U.S. patent application number 12/047674 was filed with the patent office on 2009-06-11 for gaming machine and controlling method thereof.
This patent application is currently assigned to Aruze Corp.. Invention is credited to Fumiya ABE.
Application Number | 20090149240 12/047674 |
Document ID | / |
Family ID | 40722208 |
Filed Date | 2009-06-11 |
United States Patent
Application |
20090149240 |
Kind Code |
A1 |
ABE; Fumiya |
June 11, 2009 |
GAMING MACHINE AND CONTROLLING METHOD THEREOF
Abstract
In a gaming machine and a method of controlling the gaming
machine, one dealer card having a number on its face and a
plurality of player cards each having any one of a positive number
and a negative number on its face are displayed face down on a
liquid crystal display. After the dealer card is turned over to
show the face, the plurality of player cards are turned over to
show the faces sequentially one by one. If a sum of the numbers
shown on the displayed player cards agrees with the number shown on
the dealer card, an award is provided. In this event, each of the
player cards may have either a positive number or a negative number
on its face.
Inventors: |
ABE; Fumiya; (Tokyo,
JP) |
Correspondence
Address: |
NDQ&M WATCHSTONE LLP
1300 EYE STREET, NW, SUITE 1000 WEST TOWER
WASHINGTON
DC
20005
US
|
Assignee: |
Aruze Corp.
Tokyo
JP
|
Family ID: |
40722208 |
Appl. No.: |
12/047674 |
Filed: |
March 13, 2008 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
61012528 |
Dec 10, 2007 |
|
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|
Current U.S.
Class: |
463/20 ;
463/12 |
Current CPC
Class: |
G07F 17/32 20130101;
G07F 17/3293 20130101 |
Class at
Publication: |
463/20 ;
463/12 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A gaming machine comprising: a display adapted to display a
plurality of cards; and a controller configured to (a) display, on
the display, one dealer card having a number, (b) display a
plurality of player cards face down on the display, each of the
player cards having any one of a positive number and a negative
number, (c) display each of the face-down player cards face up on
the display, and (d) generate an award corresponding to the number
of the dealer card upon agreement between a sum of the numbers of
the plurality of player cards and the number of the dealer
card.
2. The gaming machine according to claim 1, wherein the controller
is configured to display the face-down player cards face up one by
one, and display a sum of the numbers of the face-up player cards
on the display every time one of the face-down player cards is
displayed face up.
3. The gaming machine according to claim 1, further comprising a
notifying device configured to output at least one of a sound
signal and an optical signal before the last face-down player card
among the plurality of player cards is displayed face up, the sound
signal and optical signal each indicating whether the number of the
last face-down player card is a positive number or a negative
number.
4. A gaming machine comprising: a display adapted to display a
plurality of cards; and a controller configured to (a) display, on
the display, one dealer card having a number when an award is
provided in a primary game, (b) display a plurality of player cards
face down on the display, each of the player cards having any one
of a positive number and a negative number, (c) display each of the
face-down player cards face up on the display, and (d) generate an
award corresponding to the number of the dealer card upon agreement
between a sum of the numbers of the plurality of player cards and
the number of the dealer card.
5. The gaming machine according to claim 4, wherein the controller
is configured to display the face-down player cards face up one by
one, and display a sum of the numbers of the face-up player cards
on the display every time one of the face-down player cards is
displayed face up.
6. The gaming machine according to claim 4, further comprising a
notifying device configured to output at least one of a sound
signal and an optical signal before the last face-down player card
among the plurality of player cards is displayed face up, the sound
signal and optical signal each indicating whether the number of the
last face-down player card is a positive number or a negative
number.
7. A gaming machine comprising: a display adapted to display a
plurality of cards; an input device configured to receive an input
from a player; and a controller configured to (a) display, on the
display, one dealer card having a number, (b) display three or more
player cards face down on the display, each of the player cards
having any one of a positive number and a negative number, (c)
display two or more player cards face up on the display, the two or
more player cards being selected by the input from the three or
more player cards displayed face down, and (d) generate an award
corresponding to the number of the dealer card upon agreement
between a sum of the numbers of the face-up player cards and the
number of the dealer card.
8. The gaming machine according to claim 7, wherein the controller
is configured to display the face-down player cards face up one by
one and display a sum of the numbers of the face-up player cards on
the display every time one of the face-down player cards is
displayed face up.
9. The gaming machine according to claim 7, further comprising: a
notifying device configured to output at least one of a sound
signal and an optical signal before the last face-down player card
among the plurality of player cards is displayed face up, the sound
signal and optical signal each indicating whether the number of the
last face-down player card is a positive number or a negative
number.
10. A gaming machine comprising. a display adapted to display a
plurality of cards; and a controller configured to (a) display, on
the display, one dealer card having a number when a sub-game is
selected during an execution of a main game, (b) display a
plurality of player cards face down on the display, each of the
player cards having a number, (c) display each of the face-down
player cards face up on the display, and (d) generate an award
corresponding to the number of the dealer card upon agreement
between a sum of the numbers of the plurality of player cards and
the number of the dealer card.
11. A method of controlling a gaming machine, comprising:
displaying, by the controller, one dealer card having a number, on
the display; displaying, by the controller, a plurality of player
cards face down on the display, each of the player cards having any
one of a positive number and a negative number; displaying, by the
controller, each of the face-down player cards face up on the
display one by one; and generating, by the controller, an award
corresponding to the number of the dealer card upon agreement
between a sum of the numbers of the plurality of player cards and
the number of the dealer card.
12. The method of controlling a gaming machine, according to claim
11, further comprising: displaying, by the controller, the
face-down player cards face up one by one, and displaying, by the
controller, a sum of the numbers of the face-up player cards on the
display every time one of the face-down player cards is displayed
face up.
13. The method of controlling a gaming machine, according to claim
11, further comprising outputting at least one of a sound signal
and an optical signal before displaying the last face-down player
card among the plurality of player cards face up, the sound signal
and the optical signal each indicating whether the number of the
last face-down player card is a positive number or a negative
number.
Description
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to co-pending U.S.
provisional patent application Ser. No. 61/012,528 filed on Dec.
10, 2007, and which is incorporated by reference herein for all
purposes.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates to a gaming machine for
playing a game and a controlling method thereof.
[0004] 2. Description of the Related Art
[0005] A gaming machine which executes a card game disclosed in
U.S. Pat. No. 5,947,821 has been known as a related gaming machine.
