U.S. patent application number 12/116205 was filed with the patent office on 2009-06-11 for joystick for video game machine.
Invention is credited to Kam Lim Lui.
Application Number | 20090149256 12/116205 |
Document ID | / |
Family ID | 40722219 |
Filed Date | 2009-06-11 |
United States Patent
Application |
20090149256 |
Kind Code |
A1 |
Lui; Kam Lim |
June 11, 2009 |
Joystick for Video Game Machine
Abstract
A joystick for a video game machine is provided, which comprises
a glow component, a remote controller of a host and a handle,
wherein the handle is connected with the remote controller of a
host, wherein the glow component and the handle are detachably
assembled together, and the glow component is electrically
connected with the handle. An embodiment adds a glowing function to
the remote controller of the Wii.TM. video game host, so that light
of various colors such as blue, red and green will be emitted
during a game, thus enhancing the player's fun and enjoyment when
playing a grapple game with the Wii.TM. game host. In addition, the
shape of the joystick is designed variously to match the content of
video game machine so that the player could take corresponding
action according to the content of video game machine, for example,
when the content of the video game machine is golf related, the
player could use the corresponding glow component to accommodate
the requirements of the corresponding content. Thus, the game is
more real and interesting.
Inventors: |
Lui; Kam Lim; (Hong Kong,
CN) |
Correspondence
Address: |
BYIP, LTD.
P.O. BOX 1484, GENERAL POST OFFICE
HONG KONG
CN
|
Family ID: |
40722219 |
Appl. No.: |
12/116205 |
Filed: |
May 7, 2008 |
Current U.S.
Class: |
463/37 |
Current CPC
Class: |
A63F 13/245 20140902;
A63F 13/02 20130101; A63F 2300/1043 20130101 |
Class at
Publication: |
463/37 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Dec 7, 2007 |
CN |
200720171420.1 |
Feb 26, 2008 |
CN |
200820005859.1 |
Claims
1. A joystick for a video game machine, comprising a remote
controller of a host, a handle connected with the remote controller
of the host, a glow component, the glow component and the handle
detachably assembled together, and the glow component electrically
connected with the handle.
2. The joystick for a video game machine of claim 1, wherein the
glow component comprises a PC tube, a PP tube, an EVA expandable
polyethylene (EPE) tube, a printed circuit board (PCB), light
emitting diodes (LEDs) and a contact kit nested together.
3. The joystick for a video game machine of claim 2, wherein the
PCB has a micro-computer unit (MCU) chip disposed thereon.
4. The joystick for a video game machine of claim 1, wherein the
glow component takes the shape of a tennis racket, the LEDs are
arranged on the frame of the tennis racket.
5. The joystick for a video game machine of claim 1, wherein the
glow component takes the shape of a golf rod, the LEDs are arranged
on the hitting board of the golf rod.
6. The joystick for a video game machine of claim 1, wherein the
glow component takes the shape of a baseball bat, the LEDs are
arranged on the top of the baseball bat.
7. The joystick for a video game machine of claim 1, wherein the
handle takes the shape of a sword hilt, the glow component is
arranged on the upper part of the handle.
8. The joystick for a video game machine of claim 1, wherein the
handle comprises a main body, a battery holder, contacts, and a
switch, the battery holder is inside the cavity of the main body,
the contacts are fixed on the contact support which is disposed on
a front end of the main body, the switch is connected between
electrode pieces on the contacts and battery holder.
9. The joystick for a video game machine of claim 8, wherein the
contact kit is a spring-preloaded contact kit, in which the
contacts are arranged on a contact support in a delta pattern and
electrically connected with the contact kit.
10. The joystick for a video game machine of claim 8, wherein the
switch is a trigger switch and equipped with buttons made of silica
gel.
11. The joystick for a video game machine of claim 8, wherein the
main body is formed with a recess to accommodate a player's
fingers.
12. The joystick for a video game machine of claim 8, wherein the
main body and the remote controller of the host are assembled
together without need of a snap joint, and a glass of the remote
controller has protective foam disposed thereon.
13. The joystick for a video game machine of claim 8, wherein the
glow component and the handle are fixedly connected through threads
formed in the swivel head.
