U.S. patent application number 11/985108 was filed with the patent office on 2009-05-14 for method and system for randomly altering information and content within web pages to create a new and unique website and online game.
Invention is credited to Joel David LaMontagne.
Application Number | 20090124386 11/985108 |
Document ID | / |
Family ID | 40624260 |
Filed Date | 2009-05-14 |
United States Patent
Application |
20090124386 |
Kind Code |
A1 |
LaMontagne; Joel David |
May 14, 2009 |
Method and system for randomly altering information and content
within web pages to create a new and unique website and online
game
Abstract
A method, system and software designed to alter information and
content, much like shuffling a deck of cards, in web pages creating
multiple unique scenarios and information for a website, thus allow
participants to interact with the same basic website or play the
same basic online game(s) multiple times without the users ever
having the same exact experience twice, thus, preventing advantages
over single online participants, creating an equal playing field
for all users. Unique web pages for a specific website and
individual Log-On Codes are created by the system each time a
participant registers online. The system will assign a unique
serial number for each individual website and will create a
personal data file that automatically stores the user's progress,
time, movements and interaction they have with the website. This
data will be used to unlock or allow access to additional web pages
and information within the website, and to inform the system if a
user is cheating and/or sharing information.
Inventors: |
LaMontagne; Joel David;
(Cocoa, FL) |
Correspondence
Address: |
FOLEY & LARDNER LLP
777 EAST WISCONSIN AVENUE
MILWAUKEE
WI
53202-5306
US
|
Family ID: |
40624260 |
Appl. No.: |
11/985108 |
Filed: |
November 14, 2007 |
Current U.S.
Class: |
463/42 |
Current CPC
Class: |
A63F 13/335 20140902;
A63F 13/60 20140902; A63F 2300/5546 20130101; A63F 2300/407
20130101; A63F 13/77 20140902; A63F 13/12 20130101; A63F 2300/552
20130101; A63F 13/79 20140902; A63F 13/71 20140902; A63F 2300/6009
20130101 |
Class at
Publication: |
463/42 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Claims
1. A method and system for creating new web pages by randomly
selecting specific information and content from specific data files
to construct a unique website/online game, wherein the system can
randomly insert items, props, back scenes, streaming video, clues
and information into web pages when designing each unique website
and wherein, certain locations within web pages are designated for
interchangeable objects.
2. A method and system of claim 1, wherein each unique web page,
tasks preformed, email correspondence, items within web pages,
information, movements, procedures and every interactions within
the website will have a unique alphanumeric signature assigned to
it.
3. A method and system of claim 1, wherein the system creates a
unique serial number for the each individual website by using a
secret encrypted algorithm formula.
4. A method and system for creating a user's Log-On Code for each
uniquely designed website, as described in claim 1, using a secret
algorithm formula.
5. A method of creating a user's data file to record every action
the participant has with the website. Using the participant's
unique Log-On Code, in claim 4, the system will create a user's
data file for each participant. The system will automatically store
every unique alphanumeric signature as describe in claim 2, of the
participant's interaction with the website into the user's data
file. The information within each user's data file will later be
used to validate that the online participant requested and received
the necessary emails from the system, accessed specific web pages,
interacted with specific items and preformed all necessary tasks to
have accurately completed the game.
6. A method and system to unlock specific web pages in a website.
Each web page will be assigned a specific alphanumeric signature,
as describe in claim 2. When participants access each web page the
specific alphanumeric signature is automatically stored in their
user's data file. Each web page will have certain information that
when accessed it will "unlock" other web pages and information
within the website.
7. A method to create a unique internal email address for each
user. Each user's will be able create their unique internal email
address per individual websites. The internal email is designed to
prevent public knowledge of any information the user's has acquired
during their online experience. Furthermore, the user will not be
able to forward their internal emails to any third party. The email
transactions will be recorded into the user's data file, as
described in claim 5.