U.S. Pat. No. 5,947,821 discloses the following game. Firstly, as a
primary game, five cards are dealt to a player. Then, the player
holds some of the dealt five cards and replaces the other cards
with different cards. Thereafter, if the player obtains a winning
combination, an award is provided to the player.
[0006] If the award is provided, the player can select whether or
not to execute a double-up game as a secondary game. If the player
decides not to execute the double-up game, medals or credits
corresponding to the award provided in the primary game are paid
out. On the other hand, if the player decides to execute the
double-up game, he/she determines whether the number shown on the
front face of the card displayed face down is greater or smaller
than a number shown on the front face of the card displayed face
up. If his/her determination is right, the award provided in the
primary game is doubled. If his/her determination is wrong, the
award provided in the primary game is confiscated.
[0007] Therefore, the execution of the secondary game provides the
player with a chance of winning more awards. However, at the same
time, the player may lose the award won in the primary game by
playing the secondary game.
[0008] As described above, the related gaming machine only
increases or reduces awards by allowing a player to determine
whether the number of the card the player has is greater or smaller
than that of the predetermined card. Thus, there has been desired a
gaming machine having game properties with new entertainment
properties to implement elaborate effects unlike the card game as
described above.
SUMMARY OF THE INVENTION
[0009] A first aspect of the present invention is a gaming machine
comprising: a display adapted to display a plurality of cards; and
a controller configured to (a) display, on the display, one dealer
card having a number, (b) display a plurality of player cards face
down on the display, each of the player cards having any one of a
positive number and a negative number, (c) display each of the
face-down player cards face up on the display, and (d) generate an
award corresponding to the number of the dealer card upon agreement
between a sum of the numbers of the plurality of player cards and
the number of the dealer card.
[0010] A second aspect of the present invention is a gaming machine
comprising: a display adapted to display a plurality of cards; and
a controller configured to (a) display, on the display, one dealer
card having a number when an award is provided in a primary game,
(b) display a plurality of player cards face down on the display,
each of the player cards having any one of a positive number and a
negative number, (c) display each of the face-down player cards
face up on the display, and (d) generate an award corresponding to
the number of the dealer card upon agreement between a sum of the
numbers of the plurality of player cards and the number of the
dealer card.
[0011] A third aspect of the present invention is a gaming machine
comprising: a display adapted to display a plurality of cards; an
input device configured to receive an input from a player; and a
controller configured to (a) display, on the display, one dealer
card having a number, (b) display three or more player cards face
down on the display, each of the player cards having any one of a
positive number and a negative number, (c) display two or more
player cards face up on the display, the two or more player cards
being selected by the input from the three or more player cards
displayed face down, and (d) generate an award corresponding to the
number of the dealer card upon agreement between a sum of the
numbers of the face-up player cards and the number of the dealer
card.
[0012] A fourth aspect of the present invention is a gaming machine
comprising: a display adapted to display a plurality of cards; and
a controller configured to (a) display, on the display, one dealer
card having a number when a sub-game is selected during an
execution of a main game, (b) display a plurality of player cards
face down on the display, each of the player cards having a number,
(c) display each of the face-down player cards face up on the
display, and (d) generate an award corresponding to the number of
the dealer card upon agreement between a sum of the numbers of the
plurality of player cards and the number of the dealer card.
[0013] A fifth aspect of the present invention is a method of
controlling a gaming machine, comprising: displaying, by the
controller, one dealer card having a number, on the display;
displaying, by the controller, a plurality of player cards face
down on the display, each of the player cards having any one of a
positive number and a negative number; displaying, by the
controller, each of the face-down player cards face up on the
display one by one; and generating, by the controller, an award
corresponding to the number of the dealer card upon agreement
between a sum of the numbers of the plurality of player cards and
the number of the dealer card.
BRIEF DESCRIPTION OF THE DRAWINGS
[0014] FIG. 1 is a flowchart showing a procedure of a sub-game
execution process executed by a gaming machine according to a first
embodiment of the present invention.
[0015] FIG. 2 is an external view of the gaming machine according
to the first to fifth embodiments of the present invention.
[0016] FIG. 3 is a block diagram showing a configuration of a
controller in the gaming machine according to the first to fifth
embodiments of the present invention.
[0017] FIG. 4 is a flowchart showing a procedure of processing
executed by the gaming machine according to the first embodiment of
the present invention.
[0018] FIG. 5 is a flowchart showing a procedure of a main game
execution process executed by the gaming machine according to the
first embodiment of the present invention.
[0019] FIG. 6 is a flowchart showing a procedure of processing
executed by the gaming machine according to the second embodiment
of the present invention.
[0020] FIG. 7 is a flowchart showing a face display process
executed by the gaming machine according to the second embodiment
of the present invention.
[0021] FIG. 8 is a flowchart showing a face display process
executed by the gaming machine according to the third embodiment of
the present invention.
[0022] FIG. 9 is a flowchart showing a procedure of processing
executed by the gaming machine according to the fourth embodiment
of the present invention.
[0023] FIG. 10 is a flowchart showing a face display process
executed by the gaming machine according to the fourth embodiment
of the present invention.
[0024] FIG. 11 is a flowchart showing a procedure of processing
executed by the gaming machine according to the fifth embodiment of
the present invention.
[0025] FIG. 12 shows a display example in the gaming machine
according to the first embodiment of the present invention.
[0026] FIGS. 13(a) and 13(b) show display examples in the gaming
machine according to the first embodiment of the present
invention.
[0027] FIGS. 14(a) and 14(b) show display examples in the gaming
machine according to the first embodiment of the present
invention.
[0028] FIGS. 15(a) and 15(b) show display examples in the gaming
machine according to the first embodiment of the present
invention.
[0029] FIGS. 16(a) to 16(f) show display examples in the gaming
machine according to the second embodiment of the present
invention.
[0030] FIGS. 17(a) to 17(f) show display examples in the gaming
machine according to the third embodiment of the present
invention.
[0031] FIGS. 18(a) to 18(f) show display examples in the gaming
machine according to the fourth embodiment of the present
invention.
DETAILED DESCRIPTION OF THE EMBODIMENTS
[0032] FIG. 1 is a flowchart schematically showing a procedure of a
sub-game execution process executed by a gaming machine according
to the present invention. FIG. 3 is a configuration diagram of a
controller in the gaming machine. With reference to FIGS. 1 and 3,
an outline of the present invention will be described below.
[0033] First, a controller 40 shown in FIG. 3 displays a first
dealer card in a sub-game executed at the same time as a main game
(Step S151 in FIG. 1).
[0034] Next, the controller 40 turns over a first player card to
show the face out of two face-down player cards (Step S152; see
FIG. 13(b)). Moreover, the controller 40 turns over a face-down
second player card to display the face (Step S153; see FIG.
