U.S. patent application number 12/371485 was filed with the patent office on 2009-08-20 for protective game piece cover and faceplates.
Invention is credited to Scott Allan Hawkins, Richard Donald Maes, II, Scott Anthony Pennestri.
Application Number | 20090206548 12/371485 |
Document ID | / |
Family ID | 40954380 |
Filed Date | 2009-08-20 |
United States Patent
Application |
20090206548 |
Kind Code |
A1 |
Hawkins; Scott Allan ; et
al. |
August 20, 2009 |
PROTECTIVE GAME PIECE COVER AND FACEPLATES
Abstract
A customizable game piece including one or more faceplates and a
protective cover is disclosed. The protective cover can be a
flexible jacket. Roll performance for dice on different surfaces,
in particular, can make the selection of materials for protective
covers and faceplates difficult. The protective cover can be
disposable per use, adapted for long term application, can comprise
a pliable plastic cover, can comprise a harder plastic cover, can
comprise multiple components, can be transparent to allow the
original finish of the game piece to be visible, can be colored for
aesthetic value, or to combinations of the same or the like.
Inventors: |
Hawkins; Scott Allan;
(Foothill Ranch, CA) ; Pennestri; Scott Anthony;
(Liberty Lake, WA) ; Maes, II; Richard Donald;
(Liberty Lake, WA) |
Correspondence
Address: |
KNOBBE MARTENS OLSON & BEAR LLP
2040 MAIN STREET, FOURTEENTH FLOOR
IRVINE
CA
92614
US
|
Family ID: |
40954380 |
Appl. No.: |
12/371485 |
Filed: |
February 13, 2009 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
61029270 |
Feb 15, 2008 |
|
|
|
Current U.S.
Class: |
273/146 |
Current CPC
Class: |
A63F 2009/0422 20130101;
A63F 2009/0491 20130101; A63F 2009/0433 20130101; A63F 2009/0435
20130101; A63F 9/0468 20130101; A63F 2009/0424 20130101; A63F
2009/0437 20130101; A63F 2009/0431 20130101; A63F 9/04 20130101;
A63F 2009/0428 20130101; A63F 2009/0426 20130101 |
Class at
Publication: |
273/146 |
International
Class: |
A63F 9/04 20060101
A63F009/04 |
Claims
1. A configurable game piece comprising: one or more removable
faceplates configured to at least partially cover one or more side
faces of a gaming die; and a pliable jacket applied over one or
more extremities of the gaming die wherein after application, wear
or contact normally occurring to the at least one or more
extremities is at least partially absorbed by the pliable
jacket.
2. The configurable game piece of claim 1, wherein the one or more
faceplates comprise reversible faceplates.
3. The configurable game piece of claim 2, wherein the reversible
faceplates include a different indicator on each side.
4. The configurable game piece of claim 1, wherein the gaming die
includes recesses in its one or more outer surfaces adapted to
receive the one or more faceplates.
5. The configurable game piece of claim 1, wherein the pliable
jacket is configured to be stretched over one or more extremities
of the gaming die to form a friction fit over at least some
surfaces of the one or more extremities.
6. The configurable game piece of claim 1, wherein the pliable
jacket comprises rubber.
7. A protective cover applied to a gaming die to reduce or prevent
damage from contact with other objects, the protective barrier
comprising a pliable jacket configured to be stretched over one or
more extremities of a gaming die to form a friction fit over at
least some surfaces of the one or more extremities, wherein after
application, wear or contact damage normally occurring to the at
least some surfaces of the one or more extremities occurs to or is
at least partially absorbed by the pliable jacket.
8. The protective cover of claim 7, wherein the pliable cover
comprises a removable pliable cover.
9. The protective cover of claim 7, wherein the pliable cover
comprises a disposable pliable cover.
10. The protective cover of claim 7, wherein the pliable cover
comprises a semi-permanent pliable cover.
11. The protective cover of claim 7, wherein the pliable cover
comprises a flexible protective cover capable of being stretched to
fit the extremities of the die.
12. The protective cover of claim 7, wherein the pliable jacket is
configured to receive faceplates.
13. The protective cover of claim 12, wherein the pliable jacket
secures faceplates.
14. The protective cover of claim 7, wherein the pliable jacket
comprises a transparent material.
15. The protective cover of claim 7, wherein the pliable jacket
comprises at least one of colors, images, and designs.