14. The joystick for a video game machine of claim 8, wherein the
glow component is a plastic part axially riveted together and is
provided with a rib structure to prevent reversal assembly.
15. A joystick for a video game machine, comprising a remote
controller of a host, a handle connected with the remote controller
of the host, a glow component, the glow component and the handle
being integrated structure, and the glow component electrically
connected with the handle.
16. The joystick for a video game machine of claim 15, wherein the
glow component and the handle takes the shape of a wheel
steering.
17. A joystick for a video game machine, comprising a remote
controller of a host, a handle connected with the remote controller
of the host, a glow component, the glow component and the remote
controller of the host being integrated structure, and the glow
component electrically connected with the remote controller of the
host.
18. The joystick for a video game machine of claim 17, wherein the
handle takes the shape of a down frame.
Description
CROSS REFERENCE OF RELATED APPLICATION
[0001] The present application claims priority of Chinese patent
application no. 200720171420.1 filed Dec. 7, 2007 and Chinese
patent application no. 200820005859.1 filed Feb. 26, 2008.
FIELD OF THE APPLICATION
[0002] The present application relates to a joystick, and
particularly to a joystick for use in conjunction with a remote
controller of a Wii.TM. video game host.
BACKGROUND
[0003] The Wii.TM. video game machine, which is a new generation of
video game machine developed by Nintendo Company Limited in 2006,
is characterized by a motion-sensing remote controller that allows
for new playing ways. With such a game machine, various movement of
the controller manipulated by a player can be reflected into an
ongoing game, which makes it possible for the player to get an easy
start and is convenient for use. Unfortunately, as such a remote
controller is not provided with a glowing function, deficient
aspects will inevitably occur when it is used to play a game,
thereby rendering it impossible for the player to enjoy an optimal
game experience. In addition, as the shape of the remote controller
is single and dull and could not match the content of the game, it
is impossible that actions of the player are consistent with those
shown on the video.
SUMMARY
[0004] In one aspect, this application is intended to provide a
joystick for a video game machine, which will impart a glowing
function to a remote controller of a Wii.TM. host, so as to add
further fun to the games.
[0005] In another aspect, this application is intended to provide a
joystick, whose shape could be designed variously to match the
content of the video game so that the player could take
corresponding action according to the content of the video
game.
[0006] To this end, the following technical solutions are provided
in this application: a joystick for a video game machine, which
comprises a glow component, a remote controller of a host and a
handle connected with a remote controller of a host, wherein the
glow component and the handle are detachably assembled together,
and the glow component is electrically connected with the
handle.
[0007] The glow component includes a PC tube, a PP tube, an EVA
expandable polyethylene (EPE) tube, a printed circuit board (PCB),
light emitting diodes (LEDs) and contact terminals nested
together.
[0008] The PCB has a micro-computer unit (MCU) chip disposed
thereon.
[0009] The glow component takes the shape of tennis racket, the
light emitting diodes (LEDs) are arranged on the frame of the
tennis racket.
[0010] The glow component takes the shape like golf rod, the light
emitting diodes (LEDs) are arranged on the hitting board of the
gold rod.
[0011] The glow component takes the shape of baseball bat, the
light emitting diodes (LEDs) are arranged on the top of the
baseball bat.
[0012] The handle takes the shape of sword hilt, the glow component
is arranged on upper part of the handle.
[0013] The handle includes a main body, a battery holder, contacts,
and a switch, the battery holder is inside the cavity of the main
body, the contacts are fixed on the contact support which is
disposed on a front end of the main body, the switch is connected
between electrode pieces on the contacts and battery holder.
[0014] The contact kit is a spring-preloaded contact kit, in which
contacts are arranged on a contact support in a delta pattern and
electrically connected with the contact kit.
[0015] The glow component and the handle are fixedly connected
through threads formed in the swivel head.
[0016] The glow component is a plastic part axially riveted
together and is provided with a rib structure to prevent reversal
assembly.
[0017] The switch is a trigger switch and equipped with buttons
made of silica gel.
[0018] The main body is formed with a recess to accommodate a
player's fingers.