14(a)).
[0035] Thereafter, the controller 40 adds a number shown on the
first player card and a number shown on the second player card, and
determines whether or not the sum (total) of the numbers agrees
with a number shown on the first dealer card (Step S154).
[0036] If it is determined that the sum of the numbers shown on the
first and second player cards agrees with the number shown on the
first dealer card, the controller 40 provides an award (Step
S155).
[0037] In this way, the following card game is executed as the
sub-game executed at the same time as the main game. Specifically,
in the card game, it is determined whether or not a sum of numbers
shown on multiple player cards displayed on a liquid crystal
display 21 agrees with a number shown on a dealer card and an award
is provided upon agreement therebetween.
[0038] Next, detailed description will be given of a configuration
of the gaming machine according to this embodiment. FIG. 2 is an
external perspective view showing a gaming machine 14 according to
this embodiment. As shown in FIG. 2, the gaming machine 14
includes: the liquid crystal display 21 adapted to display various
images; a touch panel 31; a BET switch 23 for betting 1 credit; a
MAXBET switch 24 for betting a maximum number of credits; a start
switch 35 for starting a card game; a credit number display part 25
for displaying the current number of credits; a BET number display
part 26 for displaying the number of bet credits; and a payout
switch 27 for paying out coins.
[0039] The gaming machine further includes: a coin insertion slot
29 into which coins are inserted; a ticket printer 28 for printing
out data on plays, such as the number of coins to be paid out; a
bill insertion slot 30 into which bills are inserted; a lamp 52;
and a speaker 22.
[0040] In a lower part of the gaming machine 14, provided is a
payout opening 32 through which coins are paid out. Moreover, below
the payout opening 32, provided is a receiving portion 33 for
accumulating coins paid out.
[0041] FIG. 3 is a block diagram showing an electrical
configuration of the controller 40 and various devices connected to
the controller 40 provided in the gaming machine 14 according to
this embodiment. The controller 40 in the gaming machine 14 shown
in FIG. 3 is a microcomputer, including an interface circuit group
102, an I/O bus 104, a CPU 41, a ROM 42, a RAM 43, a communication
interface circuit 49, a random number generating circuit 48, a
speaker driving circuit 46, a hopper driving circuit 45, a display
driving circuit 47 and a liquid crystal driving circuit 44.
[0042] The interface circuit group 102 is connected to the I/O bus
104. The I/O bus 104 inputs and outputs a data signal or an address
signal to and from the CPU 41.
[0043] The BET switch 23, the MAXBET switch 24, the payout switch
27 and the start switch 35 are connected to the interface circuit
group 102. Moreover, switching signals outputted from those
switches 23, 24, 27 and 35 are supplied to the interface circuit
group 102, converted into predetermined signals by the interface
circuit group 102 and then transmitted to the CPU 41 through the
I/O bus 104.
[0044] In addition, a coin detecting sensor 51 is connected to the
interface circuit group 102. The coin detecting sensor 51 is a
sensor for detecting coins inserted into the coin insertion slot 29
and is provided in a coin insertion part of the coin insertion slot
29. A detection signal outputted by the coin detecting sensor 51 is
supplied to the interface circuit group 102, converted into a
predetermined signal by the interface circuit group 102 and then
transmitted to the CPU 41 through the I/O bus 104.
[0045] The ROM 42 storing a game execution program and the RAM 43
for storing various data are connected to the I/O bus 104. The
random number generating circuit 48, the communication interface
circuit 49, the liquid crystal driving circuit 44, the touch panel
31, the hopper driving circuit 45, the speaker driving circuit 46
and the display driving circuit 47 are further connected to the I/O
bus 104.
[0046] When the start switch 35 is pressed after the BET switch 23
or the MAXBET switch 24 is pressed, the CPU 41 executes a game by
reading the game execution program stored in the ROM 42. The game
execution program is a program for executing a game to be described
later by displaying cards on the liquid crystal display 21 through
the liquid crystal driving circuit 44.
[0047] In a first embodiment, the game execution program is
configured to execute the following card game as a sub-game of a
blackjack game, while the blackjack game is executed as a main
game. In the sub-game, one dealer card and two player cards are
displayed on the liquid crystal display 21, and if a sum of numbers
shown on the player cards agrees with a number shown on the dealer
card, an award is provided.
[0048] Moreover, in second to fifth embodiments to be described
later, the game execution program is configured to execute the
following card game. Specifically, one dealer card and multiple
player cards are displayed on the liquid crystal display 21, and an
award is provided if a sum of numbers shown on the player cards
agrees with a number shown on the dealer card.
[0049] The communication interface circuit 49 is connected to a
hall server and the like, and transmits, to the hall server, data
on a history of plays executed in the gaming machine 14, and the
like. Moreover, the communication interface circuit 49 receives
various data transmitted from the hall server.
[0050] The random number generating circuit 48 generates a random
number for determining whether or not to provide an award in the
card game executed on the liquid crystal display 21.
[0051] The display driving circuit 47 performs control of
displaying the number of credits in the credit number display part
25 and of displaying the number of bet credits in the BET number
display part 26. Moreover, the display driving circuit 47 also
controls the turning on and off of the lamp 52 (notifying
device).
[0052] The speaker driving circuit 46 outputs sound data to the
speaker 22 (notifying device). Specifically, the CPU 41 reads sound
data stored in the ROM 42 and transmits the sound data to the
speaker driving circuit 46 through the I/O bus 104. Thus,
predetermined sound effects are emitted from the speaker 22.
[0053] The hopper driving circuit 45 outputs a payout signal to a
hopper 101 when the payout switch 27 is pressed. Specifically, when
a payout signal is inputted by pressing the payout switch 27, the
CPU 41 outputs a driving signal to the hopper driving circuit 45
through the I/O bus 104. Thus, the hopper 101 pays out coins
equivalent to the number of credits remaining at this time. The
number is stored in a predetermined memory area of the RAM 43.
[0054] The liquid crystal driving circuit 44 performs display
control for executing a card game on the liquid crystal display 21.
Specifically, the CPU 41 generates an image display command signal
corresponding to a state and an outcome of a card game executed on
the liquid crystal display 21, and outputs the image display
command signal to the liquid crystal driving circuit 44 through the
I/O bus 104. Upon receipt of the image display command signal
outputted by the CPU 41, the liquid crystal driving circuit 44
generates a driving signal for driving the liquid crystal display
21 according to the image display command, and outputs the
generated driving signal to the liquid crystal display 21. Thus, a
predetermined image is displayed on the liquid crystal display
21.
