back
surface and a face surface, the face surface of at least a first
card has different content thereon than the content of other cards;
providing a plurality of spheres, and at least some of the spheres
are arranged on a playing surface; and using at least a first
sphere to attack at least a second sphere in response to the
content of the first card when the first card is played.
[0009] The foregoing and other objects and advantages of the
invention will appear in the detailed description that follows. In
the description, reference is made to the accompanying drawings
that illustrate a preferred embodiment of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0010] A portion of this disclosure contains material to which a
claim for copyright is made. The copyright owner has no objection
to the facsimile reproduction by anyone of the patent document or
patent disclosure (including Figures), as it appears in the Patent
and Trademark Office patent file or records, but reserves all other
copyright rights whatsoever.
[0011] FIG. 1 is a top view of a playing area of a card game of the
present invention with cards and spheres placed on the playing
area;
[0012] FIG. 2 shows a classic shot for shooting a sphere;
[0013] FIG. 3 shows a finger flick for shooting a sphere;
[0014] FIG. 4 shows a slide thrust for shooting a sphere;
[0015] FIG. 5 is a top view of a playing area of the card game of
the present invention modified for four players;
[0016] FIG. 6 is a top view of a playing area for the game of
Warball.TM. by Duncan Toys;
[0017] FIG. 7 is a top view of a playing area for the game of
Warball.TM. modified for four players; and
[0018] FIG. 8 is an example card used in the game of
Warball.TM..
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0019] The present invention provides a card game with various
types of components. The card game according to the present
invention requires each player to use both strategy and physical
skills to succeed. Like most card games, the card game according to
the present invention includes a set of rules and objectives which
may be used in game play, but alternate rules and objectives are
also provided that can also be used so that game play is somewhat
different. In addition, the card game of the present invention
provides card games such as Warball.TM. by Duncan Toys. However,
Warball.TM. is only an example of the present invention, and
Warball.TM. should not be construed as limiting the present
invention. In addition, the following description refers to
`spheres` which may include, for example, marbles, balls, orbs, or
other similar objects. The number of spheres shown in the figures
is intended as an example of the card game according to the present
invention, and should not be construed as limiting the present
invention. In addition, the following description also uses the
term `rigid` in some cases to describe the spheres. As used here,
the term `rigid` means that a sphere does not include mechanical
parts that permit the sphere to transform from one shape to another
shape.
[0020] Referring now to the figures, the present invention provides
a card game with a deck of cards 20, a plurality of rigid spheres
30, eight of which are shown in FIG. 1, and a plurality of border
markers 40, four of which are shown in FIG. 1. The cards 20 and
spheres 30 may contain specific characteristics and are used in
game play as discussed below. The cards 20 used in the card game
are preferably each unique, although some identical cards 20 may be
in the deck. The cards 20 have several color groups. Each card also
includes content that specifies a certain type of action to use
with a corresponding group of spheres or a specific sphere during
game play. As used herein, the term "correspond" should be
understood to mean that a card and one or more spheres 30 include
at least one common characteristic, such as a color, letter,
number, picture, internal character, or other symbol. This aspect
of the cards 20 will be discussed in further detail below. Each
sphere 30 preferably includes at least one common characteristic
with other spheres 30, such as one of the several colors of the
cards 20.
[0021] The border markers 40 may be generally flat disc components.
The border markers 40 are placed on a playing surface 70 to define
a playing area 72 that is preferably rectangular. The playing area
72 includes base lines 76 and 78 for two players. The card game may
also include neutral markers 50 and stands 60. Neutral markers 50,
if included, may be generally flat disc components like the border
markers 40. Neutral markers 50 may be placed along edges of the
playing area 72 to define a center line 74. Each stand 60, if
included, is preferably configured to support a sphere 30 that is
not on the playing area 72. This may prevent spheres 30 that are
not in the playing area 72 from rolling away or being lost.
Alternatively, the stands 60 may support the spheres 30 during game
play; this may be useful if the spheres 30 roll easily on the
playing area 72.
[0022] Setup before game play preferably is as follows: the players
determine which color of the cards 20 and the spheres 30 each
player will use during the game. Each player preferably uses colors
that are unique from the colors of the other player so there is no
confusion regarding which spheres 30 each player is using. The
cards 20 are distributed among the players, or alternatively, each
player has a separate deck of cards 20. In either case, each player
uses cards 20 that match the colors of his or her spheres 30. In
addition, the playing area 72 is preferably set up as shown in FIG.
1 before the game begins. As such, each player places his or her
cards on one of the base lines 76 and 78 of the playing area 72.
The spheres 30 of each player are preferably placed on the center
line 74, although other configurations are also possible. In either
case, the spheres 30 may be placed one at a time by the players
taking turns, although placing the spheres 30 in a predetermined
pattern is also possible.