Description
PRIORITY CLAIM
[0001] The present application claims priority benefit under 35
U.S.C. .sctn. 119(e) from U.S. Provisional Application No.
61/029,270, filed Feb. 15, 2008, entitled "Electronic Dice." The
present application incorporates the entirety of the foregoing
disclosure herein by reference.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0002] The present application is related to U.S. patent
application Ser. No. ______, filed herewith, entitled "Electronic
Dice" incorporated herein by reference.
FIELD OF THE INVENTION
[0003] The present invention relates to game pieces such as, for
example, gaming dice. More specifically, the invention relates to
configuring and protecting game pieces.
BACKGROUND OF THE INVENTION
[0004] Game pieces are used in board games, computer games, video
games, role playing games, games of chance, and other games. One
type of game piece, a die, is polyhedral object used for generating
random numbers or other symbols, used in association with games or
gambling. A die or a plurality of dice is thrown or rolled so that
the sides of the polyhedron move about until the die or dice come
to rest. At rest, the polyhedral then indicates the generated
number, numbers, symbol, or symbols. Games traditionally employing
the use of dice include board games, tabletop games such as
backgammon, and gambling games such as craps and sic bo.
[0005] The use of dice in games can be enhanced by relating the
generated number, numbers, symbol, or symbols, to one or more
aspects of game play. Traditionally game sellers have packaged dice
with differentiating features such as colors, number of sides,
markings, or other features. For example, a board game might
include red dice for use in one aspect of game play and white dice
for another aspect. Another example might be a game including dice
with numbers indicated on the faces for use in one aspect of play
and dice with a number of symbols or colors for another aspect of
game play.
[0006] The surface on which dice are rolled and surrounding area
can impact the roll results. Dice can also damage objects on which
or proximate to the surfaces on which they are rolled. The surfaces
on which dice or rolled or objects proximate to the roll location
can also damage dice.
SUMMARY OF THE INVENTION
[0007] Based on some or all of the foregoing, there is an industry
need for dice with differentiating features and to protect the
original shape and finish game pieces and surrounding areas against
damage generally associated with normal use. A need also exists for
a straightforward, easily portable, protective device for reducing
damaging dings and chips consistent with both short and long term
normal use. Aspects of the present disclosure include a game piece
cover and faceplates for customizing game pieces. In an embodiment,
a customizable game piece includes one or more faceplates and a
protective cover. In an embodiment, the protective cover is a
flexible jacket.
[0008] Aspects of the present disclosure further include the
selection of appropriate materials, shape, and markings of
faceplates and protective covers. Roll performance for dice on
different surfaces, in particular, can make the selection of
materials difficult.
[0009] In an embodiment, a protective cover is placed over some or
all of the edges of a game piece. For example, in the instance of a
die, a cover may comprise a pliable rubber jacket that friction
fits over one or more extremities. In an embodiment, the pliable
jacket may be pre-formed to substantially match a particular game
piece, or may be shaped to generically fit multiple game pieces
and/or brands of game pieces. In an embodiment, the protective
cover comprises a transparent material such that the finish of the
game piece is readily viewable through the cover. In other
embodiments, the cover may be colored for aesthetic value. In an
embodiment, the cover can remain on the game piece without
changing, or at least without substantially changing or impacting
the game performance piece.
[0010] In some embodiments, the protective cover comprises a
plastic or other type of enclosure (including without limitation,
wood, metal, cardboard, glass, fabric, leather, rubber, rubber-like
materials, combinations of some or all of the previous, or the
like) having at least one open side for accepting the shape of a
particular game piece. In an embodiment, the cover may include a
pivot point capable of opening the enclosure to accept, for
example, a multi-edge extremity of a game piece. Once positioned,
portions of the plastic enclosure pivot around, for example, a
hinge, and snap closed over the game piece. In an embodiment,
components of the plastic enclosure may include an attachment
mechanism, such as, for example, a detent and catch, or the like
(such as a velcro type attachment), for releasably securing the
enclosure around portions of the game piece. In still other
embodiments, the hard plastic enclosure may comprise a
multi-component enclosure that, for example, removably snaps fits
together to form an appropriate protective cover. In still other
embodiments, the enclosure may be flexible to allow the user to
manually stretch it over the game piece, with the device held onto
the game piece by the force of the device as it tries to return to
its natural state.