[0019] The main body and the remote controller of the host are
assembled together without need of a snap joint, and a glass of the
remote controller has protective foam disposed thereon.
[0020] The application could be designed to a joystick for a video
game machine, comprising a remote controller of a host and a handle
connected with the remote controller of a host, wherein the glow
component and the handle are integrated structure, and the glow
component is electrically connected with the handle.
[0021] The application could also be designed to a joystick for a
video game machine, comprising a remote controller of a host and a
handle connected with a remote controller of a host, further
comprises a glow component, wherein the glow component and the
handle are integrated structure, and the glow component is
electrically connected with the remote controller.
[0022] As compared to the prior art, an embodiment adds a glowing
function to the remote controller of the Wii.TM. video game host,
so that light of various colors such as blue, red and green will be
emitted during a game, thus enhancing the player's fun and
enjoyment when playing a grapple game with the Wii.TM. game host.
In addition, the shape of the joystick is designed variously to
match the content of video game machine so that the player could
take corresponding action according to the content of video game
machine, for example, when the content of the video game machine is
golf related, the player could use the corresponding glow component
to accommodate the requirements of the corresponding content. Thus,
the game is more real and interesting.
BRIEF DESCRIPTION OF THE DRAWINGS
[0023] FIG. 1-1 is a schematic structure of an embodiment.
[0024] FIG. 1-1a is a partially enlarged schematic view of a
junction between a glow component and a handle.
[0025] FIG. 1-2 is a front view of a handle.
[0026] FIG. 1-2a is a partially enlarged schematic view of a swivel
head in the handle viewed from an A direction after being
assembled.
[0027] FIG. 2 is a schematic exploded view.
[0028] FIG. 3 and FIG. 4 are schematic structures of embodiment
2.
[0029] FIG. 5 and FIG. 6 are schematic structures of embodiment
3.
[0030] FIG. 7 to FIG. 10 are schematic structures of embodiment
4.
[0031] FIG. 10A, FIG. 10B and FIG. 10C are schematic structures of
embodiment 5.
[0032] FIG. 11 is a schematic structure of embodiment 6.
[0033] FIG. 12 is a schematic structure of an embodiment 7.
[0034] FIG. 13 is a schematic circuit diagram of partial
circuits.
DETAILED DESCRIPTION
[0035] The present application is further exemplified by reference
to the accompanying figures hereinafter.
[0036] As shown in FIG. 1-1 and FIG. 2, the joystick for a video
game machine includes a glow component 1 and a handle 2 connected
with a remote controller (Wii.TM. game handle) 3 of a host. The
glow component 1 and the handle 2 are detachably assembled together
and electrically connected with each other. The glow component 1
includes a PC tube 11, a PP tube 21, an EVA expandable polyethylene
(EPE) tube 12, a printed circuit board (PCB) 13, light emitting
diodes (LEDs) and contact terminals 14 nested together, in which
the PC tube 11 has a PC tube cap 17 disposed on a top end thereof,
which is fixed by a PC tube fixing support 15. The PCB 13, one end
of which is fixed by an upper cover 16, a lower cover 18 of a PCB
fixing support and shanks 19, is positioned within the EVA EPE tube
12, and is connected with contact terminals 14 and a spring 20
therein. The EVA EPE tube 12 and the misty PP tube 21 function to
protect the LEDs and the PCB 13 against damage by external knocking
force and to soften and homogenize light rays from the LEDs. The
outermost PC tube 11 functions to withstand impact and knocking
actions and delivers a satisfactory light transmission performance.
Furthermore, as the PC tube 11 is designed as a round tube with a
round head, it is safe to use and will cause no harm to the user.