[0055] On a surface of the liquid crystal display 21, the touch
panel 31 is provided. When a player touches the touch panel 31, an
input signal corresponding to a position touched by the player is
inputted to the liquid crystal driving circuit 44.
[0056] Next, with reference to flowcharts shown in FIGS. 1, 4 and
5, description will be given of a procedure of a card game
execution process according to the first embodiment. The card game
is executed by the gaming machine 14.
[0057] FIG. 4 is a flowchart showing a procedure of the card game
execution process according to the first embodiment. First, in Step
S121, a main game execution process is performed. In this process,
the controller 40 executes a blackjack game as a main game, on the
display 21. This will be described in detail later.
[0058] In Step S122, it is determined whether or not there is a
sub-game execution input in the main game execution process. In
this process, the controller 40 determines whether or not there is
a sub-game execution input in Step S132 shown in FIG. 5 to be
described later.
[0059] Thereafter, if it is determined that there is the sub-game
execution input, the controller 40 performs a sub-game execution
process in Step S123. The sub-game execution process will be
described in detail later.
[0060] Next, with reference to the flowchart shown in FIG. 5, the
main game execution process in Step S121 shown in FIG. 4 will be
described.
[0061] First, in Step S131 shown in FIG. 5, the controller 40
executes a step of receiving a bet made by the player. In this
step, the controller 40 uses the coin detecting sensor 51 to detect
that coins have been inserted into the coin insertion slot 29 shown
in FIG. 2 and also uses a bill reading sensor 50 to detect that
bills have been inserted into the bill insertion slot 30. Moreover,
when the BET switch 23 is pressed, the controller 40 detects a bet
of credits equivalent to the number of times the BET switch is
pressed. Furthermore, when the MAXBET switch 24 is pressed, the
controller 40 detects a bet of the maximum number of credits.
[0062] In Step S132, the controller 40 receives a sub-game
execution input. In this step, the controller 40 displays a
sub-game execution selection image 205 on the liquid crystal
display 21 as shown in FIG. 12. Furthermore, when an area of the
sub-game execution selection image is touched by the player through
the touch panel 31, the controller 40 determines that there is a
sub-game execution input and stores a sub-game execution command in
the RAM 43.
[0063] In Step S133, the controller 40 activates a timer set in the
RAM 43 to measure elapsed time T from the start of reception of a
bet, and determines whether or not the elapsed time T measured with
the timer has reached preset reception time Tmax (for example, 10
seconds).
[0064] In Step S134, if the elapsed time T measured with the timer
has reached the preset reception time Tmax, the controller 40
finishes the reception of the bet and the sub-game execution input.
Specifically, the reception time Tmax for a bet and the sub-game
execution input is predetermined, and the player is to perform a
BET input and the sub-game execution input within the reception
time Tmax.
[0065] In Step S135, when the player presses the start switch 35,
the controller 40 detects this and executes a blackjack game as a
main game. Specifically, as shown in FIG. 13(a), first and second
dealer cards D11 and D12 and first and second player cards P11 and
P12 are displayed face down on the display 21. Moreover, a Stay
image 201 and a Hit image 202 are displayed on the display.
[0066] The Stay image 201 is an image to be selected when the
player does not need another card in execution of the blackjack
game. When the player touches the Stay image 201, the touch panel
31 detects this and the controller 40 recognizes that Stay has been
selected. The Hit image 202 is an image to be selected when the
player needs another card in execution of the blackjack game. When
the player touches the Hit image 202, the touch panel 31 detects
this and the controller 40 recognizes that Hit has been
selected.
[0067] In Step S136, the controller 40 turns over the first dealer
card D11 to show the face, out of the two dealer cards D11 and D12.
As a result, a card of "8 of diamonds" is displayed as the face of
the first dealer card D11 as shown in FIG. 13(b).
[0068] In Step S137, the controller 40 turns over of the first and
second player cards P11 and P12 in this order to show the faces out
of the two player cards P11 and P12. As a result, a card of "3 of
clubs" is displayed as the face of the first player card P11 as
shown in FIG. 13(b). Thereafter, a card of "5 of hearts" is
displayed as the face of the second player card P12 as shown in
FIG. 14(a).
[0069] In Step S138, the controller 40 receives selection of Hit or
Stay. If Stay is selected, the process advances to Step S141. If
Hit is selected, the process advances to Step S139. In the example
shown in FIG. 14(a), since a sum of numbers shown on the two player
cards P11 and P12 is "8", the player is to select Hit by touching
the Hit image 202.
[0070] In Step S139, the controller 40 displays a third player card
P13 face up as shown in FIG. 14(b).
[0071] In Step S140, the controller 40 receives selection of Hit or
Stay again. The player can repeatedly select Hit unless he/she goes
bust.
[0072] If the player selects Stay, the controller 40 turns over the
face-down second dealer card D12 to display the face, in Step S141.
As a result, a card of "Jack of spades" is displayed as the face of
the second dealer card D12 as shown in FIG. 15(a).
[0073] In Step S142, the controller 40 performs a step of
determining whether the player wins or loses. In this step, the
controller 40 determines a winner between the dealer and the player
by comparing a sum of the numbers shown on the player cards P11,
P12 and P13 with a sum of the numbers shown on the dealer cards D11
and D12. In the example shown in FIG. 15(a), since the sum of the
numbers shown on the player cards is "21" and the sum of the
numbers shown on the dealer cards is "18", the player wins the
game.
[0074] In Step S143, if the player wins the game, an award is
provided. Specifically, as shown in FIG. 15(b), the controller 40
displays an image "YOU WIN!!" on the display 21 and pays out 100
coins.
[0075] Next, with reference to the flowchart shown in FIG. 1,
description will be given of the sub-game execution process in Step
S123 shown in FIG. 4. When the sub-game is selected and thereby the
sub-game execution command is stored in the RAM 43 in Step S132
shown in FIG. 5, the controller 40 executes the sub-game
concurrently with the blackjack game described above.
[0076] In Step S151 shown in FIG. 1, the controller 40 displays a
first dealer card D21 face up on the display 21. As a result, a
card of "8 of diamonds" is displayed as the face of the first
dealer card D21 on the display 21 as shown in FIG. 13(b).
[0077] In Step S152, the controller 40 displays a first player card
P21 face up on the display 21. As a result, a card of "3 of clubs"
is displayed as the face of the first player card P21 on the
display 21 as shown in FIG. 13(b).