[0011] In other embodiments, the device may be made to attach to
any edge of a game piece that may be at risk of damage from
accidental contact. The protective cover could be tape or a
material that is cut or terminated to fit a game piece and the
selected portion to be protected. In an embodiment, the protective
cover does not substantially affect roll performance. In an
embodiment, the protective cover encourages better rolling by, for
example, increasing the grip on a rolling surface. There may be a
sliding scale for roll performance depending on, for example,
price, application, market, material type, weight, size, or other
factors. In an embodiment, a protective cover approximately
maintains the center of gravity of the game piece when positioned
on the game piece.
[0012] A need also exists for customizing game pieces for use in
additional games. In an embodiment, reversible faceplates attached
to a die. The faceplates can include different indicators on each
side, allowing for user customization and enhanced game play. For
example, in the instance of a die, a faceplate may comprise a
plastic piece that friction fits over one or more sides. In an
embodiment, the faceplate may be pre-formed to substantially match
a particular game piece, or may be shaped to generically fit
multiple game pieces and/or brands of game pieces. In an
embodiment, the faceplate comprises a reversible accessory with
number indicators on one side and a different indicator on the
other side. In other embodiments, the indicators may user
definable. In an embodiment, the faceplate can remain on the game
piece without changing, or at least without substantively changing
or impacting the game performance piece, such as the roll
characteristics of a die.
[0013] In some embodiments, the faceplate comprises a plastic,
wood, metal, rubber, composite, or other type of material. In an
embodiment, the faceplate may be adapted to receive screw or other
attachment aid to secure the faceplate to the game piece. In an
embodiment, components of a game piece may include an attachment
mechanism, such as, for example, a detent and catch, or the like
(such as a velcro type attachment), for releasably securing the
faceplate to the game piece. In still other embodiments, the hard
plastic faceplate may a shape that removably snaps fits together
with the game piece. In still other embodiments, the faceplate may
be shaped to fit particular aspects of a game piece.
[0014] For purposes of summarizing the invention, certain aspects,
advantages and novel features of the invention have been described
herein. It is to be understood that not necessarily all such
aspects, advantages or features will be embodied in any particular
embodiment of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] The following drawings and the associated descriptions are
provided to illustrate embodiments of the present disclosure and do
not limit the scope of the claims.
[0016] FIG. 1A illustrates a top perspective view of an exemplary
embodiment of a game piece with a protective cover and
faceplates.
[0017] FIG. 1B illustrates a cross-sectional view of the embodiment
of FIG. 1A.
[0018] FIG. 2 illustrates an embodiment of a protective cover for
the six-sided die of FIG. 1A.
[0019] FIG. 3A illustrates one side of an embodiment of the
faceplate of FIG. 1A.
[0020] FIG. 3B illustrates a second side of the embodiment of FIG.
3A.
[0021] FIG. 3C illustrates an embodiment of a user changeable
indicator for a faceplate.
[0022] FIG. 4A illustrates an exploded assembly view of an
embodiment of a game piece, faceplates and a protective cover.
[0023] FIG. 4B illustrates an exploded assembly view of an
embodiment of faceplates and a protective cover.
[0024] FIG. 4C illustrates a top view of an exemplary embodiment of
faceplates and a protective cover.
[0025] FIG. 5 illustrates a top view of embodiment of a game piece,
protective cover, and faceplates with faceplate changing aids.
[0026] FIG. 6 illustrates an embodiment of a game piece, protective
cover, and faceplates for a tetrahedron die.
[0027] FIG. 7 illustrates an embodiment of a game piece, protective
cover, and faceplates for an octahedron die.
[0028] FIG. 8 illustrates an embodiment of a game piece, protective
cover, and faceplates for a dodecahedron die.
[0029] FIG. 9 illustrates an embodiment of a game piece, protective
cover, and faceplates for an icosahedron die.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0030] Embodiments of the present disclosure provide a configurable
game piece and protective barrier between an object against which a
game piece can come into contact and the game piece itself.
Allowing a user to configure a game piece can allow, for example,
enhanced game play, customizable appearance, adaptability to
different games, and other functions. Game pieces can be configured
according to embodiments described herein, for example, by changing
faceplates, protective covers, other accessories, or the like.