The glow component 1 is formed as a plastic part axially riveted
together, thus rendering the assembling process much simpler. The
plastic glow component 1 and the handle 2 have a respective
indicating arrow etched thereon corresponding to each other, which,
in combination with the rib structure for prevention of reversal
assembly, will facilitate assembly by a player. The handle 2
includes a main body 5, a main body cover 28, a battery pack 26, a
battery holder 24, a battery holder cover 27, battery electrode
pieces 29, contacts 31, a contact support 30, a swivel head 4 and a
switch. The swivel head 4 which is adapted to fixedly connect the
glow component 1 with the handle 2 adopts a reliable threaded
connection for safe and secure connection between the glow
component 1 and the handle 2. Further, the swivel head 4 is
electroplated to improve aesthetic appearance of the product. As
depicted in FIGS. 1-1, 1-1a, 1-2, 1-2a and 2, the contacts 31 are
fixed by a contact support 30, and the contacts 31 distributed in a
delta pattern (with three contacting points) on the contact support
30 and the three contact terminals 14 on the glow component 1 are
connected to a power supply in a spring-preloaded way, thereby to
ensure easy detachment and good conductive performance. The main
body 5 is shaped into a round form, and is formed with a recess
therein to accommodate the player's fingers for improved comfort.
The remote controller 3 of the Wii.TM. host and the main body 5 are
assembled together by means of a structure free of snap joints to
ease assembly and disassembly thereof. A glass of the remote
controller 3 has additional protective foam disposed thereon to
prevent fracture thereof when being knocked. The switch, which is a
trigger switch including a button 22, a rubber mat 23, and a small
PCB 32, is simple and easy to operate, and employs silicon gel
buttons to provide a comfort touch feeling, thereby adding further
fun in using the joystick. Three batteries sized AA are used here
as the battery pack 26 to achieve good portability, and a lifting
strip 25 is provided in the battery holder 24 to facilitate removal
of the battery pack 26. Further, the swivel head 4 is electroplated
to improve aesthetic appearance of the product.
[0037] A micro-computer unit (MCU) chip is employed to periodically
detect every 5 milliseconds (ms) whether the button is pressed down
or not. If the button is pressed down, the MCU chip will be enabled
to determine whether the joystick is in a glowing mode or a
blackout mode. In case of a blackout mode, the MCU chip will send
five pulse sequences with an interval of 70 ms to turn on
transistors, so that the LEDs will be lighted up in a streaming way
beginning from the lowermost LEDs. Accordingly, five series of
controlled switch circuits, each of which is formed by 4 or 5 LEDs
operated in parallel and connected with a transistor, are lighted
up successively. Then when the MCU chip detects another press on
the button, the MCU chip will be enabled to determine whether the
joystick is in a glowing mode or a blackout mode. In case of a
glowing mode, the MCU chip will send five pulse sequences also with
an interval of 70 ms to turn off the transistors, so that the LEDs
will black out in a streaming way beginning from the uppermost
LEDs. Accordingly, five series of controlled switch circuits, each
of which is formed by 4 or 5 LEDs operated in parallel and
connected with a transistor, black out successively until the
glowing stick blacks out completely. The circuit of the joystick
comprises: a PCB for LEDs, which is configured to connect
components of the circuit; a current-limiting resistor configured
to control lighting intensity of the LEDs; transistors configured
as a switch to control lighting up and blackout of the LEDs; a MCU
chip primarily configured to control flickering intervals of the
LEDs, i.e., to light up the LEDs successively with an interval of
70 ms; an electrolytic capacitor adapted to filter out noises,
thereby to eliminate instability factors in the power supply
occurring instantaneously during a grappling game or a knocking
process; a gold finger PCB and a button configured to control the
switch of the LEDs; metal contacts configured to connect the power
supply with the glow stick; and spring pieces primarily used for
battery connection.
[0038] As shown in FIG. 3 and FIG. 4, FIG. 3 and FIG. 4 are
schematic structures of embodiment 2. The embodiment shown in FIG.
3 and FIG. 4 is almost the same as that shown in FIG. 1 and FIG. 2,
the difference lies in the glow component takes the shape of tennis
racket, the light emitting diodes (LEDs) are arranged on the frame
of the tennis racket, the frame of the tennis racket has the grid
tennis racket wire 110 disposed therein to form Wii.TM. tennis
racket series. Obviously, the tennis racket wire 110 could be made
from optical fiber, the optical fiber has internal color light
source (not visible) disposed inside one end thereof, the color
light source emits different color light according to different
times under the control of the MCU chip, which leads the optical
fibers emit different color, thus the game is more interesting. The
embodiment is applicable when it is a tennis related video game and
actions of the player could be made identical with those as shown
in the video game.