Description
BACKGROUND OF INVENTION
[0001] The present invention generally relates Military Training,
Educational, and Online Gaming websites. With the ever increasing
popularity with interactive online games and educational websites a
common problem exists that current website are linear in design;
meaning there is a specific procedure to a single outcome. The
software is designed to incorporate randomized information and
content into web pages to create truly unique website
experiences.
SUMMARY OF THE INVENTION
[0002] This invention relates to a method and system in designing
and creating unique web pages for a specific website and
automatically stores the participant's interaction with the
website. In order to design each unique website the system will
access pre designed data files and input specific information into
individual web pages. Some of these web pages may have the same
basic design but the content within the web pages can be changed.
The system will generate a unique Log-On Code for each online
participant, and will be automatically emailed to the registered
participant The participant can access the website by entering
their user's name and unique Log-On Code. Each unique Log-On Code
is designated for each online register and the specific website
design the system created. Once the system has designed each unique
website (online game) the system will calculate exactly how many
procedures, steps and time it takes to accurately solve that
specific game.
[0003] Using an online interactive Murder Mystery game as an
example; first, a complete website, including but not limited to,
photos of locations, computer graphic and/or animated generated web
pages is designed. For each unique design the system will access
the specific pre designed data files and randomly choose: a victim,
the cause of death, and the suspects. The system will insert the
needed information and content into certain web pages that if
deciphered correctly the online gamer can accurately solve the
case. At the same time the system will input misinformation,
dead-ends and bogus clues throughout the website. The system will
encrypt and store the alphanumeric signature web pages and
information needed to accurately solve the game.
[0004] To receive information, such as, fingerprints, criminal
background checks, bank statements, license plate numbers, search
warrants, autopsy, forensic evidence, etc. the online gamer must
request the information, via the system's internal email, by
filling out the proper request forms from the website. Also, the
participant must have accessed specific web pages and gained
specific information to unlock other web pages. The information
requested will be sent to the online gamer, via email, from our
system. For example, if the participant desires to gain access in
to a house he must first fill-out a search warrant form and email
the form to our system. Once the warrant form has been received the
system will access the participant's personal data file to validate
that the participant interacted with specific web page(s) that in
result merits a search warrant. Once validated by our system the
online participant will receive, via internal email from our
system, the Access Code that will enable the participant to
"unlock" that specific web page. If the participant data file does
not contain the required alphanumeric web page signature his
warrant is denied.
[0005] Once the participant enters the house, the "Location Bar"
will change to, bedroom, kitchen, living room, bathroom, front
door, etc. From the Location Bar you can choose which room you wish
to investigate. Each room will have a specific investigation time
allocated to it. By clicking the bedroom location you will go
inside the bedroom and notice several "go to" spots. These spots
allow you to move about the room, thus showing a different view of
the room allowing the investigator to conduct a thorough
investigation. Some areas will have "hot spots" when moving your
cursor over them; such as, dresser drawers, cabinets, bed covers,
etc. You can open these "hot spots" by clicking on them. Other
visual evidence such as bloodstain, hair, fingerprints, etc. must
be gathered by accessing the "Evidence Gathering Tool Bar" and
select which evidence task you wish to perform. Every view may
reveal essential clues and/or evidence. To exit the house you can
click Front Door button located on the side bar. Once you returned
to the Front Door the "Location Bar" changes to external location
thus allowing the user to travel to other locations.
[0006] The system will track and store each online gamer's online
interactions, time and email correspondences as described in claim
5. This information will be used to support that the online
participant accessed the proper web pages and perform precise tasks
required for that specific website, thus validating their
conclusion.
[0007] If the online gamer skips steps and does not obtain crucial
information and evidence from specific web pages or if the online
gamer did not request and receive specific emails, with vital
information and evidence, this gives clear evidence that the online
gamer did not conduct a thorough investigation and is disqualified
from the game. You simply cannot have a lucky guess to win! The
system is designed to ensure that each individual website design
has an accurate flow and ending thereby guaranteeing that the game
can accurately be solved by the gamer if played correctly.
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