While disclosed generally with reference to a gaming die, an
artisan will recognize from the disclosure herein that the
embodiments of disclosure herein may advantageously be applied to
portions of other game pieces.
[0031] FIG. 1A represents an embodiment of a configured game piece
100 with a protective cover 110 and faceplates 120. In the
embodiment shown in FIG. 1A, the game piece is a six sided gaming
die. The faceplates 120 illustrated in FIG. 1A include pips
indicating unique numerical values for each of the six sides. The
protective cover or jacket 110 and faceplates 120 can include
additional features as more fully described below. The protective
cover 110 and jacket 120 can be used together in some embodiments,
or used independently in other embodiments. In an embodiment, the
configured game piece 100 is a gaming die with a protective cover
110. In an embodiment, configured game piece 100 is a gaming die
with faceplates 120.
[0032] FIG. 1B represents a cross-sectional view of the embodiment
of FIG. 1A. As shown, configured game piece 100 includes a game
piece 102, protective cover 110, and faceplates 120. FIG. 1B also
shows an embodiment of an attachment mechanism 150. Jacket 110 can
cover at least a portion of faceplates 120 to attach them to game
piece 102 as shown by attachment mechanism 150. Faceplates 120 can
also be attached to the game piece 102 in a number of ways,
including, for example, using features of the game piece 102 or
jacket 110. The attachment can be, for example, snap, friction,
compression, magnetic, adhesive, or other suitable attachment.
[0033] Embodiments of a configured game piece 100 need not include
all of the elements shown in FIGS. 1A-1B. In an embodiment,
configured game piece 110 includes a gaming die game piece 102 with
a protective jacket 110. In an embodiment, configured game piece
110 includes a gaming die game piece with faceplates 120. In an
embodiment, configured game piece 100 is a protective jacket 110
and faceplates 120. Additional details regarding aspects of the
configured game piece are disclosed below.
[0034] Protective Cover
[0035] Embodiments of the present disclosure seek to provide a
protective barrier between an object against which a game piece may
come into contact and the game piece itself. While disclosed
generally with reference to a die, an artisan will recognize from
the disclosure herein that the protective barriers consistent with
the disclosure herein may advantageously be applied to any edge or
portion of any game piece.
[0036] A protective cover or jacket can surround at least a portion
of a game piece. Protective covers can serve functions such as, for
example, protecting game pieces, protecting other objects from game
pieces, secure aspects or accessories to game pieces, altering the
texture of game pieces, changing interaction of game pieces with
surfaces, or other suitable functions. In an embodiment, a
protective cover protects a die from a roll surface. In an
embodiment, a protective cover protects a roll surface. In an
embodiment, a protective cover secures an accessory to a game
piece. In an embodiment, a protective cover includes a texture,
pattern, or material that allows the game piece to be identified by
touch or sight. In an embodiment, a protective cover for a die
changes the roll characteristics of the game piece.
[0037] A protective cover can be sized to fit existing game pieces,
custom game pieces, or can provide structure for a game piece. In
an embodiment, a protective cover is sized to fit an existing
die.
[0038] The fit of the protective cover can be loose, tight, or
loose in some dimensions while being tight in other dimensions. One
or more portions of the protective cover can stretch, for example,
to allow the protective cover to be placed on a game piece. The
protective cover can be soft, medium, or hard. In an embodiment,
the protective cover is softer than the game piece. In an
embodiment, the protective cover is harder than a game surface. In
an embodiment, the protective cover is softer than a game surface.
The protective cover can have uniform or varying thickness. In an
embodiment, a protective cover is uniformly thick. In an
embodiment, a protective cover is thicker above game piece
edges.
[0039] Embodiments of the protective cover disclosed herein can be
disposable per use, can be adapted for long term application, can
comprise a pliable jacket, can comprise a harder plastic cover, can
be of any material such as, without limitation, wood, metal,
plastic, cardboard, glass, fabric or leather can comprise multiple
components, can be transparent to allow the original finish of the
game piece to be visible or be colored, can be assembled by the
user, combinations of the same or the like. It will be apparent to
an artisan from the disclosure herein that a large number of
different shaped protective covers can be applied to, for example,
a game piece. For example, a pliable protective jacket can be
stretched over the game piece. Alternatively, a harder plastic
cover may be hingably applied, can comprise multiple components
that snap fit together, or the like. In various embodiments, the
protective cover comprises a transparent material providing view of
the finish of the game piece.