[0078] In Step S153, the controller 40 displays a second player
card P22 face up on the display 21. As a result, a card of "5 of
hearts" is displayed as the face of the second player card P22 on
the display 21 as shown in FIG. 14(a).
[0079] In Step S154, the controller 40 adds up the numbers shown on
the first and second player cards P21 and P22 displayed on the
display 21 as shown in FIG. 14(a) and compares the sum of the
numbers with the number shown on the first dealer card D21.
Thereafter, if the sum of the numbers shown on the first and second
player cards P21 and P22 agrees with the number shown on the first
dealer card D21, the controller 40 provides an award in Step
S155.
[0080] In the example shown in FIG. 14(a), since the sum of the
numbers shown on the first and second player cards P21 and P22
agrees with the number shown on the first dealer card D21, the
award is provided.
[0081] In this case, as shown in FIG. 14(b), the controller 40
displays an image "YOU WIN!!" on the display 21 and notifies the
player that 200 coins are to be paid out.
[0082] As described above, in the gaming machine 14 according to
the first embodiment, selection of whether or not to execute the
sub-game is received during execution of the blackjack game that is
the main game. In the case where the sub-game is executed, the
award is provided when the sum of the numbers shown on the first
and second player cards P21 and P22 agrees with the number shown on
the first dealer card D21. Therefore, it is possible to provide a
gaming machine having entertainment properties to increase
expectations for an outcome of the sub-game.
[0083] Next, with reference to flowcharts shown in FIGS. 6 and 7,
description will be given of a procedure of a card game execution
process executed by the gaming machine 14 according to the second
embodiment of the present invention. First, in Step S11 shown in
FIG. 6, the controller 40 executes a step of receiving a bet made
by the player. In this step, the controller 40 uses the coin
detecting sensor 51 to detect that coins have been inserted into
the coin insertion slot 29 shown in FIG. 2 and also uses the bill
reading sensor 50 to detect that bills have been inserted into the
bill insertion slot 30. Moreover, when the BET switch 23 is
pressed, the controller 40 detects a bet of credits equivalent to
the number of times the BET switch is pressed. Furthermore, when
the MAXBET switch 24 is pressed, the controller 40 detects a bet of
the maximum number of credits.
[0084] In Step S12, the controller 40 activates the timer set in
the RAM 43 to measure elapsed time T from the start of reception of
a bet. Thereafter, in Step S13, the controller 40 determines
whether or not the elapsed time T measured with the timer has
reached preset reception time Tmax (for example, 10 seconds).
[0085] In Step S14, if the elapsed time T measured with the timer
has reached the preset reception time Tmax, the controller 40
finishes the reception of the bet. Specifically, the reception time
Tmax for a bet is predetermined, and the player is to perform a BET
input within the reception time Tmax.
[0086] In Step S15, when the player presses the start switch 35,
the controller 40 detects this and displays one dealer card D1 and
three player cards P1 to P3 face down on the liquid crystal display
21 as shown in FIG. 16(a). The dealer card D has a number on its
face and each of the player cards P1 to P3 has a positive number or
a negative number on its face.
[0087] In Step S16, a face display process is executed for each of
the cards D1 and P1 to P3 displayed on the liquid crystal display
21. The face display process will be described below with reference
to the flowchart shown in FIG. 7.
[0088] In Step S31 shown in FIG. 7, the controller 40 turns over
the dealer card D1 to show the face, as shown in FIG. 16(b). As a
result, the face of the dealer card D1, having a number "200", for
example, is displayed on the liquid crystal display 21.
[0089] Next, in Step S32, the controller 40 turns over the player
card P1 on the left to show the face among the three player cards
P1 to P3. As a result, the face of the player card P1, having a
number "100", for example, is displayed on the liquid crystal
display 21 as shown in FIG. 16(c).
[0090] In Step S33, the controller 40 turns over the player card P2
in the middle to show the face among the three player cards P1 to
P3. As a result, the face of the player card P2, having a number
"300", for example, is displayed on the liquid crystal display 21
as shown in FIG. 16(d).
[0091] In Step S34, the controller 40 turns over the player card P3
on the right to show the face among the three player cards P1 to
P3. As a result, the face of the player card P3, having a number
"-200", for example, is displayed on the liquid crystal display 21
as shown in FIG. 16(e).
[0092] In Step S17 shown in FIG. 6, the controller 40 performs a
step of adding up the numbers shown on the faces of the three
player cards P1 to P3. Thereafter, in Step S18, the controller 40
determines whether or not a sum of the numbers shown on the faces
of the three player cards P1 to P3 agrees with the number shown on
the dealer card D1. In the example shown in FIG. 16(e), the sum of
the numbers shown on the three player cards P1 to P3 is "200",
which agrees with the number "200" shown on the dealer card D1.
[0093] Subsequently, in Step S19, the controller 40 executes a step
of providing an award if the sum of the numbers shown on the player
cards agrees with the number shown on the dealer card in Step S18.
In the example shown in FIG. 16(e), the sum of the numbers shown on
the three player cards P1 to P3 and the number shown on the dealer
card D1 are both "200" and agree with each other. Thus, the award
is provided in Step S19. Specifically, as shown in FIG. 16(f),
characters "200, Congratulations!!" are displayed on the liquid
crystal display 21 to notify the player that an award of 200 coins
is to be provided.
[0094] As described above, in the card game executed in the gaming
machine 14 according to the second embodiment, each of the three
player cards P1 to P3 has any one of the positive number and the
negative number on its face. Moreover, in the case where the sum of
the numbers shown on the faces of the player cards P1 to P3 agrees
with the number shown on the dealer card D1, an award of coins
equivalent to the number shown on the dealer card D1 is
provided.
[0095] Thus, the sum of the numbers does not always increase along
with the addition of numbers of the player cards P1 to P3 but may
decrease when any of the player cards has a negative number on its
face. Consequently, it is possible to provide a gaming machine
having entertainment properties to increase expectations for an
outcome of the game.
[0096] In the gaming machine according to the second embodiment
described above, the description was given by taking, as an
example, the case where the numbers shown on the player cards are
displayed in a left-to-right order as shown in FIGS. 16(a) to
16(f). However, the present invention is not limited to the above
case. For example, it is also possible to display the numbers shown
on the faces of the three player cards P1 to P3 in a random
order.
[0097] Next, a gaming machine according to the third embodiment of
the present invention will be described. The gaming machine
according to the third embodiment is different from that described
in the second embodiment only in the face display process executed
in Step S16 shown in FIG. 6. With reference to a flowchart shown in
FIG. 8, a face display process according to the third embodiment
will be described below.