[0039] As shown in FIG. 5 and FIG. 6, FIG. 5 and FIG. 6 are
schematic structures of embodiment 3. The embodiment shown in FIG.
5 and FIG. 6 is similar to that of shown in FIG. 3 and FIG. 4, the
difference lies in the glow component takes the shape of golf rod,
the light emitting diodes 100 (LEDs) are located on the hitting
board 130 of the golf rod, the embodiment is applicable when it is
golf related video game and actions of the player could be made
identical with those as shown in the video game.
[0040] As shown in FIG. 7 to FIG. 10, FIG. 7 to FIG. 10 are
schematic structures of embodiment 4. The glow component in this
embodiment takes the shape of baseball bat, FIG. 8 is back view of
FIG. 7. The light emitting diodes 100 (LEDs) in FIG. 7 and FIG. 8
are vertically arranged on the baseball bat shaped glow component
1. The light emitting diodes 100 (LEDs) in FIG. 8 are arranged on
the top of the baseball bat shaped glow component. The light
emitting diodes 100 (LEDs) in FIG. 9 are arranged on the upper part
of the baseball bat shaped glow component 1 and are distributed in
wave pattern. Certainly, the light emitting diodes 100 (LEDs) could
be distributed in different patterns or arranged on different parts
of the glow component 1 according to actual situation. The
embodiment is applicable when it is baseball related video game and
actions of the player could be made identical with those as shown
in the video game.
[0041] FIG. 10A, FIG. 10B, FIG. 10C are a schematic structures of
embodiment 5. They disclose a sword shaped joystick for video game,
the sword hilt 140 in FIG. 10A is Scimitar hand guard shaped
joystick for video game, the sword hilt 140 in FIG. 10B takes the
shape of bayonet ring, the sword hilt 140 in FIG. 10C takes the
shape of straight sword. The whole glow component 1 of the
embodiments shown in FIG. 10A, FIG. 10B, FIG. 10C emit, that is to
say, the whole main body of glow component 1 emits light with
colour blue, red or green, etc.
[0042] The products in the embodiments shown in FIG. 5 to FIG. 9
form Wii.TM. sport glowing series.
[0043] As shown in FIG. 11, FIG. 11 is a schematic structure of
embodiment 6. The handle 2 in this embodiment takes the shape of
down frame, the remote controller 3 of the host is arranged on the
handle 2 and the remote controller 3 and the glow component are
detachably integrated structure. The light emitting diodes 100
(LEDs) of the glow component 1 are arranged around the remote
controller 3 of the host, the light emitting diodes 100 around the
remote controller 3 of the host could emit blue or other
colors.
[0044] As shown in FIG. 12, FIG. 12 is a schematic structure of
embodiment 7. The handle 2 in this embodiment takes the shape of
steering wheel, the remote controller 3 of the host is arranged on
the handle 2 and the remote controller 3 and the glow component 1
are detachably integrated structure. The light emitting diodes 100
(LEDs) of the glow component 1 are arranged around the remote
controller 3 of the host and could emit blue or other colors. The
light emitting diodes 100 are also arranged closely on the lower
end of the remote controller 3 of the host, they could emit one by
one respectively or in line or in array. The embodiment is
applicable when it is vehicle sports related video game and actions
of the player could be made identical with those as shown in the
video game.
[0045] As shown in FIG. 13, FIG. 13 is a schematic circuit diagram
of partial circuits. It is a schematic structure of the light
emitting diode for small PCB 32, as shown in FIG. 13, 5 LEDs
operated in parallel are in series with a switch and then connected
with the power.
[0046] When used in conjunction with a remote controller of a
Wii.TM. video game host, the glow component may emit light of
various colors such as blue, red and green and therefore yield a
colorful effect, thus enhancing the player's fun and enjoyment when
playing a grapple game with the Wii.TM. game host. Moreover, the
glow component is detachably assembled, which is convenient for
transportation, storage and assembly. Both the handle and the glow
component could be made into different shapes and accommodate with
the remote controller of the host, the LEDs on the glow component
also could be made into various patterns or emit different colors,
all of them are under the scope of the application.
* * * * *