[0040] FIG. 2 represents an embodiment of a protective cover 200.
As shown in FIG. 2, protective cover 200 includes an outside
surface 210, one or more recesses 220, and an inside surface 230.
As shown in the embodiment of FIG. 2, the cover 200 surrounds one
or more edges or extremities of the game piece. An artisan will
recognize from the disclosure herein that an extremity, protrusion,
or other feature of the game piece, for example, are some of many
places that are subject to wear and prime positions to apply the
protective cover 200, even though the cover 200 is illustrated for
convenience as applied to a die. In an embodiment, protective cover
200 includes rounded edges and corners 240. In an embodiment,
protective cover 200 is a rubber protective jacket. In an
embodiment, a protective cover 200 encourages better rolling by,
for example, increasing the grip on a rolling surface. In an
embodiment, a protective cover 200 approximately maintains the
center of gravity of the game piece. In an embodiment, a protective
cover 200 includes raised edges. In an embodiment, raised edges on
a protective cover surrounds a game piece with three dimensional
surface features.
[0041] As shown in FIG. 2, the cover 200 comprises six sides and a
top surface, forming a substantially cubical shape having a open
sides 220 for accepting a protruding edges of a game piece, such
as, for example, a gaming die. The cover 200 may advantageously
comprise a pliable material enabling it to stretch and pull over a
particular edge. Moreover, the cover 200 may advantageously be
pre-shaped or capable of shaping by the user, such as tape from a
roll into a shape generic to a wide variety of game pieces, into a
shape generic to a series or a plurality of series of game pieces,
into a shape generic for a manufacturer or a plurality of
manufactures, into a shape specific to a particular game piece, or
game piece portion, combinations of the same or the like.
[0042] Outside surface 210 and inside surface 230 can be
constructed from dissimilar materials or have different
characteristics. For example, outside surface 210 may be a softer
material than inside surface 230. In an embodiment, the outside
surface 210 material is advantageously chosen to protect objects
other than the game piece. In an embodiment, the inside surface 230
is advantageously chosen to protect the game piece. In an
embodiment, protective cover 200 comprises a substantially
transparent material. In an embodiment, protective cover 200
comprises a substantially translucent material.
[0043] In an embodiment, aspects outside surface 210 or inside
surface 230 are advantageously selected for roll performance on a
smooth surface. In an embodiment, aspects of outside surface 210
are advantageously selected for roll performance on a rough
surface. Outside surface 210 and inside surface 230 of protective
cover 200 also can be reversible. In an embodiment, protective
cover 200 is reversible. In an embodiment, outside surface 210 is a
different color than inside surface 230. In an embodiment, aspects
of outside surface 210 are advantageously selected for roll
performance on a surface while aspects of inside surface 230 are
selected for roll performance on another surface.
[0044] One or more recesses 220 provide a view of the game piece.
Recess 220 can be an opening that exposes portions of the game
piece. In an embodiment, recess 220 comprises a substantially
transparent material. In an embodiment, recess 220 comprises a
substantially translucent material. In an embodiment, a jacket for
a die includes a recess 220 for each face. In an embodiment, recess
220 is a cavity that exposes portions of a game piece. In an
embodiment, recess 220 is a cutout. In an embodiment, one or more
of the recesses 220 are comprised of different colors than the
outside surface 210. In an embodiment, recess 220 is comprised of a
different material than outside surface 210. In an embodiment,
protective cover 200 includes indicia for alignment with a game
piece, faceplates, or other accessories.
[0045] Protective cover 200 can include rounded edges and corners
240. Rounded edges and corners 240 can, for example, help protect
the game piece or nearby objects from damage. The edges and corners
240 can be made of a material advantageously selected to provide
protection to high wear or contact areas of the game piece. In an
embodiment, edges and corners 240 comprise additional thickness. In
an embodiment, edges and corners 240 are comprised of a material
different from the remaining portions of protective cover 200.
[0046] The cover 200 may advantageously comprise a shape and a
material that is applied to the game piece in a disposable,
semi-permanent, or even permanent manner. For example, the cover
200 may advantageously comprise a pliable plastic that can be
stretched to form fit over the game piece. In other embodiments,
the cover 200 may advantageously be customized to a particular
taste, to a particular shape, color, pattern, material, suited to
protect a different portion of the game piece, or combination
thereof. In an embodiment, when the cover 200 is scratched or
damaged, the cover 200 is advantageously discarded and another
cover could be applied. The materials chosen for any aspect of
protective cover 200 can also be advantageously chosen for other
properties, such as, for example, to be substantially transparent
to wireless signals that could be sent from or received by the game
piece.