[0098] In Step S51 shown in FIG. 8, starting from a state where the
dealer card D1 and three player cards P1 to P3 are displayed face
down as shown in FIG. 17(a), the controller 40 turns over one
dealer card D1 to show the face as shown in FIG. 17(b). As a
result, the face of the dealer card D1, having a number "500", for
example, is displayed on the liquid crystal display 21.
[0099] Next, in Step S52, the player card P1 on the left is turned
over to show the face as a first player card among the three player
cards P1 to P3. As a result, the face of the player card P1, having
a number "300", for example, is displayed on the liquid crystal
display 21 as shown in FIG. 17(c).
[0100] In Step S53, the number of the first player card P1 is
displayed on the liquid crystal display 21. As a result, characters
"300 in total!!" are displayed as shown in FIG. 17(c).
[0101] In Step S54, the player card P2 in the middle is turned over
to show the face as a second player card among the three player
cards P1 to P3. As a result, the face of the player card P2, having
a number "-100", for example, is displayed on the liquid crystal
display 21 as shown in FIG. 17(d).
[0102] In Step S55, a sum of the numbers shown on the first and
second player cards P1 and P2 is displayed on the liquid crystal
display 21. As a result, characters "200 in total!!" are displayed
as shown in FIG. 17(d).
[0103] Next, in Step S56, the controller 40 compares the sum of the
numbers shown on the first and second player cards P1 and P2
(hereinafter the sum being referred to as "B") with the number
shown on the dealer card D1 (the number being hereinafter referred
to as "A"), and determines whether or not the sum "B" is equal to
or smaller than the number "A". In other words, the controller 40
determines whether or not "B.ltoreq.A" is satisfied.
[0104] If it is determined that "B.ltoreq.A" is satisfied, the
controller 40 determines in Step S57 whether or not a number shown
on a third player card, that is the player card P3 on the right, is
zero or a positive number. If it is determined that the number
shown on the player card P3 on the right is zero or a positive
number, Steps S58 and S59 are performed.
[0105] In Step S58, the controller 40 executes a step of outputting
a first sound (for example, a chime sound) from the speaker 22. In
Step S59, the controller 40 executes a step of turning on the lamp
52 in red.
[0106] If it is determined in Step S57 that the number shown on the
player card P3 on the right is not zero or a positive number, in
other words, if the number shown on the player card P3 is a
negative number, Steps S61 and S62 are performed.
[0107] In Step S61, the controller 40 executes a step of outputting
a second sound (for example, a buzzer sound) from the speaker 22.
In Step S62, the controller 40 executes a step of turning on the
lamp 52 in blue.
[0108] On the other hand, if it is determined in Step S56 that
"B>A" is satisfied, in other words, if it is determined that the
sum "B" of the numbers shown on the first and second player cards
P1 and P2 is greater than the number "A" shown on the dealer card
D1, the controller 40 determines in Step S60 whether or not the
number shown on the third player card, that is the player card P3
on the right, is a negative number. If it is determined that the
number shown on the player card P3 on the right is a negative
number, Steps S58 and S59 described above are performed. More
specifically, the controller 40 outputs the first sound from the
speaker 22 and turns on the lamp 52 in red.
[0109] If it is determined in Step S60 that the number shown on the
player card P3 on the right is not a negative number, in other
words, if the number shown on the player card P3 is zero or a
positive number, Steps S61 and S62 described above are performed.
More specifically, the controller 40 outputs the second sound from
the speaker 22 and turns on the lamp 52 in blue.
[0110] Thereafter, in Step S63, characters "300 more to win!!" are
displayed on the liquid crystal display 21 and the player card P3
on the right is turned over to show the face as the third player
card. As a result, the face of the player card P3, having a number
"300", for example, is displayed on the liquid crystal display 21
as shown in FIG. 17(e).
[0111] Subsequently, the controller 40 performs Steps S17 to S19
shown in FIG. 6. More specifically, in Step S17, the controller 40
adds up the numbers shown on the faces of the three player cards P1
to P3. Thereafter, in Step S18, the controller 40 determines
whether or not a sum of the numbers shown on the faces of the three
player cards P1 to P3 agrees with the number shown on the dealer
card.
[0112] In the example shown in FIG. 17(e), a sum of the numbers
shown on the three player cards P1 to P3 is "500", which agrees
with the number "500" shown on the dealer card D1.
[0113] Subsequently, in Step S19, the controller 40 executes a step
of providing an award if the sum of the numbers shown on the player
cards agrees with the number shown on the dealer card in Step S18.
In the example shown in FIG. 17(e), the sum of the numbers shown on
the three player cards P1 to P3 agrees with the number shown on the
dealer card D1. Thus, the award is provided in Step S19.
Specifically, as shown in FIG. 17(f), the controller 40 displays
characters "500, Congratulations!!" on the liquid crystal display
21 to notify the player that an award of 500 coins is to be
provided.
[0114] As described above, in the card game executed in the gaming
machine 14 according to the third embodiment, each of the three
player cards P1 to P3 has a positive number or a negative number on
its face. Moreover, in the case where the sum of the numbers shown
on the faces of the player cards P1 to P3 agrees with the number
shown on the dealer card D1, an award of coins equivalent to the
number shown on the dealer card D1 is provided.
[0115] Moreover, the sound to be outputted from the speaker 22 and
the color of the lamp 52 are changed in accordance with whether the
number shown on the face of the third player card P3 is any one of
zero and a positive number or a negative number, before the number
is displayed. In the case where "B.ltoreq.A" is satisfied when
comparing the sum "B" of the numbers shown on the two player cards
P1 and P2 out of the three player cards P1 to P3 with the number
"A" shown on the dealer card D1, the sum of the numbers shown on
the three player cards P1 to P3 may agree with the number shown on
the dealer card D1 if the number shown on the third player card P3
is zero or a positive number. Thus, the controller 40 allows the
player to have expectations by outputting the first sound such as a
chime sound and turning on the lamp 52 in red before turning over
the third player card P3 to show the face.
[0116] Similarly, suppose the case where "B>A" is satisfied when
comparing the sum "B" of the numbers shown on the two player cards
P1 and P2 out of the three player cards P1 to P3 with the number
"A" shown on the dealer card D1. In this case, the sum of the
numbers shown on the three player cards P1 to P3 may agree with the
number shown on the dealer card D1 if the number shown on the third
player card P3 is a negative number. Thus, the controller 40 allows
the player to have expectations by outputting the first sound such
as a chime sound and turning on the lamp 52 in red, before turning
over the third player card P3 to show the face.