[0023] Game play preferably is as follows: on the first player's
turn, the player takes several cards 20, preferably four, from the
deck to form a hand. If a card has a corresponding sphere (e.g.,
the sphere matches the color of the card) in the playing area 72,
the card is placed face-up on the base line 76 as a playable card
22. If a card does not have a corresponding sphere in the playing
area, the card is discarded to the bottom of the deck 20 (except
for possible "hex" cards, as described below). The player next uses
or plays each playable card 22 by, one at a time, selecting a
corresponding sphere to use in an attack on the opponent's spheres.
Appropriate actions which constitute an attack on the opponent's
spheres will be discussed in further detail below. However, as used
herein, the term "attack" means performing an action to move a
first sphere in an attempt to collide with one or more stationary
spheres in the playing area 72 and thereby cause the stationary
sphere to exit the playing area 72. Any attacking sphere that
leaves the playing area 72 as a result of an attack is returned to
the center line 74. Any attacked sphere that leaves the playing
area 72 as a result of an attack is eliminated from the game, or
`captured` by the attacking player. After an attack, the played
card is returned to the bottom of the deck 20. After the player has
played all the playable cards 22 on the base line 76, the other
player's turn begins. The other player proceeds through the same
steps as the first player, but places playable cards on the base
line 78. The players continue taking turns until one player has
captured a certain number of the opponent's spheres, at which point
the game ends.
[0024] As discussed above, different types of attacks may be used
by each player. In addition, the content of certain cards 20 may
include instructions that require a player to use specific actions
in the attack. Referring to FIGS. 2-4, there are three basic types
of attacks such as the classic thumb shot, the finger flick, and
the slide thrust. Before performing any attack, the player first
removes the stand 60 from below the attacking sphere 30 if the
stands 60 are being used. Referring to FIG. 2, the classic thumb
shot is the type of shot used in the traditional game of marbles.
Specifically, the classic shot involves holding the sphere between
the thumb and the forefinger and resting the sphere on the bend of
the second finger. The sphere is shot by moving the thumb forward
quickly. Typically, one of the player's knuckles must be on the
ground for a legal classic shot. Alternatively, one of the player's
knuckles must be within one inch of the ground for a legal classic
shot. Referring to FIG. 3, the finger flick involves placing the
sphere in front of the nail of the forefinger. The sphere is shot
by moving or `flicking` the forefinger forward quickly. The
player's thumb must be within one inch of the ground for a legal
finger flick. Referring to FIG. 4, the slide thrust involves
holding the sphere between the thumb and the forefinger. The sphere
is shot by releasing the sphere as the hand is moved forward
quickly. The sphere must be touching the playing surface before
moving the hand and the hand must not move more than two inches for
a legal slide thrust. Any shot that is not legal results in the
attack sphere being captured by the opposing player. Any sphere
that is hit by an attack sphere from an illegal shot may be placed
anywhere on the center line 74. The player using the attacked
sphere chooses this position on the center line 74. In addition,
the stand 60 is replaced below the attacking sphere 30 if the
stands 60 are being used.
[0025] As discussed above, the content of certain cards 20 may
require a player to use a specific special attack instead of a
basic shot or any other type of shot. Special attacks may include,
but are not limited to, throwing, bouncing, dropping, rolling,
blind tossing, shooting the sphere between the legs, or using an
`attack tube`. It should be noted, however, that the objective of
any special or basic attack is to capture the opponent's spheres.
In addition, if a special shot is not done appropriately, the shot
is considered illegal.
[0026] Referring now to FIG. 5, the game according to the present
invention may be played with four players. This embodiment of the
invention is similar to the two player embodiment of the game.
However, this embodiment includes two additional base lines 80 and
82 and additional neutral markers 50 defining a second center line
84 on which spheres 30 may be placed. The players should take turns
to choose the colors of their cards 20 and spheres 30 and for
placement of the spheres 30 on the playing area 72. During game
play, the players may take turns by proceeding in a clockwise
manner. The game ends when a player has captured a certain total
number of the opposing players' spheres. In the four player
embodiment of the card game, any illegal shot results in the
attacking sphere being removed from the game, but it is not
considered `captured` by any player. As another alternative, the
two player embodiment of the game may be modified to include two
teams of two players. In this alternative, each player has at least
one color of cards 20 and spheres 30.
[0027] As discussed above, the card game of the present invention
provides games such as Warball.TM. by Duncan Toys. Warball.TM.
includes the aspects and components of the embodiments described
above as well as additional rules and components. Therefore,
Warball.TM. will now be discussed in greater detail. It should also
be noted that Warball.TM. is a coined term for certain play pieces
for use in the game Warball.TM..