[0047] As shown, the cover 200 can be secured through, for example,
a friction fit, such that any wear will occur to the cover 200 as
opposed to the extremity of the game piece. The cover 200 can also
be secured using, for example, example hook-and-loop materials,
snaps, buckles, bumps, velcro, an adhesive or the like.
[0048] Although disclosed as a jacket for a particular die, an
artisan will recognize form the disclosure herein that the cover
200 may advantageously be fitted to protect a smaller portion,
corner, curve, surface, protrusion, or the like, or be capable of
protecting larger portions or surfaces, or even entire game pieces.
The cover 200 can also be comprised of multiple pieces.
[0049] Faceplates
[0050] One or more faceplates can provide further functionality of
the game pieces described in the present disclosure. Faceplates can
serve functions such as, for example, protecting game pieces,
protecting other objects from game pieces, secure aspects or
accessories to game pieces, altering the texture of game pieces,
changing interaction of game pieces with surfaces, or other
suitable functions. Faceplates can allow game pieces to have
different themes or styles. Players can swap them out for other to
adapt game pieces to additional games.
[0051] For example, a six-sided die normally includes six faces. By
providing removably attachable plates to the six faces, additional
face possibilities become possible. A removable faceplate can, for
example, have different indicators on each side. The reversibility
of certain embodiments of the faceplates can provide additional
aspects of game play. The faceplates can contain different themes
for different games on different sides. Game play can involve using
both sides of a faceplate. For example, a user could change side of
a faceplate based on game play results or actions. In an
embodiment, faceplates can keep track of player states. In one
popular game, Trivial Pursuit.RTM., players keep track of whether
they have met a certain goal by filling in one or more pieces of a
pie. Faceplates could, for example, track a player's state in a
similar manner.
[0052] Reversible faceplates on a die can have the same image on
one side and unique images on a second side. In some games, game
play could begin with the common images showing on each die face.
Based on game play or a player decision, a choice could be made
whether to reveal the hidden unique image on the second side of
faceplate.
[0053] FIG. 3A represents an embodiment of a faceplate 300. A first
side 310 is shown with pip indicators in the embodiment of FIG. 3A.
The first side 310 can include indicators such as, for example,
markings, numbers, symbols, colors, points, lines, pictures,
illustrations, logos, characters, words, graphics, electronics,
light emitting diodes, liquid crystal displays, other
representations, combinations of the foregoing, or the like. FIG.
3B represents a second side 320 of a faceplate 300. The second side
320 can also include indicators as described for the first side
310. The indicators on the second side 320 can be the same as or
different from the indicators on the first side 310. In an
embodiment, the first side 310 has different indicators from the
second side 320. In an embodiment, the first side 310 indicators
are pips. In an embodiment, the markings on the first side 310 are
substantially similar to the markings on the second side 320. In an
embodiment, the color of an indicator on the first side 310 is
different from a color of an indicator on a second side 320. In an
embodiment, the indicators on the first side 310 are pips and the
indicators on the second side 320 are symbols. The faceplates can
include three dimensional features, such as, for example, 3D
pictures, molded pieces, raised pieces, combinations of the
previous, or the like. In an embodiment, a faceplate includes a
three dimensional feature. In an embodiment, a faceplate includes a
three dimensional feature that does not substantially protrude from
a protective cover. In an embodiment, a faceplate includes a three
dimensional feature that is less than or equal to the height of a
protective cover. In an embodiment, a faceplate includes non-flat
aspects on at least one side.
[0054] FIG. 3C represents another embodiment of a faceplate 300.
Faceplate 300 can include user changeable accessory 350. Accessory
350 can include, for example, stickers, labels, inserts, magnets,
or the like. In an embodiment, accessory 350 is a plastic insert.
In an embodiment, accessory 350 is a sticker. In an embodiment,
accessory 350 is configurable by a user. In an embodiment,
accessory 350 is a computer printed label. Accessory 350 can
removably attach to one or more sides of faceplate 300. In an
embodiment, different accessories are used on each side of a
faceplate 300. In an embodiment, accessory 350 is adapted to
receive user marking.