[0117] On the other hand, suppose the case where "B.ltoreq.A" is
satisfied when comparing the sum "B" of the numbers shown on the
two player cards P1 and P2 out of the three player cards P1 to P3
with the number "A" shown on the dealer card D1. In this case, the
sum of the numbers shown on the three player cards P1 to P3 has no
chance of agreeing with the number shown on the dealer card D1 if
the number shown on the third player card P3 is a negative number.
Thus, the controller 40 notifies the player that he/she is less
likely to win an award by outputting the second sound such as a
buzzer sound and turning on the lamp 52 in blue, before turning
over the third player card P3 to show the face.
[0118] Similarly, suppose the case where "B>A" is satisfied when
comparing the sum "B" of the numbers shown on the two player cards
P1 and P2 out of the three player cards P1 to P3 with the number
"A" shown on the dealer card D1. In this case, the sum of the
numbers shown on the three player cards P1 to P3 has no chance of
agreeing with the number shown on the dealer card D1 if the number
shown on the third player card P3 is zero or a positive number.
Thus, the controller 40 notifies the player that he/she is less
likely to win an award by outputting the second sound such as a
buzzer sound and turning on the lamp 52 in blue, before turning
over the third player card P3 to show the face.
[0119] As described above, the controller 40 can increase
expectations for an outcome of the game by changing the sound to be
outputted from the speaker 22 and the color of the lamp 52
according to the possibility of providing an award. Thus, a gaming
machine having entertainment properties can be provided.
[0120] Next, a gaming machine according to the fourth embodiment of
the present invention will be described. FIG. 9 is a flowchart
showing a procedure of a card game executed in the gaming machine
14 according to the fourth embodiment.
[0121] First, in Step S71 shown in FIG. 9, the controller 40
executes a step of receiving a bet made by the player. In this
step, the controller 40 uses the coin detecting sensor 51 to detect
that coins have been inserted into the coin insertion slot 29 shown
in FIG. 2 and also uses the bill reading sensor 50 to detect that
bills have been inserted into the bill insertion slot 30. Moreover,
when the BET switch 23 is pressed, the controller 40 detects a bet
of credits equivalent to the number of times the BET switch is
pressed. Furthermore, when the MAXBET switch 24 is pressed, the
controller 40 detects a bet of the maximum number of credits.
[0122] In Step S72, the controller 40 activates the timer set in
the RAM 43 to measure elapsed time T from the start of reception of
a bet. Thereafter, in Step S73, the controller 40 determines
whether or not the elapsed time T measured with the timer has
reached preset reception time Tmax (for example, 10 seconds).
[0123] In Step S74, if the elapsed time T measured with the timer
has reached the preset reception time Tmax, the controller 40
finishes the reception of the bet. Specifically, the reception time
Tmax for a bet is previously determined, and the player performs a
BET input within the reception time Tmax.
[0124] In Step S75, when the player presses the start switch 35,
the controller 40 detects this and displays one dealer card D1 and
five player cards P1 to P5 face down on the liquid crystal display
21 as shown in FIG. 18(a). The dealer card D1 has a number on its
face and each of the player cards P1 to P5 has a positive number or
a negative number on its face.
[0125] In Step S76, a face display process is executed for each of
the cards D1 and P1 to P5 displayed on the liquid crystal display
21. The face display process will be described below with reference
to a flowchart shown in FIG. 10.
[0126] In Step S91 shown in FIG. 10, the controller 40 turns over
the dealer card D1 to show the face, as shown in FIG. 18(b). As a
result, the face of the dealer card D1 having a number "400", for
example, is displayed on the liquid crystal display 21.
Furthermore, the controller 40 displays characters "Pick three
cards" on the liquid crystal display 21 to notify that three cards
can be selected from the five player cards P1 to P5.
[0127] Next, in Step S92, the controller 40 turns over the first
selected player card to show the face among the five player cards
P1 to P5. For example, when the player touches an area on the
liquid crystal display 21 where the fourth player card P4 from the
left among the five player cards P1 to P5 is displayed, the touch
panel 31 detects this. As a result, the controller 40 displays the
face the player card P4, having a number "200", for example, on the
liquid crystal display 21 as shown in FIG. 18(c). Moreover, as
shown in FIG. 18(c), the controller 40 displays characters "Pick
two more cards" on the liquid crystal display 21 to notify the
player that he/she can select two more cards out of the four player
cards P1, P2, P3 and P5 displayed face down.
[0128] In Step S93, the controller 40 turns over the second
selected player card to show the face out of the face-down four
player cards P1, P2, P3 and P5. For example, when the player
touches an area on the liquid crystal display 21 where the second
player card P2 from the left among the four player cards P1, P2, P3
and P5 is displayed, the touch panel 31 detects this. As a result,
the controller 40 displays the face of the player card P2, having a
number "300", for example, on the liquid crystal display 21 as
shown in FIG. 18(d). Moreover, as shown in FIG. 18(d), the
controller 40 displays characters "Pick one more card" on the
liquid crystal display 21 to notify the player that he/she can
select one more card out of the three player cards P1, P3 and P5
displayed face down.
[0129] In Step S94, the controller 40 turns over the third selected
player card to show the face out of the three player cards P1, P3
and P5 displayed face down. For example, when the player touches an
area on the liquid crystal display 21 where the rightmost player
card P5 among the three player cards P1, P3 and P5 is displayed,
the touch panel 31 detects this. As a result, the controller 40
displays the face of the player card P5, having a number "-100",
for example, on the liquid crystal display 21 as shown in FIG.
18(e). Thus, the three player cards are turned over to show the
faces out of the five face-down player cards P1 to P5.
[0130] Thereafter, in Step S95, numbers shown on faces of the two
player cards P1 and P3 which did not get selected are
displayed.
[0131] Subsequently, in Step S77 shown in FIG. 9, the controller 40
performs a step of adding up the numbers shown on the faces of the
selected three player cards P2, P4 and P5. Thereafter, in Step S78,
the controller 40 determines whether or not a sum of the numbers
shown on the faces of the selected three player cards P2, P4 and P5
agrees with the number shown on the dealer card D1. In the example
shown in FIG. 18(e), a sum of the numbers shown on the selected
three player cards P2, P4 and P5 is "400", which agrees with the
number "400" shown on the dealer card D1.
[0132] Thereafter, in Step S79, the controller 40 executes a step
of providing an award if the sum of the numbers shown on the player
cards agrees with the number shown on the dealer card in Step S78.
In the example shown in FIG. 18(e), the sum of the numbers shown on
the three player cards P2, P4 and P5 and the number shown on the
dealer card D1 are both "400" and agree with each other. Thus, the
award is provided in Step S79. Specifically, as shown in FIG.