[0028] Referring to FIG. 6, Warball.TM. includes a deck of cards
120, a plurality of rigid spheres or `Warballs.TM.` 130, border
markers 140, neutral markers 150, and stands 160 that are placed on
a playing surface 170 as described above. In addition, the border
markers 140 define a playing area 172 with a center line 174 and
base lines 176 and 178.
[0029] Referring to FIG. 8, the layout of an example of a card 120A
used in Warball.TM. is shown. Each card in Warball.TM. is a
creature or an effect, and an illustration 122 of the creature or
effect is included on the card 120A. Each card includes a border of
one of four colors: green, red, blue, or silver, and the content of
each card includes several other types of information: first, a
name 121 is used to identify the card; several example names 121
include "Platinaur", "Assassin Hawk" and "Cedar Spears". Each card
includes a home 123 that represents the place from which each
creature or effect comes; example homes 123 include "hills",
"desert" and "badlands". Next, mutator information 124 indicates
the environment that mutated the creature or effect on the card;
example mutators include "platinum lode", "ice storm" and "cedar
forest". Each card further includes a faction 125 that represents
the group of creatures to which the creature or effect of the card
belongs; example factions include "Metarok", "Zeduin" and "Korune".
Some attacks and effect cards may only be used against cards with
specific colors, homes 123, mutators 124, and/or factions 125.
[0030] Each card further includes a "type and demand" 126 that
provides two forms of information: first, whether the card is a
creature or an effect and second, a condition that must be met in
order to play the card. If the card is a creature, a more specific
type is provided, as discussed below. An example type is "savage",
which also includes the example condition or demand "play if you
have captured at least one Warball.TM.". Next, power information
127 describes the special attack or action of the card and
corresponding Warball.TM. 130 if such a special attack or action is
available for that creature or effect. Examples of powers include
"if you hit an enemy Warball.TM., your opponent puts this
Warball.TM. anywhere on the field; shoot it again," and "shoot this
Warball.TM. by rolling the Warball.TM. off this card and onto the
playing surface," and "strike one enemy Warball.TM. with this
card."
[0031] A Warball.TM. image 128 is provided only on some cards, for
example, creature cards, and corresponds to a characteristic such
as a color, letter, number, picture, internal character, or other
symbol on the surface of a Warball.TM. 130 as discussed above. If a
card with a Warball.TM. image 128 is played, the player may only
use a Warball.TM. 130 with the same appearance as the image 128 in
an attack. However, if a card does not include a Warball.TM. image
128, a Warball.TM. 130 having at least one color that is the same
color as the card may be used in an attack, or alternatively, any
Warball.TM. 130 may be used in an attack. A collector number 129
indicates the number of the card in the series of Warball.TM.
cards.
[0032] As discussed above, each card in a Warball.TM. deck
represents a creature or an effect. During game play, a player can
use at most a total of four creature and effect, or `hex`, cards in
a single turn. A hex is similar to an attack, except hexes
generally do not correspond to a specific Warball.TM. and do not
require the player to perform an action to project a Warball.TM.
130. Instead, hexes are typically placed below a Warball.TM. and
instruct the player that used the hex, for example, to "swap this
enemy Warball.TM. in the playing area with a Warball.TM. you have
captured." Other hexes include "move any Warball.TM. in the playing
area to touch any Warball.TM. of yours," and "if this Warball.TM.
hits an enemy Warball.TM. on your next action, you capture the
enemy Warball.TM.."
[0033] The spheres or Warballs.TM. 130 used in the game Warball.TM.
are at least one of four colors like the cards 120: green, red,
blue, or silver. In addition, individual Warballs.TM. 130 may
include color patterns with additional colors to match the
Warball.TM. image 128 on one or more cards. The Warballs.TM. 130
are also provided in three sizes: small (16 m diameter), medium (21
mm), and large (28 mm). These sizes also correspond to a specific
type of creature, as discussed above. The small Warballs.TM., or
"cores" 132, are arranged on the center line 174 as shown in FIG.
6, and three or four cores 132 are provided for each of the four
colors. The cores 132 may or may not have a special attack
described as the power 127 on a corresponding card. In general, the
cores 132 are used and captured in the same manner described with
the first embodiment of the invention.
[0034] The medium Warballs.TM., or "masters" 134, are arranged on
the base lines 76 and 78 as shown in FIG. 6, and one or two masters
134 are provided for each of the four colors. The masters 134
belonging to each player are only arranged on his or her base line.
In addition to including a special attack, a single master 134 may
be used in a "free attack" after a player has played all the cards
in his or her hand during a turn. However, only a basic shot may be
used for the free attack; that is, the special attack of the master
134 cannot be used in the free attack. Like the cores 132, a master
134 may be captured by knocking it out of the playing area 172 in
an attack. Similarly, a master 134 is returned to its previous
position on a base line if it is used in an attack and leaves the
playing area 172.