[0055] The faceplates 300 can also have indicia, for example, to
aid in alignment or to identify the portions of a game piece with
which they should be associated. The indicia can be, for example,
mechanical interfaces, alphanumerical identifiers, shapes, colors,
patterns, magnetic attraction, fittings, sizes, or other suitable
indicia. In an embodiment, faceplate 300 includes an alphanumeric
identifier of a corresponding die side. In an embodiment, faceplate
300 includes a mechanical interface for identifying a corresponding
die side. In an embodiment, faceplate 300 is shaped to fit a
particular aspect of a game piece. In an embodiment, faceplate 300
has a colored edge to identify a corresponding aspect of a game
piece. In an embodiment, faceplate 300 has a shaped corner that
corresponds to an aspect of a game piece.
[0056] Faceplate 300 can also have features that allow underlying
game pieces to interact with other objects. In an embodiment,
faceplate 300 includes a pass through for charging an electronic
game piece. In an embodiment, faceplate 300 is substantially
transparent at radio frequencies. In an embodiment, faceplate 300
is advantageously made of a material that allows inductive charging
of an electronic game piece.
[0057] Although the faceplates 300 shown in the embodiments of
FIGS. 3A-3C are substantially symmetrical and square, the
faceplates can be shapes such as, for example, rectangles, circles,
ellipses, polyhedrons, or other suitable shapes including without
limitation asymmetrical shapes.
[0058] Combination of Faceplates and Protective Covers
[0059] Faceplates and protective covers described herein can be
used together. As previously discussed, protective covers can
include features to help attach or secure faceplates. Faceplates
can also include features to help attach or secure protective
covers.
[0060] FIG. 4A represents an exploded view of an embodiment of a
customized gaming piece 400. The embodiment shown in FIG. 4A
includes a game piece core 402. When assembled, the embodiment of a
customized game piece 400 shown in FIG. 4A will be a six sided die.
The die includes six faceplates: a first 410, second 420, third
430, fourth 440, fifth 450, and sixth 460 (collectively
faceplates). As previously discussed, each of the faceplates has
two sides which can be user changed. Game piece core 402 can have
indicia for matching or aligning faceplates. In an embodiment, game
piece core 402 is a six-sided gaming die. In an embodiment, indicia
for matching faceplates are pips on the game piece core 402. In an
embodiment, indicia for matching faceplates are numbers printed on
the game piece core 402. In an embodiment, indicia for matching
faceplates are colors. In an embodiment, indicia for aligning
faceplates are shapes.
[0061] Game piece core 402 can be designed specifically to receive
faceplates (410, 420, 430, 440, 450, and 460) and/or a jacket or
protective cover 480. Game piece core 402 can also be an existing
game piece not specifically designed to receive faceplates and
protective covers. In an embodiment, game piece core 402 is a
gaming die. In an embodiment, game piece core 402 is housing. Game
piece core 402 can also include features to help secure faceplates
and/or jackets 480. Features that might help secure faceplates
and/or jackets include cavities, pockets, recesses, edges, magnets,
metals, snaps, fittings, hook and loop tape, adhesives,
combinations of the preceding, or the like. In an embodiment,
faceplates snap fit into game piece core 402. In an embodiment,
faceplates are magnetically attached to game piece core 402. In an
embodiment, edges of a game piece core 402 secure game piece cover
480.
[0062] In an embodiment, to assemble a customized game piece 400, a
user attaches faceplates and jacket 480. The attachment order can
depend on specific aspects of the design of one or more of the
features of customized game piece 400. In an embodiment, a user
stretches at least one side of jacket 480 to insert game piece core
402. In an embodiment, faceplates are inserted within the jacket
480. In an embodiment, jacket 480 is snap fit around game piece
core 402.
[0063] FIG. 4B illustrates another embodiment of a customized game
piece 490. In the embodiment shown in FIG. 4B, the customized game
piece 490 does not include a game piece core. In an embodiment, the
structure for the customized game piece 490 is provided by the
faceplates and/or jacket 480. In an embodiment, jacket 480 forms
the structure of game piece 490. Jacket 480 can include indicia for
aligning or matching faceplates. In an embodiment, jacket 480
includes numerical indicia for matching faceplates. In an
embodiment, jacket 480 includes mechanical indicia for matching
faceplates. In an embodiment, jacket 480 includes a rigid support
structure and protective bumpers. In an embodiment, jacket 480 is a
plastic structure adapted to receive faceplates.