18(f), characters "400, Congratulations!!" are displayed on the
liquid crystal display 21 to notify the player that an award of 400
coins is to be provided.
[0133] As described above, in the card game executed in the gaming
machine 14 according to the fourth embodiment, each of the five
player cards P1 to P5 has either a positive number or a negative
number on its face. Moreover, in the case where the sum of the
numbers shown on the faces of three player cards selected from the
five player cards P1 to P5 agrees with the number shown on the
dealer card D1, an award of coins equivalent to the number shown on
the dealer card D1 is provided.
[0134] Thus, the sum of the numbers does not always increase along
with the addition of numbers of the selected three player cards but
may decrease when any of the selected player cards has a negative
number on its face. Consequently, it is possible to provide a
gaming machine having entertainment properties to increase
expectations for an outcome of the game.
[0135] Note that, in the gaming machine according to the fourth
embodiment described above, the description was given of the
example where three player cards are selected from the five player
cards P1 to P5 as shown in FIGS. 18(a) to 18(f). Meanwhile, the
number of the player cards to be selected can also be set to other
than three.
[0136] Next, a gaming machine according to the fifth embodiment of
the present invention will be described. FIG. 11 is a flowchart
showing a procedure of a card game executed in the gaming machine
14 according to the fifth embodiment. In the gaming machine
according to the fifth embodiment, a primary game such as a slot
game, a roulette game and a horse racing game is executed, and a
card game is executed as a secondary game when an award is provided
in the primary game. This will be described in detail below.
[0137] In Step S101 shown in FIG. 11, the controller 40 executes a
primary game. As described above, examples of the primary game
include a slot game, a roulette game, a horse racing game and the
like. In this embodiment, any kind of game can be executed as the
primary game.
[0138] In Step S102, the controller 40 determines whether or not an
outcome of the primary game leads to an award. For example, when
the primary game is a slot game, an award is provided if the same
numbers "7-7-7" are lined up in a predetermined area. When the
primary game is a roulette game, an award is provided if a ball
enters a pocket having a number on which a bet is made. When the
primary game is a horse racing game, an award is provided if a
horse on which a bet is made wins.
[0139] If the outcome of the primary game leads to an award, the
controller 40 executes a step of receiving a bet made by the player
in Step S103. In this step, the controller 40 uses the coin
detecting sensor 51 to detect that coins have been inserted into
the coin insertion slot 29 shown in FIG. 2 and also uses the bill
reading sensor 50 to detect that bills have been inserted into the
bill insertion slot 30. Moreover, when the BET switch 23 is
pressed, the controller 40 detects a bet of credits equivalent to
the number of times the BET switch is pressed. Furthermore, when
the MAXBET switch 24 is pressed, the controller 40 detects a bet of
the maximum number of credits.
[0140] In Step S104, the controller 40 activates the timer set in
the RAM 43 to measure elapsed time T from the start of reception of
a bet. Thereafter, in Step S105, the controller 40 determines
whether or not the elapsed time T measured with the timer has
reached preset reception time Tmax (for example, 10 seconds).
[0141] In Step S106, if the elapsed time T measured with the timer
has reached the preset reception time Tmax, the controller 40
finishes the reception of the bet. Specifically, the reception time
Tmax for a bet is predetermined, and the player is to perform a BET
input within the reception time Tmax.
[0142] In Step S107, when the player presses the start switch 35,
the controller 40 detects this and displays one dealer card D1 and
three player cards P1 to P3 face down on the liquid crystal display
21 as shown in FIG. 16(a). The dealer card D1 has a number on its
face and each of the player cards P1 to P3 has a positive number or
a negative number on its face.
[0143] In Step S108, a face display process is executed for each of
the cards D1 and P1 to P3 displayed on the liquid crystal display
21. Since the face display process is the same as that having been
described with reference to the flowchart shown in FIG. 7,
description thereof will be omitted.
[0144] In Step S109 shown in FIG. 11, the controller 40 performs a
step of adding up the numbers shown on the faces of the three
player cards P1 to P3. Thereafter, in Step S110, the controller 40
determines whether or not a sum of the numbers shown on the faces
of the three player cards P1 to P3 agrees with the number shown on
the dealer card. In the example shown in FIG. 16(e), a sum of the
numbers shown on the three player cards P1 to P3 is "200", which
agrees with the number "200" shown on the dealer card D1.
[0145] Subsequently, in Step S111, the controller 40 executes a
step of providing an award if the sum of the numbers shown on the
player cards agrees with the number shown on the dealer card in
Step S110. In the example shown in FIG. 16(e), the sum of the
numbers shown on the three player cards P1 to P3 and the number
shown on the dealer card D1 are both "200" and agree with each
other. Thus, the award is provided in Step S111. Specifically, as
shown in FIG. 16(f), the characters "200, Congratulations!!" are
displayed on the liquid crystal display 21 to notify the player
that an award of 200 coins is to be provided.
[0146] As described above, in the gaming machine 14 according to
the fifth embodiment, the controller 40 first executes a primary
game, and when an award is provided in the primary game, executes a
card game as a secondary game of the primary game. In the card game
to be executed as the secondary game, each of the three player
cards P1 to P3 has a positive number or a negative number on its
face. Moreover, in the case where the sum of the numbers shown on
the faces of the player cards P1 to P3 agrees with the number shown
on the dealer card D1, an award of coins equivalent to the number
shown on the dealer card D1 is provided.
[0147] Thus, the sum of the numbers does not always increase along
with the addition of the numbers of the player cards P1 to P3 but
may decrease when any of the player cards has a negative number on
its face. Consequently, it is possible to provide a gaming machine
having entertainment properties to increase expectations for an
outcome of the game.
[0148] Note that, in the secondary game executed in the gaming
machine according to the fifth embodiment described above, the
description was given by taking, as an example, the case where the
numbers shown on the player cards are displayed in a left-to-right
order as shown in FIGS. 16(a) to 16(f). However, the present
invention is not limited to the above case. For example, it is also
possible to display the numbers shown on the faces of the three
player cards P1 to P3 in a random order.
[0149] Although the embodiments of the gaming machine according to
the present invention have been described above, the embodiments
are described merely as concrete examples and the present invention
is not particularly limited thereto. The concrete configuration of
each of the means and the like can be changed in design according
to the necessity. Moreover, the effects described in the
embodiments of the present invention are merely listed as preferred
effects achieved by the present invention. The effects of the
present invention are not limited to those described in the
embodiments of the present invention.
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