[0035] The large Warballs.TM., or "savages" 136, include an
internal character, such as a miniature replica of a creature on a
corresponding card. The savages 136 are arranged on the base lines
76 and 78 like the masters 134, and each player only has a single
savage 136. A player's savage 136 is used in the same manner as the
cores 132 unless the player does not have a master 134 in the
playing area 172. If a player does not have a master 134 in the
playing area 172, the other player may use the first player's
savage 136 in a free attack on the first player's Warballs.TM.130.
Like the cores 132, a savage 136 may be captured by knocking it out
of the playing area 172 in an attack. Similarly, a savage 136 is
returned to its previous position on a base line if it is used in
an attack and leaves the playing area 172.
[0036] As discussed above, the type and demand 126 provides a
specific type of creature if a card is a creature. The specific
types of creatures, like the different types of Warballs.TM. 130,
are cores, masters, and savages. As such, only a core 132 may be
used in an attack if a card with a type of "core" is played.
Similar rules apply for attacks with masters 134 and savages
136.
[0037] Warball.TM. also includes other specific rules for game play
and objectives that will now be described. Before beginning the
game, the first player chooses a single color of cards and
Warballs.TM. to use. The second player then chooses two colors of
cards and Warballs.TM. to use, and the first player then takes the
remaining color of cards and Warballs.TM.. Each player's deck of
cards 120 must include at least 20 cards, the deck can include at
most three identical cards, and the deck must include at least one
card corresponding to each Warball.TM. that is being used. In
addition, before beginning the game, the border markers 140 are
arranged to define a 3'.times.4' playing area 172. Lastly, and like
most card games, each deck of cards 120 is shuffled before playing
the game.
[0038] The objective of Warball.TM. is to capture eight of the
opponent's Warballs.TM. (cores, masters, and savages combined).
However, the objective may be changed depending on the preferences
of the players. For example, the objective may be to capture 12 of
the opponent's Warballs.TM., although this alternative requires
that each player begins the game with a total of 15 Warballs.TM..
As another alternative, the game can be shortened by providing each
player with only a single color of cards and Warballs.TM., and
savages are removed from the game. The objective is to capture all
of the opponent's Warballs.TM.. Like traditional marbles,
Warball.TM. can be played in a manner in which the Warballs.TM. are
returned to the owner after the game. Alternatively, the game can
be "for keeps" in which a player keeps any captured Warballs.TM.
after the game, or the winning player chooses two of the losing
player's Warballs.TM. after the game, or the players choose
specific Warballs.TM. to risk on the outcome of the game. In any
case, such a style of play should be agreed upon by the players
before game play begins.
[0039] Referring to FIG. 7, Warball.TM. may be played with four
players instead of two. In the four player version of the game,
each player uses a deck of cards 120 and Warballs.TM. 130 of a
single color. Game play proceeds generally as described in
conjunction with the embodiment shown in FIG. 5 and as described in
the two player version of Warball.TM.. The objective is also to
capture a total of six of the opponents' Warballs.TM..
Alternatively, Warball.TM. may be played with two teams of two
players as discussed above. The objective is to capture a total of
12 of the opposing team's Warballs.TM..
[0040] The components of Warball.TM. are available in three package
types, including the "battle box", the "skirmish pack", and the
booster pack. The battle box includes components of each of the
four colors. Each color includes one master Warball.TM., four core
Warballs.TM., and about 15 cards; two savage Warballs.TM. are also
provided, one savage being green and the other being silver. The
battle box also includes a number of colorless components such as
24 stands, six field markers (used as both border and neutral
markers), one ruler for measuring the field, one sphere bag, and a
rulebook. The components included in the battle box are sufficient
for playing any of the two player or four player games, except the
two player game in which the objective is to capture 12 of the
opponent's Warballs.TM.. The skirmish pack includes components of
one of the four colors: red, silver, green, or blue. The skirmish
pack includes one master Warball.TM., four core Warballs.TM., one
savage Warball.TM., 15 cards, six stands, six field markers, one
ruler, one sphere bag, and a rulebook. The contents of two skirmish
packs are sufficient for playing a two player game, and the
contents of four skirmish packs are sufficient for playing a four
player game. In addition to the battle box and skirmish packs,
booster packs also provide components. However, some booster packs
only provide several cards, and some booster packs only provide
several Warballs.TM..
[0041] It is specifically intended that the present invention not
be limited to the embodiments and illustrations contained herein,
but include modified forms of those embodiments including portions
of the embodiments and combinations of elements of different
embodiments as come within the scope of the following claims.
* * * * *