[0064] FIG. 4C illustrates an embodiment of assembled customized
game piece of the types shown in FIGS. 4A and 4B. The embodiment of
FIG. 4C shows a first faceplate 410, second faceplate 420, and
third faceplate 430 and a jacket 480. A user can change one or more
of the faceplates as previously discussed. In an embodiment, a
faceplate includes flexible edges. In an embodiment, a faceplate
includes flexible edges to help a user easily remove, flip,
replace, or otherwise position the faceplate. When assembled as
shown in FIG. 4C, the customized game piece is ready for game play,
such as, for example, being rolled or placed.
[0065] FIG. 5 illustrates an embodiment of a game piece 500
including a cover 510, faceplate 520, game piece core 530, and one
or more attachment aids 540. Attachment aids 540 can, for example,
allow a user to easily remove faceplate 520, secure jacket 510, or
serve other suitable functions. In an embodiment, attachment aids
540 are cavities. In an embodiment, cavities are sized to allow a
user's finger or fingernail to grasp a corner of faceplate 520. In
an embodiment, one or more attachment aids 540 are located closer
to the center of one or more edges of faceplate 520.
[0066] Other Game Pieces
[0067] Although disclosed primarily with reference to six sided
die, an artisan will recognize from the disclosure herein that the
faceplates and protective covers can be adapted for used on a large
number of game piece shapes and types. Some additional exemplary
game pieces are identified in FIGS. 6-9, although these additional
game pieces are not intended to limit the disclosure to these
shapes.
[0068] FIG. 6 represents an embodiment of a customized game piece
600 based on a tetrahedron shape. Customized game piece 600 can
include a game piece core 610, protective cover 620, and faceplates
630 for a tetrahedron die. In an embodiment, configured game piece
600 is a tetrahedron die.
[0069] FIG. 7 represents an embodiment of a customized game piece
700 based on a octahedron shape. Customized game piece 700 can
include a game piece core 710, protective cover 720, and faceplates
730 for an octahedron die. In an embodiment, configured game piece
700 is an octahedron die.
[0070] FIG. 8 represents an embodiment of a customized game piece
800 based on a dodecahedron shape. Customized game piece 800 can
include a game piece core 810, protective cover 820, and faceplates
830 for a dodecahedron die. In an embodiment, configured game piece
800 is a dodecahedron die.
[0071] FIG. 9 represents an embodiment of a customized game piece
900 based on an icosahedron shape. Customized game piece 900 can
include a game piece core 910, protective cover 920, and faceplates
930 for an icosahedron die. In an embodiment, configured game piece
900 is an icosahedron die.
Combination of Embodiments
[0072] Although the foregoing disclosure has been described in
terms of certain preferred and alternative embodiments, other
embodiments will be apparent to those of ordinary skill in the art
from the disclosure herein. One of skill in the art will recognize
from the present disclosure that the previously disclosed
embodiments are not to be read in isolation. Moreover, an artisan
will recognize from the disclosure herein that features and
advantages disclosed with respect to any individual embodiment may
be applied individually or in any combination to that disclosed
embodiment or any other embodiment disclosed or recognizable by the
artisan. For example, the description of a six sided, cubical die
was meant as a descriptive aid. In an embodiment, the protective
cover and/or faceplates can be used with an electronic game piece.
In an embodiment, the protective cover and/or faceplates can be
used with an electronic die.
[0073] Additionally, other combinations, omissions, substitutions
and modifications will be apparent to the artisan from the
disclosure herein. It is contemplated that various aspects and
features of the disclosure described can be practiced separately,
combined together, or substituted for one another, and that a
variety of combination and subcombinations of the features and
aspects can be made and still fall within the scope of the
disclosure. Furthermore, the systems described above need not
include all of the modules and functions described in the preferred
embodiments. Accordingly, the present disclosure is not limited by
the reaction of the preferred embodiments, but is to be defined by
reference to the appended claims.
[0074] Additionally, all publications, patents, and patent
applications mentioned in this specification are herein
incorporated by reference to the same extent as if each individual
publication, patent, or patent application was specifically and
individually indicated to be incorporated by reference.
* * * * *